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Spiritsoulxx - Bad Apple!!

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kanpakyin
As per your request:
Mostly are suggestion only,you can ignore them if you disagree.

[General]
  1. Timing:well,the offset I got: 1546(-7) ,please renap all note if you want to change it xD also please check the mod before consider this!
  2. Oh man,you need to disable the countdown!
[Beamsy]
  1. 00:36:335 (1,2) - This slider overlap seems ugly imo,change it if you want.
  2. 00:39:813 (1,2) - ^Same! (oh,I won't note this again)
  3. 01:23:292 (4) - Too follow your new combo pattern,please add a new combo here and remove new combo at 01:24:161 (1) - .
  4. 01:58:944 (4,1,2) - This pattern might make confused to newbie because (2)- will be coverd by (4)- 's skin elemet!Oh,please look at the photo!
  5. 01:52:422 (2,1,2) - Forgot this lol This may make confused also.
[Normal]
  1. 00:25:900 (x) - Spinner doesn't fit here too much!Please use note/slider to instead of spinner D:
  2. 00:41:118 (4,1) - If I were you,I would use note instead of slider I'm sure it's not that hard to play with 1/2 click in Normal diff.
  3. 00:55:031 (4,1) - ^Same!
  4. 01:14:161 (1) - Please add a new combo here!Because this combo length is longer than others,you should consistent the combo length!
  5. 02:15:248 (4) - A little nazi here,try to make (4)- align with (3.5)- ?It'll looks better imo.
[Hard]
  1. 00:39:813 (4) – Oh,this triplet seems really weird!It extremely not fit the music at all,I think some simple 1/2 is good enough here.
  2. 00:57:639 (2,3,4) – Well,probably align with (1)- the end of the slider?That should be looks better.
  3. 02:22:422 (1) –I have a tiny suggestion here: Probably try to symmetrical with 02:21:552 (4) -?
  4. I highly recommend you map this diff to the end because you did a full-mapping in Insane diff and half mapping in Easy and Normal diff,so I you you should do a full mapping in Hard diff.

[Vass]
  1. 00:09:813 (2) –Please remove soft-finish here because here doesn’t have a accent beat so it doesn’t fit for a finish.
  2. 00:23:618 (4) –To follow your hitsound pattern,please add a whistle here!
  3. 00:27:096 (4) -^ Same!
  4. 00:43:183 (x) –Probably add a note here to follow the instrument but you need to adjust the spacing if you do that!
  5. 01:58:944 (7) –New combo here to consistent your combo pattern.Totally my suggestion only,ignore it if you disagree.
  6. 02:10:031 (3,4) – Man,the spacing are inconsistent here,did you make it on purpose?If not,please make it.
  7. 02:12:857 (5,6,7,8) – Little nazi here:This is a unperfect square,probably replace 02:13:509 (8) - ?
  8. 02:34:596 ~ 02:47:639 (x) – No please!These finish doesn’t fit the music and you put them too much…
Vass_Bass

kanpakyin wrote:

ignore it if you disagree
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NotShinta
All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.

Vass:
- You could rename this to "Vass' Insane" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
- Generally, I'd be careful when stacking on slider ends as much, as it doesn't look as good as normal spacing, and can be confusing if you switch between 1/2 and 1/4. Wasn't too much of a problem in this case though, but just for future reference.
- 00:07:639 (2,3,4) - I think these sound more natural if you decreased the volume to ~20% just for these. Don't forget to reset it to 30 immediately after!
- 00:08:944 (1) - Personally, I wouldn't silence the repeat. It's essentially creating a fake 1/1 slider, which sounds awkward in this case. Plus, you didn't do it to the previous repeats, which makes it even weirder.
- 00:10:683 (1) - Same situation as above (^), obviously.
- 00:59:161 (6) - Extremely nitpicky, but this would look nicer if it was either moved down to be on line with (5), or up enough to be on line with (5) and (7).
- 01:41:553 (4,5) - I found this spacing a bit dodgy. Perhaps space (4) closer to (5), therefore further away from (3)? You can still have a jump, though, this just seemed a bit much. (+ next combo)

Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.

Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.

Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.

I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Topic Starter
Tony

NotShinta wrote:

All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
I'll discuss these with IceBeam and Vass_Bass. But I agree with you

Hard:
- 00:45:900 (1,2,3,4,5,6) - These 1/4 triples are quite surprising within the context of the map, considering the others are 1/4 repeats. In fact, none of them seem to follow anything in the song and would work better as 1/2, but as they're repeats I'll let them pass.

Normal:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Normal players might feel a bit cheated if a lot of this difficulty is unmapped.
- 01:45:031 (4,5) - With in-game stacking, this overlaps the slider more than it should. To fix this, you could respace 5, like the previous combo.

all fixed~!
I enjoyed each difficulty of this map very much. These are the only real problems that stuck out to me, consider them all and PM me if you want a recheck.
Thanks a lot! :3
I'm gonna ask you for a recheck right after I get expert timing check and after Vass and IceBeam will fix they're diffs.
IceBeam

NotShinta wrote:

All things are suggestions unless explicitly stated otherwise, as always.

General:
- You could use tick rate 2 in all difficulties. It adds a nice subtle sound to sliders longer than 1/2 and generally makes them look more even.
- 01:24:596 - It'd be nice if you dragged the break to here or 01:25:031 (literally drag the start of the word "Break" until it's just after the beat). Either of those give the break a nice lead in which fits the song gorgeously.
Tony asked me to state my opinion for these suggestions but consider it's all up to him

what's about tick rate - I usually use 1
personally,a tick should show the missing white tick within the current slider
if I see a 2/1 slider w/o a tick in the middle,then the tickrate is 0.5 (what's unrankable now) or timing is wrong

what's about subtle sounds - I don't agree
patterns like 00:22:422 (1,2,3,4,5,6,7) in Vass' diff look/sound a bit annoying to me,well,just to me

and finally a break - I like the way it is now,but both will do well

NotShinta wrote:

Beamsy:
- Long as it is, it'd be great if you mapped the rest of the song, like in Hard and Insane. It's a bit of a wasted opportunity and Easy players might feel a bit cheated if a lot of this difficulty is unmapped. Copypaste is awesome.
- You could rename this to "Beamsy's Easy" or similar to clarify what difficulty this is and that it's a guest mapper. It is kind of obvious though, so it's not too important.
I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..

what's about the name - I have around 10 guest easy diffs named Beamsy,but if it's a problem - rename to Beam's Easy

And thanks for checking,Shinta ;)
Armin
Timing help on IRC, I just realized that I'm really lazy sometime!
I hope that this will get ranked, it has too much stars o.o
Topic Starter
Tony
Thanks for Timing help Armin!
Updated all diffs with new Timing~
Updated [Vass]~
time for a recheck <3
NotShinta
Because we clearly need more Bad Apples, have a bubble.
Sakura
[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds!
00:03:722 (5,1) - Switch new combo
00:05:462 (2) - New combo.
01:00:462 (1,2,3,4) - Uhh the spacing here doesn't make much sense to me, care to explain your reasoning?
01:05:462 (1) - Reverse selection then even out the spacing between 01:05:462 (1,2,3).
01:12:635 (5) - New combo.
02:05:896 (3,4) - Spacing suddenly decreases as if you ran outta space, a diamond or square shape with 02:05:027 (1,2,3,4) or even a cross would feel better.
02:13:070 (6,7,8) - I cant tell what you're going for here X_X
02:21:331 (2,3) - Why is the spacing here larger than 02:23:070 (2,3) If both not are only similar but same distance on the timeline too.
03:12:635 (7,1) - Switch new combo.
03:13:722 (3,4) - I dont see nor hear anything supporting this jump?
03:15:244 (6,7) - ^
03:16:766 (4,5) - Why the sudden jump?
03:29:375 (1) - Remove new combo, it's not necessary to have a Geki/Katu on the note before and it's anti-climatic as well.

[Taiko Collab]
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me.
00:19:483 (90) - ^
00:30:244 (168) - Big Katsu instead?
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music.

[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too.

[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.

I'm sorry but Vass' diff needs serious fixing (maybe might need remapping) so i'mma throw this bubble down.
Topic Starter
Tony

Sakura Hana wrote:

[Vass]
A lot of unsnapped inherited timing sections, make sure to double check your hitsounds! That's my fault~ :(

[Normal]
03:23:505 (1,1,1) - These spinners dont fit at all, if they did normally they would be here in the other difficulties too. fixed~

I'm sorry but Vass' diff needs serious fixing (maybe might need remapping)I'm gonna talk with her :(
thanks for rechecking~
IceBeam

Sakura Hana wrote:

[Beamsy]
Why didnt you finish mapping the difficulty?, there's only like half a minute remaining ._.
as I said in my previous post:

IceBeam wrote:

I know it's not an excuse,but at the time I mapped easy - normal was the same length to mine
I don't even know how to map with this style now (it's a bit old,yep) and sadly I don't have much time now to map more..
so,may I leave it as it is now? :/
thanks for checking,anyway~
hez
nice song and nice map i like =w=
I want star but.....i not have kudosu..... sorry
\Good luck/
Topic Starter
Tony
updated Beamsy :O
wmfchris
[Taiko Collab]
Center Taiko difficulty settings, except HP drain, i'd suggest an HP drain of 4.
00:15:896 (65) - Katsu instead sounds better to me. fixed
00:19:483 (90) - ^ fixed
00:30:244 (168) - Big Katsu instead? If big note is used it sounds lonely, so no
00:42:201 (238,239,240,241,242) - Huh? i dont hear any stream on the music. There's a violin stream.
Difficulty: I'm fine for difficulty setting except the OD, in which OD6 is enough to show the difficulty of the map.

Download: Spiritsoulxx - Bad Apple!! (Tony) [Taiko Collab].osu
Topic Starter
Tony
all updated now! here we go again~
Charles445
Folder checks out.

No more Vass difficulty...? Okay.

General

  • The green combo color is kinda ugly, it's so dark compared to the others.
Beamsy
  1. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  2. 02:47:853 - Drag this break out to the next white tick? Right now it isn't dragged at all.

    beambeamBEAMBEAM
Normal
  1. Tickrate 1
  2. Diff settings are really low on this. In fact, the HP drain is less than the easy!
       AR +1 OD +1 HP +2 at least.
  3. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  4. 01:38:940 (3) - New combo, this would better fit the song IMO
  5. 01:45:896 (1) - This slider is colliding with the score in the top right. It would look better if it wasn't touching.
  6. 01:57:635 (4,5) - These two objects are touching. It would look better if they weren't
  7. 02:48:070 - Drag this break out to the next white tick?
  8. 03:28:940 (1) - Remove new combo, no need for one here

    Lovely.
Hard
  1. HP +1 and OD +1, the settings are very easy right now and this is a hard!
  2. 00:38:940 (1) - This is overmapping, there isn't a distinct sound at 00:39:048. I highly recommend changing this.
  3. 00:39:809 (4) - Same as above, the middle beat is overmapped.
  4. 00:43:288 (1) - Same as above.
  5. 00:48:505 (1) - Same as above.
  6. 00:49:375 (4) - This one is okay because it has sound in the song to match it. The taiko'ers are using 1/6 to do these, but you don't have to.
  7. 01:07:635 (3) - Overmapping again D:
  8. 01:24:592 - It might be nice to drag this break out to the big white tick at 01:25:027.
  9. 01:38:940 (3) - New combo, this would better fit the song IMO
  10. 01:38:505 (2) - Replace this whistle with a finish.
  11. 01:41:983 (5) - Add whistle? I think it would sound nice :D
  12. 01:55:462 (1) - Overmapped repeat
  13. 01:58:070 (2) - Same as above
  14. 02:09:375 (1) - Same as above
  15. 02:11:983 (1) - Same as above
  16. 02:34:592 (3) - Same as above. Map's looking very nice, that's why these are the only things I'm mentioning.
  17. 02:36:331 (1) - Same as above.
  18. 02:48:070 - Drag this break out to the next white tick?
  19. 03:12:853 (1) - This is the only double repeat slider in the entire difficulty. It's pretty unexpected; you might want to change it.

    Nice difficulty! Fun while not being over the top insane.
Taiko Collab
  1. Beginning feels a little overmapped, you might want to consider using less dons and kats
  2. Consider raising the HP drain +1.
  3. Since backgrounds are shifted down in taiko, the bottom of the background isn't visible. If that part of the background were colored black, it would save about 90kb.
  4. 02:34:375 - Remove these two inheriting sections, all they do is toggle the kiai and the other difficulties don't do that.
Topic Starter
Tony
awesome mod! I think I fixed everything :3
I'll wait for wmfchris to fix the taiko!
and yeah, fixed the taiko background too!
I dragged those breaks from Beamsy diff too. I guess he will not mind :D
wmfchris
Beginning feels a little overmapped, you might want to consider using less dons and kats
The beginning (I think you mean ~40-110 combos) fits with violin solo instead of imaginated ones, so I think I'll keep them.

Others will be fixed, and thanks.
Topic Starter
Tony
ok then! all updated!
IceBeam
baka Tony

yes,it's fine
ty Charles 8-)
Charles445
Don't give KD for this post.

Recheck number one!

Taiko Collab
  1. 4 objects are not snapped! Check AIMod for details.
Looking good besides those unsnapped.
aabc271

Charles445 wrote:

Don't give KD for this post.

Recheck number one!

Taiko Collab
  1. 4 objects are not snapped! Check AIMod for details. OK fixed ~


Looking good besides those unsnapped.
Thx for your modding :3 ~

Download: Spiritsoulxx - Bad Apple!! (Tony) [Taiko Collab].osu
Topic Starter
Tony

Charles445 wrote:

Don't give KD for this post.

Recheck number one!

Taiko Collab
  1. 4 objects are not snapped! Check AIMod for details.
Looking good besides those unsnapped.
FUUU! optimized the offset and resnapped them to 1/4 and I forgot that they used 1/6 too :D
ok then! updated
Charles445
Okay, everything looks good here.

First bubble is a Re-Bubble!
ZeroEightOne
Perfect!

star
Moriya Suwako
Yeah I love this song very much :3
Great~
Breeze
3 week bubble, god, it lies here so long time
lemme RANK it!
Axey
>3< congrats!
Natsume
Congratulation! :3
JRemzy
:3
ZeroEightOne
:) :) :)
Shohei Ohtani
WHEN IN DOUBT

MORE BAD APPLE.
Topic Starter
Tony
wow. at last! thanks all ♥
Qliphoth_old
Haters gonna Hate, bla bla bla.

Really, More Bad Apple is too bad for osu!
Topic Starter
Tony

Qliphoth wrote:

Haters gonna Hate, bla bla bla.

Really, More Bad Apple is too bad for osu!
nah. this time haters gonna love :D
spboxer3
congratz ;)
AIR315
congratz ;)
IceBeam
красавчик,Тони! :о
Copter-kun
Woah. Aren't there like, way too many bad apples?
Let's take this serious, as long as the map is good, then everything is OK.
Oh and btw, congrats on ranking.
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