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pishifat
SPOILER
spork:
Image pishi's Lunatic

00:06:969 (1,2,3) - Maybe I'd change the angle a little bit on this. larger spacing 1->2 for the finish and sharp angle 2->3 for the guitar its coool
01:09:968 (3,4,5,6) - Instead of a square, a different version could be an equally spaced back n' forth pattern. Scratch that, you used it a lot more than I thought :p gg
01:57:761 (3) - NC due to 01:56:520 (1) - being NC'd. right
02:01:486 (4) - Ctrl+G? :o doesnt stand out as much if ctrlg'd and thats the goal:(
02:08:106 (1) - Remove NC i would but colorhax are death
02:23:210 (1) - This might not be a problem, but maybe you should increase the SV by 0,2x more, 'cause it's a VERY unexpected change, since it's the first SV change for 2 minutes. made it so people wont break now
02:37:692 (1) - Remove NC separates the 2 kiai repeition things:(

gadian:
00:01:693 (1) - Maybe make it a short slider because the guitar sound last a bit longer than just one circle circles are impacty idk how to describe it
00:13:072 (4,1) - Maybe try to stack them, could play better kind of breaks teh concept of the map to stack these sorts of things tho. 1/2 will be stacked properly, while other stuff will be manually offset
00:13:900 (1,4) - ^
00:14:520 (1,3) - ^
00:32:727 (1,2,3) - Same goes for these, just a recommendation, but i can see it is a pattern so no actual need to
00:45:555 (1) - Angle it a bit lower idid it
01:23:210 (2) - Angle it a bit higher same
01:23:417 (3) - A tad lower s
01:46:796 (1,2,3,4) - That feels awkward to play its like the same sorta thing i do everywhere on the map um um um
02:23:210 (1) - Maybe make this one move faster because i didn't manage to get it right all the times i played it did it sorta i did something
02:38:624 (2,1) - Stack them


thanks guys!! https://dl.dropboxusercontent.com/u/751 ... tic%5D.osu
Bursthammy
to the X T R E M E
Miss_Moksha_333
I'll take notes on what you think is wrong in my mod, you are the one with experience in mapping !

Alheak wrote:

Thanks for this unexpected mod! I hope you'll get better at playing then :3
Thanks ! :3
puxtu
GoldenWolf

- Gadian - wrote:

00:01:486 (5,6,7,8) - Flow ???
00:11:624 (1,2) - Stack ???
01:33:416 (5,6,7,8,9) - That feels awkward May seem so, but every player who could decently handle this diff has little to no issue to ace that stream.
01:37:797 (7,8,1,2,3) - Shape ???
What am I supposed to guess/know from one word lines ?? I'm not in your head, please AT LEAST explain your thought process.
Alyseka
Random NC mod passing through for GW and Ekoro, couldn't find anything noteworthy in the other diffs.
All the diffs are perfect anyway
Feel free to ignore, just my opinion

Wolf's Night
01:16:174 (7) - NC?
01:17:002 (15) - ^
01:19:486 (7) - ^
01:20:313 (15) - ^
01:26:106 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - Why is this NC'ed like this? Wouldn't it be consistent to NC 01:26:934 (5) - instead of 01:26:520 (1) -
01:32:727 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Its the same deal here, is their a certain rhythm to the NC's?
01:43:486 Same NC pattern as ^. Just curious as to why they aren't NC'ed on downbeat

Ekoro's Fever
00:09:762 (1) - Delete NC? Their isn't a recurring pattern as 00:11:417 (5) - isn't an NC
00:21:037 (7) - NC here follows the guitar, and 00:21:348 (13) - as well
00:37:072 (1) - Delete NC as its the same as the first instance
01:08:313 (1) - Is this NC necessary? I can't here a change in music from the previous NC
01:28:175 (5) - NC?
02:03:141 (1) - Delete NC?
02:40:589 (1,2,3,4,1,2,3,4) - Shouldn't this NC pattern be replicated 02:43:899 (1,2,3,4,5,6,7) - as well?

How do people even mod this holy....

GL with mapset :)
Ekoro

Strykerto wrote:

00:09:762 (1) - Delete NC? Their isn't a recurring pattern as 00:11:417 (5) - isn't an NC yep, fixed
00:21:037 (7) - NC here follows the guitar, and 00:21:348 (13) - as well the pattern isn't designed to have new combos, and i don't think it's that necessary
00:37:072 (1) - Delete NC as its the same as the first instance fixed
01:08:313 (1) - Is this NC necessary? I can't here a change in music from the previous NC not really
01:28:175 (5) - NC? yeah, done
02:03:141 (1) - Delete NC? yup
02:40:589 (1,2,3,4,1,2,3,4) - Shouldn't this NC pattern be replicated 02:43:899 (1,2,3,4,5,6,7) - as well? yep, dunno why i did that
thanks for the mod! o/
Kasumi-sama
It's such a fun map, I hope it'll get ranked tbh

Topic Starter
Alheak
Impressive, good job

EDIT: Oh, it's CtB lol, well nice play anyway
Kasumi-sama

Alheak wrote:

Impressive, good job

EDIT: Oh, it's CtB lol, well nice play anyway
2nub4std

Thanks o/
GoldenWolf

Strykerto wrote:

01:16:174 (7) - NC? I NC'd by pattern there, not by downbeats, so nope
01:17:002 (15) - ^
01:19:486 (7) - ^
01:20:313 (15) - ^
01:26:106 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12) - Why is this NC'ed like this? Wouldn't it be consistent to NC 01:26:934 (5) - instead of 01:26:520 (1) - Good point, although I should probably NC 01:27:348 (1) - this one instead
01:32:727 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Its the same deal here, is their a certain rhythm to the NC's? Oops, that's an actual mistake, fixed
01:43:486 Same NC pattern as ^. Just curious as to why they aren't NC'ed on downbeat This one is intended, the NCs are based on the guitar, not the downbeats, also spacing/angle changes
Thanks for your mod!
vaskosasuke
Is it getting ranked soon ? I really enjoy the map :) :3
Topic Starter
Alheak
soon™
XII
So since no one has really played the two hardest diffs from what I've seen I played them for fun even though its futile since they are so hard. Both of these tries were sightreads.

So obviously these are harder than anything ranked currently except for TAG maps, I can play everything else better than these two. But the maps by themselves are very well done if we disregard playability for the current players. I'm not the best test player for these two since I single tap. But I gave it a shot :)

Really fun though 8-)



Topic Starter
Alheak
You did pass Wolf's nomod at least, that's already better than most pro players, good job
[Hiiro Sakaki]
I would suggest to increase slightly the HP on pishi's diff, CS2 + HP5 makes the map easy as hell to pass, you just have to keep your finger alt'ing at 217bpm, tbh this is an HR orgy~ Either increase HP or CS, the map feels way more enjoyable (at least for me) at CS2.6/3
Random thought of a 30k player though~
Topic Starter
Alheak
still not ded

ono pls

also cxu mod when
Vyander
shoe
Harbyter
yo Alheak here my 4k MX

http://puu.sh/pmOqD/e9edb2cfd0.rar


sorry for the late xd


still need to hitsound it, i'll do it tomorrow
Topic Starter
Alheak
okay, one diff left now xd

holy shit
jukkaduei
JUKKADUEI


From NM request

Column |0|1|2|3|

Harby's MX
Great diff
01:29:210 (89210|0,89313|0) - - Remove this note
01:29:261 - Add LN in column 1
puxtu's SC
Perfect diff I can't find a defects
puxtu's SHD
Perfect diff I can't find a defects

Your map is already great and almost perfect. I hope this map will ranked soon :D
Harbyter

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

Harby's MX
Great diff
01:29:210 (89210|0,89313|0) - - Remove this note
01:29:261 - Add LN in column 1

sorry rejected, it isn't a single guitar pitch there , the LN doesn't fit good
ty for the mod :oops:
Aruel
HaVe SoMe IrC WiTh Habibibibibibi

122
2016-06-13 20:20 Harbyter: btw can you test this
2016-06-13 20:20 Harbyter: ACTION is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
2016-06-13 20:20 Harbyter: the MX
2016-06-13 20:20 Harbyter: need some suggestion or mod
2016-06-13 20:20 Fresh Chicken: Sure owo
2016-06-13 20:20 Fresh Chicken: Before
2016-06-13 20:21 Fresh Chicken: I need to peeeeee
2016-06-13 20:21 Fresh Chicken: wait
2016-06-13 20:22 Fresh Chicken: Okay I'm back
2016-06-13 20:22 Fresh Chicken: ACTION is listening to [http://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
2016-06-13 20:25 Fresh Chicken: WTF is this really H?
2016-06-13 20:25 Fresh Chicken: LOL
2016-06-13 20:26 Fresh Chicken: Seems it's good for me already
2016-06-13 20:26 Fresh Chicken: Do you have question about it?
2016-06-13 20:27 Fresh Chicken: Hello? XD
2016-06-13 20:30 Harbyter: u
2016-06-13 20:30 Harbyter: sorry
2016-06-13 20:30 Harbyter: there were some customer
2016-06-13 20:30 Harbyter: i'm at the shop
2016-06-13 20:30 Harbyter: xD
2016-06-13 20:30 Harbyter: anyway what question
2016-06-13 20:30 Harbyter: ?
2016-06-13 20:30 Harbyter: i don't know
2016-06-13 20:30 Harbyter: i think it need some mods maybe
2016-06-13 20:30 Fresh Chicken: wtf are you playing osu in shop lolol
2016-06-13 20:30 Fresh Chicken: hmm I see
2016-06-13 20:30 Fresh Chicken: I just said if you have some curious about your pattern
2016-06-13 20:30 Fresh Chicken: owo)
2016-06-13 20:31 Harbyter: ah
2016-06-13 20:31 Harbyter: for the pattern no
2016-06-13 20:31 Harbyter: but is there are something that need to be changed
2016-06-13 20:31 Harbyter: i can't notice it
2016-06-13 20:31 Fresh Chicken: hmm
2016-06-13 20:31 Harbyter: since i've mapped it and tested it already so many time
2016-06-13 20:31 Harbyter: xD
2016-06-13 20:32 Fresh Chicken: Try to reduce 1/2 hammers many asyou can, it's too hard for H in my opinion
2016-06-13 20:32 Harbyter: uhmmm
2016-06-13 20:32 Harbyter: oh you mean at the start
2016-06-13 20:32 Fresh Chicken: Yeah like 00:00:348 (348|3,348|2,451|2,451|3) - this
2016-06-13 20:33 Fresh Chicken: This damn
2016-06-13 20:33 Fresh Chicken: BPM lOL
2016-06-13 20:33 Harbyter: 290 bpm
2016-06-13 20:33 Harbyter: xD
2016-06-13 20:33 Harbyter: 00:29:003 -
2016-06-13 20:33 Harbyter: about those
2016-06-13 20:33 Harbyter: the LN
2016-06-13 20:33 Harbyter: maybe is better to turn them into simple notes
2016-06-13 20:34 Harbyter: even if the transition are easy
2016-06-13 20:34 Fresh Chicken: hmm
2016-06-13 20:34 Fresh Chicken: Let me suggestion
2016-06-13 20:34 Harbyter: it can be a problem for newbe
2016-06-13 20:34 Fresh Chicken: How about this, remove just notes which are inside LNs
2016-06-13 20:34 Fresh Chicken: like 00:29:107 (29107|0) - this
2016-06-13 20:34 Fresh Chicken: It comes more playable but meh
2016-06-13 20:34 Harbyter: o
2016-06-13 20:34 Fresh Chicken: Depend on you o/
2016-06-13 20:35 Harbyter: the problem is that note is for the cymbal
2016-06-13 20:35 Harbyter: at the red lines
2016-06-13 20:35 Fresh Chicken: Yeah
2016-06-13 20:35 Harbyter: the notes in the white lines are for the precussor of the guitar
2016-06-13 20:35 Harbyter: but yea
2016-06-13 20:35 Harbyter: i'll remove it
2016-06-13 20:35 Harbyter: before there weren't any notes there
2016-06-13 20:35 Harbyter: ok
2016-06-13 20:35 Fresh Chicken: lol XD
2016-06-13 20:36 Fresh Chicken: Actually the main problem in BPM seriously lool
2016-06-13 20:37 Harbyter: 01:21:968 -
2016-06-13 20:37 Harbyter: from here
2016-06-13 20:37 Harbyter: what do you think
2016-06-13 20:37 Harbyter: this section is only guitar+crash
2016-06-13 20:37 Harbyter: some snaps are irregular
2016-06-13 20:37 Fresh Chicken: It's fine to leave it be but I felt there was kinda empty
2016-06-13 20:37 Harbyter: used a consistenty snaps for most of them
2016-06-13 20:38 Harbyter: without breaking the rhytm
2016-06-13 20:38 Harbyter: yea the empy part are intented
2016-06-13 20:38 Harbyter: since it's only guitar
2016-06-13 20:38 Fresh Chicken: hmm I see
2016-06-13 20:38 Fresh Chicken: Let it be then, it's fine in my opinion o/
2016-06-13 20:38 Harbyter: and for an hard should be fine
2016-06-13 20:40 Harbyter: 02:38:106 - and her
2016-06-13 20:40 Harbyter: here
2016-06-13 20:40 Harbyter: what do you think
2016-06-13 20:40 Fresh Chicken: There was awesome! ==\o/
2016-06-13 20:41 Harbyter: ok
2016-06-13 20:41 Harbyter: if there aren't any other thing
2016-06-13 20:41 Harbyter: wanna post the IRC?
2016-06-13 20:41 Harbyter: xD
2016-06-13 20:42 Fresh Chicken: hmm
2016-06-13 20:42 Fresh Chicken: XD
2016-06-13 20:42 Fresh Chicken: Wait
2016-06-13 20:43 Fresh Chicken: hmm Seems map is really clean
2016-06-13 20:43 Fresh Chicken: Can I post it lolol
2016-06-13 21:10 Harbyter: u
2016-06-13 21:10 Harbyter: yea
2016-06-13 21:10 Fresh Chicken: hahha oki
Harbyter
Harbyter
IRC
14:46 Harbyter: eter
14:46 Harbyter: wanna test a song
14:46 Harbyter: ?
14:46 Eternalie: o
14:46 Eternalie: sure
14:46 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
14:46 Harbyter: the MX
14:46 Harbyter: thank you u.u
14:47 Eternalie: dling
14:47 Eternalie: ' w'
14:51 Eternalie: the hitsounds are so loud
14:51 Harbyter: mmm
14:51 Harbyter: the crash?
14:51 Eternalie: yep
14:51 Eternalie: aside that it's cool
14:51 Eternalie: the trills are abit wew
14:51 Harbyter: yea they are at 70%
14:51 Eternalie: but they are managable
14:51 Harbyter: some in 60% and other 50%
14:52 Eternalie: owo
14:52 Harbyter: maybe need to reduce
14:52 Eternalie: ye , I think it's slightly too high
14:52 Eternalie: or atleast for me it was
14:52 Harbyter: or need to be set as sample
14:52 Eternalie: hmhm
14:52 Harbyter: cause if you press late or earlier that note with that hitsound
14:53 Harbyter: it sounds wrong
14:53 Harbyter: xD
14:53 Eternalie: y
14:53 Eternalie: totally
14:53 Harbyter: ok
14:53 Harbyter: i think i'll reduce to 50% 40% and then set them
14:53 Harbyter: as sample in the sb hitsound
14:53 Eternalie: :3
14:53 Eternalie: ' w'b
14:53 Eternalie: GL harbynyan
14:53 Harbyter: ay
14:53 Harbyter: ty for the test
14:53 Eternalie: np :3
14:54 Harbyter: btw for the trill
14:54 Harbyter: what part
14:54 Harbyter: the part before the guitar?
14:55 Eternalie: 01:15:451 (75451|3,75555|2,75658|3) -
14:55 Eternalie: this kind of thing
14:55 Harbyter: oo
14:55 Eternalie: it's managable
14:55 Harbyter: isn't easy
14:55 Harbyter: o.o
14:55 Eternalie: but it's tricky
14:56 Eternalie: aside that , most things were okay I guess
14:56 Harbyter: ok
14:56 Harbyter: i'll take in consideration
14:57 Harbyter: if someone else point that part i'll change something
14:57 Harbyter: xD
14:57 Eternalie: ayy okaysu





http://puu.sh/pr9tn/2d3010f8b3.rar another update after Eternalie test
SpectorDG
IRC With Harbaya
22:57 Harbyter: hey spec
22:57 Harbyter: are you on
22:58 SpectorDG: hue harbyy
23:00 Harbyter: uu
23:00 Harbyter: can you test a song
23:01 Harbyter: ?
23:01 SpectorDG: ok
23:01 SpectorDG: gimme link
23:01 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:01 Harbyter: the MX
23:01 SpectorDG: ok dling
23:01 *SpectorDG is playing [https://osu.ppy.sh/b/296874 LeaF - Calamity Fortune [Salad]] <CatchTheBeat>
23:01 SpectorDG: im playing banana owo
23:02 Harbyter: o
23:02 Harbyter: xD
23:03 *SpectorDG is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
23:07 SpectorDG: ayyy bad play
23:08 Harbyter: what do you think
23:08 Harbyter: any suggestion
23:08 Harbyter: ?
23:08 SpectorDG: lemme check
23:08 SpectorDG: [http://puu.sh/prbsh/f8b206d4a1.jpg FPS lmao]
23:09 Harbyter: lol
23:09 SpectorDG: some LN's makes me crazy
23:09 Harbyter: where
23:10 SpectorDG: 00:00:038 (38|1) - anyway can move this |1| ?
23:10 SpectorDG: for playable
23:10 Harbyter: sure
23:10 Harbyter: it was in 1 before
23:10 Harbyter: xDDD
23:10 SpectorDG: owo
23:12 SpectorDG: 00:25:278 (25278|2) - Move to |1|
23:13 SpectorDG: 00:25:278 (25278|2,25485|2) - just leave this 1/1 jacks it's really strange
23:13 Harbyter: mmm
23:13 Harbyter: better keep in 3
23:13 Harbyter: the feeling is different if played in a single hand
23:14 SpectorDG: this map almost playable for sinlge hands owo
23:15 Harbyter: yea i know
23:17 SpectorDG: 00:47:210 - all LN's almost going to left
23:18 SpectorDG: http://puu.sh/prbYj/fb4749084c.png maybe this
23:18 Harbyter: mmm
23:18 Harbyter: if i change like this this will break the pitch and the shield pattern
23:19 SpectorDG: 00:59:003 (59003|0,59003|1,59210|3,59210|2,59313|0,59313|1,59417|3,59417|2,59520|0,59520|1,59624|3,59624|2,59727|0,59779|1,59830|2) - Ctrl+H this ?
23:19 Harbyter: look the hitsounds too
23:19 Harbyter: mmm
23:19 Harbyter: oky
23:21 SpectorDG: 01:15:451 (75451|3,75555|2,75658|3) - it's started 3 1 3
23:21 SpectorDG: 01:18:761 - but it's not
23:22 SpectorDG: 01:18:451 - http://puu.sh/prccs/43eed5910d.jpg
23:23 Harbyter: u
23:24 Harbyter: mmmm
23:24 Harbyter: oky
23:24 SpectorDG: 01:41:003 - ye this LN's makes me in crazy
23:25 SpectorDG: XD
23:25 Harbyter: oh this
23:25 Harbyter: yea i have to change it
23:25 SpectorDG: 01:41:003 - http://puu.sh/prcn5/30f0854bcf.jpg
23:25 Harbyter: before i've let arcwin test too
23:25 SpectorDG: yay
23:27 Harbyter: changed something too
23:27 Harbyter: at the next pattern
23:27 Harbyter: for a better flow
23:27 Harbyter: xd
23:27 SpectorDG: 01:56:727 - are you sure it's only 1 note/
23:27 SpectorDG: i hear same 01:55:072 -
23:28 Harbyter: can't add
23:28 Harbyter: double there
23:28 Harbyter: orz
23:28 Harbyter: star rating..
23:28 SpectorDG: aa okay
23:28 Harbyter: lol
23:28 Harbyter: but i think
23:28 Harbyter: people won't even notice
23:28 Harbyter: while playing that guitar part
23:28 Harbyter: xD
23:28 SpectorDG: ya
23:30 SpectorDG: 02:09:451 - http://puu.sh/prcB3/005041c537.jpg it's very nice for playable and really appropriate on this part
23:32 SpectorDG: 02:48:727 (168727|2,168796|1) - Ctrl+G ?
23:33 SpectorDG: 02:49:555 (169555|1,169624|2) - ^
23:33 Harbyter: for that
23:33 Harbyter: mmmm
23:33 Harbyter: i don't feel any difference
23:33 Harbyter: maybe it's too easy for me XDD
23:33 Harbyter: well will change as you suggested
23:33 SpectorDG: because you have 7K PP XD
23:33 SpectorDG: end :3/
23:33 Harbyter: the last CTRL G
23:33 Harbyter: no
23:33 Harbyter: better avoid
23:34 Harbyter: cause the 1/3 jack and change of direction
23:34 Harbyter: it's hard
23:34 SpectorDG: and it's 290BPM
23:34 SpectorDG: your right xD
23:35 Harbyter: ok
23:35 Harbyter: ty for the check xD
23:35 Harbyter: wanna post the IRC?
23:34 SpectorDG: sure

goodluck
Harbyter
_underjoy
small IRC on Harby's MX
21:27 Harbyter: hey
21:27 Harbyter: man
21:27 Harbyter: wanna test a song
21:27 Harbyter: ?
21:28 _underjoy: o sure
21:28 _underjoy: what is it
21:28 _underjoy: flowering night? :D
21:28 Harbyter: ye
21:28 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
21:28 _underjoy: ha
21:28 Harbyter: the MX
21:28 Harbyter: xD
21:28 _underjoy: I knew
21:28 _underjoy: god damn
21:28 _underjoy: I hate this
21:28 Harbyter: aww
21:28 _underjoy: I mean, the fact that the mapper chose the worse version of this theme
21:28 Harbyter: but it's easy
21:28 _underjoy: not the map xD
21:29 Harbyter: ah
21:29 Harbyter: eh well
21:29 Harbyter: mapper choise
21:29 Harbyter: we can't say anything
21:30 *_underjoy is playing [http://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever [Harby's MX]] <osu!mania> |4K|
21:34 _underjoy: sorry for my bad play i had to be as silent as possible
21:34 Harbyter: don't worry
21:34 _underjoy: I can say
21:34 _underjoy: that this diff is pretty top tier
21:34 _underjoy: I'd see some minor improvements
21:34 Harbyter: where
21:34 _underjoy: but overall concept is amazing
21:34 Harbyter: any suggestion is good
21:34 _underjoy: lemme find
21:35 _underjoy: damn im modding so many maps lately
21:35 _underjoy: its so unusual for me xD
21:35 Harbyter: xD
21:36 _underjoy: 00:54:141 (54141|1,54141|0,54244|2,54244|3,54451|0,54451|1,54555|2,54555|3,54761|0,54761|1,54865|3,54865|2) -
21:36 _underjoy: those
21:36 _underjoy: you can tweak them a bit
21:36 Harbyter: oh those
21:36 Harbyter: tweak?
21:36 Harbyter: ah
21:36 Harbyter: weak?
21:37 _underjoy: I felt that they are quite bland
21:37 _underjoy: you can make those sets change like different jumptrills
21:37 _underjoy: or maybe something like 12 34 34 12 12 34 etc
21:37 _underjoy: I just felt that this part has no flavout
21:37 _underjoy: flavour*
21:37 Harbyter: oh
21:38 Harbyter: then the 12 34 and 34 12 is good
21:38 _underjoy: o even better
21:38 _underjoy: this can work like 14 23 14 23 23 14 23 14
21:38 Harbyter: can't make the 14 23
21:38 Harbyter: due to the previous pattern flows
21:39 _underjoy: so the first set 12 34 and the second 14 23?
21:39 Harbyter: mmm
21:39 Harbyter: feels weird
21:40 _underjoy: well
21:40 Harbyter: since those precussor are the same making a different chord is strange
21:40 _underjoy: those are just suggestions xD
21:40 Harbyter: yea
21:40 Harbyter: i think the 12 34 and then
21:40 Harbyter: reversing them is good
21:40 _underjoy: oke
21:40 Harbyter: so 12 34 and 34 12
21:40 _underjoy: 00:50:520 - also this
21:41 _underjoy: http://osu.ppy.sh/ss/5382746
21:41 _underjoy: what about something like this?
21:41 _underjoy: to reflect the changing pitch of the guitar
21:42 _underjoy: you can edit the ending a bit because I just put it kinda randomly but you get the point
21:42 _underjoy: 00:57:156 - and this section would be a mirror
21:43 _underjoy: 01:08:727 - this pattern is fucking crazy good
21:43 _underjoy: 01:21:348 (81348|0,81348|1,81451|3,81451|2,81658|0,81658|1,81761|3,81761|2) - maybe those 14 23 because there were so many 12 34 chords? idk
21:44 Harbyter: mmmm
21:44 _underjoy: 01:28:727 (88727|1,88934|1) - I felt those can be tricky to hit, they're snapped right but this rhythmmmm
21:45 _underjoy: I think the LNs are sufficient, you can keep them if you want though
21:46 Harbyter: ah these
21:46 Harbyter: ye
21:46 Harbyter: going to ask to blocko
21:46 Harbyter: ahuahuahuha
21:46 _underjoy: oke
21:47 _underjoy: 01:28:727 (88727|1,88934|1) - again the previous suggestion
21:47 _underjoy: 01:28:727 (88727|1,88934|1) - same
21:47 _underjoy: 01:28:727 (88727|1,88934|1) -
21:48 _underjoy: 02:51:348 - maybe make LNs of those? for the guitar
21:48 Harbyter: what
21:48 Harbyter: did you copypasted the wrong link
21:48 _underjoy: ohhh
21:48 _underjoy: yeah wow
21:49 _underjoy: well its all about that fragment, this pattern repeats with what I said about the mirroring things 12 34 chords etc etc
21:49 _underjoy: 02:13:279 - this
21:49 _underjoy: 02:16:589 -
21:49 _underjoy: etc
21:50 _underjoy: 00:35:210 (35210|0,35210|2,35313|1,35313|3,35417|0,35417|2,35520|3,35520|1,35624|0,35624|2) - oh
21:50 _underjoy: I feel those should be made 14 23
21:50 _underjoy: because you used a lot of 13 24 before in the trilling
21:50 _underjoy: to maintain balance you can make them 14 23
21:50 _underjoy: 00:35:107 (35107|3) - put this in 3 if you want to start with 14
21:52 Harbyter: mmm
21:52 _underjoy: that's all I would say
21:52 Harbyter: good
21:54 Harbyter: ok
21:54 Harbyter: changed everything what you suggested
21:55 Harbyter: only those 00:57:141 -
21:55 Harbyter: keep those
21:55 Harbyter: i think this pattern suits better for this diff at this section
21:55 Harbyter: due to the heavy cymbal and drum
21:55 Harbyter: the smashing is funny
21:56 _underjoy: hah ok
21:56 _underjoy: in 7k it probably would be better
21:56 _underjoy: but in this diff it's ok
21:57 Harbyter: ok
21:57 _underjoy: should I post the log or anything
21:57 Harbyter: wanna post the IRC?

This diff needs no more modding in my opinion.


EDIT

SUGGESTIONS FOR PUXTU's SHD
I would really like that those diffs would be split in ways of layering:
SC can focus on what it does, the drums.
SHD can fully layer what the sound offers, namely the riff.
Right now at the moment SHD is just a harder version of the SC, and I would like to change that.
00:03:555 (3555|0,3658|3,3658|2,3865|3,3865|0,3969|2,4175|3,4279|1,4279|2,4486|3,4486|2,4589|1,4796|2,4900|0,4900|1) - those should be in my opinion remapped in to 2-chords, the section would look like that:
This plays a little bit harder but adds a lot of flavour to the song. Repeat this in this section, 00:35:624 - 02:01:692 -
00:14:934 - this fragment has the guitar playing in slightly other way, so I'd suggest adding short LNs to the chords to emphasise that the guitar is playing.I think it's a good idea, and doesn't cause too much mess/unplayability. If you think that's too much, you can reject it OR add just one LN to each chord. Notice that with the two LNs, the last one before a triple must be single either way. Repeat this in this section, 00:42:244 - (although this one has stronger drums so you may leave it as it is OR go full balls and combine the two layers), and 02:05:003 - (same, this also has strong drums)


00:21:968 - there's a very strong riff playing and I suggest to follow it instead of just drums, you did it perfectly here 00:25:485 - .
00:25:692 (25692|3,25796|2,25796|0,25899|1,26003|3,26003|0,26106|2,26313|0,26416|2,26416|1,26520|3,26623|0,26623|1,26727|2) - those fifthlets are where you can do the pattern. I suggest going jacky, like [12][12][12][12], [12][12][34][34], or [14][14][23][23] - you have plenty of possibilities to choose from. Just make it jam :D In addition, you can add LNs at the fifth chord because the guitar plays a slightly longer sound. Repeat in this section.
01:02:106 - In the choruses I would think of patterns following the guitar (probably twohanded jumptrills) but I think your drum layering is fine here, because I can't get a precise vision of my pattern.
01:15:555 - if you are crazy here, you can make it full chords (to follow the guitar riff), this would make it very jacky and hard but I think it wouldn't be too bad. I leave this to your decision, and probably you would want to ask some top tier players (Halogen-, Shoegazer, Guilhermeziat, jakads) about this suggestion.
Harbyter
Harbyter
some chat with Halogen had his permission


chat
01:32 Harbyter: aaa
01:33 Harbyter: super man i think your opinion is needed in a song
01:41 Halogen-: hm?
01:41 Halogen-: What's up?
01:43 *Harbyter is listening to [https://osu.ppy.sh/b/904479 UNDEAD CORPORATION - Flowering Night Fever]
01:43 Harbyter: the SHD
01:43 Harbyter: underjoy already modded it
01:43 Harbyter: i've gived a look on it too
01:44 Harbyter: but i can't help so much since i can't clear the map
01:44 Harbyter: too hard for me
01:44 Harbyter: xD
01:44 Halogen-: is this the 290 BPM map
01:44 Halogen-: by pux
01:44 Halogen-: the SHD
01:44 Harbyter: since this is going for rank an opinion from you would be really helpfull
01:44 Harbyter: eh
01:44 Harbyter: xD
01:44 Halogen-: because i've already played it and I think it's fine; I nearly SS'd it on a sightread
01:44 Harbyter: woa
01:44 Halogen-: i actually have the video of me doing it
01:44 Harbyter: oh
01:44 Halogen-: i think everything in that chart is more than playable
01:45 Harbyter: mmmm
01:45 Halogen-: it's just really tough
01:45 Harbyter: yea
01:45 Halogen-: but it is 100% SSable
01:45 Harbyter: another underrated song
01:45 Halogen-: i'
01:45 Halogen-: i'll take another look
01:45 Halogen-: to see if anything has changed to make it not be that way
01:45 Harbyter: oky
01:46 Harbyter: then when you will check the chart again you may give a look on my MX too
01:46 Harbyter: xD
01:48 Halogen-: this looks pretty much exactly the same as when I played it
01:48 Harbyter: oh
01:48 Halogen-: doesn't look too different; the only thing I don't remember is the short 290 stream 2/3rd of the way in
01:48 Halogen-: otherwise, this seems pretty close to what I played
01:49 Harbyter: you may write on the thread too your opinion, this can be helpfull when it's near the rank
01:49 Harbyter: cause you know
01:49 Halogen-: ok let me look at yours
01:49 Harbyter: lot of people will start some dramas
01:49 Harbyter: lol
01:49 Halogen-: mark my words
puxtu

_underjoy wrote:

SUGGESTIONS FOR PUXTU's SHD
I would really like that those diffs would be split in ways of layering:
SC can focus on what it does, the drums.
SHD can fully layer what the sound offers, namely the riff.
Right now at the moment SHD is just a harder version of the SC, and I would like to change that.
00:03:555 (3555|0,3658|3,3658|2,3865|3,3865|0,3969|2,4175|3,4279|1,4279|2,4486|3,4486|2,4589|1,4796|2,4900|0,4900|1) - those should be in my opinion remapped in to 2-chords, the section would look like that:
This plays a little bit harder but adds a lot of flavour to the song. Repeat this in this section, 00:35:624 - 02:01:692 -
00:14:934 - this fragment has the guitar playing in slightly other way, so I'd suggest adding short LNs to the chords to emphasise that the guitar is playing.I think it's a good idea, and doesn't cause too much mess/unplayability. If you think that's too much, you can reject it OR add just one LN to each chord. Notice that with the two LNs, the last one before a triple must be single either way. Repeat this in this section, 00:42:244 - (although this one has stronger drums so you may leave it as it is OR go full balls and combine the two layers), and 02:05:003 - (same, this also has strong drums)


00:21:968 - there's a very strong riff playing and I suggest to follow it instead of just drums, you did it perfectly here 00:25:485 - .
00:25:692 (25692|3,25796|2,25796|0,25899|1,26003|3,26003|0,26106|2,26313|0,26416|2,26416|1,26520|3,26623|0,26623|1,26727|2) - those fifthlets are where you can do the pattern. I suggest going jacky, like [12][12][12][12], [12][12][34][34], or [14][14][23][23] - you have plenty of possibilities to choose from. Just make it jam :D In addition, you can add LNs at the fifth chord because the guitar plays a slightly longer sound. Repeat in this section.
01:02:106 - In the choruses I would think of patterns following the guitar (probably twohanded jumptrills) but I think your drum layering is fine here, because I can't get a precise vision of my pattern.
01:15:555 - if you are crazy here, you can make it full chords (to follow the guitar riff), this would make it very jacky and hard but I think it wouldn't be too bad. I leave this to your decision, and probably you would want to ask some top tier players (Halogen-, Shoegazer, Guilhermeziat, jakads) about this suggestion.
working on this
and this
2016-04-25 19:58 puxtu: do you mind to check a map for me
2016-04-25 20:00 Valedict: if you mean playtest no
2016-04-25 20:00 Valedict: pattern check yes
2016-04-25 20:01 puxtu: thats ok tho
2016-04-25 20:01 puxtu: ACTION is listening to [https://osu.ppy.sh/b/857521 UNDEAD CORPORATION - Flowering Night Fever]
2016-04-25 20:01 puxtu: there
2016-04-25 20:01 puxtu: check my pattern
2016-04-25 20:02 Valedict: ohhhh this one
2016-04-25 20:02 Valedict: ive played through this a few times before
2016-04-25 20:03 puxtu: ye
2016-04-25 20:04 Valedict: 02:17:830 (137830|2,137830|0,137830|3) - I really do not like this short handjack burst at all, it's jarring as shit and feels overlayered considering you only use jumps for the snare most of the time
2016-04-25 20:05 puxtu: o
2016-04-25 20:05 puxtu: ok
2016-04-25 20:05 puxtu: more pls
2016-04-25 20:06 Valedict: ACTION is editing [https://osu.ppy.sh/b/905655 UNDEAD CORPORATION - Flowering Night Fever [puxtu's SHD]]
2016-04-25 20:06 Valedict: oh woops
2016-04-25 20:07 Valedict: 00:50:210 (50210|3) - This anchor felt uncomfortable but it isn't as obnoxious as the handjack burst; you could stand to remove it but this section is supposed to be the first really tough part of the map
2016-04-25 20:07 Valedict: and that's an understandable pattern choice
2016-04-25 20:08 Valedict: oh, the handjack thing refers to the part in the first section as well
2016-04-25 20:10 puxtu: k
2016-04-25 20:10 puxtu: noted
2016-04-25 20:10 Valedict: 00:53:830 (53830|0) - Why do these mini-handjacks appear here but not in the second section? Feels like inconsistent layering and you could do without them to be honest
2016-04-25 20:10 Valedict: You either layer them again in the second or don't layer them at all
2016-04-25 20:12 Valedict: At 290 those are about 145BPM jacks, and that by itself isn't really a hard BPM to jack at
2016-04-25 20:14 Valedict: Then you add in the 290 rolls and this definitely earns its right to be a difficult chart that needs real attention to the patterns or else you get shit like all the graveyarded Empress/Megalomania charts that are overlayered to piss and played by no one
2016-04-25 20:14 Valedict: I actually really like this from a player perspective
2016-04-25 20:15 Valedict: Very fast and speedy sections that enforce some sort of technical skill needed to hit them as well
2016-04-25 20:16 Valedict: 01:35:210 (95210|2) - Now about this solo here, I don't mind the light 290 JS personally but it may not sit well with other players as it feels like unneccessary layering
2016-04-25 20:16 puxtu: o
2016-04-25 20:16 Valedict: 01:36:865 (96865|0) - You could keep this jump and the one at 01:37:692 (97692|0) - too
2016-04-25 20:17 Valedict: the reason I bring up the layering here is because of this 01:36:761 (96761|3) -
2016-04-25 20:18 Valedict: the 3 note anchors that appear during that section might be something to note as well but I don't have any major opinions regarding them
2016-04-25 20:18 puxtu: give me more
2016-04-25 20:19 Valedict: well
2016-04-25 20:20 Valedict: The higher you go in BPM the easier the patterns tend to start looking (290 isn't quite there but with the wrong layering it can get nasty) and seeing as how it's a guitar solo it should be rolly patterns I guess?
2016-04-25 20:20 puxtu: ye
2016-04-25 20:21 Valedict: and that I think wraps up all the comments I have about this chart, everything outside these sections plays fine and feels sort of like filler
2016-04-25 20:21 Valedict: like you're just preparing yourself for these particular parts
2016-04-25 20:21 puxtu: ok ok
2016-04-25 20:22 puxtu: but we have handjacks in aiae :c
2016-04-25 20:22 Valedict: I look forward to the rank actually
2016-04-25 20:22 Valedict: ahhh
2016-04-25 20:22 Valedict: aiae and this chart aren't exactly comparable I think
2016-04-25 20:22 Valedict: if you mean aiae shd
2016-04-25 20:22 puxtu: and why is that
2016-04-25 20:23 Valedict: the thing to note about SHD is that it is a Dump and if fullerene were to try and rank it now he wouldn't be able to rank that difficulty
2016-04-25 20:23 Valedict: SHD is purposefully overlayered and if I had to really say so, "overmapped"
2016-04-25 20:24 Valedict: point is that we aren't trying to rank dumps or follow in aiae shd's footsteps 2 years later
2016-04-25 20:24 puxtu: ye
2016-04-25 20:26 Valedict: but ye there you go
2016-04-25 20:26 Valedict: I meant to mod this a while ago but I forget things a lot
2016-04-25 20:26 puxtu: i still want to keep my handjacks
2016-04-25 20:27 Valedict: i really, strongly suggest not keeping those but it is your map and I can't tell you otherwise
2016-04-25 20:29 Valedict: if you removed them you'd be able to appeal to a lot more skilled players who aren't quite exactly there yet for charts like jepetski's empress
2016-04-25 20:29 puxtu: can i have a candy if i removed them
2016-04-25 20:30 Valedict: sure
2016-04-25 20:30 puxtu: yey
CXu
m4m from about a century ago.
I was only asked to mod the hardest diffs.
Hi.

Keep in mind that I can't play right now as I don't have my computer around. + This is like 290bpm, and that's a dumb bpm.

[Ekoro's Fever]

  1. Considering your use of stuff like 01:29:417 (1,2,3,4,1,2,3,4) - and 00:50:521 (1,2,3,4,1,2,3) - , I assume the way this map flows is intentionally slightly awkward.

  2. 00:00:917 (2) - Well, I'm using kinda crappy earphones right now, but I can't really hear any note here. It's already a pretty crazy song/map, so it's probably not necessary to add extra notes like this.
  3. 00:03:348 (1) - Maybe use a stack of 2 notes instead? Both beats sound pretty powerful. Do similarly for 00:05:003 (1) - 00:08:313 (1) - etc.
  4. 00:03:348 (1,2,3,4,5) - Maybe it's just me, but doesn't it make more sense to group these as (1,2) (3,4) (5,1), rather than (1), (2,3), (4,5) ? This applies to like most of the map so it'd be pretty tedious to fix.
  5. 00:07:382 (5,1,2,3,4,5,6,1,2,3,4) - Might wanna move this thing a bit more to the left, to distinguish the timing between 00:07:175 (4,5) - and 00:07:072 (3,4) - a bit more. And it'll feel less like an anti-jump.
  6. 00:19:072 (1,2,3,4,1,2,3,4,1) - I hear something like this.
  7. 00:20:985 (6,7) - No jump? You've added a jump for the guitar in this section except here.
  8. 00:31:900 (3,4) - Maybe increase the spacing on these two? Since the guitar notes are higher. You do it later at 00:35:417 (3,4) - as well.
  9. 00:35:624 - Similar stuff from earlier applies here too, so change anything you changed before.
  10. 01:02:106 - It looks like you're increasing the spacing gradually through the kiai? To me the first part of the kiai doesn't feel quite powerful enough in terms of spacing, as it already uses more sliders than earlier parts where you'd have a bunch of circles in a row. You just got here from an intense stream, and then the puny jumps at 01:02:624 (4,5,6) - seem kinda underwhelming :P
  11. 01:15:658 (2,1) - You need to immediately change cursor direction here, which doesn't play as well as when you don't have to like at 01:18:968 (2,1) - Also, the music sounds pretty constant so the direction change feels a bit unwarranted.
  12. 01:21:968 - Personally I think you should follow the guitar a bit more closely for this section. That one 1/3 slider feels kinda out of place otherwise.
  13. 01:54:244 (1) - This is pretty close to the previous note, considering the note is pretty strong.
  14. 02:03:141 (5,6) - This kinda breaks consistency with how you always make these more spaced than 02:01:899 (2,3) - . Also they kinda blend into the next diamondpattern, while you don't really have that at 02:03:968 (1,2,3,4) - .
  15. 02:04:589 (1,2,1,2) - 1/16 repeat sliders
  16. 02:09:968 (1) - Make this a 1/2 slider? Would work well with 02:10:279 (3,5) - .
  17. 02:10:796 (1) - Same as above. Also, there isn't really any beat at 02:10:899 - .
  18. 02:36:399 - Add note?
I'll look at the rest later.
Xilver15
hello o/ m4m from my queue

[Ekoro]

oh my

00:19:072 (1,2,3,4,5,6,7,8,9,10) - agree with what cxu said about this, also i think you could keep this just 1 combo without any added NCS
00:21:968 (5) - would NC this personally
00:41:106 (4) - could try to blanket this with 1 if you wanted to
00:42:037 (3,4) - playability wise i'd add a slider here, it's pretty overkill to singletap 290 after doing a bunch of the bursts/triples you did before
00:42:451 (3,4,5) - 00:44:106 (3,4,5) - 00:45:761 (3,4,5) - could do this to be consistent with the previous guitar sections you mapped http://puu.sh/pBDMn/695107decd.jpg
00:53:830 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - i'd do something similar to what you did here 02:16:589 (1) - , it's pretty painful to do 290 triples for so long
01:02:520 (3,4,5,6) - would increase the spacing of these jumps (and all the other ones in this kiai) to fit 01:04:175 (3,4,5,6) - , again as cxu mentioned this is a bit underwhelming
01:31:072 (1) - pretty sure i hear a triple that can be mapped here
01:42:037 (2,3,4,5,6,7,8,9,10) - i'd gradually decrease spacing here as the guitar notes are going down the scale
01:43:486 (1,2,3,4,5,6,7,8,9,10,11,12) - same here
01:54:658 (1,2,3,4) - isn't this a 1/3rd?
01:57:141 (1,2,3,4,5,6,7,8) - would decrease spacing here because notes are going down the scale again, also this would have a greater impact when you increased spacing here 01:57:555 (1) -
01:58:382 (1) - doesn't this slider end at 01:59:003 - ?
02:26:934 (3,4,5,6) - if you denied my suggestion about 01:02:520 (3,4,5,6) - then i would make this set of jumps more spaced to be consistent with 01:04:175 (3,4,5,6) -
02:30:244 (3,4,5,6) - same here^
02:33:555 (3,4,5,6) - seems like you did increase the spacing for this one :o

EDIT:

[woof]

00:44:210 (4,6,2) - 00:44:210 (4,6,2) - these could look better imo, i'd personally move the red anchor a little bit towards the sliderend
00:53:934 (2,2,2,2) - i think you should replace these with repeat sliders as you didn't seem the ignore the drum rhythm on this pattern 00:48:865 (1) - (also to be consistent with the second time where you did use repeats)
01:00:761 (2) - why not start the stream at 01:00:658 - instead?
01:15:348 (1) - i'd reduce the SVs here down to 0.8 to accommodate for the spacing decrease you do here 01:15:658 (2) -
01:18:658 (1) - i think ctrlg would be cool on this one since the guitar notes are going down the scale (also has a better lead to 01:18:969 (2) - )
01:23:624 (1) - personal thing but i'd ctrlj this since 01:23:417 (5) - is leading for the slider to be concaving down, not up
01:31:899 (1,2,3,4) - i know you rejected it but i kinda have to second what mazzerin said about this :( perhaps remaking that part of the stream to make it more spaced?
01:32:175 (1) - i'd nc this because major spacing change
01:33:555 (1,2) - not a fan of this overlap especially for a map this intense, i'd kinda move this up and curve to the left (kind of a rough draft, excuse if its not perfect) https://osu.ppy.sh/ss/5450879
01:54:726 (2,3,4,5,6,7,8,9,10,11,12) - unsnapped 1/3?
01:58:382 (1) - i'd move the bottommost red anchor a bit more down to emphasize the guitar sound better
02:14:934 (1) - i dont think 2 anchors are necessary :(
02:23:210 (1) - maybe shortening this to the red tick and adding a note at 02:24:390 - ? would be better emphasis

[Extra]

00:21:969 (1) - would NC this personally
00:24:244 (1) - same here to differentiate between the 2 squares
01:44:313 (1,2,3,4) - don't think the guitar notes call for such a drastic spacing change
01:48:865 (3) - this is kinda random, maybe add a similar slider to 01:48:451 (1,2) - ?
01:51:762 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mazz wtf this type of flow at 290 bpm isn't very playable LOL pls change back to straight line stream, line singletaps aren't that diffiicult and really i dont think many people are going to singletap this section anyways
https://osu.ppy.sh/ss/5450976
02:25:693 (1,2) - i dont think curving these is very necessary, could always make them straight to fit with the others
02:29:831 (1,2) - also following the logic of your last 2 sets of sliders, i'd curve these to be consistent
02:45:348 (3,4) - 02:46:175 (3,4) - i dont see a reason to make these not spaced like 02:45:123 (1,2) -
02:46:796 (1,2) - why not make the same spacing as the ones before?

here you go, gl c:
Mazzerin
general
  1. 00:16:692 - shouldn't have a finish hitsound here
  2. 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything
insane
  1. 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure
  2. 02:16:899 (2,3,4,5) - ^
  3. 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now)
pishi
  1. 00:27:347 (1,2,1,2) - not sure if these are fine or not anymore, they used to be bad cause reverse arrows are covered by objects that were just there (it's pretty bad to do either way, especially awful with hidden) gonna use p/3399029 as a reference point
  2. 00:33:555 (3) - curve this slider more to the left so the follow points on 00:33:555 (3,4) - match with 00:33:451 (2,3) -
  3. 01:10:382 (1,1,3,1) - just noticed how all these 1/1 sliders miss all the claps cause they're on the slider ticks, could easily add a slidertick with the clap sound to fix this
  4. 02:49:279 (3,4,5,6) - hitsounds broken here should be finish on white ticks
extra
  1. 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees
  2. 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT
  3. 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to
  4. 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other
  5. 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst
  6. 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc.
  7. 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw)
  8. 02:16:175 (5,7) - they're awkwardly close
  9. 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight
wolf
  1. 01:21:968 (1) - wtf this slider is pretty damn ugly
  2. 01:24:451 (3) - this one would look so much better if you curved that last and next to last point so it's like this https://misery.s-ul.eu/yxApCivR
  3. 01:31:899 (1,2,3,4,5) - i bet everyone reads this as 1/4, especially since there were just 1/4s here that were stacked the same way 01:29:210 (1,2,3,4,1) - , also this 01:32:243 (6) - should also be stacked and it should space out only from 01:32:312 (7) - (also nc it). maybe use 2 doubles (with sliders) instead on those first 6 notes or something
  4. 02:12:037 (5,7) - sliderheads missing claps
  5. 02:20:003 (2,3,4,1,2,3,4,1,2) - no hitsounds here? why are they on this then tho 02:21:141 (1,2) -
ekoro
  1. well, there's not much to say here since it's not meant to be played anyways
  2. 00:50:934 (1) - increase spacing on 2nd group by 0.1 and last one 00:51:761 (1) - by 0.1 so it increases gradually (1.0->1.1->1.2->1.3)
  3. 01:49:279 (3) - slider tick 2 would work good for things like this
  4. 01:51:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is too easy, make big jumps or something here, it's only as spaced as 01:04:175 (3,4,5,6) - right now which isn't enough at all. also those tiny squares.. don't really fit the guitar notes at all, music calls for sharper patterns cause the notes are very individual (back and forth is good)
  5. 02:35:210 (3,4,5,6) - how come it gets easier on the last chorus compared to 01:13:279 (3,4,5,6) - lol spacing should be at least 1.5x bigger than that
Topic Starter
Alheak

Mazzerin wrote:

general
  1. 00:16:692 - shouldn't have a finish hitsound here yes
  2. 00:30:762 (4) - this finish feels odd, doesn't really emphasize anything ^
insane
  1. 00:54:141 (2,3,4,5) - nc these? they have the same spacing as 00:50:520 (1,2,3,4) - which was like 1 second ago but are 3/2, would help sightreads/people who aren't familiar with the song yet for sure yes
  2. 02:16:899 (2,3,4,5) - ^ same
  3. 02:14:106 (3,4,5,6) - slider sections like these look much better when you copy them in at least groups of 2, you got lots of space here, you could make them look much more neat than they are here (every slider has a different angle right now) yea i guess so
extra
  1. 00:00:038 (1,2) - almost 100% vertical/horizontal sliders don't look that good in a map that doesn't follow symmetry on purpose, make them have an angle of a few degrees agree
  2. 00:11:210 (4) - looks much better when it's curved down like this https://misery.s-ul.eu/k8VaL6QT don't really agree here, this is supposed to be like the previous pattern but longer with a slight angle
  3. 00:50:520 (1,2,3,4,1,2,3,4) - feels odd that these parts are so easy lol, make stacked 1/2s here or try to space these sliders out much more if you want to sure it's relatively easier than the rest but i don't think this part needs hard patterns, but your suggestion is interesting
  4. 00:53:624 (7) - would look nicer if it was parallel to 00:53:417 (5) - like 00:53:003 (1,3) - are to each other yes
  5. 00:58:796 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this isn't the best idea, just use sliders for 00:58:796 (1,2,3,4,5,6,7,8) - like you did before or put them away so they don't stack with 00:59:624 (1) - , it would still fit the music perfectly for extra emphasis on that burst mhh good idea, changed
  6. 01:42:244 (1,2,3,4,5,6) - this is too close to 01:42:038 (3) - , 01:42:244 (1) - this is kinda touching it, and that 1/3 is pretty hard to foresee, nothing really warns about it, not spacing, not slider before (it only covers 3 ticks), etc. good point
  7. 01:45:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - this is probably the hardest part of the map (it's pretty brutal compared to the rest), so I suggest buffing this 01:51:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - by making the jumps larger and back and forths instead of 4 groups of lines (fuck line singletaps at this bpm btw) i hope people are fast then, changed
  8. 02:16:175 (5,7) - they're awkwardly close less awkward now maybe
  9. 02:50:106 (1,2,3,4,5,6,7,8,1,2) - this part of the stream doesn't look that good cause it's so straight changed
thanks a lot mazz!
GoldenWolf

Mazzerin wrote:

wolf
  1. 01:21:968 (1) - wtf this slider is pretty damn ugly ur faec is ugly xd (changed)
  2. 01:24:451 (3) - this one would look so much better if you curved that last and next to last point so it's like this https://misery.s-ul.eu/yxApCivR changed a bit
  3. 01:31:899 (1,2,3,4,5) - i bet everyone reads this as 1/4, especially since there were just 1/4s here that were stacked the same way 01:29:210 (1,2,3,4,1) - Well it is slightly more spaced out than the 1/4 before, more spaced than that and it will look ugly and won't fit or play as well , also this 01:32:243 (6) - should also be stacked and it should space out only from 01:32:312 (7) - (also nc it). maybe use 2 doubles (with sliders) instead on those first 6 notes or something wait what? the high guitar note is on the 6, moving that circle with the stack wouldn't make sense
  4. 02:12:037 (5,7) - sliderheads missing claps fixed
  5. 02:20:003 (2,3,4,1,2,3,4,1,2) - no hitsounds here? why are they on this then tho 02:21:141 (1,2) - wtf why did a bunch of hitsounds randomly get deleted??? there were others missing in this section aswell ._.
pishifat
rather just not have feedback on a sound that im ignoring (the sliderticks)
did the other ones

https://dl.dropboxusercontent.com/u/751 ... tic%5D.osu
Topic Starter
Alheak

Xilver wrote:

hello o/ m4m from my queue heya

[Extra]

00:21:969 (1) - would NC this personally yes
00:24:244 (1) - same here to differentiate between the 2 squares ^
01:44:313 (1,2,3,4) - don't think the guitar notes call for such a drastic spacing change true, but this helps contrasting with the previous notes, and those streams are only 1/3s so i don't think spacing is a bit problem here
01:48:865 (3) - this is kinda random, maybe add a similar slider to 01:48:451 (1,2) - ? actually im gonna change the shape because it looks like ass
01:51:762 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - mazz wtf this type of flow at 290 bpm isn't very playable LOL pls change back to straight line stream, line singletaps aren't that diffiicult and really i dont think many people are going to singletap this section anyways WELP
https://osu.ppy.sh/ss/5450976
02:25:693 (1,2) - i dont think curving these is very necessary, could always make them straight to fit with the others i like a bit of diversity, it's not too exotic either, it fits and makes the map a bit more fresh imo
02:29:831 (1,2) - also following the logic of your last 2 sets of sliders, i'd curve these to be consistent here yes
02:45:348 (3,4) - 02:46:175 (3,4) - i dont see a reason to make these not spaced like 02:45:123 (1,2) - changed this section a bit, should look better and more consistent
02:46:796 (1,2) - why not make the same spacing as the ones before? ^

here you go, gl c:
thanks a lot! :3
OnosakiHito
This time I was productive: http://puu.sh/pCVBq/ca5ea598ee.7z

I changed a lot of things in Oni and refined the patterns as well. The spread should be fine by now and rankable since the SR dropped from 5.6 to 4.66. Will do further changes today and look for mods afterwards!
Topic Starter
Alheak
good to hear :3

lets rank this
Ekoro
yahoo let's go

CXu

CXu wrote:

[Ekoro's Fever]

  1. Considering your use of stuff like 01:29:417 (1,2,3,4,1,2,3,4) - and 00:50:521 (1,2,3,4,1,2,3) - , I assume the way this map flows is intentionally slightly awkward. i didn't want to do 100% flow because of the bpm, i kinda did what i wanted to do, without going too much overboard except the goddamn spaced streams

  2. 00:00:917 (2) - Well, I'm using kinda crappy earphones right now, but I can't really hear any note here. It's already a pretty crazy song/map, so it's probably not necessary to add extra notes like this. i do feel like there's a little sound here, but removing it isn't that bad (no notes to move around here) so i'll apply it
  3. 00:03:348 (1) - Maybe use a stack of 2 notes instead? Both beats sound pretty powerful. Do similarly for 00:05:003 (1) - 00:08:313 (1) - etc. i would change pretty much the whole map if i did so, i think they are fine the way they are :(
  4. 00:03:348 (1,2,3,4,5) - Maybe it's just me, but doesn't it make more sense to group these as (1,2) (3,4) (5,1), rather than (1), (2,3), (4,5) ? This applies to like most of the map so it'd be pretty tedious to fix. nah, i think that (1) (2,3) (4,5) (1) [...] fits perfectly the track, no need to change here
  5. 00:07:382 (5,1,2,3,4,5,6,1,2,3,4) - Might wanna move this thing a bit more to the left, to distinguish the timing between 00:07:175 (4,5) - and 00:07:072 (3,4) - a bit more. And it'll feel less like an anti-jump. changed a little bit this part and adjusted next notes, looks better i guess
  6. 00:19:072 (1,2,3,4,1,2,3,4,1) - I hear something like this. changed
  7. 00:20:985 (6,7) - No jump? You've added a jump for the guitar in this section except here. wanted to emphasize the other instrument here, the one who goes like constant note until the slider (which is why i didn't use sliders here)
  8. 00:31:900 (3,4) - Maybe increase the spacing on these two? Since the guitar notes are higher. You do it later at 00:35:417 (3,4) - as well. i would, but it's kinda impossible without changing the whole next part. and i didn't focus on increasing the spacing with guitar, i just used a "global" increase (which is the square itself) which is fine to me. i focused more on design/gameplay instead of really following the music beat by beat
  9. 00:35:624 - Similar stuff from earlier applies here too, so change anything you changed before. actually the spacing here is bigger
  10. 01:02:106 - It looks like you're increasing the spacing gradually through the kiai? To me the first part of the kiai doesn't feel quite powerful enough in terms of spacing, as it already uses more sliders than earlier parts where you'd have a bunch of circles in a row. You just got here from an intense stream, and then the puny jumps at 01:02:624 (4,5,6) - seem kinda underwhelming :P not really, i didn't focus on keeping the same spacing, but more like "filling" the space remaining between those sliders. sometimes it's high, sometimes it's low, i didn't focus on regularity at all here EDIT: fixed because i just realized it was very easy to increase the spacing of the two first jumps
  11. 01:15:658 (2,1) - You need to immediately change cursor direction here, which doesn't play as well as when you don't have to like at 01:18:968 (2,1) - Also, the music sounds pretty constant so the direction change feels a bit unwarranted. i didn't want to have constant 1/2 so the sliders are "directing the cursor" toward the square tornados. also i think it's fine, the square is good where it is (it makes a pattern with the previous sliderend, which was my intent), i don't think it's too harsh here
  12. 01:21:968 - Personally I think you should follow the guitar a bit more closely for this section. That one 1/3 slider feels kinda out of place otherwise. i do think the 1/2 sounds fine though. the 1/3 slider was the only place where it really "sounds" 1/3.
  13. 01:54:244 (1) - This is pretty close to the previous note, considering the note is pretty strong. changed, this looks better now! (stacked (4) and moved (1) so it's symetrical
  14. 02:03:141 (5,6) - This kinda breaks consistency with how you always make these more spaced than 02:01:899 (2,3) - . Also they kinda blend into the next diamondpattern, while you don't really have that at 02:03:968 (1,2,3,4) - . changed + remapped next part
  15. 02:04:589 (1,2,1,2) - 1/16 repeat sliders oh please
  16. 02:09:968 (1) - Make this a 1/2 slider? Would work well with 02:10:279 (3,5) - . remapped this part anyway, i think two circles are fine
  17. 02:10:796 (1) - Same as above. Also, there isn't really any beat at 02:10:899 - . the beat is to keep continuity, it would be weird to have 1/1 gap in such an intense map
  18. 02:36:399 - Add note? done + remapped the end part
I'll look at the rest later.
i remapped some parts in the map because i didn't really like them. those parts are:

02:03:141 - 02:11:624
02:18:244 - 02:19:899 (+ moved every note to adjust this part, up to spinner)
02:36:348 - 02:51:348 (end)

i believe those parts look better now. thanks for the mod, shoemaster!

Xilver

Xilver wrote:

hello o/ m4m from my queue

[Ekoro]

oh my :')

00:19:072 (1,2,3,4,5,6,7,8,9,10) - agree with what cxu said about this, also i think you could keep this just 1 combo without any added NCS changed this part so i kinda forgot what was there LOL
the new combos seems helpful for me, it helps to separate those patterns which can be a pain to read if there's only one combo
00:21:968 (5) - would NC this personally i understand, but i think this is fine as it is :<
00:41:106 (4) - could try to blanket this with 1 if you wanted to it has a complicated double "blanket", i think it's fine atm
00:42:037 (3,4) - playability wise i'd add a slider here, it's pretty overkill to singletap 290 after doing a bunch of the bursts/triples you did before four circles seems fine to me, outside the fact that it would be a pain to rearrange everything after
00:42:451 (3,4,5) - 00:44:106 (3,4,5) - 00:45:761 (3,4,5) - could do this to be consistent with the previous guitar sections you mapped http://puu.sh/pBDMn/695107decd.jpg i wanted to emphasize the 1/1 beats here, which is why i didn't map like earlier (where there was only claps on red ticks, almost nothing else tho' lol)
00:53:830 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - i'd do something similar to what you did here 02:16:589 (1) - , it's pretty painful to do 290 triples for so long first part has something like (1,2,3)(4) while the second has (1,2,3,4,5) (all 1/4). in order to not make 4*5-circle stream pattern, i emphasized the "1" and the "3". here i do think full circle is good here ; i tried to do one slider and two circles but it ended very awkward to play. hope you understood what i meant though ;_;
01:02:520 (3,4,5,6) - would increase the spacing of these jumps (and all the other ones in this kiai) to fit 01:04:175 (3,4,5,6) - , again as cxu mentioned this is a bit underwhelming was about to say the same thing as above until i realized i could fix this easily
01:31:072 (1) - pretty sure i hear a triple that can be mapped here ah i see what you mean, however the slider looks fine to me and consider it as a break before the hardest part huehue
01:42:037 (2,3,4,5,6,7,8,9,10) - i'd gradually decrease spacing here as the guitar notes are going down the scale thought about it but it would be a mess, could be confusing imo
01:43:486 (1,2,3,4,5,6,7,8,9,10,11,12) - same here ^
01:54:658 (1,2,3,4) - isn't this a 1/3rd? you can hear "somehow" four 1/2 notes here, if you play with playback rate 25%
01:57:141 (1,2,3,4,5,6,7,8) - would decrease spacing here because notes are going down the scale again, also this would have a greater impact when you increased spacing here 01:57:555 (1) - same, thought about it too but i think it's fine as it is (the whole last streams have a big impact here, which seems fine to me)
01:58:382 (1) - doesn't this slider end at 01:59:003 - ? just realized it, yes. but looking at it, a 2/1 slider seems more easier to understand than 3/1. i can attempt to fix it if it's really necessary though
02:26:934 (3,4,5,6) - if you denied my suggestion about 01:02:520 (3,4,5,6) - then i would make this set of jumps more spaced to be consistent with 01:04:175 (3,4,5,6) - are they consistent now? (fixed the previous suggestion). and anyway, ran out of place in the grid here :<
02:30:244 (3,4,5,6) - same here^ ^
02:33:555 (3,4,5,6) - seems like you did increase the spacing for this one :o i mapped it according to the remaining space, i didn't want to overlap the sliders here
sorry to overkill the world, but i really feel like some parts fit the powerful intensity of the track, my difficulty was mapped according to the track itself (who cares about fullscreen 200 BPM jumps :^))

thank you for your mod, Xilver!

Mazzerin

Mazzerin wrote:

ekoro
  1. well, there's not much to say here since it's not meant to be played anyways rude
  2. 00:50:934 (1) - increase spacing on 2nd group by 0.1 and last one 00:51:761 (1) - by 0.1 so it increases gradually (1.0->1.1->1.2->1.3) thought about it too, but i had absolutely no idea about how i could do this without making it look ugly as fuck. i guess i'll keep this, it seems ok atm :c
  3. 01:49:279 (3) - slider tick 2 would work good for things like this yeah but some sliders (like the 1/3 one) would totally mess up :<
  4. 01:51:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is too easy, make big jumps or something here, it's only as spaced as 01:04:175 (3,4,5,6) - right now which isn't enough at all. also those tiny squares.. don't really fit the guitar notes at all, music calls for sharper patterns cause the notes are very individual (back and forth is good) didn't have inspiration to place good back&forths here so i did a square-flow pattern
  5. 02:35:210 (3,4,5,6) - how come it gets easier on the last chorus compared to 01:13:279 (3,4,5,6) - lol spacing should be at least 1.5x bigger than that glad i can increase easily this spacing too. increased a little bit!
that third suggestion actually helped me a lot, thanks!

(and thanks for the mod, hihi)

finally done asdf
puxtu
Raediaufar
[Ono Oni]
click
00:03:865 (2) - k ? I think it's fit

00:24:244 (4) - k, I think it's better than just straight kddddd.. over there

01:08:106 (2) - big D

02:17:520 - you're missing a d here

[Nwolf Muzukashii]
click
02:21:968 - pattern over here isn't it too difficult? since there triplets 02:22:796 (58,59,60) - after the long stream. Suggest to delete 02:22:486 (56) -

other is fine

[Puxtu SHD]
click
00:25:485 - on this part, I suggest you to map doubles on every guitar emphasis such as in 00:26:106 - , 00:26:727 - , 00:29:003 - I guess you can find the other

00:31:693 (31693|2,31745|1) - move one column to the left, uhh trillnya less friendly

00:48:555 (48555|0,48606|1,48658|0) - personally this one hand trill can be a problem on 290 bpm, just use 4321 stair here 00:48:451 (48451|3,48503|2,48555|0,48606|1) - and make 00:48:658 (48658|3,48658|2,48658|0) - 234

00:52:279 (52279|0) - move to 2 and move 00:52:330 (52330|1) - to 4, trying to avoid 00:52:175 (52175|0,52279|0,52382|0) -

00:56:624 (56624|0,56727|0,56830|0,56934|0) - you can avoid this actually by ctrl + G 00:56:934 (56934|0,56986|1) -

01:15:037 (75037|2,75089|3,75141|1,75192|2,75244|0,75296|1) - this is tricky, honestly, to do in 290 bpm. I prefer more straight stair like 432143 then triplet. Don't forget to rearrage the next notes after you apply this

01:27:761 - you can see here that you heavily use column 1, 2 and 3 and left column 4 just partially mapped, make it more balance ex. like this http://puu.sh/pEWmr/991ec91e25.jpg

01:32:727 (92727|2,92779|1,92830|3,92882|2) - I prefer this to be 01:32:727 (92727|2,92727|0) - 12 , then 01:32:779 (92779|1,92830|3,92882|2) - 432 , and btw, it's fit to the guitar

01:35:261 (95261|1,95313|0,95365|2,95417|1,95468|3,95520|2) - yea I have said about this pattern. I'm not sure of it because the song is 290 bpm. I prefer something like 4321 or 43 12 since you can hit them with one hand for every 1/2 beat. It's ok tho to use 21 32 43 like that but only if there's strong emphasis in the stream part and trickier pattern is needed

01:56:520 (116520|3,116624|3,116727|3) - just what is this lol, I know you can avoid this. 01:56:624 (116624|3) - move to 1

02:04:692 (124692|0,124796|0,124899|0,125003|0) - umm anchor I think? I can't tolerate it in 290 bpm How about http://puu.sh/pEWnI/549cf50456.jpg

02:19:486 (139486|0,139589|0,139692|0,139796|0,139899|0) - ok this is worse than before. Try http://puu.sh/pEWpC/def8778532.jpg

I've manually dl pux newest update here

modding pux shd makes me tired
CXu
Continuation of my mod, so no kds on this post for obvious reasons.

[Ekoro's Fever]
  1. 00:40:589 (1,2,3,4,5) - That's some lame blanketing
[Wolf's Night]
  1. Won't QATs kill you for having two diffs with custom names.
  2. 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note.
  3. 00:00:917 (7) - ^
  4. 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music.
  5. 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing.
  6. 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot.
  7. 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense.
  8. 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes?
  9. 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo.
  10. 00:35:624 (1,2) - Stack? xd
  11. 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot.
  12. 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well.
  13. 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect.
  14. 01:01:692 - should have a note here and 01:01:744 - I guess.
  15. 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
  16. 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^
  17. 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part.
  18. 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors.
  19. 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd.
  20. 02:13:279 - Same as earlier.
[Extra]
  1. Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics.
  2. 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work
  3. 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah.
  4. 01:04:175 (3) - Why is this like the only triangle within squares xd.
  5. 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway.
  6. 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though.
  7. 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier.
  8. 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there.
  9. 02:26:934 (3,4,5,6) - Same as the other triangle
Ekoro

CXu wrote:

[Ekoro's Fever]
  1. 00:40:589 (1,2,3,4,5) - That's some lame blanketing qsdqdqsqsdqssq


since a lot of people mentioned it, i just fixed it, hope it looks better now :>
Topic Starter
Alheak

CXu wrote:

Continuation of my mod, so no kds on this post for obvious reasons.

[Extra]
  1. Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics. yes, mostly agree here, this set has been made quite some time ago already and looking back on it it could use some reworking, unfortunately a lot of overlaps will have to stay for the gameplay
  2. 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work good point, changed
  3. 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah. left it like that because i couldn't find a right way to do it until now for some reason ._. inspiration works in weird ways
  4. 01:04:175 (3) - Why is this like the only triangle within squares xd. to make it fit in the corner and for diversity i guess, tho i can understand it'd feel misplaced, meh, fixed, have a
  5. 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway. yes
  6. 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though. changed
  7. 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier. indeed, changed
  8. 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there. the "strong beat rhythm" here is actually 3/4, so this is appropriate
  9. 02:26:934 (3,4,5,6) - Same as the other triangle same
thanks a lot for your help!
GoldenWolf

Xilver wrote:

[woof]

00:44:210 (4,6,2) - 00:44:210 (4,6,2) - these could look better imo, i'd personally move the red anchor a little bit towards the sliderend Probably yeah
00:53:934 (2,2,2,2) - i think you should replace these with repeat sliders as you didn't seem the ignore the drum rhythm on this pattern 00:48:865 (1) - (also to be consistent with the second time where you did use repeats) Well, that's because of some reasons. First being that the 1/4s do start from there 00:54:141 (1) - only, so a repeat slider would be pretty meh since the snare would be on a sliderend, second is because the second time, the drum pattern is more dense, it's basically full 1/4s there, so yeah.
01:00:761 (2) - why not start the stream at 01:00:658 - instead? Because it's one tom hit, and that would make starting the next stream kinda awkward, especially with that stop n go I want to use there. Also it gives a slightly longer break to the player
01:15:348 (1) - i'd reduce the SVs here down to 0.8 to accommodate for the spacing decrease you do here 01:15:658 (2) - I'm not convinced that would help reading the incoming 1/2s though, nor that it would play better. As far as fitting the song, well I do like the slightly faster sliders when I use them, to emphasis more the guitar notes, so I don't think it's a good enough reason to change the SV there
01:18:658 (1) - i think ctrlg would be cool on this one since the guitar notes are going down the scale (also has a better lead to 01:18:969 (2) - ) True, but it doesn't flow nicely from 01:18:452 (5) - though, which I think counterbalance the positive side of it imo. That said, I do like this idea more so I've made some changes on the previous pattern to make it nicely
01:23:624 (1) - personal thing but i'd ctrlj this since 01:23:417 (5) - is leading for the slider to be concaving down, not up Mhhh... Not sure about that imo, but I ended changing the slidershapes because I didn't really like the old ones anyway xd
01:31:899 (1,2,3,4) - i know you rejected it but i kinda have to second what mazzerin said about this :( perhaps remaking that part of the stream to make it more spaced? Fine, I spaced the circles a bit more. I still think it looks meh tho but whatever.
01:32:175 (1) - i'd nc this because major spacing change I guess yeah
01:33:555 (1,2) - not a fan of this overlap especially for a map this intense, i'd kinda move this up and curve to the left (kind of a rough draft, excuse if its not perfect) https://osu.ppy.sh/ss/5450879 Am not a fan of the change you propose either :p I wouldn't have done that if the stream was in 1/4 snapping, but since it's 1/3 I like being a bit wilder with the shapes and flow/direction
01:54:726 (2,3,4,5,6,7,8,9,10,11,12) - unsnapped 1/3? woops
01:58:382 (1) - i'd move the bottommost red anchor a bit more down to emphasize the guitar sound better Mh yeah why not
02:14:934 (1) - i dont think 2 anchors are necessary :( Uh I'm not sure why that slider is there... it's like it's screaming "kill meeeee" .-.
02:23:210 (1) - maybe shortening this to the red tick and adding a note at 02:24:390 - ? would be better emphasis nah, because I don't want the player to click that snare, but to end on it. Agreed that tapping on it would maybe feel better, but ending the slider before when there is nothing in the song that suggests does not, so nah.
Thanks for your mod!
GoldenWolf

CXu wrote:

[Wolf's Night]
  1. Won't QATs kill you for having two diffs with custom names. I dunno, but I wus here furst!!!!
  2. 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note. There are notes there. It's a light snare roll with an accent on the first and 4th + 5th hit, kind of like a paradiddle, except with an extra hit at the end
  3. 00:00:917 (7) - ^
  4. 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music. Sounds good to me
  5. 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing. Indeed
  6. 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot. Yup
  7. 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense. I think I get what you mean, and I think the problem is that 00:16:382 (5) - is too close from the previous slider end, so I put it down a bit more and it seems to be better now, at least for me.
  8. 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes? That wouldn't fit imo, maybe it currently looks simple or whatnot, but it fits better than having a whole pattern for it. 00:34:382 (1,2,3,4,5,6,7,8) - This works because of the previous flow going on + they're tom hits, and it leads into the next pattern better, the one you pointed out are just bass hits so making a whole special pattern for it feels kinda overdone, if that makes any sense.
  9. 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo. Which is kind of the intent behind it, altough not to the point of being annoying. I wanted to break the flow going on so to prepare the player for the long stream coming.. i'm still not quite sure it's a good/strong reason, so still wondering if I should really change those for a spaced out pattern like the rest
  10. 00:35:624 (1,2) - Stack? xd For that one I did think about stacking it, but with the squares before it really seemed like a better idea to just square it, plays better imo.
  11. 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot. Sliders are more lenient, but they allow for much larger spacing too, which goes well with the increasing guitars. As for why I did 3+1 then 2+2 is just because I like varying things slightly in short parts like these where it would otherwise just repeat itself. I tend to avoid doing that for longer parts because it would just be confusing, but I found that it is okay for shorter parts, since you don't really expect a long consistent row of patterns to come
  12. 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well. I know why you say that, and I'll redirect you to what I told Xilver about it (tl;dr - drums are denser the second time)
  13. 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect. Yeah, and I purposefully skipped it (Xilver did point it out too, basically I want to make a longer break there before that streamy part, which I think is OK, considering it's 290bpm)
  14. 01:01:692 - should have a note here and 01:01:744 - I guess. These are sooo light I can barely hear them, I prefered skipping them to only map the loud bass hits instead
  15. 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
  16. 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^ Only the real ones will know c:
  17. 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part. Mhhh I disagree. Where the sliders start actually goes with the guitar's pitch (high = sliderstart, low = sliderend) and that would also kill the 1/1 stop n go after it too, I don't really like that suggestion sorry :c
  18. 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors. I didn't NC on the measures but on the guitar's arpeggios, the 3rd one being cut in the middle
  19. 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd. dats cuz i sat on it 4 2 long so i brok it xd
Thanks for your mod Shoe!!
puxtu
OnosakiHito

Raediaufar wrote:

[Ono Oni]
click
00:03:865 (2) - k ? I think it's fit I changed the overall enviorment of the patterns, but this note turned to become a kat anyway.

00:24:244 (4) - k, I think it's better than just straight kddddd.. over there whole patterns has become a kat 1/2 instead. But you are right if you felt odd about this pattern.

01:08:106 (2) - big D Intentional use of K to emphasize these notes more. Using D would draw the attention on it.

02:17:520 - you're missing a d here Didn't miss it. Intentionally removed for a little break. This is consistent to every other pattern of this kind.
I did some restruction on Oni as I mentioned 7 days ago as well. Thanks for the mod! http://puu.sh/pLRcN/034f8a84a8.7z
Checking ura in the meantime every here and then.
Niks

  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. offset :: Perfect!

    [Harby's MX]
  2. 00:00:606 - add 1 note to 1 line (if you want!)
  3. 00:01:020 - ^
  4. 00:07:175 - add 1 note to 2 line (crash sound)
  5. 00:07:796 - ^
  6. 00:21:968 - add 1 note (crash)
  7. 01:45:348 (105348|0,105761|3,106175|0,106589|0) -
    i think this long note is no need..
    01:46:796 (106796|3,106796|2,107003|2,107003|3,107210|3,107210|2) - This compares with
  8. 01:51:761 - add 1 note? (00:21:968)
  9. 02:03:348 - add 1 note (crash)
  10. 02:06:658 - ^
GOOD LUCK
Topic Starter
Alheak
tfw no drama to get free BN mods
Harbyter

Niks wrote:


  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. offset :: Perfect!

    [Harby's MX]
  2. 00:00:606 - add 1 note to 1 line (if you want!)
  3. 00:01:020 - ^ prfeer to avoid this pattern at the start of the song,is quite unconfortable while playing
  4. 00:07:175 - add 1 note to 2 line (crash sound)
  5. 00:07:796 - ^ actually the note that you can find at those points are for the crashes
  6. 00:21:968 - add 1 note (crash) i want to avoid triples in this diff x.x
  7. 01:45:348 (105348|0,105761|3,106175|0,106589|0) -
    i think this long note is no need..
    01:46:796 (106796|3,106796|2,107003|2,107003|3,107210|3,107210|2) - This compares with keep, since the guitar it's very intense at this point those double LN suits pretty well while playing too
  8. 01:51:761 - add 1 note? (00:21:968)
  9. 02:03:348 - add 1 note (crash) same reason, want to avoid triples
  10. 02:06:658 - ^ at this section i'm only focusing the guitar precussor with the doubles
GOOD LUCK

ty for the mod niks sorry if i've denied all :o :o
puxtu

Alheak wrote:

tfw no drama to get free BN mods
drama is just a click away
Lunicia
i was bored so i mirrored this map...
looks nice
http://puu.sh/pSOwx/f5e1413199.osz
Topic Starter
Alheak
oh god spare us
riktoi
flowering bn fever
Anxient
it has been bugging me for quite awhile now, but for the top diff,

00:01:692 (9) - and for all similar sections, ekoro, youre not gonna NC this because of downbeat?

;l
Ekoro

Anxient wrote:

it has been bugging me for quite awhile now, but for the top diff,

00:01:692 (9) - and for all similar sections, ekoro, youre not gonna NC this because of downbeat?

;l
Well, to be honest, i usually want to keep one combo for a whole pattern (a star will be like 1-2-3-4-5, not like 1-2-3-4-1), if you know what i mean.
It explains why i added a new combo here: 00:24:658 (1), this circle is apart from the two squares patterns.

But well, i don't really have any other reasons to keep this, and since a few modders asked for it, i'll add those NCs.

(i think 01:01:899 (13) doesn't deserve a NC tho', i think it plays fine)

:<
Topic Starter
Alheak
;$
Zarkav
hope this get ranked <3
Axon
Let's pray this mapset doesn't get drama when it's bubbled, we don't want it to end up like A-L-I-E-N


Best of luck~
Topic Starter
Alheak
If people have a problem with it, they should just come and say it here and now, I believe this set has gotten enough attention for mappers and modders to know about it already.
Any post-qualification drama would just prove that those people have nothing better to do than to piss people off.

We know this set is quite edgy, and we are ready to make some sacrifices to rank it. We just want people to speak their mind about it now so we can change things accordingly.
If nothing is said officially here, we'll assume nothing is wrong with it and go on with the ranking process.
Axon

Alheak wrote:

If people have a problem with it, they should just come and say it here and now, I believe this set has gotten enough attention for mappers and modders to know about it already.
Any post-qualification drama would just prove that those people have nothing better to do than to piss people off.

We know this set is quite edgy, and we are ready to make some sacrifices to rank it. We just want people to speak their mind about it now so we can change things accordingly.
If nothing is said officially here, we'll assume nothing is wrong with it and go on with the ranking process.
That's the spirit!
Speed of Snail
Alright, I'm here with my week late M4M, sorry just some bullshit IRL problems, moving on.

Also, holy this this is Everything will freeze on crack, like I'm all for ranking more 7*+ maps since I think there's not enough of them, and having a full spread to go along with it is even better, but holy fuck there's not many players who can even tap 290 let alone keep pace, I can agree with ranking harder maps, but idk that I can agree with Ekoro's Fever, it's not a bad map, but I don't feel like ranking a map that literally noone can play is a good idea.

Actually, if you could find someone who can decently play Ekoro's Fever (Say, pass it and hold a B rank or so) I'd love to see the replay, cause that would be intense.

EXTRA

00:21:968 - (1) This note should be in a very different location from my perspective, like around ctrl+J area. I think this would work better if the strong note was reflected to where the curve of the previous notes highlights, Also having an increase in distance would make a lot of sense here where as right now, it just sits still more or less.

00:34:382 - (5,1,2,3,4,5,6) This sounds kinda broken since it goes against what all the leading patterns have followed, I'm not entirely sure what I can suggest here, but I don't like how the first note of the heavy drums here is mapped by the tail of slider 5, it ends up feeling like you're going into the pattern with a delay.

01:14:313 - (5,6,7) This sharp turn honestly kinda hides the stream because of appearance, at a quick glace it appears that the slider is two ticks longer than it actually is, and the song doesn't help the case either, since at this point the drums are relatively background white noise and it wouldn't be a stretch to assume that you didn't map to the drums here.

01:31:899 - This section feels counter-intuitive, since at this point, is when the guitar section of the song starts kicking in, and is very dominant over any other track, yet you don't start paying attention to this track until 01:33:296 - And even then it's relatively minor. It'd feel much more intuitive and graphically fit the song better if you mapped out this piece rather than sticking with the drums that're relatively quiet and have been maintained for pretty well the entire track since the drums are not what makes the song interesting.

01:42:244 - (1,2,3,4,5,6,7) This entire stack doesn't make a lot of sense to me, I find even at 25% speed I have trouble lining up any of the tracks to this exact timing, and the dynamics of the stream change halfway through, while I can't tell the difference as to what's happened. You could keep the timing as it works alright in the high bpm since most people wouldn't be able to tell at that speed, but the dynamics should be consistent since there is little to no change musically here.

02:19:434 - (4-12) I feel like this stream kills any consistency in rhythm here, I get that there is in fact drums there, but they're incredibly quiet and frankly I could only tell they were there on 25% speed and even then I had to go back and double check cause I still wasn't confident. I'd recommend either getting rid of this stream since it doesn't fit, or at least give it some loud hitsounds so that it SOUNDS like there is an actual stream there, cause there is, you just can't hear it at full speed.

INSANE

00:30:555 - (2,3,4) The spacing of this stack is really close together compared to the previous slow streams, which would make me inclined to think that this was a full speed stack, I'd try to space this out more, make it a bit less deceptive in appearance.

00:34:072 - (2,3,4) ^^^^^^

01:41:830 - (1,2,3,4,5,6) I can't quite figure it out, but somehow this sounds offtime, I slowed it down and it still sounds wrong, although I'm not sure what the correct answer would be, I feel like this is a case where it starts slower and speeds up however, while you have it at a uniform pace. Just take some time to look at this one yourself.

Well, that's all I have for that diff, I have much less to say about the lower diffs, and frankly I don't feel comfortable dealing with the upper diffs at the current time. I hope I was able to say something of value, GL with ranking this one.
Topic Starter
Alheak

TheOnlyLeon wrote:

Alright, I'm here with my week late M4M, sorry just some bullshit IRL problems, moving on.

EXTRA

00:21:968 - (1) This note should be in a very different location from my perspective, like around ctrl+J area. I think this would work better if the strong note was reflected to where the curve of the previous notes highlights, Also having an increase in distance would make a lot of sense here where as right now, it just sits still more or less. I think the "break" in the curved flow is enough emphasis for this beat, I want to keep a constant spacing because of the very high BPM, and also because this small part is quite "calm" relatively speaking, we're strongly losing in intensity for the small break coming right after

00:34:382 - (5,1,2,3,4,5,6) This sounds kinda broken since it goes against what all the leading patterns have followed, I'm not entirely sure what I can suggest here, but I don't like how the first note of the heavy drums here is mapped by the tail of slider 5, it ends up feeling like you're going into the pattern with a delay. I dont understand what you're finding wrong here, the pattern begins like the previous ones on a strong downbeat (big white tick), which helps keeping the rhythm intuitive

01:14:313 - (5,6,7) This sharp turn honestly kinda hides the stream because of appearance, at a quick glace it appears that the slider is two ticks longer than it actually is, and the song doesn't help the case either, since at this point the drums are relatively background white noise and it wouldn't be a stretch to assume that you didn't map to the drums here. what kind of skin are you using, I really don't see how this turn can be confounded for anything else than a stream, so I can't really fix that

01:31:899 - This section feels counter-intuitive, since at this point, is when the guitar section of the song starts kicking in, and is very dominant over any other track, yet you don't start paying attention to this track until 01:33:296 - And even then it's relatively minor. It'd feel much more intuitive and graphically fit the song better if you mapped out this piece rather than sticking with the drums that're relatively quiet and have been maintained for pretty well the entire track since the drums are not what makes the song interesting. The thing is the guitar track is way too complex and imprecise to be properly map, you have to consider the fact that for the difficulty spread, this has to fit properly between the quite "easy" Lunatic and the quite hard Wolf's Night. This difficulty has to be both intuitive and easy to read while still being challenging to play in a practical way, so I need to map following the most easily recognizable rhythmical patterns. Try to listen closely to the guitar track and try to make sense of it rhythmically, it's just not possible and even if I tried really hard, I'd just be an absolute mess to map and play

01:42:244 - (1,2,3,4,5,6,7) This entire stack doesn't make a lot of sense to me, I find even at 25% speed I have trouble lining up any of the tracks to this exact timing, and the dynamics of the stream change halfway through, while I can't tell the difference as to what's happened. You could keep the timing as it works alright in the high bpm since most people wouldn't be able to tell at that speed, but the dynamics should be consistent since there is little to no change musically here. the guitar is shredding 1/3s notes constantly for the whole section. Sometimes imprecisely I agree, but it's a fairly recognizable rhythmical pattern and relatively easy/intuitive to play

02:19:434 - (4-12) I feel like this stream kills any consistency in rhythm here, I get that there is in fact drums there, but they're incredibly quiet and frankly I could only tell they were there on 25% speed and even then I had to go back and double check cause I still wasn't confident. I'd recommend either getting rid of this stream since it doesn't fit, or at least give it some loud hitsounds so that it SOUNDS like there is an actual stream there, cause there is, you just can't hear it at full speed. you have a point here, I may change this but I want to break the repetitiveness here since the previous patterns are quite dull to play

INSANE

00:30:555 - (2,3,4) The spacing of this stack is really close together compared to the previous slow streams, which would make me inclined to think that this was a full speed stack, I'd try to space this out more, make it a bit less deceptive in appearance. changed

00:34:072 - (2,3,4) ^^^^^^ same

01:41:830 - (1,2,3,4,5,6) I can't quite figure it out, but somehow this sounds offtime, I slowed it down and it still sounds wrong, although I'm not sure what the correct answer would be, I feel like this is a case where it starts slower and speeds up however, while you have it at a uniform pace. Just take some time to look at this one yourself. As I said for Extra, this is all 1/3s, the illusion of acceleration comes from the impreciseness of the guitar and the raise in intensity and tone. I did change some things here

Well, that's all I have for that diff, I have much less to say about the lower diffs, and frankly I don't feel comfortable dealing with the upper diffs at the current time. I hope I was able to say something of value, GL with ranking this one.
Thank you for the mod!
Chaoslitz
M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket)
  2. 00:30:865 (1,1) - ^ as well, the angle
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) )
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm
  4. 01:33:555 - Try something clickable on downbeat?
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2)
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1)
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Topic Starter
Alheak

Chaoslitz wrote:

M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket) fixed
  2. 00:30:865 (1,1) - ^ as well, the angle same
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm removed one repeat from all repeat sliders and rearranged them
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution fixed
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^ same
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice well i understand this, but this would widen the diff spread to unwanted proportions, and i don't want to denature the song too song, keeping a minimal level of difficulty and diversity in rhythmical patterns
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) ) changed all those patterns with more appropriate and intuitive ones
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm well it's Advanced, it should be mid-way between normal and hard, and even if unexpected, those repeat sliders are not hard to play and players of this level should naturally wait before releasing completely
  4. 01:33:555 - Try something clickable on downbeat? i dont think they are any note or beat strong enough to justify this, but I do understand that it'd be more intuitive to play on the downbeat. For the sake of fitting to the song while keeping the rhythm/pattern simple, I believe the current setup is ideal
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC fixed
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2) the guitar is a bit unprecise here and i want to keep it clean instead of bloating the map of repeat sliders
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps fixed
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1) the drum beats are more pronounced on 02:16:589 (1,1,1,1) - , so I believe those repeat sliders are appropriate
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Thank you!
pishifat
02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

thats because it's representing something different :(
xDololow
Why instrumental version? DansGame
Vyander
prob because 70% of the players wouldnt like the metalcore version
_handholding
Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
k3v227

Kisses wrote:

Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
this^^^^^^^

-------------------------------------------

From my mod queue :)

Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3

[Ono's Oni]

General: SV1.4 and resnap all notes.

Proposals:

00:03:348 (1) - Finisher.

00:05:003 (1) - Finisher.

00:41:210 (1) - Finisher.

00:48:865 (1,1,1,1,1,1,1,1) - Change to k.

00:54:761 - Add d.

00:55:485 (1,1,1,1,1,1,1,1) - Change to k.

01:36:865 (1) - No finisher.

01:37:692 (1) - No finisher.

01:40:175 (1) - No finisher.

01:41:003 (1) - No finisher.

01:41:106 - 01:41:727 - Add notes; empty space is bad.

01:43:486 (1) - No finisher.

01:44:313 (1) - No finisher.

01:50:675 (1) - Move to 01:50:727 -

01:46:796 (1) - No finisher.

02:03:969 (1) - Finisher.

02:11:623 (1,1,1,1,1,1,1,1,1) - Change to k.

02:17:520 - Add d.

02:18:243 (1,1,1,1,1,1,1,1,1) - Change to k.

02:23:210 - 02:24:348 - Add spinner.

02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns.

02:47:348 (1) - Delete.

02:50:313 - Add d.

02:50:417 - Add k.

02:50:727 - Add d.

02:51:451 - 03:00:451 - Add spinner.


[Ono's Ura Oni]

General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.

Proposals:

00:13:589 (1,2,3,4,5) - Remove 1/4

00:14:210 (1,2,3,4,5) - Remove 1/4

00:14:520 (1,1,2) - Change to dkkkk 1/4.

00:20:313 (3,4,5,6,1) - Change to ddddk.

00:20:727 (1) - Change to k

00:20:831 (1,2,3,4,5,6,7,8,9) - Change all to d.

00:25:072 - Remove x1.10SV

00:28:485 - Add k.

00:28:589 - Remove x1.10SV

00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g

00:30:969 - Add k.

00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445

00:32:107 - Remove x1.10SV

00:35:624 - Remove x1.10SV

00:35:727 - Add k.

00:40:589 (1) - Change to k

00:41:003 - Add d.

00:41:262 (2,3) - Delete.

00:41:624 - Add d.

00:42:141 - Add k.

00:43:486 (1,1,1,2,1,1,1,2,1) - Change to kkddkkkkd.

00:45:141 (1,2,1) - Ctrl + g.

00:46:279 (4) - Change to d.

00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561

00:47:313 - Add k.

00:47:624 - Add k.

00:47:934 - Add k.

00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540

00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636

01:00:658 - Add d.

01:00:710 - Add d.

01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4.

01:07:899 (1) - Change to D finisher.

01:07:899 - 01:08:624 - Change to this: https://osu.ppy.sh/ss/5927592

01:11:210 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,3) - Remove 1/4.

01:13:899 - 01:15:244 - Change to this: https://osu.ppy.sh/ss/5927654

01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar.

01:35:210 - 01:38:106 - Remap to a 1/3 stream for the guitar.

01:41:830 - 01:44:727 - Remap to a 1/3 stream for the guitar.

01:50:658 (1,1) - Delete and change to this: 01:50:727 - Add k.

01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4.

01:54:658 (1,2,3,4,5,6,7) - Remove 1/4.

01:55:692 - 01:58:382 - Remap to a 1/3 stream for the guitar, remove 1/4, remove finisher at 01:58:382 (1)

02:00:865 - 02:01:692 - Change to this: https://osu.ppy.sh/ss/5927697

02:06:244 (1,2,3,4,1,2,3) - Change to kkddkkd.

02:07:382 (2) - Change to d.

02:07:486 - 02:08:313 - Change to this: https://osu.ppy.sh/ss/5927723

02:08:313 (13) - Change to K finisher.

02:09:141 - 02:09:968 - Change to this: https://osu.ppy.sh/ss/5927748

02:21:761 - 02:22:382 - Change to this: https://osu.ppy.sh/ss/5927758

02:27:348 (1,1,1,2,1,1,1,2,1,2,3,4,1) - Remove 1/4.

02:30:658 - 02:31:382 - Change to this: https://osu.ppy.sh/ss/5927780

02:33:969 (1,2,1,2,1,1,1,2,1,1,1,2,1) - Remove 1/4.

02:36:141 (2,1) - Ctrl + g

02:36:348 (2,1) - Change to ddk and remove finisher on k.

02:36:555 - Add k.

02:44:727 (1) - Change to k.

02:37:279 - 02:38:003 - Remove 1/4 and change to 8 1/2 k notes.

02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823

02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854

02:51:037 - Add d.

02:51:451 - 03:00:451 - Add spinner.


Hopefully this is helpful :)

-Kev
Lunicia
hi
Topic Starter
Alheak
hello
7ambda
Imagine if this and Bloodthirsty Nightmare Lullaby got qualified in the same day.
Ayyri


I-I'm not a STD BN. I swear!
Topic Starter
Alheak
Just a totally normal, Taiko BN, right?
Ayyri
Y-yeah! Hahahahaha..

I didn't mod this or anything!!

ok fr call me sometime soon
puxtu
ayyri lmaori
Topic Starter
Alheak

Ayyri wrote:

ok fr call me sometime soon
when sk answers his mod ;;
Lunicia
rest in peace
Topic Starter
Alheak
not ded, just waiting
Ekoro
yeah yeah
OnosakiHito
not yet
hold it brave warriors, hold it
Shurelia
holy. . .

someone, hold my han
puxtu
H O L D . O N
S T A Y . S T R O N G
Lunicia
I'm addicted to French PP stink. I want to bury my face in Alheak's French PP after he's been reading doujin OP maps all day and inhale the smell of his dirty sweat and precum until my head goes blank. I want to slurp up all that PP and rub it on my face until I reek like French PP maps. I'm sorry for how lewd I am but I really am a worthless PP farmer who goes for stupid smelly French PP. You can punish me by pumping my throat full of sticky, nasty PP. A disgusting PP farmer like me doesn't deserve to be used as anything other than a warm hole for mappers to explode their PP into. So please, don't hold back and use my mouth as your personal French onahole PP dumpster. Let me rub your leaky French PP all over my face. I really need to rub nasty PP slime all over myself. I need to feel PP throb and pulsate as it leaves marks on me like the stupid PP farmer I am. I need you filling my nose with PP until it drips down to my chin. I just really need to be turned into a French PP toilet. Don't hold back. Please pump your smelly PP all over my face. Please treat my face like a Koigokoro map with DT. Please use my wet throat to milk you PP. Fill me up with slimy PP juice. Blow your PP load in me. PLEASE~~.
PP, PP. MESS ME UP WITH PP. DROWN ME IN PP~

dank copypasta
Topic Starter
Alheak
careful with those memes, they're quite potent. Almost 100% pure OC content
Ascendance
Where is the ctb
Topic Starter
Alheak
right there

Ascendance
shieeeeeeeet
Zel
why isn't this map fUC*IN RANK ITS GOD LIKE
Topic Starter
Alheak
i wonder too
7ambda
BNs are probably too scared.
iloveyou4ever
Why will the taiko diff sv 3.6...
Shurelia
the train hasn't arrived yet?
niyuji
easy pp, quality mapping, ranked please
OnosakiHito
People can ignore the SV in the Taiko difficulties. Those are just bugs from the editor which appear when checking the AImod.
OnosakiHito
Took me some time to answer, especially because I lost my draft later on.

k3v227 wrote:

SPOILER

Kisses wrote:

Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
this^^^^^^^ Those are just bugs from the editor which appear when checking the AImod. It's not an attribute from the map itself.

-------------------------------------------

From my mod queue :)

Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3

[Ono's Oni]

General: SV1.4 and resnap all notes.

Proposals:

00:03:348 (1) - Finisher. changed

00:05:003 (1) - Finisher. changed

00:41:210 (1) - Finisher. changed

00:48:865 (1,1,1,1,1,1,1,1) - Change to k. dons are very fitting here due to the song, but did it also intentionally so 00:52:175 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - has more impact instead.

00:54:761 - Add d. rest moment purpose, so people can rest for a moment

01:36:865 (1) - No finisher. Those are very fitting pattern and song wise, so I see no reason that would justify to delete those.

02:23:210 - 02:24:348 - Add spinner. It's fine without one as resembles the decay of sound.

02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns. This could be discussed about, but since this part is very 1/3 heavy, I would rather stick to 1/3 for now.

02:47:348 (1) - Delete. Instead, I used a d.


[Ono's Ura Oni]

General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.

Proposals:


00:25:072 - Remove x1.10SV There is no reason to remove these. This part is still emphasized but is losing a bit of impact due to the 1/2. The SV change prevents that by having aproximately SV 1.4. Changed it to x0.9 tho, since this is closer to SV 1.4.

00:28:589 - Remove x1.10SV ^

00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g Oh, you are right. Changed.

00:30:969 - Add k. It makes hitting the finishers just unreasonable harder on a BPM of 290.

00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445 Higher pitch is on the down beat, so I mapped accordingly to this. But beside that, using ths pattern is rather unforgiving than the one I have since it is naturally pretty odd when starting off with ddk... .

00:35:727 - Add k. Adding one isn't beneficial as I want to acchieve clear disticntion between previous and upcoming part. Break can give their own impact as well and make hence upcoming part have a slight higher emphasis.

00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561 Doing so contradicts the don placement I had before and make the last stanza inconsistent.

00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540 Another pattern which is harder than current one as you need to have a steady acc on a monoton stream while suddenly switching once to a single note. But beside that, I'm not agreeing to switch suddenly the main snapping which carries on every down beat a don.

00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636 Current dons (even if improvised) resemble the current drums in the background in a fine way and make the lower the emphasis of this part to give upcoming one a higher impact. Beside that, it's another pattern you make harder while you critzised this to be a pp map.

01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4. Did some own changes here and for the rest.

01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar. As I am mostly improvising with following the drums at the background, going suddenly mainly with the guitar would be very odd.

01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4. Done.

02:36:348 (2,1) - Change to ddk and remove finisher on k. But what about the consistency?

02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823 Hm, this isn't actually bad. Will think about it.

02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854 Here is pretty much nothing beside the significant drum sounds.

02:51:451 - 03:00:451 - Add spinner. Possible, but I prefer to have none.


Hopefully this is helpful :)

-Kev
As you can see, I applied some of the points, but most has stayed unreplied as you clearly seem to be farily new in Taiko modding since some of your suggestions contradict with what you call as obvious pp mapping even tho it's not. But we will come later to that. Despite the beatmap being already very hard due to the nature of the BPM, some of your suggestions would have made certain patterns harder or more tricky as they actually already are, and which got mentioned above more in specific (red). Additionally what you might refer as pp mapping, which is rather a term for osu! but taiko, is in our term improvised mapping which is a valid stylistic device in Taiko - placing patterns with a recognizable rhythm / beat placement. While I have to agree that some patterns may be improved, which is why I gave Alheak my new update with some own changes combined with yours, the current setting is anything but made for pp. If anything, it is hard due to the nature of the song's speed which is abnormal high. Lastly, what should be also mentioned is that there aren't any unrankable issues in both beatmaps as they follow the RC and current mapping standards. The 1/3 is a bit unorthodox, but that rather due to the song.

Nontheless I am thankful for your mods since you had some good points afterall. 00:28:900 - was something I totally missed. What I would only suggest you for the future is to give more reasons behind your suggestions since saying that something is unrankable but giving no explanation is very vague.

As said, alheak received the update already. Thanks for modding!
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