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posted
This beatmap was submitted using in-game submission on Wednesday, October 10, 2018 at 5:30:08 PM

Artist: osu!mania 7K Dan Course
Title: Regular Dan Phase II
Tags: toby fox megalovania aric improta cameron mclellan my son the leopard colorful sounds port eternal drain mr t electro peaceful 8bit
BPM: 240
Filesize: 70536kb
Play Time: 09:02
Difficulties Available:
  1. 4th Dan (Marathon) - 7Key (5.2 stars, 8414 notes)
  2. 5th Dan (Marathon) - 7Key (5.64 stars, 8620 notes)
  3. 6th Dan (Marathon) - 7Key (5.95 stars, 9765 notes)
  4. 7th Dan (Marathon) - 7Key (6.35 stars, 10350 notes)
  5. 8th Dan (Marathon) - 7Key (6.91 stars, 10635 notes)


Download: osu!mania 7K Dan Course - Regular Dan Phase II
Information: Scores/Beatmap Listing
---------------
Jinjin's osu!mania 7K Regular Insane Dan Course (Phase II: 4th ~ 8th dan) REVAMPED!

  1. Beginner Dan [Planned]
  2. Regular Dan Phase I (0th ~ 3rd dan) (link) [Complete]
  3. Regular Dan Phase II (4th ~ 8th dan) (link) [Complete]
  4. Regular Dan Phase III (9th ~ Zenith dan) (link) [Undergoing revamp]
  5. LN Dan Phase I (0th ~ 3rd dan) (link) [Complete]
  6. LN Dan Phase II (4th ~ 8rd dan) (link) [Complete]
  7. LN Dan Phase III (9th ~ Zenith dan) (link) [Undergoing revamp]
A "dan (段)" can be thought of as your skill level. These courses are designed to show which "skill level" you fall into. In order to pass a dan course, you must achieve an accuracy of 96% or above (for regular dans) and 95% or above (for LN dans). You are discouraged from pausing during the course, as stamina is also a part of the skill that these dan courses test.

The Dan courses are separated into two types, Regular and LN. Regular dan tests your basic abilities with the exception of Long Notes, which is what the LN dan tests.

The Regular Dan courses feature four maps, each testing a range of different skillsets:
- The 1st map is a jack style map, which tests your abilities on jackhammer patterns such as minijacks, long jacks, and chordjacks.
- The 2nd map is a tech style map, which tests your abilities on a variety of technical patterns and looks at your versatility overall.
- The 3rd map is a speed style map, which tests your abilities on fast streams / burst like patterns and looks at your finger speed.
- The 4th map is a consistency / endurance style map, which tests your abilities on extended chordstreams and tests your stamina.

The LN (Long Note) Dan courses also feature four maps, each testing a range of different skillsets:
- The 1st map is a general style map, which tests your abilities on different kinds of common long note patterns.
- The 2nd map is a tech style map, which tests your abilities on a variety of technical LN patterns and looks at your versatility overall.
- The 3rd map is an inverse style map, which tests your abilities on long note inversions and tests your finger independence to the max.
- The 4th map is a release style map, which tests your abilities on LN releases and tricky patterns that test your reading ability and finger coordination.


All the beatmaps that were used to compile these dan courses are maps from various mappers. All credits go to the respective mappers. Thanks to everyone who helped me with finding suitable maps for the dan courses. Special thanks goes to Evening for the original bgs, and additional thanks to tailsdk for the new Dan backgrounds!
posted





reposting here oh well
posted
Explosive Lemur
posted
probably a bit redundant but i feel like jumping from od 8 in 3rd insane to od 9 in 4th insane is too farof a gap for me...
i would feel od 8.5 would feel much better for the whole set of insane level 2 xd since 4th dan course introduce much more chord based stream, it's super hard to adjust with hitting in high precision as well
posted

DoNotMess wrote:

probably a bit redundant but i feel like jumping from od 8 in 3rd insane to od 9 in 4th insane is too farof a gap for me...
i would feel od 8.5 would feel much better for the whole set of insane level 2 xd since 4th dan course introduce much more chord based stream, it's super hard to adjust with hitting in high precision as well
Keep in mind that this hasn't been revamped yet. Lowering the od to 8.5 is already planned :)
posted
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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