are gonna draw,while I'm asleep, a fake mustache with permanent marker?
(please don't )
(please don't )
Thanks a lot! :3NotShinta wrote:
All things are suggestions unless explicitly stated otherwise, as always.
General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
I'll discuss these with IceBeam and Vass_Bass. But I agree with you
Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.
Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.
all fixed~!
I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Tony asked me to state my opinion for these suggestions but consider it's all up to himNotShinta wrote:
All things are suggestions unless explicitly stated otherwise, as always.
General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
I know it's not an excuse,but at the time I mapped easy - normal was the same length to mineNotShinta wrote:
Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
thanks for rechecking~Sakura Hana wrote:
[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds! That's my fault~
[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too. fixed~
I'm sorry but Vass' diff needs serious fixing (maybe might need remapping)I'm gonna talk with her
as I said in my previous post:Sakura Hana wrote:
[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.
so,may I leave it as it is now? :/IceBeam wrote:
I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..
[Taiko Collab]Difficulty: I'm fine for difficulty setting except the OD, in which OD6 is enough to show the difficulty of the map.
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me. fixed
00:19:483 (90) - ^ fixed
00:30:244 (168) - Big Katsu instead? If big note is used it sounds lonely, so no
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music. There's a violin stream.
Beginning feels a little overmapped, you might want to consider using less dons and katsThe beginning (I think you mean ~40-110 combos) fits with violin solo instead of imaginated ones, so I think I'll keep them.
Thx for your modding :3 ~Charles445 wrote:
Don't give KD for this post.
Recheck number one!
Taiko Collab
- 4 objects are not snapped! Check AIMod for details. OK fixed ~
Looking good besides those unsnapped.
FUUU! optimized the offset and resnapped them to 1/4 and I forgot that they used 1/6 tooCharles445 wrote:
Don't give KD for this post.
Recheck number one!
Taiko CollabLooking good besides those unsnapped.
- 4 objects are not snapped! Check AIMod for details.