Came across this mapset and felt like I had to mod this
[General]
Going through the various diffs I couldn't help but notice Bober's difficulties has a inconsitent timeline throughout the difficulties. My main focus will be to try and solve general inconsistency's and not focus much on circle & slider placements.
The timeline needs a lot of work because it's holding the set back from being ranked. Even tho this map has almost 20 mods the three mains diffs feels way unpolished for the amount of help it's recieved. I'd highly suggest you look over your diffs and decide on a general patterning theme you want to express.
[Jusenkyo's Frost]
All good
[Sleet]
Why in gods name does this diff use the drum sample set???? Hitsounds are poor in this diff in general consider looking over those
This map is just a mess in terms of timeline a complete mess being a salad consider looking through diff
[Snowfall]
00:05:033 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - No consistent timeline here. Having a simple and consistent timeline is very important especially for lower difficulties
00:14:193 (4) - Make this 1/1 slider to keep consistency with 00:12:361 (1) -
00:23:353 (1,2) - 00:23:353 (1,2) - No reason to add new types of hitsounding since there's no change in music and pattern
00:24:269 (3,4,5) - Different hitsounding why? No change in music and pattern
00:27:017 (1,2,3,4,5) - & 00:28:849 (1,2,3,4,5,6,7) - are mapped in such different ways why? Music doesn't need drastic change in pattern
Either make 00:38:010 (1) - a long 1/4 slider or 00:34:346 (1) - a 1/2 slider. Keep consistency
00:49:002 (1,2,3) - Make this sliders to keep consitency with both this map and other diffs
[Hyperion's Hail]
00:39:155 (5,6,7,1) - This pattern feels a bit week compared to the others
[Blizzard]
Either make 00:06:636 (8) - a circle or put a circle at 00:08:582 to keep consistency in rythm
00:10:987 (2) - This shouldn't be so odly placed, nothing new in music so why break the pattern. Add distance and whistle
00:11:788 (4,5) - This pattern lacks impact and I think you could fix it by: either giving (5) a new movement that's either vertical or ctrl + g movement, or by removing repeat on (4) and using the 1/4 gap to your advantage to create emphasize
00:13:964 (4,5) - Clap beat here so I would suggest creating new movement rather than keeping it a straight line. I think a basic 'repeat' pattern between 00:13:734 (2,3,4,5) - works just fine image
00:20:147 (1) - Move the slinder end back to the red tick since currently it's hitting a empty beat compromising general pattering
00:23:239 (6) - This kinda has the same issue as above since they're both hitting on empty beats and they're not needed
00:27:475 (3,4) - Doesn't make any sense for these to be 1/4's since you don't follow up the pattern in (5,6,7). Consider chaning this
00:32:628 (2) - I would consider removing this since 00:33:544 doesn't have a circle. Removing the circle will create more consistant pattering
00:35:720 (5,6) - This pattern here got a lot of movement while 00:37:552 (1,2,3,4) - doesn't. Decide wether you're gonna have more movement or less, also: 00:37:781 (3) - has a clap while 00:35:949 (6) - doesn't
00:36:636 (3) - Should make this a 1/2 slider to create a nice pattern and consitency with 00:34:804 (8) -
00:38:468 (1,2,3) - This pattern is placed on white tick behind and you should move it back one white tick like the previous pattern
00:40:300 (1,2,3,4,5) - Here you have the chanse to create a more difficult pattern and I think you should use that opportunity!
00:43:277 (3) - Either make this a slider or (2) a repeat slider to keep consistency with your newly made pattern 00:41:674 (1,2) -
Going through the various diffs I couldn't help but notice Bober's difficulties has a inconsitent timeline throughout the difficulties. My main focus will be to try and solve general inconsistency's and not focus much on circle & slider placements.
The timeline needs a lot of work because it's holding the set back from being ranked. Even tho this map has almost 20 mods the three mains diffs feels way unpolished for the amount of help it's recieved. I'd highly suggest you look over your diffs and decide on a general patterning theme you want to express.
[Jusenkyo's Frost]
All good
[Sleet]
Why in gods name does this diff use the drum sample set???? Hitsounds are poor in this diff in general consider looking over those
This map is just a mess in terms of timeline a complete mess being a salad consider looking through diff
[Snowfall]
00:05:033 (1,2,3,4,5,1,2,3,1,2,3,1,2,3) - No consistent timeline here. Having a simple and consistent timeline is very important especially for lower difficulties
00:14:193 (4) - Make this 1/1 slider to keep consistency with 00:12:361 (1) -
00:23:353 (1,2) - 00:23:353 (1,2) - No reason to add new types of hitsounding since there's no change in music and pattern
00:24:269 (3,4,5) - Different hitsounding why? No change in music and pattern
00:27:017 (1,2,3,4,5) - & 00:28:849 (1,2,3,4,5,6,7) - are mapped in such different ways why? Music doesn't need drastic change in pattern
Either make 00:38:010 (1) - a long 1/4 slider or 00:34:346 (1) - a 1/2 slider. Keep consistency
00:49:002 (1,2,3) - Make this sliders to keep consitency with both this map and other diffs
[Hyperion's Hail]
00:39:155 (5,6,7,1) - This pattern feels a bit week compared to the others
[Blizzard]
Either make 00:06:636 (8) - a circle or put a circle at 00:08:582 to keep consistency in rythm
00:10:987 (2) - This shouldn't be so odly placed, nothing new in music so why break the pattern. Add distance and whistle
00:11:788 (4,5) - This pattern lacks impact and I think you could fix it by: either giving (5) a new movement that's either vertical or ctrl + g movement, or by removing repeat on (4) and using the 1/4 gap to your advantage to create emphasize
00:13:964 (4,5) - Clap beat here so I would suggest creating new movement rather than keeping it a straight line. I think a basic 'repeat' pattern between 00:13:734 (2,3,4,5) - works just fine image
00:20:147 (1) - Move the slinder end back to the red tick since currently it's hitting a empty beat compromising general pattering
00:23:239 (6) - This kinda has the same issue as above since they're both hitting on empty beats and they're not needed
00:27:475 (3,4) - Doesn't make any sense for these to be 1/4's since you don't follow up the pattern in (5,6,7). Consider chaning this
00:32:628 (2) - I would consider removing this since 00:33:544 doesn't have a circle. Removing the circle will create more consistant pattering
00:35:720 (5,6) - This pattern here got a lot of movement while 00:37:552 (1,2,3,4) - doesn't. Decide wether you're gonna have more movement or less, also: 00:37:781 (3) - has a clap while 00:35:949 (6) - doesn't
00:36:636 (3) - Should make this a 1/2 slider to create a nice pattern and consitency with 00:34:804 (8) -
00:38:468 (1,2,3) - This pattern is placed on white tick behind and you should move it back one white tick like the previous pattern
00:40:300 (1,2,3,4,5) - Here you have the chanse to create a more difficult pattern and I think you should use that opportunity!
00:43:277 (3) - Either make this a slider or (2) a repeat slider to keep consistency with your newly made pattern 00:41:674 (1,2) -