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Spiritsoulxx - Bad Apple!!

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wmfchris
The difficulty settings are not fixed and even different mappers have their different "guidelines".
OD and HP somwhow reflect the difficulty of the map so it need not be confined to 5,5,5,5.
so no change, but thx for mod~

anyway I find that I didn't star this one looooool
Vass_Bass
Topic Starter
Tony
Thanks Louis for the great mod :D

ok now! all updated
gdeath
I'm lov'in it :)
Musty
Sun Rainbow
Good Song! 8-) Star~
Leorda
Let's see

General
* I have 3 OSB in your mapset, remove the wrong one
* Why Marisa and Reimu BG? Find Elly BG! You can find it at safebooru, it's safe for work
* Mapping it into end of song? Like [Vass]?

-------------------------------------------------------------------------

Easy
00:23:292 (x) - Add note here?
00:38:509 (x) - ^
01:23:292 (4) - New combo?
01:24:161 (1) - Remove new combo?
02:04:596 (x) - Add note here?
02:21:118 (2) - Add 1 repeating slider?
02:22:857 (4) - ^
02:24:596 (6) - ^

-------------------------------------------------------------------------

Hard
00:30:900 (4) - Try not to touch the sliderboder (64% Nazi)
02:31:770 (2) - ^

-------------------------------------------------------------------------

Vass
00:08:944 (1) - I think silence hitsound in repeating slider is unrankable
00:10:683 (1) - ^
01:09:161 (4) - New combo?

-------------------------------------------------------------------------

I can't find something wrong :cry:
Topic Starter
Tony

Leorda wrote:

Let's see

General
* I have 3 OSB in your mapset, remove the wrong one All Deleted
* Why Marisa and Reimu BG? Find Elly BG! You can find it at safebooru, it's safe for work Sorry didn't find anything "safe" there
* Mapping it into end of song? Like [Vass]? I think this length is good. Easy/normal/hard 2 mins. Insane 3 mins


-------------------------------------------------------------------------

Hard
00:30:900 (4) - Try not to touch the sliderboder (64% Nazi)
02:31:770 (2) - ^

Naziii. Fixed
-------------------------------------------------------------------------

I can't find something wrong :cry:
Thanks for checking :P
Vass_Bass
If it so fundamentally, you can take this BG
theowest
Y THIS NO RANKED ALREADY?! FUUUU

mat come and mod this plox

edit: YAY sakura <3
Sakura
[Vass]
The low volume usually makes finishes get lost, and also im not particularly fond of normal whistles, if you're going to use 45% Normal sampleset, might as well just use soft for the whole thing at a higher volume, so finishes can be louder than whistles and regular hits which is how i think they are supposed to be, since they are some enphasis hitsound.
00:08:074 (5,6,7,8) - Unstack 5 from the others? an uneven stack is quite annoying to play, and would look more symmetrical placing it as a mirror of 00:07:639 (2,3,4).
00:55:900 (2,3) - I dont agree with this when mappers use reverses like this it's mostly because the next note is also halfway in the timeline, not when they are the same.
01:22:857 (1,2,3,4,5) - This pattern here is weird, and it's spacing is weird too, it's like you're trying to force 2 patterns into one, which is not a good idea, as it normally is unappealing and sometimes even confusing.
02:20:248 (5) - The pattern here looks cut in the middle because you went to the center instead of continuing the diamond shape, this is normally ok if (5) was half a distance in the timeline than the rest, but nope it isnt, so i'd recommend you making (5) a mirror of (3).
02:21:335 (2,3) - This jump is awkward because the rythm isn't jumping at all, more skilled players will probably hit it fine since they are already used to the 1/2 rythm from playing the rest of the song, however that doesnt make it look any better, so i'd recommend you even the sapcing with (1).
02:22:422 (1,2,3) - ^
02:24:161 (1,2,3) - ^
02:25:900 (1,2,3) - ^
02:29:161 (4) - New combo to keep your combo pattern
02:30:900 (8,1) - Switch new combo for the same reason
02:32:639 (4) - New combo for the same reason.
02:39:379 (6) - New combo yet again for the same reason.
02:41:118 (1,2,3,4,5,6,7) - I'd say redesign this pattern it's really awkward the way in which you come back and then suddenly a stacked slider appears as well, so much overlapping.
02:43:074 (1,2,3,4,5) - Again please avoid overlapping.
03:02:639 (2,3,4,5) - Really weird stacking, for a harder diff i wouldnt recommend this.
03:04:379 (2,3,4,5) - ^
03:08:944 - What is the reason for this timing section?
03:12:857 (1,2,3,4,5,6,7) - Again with the spacing changes =/ also New combo on (5).
03:19:596 (1,2,3,4,5) - And again with the overlapping orz
03:29:379 (1) - And as an example of how much better your map can sound, try remove whistle from this note and changing the hitsound settings to Soft 100%

[Taiko]
00:15:466 (63,64) - Why do you have a gap in here?
00:16:335 (68,69) - ^
Just wondering because right after you do have notes in these same spots.

[Hard]
00:41:987 (2,4) - Add hitsound Finish, the song uses the same instrument for enphaiss on all 4 notes, it would make more sense all 4 use the Finish. (Same for similar sections)
00:57:205 (1) - Since Finishes are often better used on those enphasis sections like the ones mentioned before, you'd be better off without the finish here, if anything do a quick normal hitnormal switch then back to soft sampleset ASAP (or add it as a custom hitsound for finish on soft sampleset C1 or something) since it would sound better that way imo. (Same for other similar sections).
00:58:944 (1) - Later in the song you use clap on the zones like the start of this slider, but the other section you used it at is actually softer, it would make more sense for the claps to be used on this kiai section instead.

[Normal]
00:41:552 (1,2,3,4) - Add hitsound Finish.
00:55:466 (1,2,3,4) - ^
01:11:552 (2,3) - Align them better?

[Beamsy]
00:25:900 (4) - New combo, dont use long combos on the easiest diff.
00:32:422 (3) - ^
01:01:118 (5) - ^
01:07:639 (5) - ^
02:09:379 (3) - ^
02:24:161 (5) - ^
02:30:248 (4) - ^ (Also this may make it easier for new players to see the stacked slider below).
02:38:074 (5) - ^
I'll let the last one go since it's the end of the map anyways, just wanted to say that please dont allow combos to go over 6 notes on the easiest diff (although some people may think better to not go over 4).

Most of the stuff is alright, but [Vass] needs lots of improvements first.
Topic Starter
Tony

Sakura Hana wrote:

[Hard]
00:41:987 (2,4) - Add hitsound Finish, the song uses the same instrument for enphaiss on all 4 notes, it would make more sense all 4 use the Finish. (Same for similar sections)
I removed all finish hitsounds from (1,3) and I added soft whistles there because there are no cymbals there (my bad)... If I would have added finishes on (2,4) that would be too much IMO.
00:57:205 (1) - Since Finishes are often better used on those enphasis sections like the ones mentioned before, you'd be better off without the finish here, if anything do a quick normal hitnormal switch then back to soft sampleset ASAP (or add it as a custom hitsound for finish on soft sampleset C1 or something) since it would sound better that way imo. (Same for other similar sections).
I tried to use finishes when then cymbal sound appears in song
00:58:944 (1) - Later in the song you use clap on the zones like the start of this slider, but the other section you used it at is actually softer, it would make more sense for the claps to be used on this kiai section instead.
Yes. I agree with this. so I added claps in the first kiai section too

[Normal]
00:41:552 (1,2,3,4) - Add hitsound Finish.
00:55:466 (1,2,3,4) - ^
Same as in [Hard]
01:11:552 (2,3) - Align them better?Okay fixed~

Most of the stuff is alright, but [Vass] needs lots of improvements first.
thanks a lot :)
wmfchris
well there's a gap just because I tried to put increasing stream level there but looking backward seems it failed, so I would just put notes there.

/me uses Hypnosis!
...
Tony sleeps!
Tony is quickly asleep!
...
Topic Starter
Tony
are gonna draw,while I'm asleep, a fake mustache with permanent marker? :D
(please don't :twisted: )
IceBeam
Okay,as it's a guest difficulty,I've fixed long combos,though it totally ruined my combo logic that followed 4 measures.

Download: Spiritsoulxx - Bad Apple!! (Tony) [Beamsy].osu
Vass_Bass
Thx for your mod, Sakura
Mostly fixed, but didn't change some moments

Download: Spiritsoulxx - Bad Apple!! (Tony) [Vass].osu
Topic Starter
Tony
okay. all updated now. thanks a lot guys :D

SPOILER
too short
Makar
kanpakyin
As per your request:
Mostly are suggestion only,you can ignore them if you disagree.

[General]
  1. Timing:well,the offset I got: 1546(-7) ,please renap all note if you want to change it xD also please check the mod before consider this!
  2. Oh man,you need to disable the countdown!
[Beamsy]
  1. 00:36:335 (1,2) - This slider overlap seems ugly imo,change it if you want.
  2. 00:39:813 (1,2) - ^Same! (oh,I won't note this again)
  3. 01:23:292 (4) - Too follow your new combo pattern,please add a new combo here and remove new combo at 01:24:161 (1) - .
  4. 01:58:944 (4,1,2) - This pattern might make confused to newbie because (2)- will be coverd by (4)- 's skin elemet!Oh,please look at the photo!
  5. 01:52:422 (2,1,2) - Forgot this lol This may make confused also.
[Normal]
  1. 00:25:900 (x) - Spinner doesn't fit here too much!Please use note/slider to instead of spinner D:
  2. 00:41:118 (4,1) - If I were you,I would use note instead of slider I'm sure it's not that hard to play with 1/2 click in Normal diff.
  3. 00:55:031 (4,1) - ^Same!
  4. 01:14:161 (1) - Please add a new combo here!Because this combo length is longer than others,you should consistent the combo length!
  5. 02:15:248 (4) - A little nazi here,try to make (4)- align with (3.5)- ?It'll looks better imo.
[Hard]
  1. 00:39:813 (4) – Oh,this triplet seems really weird!It extremely not fit the music at all,I think some simple 1/2 is good enough here.
  2. 00:57:639 (2,3,4) – Well,probably align with (1)- the end of the slider?That should be looks better.
  3. 02:22:422 (1) –I have a tiny suggestion here: Probably try to symmetrical with 02:21:552 (4) -?
  4. I highly recommend you map this diff to the end because you did a full-mapping in Insane diff and half mapping in Easy and Normal diff,so I you you should do a full mapping in Hard diff.

[Vass]
  1. 00:09:813 (2) –Please remove soft-finish here because here doesn’t have a accent beat so it doesn’t fit for a finish.
  2. 00:23:618 (4) –To follow your hitsound pattern,please add a whistle here!
  3. 00:27:096 (4) -^ Same!
  4. 00:43:183 (x) –Probably add a note here to follow the instrument but you need to adjust the spacing if you do that!
  5. 01:58:944 (7) –New combo here to consistent your combo pattern.Totally my suggestion only,ignore it if you disagree.
  6. 02:10:031 (3,4) – Man,the spacing are inconsistent here,did you make it on purpose?If not,please make it.
  7. 02:12:857 (5,6,7,8) – Little nazi here:This is a unperfect square,probably replace 02:13:509 (8) - ?
  8. 02:34:596 ~ 02:47:639 (x) – No please!These finish doesn’t fit the music and you put them too much…
Vass_Bass

kanpakyin wrote:

ignore it if you disagree
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NotShinta
All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.

Vass:
- You could rename this to "Vass' Insane" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
- Generally, I'd be careful when stacking on slider ends as much, as it doesn't look as good as normal spacing, and can be confusing if you switch between 1/2 and 1/4. Wasn't too much of a problem in this case though, but just for future reference.
- 00:07:639 (2,3,4) - I think these sound more natural if you decreased the volume to ~20% just for these. Don't forget to reset it to 30 immediately after!
- 00:08:944 (1) - Personally, I wouldn't silence the repeat. It's essentially creating a fake 1/1 slider, which sounds awkward in this case. Plus, you didn't do it to the previous repeats, which makes it even weirder.
- 00:10:683 (1) - Same situation as above (^), obviously.
- 00:59:161 (6) - Extremely nitpicky, but this would look nicer if it was either moved down to be on line with (5), or up enough to be on line with (5) and (7).
- 01:41:553 (4,5) - I found this spacing a bit dodgy. Perhaps space (4) closer to (5), therefore further away from (3)? You can still have a jump, though, this just seemed a bit much. (+ next combo)

Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.

Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.

Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.

I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Topic Starter
Tony

NotShinta wrote:

All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
I'll discuss these with IceBeam and Vass_Bass. But I agree with you

Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.

Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.

all fixed~!
I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Thanks a lot! :3
I'm gonna ask you for a recheck right after I get expert timing check and after Vass and IceBeam will fix they're diffs.
IceBeam

NotShinta wrote:

All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
Tony asked me to state my opinion for these suggestions but consider it's all up to him

what's about tick rate - I usually use 1
personally,a tick should show the missing white tick within the current slider
if I see a 2/1 slider w/o a tick in the middle,then the tickrate is 0.5 (what's unrankable now) or timing is wrong

what's about subtle sounds - I don't agree
patterns like 00:22:422 (1,2,3,4,5,6,7) in Vass' diff look/sound a bit annoying to me,well,just to me

and finally a break - I like the way it is now,but both will do well

NotShinta wrote:

Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..

what's about the name - I have around 10 guest easy diffs named Beamsy,but if it's a problem - rename to Beam's Easy

And thanks for checking,Shinta ;)
Armin
Timing help on IRC, I just realized that I'm really lazy sometime!
I hope that this will get ranked, it has too much stars o.o
Topic Starter
Tony
Thanks for Timing help Armin!
Updated all diffs with new Timing~
Updated [Vass]~
time for a recheck <3
NotShinta
Because we clearly need more Bad Apples, have a bubble.
Sakura
[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds!
00:03:722 (5,1) - Switch new combo
00:05:462 (2) - New combo.
01:00:462 (1,2,3,4) - Uhh the spacing here doesn't make much sense to me, care to explain your reasoning?
01:05:462 (1) - Reverse selection then even out the spacing between 01:05:462 (1,2,3).
01:12:635 (5) - New combo.
02:05:896 (3,4) - Spacing suddenly decreases as if you ran outta space, a diamond or square shape with 02:05:027 (1,2,3,4) or even a cross would feel better.
02:13:070 (6,7,8) - I cant tell what you're going for here X_X
02:21:331 (2,3) - Why is the spacing here larger than 02:23:070 (2,3) If both not are only similar but same distance on the timeline too.
03:12:635 (7,1) - Switch new combo.
03:13:722 (3,4) - I dont see nor hear anything supporting this jump?
03:15:244 (6,7) - ^
03:16:766 (4,5) - Why the sudden jump?
03:29:375 (1) - Remove new combo, it's not necessary to have a Geki/Katu on the note before and it's anti-climatic as well.

[Taiko Collab]
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me.
00:19:483 (90) - ^
00:30:244 (168) - Big Katsu instead?
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music.

[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too.

[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.

I'm sorry but Vass' diff needs serious fixing (maybe might need remapping) so i'mma throw this bubble down.
Topic Starter
Tony

Sakura Hana wrote:

[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds! That's my fault~ :(

[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too. fixed~

I'm sorry but Vass' diff needs serious fixing (maybe might need remapping)I'm gonna talk with her :(
thanks for rechecking~
IceBeam

Sakura Hana wrote:

[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.
as I said in my previous post:

IceBeam wrote:

I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..
so,may I leave it as it is now? :/
thanks for checking,anyway~
hez
nice song and nice map i like =w=
I want star but.....i not have kudosu..... sorry
\Good luck/
Topic Starter
Tony
updated Beamsy :O
wmfchris
[Taiko Collab]
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me. fixed
00:19:483 (90) - ^ fixed
00:30:244 (168) - Big Katsu instead? If big note is used it sounds lonely, so no
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music. There's a violin stream.
Difficulty: I'm fine for difficulty setting except the OD, in which OD6 is enough to show the difficulty of the map.

Download: Spiritsoulxx - Bad Apple!! (Tony) [Taiko Collab].osu
Topic Starter
Tony
all updated now! here we go again~
Charles445
Folder checks out.

No more Vass difficulty...? Okay.

General

  • The green combo color is kinda ugly, it's so dark compared to the others.
Beamsy
  1. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  2. 02:47:853 - Drag this break out to the next white tick? Right now it isn't dragged at all.

    beambeamBEAMBEAM
Normal
  1. Tickrate 1
  2. Diff settings are really low on this. In fact, the HP drain is less than the easy!
       AR +1 OD +1 HP +2 at least.
  3. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  4. 01:38:940 (3) - New combo, this would better fit the song IMO
  5. 01:45:896 (1) - This slider is colliding with the score in the top right. It would look better if it wasn't touching.
  6. 01:57:635 (4,5) - These two objects are touching. It would look better if they weren't
  7. 02:48:070 - Drag this break out to the next white tick?
  8. 03:28:940 (1) - Remove new combo, no need for one here

    Lovely.
Hard
  1. HP +1 and OD +1, the settings are very easy right now and this is a hard!
  2. 00:38:940 (1) - This is overmapping, there isn't a distinct sound at 00:39:048. I highly recommend changing this.
  3. 00:39:809 (4) - Same as above, the middle beat is overmapped.
  4. 00:43:288 (1) - Same as above.
  5. 00:48:505 (1) - Same as above.
  6. 00:49:375 (4) - This one is okay because it has sound in the song to match it. The taiko'ers are using 1/6 to do these, but you don't have to.
  7. 01:07:635 (3) - Overmapping again D:
  8. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  9. 01:38:940 (3) - New combo, this would better fit the song IMO
  10. 01:38:505 (2) - Replace this whistle with a finish.
  11. 01:41:983 (5) - Add whistle? I think it would sound nice :D
  12. 01:55:462 (1) - Overmapped repeat
  13. 01:58:070 (2) - Same as above
  14. 02:09:375 (1) - Same as above
  15. 02:11:983 (1) - Same as above
  16. 02:34:592 (3) - Same as above. Map's looking very nice, that's why these are the only things I'm mentioning.
  17. 02:36:331 (1) - Same as above.
  18. 02:48:070 - Drag this break out to the next white tick?
  19. 03:12:853 (1) - This is the only double repeat slider in the entire difficulty. It's pretty unexpected; you might want to change it.

    Nice difficulty! Fun while not being over the top insane.
Taiko Collab
  1. Beginning feels a little overmapped, you might want to consider using less dons and kats
  2. Consider raising the HP drain +1.
  3. Since backgrounds are shifted down in taiko, the bottom of the background isn't visible. If that part of the background were colored black, it would save about 90kb.
  4. 02:34:375 - Remove these two inheriting sections, all they do is toggle the kiai and the other difficulties don't do that.
Topic Starter
Tony
awesome mod! I think I fixed everything :3
I'll wait for wmfchris to fix the taiko!
and yeah, fixed the taiko background too!
I dragged those breaks from Beamsy diff too. I guess he will not mind :D
wmfchris
Beginning feels a little overmapped, you might want to consider using less dons and kats
The beginning (I think you mean ~40-110 combos) fits with violin solo instead of imaginated ones, so I think I'll keep them.

Others will be fixed, and thanks.
Topic Starter
Tony
ok then! all updated!
IceBeam
baka Tony

yes,it's fine
ty Charles 8-)
Charles445
Don't give KD for this post.

Recheck number one!

Taiko Collab
  1. 4 objects are not snapped! Check AIMod for details.
Looking good besides those unsnapped.
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