Hullo, from your M4M queue \O
I
really don't expect to find much to poke at, sorry if it's useless >.<
Oh uh, I assume you'll change the BG? Those black bars are a bit unsightly .-.
My Map:
https://osu.ppy.sh/s/403759Normal00:00:282 (1,2,1,2,3) - It felt very strange to play the stronger beat on the end of the slider as opposed to being able to click it. Sometimes this works out, like here 00:23:615 (4) - but imo in this part, the music very clearly begins on the big white ticks so not having those be the sliderheads is very off putting.
00:22:782 (3,4) - the flow here is a bit odd for me, maybe something like
this?01:07:782 (1) - Such a long slider in the kiai feels....underused. At least a single 1/1 would be better than a 2/1
Could use some 1/2 here as well, like before.
01:11:115 (5,6) - IMO this sounds better if the note is where the slider starts and the slider is moved to the white tick after, like
this.01:12:782 (1) - Again, I feel that such a long slider is a bit of a waste to use in a kiai
01:15:282 (4,5,6) - The first two notes sound better as a slider and the slider sounds better as two notes imo.
01:57:365 (1) - Hmm the tick in the middle of the slider has both the guitar and the strong vocal start on it, you sure you want it in the middle? I know the drum starts where the slider starts but imo that middle beat should be clickable.
02:09:032 (4) - Tilt it to point at next slider?
http://puu.sh/nMjCy/7b2c147e73.jpg02:18:198 (3) - I am not sure what this is following. It doesn't seem to be mapped to either the beat or the vocals. The location of the repeat is also odd, the one before this at 02:15:282 (1) - was perfect, this one I don't get. It sort of makes sense if you take it with everything around it, but seems complex and out of place here.
02:55:282 (1) - This spinner seems very short for a slow difficulty like this. A slider would work just as well.
04:16:948 (4,5) - The foreground beat here is much stronger than the softer sounds which these are mapped to imo. If you're keeping this rhythm, make it a slider so it isn't as hard to read for the newbies, like 04:19:448 (2) -
This thing about this difficulty is, I don't particularly get it, I will admit. It feels inconsistent in many respects. What happened to these 1/2 notes like 00:48:407 (2) - ? You used them only about twice after the first kiai, and even within the first kiai they only appear a few times. Having 1/2 notes and then uber long sliders like 01:07:782 (1) - where the same sort of sound occurs seems inconsistent as well. Many sliders here end on large downbeats. Some of them, such as 03:36:115 (2) - and 04:05:282 (1) - work fine, but others feel clunky and demonstrate the reason why it's often cautioned to avoid ending sliders on big beats - it usually doesn't feel right. To me it feels as though the difficulty doesn't know exactly where it wants to be, undermapping more in some places than others, changing what rhythms are being followed within the same section, choosing the softer beat to follow over something that is maybe more prominent, that kind of thing. The quandary with the 1/2 notes especially is something that I think you should solve
Also, the gap between this and the Hard is rather massive. The Hard even employs triples into repeat sliders, whereas this diff has a huge lack of 1/2 notes to begin with! Spread feels wonky >.<
After looking at the Hard, I feel that this diff could work as an Easy if the 1/2 were mostly removed and some of the sliders were adjusted, you'd need an actual Normal afterwards though.
Hard00:24:865 (5) - Considering that you've been following the major beats up till now, this feels sudden to have on a sliderend instead of at a beginning.
00:41:740 (5,4) - I hear what you are following, it just jarred me, I wasn't expecting it since the vocals are so powerfully loud. It's also a bit of a soft sound imo. I don't particularly like it but I guess it can work, I'd suggest to change it though.
02:13:615 (4,5,6) - Be careful with stuff like this, it's readable but on the minimum level, could be asked to change.
02:23:407 (3) - This slight jump caught me off guard, consider moving it a bit closer.
02:55:386 (1) - I'm sill concerned that this spinner may be too short. Remember, the song is slow and long, so the player will not be expecting a sudden spin to the death
03:44:865 (6,7,8,1) - You're asking for a combobreak with this pattern. Triple to repeat to another repeat is aaa. You do use it one other time though so hmm,
The 3/4 sliders in the last section are a bit unexpected but the sections is built on them so it's a matter of replaying I suppose.
This difficulty was really nice, far more consistent than the Normal difficulty (which really starts to look like an Easy compared to this. You really need a middle diff here.) I enjoyed it tremendously. A note though, this is basically a 3.6 star map which is being dumbed down to 2.8 thanks to the BPM. The mapping techniques you've used belie the given difficulty of the map. It maintains that difficulty throughout though, which is why I couldn't poke many holes in this diff. The exception is the final section with the 3/4, but that's the strongest section anyway so somewhat justified. I can only imagine the poor soul who sees this as a 2.8 and thinks he'll be playing a 2.8
InsaneOD 8, you sure?
Feels a bit much for this song and map. okay the last section is surprisingly complex, so I guess it can work, but hmm.
00:19:657 (6,1,2) - I don't fully understand the flow here. Ctrl G the "1" might work better
00:34:865 (1,2,1,2,3) - These jumps feel sort of overdone, the sounds aren't that strong to prompt this sort of wide back and forth. Could be just the pattern making it look further than it is.
00:52:782 (1,2,3) - Sudden drop in spacing with minimal sound change is a bit jarring.
01:14:032 (2,3) - Flow between these two doesn't make too much sense imo, maybe something like
http://puu.sh/nMnbS/922029ff20.jpg01:16:948 (1,2,3) - Maybe [urlhttp://puu.sh/nMnf3/f39e44e1a5.jpg]this[/url] instead? Current setup feels odd, even though i sort of understand how the mini jump to 3 works and then how it points toward the next "1".
01:19:448 (1,2) - Why not make these the same shape for consistency?
02:11:532 (1,2,3,4,1) - 4 may end on a different snap divisor, but the effect is the same - it does not end on a red tick. Therefore, the lack of overlap makes this very hard to read as anything other than a simple 1/2 rhythm, even though it isn't. See how you overlapped the 1/4 very clearly at 02:11:948 (2) - but left the 02:12:782 (1) - unoverlapped, it is very hard to read.
02:49:657 (2) - This is hard to see in its current location, consider doing something different here.
03:09:657 (3,4) - I think this might actually be unrankable, it covers the reverse for just a bit too long.
03:29:032 (3,1) - the fact that these are 1/2 right after each other is a bit hard to get the first time. The spacing change is also a bit nonsensical imo.
03:34:448 (1,2,3,4,5,6) - So far..... make them a little closer at least? This is a bit of a spike.
Wow, huge jumps at the end O.O I know the song gets more intense too, but nice spikes haha. I was going to comment on the very freestyle spacing you used throughout, it's a little inconsistent for my tastes where it goes small to large without much of a discernible change in music or vocal intensity. A lot of it can be justified through various means but I mean ¯\_(ツ)_/¯ . Thing is, if you're going to prepare for the last part, those spikes can help a bit, keep players on their toes so they don't get complacent and rage at the upped ending. I don't really agree with the way the spacing works but I know many people favor this so what do. Not my cup of tea with the sudden streams and sudden jumps and such.
Some of the flow felt a bit clunky as well, some of the sliders being crammed close while facing the same way then shifting to a cross to cross the next second being much further away. Stylistic choices, but something to note I suppose.
The biggest issue for me is the current Normal. It's really very inconsistent in how it works, I'm not sure if it was meant to be an Easy diff, and then you couldn't be bothered to map the 4 minute song
again or something, so you made it a pseudo normal, but yeah it won't work as is I think. Considering how the Hard is mapped, you'd need a stronger Normal with much more 1/2 anyway, so making the current one an Easy and making a new diff would work fine. The Hard itself looked fantastic, I enjoyed it quite a bit. The Insane....not my thing with the spacing. It kind of reminded me of
this sort of pattern, where the spacing ups and the tempo does not.
(Couldn't think of another map to quickly grab an image from, apologies.) Sorry if it didn't really help, I'm not great at modding