actually i'll just
THANNNKSCrystilonZ wrote:
Still sick but w/e
Bg makes me blind I need fluffy stuff wat
Artist is probably wrong. Japanese names contain no spaces I think. Uhhhh okie dokie
Red and pink is too similar. combo 3 and 4 They look different in game rather than in colour selection screen
[Pop!]
00:00:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - several problems
- a bit disturbed that this is just the intro and you're spacing this pattern equally/more than the kiai Nerfed.
- 00:01:543 (7) - as it stands rn is a weird spacing drop and goes against the overall acceleration of the pattern. You can try something like reducing the spacing on beats that lack the main melody --> 00:01:543 (7,9,3) - 00:01:156 (5,6) - is much stronger of a sound than this and I wanted to help emphasize that by reducing the spacing before and after.
- 00:02:511 (3,4) - uhh welp I don't rly agree with this one lol. Is (4) that important to be spaced that far? rn it's on par with 00:35:995 (6,1) - for some reason I don't know] Nerfed.
- 00:05:221 (1) - has an echo on it. You can either highlight this difference by replacing this with 2 circles but either way is fine for me Yeah but the echo isnt part of the main rhythm and wasnt mapped in any other difficulty.
[Hard]
- 00:35:092 (2,3) - those are definitely 1/8s lol Listened at 25% this are actually /14 but changed.
- 00:15:866 (4,5,6) - and these are definitely 1/4s Changed.
- 00:19:027 (6,7) - and these are 1/8s See above
- 00:22:124 (6,7) - 1/8s ^
- 00:30:769 (5,6,7) - 00:32:317 (5,6,7) - explain the difference between these two pls First one maps drums second one maps main rhythm
- 00:30:382 (3) - spacing drop is too harsh to be considered as spacing variation 00:30:188 (2,3,4) - I like how these three as a pattern catch the rhythm.
- 00:33:092 (1,2) - 00:39:285 (1,2) - 00:37:350 (7,8) - 00:31:156 (7,8) - these stacks seem to be at the points where the main melody isn't playing is it? I mean it's the only justification I can think of xd. However, these bring us back to the consistency between these stacks and 00:30:769 (5,6,7) - 00:38:898 (7) - 00:36:963 (5,6,7) - . Shouldn't they be less emphasized because of the lack of main melody like the stacks? Yes these were stacked due to lack of main melody.00:30:769 (5,6,7) has two solid bass drums, - 00:38:898 (7) is still mapping the main rhythm with that one circle.00:36:963 (5,6,7) and this has the two solid bass hits. Of course I could just map these all as stacks, but that would get old and boring fast.
- 00:40:446 (5,1,2) - how am I supposed to tell that one is 1/2 and the other one is 1/4 lol Fixed
- also compare 00:40:059 (4,5) - 00:45:672 (2,3,4) - . Why is the spacing reduced on 00:46:253 (4) - 00:46:253 (4,5,6) - Because the "bass" gets lower, so why not reduce spacing.
- a bit sad that the verses look a bit like jump practice xd. I can't really find the correlation between the map and the song much. A bit here and there but they aren't consistent This is far from jump practice. Plenty of stacks, kick sliders, vibrate sliders and spacing differences present to help emphasize the music. And those elements definitely aren't present in any jump practice I've ever seen.
[Normal]
- Combos feel a bit too long for me Ill fix if more people mention.
- 00:02:124 (7) - use this rhythm please i beg you 00:01:156 (4,5) - Okay
- 00:09:092 (3,4,5,6,7,8) - R u SurE YOu wANt TO maP TheSe WEaK iNSecTS wItH CirCLeS maTe? RrrrRRRrRRrrrRrRRrRR wHy dOnT YOu dO tHiS On thE maIn MeLOdY? Circles arent only for emphasis. Here, I've used circles to represent short sounds but sliders to map long sounds within the main melody.
- 00:14:511 (1,2,3) - 10/10 aesthetics. Perfect symmetry. Excellent blanket. Marvelous. I actually didn't like that all that much but thanks haha
- 00:20:705 (1) - at least a reversing 1/2 slider please? fits with both the main melody and the thing you're following if you ask me Yeah you're right, but I've mapped that background melody everytime and just kept consistent. But uh, I wouldn't be able to change it without remapping everything.
- 00:39:672 (2,3,4) - is it just me or the angles are a bit weird here lol Its an eblow slider fan so
This is not rushed at all
- 00:01:350 (3,4) - why are they not 1/1 and 1/2 reverse respectively instead lol. You tell me I dont understand.. I just captured the loudest of the xylophone and went for a break off since it was only the intro.
- 00:35:414 (5) - 1 circle should be enough. Emphasis on 00:35:801 (6) - . Or reduce 00:35:801 (6) - to one circle idk. Rn they feel a bit all over the place with no emphasis at all Following drums that lead into the chorus
- 00:45:479 (1) - Rly? a break? lol map eeeet Ah woops I never finished HAHA
Gl Gl
Thanks!!!Atsuro wrote:
Noob mod incoming
Ppopopp!Insano
- 00:00:382 (1,2,3) - Aaa place this differently the other stacket things are 1/6 so starting like this can make the following stacks hard to predict Removed 1/6 stacks in previous mod.
- 00:03:092 - Also, this is 1/8 1/4 and fixed in previous mod
- 00:15:866 (4,5,6) - Woa and this is 1/4 Fixed in previous mod
- 00:19:059 - And this is a 1/8 triple that starts from the blue tick... eh ignore my first suggestion if you change this lolol 1/4 and fixed in previous mod.
- 00:22:156 - Same as above and 00:25:253 - and 00:35:124 - yee apparently there is no 1/6 here :^o Yup fixed in previous mod.
- 00:41:608 (2) - Eh doesn't feel well how you skip the 1/2 notes starting here 00:41:801 - , they're part of the main melody I understand but Im gonna stay consistent.
- 00:45:672 (2,3,4,5) - This change in rhythm is really annoying to play, the acc leniency the sliders have doesn't apply on short repeat sliders, the hit window before a repeat occurs and makes you break combo is too small, smaller than the window to get a 300 i think, so using irregular rhythms like this is not really a good idea Shortened each one to give 3 1/12 ticks inbetween instead of 1 or 2.
Hard
- 00:03:092 (5) - 1/8 aaa aaaaa fixed
- 00:35:221 (2,3,4) - Triple should be just after the slider and not 1/2 later i think, eeh this http://puu.sh/xbbLW/057ed95114.jpg Ok.
Normal
- 00:09:092 (3,4,5,6,7,8) - Wew this is easily the hardest part on a really calm section, it can pass but i'd personally nerf it lol In hindsight, yeah I should have but it's not gonna fail anyone. Fairly simple in design.
- 00:20:705 (1) - The note at the middle of this slider is the only one you skipped on this section, felt weird to me since you'd think there would be something snapped there Since you're the second person to mention this, I get it and I've fixed it.
Izzi
- 00:45:479 - Why no map? :^( Fixed in previous mod.
- Eh no problem
Hope this helps!
- 00:45:479 - Rhythm here gets quite weird for an easy and doesn't sound that well in relation to the music, why not simplify it like this? http://puu.sh/xbccq/f0a2156365.jpg aaaaaaaaaa I dont like how that ignores the music...
AAAANaotoshi wrote:
placeholder
[pop]
dude nice 310 bpm burst LOL thNANSk
there's no reason for this to be cs5 other than cbcc reasoning (i want it to be hard!!!) so just make it cs4 tbh... Actually it lo9oks better on 5 and fits spread better so I'm gonna keep it that way so it's not just a higher spaced insane.
ok
00:02:124 (1,2,3,4) - this pattern is kinda meh cuz 00:02:124 (1,2) - and 00:02:705 (4) - are on the same instrument as 00:02:511 (3) - but 3 is not differentiated. you could stack it or something idk Tried something with spacing.
00:05:221 (1) - feel like 2 circles work a bit better here for the melody Main melody is mapped fine, this is just an echo which doesnt make sense to map with circles bc minor
00:10:446 (4) - u kinda switch instruments in the middle of the pattern here too, at least nc? k
00:20:124 (4,5,6) - same ^
00:38:705 (6,7,8) - 7 shouldnt be in exact same motion cuz its not melody, find a way to distinguish it bad mod omg. tried a kick slider
00:48:936 (1) - u can just remove this spinner mapping fadeout.
00:46:769 (6,1) - also i think this jump is a bit too big coming out of the repeat slider kept jump but shortened repeat slider for better chance
[insane]
00:44:511 (4,5,1,2,3) - the fuck is this anime rhythm dude what all are on the rhythm except for 00:45:479 (4) - but that got a jump bc new section
u need to differentiate between melody notes and drums, constant 1/2 spam is not representing the song well. use sliders.
like
00:10:640 (5) - u switched instruments, so make the pattern different uuuuh nc i guess x)
00:35:608 (5,6,7,1,2,3) - this entire thing is just counterclockwise flow even though it changes instruments halfway through, make a flow break or pattern separation or something flipped flow.
yea
[hard]
00:15:092 (2,3) - fix blanket!! aaaaaaaa
also the visual spacing on this pattern is randomly fucking tiny, can u change it to not be so small.. i thought it looked weird too so yeah fixed
fine
[normal]
00:13:737 (6,1) - fix blanket noob oOF
[simple]
u have lyrics on the sb?? aaaaaaa? yeah but i mean it all functions and im not an sb pro so im just gonna leave it
?
also whys it not called easy I use simple for my ac maps bc trends and it sounds nice
lmk when u respond
ily tyNaotoshi wrote:
fixed sb stuff
bCCCC I THOUGHT THEY WERE CUTEezek wrote:
HELLO AS REQUESTED BY VERIDIAN PREVIOUSLY KNOWN AS POLKAMOCHA
[GENERAL][EASY]
- WHERE IS YOUR METADATA SOURCE? WHO HAS CONFIRMED THAT IT IS ACCURATE? Previous songs from the same game have been source checked and okayed.
- HOLY MOLY DUDE YOUR BACKGROUND IMAGE IS 1MB! PLEASE COMPRESS IT A BIT, IDK TRY THIS SITE too lazy
- DUUUDE DON'T SET A SKIN TO BE FORCED, IT WILL NOT WORK (FOR THOSE WHO DO NOT HAVE IT) AND IT IS ANNOYING TO SEE A RED MESSAGE THAT POPS UP TO THOSE WHO DO NOT HAVE THAT SKIN. I AM TALKING ABOUT THIS AND THAT. IF YOU WISH TO HAVE A CUSTOM SKIN FOR YOUR BEATMAP SET, THEN ADD THE NECESSARY FILES TO THE BEATMAP SET'S FOLDER (MOST PEOPLE DEACTIVATE SKINS ANYWAY, SO WHY BOTHERING). I linked thew skin in desc. THey should play with the intended skin if they dont want the message.
- THERE IS THIS WEIRD FILE CALLED Thumbs.db IN YOUR LYRICS FOLDER, PLEASE GET RID OF IT. IN CASE YOU DO NOT SEE THIS FILE RIGHT NOW, THEN DELETE AND REDOWNLOAD YOUR BEATMAP SET. YOU MAY SEE THE FILE, SO DELETE IT AND SUBMIT AGAIN. deleted,
- YOU DO NOT SEEM TO BE USING tumblr_mrccz6LRuR1qh1x6ko1_500.png, PLEASE DELETE IT IF THAT IS THE CASE. ok
[NORMAL]
- 00:27:672 (2,1) - REALLY? I KNOW YOU ARE CAPABLE OF DOING A BETTER BLANKET.
[HARD]
- 00:47:775 - HOW YOU DARE TO SKIP THIS BEAT WHEN YOU JUST MAPPED IN THE EASY DIFFICULTY? fixed by deleting note from easy
[INSANE]
- 00:36:188 (1,2) - IMPROVE BLANKET? NOT SURE IF IT IS INTENTIONAL AS A BLANKET. no sorry not a blanket. wanted it to pair with the long slider well.
- 00:47:775 - AGAIN, THAT BEAT THAT YOU MAPPED IN THE EASY DIFFICULTY IS MISSING HERE. fixed as stated~
[POP!]
- 00:16:059 (1) - SHAPE SUGGESTION. I FEEL THIS ONE SUITS BETTER WITH THE CUTE SONG. Fixed I think
- 00:22:253 (1,3) - 00:25:350 (1,2) - 00:32:511 (6,1) - 00:40:834 (1,2) - IMPROVE BLANKETS. k
- 00:47:775 - THE BEAT. fixed earlier
DIRTY COPYCAT OWCHCHAHCALL ME BACK
- 00:29:608 (3,1) - BLANKET. k
- 00:35:995 (6,1) - 00:41:608 (2,1) - 00:46:769 (6,1) - PERHAPS THESE JUMPS ARE BIT OVERDONE? first two are okay bc emphasis. Last one nerfed.
- 00:47:775 - THE BEAT. yaaaaaaa
why are there lyrics in an instrumental song...
DO YOU WANNA FIGHTezek wrote:
an instrumental song with lyrics wow
shit how did you knowNaotoshi wrote:
i maintain that the lyrics are about the animal crossing holocaust
will do! thanks doorNoffy wrote:
While it's not qualified I suggest adding PolkaMocha to tags. Kind of weird it's supposed to be the last PolkaMocha map but doesnt have that :0
I did fix it when he asked... idk why it came back.Naxess wrote:
Sadly I can't requalify because you have two osb files and that's not rankable
(this was mentioned by ezek earlier in the thread but was never addressed by the looks of things)
also while you're at it, crop the lyric sprites so they don't have excess space around them
call back nao and ezek for them to confirm everything is fixed by renomination
Damn osbs need to stop taking initiativeezek wrote:
how strange, I remember the second .osb not being there anymore when I rechecked :/
Edit: I see what happened~ The .osb I mentioned had Veridian's old name, it got deleted successfully, and the one that Naxess pointed out happened because of the metadata change after the dq
wtfezek wrote:
what is this? lol you have 3 .osb files now, just redownload your map and fix it in the redownloaded set, that could fix it
@Naotoshi don't trust this guy, recheck even if he says he fixed something no matter how simple the issue was :v
Thanks ezek!!!!ezek wrote:
Rebubble K.K.