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Halozy - Snow Changes to a Beat Again [CatchTheBeat]

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StickyPicky
Hello? :3

*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Jusenkyo's Snowflake

00:01:369 (1) - too simple. Let the player interact with the first note. Move reverse arrow at x: 171

00:16:712 (2,3) - there's something wrong here. It should be more likely the same as 00:15:109 (3,4) - , to fix this, remove those (2,3) then add note at 00:16:709 - x: 284 , and a slider with reverse arrow at 00:16:941 - x:392 , a note also at 00:17:628 - x: 284

Frost

00:05:949 (3) - I don't suggest this kind of slider on a easy/normal diffs. move the reverse arrow at x: 152 , 00:07:781 (5) - like what you did here, but on different direction.
00:11:445 (3) - same^ x: 308

this kind of sliders bothers me 00:20:605 (3,4,3,3,1,2) - hope you can do much more with this one to improve it.

Snowfall

00:07:781 (3) - add more movement here.. move reverse arrow at x: 272
00:09:613 (3,3) - same ^

00:41:445 (4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - for a kiai time, this one lacks of jumps. listen to the cymbals, you can barely add (normal) jumps there. hope you'll add jumps there, to make it more fun.

Hyperion's Hail

00:05:949 (3,4,3,4) - add jump at (4)? a normal Dash. next: 4.02


I don't know what to say to Blizzard's diff. try to call a BN to check it carefully. Nice mapset. :3
that's all for now. Goodluck!
Cowboy
Hey


Updated~
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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JBHyperion

newtoniorock8 wrote:

Hello? :3

*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Hyperion's Hail

00:05:949 (3,4,3,4) - add jump at (4)? a normal Dash. next: 4.02
Would prefer not to start using 1/4 jumps this early into the map, keeping the current spacing creates a more gradual difficulty increase leading into the map which feels more comfortable to play

Nice mapset. :3 that's all for now. Goodluck![/color][/b]
No changes from me, but thanks for the mod!
Topic Starter
BoberOfDarkness
Updated but I will aplly mods tomorow since I had very long day at uni and I am tired
Qiyana


First mod in this group. :D :D :D :D :D :D :D

[General]
Nuthin..

[Jusenkyo's Snowflake]
00:36:521 (2) - Remove as it doesn't fit with the beat that well.
00:46:483 (3,4,5) - You might as well have a repeat slider because doing that would make it harder in most cases.

[Frost]
00:08:697 (1,2) - Try to avoid vertical sliders.
00:13:048 (2,3,4,5,6) - There is no need for a stream since there aren't the song sounds exactly the same at all times. If you did this, you would basically do it for the whole map.
00:15:109 (2,3,4,5,6) - ^
00:41:674 (1,2,3,4) - Fill in the blanks. It fits in the beat.

[Snowfall]
00:13:620 (6) - Remove this, it doesn't sound right.
00:29:651 (4) - ^
00:33:659 (5) - NC

[Hyperion's Hail]
00:12:361 (1) - Remove NC
00:12:819 (2) - NC

[Blizzard]
00:25:185 (1,2,3) - Let's not use vertical slider please.

Banana.
JBHyperion

Dyl-Byl wrote:



First mod in this group. :D :D :D :D :D :D :D

[Hyperion's Hail]
00:12:361 (1) - Remove NC
00:12:819 (2) - NC
You might have noticed I make a NC on each downbeat (long white tick) - doing this would break that consistency so I prefer the current NC placement
No changes from me, but thanks for taking a look.
Topic Starter
BoberOfDarkness

Razor Sharp wrote:

Requested ingame
  • GENERAL
  1. Difficulty Naming: I am not too sure about the current naming. I get confused by it.
  2. Tags: Add "Jusenkyo" to tag! Done

    Blizzard
  3. 00:02:743 (1) - Why not move this spinner to the red tick at 00:04:804 - Instead?
  4. 00:05:033 (1,2,3,4,5) - These hyper patterns doesent really fit the song at all. They are too strong for the intro atleast. Would suggest either to make them non-hyper with high distance, or low distance weak hypers. disagree with that, no change sorry
  5. 00:06:178 (6,7) - Regardles of what you do with what i mentioned before, this is very uncomfortable. Reason is that the start of this song is simply not fitted for strong hypers. this is very uncomfortable because hyper does not fit song? nice.color=#00BFFF] I change pattern slightly [/color]
  6. 00:07:781 (1,2,3) - Also this, i would strongly suggest to remove all "hyper streams" like these. Remap them. These increase the difficulty, and we dont want a forced difficulty? Either way, IMO they are not fitting for the song at all. Firstly this is not "stream this is triplet, secondly this doesn't increase difficulty (maybe star ratting but not difficulty lol), thirdly this is not forced and it they hyper combo fit here
  7. 00:09:956 (4) - Try to move this to x220. It makes the flow better, and also gives a sweet movement to the player. moved to x:48 instead
  8. 00:12:361 (1) - Try to curve this instead of a straight one. The song calls for a curved pattern. And it also matches the rest of the song. There is not enough music background for adding some movement to it lol, fits nice to me as static stack
  9. 00:13:506 (7,1) - It is too early in the build up to have hyper streams tbh. Would preffer if you keep it non hyper until 00:16:025 (1) - sorry I won't remove those hypers but I nerf some jumps
  10. 00:16:483 (2) - Try to make this a 100% horizontal slider, as you get that sweet left right movement here. This will add up the challenge, but not increase star rating. I don't feel that is the best idea but lets try it
  11. 00:16:483 (2,1) - If you did as i mentioned above, move (1) more to the left to maintain the hyper. em, mistake sir I moved (1) before instead after I think that you meant that
  12. 00:24:269 (1,2) - I feel like the distance here is a little too big. Try to decrease it with 1 grid or so. done
  13. 00:36:636 (3,4,5,6) - Flow here is weird. Try to have equal spacing between them. A little bigger too. equality is not fun here tbh (lol such racist)
  14. 00:47:399 (3,4,5,1) - 00:48:028 (8,1,2) - No, just no. This doesent fit at all, and plays out weird. It is a flow breaker for sure. Try to change this into something that flows better. you are flow breaker saying me to remove it, I placed them cause 00:47:514 (4,5,1) - those are stronger than others, and sorry no change

    This was fun to play.

    Snowfall
  15. 00:05:491 (2,3) - Im back to again, mention that the hypers dont fit the intro :c Try to use some sweet left right patterns instead to keep it a little challenging. They do.
  16. 00:19:689 (1,2) - I feel like these are too strong so early. Try to change the distance to a smaller one. nerfed a bit
  17. 00:21:521 (1,2) - ^ k
  18. 00:24:498 (4,5) - This is a flowbreaker. Try to not have such a direction change. no change sorry
  19. 00:30:109 (6,7) - This suprised me. Its a unexpected direction change, and you should avoid that for a platter. fixed
  20. 00:43:849 (2) - This one also destroys the flow. Try to move it more to the right. I don;t think that destroy flow but I moved a bit cause it was ugly

    Very interesting difficulty!

    Frost
  21. Slider Tick Rate: put it at 1. Salads should not have 2. This is frost :^) and I don't know such rule
  22. 00:47:628 (2,3,4) - Nasty direction change here. yea, but I have no idea to make it better

    Clean and good!


    Every thing else seems fine!

Good luck!

Dyl-Byl wrote:



First mod in this group. :D :D :D :D :D :D :D

[General]
Nuthin..

[Frost]
00:08:697 (1,2) - Try to avoid vertical sliders. why so?
00:13:048 (2,3,4,5,6) - There is no need for a stream since there aren't the song sounds exactly the same at all times. If you did this, you would basically do it for the whole map. I won't do this sorry, also there is no need for same sounds to make a stream
00:15:109 (2,3,4,5,6) - ^
00:41:674 (1,2,3,4) - Fill in the blanks. It fits in the beat. mapping lower diff requires some undermapping, no change sorry

[Snowfall]
00:13:620 (6) - Remove this, it doesn't sound right. Sorry no change
00:29:651 (4) - ^^
00:33:659 (5) - NC nice spot, done

[Blizzard]
00:25:185 (1,2,3) - Let's not use vertical slider please. no change sorry, they are nice and fit

Banana. gonna catch 'emm all

Chara wrote:



[Frost]
00:42:132 (2) - Change to 1/2 slider, then move it closer. Sounds better for me. done
00:43:048 (4) - ^ done

[Snowfall]
With the way the notes are spaced, this feels more like a shortened Rain for me.
00:19:689 (1,2,1,2) - Try reducing spacing. done

[Blizzard]
00:09:613 (3,4,5) - The other notes with this rhythm has jumps, why not put a jump here? :> added small one
00:17:857 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe make this more spacious, for more movement? I don't want to add much movement here since I use here 1/8 jumps lol

will replace "welcome to oss" message
:^)

newtoniorock8 wrote:

Hello? :3

*my mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Frost

00:05:949 (3) - I don't suggest this kind of slider on a easy/normal diffs. move the reverse arrow at x: 152 , 00:07:781 (5) - like what you did here, but on different direction. sorry it works well so no change
00:11:445 (3) - same^ x: 308 same ^

this kind of sliders bothers me 00:20:605 (3,4,3,3,1,2) - hope you can do much more with this one to improve it. I don' think that needs improvement, I like how it is now

Snowfall

00:07:781 (3) - add more movement here.. move reverse arrow at x: 272 changed by myself
00:09:613 (3,3) - same ^ ^

00:41:445 (4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - for a kiai time, this one lacks of jumps. listen to the cymbals, you can barely add (normal) jumps there. hope you'll add jumps there, to make it more fun. tru, fixed




I don't know what to say to Blizzard's diff. try to call a BN to check it carefully. Nice mapset. :3 :3
that's all for now. Goodluck![/color]

Thanks for modding guys!
Cowboy

Dyl-Byl wrote:



First mod in this group. :D :D :D :D :D :D :D

[General]
Nuthin..

[Jusenkyo's Snowflake]
00:36:521 (2) - Remove as it doesn't fit with the beat that well.
Clearly, a sound is heard , so I prefer to leave

00:46:483 (3,4,5) - You might as well have a repeat slider because doing that would make it harder in most cases.Moved a bit



Banana.
Thank's for the mod

[Update]
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51750,-66.6666666666667,4,1,2,75,0,0


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Combo1 : 117,164,242
Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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DeletedUser_6709840
M4M for a recheck.

General

Comment: I like the difficulty names, they're cute.

Shouldn't Frost be AR 7 to match the rest of the spread or is it to kinda mimic Hyperion's Hail with the decimals?

Jusenkyo's Snowflake should be at slider tick rate 2 to match the rest of the difficulties.

According to modding assist, you have unused hitsounds of the following:

normal-hitclap.wav
normal-hitfinish.wav
normal-hitwhistle.wav
soft-hitnormal.wav

You may need to double check your hitsounds to make sure they're used or named correctly so they can be used.

Also, on Frost, you have conflicting hitsound settings at 00:01:369 since the red line says drum hitsounds yet the green line here says soft hitsounds. Please fix.


Jusenkyo's Snowflake


In General, this feels a bit over-mapped in the kiai and where the slider velocity is at 2.00x. You could use simpler patterns.

00:01:369 (1) – I think it would be a good idea to Ctrl+G this slider because currently the slider moves like anti-flow when the player moves the catcher to initially catch it.

00:11:445 (3,4) – Your distance have been consistent except here. Increase to 1.30x spacing so it's like the walking distance everywhere else.

00:17:628 (4,1) – Not rankable, there needs to be at least 1 bar of rhythm before and after spinners in Cups.

00:23:353 (1,2) – This plays a bit awkwardly because you have to pause to catch. Ctrl+H on 00:24:269 (2,3) - and move to X=292 to restore flow.

00:24:269 (2,3,4) – If you did the previous change, make sure this uses similar distance snap.

00:25:185 (1) – I think it would be better to Ctrl+H this slider if you made the previous two changes because the sudden change in direction is a bit confusing for a newer player.

00:33:430 (1) – I feel this would work better as having a slider here instead of a really short and disorienting spinner.

00:46:941 (5,1) – Here's the unrankable spinner issue again. It needs to be at least 1 bar before the spinner.


Frost

00:01:369 (1,2,3) – You should use the same distance snap so this is walk-able and flows. I'd just use a beat snap of 1.00x or 1.20x here.

00:05:491 (2,3) – This dash is WAY too large for a Salad. Move (3) to X=96.

00:05:949 (3,1,2) – This is a bit awkward and not very walk-able since the distances are strange. Move (2) to X=260 to make the pattern clearer to read.

00:13:048 (2,3,4,5,6) – You shouldn't do streams in Salads because it puts heavy load on the catcher, (3,4,5) should be replaced with a slider to lessen load.

00:15:109 (2,3,4,5,6) - ^ Same here. Just use a long slider.

00:15:796 (7) – Move this to X=228. It reads as two dashes here otherwise and isn't very walk-able.

00:20:376 (2) – The pattern here has to be dashed through to catch everything and that counts as a pair of dashes and isn't rankable for Salads. Move (2) to X=168 so it's only one dash.

00:21:521 (1,2,3) – The anti-flow here is confusing for newer players. Ctrl+G this pattern and move to X=176.

00:22:437 (4) – This slider plays a bit weirdly, same with the one before but I'm not sure what should be done instead.

00:24:269 (3,1) – I wouldn't recommend using this anti-flow here since it's a bit disorienting. Try to adjust this so the slider on (1) flows left instead.


Snowfall

This.... is more of a Rain than Platter.

First off, get rid of all the 1/4th hypers that are unrankable since bpm is higher than 120. I didn't notice until after I modded at the following:

00:16:369 (4,1) – Hyper here.
00:26:445 (5,1) - ^
00:27:017 (1,2) - ^
00:28:849 (1,2) - ^
00:29:765 (5,6) - ^
00:32:514 (1,2) - ^
00:34:231 (6,1) - ^
00:46:025 (4,5) - ^
00:46:598 (6,7) - ^

00:12:361 – There's an unsnapped green line around here.

00:17:743 (4,1) – Unrankable, there needs to be at least 1 /2 before this spinner for Platters because of the bpm.

Patterns:

00:01:827 (2) – The walk-ability to and from slider (2) is a bit questionable. Possibly move to X=296 just so it's a little better.

00:08:697 (1,2,3) – This is a bit hard to read walk-ability wise. Move (2) to X=128 to play a bit better.

00:28:391 (6,7,1) – This isn't rankable because you have to jump to catch the hyper. Put 00:28:277 (5) on X=136, put (6) on X=66 and (7) on X=168.


Hyperion's Hail

Seems fine after 3 to 4 plays, nice diff.


Blizzard

00:16:025 (1,2) – Make these slider like each other so it's more catchable and readable. Preferably, (2) should look like (1).

00:17:857 (1,2,3,4,5,6,7,8) – Keep the flow simple here ;-; make it a C-curve like you have at 00:18:773 and it will also give the pattern more symmetry.


Thats's all for now, good luck.
Cowboy
Because my cup is somewhat old, I wanted to make many changes on my own, by reference to the mod Roseus, thanks.


Update
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27017,41674
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
BoberOfDarkness

RoseusJaeger wrote:

M4M for a recheck.

General

Comment: I like the difficulty names, they're cute. Thanks, t

Shouldn't Frost be AR 7 to match the rest of the spread or is it to kinda mimic Hyperion's Hail with the decimals?

Jusenkyo's Snowflake should be at slider tick rate 2 to match the rest of the difficulties.

According to modding assist, you have unused hitsounds of the following: fixed

normal-hitclap.wav
normal-hitfinish.wav
normal-hitwhistle.wav
soft-hitnormal.wav

You may need to double check your hitsounds to make sure they're used or named correctly so they can be used.

Also, on Frost, you have conflicting hitsound settings at 00:01:369 since the red line says drum hitsounds yet the green line here says soft hitsounds. Please fix. fixed


Frost

00:01:369 (1,2,3) – You should use the same distance snap so this is walk-able and flows. I'd just use a beat snap of 1.00x or 1.20x here. well, using same distance snap would make this less interesting to play

00:05:491 (2,3) – This dash is WAY too large for a Salad. Move (3) to X=96. fixed by myself

00:05:949 (3,1,2) – This is a bit awkward and not very walk-able since the distances are strange. Move (2) to X=260 to make the pattern clearer to read. I decreased distance

00:13:048 (2,3,4,5,6) – You shouldn't do streams in Salads because it puts heavy load on the catcher, (3,4,5) should be replaced with a slider to lessen load. Streams makes map less boring to play, and I make those streams very basic to play. There is nothing wrong with adding simply streams in Salad, its not std xD

00:15:109 (2,3,4,5,6) - ^ Same here. Just use a long slider. ^^

00:15:796 (7) – Move this to X=228. It reads as two dashes here otherwise and isn't very walk-able. fixed

00:20:376 (2) – The pattern here has to be dashed through to catch everything and that counts as a pair of dashes and isn't rankable for Salads. Move (2) to X=168 so it's only one dash. fixed by myself

00:21:521 (1,2,3) – The anti-flow here is confusing for newer players. Ctrl+G this pattern and move to X=176. re:worked that

00:22:437 (4) – This slider plays a bit weirdly, same with the one before but I'm not sure what should be done instead. I changed the shape a bit

00:24:269 (3,1) – I wouldn't recommend using this anti-flow here since it's a bit disorienting. Try to adjust this so the slider on (1) flows left instead.


Snowfall

This.... is more of a Rain than Platter. 2k16 logic kek

First off, get rid of all the 1/4th hypers that are unrankable since bpm is higher than 120. I didn't notice until after I modded at the following: fixed

00:16:369 (4,1) – Hyper here.
00:26:445 (5,1) - ^
00:27:017 (1,2) - ^
00:28:849 (1,2) - ^
00:29:765 (5,6) - ^
00:32:514 (1,2) - ^
00:34:231 (6,1) - ^
00:46:025 (4,5) - ^
00:46:598 (6,7) - ^

00:12:361 – There's an unsnapped green line around here. fixed

00:17:743 (4,1) – Unrankable, there needs to be at least 1 /2 before this spinner for Platters because of the bpm. fixed

Patterns:

00:01:827 (2) – The walk-ability to and from slider (2) is a bit questionable. Possibly move to X=296 just so it's a little better. its fine as it is now

00:08:697 (1,2,3) – This is a bit hard to read walk-ability wise. Move (2) to X=128 to play a bit better. I fixed by myself

00:28:391 (6,7,1) – This isn't rankable because you have to jump to catch the hyper. Put 00:28:277 (5) on X=136, put (6) on X=66 and (7) on X=168. I fixed by myself but idk that rule

Blizzard

00:16:025 (1,2) – Make these slider like each other so it's more catchable and readable. Preferably, (2) should look like (1).

00:17:857 (1,2,3,4,5,6,7,8) – Keep the flow simple here ;-; make it a C-curve like you have at 00:18:773 and it will also give the pattern more symmetry.


Thats's all for now, good luck.
Thanks a lot!
tsuneko
Finished modding map #1/3 XD
Jusenkyo's Snowflake
It's Cup difficulty with good map spread ?_? not much to mod here. Can't really say anything too specific but this is just what I think.

If you listen to 00:05:949 - , slider is used where additional notes would be put on higher difficulty, and same sound occurs at 00:07:781 - where two notes are used. Using this inconsistency as my standpoint:

00:06:865 - change to note
00:07:323 - change to note
00:07:781 - change to slider to 00:08:239 -
00:08:697 - change to note
00:09:155 - change to note
00:10:529 - change to note
00:10:987 - change to note
00:10:529 - kept as slider because tempo increase :X
00:16:483 (1,2,3) - so we kept the sliders earlier, so lets use a slider here instead of notes

(pattern starting at 00:20:147 )
00:21:063 - why are you using repeat slider here? you miss note at 00:20:834 -, feels awkward to play
maybe try different timings like this


00:21:979 - ^^
00:23:811 - ^^

00:26:559 - since this is emphasis point, it should have a walk jump instead of lining up with 00:26:788 (3,4) -

00:32:972 - why is there note here? no emphasis, replace with slider to 00:33:430 -
00:33:888 - this is where the note should be

00:34:346 - shorten slider to 00:34:689 - and add note 00:34:804 - even though *you should never use 1/4 notes in cup* it just plays like a slider and looks and sounds better
00:36:178 - ^^
00:38:010 - ^^
00:39:842 - ^^
00:41:674 - ^^
00:43:506 - ^^
00:45:338 - ^^
00:42:361 - add note (tempo increase so make it rain more apples)
00:43:277 - ^^
00:44:193 - ^^
00:45:109 - ^^
00:46:025 - ^^
00:46:941 - ^^
Frost
Okay, I have even less to say about salad difficulty lol

(Pattern at 00:12:361 )
I feel like you are putting too many notes down which don't match with the song (at least on salad difficulty XD). It sounds like you're matching the notes with the buildup to make a stream, but I think if you want to do this at this difficulty then it should be at the buildup before the end since this buildup doesn't even go into Kiai :cry:

Actually I think its better if you keep what you have from 00:15:109 - to the spinner and change 00:12:361 - timing to something like this:


00:14:193 (1) - I think you can try timing like this instead:


00:19:689 - replace with note
00:20:147 - slider here to 00:20:376 -
00:21:521 - slider to 00:21:750 -

00:45:338 - to 00:48:315 - have larger map spread, use more notes and shorter sliders
Snowfall
Yet again, way less to write here. Your mapping is quality :P. In fact I don't even think what I write here counts as a mod anymore lol. When I get around to mapping again, this map is basically the same style I use :3

you had HDash going right at 00:05:491 - and another HDash going right at 00:07:323 - I'm too lazy to re-design by myself but its more natural to have the second HDash going left, especially when they're within 2 seconds of each other

00:05:949 (3,4,5) - spread this a bit more

I think you overuse HDash a little in this section, also too many dash left now :P
00:09:155 (2) - try x:104 (break HDash)
00:13:277 (3,4,5,6,7) - maybe break HDash here and add more spread between (1,2,3)
00:22:437 (3,4,5) - you should spread this a bit more
00:45:338 (1,2,3,4) - make this curve smoother like the other streams you had
Hail
Oh this is amazing difficulty LOL
00:48:544 (1,2) - doesn't look nice visually, you already have 00:49:002 (1) - after the stream so you can just keep the curve smooth :P
Blizzard
Not really qualified yet to mod overdose, but anyway~
00:17:285 (2,4,1,2,3,4,5,6,7,8) - You can add more spread within this snake stream to make the map more interesting
00:40:758 (1,2,3,4,5,6,7) - rework this stream, it doesn't fit with rest of map
00:47:170 (1,2,3) - rather than snake stream, i think inwards curve stream like 00:47:628 (1,2,3,4,5,6,7,8) - would make the end feel more natural
JBHyperion

tsuneko wrote:

Hail
Oh this is amazing difficulty LOL <3
00:48:544 (1,2) - doesn't look nice visually, you already have 00:49:002 (1) - after the stream so you can just keep the curve smooth :P Even if I swap this with circles, the switch from 1/8 to 1/4 still looks kinda weird, but not much I can do about that. I wanted to split these into sliders to really emphasise the climax of the song, though I did tidy it up a little.
Thanks for the suggestion! Also cleaned up a few awkward spacings and weird flow, let's get it ranked this year ok (:

Hail
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

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492,120,39842,6,0,L|412:120,1,80,8|0,0:0|0:0,0:0:0:0:
332,192,40185,1,0,0:0:0:0:
148,192,40300,2,0,B|108:192,1,40,2|0,0:0|0:0,0:0:0:0:
280,268,40529,2,0,B|320:268,1,40,8|0,0:0|0:0,0:0:0:0:
132,272,40758,2,0,L|52:272,1,80,8|0,0:0|0:0,0:0:0:0:
124,272,41101,1,0,0:0:0:0:
308,344,41216,2,0,L|396:344,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,41674,6,0,L|68:92,1,80,12|0,0:0|0:0,0:0:0:0:
392,192,42132,2,0,L|412:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
204,252,45338,6,0,L|156:252,1,40,8|0,0:0|0:0,0:0:0:0:
204,184,45567,2,0,L|244:184,1,40,8|0,0:0|0:0,0:0:0:0:
388,184,45796,6,0,L|436:184,1,40,8|0,0:0|0:0,0:0:0:0:
388,112,46025,2,0,L|348:112,1,40,8|0,0:0|0:0,0:0:0:0:
204,260,46254,6,0,L|204:324,1,40,8|0,0:0|0:0,0:0:0:0:
336,300,46483,2,0,L|336:344,1,40,8|0,0:0|0:0,0:0:0:0:
160,192,46712,6,0,L|128:136,1,40,8|0,0:0|0:0,0:0:0:0:
264,152,46941,2,0,L|286:113,1,40,8|0,0:0|0:0,0:0:0:0:
102,191,47170,5,10,0:0:0:0:
68,172,47227,1,0,0:0:0:0:
45,139,47284,1,2,0:0:0:0:
41,100,47341,1,0,0:0:0:0:
55,63,47399,1,2,0:0:0:0:
85,36,47456,1,0,0:0:0:0:
123,26,47513,1,2,0:0:0:0:
161,35,47570,1,0,0:0:0:0:
282,123,47628,5,10,0:0:0:0:
314,135,47685,1,0,0:0:0:0:
335,162,47743,1,2,0:0:0:0:
338,195,47799,1,0,0:0:0:0:
324,226,47857,1,2,0:0:0:0:
295,244,47914,1,0,0:0:0:0:
262,245,47971,1,2,0:0:0:0:
232,228,48028,1,0,0:0:0:0:
90,163,48086,5,10,0:0:0:0:
47,194,48143,1,0,0:0:0:0:
26,243,48200,1,2,0:0:0:0:
32,297,48257,1,0,0:0:0:0:
65,339,48315,1,2,0:0:0:0:
115,359,48372,1,0,0:0:0:0:
164,340,48429,1,2,0:0:0:0:
180,288,48486,1,0,0:0:0:0:
140,272,48544,6,0,L|96:248,1,40,2|0,0:0|0:0,0:0:0:0:
281,188,48773,2,0,L|325:188,1,40,2|0,0:0|0:0,0:0:0:0:
148,192,49002,6,0,L|69:193,1,80,4|0,0:0|0:0,0:0:0:0:
215,151,49460,2,0,L|275:83,1,80,4|0,0:0|0:0,0:0:0:0:
123,87,49918,2,0,L|91:3,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,8,52665,0:0:0:0:
Absolute Zero
Aaaa the diff titles are slightly confusing

[Cup]
In response to the sparse number of comments here--I think that some variety of sliders and hitcircles in cups never hurts.
Overall you could use a bit more movement as the movement is awfully stagnant and centered.
00:01:369 (1,2) - To mimic the music better you might make this a 1/1 repeat slider instead of a slider and a hitcircle.
00:12:361 -
00:12:389 - Unnecessary greenline here. Remove it as it changes no properties.
00:21:063 (2) - Make this a 1/2 slider and hitcircle. Slider to a white tick is the opposite polarity you want.
00:22:895 (2) - ^
00:48:993 - Kiai end not snapped.

Something about NCs:
The NCs want to follow a pattern that generally starts on the large white tick unless there are other circumstances. You do not have the white tick with a NC here, so I would move NCs to these places:
00:21:521 -
00:23:353 -
00:25:185 (4) -
00:27:017 (4) -

[Frost]
00:06:865 (1,2,3,4) - This pattern is inconsistent with other patterns of the similar rhythm (i.e. 00:05:033 (1,2) and 00:08:697 (1,2)). Change this to mirror those.
00:13:391 (3) - Remove this hitcircle--I don't hear it in the music.
00:15:223 (3) - ^
00:16:025 - Increase volume here to 40%, perhaps? Just need some sort of buildup.
00:17:628 (3,1) - Unrankable--you need a 1/1 gap between a spinner and an object here.
00:32:857 (2,3) - Tilt (2) the opposite direction because the slight antiflow kind of breaks the back-forth you have.
00:34:346 (1,2) - Lack of movement here is a little strange.
00:36:865 (1,2) - Move (1) to x=272 and (2) x=305 for a smoother movement to (3).
00:39:384 (1) - Remove NC here.
00:41:674 (1,2,3,4) - Strange drop in density here. Not sure what the slider ends of (2) and (4) are following, but also you miss nice notes like 00:41:903 and 00:42:819.
00:48:086 (1,1) - Unrankable. The time distance between an object and a spinner at this bpm must be a 1-bar gap and here you have a 1/2-bar gap. I would suggest making the spinner a slider instead.
00:49:002 - Remove inherited timing point here. It doesn't change any properties of the map.
00:49:460 (1,2,3,4) - If anything, I would suggest lowering the distance here from (2,3) and (3,4). This is because the bells fade away.

[Snowfall]
00:07:323 (2,3) - Unnecessary hyper here. Nothing is particularly accented. Lower distance to a dash but keep the hyper from 00:07:781 (3,1).
00:09:155 (2,3) - Again, there's an unnecessary hyper. Same solution as before.
00:13:277 (3,4,5,6,7) - Why the sudden density here? The music does not change in any way to suggest 1/4 patterns.
00:14:193 (1,2,3,4,5,1,2,3,4,1,2,3,4) - The 1/4 drumbeat is really negligible here, and at the start of the pattern I can't hear it. I would follow the rhythmical pattern you're doing before until 00:16:025 (1).
00:16:941 (1,2) - Make these slightly more slanted for a similar movement.
00:23:582 (2,3) - Why switch the polarity suddenly? Make these sliders start on white ticks like before.
00:25:643 (3,4) - A little too close to an edge dash as players are used to hypers on stronger beats at this point.
00:26:559 (1) - No NC here.
00:27:475 (2,3) - Lower distancing here. This HDash is a little harsh for a platter.
00:39:384 (6,7,1) - I would suggest simplifying this pattern by having the catcher go all left or all right while still preserving the hyperdash from (7,1). The sudden requirement to dash and then HDash the opposite way is a little complicated.
00:42:590 (1,2,3) - Relatively low movement compared to the patterns around it. Make these sliders less straight and move them outwards slightly.
00:44:880 (4,1) - Music buildup h y p e...and no hyperdash here. Add one, for the sake of following the music!
00:46:254 (5) - Put a NC here. The object count in the combo gets too high.

[Hyperion's Hail]
00:13:277 (3,4,5,6) - I'd argue that this is a slightly strange pattern here to play because it crams the player in the right side.
00:16:025 (1,2,3,4) - The movement of these sliders is kind of strange (as in "not smooth"). I would move (1,2) a little further apart so the catcher is consistently moving.
00:18:257 (8,1) - Discussed in discord--I just wanted to put it here. This stream contains 1/8 hypers, and the bpm is over 120, making this technically unrankable. However, playability is fine and simple. In a way, it's not really an issue although this may be the preventing factor from the ranking of the map. Your call, although I would take Zirox's solution and remove 00:18:257 (8), 00:18:715 (8), and 00:19:173 (8).
00:28:277 (5,6) - Lower distance here. Strange distancing lends to a weird-looking pattern.
00:42:017 - Perhaps you want to add a hitcircle here to make the rhythms more constant with the patterns afterwards.
00:46:712 (1,2) - I think you should make these straight sliders instead. This is to preserve patterning.
00:48:486 (8,1) - This is a bit strange of a movement. The sudden sharp direction change could cause a miss at (2). Flip (1).

[Blizzard]
This difficulty needs some work due to inconsistencies and some rhythmical overmaps. I'll stop with this because I feel this difficulty can use fine-tuning, and that I don't think I need to go further than this for now. What you should look out for is hyper usage, mapping notes that aren't there, and inconsistencies in what you map.
00:05:033 (1,2,3,4,5,6) - This pattern is kind of boring, being just back-and-forth with hypers. I would try to lower the amount of hypers while adding some nice antiflow to the start of this section.
00:07:781 (1,2) - I don't see anything in the music that suggests an appropriate hyper usage here. Lower distance.
00:12:361 (1) - Personally disagree with a buzz slider here as it's only a cymbal. Make it like such:
00:12:389 - Remove green timing line here. The change from SC:3 to S is unnecessary and strange.
00:19:746 (2,3,4,5,6,7) - I don't hear anything in the music to suggest that this stream should be here. Treat it like 00:20:147 (1).
00:22:208 (2) - Make this a 1/2 repeat slider or a 1/2 slider and a hitcircle. Buzz slider doesn't make sense here?
00:27:934 (4,5,6) - Agh, this pattern is really strange. The forced sudden left-right is really unnatural for the player. Additionally, the hyper doesn't make any sense here--I would make this pattern more linear and have the hyper simply from (6,1).
00:28:849 (1,2,3) - Same as 00:27:934 (4,5,6).
00:39:384 (5,6,7) - Overuse of hypers. To (6), I'm not sure why you put this movement in, and I would lower the distance to a dash only.
00:39:842 (1,2,3,4,5) - Overmapping again. Same idea as 00:22:208 (2).
00:40:758 (1,2,3,4,5,6,7) - Unnecessary 1/8s. Again, apply 00:22:208 (2) or follow the rhythms around it.
00:41:330 (2,3,4,5,6) - If you don't take any of my suggestions to change these 1/8 patterns, at least take this one because it sounds weird starting on a blue tick. Add a hitcircle at 00:41:273 if you want to keep it or make it a 1/2 repeat slider.
00:43:506 (1,2,3,4) - Ehhh....you can kind of spice this pattern up a bit. You could create some more antiflow here because right now it's a little boring just the back-forth movement.
00:44:422 (1,2,3,4) - This pattern here plays strangely due to the fact that this is the only time you cram the catcher into one side. It's a little jarring to the player and could cause an unnecessary miss.
00:46:254 (5) - NC here to preserve the pattern of NCs you had before.
00:49:003 (1,2,3) - Just an idea, but perhaps you want to lower SV after each slider so it kind of mimics the sound fading away.
Topic Starter
BoberOfDarkness

tsuneko wrote:

Frost
Okay, I have even less to say about salad difficulty lol

(Pattern at 00:12:361 ) you forgot to put the '-' :^)
I feel like you are putting too many notes down which don't match with the song (at least on salad difficulty XD). It sounds like you're matching the notes with the buildup to make a stream, but I think if you want to do this at this difficulty then it should be at the buildup before the end since this buildup doesn't even go into Kiai :cry: it doesn't need to go to the kiai, its nice to play and the timeline is nice

Actually I think its better if you keep what you have from 00:15:109 - to the spinner and change 00:12:361 - timing to something like this:


00:14:193 (1) - I think you can try timing like this instead:


00:19:689 - replace with note
00:20:147 - slider here to 00:20:376 -
00:21:521 - slider to 00:21:750 - I delete note at 00:21:750 - instead, plays better with some larger

00:45:338 - to 00:48:315 - have larger map spread, use more notes and shorter sliders notes density is pretty big rn, and I don't feel like placing more notes instead sliders will make map better[/box]
[box=Snowfall]Yet again, way less to write here. Your mapping is quality :P. In fact I don't even think what I write here counts as a mod anymore lol. When I get around to mapping again, this map is basically the same style I use :3 thank you <3

you had HDash going right at 00:05:491 - and another HDash going right at 00:07:323 - I'm too lazy to re-design by myself but its more natural to have the second HDash going left, especially when they're within 2 seconds of each other I re:desing that part

00:05:949 (3,4,5) - spread this a bit more okay
I think you overuse HDash a little in this section, also too many dash left now :P I think so sorry no changes to hypers
00:09:155 (2) - try x:104 (break HDash)
00:13:277 (3,4,5,6,7) - maybe break HDash here and add more spread between (1,2,3)
00:22:437 (3,4,5) - you should spread this a bit more okay
00:45:338 (1,2,3,4) - make this curve smoother like the other streams you had I think that spaced one fits more here
Hail
Oh this is amazing difficulty LOL
00:48:544 (1,2) - doesn't look nice visually, you already have 00:49:002 (1) - after the stream so you can just keep the curve smooth :P
Blizzard
Not really qualified yet to mod overdose, but anyway~ I guess you are since 100% sugestions applied here xD
00:17:285 (2,4,1,2,3,4,5,6,7,8) - You can add more spread within this snake stream to make the map more interesting fixed
00:40:758 (1,2,3,4,5,6,7) - rework this stream, it doesn't fit with rest of map done
00:47:170 (1,2,3) - rather than snake stream, i think inwards curve stream like 00:47:628 (1,2,3,4,5,6,7,8) - would make the end feel more natural fixed
[/notice]


Thanks a lot!

Absolute Zero wrote:

Aaaa the diff titles are slightly confusing

[Frost]
00:06:865 (1,2,3,4) - This pattern is inconsistent with other patterns of the similar rhythm (i.e. 00:05:033 (1,2) and 00:08:697 (1,2)). Change this to mirror those. I re:worked this 00:10:529 (1,2,3,4) - instead so it is now 1/2 sliders > notes > 1/2 sliders > notes
00:13:391 (3) - Remove this hitcircle--I don't hear it in the music. There is a sound to map but I am removing for using less 1/4 sake
00:15:223 (3) - ^ I guess same
00:16:025 - Increase volume here to 40%, perhaps? Just need some sort of buildup. okay nice spot :)
00:17:628 (3,1) - Unrankable--you need a 1/1 gap between a spinner and an object here. Thats so shitty :( fixed
00:32:857 (2,3) - Tilt (2) the opposite direction because the slight antiflow kind of breaks the back-forth you have. fixed
00:34:346 (1,2) - Lack of movement here is a little strange. I don't use any 1/4 movement since salad isn't the diff to introduce it, not on that BPM
00:36:865 (1,2) - Move (1) to x=272 and (2) x=305 for a smoother movement to (3). okay
00:39:384 (1) - Remove NC here. fixed
00:41:674 (1,2,3,4) - Strange drop in density here. Not sure what the slider ends of (2) and (4) are following, but also you miss nice notes like 00:41:903 and 00:42:819. I made those sliders 1/2 instead
00:48:086 (1,1) - Unrankable. The time distance between an object and a spinner at this bpm must be a 1-bar gap and here you have a 1/2-bar gap. I would suggest making the spinner a slider instead. fixed
00:49:002 - Remove inherited timing point here. It doesn't change any properties of the map. fixed
00:49:460 (1,2,3,4) - If anything, I would suggest lowering the distance here from (2,3) and (3,4). This is because the bells fade away. ctrl +g + h and works fine now

[Snowfall]
00:07:323 (2,3) - Unnecessary hyper here. Nothing is particularly accented. Lower distance to a dash but keep the hyper from 00:07:781 (3,1).
00:09:155 (2,3) - Again, there's an unnecessary hyper. Same solution as before.
00:13:277 (3,4,5,6,7) - Why the sudden density here? The music does not change in any way to suggest 1/4 patterns. I build the build-up a bit more spaced in the timeline
00:14:193 (1,2,3,4,5,1,2,3,4,1,2,3,4) - The 1/4 drumbeat is really negligible here, and at the start of the pattern I can't hear it. I would follow the rhythmical pattern you're doing before until 00:16:025 (1). fixed I guess
00:16:941 (1,2) - Make these slightly more slanted for a similar movement. color=#0000FF]fixed[/color]
00:23:582 (2,3) - Why switch the polarity suddenly? Make these sliders start on white ticks like before. fixed
00:25:643 (3,4) - A little too close to an edge dash as players are used to hypers on stronger beats at this point. hypered
00:26:559 (1) - No NC here. idk why I placed it here, fixed
00:27:475 (2,3) - Lower distancing here. This HDash is a little harsh for a platter. lowered a tiny bit
00:39:384 (6,7,1) - I would suggest simplifying this pattern by having the catcher go all left or all right while still preserving the hyperdash from (7,1). The sudden requirement to dash and then HDash the opposite way is a little complicated. fixed
00:42:590 (1,2,3) - Relatively low movement compared to the patterns around it. Make these sliders less straight and move them outwards slightly.
00:44:880 (4,1) - Music buildup h y p e...and no hyperdash here. Add one, for the sake of following the music! don't shut at me, I added one
00:46:254 (5) - Put a NC here. The object count in the combo gets too high.

[Blizzard]
This difficulty needs some work due to inconsistencies and some rhythmical overmaps. I'll stop with this because I feel this difficulty can use fine-tuning, and that I don't think I need to go further than this for now. What you should look out for is hyper usage, mapping notes that aren't there, and inconsistencies in what you map.
00:05:033 (1,2,3,4,5,6) - This pattern is kind of boring, being just back-and-forth with hypers. I would try to lower the amount of hypers while adding some nice antiflow to the start of this section. re:worked
00:07:781 (1,2) - I don't see anything in the music that suggests an appropriate hyper usage here. Lower distance. I don't see anything in the music that suggest normal movement here.
00:12:361 (1) - Personally disagree with a buzz slider here as it's only a cymbal. I like the idea of making a little build-up with that buzz slider, sorry no change Make it like such:
00:12:389 - Remove green timing line here. The change from SC:3 to S is unnecessary and strange. I placed it for buzz slider, it sounds better with std. hitsounds to me
00:19:746 (2,3,4,5,6,7) - I don't hear anything in the music to suggest that this stream should be here. Treat it like 00:20:147 (1). there is a long bg sound which is worth emphasizing for me with 1/8, and 00:20:147 (1) - doesn't have it, no change I guess.
00:22:208 (2) - Make this a 1/2 repeat slider or a 1/2 slider and a hitcircle. Buzz slider doesn't make sense here? welp, fixed
00:27:934 (4,5,6) - Agh, this pattern is really strange. The forced sudden left-right is really unnatural for the player. Additionally, the hyper doesn't make any sense here--I would make this pattern more linear and have the hyper simply from (6,1). well, its not the rain difficulty in which every pattern should be comfortable for players, the hypers fits here so I will keep them
00:28:849 (1,2,3) - Same as 00:27:934 (4,5,6). I don't see a reason to remove them, sorry
00:39:384 (5,6,7) - Overuse of hypers. To (6), I'm not sure why you put this movement in, and I would lower the distance to a dash only. fixed
00:39:842 (1,2,3,4,5) - Overmapping again. Same idea as 00:22:208 (2). fixed
00:40:758 (1,2,3,4,5,6,7) - Unnecessary 1/8s. Again, apply 00:22:208 (2) or follow the rhythms around it. fixed
00:41:330 (2,3,4,5,6) - If you don't take any of my suggestions to change these 1/8 patterns, at least take this one because it sounds weird starting on a blue tick. Add a hitcircle at 00:41:273 if you want to keep it or make it a 1/2 repeat slider.
00:43:506 (1,2,3,4) - Ehhh....you can kind of spice this pattern up a bit. You could create some more antiflow here because right now it's a little boring just the back-forth movement.
00:44:422 (1,2,3,4) - This pattern here plays strangely due to the fact that this is the only time you cram the catcher into one side. It's a little jarring to the player and could cause an unnecessary miss. firstly ask to make spice the pattern then ask to re:work anti-flow pattern, meh
00:46:254 (5) - NC here to preserve the pattern of NCs you had before. nice spot
00:49:003 (1,2,3) - Just an idea, but perhaps you want to lower SV after each slider so it kind of mimics the sound fading away. okay, lets try

I guess I fixed main issues on this diff
About Rain I think that single 1/8 hypers are fine, the Guidelines says that we should't use them on BPM higher than 120 but 131 is not that high to not use them, also the Overdose uses a lot of 1/8 so I think that the Rain is nice place to introduce them.

Thanks for mod <3

All diffs but Cup updated.
JBHyperion

Absolute Zero wrote:

Aaaa the diff titles are slightly confusing ):

[Hyperion's Hail]
00:13:277 (3,4,5,6) - I'd argue that this is a slightly strange pattern here to play because it crams the player in the right side. Moved 00:13:849 (5,6) - to the left instead
00:16:025 (1,2,3,4) - The movement of these sliders is kind of strange (as in "not smooth"). I would move (1,2) a little further apart so the catcher is consistently moving. Moved 00:16:025 (1,3) - right slightly for a better curved flow
00:18:257 (8,1) - Discussed in discord--I just wanted to put it here. This stream contains 1/8 hypers, and the bpm is over 120, making this technically unrankable. However, playability is fine and simple. In a way, it's not really an issue although this may be the preventing factor from the ranking of the map. Your call, although I would take Zirox's solution and remove 00:18:257 (8), 00:18:715 (8), and 00:19:173 (8). Sucks that this has to change despite playing almost exactly the same, but rules are rules. Removed the last 1/8 in each set to make these 1/4 hypers instead
00:28:277 (5,6) - Lower distance here. Strange distancing lends to a weird-looking pattern. Lowered a little, though I feel this looks and plays fine
00:42:017 - Perhaps you want to add a hitcircle here to make the rhythms more constant with the patterns afterwards. Sure
00:46:712 (1,2) - I think you should make these straight sliders instead. This is to preserve patterning. Care to elaborate on what you mean here? I'm angling them slightly to infer buildup in intensity, since this part is clearly stronger
00:48:486 (8,1) - This is a bit strange of a movement. The sudden sharp direction change could cause a miss at (2). Flip (1). The direction change gives emphasis to the huge change in intensity and rhythm. I feel it fits nicely, especially now considering there is an extra leniency without the last 1/8
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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Cowboy

tsuneko wrote:

Finished modding map #1/3 XD
Jusenkyo's Snowflake
It's Cup difficulty with good map spread ?_? not much to mod here. Can't really say anything too specific but this is just what I think.

If you listen to 00:05:949 - , slider is used where additional notes would be put on higher difficulty, and same sound occurs at 00:07:781 - where two notes are used. Using this inconsistency as my standpoint: imo, hitsounds are great.

00:06:865 - change to note Slider fits better than a note.
00:07:323 - change to note Same above.
00:07:781 - change to slider to 00:08:239 - Notes are added to more variety.
00:08:697 - change to note Make consistency with next patterns.
00:09:155 - change to note Same above
00:10:529 - change to note New stanza, i like the slider here.
00:10:987 - change to note Same.
00:10:529 - kept as slider because tempo increase :X Already are a slider o.o
00:16:483 (1,2,3) - so we kept the sliders earlier, so lets use a slider here instead of notes

(pattern starting at 00:20:147 )
00:21:063 - why are you using repeat slider here? you miss note at 00:20:834 -, feels awkward to play
maybe try different timings like this I like repeat sliders, are simple patterns, don't need to map all sounds.


00:21:979 - ^^ Same
00:23:811 - ^^ Same above

00:26:559 - since this is emphasis point, it should have a walk jump instead of lining up with 00:26:788 (3,4) - I'm not sure about that, i'll try.

00:32:972 - why is there note here? no emphasis, replace with slider to 00:33:430 - There's a clap lol
00:33:888 - this is where the note should be Don't need to be here.

00:34:346 - shorten slider to 00:34:689 - and add note 00:34:804 - even though *you should never use 1/4 notes in cup* it just plays like a slider and looks and sounds better
00:36:178 - ^^
00:38:010 - ^^
00:39:842 - ^^
00:41:674 - ^^
00:43:506 - ^^
00:45:338 - ^^ Don't applied, don't need to be the same.
00:42:361 - add note (tempo increase so make it rain more apples) Kiai time need to be more hard, but i don't want to add a note here.
00:43:277 - ^^ Same
00:44:193 - ^^ Same here.
00:45:109 - ^^Same
00:46:025 - ^^Same
00:46:941 - ^^ Same too.
Thanks for taking a look, but don't changes for now.

Absolute Zero wrote:

Aaaa the diff titles are slightly confusing They aren't lol

[Cup]
In response to the sparse number of comments here--I think that some variety of sliders and hitcircles in cups never hurts.
Overall you could use a bit more movement as the movement is awfully stagnant and centered.
00:01:369 (1,2) - To mimic the music better you might make this a 1/1 repeat slider instead of a slider and a hitcircle.
It seems like a good suggestion, done.

00:12:361 -
00:12:389 - Unnecessary greenline here. Remove it as it changes no properties. Sure, removed.
00:21:063 (2) - Make this a 1/2 slider and hitcircle. Slider to a white tick is the opposite polarity you want. In my opinion, the repeat slider fits better than the slider and the note together, there are no changes.
00:22:895 (2) - ^ Same for consistency.
00:48:993 - Kiai end not snapped.

Something about NCs:
The NCs want to follow a pattern that generally starts on the large white tick unless there are other circumstances. You do not have the white tick with a NC here, so I would move NCs to these places:
00:21:521 -
00:23:353 -
00:25:185 (4) - All applied.
00:27:017 (4) -
Thanks for the mod.

Update
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27017,41674
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:855791
BeatmapSetID:387335

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CircleSize:2
OverallDifficulty:5
ApproachRate:5
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SliderTickRate:1

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Sorry for the late.
Topic Starter
BoberOfDarkness
I was late too :P

All diffs updated.
Moeruattack
#m4mreqs (too late m4ms so rip ;-;)
I think i did mod back then but meh, 2016 i guess :3

-
Blizzard


No problem with this map,
Only concern about hitsounding on the end of the spinner, which doesn`t seem to have beat rather than strong *Beep* hitsounding.
Removing the hitsound like Jusenkyo Cup seems fine too.

-
Hyperion's Hail

HP 5.5 seems okay too to fix HP spread.

+ 00:13:849 (5) - Low beat but distance makes a bit weird pattern. Moving to x:364 seems ok.
+ 00:26:101 (4) - Maybe this one should be H-dash instead since it looks better. Try move to x:344.
+ 00:36:178 (1,2,3) - The anti-flow is too stronk. Try move 00:36:521 (2,3) a bit left to x:232.
+ 00:46:254 (1,2) - I love to see this slider a bit tilted instead of straight slider.
+ 00:50:376 (1) - Same as Blizzard Hitsounding, seems even better if it was zero hitsounding, like Jusenkyo Cup.

No comment since It was good rain map :>

-
Snowfall

I suggest use 2 spinner only to fix spread.

+ 00:14:193 (1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - Beat doesn`t seem work well with 1/4 spam on the beginning of 00:14:765 (2,3,4,1,2,3,4,1,2,3,4) .Try use this timeline : http://puu.sh/sJx6v/26130de6e8.jpg,
that might can make a pattern like 00:12:361 (1,2,3,4) one. 00:17:399 (2) seems better if make it 1/4 but the next one will be slider instead of Spinner.
+ 00:28:620 (6,1) - Move both of this to a bit left to x:136, making the (6) have a bit shaped from previous slider.
+ 00:31:139 (2) - Might move a bit left to x:256 to lessen distance.
+ 00:38:239 (2,3) - Anti-flow for platter. Might just ctrl+g the 00:38:239 (2) and move to x:244, then 00:38:697 (3) ctrl+g then move to x:52.
+ 00:40:071 (2,3,4) - Maybe could make a bit slight movements instead of straight one. Like move (2) to x:368, (3) move to x440 and (4) to x:316.
+ 00:47:170 (1) - Rather than spinner, you can turn this to slider or 1/4 stream note, but slider seems better I
+ 00:50:376 (4) - Spinner start here instead.

Not sure since I seeing way lot of changes occured.

-
Frost

+ AR/OD change to 6.5 seems fine, the spread is really weird. (5 > 6.8 > 8)
+ 00:50:834 (4) - Start spinner here instead.

Perfect already :3

Jusenkyo Cup is "OK.exe" :3
Benita
I personally don't like the diffnames because they make no sense to me... but oh well who am I to judge :thinking: requested by bober

Jusenkyo's Snowflake
  1. 00:11:445 (2) - Maybe delete repeat and add a note there isntead to emphasize the finisher better
  2. 00:50:834 (1) - hmm either start spinner here 00:50:376 - or 00:51:750 - , makes more sense than where it currently is starting
Frost
  1. 00:10:529 (1,2,3,4,5) - Maybe try to do something else with this back and forth pattern as it might be a bit too much for the intro... I'd say save patterns like this for kiai! :3
  2. 00:27:933 (3,1) - err these are really really weirdly shaped sliders that don't really play well either.. Try to make something more alike 00:24:269 (3) -
  3. 00:51:750 (1) - I think it would be better to start spinner here 00:50:376 -
Snowfall
  1. 00:29:765 (4,5,6,1) - I think this pattern might be a bit too antiflowy, I think you should make the dash to 5 the other way to keep the flow going
  2. 00:32:514 (1,2) - I would try to curve this the other way, the antiflow isn't really needed here
  3. 00:40:071 (2,3,4,1,2,3) - These patterns are placed awfully far out on the wall D: Try to move them a tiny bit more into the playfield so you don't hit the wall while playing
  4. 00:43:506 (1,2) - This jump is a bit too far, move it them closer
  5. 00:45:338 (1,2,3,4) - I think this stream is a bit too much curved
  6. 00:47:170 (1) - Why is this a spinner in Platter but not in Salad? I'd suggest removing it and mapping this instead
  7. 00:51:750 (1) - Why does the spinner start here? I think starting it 00:50:376 - like Rain and Overdose fits better and it's still a decent amount of time between the last note and spinner start
Hyperion's Hail
  1. 00:19:231 (1) - I don't like this antiflow, I'd suggest to flip the slider the other way or something
  2. 00:45:338 (1,2,1,2,1,2,1,2) - I find this pattern very awkward to hit due to the distance, maybe try to reduce the distance a tiny bit to improve the flow
Blizzard
  1. 00:07:781 (1,2,3) - Maybe save hypers like this for later in the map? Seems a bit too much for the intro lol
  2. 00:16:025 (1,1,1,2,3,4) - You can make so many more interesting patterns here... :( The two first sliders are so boring.. You could try to space them out a bit like you did 00:14:193 (1,2,3,4) -
  3. 00:19:746 (2,3,4,5,6,7) - Are 1/8's nessecary here?
  4. 00:24:269 (1,2,3) - Hmm, this is pretty hard to catch because of the long distance from 1 to 2.. You should proably make it a hyper like you've done with similar triplets
  5. 00:36:636 (3,4,5,6,1,2,3,4) - Again, you can be much more creative with these streams because the BPM is so low...
  6. 00:40:758 (5,6,1,2) - This pattern here seems very harsh imo, you've never used this long hypers in the whole map.. Reduce the distance on the double-hyper to make it flow better
  7. 00:44:422 (1,2,3,4) - err this is very awkwardly spaced, try to make the spacing a bit more equal
  8. 00:48:028 (8,1,2,3) - I feel like thiese hypers are wrongly placed? Like, the previous pattern 00:47:456 (6,7,8,1) - looks good cause the hyperchain ends on 1 but this second starts on 8 which makes no sense to me
  9. 00:48:372 (6,7) - The hyper should be between 00:48:486 (8,1) - to emphasize the end of the kiai

meh I suck at modding lower diffs xD but hey, I tried n_n GL :p
Cowboy

BennyBananas wrote:

I personally don't like the diffnames because they make no sense to me... but oh well who am I to judge :thinking: requested by bober

Jusenkyo's Snowflake
  1. 00:11:445 (2) - Maybe delete repeat and add a note there isntead to emphasize the finisher better Sure, why not!
  2. 00:50:834 (1) - hmm either start spinner here 00:50:376 - or 00:51:750 - , makes more sense than where it currently is starting I'm not sure, but i'll try to put the spinner to make sense.

meh I suck at modding lower diffs xD but hey, I tried n_n GL :p
Thanks for the mod!

Update
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 8
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[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
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CircleSize:2
OverallDifficulty:5
ApproachRate:5
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[Events]
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JBHyperion

murutattack wrote:

#m4mreqs (too late m4ms so rip ;-;)
I think i did mod back then but meh, 2016 i guess :3

-
Hyperion's Hail

HP 5.5 seems okay too to fix HP spread. Decimal HP rounds to the nearest integer, so HP5.5 = HP6 anyway. No need to change

+ 00:13:849 (5) - Low beat but distance makes a bit weird pattern. Moving to x:364 seems ok. 00:13:849 (5,6) - Is intended to be walkable, I don't find this weird at all
+ 00:26:101 (4) - Maybe this one should be H-dash instead since it looks better. Try move to x:344. Don't want to create a double hyperdash here, too much of an unnecessary difficulty spike imo
+ 00:36:178 (1,2,3) - The anti-flow is too stronk. Try move 00:36:521 (2,3) a bit left to x:232. Done
+ 00:46:254 (1,2) - I love to see this slider a bit tilted instead of straight slider. I prefer to keep the first two vertical as it gives the next two more emphasis
+ 00:50:376 (1) - Same as Blizzard Hitsounding, seems even better if it was zero hitsounding, like Jusenkyo Cup. Removed clap

No comment since It was good rain map :>
@Benny
First was fixed with the previous mod, second reduced a little for each.

Thanks for the suggestions!

Rain
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:845630
BeatmapSetID:387335

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
BoberOfDarkness

BennyBananas wrote:

I personally don't like the diffnames because they make no sense to me... but oh well who am I to judge :thinking: requested by bober

Blizzard
  1. 00:07:781 (1,2,3) - Maybe save hypers like this for later in the map? Seems a bit too much for the intro lol I like having that in into
  2. 00:16:025 (1,1,1,2,3,4) - You can make so many more interesting patterns here... :( The two first sliders are so boring.. You could try to space them out a bit like you did 00:14:193 (1,2,3,4) - eh I like simply pattering here
  3. 00:19:746 (2,3,4,5,6,7) - Are 1/8's nessecary here? yup
  4. 00:24:269 (1,2,3) - Hmm, this is pretty hard to catch because of the long distance from 1 to 2.. You should proably make it a hyper like you've done with similar triplets fixed
  5. 00:36:636 (3,4,5,6,1,2,3,4) - Again, you can be much more creative with these streams because the BPM is so low... I like how they flows so sorry but no change here
  6. 00:40:758 (5,6,1,2) - This pattern here seems very harsh imo, you've never used this long hypers in the whole map.. Reduce the distance on the double-hyper to make it flow better fixed stuff
  7. 00:44:422 (1,2,3,4) - err this is very awkwardly spaced, try to make the spacing a bit more equal it that works too good to change that :(
  8. 00:48:028 (8,1,2,3) - I feel like thiese hypers are wrongly placed? Like, the previous pattern 00:47:456 (6,7,8,1) - looks good cause the hyperchain ends on 1 but this second starts on 8 which makes no sense to me I don't get your point
  9. 00:48:372 (6,7) - The hyper should be between 00:48:486 (8,1) - to emphasize the end of the kiai oh right fixed

meh I suck at modding lower diffs xD but hey, I tried n_n GL :p
on lower diffs all fixed
same on murut mod^

@Jusen 00:50:376 - maybe start last spinner here so now all diffs will have last spinner on same spot?
Cowboy
@Jusen 00:50:376 - maybe start last spinner here so now all diffs will have last spinner on same spot? Done

Update
osu file format v14

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Countdown: 0
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Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Snowflake
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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-Sh1n1-


Cup

  1. 00:01:369 - la linea verde es totalmente innecesaria si vas a ponerle las mismas opciones que la roja, asi que seria bueno si la eliminas antes de causar algun drama. (ya sabes como esta la comunidad hoy en dia, piden DQ hasta por el BG ._.) Si estas en duda puedes echarle un ojito a la diff de JBH, es mas, ahi podria ser soft para obtener el sonido de las campanillas.
  2. 00:05:491 (1,2) - no quisieras incrementar un poquitin mas de distancia? 1.20x es la distancia que deberia ir mejor acorde a tus proximos patrones como 00:08:239 (3,1,2) -, por eso te recomendaria mover 00:05:491 (1) - hacia x:84
  3. 00:12:361 (3) - tiene un sonido de platillo que ameritaria incluso mas distancia de la que ya venias haciendo pero obtaste por reducirla, yo creo que un 1.30x entre 00:11:445 (2,3) - se veria genial ya que estas usando 1.40x en el kiai y asi mantendrias una diferencia notoria entre una parte tranquila con la mas intensa, para arreglar eso yo te recomendaria mover 00:05:491 (1,2,1,2,3,1,2,1,2) - hacia la derecha, de tal manera que la distancia proxima respecto a 00:12:361 (3) - sea de 1.30x como ya te lo habia sugerido.
  4. 00:12:361 (3,1) - Intercambia el New Combo, en 00:12:361 - es mas apropiado.
  5. 00:17:857 (1) - no quieres acabar el spin en 00:19:231 - y enfatizar el sonido fuerte en 00:19:689 - con una nota? en caso de que te animes, dicha note deberia ir en x:304
  6. 00:42:590 (2,1) - por consistencia aca tambien deberia ir una distancia de 1.40x, para mantener todos tus distancia y no trabajes de nuevo, te recomiendo mover 00:43:506 (1,2,3,1,2,3) - hacia la izquierda, de tal manera que la distancia proxima sea 1.40x
  7. 00:47:170 (1) - estaria bien si no tuvieras 00:49:460 (1,1) - despues, muy aparte de todas las sugerencias que te di anteriormente, creo que esta es la mas importante, ya sabes trabajar con distancias asi que las posiciones te la dejare a ti, pero se veria mucho mejor si usar un slider desde 00:47:170 - hasta 00:48:086 -, luego solo te quedaria agregar una nota en 00:48:544 - y jalar 00:49:460 (1) - hacia 00:49:002 - para agregarle un reverse, eso si, ten cuidado con los Hitsounds, recuerda muy bien sus posiciones.
    Me sorprende como has mejorado, una diff muy limpia y ordenada, sigue asi, necesitamos mas mappers como tu para aumentar la calidad del mapeo en ctb. Muy buen trabajo.


Salad

  1. 00:07:552 (4,5) - add more distance, around 2.00x to 2.50x like 00:05:491 (2,3) - 00:09:155 (2,3) - 00:11:216 (4,5) -, consistency pls.
  2. 00:26:101 (3,1,2) - I'm wonder because there is a cymbal sound at 00:27:017 - and u added more distance between 00:27:017 (1,2) -, why? 00:26:101 (3,1) - deserve more distance imo.
  3. 00:23:353 (1) - change into note, consistency with 00:21:521 (1) -
  4. 00:34:346 (1) - doesn't necessary to emphasize such sound, I recommend you to change it into one slider from 00:34:346 - to 00:34:575 - and then add a note at 00:34:689 -.
  5. 00:40:987 (5,6,1) - here we go with a problem that I found lot of times, 00:41:674 - is stronger than 00:41:445 - but you added more distance between 00:40:987 (5,6) -, increase the distance between 00:41:445 (6,1) - and reduce between 00:40:987 (5,6) - pls.
  6. 00:48:544 (2) - finish it at 00:48:773 -, the sound at 00:49:002 - is strong and serve jump.

Platter

  1. 00:01:369 (1,2,3) - why this intro is harder than rain? reduce distances pls.
  2. 00:05:491 (2,3) - following your own patterns here isn't a good place to add hyperdash, the best place is between 00:06:407 (5,1) -, consistency with 00:07:781 (3,1) -
  3. 00:11:216 (2,3) - are you sure about such hyperdash?, I think that is unnecesary cause there isn't strong sound, cymbal sound or something related, consistency with my previous advice too.
  4. 00:11:445 (3) - add more curve or make it horizontally, the current one looks like a vertical slider and don't enphasize the sound propertly, 00:07:781 (3) - this one is acceptable but I found the same problem with 00:09:613 (3) -
  5. 00:16:025 (1,1) - remove the current hyperdash and add a new one between 00:16:483 (1,1) -, consistency with 00:13:277 (3,4) - and 00:15:109 (1,2,3,1,2,3) -
  6. 00:20:605 (3) - why long reverse while 00:22:437 (3,4,5) - 00:24:269 (3,4,5) - 00:26:101 (4,5,6) - etc, are enphasizing more instruments? inconsistency.
  7. 00:22:895 (5,1) - why hyperdash here if you didn't do at 00:20:605 (3,1) -?
  8. 00:25:529 (2) - Unnecessary, consistency with 00:23:697 - 00:21:865 - 00:20:033 - remove pls.
  9. 00:27:017 - cymbal sound, here is a good place to add hyperdash, add hyperdash between 00:26:559 (6,1) - pls
  10. 00:30:223 - why not note while 00:28:391 - 00:32:055 (5) - etc, have one.
  11. 00:32:972 - same as above
  12. 00:32:055 (5,1) - you miss a hyperdash here, consistency with 00:28:620 (6,1) - 00:30:452 (6,1) -
  13. 00:35:949 (4,1) - you could add hyperdash here too, consistency with 00:37:552 (8,1) -
  14. 00:37:094 (6,7,8) - unsightly, also you don't need to move the plate to catch it, for a platter diff it could be too easy imo, add more movement (no distance)
  15. 00:41:445 (4,1) - strong sound (cymbal) that deserve hyperdash, is the beginning of the second half of kiai, it could be called consistency with 00:34:117 (5,1) - too
  16. 00:43:048 (3,1) - looks better if you add hyperdash to fix spread with Rain.
  17. 00:46:254 (1,2,3) - what happened here? keep consistency with your previous patterns pls, remove 00:46:942 (3) - and move 00:46:598 (2) - to 00:46:712 -
    Lots of inconsistencies with hyperdashes and structure, try to recheck your diff by yourself or ask for more mods.

Rain

  1. 00:14:651 (3,4) - looks better if you swap such objects, 00:15:109 (4) - looks better as slider because the sound is very similar as 00:15:452 (5) -, in the other hand 00:14:651 (3) - looks better as reverse to contrast 00:13:849 (5,6) -.
  2. 00:34:346 (1,2,3) - why hyperdash between 00:34:346 (1,2) - when the high pitch is on 00:34:804 -? try to do something like 00:41:674 (1,2,3) - please.
  3. Specially 00:36:178 (1,2,3) - cause transition is weird tbh, 00:38:010 (1,2,3) - same as above too.
  4. 00:46:025 (2,1) - don't you want to add hyperdash here? from 00:41:674 - to 00:49:002 - is the most intense part of the song and 00:45:338 (1,2,1,2,1,2) - feels a longer pattern without hyperdash.

Overdose

  1. from 00:05:033 - to 00:12:361 -, why you are decreasing the intensity of your patterns? what happened at 00:09:613 (3,4,5) -? at least try to add a hyperdash between 00:09:956 (4,5) -, no consistency N 1
  2. 00:10:529 (1,2) - is this a platter pattern? why long sliders if the sound have the same intensity from 00:05:033 - to 00:12:361 -? 00:10:529 (1,2) - it might looks nicer if you do something like 00:08:697 (1,2,3) -, no consistency N 2
  3. 00:13:506 (7,1,2) - jump should be between 00:13:620 (1,2) -, I don't feel that adding a jump in blue tick could be a good idea, but this is up to you.
  4. 00:22:208 (2) - the current position of this slider is wrong, first of all cause the sound at 00:22:208 - doesn't deserve hyperdash, I can't hear a strong sound, same at 00:22:666 -, if you take a look at your previous and next patterns ( 00:20:147 (1) - 00:20:605 (2) - 00:21:521 (1) - 00:22:895 (1) - 00:23:353 (1) - 00:23:811 (2) - etc ) you will notice that you are emphasizing such sound with a movement, to fix it I recommend you to move 00:22:208 (2) - to 00:22:437 -, add a note at 00:22:208 - then remove 00:22:666 (3) - and add a note at 00:22:781 -, try to add a hyperdash between 00:22:781 - and 00:22:895 (1) -. no consistency N 3
  5. 00:24:727 (3,1) - add more distance, the current transition feels like stacked.
  6. 00:40:758 (5,6) - the distance is too long, try to reduce it a bit please, consistency with 00:39:842 (1,2) -, no consistency N 4
  7. 00:44:422 (1,2,3,4) - why not hyperdash if the intensity of the song if the same from 00:43:506 - to 00:47:170 -? At least add a hyperdash between 00:44:651 (2,3) -, also 00:44:422 (1,2) - could be something like 00:43:048 (2,3) -. no consistency N 5
    I decided to put the number of inconsistencies to show you what I tried to to said when we talked in game.

I'm still desagree with the current diff names, you are trying to break the identity of our mode, I'm imagine sets without Cup, Salad, Platter and Rain in a near future and people will give this map as an example if we try to say something, It's up to you tbh. I hope QATs will do something about this. About the map, Platter need more improvement, I hope that you will fix it by yourself, if you do that feel free to call me for recheck, if you are in doubt try to ask for more mods.
Topic Starter
BoberOfDarkness

-Sh1n1- wrote:



Platter

  1. 00:01:369 (1,2,3) - why this intro is harder than rain? reduce distances pls. I didn't map the Rain, the diff supposed to be generally easier not in every pattern anyways, fixed
  2. 00:05:491 (2,3) - following your own patterns here isn't a good place to add hyperdash, the best place is between 00:06:407 (5,1) -, consistency with 00:07:781 (3,1) - fiixed
  3. 00:11:216 (2,3) - are you sure about such hyperdash?, I think that is unnecesary cause there isn't strong sound, cymbal sound or something related, consistency with my previous advice too.
  4. 00:11:445 (3) - add more curve or make it horizontally, the current one looks like a vertical slider and don't enphasize the sound propertly, 00:07:781 (3) - this one is acceptable but I found the same problem with 00:09:613 (3) - fixed the first one but I don't understand the what's wrong with 00:09:613 (3) -
  5. 00:16:025 (1,1) - remove the current hyperdash and add a new one between 00:16:483 (1,1) -, consistency with 00:13:277 (3,4) - its not consistence with that cause music is much calmer than 00:16:025 (1,1) - and 00:15:109 (1,2,3,1,2,3) - hyper dash to would be too hard 00:16:941 (1) - cause its 1/1 long 1/4 stack
  6. 00:20:605 (3) - why long reverse while 00:22:437 (3,4,5) - 00:24:269 (3,4,5) - 00:26:101 (4,5,6) - etc, are enphasizing more instruments? inconsistency. fixed
  7. 00:22:895 (5,1) - why hyperdash here if you didn't do at 00:20:605 (3,1) -? fixed
  8. 00:25:529 (2) - Unnecessary, consistency with 00:23:697 - 00:21:865 - 00:20:033 - remove pls. fixed
  9. 00:27:017 - cymbal sound, here is a good place to add hyperdash, add hyperdash between 00:26:559 (6,1) - pls I don't like idea of re:mapping few patters to put third hyperdash in the next pattern, having no hyper then 3 in row would be an inconsistency
  10. 00:30:223 - why not note while 00:28:391 - 00:32:055 (5) - etc, have one. fixed
  11. 00:32:972 - same as above there is no place for a note since 00:32:857 (2,3) - is jump not walk
  12. 00:32:055 (5,1) - you miss a hyperdash here, consistency with 00:28:620 (6,1) - 00:30:452 (6,1) - I don't feel that hyperdash is necessary here
  13. 00:35:949 (4,1) - you could add hyperdash here too, consistency with 00:37:552 (8,1) - that would be too hard
  14. 00:37:094 (6,7,8) - unsightly, also you don't need to move the plate to catch it, for a platter diff it could be too easy imo, add more movement (no distance) fixed
  15. 00:41:445 (4,1) - strong sound (cymbal) that deserve hyperdash, is the beginning of the second half of kiai, it could be called consistency with 00:34:117 (5,1) - too fixed
  16. 00:43:048 (3,1) - looks better if you add hyperdash to fix spread with Rain. fixed
  17. 00:46:254 (1,2,3) - what happened here? keep consistency with your previous patterns pls, remove 00:46:942 (3) - and move 00:46:598 (2) - to 00:46:712 - fixed
    Lots of inconsistencies with hyperdashes and structure, try to recheck your diff by yourself or ask for more mods.

Overdose

  1. from 00:05:033 - to 00:12:361 -, why you are decreasing the intensity of your patterns? what happened at 00:09:613 (3,4,5) -? at least try to add a hyperdash between 00:09:956 (4,5) -, no consistency N 1
  2. 00:10:529 (1,2) - is this a platter pattern? why long sliders if the sound have the same intensity from 00:05:033 - to 00:12:361 -? 00:10:529 (1,2) - it might looks nicer if you do something like 00:08:697 (1,2,3) -, no consistency N 2 if feel that would be too repetitive in pattering and rhythm as well
  3. 00:13:506 (7,1,2) - jump should be between 00:13:620 (1,2) -, I don't feel that adding a jump in blue tick could be a good idea, but this is up to you. I don't follow ticks but music, clap sound on 00:13:620 - is much stronger than beat on 00:13:735 - whitetick
  4. 00:22:208 (2) - the current position of this slider is wrong, first of all cause the sound at 00:22:208 - doesn't deserve hyperdash, I can't hear a strong sound, same at 00:22:666 -, if you take a look at your previous and next patterns ( 00:20:147 (1) - 00:20:605 (2) - 00:21:521 (1) - 00:22:895 (1) - 00:23:353 (1) - 00:23:811 (2) - etc ) you will notice that you are emphasizing such sound with a movement, to fix it I recommend you to move 00:22:208 (2) - to 00:22:437 -, add a note at 00:22:208 - then remove 00:22:666 (3) - and add a note at 00:22:781 -, try to add a hyperdash between 00:22:781 - and 00:22:895 (1) -. no consistency N 3
  5. 00:24:727 (3,1) - add more distance, the current transition feels like stacked.
  6. 00:40:758 (5,6) - the distance is too long, try to reduce it a bit please, consistency with 00:39:842 (1,2) -, no consistency N 4
  7. 00:44:422 (1,2,3,4) - why not hyperdash if the intensity of the song if the same from 00:43:506 - to 00:47:170 -? At least add a hyperdash between 00:44:651 (2,3) -, also 00:44:422 (1,2) - could be something like 00:43:048 (2,3) -. no consistency N 5
    I decided to put the number of inconsistencies to show you what I tried to to said when we talked in game.

no reply = fixed

I'm still desagree with the current diff names, you are trying to break the identity of our mode, I'm imagine sets without Cup, Salad, Platter and Rain in a near future and people will give this map as an example if we try to say something, It's up to you tbh. I hope QATs will do something about this. About the map, Platter need more improvement, I hope that you will fix it by yourself, if you do that feel free to call me for recheck, if you are in doubt try to ask for more mods.
@Jusenkyo we had discusion with Deif JBH and Benny about diffs names and we decided to change diff names to Frost > Sleet > Snowfall > Hail > Blizzard so change it on your diff if you can.
Cowboy

-Sh1n1- wrote:



Cup

  1. 00:01:369 - la linea verde es totalmente innecesaria si vas a ponerle las mismas opciones que la roja, asi que seria bueno si la eliminas antes de causar algun drama. (ya sabes como esta la comunidad hoy en dia, piden DQ hasta por el BG ._.) Si estas en duda puedes echarle un ojito a la diff de JBH, es mas, ahi podria ser soft para obtener el sonido de las campanillas. ]Hecho, decidí eliminar la línea verde y cambiar el Sample de la línea roja por Soft.
  2. 00:05:491 (1,2) - no quisieras incrementar un poquitin mas de distancia? 1.20x es la distancia que deberia ir mejor acorde a tus proximos patrones como 00:08:239 (3,1,2) -, por eso te recomendaria mover 00:05:491 (1) - hacia x:84 ]Hecho acorde a tu sugerencia, la diferencia no la veo tan notoria, pero lo haré.
  3. 00:12:361 (3) - tiene un sonido de platillo que ameritaria incluso mas distancia de la que ya venias haciendo pero obtaste por reducirla, yo creo que un 1.30x entre 00:11:445 (2,3) - se veria genial ya que estas usando 1.40x en el kiai y asi mantendrias una diferencia notoria entre una parte tranquila con la mas intensa, para arreglar eso yo te recomendaria mover 00:05:491 (1,2,1,2,3,1,2,1,2) - hacia la derecha, de tal manera que la distancia proxima respecto a 00:12:361 (3) - sea de 1.30x como ya te lo habia sugerido.]Todo claro y entendido, hecho.
  4. 00:12:361 (3,1) - Intercambia el New Combo, en 00:12:361 - es mas apropiado. ]Hecho.
  5. 00:17:857 (1) - no quieres acabar el spin en 00:19:231 - y enfatizar el sonido fuerte en 00:19:689 - con una nota? en caso de que te animes, dicha note deberia ir en x:304 ]Cambiado y aplicado.
  6. 00:42:590 (2,1) - por consistencia aca tambien deberia ir una distancia de 1.40x, para mantener todos tus distancia y no trabajes de nuevo, te recomiendo mover 00:43:506 (1,2,3,1,2,3) - hacia la izquierda, de tal manera que la distancia proxima sea 1.40x ]Hecho xD.
  7. 00:47:170 (1) - estaria bien si no tuvieras 00:49:460 (1,1) - despues, muy aparte de todas las sugerencias que te di anteriormente, creo que esta es la mas importante, ya sabes trabajar con distancias asi que las posiciones te la dejare a ti, pero se veria mucho mejor si usar un slider desde 00:47:170 - hasta 00:48:086 -, luego solo te quedaria agregar una nota en 00:48:544 - y jalar 00:49:460 (1) - hacia 00:49:002 - para agregarle un reverse, eso si, ten cuidado con los Hitsounds, recuerda muy bien sus posiciones. ]Hecho acorde tus sugerencias.
    Me sorprende como has mejorado, una diff muy limpia y ordenada, sigue asi, necesitamos mas mappers como tu para aumentar la calidad del mapeo en ctb. Muy buen trabajo. ]Gracias, aprecio eso, necesitamos más modders como tú, gracias por el mod!
Snowflake changed to Frost

Frost
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JBHyperion

-Sh1n1- wrote:



Rain

  1. 00:14:651 (3,4) - looks better if you swap such objects, 00:15:109 (4) - looks better as slider because the sound is very similar as 00:15:452 (5) -, in the other hand 00:14:651 (3) - looks better as reverse to contrast 00:13:849 (5,6) -. But 00:15:109 (4) - has the stronger 1/4 kick drum/synth sound than 00:14:651 (3) - so the repeat fits better here imo
  2. 00:34:346 (1,2,3) - why hyperdash between 00:34:346 (1,2) - when the high pitch is on 00:34:804 -? try to do something like 00:41:674 (1,2,3) - please. I'm hypering for the drum/cymbal, not the synth. The reason 00:42:017 (2,3) - is a hyper is to aid the buildup in emphasis as the song reaches its climax. I want to build intensity slowly so adding an extra hyper here would create an awkward spike
  3. Specially 00:36:178 (1,2,3) - cause transition is weird tbh, 00:38:010 (1,2,3) - same as above too. ^ As above
  4. 00:46:025 (2,1) - don't you want to add hyperdash here? from 00:41:674 - to 00:49:002 - is the most intense part of the song and 00:45:338 (1,2,1,2,1,2) - feels a longer pattern without hyperdash. If I added a hyper here I'd have to add one at 00:45:338 (1,2) - too for consistency, and then there would be a huge spike in difficulty with so many hypers. Having a gradual buildup is better for emphasis and spread
We changed the diffnames, hopefully they're clearer now. No-one is destroying the identity of the mode - quite the opposite in fact xD

Thanks for the mod, no changes from me though!
SYAHME
I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
-Sh1n1-

SYAHME wrote:

I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
Because I suggested him...

quick re-check, no kds

Platter

  1. 00:12:361 (1,2,3,4) - Irrelevant at gameplay but I feel that is important to your future projects, 00:14:193 (1,2,1,2,3,1,2,3) - it is supposed to be a similar pattern right? but take a look to New Combos, they are more than difference, for the first one, adding NC at 00:13:277 - could be good, or the second one, removing the NC at 00:15:567 - could be enough too. As I said before, there are more inconsistencies at NewCombos too but it's irrelevant imo, just take a look if you want more quality in your map.
  2. 00:14:193 (1,2) - the current transition feels weird, that's cause there isn't a strong sound at 00:14:880 -, 00:14:880 (2,1) - should be the same distance as 00:15:338 (3,1) - for consistency and reduce the distance between 00:14:193 (1,2) -
  3. 00:19:231 - deserve a finish hitsound imo
  4. The idea of 00:26:559 (5,1,2,3) - is add hyperdash between 00:26:559 (5,1) - to enphasize the beginning of a new stanza/cymbal sound/high pitch. In the other hand, why 00:27:017 (1,2) - have hyperdash? if you take a look to your next patterns, 00:28:849 (1,2,3,4) - 00:30:681 (1,2,3) - you are not enphasizing such sounds with hyperdash so it's not necessary.
  5. 00:32:972 - ok, you don't want to add note but at least reduce the distance between 00:32:857 (2,3) - a bit?

Rain

  1. I'm still thinking that 00:34:346 (1,2,3) - and 00:43:506 (1,2,3) - are very similar, I don't know where is the difference tbh lol, also drum is at 00:34:804 -, I didn't tell you to add an extra hyper between 00:34:689 (2,3) -, just remove 00:34:346 (1,2) - and add at 00:34:689 (2,3) -
  2. 00:36:178 (1,2,3) - 00:38:010 (1,2,3) - same as above.
  3. 00:45:567 (2,1) - add hyperdash, consistency with 00:42:017 (2,3) - 00:42:933 (5,6) - 00:43:849 (2,3) - 00:44:765 (7,8) -

Overdose

  1. 00:10:529 (1,2) - there isn't a reason to add hyperdash here cause I can't hear a strong sound, keep the slider from 00:11:445 - to 00:11:674 -, then add a note at 00:11:216 -, if you want to keep your hyper dash, I recommend you to put it between 00:11:216 - and 00:11:445 -

@Hyperion: About diffnames, if you think that instead of destroy our identity is "quite the opposite in fact", well I'm not agree, just my opinion, It's sad that qats think so, but don't worry It doesn't affect the ranking process.
JBHyperion

-Sh1n1- wrote:

SYAHME wrote:

I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
Because I suggested him...

quick re-check, no kds

Rain

  1. I'm still thinking that 00:34:346 (1,2,3) - and 00:43:506 (1,2,3) - are very similar, I don't know where is the difference tbh lol, also drum is at 00:34:804 -, I didn't tell you to add an extra hyper between 00:34:689 (2,3) -, just remove 00:34:346 (1,2) - and add at 00:34:689 (2,3) - Removed (1,2) hyper but didn't add between (2,3) for the same reasons I outlined before. Notice how none of 00:35:605 (6,7) - and similar have hypers? 00:41:674 (1,2,3) - and following are much stronger than those sounds in the first half of the kiai
  2. 00:36:178 (1,2,3) - 00:38:010 (1,2,3) - same as above. ^ As above
  3. 00:45:567 (2,1) - add hyperdash, consistency with 00:42:017 (2,3) - 00:42:933 (5,6) - 00:43:849 (2,3) - 00:44:765 (7,8) - These sounds aren't the same and aren't part of the same section. The pair you mentioned is intentionally a non-hyper to create emphasis through buildup of movement strength and intensity. 00:46:025 (2,1) - is a more appropriate spot for a hyper so I added one here

@Hyperion: About diffnames, if you think that instead of destroy our identity is "quite the opposite in fact", well I'm not agree, just my opinion, It's sad that qats think so, but don't worry It doesn't affect the ranking process.

Where's the scope for creativity if everyone is forced to do the same thing? Where is the variety that makes maps interesting and distinct from one another? Custom difficulty naming is permitted by the Ranking Criteria, so why does nobody use it? Answer: because people cry when things aren't done exactly the way they want them to be done. Rather than being "sad qats think this is ok", I rather find it sad that you do not. Try being a little more open minded please.
Rain
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420,156,14193,6,0,L|500:156,1,80,8|0,0:0|0:0,0:0:0:0:
436,232,14536,1,0,0:0:0:0:
316,232,14651,2,0,L|232:232,1,80,8|0,0:0|0:0,0:0:0:0:
436,232,15109,2,0,L|484:232,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,312,15452,2,0,L|220:312,1,80,8|0,0:0|0:0,0:0:0:0:
348,312,15796,2,0,L|400:312,1,40,8|0,0:0|0:0,0:0:0:0:
216,280,16025,6,0,L|168:280,1,40,8|0,0:0|0:0,0:0:0:0:
108,164,16254,2,0,L|156:164,1,40,8|0,0:0|0:0,0:0:0:0:
328,164,16483,2,0,L|376:164,1,40,8|0,0:0|0:0,0:0:0:0:
308,92,16712,2,0,L|260:92,1,40,8|0,0:0|0:0,0:0:0:0:
96,92,16941,6,0,L|48:92,2,40,8|0|8,0:0|0:0|0:0,0:0:0:0:
276,192,17285,1,0,0:0:0:0:
332,231,17399,1,8,0:0:0:0:
296,294,17514,1,0,0:0:0:0:
116,296,17628,2,0,L|172:296,1,40,8|0,0:0|0:0,0:0:0:0:
336,180,17857,5,10,0:0:0:0:
370,161,17914,1,0,0:0:0:0:
393,128,17971,1,2,0:0:0:0:
397,89,18028,1,0,0:0:0:0:
383,52,18086,1,2,0:0:0:0:
353,25,18143,1,0,0:0:0:0:
315,15,18200,1,2,0:0:0:0:
140,112,18315,5,10,0:0:0:0:
108,124,18372,1,0,0:0:0:0:
87,151,18429,1,2,0:0:0:0:
84,184,18486,1,0,0:0:0:0:
98,215,18544,1,2,0:0:0:0:
127,233,18601,1,0,0:0:0:0:
160,234,18658,1,2,0:0:0:0:
340,152,18773,5,10,0:0:0:0:
383,183,18830,1,0,0:0:0:0:
404,232,18888,1,2,0:0:0:0:
398,286,18944,1,0,0:0:0:0:
365,328,19002,1,2,0:0:0:0:
315,348,19059,1,0,0:0:0:0:
262,340,19116,1,2,0:0:0:0:
168,340,19231,6,0,P|108:248|172:148,1,240,4|0,0:0|0:0,0:0:0:0:
344,152,19689,6,0,L|432:152,1,80,12|0,0:0|0:0,0:0:0:0:
224,84,20147,2,0,L|140:84,1,80,2|0,0:0|0:0,0:0:0:0:
444,84,20605,2,0,B|472:84|472:84|416:84,1,80,8|0,0:0|0:0,0:0:0:0:
347,84,20949,1,0,0:0:0:0:
212,84,21063,2,0,L|132:84,1,80,8|0,0:0|0:0,0:0:0:0:
448,192,21521,6,0,P|504:232|448:272,1,160,8|0,0:0|0:0,0:0:0:0:
248,272,21979,2,0,L|328:272,1,80,2|0,0:0|0:0,0:0:0:0:
28,192,22437,2,0,B|8:192|8:192|72:192,1,80,8|0,0:0|0:0,0:0:0:0:
140,192,22781,1,0,0:0:0:0:
276,192,22895,2,0,L|356:192,1,80,8|0,0:0|0:0,0:0:0:0:
56,48,23353,6,0,B|4:48|4:48|32:48,1,80,8|0,0:0|0:0,0:0:0:0:
192,120,23811,2,0,L|108:120,1,80,2|0,0:0|0:0,0:0:0:0:
412,120,24269,2,0,B|448:120|448:120|400:120,1,80,8|0,0:0|0:0,0:0:0:0:
332,120,24613,1,0,0:0:0:0:
196,192,24727,2,0,L|116:192,1,80,8|0,0:0|0:0,0:0:0:0:
416,192,25185,6,0,P|472:232|416:272,1,160,8|0,0:0|0:0,0:0:0:0:
336,272,25529,1,0,0:0:0:0:
216,272,25643,2,0,L|136:272,1,80,8|0,0:0|0:0,0:0:0:0:
324,192,26101,2,0,L|380:192,1,40,2|0,0:0|0:0,0:0:0:0:
212,192,26330,2,0,L|172:192,1,40,2|0,0:0|0:0,0:0:0:0:
364,120,26559,2,0,L|484:120,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
184,64,27017,6,0,L|72:64,1,80,12|0,0:0|0:0,0:0:0:0:
168,64,27361,1,0,0:0:0:0:
296,124,27475,2,0,L|388:124,1,80,10|0,0:0|0:0,0:0:0:0:
168,192,27933,2,0,L|280:192,1,80,8|0,0:0|0:0,0:0:0:0:
320,192,28277,1,0,0:0:0:0:
200,276,28391,2,0,L|108:276,1,80,8|0,0:0|0:0,0:0:0:0:
412,252,28849,6,0,L|524:252,1,80,8|0,0:0|0:0,0:0:0:0:
428,252,29193,1,0,0:0:0:0:
300,192,29307,2,0,L|208:192,1,80,2|0,0:0|0:0,0:0:0:0:
12,124,29765,2,0,L|76:68,1,80,8|0,0:0|0:0,0:0:0:0:
144,68,30109,1,0,0:0:0:0:
272,68,30223,2,0,L|352:68,1,80,8|0,0:0|0:0,0:0:0:0:
52,152,30681,6,0,L|5:231,1,80,8|0,0:0|0:0,0:0:0:0:
84,220,31025,1,0,0:0:0:0:
212,220,31139,2,0,L|304:220,1,80,2|0,0:0|0:0,0:0:0:0:
84,304,31598,2,0,L|168:304,1,80,8|0,0:0|0:0,0:0:0:0:
228,304,31941,1,0,0:0:0:0:
108,228,32055,2,0,L|36:192,1,80,8|0,0:0|0:0,0:0:0:0:
348,192,32514,5,8,0:0:0:0:
228,192,32743,1,0,0:0:0:0:
168,192,32857,1,0,0:0:0:0:
284,192,32972,2,0,L|364:192,1,80,8|0,0:0|0:0,0:0:0:0:
156,192,33430,1,8,0:0:0:0:
300,100,33659,2,0,L|356:100,1,40,8|0,0:0|0:0,0:0:0:0:
156,100,33888,5,8,0:0:0:0:
77,143,34002,1,0,0:0:0:0:
73,232,34117,1,8,0:0:0:0:
146,283,34231,1,0,0:0:0:0:
328,284,34346,6,0,L|408:284,1,80,12|0,0:0|0:0,0:0:0:0:
336,192,34689,1,0,0:0:0:0:
216,192,34804,2,0,L|136:192,1,80,2|0,0:0|0:0,0:0:0:0:
296,128,35262,1,8,0:0:0:0:
176,68,35491,1,0,0:0:0:0:
248,68,35605,1,0,0:0:0:0:
368,68,35720,2,0,L|443:95,1,80,8|0,0:0|0:0,0:0:0:0:
140,152,36178,6,0,L|60:152,1,80,8|0,0:0|0:0,0:0:0:0:
132,244,36521,1,0,0:0:0:0:
252,244,36636,2,0,B|168:244,1,80,2|0,0:0|0:0,0:0:0:0:
340,244,37094,2,0,L|420:244,1,80,8|0,0:0|0:0,0:0:0:0:
348,244,37437,1,0,0:0:0:0:
172,328,37552,2,0,L|128:328,1,40,2|0,0:0|0:0,0:0:0:0:
316,352,37781,2,0,L|372:352,1,40,8|0,0:0|0:0,0:0:0:0:
172,252,38010,6,0,L|92:252,1,80,8|0,0:0|0:0,0:0:0:0:
164,160,38353,1,0,0:0:0:0:
284,160,38468,2,0,L|372:160,1,80,2|0,0:0|0:0,0:0:0:0:
200,96,38926,1,8,0:0:0:0:
72,32,39155,1,0,0:0:0:0:
8,32,39269,1,0,0:0:0:0:
112,32,39384,2,0,L|192:32,1,80,8|0,0:0|0:0,0:0:0:0:
352,120,39842,6,0,L|432:120,1,80,8|0,0:0|0:0,0:0:0:0:
344,192,40185,1,0,0:0:0:0:
160,192,40300,2,0,B|120:192,1,40,2|0,0:0|0:0,0:0:0:0:
292,268,40529,2,0,B|332:268,1,40,8|0,0:0|0:0,0:0:0:0:
132,272,40758,2,0,L|52:272,1,80,8|0,0:0|0:0,0:0:0:0:
124,272,41101,1,0,0:0:0:0:
316,344,41216,2,0,L|404:344,1,80,8|0,0:0|0:0,0:0:0:0:
108,192,41674,6,0,L|88:92,1,80,12|0,0:0|0:0,0:0:0:0:
172,112,42017,1,0,0:0:0:0:
368,192,42132,2,0,L|388:92,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,42590,2,0,L|35:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,124,42933,1,0,0:0:0:0:
312,124,43048,2,0,L|408:91,1,80,8|0,0:0|0:0,0:0:0:0:
88,192,43506,6,0,L|168:244,1,80,8|0,0:0|0:0,0:0:0:0:
236,236,43849,1,0,0:0:0:0:
420,236,43964,2,0,L|500:236,1,80
136,140,44422,1,0,0:0:0:0:
87,106,44536,1,0,0:0:0:0:
135,70,44650,1,0,0:0:0:0:
184,35,44765,1,0,0:0:0:0:
384,36,44880,2,0,L|508:36,1,120.000004577637
216,260,45338,6,0,L|168:260,1,40,8|0,0:0|0:0,0:0:0:0:
216,192,45567,2,0,L|256:192,1,40,8|0,0:0|0:0,0:0:0:0:
388,192,45796,6,0,L|436:192,1,40,8|0,0:0|0:0,0:0:0:0:
388,120,46025,2,0,L|348:120,1,40,8|0,0:0|0:0,0:0:0:0:
176,260,46254,6,0,L|176:324,1,40,8|0,0:0|0:0,0:0:0:0:
296,300,46483,2,0,L|296:344,1,40,8|0,0:0|0:0,0:0:0:0:
124,192,46712,6,0,L|92:136,1,40,8|0,0:0|0:0,0:0:0:0:
228,152,46941,2,0,L|250:113,1,40,8|0,0:0|0:0,0:0:0:0:
72,192,47170,5,10,0:0:0:0:
38,173,47227,1,0,0:0:0:0:
15,140,47284,1,2,0:0:0:0:
11,101,47341,1,0,0:0:0:0:
25,64,47399,1,2,0:0:0:0:
55,37,47456,1,0,0:0:0:0:
93,27,47513,1,2,0:0:0:0:
268,128,47628,5,10,0:0:0:0:
300,140,47685,1,0,0:0:0:0:
321,167,47743,1,2,0:0:0:0:
324,200,47799,1,0,0:0:0:0:
310,231,47857,1,2,0:0:0:0:
281,249,47914,1,0,0:0:0:0:
248,250,47971,1,2,0:0:0:0:
75,174,48086,5,10,0:0:0:0:
32,205,48143,1,0,0:0:0:0:
11,254,48200,1,2,0:0:0:0:
17,308,48257,1,0,0:0:0:0:
50,350,48315,1,2,0:0:0:0:
100,370,48372,1,0,0:0:0:0:
149,351,48429,1,2,0:0:0:0:
100,276,48544,6,0,L|56:252,1,40,2|0,0:0|0:0,0:0:0:0:
241,192,48773,2,0,L|285:192,1,40,2|0,0:0|0:0,0:0:0:0:
91,197,49002,6,0,L|12:198,1,80,4|0,0:0|0:0,0:0:0:0:
172,156,49460,2,0,L|232:88,1,80,4|0,0:0|0:0,0:0:0:0:
386,192,49918,2,0,L|354:108,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,50376,12,0,52665,0:0:0:0:
Topic Starter
BoberOfDarkness

-Sh1n1- wrote:

SYAHME wrote:

I'm okay with those diffs name because bober wrote what is cup, salad and so on in the descriptions.
Because I suggested him...

quick re-check, no kds

Platter

  1. 00:12:361 (1,2,3,4) - Irrelevant at gameplay but I feel that is important to your future projects, 00:14:193 (1,2,1,2,3,1,2,3) - it is supposed to be a similar pattern right? but take a look to New Combos, they are more than difference, for the first one, adding NC at 00:13:277 - could be good, or the second one, removing the NC at 00:15:567 - could be enough too. As I said before, there are more inconsistencies at NewCombos too but it's irrelevant imo, just take a look if you want more quality in your map. fixed
  2. 00:14:193 (1,2) - the current transition feels weird, that's cause there isn't a strong sound at 00:14:880 -, 00:14:880 (2,1) - should be the same distance as 00:15:338 (3,1) - for consistency and reduce the distance between 00:14:193 (1,2) - fixed
  3. 00:19:231 - deserve a finish hitsound imo fixed
  4. The idea of 00:26:559 (5,1,2,3) - is add hyperdash between 00:26:559 (5,1) - to enphasize the beginning of a new stanza/cymbal sound/high pitch. In the other hand, why 00:27:017 (1,2) - have hyperdash? if you take a look to your next patterns, 00:28:849 (1,2,3,4) - 00:30:681 (1,2,3) - you are not enphasizing such sounds with hyperdash so it's not necessary. I love re:mapping whole section to fix one hyperdash :)
  5. 00:32:972 - ok, you don't want to add note but at least reduce the distance between 00:32:857 (2,3) - a bit? fixed

Overdose

  1. 00:10:529 (1,2) - there isn't a reason to add hyperdash here cause I can't hear a strong sound, keep the slider from 00:11:445 - to 00:11:674 -, then add a note at 00:11:216 -, if you want to keep your hyper dash, I recommend you to put it between 00:11:216 - and 00:11:445 - fixed

@Hyperion: About diffnames, if you think that instead of destroy our identity is "quite the opposite in fact", well I'm not agree, just my opinion, It's sad that qats think so, but don't worry It doesn't affect the ranking process.
We came to an agreement that having diffs names like that are fine and compatible with ranking criteria, moreover I am sure that having the standard diffs names in map description as you suggest are totally enough.
-Sh1n1-

BoberOfDarkness wrote:

We came to an agreement that having diffs names like that are fine and compatible with ranking criteria, moreover I am sure that having the standard diffs names in map description as you suggest are totally enough.
Don't worry, as I said, is just my opinion and it doesn't affect the ranking process, I'm working uwu, I'll give u a bubble when I'm at home >.< Start to ask for Heart :3 you should rank it before christmas :')
Topic Starter
BoberOfDarkness
Sure thing!
-Sh1n1-
Mapset looks much better now, let's give a try :3 Merry Xmas >.<

SYAHME
Am I too early? --------------------------------------------------------------------------------------------------------------------------------
QUALIFIED <3
Topic Starter
BoberOfDarkness

-Sh1n1- wrote:

Mapset looks much better now, let's give a try :3 Merry Xmas >.<

Thanks <3


SYAHME wrote:

Am I too early? --------------------------------------------------------------------------------------------------------------------------------
QUALIFIED <3
just tiny bit :^)
MBomb
10, 9, 8, 7, 6, 5, 4, 3, 2, 1, HERE WE GO... Again?

[Cup]

00:12:361 (1) - More emphasis for the strong chime here, maybe try x:192.
00:27:017 (1) - Try x:328 for emphasis on the finish here.
00:34:346 (1) - x:376 for more emphasis on the strong sound and the start of kiai.
00:41:674 (1) - More emphasis on finishes, maybe try x:448.
00:44:422 (2,3) - Try x:400 on this section, gives more emphasis all around, a higher distancing throughout this part makes sense for the strong notes, and gives extra emphasis to the next part, which is a switch in musical section.
00:46:712 (3,1,2,1) - To stop movements from being so repetitive here, maybe try a linear flow to 3 by moving it to x:488, and then move 00:47:170 (1) - to x:304, 00:48:544 (2) - to x:208 and ctrl+H 00:49:002 (1) - and bring it to x:376.

[Salad]

00:05:949 (3) - This feels a bit strong for a non-dash movement, maybe weaken it to like x:112.
00:11:216 (4,5) - 4 isn't very strong, and 5 definitely isn't strong enough for that kind of movement. Try 4 at x:272 and 5 at x:392.
00:12:361 (1) - Add a dash to this by moving it to x:176, for the finish sound, and then move 00:13:048 (2) - to x:248 for more comfortable movement.
00:14:193 (1) - Distance to this is a bit too strong, maybe do x:168 instead.
00:15:796 (6) - A bit strong for a non-dash movement followed by a backforth, try x:216.
00:20:605 (3) - The end of that slider makes the shape really awkward... A much better shape would be something like this.
00:22:437 (3) - A bit strong for a non-dash movement, try x:172.
00:25:185 (1,2) - Awkward distances here for non-dash movements, try 1 on x:212 and 2 on x:168.
00:27:017 (1,2) - Move 1 to x:408 to add a dash to it, and then move 2 to x:276 to stop the non-dash distances from being so awkward.
00:31:598 (3) - This slider is awkward for two reasons. One because the distance is too strong, x:292 would work better for a non-dash movement, and secondly because of the way the repeat bends inwards. A standstill for the sliderend would make more sense and capture the same effect.
00:34:346 (1) - Dash to this would fit nicely to emphasise the start of kiai and also the strong sound here. Try x:96.
00:36:865 (1,2,3) - A bit strong of a non-dash movement to 1 here, try moving this section to x:256.
00:37:552 (4) - Movements are quite strong considering the backforth, just try x:320 on this instead.
00:38:926 (1) - Non-dash movement to this is pretty strong too, x:144 would be better.
00:40:300 (2) - And definitely too strong to this, try x:220.
00:41:674 (1) - Dash to the actual change in section makes more sense than making it to the next note, try this on x:48 and then 2 as a slider like this on x:192.
00:43:506 (1) - Again, this slider feels weird because of the flickback on the repeat, please just make it a more normal shape.
00:44:422 (2) - Dashes to and from this would fit nicely, I think x:372 would work well.
00:45:338 (1) - Dash to this could work well too, maybe x:148 here.
00:47:170 (1,2,3,4) - Dashes both to and from this section would be nice, for the drums and changes in section, maybe move to x:76.

[Platter]

00:01:827 (2) - These sounds are not that strong. Please just don't have dashes. x:256 on this works fine.
00:05:033 - to 00:11:445 - , please just replace any HDashes you have in this section with normal dashes. It leads to horrible spread issues to have HDashes used so commonly here when there wasn't even a dash until 00:12:361 - in the salad.
00:07:781 (3) - Dash to this is far too strong right now, just try reducing it to x:324, the movement is far too difficult as it is now.
00:14:193 (1) - This note really isn't that strong, might as well use a normal dash.

Honestly, I really just can't mod this in the state it's in now. There are far too many HDashes, making the spread from salad to platter awful. You should just go through and try to lower the HDash number a lot. It's generally recommended that the number of HDashes should be close to the number of dashes in salad, and you go way past this right now. Gonna point out some more stuff, but this is related not to HDashes at all from now on.

00:17:857 (1) - You can definitely make this stream play more interesting than just a kick slider, some curve movements and such.
00:29:651 (3) - I dislike how the movement just comes to a stop here for a sec, a bit of a curve like x:108 would be good.
00:33:201 (3) - Try x:348 to make this movement feel less weird without dashing.
00:35:949 (4) - Considering the antiflow afterwards, the dash to this is far too strong, try x:160 instead.
00:47:170 (1) - Again, I'm sure you can make this stream a lot more interesting than just a kick slider, curves with dashes every 4 notes, maybe?

[Rain]

00:39:269 (6) - I think this would look a lot neater if it was closer to 5, and give less of an image of dashing to 4, as it currently can appear like you have to do that because of the next movement. x:36 would be great.
00:45:796 (1) - Not having a HDash to this seems pretty inconsistent considering you have a HDash to every other cymbal sound in this bar, so it makes sense to add one to this too.

That should be it.

[Overdose]

00:08:239 (3) - Having a HDash to this makes little sense considering how weak this sound is. Maybe do ctrl+> and move it to x:344.
00:09:956 (4) - Seems pretty inconsistent because this is the only clap sound of this kind which there isn't a HDash to. Please add one to it.
00:10:529 (1) - And then having it as a slider end here is very inconsistent, doing 2 1/2 sliders like the past bars makes more sense.
00:12:361 (1) - 1/8 sounds a lot better than 1/16 here.
00:13:277 (5) - Having a HDash to this would sound a lot nicer, as this clap sound feels missed right now.
00:13:964 (4) - Same with this one.
00:15:567 (3) - This sound is very weak, having a HDash to it makes little sense. Just move it to x:352 (4 is also a very weak sound so a HDash to that makes no sense either).
00:17:399 (3) - Again with this one, this sound is pretty weak and so is the one afterwards, x:192 sounds better with the music.
00:23:239 (2,1) - 2 is a pretty weak sound so having a HDash to it makes little sense. Try moving this section to x:208 instead.
00:25:529 (2,3) - Again, 2 is a pretty weak sound, this sounds really weird, just do x:212 on this section.
00:27:704 (3) - HDash to this doesn't really work, a normal dash would be a lot better, maybe try x:192.
00:29:192 (2) - This note isn't very strong, you should rearrange this pattern to get rid of the HDash to 2 here whilst keeping a HDash to 3.
00:30:452 (3) - No need for these HDashes to be so strong, you can keep them whilst strongly reducing them, try moving this slider to x:308.
00:31:025 (2) - This note is pretty weak, no need for a HDash to it at all.
00:31:139 (3) - Strong sound on slider end makes little sense here considering you've been having HDashes to the clap for most of the map.
00:32:514 (1,2,3,4,5,1) - This makes no sense in terms of emphasis at all. Look at the rain for examples of the kinds of emphasis you should be doing in this section. I would just recommend 1/4 streams with a HDash to each 1/1 tick.
00:34:117 (4) - Doesn't really make much sense as a HDash, just making this another 4 note curve stream would be nice.

Honestly, going on here is of little point. You've severly overused HDashes, and a lot of places where you should be using HDashes, you completely ignored to instead have a HDash to a lot weaker of a note. This overdose needs a lot of work for it to be ready, because the emphasis is all over the place right now. The patterns flow fine, but they don't tend to fit the song, and that's the main problem here. You started off with a semi-consistent HDash pattern but then just completely derail from it. My main suggestion would be to take a look at Hyperion's diff, and see how he structured his HDashes, and base your ideas off of that, as his emphasis usage was great.

Alright, done.

Bubble popped for issues in Platter and Overdose mostly.
JBHyperion

- Magic Bomb - wrote:

10, 9, 8, 7, 6, 5, 4, 3, 2, 1, HERE WE GO... Again?

[Rain]

00:39:269 (6) - I think this would look a lot neater if it was closer to 5, and give less of an image of dashing to 4, as it currently can appear like you have to do that because of the next movement. x:36 would be great.
00:45:796 (1) - Not having a HDash to this seems pretty inconsistent considering you have a HDash to every other cymbal sound in this bar, so it makes sense to add one to this too. Okay fine several people have mentioned this now so what the hell added hdash

That should be it.
#Tragic ;_;

Thanks for the suggestions!

Never ranked Rain
osu file format v14

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Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Hyperion's Hail
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
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Cowboy

- Magic Bomb - wrote:

10, 9, 8, 7, 6, 5, 4, 3, 2, 1, HERE WE GO... Again?

[Cup]

00:12:361 (1) - More emphasis for the strong chime here, maybe try x:192.
00:27:017 (1) - Try x:328 for emphasis on the finish here.
00:34:346 (1) - x:376 for more emphasis on the strong sound and the start of kiai.
00:41:674 (1) - More emphasis on finishes, maybe try x:448.
00:44:422 (2,3) - Try x:400 on this section, gives more emphasis all around, a higher distancing throughout this part makes sense for the strong notes, and gives extra emphasis to the next part, which is a switch in musical section.
00:46:712 (3,1,2,1) - To stop movements from being so repetitive here, maybe try a linear flow to 3 by moving it to x:488, and then move 00:47:170 (1) - to x:304, 00:48:544 (2) - to x:208 and ctrl+H 00:49:002 (1) - and bring it to x:376.

Applied all, just a bit confused when you said: "00:48:544 (2) - x:208 and Ctrl+H" For me seems better just on x: 208.
Thanks for the mod

Update
osu file format v14

[General]
AudioFilename: Snow Changes to a Beat Again.mp3
AudioLeadIn: 0
PreviewTime: 19689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27017,41674
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:Snow Changes to a Beat Again
TitleUnicode:Snow Changes to a Beat Again
Artist:Halozy
ArtistUnicode:Halozy
Creator:BoberOfDarkness
Version:Jusenkyo's Frost
Source:
Tags:c83 melody sumijun JBHyperion すみじゅん Jusenkyo
BeatmapID:855791
BeatmapSetID:387335

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RemiliaSnow1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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1827,-100,4,2,2,50,0,0
2285,-100,4,2,2,30,0,0
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5033,-100,4,1,2,75,0,0
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50376,-100,4,2,2,35,0,0
50834,-100,4,2,2,30,0,0
51292,-100,4,2,2,20,0,0
51750,-100,4,2,2,10,0,0
52208,-100,4,2,2,5,0,0


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Combo2 : 237,237,242
Combo3 : 183,214,249
Combo4 : 166,174,193

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