- Check AiMod, error in the unicode of the Rain, and you missed "すみじゅん" in artist of the Overdose, anyway, why in Japanese? Halozy's songs have his name in English, at least in my search.
- Huh, these Combocolours are boring, you can use red to highlight the dress and the umbrella of the girl, also the castle in the background!
- I suggest you add "Moose" "Trees" "Castle" "Winter" in Tags, just are words They are just words that people can recognize the map, mostly with the background.
Someday i will do irc for the Cup when Jusenkyo can.
- The flow in your diffs are fine, but to be honest have a lot of times that do not fit with the song, prioritize the gameplay sometimes is fine, but this is too much, basically my suggestions (at least the ones I have) are of distances and motions, you can fit the map with the song and also have a good gameplay, should not be only one!
- 00:05:033 (1,2,3) - Ahhhh, if you listen in x25% you can hear that these sounds are the same, some more distance to (3) would be fine to make this section more fun, buuut you add a loot of more distance, also a hard dash, is exagerated, please reduce more distance to the point of remove the dash, for example (3) x 154.
- I know that this part of the song is a bit relax yet, but you cand add more movement 00:05:949 (3) - here? because the sounds in 00:06:292 - and 00:06:636 - definitely deserves more distance, as you did in 00:07:781 (5) - !
- 00:06:865 (1,2,3,4) - Huh, this pattern not fit with the song, come on, there are a lot of options to make nice patterns and fit, for example this, because the sounds in 00:07:094 (2,4) - have a little less volume than 00:06:865 (1,3) - .
- 00:09:613 (3) - 00:11:445 (3) - Same cases as above, you should make these sliders more horizontal.
- 00:10:529 (1,2) - Missing whistle in the tail of these, to be consistent with 00:08:697 (1,2) - 00:07:094 (2,4) - 00:05:033 (1,2) - feels weeeeird without.
- Aaaand i see that all of these patterns have saaaame movement, the only difference is a bit of distance, you cant use other? For example this!
- 00:13:048 (2,3,4,5,6) - The density of notes here is too high for a Salad, come on 00:13:391 (3) - this sound is almost unlistenable, to be the lowest difficulty of this map you should use a simple rhythm, at least remove this note, aand if is possible i suggest you remove 00:13:506 (3) - and then add reverse in 00:13:048 (2) - , is fun and fit perfect (: Result
- 00:17:285 - Not much to explian, you should add note here to be consistent with 00:15:109 (2,3,4,5,6) - .
- 00:19:689 (1,2,3) - Ahhh, same distances? Why? Definitely the sound in 00:20:605 - deserves more distance, and tbh, this pattern is too normal and a bit boring, you can
defeatsovle this with 00:20:376 (2) - in x 208 or a bit less, to make nice dash + more fun pattern. - 00:20:605 (3) - 00:22:437 (4) - Without movement? Nooo, just make this more horizonal, without weird sliders.
- 00:26:101 (3,1) - Dash here fit perfect for the finsh sound in the song.
- 00:27:933 (3) - Lol, you are funny Bober, but these points of this slider are unnecesary, please do normal slider.
- 00:28:849 (1) - Same case, and aahhh, note 00:29:193 - here is not the best, 00:29:307 - but this song deserves a note! Please do this section same as 00:25:185 (1,2) - , i know that this song is too repetitive... Mhh, other option is this (please not these positions).
- 00:29:765 (7,8,9) - Again without movement? Is a salad, but sounds like 00:30:109 - and 00:30:223 - deserves a convincing distance.
- 00:34:346 (1) - Woo, i cant hear sound 00:34:460 - here, even hyperion not use this note in his Rain, why note just normal slider here? Is a salad!
- 00:34:346 (1,2) - 1/4 dash is not acceptable in salad, but this distance is almost null, not dash, but please add some distance.
- 00:36:636 (3,1) - Dash here? Nooo, defintely the sound in 00:36:865 - not deserves this distance, ingame is impossible to listen!
- 00:38:468 (3,4,1) - Ahh, same case here, the dash should be to (1), not to (4), these are 1/2 so you can.
- 00:39:384 (1) - Why nc here? This is not a new stanza, and to be consistent with these sounds, like 00:35:720 (4) - and 00:37:552 (4) - .
- 00:41:674 (1,2,3) - Huh, this part is hard to map because deserves dash but 4 dash is row is not acceptable, ahhh, to be honest i suggest you remove these hdash here and use high distances but without, like this.
- 00:48:544 (1) - Why not replace this spinner with a slider and 2 notes 00:49:460 - 00:49:918 - ? And then use spinner 00:50:376 - here, is more recommendable in my opinion.
- Ahhh, CS 3.3 and AR 6.8 in 131 of bpm is not much for a Salad? Yeah in my opinion is unneceary, reduce at least the CS to 3, also to be consistent with platter and rain, 3, 3.5, 4.
- 00:05:949 (3) - Really you can hear a sound with the potential to hdash? is 100% the same as 00:05:033 (1,2) - , if you want add hdash around here, you can to 00:06:865 (1) - to highlight the new stanza, obviously same with 00:07:781 (3) - , and i see that you add hdash to 00:08:697 (1) - , and then noy to 00:09:613 (3) - , you need be consistent with these hdash, with accept or not the above suggestion.
- 00:13:277 (3,4,5,6,7,8,9) - I see that you add some more movement to 00:13:620 (6) - and its fine because have a bit more "strong" sound, I suggest you do the same with 00:13:964 (9) -, is the same sound.
- 00:15:452 (4) - 00:15:796 (3) - 00:17:628 (3) - Aaaand the same to those.
- 00:16:369 (4,1) - Ahhh, 1/4 hdash? its 131 of bpm so for me is too strong! for me 100bpm should be the maximum tolerated, please remove this, also is not the best pleace for hdash, this sound is the same as the others like 00:16:025 (1) - 00:16:941 (1) - 00:17:399 (1) - and a lot of 1/4 hdash to be consistent around here definitely is not acceptable.
- 00:20:605 (3) - I insist that these sliders are strange and not properly fulfill their duty with the sound in 00:20:949 - .
- 00:21:521 (1,2) - Maybe hdash here be fine, but is necessary this hiiigh distance? Is a platter, platter players are not accustomed for high distances in hyper (and in theory, to any).
- 00:24:498 (4,5,1,2,3) - Why low distance around here? You should add more, its boring and too random.
- 00:26:445 (5,1) - 00:27:017 (1,2) - More 1/4 hdash, and if you disagree the last should be to 00:27:475 (3) - , not to (2), that is almost unlistenable.
- 00:29:193 (2,3,4,5) - You cant add distance here? is boring in game for me, for example a bit to 00:29:307 (3) - and to 00:29:765 (5) - .
- 00:29:765 (5,6) - 00:30:681 (1,2) - 00:32:514 (1,2) - 00:34:231 (10,1) - Mooore (maybe the last is acceptable to highlight the beginning of the Kiai).
- 00:41:445 (4,1) - Same as Salad, is the best time to add hdash!
- 00:45:338 (1,2,3,4) - I know that you can do this section more beautiful, for example with this, these sounmds increace each a note, so fit perfect with the song, and is fun!
- 00:49:002 (1,2,3,4) - Again but upside, these sounds REDUCE each a 1/1, for this reason 00:49:919 (3) - should be in x 208 to maintain correct constancy.
- 00:05:949 (3) - 00:07:781 (3) - Same question as i did to Bober, i understand if you add a bit more distance to vary, but this distance is not much? what I mean is that in my opinion shouldn't become not-dash to dash, or dash to hdash, because you'd be differentiating this sound to the others, and really at least for me, I cant hear any difference.
- 00:09:613 (3,4) - You added hdash to (4) but the sound in 00:09:956 - definitely deserves more distance, yeah i know that with my suggestion is 1/4 hdash, as you prefer, in my opinion the best option is just remove the hdash of here and replace 00:09:842 (4) - with 2 circles, and easy-dash between these, 00:11:445 (3,4) - Same case here.
- 00:15:796 (6,1) - You should add hdash to (1) to be consistent with 00:12:361 (1) - 00:14:193 (1) - 00:10:529 (1) - ,etc. and with 00:16:483 (3) - 00:16:941 (1) - 00:17:285 (2) - , saaaame sounds.
- 00:19:231 (1) - Ahhh, this sound deserves finish? Is the sound that is rising to break into 00:19:689 - , and then here finish is fine, as you did.
- 00:26:101 (4,5) - Ahhh, its a Rain, the sound should not be so strong for a hdash, but here? I only can hear strong sound 00:26:445 - here, this would imply a circle in x 344 (or a bit less if you prefer) and other and other in 172, the result is 2 hdash in row, but I think it's fun and acceptable in a Rain, what do you think?
- 00:40:300 (3,4) - Huh, same here to (4), but without strong sound, so this time is better without the second hdash (and just in case, until now you following these... "clap" sounds for each hdash, so I think to follow the other sounds to add is not the best option).
Nothing else, niiiiiice Rain JBHdash <3
- 00:01:369 (1,2,3) - Sounds reduced over time, you should do this pattern as Hyperion, just 00:02:285 (3) - in 288 or a bit more.
- 00:06:178 (6,7) - HDash until here had normal range, this is end, it has about the same distance but instead of 1/2, is 1/4, please reduce at least to x 212.
- 00:07:781 (1,2,3) - Hdash here is nice, but only one, you are based on two completely different sounds, the two may deserve this distance, but please only in one, preferably 00:08:124 (2) - to keep the constancy, to try with 00:08:124 (2) - x 348 and then 00:08:124 (2,3) - a bit to the left to not make sooo strong hdash.
- 00:09:155 (2) - Why whistle in the head? should be clap as the others.
- 00:09:613 (3,4,5) - You should add hdash here to the contancy with 00:07:781 (1,2,3) , if you accept the previous suggestion, to 00:09:956 (4) - .
- 00:10:529 (1,2) - Ahhm, again i can hear strong sound in 00:11:445 - , at least do 00:11:216 (2) - more horizontal to highlight this!
- 00:12:933 (2,3,4,5,6,7) - Ahhh, in my opinion is too long, you can add normal dash to 00:13:277 (5) - to be more fun, and maintain the constancy with 00:13:620 (1) - 00:14:193 (1) - etc, and same case to 00:13:964 (4) - .
- 00:17:285 (2) - Missing whistle here? And not in 00:17:399 (3) - .
- 00:17:857 (1,1,1,7) - Aaand why not whistles? Is a stream but with these feels good!
- 00:22:208 (2) - Oh bober, this is not necessary, and with this slider you not highlight the sound in 00:22:437 - , I know that you can understand this, please just use circle 00:22:208 - here and if you want hdash to 00:22:437 - .
- 00:22:666 (3) - Other case here, you add hdash TO this, but the real strong sound is in 00:22:781 - , why not use normal dash to a circle in 00:22:666 - and then hdash or noraml dash to a circle in 00:22:781 - ?
- 00:22:895 (1) - Remove NC to be consistent with your diffs, and definitely not fit.
- 00:33:086 (4) - Until here i evaded almost all suggestions of hdash that I could find, you dont really followed the correct sounds, that is, you gave hdash to ALL loud sounds of the song, but here, the sound is not strong, tlease, at least here, refrain of add (and if is possible, also remove this note, i cant hear new sound here).
- 00:43:506 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - This is not fun, and you cant follow the song to add these sliders and respectives hdash, not fit with nothing, please, dont hate me, but you need remap this section, the only thing that can fit here is the patron of sliders, but it is extremely boring, please try to vary a little with several circles, which would help to add a better flow to this kiai, for example 00:43:849 - 00:44:765 - 00:45:681 - 00:46:598 - because these sounds are different, so oyu can add hdash TO these, and some other sounds like 00:45:338 - 00:44:422 - for the finish sound (also finish hitsounds here would be nice).
Good luck :b