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Spiritsoulxx - Bad Apple!!

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NotShinta
All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.

Vass:
- You could rename this to "Vass' Insane" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
- Generally, I'd be careful when stacking on slider ends as much, as it doesn't look as good as normal spacing, and can be confusing if you switch between 1/2 and 1/4. Wasn't too much of a problem in this case though, but just for future reference.
- 00:07:639 (2,3,4) - I think these sound more natural if you decreased the volume to ~20% just for these. Don't forget to reset it to 30 immediately after!
- 00:08:944 (1) - Personally, I wouldn't silence the repeat. It's essentially creating a fake 1/1 slider, which sounds awkward in this case. Plus, you didn't do it to the previous repeats, which makes it even weirder.
- 00:10:683 (1) - Same situation as above (^), obviously.
- 00:59:161 (6) - Extremely nitpicky, but this would look nicer if it was either moved down to be on line with (5), or up enough to be on line with (5) and (7).
- 01:41:553 (4,5) - I found this spacing a bit dodgy. Perhaps space (4) closer to (5), therefore further away from (3)? You can still have a jump, though, this just seemed a bit much. (+ next combo)

Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.

Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.

Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.

I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Topic Starter
Tony

NotShinta wrote:

All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
I'll discuss these with IceBeam and Vass_Bass. But I agree with you

Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.

Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.

all fixed~!
I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Thanks a lot! :3
I'm gonna ask you for a recheck right after I get expert timing check and after Vass and IceBeam will fix they're diffs.
IceBeam

NotShinta wrote:

All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
Tony asked me to state my opinion for these suggestions but consider it's all up to him

what's about tick rate - I usually use 1
personally,a tick should show the missing white tick within the current slider
if I see a 2/1 slider w/o a tick in the middle,then the tickrate is 0.5 (what's unrankable now) or timing is wrong

what's about subtle sounds - I don't agree
patterns like 00:22:422 (1,2,3,4,5,6,7) in Vass' diff look/sound a bit annoying to me,well,just to me

and finally a break - I like the way it is now,but both will do well

NotShinta wrote:

Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..

what's about the name - I have around 10 guest easy diffs named Beamsy,but if it's a problem - rename to Beam's Easy

And thanks for checking,Shinta ;)
Armin
Timing help on IRC, I just realized that I'm really lazy sometime!
I hope that this will get ranked, it has too much stars o.o
Topic Starter
Tony
Thanks for Timing help Armin!
Updated all diffs with new Timing~
Updated [Vass]~
time for a recheck <3
NotShinta
Because we clearly need more Bad Apples, have a bubble.
Sakura
[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds!
00:03:722 (5,1) - Switch new combo
00:05:462 (2) - New combo.
01:00:462 (1,2,3,4) - Uhh the spacing here doesn't make much sense to me, care to explain your reasoning?
01:05:462 (1) - Reverse selection then even out the spacing between 01:05:462 (1,2,3).
01:12:635 (5) - New combo.
02:05:896 (3,4) - Spacing suddenly decreases as if you ran outta space, a diamond or square shape with 02:05:027 (1,2,3,4) or even a cross would feel better.
02:13:070 (6,7,8) - I cant tell what you're going for here X_X
02:21:331 (2,3) - Why is the spacing here larger than 02:23:070 (2,3) If both not are only similar but same distance on the timeline too.
03:12:635 (7,1) - Switch new combo.
03:13:722 (3,4) - I dont see nor hear anything supporting this jump?
03:15:244 (6,7) - ^
03:16:766 (4,5) - Why the sudden jump?
03:29:375 (1) - Remove new combo, it's not necessary to have a Geki/Katu on the note before and it's anti-climatic as well.

[Taiko Collab]
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me.
00:19:483 (90) - ^
00:30:244 (168) - Big Katsu instead?
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music.

[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too.

[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.

I'm sorry but Vass' diff needs serious fixing (maybe might need remapping) so i'mma throw this bubble down.
Topic Starter
Tony

Sakura Hana wrote:

[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds! That's my fault~ :(

[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too. fixed~

I'm sorry but Vass' diff needs serious fixing (maybe might need remapping)I'm gonna talk with her :(
thanks for rechecking~
IceBeam

Sakura Hana wrote:

[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.
as I said in my previous post:

IceBeam wrote:

I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..
so,may I leave it as it is now? :/
thanks for checking,anyway~
hez
nice song and nice map i like =w=
I want star but.....i not have kudosu..... sorry
\Good luck/
Topic Starter
Tony
updated Beamsy :O
wmfchris
[Taiko Collab]
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me. fixed
00:19:483 (90) - ^ fixed
00:30:244 (168) - Big Katsu instead? If big note is used it sounds lonely, so no
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music. There's a violin stream.
Difficulty: I'm fine for difficulty setting except the OD, in which OD6 is enough to show the difficulty of the map.

Download: Spiritsoulxx - Bad Apple!! (Tony) [Taiko Collab].osu
Topic Starter
Tony
all updated now! here we go again~
Charles445
Folder checks out.

No more Vass difficulty...? Okay.

General

  • The green combo color is kinda ugly, it's so dark compared to the others.


Beamsy
  1. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  2. 02:47:853 - Drag this break out to the next white tick? Right now it isn't dragged at all.

    beambeamBEAMBEAM


Normal
  1. Tickrate 1
  2. Diff settings are really low on this. In fact, the HP drain is less than the easy!
       AR +1 OD +1 HP +2 at least.
  3. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  4. 01:38:940 (3) - New combo, this would better fit the song IMO
  5. 01:45:896 (1) - This slider is colliding with the score in the top right. It would look better if it wasn't touching.
  6. 01:57:635 (4,5) - These two objects are touching. It would look better if they weren't
  7. 02:48:070 - Drag this break out to the next white tick?
  8. 03:28:940 (1) - Remove new combo, no need for one here

    Lovely.


Hard
  1. HP +1 and OD +1, the settings are very easy right now and this is a hard!
  2. 00:38:940 (1) - This is overmapping, there isn't a distinct sound at 00:39:048. I highly recommend changing this.
  3. 00:39:809 (4) - Same as above, the middle beat is overmapped.
  4. 00:43:288 (1) - Same as above.
  5. 00:48:505 (1) - Same as above.
  6. 00:49:375 (4) - This one is okay because it has sound in the song to match it. The taiko'ers are using 1/6 to do these, but you don't have to.
  7. 01:07:635 (3) - Overmapping again D:
  8. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  9. 01:38:940 (3) - New combo, this would better fit the song IMO
  10. 01:38:505 (2) - Replace this whistle with a finish.
  11. 01:41:983 (5) - Add whistle? I think it would sound nice :D
  12. 01:55:462 (1) - Overmapped repeat
  13. 01:58:070 (2) - Same as above
  14. 02:09:375 (1) - Same as above
  15. 02:11:983 (1) - Same as above
  16. 02:34:592 (3) - Same as above. Map's looking very nice, that's why these are the only things I'm mentioning.
  17. 02:36:331 (1) - Same as above.
  18. 02:48:070 - Drag this break out to the next white tick?
  19. 03:12:853 (1) - This is the only double repeat slider in the entire difficulty. It's pretty unexpected; you might want to change it.

    Nice difficulty! Fun while not being over the top insane.


Taiko Collab
  1. Beginning feels a little overmapped, you might want to consider using less dons and kats
  2. Consider raising the HP drain +1.
  3. Since backgrounds are shifted down in taiko, the bottom of the background isn't visible. If that part of the background were colored black, it would save about 90kb.
  4. 02:34:375 - Remove these two inheriting sections, all they do is toggle the kiai and the other difficulties don't do that.
Topic Starter
Tony
awesome mod! I think I fixed everything :3
I'll wait for wmfchris to fix the taiko!
and yeah, fixed the taiko background too!
I dragged those breaks from Beamsy diff too. I guess he will not mind :D
wmfchris
Beginning feels a little overmapped, you might want to consider using less dons and kats
The beginning (I think you mean ~40-110 combos) fits with violin solo instead of imaginated ones, so I think I'll keep them.

Others will be fixed, and thanks.
Topic Starter
Tony
ok then! all updated!
IceBeam
baka Tony

yes,it's fine
ty Charles 8-)
Charles445
Don't give KD for this post.

Recheck number one!

Taiko Collab
  1. 4 objects are not snapped! Check AIMod for details.


Looking good besides those unsnapped.
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