Random modding.
[Normal]
Regarding metadata, unicode informations are accurate, but I've got no idea about the romanizations.. Will wait for an accurate information.
Send me a pm for a recheck. Good map to go.
[Normal]
- 02:11:740 - Consider adding a note for consistency with 00:44:240 (3), and for a better difficulty.
- 00:30:698 (2) - Is it possible to maintain a consistent spacing?
- 00:45:490 (2,3) - 01:09:032 (4,5) - 01:52:261 (7) - 02:35:177 (4) - 03:00:698 (1,2) - 03:05:282 (1,2) - 03:07:782 (1,2) - 03:15:177 (8) - 03:55:177 (2) - 04:15:177 (2) - I believe you are already partially awared of the difficulty gap between Normal. I think you can make some minor tweeks in this difficulty to make it a little bit easier by providing less challenging gameplay elements. Things I've pointed out here are 1/4 triplets, and some big jumps. Strongly consider removing these elements since I believe Normal was way easier than your Insane being hard. I think that would construct a safer spread.
- 01:04:448 (1,2,3) - 02:31:948 (1,2,3) - Hope this pattern gets consistent in terms of spacing. Personally I'd prefer the one without jumps for the sake of difficulty.
- 01:46:532 (3,4,5) - Spacing.
- 02:14:448 (6,1,2,3) - Better make this easier. Jump along a triplet feels way too tricky, even it's the start of the kiai.
- 03:47:782 (6) - 03:48:615 (1) - 03:49:032 (2) - 03:52:365 (1,2) - These patterns are rather confusing since 03:47:365 (5,6,7) for example, all three sliders are in a position of a stack, but is consisting of different rhythm. Since they are basically all stacks, it is pretty difficult to discern the rhythms properly. Starting the combo from the downbeats, which will be 03:47:782 - 03:49:032 - 03:51:532 - 03:52:782 - 03:54:032, would provide users a clue to discern the rhythms, and would structure a consistent combo pattern.
- 00:30:282 ~ 00:44:657 - During this section, several 1/2 objects are using 1.1x for distance snapping. However the actual spacing is smaller than the previous section, which feels pretty confusing since you've once increased spacing at 00:09:448. To make the spacing consistent, you should use 1.25x spacing for the section before the kiai.
- 00:13:615 (3,4) - (4) could be a better slider blanket
- 00:36:115 (4,5) - Is this jump intended? It feels pretty random imo.
- 01:04:448 (5,6,1) - Just my personal opinion, but since the spacing of the end of (5,6) and head of (1) was different, it felt visually unstable.
- 02:01:896 (3) - Are you sure with the snapping? I couldn't feel a beat at 02:01:844.
- 02:01:323 (1,2,3,1) - Not sure if this transition was good enough to indicate players that an unusual rhythm would appear. Mind starting nc at 02:01:532?
- 02:11:532 (1,2) - 02:12:365 (1,2) - Not sure if this inconsistent 1/4 spacing was intended, but I think making them consistent would improve structure.
- 02:22:782 (4,1,2,3) - Is this 1.1x spacing intended?
- 02:32:782 (1,2,3) - Slider-note-slider stack results in a broken stack in-game. Check if that is what you intended, and if not, rather place (2) somewhere else to avoid stack break, or do a manual stack.
- 02:47:365 (2,3) - Spacing could be better for an improved visual experience.
Regarding metadata, unicode informations are accurate, but I've got no idea about the romanizations.. Will wait for an accurate information.
Send me a pm for a recheck. Good map to go.