[Vass]
The low volume usually makes finishes get lost, and also im not particularly fond of normal whistles, if you're going to use 45% Normal sampleset, might as well just use soft for the whole thing at a higher volume, so finishes can be louder than whistles and regular hits which is how i think they are supposed to be, since they are some enphasis hitsound.
00:08:074 (5,6,7,8) - Unstack 5 from the others? an uneven stack is quite annoying to play, and would look more symmetrical placing it as a mirror of 00:07:639 (2,3,4).
00:55:900 (2,3) - I dont agree with this when mappers use reverses like this it's mostly because the next note is also halfway in the timeline, not when they are the same.
01:22:857 (1,2,3,4,5) - This pattern here is weird, and it's spacing is weird too, it's like you're trying to force 2 patterns into one, which is not a good idea, as it normally is unappealing and sometimes even confusing.
02:20:248 (5) - The pattern here looks cut in the middle because you went to the center instead of continuing the diamond shape, this is normally ok if (5) was half a distance in the timeline than the rest, but nope it isnt, so i'd recommend you making (5) a mirror of (3).
02:21:335 (2,3) - This jump is awkward because the rythm isn't jumping at all, more skilled players will probably hit it fine since they are already used to the 1/2 rythm from playing the rest of the song, however that doesnt make it look any better, so i'd recommend you even the sapcing with (1).
02:22:422 (1,2,3) - ^
02:24:161 (1,2,3) - ^
02:25:900 (1,2,3) - ^
02:29:161 (4) - New combo to keep your combo pattern
02:30:900 (8,1) - Switch new combo for the same reason
02:32:639 (4) - New combo for the same reason.
02:39:379 (6) - New combo yet again for the same reason.
02:41:118 (1,2,3,4,5,6,7) - I'd say redesign this pattern it's really awkward the way in which you come back and then suddenly a stacked slider appears as well, so much overlapping.
02:43:074 (1,2,3,4,5) - Again please avoid overlapping.
03:02:639 (2,3,4,5) - Really weird stacking, for a harder diff i wouldnt recommend this.
03:04:379 (2,3,4,5) - ^
03:08:944 - What is the reason for this timing section?
03:12:857 (1,2,3,4,5,6,7) - Again with the spacing changes =/ also New combo on (5).
03:19:596 (1,2,3,4,5) - And again with the overlapping orz
03:29:379 (1) - And as an example of how much better your map can sound, try remove whistle from this note and changing the hitsound settings to Soft 100%
[Taiko]
00:15:466 (63,64) - Why do you have a gap in here?
00:16:335 (68,69) - ^
Just wondering because right after you do have notes in these same spots.
[Hard]
00:41:987 (2,4) - Add hitsound Finish, the song uses the same instrument for enphaiss on all 4 notes, it would make more sense all 4 use the Finish. (Same for similar sections)
00:57:205 (1) - Since Finishes are often better used on those enphasis sections like the ones mentioned before, you'd be better off without the finish here, if anything do a quick normal hitnormal switch then back to soft sampleset ASAP (or add it as a custom hitsound for finish on soft sampleset C1 or something) since it would sound better that way imo. (Same for other similar sections).
00:58:944 (1) - Later in the song you use clap on the zones like the start of this slider, but the other section you used it at is actually softer, it would make more sense for the claps to be used on this kiai section instead.
[Normal]
00:41:552 (1,2,3,4) - Add hitsound Finish.
00:55:466 (1,2,3,4) - ^
01:11:552 (2,3) - Align them better?
[Beamsy]
00:25:900 (4) - New combo, dont use long combos on the easiest diff.
00:32:422 (3) - ^
01:01:118 (5) - ^
01:07:639 (5) - ^
02:09:379 (3) - ^
02:24:161 (5) - ^
02:30:248 (4) - ^ (Also this may make it easier for new players to see the stacked slider below).
02:38:074 (5) - ^
I'll let the last one go since it's the end of the map anyways, just wanted to say that please dont allow combos to go over 6 notes on the easiest diff (although some people may think better to not go over 4).
Most of the stuff is alright, but [Vass] needs lots of improvements first.