Thx for your modspboxer3 wrote:
[Taiko Collab]
I have some idea
03:18:074 (1) -
03:19:813 (1) -
03:21:552 (1) -
^all have big red? All added finish~
Download: SpiritSoulxx - Bad Apple!! (Orchestra Edition) (Tony) [Taiko Collab].osu
Thx for your modspboxer3 wrote:
[Taiko Collab]
I have some idea
03:18:074 (1) -
03:19:813 (1) -
03:21:552 (1) -
^all have big red? All added finish~
Thanks for checkingLeorda wrote:
Let's see
General
* I have 3 OSB in your mapset, remove the wrong one All Deleted
* Why Marisa and Reimu BG? Find Elly BG! You can find it at safebooru, it's safe for work Sorry didn't find anything "safe" there
* Mapping it into end of song? Like [Vass]? I think this length is good. Easy/normal/hard 2 mins. Insane 3 mins
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Hard
00:30:900 (4) - Try not to touch the sliderboder (64% Nazi)
02:31:770 (2) - ^
Naziii. Fixed
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I can't find something wrong
thanks a lotSakura Hana wrote:
[Hard]
00:41:987 (2,4) - Add hitsound Finish, the song uses the same instrument for enphaiss on all 4 notes, it would make more sense all 4 use the Finish. (Same for similar sections)
I removed all finish hitsounds from (1,3) and I added soft whistles there because there are no cymbals there (my bad)... If I would have added finishes on (2,4) that would be too much IMO.
00:57:205 (1) - Since Finishes are often better used on those enphasis sections like the ones mentioned before, you'd be better off without the finish here, if anything do a quick normal hitnormal switch then back to soft sampleset ASAP (or add it as a custom hitsound for finish on soft sampleset C1 or something) since it would sound better that way imo. (Same for other similar sections).
I tried to use finishes when then cymbal sound appears in song
00:58:944 (1) - Later in the song you use clap on the zones like the start of this slider, but the other section you used it at is actually softer, it would make more sense for the claps to be used on this kiai section instead.
Yes. I agree with this. so I added claps in the first kiai section too
[Normal]
00:41:552 (1,2,3,4) - Add hitsound Finish.
00:55:466 (1,2,3,4) - ^
Same as in [Hard]
01:11:552 (2,3) - Align them better?Okay fixed~
Most of the stuff is alright, but [Vass] needs lots of improvements first.
Thanks a lot! :3NotShinta wrote:
All things are suggestions unless explicitly stated otherwise, as always.
General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
I'll discuss these with IceBeam and Vass_Bass. But I agree with you
Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.
Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.
all fixed~!
I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Tony asked me to state my opinion for these suggestions but consider it's all up to himNotShinta wrote:
All things are suggestions unless explicitly stated otherwise, as always.
General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
I know it's not an excuse,but at the time I mapped easy - normal was the same length to mineNotShinta wrote:
Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
thanks for rechecking~Sakura Hana wrote:
[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds! That's my fault~
[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too. fixed~
I'm sorry but Vass' diff needs serious fixing (maybe might need remapping)I'm gonna talk with her
as I said in my previous post:Sakura Hana wrote:
[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.
so,may I leave it as it is now? :/IceBeam wrote:
I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..
[Taiko Collab]Difficulty: I'm fine for difficulty setting except the OD, in which OD6 is enough to show the difficulty of the map.
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me. fixed
00:19:483 (90) - ^ fixed
00:30:244 (168) - Big Katsu instead? If big note is used it sounds lonely, so no
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music. There's a violin stream.