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UNDEAD CORPORATION - Flowering Night Fever

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Topic Starter
Alheak
soon™
XII
So since no one has really played the two hardest diffs from what I've seen I played them for fun even though its futile since they are so hard. Both of these tries were sightreads.

So obviously these are harder than anything ranked currently except for TAG maps, I can play everything else better than these two. But the maps by themselves are very well done if we disregard playability for the current players. I'm not the best test player for these two since I single tap. But I gave it a shot :)

Really fun though 8-)



Topic Starter
Alheak
You did pass Wolf's nomod at least, that's already better than most pro players, good job
[Hiiro Sakaki]
I would suggest to increase slightly the HP on pishi's diff, CS2 + HP5 makes the map easy as hell to pass, you just have to keep your finger alt'ing at 217bpm, tbh this is an HR orgy~ Either increase HP or CS, the map feels way more enjoyable (at least for me) at CS2.6/3
Random thought of a 30k player though~
Topic Starter
Alheak
still not ded

ono pls

also cxu mod when
Vyander
shoe
Harbyter
yo Alheak here my 4k MX

http://puu.sh/pmOqD/e9edb2cfd0.rar


sorry for the late xd


still need to hitsound it, i'll do it tomorrow
Topic Starter
Alheak
okay, one diff left now xd

holy shit
jukkaduei
JUKKADUEI


From NM request

Column |0|1|2|3|

Harby's MX
Great diff
01:29:210 (89210|0,89313|0) - - Remove this note
01:29:261 - Add LN in column 1
puxtu's SC
Perfect diff I can't find a defects
puxtu's SHD
Perfect diff I can't find a defects

Your map is already great and almost perfect. I hope this map will ranked soon :D
Harbyter

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

Harby's MX
Great diff
01:29:210 (89210|0,89313|0) - - Remove this note
01:29:261 - Add LN in column 1

sorry rejected, it isn't a single guitar pitch there , the LN doesn't fit good
ty for the mod :oops:
Aruel
HaVe SoMe IrC WiTh Habibibibibibi

122
2016-06-13 20:20 Harbyter: btw can you test this
2016-06-13 20:20 Harbyter: ACTION is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
2016-06-13 20:20 Harbyter: the MX
2016-06-13 20:20 Harbyter: need some suggestion or mod
2016-06-13 20:20 Fresh Chicken: Sure owo
2016-06-13 20:20 Fresh Chicken: Before
2016-06-13 20:21 Fresh Chicken: I need to peeeeee
2016-06-13 20:21 Fresh Chicken: wait
2016-06-13 20:22 Fresh Chicken: Okay I'm back
2016-06-13 20:22 Fresh Chicken: ACTION is listening to [http://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
2016-06-13 20:25 Fresh Chicken: WTF is this really H?
2016-06-13 20:25 Fresh Chicken: LOL
2016-06-13 20:26 Fresh Chicken: Seems it's good for me already
2016-06-13 20:26 Fresh Chicken: Do you have question about it?
2016-06-13 20:27 Fresh Chicken: Hello? XD
2016-06-13 20:30 Harbyter: u
2016-06-13 20:30 Harbyter: sorry
2016-06-13 20:30 Harbyter: there were some customer
2016-06-13 20:30 Harbyter: i'm at the shop
2016-06-13 20:30 Harbyter: xD
2016-06-13 20:30 Harbyter: anyway what question
2016-06-13 20:30 Harbyter: ?
2016-06-13 20:30 Harbyter: i don't know
2016-06-13 20:30 Harbyter: i think it need some mods maybe
2016-06-13 20:30 Fresh Chicken: wtf are you playing osu in shop lolol
2016-06-13 20:30 Fresh Chicken: hmm I see
2016-06-13 20:30 Fresh Chicken: I just said if you have some curious about your pattern
2016-06-13 20:30 Fresh Chicken: owo)
2016-06-13 20:31 Harbyter: ah
2016-06-13 20:31 Harbyter: for the pattern no
2016-06-13 20:31 Harbyter: but is there are something that need to be changed
2016-06-13 20:31 Harbyter: i can't notice it
2016-06-13 20:31 Fresh Chicken: hmm
2016-06-13 20:31 Harbyter: since i've mapped it and tested it already so many time
2016-06-13 20:31 Harbyter: xD
2016-06-13 20:32 Fresh Chicken: Try to reduce 1/2 hammers many asyou can, it's too hard for H in my opinion
2016-06-13 20:32 Harbyter: uhmmm
2016-06-13 20:32 Harbyter: oh you mean at the start
2016-06-13 20:32 Fresh Chicken: Yeah like 00:00:348 (348|3,348|2,451|2,451|3) - this
2016-06-13 20:33 Fresh Chicken: This damn
2016-06-13 20:33 Fresh Chicken: BPM lOL
2016-06-13 20:33 Harbyter: 290 bpm
2016-06-13 20:33 Harbyter: xD
2016-06-13 20:33 Harbyter: 00:29:003 -
2016-06-13 20:33 Harbyter: about those
2016-06-13 20:33 Harbyter: the LN
2016-06-13 20:33 Harbyter: maybe is better to turn them into simple notes
2016-06-13 20:34 Harbyter: even if the transition are easy
2016-06-13 20:34 Fresh Chicken: hmm
2016-06-13 20:34 Fresh Chicken: Let me suggestion
2016-06-13 20:34 Harbyter: it can be a problem for newbe
2016-06-13 20:34 Fresh Chicken: How about this, remove just notes which are inside LNs
2016-06-13 20:34 Fresh Chicken: like 00:29:107 (29107|0) - this
2016-06-13 20:34 Fresh Chicken: It comes more playable but meh
2016-06-13 20:34 Harbyter: o
2016-06-13 20:34 Fresh Chicken: Depend on you o/
2016-06-13 20:35 Harbyter: the problem is that note is for the cymbal
2016-06-13 20:35 Harbyter: at the red lines
2016-06-13 20:35 Fresh Chicken: Yeah
2016-06-13 20:35 Harbyter: the notes in the white lines are for the precussor of the guitar
2016-06-13 20:35 Harbyter: but yea
2016-06-13 20:35 Harbyter: i'll remove it
2016-06-13 20:35 Harbyter: before there weren't any notes there
2016-06-13 20:35 Harbyter: ok
2016-06-13 20:35 Fresh Chicken: lol XD
2016-06-13 20:36 Fresh Chicken: Actually the main problem in BPM seriously lool
2016-06-13 20:37 Harbyter: 01:21:968 -
2016-06-13 20:37 Harbyter: from here
2016-06-13 20:37 Harbyter: what do you think
2016-06-13 20:37 Harbyter: this section is only guitar+crash
2016-06-13 20:37 Harbyter: some snaps are irregular
2016-06-13 20:37 Fresh Chicken: It's fine to leave it be but I felt there was kinda empty
2016-06-13 20:37 Harbyter: used a consistenty snaps for most of them
2016-06-13 20:38 Harbyter: without breaking the rhytm
2016-06-13 20:38 Harbyter: yea the empy part are intented
2016-06-13 20:38 Harbyter: since it's only guitar
2016-06-13 20:38 Fresh Chicken: hmm I see
2016-06-13 20:38 Fresh Chicken: Let it be then, it's fine in my opinion o/
2016-06-13 20:38 Harbyter: and for an hard should be fine
2016-06-13 20:40 Harbyter: 02:38:106 - and her
2016-06-13 20:40 Harbyter: here
2016-06-13 20:40 Harbyter: what do you think
2016-06-13 20:40 Fresh Chicken: There was awesome! ==\o/
2016-06-13 20:41 Harbyter: ok
2016-06-13 20:41 Harbyter: if there aren't any other thing
2016-06-13 20:41 Harbyter: wanna post the IRC?
2016-06-13 20:41 Harbyter: xD
2016-06-13 20:42 Fresh Chicken: hmm
2016-06-13 20:42 Fresh Chicken: XD
2016-06-13 20:42 Fresh Chicken: Wait
2016-06-13 20:43 Fresh Chicken: hmm Seems map is really clean
2016-06-13 20:43 Fresh Chicken: Can I post it lolol
2016-06-13 21:10 Harbyter: u
2016-06-13 21:10 Harbyter: yea
2016-06-13 21:10 Fresh Chicken: hahha oki
Harbyter
Harbyter
IRC
14:46 Harbyter: eter
14:46 Harbyter: wanna test a song
14:46 Harbyter: ?
14:46 Eternalie: o
14:46 Eternalie: sure
14:46 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
14:46 Harbyter: the MX
14:46 Harbyter: thank you u.u
14:47 Eternalie: dling
14:47 Eternalie: ' w'
14:51 Eternalie: the hitsounds are so loud
14:51 Harbyter: mmm
14:51 Harbyter: the crash?
14:51 Eternalie: yep
14:51 Eternalie: aside that it's cool
14:51 Eternalie: the trills are abit wew
14:51 Harbyter: yea they are at 70%
14:51 Eternalie: but they are managable
14:51 Harbyter: some in 60% and other 50%
14:52 Eternalie: owo
14:52 Harbyter: maybe need to reduce
14:52 Eternalie: ye , I think it's slightly too high
14:52 Eternalie: or atleast for me it was
14:52 Harbyter: or need to be set as sample
14:52 Eternalie: hmhm
14:52 Harbyter: cause if you press late or earlier that note with that hitsound
14:53 Harbyter: it sounds wrong
14:53 Harbyter: xD
14:53 Eternalie: y
14:53 Eternalie: totally
14:53 Harbyter: ok
14:53 Harbyter: i think i'll reduce to 50% 40% and then set them
14:53 Harbyter: as sample in the sb hitsound
14:53 Eternalie: :3
14:53 Eternalie: ' w'b
14:53 Eternalie: GL harbynyan
14:53 Harbyter: ay
14:53 Harbyter: ty for the test
14:53 Eternalie: np :3
14:54 Harbyter: btw for the trill
14:54 Harbyter: what part
14:54 Harbyter: the part before the guitar?
14:55 Eternalie: 01:15:451 (75451|3,75555|2,75658|3) -
14:55 Eternalie: this kind of thing
14:55 Harbyter: oo
14:55 Eternalie: it's managable
14:55 Harbyter: isn't easy
14:55 Harbyter: o.o
14:55 Eternalie: but it's tricky
14:56 Eternalie: aside that , most things were okay I guess
14:56 Harbyter: ok
14:56 Harbyter: i'll take in consideration
14:57 Harbyter: if someone else point that part i'll change something
14:57 Harbyter: xD
14:57 Eternalie: ayy okaysu





http://puu.sh/pr9tn/2d3010f8b3.rar another update after Eternalie test
SpectorDG
IRC With Harbaya
22:57 Harbyter: hey spec
22:57 Harbyter: are you on
22:58 SpectorDG: hue harbyy
23:00 Harbyter: uu
23:00 Harbyter: can you test a song
23:01 Harbyter: ?
23:01 SpectorDG: ok
23:01 SpectorDG: gimme link
23:01 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:01 Harbyter: the MX
23:01 SpectorDG: ok dling
23:01 *SpectorDG is playing [https://osu.ppy.sh/b/296874 LeaF - Calamity Fortune [Salad]] <CatchTheBeat>
23:01 SpectorDG: im playing banana owo
23:02 Harbyter: o
23:02 Harbyter: xD
23:03 *SpectorDG is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:07 SpectorDG: ayyy bad play
23:08 Harbyter: what do you think
23:08 Harbyter: any suggestion
23:08 Harbyter: ?
23:08 SpectorDG: lemme check
23:08 SpectorDG: [http://puu.sh/prbsh/f8b206d4a1.jpg FPS lmao]
23:09 Harbyter: lol
23:09 SpectorDG: some LN's makes me crazy
23:09 Harbyter: where
23:10 SpectorDG: 00:00:038 (38|1) - anyway can move this |1| ?
23:10 SpectorDG: for playable
23:10 Harbyter: sure
23:10 Harbyter: it was in 1 before
23:10 Harbyter: xDDD
23:10 SpectorDG: owo
23:12 SpectorDG: 00:25:278 (25278|2) - Move to |1|
23:13 SpectorDG: 00:25:278 (25278|2,25485|2) - just leave this 1/1 jacks it's really strange
23:13 Harbyter: mmm
23:13 Harbyter: better keep in 3
23:13 Harbyter: the feeling is different if played in a single hand
23:14 SpectorDG: this map almost playable for sinlge hands owo
23:15 Harbyter: yea i know
23:17 SpectorDG: 00:47:210 - all LN's almost going to left
23:18 SpectorDG: http://puu.sh/prbYj/fb4749084c.png maybe this
23:18 Harbyter: mmm
23:18 Harbyter: if i change like this this will break the pitch and the shield pattern
23:19 SpectorDG: 00:59:003 (59003|0,59003|1,59210|3,59210|2,59313|0,59313|1,59417|3,59417|2,59520|0,59520|1,59624|3,59624|2,59727|0,59779|1,59830|2) - Ctrl+H this ?
23:19 Harbyter: look the hitsounds too
23:19 Harbyter: mmm
23:19 Harbyter: oky
23:21 SpectorDG: 01:15:451 (75451|3,75555|2,75658|3) - it's started 3 1 3
23:21 SpectorDG: 01:18:761 - but it's not
23:22 SpectorDG: 01:18:451 - http://puu.sh/prccs/43eed5910d.jpg
23:23 Harbyter: u
23:24 Harbyter: mmmm
23:24 Harbyter: oky
23:24 SpectorDG: 01:41:003 - ye this LN's makes me in crazy
23:25 SpectorDG: XD
23:25 Harbyter: oh this
23:25 Harbyter: yea i have to change it
23:25 SpectorDG: 01:41:003 - http://puu.sh/prcn5/30f0854bcf.jpg
23:25 Harbyter: before i've let arcwin test too
23:25 SpectorDG: yay
23:27 Harbyter: changed something too
23:27 Harbyter: at the next pattern
23:27 Harbyter: for a better flow
23:27 Harbyter: xd
23:27 SpectorDG: 01:56:727 - are you sure it's only 1 note/
23:27 SpectorDG: i hear same 01:55:072 -
23:28 Harbyter: can't add
23:28 Harbyter: double there
23:28 Harbyter: orz
23:28 Harbyter: star rating..
23:28 SpectorDG: aa okay
23:28 Harbyter: lol
23:28 Harbyter: but i think
23:28 Harbyter: people won't even notice
23:28 Harbyter: while playing that guitar part
23:28 Harbyter: xD
23:28 SpectorDG: ya
23:30 SpectorDG: 02:09:451 - http://puu.sh/prcB3/005041c537.jpg it's very nice for playable and really appropriate on this part
23:32 SpectorDG: 02:48:727 (168727|2,168796|1) - Ctrl+G ?
23:33 SpectorDG: 02:49:555 (169555|1,169624|2) - ^
23:33 Harbyter: for that
23:33 Harbyter: mmmm
23:33 Harbyter: i don't feel any difference
23:33 Harbyter: maybe it's too easy for me XDD
23:33 Harbyter: well will change as you suggested
23:33 SpectorDG: because you have 7K PP XD
23:33 SpectorDG: end :3/
23:33 Harbyter: the last CTRL G
23:33 Harbyter: no
23:33 Harbyter: better avoid
23:34 Harbyter: cause the 1/3 jack and change of direction
23:34 Harbyter: it's hard
23:34 SpectorDG: and it's 290BPM
23:34 SpectorDG: your right xD
23:35 Harbyter: ok
23:35 Harbyter: ty for the check xD
23:35 Harbyter: wanna post the IRC?
23:34 SpectorDG: sure

goodluck
Harbyter
_underjoy
small IRC on Harby's MX
21:27 Harbyter: hey
21:27 Harbyter: man
21:27 Harbyter: wanna test a song
21:27 Harbyter: ?
21:28 _underjoy: o sure
21:28 _underjoy: what is it
21:28 _underjoy: flowering night? :D
21:28 Harbyter: ye
21:28 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
21:28 _underjoy: ha
21:28 Harbyter: the MX
21:28 Harbyter: xD
21:28 _underjoy: I knew
21:28 _underjoy: god damn
21:28 _underjoy: I hate this
21:28 Harbyter: aww
21:28 _underjoy: I mean, the fact that the mapper chose the worse version of this theme
21:28 Harbyter: but it's easy
21:28 _underjoy: not the map xD
21:29 Harbyter: ah
21:29 Harbyter: eh well
21:29 Harbyter: mapper choise
21:29 Harbyter: we can't say anything
21:30 *_underjoy is playing [http://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever [Harby's MX]] <osu!mania> |4K|
21:34 _underjoy: sorry for my bad play i had to be as silent as possible
21:34 Harbyter: don't worry
21:34 _underjoy: I can say
21:34 _underjoy: that this diff is pretty top tier
21:34 _underjoy: I'd see some minor improvements
21:34 Harbyter: where
21:34 _underjoy: but overall concept is amazing
21:34 Harbyter: any suggestion is good
21:34 _underjoy: lemme find
21:35 _underjoy: damn im modding so many maps lately
21:35 _underjoy: its so unusual for me xD
21:35 Harbyter: xD
21:36 _underjoy: 00:54:141 (54141|1,54141|0,54244|2,54244|3,54451|0,54451|1,54555|2,54555|3,54761|0,54761|1,54865|3,54865|2) -
21:36 _underjoy: those
21:36 _underjoy: you can tweak them a bit
21:36 Harbyter: oh those
21:36 Harbyter: tweak?
21:36 Harbyter: ah
21:36 Harbyter: weak?
21:37 _underjoy: I felt that they are quite bland
21:37 _underjoy: you can make those sets change like different jumptrills
21:37 _underjoy: or maybe something like 12 34 34 12 12 34 etc
21:37 _underjoy: I just felt that this part has no flavout
21:37 _underjoy: flavour*
21:37 Harbyter: oh
21:38 Harbyter: then the 12 34 and 34 12 is good
21:38 _underjoy: o even better
21:38 _underjoy: this can work like 14 23 14 23 23 14 23 14
21:38 Harbyter: can't make the 14 23
21:38 Harbyter: due to the previous pattern flows
21:39 _underjoy: so the first set 12 34 and the second 14 23?
21:39 Harbyter: mmm
21:39 Harbyter: feels weird
21:40 _underjoy: well
21:40 Harbyter: since those precussor are the same making a different chord is strange
21:40 _underjoy: those are just suggestions xD
21:40 Harbyter: yea
21:40 Harbyter: i think the 12 34 and then
21:40 Harbyter: reversing them is good
21:40 _underjoy: oke
21:40 Harbyter: so 12 34 and 34 12
21:40 _underjoy: 00:50:520 - also this
21:41 _underjoy: http://osu.ppy.sh/ss/5382746
21:41 _underjoy: what about something like this?
21:41 _underjoy: to reflect the changing pitch of the guitar
21:42 _underjoy: you can edit the ending a bit because I just put it kinda randomly but you get the point
21:42 _underjoy: 00:57:156 - and this section would be a mirror
21:43 _underjoy: 01:08:727 - this pattern is fucking crazy good
21:43 _underjoy: 01:21:348 (81348|0,81348|1,81451|3,81451|2,81658|0,81658|1,81761|3,81761|2) - maybe those 14 23 because there were so many 12 34 chords? idk
21:44 Harbyter: mmmm
21:44 _underjoy: 01:28:727 (88727|1,88934|1) - I felt those can be tricky to hit, they're snapped right but this rhythmmmm
21:45 _underjoy: I think the LNs are sufficient, you can keep them if you want though
21:46 Harbyter: ah these
21:46 Harbyter: ye
21:46 Harbyter: going to ask to blocko
21:46 Harbyter: ahuahuahuha
21:46 _underjoy: oke
21:47 _underjoy: 01:28:727 (88727|1,88934|1) - again the previous suggestion
21:47 _underjoy: 01:28:727 (88727|1,88934|1) - same
21:47 _underjoy: 01:28:727 (88727|1,88934|1) -
21:48 _underjoy: 02:51:348 - maybe make LNs of those? for the guitar
21:48 Harbyter: what
21:48 Harbyter: did you copypasted the wrong link
21:48 _underjoy: ohhh
21:48 _underjoy: yeah wow
21:49 _underjoy: well its all about that fragment, this pattern repeats with what I said about the mirroring things 12 34 chords etc etc
21:49 _underjoy: 02:13:279 - this
21:49 _underjoy: 02:16:589 -
21:49 _underjoy: etc
21:50 _underjoy: 00:35:210 (35210|0,35210|2,35313|1,35313|3,35417|0,35417|2,35520|3,35520|1,35624|0,35624|2) - oh
21:50 _underjoy: I feel those should be made 14 23
21:50 _underjoy: because you used a lot of 13 24 before in the trilling
21:50 _underjoy: to maintain balance you can make them 14 23
21:50 _underjoy: 00:35:107 (35107|3) - put this in 3 if you want to start with 14
21:52 Harbyter: mmm
21:52 _underjoy: that's all I would say
21:52 Harbyter: good
21:54 Harbyter: ok
21:54 Harbyter: changed everything what you suggested
21:55 Harbyter: only those 00:57:141 -
21:55 Harbyter: keep those
21:55 Harbyter: i think this pattern suits better for this diff at this section
21:55 Harbyter: due to the heavy cymbal and drum
21:55 Harbyter: the smashing is funny
21:56 _underjoy: hah ok
21:56 _underjoy: in 7k it probably would be better
21:56 _underjoy: but in this diff it's ok
21:57 Harbyter: ok
21:57 _underjoy: should I post the log or anything
21:57 Harbyter: wanna post the IRC?

This diff needs no more modding in my opinion.


EDIT

SUGGESTIONS FOR PUXTU's SHD
I would really like that those diffs would be split in ways of layering:
SC can focus on what it does, the drums.
SHD can fully layer what the sound offers, namely the riff.
Right now at the moment SHD is just a harder version of the SC, and I would like to change that.
00:03:555 (3555|0,3658|3,3658|2,3865|3,3865|0,3969|2,4175|3,4279|1,4279|2,4486|3,4486|2,4589|1,4796|2,4900|0,4900|1) - those should be in my opinion remapped in to 2-chords, the section would look like that:
This plays a little bit harder but adds a lot of flavour to the song. Repeat this in this section, 00:35:624 - 02:01:692 -
00:14:934 - this fragment has the guitar playing in slightly other way, so I'd suggest adding short LNs to the chords to emphasise that the guitar is playing.I think it's a good idea, and doesn't cause too much mess/unplayability. If you think that's too much, you can reject it OR add just one LN to each chord. Notice that with the two LNs, the last one before a triple must be single either way. Repeat this in this section, 00:42:244 - (although this one has stronger drums so you may leave it as it is OR go full balls and combine the two layers), and 02:05:003 - (same, this also has strong drums)


00:21:968 - there's a very strong riff playing and I suggest to follow it instead of just drums, you did it perfectly here 00:25:485 - .
00:25:692 (25692|3,25796|2,25796|0,25899|1,26003|3,26003|0,26106|2,26313|0,26416|2,26416|1,26520|3,26623|0,26623|1,26727|2) - those fifthlets are where you can do the pattern. I suggest going jacky, like [12][12][12][12], [12][12][34][34], or [14][14][23][23] - you have plenty of possibilities to choose from. Just make it jam :D In addition, you can add LNs at the fifth chord because the guitar plays a slightly longer sound. Repeat in this section.
01:02:106 - In the choruses I would think of patterns following the guitar (probably twohanded jumptrills) but I think your drum layering is fine here, because I can't get a precise vision of my pattern.
01:15:555 - if you are crazy here, you can make it full chords (to follow the guitar riff), this would make it very jacky and hard but I think it wouldn't be too bad. I leave this to your decision, and probably you would want to ask some top tier players (Halogen-, Shoegazer, Guilhermeziat, jakads) about this suggestion.
Harbyter
Harbyter
some chat with Halogen had his permission


chat
01:32 Harbyter: aaa
01:33 Harbyter: super man i think your opinion is needed in a song
01:41 Halogen-: hm?
01:41 Halogen-: What's up?
01:43 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
01:43 Harbyter: the SHD
01:43 Harbyter: underjoy already modded it
01:43 Harbyter: i've gived a look on it too
01:44 Harbyter: but i can't help so much since i can't clear the map
01:44 Harbyter: too hard for me
01:44 Harbyter: xD
01:44 Halogen-: is this the 290 BPM map
01:44 Halogen-: by pux
01:44 Halogen-: the SHD
01:44 Harbyter: since this is going for rank an opinion from you would be really helpfull
01:44 Harbyter: eh
01:44 Harbyter: xD
01:44 Halogen-: because i've already played it and I think it's fine; I nearly SS'd it on a sightread
01:44 Harbyter: woa
01:44 Halogen-: i actually have the video of me doing it
01:44 Harbyter: oh
01:44 Halogen-: i think everything in that chart is more than playable
01:45 Harbyter: mmmm
01:45 Halogen-: it's just really tough
01:45 Harbyter: yea
01:45 Halogen-: but it is 100% SSable
01:45 Harbyter: another underrated song
01:45 Halogen-: i'
01:45 Halogen-: i'll take another look
01:45 Halogen-: to see if anything has changed to make it not be that way
01:45 Harbyter: oky
01:46 Harbyter: then when you will check the chart again you may give a look on my MX too
01:46 Harbyter: xD
01:48 Halogen-: this looks pretty much exactly the same as when I played it
01:48 Harbyter: oh
01:48 Halogen-: doesn't look too different; the only thing I don't remember is the short 290 stream 2/3rd of the way in
01:48 Halogen-: otherwise, this seems pretty close to what I played
01:49 Harbyter: you may write on the thread too your opinion, this can be helpfull when it's near the rank
01:49 Harbyter: cause you know
01:49 Halogen-: ok let me look at yours
01:49 Harbyter: lot of people will start some dramas
01:49 Harbyter: lol
01:49 Halogen-: mark my words
puxtu

_underjoy wrote:

SUGGESTIONS FOR PUXTU's SHD
I would really like that those diffs would be split in ways of layering:
SC can focus on what it does, the drums.
SHD can fully layer what the sound offers, namely the riff.
Right now at the moment SHD is just a harder version of the SC, and I would like to change that.
00:03:555 (3555|0,3658|3,3658|2,3865|3,3865|0,3969|2,4175|3,4279|1,4279|2,4486|3,4486|2,4589|1,4796|2,4900|0,4900|1) - those should be in my opinion remapped in to 2-chords, the section would look like that:
This plays a little bit harder but adds a lot of flavour to the song. Repeat this in this section, 00:35:624 - 02:01:692 -
00:14:934 - this fragment has the guitar playing in slightly other way, so I'd suggest adding short LNs to the chords to emphasise that the guitar is playing.I think it's a good idea, and doesn't cause too much mess/unplayability. If you think that's too much, you can reject it OR add just one LN to each chord. Notice that with the two LNs, the last one before a triple must be single either way. Repeat this in this section, 00:42:244 - (although this one has stronger drums so you may leave it as it is OR go full balls and combine the two layers), and 02:05:003 - (same, this also has strong drums)


00:21:968 - there's a very strong riff playing and I suggest to follow it instead of just drums, you did it perfectly here 00:25:485 - .
00:25:692 (25692|3,25796|2,25796|0,25899|1,26003|3,26003|0,26106|2,26313|0,26416|2,26416|1,26520|3,26623|0,26623|1,26727|2) - those fifthlets are where you can do the pattern. I suggest going jacky, like [12][12][12][12], [12][12][34][34], or [14][14][23][23] - you have plenty of possibilities to choose from. Just make it jam :D In addition, you can add LNs at the fifth chord because the guitar plays a slightly longer sound. Repeat in this section.
01:02:106 - In the choruses I would think of patterns following the guitar (probably twohanded jumptrills) but I think your drum layering is fine here, because I can't get a precise vision of my pattern.
01:15:555 - if you are crazy here, you can make it full chords (to follow the guitar riff), this would make it very jacky and hard but I think it wouldn't be too bad. I leave this to your decision, and probably you would want to ask some top tier players (Halogen-, Shoegazer, Guilhermeziat, jakads) about this suggestion.
working on this
and this
2016-04-25 19:58 puxtu: do you mind to check a map for me
2016-04-25 20:00 Valedict: if you mean playtest no
2016-04-25 20:00 Valedict: pattern check yes
2016-04-25 20:01 puxtu: thats ok tho
2016-04-25 20:01 puxtu: ACTION is listening to [https://osu.ppy.sh/b/857521 UNDEAD CORPORATION - Flowering Night Fever]
2016-04-25 20:01 puxtu: there
2016-04-25 20:01 puxtu: check my pattern
2016-04-25 20:02 Valedict: ohhhh this one
2016-04-25 20:02 Valedict: ive played through this a few times before
2016-04-25 20:03 puxtu: ye
2016-04-25 20:04 Valedict: 02:17:830 (137830|2,137830|0,137830|3) - I really do not like this short handjack burst at all, it's jarring as shit and feels overlayered considering you only use jumps for the snare most of the time
2016-04-25 20:05 puxtu: o
2016-04-25 20:05 puxtu: ok
2016-04-25 20:05 puxtu: more pls
2016-04-25 20:06 Valedict: ACTION is editing [https://osu.ppy.sh/b/905655 UNDEAD CORPORATION - Flowering Night Fever [puxtu's SHD]]
2016-04-25 20:06 Valedict: oh woops
2016-04-25 20:07 Valedict: 00:50:210 (50210|3) - This anchor felt uncomfortable but it isn't as obnoxious as the handjack burst; you could stand to remove it but this section is supposed to be the first really tough part of the map
2016-04-25 20:07 Valedict: and that's an understandable pattern choice
2016-04-25 20:08 Valedict: oh, the handjack thing refers to the part in the first section as well
2016-04-25 20:10 puxtu: k
2016-04-25 20:10 puxtu: noted
2016-04-25 20:10 Valedict: 00:53:830 (53830|0) - Why do these mini-handjacks appear here but not in the second section? Feels like inconsistent layering and you could do without them to be honest
2016-04-25 20:10 Valedict: You either layer them again in the second or don't layer them at all
2016-04-25 20:12 Valedict: At 290 those are about 145BPM jacks, and that by itself isn't really a hard BPM to jack at
2016-04-25 20:14 Valedict: Then you add in the 290 rolls and this definitely earns its right to be a difficult chart that needs real attention to the patterns or else you get shit like all the graveyarded Empress/Megalomania charts that are overlayered to piss and played by no one
2016-04-25 20:14 Valedict: I actually really like this from a player perspective
2016-04-25 20:15 Valedict: Very fast and speedy sections that enforce some sort of technical skill needed to hit them as well
2016-04-25 20:16 Valedict: 01:35:210 (95210|2) - Now about this solo here, I don't mind the light 290 JS personally but it may not sit well with other players as it feels like unneccessary layering
2016-04-25 20:16 puxtu: o
2016-04-25 20:16 Valedict: 01:36:865 (96865|0) - You could keep this jump and the one at 01:37:692 (97692|0) - too
2016-04-25 20:17 Valedict: the reason I bring up the layering here is because of this 01:36:761 (96761|3) -
2016-04-25 20:18 Valedict: the 3 note anchors that appear during that section might be something to note as well but I don't have any major opinions regarding them
2016-04-25 20:18 puxtu: give me more
2016-04-25 20:19 Valedict: well
2016-04-25 20:20 Valedict: The higher you go in BPM the easier the patterns tend to start looking (290 isn't quite there but with the wrong layering it can get nasty) and seeing as how it's a guitar solo it should be rolly patterns I guess?
2016-04-25 20:20 puxtu: ye
2016-04-25 20:21 Valedict: and that I think wraps up all the comments I have about this chart, everything outside these sections plays fine and feels sort of like filler
2016-04-25 20:21 Valedict: like you're just preparing yourself for these particular parts
2016-04-25 20:21 puxtu: ok ok
2016-04-25 20:22 puxtu: but we have handjacks in aiae :c
2016-04-25 20:22 Valedict: I look forward to the rank actually
2016-04-25 20:22 Valedict: ahhh
2016-04-25 20:22 Valedict: aiae and this chart aren't exactly comparable I think
2016-04-25 20:22 Valedict: if you mean aiae shd
2016-04-25 20:22 puxtu: and why is that
2016-04-25 20:23 Valedict: the thing to note about SHD is that it is a Dump and if fullerene were to try and rank it now he wouldn't be able to rank that difficulty
2016-04-25 20:23 Valedict: SHD is purposefully overlayered and if I had to really say so, "overmapped"
2016-04-25 20:24 Valedict: point is that we aren't trying to rank dumps or follow in aiae shd's footsteps 2 years later
2016-04-25 20:24 puxtu: ye
2016-04-25 20:26 Valedict: but ye there you go
2016-04-25 20:26 Valedict: I meant to mod this a while ago but I forget things a lot
2016-04-25 20:26 puxtu: i still want to keep my handjacks
2016-04-25 20:27 Valedict: i really, strongly suggest not keeping those but it is your map and I can't tell you otherwise
2016-04-25 20:29 Valedict: if you removed them you'd be able to appeal to a lot more skilled players who aren't quite exactly there yet for charts like jepetski's empress
2016-04-25 20:29 puxtu: can i have a candy if i removed them
2016-04-25 20:30 Valedict: sure
2016-04-25 20:30 puxtu: yey
CXu
m4m from about a century ago.
I was only asked to mod the hardest diffs.
Hi.

Keep in mind that I can't play right now as I don't have my computer around. + This is like 290bpm, and that's a dumb bpm.

[Ekoro's Fever]

  1. Considering your use of stuff like 01:29:417 (1,2,3,4,1,2,3,4) - and 00:50:521 (1,2,3,4,1,2,3) - , I assume the way this map flows is intentionally slightly awkward.

  2. 00:00:917 (2) - Well, I'm using kinda crappy earphones right now, but I can't really hear any note here. It's already a pretty crazy song/map, so it's probably not necessary to add extra notes like this.
  3. 00:03:348 (1) - Maybe use a stack of 2 notes instead? Both beats sound pretty powerful. Do similarly for 00:05:003 (1) - 00:08:313 (1) - etc.
  4. 00:03:348 (1,2,3,4,5) - Maybe it's just me, but doesn't it make more sense to group these as (1,2) (3,4) (5,1), rather than (1), (2,3), (4,5) ? This applies to like most of the map so it'd be pretty tedious to fix.
  5. 00:07:382 (5,1,2,3,4,5,6,1,2,3,4) - Might wanna move this thing a bit more to the left, to distinguish the timing between 00:07:175 (4,5) - and 00:07:072 (3,4) - a bit more. And it'll feel less like an anti-jump.
  6. 00:19:072 (1,2,3,4,1,2,3,4,1) - I hear something like this.
  7. 00:20:985 (6,7) - No jump? You've added a jump for the guitar in this section except here.
  8. 00:31:900 (3,4) - Maybe increase the spacing on these two? Since the guitar notes are higher. You do it later at 00:35:417 (3,4) - as well.
  9. 00:35:624 - Similar stuff from earlier applies here too, so change anything you changed before.
  10. 01:02:106 - It looks like you're increasing the spacing gradually through the kiai? To me the first part of the kiai doesn't feel quite powerful enough in terms of spacing, as it already uses more sliders than earlier parts where you'd have a bunch of circles in a row. You just got here from an intense stream, and then the puny jumps at 01:02:624 (4,5,6) - seem kinda underwhelming :P
  11. 01:15:658 (2,1) - You need to immediately change cursor direction here, which doesn't play as well as when you don't have to like at 01:18:968 (2,1) - Also, the music sounds pretty constant so the direction change feels a bit unwarranted.
  12. 01:21:968 - Personally I think you should follow the guitar a bit more closely for this section. That one 1/3 slider feels kinda out of place otherwise.
  13. 01:54:244 (1) - This is pretty close to the previous note, considering the note is pretty strong.
  14. 02:03:141 (5,6) - This kinda breaks consistency with how you always make these more spaced than 02:01:899 (2,3) - . Also they kinda blend into the next diamondpattern, while you don't really have that at 02:03:968 (1,2,3,4) - .
  15. 02:04:589 (1,2,1,2) - 1/16 repeat sliders
  16. 02:09:968 (1) - Make this a 1/2 slider? Would work well with 02:10:279 (3,5) - .
  17. 02:10:796 (1) - Same as above. Also, there isn't really any beat at 02:10:899 - .
  18. 02:36:399 - Add note?
I'll look at the rest later.
Xilver15
hello o/ m4m from my queue

[Ekoro]

oh my

00:19:072 (1,2,3,4,5,6,7,8,9,10) - agree with what cxu said about this, also i think you could keep this just 1 combo without any added NCS
00:21:968 (5) - would NC this personally
00:41:106 (4) - could try to blanket this with 1 if you wanted to
00:42:037 (3,4) - playability wise i'd add a slider here, it's pretty overkill to singletap 290 after doing a bunch of the bursts/triples you did before
00:42:451 (3,4,5) - 00:44:106 (3,4,5) - 00:45:761 (3,4,5) - could do this to be consistent with the previous guitar sections you mapped http://puu.sh/pBDMn/695107decd.jpg
00:53:830 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - i'd do something similar to what you did here 02:16:589 (1) - , it's pretty painful to do 290 triples for so long
01:02:520 (3,4,5,6) - would increase the spacing of these jumps (and all the other ones in this kiai) to fit 01:04:175 (3,4,5,6) - , again as cxu mentioned this is a bit underwhelming
01:31:072 (1) - pretty sure i hear a triple that can be mapped here
01:42:037 (2,3,4,5,6,7,8,9,10) - i'd gradually decrease spacing here as the guitar notes are going down the scale
01:43:486 (1,2,3,4,5,6,7,8,9,10,11,12) - same here
01:54:658 (1,2,3,4) - isn't this a 1/3rd?
01:57:141 (1,2,3,4,5,6,7,8) - would decrease spacing here because notes are going down the scale again, also this would have a greater impact when you increased spacing here 01:57:555 (1) -
01:58:382 (1) - doesn't this slider end at 01:59:003 - ?
02:26:934 (3,4,5,6) - if you denied my suggestion about 01:02:520 (3,4,5,6) - then i would make this set of jumps more spaced to be consistent with 01:04:175 (3,4,5,6) -
02:30:244 (3,4,5,6) - same here^
02:33:555 (3,4,5,6) - seems like you did increase the spacing for this one :o

EDIT:

[woof]

00:44:210 (4,6,2) - 00:44:210 (4,6,2) - these could look better imo, i'd personally move the red anchor a little bit towards the sliderend
00:53:934 (2,2,2,2) - i think you should replace these with repeat sliders as you didn't seem the ignore the drum rhythm on this pattern 00:48:865 (1) - (also to be consistent with the second time where you did use repeats)
01:00:761 (2) - why not start the stream at 01:00:658 - instead?
01:15:348 (1) - i'd reduce the SVs here down to 0.8 to accommodate for the spacing decrease you do here 01:15:658 (2) -
01:18:658 (1) - i think ctrlg would be cool on this one since the guitar notes are going down the scale (also has a better lead to 01:18:969 (2) - )
01:23:624 (1) - personal thing but i'd ctrlj this since 01:23:417 (5) - is leading for the slider to be concaving down, not up
01:31:899 (1,2,3,4) - i know you rejected it but i kinda have to second what mazzerin said about this :( perhaps remaking that part of the stream to make it more spaced?
01:32:175 (1) - i'd nc this because major spacing change
01:33:555 (1,2) - not a fan of this overlap especially for a map this intense, i'd kinda move this up and curve to the left (kind of a rough draft, excuse if its not perfect) https://osu.ppy.sh/ss/5450879
01:54:726 (2,3,4,5,6,7,8,9,10,11,12) - unsnapped 1/3?
01:58:382 (1) - i'd move the bottommost red anchor a bit more down to emphasize the guitar sound better
02:14:934 (1) - i dont think 2 anchors are necessary :(
02:23:210 (1) - maybe shortening this to the red tick and adding a note at 02:24:390 - ? would be better emphasis

[Extra]

00:21:969 (1) - would NC this personally
00:24:244 (1) - same here to differentiate between the 2 squares
01:44:313 (1,2,3,4) - don't think the guitar notes call for such a drastic spacing change
01:48:865 (3) - this is kinda random, maybe add a similar slider to 01:48:451 (1,2) - ?
01:51:762 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mazz wtf this type of flow at 290 bpm isn't very playable LOL pls change back to straight line stream, line singletaps aren't that diffiicult and really i dont think many people are going to singletap this section anyways
https://osu.ppy.sh/ss/5450976
02:25:693 (1,2) - i dont think curving these is very necessary, could always make them straight to fit with the others
02:29:831 (1,2) - also following the logic of your last 2 sets of sliders, i'd curve these to be consistent
02:45:348 (3,4) - 02:46:175 (3,4) - i dont see a reason to make these not spaced like 02:45:123 (1,2) -
02:46:796 (1,2) - why not make the same spacing as the ones before?

here you go, gl c:
Mazzerin
general
  1. 00:16:692 - shouldn't have a finish hitsound here
  2. 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything
insane
  1. 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure
  2. 02:16:899 (2,3,4,5) - ^
  3. 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now)
pishi
  1. 00:27:347 (1,2,1,2) - not sure if these are fine or not anymore, they used to be bad cause reverse arrows are covered by objects that were just there (it's pretty bad to do either way, especially awful with hidden) gonna use p/3399029 as a reference point
  2. 00:33:555 (3) - curve this slider more to the left so the follow points on 00:33:555 (3,4) - match with 00:33:451 (2,3) -
  3. 01:10:382 (1,1,3,1) - just noticed how all these 1/1 sliders miss all the claps cause they're on the slider ticks, could easily add a slidertick with the clap sound to fix this
  4. 02:49:279 (3,4,5,6) - hitsounds broken here should be finish on white ticks
extra
  1. 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees
  2. 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT
  3. 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to
  4. 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other
  5. 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst
  6. 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc.
  7. 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw)
  8. 02:16:175 (5,7) - they're awkwardly close
  9. 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight
wolf
  1. 01:21:968 (1) - wtf this slider is pretty damn ugly
  2. 01:24:451 (3) - this one would look so much better if you curved that last and next to last point so it's like this https://misery.s-ul.eu/yxApCivR
  3. 01:31:899 (1,2,3,4,5) - i bet everyone reads this as 1/4, especially since there were just 1/4s here that were stacked the same way 01:29:210 (1,2,3,4,1) - , also this 01:32:243 (6) - should also be stacked and it should space out only from 01:32:312 (7) - (also nc it). maybe use 2 doubles (with sliders) instead on those first 6 notes or something
  4. 02:12:037 (5,7) - sliderheads missing claps
  5. 02:20:003 (2,3,4,1,2,3,4,1,2) - no hitsounds here? why are they on this then tho 02:21:141 (1,2) -
ekoro
  1. well, there's not much to say here since it's not meant to be played anyways
  2. 00:50:934 (1) - increase spacing on 2nd group by 0.1 and last one 00:51:761 (1) - by 0.1 so it increases gradually (1.0->1.1->1.2->1.3)
  3. 01:49:279 (3) - slider tick 2 would work good for things like this
  4. 01:51:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is too easy, make big jumps or something here, it's only as spaced as 01:04:175 (3,4,5,6) - right now which isn't enough at all. also those tiny squares.. don't really fit the guitar notes at all, music calls for sharper patterns cause the notes are very individual (back and forth is good)
  5. 02:35:210 (3,4,5,6) - how come it gets easier on the last chorus compared to 01:13:279 (3,4,5,6) - lol spacing should be at least 1.5x bigger than that
Topic Starter
Alheak

Mazzerin wrote:

general
  1. 00:16:692 - shouldn't have a finish hitsound here yes
  2. 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything ^
insane
  1. 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure yes
  2. 02:16:899 (2,3,4,5) - ^ same
  3. 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now) yea i guess so
extra
  1. 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees agree
  2. 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT don't really agree here, this is supposed to be like the previous pattern but longer with a slight angle
  3. 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to sure it's relatively easier than the rest but i don't think this part needs hard patterns, but your suggestion is interesting
  4. 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other yes
  5. 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst mhh good idea, changed
  6. 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc. good point
  7. 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw) i hope people are fast then, changed
  8. 02:16:175 (5,7) - they're awkwardly close less awkward now maybe
  9. 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight changed
thanks a lot mazz!
GoldenWolf

Mazzerin wrote:

wolf
  1. 01:21:968 (1) - wtf this slider is pretty damn ugly ur faec is ugly xd (changed)
  2. 01:24:451 (3) - this one would look so much better if you curved that last and next to last point so it's like this https://misery.s-ul.eu/yxApCivR changed a bit
  3. 01:31:899 (1,2,3,4,5) - i bet everyone reads this as 1/4, especially since there were just 1/4s here that were stacked the same way 01:29:210 (1,2,3,4,1) - Well it is slightly more spaced out than the 1/4 before, more spaced than that and it will look ugly and won't fit or play as well , also this 01:32:243 (6) - should also be stacked and it should space out only from 01:32:312 (7) - (also nc it). maybe use 2 doubles (with sliders) instead on those first 6 notes or something wait what? the high guitar note is on the 6, moving that circle with the stack wouldn't make sense
  4. 02:12:037 (5,7) - sliderheads missing claps fixed
  5. 02:20:003 (2,3,4,1,2,3,4,1,2) - no hitsounds here? why are they on this then tho 02:21:141 (1,2) - wtf why did a bunch of hitsounds randomly get deleted??? there were others missing in this section aswell ._.
pishifat
rather just not have feedback on a sound that im ignoring (the sliderticks)
did the other ones

https://dl.dropboxusercontent.com/u/751 ... tic%5D.osu
Topic Starter
Alheak

Xilver wrote:

hello o/ m4m from my queue heya

[Extra]

00:21:969 (1) - would NC this personally yes
00:24:244 (1) - same here to differentiate between the 2 squares ^
01:44:313 (1,2,3,4) - don't think the guitar notes call for such a drastic spacing change true, but this helps contrasting with the previous notes, and those streams are only 1/3s so i don't think spacing is a bit problem here
01:48:865 (3) - this is kinda random, maybe add a similar slider to 01:48:451 (1,2) - ? actually im gonna change the shape because it looks like ass
01:51:762 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mazz wtf this type of flow at 290 bpm isn't very playable LOL pls change back to straight line stream, line singletaps aren't that diffiicult and really i dont think many people are going to singletap this section anyways WELP
https://osu.ppy.sh/ss/5450976
02:25:693 (1,2) - i dont think curving these is very necessary, could always make them straight to fit with the others i like a bit of diversity, it's not too exotic either, it fits and makes the map a bit more fresh imo
02:29:831 (1,2) - also following the logic of your last 2 sets of sliders, i'd curve these to be consistent here yes
02:45:348 (3,4) - 02:46:175 (3,4) - i dont see a reason to make these not spaced like 02:45:123 (1,2) - changed this section a bit, should look better and more consistent
02:46:796 (1,2) - why not make the same spacing as the ones before? ^

here you go, gl c:
thanks a lot! :3
OnosakiHito
This time I was productive: http://puu.sh/pCVBq/ca5ea598ee.7z

I changed a lot of things in Oni and refined the patterns as well. The spread should be fine by now and rankable since the SR dropped from 5.6 to 4.66. Will do further changes today and look for mods afterwards!
Topic Starter
Alheak
good to hear :3

lets rank this
Ekoro
yahoo let's go

CXu

CXu wrote:

[Ekoro's Fever]

  1. Considering your use of stuff like 01:29:417 (1,2,3,4,1,2,3,4) - and 00:50:521 (1,2,3,4,1,2,3) - , I assume the way this map flows is intentionally slightly awkward. i didn't want to do 100% flow because of the bpm, i kinda did what i wanted to do, without going too much overboard except the goddamn spaced streams

  2. 00:00:917 (2) - Well, I'm using kinda crappy earphones right now, but I can't really hear any note here. It's already a pretty crazy song/map, so it's probably not necessary to add extra notes like this. i do feel like there's a little sound here, but removing it isn't that bad (no notes to move around here) so i'll apply it
  3. 00:03:348 (1) - Maybe use a stack of 2 notes instead? Both beats sound pretty powerful. Do similarly for 00:05:003 (1) - 00:08:313 (1) - etc. i would change pretty much the whole map if i did so, i think they are fine the way they are :(
  4. 00:03:348 (1,2,3,4,5) - Maybe it's just me, but doesn't it make more sense to group these as (1,2) (3,4) (5,1), rather than (1), (2,3), (4,5) ? This applies to like most of the map so it'd be pretty tedious to fix. nah, i think that (1) (2,3) (4,5) (1) [...] fits perfectly the track, no need to change here
  5. 00:07:382 (5,1,2,3,4,5,6,1,2,3,4) - Might wanna move this thing a bit more to the left, to distinguish the timing between 00:07:175 (4,5) - and 00:07:072 (3,4) - a bit more. And it'll feel less like an anti-jump. changed a little bit this part and adjusted next notes, looks better i guess
  6. 00:19:072 (1,2,3,4,1,2,3,4,1) - I hear something like this. changed
  7. 00:20:985 (6,7) - No jump? You've added a jump for the guitar in this section except here. wanted to emphasize the other instrument here, the one who goes like constant note until the slider (which is why i didn't use sliders here)
  8. 00:31:900 (3,4) - Maybe increase the spacing on these two? Since the guitar notes are higher. You do it later at 00:35:417 (3,4) - as well. i would, but it's kinda impossible without changing the whole next part. and i didn't focus on increasing the spacing with guitar, i just used a "global" increase (which is the square itself) which is fine to me. i focused more on design/gameplay instead of really following the music beat by beat
  9. 00:35:624 - Similar stuff from earlier applies here too, so change anything you changed before. actually the spacing here is bigger
  10. 01:02:106 - It looks like you're increasing the spacing gradually through the kiai? To me the first part of the kiai doesn't feel quite powerful enough in terms of spacing, as it already uses more sliders than earlier parts where you'd have a bunch of circles in a row. You just got here from an intense stream, and then the puny jumps at 01:02:624 (4,5,6) - seem kinda underwhelming :P not really, i didn't focus on keeping the same spacing, but more like "filling" the space remaining between those sliders. sometimes it's high, sometimes it's low, i didn't focus on regularity at all here EDIT: fixed because i just realized it was very easy to increase the spacing of the two first jumps
  11. 01:15:658 (2,1) - You need to immediately change cursor direction here, which doesn't play as well as when you don't have to like at 01:18:968 (2,1) - Also, the music sounds pretty constant so the direction change feels a bit unwarranted. i didn't want to have constant 1/2 so the sliders are "directing the cursor" toward the square tornados. also i think it's fine, the square is good where it is (it makes a pattern with the previous sliderend, which was my intent), i don't think it's too harsh here
  12. 01:21:968 - Personally I think you should follow the guitar a bit more closely for this section. That one 1/3 slider feels kinda out of place otherwise. i do think the 1/2 sounds fine though. the 1/3 slider was the only place where it really "sounds" 1/3.
  13. 01:54:244 (1) - This is pretty close to the previous note, considering the note is pretty strong. changed, this looks better now! (stacked (4) and moved (1) so it's symetrical
  14. 02:03:141 (5,6) - This kinda breaks consistency with how you always make these more spaced than 02:01:899 (2,3) - . Also they kinda blend into the next diamondpattern, while you don't really have that at 02:03:968 (1,2,3,4) - . changed + remapped next part
  15. 02:04:589 (1,2,1,2) - 1/16 repeat sliders oh please
  16. 02:09:968 (1) - Make this a 1/2 slider? Would work well with 02:10:279 (3,5) - . remapped this part anyway, i think two circles are fine
  17. 02:10:796 (1) - Same as above. Also, there isn't really any beat at 02:10:899 - . the beat is to keep continuity, it would be weird to have 1/1 gap in such an intense map
  18. 02:36:399 - Add note? done + remapped the end part
I'll look at the rest later.
i remapped some parts in the map because i didn't really like them. those parts are:

02:03:141 - 02:11:624
02:18:244 - 02:19:899 (+ moved every note to adjust this part, up to spinner)
02:36:348 - 02:51:348 (end)

i believe those parts look better now. thanks for the mod, shoemaster!

Xilver

Xilver wrote:

hello o/ m4m from my queue

[Ekoro]

oh my :')

00:19:072 (1,2,3,4,5,6,7,8,9,10) - agree with what cxu said about this, also i think you could keep this just 1 combo without any added NCS changed this part so i kinda forgot what was there LOL
the new combos seems helpful for me, it helps to separate those patterns which can be a pain to read if there's only one combo
00:21:968 (5) - would NC this personally i understand, but i think this is fine as it is :<
00:41:106 (4) - could try to blanket this with 1 if you wanted to it has a complicated double "blanket", i think it's fine atm
00:42:037 (3,4) - playability wise i'd add a slider here, it's pretty overkill to singletap 290 after doing a bunch of the bursts/triples you did before four circles seems fine to me, outside the fact that it would be a pain to rearrange everything after
00:42:451 (3,4,5) - 00:44:106 (3,4,5) - 00:45:761 (3,4,5) - could do this to be consistent with the previous guitar sections you mapped http://puu.sh/pBDMn/695107decd.jpg i wanted to emphasize the 1/1 beats here, which is why i didn't map like earlier (where there was only claps on red ticks, almost nothing else tho' lol)
00:53:830 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - i'd do something similar to what you did here 02:16:589 (1) - , it's pretty painful to do 290 triples for so long first part has something like (1,2,3)(4) while the second has (1,2,3,4,5) (all 1/4). in order to not make 4*5-circle stream pattern, i emphasized the "1" and the "3". here i do think full circle is good here ; i tried to do one slider and two circles but it ended very awkward to play. hope you understood what i meant though ;_;
01:02:520 (3,4,5,6) - would increase the spacing of these jumps (and all the other ones in this kiai) to fit 01:04:175 (3,4,5,6) - , again as cxu mentioned this is a bit underwhelming was about to say the same thing as above until i realized i could fix this easily
01:31:072 (1) - pretty sure i hear a triple that can be mapped here ah i see what you mean, however the slider looks fine to me and consider it as a break before the hardest part huehue
01:42:037 (2,3,4,5,6,7,8,9,10) - i'd gradually decrease spacing here as the guitar notes are going down the scale thought about it but it would be a mess, could be confusing imo
01:43:486 (1,2,3,4,5,6,7,8,9,10,11,12) - same here ^
01:54:658 (1,2,3,4) - isn't this a 1/3rd? you can hear "somehow" four 1/2 notes here, if you play with playback rate 25%
01:57:141 (1,2,3,4,5,6,7,8) - would decrease spacing here because notes are going down the scale again, also this would have a greater impact when you increased spacing here 01:57:555 (1) - same, thought about it too but i think it's fine as it is (the whole last streams have a big impact here, which seems fine to me)
01:58:382 (1) - doesn't this slider end at 01:59:003 - ? just realized it, yes. but looking at it, a 2/1 slider seems more easier to understand than 3/1. i can attempt to fix it if it's really necessary though
02:26:934 (3,4,5,6) - if you denied my suggestion about 01:02:520 (3,4,5,6) - then i would make this set of jumps more spaced to be consistent with 01:04:175 (3,4,5,6) - are they consistent now? (fixed the previous suggestion). and anyway, ran out of place in the grid here :<
02:30:244 (3,4,5,6) - same here^ ^
02:33:555 (3,4,5,6) - seems like you did increase the spacing for this one :o i mapped it according to the remaining space, i didn't want to overlap the sliders here
sorry to overkill the world, but i really feel like some parts fit the powerful intensity of the track, my difficulty was mapped according to the track itself (who cares about fullscreen 200 BPM jumps :^))

thank you for your mod, Xilver!

Mazzerin

Mazzerin wrote:

ekoro
  1. well, there's not much to say here since it's not meant to be played anyways rude
  2. 00:50:934 (1) - increase spacing on 2nd group by 0.1 and last one 00:51:761 (1) - by 0.1 so it increases gradually (1.0->1.1->1.2->1.3) thought about it too, but i had absolutely no idea about how i could do this without making it look ugly as fuck. i guess i'll keep this, it seems ok atm :c
  3. 01:49:279 (3) - slider tick 2 would work good for things like this yeah but some sliders (like the 1/3 one) would totally mess up :<
  4. 01:51:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is too easy, make big jumps or something here, it's only as spaced as 01:04:175 (3,4,5,6) - right now which isn't enough at all. also those tiny squares.. don't really fit the guitar notes at all, music calls for sharper patterns cause the notes are very individual (back and forth is good) didn't have inspiration to place good back&forths here so i did a square-flow pattern
  5. 02:35:210 (3,4,5,6) - how come it gets easier on the last chorus compared to 01:13:279 (3,4,5,6) - lol spacing should be at least 1.5x bigger than that glad i can increase easily this spacing too. increased a little bit!
that third suggestion actually helped me a lot, thanks!

(and thanks for the mod, hihi)

finally done asdf
puxtu
Raediaufar
[Ono Oni]
click
00:03:865 (2) - k ? I think it's fit

00:24:244 (4) - k, I think it's better than just straight kddddd.. over there

01:08:106 (2) - big D

02:17:520 - you're missing a d here

[Nwolf Muzukashii]
click
02:21:968 - pattern over here isn't it too difficult? since there triplets 02:22:796 (58,59,60) - after the long stream. Suggest to delete 02:22:486 (56) -

other is fine

[Puxtu SHD]
click
00:25:485 - on this part, I suggest you to map doubles on every guitar emphasis such as in 00:26:106 - , 00:26:727 - , 00:29:003 - I guess you can find the other

00:31:693 (31693|2,31745|1) - move one column to the left, uhh trillnya less friendly

00:48:555 (48555|0,48606|1,48658|0) - personally this one hand trill can be a problem on 290 bpm, just use 4321 stair here 00:48:451 (48451|3,48503|2,48555|0,48606|1) - and make 00:48:658 (48658|3,48658|2,48658|0) - 234

00:52:279 (52279|0) - move to 2 and move 00:52:330 (52330|1) - to 4, trying to avoid 00:52:175 (52175|0,52279|0,52382|0) -

00:56:624 (56624|0,56727|0,56830|0,56934|0) - you can avoid this actually by ctrl + G 00:56:934 (56934|0,56986|1) -

01:15:037 (75037|2,75089|3,75141|1,75192|2,75244|0,75296|1) - this is tricky, honestly, to do in 290 bpm. I prefer more straight stair like 432143 then triplet. Don't forget to rearrage the next notes after you apply this

01:27:761 - you can see here that you heavily use column 1, 2 and 3 and left column 4 just partially mapped, make it more balance ex. like this http://puu.sh/pEWmr/991ec91e25.jpg

01:32:727 (92727|2,92779|1,92830|3,92882|2) - I prefer this to be 01:32:727 (92727|2,92727|0) - 12 , then 01:32:779 (92779|1,92830|3,92882|2) - 432 , and btw, it's fit to the guitar

01:35:261 (95261|1,95313|0,95365|2,95417|1,95468|3,95520|2) - yea I have said about this pattern. I'm not sure of it because the song is 290 bpm. I prefer something like 4321 or 43 12 since you can hit them with one hand for every 1/2 beat. It's ok tho to use 21 32 43 like that but only if there's strong emphasis in the stream part and trickier pattern is needed

01:56:520 (116520|3,116624|3,116727|3) - just what is this lol, I know you can avoid this. 01:56:624 (116624|3) - move to 1

02:04:692 (124692|0,124796|0,124899|0,125003|0) - umm anchor I think? I can't tolerate it in 290 bpm How about http://puu.sh/pEWnI/549cf50456.jpg

02:19:486 (139486|0,139589|0,139692|0,139796|0,139899|0) - ok this is worse than before. Try http://puu.sh/pEWpC/def8778532.jpg

I've manually dl pux newest update here

modding pux shd makes me tired
CXu
Continuation of my mod, so no kds on this post for obvious reasons.

[Ekoro's Fever]
  1. 00:40:589 (1,2,3,4,5) - That's some lame blanketing
[Wolf's Night]
  1. Won't QATs kill you for having two diffs with custom names.
  2. 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note.
  3. 00:00:917 (7) - ^
  4. 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music.
  5. 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing.
  6. 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot.
  7. 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense.
  8. 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes?
  9. 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo.
  10. 00:35:624 (1,2) - Stack? xd
  11. 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot.
  12. 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well.
  13. 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect.
  14. 01:01:692 - should have a note here and 01:01:744 - I guess.
  15. 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
  16. 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^
  17. 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part.
  18. 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors.
  19. 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd.
  20. 02:13:279 - Same as earlier.
[Extra]
  1. Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics.
  2. 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work
  3. 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah.
  4. 01:04:175 (3) - Why is this like the only triangle within squares xd.
  5. 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway.
  6. 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though.
  7. 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier.
  8. 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there.
  9. 02:26:934 (3,4,5,6) - Same as the other triangle
Ekoro

CXu wrote:

[Ekoro's Fever]
  1. 00:40:589 (1,2,3,4,5) - That's some lame blanketing qsdqdqsqsdqssq


since a lot of people mentioned it, i just fixed it, hope it looks better now :>
Topic Starter
Alheak

CXu wrote:

Continuation of my mod, so no kds on this post for obvious reasons.

[Extra]
  1. Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics. yes, mostly agree here, this set has been made quite some time ago already and looking back on it it could use some reworking, unfortunately a lot of overlaps will have to stay for the gameplay
  2. 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work good point, changed
  3. 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah. left it like that because i couldn't find a right way to do it until now for some reason ._. inspiration works in weird ways
  4. 01:04:175 (3) - Why is this like the only triangle within squares xd. to make it fit in the corner and for diversity i guess, tho i can understand it'd feel misplaced, meh, fixed, have a
  5. 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway. yes
  6. 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though. changed
  7. 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier. indeed, changed
  8. 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there. the "strong beat rhythm" here is actually 3/4, so this is appropriate
  9. 02:26:934 (3,4,5,6) - Same as the other triangle same
thanks a lot for your help!
GoldenWolf

Xilver wrote:

[woof]

00:44:210 (4,6,2) - 00:44:210 (4,6,2) - these could look better imo, i'd personally move the red anchor a little bit towards the sliderend Probably yeah
00:53:934 (2,2,2,2) - i think you should replace these with repeat sliders as you didn't seem the ignore the drum rhythm on this pattern 00:48:865 (1) - (also to be consistent with the second time where you did use repeats) Well, that's because of some reasons. First being that the 1/4s do start from there 00:54:141 (1) - only, so a repeat slider would be pretty meh since the snare would be on a sliderend, second is because the second time, the drum pattern is more dense, it's basically full 1/4s there, so yeah.
01:00:761 (2) - why not start the stream at 01:00:658 - instead? Because it's one tom hit, and that would make starting the next stream kinda awkward, especially with that stop n go I want to use there. Also it gives a slightly longer break to the player
01:15:348 (1) - i'd reduce the SVs here down to 0.8 to accommodate for the spacing decrease you do here 01:15:658 (2) - I'm not convinced that would help reading the incoming 1/2s though, nor that it would play better. As far as fitting the song, well I do like the slightly faster sliders when I use them, to emphasis more the guitar notes, so I don't think it's a good enough reason to change the SV there
01:18:658 (1) - i think ctrlg would be cool on this one since the guitar notes are going down the scale (also has a better lead to 01:18:969 (2) - ) True, but it doesn't flow nicely from 01:18:452 (5) - though, which I think counterbalance the positive side of it imo. That said, I do like this idea more so I've made some changes on the previous pattern to make it nicely
01:23:624 (1) - personal thing but i'd ctrlj this since 01:23:417 (5) - is leading for the slider to be concaving down, not up Mhhh... Not sure about that imo, but I ended changing the slidershapes because I didn't really like the old ones anyway xd
01:31:899 (1,2,3,4) - i know you rejected it but i kinda have to second what mazzerin said about this :( perhaps remaking that part of the stream to make it more spaced? Fine, I spaced the circles a bit more. I still think it looks meh tho but whatever.
01:32:175 (1) - i'd nc this because major spacing change I guess yeah
01:33:555 (1,2) - not a fan of this overlap especially for a map this intense, i'd kinda move this up and curve to the left (kind of a rough draft, excuse if its not perfect) https://osu.ppy.sh/ss/5450879 Am not a fan of the change you propose either :p I wouldn't have done that if the stream was in 1/4 snapping, but since it's 1/3 I like being a bit wilder with the shapes and flow/direction
01:54:726 (2,3,4,5,6,7,8,9,10,11,12) - unsnapped 1/3? woops
01:58:382 (1) - i'd move the bottommost red anchor a bit more down to emphasize the guitar sound better Mh yeah why not
02:14:934 (1) - i dont think 2 anchors are necessary :( Uh I'm not sure why that slider is there... it's like it's screaming "kill meeeee" .-.
02:23:210 (1) - maybe shortening this to the red tick and adding a note at 02:24:390 - ? would be better emphasis nah, because I don't want the player to click that snare, but to end on it. Agreed that tapping on it would maybe feel better, but ending the slider before when there is nothing in the song that suggests does not, so nah.
Thanks for your mod!
GoldenWolf

CXu wrote:

[Wolf's Night]
  1. Won't QATs kill you for having two diffs with custom names. I dunno, but I wus here furst!!!!
  2. 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note. There are notes there. It's a light snare roll with an accent on the first and 4th + 5th hit, kind of like a paradiddle, except with an extra hit at the end
  3. 00:00:917 (7) - ^
  4. 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music. Sounds good to me
  5. 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing. Indeed
  6. 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot. Yup
  7. 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense. I think I get what you mean, and I think the problem is that 00:16:382 (5) - is too close from the previous slider end, so I put it down a bit more and it seems to be better now, at least for me.
  8. 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes? That wouldn't fit imo, maybe it currently looks simple or whatnot, but it fits better than having a whole pattern for it. 00:34:382 (1,2,3,4,5,6,7,8) - This works because of the previous flow going on + they're tom hits, and it leads into the next pattern better, the one you pointed out are just bass hits so making a whole special pattern for it feels kinda overdone, if that makes any sense.
  9. 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo. Which is kind of the intent behind it, altough not to the point of being annoying. I wanted to break the flow going on so to prepare the player for the long stream coming.. i'm still not quite sure it's a good/strong reason, so still wondering if I should really change those for a spaced out pattern like the rest
  10. 00:35:624 (1,2) - Stack? xd For that one I did think about stacking it, but with the squares before it really seemed like a better idea to just square it, plays better imo.
  11. 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot. Sliders are more lenient, but they allow for much larger spacing too, which goes well with the increasing guitars. As for why I did 3+1 then 2+2 is just because I like varying things slightly in short parts like these where it would otherwise just repeat itself. I tend to avoid doing that for longer parts because it would just be confusing, but I found that it is okay for shorter parts, since you don't really expect a long consistent row of patterns to come
  12. 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well. I know why you say that, and I'll redirect you to what I told Xilver about it (tl;dr - drums are denser the second time)
  13. 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect. Yeah, and I purposefully skipped it (Xilver did point it out too, basically I want to make a longer break there before that streamy part, which I think is OK, considering it's 290bpm)
  14. 01:01:692 - should have a note here and 01:01:744 - I guess. These are sooo light I can barely hear them, I prefered skipping them to only map the loud bass hits instead
  15. 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
  16. 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^ Only the real ones will know c:
  17. 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part. Mhhh I disagree. Where the sliders start actually goes with the guitar's pitch (high = sliderstart, low = sliderend) and that would also kill the 1/1 stop n go after it too, I don't really like that suggestion sorry :c
  18. 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors. I didn't NC on the measures but on the guitar's arpeggios, the 3rd one being cut in the middle
  19. 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd. dats cuz i sat on it 4 2 long so i brok it xd
Thanks for your mod Shoe!!
puxtu
OnosakiHito

Raediaufar wrote:

[Ono Oni]
click
00:03:865 (2) - k ? I think it's fit I changed the overall enviorment of the patterns, but this note turned to become a kat anyway.

00:24:244 (4) - k, I think it's better than just straight kddddd.. over there whole patterns has become a kat 1/2 instead. But you are right if you felt odd about this pattern.

01:08:106 (2) - big D Intentional use of K to emphasize these notes more. Using D would draw the attention on it.

02:17:520 - you're missing a d here Didn't miss it. Intentionally removed for a little break. This is consistent to every other pattern of this kind.
I did some restruction on Oni as I mentioned 7 days ago as well. Thanks for the mod! http://puu.sh/pLRcN/034f8a84a8.7z
Checking ura in the meantime every here and then.
Niks

  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. offset :: Perfect!

    [Harby's MX]
  2. 00:00:606 - add 1 note to 1 line (if you want!)
  3. 00:01:020 - ^
  4. 00:07:175 - add 1 note to 2 line (crash sound)
  5. 00:07:796 - ^
  6. 00:21:968 - add 1 note (crash)
  7. 01:45:348 (105348|0,105761|3,106175|0,106589|0) -
    i think this long note is no need..
    01:46:796 (106796|3,106796|2,107003|2,107003|3,107210|3,107210|2) - This compares with
  8. 01:51:761 - add 1 note? (00:21:968)
  9. 02:03:348 - add 1 note (crash)
  10. 02:06:658 - ^
GOOD LUCK
Topic Starter
Alheak
tfw no drama to get free BN mods
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