Mod on Salad - Rain
[Frost]
00:12:361 (1) - This note can be hit with the edge of the plate w/o dashing, pretty sure you intend to have this as a Dash. Increasing the distance for jumps to over 3.0 would make the map easier to read (player won't get confused if he has to dash or not)
00:13:506 (4) - Move to x:340 makes the stream curve a little nicer imo
00:17:628 (3) - Same as 00:12:361 (1) ^
00:26:101 (3,1) - Jump between these 2 would fit the song quite nicely
00:30:109 (3) - Currently looks quite weird, i'd suggest moving it to x:332
00:33:659 (1,2) - Making this a stream by adding note on blue tick between them fits quite well
00:34:117 (2,1) - Jumps between these 2 in case you put a jump at 00:26:101 for consistency, also fits well.
00:36:178 (1,2,3,1,2,3) - Increase distance same issue as 00:12:361 (1) ^
00:38:697 (4) - ^ Its currently possible to reach (4) w/o dashing but you won't reach (1) by a few pixels.
00:17:857 (1) - 00:48:544 (1) - These two spinners don't follow the rule that will likely pass that requires 1/1 distance between notes and spinners on Cup/Salad difficulties.
The Salad is nice to play
[Snowfall]
I think the complexity of patterns in this difficulty is very high if you compare it to the Rain, I suggest lowering the complexity while keeping most of the hypers so the spread stays similar.
00:17:399 (1,2,3,4) - I suggest making the spacing a little lower and shaping it more like the the stream at 00:16:483 (1,2,3,4) - I think this makes sense since the stream used at 00:16:483 closely resembles the streams before that.
00:17:857 (1) - Spinner don't follow the rule that will likely pass, this rule requires 1/2 distance between note and spinner on Platter to Overdose.
00:22:437 (3,4,5) - I suggest using the slider used at 00:20:605 (3) - again, the slider looks much better and the sound is the same.
00:24:498 (4) - 00:32:514 (1) - The part between these 2 points feels too complicated to me for a platter, the amount of direction changes and closely clustered sliders makes this part unenjoyable compared to the rest of this difficulty in my opinion. I suggest making this part more simple and letting the kiai actually be the hard part of the map.
The kiai is a lot of fun to play
00:46:254 (5,6,7) - I suggest changing this to a shape like this (Sliderball is on the start of 5) It flows a lot more nicely than the current pattern.
This platter is hard but its nice, the hypers don't feel randomly placed which i appreciate a lot
[Freeze Rain]
I think frozen Rain is called Hail but ok JBH i'll let it slide
00:45:338 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - You should consider making this part a little easier, its much harder than the rest of the map currently, all back to back.
This diff flows so well its amazing
JBH stop mapping so well so i can actually mod ur maps pls
The diffs i can play are all quite fun, nice mapset!
[Frost]
00:12:361 (1) - This note can be hit with the edge of the plate w/o dashing, pretty sure you intend to have this as a Dash. Increasing the distance for jumps to over 3.0 would make the map easier to read (player won't get confused if he has to dash or not)
00:13:506 (4) - Move to x:340 makes the stream curve a little nicer imo
00:17:628 (3) - Same as 00:12:361 (1) ^
00:26:101 (3,1) - Jump between these 2 would fit the song quite nicely
00:30:109 (3) - Currently looks quite weird, i'd suggest moving it to x:332
00:33:659 (1,2) - Making this a stream by adding note on blue tick between them fits quite well
00:34:117 (2,1) - Jumps between these 2 in case you put a jump at 00:26:101 for consistency, also fits well.
00:36:178 (1,2,3,1,2,3) - Increase distance same issue as 00:12:361 (1) ^
00:38:697 (4) - ^ Its currently possible to reach (4) w/o dashing but you won't reach (1) by a few pixels.
00:17:857 (1) - 00:48:544 (1) - These two spinners don't follow the rule that will likely pass that requires 1/1 distance between notes and spinners on Cup/Salad difficulties.
The Salad is nice to play
[Snowfall]
I think the complexity of patterns in this difficulty is very high if you compare it to the Rain, I suggest lowering the complexity while keeping most of the hypers so the spread stays similar.
00:17:399 (1,2,3,4) - I suggest making the spacing a little lower and shaping it more like the the stream at 00:16:483 (1,2,3,4) - I think this makes sense since the stream used at 00:16:483 closely resembles the streams before that.
00:17:857 (1) - Spinner don't follow the rule that will likely pass, this rule requires 1/2 distance between note and spinner on Platter to Overdose.
00:22:437 (3,4,5) - I suggest using the slider used at 00:20:605 (3) - again, the slider looks much better and the sound is the same.
00:24:498 (4) - 00:32:514 (1) - The part between these 2 points feels too complicated to me for a platter, the amount of direction changes and closely clustered sliders makes this part unenjoyable compared to the rest of this difficulty in my opinion. I suggest making this part more simple and letting the kiai actually be the hard part of the map.
The kiai is a lot of fun to play
00:46:254 (5,6,7) - I suggest changing this to a shape like this (Sliderball is on the start of 5) It flows a lot more nicely than the current pattern.
This platter is hard but its nice, the hypers don't feel randomly placed which i appreciate a lot
[Freeze Rain]
00:45:338 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - You should consider making this part a little easier, its much harder than the rest of the map currently, all back to back.
This diff flows so well its amazing
The diffs i can play are all quite fun, nice mapset!