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S.S.H. - Daedalus [Taiko]

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Topic Starter
DarkVortex
This beatmap was submitted using in-game submission on Samstag, 3. März 2018 at 11:34:33

Artist: S.S.H.
Title: Daedalus
Source: デジタル・デビル物語 女神転生
Tags: ssh Saitama Saisyu Heiki Digital Devil Story Megami Tensei
BPM: 215,95
Filesize: 3729kb
Play Time: 02:18
Difficulties Available:
  1. Futsuu (2,57 stars, 332 notes)
  2. Inner Oni (5,72 stars, 1057 notes)
  3. Kantan (1,76 stars, 205 notes)
  4. Muzukashii (3,4 stars, 598 notes)
  5. Oni (4,67 stars, 887 notes)
  6. Relentless Oni (6,55 stars, 1214 notes)
Download: S.S.H. - Daedalus
Information: Scores/Beatmap Listing
---------------
ZTH
Ok, lets do this. Please note that these are just my personal suggestions.

General

  1. The audio bitrate is above 192kbps. (Not sure if 241kbps is rankable)
  2. Your current bg resolution is 1288x767. Resize that to 1366x768 to exactly fit the 16:9 ratio.

Ura Oni

  1. SV is bugged. Go to your osu notepad and change 'SliderMultiplier' from 1.3999999666214 to 1.4
  2. 00:38:335 (247) - change to k? You went for the kddkddk 1/2 pattern, so d feels a bit off.
  3. 00:48:682 (359) - remove d. Don't hear any particular instruments to put a note on.
  4. 00:52:918 (398) - change to k. Simply sounds and plays better.
  5. 01:16:066 (656) - change to k? d sounds quite bland.
  6. 01:22:918 (735) - 01:24:029 (751) -Nothing wrong with this consistent stream, but the amount of kats overpowers the song and kills the flow. Try experimenting with the image below:
  7. 02:14:029 - 02:16:624 - nothing technically wrong here, but the overlap of notes due to various sv changes make this section really confusing to play. Perhaps increasing the SV of each bpm changes might help, but I am not sure how to achieve that consistently.

Inner Oni

  1. 00:54:863 (359) - change to k to be consistent with the upbeat.
  2. 00:56:113 (371), 00:57:224 (381) , 00:58:335 (391) - Not sure about these 1/2 notes since there is no background beat/tone to emphasize them. For instance, I prefer moving the note 00:58:335 (391) to 00:58:288, which captures the music better.
  3. 01:24:770 (614,615) - ctrl+g. dkdkd just does not sound appealing.

Oni

  1. Unsnapped note. Check aimod.
  2. Other than that, awesome diff.

Muzukashii

  1. Unsnapped notes. Check aimod.
  2. 00:55:974 (173) - change to k. Here, you have a nice kkddkk and sounds better.
  3. 01:01:946 - add a d here? Transits and flows better towards the next pattern (+ shortens the repetitive d k d k 1/1 pattern).
  4. 01:23:474 (295) - change to k. d sounds bland.

Futsuu

  1. 00:36:251 - 00:38:474 - Not sure why you went for the 3/1 patterns here when other parts like 00:40:696 (67) and 00:45:140 (75) have 2/1 patterns. 3/1 patterns don't cope well with beginners so I would go for 2/1 patterns to be consistent.

Kantan

  1. 00:54:029 (45,46,47) -I don't see any emphasis here to use 6/1 patterns. They just feel out of place.
  2. 01:02:363 (52) - Serves better as a k. d really sounds bland.
  3. 01:07:363 - 01:18:474 - Intense part of the music, but you used only 4/1 patterns, which make this section under-emphasized. Spice it up by adding some 2/1.
  4. The kiai is undermapped imo. The sudden lower note density (and easier patterns) than any other other sections (except for the first 15 secs) makes this section not interesting.

Only kantan difficulty needs to be addressed, as the note density and structure seem really inconsistent. Other diffs are well done and fun to play.

Overall a nice song and nice map. GL~
Topic Starter
DarkVortex

ZTH wrote:

Ok, lets do this. Please note that these are just my personal suggestions.

General

  1. The audio bitrate is above 192kbps. (Not sure if 241kbps is rankable) Fixed.
  2. Your current bg resolution is 1288x767. Resize that to 1366x768 to exactly fit the 16:9 ratio. Didn't find the same bg in that resolution, using another similar one now.

Ura Oni

  1. SV is bugged. Go to your osu notepad and change 'SliderMultiplier' from 1.3999999666214 to 1.4
  2. 00:38:335 (247) - change to k? You went for the kddkddk 1/2 pattern, so d feels a bit off.
  3. 00:48:682 (359) - remove d. Don't hear any particular instruments to put a note on.
  4. 00:52:918 (398) - change to k. Simply sounds and plays better.
  5. 01:16:066 (656) - change to k? d sounds quite bland. All fixed
  6. 01:22:918 (735) - 01:24:029 (751) -Nothing wrong with this consistent stream, but the amount of kats overpowers the song and kills the flow. Try experimenting with the image below: Good idea, using that now
  7. 02:14:029 - 02:16:624 - nothing technically wrong here, but the overlap of notes due to various sv changes make this section really confusing to play. Perhaps increasing the SV of each bpm changes might help, but I am not sure how to achieve that consistently. I played a bit with SV maybe it's better now?

Inner Oni

  1. 00:54:863 (359) - change to k to be consistent with the upbeat.
  2. 00:56:113 (371), 00:57:224 (381) , 00:58:335 (391) - Not sure about these 1/2 notes since there is no background beat/tone to emphasize them. For instance, I prefer moving the note 00:58:335 (391) to 00:58:288, which captures the music better.
  3. 01:24:770 (614,615) - ctrl+g. dkdkd just does not sound appealing.
All fixed

Oni

  1. Unsnapped note. Check aimod.
  2. Other than that, awesome diff.

Muzukashii

  1. Unsnapped notes. Check aimod.
  2. 00:55:974 (173) - change to k. Here, you have a nice kkddkk and sounds better.
  3. 01:01:946 - add a d here? Transits and flows better towards the next pattern (+ shortens the repetitive d k d k 1/1 pattern).
  4. 01:23:474 (295) - change to k. d sounds bland.
All fixed

Futsuu

  1. 00:36:251 - 00:38:474 - Not sure why you went for the 3/1 patterns here when other parts like 00:40:696 (67) and 00:45:140 (75) have 2/1 patterns. 3/1 patterns don't cope well with beginners so I would go for 2/1 patterns to be consistent.
The guitar plays in 3/2 here so I broke it down to 3/1 to make it easier. 2/1 feels really weird with the guitar so i'm going for 3/2 now.

Kantan

  1. 00:54:029 (45,46,47) -I don't see any emphasis here to use 6/1 patterns. They just feel out of place.
  2. 01:02:363 (52) - Serves better as a k. d really sounds bland.
  3. 01:07:363 - 01:18:474 - Intense part of the music, but you used only 4/1 patterns, which make this section under-emphasized. Spice it up by adding some 1/2.
  4. The kiai is undermapped imo. The sudden lower note density (and easier patterns) than any other other sections (except for the first 15 secs) makes this section not interesting.
All fixed

Only kantan difficulty needs to be addressed, as the note density and structure seem really inconsistent. Other diffs are well done and fun to play.

Overall a nice song and nice map. GL~
Thanks for modding! :)
[R]
yo

[Kantan]
00:14:029 - can be D, make not boring

[Futsuu]
00:07:363 - guess you still can put spinner sincer futsuu are similiar with kantan
00:29:307 - | 00:31:529 - | 00:33:751 - delete this, make dkk sound more clear
00:34:863 - add note ?

01:13:196 - | 01:15:418 - | 01:17:640 - delete this, for variety

[Muzukashii]
00:17:363 - feels akward from here, maybe you can delete this 00:18:057 - then add d to 00:17:918 -
00:26:807 - add d

00:27:085 - this really not 1/4 sound, normaly i hear k k d
00:49:307 - add d
00:51:529 - add d
01:24:863 - add d
01:34:168 - add d
01:35:279 - add d
01:38:613 - add d

01:40:001 - pitch still continous, so add k
01:48:890 - ^
Topic Starter
DarkVortex

[R] wrote:

yo yo

[Kantan]
00:14:029 - can be D, make not boring then the first K has to be D as well

[Futsuu]
00:07:363 - guess you still can put spinner sincer futsuu are similiar with kantan okay
00:29:307 - | 00:31:529 - | 00:33:751 - delete this, make dkk sound more clear okay
00:34:863 - add note ? okay

01:13:196 - | 01:15:418 - | 01:17:640 - delete this, for variety went for another idea to add variety

[Muzukashii]
00:17:363 - feels akward from here, maybe you can delete this 00:18:057 - then add d to 00:17:918 - it follows the guitar though
00:26:807 - add d okay

00:27:085 - this really not 1/4 sound, normaly i hear k k d it resembles the sound the pattern ddddd makes so i'll keep it
00:49:307 - add d okay
00:51:529 - add d k d k d k k makes more sense
01:24:863 - add d okay
01:34:168 - add d
01:35:279 - add d
01:38:613 - add d I want to keep the consistent patterning throughout a part only changing the colors of the pattern itself like x xx xx x xx xx etc at the first part of the kiai

01:40:001 - pitch still continous, so add k
01:48:890 - ^ I like keeping the consistent 4/1 breaks as that part is quite dense with tricky patterns at 216BPM so new players can pause and refocus on the next part.
Thanks for modding! :)
HimemiyaChikane
Hi from my queue.

[Oni]
Awesome diff!

[Inner Oni]
00:38:543 - add k?
00:38:821 - add d?
01:00:511 - add d.
01:02:363 (426,427,428,429,430,431,432) - same as Ura Oni.

[Ura Oni]
00:27:224 (166,167,168,169) - a 1/3 oox?
00:28:613 - add a d?I heard a d here.
00:30:835 - ^
00:33:057 - ^
00:39:585 (18,19,20,21) - imo i think a 1/3 xoox may better.
00:44:585 (43,44,45,46,47,48,49) - a 1/3 xooxoox?
00:59:724 (57) - change to k?
01:02:363 (86,87,88,89,90,91,1) - a 1/3 xooxoox?

I hope my mod can help you.Good luck! :)
Topic Starter
DarkVortex

HimemiyaChikane wrote:

Hi from my queue.

[Oni]
Awesome diff! Thanks :3

[Inner Oni]
00:38:543 - add k? Done
00:38:821 - add d? Done
01:00:511 - add d. Done
01:02:363 (426,427,428,429,430,431,432) - same as Ura Oni. Done

[Ura Oni]
00:27:224 (166,167,168,169) - a 1/3 oox? The 1/6 emphasizes this strong sound more imo
00:28:613 - add a d?I heard a d here. Done
00:30:835 - ^ Done
00:33:057 - ^ Done
00:39:585 (18,19,20,21) - imo i think a 1/3 xoox may better. Done
00:44:585 (43,44,45,46,47,48,49) - a 1/3 xooxoox? Done
00:59:724 (57) - change to k? Done
01:02:363 (86,87,88,89,90,91,1) - a 1/3 xooxoox?

I hope my mod can help you.Good luck! :)
It indeed helped. Thanks for modding! :)
Q____X
Hi from my queue

Ura Oni

00:02:640 - d
00:04:863 - d if you did that 00:05:001 (25,26) - ctrl g for consistency
00:29:307 (182,183,197,198,212,213) - k

00:43:011 - to 00:45:140 - this part can be better, if you like try these changes
00:43:011 (26) - d
00:43:288 (29) - ^
00:43:566 (32) - ^
00:44:770 (45) - and 00:45:048 (48) - k

00:47:455 (24) - k
00:47:548 (25) - d
The rest is well for me :)



Inner Oni

00:02:640 - d
00:04:863 - d
00:05:001 (24,25) - ctrl+g
00:29:307 (173,174,187,188,201,202) - k
00:42:733 (268,273,278) - k and 00:45:001 (288) - d
00:46:900 (300,304) - k
00:47:501 - d
00:55:418 (367) - k
00:55:603 (368,369) - k
00:57:548 (386) - k
01:01:714 (423,424) - k
01:04:446 - d
01:08:474 (488) - k




Oni

-Turn off Widescreen Support

00:39:307 (189) - k
01:18:751 (443) - k

-Maybe you should add more 1/4 pattern in kiai time

The rest is good



Muzukashii
-Turn off Widescreen Support

Good diff ^^



Futsuu

-Turn off Widescreen Support
-So many long patterns of 1/2

00:39:307 (56) - delete
01:01:529 (102) - delete
01:04:863 - to 01:07:363 - i think this part is a bit hard for new players 01:05:696 (112,116) - delete
01:19:307 (150) - delete
01:22:640 (159) - delete
01:28:196 (173,177) - delete

Awesome map :)

I hope my mod has helped you
Topic Starter
DarkVortex

Q____X wrote:

Hi from my queue

Ura Oni

00:02:640 - d same as in Inner Oni
00:04:863 - d if you did that 00:05:001 (25,26) - ctrl g for consistency same as in Inner Oni
00:29:307 (182,183,197,198,212,213) - k

00:43:011 - to 00:45:140 - this part can be better, if you like try these changes
00:43:011 (26) - d
00:43:288 (29) - ^
00:43:566 (32) - ^
00:44:770 (45) - and 00:45:048 (48) - k

00:47:455 (24) - k
00:47:548 (25) - d good ideas, fixed
The rest is well for me :)



Inner Oni

00:02:640 - d density should be a little lower than at the following part imo
00:04:863 - d ^
00:05:001 (24,25) - ctrl+g okay
00:29:307 (173,174,187,188,201,202) - k okay
00:42:733 (268,273,278) - k and 00:45:001 (288) - d okay
00:46:900 (300,304) - k mmmh not really a fan of this, i prefer the kddkddk
00:47:501 - d giving a little break here
00:55:418 (367) - k okay
00:55:603 (368,369) - k these are k already o.o
00:57:548 (386) - k
01:01:714 (423,424) - k okay
01:04:446 - d okay
01:08:474 (488) - k okay




Oni

-Turn off Widescreen Support

00:39:307 (189) - k good idea
01:18:751 (443) - k would result in an annoying pattern imo :/ also the guitar is raising one 1/3 later so keeping it should be good as well

-Maybe you should add more 1/4 pattern in kiai time

The rest is good



Muzukashii
-Turn off Widescreen Support

Good diff ^^



Futsuu

-Turn off Widescreen Support
-So many long patterns of 1/2

00:39:307 (56) - delete okay
01:01:529 (102) - delete okay
01:04:863 - to 01:07:363 - i think this part is a bit hard for new players 01:05:696 (112,116) - delete okay
01:19:307 (150) - delete okay
01:22:640 (159) - delete okay
01:28:196 (173,177) - delete okay

Awesome map :)

I hope my mod has helped you It did :3
Thanks for modding! :)
Aloda
Hi!

Kantan
00:28:751 (17) - Move to 00:28:474

00:30:974 (20) - Move to 00:30:696

00:33:196 (23) - Move to 00:32:918

Futsuu
01:24:307 (153) - I think this would sound better as a d

Oni
00:29:307 - 00:31:529 - 00:33:751 - These gaps feel a little out of place. Consider adding a k into the gaps

00:38:265 - To me, it feels a little awkward to play with the gap here. I prefer k to fill the gap but d is fine also

Inner Oni
00:29:585 (175) - k -> d This feels a lot more natural to me

00:38:265 - Consider adding a d here. To me, it feels a little awkward to play with the gap here

00:47:640 (306,307,308,309) - k d d k -> d k k k This feels a lot more natural

Well mapped, I particularly like the 1/3 sections. Good luck getting ranked :)
Topic Starter
DarkVortex

Aloda wrote:

Hi!

Kantan
00:28:751 (17) - Move to 00:28:474

00:30:974 (20) - Move to 00:30:696

00:33:196 (23) - Move to 00:32:918 all fixed

Futsuu
01:24:307 (153) - I think this would sound better as a d all fixed

Oni
00:29:307 - 00:31:529 - 00:33:751 - These gaps feel a little out of place. Consider adding a k into the gaps i prefer a d here to emphasize the higher pitch that comes afterwards

00:38:265 - To me, it feels a little awkward to play with the gap here. I prefer k to fill the gap but d is fine also okay

Inner Oni
00:29:585 (175) - k -> d This feels a lot more natural to me okay

00:38:265 - Consider adding a d here. To me, it feels a little awkward to play with the gap here okay

00:47:640 (306,307,308,309) - k d d k -> d k k k This feels a lot more natural dkkd sounds better and plays fine too

Well mapped, I particularly like the 1/3 sections. Good luck getting ranked :)
Thanks for modding! :)
Chromoxx
Hi, hier ein qualitativer deutscher mod für's portfolio xD

[Allgemeines]
- SV im notepad ordentlich machen
mp3 bitrate: sehr gut
BG größe: passt
Metadata: sieht gut aus
sonstiges: sound bei 00:00:696 - etwas höher stellen, das spielt sich so komisch (vlt auf 30%)
diffnames: [Ura Oni in etwas cooleres umwandeln :p
[Ura Oni]
00:11:668 (65,66) - k D für variation und mehr impact auf 66
00:13:890 (77,78) - ^
00:15:418 (85,86) - finisher entfernen, kein starker sound auf den hits, bzw der cymbal crash in der musik ist zu leise dafür
00:16:390 - k k hinzufügen, die pause hier ist etwas unnötig, wenn du die 1/2 noten da hinmachst hilft das zum aufbau
00:16:946 - k, 00:17:224 - k, selber grund
00:20:557 (119,120) - ctrl G für kontrast zwischen 00:20:696 (120) - und 00:21:807 (128) - da 128 höher ist
00:22:779 (134,135) - same, bloß den finisher nicht vergessen umzutauschen
00:25:001 (149,150) - ctrl G und das triplet ddd machen, zudem 00:25:418 (153) - d, selber grund wie davor. Der kontrast den du durch das 00:25:418 (153,154) - kk hier hervorheben wolltest wird dadurch auch übernommen und es fühlt sich nicht so komisch an wie das kk
00:51:321 (61) - d um kontrast zum nächsten triplet zu schaffen
02:01:668 (289) - d, dkk fühlt sich an der stelle ekelhaft an xD
02:13:196 (366,367) - sas gleiche wie bei 00:15:418 (85,86) -
02:14:312 - don adden, die pause fühlt sich etwas komisch an
02:16:624 (380) - finisher, macht nen guten abschluss für die map

gute diff!! streams sind richtig gut geworden
[Inner Oni]
OD6, HP6

00:09:446 (52,53) - für die sachen etc das selbe wie in der Ura Oni (ich zähl erstmal nicht alle einzelnen auf, du weißt ja was ich meine ^^)
00:15:418 (84,85) - selbe wie in der ura oni
00:16:529 - d, 00:16:946 - k baut etwas besser auf und die pause fühlt sich hier auch etwas komisch an (wäre trotzdem nicht gleich wie in der ura)
00:18:474 (101,102) - 00:19:446 (107,108) - durch die sachen hast du hier besseren kontrast reingemacht als bei der Ura Oni, Daumen Hoch. keine änderungen nötig
00:25:001 (142,143,144,145,146) - das selbe wie in der ura oni
02:09:446 (304,305) - selbe wie in der ura oni (gilt für den ganzen part)
02:13:196 (324,325) - selbe wie in der ura oni xD
02:16:624 (338) - finisher?

schöne diff, ist aber an vielen stellen sehr ähnlich oder teilweise identisch zur Ura Oni, da könnte noch nen bisschen gemacht werden
[Oni]
OD5, HP5

00:07:501 (26) - d für varianz
00:09:585 - der 1/1 rythmus ist sehr komisch, lieber etwas kreativeres einfallen lassen, das besser zur musik passt :o
02:13:196 (764,765) - selbe mit den finishern wie in den anderen diffs
02:16:624 (778) - finisher?

nicht zu viel hier zu sagen, sieht ganz gut aus. einige teile sind eher mit ner muzu vergleichbar aber das sollte ok sein denk ich
[Muzukashii]
00:27:085 (63,64,65,66,67) - d ddd, würde hier keine 5plet inner muzu benutzen
02:13:196 (502,503) - selbe mit den finishern

sieht auch ganz gut aus, ich würd einige teile am anfang vlt etwas intensiver mappen (gilt auch für die oni)
Ich führe den mod wann anders noch weiter, muss erstmal los, hoffe das ist hilfreich :D
Topic Starter
DarkVortex

Chromoxx wrote:

Hi, hier ein qualitativer deutscher mod für's portfolio xD

[Allgemeines]
- SV im notepad ordentlich machen
mp3 bitrate: sehr gut
BG größe: passt
Metadata: sieht gut aus
sonstiges: sound bei 00:00:696 - etwas höher stellen, das spielt sich so komisch (vlt auf 30%)
diffnames: [Ura Oni in etwas cooleres umwandeln :p
[Ura Oni]
00:11:668 (65,66) - k D für variation und mehr impact auf 66 okay
00:13:890 (77,78) - ^ okay
00:15:418 (85,86) - finisher entfernen, kein starker sound auf den hits, bzw der cymbal crash in der musik ist zu leise dafür okay
00:16:390 - k k hinzufügen, die pause hier ist etwas unnötig, wenn du die 1/2 noten da hinmachst hilft das zum aufbau
00:16:946 - k, 00:17:224 - k, selber grund ich find die Pause hier eigentlich echt super für den Kontrast zum nächsten Part, wo dann die Dichte ansteigt
00:20:557 (119,120) - ctrl G für kontrast zwischen 00:20:696 (120) - und 00:21:807 (128) - da 128 höher ist okay
00:22:779 (134,135) - same, bloß den finisher nicht vergessen umzutauschen okay
00:25:001 (149,150) - ctrl G und das triplet ddd machen, zudem 00:25:418 (153) - d, selber grund wie davor. Der kontrast den du durch das 00:25:418 (153,154) - kk hier hervorheben wolltest wird dadurch auch übernommen und es fühlt sich nicht so komisch an wie das kk gute Idee
00:51:321 (61) - d um kontrast zum nächsten triplet zu schaffen okay
02:01:668 (289) - d, dkk fühlt sich an der stelle ekelhaft an xD okay
02:13:196 (366,367) - sas gleiche wie bei 00:15:418 (85,86) - okay
02:14:312 - don adden, die pause fühlt sich etwas komisch an dann hier 02:14:736 - aber auch
02:16:624 (380) - finisher, macht nen guten abschluss für die map

gute diff!! streams sind richtig gut geworden
[Inner Oni]
OD6, HP6

00:09:446 (52,53) - für die sachen etc das selbe wie in der Ura Oni (ich zähl erstmal nicht alle einzelnen auf, du weißt ja was ich meine ^^) okay
00:15:418 (84,85) - selbe wie in der ura oni okay
00:16:529 - d, 00:16:946 - k baut etwas besser auf und die pause fühlt sich hier auch etwas komisch an (wäre trotzdem nicht gleich wie in der ura) hab das in die Ura reingebracht, dafür lass ich den Part hier so wie er ist
00:18:474 (101,102) - 00:19:446 (107,108) - durch die sachen hast du hier besseren kontrast reingemacht als bei der Ura Oni, Daumen Hoch. keine änderungen nötig :3
00:25:001 (142,143,144,145,146) - das selbe wie in der ura oni okay
02:09:446 (304,305) - selbe wie in der ura oni (gilt für den ganzen part)
02:13:196 (324,325) - selbe wie in der ura oni xD
02:16:624 (338) - finisher?

schöne diff, ist aber an vielen stellen sehr ähnlich oder teilweise identisch zur Ura Oni, da könnte noch nen bisschen gemacht werden An den wichtigen Stellen im Song ist ein deutlicher Unterschied zu sehen (Kiai, Streams), ich find es da gar nicht soooo schlimm wenn Parts ähnlich zwischen zwei Diffs sind. Aber ich schau mal was ich besonders im Intro machen kann :D
[Oni]
OD5, HP5 HP6.5 und OD5.5 für einen linearen Spread fände ich besser. Außerdem finde ich OD5.5 ganz gut zwischen Inner mit OD6 und Muzu mit OD5

00:07:501 (26) - d für varianz
00:09:585 - der 1/1 rythmus ist sehr komisch, lieber etwas kreativeres einfallen lassen, das besser zur musik passt :o
02:13:196 (764,765) - selbe mit den finishern wie in den anderen diffs
02:16:624 (778) - finisher? jep all fixed

nicht zu viel hier zu sagen, sieht ganz gut aus. einige teile sind eher mit ner muzu vergleichbar aber das sollte ok sein denk ich bei nem 6-diff spread sehe ich das auch so :D
[Muzukashii]
00:27:085 (63,64,65,66,67) - d ddd, würde hier keine 5plet inner muzu benutzen fixed, SR 3.05 --> 3.00 nur deswegen
02:13:196 (502,503) - selbe mit den finishern fixed

sieht auch ganz gut aus, ich würd einige teile am anfang vlt etwas intensiver mappen (gilt auch für die oni) okay ich schau mal was sich machen lässt
Ich führe den mod wann anders noch weiter, muss erstmal los, hoffe das ist hilfreich :D
Dankes fürs Modden! :)
Kankri
Sorry if this mod is late orz
Sadly, I can only mod up to Oni for now, however, let me know if you need the two other diffs modded!


[Kantan]

00:18:474 (7) - hitfinish?

[Futsuu]

01:01:251 (100) - kat

[Muzukashii]

Looks good!

[Oni]

02:00:140 (713) - kat?


Sorry if this mod wasn't helpful, it seems like your mapping skills are good!

Good luck!
5urface
Heya o/

General

OD, HP: don't you think you are overdoing it a little bit? The OD could be a bit higher on the lower diffs and the HP drain just a bit lower.
In some cases I would map some stuff rather different so I tried following your mapping style with my suggestions instead of butchering everything XD

Kantan

00:51:251 (42,43) - Ctrl + G
01:01:807 - add a d and remove 01:02:363 (56)
01:14:029 (74,75,76) - invert the colors (kdk)
01:19:585 (83) - d
02:05:140 (147,148,149) - ddk to put more focus on the end of the guitar riff

Futsuu

The SV feels a little bit too quick for a Futsuu
00:37:501 (51) - k
01:10:140 (120,121,122) - dkk or ddk

Muzukashii

This diff flows pretty well, I like it
00:01:807 (3,4) - k d?
00:04:029 (7,8) - ^
00:06:251 (11,12) - ^
00:37:501 (96) - k
01:39:168 (365,366) - k d

Oni

You said I could skip this one but I felt like I still had to say this: You might want to reconsider the 1/3 notes in the middle section. They feel forced/gimmicky and take more away from the diff than they actually add. The flow in the rest of the map is really good but that part is just not fun to play.

Inner Oni

00:02:501 (11) - either move that one back 1/2 beat, remove it or add a note at 00:02:640 to improve the flow here.
00:04:724 (23) - ^
Still not a fan of the 1/3 patterns, it's nothing that couldn't have been achieved with 1/4s. But in this difficulty it is executed more consistently than in the Oni and flows well enough to be left as is.


Well, looks like my previous modders did a good job already :3 It's fun and flows well with some minor exceptions, I think this has a good shot at getting ranked with a little more work.
I hope this helped.
Good luck with your map
Topic Starter
DarkVortex

Kasha wrote:

Sorry if this mod is late orz
Sadly, I can only mod up to Oni for now, however, let me know if you need the two other diffs modded!


[Kantan]

00:18:474 (7) - hitfinish? yes

[Futsuu]

01:01:251 (100) - kat music is slightly descending here so i prefer k k d instead of k k k

[Muzukashii]

Looks good!

[Oni]

02:00:140 (713) - kat? for some variation^^


Sorry if this mod wasn't helpful, it seems like your mapping skills are good! Thanks :3

Good luck!
Thanks for modding! :)

5urface wrote:

Heya o/

General

OD, HP: don't you think you are overdoing it a little bit? The OD could be a bit higher on the lower diffs and the HP drain just a bit lower. I testplayed the lower diffs and i found that you need just ~76% to pass Kantan, ~81% to pass Futsuu and ~86% to pass both Muzukashii and Oni which is totally fine in my eyes. Relentless Oni has this quite ridiculous HP because the map is centered around the long streams in the middle. Towards the end it gets significantly easier and I don't want people to pass this if they just skipped the streams and played only the end (HP6 would allow that).
I think OD3 is quite common for a Kantan OD4 for a Futsuu and OD5 for a Muzu so also no change here.

In some cases I would map some stuff rather different so I tried following your mapping style with my suggestions instead of butchering everything XD

Kantan

00:51:251 (42,43) - Ctrl + G done
01:01:807 - add a d and remove 01:02:363 (56) done
01:14:029 (74,75,76) - invert the colors (kdk) done
01:19:585 (83) - d done
02:05:140 (147,148,149) - ddk to put more focus on the end of the guitar riff done

Futsuu

The SV feels a little bit too quick for a Futsuu fixed
00:37:501 (51) - k d d d d k makes more sense to emphasize the guitar at the end imo
01:10:140 (120,121,122) - dkk or ddk done

Muzukashii

This diff flows pretty well, I like it
00:01:807 (3,4) - k d?
00:04:029 (7,8) - ^
00:06:251 (11,12) - ^ d k k k has some nice variation and matches the pitch well imo
00:37:501 (96) - k same as in Futsuu
01:39:168 (365,366) - k d nice idea

Oni

You said I could skip this one but I felt like I still had to say this: You might want to reconsider the 1/3 notes in the middle section. They feel forced/gimmicky and take more away from the diff than they actually add. The flow in the rest of the map is really good but that part is just not fun to play. I'll look through the diff and see what I can do.

Inner Oni

00:02:501 (11) - either move that one back 1/2 beat, remove it or add a note at 00:02:640 to improve the flow here. i like this offbeat note :/ also there is a fairly strong piano sound in the music so I'm gonna keep it
00:04:724 (23) - ^
Still not a fan of the 1/3 patterns, it's nothing that couldn't have been achieved with 1/4s. But in this difficulty it is executed more consistently than in the Oni and flows well enough to be left as is. The guitar plays 1/3 most of the time (that's why Relentless Oni is full of 1/3) so it good for the whole mapset mapping the patterns with 1/3 and not with 1/4 as it's more correct and kinda prepares the player for more 1/3 in the higher diffs.


Well, looks like my previous modders did a good job already :3 It's fun and flows well with some minor exceptions, I think this has a good shot at getting ranked with a little more work.
I hope this helped.
Good luck with your map
Thanks for modding! :)
xtrem3x
Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

00:00:000- to 00:07:363- ... see notes in this section is rare, yeah, seems correct but this fade-in isn't capable to have notes (?)


Kantan

  • 02:05:140 - Change this note to k ... have high sound

    02:16:624 - Change this note for a spinner until 02:18:649-


Futsuu

  • 00:40:696- to 00:42:918- = This section is better with rhythm ... (see previous section 00:36:251- to 00:37:918- ) something as ...
    00:40:696 - d
    00:41:113 - k
    00:41:529 - d
    00:41:946 - d
    00:42:363 - k
    00:42:640 - d
    00:42:918 - k

    01:14:863 - add d note here ... is more than nothing for variety.

    01:39:307 - add d note here ... missing note (?) - also, more density in kiai time.
    01:44:863 - Same
    01:48:196 - Same
    01:57:085 - Same
    02:02:640 - Same
    02:04:863 - Same


Muzukashii

  • 00:27:085 - is more fit change this part for ddd d ... triple is more notable in these position.

    00:48:890 - Delete this note ... need reduce long sequences ...
    01:06:946 - Same ...

    01:28:196 - In this bounch notes delete ... 01:28:613- and 01:29:029- ... have more emphasis in a specifical pattern similar as next part in 01:30:696-

    finish spinner in 02:18:649-


Oni

  • 00:53:613 - need other k note here ... have high sound (and similar) as previous note.

    01:10:696 - change this note for a Spinner until 01:11:529- (?)-

    01:18:474 - this bunch of notes can be better with this combination ... (kddkddk)(kkddk) << in 1/3 and 1/4 respectively.

    01:28:474 - this part is more fit with this = kkdkddkdk ... for percussion (?).

    01:34:029 (143,144,145,146) - - this part is broken, change for kddk.

    01:42:918 - change this note to k ... broken sequence.

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-


Inner Oni

  • 00:59:585 - Change this note to k ... have same intensity as next note.

    01:00:048 - Change this note to d ... comparing with above point, this note have low intensity.

    01:33:682 - add d note here .. need other triple to combine with previous triples in 01:32:501- and 01:32:918-
    01:35:349 - Same
    01:42:571 - Same

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-


Relentless

  • 00:38:404 - Change this note to d ... yean I know have high tone but is nessesary this variation.

    00:59:724 - Change this note to d ... have a bit less intensity than previous and next note...

    01:07:293 - Change this note to d ... have same tone as previous note.

    01:16:066 - Change this note to d ... for some reason your sequence here is broke.

    01:16:251 - Change this note to k ... newcombo/sequence starts here..
    01:16:807 - Same ... but to combine with above point.

    01:18:381 - ctrl+g with next note ... tones are more fit according with this change.

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-
Topic Starter
DarkVortex

xtrem3x wrote:

Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

00:00:000- to 00:07:363- ... see notes in this section is rare, yeah, seems correct but this fade-in isn't capable to have notes (?) I think mapping this part with low density is fine.


Kantan

  • 02:05:140 - Change this note to k ... have high sound ok

    02:16:624 - Change this note for a spinner until 02:18:649- I prefer having the note there, added spinner though


Futsuu

  • 00:40:696- to 00:42:918- = This section is better with rhythm ... (see previous section 00:36:251- to 00:37:918- ) something as ...
    00:40:696 - d
    00:41:113 - k
    00:41:529 - d
    00:41:946 - d
    00:42:363 - k
    00:42:640 - d
    00:42:918 - k done

    01:14:863 - add d note here ... is more than nothing for variety. Actually it should be triplets all the time for consistency and it plays nice. Adding the d on 01:18:751 - would be better for variety imo

    01:39:307 - add d note here ... missing note (?) - also, more density in kiai time.
    01:44:863 - Same
    01:48:196 - Same
    01:57:085 - Same
    02:02:640 - Same
    02:04:863 - Same did something similar


Muzukashii

  • 00:27:085 - is more fit change this part for ddd d ... triple is more notable in these position. The emphasis is more on d ddd than on ddd d.

    00:48:890 - Delete this note ... need reduce long sequences ... ok
    01:06:946 - Same ... In this case the intensity of the song is very high and the long pattern emphasizes that

    01:28:196 - In this bounch notes delete ... 01:28:613- and 01:29:029- ... have more emphasis in a specifical pattern similar as next part in 01:30:696- i prefer having 3 triplets here instead

    finish spinner in 02:18:649- finishing it on red tick is fine as well?


Oni

  • 00:53:613 - need other k note here ... have high sound (and similar) as previous note. okay

    01:10:696 - change this note for a Spinner until 01:11:529- (?)- i like having the 4/1 break here after the long 1/2 part it feels really nice

    01:18:474 - this bunch of notes can be better with this combination ... (kddkddk)(kkddk) << in 1/3 and 1/4 respectively. quite some difficult combination imo, i sticked to (ddddkkk) (kkddk) instead

    01:28:474 - this part is more fit with this = kkdkddkdk ... for percussion (?). okay

    01:34:029 (143,144,145,146) - - this part is broken, change for kddk. (143) has such a deep sound a D is better here

    01:42:918 - change this note to k ... broken sequence. okay

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649- It starts on a 1/4 beat in all diffs, keeping that for consistency


Inner Oni

  • 00:59:585 - Change this note to k ... have same intensity as next note. okay

    01:00:048 - Change this note to d ... comparing with above point, this note have low intensity.

    01:33:682 - add d note here .. need other triple to combine with previous triples in 01:32:501- and 01:32:918-
    01:35:349 - Same
    01:42:571 - Same okay

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-


Relentless

  • 00:38:404 - Change this note to d ... yean I know have high tone but is nessesary this variation. okay

    00:59:724 - Change this note to d ... have a bit less intensity than previous and next note...

    01:07:293 - Change this note to d ... have same tone as previous note.

    01:16:066 - Change this note to d ... for some reason your sequence here is broke.

    01:16:251 - Change this note to k ... newcombo/sequence starts here..
    01:16:807 - Same ... but to combine with above point.

    01:18:381 - ctrl+g with next note ... tones are more fit according with this change. good points

    02:16:699 - in 1/8 start spinner here... and finish in 02:18:649-
Thanks for modding! :)
OzzyOzrock
HEY! Ok enough of that let's go straight to bad news.

[General]
  1. Timing is off (listen at 25%), look for help with that.
[Relentless Oni]
  1. 6.7? Not 6.5? Same with HP, 6 in that case.
  2. 00:07:363 (38,39,40) - Would be nicer to gradually raise the volume like the song does, instead of a sudden increase.
  3. 00:09:585 to 00:15:418 - Needs to be way denser. It's as dense as the INTRO which doesn't make sense.
  4. 00:25:210 (153) - It's more consistent not to have this note
  5. 00:28:751 (181,183,184) - I know you're trying to follow the high pitched sounds, but since you're already following another rhythm, it just comes out really bad.
  6. 00:36:876 and 00:37:710 - Add d to make triplets and not switch to 1/2 so suddenly?
  7. 00:42:825 (24) - d, then 00:42:918 (25,26,27,28,29,30,31,32,33,34,35,36) - kkdkddkkdkdd would work better.
  8. 00:53:474 (81,82,83,84) - k ddk works better to not use kkd so much here.
  9. 00:54:168 - There's a note here, not sure if you're attempting a break or something.
  10. 01:01:622 (78,79) - kk, then 01:01:807 (80,81,82,83,84,85,86,87,88,89,90,91) - can be ddkddkddkddk to fit the rise.
  11. 01:07:640 (154,155,156,157,158,159) - kkdkdd, it maps to the descent nicer.
  12. 01:08:543 - d? There's a note in the song to follow, better than triplets. In fact I doubt the guitar even stops being a stream at any point, but I guess you didn't map it because it's hard to hear?
  13. 01:29:307 (59) - Changing to d fits better since it's rising up again.
  14. 01:48:265 (164) - kdd, so that the next few kkds have some meaning to them.
  15. 01:49:585 to 01:56:807 - I get what you're doing but it's just a repetetive annoyance. Maybe it can rise in difficulty slowly or something, or you just map to some other rhythm (probably not since you've been doing guitar all along), because once it starts at 01:58:474 it's actally fine there.
  16. 02:13:474 - Shouldn't there be finishers and all that stuff here? Even if it's slowing down.
[Inner Oni]
  1. 01:19:863 (576,577,578,579,580) - This a crazy drop in density from what it currently in the song
  2. 01:43:196 (98,99,100) - No need for this triplet, since you don't really do the same anywhere else.
  3. 01:46:390 (126,127,128,129) - 5plet like at 01:38:474 (59,60,61,62,63) - ?
  4. 01:49:585 - Same thing about this part, but I think it's weird that you map this different from how you map it at 01:58:751 lol.
    Since it's an inner I'm letting it slide that it maps 1/3 this way, and it's not a bad thing to do (at most parts).
Mmm... as for the other diffs, I think you should have spend less time deleting notes from the higher diffs and more on making the diffs neat and consistent. You try to nerf streams, but because some are so complex, they just end up as some doubles or something weird. The set needs some more mods, but hopefully you can head in the right direction.
Topic Starter
DarkVortex

OzzyOzrock wrote:

HEY! Ok enough of that let's go straight to bad news.

[General]
  1. Timing is off (listen at 25%), look for help with that. Will take a look at it soon
[Relentless Oni]
  1. 6.7? Not 6.5? Same with HP, 6 in that case. okay
  2. 00:07:363 (38,39,40) - Would be nicer to gradually raise the volume like the song does, instead of a sudden increase. Done
  3. 00:09:585 to 00:15:418 - Needs to be way denser. It's as dense as the INTRO which doesn't make sense. Done
  4. 00:25:210 (153) - It's more consistent not to have this note True
  5. 00:28:751 (181,183,184) - I know you're trying to follow the high pitched sounds, but since you're already following another rhythm, it just comes out really bad. Okay, fixed that
  6. 00:36:876 and 00:37:710 - Add d to make triplets and not switch to 1/2 so suddenly? But why only every 2nd time when the pitch gradually increases? Added a few more beats here
  7. 00:42:825 (24) - d, then 00:42:918 (25,26,27,28,29,30,31,32,33,34,35,36) - kkdkddkkdkdd would work better. Done
  8. 00:53:474 (81,82,83,84) - k ddk works better to not use kkd so much here. Done
  9. 00:54:168 - There's a note here, not sure if you're attempting a break or something. I think a break fits really good here especially because of the held note the guitar is playing and because the pitch is very low compared to the next beat 1/1 later.
  10. 01:01:622 (78,79) - kk, then 01:01:807 (80,81,82,83,84,85,86,87,88,89,90,91) - can be ddkddkddkddk to fit the rise. ddkddkdkkdkk would fit the rise even better imo
  11. 01:07:640 (154,155,156,157,158,159) - kkdkdd, it maps to the descent nicer. Done
  12. 01:08:543 - d? There's a note in the song to follow, better than triplets. In fact I doubt the guitar even stops being a stream at any point, but I guess you didn't map it because it's hard to hear? Okay filled the gap there
  13. 01:29:307 (59) - Changing to d fits better since it's rising up again. Changed the patterning a bit to kkd kkd kkddk to match the guitar better
  14. 01:48:265 (164) - kdd, so that the next few kkds have some meaning to them. Changed patterning a bit
  15. 01:49:585 to 01:56:807 - I get what you're doing but it's just a repetetive annoyance. Maybe it can rise in difficulty slowly or something, or you just map to some other rhythm (probably not since you've been doing guitar all along), because once it starts at 01:58:474 it's actally fine there. Done
  16. 02:13:474 - Shouldn't there be finishers and all that stuff here? Even if it's slowing down. Done
[Inner Oni]
  1. 01:19:863 (576,577,578,579,580) - This a crazy drop in density from what it currently in the song
  2. 01:43:196 (98,99,100) - No need for this triplet, since you don't really do the same anywhere else.
  3. 01:46:390 (126,127,128,129) - 5plet like at 01:38:474 (59,60,61,62,63) - ?
  4. 01:49:585 - Same thing about this part, but I think it's weird that you map this different from how you map it at 01:58:751 lol. All fixed
    Since it's an inner I'm letting it slide that it maps 1/3 this way, and it's not a bad thing to do (at most parts).
Mmm... as for the other diffs, I think you should have spend less time deleting notes from the higher diffs and more on making the diffs neat and consistent. You try to nerf streams, but because some are so complex, they just end up as some doubles or something weird. The set needs some more mods, but hopefully you can head in the right direction.
Well, thanks for your help :)
Diva Days


wait too long, sorry for that.

[General]

Basic
  1. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)
[Kantan]

00:00:702 - Delete all notes before spin, better no notes here. : and (1) was have no sound, so don't need. *if u did it all diff, then delete all.

others good now.

[Futsuu]

00:28:480 ~ 00:34:035 -
This will fit better at this part.

other parts fine now.
Topic Starter
DarkVortex

Diva Days wrote:



wait too long, sorry for that.

[General]

Basic
  1. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)okay convinced except that i use 6/5.5 for Oni
[Kantan]

00:00:702 - Delete all notes before spin, better no notes here. : and (1) was have no sound, so don't need. *if u did it all diff, then delete all. deleted all

others good now.

[Futsuu]

00:28:480 ~ 00:34:035 -
This will fit better at this part. hmmm i really prefer mapping the high pitched sound there as it makes that part different from the part before

other parts fine now.
Thanks for modding! :)
Estaryo
Hi here my mod from my Queue.
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.

General

  1. Skipped, seems fine in total

S.S.H. - Dead Alus (Kantan - Relentless Oni)

Kantan
Mod
  1. Comparing your Kantan,Futsuu and Muzukashii, i see fastest pattern base (kantan 2/1,futsuu 1/1 muzu 1/4. Pattern Length in Futsu makes it suit to the rest but i think your Kantan in total is a bit too slow

Muzukashii
Mod
  1. 00:14:035 (0) – This first Section has all the same pattern but it sounds different (except volume) i would prefer to do something like adding d at 00:09:869, 00:10:980 to differ from the pattern before
  2. Just realized ist may not an good option due to the low density that follows, ist difficult but that part starting at 00:09:591 needs a difference.
  3. 01:40:146 - Gap feels to great. Map is not the fastest (playability not bpm) so i dont think you need a 4/1 gap here

Oni
Mod
  1. 00:43:480 (228) – :D Revenge Revenge, there are no 1/3 delete them :P …. Just kidding, 1/3 makes fun, even if they are not suiting the song ist suiting the map so good luck. In the rest of song ist ok

Inner Oni
Mod
  1. 01:04:730 (454) – Speed incrase from 1/3 to 1/4 makes no sense to me here

Relentless Oni
Mod
  1. i really don't like that diff so many speed changes and most of them are too random for me, i think you cant rank the map with this cause individual pattern are still a privilege to BN and Premium Mappers

I hope this mod was helpful in any way.
I was a bit rushing due to lacking time, next time you get a 100% mod of me xD
Good luck with your Map. Song is cool, i have my concerns but hope you can make it.
Topic Starter
DarkVortex

Estaryo wrote:

Hi here my mod from my Queue.
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.

General

  1. Skipped, seems fine in total

S.S.H. - Dead Alus (Kantan - Relentless Oni)

Kantan
Mod
  1. Comparing your Kantan,Futsuu and Muzukashii, i see fastest pattern base (kantan 2/1,futsuu 1/1 muzu 1/4. Pattern Length in Futsu makes it suit to the rest but i think your Kantan in total is a bit too slow
Okay, will keep that in mind

Muzukashii
Mod
  1. 00:14:035 (0) – This first Section has all the same pattern but it sounds different (except volume) i would prefer to do something like adding d at 00:09:869, 00:10:980 to differ from the pattern before
  2. Just realized ist may not an good option due to the low density that follows, ist difficult but that part starting at 00:09:591 needs a difference. Reduced density at the very beginning, that should be difference enough
  3. 01:40:146 - Gap feels to great. Map is not the fastest (playability not bpm) so i dont think you need a 4/1 gap here
This applies for all other 4/1 gaps, i guess? Fixed

Oni
Mod
  1. 00:43:480 (228) – :D Revenge Revenge, there are no 1/3 delete them :P …. Just kidding, 1/3 makes fun, even if they are not suiting the song ist suiting the map so good luck. In the rest of song ist ok
lol :) Well, mapping the Oni with just 1/4 instead of 1/3 makes the whole map feel wrong and disrespecting towards the song

Inner Oni
Mod
  1. 01:04:730 (454) – Speed incrase from 1/3 to 1/4 makes no sense to me here
You can hear the speedup at 75% already and clearly at 50%. So yeah, no fix here.

Relentless Oni
Mod
  1. i really don't like that diff so many speed changes and most of them are too random for me, i think you cant rank the map with this cause individual pattern are still a privilege to BN and Premium Mappers
I tried to map the streams as close to the guitar as possible and that includes "random" transitions to 1/4 from time to time. Too sad you didn't like the map but if it really got ranked I don't want to exclude this diff as I put quite some time and effort into it.

I hope this mod was helpful in any way.
I was a bit rushing due to lacking time, next time you get a 100% mod of me xD It's fine I bothered you with mods quite often these days anyway :P
Good luck with your Map. Song is cool, i have my concerns but hope you can make it. Thanks, I will need that :lol:
Thanks for modding! :)
Aisha
Hey o/

Oni


I've readed last mods and they're right: Good diff but... a little changes:

00:37:785 (193) - d since it doesnt' change pitch

00:39:035 (202) - i think this could be removed, i don't feel any sound here

00:53:063 (294) - what about d here?

00:56:906 (324,325) - double d instead could be nice

Relentless Oni


00:08:063 (42,43,44,45,46,47,48) - u can make here a little sv changes, this could be fun

00:09:174 (49,50,51,52,53) - i suggest a 1/6 here, kind of kddk

01:25:146 (51,52,53,54,55,56) - they should be 1/4, i feel like fast guitar starts here and not here 01:25:702 (57) -

01:56:952 (264,265,266,267,268,269) - try a easier pattern, 01:57:369 (270) - fast part starts here

I can't mod anything more, i think it's really good and fun... Maybe some better mapper could help you more than me. Anyways, good luck with it and hope to see it ranked soon!
Topic Starter
DarkVortex

xfraczynho wrote:

Hey o/

Oni


I've readed last mods and they're right: Good diff but... a little changes:

00:37:785 (193) - d since it doesnt' change pitch Actually the guitar's pitch changes and I want to cover that by using a dd dk kd kk pattern

00:39:035 (202) - i think this could be removed, i don't feel any sound here it creates a weird gap though :/

00:53:063 (294) - what about d here? yes

00:56:906 (324,325) - double d instead could be nice done

Relentless Oni


00:08:063 (42,43,44,45,46,47,48) - u can make here a little sv changes, this could be fun Agreed, added some SV

00:09:174 (49,50,51,52,53) - i suggest a 1/6 here, kind of kddk Well this takes the emphasis from the 1/6 later which has a much stronger impact than here imo

01:25:146 (51,52,53,54,55,56) - they should be 1/4, i feel like fast guitar starts here and not here 01:25:702 (57) - If you listen very closely you can hear the 1/4 just start at (57) and the notes you mentioned are better mapped with 1/3

01:56:952 (264,265,266,267,268,269) - try a easier pattern, 01:57:369 (270) - fast part starts here yes you're right, overdid it a little xD

I can't mod anything more, i think it's really good and fun... Maybe some better mapper could help you more than me. Anyways, good luck with it and hope to see it ranked soon!
Glad you liked it ;) Thanks for modding! :)
Mew
totally-not-delayed-mod incoming (´・◡・`)
[Oni]
00:47:091 (253) - I think the pitch of the guitar suggests k here
00:52:785 (294) - Delete this? 4 dons in a row here sound somewhat awkward to me
00:56:165 (320,321,322,323,324) - Why is this all dons? You've been following the guitar pretty much everywhere else, so I think this should be either dkddk or ddddk
00:56:813 (326) - k?
01:05:424 (399,400) - Ctrl+G?
01:10:702 (436) - Slider here?
02:07:368 - Shouldn't this outro be a little more dense? You mapped in very similarly to the intro on every other difficulty, so why not here?
02:15:319 - 02:15:471 - 02:17:830 - All of these timing points are unused
[Inner Oni]
00:38:271 (232) - Delete?
00:40:007 (249) - The change in pitch makes me think that k sounds better here
00:53:757 (353,354,355,356,357) - Might just be me, but I don't understand why you chose this pattern, kkddd seems more fitting in my opinion
00:54:730 (361) - Change to k to follow the guitar more closely
00:59:961 (408) - Delete, I dont think you should have a mixed stream like this on this difficulty (at least not without a break after the 1/4 I mean), especially seeing how this is the only one in the entire map
01:10:702 (516) - Definitely suggesting a slider here
01:19:938 (598,603) - You could delete these 2, I think this section is dense enough as it is
01:30:702 (688,689,690,691,692,693,694,695,696,697) - Seems very k-heavy to me, maybe change these to kkddd as well?
[Relentless Oni]
Every suggestion for this diff is optional and based off of opinion as I really struggle to find any flaws in this awesome map

00:05:146 (25) - Change to k? This is for the sake of consistency, since there's a k on every other strong 1/1 sound in the intro
01:10:702 (10) - How about changing this to a spinner or even a slider? Having a long break like this while the keyboard note is still playing feels off to me
01:31:049 (109,111) - This stream seems a little overmapped compared to what the song is providing. I think deleting these 2 would make it sound more accurate to the song while also making for a nice transition that feels more natural while playing
01:36:257 - 01:37:229 - I think you should stick with the pattern that you establish at 01:37:368 for the sake of consistency here; meaning finisher, quintuplet, triplet, 3 singles. So my suggestion would be: change 01:36:396 (48,49,50,51) - to ddkdk & delete 01:37:160 (56) -
01:46:257 (153) - I get why you didn't make this into a finisher, however I feel it simply breaks the flow of the section a bit. To me, the high pitched keyboard sound is strong enough to warrant a finisher here as well, but it's up to you~
02:11:674 - Adding a don here would sound nice
Nothing else to say, the song is epic and the maps are really well made, can't wait to play this when it's ranked :D
Topic Starter
DarkVortex

Mew104 wrote:

totally-not-delayed-mod incoming (´・◡・`) ¯\_(ツ)_/¯
[Oni]
00:47:091 (253) - I think the pitch of the guitar suggests k here fixed
00:52:785 (294) - Delete this? 4 dons in a row here sound somewhat awkward to me fixed
00:56:165 (320,321,322,323,324) - Why is this all dons? You've been following the guitar pretty much everywhere else, so I think this should be either dkddk or ddddk did ddddk here
00:56:813 (326) - k? yes
01:05:424 (399,400) - Ctrl+G? fixed
01:10:702 (436) - Slider here? fixed
02:07:368 - Shouldn't this outro be a little more dense? You mapped in very similarly to the intro on every other difficulty, so why not here? Yeah, you're right
02:15:319 - 02:15:471 - 02:17:830 - All of these timing points are unused fixed
[Inner Oni]
00:38:271 (232) - Delete?
00:40:007 (249) - The change in pitch makes me think that k sounds better here
00:53:757 (353,354,355,356,357) - Might just be me, but I don't understand why you chose this pattern, kkddd seems more fitting in my opinion
00:54:730 (361) - Change to k to follow the guitar more closely
00:59:961 (408) - Delete, I dont think you should have a mixed stream like this on this difficulty (at least not without a break after the 1/4 I mean), especially seeing how this is the only one in the entire map
01:10:702 (516) - Definitely suggesting a slider here
01:19:938 (598,603) - You could delete these 2, I think this section is dense enough as it is
01:30:702 (688,689,690,691,692,693,694,695,696,697) - Seems very k-heavy to me, maybe change these to kkddd as well?
Fixed everything, good suggestions
[Relentless Oni]
Every suggestion for this diff is optional and based off of opinion as I really struggle to find any flaws in this awesome map

00:05:146 (25) - Change to k? This is for the sake of consistency, since there's a k on every other strong 1/1 sound in the intro
01:10:702 (10) - How about changing this to a spinner or even a slider? Having a long break like this while the keyboard note is still playing feels off to me
01:31:049 (109,111) - This stream seems a little overmapped compared to what the song is providing. I think deleting these 2 would make it sound more accurate to the song while also making for a nice transition that feels more natural while playing
01:36:257 - 01:37:229 - I think you should stick with the pattern that you establish at 01:37:368 for the sake of consistency here; meaning finisher, quintuplet, triplet, 3 singles. So my suggestion would be: change 01:36:396 (48,49,50,51) - to ddkdk & delete 01:37:160 (56) -
01:46:257 (153) - I get why you didn't make this into a finisher, however I feel it simply breaks the flow of the section a bit. To me, the high pitched keyboard sound is strong enough to warrant a finisher here as well, but it's up to you~
02:11:674 - Adding a don here would sound nice
Nothing else to say, the song is epic and the maps are really well made, can't wait to play this when it's ranked :D Fixed everything... again? :)
Good suggestions, thanks for modding! :)
snowball112
Heya

General
  1. I would suggest you remove the notes before 00:09:174 - , I think having these conflicts too much with the part from 00:09:591 - which is far more intense, especially in the higher diffs. I would suggest you just let the instruments play in the off until the drums start at 00:09:174 - .
  2. I feel like the spread Kantan-Futsuu-Muzu could be improved. I think that kantan/futsuu could be buffed a little with short mono 1/1 and 1/2 triples respectively, because muzu has some longer 1/2 patterns while futsuu doesn't use 1/2 and kantan doesn't use 1/1.

Kantan
  1. How about 00:28:480 - dkd kkd and repeat instead of 4x kkd? The pitch on the first note seems a bit lower.
  2. Try to fill out 00:37:369 - to avoid the 8/1 gaps you have, these feel a bit too empty imo. How about adding notes on 00:37:369 - and 00:37:924 - to have 5-note 2/1 represent the guitar?
  3. Similar to ^, move 00:44:591 - to 00:44:035 - and add a k on 00:43:480 - for a similar structure and just let the drum play in the off.
  4. You could add finishes to notes like 00:36:257 - and 00:40:702 - 00:49:591 - or every other to have better emphasis of the finish sounds in the music here.
  5. I feel like you could use a finish on every 4 downbeats in the kiai like on 01:36:257 - or 01:31:813 - .
  6. Maybe fill out 00:56:535 - and 00:56:813 - with d and 01:00:980 - with k to have some 1/1?

Futsuu
  1. How about removing 01:02:091 - and starting a 1/2 k triple from 01:02:369 - ?
  2. 01:06:952 - add k? This part is fairly densely mapped in the muzu, some 1/2 in this section would be good imo.
  3. I think it could sound better if you remove 00:29:313 - and instead have notes on 00:27:785 - and 00:28:480 - and 00:28:202 - to keep at least some of the rhythm from the previous part, the change feels a bit abrupt otherwise.

Muzukashii
  1. 00:40:146 (122,123) - ctrl+g and 00:40:007 - add k.
  2. You should try to combine instrument + drum a bit more around 00:37:091 (109,110,111,112) - , maybe something like this, cursor on 00:37:369. I think the longer pattern sounds a bit abrupt otherwise.
  3. I feel like you could add finishes on 01:11:813 - and 01:31:813 - for example for better emphasis of the new part, especially if you leave so much space beforehand. You could try some low-density patterns instead follwing the drums, something like this, cursor on 01:11:118 - . I think something like this would sound more fitting, especially if you use a finish on 01:11:813 - for example. If you apply this in oni you could simply add a note on 01:11:535 - in the muzu. Some more notes in 1/2 in the higher diffs would be good to keep the momentum going instead of using a slider imo.

Oni
  1. A note on 00:38:202 - would be good, I feel like this doesn't play very smoothly as of now.
  2. Consider adding some 1/4 triples in the part from 01:04:869 - until 01:09:590 - for better spread to the inner oni and for a smoother transition, I don't think the 1/3 streams into a long 1/2 chain plays very well. From 01:05:702 - you have the support of the drumroll, how about 01:05:910 - and 01:07:021 - add d and 01:07:090 - d as well?

Good luck
Topic Starter
DarkVortex

snowball112 wrote:

Heya

General
  1. I would suggest you remove the notes before 00:09:174 - , I think having these conflicts too much with the part from 00:09:591 - which is far more intense, especially in the higher diffs. I would suggest you just let the instruments play in the off until the drums start at 00:09:174 - . Good idea
  2. I feel like the spread Kantan-Futsuu-Muzu could be improved. I think that kantan/futsuu could be buffed a little with short mono 1/1 and 1/2 triples respectively, because muzu has some longer 1/2 patterns while futsuu doesn't use 1/2 and kantan doesn't use 1/1. Trying

Kantan
  1. How about 00:28:480 - dkd kkd and repeat instead of 4x kkd? The pitch on the first note seems a bit lower. Good point
  2. Try to fill out 00:37:369 - to avoid the 8/1 gaps you have, these feel a bit too empty imo. How about adding notes on 00:37:369 - and 00:37:924 - to have 5-note 2/1 represent the guitar? I think the 3/1 patterning is more dominant here so I prefer following that instead
  3. Similar to ^, move 00:44:591 - to 00:44:035 - and add a k on 00:43:480 - for a similar structure and just let the drum play in the off. Hmmm for me it feels rather weird...
  4. You could add finishes to notes like 00:36:257 - and 00:40:702 - 00:49:591 - or every other to have better emphasis of the finish sounds in the music here. Done
  5. I feel like you could use a finish on every 4 downbeats in the kiai like on 01:36:257 - or 01:31:813 - . Done
  6. Maybe fill out 00:56:535 - and 00:56:813 - with d and 01:00:980 - with k to have some 1/1? The 1/1 are a little weird to put into the map at this point as they feel forced to me

Futsuu
  1. How about removing 01:02:091 - and starting a 1/2 k triple from 01:02:369 - ? Nah it feels better without imo
  2. 01:06:952 - add k? This part is fairly densely mapped in the muzu, some 1/2 in this section would be good imo. Yeah okay plays well
  3. I think it could sound better if you remove 00:29:313 - and instead have notes on 00:27:785 - and 00:28:480 - and 00:28:202 - to keep at least some of the rhythm from the previous part, the change feels a bit abrupt otherwise. Fixed similarly

Muzukashii
  1. 00:40:146 (122,123) - ctrl+g and 00:40:007 - add k. Okay
  2. You should try to combine instrument + drum a bit more around 00:37:091 (109,110,111,112) - , maybe something like this, cursor on 00:37:369. I think the longer pattern sounds a bit abrupt otherwise. Done
  3. I feel like you could add finishes on 01:11:813 - and 01:31:813 - for example for better emphasis of the new part, especially if you leave so much space beforehand. You could try some low-density patterns instead follwing the drums, something like this, cursor on 01:11:118 - . I think something like this would sound more fitting, especially if you use a finish on 01:11:813 - for example. If you apply this in oni you could simply add a note on 01:11:535 - in the muzu. Some more notes in 1/2 in the higher diffs would be good to keep the momentum going instead of using a slider imo. While the finishers make sense, I like having the break there as it emphasizes the held guitar note

Oni
  1. A note on 00:38:202 - would be good, I feel like this doesn't play very smoothly as of now. Done
  2. Consider adding some 1/4 triples in the part from 01:04:869 - until 01:09:590 - for better spread to the inner oni and for a smoother transition, I don't think the 1/3 streams into a long 1/2 chain plays very well. From 01:05:702 - you have the support of the drumroll, how about 01:05:910 - and 01:07:021 - add d and 01:07:090 - d as well? Done

Good luck
Thanks for modding! :)
Midnaait
o shit here comes the tiger

is it me or the mp3 is really low volume? :thinking:
Topic Starter
DarkVortex
well it's rather low but still okay imo, i'll look for a better one though
Midnaait
Mod placeholder, will mod in a bit btw ;ok_hand:

Hey, Random and kinda small NM.
// = Suggestion
Bold = Must change/strong suggestion

[ General]
I'll be the metadata guy now lol
Add source: デジタル・デビル物語 女神転生II
Add tags: Digital Devil Story Megami Tensei II Daedalus
It's a remix of the song "Daedalus" of that game ( https://youtu.be/tJ4zvfpcI1M?t=12m45s here's some sauce)
You also should add the name of the album in the tags if you can find it if possible, since I don't know lol
Also idk if the song itself it's called Daedalus because I found this too https://www.youtube.com/watch?v=YKee_9NxdJg (and we all know youtube isn't a good source)
[ Kantan]
00:40:702 - Remove finish? The cymbal is really faint to hear it
00:42:369 - // Change to d, so the pattern is a bit simpler for beginner players lol
01:06:813 - I highly recommend to delete this note, because this 2/1 pattern is really long and it should have a little break inbetween imo
[ Futsuu]
00:40:424 - Change to k, flows better and there's a snare sound
01:25:702 - Change to k, guitar has the same pitch there
01:38:202 - Delete for consistency with 01:33:757 -
01:49:313 - I'd delete this note to emphasize the next section which is more intense
[ Muzukashii]
00:17:507 - 00:17:924 - // Delete these notes? it's just the start of the map and it's one of the longest patterns there lol
00:38:341 - Delete? I know the guitar starts there but it really plays weird lol
01:00:702 - 01:02:091 - // Change colors? I think it sounds and plays a bit better if you follow the guitar
01:05:146 - // A little suggestion here, it'd be better if you follow the guitar lol
01:19:313 - Change to d to emphasize the cymbals on the next 3 notes
01:32:091 (340,341,342,343) - Invert colors there, guitar goes up then down

[ Oni]
01:31:813 to 01:49:590 - In general this part feels and plays really weird with the finisher usage, I'd move 01:31:952 - to 01:32:368 - and so on with the rest of the patterns so after the finish it gets a 1/1 break, or you could delete them, as you prefer lol. Or you could remove all the finishers (except the first one), because this is the only diff that puts finishers like that (besides Relentless Oni) on all that section, which seems odd in my opinion

00:47:785 - Delete this note to make a break between the snap changes?
01:19:729 - ^
02:03:757 (786,787) - Ctrl+G? Guitar goes on the same note on the last 2 notes

[ Inner Oni]
Really fun diff with DT :^)

00:41:396 (209,210) - // Ctrl+G for some variety in the pattern so it's not too boring?
00:45:007 - Change to k, guitar has the same pitch here as the previous note
00:45:841 (244,245) - // Same as the first suggestion
01:19:313 (542,543,544,545,546) - kdkkd? Follows guitar better
01:28:294 - Add a don here and // change 01:28:387 - to d? Having a single 1/3 kk pattern there seems odd
02:16:630 - move this volume change a bit to the right? it affects the finisher and it makes it super quiet
[ Relentless Oni]
00:26:952 (165,166,167) - Change all to kat? Guitar is high there, also consistency with 00:35:979 -
00:41:813 - // This is just my opinion, but you could start doing like kkdkkdk.... until 00:42:924 - so you map the guitar going higher and higher?
00:54:799 - Delete this note, there's nothing there, and it's weird to play
00:59:729 - Change to d? There's a kick there and it makes the thing less awkward to play lol
01:04:868 - 01:05:285 - 01:05:702 - 01:06:118 - Why aren't these notes as dons? The guitar goes with the same notes as 01:02:924 (90,91,92,93,94,95) - but in 1/4 and it sounds really nice :thinking:
02:16:630 - Same as Inner Oni

That's all, fun map overall. Good luck! :)
Topic Starter
DarkVortex

Midnaait wrote:

Mod placeholder, will mod in a bit btw ;ok_hand:

Hey, Random and kinda small NM.
// = Suggestion
Bold = Must change/strong suggestion

[ General]
I'll be the metadata guy now lol
Add source: デジタル・デビル物語 女神転生II
Add tags: Digital Devil Story Megami Tensei II Daedalus
It's a remix of the song "Daedalus" of that game ( https://youtu.be/tJ4zvfpcI1M?t=12m45s here's some sauce)
You also should add the name of the album in the tags if you can find it if possible, since I don't know lol
Also idk if the song itself it's called Daedalus because I found this too https://www.youtube.com/watch?v=YKee_9NxdJg (and we all know youtube isn't a good source)
I've found this French source Guess I will keep it as DeadAlus as Daedalus is this song click! found here vgmdb
[ Kantan]
00:40:702 - Remove finish? The cymbal is really faint to hear it Done
00:42:369 - // Change to d, so the pattern is a bit simpler for beginner players lol Done
01:06:813 - I highly recommend to delete this note, because this 2/1 pattern is really long and it should have a little break inbetween imo Done
[ Futsuu]
00:40:424 - Change to k, flows better and there's a snare sound Done
01:25:702 - Change to k, guitar has the same pitch there Done
01:38:202 - Delete for consistency with 01:33:757 - Done
01:49:313 - I'd delete this note to emphasize the next section which is more intense Here I'd want consistency with 01:39:591 (228,229,230,231) -
[ Muzukashii]
00:17:507 - 00:17:924 - // Delete these notes? it's just the start of the map and it's one of the longest patterns there lol Done
00:38:341 - Delete? I know the guitar starts there but it really plays weird lol Done
01:00:702 - 01:02:091 - // Change colors? I think it sounds and plays a bit better if you follow the guitar Done
01:05:146 - // A little suggestion here, it'd be better if you follow the guitar lol Omg that's nice
01:19:313 - Change to d to emphasize the cymbals on the next 3 notes Done
01:32:091 (340,341,342,343) - Invert colors there, guitar goes up then down Done

[ Oni]
01:31:813 to 01:49:590 - In general this part feels and plays really weird with the finisher usage, I'd move 01:31:952 - to 01:32:368 - and so on with the rest of the patterns so after the finish it gets a 1/1 break, or you could delete them, as you prefer lol. Or you could remove all the finishers (except the first one), because this is the only diff that puts finishers like that (besides Relentless Oni) on all that section, which seems odd in my opinion I kinda remapped that part and buffed it with mostly triplets to keep the tension. Finishers are gone now though :)

00:47:785 - Delete this note to make a break between the snap changes? Done
01:19:729 - ^ Done
02:03:757 (786,787) - Ctrl+G? Guitar goes on the same note on the last 2 notes Done

[ Inner Oni]
Really fun diff with DT :^)

00:41:396 (209,210) - // Ctrl+G for some variety in the pattern so it's not too boring? Done
00:45:007 - Change to k, guitar has the same pitch here as the previous note Done
00:45:841 (244,245) - // Same as the first suggestion Done
01:19:313 (542,543,544,545,546) - kdkkd? Follows guitar better The last beat should be a kat though as the guitar starts fainting there while the snares are getting dominant.
01:28:294 - Add a don here and // change 01:28:387 - to d? Having a single 1/3 kk pattern there seems odd Done
02:16:630 - move this volume change a bit to the right? it affects the finisher and it makes it super quiet
[ Relentless Oni]
00:26:952 (165,166,167) - Change all to kat? Guitar is high there, also consistency with 00:35:979 - Done
00:41:813 - // This is just my opinion, but you could start doing like kkdkkdk.... until 00:42:924 - so you map the guitar going higher and higher? Done
00:54:799 - Delete this note, there's nothing there, and it's weird to play Done
00:59:729 - Change to d? There's a kick there and it makes the thing less awkward to play lol Done
01:04:868 - 01:05:285 - 01:05:702 - 01:06:118 - Why aren't these notes as dons? The guitar goes with the same notes as 01:02:924 (90,91,92,93,94,95) - but in 1/4 and it sounds really nice :thinking: Done
02:16:630 - Same as Inner Oni Done

That's all, fun map overall. Good luck! :)
Thanks for your random mod kind sir :) Good that you pointed out the metadata issues I wouldn't have noticed otherwise lol
frukoyurdakul
Hello there.

I've noticed that the first notes come pretty late, and after in time the notes seem to come late, which means that the timing is wrong. Here is a solution I found:

First point: Offset = 676, BPM = 215,95

02:14:035 - Remove this 212 bpm as well, the song continues on 215,95 for a while.

The rest of it is true. Find me when you fix the timing, after that I'll check your map.
Topic Starter
DarkVortex
Wow thanks for pointing that out. Offset of 676 seemed too early for me so I went for 684 instead
frukoyurdakul
And here I am. Nice song choice, and the highest diff is pretty good too! Enjoyable :3 a map is incoming that I can't play with HD lol

  1. General idea: Reducing 1/4 streams as 1/3 or 1/3 streams as 1/2 is not a good idea, and you used that method a lot. I mentioned some of them, but I guess you can catch the others.
  2. 01:29:871 - I don't like this gap here, either follow kick sounds or add a spinner or slider.
[Relentless Oni]

  1. 00:27:356 ~ 00:35:136 - Between this section, I assume that you put 00:29:023 - these kinds of notes because of the keyboard, but the rest of the patterns are following guitar mostly. And, the musical structure is not very different from the main beginning, which follows guitar extremely well and the patterns finish on red tick (which you used most of them in this very section too, example: 00:29:996 - ) and they flow way better to me. You don't need to make both of the sections same but I think those kinds of notes break the flow on this map. Or, since you already did the same thing on Inner Oni, 00:30:968 (149) - change those kinds of notes to kat, due to emphasize it properly. If you agree on the first one, apply to other diffs too.
  2. 00:42:915 (25,26,27,28) - On these four, instead of kkdk I think kdkk works pretty well due to the guitar pitch, so I suggest reversing 00:43:008 (26,27) - those two.
  3. 01:26:537 (69,71) - How about changing these two as well? Since you are following the guitar pitch due to the hand-swap patterns, the notes are coming a bit different on that spot and 01:26:537 - starting from here a dkkkd emphasizes better for me.
  4. 02:09:602 - This note is DON on every other diff and yet it's KAT here. Change to don in order to keep it consistent.
[Inner Oni]

  1. 00:25:134 - You don't need this triplet here: You don't have it on neither Relentless Oni or Oni.
  2. 00:36:247 - I think difficulty gap is too much between this and Relentless Oni. While the latter has k ddd k ddd k, this only has 1/2 notes with too many 1/1 breaks. To match it, fill some of the gaps like 00:36:386 - this one, or just do it k-d-d-k-d-d-k-d-d-k-d-d 1/2.
  3. 00:40:693 - I guess you tried to reduce the 1/3 stream here, but I doubt that it fits well. Maybe you can use 1/3 4-plets, 5-plets (with 2/3 break) or 7-plets with 1/1 break, because I don't think it sounds good now. Same goes for 00:45:416 - this section. You can take 00:46:805 - this one as an example, because that one fits.
  4. 00:52:084 - You should add notes on this spot and 00:52:501 - that one, to make it consistent with 00:49:584 - this. And, 00:51:945 (295) - remove this one as well.
  5. 00:53:751 (306,307,308,309,310) - What do these emphasize? Umm, you have 1/2 notes on Oni and Relentless Oni, and I assume you follow the guitar there, so you should do the same thing by removing 00:53:821 (307,309) - these two.
  6. 01:08:616 (451,452,453,454) - Those should be 1/3 snapped too. You can put a 2/3 break there, and continue with 1/3 patterns afterwards.
  7. 01:10:839 - If you really need a break there, put a spinner or slider, but 4/1 break is not acceptable due to the map's intensity.
  8. 01:22:925 - Unlike other parts, starting from here the guitar is 1/4 and those patterns represent nothing in this case. You can use 1/2 1/4 patterns to emphasize them correctly, until 01:24:221 - this section. Same for 01:25:703 - this one.
  9. 01:25:703 - These should be changed to 1/4 too. See Relentless Oni for reference.
  10. 01:49:598 - Starting from here, I don't really see a difficulty change between this and Relentless Oni, you used 3-plets and 5-plets close to equal amount of them, which destroyed the spread. Maybe you should try to reducing this section by deleting some notes. Don't forget to adjust Oni as well.
  11. 01:59:669 - I don't think this note represents anything as well, I can tell that because you don't have any note on Relentless Oni and Oni.
  12. 02:05:712 - I think you should add a note here. While the other breaks make sense, this one is not neccessary, since after 2 stanza there is a calmer part.
  13. 02:07:241 (316,317,318) - How about kkk or kkd here? You also need to follow drums once or twice right? ;)
[Oni]

  1. 00:17:354 ~ 00:18:465 - Between these, Oni is harder. It should be reduced.
  2. 00:52:779 - You need a note here in order to match the structure with Muzukashii and Inner Oni.
  3. 00:54:863 - The difficulty change between Inner Oni and this is not enough, while you removed a lot of notes on Muzukashii. You should remove some notes on this one as well, advice: You can use 1/3 duplets, as in d kd kk dk kd. This goes on until 01:04:587 - this spot, which is huge.
  4. 00:57:271 - This pattern should be reduced, it's too long for Oni and considering the usage of 1/3 patterns in it, this one breaks consistency.
  5. 00:59:586 (307,308,309,310) - Emphasizing 1/4 sounds with 1/3 pattern is wrong, just like I mentioned at the beginning of this post.
  6. 01:10:700 - You should add a spinner on this gap as well.
  7. 01:18:479 - The sounds are in 1/4, which you mapped 1/4 in Inner Oni and Relentless Oni, and hence this ones should be changed too.
  8. 01:25:425 - Repetitive kdkdkdkdkd seems a bit boring to me, try adding one or two triplets or change some colors on this.
  9. 01:49:598 - Starting from here, the patterns are a bit too repetitive, try adding some variation.
  10. 02:01:753 (785) - You should delete this one, 3 1/4 triplets in a row is a bit too intense for an Oni.
  11. 02:02:795 - Add a note here, you already have a 1/1 break after the next stanza starts.
I'm going to stop there, as I think the mapset isn't ready yet, try to adjust the difficulty spread more. You can use Modding Assistant, it's a very useful program for mapsets. You can call me back after you get 2-3 mods.
Topic Starter
DarkVortex

frukoyurdakul wrote:

And here I am. Nice song choice, and the highest diff is pretty good too! Enjoyable :3 a map is incoming that I can't play with HD lol

  1. General idea: Reducing 1/4 streams as 1/3 or 1/3 streams as 1/2 is not a good idea, and you used that method a lot. I mentioned some of them, but I guess you can catch the others. Yeah you're right. Guess I tried too hard not to mix 1/4 + 1/3 too much in Inner Oni and Oni >.<
  2. 01:29:871 - I don't like this gap here, either follow kick sounds or add a spinner or slider. I prefer the kick sounds so yeah here they are :)
[Relentless Oni]

  1. 00:27:356 ~ 00:35:136 - Between this section, I assume that you put 00:29:023 - these kinds of notes because of the keyboard, but the rest of the patterns are following guitar mostly. And, the musical structure is not very different from the main beginning, which follows guitar extremely well and the patterns finish on red tick (which you used most of them in this very section too, example: 00:29:996 - ) and they flow way better to me. You don't need to make both of the sections same but I think those kinds of notes break the flow on this map. Or, since you already did the same thing on Inner Oni, 00:30:968 (149) - change those kinds of notes to kat, due to emphasize it properly. If you agree on the first one, apply to other diffs too. I'm not too sure about this one. The musical structure doesn't change though but the keyboard starts playing and spices up that part a little. For the musical structure I continued the patterning from before but when the keyboard starts I want the emphasize it as it distinguishes the current part from before. So yeah, one pattern always ends on the red tick as before and one pattern always ends on the white tick due to the keyboard (which are both alternating).
  2. 00:42:915 (25,26,27,28) - On these four, instead of kkdk I think kdkk works pretty well due to the guitar pitch, so I suggest reversing 00:43:008 (26,27) - those two. Changed
  3. 01:26:537 (69,71) - How about changing these two as well? Since you are following the guitar pitch due to the hand-swap patterns, the notes are coming a bit different on that spot and 01:26:537 - starting from here a dkkkd emphasizes better for me. Changed
  4. 02:09:602 - This note is DON on every other diff and yet it's KAT here. Change to don in order to keep it consistent. Changed
[Inner Oni]

  1. 00:25:134 - You don't need this triplet here: You don't have it on neither Relentless Oni or Oni. Changed
  2. 00:36:247 - I think difficulty gap is too much between this and Relentless Oni. While the latter has k ddd k ddd k, this only has 1/2 notes with too many 1/1 breaks. To match it, fill some of the gaps like 00:36:386 - this one, or just do it k-d-d-k-d-d-k-d-d-k-d-d 1/2. Changed
  3. 00:40:693 - I guess you tried to reduce the 1/3 stream here, but I doubt that it fits well. Maybe you can use 1/3 4-plets, 5-plets (with 2/3 break) or 7-plets with 1/1 break, because I don't think it sounds good now. Same goes for 00:45:416 - this section. You can take 00:46:805 - this one as an example, because that one fits. Changed that part
  4. 00:52:084 - You should add notes on this spot and 00:52:501 - that one, to make it consistent with 00:49:584 - this. And, 00:51:945 (295) - remove this one as well. Added note. Didn't remove that one note though as that would break the mirroring (?) with the previous pattern.
  5. 00:53:751 (306,307,308,309,310) - What do these emphasize? Umm, you have 1/2 notes on Oni and Relentless Oni, and I assume you follow the guitar there, so you should do the same thing by removing 00:53:821 (307,309) - these two. Ehh, removed
  6. 01:08:616 (451,452,453,454) - Those should be 1/3 snapped too. You can put a 2/3 break there, and continue with 1/3 patterns afterwards. Changed
  7. 01:10:839 - If you really need a break there, put a spinner or slider, but 4/1 break is not acceptable due to the map's intensity. Changed
  8. 01:22:925 - Unlike other parts, starting from here the guitar is 1/4 and those patterns represent nothing in this case. You can use 1/2 1/4 patterns to emphasize them correctly, until 01:24:221 - this section. Same for 01:25:703 - this one. Changed
  9. 01:25:703 - These should be changed to 1/4 too. See Relentless Oni for reference. Changed
  10. 01:49:598 - Starting from here, I don't really see a difficulty change between this and Relentless Oni, you used 3-plets and 5-plets close to equal amount of them, which destroyed the spread. Maybe you should try to reducing this section by deleting some notes. Don't forget to adjust Oni as well. Changed
  11. 01:59:669 - I don't think this note represents anything as well, I can tell that because you don't have any note on Relentless Oni and Oni. Changed
  12. 02:05:712 - I think you should add a note here. While the other breaks make sense, this one is not neccessary, since after 2 stanza there is a calmer part. Yes
  13. 02:07:241 (316,317,318) - How about kkk or kkd here? You also need to follow drums once or twice right? ;) Well, you're right :o
[Oni]

  1. 00:17:354 ~ 00:18:465 - Between these, Oni is harder. It should be reduced.
  2. 00:52:779 - You need a note here in order to match the structure with Muzukashii and Inner Oni.
  3. 00:54:863 - The difficulty change between Inner Oni and this is not enough, while you removed a lot of notes on Muzukashii. You should remove some notes on this one as well, advice: You can use 1/3 duplets, as in d kd kk dk kd. This goes on until 01:04:587 - this spot, which is huge.
  4. 00:57:271 - This pattern should be reduced, it's too long for Oni and considering the usage of 1/3 patterns in it, this one breaks consistency.
  5. 00:59:586 (307,308,309,310) - Emphasizing 1/4 sounds with 1/3 pattern is wrong, just like I mentioned at the beginning of this post.
  6. 01:10:700 - You should add a spinner on this gap as well.
  7. 01:18:479 - The sounds are in 1/4, which you mapped 1/4 in Inner Oni and Relentless Oni, and hence this ones should be changed too.
  8. 01:25:425 - Repetitive kdkdkdkdkd seems a bit boring to me, try adding one or two triplets or change some colors on this.
  9. 01:49:598 - Starting from here, the patterns are a bit too repetitive, try adding some variation.
  10. 02:01:753 (785) - You should delete this one, 3 1/4 triplets in a row is a bit too intense for an Oni.
  11. 02:02:795 - Add a note here, you already have a 1/1 break after the next stanza starts.
Applied everything
I'm going to stop there, as I think the mapset isn't ready yet, try to adjust the difficulty spread more. You can use Modding Assistant, it's a very useful program for mapsets. You can call me back after you get 2-3 mods.
Wew helpful mod! Thanks for modding! :)
-Kazu-
m4m req from my queue
:0
Relentless Oni

- 01:38:484 (69) - change this to D (and rearrange anything you want to make a better flow into D (than into K)). This is so you make it coherent with 01:34:038 (23) - and 01:42:929 (117) - . I really like that you make that K (...) K (...) D pattern with those finishers, so I'd like them to be really methodical (yeah I like consistency a lot)

- 01:46:263 (152) - change this to K, basically for the same reason as above

- 01:47:375 (163) - change to D, also for the same reason

- 01:49:598 (189) - (suggestion) change this to k, because it would be consistent with 01:50:709 (199,210,220,231,241,252,263) - and all of these are much better as k

- 02:00:989 (302,303,304,309,310,311,326,327,328) - I these triplets feel really weird as they are, I know you're trying to emphasize on the pitch up from previous similar parts but I don't think that's the solution there, k k or kdk work much better and if you really want to emphasize the pitch up maybe you could go for a higher SV instead, it'd fit wonderfully if you ask me

Nothing else really, this is a really good map and it has wonderful streams, good job!
Inner Oni

- 00:24:717 (91,92,93,94,95,96,97) - this streams feels strange and i think its because in the song these two notes ( 00:25:134 (94,95) - ) have different pitch and probably the first one should be a k because it starts the guitar arpeggio there on the most high pitched note.

- 00:29:440 (124) - I don't know exactly why you made this a k so I'm sorry if you were following something I didn't notice, but probably it could be d as it fits the drum snare and also makes a smooth pattern with the following kddk

- 00:31:663 (138) - same reasoning of above, I also think about this like you wanted to echo the previous bell sounds but i think the snare is good enough to stick to and also enhances the kats which are sticking to hihats

- 00:38:609 (192) - I think this note could perfectly be a k and it would make much of a difference talking about difficulty or playability or even how true it is to the song ( I think it may even suit better). I just think you overuse kkddkk..(...)ddkkdd streams too much (see Rinrin Nadeshiko HeartilY

- 01:04:934 (219,220) - I know you wanted to make a pattern together with the following 5-plet so this is pure suggestion. CTRL+G makes it follow much better but I'd not be surprised if you wanted to keep it (after all it also makes your famous ddkkd(d)kkddk pattern xD)

- 01:05:768 (229,230) - Same as above

- 01:07:782 - ~ 01:08:477 - you got a pretty loud guitar solo to do here, don't randomly switch to drums whenever it makes it more simpler because it just messes up my mind while playing

- 01:19:591 - ~ 01:20:424 - same here, being honest its just that i personally don't like when people maps one instrument for 1 or 2 bars and then switch just at the end of the last for like 5 or 6 notes then go back to mapping that specific instrument, I think it makes it a bit inconsistent with what you wanna follow but i also understand if you just say "I just map a general overview of the song" so probably I can perfectly ignore all these inconsistencies for the sake of a authentic-style map so you can reject this and last mod if you don't wanna remap orz

- 01:25:981 (21,26) - change to k, because the pattern the guitar is taking is like kkdkkdkkd...

- 01:28:690 (51) - delete, I definitely don't think this is necessary since last note is continous into the 52th. Same goes for 01:29:385 (57) -
Oni

- 00:25:411 - are you missing a note here? it really feels empty here without the d you've been mapping to similar spots

- 01:54:321 (341,342,343,344,345,346) - (and all similar patterns) I think it would be much better if you mapped these as d k k d d (as for example, removing 01:54:390 (342,344) - and pressing CTRL+G on 01:54:738 (345,346) - . Then adding a note in 01:55:016 - )

tbh that's pretty much it, fixing what i said on all the similar patterns on the kiai solves every possible problem with this diff, as it is really clean right now. Good map too
Muzukashii

- 00:40:693 - ~01:02:364 - - - I think this section has really randomized triplets that you did trying to follow the guitars but it doesnt really work at all (and it may even not be random but just of the colour of the note that fits the guitar on these precise moments, idk) so I think you can maybe do an improvised pattern or follow the drums instead
- Try finding good spots to utilize more 1/4 patterns (don't forget to do only ddd or kkk) because you do like 2 at the start and then they dissapear completely, also one of these few is a ddd D, which is a really hard to play pattern on muzu levels. Otherwise, you can also get rid of those 1/4 but I believe fruko mentioned the spread being a problem with the muzu being too far from the oni as one of his reasons.
- That summarizes everything that I don't like from this map to be honest xD so maybe just try doing something else there and I'm sure you will do something really cool as you proved to be a reasonably skilled mapper

Both futsuu and Kantan look on point, but maybe Kantan is also a bit far from Futsuu in terms of difficulty regarding the spread issue fruko was mentioning so i recommend trying to do subtle additions here and there on the kantan to make it look a bit better, but not on the kiais since i think these 7-note patterns are also a bit overused, try use them just sparingly
Topic Starter
DarkVortex

-Anhedonia- wrote:

m4m req from my queue
:0
Relentless Oni

- 01:38:484 (69) - change this to D (and rearrange anything you want to make a better flow into D (than into K)). This is so you make it coherent with 01:34:038 (23) - and 01:42:929 (117) - . I really like that you make that K (...) K (...) D pattern with those finishers, so I'd like them to be really methodical (yeah I like consistency a lot) There are actually crashes in the music which I mapped finishers to but I still try to follow the pitch with them. 23 is way lower than 69, the background pitch goes down at 23 while it goes up at 69 so that's why 23 is a D and 69 is a K. The first patterning returns at 117 which is a D again but afterwards the crashes are just at 141, 163 and 189. I hope you understand how I mapped the finishers during the kiai now. Will keep your suggestion in mind though.

- 01:46:263 (152) - change this to K, basically for the same reason as above

- 01:47:375 (163) - change to D, also for the same reason

- 01:49:598 (189) - (suggestion) change this to k, because it would be consistent with 01:50:709 (199,210,220,231,241,252,263) - and all of these are much better as k It's a K already (see explanation above)

- 02:00:989 (302,303,304,309,310,311,326,327,328) - I these triplets feel really weird as they are, I know you're trying to emphasize on the pitch up from previous similar parts but I don't think that's the solution there, k k or kdk work much better and if you really want to emphasize the pitch up maybe you could go for a higher SV instead, it'd fit wonderfully if you ask me I think it's a little weird having a pitch based SV part at the very end of the kiai as other high pitched parts don't have SV. Usually I increase intensity to match the higher pitch (which is usually more intense lol) so that's what I'll do this time

Nothing else really, this is a really good map and it has wonderful streams, good job! Thanks <3 <3
Inner Oni

- 00:24:717 (91,92,93,94,95,96,97) - this streams feels strange and i think its because in the song these two notes ( 00:25:134 (94,95) - ) have different pitch and probably the first one should be a k because it starts the guitar arpeggio there on the most high pitched note. Fixed

- 00:29:440 (124) - I don't know exactly why you made this a k so I'm sorry if you were following something I didn't notice, but probably it could be d as it fits the drum snare and also makes a smooth pattern with the following kddk Fixed

- 00:31:663 (138) - same reasoning of above, I also think about this like you wanted to echo the previous bell sounds but i think the snare is good enough to stick to and also enhances the kats which are sticking to hihats Fixed

- 00:38:609 (192) - I think this note could perfectly be a k and it would make much of a difference talking about difficulty or playability or even how true it is to the song ( I think it may even suit better). I just think you overuse kkddkk..(...)ddkkdd streams too much (see Rinrin Nadeshiko HeartilY Ooops yeah sometimes I really overdo kkddk and ddkkd as it's a fun simple pattern. :o Fixed

- 01:04:934 (219,220) - I know you wanted to make a pattern together with the following 5-plet so this is pure suggestion. CTRL+G makes it follow much better but I'd not be surprised if you wanted to keep it (after all it also makes your famous ddkkd(d)kkddk pattern xD) Fixed

- 01:05:768 (229,230) - Same as above Fixed

- 01:07:782 - ~ 01:08:477 - you got a pretty loud guitar solo to do here, don't randomly switch to drums whenever it makes it more simpler because it just messes up my mind while playing Fixed

- 01:19:591 - ~ 01:20:424 - same here, being honest its just that i personally don't like when people maps one instrument for 1 or 2 bars and then switch just at the end of the last for like 5 or 6 notes then go back to mapping that specific instrument, I think it makes it a bit inconsistent with what you wanna follow but i also understand if you just say "I just map a general overview of the song" so probably I can perfectly ignore all these inconsistencies for the sake of a authentic-style map so you can reject this and last mod if you don't wanna remap orz Fixed

- 01:25:981 (21,26) - change to k, because the pattern the guitar is taking is like kkdkkdkkd... Fixed

- 01:28:690 (51) - delete, I definitely don't think this is necessary since last note is continous into the 52th. Same goes for 01:29:385 (57) - Fixed
Oni

- 00:25:411 - are you missing a note here? it really feels empty here without the d you've been mapping to similar spots Fixed

- 01:54:321 (341,342,343,344,345,346) - (and all similar patterns) I think it would be much better if you mapped these as d k k d d (as for example, removing 01:54:390 (342,344) - and pressing CTRL+G on 01:54:738 (345,346) - . Then adding a note in 01:55:016 - ) Fixed

tbh that's pretty much it, fixing what i said on all the similar patterns on the kiai solves every possible problem with this diff, as it is really clean right now. Good map too
Muzukashii

- 00:40:693 - ~01:02:364 - - - I think this section has really randomized triplets that you did trying to follow the guitars but it doesnt really work at all (and it may even not be random but just of the colour of the note that fits the guitar on these precise moments, idk) so I think you can maybe do an improvised pattern or follow the drums instead
- Try finding good spots to utilize more 1/4 patterns (don't forget to do only ddd or kkk) because you do like 2 at the start and then they dissapear completely, also one of these few is a ddd D, which is a really hard to play pattern on muzu levels. Otherwise, you can also get rid of those 1/4 but I believe fruko mentioned the spread being a problem with the muzu being too far from the oni as one of his reasons. I'll see what I can do, thanks for pointing that out
- That summarizes everything that I don't like from this map to be honest xD so maybe just try doing something else there and I'm sure you will do something really cool as you proved to be a reasonably skilled mapper Thanks xD

Both futsuu and Kantan look on point, but maybe Kantan is also a bit far from Futsuu in terms of difficulty regarding the spread issue fruko was mentioning so i recommend trying to do subtle additions here and there on the kantan to make it look a bit better, but not on the kiais since i think these 7-note patterns are also a bit overused, try use them just sparingly Fixed
Thanks for modding! :)
frukoyurdakul
Here is the rest of my mod.

[General]
01:31:820 - 02:07:379 - Fix kiai points on Kantan, Futsuu and Muzukashii.

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - Omit the red barlines on all diffs, the measure lines shouldn't exist there.

[Kantan]
  1. 00:15:687 - I think you can add a note here because of the open hi-hat sound. I'd suggest adding it to 00:15:409 - here but I think simple rhythm is more important.
  2. 02:08:491 (164) - 02:10:714 (166) - Delete these notes to match the structure with the beginning.
[Futsuu]
  1. 00:15:131 - I think you can delete this one since the next one is way more prominent.
  2. 00:22:911 - This needs a finisher in order to keep it consistent with the other diffs.
  3. 00:31:524 - This note can be deleted since there is no keyboard emphasize on it and there is not a note here on Muzukashii. This requires a general structure change I suppose.
    00:36:247 - Either add finisher on this or remove from Kantan and Muzukashii to make it consistent.
    01:07:921 ~ 01:09:033 - Between these spots, adding two or three notes will help you to keep the spread between Kantan and this.
    01:20:424 - I think you can add a note here to make a difference between Kantan and this.
[Muzukashii]
  1. 01:00:281 (192) - You can delete this note since the guitar snap changes 1/3 and your other representations are like that, I mean, 1/1 notes on Muzukashii while you have 1/3 four notes in Oni.
  2. 01:19:591 - You can remove the finisher on this since you don't have any on Kantan and Futsuu.
  3. 01:30:149 - Since your main focus is drums throughout all diffs, I think you can add a note here to create a difference between this and Futsuu and Oni.
[Oni]
  1. 00:19:438 - I think notes like these should be deleted in order to increase the difficulty between this and Inner Oni. This is a general issue for this section until the guitar solo. One note by each stanza will fix the issue except the deleted ones.
  2. 01:31:468 (161) - I think you can delete this note, ddk is a good build-up element but even though the Inner doesn't have a note here so... Your choice to be honest, this is a suggestion.
  3. 01:45:222 - Add a note here to keep the structure you follow and create the same difference between this and Muzukashii.
  4. 01:46:263 - You also need a triplet here for the same reason as above.
[Inner Oni]
  1. 01:39:804 - You should add a note here. 01:40:220 - On this spot as well. This occurence might come up in a few sections too, so be sure to check all of them.
  2. 01:56:196 - There is not a note on Relentless Oni, so you should delete this one as well.
  3. 01:59:669 (240) - This one too.
[Relentless Oni]
  1. 00:17:910 - Noticed that the drums are actually in 1/3. So, kkkdddk 1/3 fits well here, and a relevant change is required on other diffs aswell. 1/2 1/4 doesn't really seem follow something to be honest.
Those are the main issues I've found on spread, but I can definitely tell that it's improved, so I'll put a star in here. I will wait for a 2nd opinion on this map, and if it's positive we'll take care of this map ;)
Topic Starter
DarkVortex

frukoyurdakul wrote:

Here is the rest of my mod.

[General]
01:31:820 - 02:07:379 - Fix kiai points on Kantan, Futsuu and Muzukashii.

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - Omit the red barlines on all diffs, the measure lines shouldn't exist there.

[Kantan]
  1. 00:15:687 - I think you can add a note here because of the open hi-hat sound. I'd suggest adding it to 00:15:409 - here but I think simple rhythm is more important. Added
  2. 02:08:491 (164) - 02:10:714 (166) - Delete these notes to match the structure with the beginning. Done
[Futsuu]
  1. 00:15:131 - I think you can delete this one since the next one is way more prominent. Done
  2. 00:22:911 - This needs a finisher in order to keep it consistent with the other diffs. Done
  3. 00:31:524 - This note can be deleted since there is no keyboard emphasize on it and there is not a note here on Muzukashii. This requires a general structure change I suppose. Done. Also tweaked structure during that part a bit to be consistent
    00:36:247 - Either add finisher on this or remove from Kantan and Muzukashii to make it consistent.Added finisher
    01:07:921 ~ 01:09:033 - Between these spots, adding two or three notes will help you to keep the spread between Kantan and this. Done
    01:20:424 - I think you can add a note here to make a difference between Kantan and this. Done
[Muzukashii]
  1. 01:00:281 (192) - You can delete this note since the guitar snap changes 1/3 and your other representations are like that, I mean, 1/1 notes on Muzukashii while you have 1/3 four notes in Oni. Done
  2. 01:19:591 - You can remove the finisher on this since you don't have any on Kantan and Futsuu. Done
  3. 01:30:149 - Since your main focus is drums throughout all diffs, I think you can add a note here to create a difference between this and Futsuu and Oni. Done
[Oni]
  1. 00:19:438 - I think notes like these should be deleted in order to increase the difficulty between this and Inner Oni. This is a general issue for this section until the guitar solo. One note by each stanza will fix the issue except the deleted ones. Done
  2. 01:31:468 (161) - I think you can delete this note, ddk is a good build-up element but even though the Inner doesn't have a note here so... Your choice to be honest, this is a suggestion. Done
  3. 01:45:222 - Add a note here to keep the structure you follow and create the same difference between this and Muzukashii. Done
  4. 01:46:263 - You also need a triplet here for the same reason as above. Done
[Inner Oni]
  1. 01:39:804 - You should add a note here. 01:40:220 - On this spot as well. This occurence might come up in a few sections too, so be sure to check all of them. Done
  2. 01:56:196 - There is not a note on Relentless Oni, so you should delete this one as well. Done
  3. 01:59:669 (240) - This one too. This one makes actually sense with other triplets like 02:00:711 (257,258,259,268,269,270) -
[Relentless Oni]
  1. 00:17:910 - Noticed that the drums are actually in 1/3. So, kkkdddk 1/3 fits well here, and a relevant change is required on other diffs aswell. 1/2 1/4 doesn't really seem follow something to be honest. Applied for Oni and upwards but for Muzukashii i don't want this to be the only 1/3 throughout the map. 1/3 can be quite confusing here so I prefer following the guitar's emphasis with the current pattern
Those are the main issues I've found on spread, but I can definitely tell that it's improved, so I'll put a star in here. I will wait for a 2nd opinion on this map, and if it's positive we'll take care of this map ;)
Thanks for modding! I'll get that 2nd opinion soon :)

Sorry gave you kudos again >.<
Aisha
Hello there! First part: General, Kantan and Relentless

[General]
  1. Shouldn't the title be Daedalus? From https://www.musicme.com/Daedalus/videos ... 44A67.html and some others link that i found by searching in google; if you have any official link about metadata would be nice :D
[Kantan]
  1. What about finishing spinner on 00:09:019 - instead 00:08:880 - ? Looks and plays better (also follows drum)
  2. 00:16:243 - 00:26:245 - this turns boring, some variations and adding some notes would be nice
  3. The redline note (00:35:553 (29) - ) could be a little hard to catch for beginners at this bpm, but it's still a good challenge, anyways i suggest to delete 00:35:969 (30) - to make this more 'challenging but easy' (i hope you got my point xD)
  4. 00:36:247 (31) - i would suggest making it normal note, doesn't feel strong at all
  5. 00:52:084 (54) - also suggest deleting this to make this more simple :p so you have 00:52:640 (55,56,57,58) - as transition. Fits good aswell
  6. 01:02:920 - 01:10:700 - this could be somehow a little hard imo, the rhythm follow seems good, but i feel like it could be a little hard for beginners
  7. 01:12:367 (92) - 01:16:812 (100) - kat to set a difference with 01:14:589 - that starts from lower pitch melody?
  8. 01:31:816 - overall Kiai could be improved imo, it just consists on 2/1 singletaps, im sure you can make something more interesting and balanced : D
    That's all here
[Relentless Oni]
  1. 00:20:827 (76) - what about making this kat to set a difference with 00:23:050 - ?
  2. 00:51:737 (66) - I suggest deleting this note, 00:51:251 (60,61,62,63,64,65) - this double triple should be enough to point the transition
  3. 01:28:482 - this feels strange; i suggest something like:
    Other than that this is ready imo
You can apply this meanwhile; I will come back asap for other difficulties!
Topic Starter
DarkVortex

xfraczynho wrote:

Hello there! First part: General, Kantan and Relentless

[General]
  1. Shouldn't the title be Daedalus? From https://www.musicme.com/Daedalus/videos ... 44A67.html and some others link that i found by searching in google; if you have any official link about metadata would be nice :D
Pretty difficult to find something official about it tbh. The best I found was this. Also Daedalus is this song (click)

[Kantan]
  1. What about finishing spinner on 00:09:019 - instead 00:08:880 - ? Looks and plays better (also follows drum)
  2. 00:16:243 - 00:26:245 - this turns boring, some variations and adding some notes would be nice
  3. The redline note (00:35:553 (29) - ) could be a little hard to catch for beginners at this bpm, but it's still a good challenge, anyways i suggest to delete 00:35:969 (30) - to make this more 'challenging but easy' (i hope you got my point xD)
  4. 00:36:247 (31) - i would suggest making it normal note, doesn't feel strong at all
  5. 00:52:084 (54) - also suggest deleting this to make this more simple :p so you have 00:52:640 (55,56,57,58) - as transition. Fits good aswell
  6. 01:02:920 - 01:10:700 - this could be somehow a little hard imo, the rhythm follow seems good, but i feel like it could be a little hard for beginners
  7. 01:12:367 (92) - 01:16:812 (100) - kat to set a difference with 01:14:589 - that starts from lower pitch melody?
  8. 01:31:816 - overall Kiai could be improved imo, it just consists on 2/1 singletaps, im sure you can make something more interesting and balanced : D
    That's all here All applied thanks <3
[Relentless Oni]
  1. 00:20:827 (76) - what about making this kat to set a difference with 00:23:050 - ?
  2. 00:51:737 (66) - I suggest deleting this note, 00:51:251 (60,61,62,63,64,65) - this double triple should be enough to point the transition
  3. 01:28:482 - this feels strange; i suggest something like:
    Other than that this is ready imoAll applied again
You can apply this meanwhile; I will come back asap for other difficulties!
Thanks for modding! :)
Aisha
2nd part

Still unsure about songname but yeah, that seems like it could be accurate, ill ask for help soon

[Futsuu]
  1. 00:18:188 (15,16) - kk to emphasize desc melody from 00:17:354 (13,14) - and also making next D more hitteable cause BPM?
  2. 01:02:087 (129) - would sound nice if you make this kat according to what you had on 00:59:864 (122) -
  3. 01:04:865 - 01:08:477 - this is so hard imo, what about deleting 01:05:699 (138) - and 01:07:643 (145) - ?
  4. 01:19:591 (178) - id suggest to remove bignote; 01:20:007 (179,180) - sound is so similar than here
  5. 01:27:092 (200) - this note sounds a little overmapped, better not to have
  6. 01:31:816 - i like Kiai structure, id did something like this lol but some k k like 01:35:150 (218,219,220,221,222,223) - doesn't representate so good current guitar pitches; i mean if you try 01:35:567 (219,220) - don on them itd be more accurate talking about melody and pitches (this apply through the whole kiai)
    ^like you did in the second half
    rest looks nice
[Muzu]
  1. 00:22:911 (50,51) - why D: it looks empty
  2. 00:28:884 (79) - suggest moving this notes to 00:29:301 - for example to follow the metaloph sound that hears so loud imo
    00:31:107 (88) - ^
    00:33:330 (97) - ^
  3. 01:04:587 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - way same as futsuu, the idea here cause song intensity is good but it's the spike is so hard compared to the rest of the song, would force a miss for sure
Oni and Inner for 3rd part xD
Topic Starter
DarkVortex

xfraczynho wrote:

2nd part

Still unsure about songname but yeah, that seems like it could be accurate, ill ask for help soon

[Futsuu]
  1. 00:18:188 (15,16) - kk to emphasize desc melody from 00:17:354 (13,14) - and also making next D more hitteable cause BPM?
  2. 01:02:087 (129) - would sound nice if you make this kat according to what you had on 00:59:864 (122) -
  3. 01:04:865 - 01:08:477 - this is so hard imo, what about deleting 01:05:699 (138) - and 01:07:643 (145) - ?
  4. 01:19:591 (178) - id suggest to remove bignote; 01:20:007 (179,180) - sound is so similar than here
  5. 01:27:092 (200) - this note sounds a little overmapped, better not to have
  6. 01:31:816 - i like Kiai structure, id did something like this lol but some k k like 01:35:150 (218,219,220,221,222,223) - doesn't representate so good current guitar pitches; i mean if you try 01:35:567 (219,220) - don on them itd be more accurate talking about melody and pitches (this apply through the whole kiai)
    ^like you did in the second half
    rest looks nice
[Muzu]
  1. 00:22:911 (50,51) - why D: it looks empty
  2. 00:28:884 (79) - suggest moving this notes to 00:29:301 - for example to follow the metaloph sound that hears so loud imo
    00:31:107 (88) - ^
    00:33:330 (97) - ^
  3. 01:04:587 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - way same as futsuu, the idea here cause song intensity is good but it's the spike is so hard compared to the rest of the song, would force a miss for sure
Oni and Inner for 3rd part xD
All applied, thanks again <3
Aisha
Last part, this is good

[Oni]
  1. 01:48:486 - from here these kdk triplets sounds a little repetive and you know, a repetitive melody doesn't need repetitive mapping so alternating between kdk and kkd until 01:56:266 - would fit better imo
  2. 01:56:266 (352,353,354) - also this one is pretty different so dkd would be nice
[Inner Oni]
  1. 01:12:830 (11) - 01:15:053 (31) - these notes aren't neccesary imo and feels strange while playing
nothing else here, these diffs are pretty goodd, call me back~
Topic Starter
DarkVortex

xfraczynho wrote:

Last part, this is good

[Oni]
  1. 01:48:486 - from here these kdk triplets sounds a little repetive and you know, a repetitive melody doesn't need repetitive mapping so alternating between kdk and kkd until 01:56:266 - would fit better imo
  2. 01:56:266 (352,353,354) - also this one is pretty different so dkd would be nice Both fixed
[Inner Oni]
  1. 01:12:830 (11) - 01:15:053 (31) - these notes aren't neccesary imo and feels strange while playing To be honest, the "hand-switched" patterns are pretty awesome imo as it makes that part much more interesting and challenging
nothing else here, these diffs are pretty goodd, call me back~
Thanks for modding! :)
Aisha
this is so cool, let's go
frukoyurdakul
I came to qualify, but I need to pop it, sorry.

There are some extra omitted and non-omitted barlines on some diffs, I'll point them out now:

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - These redlines should be omitted on Relentless Oni, Inner Oni and Oni.

02:15:159 - This should not be omitted on Muzukashii and Futsuu.

02:15:615 - 02:16:144 - These should be omitted on Kantan.

I already mentioned this on my former mod but you didn't listen, so... I have to rebubble anyway.
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