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Sayuri - Sore wa Chiisana Hikari no Youna

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Avishay
Oh damn the full version is beautiful, might as well map it myself someday, take a star!

Also, may I suggest you find another background? The quality on this one is awful, and the fact that it is under her skirt is just plain weird :?
Topic Starter
Frostmourne

dkun wrote:

damn frosty back at it again with the good maps

Zero__wind wrote:

full version is justice
<3

Zweib wrote:

full ver !!
!!!!!

Rizia wrote:

nice
:)

Avishay wrote:

Oh damn the full version is beautiful, might as well map it myself someday, take a star!

Also, may I suggest you find another background? The quality on this one is awful, and the fact that it is under her skirt is just plain weird :?
Thank you for your concern and star Avishay! I was looking for a new background, and I found it. It will be uploaded soon after adjusting its pixel and thing
Rumia-
love
Rizia
[Hard]
00:49:032 (5) - according vocal i think it stack under 00:49:240 (6) - will better
01:52:365 (8) - drum on backgroud, try 1/4 reverse?

[Insane]
disable widescreen support

nothing can say
call me back
Topic Starter
Frostmourne

Rizia wrote:

[Hard]
00:49:032 (5) - according vocal i think it stack under 00:49:240 (6) - will better
01:52:365 (8) - drum on backgroud, try 1/4 reverse?

[Insane]
disable widescreen support

nothing can say
call me back
I thoroughly checked the whole mapset, and did major activities which I will list below

Normal
- checked all hitsounds to make it as consistent as possible with other diffs
- checked all spacings to ensure there is no error

Hard
- removed all triples that are after with kick sliders so that it becomes easier for most people, and removed some triples that I thought it was difficult to play.
- removed some objects so that it gives enough time to players between beats
- checked all hitsounds

Insane
- checked all hitsounds
- fixed some objects that might look unclean due to stack leniency
- OD8 -> OD7

Thank you for modding Rizia I hope it's good enough for now :)
Sonnyc
Random modding.
[Normal]
  1. 02:11:740 - Consider adding a note for consistency with 00:44:240 (3), and for a better difficulty.
[Hard]
  1. 00:30:698 (2) - Is it possible to maintain a consistent spacing?
  2. 00:45:490 (2,3) - 01:09:032 (4,5) - 01:52:261 (7) - 02:35:177 (4) - 03:00:698 (1,2) - 03:05:282 (1,2) - 03:07:782 (1,2) - 03:15:177 (8) - 03:55:177 (2) - 04:15:177 (2) - I believe you are already partially awared of the difficulty gap between Normal. I think you can make some minor tweeks in this difficulty to make it a little bit easier by providing less challenging gameplay elements. Things I've pointed out here are 1/4 triplets, and some big jumps. Strongly consider removing these elements since I believe Normal was way easier than your Insane being hard. I think that would construct a safer spread.
  3. 01:04:448 (1,2,3) - 02:31:948 (1,2,3) - Hope this pattern gets consistent in terms of spacing. Personally I'd prefer the one without jumps for the sake of difficulty.
  4. 01:46:532 (3,4,5) - Spacing.
  5. 02:14:448 (6,1,2,3) - Better make this easier. Jump along a triplet feels way too tricky, even it's the start of the kiai.
  6. 03:47:782 (6) - 03:48:615 (1) - 03:49:032 (2) - 03:52:365 (1,2) - These patterns are rather confusing since 03:47:365 (5,6,7) for example, all three sliders are in a position of a stack, but is consisting of different rhythm. Since they are basically all stacks, it is pretty difficult to discern the rhythms properly. Starting the combo from the downbeats, which will be 03:47:782 - 03:49:032 - 03:51:532 - 03:52:782 - 03:54:032, would provide users a clue to discern the rhythms, and would structure a consistent combo pattern.
[Insane]
  1. 00:30:282 ~ 00:44:657 - During this section, several 1/2 objects are using 1.1x for distance snapping. However the actual spacing is smaller than the previous section, which feels pretty confusing since you've once increased spacing at 00:09:448. To make the spacing consistent, you should use 1.25x spacing for the section before the kiai.
  2. 00:13:615 (3,4) - (4) could be a better slider blanket :P
  3. 00:36:115 (4,5) - Is this jump intended? It feels pretty random imo.
  4. 01:04:448 (5,6,1) - Just my personal opinion, but since the spacing of the end of (5,6) and head of (1) was different, it felt visually unstable.
  5. 02:01:896 (3) - Are you sure with the snapping? I couldn't feel a beat at 02:01:844.
  6. 02:01:323 (1,2,3,1) - Not sure if this transition was good enough to indicate players that an unusual rhythm would appear. Mind starting nc at 02:01:532?
  7. 02:11:532 (1,2) - 02:12:365 (1,2) - Not sure if this inconsistent 1/4 spacing was intended, but I think making them consistent would improve structure.
  8. 02:22:782 (4,1,2,3) - Is this 1.1x spacing intended?
  9. 02:32:782 (1,2,3) - Slider-note-slider stack results in a broken stack in-game. Check if that is what you intended, and if not, rather place (2) somewhere else to avoid stack break, or do a manual stack.
  10. 02:47:365 (2,3) - Spacing could be better for an improved visual experience.
Other than that, I feel some minor spacing inconsistencies, but I feel it's fine enough to go.
Regarding metadata, unicode informations are accurate, but I've got no idea about the romanizations.. Will wait for an accurate information.

Send me a pm for a recheck. Good map to go.
Topic Starter
Frostmourne

Sonnyc wrote:

[Hard]
  1. 00:30:698 (2) - Is it possible to maintain a consistent spacing? I think it is there to space the slider borderside between 00:30:282 (1,2) - just to make it look not too close between them if the consistent spacing is done?
  2. 03:00:698 (1,2) - I don't think this is a big jump at all, it should be fine
[Insane]
  1. 00:30:282 ~ 00:44:657 - During this section, several 1/2 objects are using 1.1x for distance snapping. However the actual spacing is smaller than the previous section, which feels pretty confusing since you've once increased spacing at 00:09:448. To make the spacing consistent, you should use 1.25x spacing for the section before the kiai. because the section before than that has different slider velocity? and I don't find it confusing at all to have a lower spacing the whole section. I did for the whole section, not some certain interval that doesn't fit to the song.
  2. 00:13:615 (3,4) - (4) could be a better slider blanket :P I don't care about blanket as long as it plays comfortable
  3. 00:36:115 (4,5) - Is this jump intended? It feels pretty random imo. vocal's pitch goes higher?
  4. 01:04:448 (5,6,1) - Just my personal opinion, but since the spacing of the end of (5,6) and head of (1) was different, it felt visually unstable. fine from my end
  5. 02:01:896 (3) - Are you sure with the snapping? I couldn't feel a beat at 02:01:844. I am more than sure with bass drum behind the music there.
  6. 02:11:532 (1,2) - 02:12:365 (1,2) - Not sure if this inconsistent 1/4 spacing was intended, but I think making them consistent would improve structure. They are different, one for 1/4 and one for 1/3
  7. 02:47:365 (2,3) - Spacing could be better for an improved visual experience.
Other than that, I feel some minor spacing inconsistencies, but I feel it's fine enough to go.
Regarding metadata, unicode informations are accurate, but I've got no idea about the romanizations.. Will wait for an accurate information.

Send me a pm for a recheck. Good map to go.
Really nice mod, caught a lot of things could be improved and they were reasonable.
The ones I didn't mention were fixed accordingly. thank you for modding Sonnyc!
Okoratu
just passing by

insane

01:45:282 (1) - i'd recommend to make 01:45:698 - a circle or slider because the way vocals are split up here and in most other part of this section would make you want to click it. The sound in its end is pretty strong as well so i'd really love to see this as either one or 2 1/2 sliders
02:01:532 - can be pretty confusing the way you built it up, mainly because well the drums are slightly random but that's not the problem i can see people having with this: you force them to click 02:01:844 - which isn't part of the stressed sounds at all, hence i would suggest at least trying out this timeline: http://puu.sh/nPNor/f9d9bc7488.jpg it does make slightly more sense in the way it puts clicks as well as the way it accidentally fits in better with the way the vocals are split up so it might be overall way more intuitive than what you have right now for people who sightread it
02:11:532 (1) - either end this on 1/2 for vocals or on the 1/3 tick in 02:11:809 - the hihats seem to be delayed :/ 02:12:365 (1) - does it already
edit:
03:27:157 (4) - i don't know but i feel like this should be doing something else to fit the instrument that is doing something else there as well
Topic Starter
Frostmourne

Okoratu wrote:

just passing by
02:01:532 - can be pretty confusing the way you built it up, mainly because well the drums are slightly random but that's not the problem i can see people having with this: you force them to click 02:01:844 - which isn't part of the stressed sounds at all, hence i would suggest at least trying out this timeline: http://puu.sh/nPNor/f9d9bc7488.jpg it does make slightly more sense in the way it puts clicks as well as the way it accidentally fits in better with the way the vocals are split up so it might be overall way more intuitive than what you have right now for people who sightread it I think I don't want to mess this up as I have tested it plenty of times, and saw other players testing they didn't have much problem here.
what diff lol?
EDIT: I fixed what I didn't mention. :)
Okoratu
oh. insane xD, i also edited my post z
Sonnyc
nominated
Rizia
added previous username on tag
qualified
alacat
yay :D
Mekki
gratz! nice anime o3o
Mint
Congrats!
Namki
grats~
Asphyxia
Frosty you're awesome~
Haruto
omg Congratulations Frost ></
Electoz
เร็วโคตร !!
gratz~
Xinying
Grats :D/
ErunamoJAZZ
yey!! at time :D
Underforest
Congrats :D
Satellite
nice!
Yohanes
Congratz!!! :D
Fycho
congratz :3
Bonsai
getting a lot of mods but then completely remapping every single diff without stating so anywhere and going straight to BNs, that's a pretty nice move *takes notes*
Topic Starter
Frostmourne
Thank you everyone!!

Bonsai wrote:

getting a lot of mods but then completely remapping every single diff without stating so anywhere and going straight to BNs, that's a pretty nice move *takes notes*
I stated every post what were fixed and what not, and I didn't remap every single diff at all. A lot of mods were taken into account, and I took the major ideas from off them. Insane's beat placements are the same, object placements were the only things changed in a way supported mainly by Arf's post. Your sentence is wrong ^_^ | ^_^ | ^_^ | ^_^ | ^_^ | ^_^
Karen
Love this song, this anime and this map and Frosty
AZKX
Nice!
Igr0man22
cool
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