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Halozy - Snow Changes to a Beat Again [CatchTheBeat]

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StickyPicky
Hello? :3

*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Jusenkyo's Snowflake

00:01:369 (1) - too simple. Let the player interact with the first note. Move reverse arrow at x: 171

00:16:712 (2,3) - there's something wrong here. It should be more likely the same as 00:15:109 (3,4) - , to fix this, remove those (2,3) then add note at 00:16:709 - x: 284 , and a slider with reverse arrow at 00:16:941 - x:392 , a note also at 00:17:628 - x: 284

Frost

00:05:949 (3) - I don't suggest this kind of slider on a easy/normal diffs. move the reverse arrow at x: 152 , 00:07:781 (5) - like what you did here, but on different direction.
00:11:445 (3) - same^ x: 308

this kind of sliders bothers me 00:20:605 (3,4,3,3,1,2) - hope you can do much more with this one to improve it.

Snowfall

00:07:781 (3) - add more movement here.. move reverse arrow at x: 272
00:09:613 (3,3) - same ^

00:41:445 (4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - for a kiai time, this one lacks of jumps. listen to the cymbals, you can barely add (normal) jumps there. hope you'll add jumps there, to make it more fun.

Hyperion's Hail

00:05:949 (3,4,3,4) - add jump at (4)? a normal Dash. next: 4.02


I don't know what to say to Blizzard's diff. try to call a BN to check it carefully. Nice mapset. :3
that's all for now. Goodluck!
Cowboy
Hey


Updated~
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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JBHyperion

newtoniorock8 wrote:

Hello? :3

*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Hyperion's Hail

00:05:949 (3,4,3,4) - add jump at (4)? a normal Dash. next: 4.02
Would prefer not to start using 1/4 jumps this early into the map, keeping the current spacing creates a more gradual difficulty increase leading into the map which feels more comfortable to play

Nice mapset. :3 that's all for now. Goodluck![/color][/b]
No changes from me, but thanks for the mod!
Topic Starter
BoberOfDarkness
Updated but I will aplly mods tomorow since I had very long day at uni and I am tired
Qiyana


First mod in this group. :D :D :D :D :D :D :D

[General]
Nuthin..

[Jusenkyo's Snowflake]
00:36:521 (2) - Remove as it doesn't fit with the beat that well.
00:46:483 (3,4,5) - You might as well have a repeat slider because doing that would make it harder in most cases.

[Frost]
00:08:697 (1,2) - Try to avoid vertical sliders.
00:13:048 (2,3,4,5,6) - There is no need for a stream since there aren't the song sounds exactly the same at all times. If you did this, you would basically do it for the whole map.
00:15:109 (2,3,4,5,6) - ^
00:41:674 (1,2,3,4) - Fill in the blanks. It fits in the beat.

[Snowfall]
00:13:620 (6) - Remove this, it doesn't sound right.
00:29:651 (4) - ^
00:33:659 (5) - NC

[Hyperion's Hail]
00:12:361 (1) - Remove NC
00:12:819 (2) - NC

[Blizzard]
00:25:185 (1,2,3) - Let's not use vertical slider please.

Banana.
JBHyperion

Dyl-Byl wrote:



First mod in this group. :D :D :D :D :D :D :D

[Hyperion's Hail]
00:12:361 (1) - Remove NC
00:12:819 (2) - NC
You might have noticed I make a NC on each downbeat (long white tick) - doing this would break that consistency so I prefer the current NC placement
No changes from me, but thanks for taking a look.
Topic Starter
BoberOfDarkness

Razor Sharp wrote:

Requested ingame
  • GENERAL
  1. Difficulty Naming: I am not too sure about the current naming. I get confused by it.
  2. Tags: Add "Jusenkyo" to tag! Done

    Blizzard
  3. 00:02:743 (1) - Why not move this spinner to the red tick at 00:04:804 - Instead?
  4. 00:05:033 (1,2,3,4,5) - These hyper patterns doesent really fit the song at all. They are too strong for the intro atleast. Would suggest either to make them non-hyper with high distance, or low distance weak hypers. disagree with that, no change sorry
  5. 00:06:178 (6,7) - Regardles of what you do with what i mentioned before, this is very uncomfortable. Reason is that the start of this song is simply not fitted for strong hypers. this is very uncomfortable because hyper does not fit song? nice.color=#00BFFF] I change pattern slightly [/color]
  6. 00:07:781 (1,2,3) - Also this, i would strongly suggest to remove all "hyper streams" like these. Remap them. These increase the difficulty, and we dont want a forced difficulty? Either way, IMO they are not fitting for the song at all. Firstly this is not "stream this is triplet, secondly this doesn't increase difficulty (maybe star ratting but not difficulty lol), thirdly this is not forced and it they hyper combo fit here
  7. 00:09:956 (4) - Try to move this to x220. It makes the flow better, and also gives a sweet movement to the player. moved to x:48 instead
  8. 00:12:361 (1) - Try to curve this instead of a straight one. The song calls for a curved pattern. And it also matches the rest of the song. There is not enough music background for adding some movement to it lol, fits nice to me as static stack
  9. 00:13:506 (7,1) - It is too early in the build up to have hyper streams tbh. Would preffer if you keep it non hyper until 00:16:025 (1) - sorry I won't remove those hypers but I nerf some jumps
  10. 00:16:483 (2) - Try to make this a 100% horizontal slider, as you get that sweet left right movement here. This will add up the challenge, but not increase star rating. I don't feel that is the best idea but lets try it
  11. 00:16:483 (2,1) - If you did as i mentioned above, move (1) more to the left to maintain the hyper. em, mistake sir I moved (1) before instead after I think that you meant that
  12. 00:24:269 (1,2) - I feel like the distance here is a little too big. Try to decrease it with 1 grid or so. done
  13. 00:36:636 (3,4,5,6) - Flow here is weird. Try to have equal spacing between them. A little bigger too. equality is not fun here tbh (lol such racist)
  14. 00:47:399 (3,4,5,1) - 00:48:028 (8,1,2) - No, just no. This doesent fit at all, and plays out weird. It is a flow breaker for sure. Try to change this into something that flows better. you are flow breaker saying me to remove it, I placed them cause 00:47:514 (4,5,1) - those are stronger than others, and sorry no change

    This was fun to play.

    Snowfall
  15. 00:05:491 (2,3) - Im back to again, mention that the hypers dont fit the intro :c Try to use some sweet left right patterns instead to keep it a little challenging. They do.
  16. 00:19:689 (1,2) - I feel like these are too strong so early. Try to change the distance to a smaller one. nerfed a bit
  17. 00:21:521 (1,2) - ^ k
  18. 00:24:498 (4,5) - This is a flowbreaker. Try to not have such a direction change. no change sorry
  19. 00:30:109 (6,7) - This suprised me. Its a unexpected direction change, and you should avoid that for a platter. fixed
  20. 00:43:849 (2) - This one also destroys the flow. Try to move it more to the right. I don;t think that destroy flow but I moved a bit cause it was ugly

    Very interesting difficulty!

    Frost
  21. Slider Tick Rate: put it at 1. Salads should not have 2. This is frost :^) and I don't know such rule
  22. 00:47:628 (2,3,4) - Nasty direction change here. yea, but I have no idea to make it better

    Clean and good!


    Every thing else seems fine!

Good luck!

Dyl-Byl wrote:



First mod in this group. :D :D :D :D :D :D :D

[General]
Nuthin..

[Frost]
00:08:697 (1,2) - Try to avoid vertical sliders. why so?
00:13:048 (2,3,4,5,6) - There is no need for a stream since there aren't the song sounds exactly the same at all times. If you did this, you would basically do it for the whole map. I won't do this sorry, also there is no need for same sounds to make a stream
00:15:109 (2,3,4,5,6) - ^
00:41:674 (1,2,3,4) - Fill in the blanks. It fits in the beat. mapping lower diff requires some undermapping, no change sorry

[Snowfall]
00:13:620 (6) - Remove this, it doesn't sound right. Sorry no change
00:29:651 (4) - ^^
00:33:659 (5) - NC nice spot, done

[Blizzard]
00:25:185 (1,2,3) - Let's not use vertical slider please. no change sorry, they are nice and fit

Banana. gonna catch 'emm all

Chara wrote:



[Frost]
00:42:132 (2) - Change to 1/2 slider, then move it closer. Sounds better for me. done
00:43:048 (4) - ^ done

[Snowfall]
With the way the notes are spaced, this feels more like a shortened Rain for me.
00:19:689 (1,2,1,2) - Try reducing spacing. done

[Blizzard]
00:09:613 (3,4,5) - The other notes with this rhythm has jumps, why not put a jump here? :> added small one
00:17:857 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe make this more spacious, for more movement? I don't want to add much movement here since I use here 1/8 jumps lol

will replace "welcome to oss" message
:^)

newtoniorock8 wrote:

Hello? :3

*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Frost

00:05:949 (3) - I don't suggest this kind of slider on a easy/normal diffs. move the reverse arrow at x: 152 , 00:07:781 (5) - like what you did here, but on different direction. sorry it works well so no change
00:11:445 (3) - same^ x: 308 same ^

this kind of sliders bothers me 00:20:605 (3,4,3,3,1,2) - hope you can do much more with this one to improve it. I don' think that needs improvement, I like how it is now

Snowfall

00:07:781 (3) - add more movement here.. move reverse arrow at x: 272 changed by myself
00:09:613 (3,3) - same ^ ^

00:41:445 (4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - for a kiai time, this one lacks of jumps. listen to the cymbals, you can barely add (normal) jumps there. hope you'll add jumps there, to make it more fun. tru, fixed




I don't know what to say to Blizzard's diff. try to call a BN to check it carefully. Nice mapset. :3 :3
that's all for now. Goodluck![/color]

Thanks for modding guys!
Cowboy

Dyl-Byl wrote:



First mod in this group. :D :D :D :D :D :D :D

[General]
Nuthin..

[Jusenkyo's Snowflake]
00:36:521 (2) - Remove as it doesn't fit with the beat that well.
Clearly, a sound is heard , so I prefer to leave

00:46:483 (3,4,5) - You might as well have a repeat slider because doing that would make it harder in most cases.Moved a bit



Banana.
Thank's for the mod

[Update]
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51750,-66.6666666666667,4,1,2,75,0,0


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Combo1 : 117,164,242
Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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DeletedUser_6709840
M4M for a recheck.

General

Comment: I like the difficulty names, they're cute.

Shouldn't Frost be AR 7 to match the rest of the spread or is it to kinda mimic Hyperion's Hail with the decimals?

Jusenkyo's Snowflake should be at slider tick rate 2 to match the rest of the difficulties.

According to modding assist, you have unused hitsounds of the following:

normal-hitclap.wav
normal-hitfinish.wav
normal-hitwhistle.wav
soft-hitnormal.wav

You may need to double check your hitsounds to make sure they're used or named correctly so they can be used.

Also, on Frost, you have conflicting hitsound settings at 00:01:369 since the red line says drum hitsounds yet the green line here says soft hitsounds. Please fix.


Jusenkyo's Snowflake


In General, this feels a bit over-mapped in the kiai and where the slider velocity is at 2.00x. You could use simpler patterns.

00:01:369 (1) – I think it would be a good idea to Ctrl+G this slider because currently the slider moves like anti-flow when the player moves the catcher to initially catch it.

00:11:445 (3,4) – Your distance have been consistent except here. Increase to 1.30x spacing so it's like the walking distance everywhere else.

00:17:628 (4,1) – Not rankable, there needs to be at least 1 bar of rhythm before and after spinners in Cups.

00:23:353 (1,2) – This plays a bit awkwardly because you have to pause to catch. Ctrl+H on 00:24:269 (2,3) - and move to X=292 to restore flow.

00:24:269 (2,3,4) – If you did the previous change, make sure this uses similar distance snap.

00:25:185 (1) – I think it would be better to Ctrl+H this slider if you made the previous two changes because the sudden change in direction is a bit confusing for a newer player.

00:33:430 (1) – I feel this would work better as having a slider here instead of a really short and disorienting spinner.

00:46:941 (5,1) – Here's the unrankable spinner issue again. It needs to be at least 1 bar before the spinner.


Frost

00:01:369 (1,2,3) – You should use the same distance snap so this is walk-able and flows. I'd just use a beat snap of 1.00x or 1.20x here.

00:05:491 (2,3) – This dash is WAY too large for a Salad. Move (3) to X=96.

00:05:949 (3,1,2) – This is a bit awkward and not very walk-able since the distances are strange. Move (2) to X=260 to make the pattern clearer to read.

00:13:048 (2,3,4,5,6) – You shouldn't do streams in Salads because it puts heavy load on the catcher, (3,4,5) should be replaced with a slider to lessen load.

00:15:109 (2,3,4,5,6) - ^ Same here. Just use a long slider.

00:15:796 (7) – Move this to X=228. It reads as two dashes here otherwise and isn't very walk-able.

00:20:376 (2) – The pattern here has to be dashed through to catch everything and that counts as a pair of dashes and isn't rankable for Salads. Move (2) to X=168 so it's only one dash.

00:21:521 (1,2,3) – The anti-flow here is confusing for newer players. Ctrl+G this pattern and move to X=176.

00:22:437 (4) – This slider plays a bit weirdly, same with the one before but I'm not sure what should be done instead.

00:24:269 (3,1) – I wouldn't recommend using this anti-flow here since it's a bit disorienting. Try to adjust this so the slider on (1) flows left instead.


Snowfall

This.... is more of a Rain than Platter.

First off, get rid of all the 1/4th hypers that are unrankable since bpm is higher than 120. I didn't notice until after I modded at the following:

00:16:369 (4,1) – Hyper here.
00:26:445 (5,1) - ^
00:27:017 (1,2) - ^
00:28:849 (1,2) - ^
00:29:765 (5,6) - ^
00:32:514 (1,2) - ^
00:34:231 (6,1) - ^
00:46:025 (4,5) - ^
00:46:598 (6,7) - ^

00:12:361 – There's an unsnapped green line around here.

00:17:743 (4,1) – Unrankable, there needs to be at least 1 /2 before this spinner for Platters because of the bpm.

Patterns:

00:01:827 (2) – The walk-ability to and from slider (2) is a bit questionable. Possibly move to X=296 just so it's a little better.

00:08:697 (1,2,3) – This is a bit hard to read walk-ability wise. Move (2) to X=128 to play a bit better.

00:28:391 (6,7,1) – This isn't rankable because you have to jump to catch the hyper. Put 00:28:277 (5) on X=136, put (6) on X=66 and (7) on X=168.


Hyperion's Hail

Seems fine after 3 to 4 plays, nice diff.


Blizzard

00:16:025 (1,2) – Make these slider like each other so it's more catchable and readable. Preferably, (2) should look like (1).

00:17:857 (1,2,3,4,5,6,7,8) – Keep the flow simple here ;-; make it a C-curve like you have at 00:18:773 and it will also give the pattern more symmetry.


Thats's all for now, good luck.
Cowboy
Because my cup is somewhat old, I wanted to make many changes on my own, by reference to the mod Roseus, thanks.


Update
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27017,41674
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
BoberOfDarkness

RoseusJaeger wrote:

M4M for a recheck.

General

Comment: I like the difficulty names, they're cute. Thanks, t

Shouldn't Frost be AR 7 to match the rest of the spread or is it to kinda mimic Hyperion's Hail with the decimals?

Jusenkyo's Snowflake should be at slider tick rate 2 to match the rest of the difficulties.

According to modding assist, you have unused hitsounds of the following: fixed

normal-hitclap.wav
normal-hitfinish.wav
normal-hitwhistle.wav
soft-hitnormal.wav

You may need to double check your hitsounds to make sure they're used or named correctly so they can be used.

Also, on Frost, you have conflicting hitsound settings at 00:01:369 since the red line says drum hitsounds yet the green line here says soft hitsounds. Please fix. fixed


Frost

00:01:369 (1,2,3) – You should use the same distance snap so this is walk-able and flows. I'd just use a beat snap of 1.00x or 1.20x here. well, using same distance snap would make this less interesting to play

00:05:491 (2,3) – This dash is WAY too large for a Salad. Move (3) to X=96. fixed by myself

00:05:949 (3,1,2) – This is a bit awkward and not very walk-able since the distances are strange. Move (2) to X=260 to make the pattern clearer to read. I decreased distance

00:13:048 (2,3,4,5,6) – You shouldn't do streams in Salads because it puts heavy load on the catcher, (3,4,5) should be replaced with a slider to lessen load. Streams makes map less boring to play, and I make those streams very basic to play. There is nothing wrong with adding simply streams in Salad, its not std xD

00:15:109 (2,3,4,5,6) - ^ Same here. Just use a long slider. ^^

00:15:796 (7) – Move this to X=228. It reads as two dashes here otherwise and isn't very walk-able. fixed

00:20:376 (2) – The pattern here has to be dashed through to catch everything and that counts as a pair of dashes and isn't rankable for Salads. Move (2) to X=168 so it's only one dash. fixed by myself

00:21:521 (1,2,3) – The anti-flow here is confusing for newer players. Ctrl+G this pattern and move to X=176. re:worked that

00:22:437 (4) – This slider plays a bit weirdly, same with the one before but I'm not sure what should be done instead. I changed the shape a bit

00:24:269 (3,1) – I wouldn't recommend using this anti-flow here since it's a bit disorienting. Try to adjust this so the slider on (1) flows left instead.


Snowfall

This.... is more of a Rain than Platter. 2k16 logic kek

First off, get rid of all the 1/4th hypers that are unrankable since bpm is higher than 120. I didn't notice until after I modded at the following: fixed

00:16:369 (4,1) – Hyper here.
00:26:445 (5,1) - ^
00:27:017 (1,2) - ^
00:28:849 (1,2) - ^
00:29:765 (5,6) - ^
00:32:514 (1,2) - ^
00:34:231 (6,1) - ^
00:46:025 (4,5) - ^
00:46:598 (6,7) - ^

00:12:361 – There's an unsnapped green line around here. fixed

00:17:743 (4,1) – Unrankable, there needs to be at least 1 /2 before this spinner for Platters because of the bpm. fixed

Patterns:

00:01:827 (2) – The walk-ability to and from slider (2) is a bit questionable. Possibly move to X=296 just so it's a little better. its fine as it is now

00:08:697 (1,2,3) – This is a bit hard to read walk-ability wise. Move (2) to X=128 to play a bit better. I fixed by myself

00:28:391 (6,7,1) – This isn't rankable because you have to jump to catch the hyper. Put 00:28:277 (5) on X=136, put (6) on X=66 and (7) on X=168. I fixed by myself but idk that rule

Blizzard

00:16:025 (1,2) – Make these slider like each other so it's more catchable and readable. Preferably, (2) should look like (1).

00:17:857 (1,2,3,4,5,6,7,8) – Keep the flow simple here ;-; make it a C-curve like you have at 00:18:773 and it will also give the pattern more symmetry.


Thats's all for now, good luck.
Thanks a lot!
tsuneko
Finished modding map #1/3 XD
Jusenkyo's Snowflake
It's Cup difficulty with good map spread ?_? not much to mod here. Can't really say anything too specific but this is just what I think.

If you listen to 00:05:949 - , slider is used where additional notes would be put on higher difficulty, and same sound occurs at 00:07:781 - where two notes are used. Using this inconsistency as my standpoint:

00:06:865 - change to note
00:07:323 - change to note
00:07:781 - change to slider to 00:08:239 -
00:08:697 - change to note
00:09:155 - change to note
00:10:529 - change to note
00:10:987 - change to note
00:10:529 - kept as slider because tempo increase :X
00:16:483 (1,2,3) - so we kept the sliders earlier, so lets use a slider here instead of notes

(pattern starting at 00:20:147 )
00:21:063 - why are you using repeat slider here? you miss note at 00:20:834 -, feels awkward to play
maybe try different timings like this


00:21:979 - ^^
00:23:811 - ^^

00:26:559 - since this is emphasis point, it should have a walk jump instead of lining up with 00:26:788 (3,4) -

00:32:972 - why is there note here? no emphasis, replace with slider to 00:33:430 -
00:33:888 - this is where the note should be

00:34:346 - shorten slider to 00:34:689 - and add note 00:34:804 - even though *you should never use 1/4 notes in cup* it just plays like a slider and looks and sounds better
00:36:178 - ^^
00:38:010 - ^^
00:39:842 - ^^
00:41:674 - ^^
00:43:506 - ^^
00:45:338 - ^^
00:42:361 - add note (tempo increase so make it rain more apples)
00:43:277 - ^^
00:44:193 - ^^
00:45:109 - ^^
00:46:025 - ^^
00:46:941 - ^^
Frost
Okay, I have even less to say about salad difficulty lol

(Pattern at 00:12:361 )
I feel like you are putting too many notes down which don't match with the song (at least on salad difficulty XD). It sounds like you're matching the notes with the buildup to make a stream, but I think if you want to do this at this difficulty then it should be at the buildup before the end since this buildup doesn't even go into Kiai :cry:

Actually I think its better if you keep what you have from 00:15:109 - to the spinner and change 00:12:361 - timing to something like this:


00:14:193 (1) - I think you can try timing like this instead:


00:19:689 - replace with note
00:20:147 - slider here to 00:20:376 -
00:21:521 - slider to 00:21:750 -

00:45:338 - to 00:48:315 - have larger map spread, use more notes and shorter sliders
Snowfall
Yet again, way less to write here. Your mapping is quality :P. In fact I don't even think what I write here counts as a mod anymore lol. When I get around to mapping again, this map is basically the same style I use :3

you had HDash going right at 00:05:491 - and another HDash going right at 00:07:323 - I'm too lazy to re-design by myself but its more natural to have the second HDash going left, especially when they're within 2 seconds of each other

00:05:949 (3,4,5) - spread this a bit more

I think you overuse HDash a little in this section, also too many dash left now :P
00:09:155 (2) - try x:104 (break HDash)
00:13:277 (3,4,5,6,7) - maybe break HDash here and add more spread between (1,2,3)
00:22:437 (3,4,5) - you should spread this a bit more
00:45:338 (1,2,3,4) - make this curve smoother like the other streams you had
Hail
Oh this is amazing difficulty LOL
00:48:544 (1,2) - doesn't look nice visually, you already have 00:49:002 (1) - after the stream so you can just keep the curve smooth :P
Blizzard
Not really qualified yet to mod overdose, but anyway~
00:17:285 (2,4,1,2,3,4,5,6,7,8) - You can add more spread within this snake stream to make the map more interesting
00:40:758 (1,2,3,4,5,6,7) - rework this stream, it doesn't fit with rest of map
00:47:170 (1,2,3) - rather than snake stream, i think inwards curve stream like 00:47:628 (1,2,3,4,5,6,7,8) - would make the end feel more natural
JBHyperion

tsuneko wrote:

Hail
Oh this is amazing difficulty LOL <3
00:48:544 (1,2) - doesn't look nice visually, you already have 00:49:002 (1) - after the stream so you can just keep the curve smooth :P Even if I swap this with circles, the switch from 1/8 to 1/4 still looks kinda weird, but not much I can do about that. I wanted to split these into sliders to really emphasise the climax of the song, though I did tidy it up a little.
Thanks for the suggestion! Also cleaned up a few awkward spacings and weird flow, let's get it ranked this year ok (:

Hail
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

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492,120,39842,6,0,L|412:120,1,80,8|0,0:0|0:0,0:0:0:0:
332,192,40185,1,0,0:0:0:0:
148,192,40300,2,0,B|108:192,1,40,2|0,0:0|0:0,0:0:0:0:
280,268,40529,2,0,B|320:268,1,40,8|0,0:0|0:0,0:0:0:0:
132,272,40758,2,0,L|52:272,1,80,8|0,0:0|0:0,0:0:0:0:
124,272,41101,1,0,0:0:0:0:
308,344,41216,2,0,L|396:344,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,41674,6,0,L|68:92,1,80,12|0,0:0|0:0,0:0:0:0:
392,192,42132,2,0,L|412:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
204,252,45338,6,0,L|156:252,1,40,8|0,0:0|0:0,0:0:0:0:
204,184,45567,2,0,L|244:184,1,40,8|0,0:0|0:0,0:0:0:0:
388,184,45796,6,0,L|436:184,1,40,8|0,0:0|0:0,0:0:0:0:
388,112,46025,2,0,L|348:112,1,40,8|0,0:0|0:0,0:0:0:0:
204,260,46254,6,0,L|204:324,1,40,8|0,0:0|0:0,0:0:0:0:
336,300,46483,2,0,L|336:344,1,40,8|0,0:0|0:0,0:0:0:0:
160,192,46712,6,0,L|128:136,1,40,8|0,0:0|0:0,0:0:0:0:
264,152,46941,2,0,L|286:113,1,40,8|0,0:0|0:0,0:0:0:0:
102,191,47170,5,10,0:0:0:0:
68,172,47227,1,0,0:0:0:0:
45,139,47284,1,2,0:0:0:0:
41,100,47341,1,0,0:0:0:0:
55,63,47399,1,2,0:0:0:0:
85,36,47456,1,0,0:0:0:0:
123,26,47513,1,2,0:0:0:0:
161,35,47570,1,0,0:0:0:0:
282,123,47628,5,10,0:0:0:0:
314,135,47685,1,0,0:0:0:0:
335,162,47743,1,2,0:0:0:0:
338,195,47799,1,0,0:0:0:0:
324,226,47857,1,2,0:0:0:0:
295,244,47914,1,0,0:0:0:0:
262,245,47971,1,2,0:0:0:0:
232,228,48028,1,0,0:0:0:0:
90,163,48086,5,10,0:0:0:0:
47,194,48143,1,0,0:0:0:0:
26,243,48200,1,2,0:0:0:0:
32,297,48257,1,0,0:0:0:0:
65,339,48315,1,2,0:0:0:0:
115,359,48372,1,0,0:0:0:0:
164,340,48429,1,2,0:0:0:0:
180,288,48486,1,0,0:0:0:0:
140,272,48544,6,0,L|96:248,1,40,2|0,0:0|0:0,0:0:0:0:
281,188,48773,2,0,L|325:188,1,40,2|0,0:0|0:0,0:0:0:0:
148,192,49002,6,0,L|69:193,1,80,4|0,0:0|0:0,0:0:0:0:
215,151,49460,2,0,L|275:83,1,80,4|0,0:0|0:0,0:0:0:0:
123,87,49918,2,0,L|91:3,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,8,52665,0:0:0:0:
Absolute Zero
Aaaa the diff titles are slightly confusing

[Cup]
In response to the sparse number of comments here--I think that some variety of sliders and hitcircles in cups never hurts.
Overall you could use a bit more movement as the movement is awfully stagnant and centered.
00:01:369 (1,2) - To mimic the music better you might make this a 1/1 repeat slider instead of a slider and a hitcircle.
00:12:361 -
00:12:389 - Unnecessary greenline here. Remove it as it changes no properties.
00:21:063 (2) - Make this a 1/2 slider and hitcircle. Slider to a white tick is the opposite polarity you want.
00:22:895 (2) - ^
00:48:993 - Kiai end not snapped.

Something about NCs:
The NCs want to follow a pattern that generally starts on the large white tick unless there are other circumstances. You do not have the white tick with a NC here, so I would move NCs to these places:
00:21:521 -
00:23:353 -
00:25:185 (4) -
00:27:017 (4) -

[Frost]
00:06:865 (1,2,3,4) - This pattern is inconsistent with other patterns of the similar rhythm (i.e. 00:05:033 (1,2) and 00:08:697 (1,2)). Change this to mirror those.
00:13:391 (3) - Remove this hitcircle--I don't hear it in the music.
00:15:223 (3) - ^
00:16:025 - Increase volume here to 40%, perhaps? Just need some sort of buildup.
00:17:628 (3,1) - Unrankable--you need a 1/1 gap between a spinner and an object here.
00:32:857 (2,3) - Tilt (2) the opposite direction because the slight antiflow kind of breaks the back-forth you have.
00:34:346 (1,2) - Lack of movement here is a little strange.
00:36:865 (1,2) - Move (1) to x=272 and (2) x=305 for a smoother movement to (3).
00:39:384 (1) - Remove NC here.
00:41:674 (1,2,3,4) - Strange drop in density here. Not sure what the slider ends of (2) and (4) are following, but also you miss nice notes like 00:41:903 and 00:42:819.
00:48:086 (1,1) - Unrankable. The time distance between an object and a spinner at this bpm must be a 1-bar gap and here you have a 1/2-bar gap. I would suggest making the spinner a slider instead.
00:49:002 - Remove inherited timing point here. It doesn't change any properties of the map.
00:49:460 (1,2,3,4) - If anything, I would suggest lowering the distance here from (2,3) and (3,4). This is because the bells fade away.

[Snowfall]
00:07:323 (2,3) - Unnecessary hyper here. Nothing is particularly accented. Lower distance to a dash but keep the hyper from 00:07:781 (3,1).
00:09:155 (2,3) - Again, there's an unnecessary hyper. Same solution as before.
00:13:277 (3,4,5,6,7) - Why the sudden density here? The music does not change in any way to suggest 1/4 patterns.
00:14:193 (1,2,3,4,5,1,2,3,4,1,2,3,4) - The 1/4 drumbeat is really negligible here, and at the start of the pattern I can't hear it. I would follow the rhythmical pattern you're doing before until 00:16:025 (1).
00:16:941 (1,2) - Make these slightly more slanted for a similar movement.
00:23:582 (2,3) - Why switch the polarity suddenly? Make these sliders start on white ticks like before.
00:25:643 (3,4) - A little too close to an edge dash as players are used to hypers on stronger beats at this point.
00:26:559 (1) - No NC here.
00:27:475 (2,3) - Lower distancing here. This HDash is a little harsh for a platter.
00:39:384 (6,7,1) - I would suggest simplifying this pattern by having the catcher go all left or all right while still preserving the hyperdash from (7,1). The sudden requirement to dash and then HDash the opposite way is a little complicated.
00:42:590 (1,2,3) - Relatively low movement compared to the patterns around it. Make these sliders less straight and move them outwards slightly.
00:44:880 (4,1) - Music buildup h y p e...and no hyperdash here. Add one, for the sake of following the music!
00:46:254 (5) - Put a NC here. The object count in the combo gets too high.

[Hyperion's Hail]
00:13:277 (3,4,5,6) - I'd argue that this is a slightly strange pattern here to play because it crams the player in the right side.
00:16:025 (1,2,3,4) - The movement of these sliders is kind of strange (as in "not smooth"). I would move (1,2) a little further apart so the catcher is consistently moving.
00:18:257 (8,1) - Discussed in discord--I just wanted to put it here. This stream contains 1/8 hypers, and the bpm is over 120, making this technically unrankable. However, playability is fine and simple. In a way, it's not really an issue although this may be the preventing factor from the ranking of the map. Your call, although I would take Zirox's solution and remove 00:18:257 (8), 00:18:715 (8), and 00:19:173 (8).
00:28:277 (5,6) - Lower distance here. Strange distancing lends to a weird-looking pattern.
00:42:017 - Perhaps you want to add a hitcircle here to make the rhythms more constant with the patterns afterwards.
00:46:712 (1,2) - I think you should make these straight sliders instead. This is to preserve patterning.
00:48:486 (8,1) - This is a bit strange of a movement. The sudden sharp direction change could cause a miss at (2). Flip (1).

[Blizzard]
This difficulty needs some work due to inconsistencies and some rhythmical overmaps. I'll stop with this because I feel this difficulty can use fine-tuning, and that I don't think I need to go further than this for now. What you should look out for is hyper usage, mapping notes that aren't there, and inconsistencies in what you map.
00:05:033 (1,2,3,4,5,6) - This pattern is kind of boring, being just back-and-forth with hypers. I would try to lower the amount of hypers while adding some nice antiflow to the start of this section.
00:07:781 (1,2) - I don't see anything in the music that suggests an appropriate hyper usage here. Lower distance.
00:12:361 (1) - Personally disagree with a buzz slider here as it's only a cymbal. Make it like such:
00:12:389 - Remove green timing line here. The change from SC:3 to S is unnecessary and strange.
00:19:746 (2,3,4,5,6,7) - I don't hear anything in the music to suggest that this stream should be here. Treat it like 00:20:147 (1).
00:22:208 (2) - Make this a 1/2 repeat slider or a 1/2 slider and a hitcircle. Buzz slider doesn't make sense here?
00:27:934 (4,5,6) - Agh, this pattern is really strange. The forced sudden left-right is really unnatural for the player. Additionally, the hyper doesn't make any sense here--I would make this pattern more linear and have the hyper simply from (6,1).
00:28:849 (1,2,3) - Same as 00:27:934 (4,5,6).
00:39:384 (5,6,7) - Overuse of hypers. To (6), I'm not sure why you put this movement in, and I would lower the distance to a dash only.
00:39:842 (1,2,3,4,5) - Overmapping again. Same idea as 00:22:208 (2).
00:40:758 (1,2,3,4,5,6,7) - Unnecessary 1/8s. Again, apply 00:22:208 (2) or follow the rhythms around it.
00:41:330 (2,3,4,5,6) - If you don't take any of my suggestions to change these 1/8 patterns, at least take this one because it sounds weird starting on a blue tick. Add a hitcircle at 00:41:273 if you want to keep it or make it a 1/2 repeat slider.
00:43:506 (1,2,3,4) - Ehhh....you can kind of spice this pattern up a bit. You could create some more antiflow here because right now it's a little boring just the back-forth movement.
00:44:422 (1,2,3,4) - This pattern here plays strangely due to the fact that this is the only time you cram the catcher into one side. It's a little jarring to the player and could cause an unnecessary miss.
00:46:254 (5) - NC here to preserve the pattern of NCs you had before.
00:49:003 (1,2,3) - Just an idea, but perhaps you want to lower SV after each slider so it kind of mimics the sound fading away.
Topic Starter
BoberOfDarkness

tsuneko wrote:

Frost
Okay, I have even less to say about salad difficulty lol

(Pattern at 00:12:361 ) you forgot to put the '-' :^)
I feel like you are putting too many notes down which don't match with the song (at least on salad difficulty XD). It sounds like you're matching the notes with the buildup to make a stream, but I think if you want to do this at this difficulty then it should be at the buildup before the end since this buildup doesn't even go into Kiai :cry: it doesn't need to go to the kiai, its nice to play and the timeline is nice

Actually I think its better if you keep what you have from 00:15:109 - to the spinner and change 00:12:361 - timing to something like this:


00:14:193 (1) - I think you can try timing like this instead:


00:19:689 - replace with note
00:20:147 - slider here to 00:20:376 -
00:21:521 - slider to 00:21:750 - I delete note at 00:21:750 - instead, plays better with some larger

00:45:338 - to 00:48:315 - have larger map spread, use more notes and shorter sliders notes density is pretty big rn, and I don't feel like placing more notes instead sliders will make map better[/box]
[box=Snowfall]Yet again, way less to write here. Your mapping is quality :P. In fact I don't even think what I write here counts as a mod anymore lol. When I get around to mapping again, this map is basically the same style I use :3 thank you <3

you had HDash going right at 00:05:491 - and another HDash going right at 00:07:323 - I'm too lazy to re-design by myself but its more natural to have the second HDash going left, especially when they're within 2 seconds of each other I re:desing that part

00:05:949 (3,4,5) - spread this a bit more okay
I think you overuse HDash a little in this section, also too many dash left now :P I think so sorry no changes to hypers
00:09:155 (2) - try x:104 (break HDash)
00:13:277 (3,4,5,6,7) - maybe break HDash here and add more spread between (1,2,3)
00:22:437 (3,4,5) - you should spread this a bit more okay
00:45:338 (1,2,3,4) - make this curve smoother like the other streams you had I think that spaced one fits more here
Hail
Oh this is amazing difficulty LOL
00:48:544 (1,2) - doesn't look nice visually, you already have 00:49:002 (1) - after the stream so you can just keep the curve smooth :P
Blizzard
Not really qualified yet to mod overdose, but anyway~ I guess you are since 100% sugestions applied here xD
00:17:285 (2,4,1,2,3,4,5,6,7,8) - You can add more spread within this snake stream to make the map more interesting fixed
00:40:758 (1,2,3,4,5,6,7) - rework this stream, it doesn't fit with rest of map done
00:47:170 (1,2,3) - rather than snake stream, i think inwards curve stream like 00:47:628 (1,2,3,4,5,6,7,8) - would make the end feel more natural fixed
[/notice]


Thanks a lot!

Absolute Zero wrote:

Aaaa the diff titles are slightly confusing

[Frost]
00:06:865 (1,2,3,4) - This pattern is inconsistent with other patterns of the similar rhythm (i.e. 00:05:033 (1,2) and 00:08:697 (1,2)). Change this to mirror those. I re:worked this 00:10:529 (1,2,3,4) - instead so it is now 1/2 sliders > notes > 1/2 sliders > notes
00:13:391 (3) - Remove this hitcircle--I don't hear it in the music. There is a sound to map but I am removing for using less 1/4 sake
00:15:223 (3) - ^ I guess same
00:16:025 - Increase volume here to 40%, perhaps? Just need some sort of buildup. okay nice spot :)
00:17:628 (3,1) - Unrankable--you need a 1/1 gap between a spinner and an object here. Thats so shitty :( fixed
00:32:857 (2,3) - Tilt (2) the opposite direction because the slight antiflow kind of breaks the back-forth you have. fixed
00:34:346 (1,2) - Lack of movement here is a little strange. I don't use any 1/4 movement since salad isn't the diff to introduce it, not on that BPM
00:36:865 (1,2) - Move (1) to x=272 and (2) x=305 for a smoother movement to (3). okay
00:39:384 (1) - Remove NC here. fixed
00:41:674 (1,2,3,4) - Strange drop in density here. Not sure what the slider ends of (2) and (4) are following, but also you miss nice notes like 00:41:903 and 00:42:819. I made those sliders 1/2 instead
00:48:086 (1,1) - Unrankable. The time distance between an object and a spinner at this bpm must be a 1-bar gap and here you have a 1/2-bar gap. I would suggest making the spinner a slider instead. fixed
00:49:002 - Remove inherited timing point here. It doesn't change any properties of the map. fixed
00:49:460 (1,2,3,4) - If anything, I would suggest lowering the distance here from (2,3) and (3,4). This is because the bells fade away. ctrl +g + h and works fine now

[Snowfall]
00:07:323 (2,3) - Unnecessary hyper here. Nothing is particularly accented. Lower distance to a dash but keep the hyper from 00:07:781 (3,1).
00:09:155 (2,3) - Again, there's an unnecessary hyper. Same solution as before.
00:13:277 (3,4,5,6,7) - Why the sudden density here? The music does not change in any way to suggest 1/4 patterns. I build the build-up a bit more spaced in the timeline
00:14:193 (1,2,3,4,5,1,2,3,4,1,2,3,4) - The 1/4 drumbeat is really negligible here, and at the start of the pattern I can't hear it. I would follow the rhythmical pattern you're doing before until 00:16:025 (1). fixed I guess
00:16:941 (1,2) - Make these slightly more slanted for a similar movement. color=#0000FF]fixed[/color]
00:23:582 (2,3) - Why switch the polarity suddenly? Make these sliders start on white ticks like before. fixed
00:25:643 (3,4) - A little too close to an edge dash as players are used to hypers on stronger beats at this point. hypered
00:26:559 (1) - No NC here. idk why I placed it here, fixed
00:27:475 (2,3) - Lower distancing here. This HDash is a little harsh for a platter. lowered a tiny bit
00:39:384 (6,7,1) - I would suggest simplifying this pattern by having the catcher go all left or all right while still preserving the hyperdash from (7,1). The sudden requirement to dash and then HDash the opposite way is a little complicated. fixed
00:42:590 (1,2,3) - Relatively low movement compared to the patterns around it. Make these sliders less straight and move them outwards slightly.
00:44:880 (4,1) - Music buildup h y p e...and no hyperdash here. Add one, for the sake of following the music! don't shut at me, I added one
00:46:254 (5) - Put a NC here. The object count in the combo gets too high.

[Blizzard]
This difficulty needs some work due to inconsistencies and some rhythmical overmaps. I'll stop with this because I feel this difficulty can use fine-tuning, and that I don't think I need to go further than this for now. What you should look out for is hyper usage, mapping notes that aren't there, and inconsistencies in what you map.
00:05:033 (1,2,3,4,5,6) - This pattern is kind of boring, being just back-and-forth with hypers. I would try to lower the amount of hypers while adding some nice antiflow to the start of this section. re:worked
00:07:781 (1,2) - I don't see anything in the music that suggests an appropriate hyper usage here. Lower distance. I don't see anything in the music that suggest normal movement here.
00:12:361 (1) - Personally disagree with a buzz slider here as it's only a cymbal. I like the idea of making a little build-up with that buzz slider, sorry no change Make it like such:
00:12:389 - Remove green timing line here. The change from SC:3 to S is unnecessary and strange. I placed it for buzz slider, it sounds better with std. hitsounds to me
00:19:746 (2,3,4,5,6,7) - I don't hear anything in the music to suggest that this stream should be here. Treat it like 00:20:147 (1). there is a long bg sound which is worth emphasizing for me with 1/8, and 00:20:147 (1) - doesn't have it, no change I guess.
00:22:208 (2) - Make this a 1/2 repeat slider or a 1/2 slider and a hitcircle. Buzz slider doesn't make sense here? welp, fixed
00:27:934 (4,5,6) - Agh, this pattern is really strange. The forced sudden left-right is really unnatural for the player. Additionally, the hyper doesn't make any sense here--I would make this pattern more linear and have the hyper simply from (6,1). well, its not the rain difficulty in which every pattern should be comfortable for players, the hypers fits here so I will keep them
00:28:849 (1,2,3) - Same as 00:27:934 (4,5,6). I don't see a reason to remove them, sorry
00:39:384 (5,6,7) - Overuse of hypers. To (6), I'm not sure why you put this movement in, and I would lower the distance to a dash only. fixed
00:39:842 (1,2,3,4,5) - Overmapping again. Same idea as 00:22:208 (2). fixed
00:40:758 (1,2,3,4,5,6,7) - Unnecessary 1/8s. Again, apply 00:22:208 (2) or follow the rhythms around it. fixed
00:41:330 (2,3,4,5,6) - If you don't take any of my suggestions to change these 1/8 patterns, at least take this one because it sounds weird starting on a blue tick. Add a hitcircle at 00:41:273 if you want to keep it or make it a 1/2 repeat slider.
00:43:506 (1,2,3,4) - Ehhh....you can kind of spice this pattern up a bit. You could create some more antiflow here because right now it's a little boring just the back-forth movement.
00:44:422 (1,2,3,4) - This pattern here plays strangely due to the fact that this is the only time you cram the catcher into one side. It's a little jarring to the player and could cause an unnecessary miss. firstly ask to make spice the pattern then ask to re:work anti-flow pattern, meh
00:46:254 (5) - NC here to preserve the pattern of NCs you had before. nice spot
00:49:003 (1,2,3) - Just an idea, but perhaps you want to lower SV after each slider so it kind of mimics the sound fading away. okay, lets try

I guess I fixed main issues on this diff
About Rain I think that single 1/8 hypers are fine, the Guidelines says that we should't use them on BPM higher than 120 but 131 is not that high to not use them, also the Overdose uses a lot of 1/8 so I think that the Rain is nice place to introduce them.

Thanks for mod <3

All diffs but Cup updated.
JBHyperion

Absolute Zero wrote:

Aaaa the diff titles are slightly confusing ):

[Hyperion's Hail]
00:13:277 (3,4,5,6) - I'd argue that this is a slightly strange pattern here to play because it crams the player in the right side. Moved 00:13:849 (5,6) - to the left instead
00:16:025 (1,2,3,4) - The movement of these sliders is kind of strange (as in "not smooth"). I would move (1,2) a little further apart so the catcher is consistently moving. Moved 00:16:025 (1,3) - right slightly for a better curved flow
00:18:257 (8,1) - Discussed in discord--I just wanted to put it here. This stream contains 1/8 hypers, and the bpm is over 120, making this technically unrankable. However, playability is fine and simple. In a way, it's not really an issue although this may be the preventing factor from the ranking of the map. Your call, although I would take Zirox's solution and remove 00:18:257 (8), 00:18:715 (8), and 00:19:173 (8). Sucks that this has to change despite playing almost exactly the same, but rules are rules. Removed the last 1/8 in each set to make these 1/4 hypers instead
00:28:277 (5,6) - Lower distance here. Strange distancing lends to a weird-looking pattern. Lowered a little, though I feel this looks and plays fine
00:42:017 - Perhaps you want to add a hitcircle here to make the rhythms more constant with the patterns afterwards. Sure
00:46:712 (1,2) - I think you should make these straight sliders instead. This is to preserve patterning. Care to elaborate on what you mean here? I'm angling them slightly to infer buildup in intensity, since this part is clearly stronger
00:48:486 (8,1) - This is a bit strange of a movement. The sudden sharp direction change could cause a miss at (2). Flip (1). The direction change gives emphasis to the huge change in intensity and rhythm. I feel it fits nicely, especially now considering there is an extra leniency without the last 1/8
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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Cowboy

tsuneko wrote:

Finished modding map #1/3 XD
Jusenkyo's Snowflake
It's Cup difficulty with good map spread ?_? not much to mod here. Can't really say anything too specific but this is just what I think.

If you listen to 00:05:949 - , slider is used where additional notes would be put on higher difficulty, and same sound occurs at 00:07:781 - where two notes are used. Using this inconsistency as my standpoint: imo, hitsounds are great.

00:06:865 - change to note Slider fits better than a note.
00:07:323 - change to note Same above.
00:07:781 - change to slider to 00:08:239 - Notes are added to more variety.
00:08:697 - change to note Make consistency with next patterns.
00:09:155 - change to note Same above
00:10:529 - change to note New stanza, i like the slider here.
00:10:987 - change to note Same.
00:10:529 - kept as slider because tempo increase :X Already are a slider o.o
00:16:483 (1,2,3) - so we kept the sliders earlier, so lets use a slider here instead of notes

(pattern starting at 00:20:147 )
00:21:063 - why are you using repeat slider here? you miss note at 00:20:834 -, feels awkward to play
maybe try different timings like this I like repeat sliders, are simple patterns, don't need to map all sounds.


00:21:979 - ^^ Same
00:23:811 - ^^ Same above

00:26:559 - since this is emphasis point, it should have a walk jump instead of lining up with 00:26:788 (3,4) - I'm not sure about that, i'll try.

00:32:972 - why is there note here? no emphasis, replace with slider to 00:33:430 - There's a clap lol
00:33:888 - this is where the note should be Don't need to be here.

00:34:346 - shorten slider to 00:34:689 - and add note 00:34:804 - even though *you should never use 1/4 notes in cup* it just plays like a slider and looks and sounds better
00:36:178 - ^^
00:38:010 - ^^
00:39:842 - ^^
00:41:674 - ^^
00:43:506 - ^^
00:45:338 - ^^ Don't applied, don't need to be the same.
00:42:361 - add note (tempo increase so make it rain more apples) Kiai time need to be more hard, but i don't want to add a note here.
00:43:277 - ^^ Same
00:44:193 - ^^ Same here.
00:45:109 - ^^Same
00:46:025 - ^^Same
00:46:941 - ^^ Same too.
Thanks for taking a look, but don't changes for now.

Absolute Zero wrote:

Aaaa the diff titles are slightly confusing They aren't lol

[Cup]
In response to the sparse number of comments here--I think that some variety of sliders and hitcircles in cups never hurts.
Overall you could use a bit more movement as the movement is awfully stagnant and centered.
00:01:369 (1,2) - To mimic the music better you might make this a 1/1 repeat slider instead of a slider and a hitcircle.
It seems like a good suggestion, done.

00:12:361 -
00:12:389 - Unnecessary greenline here. Remove it as it changes no properties. Sure, removed.
00:21:063 (2) - Make this a 1/2 slider and hitcircle. Slider to a white tick is the opposite polarity you want. In my opinion, the repeat slider fits better than the slider and the note together, there are no changes.
00:22:895 (2) - ^ Same for consistency.
00:48:993 - Kiai end not snapped.

Something about NCs:
The NCs want to follow a pattern that generally starts on the large white tick unless there are other circumstances. You do not have the white tick with a NC here, so I would move NCs to these places:
00:21:521 -
00:23:353 -
00:25:185 (4) - All applied.
00:27:017 (4) -
Thanks for the mod.

Update
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27017,41674
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:855791
BeatmapSetID:387335

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CircleSize:2
OverallDifficulty:5
ApproachRate:5
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SliderTickRate:1

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Sorry for the late.
Topic Starter
BoberOfDarkness
I was late too :P

All diffs updated.
Moeruattack
#m4mreqs (too late m4ms so rip ;-;)
I think i did mod back then but meh, 2016 i guess :3

-
Blizzard


No problem with this map,
Only concern about hitsounding on the end of the spinner, which doesn`t seem to have beat rather than strong *Beep* hitsounding.
Removing the hitsound like Jusenkyo Cup seems fine too.

-
Hyperion's Hail

HP 5.5 seems okay too to fix HP spread.

+ 00:13:849 (5) - Low beat but distance makes a bit weird pattern. Moving to x:364 seems ok.
+ 00:26:101 (4) - Maybe this one should be H-dash instead since it looks better. Try move to x:344.
+ 00:36:178 (1,2,3) - The anti-flow is too stronk. Try move 00:36:521 (2,3) a bit left to x:232.
+ 00:46:254 (1,2) - I love to see this slider a bit tilted instead of straight slider.
+ 00:50:376 (1) - Same as Blizzard Hitsounding, seems even better if it was zero hitsounding, like Jusenkyo Cup.

No comment since It was good rain map :>

-
Snowfall

I suggest use 2 spinner only to fix spread.

+ 00:14:193 (1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - Beat doesn`t seem work well with 1/4 spam on the beginning of 00:14:765 (2,3,4,1,2,3,4,1,2,3,4) .Try use this timeline : http://puu.sh/sJx6v/26130de6e8.jpg,
that might can make a pattern like 00:12:361 (1,2,3,4) one. 00:17:399 (2) seems better if make it 1/4 but the next one will be slider instead of Spinner.
+ 00:28:620 (6,1) - Move both of this to a bit left to x:136, making the (6) have a bit shaped from previous slider.
+ 00:31:139 (2) - Might move a bit left to x:256 to lessen distance.
+ 00:38:239 (2,3) - Anti-flow for platter. Might just ctrl+g the 00:38:239 (2) and move to x:244, then 00:38:697 (3) ctrl+g then move to x:52.
+ 00:40:071 (2,3,4) - Maybe could make a bit slight movements instead of straight one. Like move (2) to x:368, (3) move to x440 and (4) to x:316.
+ 00:47:170 (1) - Rather than spinner, you can turn this to slider or 1/4 stream note, but slider seems better I
+ 00:50:376 (4) - Spinner start here instead.

Not sure since I seeing way lot of changes occured.

-
Frost

+ AR/OD change to 6.5 seems fine, the spread is really weird. (5 > 6.8 > 8)
+ 00:50:834 (4) - Start spinner here instead.

Perfect already :3

Jusenkyo Cup is "OK.exe" :3
Benita
I personally don't like the diffnames because they make no sense to me... but oh well who am I to judge :thinking: requested by bober

Jusenkyo's Snowflake
  1. 00:11:445 (2) - Maybe delete repeat and add a note there isntead to emphasize the finisher better
  2. 00:50:834 (1) - hmm either start spinner here 00:50:376 - or 00:51:750 - , makes more sense than where it currently is starting
Frost
  1. 00:10:529 (1,2,3,4,5) - Maybe try to do something else with this back and forth pattern as it might be a bit too much for the intro... I'd say save patterns like this for kiai! :3
  2. 00:27:933 (3,1) - err these are really really weirdly shaped sliders that don't really play well either.. Try to make something more alike 00:24:269 (3) -
  3. 00:51:750 (1) - I think it would be better to start spinner here 00:50:376 -
Snowfall
  1. 00:29:765 (4,5,6,1) - I think this pattern might be a bit too antiflowy, I think you should make the dash to 5 the other way to keep the flow going
  2. 00:32:514 (1,2) - I would try to curve this the other way, the antiflow isn't really needed here
  3. 00:40:071 (2,3,4,1,2,3) - These patterns are placed awfully far out on the wall D: Try to move them a tiny bit more into the playfield so you don't hit the wall while playing
  4. 00:43:506 (1,2) - This jump is a bit too far, move it them closer
  5. 00:45:338 (1,2,3,4) - I think this stream is a bit too much curved
  6. 00:47:170 (1) - Why is this a spinner in Platter but not in Salad? I'd suggest removing it and mapping this instead
  7. 00:51:750 (1) - Why does the spinner start here? I think starting it 00:50:376 - like Rain and Overdose fits better and it's still a decent amount of time between the last note and spinner start
Hyperion's Hail
  1. 00:19:231 (1) - I don't like this antiflow, I'd suggest to flip the slider the other way or something
  2. 00:45:338 (1,2,1,2,1,2,1,2) - I find this pattern very awkward to hit due to the distance, maybe try to reduce the distance a tiny bit to improve the flow
Blizzard
  1. 00:07:781 (1,2,3) - Maybe save hypers like this for later in the map? Seems a bit too much for the intro lol
  2. 00:16:025 (1,1,1,2,3,4) - You can make so many more interesting patterns here... :( The two first sliders are so boring.. You could try to space them out a bit like you did 00:14:193 (1,2,3,4) -
  3. 00:19:746 (2,3,4,5,6,7) - Are 1/8's nessecary here?
  4. 00:24:269 (1,2,3) - Hmm, this is pretty hard to catch because of the long distance from 1 to 2.. You should proably make it a hyper like you've done with similar triplets
  5. 00:36:636 (3,4,5,6,1,2,3,4) - Again, you can be much more creative with these streams because the BPM is so low...
  6. 00:40:758 (5,6,1,2) - This pattern here seems very harsh imo, you've never used this long hypers in the whole map.. Reduce the distance on the double-hyper to make it flow better
  7. 00:44:422 (1,2,3,4) - err this is very awkwardly spaced, try to make the spacing a bit more equal
  8. 00:48:028 (8,1,2,3) - I feel like thiese hypers are wrongly placed? Like, the previous pattern 00:47:456 (6,7,8,1) - looks good cause the hyperchain ends on 1 but this second starts on 8 which makes no sense to me
  9. 00:48:372 (6,7) - The hyper should be between 00:48:486 (8,1) - to emphasize the end of the kiai

meh I suck at modding lower diffs xD but hey, I tried n_n GL :p
Cowboy

BennyBananas wrote:

I personally don't like the diffnames because they make no sense to me... but oh well who am I to judge :thinking: requested by bober

Jusenkyo's Snowflake
  1. 00:11:445 (2) - Maybe delete repeat and add a note there isntead to emphasize the finisher better Sure, why not!
  2. 00:50:834 (1) - hmm either start spinner here 00:50:376 - or 00:51:750 - , makes more sense than where it currently is starting I'm not sure, but i'll try to put the spinner to make sense.

meh I suck at modding lower diffs xD but hey, I tried n_n GL :p
Thanks for the mod!

Update
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 8
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[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
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CircleSize:2
OverallDifficulty:5
ApproachRate:5
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[Events]
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JBHyperion

murutattack wrote:

#m4mreqs (too late m4ms so rip ;-;)
I think i did mod back then but meh, 2016 i guess :3

-
Hyperion's Hail

HP 5.5 seems okay too to fix HP spread. Decimal HP rounds to the nearest integer, so HP5.5 = HP6 anyway. No need to change

+ 00:13:849 (5) - Low beat but distance makes a bit weird pattern. Moving to x:364 seems ok. 00:13:849 (5,6) - Is intended to be walkable, I don't find this weird at all
+ 00:26:101 (4) - Maybe this one should be H-dash instead since it looks better. Try move to x:344. Don't want to create a double hyperdash here, too much of an unnecessary difficulty spike imo
+ 00:36:178 (1,2,3) - The anti-flow is too stronk. Try move 00:36:521 (2,3) a bit left to x:232. Done
+ 00:46:254 (1,2) - I love to see this slider a bit tilted instead of straight slider. I prefer to keep the first two vertical as it gives the next two more emphasis
+ 00:50:376 (1) - Same as Blizzard Hitsounding, seems even better if it was zero hitsounding, like Jusenkyo Cup. Removed clap

No comment since It was good rain map :>
@Benny
First was fixed with the previous mod, second reduced a little for each.

Thanks for the suggestions!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
BoberOfDarkness

BennyBananas wrote:

I personally don't like the diffnames because they make no sense to me... but oh well who am I to judge :thinking: requested by bober

Blizzard
  1. 00:07:781 (1,2,3) - Maybe save hypers like this for later in the map? Seems a bit too much for the intro lol I like having that in into
  2. 00:16:025 (1,1,1,2,3,4) - You can make so many more interesting patterns here... :( The two first sliders are so boring.. You could try to space them out a bit like you did 00:14:193 (1,2,3,4) - eh I like simply pattering here
  3. 00:19:746 (2,3,4,5,6,7) - Are 1/8's nessecary here? yup
  4. 00:24:269 (1,2,3) - Hmm, this is pretty hard to catch because of the long distance from 1 to 2.. You should proably make it a hyper like you've done with similar triplets fixed
  5. 00:36:636 (3,4,5,6,1,2,3,4) - Again, you can be much more creative with these streams because the BPM is so low... I like how they flows so sorry but no change here
  6. 00:40:758 (5,6,1,2) - This pattern here seems very harsh imo, you've never used this long hypers in the whole map.. Reduce the distance on the double-hyper to make it flow better fixed stuff
  7. 00:44:422 (1,2,3,4) - err this is very awkwardly spaced, try to make the spacing a bit more equal it that works too good to change that :(
  8. 00:48:028 (8,1,2,3) - I feel like thiese hypers are wrongly placed? Like, the previous pattern 00:47:456 (6,7,8,1) - looks good cause the hyperchain ends on 1 but this second starts on 8 which makes no sense to me I don't get your point
  9. 00:48:372 (6,7) - The hyper should be between 00:48:486 (8,1) - to emphasize the end of the kiai oh right fixed

meh I suck at modding lower diffs xD but hey, I tried n_n GL :p
on lower diffs all fixed
same on murut mod^

@Jusen 00:50:376 - maybe start last spinner here so now all diffs will have last spinner on same spot?
Cowboy
@Jusen 00:50:376 - maybe start last spinner here so now all diffs will have last spinner on same spot? Done

Update
osu file format v14

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Countdown: 0
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Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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-Sh1n1-


Cup

  1. 00:01:369 - la linea verde es totalmente innecesaria si vas a ponerle las mismas opciones que la roja, asi que seria bueno si la eliminas antes de causar algun drama. (ya sabes como esta la comunidad hoy en dia, piden DQ hasta por el BG ._.) Si estas en duda puedes echarle un ojito a la diff de JBH, es mas, ahi podria ser soft para obtener el sonido de las campanillas.
  2. 00:05:491 (1,2) - no quisieras incrementar un poquitin mas de distancia? 1.20x es la distancia que deberia ir mejor acorde a tus proximos patrones como 00:08:239 (3,1,2) -, por eso te recomendaria mover 00:05:491 (1) - hacia x:84
  3. 00:12:361 (3) - tiene un sonido de platillo que ameritaria incluso mas distancia de la que ya venias haciendo pero obtaste por reducirla, yo creo que un 1.30x entre 00:11:445 (2,3) - se veria genial ya que estas usando 1.40x en el kiai y asi mantendrias una diferencia notoria entre una parte tranquila con la mas intensa, para arreglar eso yo te recomendaria mover 00:05:491 (1,2,1,2,3,1,2,1,2) - hacia la derecha, de tal manera que la distancia proxima respecto a 00:12:361 (3) - sea de 1.30x como ya te lo habia sugerido.
  4. 00:12:361 (3,1) - Intercambia el New Combo, en 00:12:361 - es mas apropiado.
  5. 00:17:857 (1) - no quieres acabar el spin en 00:19:231 - y enfatizar el sonido fuerte en 00:19:689 - con una nota? en caso de que te animes, dicha note deberia ir en x:304
  6. 00:42:590 (2,1) - por consistencia aca tambien deberia ir una distancia de 1.40x, para mantener todos tus distancia y no trabajes de nuevo, te recomiendo mover 00:43:506 (1,2,3,1,2,3) - hacia la izquierda, de tal manera que la distancia proxima sea 1.40x
  7. 00:47:170 (1) - estaria bien si no tuvieras 00:49:460 (1,1) - despues, muy aparte de todas las sugerencias que te di anteriormente, creo que esta es la mas importante, ya sabes trabajar con distancias asi que las posiciones te la dejare a ti, pero se veria mucho mejor si usar un slider desde 00:47:170 - hasta 00:48:086 -, luego solo te quedaria agregar una nota en 00:48:544 - y jalar 00:49:460 (1) - hacia 00:49:002 - para agregarle un reverse, eso si, ten cuidado con los Hitsounds, recuerda muy bien sus posiciones.
    Me sorprende como has mejorado, una diff muy limpia y ordenada, sigue asi, necesitamos mas mappers como tu para aumentar la calidad del mapeo en ctb. Muy buen trabajo.


Salad

  1. 00:07:552 (4,5) - add more distance, around 2.00x to 2.50x like 00:05:491 (2,3) - 00:09:155 (2,3) - 00:11:216 (4,5) -, consistency pls.
  2. 00:26:101 (3,1,2) - I'm wonder because there is a cymbal sound at 00:27:017 - and u added more distance between 00:27:017 (1,2) -, why? 00:26:101 (3,1) - deserve more distance imo.
  3. 00:23:353 (1) - change into note, consistency with 00:21:521 (1) -
  4. 00:34:346 (1) - doesn't necessary to emphasize such sound, I recommend you to change it into one slider from 00:34:346 - to 00:34:575 - and then add a note at 00:34:689 -.
  5. 00:40:987 (5,6,1) - here we go with a problem that I found lot of times, 00:41:674 - is stronger than 00:41:445 - but you added more distance between 00:40:987 (5,6) -, increase the distance between 00:41:445 (6,1) - and reduce between 00:40:987 (5,6) - pls.
  6. 00:48:544 (2) - finish it at 00:48:773 -, the sound at 00:49:002 - is strong and serve jump.

Platter

  1. 00:01:369 (1,2,3) - why this intro is harder than rain? reduce distances pls.
  2. 00:05:491 (2,3) - following your own patterns here isn't a good place to add hyperdash, the best place is between 00:06:407 (5,1) -, consistency with 00:07:781 (3,1) -
  3. 00:11:216 (2,3) - are you sure about such hyperdash?, I think that is unnecesary cause there isn't strong sound, cymbal sound or something related, consistency with my previous advice too.
  4. 00:11:445 (3) - add more curve or make it horizontally, the current one looks like a vertical slider and don't enphasize the sound propertly, 00:07:781 (3) - this one is acceptable but I found the same problem with 00:09:613 (3) -
  5. 00:16:025 (1,1) - remove the current hyperdash and add a new one between 00:16:483 (1,1) -, consistency with 00:13:277 (3,4) - and 00:15:109 (1,2,3,1,2,3) -
  6. 00:20:605 (3) - why long reverse while 00:22:437 (3,4,5) - 00:24:269 (3,4,5) - 00:26:101 (4,5,6) - etc, are enphasizing more instruments? inconsistency.
  7. 00:22:895 (5,1) - why hyperdash here if you didn't do at 00:20:605 (3,1) -?
  8. 00:25:529 (2) - Unnecessary, consistency with 00:23:697 - 00:21:865 - 00:20:033 - remove pls.
  9. 00:27:017 - cymbal sound, here is a good place to add hyperdash, add hyperdash between 00:26:559 (6,1) - pls
  10. 00:30:223 - why not note while 00:28:391 - 00:32:055 (5) - etc, have one.
  11. 00:32:972 - same as above
  12. 00:32:055 (5,1) - you miss a hyperdash here, consistency with 00:28:620 (6,1) - 00:30:452 (6,1) -
  13. 00:35:949 (4,1) - you could add hyperdash here too, consistency with 00:37:552 (8,1) -
  14. 00:37:094 (6,7,8) - unsightly, also you don't need to move the plate to catch it, for a platter diff it could be too easy imo, add more movement (no distance)
  15. 00:41:445 (4,1) - strong sound (cymbal) that deserve hyperdash, is the beginning of the second half of kiai, it could be called consistency with 00:34:117 (5,1) - too
  16. 00:43:048 (3,1) - looks better if you add hyperdash to fix spread with Rain.
  17. 00:46:254 (1,2,3) - what happened here? keep consistency with your previous patterns pls, remove 00:46:942 (3) - and move 00:46:598 (2) - to 00:46:712 -
    Lots of inconsistencies with hyperdashes and structure, try to recheck your diff by yourself or ask for more mods.

Rain

  1. 00:14:651 (3,4) - looks better if you swap such objects, 00:15:109 (4) - looks better as slider because the sound is very similar as 00:15:452 (5) -, in the other hand 00:14:651 (3) - looks better as reverse to contrast 00:13:849 (5,6) -.
  2. 00:34:346 (1,2,3) - why hyperdash between 00:34:346 (1,2) - when the high pitch is on 00:34:804 -? try to do something like 00:41:674 (1,2,3) - please.
  3. Specially 00:36:178 (1,2,3) - cause transition is weird tbh, 00:38:010 (1,2,3) - same as above too.
  4. 00:46:025 (2,1) - don't you want to add hyperdash here? from 00:41:674 - to 00:49:002 - is the most intense part of the song and 00:45:338 (1,2,1,2,1,2) - feels a longer pattern without hyperdash.

Overdose

  1. from 00:05:033 - to 00:12:361 -, why you are decreasing the intensity of your patterns? what happened at 00:09:613 (3,4,5) -? at least try to add a hyperdash between 00:09:956 (4,5) -, no consistency N 1
  2. 00:10:529 (1,2) - is this a platter pattern? why long sliders if the sound have the same intensity from 00:05:033 - to 00:12:361 -? 00:10:529 (1,2) - it might looks nicer if you do something like 00:08:697 (1,2,3) -, no consistency N 2
  3. 00:13:506 (7,1,2) - jump should be between 00:13:620 (1,2) -, I don't feel that adding a jump in blue tick could be a good idea, but this is up to you.
  4. 00:22:208 (2) - the current position of this slider is wrong, first of all cause the sound at 00:22:208 - doesn't deserve hyperdash, I can't hear a strong sound, same at 00:22:666 -, if you take a look at your previous and next patterns ( 00:20:147 (1) - 00:20:605 (2) - 00:21:521 (1) - 00:22:895 (1) - 00:23:353 (1) - 00:23:811 (2) - etc ) you will notice that you are emphasizing such sound with a movement, to fix it I recommend you to move 00:22:208 (2) - to 00:22:437 -, add a note at 00:22:208 - then remove 00:22:666 (3) - and add a note at 00:22:781 -, try to add a hyperdash between 00:22:781 - and 00:22:895 (1) -. no consistency N 3
  5. 00:24:727 (3,1) - add more distance, the current transition feels like stacked.
  6. 00:40:758 (5,6) - the distance is too long, try to reduce it a bit please, consistency with 00:39:842 (1,2) -, no consistency N 4
  7. 00:44:422 (1,2,3,4) - why not hyperdash if the intensity of the song if the same from 00:43:506 - to 00:47:170 -? At least add a hyperdash between 00:44:651 (2,3) -, also 00:44:422 (1,2) - could be something like 00:43:048 (2,3) -. no consistency N 5
    I decided to put the number of inconsistencies to show you what I tried to to said when we talked in game.

I'm still desagree with the current diff names, you are trying to break the identity of our mode, I'm imagine sets without Cup, Salad, Platter and Rain in a near future and people will give this map as an example if we try to say something, It's up to you tbh. I hope QATs will do something about this. About the map, Platter need more improvement, I hope that you will fix it by yourself, if you do that feel free to call me for recheck, if you are in doubt try to ask for more mods.
Topic Starter
BoberOfDarkness

-Sh1n1- wrote:



Platter

  1. 00:01:369 (1,2,3) - why this intro is harder than rain? reduce distances pls. I didn't map the Rain, the diff supposed to be generally easier not in every pattern anyways, fixed
  2. 00:05:491 (2,3) - following your own patterns here isn't a good place to add hyperdash, the best place is between 00:06:407 (5,1) -, consistency with 00:07:781 (3,1) - fiixed
  3. 00:11:216 (2,3) - are you sure about such hyperdash?, I think that is unnecesary cause there isn't strong sound, cymbal sound or something related, consistency with my previous advice too.
  4. 00:11:445 (3) - add more curve or make it horizontally, the current one looks like a vertical slider and don't enphasize the sound propertly, 00:07:781 (3) - this one is acceptable but I found the same problem with 00:09:613 (3) - fixed the first one but I don't understand the what's wrong with 00:09:613 (3) -
  5. 00:16:025 (1,1) - remove the current hyperdash and add a new one between 00:16:483 (1,1) -, consistency with 00:13:277 (3,4) - its not consistence with that cause music is much calmer than 00:16:025 (1,1) - and 00:15:109 (1,2,3,1,2,3) - hyper dash to would be too hard 00:16:941 (1) - cause its 1/1 long 1/4 stack
  6. 00:20:605 (3) - why long reverse while 00:22:437 (3,4,5) - 00:24:269 (3,4,5) - 00:26:101 (4,5,6) - etc, are enphasizing more instruments? inconsistency. fixed
  7. 00:22:895 (5,1) - why hyperdash here if you didn't do at 00:20:605 (3,1) -? fixed
  8. 00:25:529 (2) - Unnecessary, consistency with 00:23:697 - 00:21:865 - 00:20:033 - remove pls. fixed
  9. 00:27:017 - cymbal sound, here is a good place to add hyperdash, add hyperdash between 00:26:559 (6,1) - pls I don't like idea of re:mapping few patters to put third hyperdash in the next pattern, having no hyper then 3 in row would be an inconsistency
  10. 00:30:223 - why not note while 00:28:391 - 00:32:055 (5) - etc, have one. fixed
  11. 00:32:972 - same as above there is no place for a note since 00:32:857 (2,3) - is jump not walk
  12. 00:32:055 (5,1) - you miss a hyperdash here, consistency with 00:28:620 (6,1) - 00:30:452 (6,1) - I don't feel that hyperdash is necessary here
  13. 00:35:949 (4,1) - you could add hyperdash here too, consistency with 00:37:552 (8,1) - that would be too hard
  14. 00:37:094 (6,7,8) - unsightly, also you don't need to move the plate to catch it, for a platter diff it could be too easy imo, add more movement (no distance) fixed
  15. 00:41:445 (4,1) - strong sound (cymbal) that deserve hyperdash, is the beginning of the second half of kiai, it could be called consistency with 00:34:117 (5,1) - too fixed
  16. 00:43:048 (3,1) - looks better if you add hyperdash to fix spread with Rain. fixed
  17. 00:46:254 (1,2,3) - what happened here? keep consistency with your previous patterns pls, remove 00:46:942 (3) - and move 00:46:598 (2) - to 00:46:712 - fixed
    Lots of inconsistencies with hyperdashes and structure, try to recheck your diff by yourself or ask for more mods.

Overdose

  1. from 00:05:033 - to 00:12:361 -, why you are decreasing the intensity of your patterns? what happened at 00:09:613 (3,4,5) -? at least try to add a hyperdash between 00:09:956 (4,5) -, no consistency N 1
  2. 00:10:529 (1,2) - is this a platter pattern? why long sliders if the sound have the same intensity from 00:05:033 - to 00:12:361 -? 00:10:529 (1,2) - it might looks nicer if you do something like 00:08:697 (1,2,3) -, no consistency N 2 if feel that would be too repetitive in pattering and rhythm as well
  3. 00:13:506 (7,1,2) - jump should be between 00:13:620 (1,2) -, I don't feel that adding a jump in blue tick could be a good idea, but this is up to you. I don't follow ticks but music, clap sound on 00:13:620 - is much stronger than beat on 00:13:735 - whitetick
  4. 00:22:208 (2) - the current position of this slider is wrong, first of all cause the sound at 00:22:208 - doesn't deserve hyperdash, I can't hear a strong sound, same at 00:22:666 -, if you take a look at your previous and next patterns ( 00:20:147 (1) - 00:20:605 (2) - 00:21:521 (1) - 00:22:895 (1) - 00:23:353 (1) - 00:23:811 (2) - etc ) you will notice that you are emphasizing such sound with a movement, to fix it I recommend you to move 00:22:208 (2) - to 00:22:437 -, add a note at 00:22:208 - then remove 00:22:666 (3) - and add a note at 00:22:781 -, try to add a hyperdash between 00:22:781 - and 00:22:895 (1) -. no consistency N 3
  5. 00:24:727 (3,1) - add more distance, the current transition feels like stacked.
  6. 00:40:758 (5,6) - the distance is too long, try to reduce it a bit please, consistency with 00:39:842 (1,2) -, no consistency N 4
  7. 00:44:422 (1,2,3,4) - why not hyperdash if the intensity of the song if the same from 00:43:506 - to 00:47:170 -? At least add a hyperdash between 00:44:651 (2,3) -, also 00:44:422 (1,2) - could be something like 00:43:048 (2,3) -. no consistency N 5
    I decided to put the number of inconsistencies to show you what I tried to to said when we talked in game.

no reply = fixed

I'm still desagree with the current diff names, you are trying to break the identity of our mode, I'm imagine sets without Cup, Salad, Platter and Rain in a near future and people will give this map as an example if we try to say something, It's up to you tbh. I hope QATs will do something about this. About the map, Platter need more improvement, I hope that you will fix it by yourself, if you do that feel free to call me for recheck, if you are in doubt try to ask for more mods.
@Jusenkyo we had discusion with Deif JBH and Benny about diffs names and we decided to change diff names to Frost > Sleet > Snowfall > Hail > Blizzard so change it on your diff if you can.
Cowboy

-Sh1n1- wrote:



Cup

  1. 00:01:369 - la linea verde es totalmente innecesaria si vas a ponerle las mismas opciones que la roja, asi que seria bueno si la eliminas antes de causar algun drama. (ya sabes como esta la comunidad hoy en dia, piden DQ hasta por el BG ._.) Si estas en duda puedes echarle un ojito a la diff de JBH, es mas, ahi podria ser soft para obtener el sonido de las campanillas. ]Hecho, decidí eliminar la línea verde y cambiar el Sample de la línea roja por Soft.
  2. 00:05:491 (1,2) - no quisieras incrementar un poquitin mas de distancia? 1.20x es la distancia que deberia ir mejor acorde a tus proximos patrones como 00:08:239 (3,1,2) -, por eso te recomendaria mover 00:05:491 (1) - hacia x:84 ]Hecho acorde a tu sugerencia, la diferencia no la veo tan notoria, pero lo haré.
  3. 00:12:361 (3) - tiene un sonido de platillo que ameritaria incluso mas distancia de la que ya venias haciendo pero obtaste por reducirla, yo creo que un 1.30x entre 00:11:445 (2,3) - se veria genial ya que estas usando 1.40x en el kiai y asi mantendrias una diferencia notoria entre una parte tranquila con la mas intensa, para arreglar eso yo te recomendaria mover 00:05:491 (1,2,1,2,3,1,2,1,2) - hacia la derecha, de tal manera que la distancia proxima respecto a 00:12:361 (3) - sea de 1.30x como ya te lo habia sugerido.]Todo claro y entendido, hecho.
  4. 00:12:361 (3,1) - Intercambia el New Combo, en 00:12:361 - es mas apropiado. ]Hecho.
  5. 00:17:857 (1) - no quieres acabar el spin en 00:19:231 - y enfatizar el sonido fuerte en 00:19:689 - con una nota? en caso de que te animes, dicha note deberia ir en x:304 ]Cambiado y aplicado.
  6. 00:42:590 (2,1) - por consistencia aca tambien deberia ir una distancia de 1.40x, para mantener todos tus distancia y no trabajes de nuevo, te recomiendo mover 00:43:506 (1,2,3,1,2,3) - hacia la izquierda, de tal manera que la distancia proxima sea 1.40x ]Hecho xD.
  7. 00:47:170 (1) - estaria bien si no tuvieras 00:49:460 (1,1) - despues, muy aparte de todas las sugerencias que te di anteriormente, creo que esta es la mas importante, ya sabes trabajar con distancias asi que las posiciones te la dejare a ti, pero se veria mucho mejor si usar un slider desde 00:47:170 - hasta 00:48:086 -, luego solo te quedaria agregar una nota en 00:48:544 - y jalar 00:49:460 (1) - hacia 00:49:002 - para agregarle un reverse, eso si, ten cuidado con los Hitsounds, recuerda muy bien sus posiciones. ]Hecho acorde tus sugerencias.
    Me sorprende como has mejorado, una diff muy limpia y ordenada, sigue asi, necesitamos mas mappers como tu para aumentar la calidad del mapeo en ctb. Muy buen trabajo. ]Gracias, aprecio eso, necesitamos más modders como tú, gracias por el mod!
Snowflake changed to Frost

Frost
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JBHyperion

-Sh1n1- wrote:



Rain

  1. 00:14:651 (3,4) - looks better if you swap such objects, 00:15:109 (4) - looks better as slider because the sound is very similar as 00:15:452 (5) -, in the other hand 00:14:651 (3) - looks better as reverse to contrast 00:13:849 (5,6) -. But 00:15:109 (4) - has the stronger 1/4 kick drum/synth sound than 00:14:651 (3) - so the repeat fits better here imo
  2. 00:34:346 (1,2,3) - why hyperdash between 00:34:346 (1,2) - when the high pitch is on 00:34:804 -? try to do something like 00:41:674 (1,2,3) - please. I'm hypering for the drum/cymbal, not the synth. The reason 00:42:017 (2,3) - is a hyper is to aid the buildup in emphasis as the song reaches its climax. I want to build intensity slowly so adding an extra hyper here would create an awkward spike
  3. Specially 00:36:178 (1,2,3) - cause transition is weird tbh, 00:38:010 (1,2,3) - same as above too. ^ As above
  4. 00:46:025 (2,1) - don't you want to add hyperdash here? from 00:41:674 - to 00:49:002 - is the most intense part of the song and 00:45:338 (1,2,1,2,1,2) - feels a longer pattern without hyperdash. If I added a hyper here I'd have to add one at 00:45:338 (1,2) - too for consistency, and then there would be a huge spike in difficulty with so many hypers. Having a gradual buildup is better for emphasis and spread
We changed the diffnames, hopefully they're clearer now. No-one is destroying the identity of the mode - quite the opposite in fact xD

Thanks for the mod, no changes from me though!
SYAHME
I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
-Sh1n1-

SYAHME wrote:

I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
Because I suggested him...

quick re-check, no kds

Platter

  1. 00:12:361 (1,2,3,4) - Irrelevant at gameplay but I feel that is important to your future projects, 00:14:193 (1,2,1,2,3,1,2,3) - it is supposed to be a similar pattern right? but take a look to New Combos, they are more than difference, for the first one, adding NC at 00:13:277 - could be good, or the second one, removing the NC at 00:15:567 - could be enough too. As I said before, there are more inconsistencies at NewCombos too but it's irrelevant imo, just take a look if you want more quality in your map.
  2. 00:14:193 (1,2) - the current transition feels weird, that's cause there isn't a strong sound at 00:14:880 -, 00:14:880 (2,1) - should be the same distance as 00:15:338 (3,1) - for consistency and reduce the distance between 00:14:193 (1,2) -
  3. 00:19:231 - deserve a finish hitsound imo
  4. The idea of 00:26:559 (5,1,2,3) - is add hyperdash between 00:26:559 (5,1) - to enphasize the beginning of a new stanza/cymbal sound/high pitch. In the other hand, why 00:27:017 (1,2) - have hyperdash? if you take a look to your next patterns, 00:28:849 (1,2,3,4) - 00:30:681 (1,2,3) - you are not enphasizing such sounds with hyperdash so it's not necessary.
  5. 00:32:972 - ok, you don't want to add note but at least reduce the distance between 00:32:857 (2,3) - a bit?

Rain

  1. I'm still thinking that 00:34:346 (1,2,3) - and 00:43:506 (1,2,3) - are very similar, I don't know where is the difference tbh lol, also drum is at 00:34:804 -, I didn't tell you to add an extra hyper between 00:34:689 (2,3) -, just remove 00:34:346 (1,2) - and add at 00:34:689 (2,3) -
  2. 00:36:178 (1,2,3) - 00:38:010 (1,2,3) - same as above.
  3. 00:45:567 (2,1) - add hyperdash, consistency with 00:42:017 (2,3) - 00:42:933 (5,6) - 00:43:849 (2,3) - 00:44:765 (7,8) -

Overdose

  1. 00:10:529 (1,2) - there isn't a reason to add hyperdash here cause I can't hear a strong sound, keep the slider from 00:11:445 - to 00:11:674 -, then add a note at 00:11:216 -, if you want to keep your hyper dash, I recommend you to put it between 00:11:216 - and 00:11:445 -

@Hyperion: About diffnames, if you think that instead of destroy our identity is "quite the opposite in fact", well I'm not agree, just my opinion, It's sad that qats think so, but don't worry It doesn't affect the ranking process.
JBHyperion

-Sh1n1- wrote:

SYAHME wrote:

I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
Because I suggested him...

quick re-check, no kds

Rain

  1. I'm still thinking that 00:34:346 (1,2,3) - and 00:43:506 (1,2,3) - are very similar, I don't know where is the difference tbh lol, also drum is at 00:34:804 -, I didn't tell you to add an extra hyper between 00:34:689 (2,3) -, just remove 00:34:346 (1,2) - and add at 00:34:689 (2,3) - Removed (1,2) hyper but didn't add between (2,3) for the same reasons I outlined before. Notice how none of 00:35:605 (6,7) - and similar have hypers? 00:41:674 (1,2,3) - and following are much stronger than those sounds in the first half of the kiai
  2. 00:36:178 (1,2,3) - 00:38:010 (1,2,3) - same as above. ^ As above
  3. 00:45:567 (2,1) - add hyperdash, consistency with 00:42:017 (2,3) - 00:42:933 (5,6) - 00:43:849 (2,3) - 00:44:765 (7,8) - These sounds aren't the same and aren't part of the same section. The pair you mentioned is intentionally a non-hyper to create emphasis through buildup of movement strength and intensity. 00:46:025 (2,1) - is a more appropriate spot for a hyper so I added one here

@Hyperion: About diffnames, if you think that instead of destroy our identity is "quite the opposite in fact", well I'm not agree, just my opinion, It's sad that qats think so, but don't worry It doesn't affect the ranking process.

Where's the scope for creativity if everyone is forced to do the same thing? Where is the variety that makes maps interesting and distinct from one another? Custom difficulty naming is permitted by the Ranking Criteria, so why does nobody use it? Answer: because people cry when things aren't done exactly the way they want them to be done. Rather than being "sad qats think this is ok", I rather find it sad that you do not. Try being a little more open minded please.
Rain
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420,156,14193,6,0,L|500:156,1,80,8|0,0:0|0:0,0:0:0:0:
436,232,14536,1,0,0:0:0:0:
316,232,14651,2,0,L|232:232,1,80,8|0,0:0|0:0,0:0:0:0:
436,232,15109,2,0,L|484:232,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,312,15452,2,0,L|220:312,1,80,8|0,0:0|0:0,0:0:0:0:
348,312,15796,2,0,L|400:312,1,40,8|0,0:0|0:0,0:0:0:0:
216,280,16025,6,0,L|168:280,1,40,8|0,0:0|0:0,0:0:0:0:
108,164,16254,2,0,L|156:164,1,40,8|0,0:0|0:0,0:0:0:0:
328,164,16483,2,0,L|376:164,1,40,8|0,0:0|0:0,0:0:0:0:
308,92,16712,2,0,L|260:92,1,40,8|0,0:0|0:0,0:0:0:0:
96,92,16941,6,0,L|48:92,2,40,8|0|8,0:0|0:0|0:0,0:0:0:0:
276,192,17285,1,0,0:0:0:0:
332,231,17399,1,8,0:0:0:0:
296,294,17514,1,0,0:0:0:0:
116,296,17628,2,0,L|172:296,1,40,8|0,0:0|0:0,0:0:0:0:
336,180,17857,5,10,0:0:0:0:
370,161,17914,1,0,0:0:0:0:
393,128,17971,1,2,0:0:0:0:
397,89,18028,1,0,0:0:0:0:
383,52,18086,1,2,0:0:0:0:
353,25,18143,1,0,0:0:0:0:
315,15,18200,1,2,0:0:0:0:
140,112,18315,5,10,0:0:0:0:
108,124,18372,1,0,0:0:0:0:
87,151,18429,1,2,0:0:0:0:
84,184,18486,1,0,0:0:0:0:
98,215,18544,1,2,0:0:0:0:
127,233,18601,1,0,0:0:0:0:
160,234,18658,1,2,0:0:0:0:
340,152,18773,5,10,0:0:0:0:
383,183,18830,1,0,0:0:0:0:
404,232,18888,1,2,0:0:0:0:
398,286,18944,1,0,0:0:0:0:
365,328,19002,1,2,0:0:0:0:
315,348,19059,1,0,0:0:0:0:
262,340,19116,1,2,0:0:0:0:
168,340,19231,6,0,P|108:248|172:148,1,240,4|0,0:0|0:0,0:0:0:0:
344,152,19689,6,0,L|432:152,1,80,12|0,0:0|0:0,0:0:0:0:
224,84,20147,2,0,L|140:84,1,80,2|0,0:0|0:0,0:0:0:0:
444,84,20605,2,0,B|472:84|472:84|416:84,1,80,8|0,0:0|0:0,0:0:0:0:
347,84,20949,1,0,0:0:0:0:
212,84,21063,2,0,L|132:84,1,80,8|0,0:0|0:0,0:0:0:0:
448,192,21521,6,0,P|504:232|448:272,1,160,8|0,0:0|0:0,0:0:0:0:
248,272,21979,2,0,L|328:272,1,80,2|0,0:0|0:0,0:0:0:0:
28,192,22437,2,0,B|8:192|8:192|72:192,1,80,8|0,0:0|0:0,0:0:0:0:
140,192,22781,1,0,0:0:0:0:
276,192,22895,2,0,L|356:192,1,80,8|0,0:0|0:0,0:0:0:0:
56,48,23353,6,0,B|4:48|4:48|32:48,1,80,8|0,0:0|0:0,0:0:0:0:
192,120,23811,2,0,L|108:120,1,80,2|0,0:0|0:0,0:0:0:0:
412,120,24269,2,0,B|448:120|448:120|400:120,1,80,8|0,0:0|0:0,0:0:0:0:
332,120,24613,1,0,0:0:0:0:
196,192,24727,2,0,L|116:192,1,80,8|0,0:0|0:0,0:0:0:0:
416,192,25185,6,0,P|472:232|416:272,1,160,8|0,0:0|0:0,0:0:0:0:
336,272,25529,1,0,0:0:0:0:
216,272,25643,2,0,L|136:272,1,80,8|0,0:0|0:0,0:0:0:0:
324,192,26101,2,0,L|380:192,1,40,2|0,0:0|0:0,0:0:0:0:
212,192,26330,2,0,L|172:192,1,40,2|0,0:0|0:0,0:0:0:0:
364,120,26559,2,0,L|484:120,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
184,64,27017,6,0,L|72:64,1,80,12|0,0:0|0:0,0:0:0:0:
168,64,27361,1,0,0:0:0:0:
296,124,27475,2,0,L|388:124,1,80,10|0,0:0|0:0,0:0:0:0:
168,192,27933,2,0,L|280:192,1,80,8|0,0:0|0:0,0:0:0:0:
320,192,28277,1,0,0:0:0:0:
200,276,28391,2,0,L|108:276,1,80,8|0,0:0|0:0,0:0:0:0:
412,252,28849,6,0,L|524:252,1,80,8|0,0:0|0:0,0:0:0:0:
428,252,29193,1,0,0:0:0:0:
300,192,29307,2,0,L|208:192,1,80,2|0,0:0|0:0,0:0:0:0:
12,124,29765,2,0,L|76:68,1,80,8|0,0:0|0:0,0:0:0:0:
144,68,30109,1,0,0:0:0:0:
272,68,30223,2,0,L|352:68,1,80,8|0,0:0|0:0,0:0:0:0:
52,152,30681,6,0,L|5:231,1,80,8|0,0:0|0:0,0:0:0:0:
84,220,31025,1,0,0:0:0:0:
212,220,31139,2,0,L|304:220,1,80,2|0,0:0|0:0,0:0:0:0:
84,304,31598,2,0,L|168:304,1,80,8|0,0:0|0:0,0:0:0:0:
228,304,31941,1,0,0:0:0:0:
108,228,32055,2,0,L|36:192,1,80,8|0,0:0|0:0,0:0:0:0:
348,192,32514,5,8,0:0:0:0:
228,192,32743,1,0,0:0:0:0:
168,192,32857,1,0,0:0:0:0:
284,192,32972,2,0,L|364:192,1,80,8|0,0:0|0:0,0:0:0:0:
156,192,33430,1,8,0:0:0:0:
300,100,33659,2,0,L|356:100,1,40,8|0,0:0|0:0,0:0:0:0:
156,100,33888,5,8,0:0:0:0:
77,143,34002,1,0,0:0:0:0:
73,232,34117,1,8,0:0:0:0:
146,283,34231,1,0,0:0:0:0:
328,284,34346,6,0,L|408:284,1,80,12|0,0:0|0:0,0:0:0:0:
336,192,34689,1,0,0:0:0:0:
216,192,34804,2,0,L|136:192,1,80,2|0,0:0|0:0,0:0:0:0:
296,128,35262,1,8,0:0:0:0:
176,68,35491,1,0,0:0:0:0:
248,68,35605,1,0,0:0:0:0:
368,68,35720,2,0,L|443:95,1,80,8|0,0:0|0:0,0:0:0:0:
140,152,36178,6,0,L|60:152,1,80,8|0,0:0|0:0,0:0:0:0:
132,244,36521,1,0,0:0:0:0:
252,244,36636,2,0,B|168:244,1,80,2|0,0:0|0:0,0:0:0:0:
340,244,37094,2,0,L|420:244,1,80,8|0,0:0|0:0,0:0:0:0:
348,244,37437,1,0,0:0:0:0:
172,328,37552,2,0,L|128:328,1,40,2|0,0:0|0:0,0:0:0:0:
316,352,37781,2,0,L|372:352,1,40,8|0,0:0|0:0,0:0:0:0:
172,252,38010,6,0,L|92:252,1,80,8|0,0:0|0:0,0:0:0:0:
164,160,38353,1,0,0:0:0:0:
284,160,38468,2,0,L|372:160,1,80,2|0,0:0|0:0,0:0:0:0:
200,96,38926,1,8,0:0:0:0:
72,32,39155,1,0,0:0:0:0:
8,32,39269,1,0,0:0:0:0:
112,32,39384,2,0,L|192:32,1,80,8|0,0:0|0:0,0:0:0:0:
352,120,39842,6,0,L|432:120,1,80,8|0,0:0|0:0,0:0:0:0:
344,192,40185,1,0,0:0:0:0:
160,192,40300,2,0,B|120:192,1,40,2|0,0:0|0:0,0:0:0:0:
292,268,40529,2,0,B|332:268,1,40,8|0,0:0|0:0,0:0:0:0:
132,272,40758,2,0,L|52:272,1,80,8|0,0:0|0:0,0:0:0:0:
124,272,41101,1,0,0:0:0:0:
316,344,41216,2,0,L|404:344,1,80,8|0,0:0|0:0,0:0:0:0:
108,192,41674,6,0,L|88:92,1,80,12|0,0:0|0:0,0:0:0:0:
172,112,42017,1,0,0:0:0:0:
368,192,42132,2,0,L|388:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
216,260,45338,6,0,L|168:260,1,40,8|0,0:0|0:0,0:0:0:0:
216,192,45567,2,0,L|256:192,1,40,8|0,0:0|0:0,0:0:0:0:
388,192,45796,6,0,L|436:192,1,40,8|0,0:0|0:0,0:0:0:0:
388,120,46025,2,0,L|348:120,1,40,8|0,0:0|0:0,0:0:0:0:
176,260,46254,6,0,L|176:324,1,40,8|0,0:0|0:0,0:0:0:0:
296,300,46483,2,0,L|296:344,1,40,8|0,0:0|0:0,0:0:0:0:
124,192,46712,6,0,L|92:136,1,40,8|0,0:0|0:0,0:0:0:0:
228,152,46941,2,0,L|250:113,1,40,8|0,0:0|0:0,0:0:0:0:
72,192,47170,5,10,0:0:0:0:
38,173,47227,1,0,0:0:0:0:
15,140,47284,1,2,0:0:0:0:
11,101,47341,1,0,0:0:0:0:
25,64,47399,1,2,0:0:0:0:
55,37,47456,1,0,0:0:0:0:
93,27,47513,1,2,0:0:0:0:
268,128,47628,5,10,0:0:0:0:
300,140,47685,1,0,0:0:0:0:
321,167,47743,1,2,0:0:0:0:
324,200,47799,1,0,0:0:0:0:
310,231,47857,1,2,0:0:0:0:
281,249,47914,1,0,0:0:0:0:
248,250,47971,1,2,0:0:0:0:
75,174,48086,5,10,0:0:0:0:
32,205,48143,1,0,0:0:0:0:
11,254,48200,1,2,0:0:0:0:
17,308,48257,1,0,0:0:0:0:
50,350,48315,1,2,0:0:0:0:
100,370,48372,1,0,0:0:0:0:
149,351,48429,1,2,0:0:0:0:
100,276,48544,6,0,L|56:252,1,40,2|0,0:0|0:0,0:0:0:0:
241,192,48773,2,0,L|285:192,1,40,2|0,0:0|0:0,0:0:0:0:
91,197,49002,6,0,L|12:198,1,80,4|0,0:0|0:0,0:0:0:0:
172,156,49460,2,0,L|232:88,1,80,4|0,0:0|0:0,0:0:0:0:
386,192,49918,2,0,L|354:108,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,0,52665,0:0:0:0:
Topic Starter
BoberOfDarkness

-Sh1n1- wrote:

SYAHME wrote:

I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
Because I suggested him...

quick re-check, no kds

Platter

  1. 00:12:361 (1,2,3,4) - Irrelevant at gameplay but I feel that is important to your future projects, 00:14:193 (1,2,1,2,3,1,2,3) - it is supposed to be a similar pattern right? but take a look to New Combos, they are more than difference, for the first one, adding NC at 00:13:277 - could be good, or the second one, removing the NC at 00:15:567 - could be enough too. As I said before, there are more inconsistencies at NewCombos too but it's irrelevant imo, just take a look if you want more quality in your map. fixed
  2. 00:14:193 (1,2) - the current transition feels weird, that's cause there isn't a strong sound at 00:14:880 -, 00:14:880 (2,1) - should be the same distance as 00:15:338 (3,1) - for consistency and reduce the distance between 00:14:193 (1,2) - fixed
  3. 00:19:231 - deserve a finish hitsound imo fixed
  4. The idea of 00:26:559 (5,1,2,3) - is add hyperdash between 00:26:559 (5,1) - to enphasize the beginning of a new stanza/cymbal sound/high pitch. In the other hand, why 00:27:017 (1,2) - have hyperdash? if you take a look to your next patterns, 00:28:849 (1,2,3,4) - 00:30:681 (1,2,3) - you are not enphasizing such sounds with hyperdash so it's not necessary. I love re:mapping whole section to fix one hyperdash :)
  5. 00:32:972 - ok, you don't want to add note but at least reduce the distance between 00:32:857 (2,3) - a bit? fixed

Overdose

  1. 00:10:529 (1,2) - there isn't a reason to add hyperdash here cause I can't hear a strong sound, keep the slider from 00:11:445 - to 00:11:674 -, then add a note at 00:11:216 -, if you want to keep your hyper dash, I recommend you to put it between 00:11:216 - and 00:11:445 - fixed

@Hyperion: About diffnames, if you think that instead of destroy our identity is "quite the opposite in fact", well I'm not agree, just my opinion, It's sad that qats think so, but don't worry It doesn't affect the ranking process.
We came to an agreement that having diffs names like that are fine and compatible with ranking criteria, moreover I am sure that having the standard diffs names in map description as you suggest are totally enough.
-Sh1n1-

BoberOfDarkness wrote:

We came to an agreement that having diffs names like that are fine and compatible with ranking criteria, moreover I am sure that having the standard diffs names in map description as you suggest are totally enough.
Don't worry, as I said, is just my opinion and it doesn't affect the ranking process, I'm working uwu, I'll give u a bubble when I'm at home >.< Start to ask for Heart :3 you should rank it before christmas :')
Topic Starter
BoberOfDarkness
Sure thing!
-Sh1n1-
Mapset looks much better now, let's give a try :3 Merry Xmas >.<

SYAHME
Am I too early? --------------------------------------------------------------------------------------------------------------------------------
QUALIFIED <3
Topic Starter
BoberOfDarkness

-Sh1n1- wrote:

Mapset looks much better now, let's give a try :3 Merry Xmas >.<

Thanks <3


SYAHME wrote:

Am I too early? --------------------------------------------------------------------------------------------------------------------------------
QUALIFIED <3
just tiny bit :^)
MBomb
10, 9, 8, 7, 6, 5, 4, 3, 2, 1, HERE WE GO... Again?

[Cup]

00:12:361 (1) - More emphasis for the strong chime here, maybe try x:192.
00:27:017 (1) - Try x:328 for emphasis on the finish here.
00:34:346 (1) - x:376 for more emphasis on the strong sound and the start of kiai.
00:41:674 (1) - More emphasis on finishes, maybe try x:448.
00:44:422 (2,3) - Try x:400 on this section, gives more emphasis all around, a higher distancing throughout this part makes sense for the strong notes, and gives extra emphasis to the next part, which is a switch in musical section.
00:46:712 (3,1,2,1) - To stop movements from being so repetitive here, maybe try a linear flow to 3 by moving it to x:488, and then move 00:47:170 (1) - to x:304, 00:48:544 (2) - to x:208 and ctrl+H 00:49:002 (1) - and bring it to x:376.

[Salad]

00:05:949 (3) - This feels a bit strong for a non-dash movement, maybe weaken it to like x:112.
00:11:216 (4,5) - 4 isn't very strong, and 5 definitely isn't strong enough for that kind of movement. Try 4 at x:272 and 5 at x:392.
00:12:361 (1) - Add a dash to this by moving it to x:176, for the finish sound, and then move 00:13:048 (2) - to x:248 for more comfortable movement.
00:14:193 (1) - Distance to this is a bit too strong, maybe do x:168 instead.
00:15:796 (6) - A bit strong for a non-dash movement followed by a backforth, try x:216.
00:20:605 (3) - The end of that slider makes the shape really awkward... A much better shape would be something like this.
00:22:437 (3) - A bit strong for a non-dash movement, try x:172.
00:25:185 (1,2) - Awkward distances here for non-dash movements, try 1 on x:212 and 2 on x:168.
00:27:017 (1,2) - Move 1 to x:408 to add a dash to it, and then move 2 to x:276 to stop the non-dash distances from being so awkward.
00:31:598 (3) - This slider is awkward for two reasons. One because the distance is too strong, x:292 would work better for a non-dash movement, and secondly because of the way the repeat bends inwards. A standstill for the sliderend would make more sense and capture the same effect.
00:34:346 (1) - Dash to this would fit nicely to emphasise the start of kiai and also the strong sound here. Try x:96.
00:36:865 (1,2,3) - A bit strong of a non-dash movement to 1 here, try moving this section to x:256.
00:37:552 (4) - Movements are quite strong considering the backforth, just try x:320 on this instead.
00:38:926 (1) - Non-dash movement to this is pretty strong too, x:144 would be better.
00:40:300 (2) - And definitely too strong to this, try x:220.
00:41:674 (1) - Dash to the actual change in section makes more sense than making it to the next note, try this on x:48 and then 2 as a slider like this on x:192.
00:43:506 (1) - Again, this slider feels weird because of the flickback on the repeat, please just make it a more normal shape.
00:44:422 (2) - Dashes to and from this would fit nicely, I think x:372 would work well.
00:45:338 (1) - Dash to this could work well too, maybe x:148 here.
00:47:170 (1,2,3,4) - Dashes both to and from this section would be nice, for the drums and changes in section, maybe move to x:76.

[Platter]

00:01:827 (2) - These sounds are not that strong. Please just don't have dashes. x:256 on this works fine.
00:05:033 - to 00:11:445 - , please just replace any HDashes you have in this section with normal dashes. It leads to horrible spread issues to have HDashes used so commonly here when there wasn't even a dash until 00:12:361 - in the salad.
00:07:781 (3) - Dash to this is far too strong right now, just try reducing it to x:324, the movement is far too difficult as it is now.
00:14:193 (1) - This note really isn't that strong, might as well use a normal dash.

Honestly, I really just can't mod this in the state it's in now. There are far too many HDashes, making the spread from salad to platter awful. You should just go through and try to lower the HDash number a lot. It's generally recommended that the number of HDashes should be close to the number of dashes in salad, and you go way past this right now. Gonna point out some more stuff, but this is related not to HDashes at all from now on.

00:17:857 (1) - You can definitely make this stream play more interesting than just a kick slider, some curve movements and such.
00:29:651 (3) - I dislike how the movement just comes to a stop here for a sec, a bit of a curve like x:108 would be good.
00:33:201 (3) - Try x:348 to make this movement feel less weird without dashing.
00:35:949 (4) - Considering the antiflow afterwards, the dash to this is far too strong, try x:160 instead.
00:47:170 (1) - Again, I'm sure you can make this stream a lot more interesting than just a kick slider, curves with dashes every 4 notes, maybe?

[Rain]

00:39:269 (6) - I think this would look a lot neater if it was closer to 5, and give less of an image of dashing to 4, as it currently can appear like you have to do that because of the next movement. x:36 would be great.
00:45:796 (1) - Not having a HDash to this seems pretty inconsistent considering you have a HDash to every other cymbal sound in this bar, so it makes sense to add one to this too.

That should be it.

[Overdose]

00:08:239 (3) - Having a HDash to this makes little sense considering how weak this sound is. Maybe do ctrl+> and move it to x:344.
00:09:956 (4) - Seems pretty inconsistent because this is the only clap sound of this kind which there isn't a HDash to. Please add one to it.
00:10:529 (1) - And then having it as a slider end here is very inconsistent, doing 2 1/2 sliders like the past bars makes more sense.
00:12:361 (1) - 1/8 sounds a lot better than 1/16 here.
00:13:277 (5) - Having a HDash to this would sound a lot nicer, as this clap sound feels missed right now.
00:13:964 (4) - Same with this one.
00:15:567 (3) - This sound is very weak, having a HDash to it makes little sense. Just move it to x:352 (4 is also a very weak sound so a HDash to that makes no sense either).
00:17:399 (3) - Again with this one, this sound is pretty weak and so is the one afterwards, x:192 sounds better with the music.
00:23:239 (2,1) - 2 is a pretty weak sound so having a HDash to it makes little sense. Try moving this section to x:208 instead.
00:25:529 (2,3) - Again, 2 is a pretty weak sound, this sounds really weird, just do x:212 on this section.
00:27:704 (3) - HDash to this doesn't really work, a normal dash would be a lot better, maybe try x:192.
00:29:192 (2) - This note isn't very strong, you should rearrange this pattern to get rid of the HDash to 2 here whilst keeping a HDash to 3.
00:30:452 (3) - No need for these HDashes to be so strong, you can keep them whilst strongly reducing them, try moving this slider to x:308.
00:31:025 (2) - This note is pretty weak, no need for a HDash to it at all.
00:31:139 (3) - Strong sound on slider end makes little sense here considering you've been having HDashes to the clap for most of the map.
00:32:514 (1,2,3,4,5,1) - This makes no sense in terms of emphasis at all. Look at the rain for examples of the kinds of emphasis you should be doing in this section. I would just recommend 1/4 streams with a HDash to each 1/1 tick.
00:34:117 (4) - Doesn't really make much sense as a HDash, just making this another 4 note curve stream would be nice.

Honestly, going on here is of little point. You've severly overused HDashes, and a lot of places where you should be using HDashes, you completely ignored to instead have a HDash to a lot weaker of a note. This overdose needs a lot of work for it to be ready, because the emphasis is all over the place right now. The patterns flow fine, but they don't tend to fit the song, and that's the main problem here. You started off with a semi-consistent HDash pattern but then just completely derail from it. My main suggestion would be to take a look at Hyperion's diff, and see how he structured his HDashes, and base your ideas off of that, as his emphasis usage was great.

Alright, done.

Bubble popped for issues in Platter and Overdose mostly.
JBHyperion

- Magic Bomb - wrote:

10, 9, 8, 7, 6, 5, 4, 3, 2, 1, HERE WE GO... Again?

[Rain]

00:39:269 (6) - I think this would look a lot neater if it was closer to 5, and give less of an image of dashing to 4, as it currently can appear like you have to do that because of the next movement. x:36 would be great.
00:45:796 (1) - Not having a HDash to this seems pretty inconsistent considering you have a HDash to every other cymbal sound in this bar, so it makes sense to add one to this too. Okay fine several people have mentioned this now so what the hell added hdash

That should be it.
#Tragic ;_;

Thanks for the suggestions!

Never ranked Rain
osu file format v14

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Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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Cowboy

- Magic Bomb - wrote:

10, 9, 8, 7, 6, 5, 4, 3, 2, 1, HERE WE GO... Again?

[Cup]

00:12:361 (1) - More emphasis for the strong chime here, maybe try x:192.
00:27:017 (1) - Try x:328 for emphasis on the finish here.
00:34:346 (1) - x:376 for more emphasis on the strong sound and the start of kiai.
00:41:674 (1) - More emphasis on finishes, maybe try x:448.
00:44:422 (2,3) - Try x:400 on this section, gives more emphasis all around, a higher distancing throughout this part makes sense for the strong notes, and gives extra emphasis to the next part, which is a switch in musical section.
00:46:712 (3,1,2,1) - To stop movements from being so repetitive here, maybe try a linear flow to 3 by moving it to x:488, and then move 00:47:170 (1) - to x:304, 00:48:544 (2) - to x:208 and ctrl+H 00:49:002 (1) - and bring it to x:376.

Applied all, just a bit confused when you said: "00:48:544 (2) - x:208 and Ctrl+H" For me seems better just on x: 208.
Thanks for the mod

Update
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Topic Starter
BoberOfDarkness

- Magic Bomb - wrote:

10, 9, 8, 7, 6, 5, 4, 3, 2, 1, HERE WE GO... Again?

[Salad]

00:05:949 (3) - This feels a bit strong for a non-dash movement, maybe weaken it to like x:112. Reduced to x:100
00:11:216 (4,5) - 4 isn't very strong, and 5 definitely isn't strong enough for that kind of movement. Try 4 at x:272 and 5 at x:392. okay
00:12:361 (1) - Add a dash to this by moving it to x:176, for the finish sound, and then move 00:13:048 (2) - to x:248 for more comfortable movement. okay
00:14:193 (1) - Distance to this is a bit too strong, maybe do x:168 instead. fixed
00:15:796 (6) - A bit strong for a non-dash movement followed by a backforth, try x:216. done
00:20:605 (3) - The end of that slider makes the shape really awkward... A much better shape would be something like this. fixed
00:22:437 (3) - A bit strong for a non-dash movement, try x:172. x:184 cause works with next note too
00:25:185 (1,2) - Awkward distances here for non-dash movements, try 1 on x:212 and 2 on x:168. fixed
00:27:017 (1,2) - Move 1 to x:408 to add a dash to it, and then move 2 to x:276 to stop the non-dash distances from being so awkward. x:408 is way too strong, fixed on my own
00:31:598 (3) - This slider is awkward for two reasons. One because the distance is too strong, x:292 would work better for a non-dash movement, and secondly because of the way the repeat bends inwards. A standstill for the sliderend would make more sense and capture the same effect. fixed
00:34:346 (1) - Dash to this would fit nicely to emphasise the start of kiai and also the strong sound here. Try x:96. that feels way too strong, placed on the x:112
00:36:865 (1,2,3) - A bit strong of a non-dash movement to 1 here, try moving this section to x:256. okay
00:37:552 (4) - Movements are quite strong considering the backforth, just try x:320 on this instead. fixed
00:38:926 (1) - Non-dash movement to this is pretty strong too, x:144 would be better. done
00:40:300 (2) - And definitely too strong to this, try x:220. fixed
00:41:674 (1) - Dash to the actual change in section makes more sense than making it to the next note, try this on x:48 and then 2 as a slider like this on x:192. I guess fixed I placed (2) and (3) on my own
00:43:506 (1) - Again, this slider feels weird because of the flickback on the repeat, please just make it a more normal shape. fixed
00:44:422 (2) - Dashes to and from this would fit nicely, I think x:372 would work well. are you sure you are testing those dash suggestions :P ? Sorry I moved only a bit since it feels to ankward with that big distance due to direction of movement change on slider
00:45:338 (1) - Dash to this could work well too, maybe x:148 here. fixed by my own
00:47:170 (1,2,3,4) - Dashes both to and from this section would be nice, for the drums and changes in section, maybe move to x:76. thats way too much, placed on x:104 and made same distance to this 00:48:086 (1) -

[Platter]

00:01:827 (2) - These sounds are not that strong. Please just don't have dashes. x:256 on this works fine. x:284 works fine to me
00:05:033 - to 00:11:445 - , please just replace any HDashes you have in this section with normal dashes. It leads to horrible spread issues to have HDashes used so commonly here when there wasn't even a dash until 00:12:361 - in the salad. removed all of them
00:07:781 (3) - Dash to this is far too strong right now, just try reducing it to x:324, the movement is far too difficult as it is now.
00:14:193 (1) - This note really isn't that strong, might as well use a normal dash.

Honestly, I really just can't mod this in the state it's in now. There are far too many HDashes, making the spread from salad to platter awful. You should just go through and try to lower the HDash number a lot. It's generally recommended that the number of HDashes should be close to the number of dashes in salad, and you go way past this right now. Gonna point out some more stuff, but this is related not to HDashes at all from now on. so I reduced hypers to nu,er of 16 so I reduced like 8-10 not sure now I guess now are mostly in kiai and on most important places

00:17:857 (1) - You can definitely make this stream play more interesting than just a kick slider, some curve movements and such. reworked
00:29:651 (3) - I dislike how the movement just comes to a stop here for a sec, a bit of a curve like x:108 would be good. fixed
00:33:201 (3) - Try x:348 to make this movement feel less weird without dashing. feels nice to play with dashing, no change
00:35:949 (4) - Considering the antiflow afterwards, the dash to this is far too strong, try x:160 instead. done
00:47:170 (1) - Again, I'm sure you can make this stream a lot more interesting than just a kick slider, curves with dashes every 4 notes, maybe? fixed but no dashes on streams please :(

[Overdose]

00:08:239 (3) - Having a HDash to this makes little sense considering how weak this sound is. Maybe do ctrl+> and move it to x:344. fixed
00:09:956 (4) - Seems pretty inconsistent because this is the only clap sound of this kind which there isn't a HDash to. Please add one to it. fixed
00:10:529 (1) - And then having it as a slider end here is very inconsistent, doing 2 1/2 sliders like the past bars makes more sense. placed but with one hyperdash to 00:11:445 -
00:12:361 (1) - 1/8 sounds a lot better than 1/16 here. I don't thinks so but I guess that works too
00:13:277 (5) - Having a HDash to this would sound a lot nicer, as this clap sound feels missed right now. I don't feel the hyper here is necessary and better than having just stream same with the one below
00:13:964 (4) - Same with this one.
00:15:567 (3) - This sound is very weak, having a HDash to it makes little sense. Just move it to x:352 (4 is also a very weak sound so a HDash to that makes no sense either). 'fixed' I guess
00:17:399 (3) - Again with this one, this sound is pretty weak and so is the one afterwards, x:192 sounds better with the music. thats strong enough to have hyper
00:23:239 (2,1) - 2 is a pretty weak sound so having a HDash to it makes little sense. Try moving this section to x:208 instead. thats not issue to me since the (2) is not the hyperdash-landing but 00:23:353 (1) - is, having dash to (2) and then hyper to (3) makes less sense to me.
00:25:529 (2,3) - Again, 2 is a pretty weak sound, this sounds really weird, just do x:212 on this section. I don't know why should I change anything here, there is a hyper from (2) to (3) and there is no hyper from (1) to (2), there is a small dash that goes into hyperdash when hitting (2) I don't find an issue with that, sorry no change
00:27:704 (3) - HDash to this doesn't really work, a normal dash would be a lot better, maybe try x:192. lets try
00:29:192 (2) - This note isn't very strong, you should rearrange this pattern to get rid of the HDash to 2 here whilst keeping a HDash to 3. sorry I don't like idea of rearranging that pattern, (2) feels enough strong for placing a hyperdash for me
00:30:452 (3) - No need for these HDashes to be so strong, you can keep them whilst strongly reducing them, try moving this slider to x:308.
00:31:025 (2) - This note is pretty weak, no need for a HDash to it at all. with hyper and without it works as same fine but I prefer hyperdash, also hyperdash leads to (3) so there should be strong note and there is so, so I don't find issue
00:31:139 (3) - Strong sound on slider end makes little sense here considering you've been having HDashes to the clap for most of the map. fixed
00:32:514 (1,2,3,4,5,1) - This makes no sense in terms of emphasis at all. Look at the rain for examples of the kinds of emphasis you should be doing in this section. I would just recommend 1/4 streams with a HDash to each 1/1 tick. 00:32:514 (1,2,3,4,5,6) - I made those triplets since 00:32:857 - and 00:33:201 - feels most important to place a hypers
00:34:117 (4) - Doesn't really make much sense as a HDash, just making this another 4 note curve stream would be nice. fixed

Honestly, going on here is of little point. You've severly overused HDashes, and a lot of places where you should be using HDashes, you completely ignored to instead have a HDash to a lot weaker of a note. This overdose needs a lot of work for it to be ready, because the emphasis is all over the place right now. The patterns flow fine, but they don't tend to fit the song, and that's the main problem here. You started off with a semi-consistent HDash pattern but then just completely derail from it. My main suggestion would be to take a look at Hyperion's diff, and see how he structured his HDashes, and base your ideas off of that, as his emphasis usage was great.

Alright, done.

Bubble popped for issues in Platter and Overdose mostly.
Thanks
Xinely
because ctb should not dead

General :
- metadata source?

Cup :
- hp 3 for make spread with salad
- 00:32:972 (1) - keep use 1,2x spacing?
- 00:41:674 (1) - imo the spacing still can be further to emphasis like x:464

Salad :
- 00:01:827 (2,3) - they would be cuter when having same distance?
- 00:05:949 - remove finish for consistency with 00:07:781 - ?
- 00:07:323 (3) - x:384 for make 2,3,4 spacing more consistent?
- 00:12:361 (1) - the dash omg.. i think it should be reduced to x:208 since (5) has no movement so make very far jump is quite hard (for newbie)
- 00:15:338 (3) - no movement to catch this? o.o
- 00:27:017 (1) - reduce a bit like x:368? i tried in my first testplay and i caught this with dash on edge of plate
- 00:30:109 (3) - 00:32:857 - why finish here?
- 00:28:849 (1) - make this more clear need dash or not? i caught it on edge w/o dash
- 00:33:430 (3) - same as 00:15:338 (3) -
- 00:34:346 (1) - maybe a dash to catch this?
- 00:40:300 (2) - reduce the movement a bit? it was like a trap to miss for me if i dont want to dash
- 00:43:506 (1) - catchable w/o dash, make the spacing a bit bigger
- 00:48:544 (2) - reduce the spacing a bit, caught on edge again

Platter :
- 00:01:369 - maigod remove the greenline pls or dq happens
- 00:09:613 (3) - this should have a bit bigger spacing too for consistency with other. maybe you can just move 00:07:781 (3,1,2) - to x:304 (ur current slider 3 one is between need dash and no need dash)
- 00:13:620 - i think you should not skip this sound when you mapped that on previous part.. pls map :C
- 00:15:452 - ^
- 00:29:193 - strong drum here. should be mapped imo
- 00:30:681 (1,2) - i think these sliders would feel better if we do 1/2 slider + circle + 1/2 slider i mean like http://puu.sh/tn6bs/6b2cdc90d7.jpg why? because redticks on their slider tails are strong and part of bluetick at circle you follow before, and why no circle for 2nd 1/2 slider? because 00:31:483 - has no drum sound anymore and feel weird to map this
- 00:32:972 - this drum is part of bluetick's drum so should map that
- 00:49:460 (2) - maybe x:344? this is calm part. dash is understandable for rain but imo for a platter a normal movement would be nice for the ending (at this time)

Rain :
- what would you complain to qat sama :C
- ok just one and nazi, 00:48:773 (2) - maybe no hdash for this time because a calm part?

well sadly the mapper decided to remove the overdose instead of fixing the issues but well ok its his decision afterall
issues on platter had been addressed i guess since i found like 16 hdashes only for 40 secs imo its ok. spread from salad to platter looks fine for me
JBHyperion

Xinely wrote:

because ctb should not dead

General :
- metadata source? For some reason almost all content has been removed from Halozy's official page... the discography listing [i]used to be[i] here - http://www.halozy.com/discography/hlzy-0015/ - I'm not sure if there's anything equally official but all others sources use the current metadata

Rain :
- what would you complain to qat sama :C
- ok just one and nazi, 00:48:773 (2) - maybe no hdash for this time because a calm part? Ok done
Thanks for the mod!

Rain
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Cowboy

Xinely wrote:

because ctb should not dead


Cup :
- hp 3 for make spread with salad I think 3.5 it's better
- 00:32:972 (1) - keep use 1,2x spacing?
- 00:41:674 (1) - imo the spacing still can be further to emphasis like x:464 All fixed, thanks.
Update
osu file format v14

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Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Frost
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Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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Topic Starter
BoberOfDarkness
- 00:49:460 (2) - maybe x:344? this is calm part. dash is understandable for rain but imo for a platter a normal movement would be nice for the ending (at this time)
spacing is only x1.5 it gives a lot time to react to dash for player.

Rest done

Thanks a lot <3
rew0825
Hello <3

Blizzard
  1. 00:18:086 (5,6) - move this whole to left 1-2 grid
  2. 00:18:372 (2,3) - move this whole to x:220 then delete 00:18:544 (5,6,7,8) -, copy (ctrl+c) 00:18:315 (1,2,3,4) - paste (ctrl+v) and ctrl+h and move to them to x:264 for better stream flow.
  3. 00:25:185 (1,3) - I suggest it to oblique.
  4. 00:27:017 (1) - How about try to same 00:26:101 (4,5) - (slider 1/2 + a note)
  5. 00:39:384 (5) - Change it to 1/4 and add Hdash between end of 00:39:384 (5) - and 00:39:613 (6) -

Good luck for rank :D
Topic Starter
BoberOfDarkness

rew0825 wrote:

Hello <3

Blizzard
  1. 00:18:086 (5,6) - move this whole to left 1-2 grid okay
  2. 00:18:372 (2,3) - move this whole to x:220 then delete 00:18:544 (5,6,7,8) -, copy (ctrl+c) 00:18:315 (1,2,3,4) - paste (ctrl+v) and ctrl+h and move to them to x:264 for better stream flow. lets try
  3. 00:25:185 (1,3) - I suggest it to oblique. okay
  4. 00:27:017 (1) - How about try to same 00:26:101 (4,5) - (slider 1/2 + a note) fixed
  5. 00:39:384 (5) - Change it to 1/4 and add Hdash between end of 00:39:384 (5) - and 00:39:613 (6) - fixed on my own

Good luck for rank :D
Thanks <3
MBomb
Ok I'm here again, let's go over it again.

[Salad]

00:28:849 (1) - Pretty strong for a non-dash, decrease it to like x:400 for consistency with other similar notes.

Looking a lot better now.

[Platter]

00:26:101 (3) - Maybe just make it a normal dash to this one, this one doesn't sound that strong to me compared to the other notes you have HDashes on. Ctrl+< and move it to x:224, maybe?
00:40:758 (1) - Same with this one, try Ctrl+< and x:144.

Again, this is looking a lot better.

[Overdose]

00:12:361 (1) - Honestly not really a fan of this kickslider, just a simple 1/1 slider would be better.
00:15:452 (2,3,4) - There's no strong sound on the head of 3 or 4 here, the strong sound is on the end of 3. Adjust the HDashes accoridngly please.
00:17:399 (3) - Again, there's a strong sound on the end of this, and no strong sound on 00:17:743 (4) - , so please change this pattern to have the HDash to where the end of 3 is right now.
00:19:117 (7,8,1) - Having a HDash to 7 here would be nice too for the clap on it.
00:23:239 (6) - Sound on this one isn't very strong, I'd say to get rid of the HDash to it.
00:25:529 (2) - ^.
00:27:361 (2) - This one too, not very strong, get rid of the HDash to it.
00:29:192 (2) - Whilst a HDash from this makes sense, a HDash to this feels very strange to me, change this pattern so there's only a HDash from 2 to 3.
00:31:025 (2) - Once again, this note isn't very strong, not much reason to have a HDash to it.
00:32:857 (4,5) - Strong sound is on 5 not 4, so try changing this around so the HDash is to 5, maybe move 4 to x:320.
00:33:659 (2) - This slider feels very difficult to reach right now with the current patterning, maybe reduce the distance to it by moving it to x:96.
00:36:521 (2) - You don't have a HDash to similar sounds, so it sounds pretty strange to have a HDash to this one, just make it a normal movement with a HDash afterwards.
00:36:865 (5) - This is too uncomfortable considering there's no change in the music to indicate this kind of movement, try x:72 instead.
00:37:895 (4) - Curve on this feels really weak right now, which can cause some overdashing if players dash early for the HDash, try x:452.
00:40:185 (2) - Not really strong enough to have a HDash to it, please change it so there's only a HDash from it.
00:43:506 (1,2,3,4,1,2,3,4) - I'd say keep it to a HDash every 2 sliders here until the drums start kicking in after this section, so try some curves with HDashes inbetween using these sliders instead.

Alright, done.
Topic Starter
BoberOfDarkness

- Magic Bomb - wrote:

Ok I'm here again, let's go over it again.

[Salad]

00:28:849 (1) - Pretty strong for a non-dash, decrease it to like x:400 for consistency with other similar notes. fixed

Looking a lot better now.

[Platter]

00:26:101 (3) - Maybe just make it a normal dash to this one, this one doesn't sound that strong to me compared to the other notes you have HDashes on. Ctrl+< and move it to x:224, maybe?
00:40:758 (1) - Same with this one, try Ctrl+< and x:144.

I think that hypers are used correctly making pattern nice and sounds on both are very strong so I will keep them (and I deleted to many hypers already ;;)

Again, this is looking a lot better.

[Overdose]


00:12:361 (1) - Honestly not really a fan of this kickslider, just a simple 1/1 slider would be better. you already made my change it to 1/8 and I don't want to get rid of it, it works nice as transition to next part and with current hitsouding of it fits nicely.
00:19:117 (7,8,1) - Having a HDash to 7 here would be nice too for the clap on it. I don't wanna to rearrange that pattern to add 1/8 hypers here
00:23:239 (6) - Sound on this one isn't very strong, I'd say to get rid of the HDash to it.
00:25:529 (2) - ^. you missed time-stamp I guess
00:27:361 (2) - This one too, not very strong, get rid of the HDash to it.
00:29:192 (2) - Whilst a HDash from this makes sense, a HDash to this feels very strange to me, change this pattern so there's only a HDash from 2 to 3.
00:31:025 (2) - Once again, this note isn't very strong, not much reason to have a HDash to it.
00:32:857 (4,5) - Strong sound is on 5 not 4, so try changing this around so the HDash is to 5, maybe move 4 to x:320.
00:36:521 (2) - You don't have a HDash to similar sounds, so it sounds pretty strange to have a HDash to this one, just make it a normal movement with a HDash afterwards.
00:36:865 (5) - This is too uncomfortable considering there's no change in the music to indicate this kind of movement, try x:72 instead. changed in my way
00:40:185 (2) - Not really strong enough to have a HDash to it, please change it so there's only a HDash from it.


Alright, done.

Alright, done, for now ;;

I guess more opinions about those didn't applied suggestions on overdose would be welcome. In my eyes they are used correctly as passing-by hypers, landing of hyper is the note hyper is emphasizing not the one which only passes so I don't feel that those must be very strong or so.
Benita
Bober requested me to give my opinion at the points he didn't apply so here I am (:

  1. 00:12:361 (1) - I feel the cymbal is more of a "hold" note and I imo a slider holds the beat a lot better than a 1/8 clusterfuck
  2. 00:29:192 (2) - Why isn't this a "passing hyper" like all the other double hypers? I don't agree to the usage of double hypers in general but this one stands out a lot more than the others.
  3. 00:32:857 (4,5) - You should definately be adding a jump to 5 instead to be consistent with your "passing hypers"
As I said, I don't agree to your usage of double hypers as they aren't fun to play imo and it also limits the patterns you use which makes the map a little repetitive with pattern usage. You know, you don't need hypers to make something hard. You can use dashes and it might be just as hard, or even harder. ><
Setomi
Came across this mapset and felt like I had to mod this

[General]

Going through the various diffs I couldn't help but notice Bober's difficulties has a inconsitent timeline throughout the difficulties. My main focus will be to try and solve general inconsistency's and not focus much on circle & slider placements.
The timeline needs a lot of work because it's holding the set back from being ranked. Even tho this map has almost 20 mods the three mains diffs feels way unpolished for the amount of help it's recieved. I'd highly suggest you look over your diffs and decide on a general patterning theme you want to express.
[Jusenkyo's Frost]

All good
[Sleet]

Why in gods name does this diff use the drum sample set???? Hitsounds are poor in this diff in general consider looking over those
This map is just a mess in terms of timeline a complete mess being a salad consider looking through diff
[Snowfall]

00:05:033 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - No consistent timeline here. Having a simple and consistent timeline is very important especially for lower difficulties
00:14:193 (4) - Make this 1/1 slider to keep consistency with 00:12:361 (1) -
00:23:353 (1,2) - 00:23:353 (1,2) - No reason to add new types of hitsounding since there's no change in music and pattern
00:24:269 (3,4,5) - Different hitsounding why? No change in music and pattern
00:27:017 (1,2,3,4,5) - & 00:28:849 (1,2,3,4,5,6,7) - are mapped in such different ways why? Music doesn't need drastic change in pattern

Either make 00:38:010 (1) - a long 1/4 slider or 00:34:346 (1) - a 1/2 slider. Keep consistency
00:49:002 (1,2,3) - Make this sliders to keep consitency with both this map and other diffs
[Hyperion's Hail]

00:39:155 (5,6,7,1) - This pattern feels a bit week compared to the others
[Blizzard]

Either make 00:06:636 (8) - a circle or put a circle at 00:08:582 to keep consistency in rythm
00:10:987 (2) - This shouldn't be so odly placed, nothing new in music so why break the pattern. Add distance and whistle
00:11:788 (4,5) - This pattern lacks impact and I think you could fix it by: either giving (5) a new movement that's either vertical or ctrl + g movement, or by removing repeat on (4) and using the 1/4 gap to your advantage to create emphasize
00:13:964 (4,5) - Clap beat here so I would suggest creating new movement rather than keeping it a straight line. I think a basic 'repeat' pattern between 00:13:734 (2,3,4,5) - works just fine image
00:20:147 (1) - Move the slinder end back to the red tick since currently it's hitting a empty beat compromising general pattering
00:23:239 (6) - This kinda has the same issue as above since they're both hitting on empty beats and they're not needed
00:27:475 (3,4) - Doesn't make any sense for these to be 1/4's since you don't follow up the pattern in (5,6,7). Consider chaning this
00:32:628 (2) - I would consider removing this since 00:33:544 doesn't have a circle. Removing the circle will create more consistant pattering

00:35:720 (5,6) - This pattern here got a lot of movement while 00:37:552 (1,2,3,4) - doesn't. Decide wether you're gonna have more movement or less, also: 00:37:781 (3) - has a clap while 00:35:949 (6) - doesn't
00:36:636 (3) - Should make this a 1/2 slider to create a nice pattern and consitency with 00:34:804 (8) -
00:38:468 (1,2,3) - This pattern is placed on white tick behind and you should move it back one white tick like the previous pattern
00:40:300 (1,2,3,4,5) - Here you have the chanse to create a more difficult pattern and I think you should use that opportunity!
00:43:277 (3) - Either make this a slider or (2) a repeat slider to keep consistency with your newly made pattern 00:41:674 (1,2) -
JBHyperion
@Setomi

Agreed, buffed spacing so it's similar to 00:35:491 (5,6,7) - and others. Thanks for the suggestion!

Rain
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Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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344,152,19689,6,0,L|432:152,1,80,12|0,0:0|0:0,0:0:0:0:
224,84,20147,2,0,L|140:84,1,80,2|0,0:0|0:0,0:0:0:0:
444,84,20605,2,0,B|472:84|472:84|416:84,1,80,8|0,0:0|0:0,0:0:0:0:
347,84,20949,1,0,0:0:0:0:
212,84,21063,2,0,L|132:84,1,80,8|0,0:0|0:0,0:0:0:0:
448,192,21521,6,0,P|504:232|448:272,1,160,8|0,0:0|0:0,0:0:0:0:
248,272,21979,2,0,L|328:272,1,80,2|0,0:0|0:0,0:0:0:0:
28,192,22437,2,0,B|8:192|8:192|72:192,1,80,8|0,0:0|0:0,0:0:0:0:
140,192,22781,1,0,0:0:0:0:
276,192,22895,2,0,L|356:192,1,80,8|0,0:0|0:0,0:0:0:0:
56,48,23353,6,0,B|4:48|4:48|32:48,1,80,8|0,0:0|0:0,0:0:0:0:
192,120,23811,2,0,L|108:120,1,80,2|0,0:0|0:0,0:0:0:0:
412,120,24269,2,0,B|448:120|448:120|400:120,1,80,8|0,0:0|0:0,0:0:0:0:
332,120,24613,1,0,0:0:0:0:
196,192,24727,2,0,L|116:192,1,80,8|0,0:0|0:0,0:0:0:0:
416,192,25185,6,0,P|472:232|416:272,1,160,8|0,0:0|0:0,0:0:0:0:
336,272,25529,1,0,0:0:0:0:
216,272,25643,2,0,L|136:272,1,80,8|0,0:0|0:0,0:0:0:0:
324,192,26101,2,0,L|380:192,1,40,2|0,0:0|0:0,0:0:0:0:
212,192,26330,2,0,L|172:192,1,40,2|0,0:0|0:0,0:0:0:0:
364,120,26559,2,0,L|484:120,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
184,64,27017,6,0,L|72:64,1,80,12|0,0:0|0:0,0:0:0:0:
168,64,27361,1,0,0:0:0:0:
296,124,27475,2,0,L|388:124,1,80,10|0,0:0|0:0,0:0:0:0:
168,192,27933,2,0,L|280:192,1,80,8|0,0:0|0:0,0:0:0:0:
320,192,28277,1,0,0:0:0:0:
200,276,28391,2,0,L|108:276,1,80,8|0,0:0|0:0,0:0:0:0:
412,252,28849,6,0,L|524:252,1,80,8|0,0:0|0:0,0:0:0:0:
428,252,29193,1,0,0:0:0:0:
300,192,29307,2,0,L|208:192,1,80,2|0,0:0|0:0,0:0:0:0:
12,124,29765,2,0,L|76:68,1,80,8|0,0:0|0:0,0:0:0:0:
144,68,30109,1,0,0:0:0:0:
272,68,30223,2,0,L|352:68,1,80,8|0,0:0|0:0,0:0:0:0:
52,152,30681,6,0,L|5:231,1,80,8|0,0:0|0:0,0:0:0:0:
84,220,31025,1,0,0:0:0:0:
212,220,31139,2,0,L|304:220,1,80,2|0,0:0|0:0,0:0:0:0:
84,304,31598,2,0,L|168:304,1,80,8|0,0:0|0:0,0:0:0:0:
228,304,31941,1,0,0:0:0:0:
108,228,32055,2,0,L|36:192,1,80,8|0,0:0|0:0,0:0:0:0:
348,192,32514,5,8,0:0:0:0:
228,192,32743,1,0,0:0:0:0:
168,192,32857,1,0,0:0:0:0:
284,192,32972,2,0,L|364:192,1,80,8|0,0:0|0:0,0:0:0:0:
156,192,33430,1,8,0:0:0:0:
300,100,33659,2,0,L|356:100,1,40,8|0,0:0|0:0,0:0:0:0:
156,100,33888,5,8,0:0:0:0:
77,143,34002,1,0,0:0:0:0:
73,232,34117,1,8,0:0:0:0:
146,283,34231,1,0,0:0:0:0:
340,284,34346,6,0,L|420:284,1,80,12|0,0:0|0:0,0:0:0:0:
348,192,34689,1,0,0:0:0:0:
228,192,34804,2,0,L|148:192,1,80,2|0,0:0|0:0,0:0:0:0:
308,128,35262,1,8,0:0:0:0:
188,68,35491,1,0,0:0:0:0:
260,68,35605,1,0,0:0:0:0:
380,68,35720,2,0,L|455:95,1,80,8|0,0:0|0:0,0:0:0:0:
152,152,36178,6,0,L|72:152,1,80,8|0,0:0|0:0,0:0:0:0:
144,244,36521,1,0,0:0:0:0:
264,244,36636,2,0,B|180:244,1,80,2|0,0:0|0:0,0:0:0:0:
352,244,37094,2,0,L|432:244,1,80,8|0,0:0|0:0,0:0:0:0:
360,244,37437,1,0,0:0:0:0:
184,328,37552,2,0,L|140:328,1,40,2|0,0:0|0:0,0:0:0:0:
328,352,37781,2,0,L|384:352,1,40,8|0,0:0|0:0,0:0:0:0:
184,252,38010,6,0,L|104:252,1,80,8|0,0:0|0:0,0:0:0:0:
176,160,38353,1,0,0:0:0:0:
296,160,38468,2,0,L|384:160,1,80,2|0,0:0|0:0,0:0:0:0:
212,96,38926,1,8,0:0:0:0:
84,32,39155,1,0,0:0:0:0:
12,32,39269,1,0,0:0:0:0:
124,32,39384,2,0,L|204:32,1,80,8|0,0:0|0:0,0:0:0:0:
364,120,39842,6,0,L|444:120,1,80,8|0,0:0|0:0,0:0:0:0:
356,192,40185,1,0,0:0:0:0:
172,192,40300,2,0,B|132:192,1,40,2|0,0:0|0:0,0:0:0:0:
304,268,40529,2,0,B|344:268,1,40,8|0,0:0|0:0,0:0:0:0:
144,272,40758,2,0,L|64:272,1,80,8|0,0:0|0:0,0:0:0:0:
136,272,41101,1,0,0:0:0:0:
328,344,41216,2,0,L|416:344,1,80,8|0,0:0|0:0,0:0:0:0:
108,192,41674,6,0,L|88:92,1,80,12|0,0:0|0:0,0:0:0:0:
172,112,42017,1,0,0:0:0:0:
368,192,42132,2,0,L|388:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
200,260,45338,6,0,L|152:260,1,40,8|0,0:0|0:0,0:0:0:0:
200,192,45567,2,0,L|240:192,1,40,8|0,0:0|0:0,0:0:0:0:
412,192,45796,6,0,L|460:192,1,40,8|0,0:0|0:0,0:0:0:0:
412,120,46025,2,0,L|372:120,1,40,8|0,0:0|0:0,0:0:0:0:
200,260,46254,6,0,L|200:324,1,40,8|0,0:0|0:0,0:0:0:0:
320,300,46483,2,0,L|320:344,1,40,8|0,0:0|0:0,0:0:0:0:
148,192,46712,6,0,L|116:136,1,40,8|0,0:0|0:0,0:0:0:0:
252,152,46941,2,0,L|274:113,1,40,8|0,0:0|0:0,0:0:0:0:
96,192,47170,5,10,0:0:0:0:
62,173,47227,1,0,0:0:0:0:
39,140,47284,1,2,0:0:0:0:
35,101,47341,1,0,0:0:0:0:
49,64,47399,1,2,0:0:0:0:
79,37,47456,1,0,0:0:0:0:
117,27,47513,1,2,0:0:0:0:
292,52,47628,5,10,0:0:0:0:
326,52,47685,1,0,0:0:0:0:
355,70,47743,1,2,0:0:0:0:
369,100,47799,1,0,0:0:0:0:
366,134,47857,1,2,0:0:0:0:
345,161,47914,1,0,0:0:0:0:
314,173,47971,1,2,0:0:0:0:
140,176,48086,5,10,0:0:0:0:
97,207,48143,1,0,0:0:0:0:
76,256,48200,1,2,0:0:0:0:
82,310,48257,1,0,0:0:0:0:
115,352,48315,1,2,0:0:0:0:
165,372,48372,1,0,0:0:0:0:
214,353,48429,1,2,0:0:0:0:
169,278,48544,6,0,L|125:254,1,40,2|0,0:0|0:0,0:0:0:0:
204,192,48773,2,0,L|248:192,1,40,2|0,0:0|0:0,0:0:0:0:
70,197,49002,6,0,L|1:158,1,80,4|0,0:0|0:0,0:0:0:0:
176,156,49460,2,0,L|236:88,1,80,4|0,0:0|0:0,0:0:0:0:
404,192,49918,2,0,L|372:108,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,0,52665,0:0:0:0:
Negri_sk
HaHAA
wonjae
^
JBHyperion
NC usage here follows a 4 beat pattern unless density requires otherwise. There's no need to switch to a 2 beat pattern for regular combos with the rhythms present in this song. Regarding the suggested hyper on my diff, 00:19:231 (1) - is a weak, low-pitch sound, so making a hyper to it is unfitting.
Topic Starter
BoberOfDarkness

Setomi wrote:

Came across this mapset and felt like I had to mod this

[General]

Going through the various diffs I couldn't help but notice Bober's difficulties has a inconsitent timeline throughout the difficulties. My main focus will be to try and solve general inconsistency's and not focus much on circle & slider placements.
The timeline needs a lot of work because it's holding the set back from being ranked. Even tho this map has almost 20 mods the three mains diffs feels way unpolished for the amount of help it's recieved. I'd highly suggest you look over your diffs and decide on a general patterning theme you want to express.
[Jusenkyo's Frost]

All good
[Sleet]

Why in gods name does this diff use the drum sample set???? Hitsounds are poor in this diff in general consider looking over those
This map is just a mess in terms of timeline a complete mess being a salad consider looking through diff fixed
[Snowfall]

00:05:033 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - No consistent timeline here. Having a simple and consistent timeline is very important especially for lower difficulties fixed
00:14:193 (4) - Make this 1/1 slider to keep consistency with 00:12:361 (1) - I would rather make a stream here instead lmao, but for now i will leave unchanged
00:23:353 (1,2) - 00:23:353 (1,2) - No reason to add new types of hitsounding since there's no change in music and patternfixed I guess
00:24:269 (3,4,5) - Different hitsounding why? No change in music and pattern fixed I guess
00:27:017 (1,2,3,4,5) - & 00:28:849 (1,2,3,4,5,6,7) - are mapped in such different ways why? Music doesn't need drastic change in pattern fixed

Either make 00:38:010 (1) - a long 1/4 slider or 00:34:346 (1) - a 1/2 slider. Keep consistency these are diffirent sounds and should have by mapped it other way, and I prefer to leave 00:38:353 - unmapped
00:49:002 (1,2,3) - Make this sliders to keep consitency with both this map and other diffs fixed
[Hyperion's Hail]

00:39:155 (5,6,7,1) - This pattern feels a bit week compared to the others
[Blizzard]

Either make 00:06:636 (8) - a circle or put a circle at 00:08:582 to keep consistency in rythm fixed
00:10:987 (2) - This shouldn't be so odly placed, nothing new in music so why break the pattern. Add distance and whistle I don't see reason for whistle but I spaced it more
00:11:788 (4,5) - This pattern lacks impact and I think you could fix it by: either giving (5) a new movement that's either vertical or ctrl + g movement, or by removing repeat on (4) and using the 1/4 gap to your advantage to create emphasize I reworked that pattern and applied MB suggestion about changing kick slider
00:13:964 (4,5) - Clap beat here so I would suggest creating new movement rather than keeping it a straight line. I think a basic 'repeat' pattern between 00:13:734 (2,3,4,5) - works just fine image I used my pattern but fixed
00:20:147 (1) - Move the slinder end back to the red tick since currently it's hitting a empty beat compromising general pattering I don't see problem with using it as sliders end
00:23:239 (6) - This kinda has the same issue as above since they're both hitting on empty beats and they're not needed removed might feel overmapped here since its note
00:27:475 (3,4) - Doesn't make any sense for these to be 1/4's since you don't follow up the pattern in (5,6,7). Consider chaning this sorry I don't see a need of changing it
00:32:628 (2) - I would consider removing this since 00:33:544 doesn't have a circle. Removing the circle will create more consistant pattering fixed

00:35:720 (5,6) - This pattern here got a lot of movement while 00:37:552 (1,2,3,4) - doesn't. Decide wether you're gonna have more movement or less, also: 00:37:781 (3) - has a clap while 00:35:949 (6) - doesn't added clap only
00:36:636 (3) - Should make this a 1/2 slider to create a nice pattern and consitency with 00:34:804 (8) - lets try
00:38:468 (1,2,3) - This pattern is placed on white tick behind and you should move it back one white tick like the previous pattern I don't get your suggestion here
00:40:300 (1,2,3,4,5) - Here you have the chanse to create a more difficult pattern and I think you should use that opportunity! okay :v
00:43:277 (3) - Either make this a slider or (2) a repeat slider to keep consistency with your newly made pattern 00:41:674 (1,2) - fixed
I will apply on easier diffs later ;;

Thanks for mod!
Negri_sk
Another attempt lul.
[Jusenkyo's Frost]
00:01:369 (1) - Tilt this slider up a bit like this https://osu.ppy.sh/ss/7379253 Seems a bit weird for it to start of with just leaning straight like that, since this is a cup I think this is leaning a bit too much basicaly.

00:06:865 (1) - CTRL+G x192 https://osu.ppy.sh/ss/7379308 I simply enough just think this type of pattern makes this part play out better and smoother, also naturally if you go ahead and do this type of pattern I would highly suggest you do it aswell on 00:08:697 (1,2) - or well basicaly something like it, if you do it exactly the same it won't work.

00:14:193 (1) - x312 then 00:15:109 (2) - CTRL+G Imo I just think this makes the pattern look better, not so stale as the past one you know? <: Also following this up if you do that then 00:16:483 (1,3) - press CTRL+G on this so it makes it more logical and not so antiflowish, you know you ain't want no darn anti flow in a cup am I right ;^)?

00:27:017 (1) - x296 and 00:26:559 (3) - x192 if you do this it separates the same pattern aka this: 00:24:727 (2,3,1) - from the one I mentioned in the start of this sentence, sure it just slightly decreases the spacing of the triple but it's imo way better than just having one weird circle stand out from the rest.

00:27:475 (2,3,1,2) - CTRL+G all these seperately so it makes the pattern more logical instead of anti flow like, as i've mentioned earlier in this mod anti flow on a cup imo doesn't just look ridicously bad but it also plays out pretty strange because of the slow pace and ar for example.

00:36:178 (1) - CTRL+G follow up on that CTRL+G is this one aswell 00:38:010 (1) - I want you to do this because of the reason I stated just above this suggestion basicaly, I say nono to antiflow in cups!

00:43:506 (1) - CTRL+G ^

00:48:544 (2) - x456 and to follow up with this do 00:49:002 (1) - CTRL+H on this and move it back to x272 or something around there

00:49:002 (1) - Also don't forget to tilt the slider up a bit like I mentioned in the first suggestion, can't have one wide slider and one that's going up! https://osu.ppy.sh/ss/7379585 This should show you not only how you're suppose to do the mod mentioned slightly above but also how I want you to tilt it up.

[Sleet]
00:01:369 (1,2,3) - So if you line these up like this: https://osu.ppy.sh/ss/7379622 You can see that the pattern gets progressively less spaced, why? Never the less I suggest you to 00:01:369 (1) - CTRL+C this and CTRL+V it on 00:02:285 - and then pressing CTRL+H to make this pattern look more logical. (If you do this) 00:02:284 (3) - remove this one then.

00:29:765 (2,3,4) - This pattern sucks doesn't it? I mean, honestly, what were you even THINKING!? It doesn't stand out whatsoever imo, a boring pattern is a sad pattern didn't you know? You better do something else >: (Nor does it even fit I mean comeon.)

00:44:422 (2) - I'm not so sure how you like those "antiflow" patterns but GODAMN this is so FILTHY, please for the love of god try CTRL+G, I mean do you even think it fits if you take a look on it with CTRL+G, if you answer with "the spacing gets too small" just friggin get that shit outta the way, move it to like x316? (This also creates a "salad" jump as some would call it, not a "hyper" but you need dat THICC boost doe.)

00:34:346 (1,2) - I would suggest just a little bit of spacing here between these two? I mean it's the kiai time and these 2 are just glued together and it's like wtf who put these here ya know? I mean jeese it's not even a cup like damn.

[Snowfall]
00:17:857 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Jesus this part of the stream you just straight up fall asleep on, give this damn sad stream some curve would ya? I mean it's starting off good but ends on a horrible note don'tcha think?

00:19:689 (1,2,1,2,1,2) - So you're going to repeat these triples like this 3 times in a row? Alright fine, no problem, BUT there's a defect on one of them and it needs to get treated immediately! 00:19:689 (1) - This one ends with a hyper but the "special out of the ordinary" sound actually starts on the first part of the slider? Now don't you find this just slightly missleading? I would suggest moving 00:19:689 (1) - a bit to the right so it follows the other patterns aka no hypers to each one just a normal jump.

00:30:681 (1,2,3,4,5,6,1,2,3) - You know, i'm all for a little bit of copy pasta in a map, but this section just feels WAY to repeated? I mean it's not even that fun to play it's just back and forwards into the exact same type of stream, I'd suggest spicing it up a little atleast.

00:37:437 (7) - I want this one to be on x496 because I dun like that anti flow yo, this one isn't really "critical" it's just personal preference.

00:49:002 (1,2,3) - So on the Cup and Salad you're gonna have similar endings and beginings because it's the SAME SOUND but on this you wanted to be a little adventurous and make it almost a full screen jump back and forward even though the begining was super calm? Yeah no, don't do this nerf dat shit y0.
00:49:002 (1) - x180 00:49:460 (2) - x396 00:49:919 (3) - x84 Looks good? Try around with it yourself if you're not satisfied with my suggestions.

[Hyperion's Hail]
00:46:712 (1) - x81? If you're gonna make the pattern look like it's progressively becoming bigger, how about you actually go ahead and do so? idk about you but I feel like this fits perfectly.

00:18:888 (3,4) - I don't think it was intentional, but imo these 2 circles in the stream come out as very "straight" for me, give it a litte more curve would ya?

[Blizzard]
00:19:746 (2,3,4,5,6,7) - What is this? Standing still simulator in an overdose? Nuhuh I say no to that, so I got 2 suggestions here you can choose from, you either CTRL+H the whole stream to make up for the friggin HUGE sound that you now simply stand still on, if you CTRL+H it may look bad so, therefore I got another suggestion which is, make the stream as a whole way more curvier and way less linear. https://osu.ppy.sh/ss/7586293 This is my attempt when I did both of those things, but I guess this would be called "overmapping/overpatterning" so therefore, choose one of the things.

00:34:346 (1,2,3,4,5,6,7) - Here is another problem where you simply just stand still, this time you don't need to increase the spacing or whatever I just want you to make sure that when you're playing the stream you don't have to stand still in it.

00:47:285 (3,4) - I don't think this was intentional but this looks way too linear to be fitting in this stream and the "curved" streams following up don't you think?

00:49:461 (2) - Since this is an overdose I think you can move this slider to x60 to create a hyper pattern here instead of this dull weird jump part.

00:01:369 (1) - x432 and 00:01:827 (2) - x48 creates a similar pattern as the one mentioned just one tick above ^ however, don't do this one if you haven't done the one above.

00:25:185 (1,3) - I think you can move these two respectively to the left and to the right to make this a hyper pattern instead of a normal stream looking pattern, simply because of the fact that this is an Overdose. (and it fits)

00:40:643 (4) - x0, I don't like antiflow and this plays better, it is as simple as that.
Nelly
From Secret Santa Modding

  • General
  1. 00:52:666 - Turn down the volume to 0% in all diffs except Jusenkyo's Cup because there is no sound playing here.
  2. You have Tag Conflicts in AiMod.
  • Salad
  1. 00:05:949 (3) - Make this slider more walkable then just standing in one place.
  2. 00:27:017 (1) - Same with the previous suggestion.
  • Platter
  1. 00:13:735 (3) - Personally I don't find it right how it looks. Either place this reverse more left or add some notes and also move to the left.
  2. 00:15:452 (4,5,6,7) - Again with a previous suggestion, move these objects something like this. There is no bad thing with them of course but it would result for movement if you accept them.
  3. 00:17:857 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Uncomfortable to play. More curves.
  • Hyperion's Rain
  1. 00:26:330 (5) - Feels too far after (4). x:232
  • Overdose
  1. 00:15:109 (1,2) - No movements. Please make them walkable.
  2. 00:19:746 (2,3,4,5,6,7) - Why you mapped 1/8 stream if it dosen't sound right and why this pattern uses like some kind of standing? The only thing I could possibly help with it is to map simular like I did here.
  3. 00:34:346 (1,2,3,4,5,6,7) - I do agree with Negri_sk, there is also no movement. Move it to x:96 and rotate it to -40 degrees.
Good luck!
JBHyperion
@Nelly moved it to x-232, thanks for the suggestion!

diff
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Hareimu
Secret Santa thing

[
General
]

  1. Timing : fine I guess
  2. Un/Inherited Points on the Same Timestamp : none
  3. Consistent/Logical Kiai Sections : kk
  4. Consistent/Logical Preview Points : kk
  5. Unsnapped Objects : none afaik
  6. Difficulty Spread : aside from settings, it's ok
  7. Slider Tickrate Settings : k
  8. Logical Slider Velocity Settings : k
  9. Background Size : here, have an improved version of it: https://puu.sh/yoPkH/f293a409fc.png
  10. Audio Bitrate over 192 kbps : nope
  11. Unused Files, Files Starting with Unicodes : none
  12. Unused Hitsounds : none
  13. Hitsounds Issues : nope
  14. Metadata Issues : Blizzard's diff has the unicode part of it's tags corrupted due to bad puush formatting apparently, please fix it.
  15. Combo Colors : reduce combocolour1's brightness to 210 or less, it's too bright rn.
  16. Widescreen Storyboard/Epilepsy Warning/Letterboxing : no issues

[
Jusenkyo's Frost
]

General


  1. Wasn't the diffname "Snowflake"? Why is it frost now? It's really misleading as to what the names implies, I had issues trying to figure out which diff was which unless I looked at the star ratings.
  2. HP3,5 doesn't really affect anything to the hp drain, round it down to 3.
  3. Change AR/OD to 6? 5 seems a bit too low for me.
  4. 00:02:743 (1) - Shouldn't it finish 00:04:575 - here instead of where it does rn? It finishes over a strong beat that could be mapped with a normal note instead (which I highly suggest you do)
  5. 00:15:109 (2) - This repeat slider finishes over a downbeat that should have NC to keep consistency, I suggest you change this to a normal slider and add a note with NC 00:16:025 - here instead, removing the NC from 00:16:483 (1) - .
  6. Overall until here this section is pretty boring visually because it uses horizontal sliders almost everywhere, and where it doesn't, it uses slightly tilted notes like 00:12:361 (1,2) - here. I suggest you use more shapes, vertical sliders could work wonders too just to give you an example, it's just the beginning and it's pretty repetitive but having a bit more variety to keep the player entertained doesn't hurt at all.
  7. 00:21:063 (3) - 00:22:895 (2) - Similar issue as before, the repeats finish over a downbeat that should have a note with NC to keep consistency with how you decided to NC stuff later on (00:24:956 (3,1) - here, for example). Turn the repeats into a slider and a note with NC instead.
  8. 00:28:391 (3) - Same as above, but even worse here due to the fact that this slider has the repeat arrow over the downbeat and it also screwed up the NC consistency you had until here (see: 00:29:765 (1) - this shouldn't have NC but 00:30:681 (2) - this should). Easily fixable by using 00:32:972 (1,2) - this formation you used here instead, but having NC on the slider.
  9. 00:31:598 (2) - Same as above, but using a slider and a NC note instead fixes this.
  10. 00:43:506 (1,2,3,1,2,3,1,2,1) - A bit too much time leaning to the right side of the playfield, could be fixed by placing 00:49:002 (1) - to the left side instead of to the right, or by varying the shapes of the sliders so that you can cover both sides without the restriction of consistent distancing (say, by making 00:43:506 (1) - this vertical, for example).

[
Sleet
]

General


  1. Same as in cup, you could increase AR/OD by 1, since platter's AR is 8 and going from 6 to 8 isn't really ok.
  2. Change CS to just 3? Taking into account platter is cs3,5 and cup is cs2, making the salad's cs a midpoint term between both diffs might be a good idea.
  3. 00:16:025 - There is a green line here that doesn't change anything at all, please remove it.
  4. Overall walking distances seem too harsh tbh; 00:05:033 (1,2,3) - distances between these are really unclear whether they're hard walks or just downright tapdashes, and it's really confusing. The only clear distances are for when the dashes ACTUALLY are dashes, such as 00:11:445 (5,1) - here, where it's 2,74x distancing and in gameplay it really feels like it should be dashed into or else you'll probably miss. All this being said, try making the walkable distances less harsh (reduce distancing) so that it's a bit more intuitive. All I will suggest below are just slidershape issues because some of the sliders are really hard to catch in terms of not getting trolled because of invisible (behind the head of the slider/first fruit) easy to miss droplets.
  5. 00:27:933 (2) - A droplet is hidden behind the fruit, and every single time I test the map I think this slider is a horizontal/curved one, but no! instead it's supposed to be a zig-zag-ish slider that requires you to stutter in the first fruit to accurately catch it. I know you want variety on the map, but don't go to this extreme please. For this one, just using a slider shaped like this: slider works the same way and doesn't require weird movement.
  6. 00:28:849 (1) - Same as above, the shape of this one can also be made with just three anchor points like any normal curved slider would, like this: slider.
  7. 00:29:765 (2,3,4) - A bit more movement between these would be great, try making (2) and (4) horizontal pointing to the left and have (3) 0,3x distance away from the tail of (2) and the head of (4).
  8. 00:47:628 (2,3,4) - Way too unintuitive to play, IDK if to just stutter my movement momentarily just to catch this correctly or to keep on moving to not kill my flow. A bit more spacing between them would be great, it's not really necessary for the triplet to be completely centered symmetrically either.

[
Snowfall
]

General


  1. 00:04:575 - 00:19:231 - Useless green lines.
  2. 00:19:689 (1,2) - Even if you were unable to emphasize (1) because of the time distance between 00:19:231 (5,1) - these two, it's still not a good idea to emphasize (2) with one just because you're giving more strength to a sound that isn't really that prominent compared to all the others around it. Just turning (2) into a triplet that moves horizontally to the right preceded with just a dash instead of a hyperdash solves this.
  3. 00:37:552 (8,1) - antiflowing hdash is antiflowing - try moving the head of the slider to x:104 while leaving the tail of it on it's place so that it turn into a curved slider and therefore flows better, like this: slider
  4. 00:49:002 (1,2,3) - I wouldn't really give these such a big distance between them, since the jingle bell sounds behind them are decreasing in pitch, therefore it's kinda odd to reflect this with increasingly bigger distances. I'd just make them walks as you were doing on previous diffs.

[
Hyperion's Hail
]

General


  1. 00:26:101 (4) - I'd make this slider completely vertical to emphasize the mini-drop on one of the instruments in the BG that this measure is having, and to also make the distance into (5) less harsh.
  2. 00:39:155 (5,6,7) - Seeing this pattern's distancing strook me odd, but it's an issue with the SV of the slider (7) overall that gives me that impression because you need to stutter a bit to catch it properly after the dash between (5) and (6).
  3. 00:49:002 (1,2,3) - I think this would work better on the right side instead of on the left one since there is so little distance between the previous combo's (2) and this pattern's (1) (00:48:773 (2,1) - this) that it made me feel claustrophobic. Also make 00:49:002 (1) - a bit more vertical? The sliderend makes the catcher crash into the wall, killing all momentum.

[
Blizzard
]

General


  1. 00:01:369 - 00:04:575 - Useless green lines.
  2. 00:15:109 (1,2) - Make these completely horizontal? Improves flow.
  3. 00:17:285 (2) - Move this note to x:172? I don't see a reason to use a hyperchain, the sound at 00:17:399 (3) - wasn't emphasized on previous patterns so why now? As a maximum I'd recommend just emphasizing it with a 1/4 dash distance.
  4. 00:40:643 (4,5) - No HDash in between these? Why? You could ctrl+h 00:40:758 (5) - to solve this easily.
  5. 00:47:170 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - This pattern is executed horribly, firstly because you're using a hyperchain to emphasize the 1/8 sounds in a diff that doesn't even give a hint of requiring a hyperchain to do so, secondly because you're using 00:47:456 (6,7,8) - these three notes to make the hyperchain (which is not a good structure, since a hyperchain has to have an even number of hyperdashes on it to work properly and play correctly, not an odd number), and for the record you don't do the same for 00:47:914 (6,7,8) - these, instead doing it 00:48:028 (8,1,2) - here, which is unconsistent usage. 7 of 10 times I saw myself shitmissing either one of the hdash fruits or the fruits after them because I expected the hyperchain to work in the correct executed way, not like this. I'd strongly recommend you just use a normal hyperdash between both 00:47:571 (8,1) - and 00:48:028 (8,1) - instead and keep it like that, the song really doesn't call for hyperchains at all.

Good luck!
Topic Starter
BoberOfDarkness


smh

@Nelly 00:19:746 (2,3,4,5,6,7) - 1/8 does fit and most more important works nicely.
00:34:346 (1,2,3,4,5,6,7) - here I think that its better to keep it walkable
rest done
JBHyperion
Fixed all from Hareimu except the last point, 1/4 dash without the direction change requires an awkward tap dash on a less intense part of the song, but I did make it more vertical

Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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112,32,39384,2,0,L|192:32,1,80,8|0,0:0|0:0,0:0:0:0:
380,120,39842,6,0,L|460:120,1,80,8|0,0:0|0:0,0:0:0:0:
372,192,40185,1,0,0:0:0:0:
172,192,40300,2,0,B|132:192,1,40,2|0,0:0|0:0,0:0:0:0:
304,268,40529,2,0,B|344:268,1,40,8|0,0:0|0:0,0:0:0:0:
144,272,40758,2,0,L|64:272,1,80,8|0,0:0|0:0,0:0:0:0:
136,272,41101,1,0,0:0:0:0:
328,344,41216,2,0,L|416:344,1,80,8|0,0:0|0:0,0:0:0:0:
108,192,41674,6,0,L|88:92,1,80,12|0,0:0|0:0,0:0:0:0:
172,112,42017,1,0,0:0:0:0:
368,192,42132,2,0,L|388:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
200,260,45338,6,0,L|152:260,1,40,8|0,0:0|0:0,0:0:0:0:
200,192,45567,2,0,L|240:192,1,40,8|0,0:0|0:0,0:0:0:0:
412,192,45796,6,0,L|460:192,1,40,8|0,0:0|0:0,0:0:0:0:
412,120,46025,2,0,L|372:120,1,40,8|0,0:0|0:0,0:0:0:0:
200,260,46254,6,0,L|200:324,1,40,8|0,0:0|0:0,0:0:0:0:
320,300,46483,2,0,L|320:344,1,40,8|0,0:0|0:0,0:0:0:0:
148,192,46712,6,0,L|116:136,1,40,8|0,0:0|0:0,0:0:0:0:
252,152,46941,2,0,L|274:113,1,40,8|0,0:0|0:0,0:0:0:0:
96,192,47170,5,10,0:0:0:0:
62,173,47227,1,0,0:0:0:0:
39,140,47284,1,2,0:0:0:0:
35,101,47341,1,0,0:0:0:0:
49,64,47399,1,2,0:0:0:0:
79,37,47456,1,0,0:0:0:0:
117,27,47513,1,2,0:0:0:0:
292,52,47628,5,10,0:0:0:0:
326,52,47685,1,0,0:0:0:0:
355,70,47743,1,2,0:0:0:0:
369,100,47799,1,0,0:0:0:0:
366,134,47857,1,2,0:0:0:0:
345,161,47914,1,0,0:0:0:0:
314,173,47971,1,2,0:0:0:0:
140,176,48086,5,10,0:0:0:0:
97,207,48143,1,0,0:0:0:0:
76,256,48200,1,2,0:0:0:0:
82,310,48257,1,0,0:0:0:0:
115,352,48315,1,2,0:0:0:0:
165,372,48372,1,0,0:0:0:0:
214,353,48429,1,2,0:0:0:0:
169,278,48544,6,0,L|125:254,1,40,2|0,0:0|0:0,0:0:0:0:
212,192,48773,2,0,L|256:192,1,40,2|0,0:0|0:0,0:0:0:0:
78,197,49002,6,0,L|20:136,1,80,4|0,0:0|0:0,0:0:0:0:
216,152,49460,2,0,L|276:84,1,80,4|0,0:0|0:0,0:0:0:0:
460,192,49918,2,0,L|428:108,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,0,52665,0:0:0:0:
Topic Starter
BoberOfDarkness
Updated
@JBH I applied combo colors suggestion on your diff and put new BG
Sanyi


Secret Santa

Kudosu only when helpful!

General
  1. The bg image Hareimu gave you is almost 10 MB big which is huuuuge, if you don't mind using a jpeg use this one here: https://puu.sh/yt9FU/3b8de97889.jpg
  2. As Hareimu already stated: Decimals in HP don't affect anything, so the HP in Jusenkyo's diff should be reduced to 3. And slap Jusenkyo in the face and tell him to apply or do it yourself
Sleet

General: The diff could need a bit more clear jumps, the diff is ss-able with using the dash button only 3-4 times.
  1. 00:10:529 (1,2,3,4) - This creates more complex movement than the pattern you used in similar previous parts, therefore I would nerf it to be more consistent.
  2. 00:11:445 (5) - The ankle of this is awkward, I would go for an ankle like the ones you used beforehand.
Snowfall
  1. 00:05:949 (3,4,5) - Is there a special reason why you used this pattern only once but the following one (00:07:781 (3) - ) three times in a row? i would use the first one atleast once more to create more remarkable rhythm (so I'd go for 1-2-1-2 or 1-1-2-2).
  2. 00:24:727 (5,1) - Rhythm-wise I would expect a hyperdash here, but you made a walkable pattern instead which doesn't fit at all. I really think a hyper fits here since you were going for hypers on downbeats on the previous three measures as well.
  3. 00:25:643 (2,3) - I think the hyper is unjustified because 00:26:101 (3) - is no special sound.
  4. 00:28:849 (1,2,3,4,5,6,7) - Pretty simple movement compared to previous combos, I would make more movement changes to be more consistent.
  5. 00:32:055 (6,1) - Same as 00:24:727 (5,1) - .
  6. 00:35:491 (3,4,1) - Pretty weird for me since the distance between 3 and 4 is bigger and therefore more movement inducing than the distance between 4 and 1 even though 1 is the downbeat. I would prefer a hyper on the downbeat again but you should know my preference by now.
  7. 00:40:529 (4,1) - I can understand this hyper, but it would only be justified in my eyes if you placed a hyper on every strong cymbal that comes up in the strong part of the kiai.
Blizzard
  1. 00:02:285 (3) - I would make this even more vertical to continue the decrease of movement within the first three sliders.
  2. 00:06:636 (8,1) - It is pretty inconsistent that this is the only spot in the entire map where you haven't got a hyper towards the downbeat, therefore I would add it here too.
I am running out of time, feel free to poke me if more mods are needed for Sleet and Jusenkyo's Frost (Hyperion's Hail is fine imo).

Good Luck!
Spectator
Secret santa here o/

Blizzard
  1. 00:06:178 (6,7) - This feels a bit far and unexpected, try to reduce the distance for a bit
  2. 00:11:445 (3,4) - This also is far without any valid reason, please reduce it
  3. 00:16:025 (1,1,1) - I expect a bit more jumps and movement here, maybe split each of them to two sliders?
  4. 00:19:746 (2,3,4,5,6,7) - This is awkward actually, try this instead?
  5. 00:25:185 (1,2,3) - This feels inconsistent with 00:23:353 (1,2) - & feels overmapped, fixed it to be the same?
  6. 00:33:888 (3,4) - why the distance here is low when the sound is more emphasizing here? would be better with HDash

Not much to mention about lower diffs but the top diff needs many adjustments imo

good luck!
Topic Starter
BoberOfDarkness

Spectator wrote:

Secret santa here o/
00:25:185 (1,2,3) - This feels inconsistent with 00:23:353 (1,2) - & feels overmapped, fixed it to be the same? not overmapped and inconsistent cause there's sound to lay out here 00:25:529 - and on there isnt 00:23:697 -


Not much to mention about lower diffs but the top diff needs many adjustments imo

good luck!

Blizzard and bg updated :v


edit: 12-14

ARs ODs on cup/salad adjusted

also Cup was renamed from Frost to Snowflake due to Reimu suggestion
also fixed all from Reimu mod on the Cup
SYAHME
Fighting Bober, this year ok (:
Benita
[Sleet]
  1. 00:11:445 (5,1) - 00:26:101 (3,1) - Increase so it's not walkable
  2. From here 00:27:017 - to 00:33:201 - you're being quite consisent with the timeline, to specify, these notes 00:29:765 (4,5,6) - 00:30:681 (1,2) - 00:32:514 (1,2) - are different than the rest but there's no reason for it or no change in the music what so ever. If there was a pattern to it, example if every other had 00:27:017 (1) - and 00:30:681 (1,2) - I'd accept it but as it is now it's just random
  3. 00:34:346 - 00:41:674 - There are no dashes between here, consider maybe adding one at every other downbeat.
  4. 00:38:926 (1,2) - These triplets break the consistency, previously you've never had a triplet starting on a white tick but always had them to a white tick (00:35:491 (3,4) - 00:36:178 (1,2,3) - )
  5. 00:43:506 (1,2) - I feel the finishers are more prominent here so maybe map these as 1/1 instead
  6. 00:46:941 (6,1,2,3,4,1) - The distances between these notes are really ambigous, especially with the antiflow. Decrease distance where dash wasn't intended and increase where it is supposed to be.
[Snowfall]
  1. 00:19:231 (5) - Would you consider making this a 3/4 slider with a dash to 00:19:689 (1) - ?
  2. 00:19:689 (1,2) - 00:21:521 (1,2) - 00:23:353 (1,2) - All the blue ticks on these sliders don't have any sound to them, they are also not mapped in the overdose which creates a spread issue.
  3. 00:38:353 - I would add a note here for the synth
  4. 00:48:544 (10) - Can be changed into a 1/2 slider with hyper to 00:49:002 (1) - for emphasisng the songs end
[Blizzard]
  1. 00:28:849 (1,2) - Should be a hyper here for consistency with 00:27:933 (5,6,7) - etc
  2. 00:32:857 (2,3) - and remove hypere here
We also had a quite long chat on top diff
Day 1:
2017-12-20 20:56 Benny-: wanna irc snow map later?
2017-12-20 20:58 BoberOfDarkness: i am kinda tired after work, maybe we could irc tomorow? i got whole day free
2017-12-20 20:58 BoberOfDarkness: but if you can't/don't want to we can do it tonight
2017-12-20 21:02 Benny-: im working tomorrow so i dont got time on the day
2017-12-20 21:02 Benny-: but same time as now tomorrow works for me
2017-12-20 21:03 BoberOfDarkness: okay so i will update salad and platter and tomorow we can irc :3
2017-12-20 21:04 Benny-: oki
2017-12-20 21:04 Benny-: just pm me when u see me online
2017-12-20 21:04 BoberOfDarkness: okay
2017-12-21 19:03 BoberOfDarkness: o
2017-12-21 19:06 Benny-: o
2017-12-21 19:07 BoberOfDarkness: supp
2017-12-21 19:08 Benny-: two sec just gotta fix something
2017-12-21 19:18 Benny-: okay
2017-12-21 19:19 Benny-: firstly I'll look through the map for rhythm inconsistencies only ok?
2017-12-21 19:19 Benny-: not patterns
2017-12-21 19:19 BoberOfDarkness: okay
2017-12-21 19:20 Benny-: 00:19:689 (1,2,3) - extended sliders here don't fit, inconsistent with 00:21:521 (1,2,3,4,5) - 00:23:353 (1,2,3,4,5,6) - etc
2017-12-21 19:20 Benny-: 00:25:185 (1,2,3) - overmap, no beat on 00:25:300 - or 00:25:758 -
2017-12-21 19:23 BoberOfDarkness: okay
2017-12-21 19:23 BoberOfDarkness: fixed
2017-12-21 19:25 Benny-: 00:34:346 (1,2,3,4,5,6,7) - uhhh
2017-12-21 19:26 BoberOfDarkness: thats nice
2017-12-21 19:26 BoberOfDarkness: intro
2017-12-21 19:26 BoberOfDarkness: to kiai :<
2017-12-21 19:26 Benny-: it's not
2017-12-21 19:26 BoberOfDarkness: why :<
2017-12-21 19:26 Benny-: ok first thing first in the kiai
2017-12-21 19:26 Benny-: you need to be consistent with what you're following
2017-12-21 19:27 Benny-: are you following the drums, it's gonna be boring and generic bit structur wise well
2017-12-21 19:27 Benny-: but I'd suggest following the melody
2017-12-21 19:27 Benny-: and you're kind of halfway doing both
2017-12-21 19:29 Benny-: do you get what I mean?
2017-12-21 19:29 Benny-: 00:36:178 (1,3) - vs00:38:010 (1,2,3,4,1) -
2017-12-21 19:30 Benny-: I'd like to see you be more consistent with where you place sliders
2017-12-21 19:30 BoberOfDarkness: :thinking:
2017-12-21 19:31 Benny-: you don't get it?
2017-12-21 19:32 BoberOfDarkness: lets get rid of the sliders :<
2017-12-21 19:32 Benny-: no not rid
2017-12-21 19:32 Benny-: make it consistent
2017-12-21 19:32 BoberOfDarkness: yeah i get that
2017-12-21 19:32 BoberOfDarkness: 00:38:010 (1,2,3,4) -
2017-12-21 19:32 BoberOfDarkness: aint consitence
2017-12-21 19:32 BoberOfDarkness: with others
2017-12-21 19:32 Benny-: nope
2017-12-21 19:32 Benny-: it should be a slider
2017-12-21 19:32 BoberOfDarkness: cause I mapped slider for every sound like that
2017-12-21 19:32 BoberOfDarkness: damnnnnn
2017-12-21 19:33 Benny-: you had slider on downbeats
2017-12-21 19:33 BoberOfDarkness: yup
2017-12-21 19:34 Benny-: want me to walk you through the whole kiai?
2017-12-21 19:34 Benny-: to specify 100% what I mean
2017-12-21 19:34 BoberOfDarkness: actually its only 6 sec
2017-12-21 19:35 Benny-: yeah i know
2017-12-21 19:35 BoberOfDarkness: but well not sure what i did wrong here
2017-12-21 19:35 Benny-: xD
2017-12-21 19:35 Benny-: okok
2017-12-21 19:35 Benny-: let me help you
2017-12-21 19:36 Benny-: imo this 00:34:346 (1,2,3,4,5,6,7) - should be a 1/2 slider with a note here 00:34:689 - and you need to add a note at 00:35:147 - for consistency with the rest of the kiai
2017-12-21 19:36 Benny-: 00:38:010 (1,2,3) - this should be a 1/2 slider for consistency
2017-12-21 19:37 Benny-: 00:38:926 (3) - and this should be 3 notes
2017-12-21 19:37 Benny-: 00:39:842 (1) - this also suits better as a 1/2 slider, but then the melody changes a bit on 00:40:300 (3) - which has a beat on the blue tick 00:40:414 -
2017-12-21 19:37 Benny-: 00:40:758 (5) - this should also be 3 notes
2017-12-21 19:38 Benny-: 00:41:674 (1,2,1,2) - I like the idea of this but I think you're still missing a note on the red ticks for consistency 00:41:903 - 00:42:819 -
2017-12-21 19:39 Benny-: and I also think this buildup can get more gradually dense
2017-12-21 19:39 Benny-: like 00:43:506 (1,2,3,4,1,2,3,4) - this being similar as the previous pattern only with notes at 00:42:475 - and 00:43:391 - if you get what I mean
2017-12-21 19:41 BoberOfDarkness: i am not missing those notes cause they are mapped as a slider ticks
2017-12-21 19:41 Benny-: that's not how consistency work
2017-12-21 19:41 Benny-: LOL
2017-12-21 19:41 Benny-: stupidest thing I've heard
2017-12-21 19:41 Benny-: ticks aren't beats
2017-12-21 19:42 BoberOfDarkness: same
2017-12-21 19:43 BoberOfDarkness: with what those 00:41:674 (1,1) - are not consistence
2017-12-21 19:43 Benny-: it is
2017-12-21 19:43 Benny-: because you mapped the melody for the rest of the kiai
2017-12-21 19:43 Benny-: you can't just switch midway
2017-12-21 19:45 BoberOfDarkness: but here 00:43:506 - starts a 'build-up' in background that calls for densier mapping
2017-12-21 19:49 Benny-: https://benedictator.s-ul.eu/9SrTfy28
2017-12-21 19:49 Benny-: just look at this
2017-12-21 19:50 Benny-: I think it builds up better
2017-12-21 19:50 Benny-: as it is in your diff, it goes from super sparse to very dense in less than a second
2017-12-21 19:51 Benny-: it's just a more balanced build up
2017-12-21 19:51 Benny-: nothing more nothing less
2017-12-21 19:52 Benny-: just don't look at the patterns though LOL
2017-12-21 19:52 Benny-: i just placed stuff
2017-12-21 19:52 BoberOfDarkness: but i don't understand why i am supposed to use 1/2 slider + note instead of 3/4 slider
2017-12-21 19:52 Benny-: because of consistency
2017-12-21 19:53 Benny-: it's mapped here 00:34:575 -
2017-12-21 19:53 Benny-: 00:36:407 -
2017-12-21 19:53 Benny-: 00:38:239 -
2017-12-21 19:53 Benny-: 00:40:071 -
2017-12-21 19:53 Benny-: but not here
2017-12-21 19:53 Benny-: 00:41:903 -
2017-12-21 19:53 Benny-: or here 00:42:819 -
2017-12-21 19:53 Benny-: but then it's mapped here 00:43:735 -
2017-12-21 19:53 BoberOfDarkness: but its other part of song
2017-12-21 19:53 Benny-: and here 00:45:567 -
2017-12-21 19:54 Benny-: it is not
2017-12-21 19:54 BoberOfDarkness: which i don't have to be 100% consitnce
2017-12-21 20:08 BoberOfDarkness: maybe ask somebody what thinks about it?
2017-12-21 20:08 Benny-: aaaaaaaaa
2017-12-21 20:09 BoberOfDarkness: but
2017-12-21 20:09 BoberOfDarkness: 00:43:506 - goes lounder from here
2017-12-21 20:09 BoberOfDarkness: ;w;w
2017-12-21 20:09 Benny-: doesn't matterrrr
2017-12-21 20:10 Benny-: it still doesn't make sense that it goes from 10 beats per downbeat to 16 per downbeat over one measure
2017-12-21 20:10 Benny-: and the fact that 00:39:842 (1,2,3,4,1,2,3,4,1,2,3,4) - is almost all 1/4's too
2017-12-21 20:11 Benny-: it's more intense with the finishers so doesn't make sense to drop density
2017-12-21 20:12 Benny-: whatever you keep it like you want
2017-12-21 20:12 Benny-: on to patterns then
2017-12-21 20:13 Benny-: 00:10:529 (1,2,3) - here suddenly no hypers, and also pretty awkward dashes
2017-12-21 20:14 Benny-: okay here 00:12:361 - this stream there are some consistency issues
2017-12-21 20:14 BoberOfDarkness: but idk how fix it
2017-12-21 20:14 Benny-: you do know
2017-12-21 20:14 Benny-: just make one of them hyper
2017-12-21 20:15 BoberOfDarkness: okay
2017-12-21 20:15 BoberOfDarkness: fixed then xd
2017-12-21 20:15 Benny-: but yeah on to this stream 00:12:361 -
2017-12-21 20:16 Benny-: 00:12:361 (1,2) - here you got hyper to clap
2017-12-21 20:16 BoberOfDarkness: ok
2017-12-21 20:16 Benny-: then no hyper to 00:13:162 (5,6) -
2017-12-21 20:16 Benny-: then hyper to 00:13:506 (8,1) -
2017-12-21 20:16 Benny-: and no hyper 00:14:422 (2,3) -
2017-12-21 20:18 BoberOfDarkness: fixed
2017-12-21 20:20 BoberOfDarkness: i wonder why i used notes but switch to sliders here 00:14:193 (1,2,3,4) -
2017-12-21 20:20 BoberOfDarkness: xd
2017-12-21 20:20 Benny-: same
2017-12-21 20:20 Benny-: but really doesn't matter
2017-12-21 20:21 Benny-: there's
2017-12-21 20:21 Benny-: no droplets
2017-12-21 20:21 Benny-: on 1/4 anyway
2017-12-21 20:21 BoberOfDarkness: yeah
2017-12-21 20:22 Benny-: but you got what i meant?
2017-12-21 20:22 BoberOfDarkness: yup
2017-12-21 20:22 BoberOfDarkness: fixed
2017-12-21 20:22 Benny-: 00:16:941 (1,2,3) - also don't think this fits as a hyperchain :p
2017-12-21 20:23 BoberOfDarkness: but got small issue with distance which i am fixing :v
2017-12-21 20:23 Benny-: yeah ok
2017-12-21 20:23 Benny-: want me to wait?
2017-12-21 20:23 BoberOfDarkness: nah we can go with others
2017-12-21 20:24 BoberOfDarkness: why it doesnt fit
2017-12-21 20:24 BoberOfDarkness: as a hyperchain?
2017-12-21 20:25 Benny-: 00:16:941 (1) - slider tail is underemphasised because of the chain
2017-12-21 20:25 Benny-: or
2017-12-21 20:25 Benny-: like
2017-12-21 20:25 Benny-: it's a consistency issue here also
2017-12-21 20:26 Benny-: wait let me see a lil first
2017-12-21 20:26 Benny-: yeahno
2017-12-21 20:26 Benny-: you need to choose
2017-12-21 20:26 Benny-: either to follow the claps as previously mapped
2017-12-21 20:26 BoberOfDarkness: rank or not
2017-12-21 20:26 Benny-: or the 1/2 hypers
2017-12-21 20:26 BoberOfDarkness: ah
2017-12-21 20:27 Benny-: either remove hyper here 00:17:285 (2,3) -
2017-12-21 20:27 Benny-: 00:16:941 (1,2) - or remove here but add between 00:17:056 - and 00:17:170 -
2017-12-21 20:27 Benny-: that's how consistency works
2017-12-21 20:29 BoberOfDarkness: if I rly need to change that it will be that https://osu.ppy.sh/ss/9818725
2017-12-21 20:30 BoberOfDarkness: but I think hyperchain was better option
2017-12-21 20:30 BoberOfDarkness: but oh well xd

Day 2:
2018-01-10 19:30 BoberOfDarkness: hey
2018-01-10 19:31 Benny-: I will not vote for your friends map for loved
2018-01-10 19:31 BoberOfDarkness: hes not my friend
2018-01-10 19:33 BoberOfDarkness: anyway are u in bad mood?
2018-01-10 19:33 Benny-: no
2018-01-10 19:33 Benny-: hahaha
2018-01-10 19:33 Benny-: what did you want
2018-01-10 19:34 BoberOfDarkness: i wanted ask about my halozy map ;w;
2018-01-10 19:34 Benny-: oh right
2018-01-10 19:36 Benny-: okok
2018-01-10 19:36 Benny-: 00:10:987 (2,3) - no standstill pls its almost standstill
2018-01-10 19:36 BoberOfDarkness: o k o k
2018-01-10 19:37 Benny-: 00:20:605 (3,4,5) - 00:22:437 (3,4,5) - 00:24:498 (4,5,6) - 00:25:185 (1,2,3) - 00:26:101 (4,5,6) - 00:27:017 (1,2,3) -
2018-01-10 19:37 Benny-: you need to be consistent with what pattern you use
2018-01-10 19:38 Benny-: 00:27:934 (5,6,7) - and this isn't fitting at all, especially when some of those triplets mentioned above don't even have any hyper
2018-01-10 19:38 Benny-: 00:31:025 (2,3) - also i find it weird to have a hyper to a red tick when you haven't had a hyper to a red tick anywhere else in the entire song
2018-01-10 19:39 Benny-: i think that covers most
2018-01-10 19:39 Benny-: 00:31:598 (4,5,6) - yeah just don't do hyperchains they don't fit
2018-01-10 19:39 Benny-: 00:32:056 - is the strong beat and you're emphasising 00:31:941 - which barely has any sound to it
2018-01-10 19:41 BoberOfDarkness: 00:31:941 (5,6) - 5 is stronger than 6 o:
2018-01-10 19:41 Benny-: I meant the other way around
2018-01-10 19:41 Benny-: xd
2018-01-10 19:41 Benny-: sorry
2018-01-10 19:46 BoberOfDarkness: so
2018-01-10 19:46 BoberOfDarkness: should i put jumps to 00:28:277 - or sound like 00:28:391 -
2018-01-10 19:54 BoberOfDarkness: i had to make backup cause I don't know if i did better or worse :o
2018-01-10 19:55 BoberOfDarkness: anyway updated
2018-01-10 19:55 Benny-: haha let me see
2018-01-10 19:55 BoberOfDarkness: (also i am so dumb, i submited suggestions as another diff last time)
2018-01-10 19:58 Benny-: 00:25:185 (1,2,3,4,5,6) - you still need to fix these
2018-01-10 19:59 Benny-: 00:39:842 (1,2,3) - and this
2018-01-10 20:00 Benny-: also here 00:41:216 (1,2,3,4) - i think this would flow better: https://benedictator.s-ul.eu/rj23WNfR
2018-01-10 20:01 BoberOfDarkness: can't i keep it? 00:26:101 (4,5,6) - there's sounds at 00:26:445 - 00:26:559 - calling for hyperchain :v
2018-01-10 20:01 BoberOfDarkness: (for me xd)
2018-01-10 20:01 BoberOfDarkness: 00:25:185 (1,2,3) - 00:39:842 (1,2,3) - fixed
2018-01-10 20:02 Benny-: Yeah but no, it totally changes the focus from the actual strong beat, which is 00:27:017 - so when you have the hyperchain here 00:26:101 (4,5,6) - the hyper between 00:26:559 (6,1) - isn't as "strong" if you get what I mean
2018-01-10 20:02 Benny-: like all the focus is 00:26:101 (4,5,6) - instead
2018-01-10 20:02 BoberOfDarkness: 00:41:216 (1,2,3,4) - fixed
2018-01-10 20:03 Benny-: I have to go for a bit but I'll recheck again when I'm back
2018-01-10 20:03 BoberOfDarkness: okay
2018-01-10 20:03 BoberOfDarkness: i will be on discord i guess :v
2018-01-10 20:06 BoberOfDarkness: updated
2018-01-11 00:33 Benny-: p/5808585
2018-01-11 00:33 Benny-: did you apply setomis mod?
2018-01-11 00:34 Benny-: It's really hard to understand what's been responded to and what not in the thread
2018-01-11 00:35 BoberOfDarkness: i guess i forgot to reply for other diffs o:
2018-01-11 00:35 BoberOfDarkness: should i reply now ;;?
2018-01-11 00:35 Benny-: all mods has to be responded to before qualify :(
2018-01-11 00:36 BoberOfDarkness: okay i will do it asap
2018-01-11 00:37 BoberOfDarkness: rest are fine?
2018-01-11 00:38 Benny-: I'll do a proper check on the rest of the diffs tomorrow
2018-01-11 00:38 Benny-: im tired
2018-01-11 00:38 BoberOfDarkness: sure thing
2018-01-11 00:38 BoberOfDarkness: thanks
2018-01-11 00:46 BoberOfDarkness: fixed
2018-01-11 00:47 BoberOfDarkness: i mean the Setomis
2018-01-11 00:47 BoberOfDarkness: mod
2018-01-11 00:47 Benny-: ya

I guess call me back lol
Topic Starter
BoberOfDarkness
fixed all on both sleet and blizzard

[Snowfall]
  1. 00:19:231 (5) - Would you consider making this a 3/4 slider with a dash to 00:19:689 (1) - ? i made 1/2 with hyper
  2. 00:19:689 (1,2) - 00:21:521 (1,2) - 00:23:353 (1,2) - All the blue ticks on these sliders don't have any sound to them, they are also not mapped in the overdose which creates a spread issue fixed
  3. 00:38:353 - I would add a note here for the synth added
  4. 00:48:544 (10) - Can be changed into a 1/2 slider with hyper to 00:49:002 (1) - for emphasisng the songs end done
Benita
In Salad I'd recommend you going through the distances in the entire map and make sure no walks are longer than 1,10x-1,20x and that dashes are clear 1,60x-1,70x. For example it's really hard to tell if this 00:39:384 (7,1) - is meant to be a dash or a walk because it's somewhat easily walkable but looks like a dash.

The pattern that concerns me the most is these 00:46:941 (6,1,2,3,4,1,2,1) - The distances are really ambigous and because of the antiflow on 00:47:628 (2,3,4) - I'd recommend 00:47:170 (1,2) - 00:47:857 (4,1) - both being 1,00x distance cause it's really hard to hit this without dashing. 00:46:941 (6,1) - This can be increased to 1,50x

Poke me when you applied so I can recheck again
JBHyperion
This map actually being checked? I must be dreaming...
Benita
It's -10c today where I live

brrrrrrrrrrrrrrrrrrr
Topic Starter
BoberOfDarkness
here's only -9 !
last year winter was too warm to rank this map :^)
Ollapeu
to się dzieje
Sorceress
soon tm

EDIT:

[
Sleet
]
  1. 00:11:445 (5) - Very shallow repeat here, basically a stand still. Consider moving the tail out to around x:456 for a bit of movement on this
  2. 00:19:689 (1,2,3) - So distance across this is a bit high for a walk and due to the equal spacing around 00:20:376 (2) - it's hard to compensate with a dash if your movements aren't precise enough. I'd suggest moving the tail of 00:19:689 (1) - a bit closer to the centre of the playfield with 00:20:376 (2) - around 1.0x ds from 00:19:689 (1) -. Something like this
  3. 00:34:346 (1,2) - This distance is high quite high for a 1/4 movement. I'd strongly suggest to nerf this to around 1.10x ds
  4. 00:38:926 (5,6,7) - Would suggest reducing the distance across these a bit, it's just a little high to be a comfortable walk right now
  5. 00:40:758 (3,4) - Quite low distance between these, would up it a bit. Try moving 00:40:987 (4,5,6,1) - to around x:284 as this also reduces the distance between 00:41:674 (1,2) - which felt a little high for a direction change after a dash
  6. 00:43:506 (1,2,3) - Distance across this is high and it's unclear when to use dash due to the equal spacing around 00:44:193 (2) - . I'd suggest moving 00:44:193 (2) - to around x:220 instead to make it clear when to dash on this pattern
  7. 00:48:086 (1,2) - Distance here is very low even for a walk, would recommend moving 00:48:544 (2) - to about x:224
  8. 00:49:002 (1,2,3) - You could consider getting rid of the direction change here on this pattern and use the same style from the start of the map 00:01:369 (1,2,3) - as a cool little call back
[
Snowfall
]
  1. 00:01:369 (1,2,3) - Little bit of ambiguous distancing here, either a slight distance increase to clarify these as dashes or a nerf to clarify as walks would be nice. Would also be an idea to make 00:01:827 (2,3) - weaker as the sound fades a little
  2. 00:06:865 (1,2) - Distance is a bit high for a walk, would nerf just a little
  3. 00:19:689 (1,2) - This dash is a bit strong, slight nerf to around 2.06x ds feels better
  4. 00:42:132 (2,1) - This is as strong as notes like 00:41:674 (1,2) - and really deserves a dash to it too,
  5. 00:29:651 (4) - Not hearing a sound to support this note, no other diffs have anything here either. Would suggest deleting this and making a dash between 00:29:307 (3,4) -
  6. 00:49:002 (1,2,3) - You use singular notes here but 1/2 sliders for the same sounds in the intro 00:01:369 (1,2,3) -. I'd suggest to be consistent here and use the same notes for both, personally I prefer the singular notes to the sliders
[
Hyperion's Hail
]
  1. 00:01:369 (1,2,3) - Would be rad to make the distance weaker on (2,3) as the sound fades, would say the same for 00:49:002 (1,2,3) -
  2. 00:39:155 (5,6,7) - This distancing is more awkward than me talking to girls. It's all a little ambiguous, I'd prefer to see 00:39:155 (5,6) - reduced and 00:39:269 (6,7) - slightly increased
[
Blizzard
]
  1. 00:01:369 (1,2,3) - These sounds get weaker so the stronger movement should be between 00:01:369 (1,2) - not 00:01:827 (2,3) -
  2. 00:13:277 (6) - NC here and remove NC on 00:13:620 (1) -
  3. 00:20:605 (3,4,5) - Some inconsistencies in how this rhythm is handled in this section. Here there's a regular dash for 00:20:949 (4,5) - and same again for 00:22:781 (4,5) - but starting at 00:24:269 (3,4,5) - it's now a hyper. Then starting at 00:27:017 (1,2,3) - the blue ticks are emphasised with a hyper instead of the white ticks like previously. I'd really recommend to make these patterns consistent with hypers to the white ticks like with 00:25:185 (1,2,3) - and 00:26:101 (4,5,6) -. For the section from 00:27:017 - to 00:33:430 - it should be simple enough to move the blue tick notes about to switch the emphasis
  4. 00:49:461 (2,3) - Would make this a little weaker distance for the sound fadeout

Let me know when you've applied
JBHyperion
@Sorcerer - fixed both, thanks

thing
osu file format v14

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Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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204,96,38926,1,8,0:0:0:0:
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388,120,39842,6,0,L|468:120,1,80,8|0,0:0|0:0,0:0:0:0:
380,192,40185,1,0,0:0:0:0:
180,192,40300,2,0,B|140:192,1,40,2|0,0:0|0:0,0:0:0:0:
312,268,40529,2,0,B|352:268,1,40,8|0,0:0|0:0,0:0:0:0:
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96,192,47170,5,10,0:0:0:0:
62,173,47227,1,0,0:0:0:0:
39,140,47284,1,2,0:0:0:0:
35,101,47341,1,0,0:0:0:0:
49,64,47399,1,2,0:0:0:0:
79,37,47456,1,0,0:0:0:0:
117,27,47513,1,2,0:0:0:0:
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326,52,47685,1,0,0:0:0:0:
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76,256,48200,1,2,0:0:0:0:
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115,352,48315,1,2,0:0:0:0:
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214,353,48429,1,2,0:0:0:0:
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428,192,49918,2,0,L|396:108,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,0,52665,0:0:0:0:
Topic Starter
BoberOfDarkness
@Sorcerer everything was applied ^^
Sorceress
uwu

Please enjoy your extended stay in the qualified section and keep your circles and sliders inside the beatmap at all times
Benita
wooh finally!
-rage
wow i knew this map was oddly familiar...i modded it 2 years ago!

Gratz on qualify!!!
Topic Starter
BoberOfDarkness
Thanks to everyone for supporting me and this mapset getting ranked ^^
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