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Atsuko Asahi & Manaka Kataoka - Bubblegum K.K.

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Topic Starter
polka
This beatmap was submitted using in-game submission on Saturday, November 18, 2017 at 11:48:16 AM

Artist: Atsuko Asahi & Manaka Kataoka
Title: Bubblegum K.K.
Source: とびだせ どうぶつの森
Tags: Keke Aidoru PolkaMocha Polka Slider Nintendo Aircheck Good Animal crossing crossing: new leaf kk pop radio
BPM: 155
Filesize: 3189kb
Play Time: 00:52
Difficulties Available:
  1. Hard (2.85 stars, 124 notes)
  2. Insane (3.95 stars, 161 notes)
  3. Normal (1.93 stars, 91 notes)
  4. Pop! (4.88 stars, 186 notes)
  5. Simple (1.47 stars, 52 notes)
Download: Atsuko Asahi & Manaka Kataoka - Bubblegum K.K.
Information: Scores/Beatmap Listing
---------------




<<#9>>


Last map by PolkaMocha </3






read for info!
redl as of August 3, 2017

Art by: justduet
Lyrics by: A Simpleton
Skin by: kawaiipandah (link: t/55657&#41;
Storyboard by: kinda me (lowkey abused xincrins generators)
ababa

M4m #modreq

Uhh https://puu.sh/vTWeW/f8c42cee8b.png

SPOILER

Easy

00:37:737 (2,3) - I don't know why but this feels kinda weird... Maybe it's the change from mapping drums to mapping melody?

Normal

00:42:382 Fill the gap?

Hard

CS could be bigger for that diff range

00:25:253 (4,5) - Stack?

00:29:995 (1) - You could try to place it somewhere else, to emphasize the kiai start

00:34:640 (1,2,3) - I don't really know

00:44:317 (2) - Place this on (x:348 y:232)

00:48:936 (1) - End one tick earlier

Insane

00:19:059 (6,1) - When this is spaced the same as 00:18:188 (3,4) - it could lead to confusion

00:20:705 (1,2) - Slider should be on 1

00:32:511 (6,7,1) - Reduce spacing, kinda big

00:38:511 (5,6) - ^

00:45:092 (2,3,4) - ^ (you could leave this if you want)

00:46:253 (2,3,4) - Make repeats out of them instead of single sliders

Bubblegum!

00:19:059 (5,1) - Again, this is spaced like a 1/2 stack

00:29:221 (1,1) - Maybe remove NC, you can leave them if you want

00:38:511 (5,6) - I think this is too brutal

00:48:936 (1) - End one tick earlier

Don't worry, I'm just a bad modder
Topic Starter
polka

IceDynamix wrote:

M4m #modreq

Uhh https://puu.sh/vTWeW/f8c42cee8b.png :arrow: Yup.

SPOILER

Easy

00:37:737 (2,3) - I don't know why but this feels kinda weird... Maybe it's the change from mapping drums to mapping melody? :arrow: I was always mapping the melody. Anything that matched the drums was coincidental on o

Normal

00:42:382 Fill the gap? :arrow: OH POOP FORGOT

Hard

CS could be bigger for that diff range. :arrow: But it goes 2 3 4...

00:25:253 (4,5) - Stack? :arrow: k

00:29:995 (1) - You could try to place it somewhere else, to emphasize the kiai start :arrow: I think my puase in movement was fine for emphasis.

00:34:640 (1,2,3) - I don't really know :arrow: I dont either :o

00:44:317 (2) - Place this on (x:348 y:232) :arrow: Ok.

00:48:936 (1) - End one tick earlier :arrow: good catch.

Insane

00:19:059 (6,1) - When this is spaced the same as 00:18:188 (3,4) - it could lead to confusion :arrow: Dw insane players can read this

00:20:705 (1,2) - Slider should be on 1 :arrow: The rhythm that called for jumps isnt done yet.

00:32:511 (6,7,1) - Reduce spacing, kinda big :arrow: Done.

00:38:511 (5,6) - ^ :arrow: k

00:45:092 (2,3,4) - ^ (you could leave this if you want) :arrow: changed

00:46:253 (2,3,4) - Make repeats out of them instead of single sliders :arrow:This is so much prettier tho :^(

Bubblegum!

remapping.

Don't worry, I'm just a bad modder[ :arrow: Nah ur better than a lot of newer modders. Thank you!
Vanilla
hi. m4m

offset is 586, or something like that

Insane
00:03:092 (5) - this isnt 1/3, its definetly 1/6, make it a 1/6 slider! (or 1/8 im not sure)
00:11:801 (2) - i'd ctrl+g that, that sound here is "weird" so maybe reverse the flow? idk
00:16:059 (1) - this slider feels weird, changes the flow for no reason, do something with it (maybe ctrl h)
00:32:898 (1) - i know that the sound continues here, but here 00:36:769 (4,5,6) - its better imo
00:35:221 (2,3,4) - i dont see a reason for a triple here
00:39:092 (1,2) - ^^
00:43:543 (4,1) - why there is nothing between them? ;-; confusing
i think you broke your slider, xd shouldn't it start here? 00:47:775 (1) - nvm lol, but still, its weird
Bubblegum!
00:03:156 (4) - starts too late, and its probably 1/6, not sure
nvm its not finished xd
hard
00:18:769 (4,5) - why not make (4) 1 tick shorter and put a circle on the blue tick? like there 00:21:866 (4,5,6) -
Normal
00:48:936 (1) - its weird, having just a slider after a break

sorry i really suck at modding easy stuff ;-;

https://osu.ppy.sh/s/588510 mod this, my mod isnt worth modding tthe long ver xd
Topic Starter
polka

- Vanilla - wrote:

hi. m4m

offset is 586, or something like that :arrow: that doesn't work sorry....

Insane
00:03:092 (5) - this isnt 1/3, its definetly 1/6, make it a 1/6 slider! (or 1/8 im not sure) :arrow: 1/6 alrighty.
00:11:801 (2) - i'd ctrl+g that, that sound here is "weird" so maybe reverse the flow? idk :arrow: It sounds like the rest of them to me.
00:16:059 (1) - this slider feels weird, changes the flow for no reason, do something with it (maybe ctrl h) :arrow: I'm not a fan of how that looks sorry
00:32:898 (1) - i know that the sound continues here, but here 00:36:769 (4,5,6) - its better imo :arrow: The drums are weaker where the slider is held.
00:35:221 (2,3,4) - i dont see a reason for a triple here
00:39:092 (1,2) - ^^ :arrow: It goes to that thing in the back.
00:43:543 (4,1) - why there is nothing between them? ;-; confusing :arrow: Nothing to map there :o
i think you broke your slider, xd shouldn't it start here? 00:47:775 (1) - nvm lol, but still, its weird :arrow: Which slider are we discussing here?
hard
00:18:769 (4,5) - why not make (4) 1 tick shorter and put a circle on the blue tick? like there 00:21:866 (4,5,6) - :arrow: Yeah that's an idea. But I mean it works just as fine so I think I'll keep it.
Normal
00:48:936 (1) - its weird, having just a slider after a break :arrow:It fits so there's no problem

sorry i really suck at modding easy stuff ;-; :arrow: All good!

https://osu.ppy.sh/s/588510 mod this, my mod isnt worth modding tthe long ver xd
Thanks!!
beaw
[General]
  1. Difficulty "Pop!"'s Preview Point is set differently.
  2. I think you should lower your kick hitsound volume to better match the song. Right now, it sounds like I'm at a rave. I can help you if you decide to change it.
  3. Something is up with the Storyboard. The Easy's lyrics are opaque but the rest of the difficulties' are translucent.
[Pop!]
Maybe have an NC on every note in a 1/6 pattern for readability? I also suggest making your NCing more consistent.
00:01:930 (4,1) - There's a bongo triple here you can map with a slider on (4) if you want :3
00:04:059 (1,2) - There's a 1/4 spacing here that's different from 00:00:576 (3,4) - but idk much about consistency? ;w;
Hm... now that I think about it, why do you use 1/4 spaces between slider-note patterns? There's nothing there rhythm-wise for the most part, so I can understand that; 00:04:059 (1,2) - this for example has a long note. But sometimes there's a sound on a 1/2 (red) tick, like 00:00:576 (3) -. I don't really think it's an issue, but I think maybe someone might point it out as "not following the music.".
00:09:092 (3,4,5,1,2,3,4) - Perhaps make these into a smaller group because of them following the triangle (I understand that's why you mapped them as jumps). Maybe do some "walking" jumps (This is the name I use for wide-angled jumps. Think of Lasse.)
00:12:188 (7) - I think you should loosen the curves a bit because they look pretty harsh atm.
00:15:285 (3) - I suggest stopping this at the white tick because of the snare and also so it gives more time to make the jumps without breaking.
00:16:059 (7) - I think this one should be good though.
00:19:027 (6,7,1) - Literally just drag (1) so it snaps lol.
00:22:253 (1) - <33333333
00:23:414 (5,6,1) - These aren't even all parallel. Use (5,1) to fix it please ;w;. Also, space (5,1) so they don't touch oWo;.
00:28:059 (4) - I'm not against this at all, but what makes you put a slider here?
00:34:640 (1,2,3,4) - This is slightly hard to read with it being 1/6. I suggest doing something else with it? ;w; I have no suggestions but maybe (if you want to change it) I can help you find some.
00:46:253 (4,5,6) - I suggest doing something with NC to help readability that it's using 1/6 patterns.
[]

[Insane]
00:03:092 (5) - Make this 1/6? It's just a hold slider and you can't mess up on it ,w,.
00:18:188 (3,4,5,6,1) - hoyl fkuc this is hard to read why do you have a stack 1/1 then a stack 1/4 ;w; especially with this spacing it's hard to read. I don't have a suggestion to fix but =w=.
00:34:640 (1) - Loosen this curve a tad because it looks kinda harsh, especially with its blanket. http://puu.sh/x6KH6/fc37c9ac33.jpg.
[]

[Hard]
00:14:511 (1,2,3) - This flows really oddly. I think turning (3) into a curved slider that point into 00:15:866 (4,5,6) - will fix it but it's up to you.
00:15:285 (3,6) - T R I G G E R E D.
00:35:995 (5,1,2,3,4) - This flow is a bit weird too. Maybe this?
00:46:253 (2) - 1/6 snapping please?
00:39:672 (2,3,4) - This looks really weird because the angle from (2,3) is really noticeable but from (3,4) it's ugly ;w;. I think you should reduce (2,3)'s angle or increase (3,4)'s.
[]

[Normal]
00:20:705 (1,2,3) - This is the only slider-note-note pattern in the entire beginning of the map. Fix for consistency?
[]

[Easy]
00:05:221 (1,2,1) - Blanket? ;w;w;w;
00:09:866 (3) - lmao inb4 "too hard to read for Easy players".
[]
Topic Starter
polka

Stingy wrote:

[General]
  1. Difficulty "Pop!"'s Preview Point is set differently.:arrow:
Good catch.I think you should lower your kick hitsound volume to better match the song. Right now, it sounds like I'm at a rave. I can help you if you decide to change it. :arrow: Hitsounds should compliment, not match. It's good that you felt like you were at a rave; that's what I wantedSomething is up with the Storyboard. The Easy's lyrics are opaque but the rest of the difficulties' are translucent. :arrow:Yikes there were two of each lyric stacked on each other... fixed.[Pop!]
Maybe have an NC on every note in a 1/6 pattern for readability? I also suggest making your NCing more consistent. :arrow: Fixed Ncs I think. Making things more colorful wont help readability tbh.
00:01:930 (4,1) - There's a bongo triple here you can map with a slider on (4) if you want :3 :arrow: I'm not hearing anything.
00:04:059 (1,2) - There's a 1/4 spacing here that's different from 00:00:576 (3,4) - but idk much about consistency? ;w;
Hm... now that I think about it, why do you use 1/4 spaces between slider-note patterns? There's nothing there rhythm-wise for the most part, so I can understand that; 00:04:059 (1,2) - this for example has a long note. But sometimes there's a sound on a 1/2 (red) tick, like 00:00:576 (3) -. I don't really think it's an issue, but I think maybe someone might point it out as "not following the music.". :arrow: I think the 1/2 spacing for the 1/4 pattern makes sense because the music is so intense but dies down which is why that gap in 1./4 patterns closes up. As for the note I skipped over, it's so minor and it isn't involved with the main rhythm I'm mapping.
00:09:092 (3,4,5,1,2,3,4) - Perhaps make these into a smaller group because of them following the triangle (I understand that's why you mapped them as jumps). Maybe do some "walking" jumps (This is the name I use for wide-angled jumps. Think of Lasse.)
:arrow: What I have now I think works fine.
00:12:188 (7) - I think you should loosen the curves a bit because they look pretty harsh atm. :arrow: Okie dokie.
00:15:285 (3) - I suggest stopping this at the white tick because of the snare and also so it gives more time to make the jumps without breaking. :arrow: Okay.
00:16:059 (7) - I think this one should be good though. :arrow: yay
00:19:027 (6,7,1) - Literally just drag (1) so it snaps lol. :arrow: okay
00:22:253 (1) - <33333333 :arrow: <3
00:23:414 (5,6,1) - These aren't even all parallel. Use (5,1) to fix it please ;w;. Also, space (5,1) so they don't touch oWo;. :arrow: Fixed and fixed.
00:28:059 (4) - I'm not against this at all, but what makes you put a slider here? :arrow: The snare I felt needed to emphasized, and since cirles were already emphasizing the synth, I used a slider /ouo /
00:34:640 (1,2,3,4) - This is slightly hard to read with it being 1/6. I suggest doing something else with it? ;w; I have no suggestions but maybe (if you want to change it) I can help you find some. :arrow: I shortened the first one to give more time to hit the circles after.
00:46:253 (4,5,6) - I suggest doing something with NC to help readability that it's using 1/6 patterns. :arrow: I'll say no for now but keep an open mind if more people have problems with this.
[]

[Insane]
00:03:092 (5) - Make this 1/6? It's just a hold slider and you can't mess up on it ,w,. :arrow: It is 1/6. That last person brought this up too. I think you guys are trying to say 1/12 haha.
00:18:188 (3,4,5,6,1) - hoyl fkuc this is hard to read why do you have a stack 1/1 then a stack 1/4 ;w; especially with this spacing it's hard to read. I don't have a suggestion to fix but =w=. :arrow: Okay I tried ctrl ging the slider and moving the circle to the new head.
00:34:640 (1) - Loosen this curve a tad because it looks kinda harsh, especially with its blanket. http://puu.sh/x6KH6/fc37c9ac33.jpg :arrow: okie dokie.
[]

[Hard]
00:14:511 (1,2,3) - This flows really oddly. I think turning (3) into a curved slider that point into 00:15:866 (4,5,6) - will fix it but it's up to you. :arrow: Yeah Im gonna go ahead and say no I think it's fine.
00:15:285 (3,6) - T R I G G E R E D. :arrow: You love it.
00:35:995 (5,1,2,3,4) - This flow is a bit weird too. Maybe this? :arrow: It's weird flow but it matches the song. The break in flow goes to the music.
00:46:253 (2) - 1/6 snapping please? :arrow: *1/3 and yup fixed.
00:39:672 (2,3,4) - This looks really weird because the angle from (2,3) is really noticeable but from (3,4) it's ugly ;w;. I think you should reduce (2,3)'s angle or increase (3,4)'s. :arrow: Huh that's weird. I just rotated them. Moved the anchors to the center.
[]

[Normal]
00:20:705 (1,2,3) - This is the only slider-note-note pattern in the entire beginning of the map. Fix for consistency? :arrow: Variety \ouo/
[]

[Easy]
00:05:221 (1,2,1) - Blanket? ;w;w;w; :arrow: okay
00:09:866 (3) - lmao inb4 "too hard to read for Easy players". :arrow: Theyll live lol
[]
WEW thank you stingy this was such a helpful mod!!
Renumi
actually i'll just
CrystilonZ
Still sick but w/e

Bg makes me blind I need fluffy stuff
Artist is probably wrong. Japanese names contain no spaces I think.

Red and pink is too similar. combo 3 and 4

[Pop!]
00:00:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - several problems
  1. a bit disturbed that this is just the intro and you're spacing this pattern equally/more than the kiai
  2. 00:01:543 (7) - as it stands rn is a weird spacing drop and goes against the overall acceleration of the pattern. You can try something like reducing the spacing on beats that lack the main melody --> 00:01:543 (7,9,3) -
  3. 00:02:511 (3,4) - uhh welp I don't rly agree with this one lol. Is (4) that important to be spaced that far? rn it's on par with 00:35:995 (6,1) - for some reason I don't know
  • 00:05:221 (1) - has an echo on it. You can either highlight this difference by replacing this with 2 circles but either way is fine for me
  1. 00:35:092 (2,3) - those are definitely 1/8s lol
  2. 00:15:866 (4,5,6) - and these are definitely 1/4s
  3. 00:19:027 (6,7) - and these are 1/8s
  4. 00:22:124 (6,7) - 1/8s
  5. 00:30:769 (5,6,7) - 00:32:317 (5,6,7) - explain the difference between these two pls
  6. 00:30:382 (3) - spacing drop is too harsh to be considered as spacing variation
  7. 00:33:092 (1,2) - 00:39:285 (1,2) - 00:37:350 (7,8) - 00:31:156 (7,8) - these stacks seem to be at the points where the main melody isn't playing is it? I mean it's the only justification I can think of xd. However, these bring us back to the consistency between these stacks and 00:30:769 (5,6,7) - 00:38:898 (7) - 00:36:963 (5,6,7) - . Shouldn't they be less emphasized because of the lack of main melody like the stacks?
  8. 00:40:446 (5,1,2) - how am I supposed to tell that one is 1/2 and the other one is 1/4 lol
  9. also compare 00:40:059 (4,5) - 00:45:672 (2,3,4) - . Why is the spacing reduced on 00:46:253 (4) -
  10. a bit sad that the verses look a bit like jump practice xd. I can't really find the correlation between the map and the song much. A bit here and there but they aren't consistent
[Hard]
  1. Combos feel a bit too long for me
  2. 00:02:124 (7) - use this rhythm please i beg you 00:01:156 (4,5) -
  3. 00:09:092 (3,4,5,6,7,8) - R u SurE YOu wANt TO maP TheSe WEaK iNSecTS wItH CirCLeS maTe? RrrrRRRrRRrrrRrRRrRR wHy dOnT YOu dO tHiS On thE maIn MeLOdY?
  4. 00:14:511 (1,2,3) - 10/10 aesthetics. Perfect symmetry. Excellent blanket. Marvelous.
  5. 00:20:705 (1) - at least a reversing 1/2 slider please? fits with both the main melody and the thing you're following if you ask me
  6. 00:39:672 (2,3,4) - is it just me or the angles are a bit weird here lol
[Normal]
  1. 00:01:350 (3,4) - why are they not 1/1 and 1/2 reverse respectively instead lol. You tell me
  2. 00:35:414 (5) - 1 circle should be enough. Emphasis on 00:35:801 (6) - . Or reduce 00:35:801 (6) - to one circle idk. Rn they feel a bit all over the place with no emphasis at all
  3. 00:45:479 (1) - Rly? a break? lol map eeeet
This is not rushed at all
Gl Gl
Atsuro
Noob mod incoming

Ppopopp!
  1. 00:00:382 (1,2,3) - Aaa place this differently the other stacket things are 1/6 so starting like this can make the following stacks hard to predict
  2. 00:03:092 - Also, this is 1/8
  3. 00:15:866 (4,5,6) - Woa and this is 1/4
  4. 00:19:059 - And this is a 1/8 triple that starts from the blue tick... eh ignore my first suggestion if you change this lolol
  5. 00:22:156 - Same as above and 00:25:253 - and 00:35:124 - yee apparently there is no 1/6 here :^o
  6. 00:41:608 (2) - Eh doesn't feel well how you skip the 1/2 notes starting here 00:41:801 - , they're part of the main melody
  7. 00:45:672 (2,3,4,5) - This change in rhythm is really annoying to play, the acc leniency the sliders have doesn't apply on short repeat sliders, the hit window before a repeat occurs and makes you break combo is too small, smaller than the window to get a 300 i think, so using irregular rhythms like this is not really a good idea
Insano
  1. 00:03:092 (5) - 1/8 aaa
  2. 00:35:221 (2,3,4) - Triple should be just after the slider and not 1/2 later i think, eeh this http://puu.sh/xbbLW/057ed95114.jpg
Hard
  1. 00:09:092 (3,4,5,6,7,8) - Wew this is easily the hardest part on a really calm section, it can pass but i'd personally nerf it lol
  2. 00:20:705 (1) - The note at the middle of this slider is the only one you skipped on this section, felt weird to me since you'd think there would be something snapped there
Normal
  1. 00:45:479 - Why no map? :^(
  2. Eh no problem
Izzi
  1. 00:45:479 - Rhythm here gets quite weird for an easy and doesn't sound that well in relation to the music, why not simplify it like this? http://puu.sh/xbccq/f0a2156365.jpg
Hope this helps!
Topic Starter
polka

CrystilonZ wrote:

Still sick but w/e

Bg makes me blind I need fluffy stuff :arrow: wat
Artist is probably wrong. Japanese names contain no spaces I think. :arrow: Uhhhh okie dokie

Red and pink is too similar. combo 3 and 4 :arrow: They look different in game rather than in colour selection screen

[Pop!]
00:00:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - several problems
  1. a bit disturbed that this is just the intro and you're spacing this pattern equally/more than the kiai :arrow: Nerfed.
  2. 00:01:543 (7) - as it stands rn is a weird spacing drop and goes against the overall acceleration of the pattern. You can try something like reducing the spacing on beats that lack the main melody --> 00:01:543 (7,9,3) - :arrow: 00:01:156 (5,6) - is much stronger of a sound than this and I wanted to help emphasize that by reducing the spacing before and after.
  3. 00:02:511 (3,4) - uhh welp I don't rly agree with this one lol. Is (4) that important to be spaced that far? rn it's on par with 00:35:995 (6,1) - for some reason I don't know] :arrow: Nerfed.
  • 00:05:221 (1) - has an echo on it. You can either highlight this difference by replacing this with 2 circles but either way is fine for me :arrow: Yeah but the echo isnt part of the main rhythm and wasnt mapped in any other difficulty.
  1. 00:35:092 (2,3) - those are definitely 1/8s lol :arrow: Listened at 25% this are actually /14 but changed.
  2. 00:15:866 (4,5,6) - and these are definitely 1/4s :arrow: Changed.
  3. 00:19:027 (6,7) - and these are 1/8s :arrow: See above
  4. 00:22:124 (6,7) - 1/8s :arrow: ^
  5. 00:30:769 (5,6,7) - 00:32:317 (5,6,7) - explain the difference between these two pls :arrow: First one maps drums second one maps main rhythm
  6. 00:30:382 (3) - spacing drop is too harsh to be considered as spacing variation :arrow: 00:30:188 (2,3,4) - I like how these three as a pattern catch the rhythm.
  7. 00:33:092 (1,2) - 00:39:285 (1,2) - 00:37:350 (7,8) - 00:31:156 (7,8) - these stacks seem to be at the points where the main melody isn't playing is it? I mean it's the only justification I can think of xd. However, these bring us back to the consistency between these stacks and 00:30:769 (5,6,7) - 00:38:898 (7) - 00:36:963 (5,6,7) - . Shouldn't they be less emphasized because of the lack of main melody like the stacks? :arrow: Yes these were stacked due to lack of main melody.00:30:769 (5,6,7) has two solid bass drums, - 00:38:898 (7) is still mapping the main rhythm with that one circle.00:36:963 (5,6,7) and this has the two solid bass hits. Of course I could just map these all as stacks, but that would get old and boring fast.
  8. 00:40:446 (5,1,2) - how am I supposed to tell that one is 1/2 and the other one is 1/4 lol :arrow: Fixed
  9. also compare 00:40:059 (4,5) - 00:45:672 (2,3,4) - . Why is the spacing reduced on 00:46:253 (4) - :arrow: 00:46:253 (4,5,6) - Because the "bass" gets lower, so why not reduce spacing.
  10. a bit sad that the verses look a bit like jump practice xd. I can't really find the correlation between the map and the song much. A bit here and there but they aren't consistent :arrow: This is far from jump practice. Plenty of stacks, kick sliders, vibrate sliders and spacing differences present to help emphasize the music. And those elements definitely aren't present in any jump practice I've ever seen.
[Hard]
  1. Combos feel a bit too long for me :arrow: Ill fix if more people mention.
  2. 00:02:124 (7) - use this rhythm please i beg you 00:01:156 (4,5) - :arrow: Okay
  3. 00:09:092 (3,4,5,6,7,8) - R u SurE YOu wANt TO maP TheSe WEaK iNSecTS wItH CirCLeS maTe? RrrrRRRrRRrrrRrRRrRR wHy dOnT YOu dO tHiS On thE maIn MeLOdY? :arrow: Circles arent only for emphasis. Here, I've used circles to represent short sounds but sliders to map long sounds within the main melody.
  4. 00:14:511 (1,2,3) - 10/10 aesthetics. Perfect symmetry. Excellent blanket. Marvelous. :arrow: I actually didn't like that all that much but thanks haha
  5. 00:20:705 (1) - at least a reversing 1/2 slider please? fits with both the main melody and the thing you're following if you ask me :arrow: Yeah you're right, but I've mapped that background melody everytime and just kept consistent. But uh, I wouldn't be able to change it without remapping everything.
  6. 00:39:672 (2,3,4) - is it just me or the angles are a bit weird here lol :arrow: Its an eblow slider fan so
[Normal]
  1. 00:01:350 (3,4) - why are they not 1/1 and 1/2 reverse respectively instead lol. You tell me :arrow: I dont understand.. I just captured the loudest of the xylophone and went for a break off since it was only the intro.
  2. 00:35:414 (5) - 1 circle should be enough. Emphasis on 00:35:801 (6) - . Or reduce 00:35:801 (6) - to one circle idk. Rn they feel a bit all over the place with no emphasis at all :arrow: Following drums that lead into the chorus
  3. 00:45:479 (1) - Rly? a break? lol map eeeet :arrow: Ah woops I never finished HAHA
This is not rushed at all
Gl Gl
THANNNKS
Topic Starter
polka

Atsuro wrote:

Noob mod incoming

Ppopopp!
  1. 00:00:382 (1,2,3) - Aaa place this differently the other stacket things are 1/6 so starting like this can make the following stacks hard to predict :arrow: Removed 1/6 stacks in previous mod.
  2. 00:03:092 - Also, this is 1/8 :arrow: 1/4 and fixed in previous mod
  3. 00:15:866 (4,5,6) - Woa and this is 1/4 :arrow: Fixed in previous mod
  4. 00:19:059 - And this is a 1/8 triple that starts from the blue tick... eh ignore my first suggestion if you change this lolol :arrow: 1/4 and fixed in previous mod.
  5. 00:22:156 - Same as above and 00:25:253 - and 00:35:124 - yee apparently there is no 1/6 here :^o :arrow: Yup fixed in previous mod.
  6. 00:41:608 (2) - Eh doesn't feel well how you skip the 1/2 notes starting here 00:41:801 - , they're part of the main melody :arrow: I understand but Im gonna stay consistent.
  7. 00:45:672 (2,3,4,5) - This change in rhythm is really annoying to play, the acc leniency the sliders have doesn't apply on short repeat sliders, the hit window before a repeat occurs and makes you break combo is too small, smaller than the window to get a 300 i think, so using irregular rhythms like this is not really a good idea :arrow: Shortened each one to give 3 1/12 ticks inbetween instead of 1 or 2.
Insano
  1. 00:03:092 (5) - 1/8 aaa :arrow: aaaaa fixed
  2. 00:35:221 (2,3,4) - Triple should be just after the slider and not 1/2 later i think, eeh this http://puu.sh/xbbLW/057ed95114.jpg :arrow: Ok.
Hard
  1. 00:09:092 (3,4,5,6,7,8) - Wew this is easily the hardest part on a really calm section, it can pass but i'd personally nerf it lol :arrow: In hindsight, yeah I should have but it's not gonna fail anyone. Fairly simple in design.
  2. 00:20:705 (1) - The note at the middle of this slider is the only one you skipped on this section, felt weird to me since you'd think there would be something snapped there :arrow: Since you're the second person to mention this, I get it and I've fixed it.
Normal
  1. 00:45:479 - Why no map? :^( :arrow: Fixed in previous mod.
  2. Eh no problem
Izzi
  1. 00:45:479 - Rhythm here gets quite weird for an easy and doesn't sound that well in relation to the music, why not simplify it like this? http://puu.sh/xbccq/f0a2156365.jpg :arrow: aaaaaaaaaa I dont like how that ignores the music...
Hope this helps!
Thanks!!!
Topic Starter
polka
Alrighty! ezek said he would look at it before the end of the month ! Thanks ezek!
Nao Tomori
placeholder

[pop]
dude nice 310 bpm burst LOL


there's no reason for this to be cs5 other than cbcc reasoning (i want it to be hard!!!) so just make it cs4 tbh...

ok

00:02:124 (1,2,3,4) - this pattern is kinda meh cuz 00:02:124 (1,2) - and 00:02:705 (4) - are on the same instrument as 00:02:511 (3) - but 3 is not differentiated. you could stack it or something idk

00:05:221 (1) - feel like 2 circles work a bit better here for the melody

00:10:446 (4) - u kinda switch instruments in the middle of the pattern here too, at least nc?

00:20:124 (4,5,6) - same

00:38:705 (6,7,8) - 7 shouldnt be in exact same motion cuz its not melody, find a way to distinguish it

00:48:936 (1) - u can just remove this spinner

00:46:769 (6,1) - also i think this jump is a bit too big coming out of the repeat slider

[insane]
00:44:511 (4,5,1,2,3) - the fuck is this anime rhythm dude

u need to differentiate between melody notes and drums, constant 1/2 spam is not representing the song well. use sliders.

like
00:10:640 (5) - u switched instruments, so make the pattern different

00:35:608 (5,6,7,1,2,3) - this entire thing is just counterclockwise flow even though it changes instruments halfway through, make a flow break or pattern separation or something

yea

[hard]

00:15:092 (2,3) - fix blanket!!
also the visual spacing on this pattern is randomly fucking tiny, can u change it to not be so small..

fine
[normal]
00:13:737 (6,1) - fix blanket noob

[simple]
u have lyrics on the sb??
?
also whys it not called easy

lmk when u respond
Topic Starter
polka
lol woops wrong thread
Topic Starter
polka

Naotoshi wrote:

placeholder

[pop]
dude nice 310 bpm burst LOL :arrow: thNANSk


there's no reason for this to be cs5 other than cbcc reasoning (i want it to be hard!!!) so just make it cs4 tbh... :arrow: Actually it lo9oks better on 5 and fits spread better so I'm gonna keep it that way so it's not just a higher spaced insane.

ok

00:02:124 (1,2,3,4) - this pattern is kinda meh cuz 00:02:124 (1,2) - and 00:02:705 (4) - are on the same instrument as 00:02:511 (3) - but 3 is not differentiated. you could stack it or something idk :arrow: Tried something with spacing.

00:05:221 (1) - feel like 2 circles work a bit better here for the melody :arrow: Main melody is mapped fine, this is just an echo which doesnt make sense to map with circles bc minor

00:10:446 (4) - u kinda switch instruments in the middle of the pattern here too, at least nc? :arrow: k

00:20:124 (4,5,6) - same :arrow: ^

00:38:705 (6,7,8) - 7 shouldnt be in exact same motion cuz its not melody, find a way to distinguish it :arrow: bad mod omg. tried a kick slider

00:48:936 (1) - u can just remove this spinner :arrow: mapping fadeout.

00:46:769 (6,1) - also i think this jump is a bit too big coming out of the repeat slider :arrow: kept jump but shortened repeat slider for better chance

[insane]
00:44:511 (4,5,1,2,3) - the fuck is this anime rhythm dude :arrow: what all are on the rhythm except for 00:45:479 (4) - but that got a jump bc new section

u need to differentiate between melody notes and drums, constant 1/2 spam is not representing the song well. use sliders.

like
00:10:640 (5) - u switched instruments, so make the pattern different :arrow: uuuuh nc i guess x)

00:35:608 (5,6,7,1,2,3) - this entire thing is just counterclockwise flow even though it changes instruments halfway through, make a flow break or pattern separation or something :arrow: flipped flow.

yea

[hard]

00:15:092 (2,3) - fix blanket!! :arrow: aaaaaaaa
also the visual spacing on this pattern is randomly fucking tiny, can u change it to not be so small.. :arrow: i thought it looked weird too so yeah fixed

fine
[normal]
00:13:737 (6,1) - fix blanket noob :arrow: oOF

[simple]
u have lyrics on the sb?? :arrow: aaaaaaa? yeah but i mean it all functions and im not an sb pro so im just gonna leave it
?
also whys it not called easy :arrow: I use simple for my ac maps bc trends and it sounds nice

lmk when u respond
AAAA
Nao Tomori
fixed sb stuff
Topic Starter
polka

Naotoshi wrote:

fixed sb stuff
ily ty
Topic Starter
polka
Ill just considered this ranked until I have the heart to beg the shit out of like 5 active t2s.
ZekeyHache
HELLO AS REQUESTED BY VERIDIAN PREVIOUSLY KNOWN AS POLKAMOCHA

[GENERAL]
  1. WHERE IS YOUR METADATA SOURCE? WHO HAS CONFIRMED THAT IT IS ACCURATE?
  2. HOLY MOLY DUDE YOUR BACKGROUND IMAGE IS 1MB! PLEASE COMPRESS IT A BIT, IDK TRY THIS SITE
  3. DUUUDE DON'T SET A SKIN TO BE FORCED, IT WILL NOT WORK (FOR THOSE WHO DO NOT HAVE IT) AND IT IS ANNOYING TO SEE A RED MESSAGE THAT POPS UP TO THOSE WHO DO NOT HAVE THAT SKIN. I AM TALKING ABOUT THIS AND THAT. IF YOU WISH TO HAVE A CUSTOM SKIN FOR YOUR BEATMAP SET, THEN ADD THE NECESSARY FILES TO THE BEATMAP SET'S FOLDER (MOST PEOPLE DEACTIVATE SKINS ANYWAY, SO WHY BOTHERING).
  4. THERE IS THIS WEIRD FILE CALLED Thumbs.db IN YOUR LYRICS FOLDER, PLEASE GET RID OF IT. IN CASE YOU DO NOT SEE THIS FILE RIGHT NOW, THEN DELETE AND REDOWNLOAD YOUR BEATMAP SET. YOU MAY SEE THE FILE, SO DELETE IT AND SUBMIT AGAIN.
  5. YOU DO NOT SEEM TO BE USING tumblr_mrccz6LRuR1qh1x6ko1_500.png, PLEASE DELETE IT IF THAT IS THE CASE.
[EASY]
  1. 00:27:672 (2,1) - REALLY? I KNOW YOU ARE CAPABLE OF DOING A BETTER BLANKET.
[NORMAL]
  1. 00:47:775 - HOW YOU DARE TO SKIP THIS BEAT WHEN YOU JUST MAPPED IN THE EASY DIFFICULTY?
[HARD]
  1. 00:36:188 (1,2) - IMPROVE BLANKET? NOT SURE IF IT IS INTENTIONAL AS A BLANKET.
  2. 00:47:775 - AGAIN, THAT BEAT THAT YOU MAPPED IN THE EASY DIFFICULTY IS MISSING HERE.
[INSANE]
  1. 00:16:059 (1) - SHAPE SUGGESTION. I FEEL THIS ONE SUITS BETTER WITH THE CUTE SONG.
  2. 00:22:253 (1,3) - 00:25:350 (1,2) - 00:32:511 (6,1) - 00:40:834 (1,2) - IMPROVE BLANKETS.
  3. 00:47:775 - THE BEAT.
[POP!]
DIRTY COPYCAT
  1. 00:29:608 (3,1) - BLANKET.
  2. 00:35:995 (6,1) - 00:41:608 (2,1) - 00:46:769 (6,1) - PERHAPS THESE JUMPS ARE BIT OVERDONE?
  3. 00:47:775 - THE BEAT.
CALL ME BACK
why are there lyrics in an instrumental song...
Topic Starter
polka

ezek wrote:

HELLO AS REQUESTED BY VERIDIAN PREVIOUSLY KNOWN AS POLKAMOCHA

[GENERAL]
  1. WHERE IS YOUR METADATA SOURCE? WHO HAS CONFIRMED THAT IT IS ACCURATE? :arrow: Previous songs from the same game have been source checked and okayed.
  2. HOLY MOLY DUDE YOUR BACKGROUND IMAGE IS 1MB! PLEASE COMPRESS IT A BIT, IDK TRY THIS SITE :arrow: too lazy
  3. DUUUDE DON'T SET A SKIN TO BE FORCED, IT WILL NOT WORK (FOR THOSE WHO DO NOT HAVE IT) AND IT IS ANNOYING TO SEE A RED MESSAGE THAT POPS UP TO THOSE WHO DO NOT HAVE THAT SKIN. I AM TALKING ABOUT THIS AND THAT. IF YOU WISH TO HAVE A CUSTOM SKIN FOR YOUR BEATMAP SET, THEN ADD THE NECESSARY FILES TO THE BEATMAP SET'S FOLDER (MOST PEOPLE DEACTIVATE SKINS ANYWAY, SO WHY BOTHERING). :arrow: I linked thew skin in desc. THey should play with the intended skin if they dont want the message.
  4. THERE IS THIS WEIRD FILE CALLED Thumbs.db IN YOUR LYRICS FOLDER, PLEASE GET RID OF IT. IN CASE YOU DO NOT SEE THIS FILE RIGHT NOW, THEN DELETE AND REDOWNLOAD YOUR BEATMAP SET. YOU MAY SEE THE FILE, SO DELETE IT AND SUBMIT AGAIN. :arrow: deleted,
  5. YOU DO NOT SEEM TO BE USING tumblr_mrccz6LRuR1qh1x6ko1_500.png, PLEASE DELETE IT IF THAT IS THE CASE. :arrow: ok
[EASY]
  1. 00:27:672 (2,1) - REALLY? I KNOW YOU ARE CAPABLE OF DOING A BETTER BLANKET.
[NORMAL]
  1. 00:47:775 - HOW YOU DARE TO SKIP THIS BEAT WHEN YOU JUST MAPPED IN THE EASY DIFFICULTY? :arrow: fixed by deleting note from easy
[HARD]
  1. 00:36:188 (1,2) - IMPROVE BLANKET? NOT SURE IF IT IS INTENTIONAL AS A BLANKET. :arrow: no sorry not a blanket. wanted it to pair with the long slider well.
  2. 00:47:775 - AGAIN, THAT BEAT THAT YOU MAPPED IN THE EASY DIFFICULTY IS MISSING HERE. :arrow: fixed as stated~
[INSANE]
  1. 00:16:059 (1) - SHAPE SUGGESTION. I FEEL THIS ONE SUITS BETTER WITH THE CUTE SONG. :arrow: Fixed I think
  2. 00:22:253 (1,3) - 00:25:350 (1,2) - 00:32:511 (6,1) - 00:40:834 (1,2) - IMPROVE BLANKETS. :arrow: k
  3. 00:47:775 - THE BEAT. :arrow: fixed earlier
[POP!]
DIRTY COPYCAT :arrow: OWCHCHAH
  1. 00:29:608 (3,1) - BLANKET. :arrow: k
  2. 00:35:995 (6,1) - 00:41:608 (2,1) - 00:46:769 (6,1) - PERHAPS THESE JUMPS ARE BIT OVERDONE? :arrow: first two are okay bc emphasis. Last one nerfed.
  3. 00:47:775 - THE BEAT. :arrow: yaaaaaaa
CALL ME BACK
why are there lyrics in an instrumental song...
bCCCC I THOUGHT THEY WERE CUTE
ZekeyHache
dude come on, your bg is heavier than your audio.. oh and seems you got 2 osb files lul
Topic Starter
polka
ezek doesnt want to double post what a baby
ZekeyHache
an instrumental song with lyrics wow
Topic Starter
polka

ezek wrote:

an instrumental song with lyrics wow
DO YOU WANNA FIGHT
Nao Tomori
i maintain that the lyrics are about the animal crossing holocaust
Topic Starter
polka

Naotoshi wrote:

i maintain that the lyrics are about the animal crossing holocaust
shit how did you know
Doyak
I'm sorry for being here after 6 days of qualified, but I think we should use Japanese title here.

https://www.youtube.com/watch?v=gLduRsG ... e=youtu.be in this video it shows けけアイドル as the title. As it's originally a Japanese game I believe using it in the unicode title makes more sense rather than just having the English title.

I think you can keep the romanised title according to https://www.youtube.com/watch?v=EFMllrh ... e=youtu.be this screen.
Doyak
As we don't have much time left, I'll take this down for the time being. I also asked KwaN what we usually do in these cases, and got

ZekeyHache
I believed in you, Veridian, and you lied to me.
Topic Starter
polka
I thought that was the title i didnt know it had a japanese one

also ezek i thought you mean the souuurce

will change
Noffy
While it's not qualified I suggest adding PolkaMocha to tags. Kind of weird it's supposed to be the last PolkaMocha map but doesnt have that :0
Topic Starter
polka

Noffy wrote:

While it's not qualified I suggest adding PolkaMocha to tags. Kind of weird it's supposed to be the last PolkaMocha map but doesnt have that :0
will do! thanks door
Topic Starter
polka
fixed! waiting on doyak! waiting on naxxy!
Naxess
Sadly I can't requalify because you have two osb files and that's not rankable

(this was mentioned by ezek earlier in the thread but was never addressed by the looks of things)
also while you're at it, crop the lyric sprites so they don't have excess space around them

call back nao and ezek for them to confirm everything is fixed by renomination
Topic Starter
polka

Naxess wrote:

Sadly I can't requalify because you have two osb files and that's not rankable

(this was mentioned by ezek earlier in the thread but was never addressed by the looks of things)
also while you're at it, crop the lyric sprites so they don't have excess space around them

call back nao and ezek for them to confirm everything is fixed by renomination
I did fix it when he asked... idk why it came back.

Also that's a lot of work and not enough results lmfao I think everyone will live whether those get cropped or not.
Nao Tomori


extra transparency is hardly excessive and not really worth the effort imo
ZekeyHache
how strange, I remember the second .osb not being there anymore when I rechecked :/

Edit: I see what happened~ The .osb I mentioned had Veridian's old name, it got deleted successfully, and the one that Naxess pointed out happened because of the metadata change after the dq
Topic Starter
polka

ezek wrote:

how strange, I remember the second .osb not being there anymore when I rechecked :/

Edit: I see what happened~ The .osb I mentioned had Veridian's old name, it got deleted successfully, and the one that Naxess pointed out happened because of the metadata change after the dq
Damn osbs need to stop taking initiative
ZekeyHache
what is this? lol you have 3 .osb files now, just redownload your map and fix it in the redownloaded set, that could fix it

@Naotoshi don't trust this guy, recheck even if he says he fixed something no matter how simple the issue was :v
Topic Starter
polka

ezek wrote:

what is this? lol you have 3 .osb files now, just redownload your map and fix it in the redownloaded set, that could fix it

@Naotoshi don't trust this guy, recheck even if he says he fixed something no matter how simple the issue was :v
wtf

i redownloaded and only saw two so I deleted one and reuploaded, but it just came back after redownloading again. So I downloaded it again, deleted both, and made a new one and reuploaded and it works now/

EDIT: also changed the title. It translates to KeKe Aidoru but I think I just want to do what doyak said and put bubblegum kk as the title and move KeKe Aidoru to tags. Made sure to delete the extra osb after changing meta



guh
ZekeyHache
Rebubble K.K.
Topic Starter
polka

ezek wrote:

Rebubble K.K.
Thanks ezek!!!!
Nao Tomori
bubbled
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