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S.S.H. - Daedalus [Taiko]

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Diva Days


wait too long, sorry for that.

[General]

Basic
  1. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)
[Kantan]

00:00:702 - Delete all notes before spin, better no notes here. : and (1) was have no sound, so don't need. *if u did it all diff, then delete all.

others good now.

[Futsuu]

00:28:480 ~ 00:34:035 -
This will fit better at this part.

other parts fine now.
Topic Starter
DarkVortex

Diva Days wrote:



wait too long, sorry for that.

[General]

Basic
  1. Current Ranked mapset used HP/OD : Kantan 8/3, Futsuu 7/4, Muzukashii 6/5, Oni 5/6, Inner Oni 6/6 (This is just suggest, all the maps aren't use this)okay convinced except that i use 6/5.5 for Oni
[Kantan]

00:00:702 - Delete all notes before spin, better no notes here. : and (1) was have no sound, so don't need. *if u did it all diff, then delete all. deleted all

others good now.

[Futsuu]

00:28:480 ~ 00:34:035 -
This will fit better at this part. hmmm i really prefer mapping the high pitched sound there as it makes that part different from the part before

other parts fine now.
Thanks for modding! :)
Estaryo
Hi here my mod from my Queue.
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.

General

  1. Skipped, seems fine in total

S.S.H. - Dead Alus (Kantan - Relentless Oni)

Kantan
Mod
  1. Comparing your Kantan,Futsuu and Muzukashii, i see fastest pattern base (kantan 2/1,futsuu 1/1 muzu 1/4. Pattern Length in Futsu makes it suit to the rest but i think your Kantan in total is a bit too slow

Muzukashii
Mod
  1. 00:14:035 (0) – This first Section has all the same pattern but it sounds different (except volume) i would prefer to do something like adding d at 00:09:869, 00:10:980 to differ from the pattern before
  2. Just realized ist may not an good option due to the low density that follows, ist difficult but that part starting at 00:09:591 needs a difference.
  3. 01:40:146 - Gap feels to great. Map is not the fastest (playability not bpm) so i dont think you need a 4/1 gap here

Oni
Mod
  1. 00:43:480 (228) – :D Revenge Revenge, there are no 1/3 delete them :P …. Just kidding, 1/3 makes fun, even if they are not suiting the song ist suiting the map so good luck. In the rest of song ist ok

Inner Oni
Mod
  1. 01:04:730 (454) – Speed incrase from 1/3 to 1/4 makes no sense to me here

Relentless Oni
Mod
  1. i really don't like that diff so many speed changes and most of them are too random for me, i think you cant rank the map with this cause individual pattern are still a privilege to BN and Premium Mappers

I hope this mod was helpful in any way.
I was a bit rushing due to lacking time, next time you get a 100% mod of me xD
Good luck with your Map. Song is cool, i have my concerns but hope you can make it.
Topic Starter
DarkVortex

Estaryo wrote:

Hi here my mod from my Queue.
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.

General

  1. Skipped, seems fine in total

S.S.H. - Dead Alus (Kantan - Relentless Oni)

Kantan
Mod
  1. Comparing your Kantan,Futsuu and Muzukashii, i see fastest pattern base (kantan 2/1,futsuu 1/1 muzu 1/4. Pattern Length in Futsu makes it suit to the rest but i think your Kantan in total is a bit too slow
Okay, will keep that in mind

Muzukashii
Mod
  1. 00:14:035 (0) – This first Section has all the same pattern but it sounds different (except volume) i would prefer to do something like adding d at 00:09:869, 00:10:980 to differ from the pattern before
  2. Just realized ist may not an good option due to the low density that follows, ist difficult but that part starting at 00:09:591 needs a difference. Reduced density at the very beginning, that should be difference enough
  3. 01:40:146 - Gap feels to great. Map is not the fastest (playability not bpm) so i dont think you need a 4/1 gap here
This applies for all other 4/1 gaps, i guess? Fixed

Oni
Mod
  1. 00:43:480 (228) – :D Revenge Revenge, there are no 1/3 delete them :P …. Just kidding, 1/3 makes fun, even if they are not suiting the song ist suiting the map so good luck. In the rest of song ist ok
lol :) Well, mapping the Oni with just 1/4 instead of 1/3 makes the whole map feel wrong and disrespecting towards the song

Inner Oni
Mod
  1. 01:04:730 (454) – Speed incrase from 1/3 to 1/4 makes no sense to me here
You can hear the speedup at 75% already and clearly at 50%. So yeah, no fix here.

Relentless Oni
Mod
  1. i really don't like that diff so many speed changes and most of them are too random for me, i think you cant rank the map with this cause individual pattern are still a privilege to BN and Premium Mappers
I tried to map the streams as close to the guitar as possible and that includes "random" transitions to 1/4 from time to time. Too sad you didn't like the map but if it really got ranked I don't want to exclude this diff as I put quite some time and effort into it.

I hope this mod was helpful in any way.
I was a bit rushing due to lacking time, next time you get a 100% mod of me xD It's fine I bothered you with mods quite often these days anyway :P
Good luck with your Map. Song is cool, i have my concerns but hope you can make it. Thanks, I will need that :lol:
Thanks for modding! :)
Aisha
Hey o/

Oni


I've readed last mods and they're right: Good diff but... a little changes:

00:37:785 (193) - d since it doesnt' change pitch

00:39:035 (202) - i think this could be removed, i don't feel any sound here

00:53:063 (294) - what about d here?

00:56:906 (324,325) - double d instead could be nice

Relentless Oni


00:08:063 (42,43,44,45,46,47,48) - u can make here a little sv changes, this could be fun

00:09:174 (49,50,51,52,53) - i suggest a 1/6 here, kind of kddk

01:25:146 (51,52,53,54,55,56) - they should be 1/4, i feel like fast guitar starts here and not here 01:25:702 (57) -

01:56:952 (264,265,266,267,268,269) - try a easier pattern, 01:57:369 (270) - fast part starts here

I can't mod anything more, i think it's really good and fun... Maybe some better mapper could help you more than me. Anyways, good luck with it and hope to see it ranked soon!
Topic Starter
DarkVortex

xfraczynho wrote:

Hey o/

Oni


I've readed last mods and they're right: Good diff but... a little changes:

00:37:785 (193) - d since it doesnt' change pitch Actually the guitar's pitch changes and I want to cover that by using a dd dk kd kk pattern

00:39:035 (202) - i think this could be removed, i don't feel any sound here it creates a weird gap though :/

00:53:063 (294) - what about d here? yes

00:56:906 (324,325) - double d instead could be nice done

Relentless Oni


00:08:063 (42,43,44,45,46,47,48) - u can make here a little sv changes, this could be fun Agreed, added some SV

00:09:174 (49,50,51,52,53) - i suggest a 1/6 here, kind of kddk Well this takes the emphasis from the 1/6 later which has a much stronger impact than here imo

01:25:146 (51,52,53,54,55,56) - they should be 1/4, i feel like fast guitar starts here and not here 01:25:702 (57) - If you listen very closely you can hear the 1/4 just start at (57) and the notes you mentioned are better mapped with 1/3

01:56:952 (264,265,266,267,268,269) - try a easier pattern, 01:57:369 (270) - fast part starts here yes you're right, overdid it a little xD

I can't mod anything more, i think it's really good and fun... Maybe some better mapper could help you more than me. Anyways, good luck with it and hope to see it ranked soon!
Glad you liked it ;) Thanks for modding! :)
Mew
totally-not-delayed-mod incoming (´・◡・`)
[Oni]
00:47:091 (253) - I think the pitch of the guitar suggests k here
00:52:785 (294) - Delete this? 4 dons in a row here sound somewhat awkward to me
00:56:165 (320,321,322,323,324) - Why is this all dons? You've been following the guitar pretty much everywhere else, so I think this should be either dkddk or ddddk
00:56:813 (326) - k?
01:05:424 (399,400) - Ctrl+G?
01:10:702 (436) - Slider here?
02:07:368 - Shouldn't this outro be a little more dense? You mapped in very similarly to the intro on every other difficulty, so why not here?
02:15:319 - 02:15:471 - 02:17:830 - All of these timing points are unused
[Inner Oni]
00:38:271 (232) - Delete?
00:40:007 (249) - The change in pitch makes me think that k sounds better here
00:53:757 (353,354,355,356,357) - Might just be me, but I don't understand why you chose this pattern, kkddd seems more fitting in my opinion
00:54:730 (361) - Change to k to follow the guitar more closely
00:59:961 (408) - Delete, I dont think you should have a mixed stream like this on this difficulty (at least not without a break after the 1/4 I mean), especially seeing how this is the only one in the entire map
01:10:702 (516) - Definitely suggesting a slider here
01:19:938 (598,603) - You could delete these 2, I think this section is dense enough as it is
01:30:702 (688,689,690,691,692,693,694,695,696,697) - Seems very k-heavy to me, maybe change these to kkddd as well?
[Relentless Oni]
Every suggestion for this diff is optional and based off of opinion as I really struggle to find any flaws in this awesome map

00:05:146 (25) - Change to k? This is for the sake of consistency, since there's a k on every other strong 1/1 sound in the intro
01:10:702 (10) - How about changing this to a spinner or even a slider? Having a long break like this while the keyboard note is still playing feels off to me
01:31:049 (109,111) - This stream seems a little overmapped compared to what the song is providing. I think deleting these 2 would make it sound more accurate to the song while also making for a nice transition that feels more natural while playing
01:36:257 - 01:37:229 - I think you should stick with the pattern that you establish at 01:37:368 for the sake of consistency here; meaning finisher, quintuplet, triplet, 3 singles. So my suggestion would be: change 01:36:396 (48,49,50,51) - to ddkdk & delete 01:37:160 (56) -
01:46:257 (153) - I get why you didn't make this into a finisher, however I feel it simply breaks the flow of the section a bit. To me, the high pitched keyboard sound is strong enough to warrant a finisher here as well, but it's up to you~
02:11:674 - Adding a don here would sound nice
Nothing else to say, the song is epic and the maps are really well made, can't wait to play this when it's ranked :D
Topic Starter
DarkVortex

Mew104 wrote:

totally-not-delayed-mod incoming (´・◡・`) ¯\_(ツ)_/¯
[Oni]
00:47:091 (253) - I think the pitch of the guitar suggests k here fixed
00:52:785 (294) - Delete this? 4 dons in a row here sound somewhat awkward to me fixed
00:56:165 (320,321,322,323,324) - Why is this all dons? You've been following the guitar pretty much everywhere else, so I think this should be either dkddk or ddddk did ddddk here
00:56:813 (326) - k? yes
01:05:424 (399,400) - Ctrl+G? fixed
01:10:702 (436) - Slider here? fixed
02:07:368 - Shouldn't this outro be a little more dense? You mapped in very similarly to the intro on every other difficulty, so why not here? Yeah, you're right
02:15:319 - 02:15:471 - 02:17:830 - All of these timing points are unused fixed
[Inner Oni]
00:38:271 (232) - Delete?
00:40:007 (249) - The change in pitch makes me think that k sounds better here
00:53:757 (353,354,355,356,357) - Might just be me, but I don't understand why you chose this pattern, kkddd seems more fitting in my opinion
00:54:730 (361) - Change to k to follow the guitar more closely
00:59:961 (408) - Delete, I dont think you should have a mixed stream like this on this difficulty (at least not without a break after the 1/4 I mean), especially seeing how this is the only one in the entire map
01:10:702 (516) - Definitely suggesting a slider here
01:19:938 (598,603) - You could delete these 2, I think this section is dense enough as it is
01:30:702 (688,689,690,691,692,693,694,695,696,697) - Seems very k-heavy to me, maybe change these to kkddd as well?
Fixed everything, good suggestions
[Relentless Oni]
Every suggestion for this diff is optional and based off of opinion as I really struggle to find any flaws in this awesome map

00:05:146 (25) - Change to k? This is for the sake of consistency, since there's a k on every other strong 1/1 sound in the intro
01:10:702 (10) - How about changing this to a spinner or even a slider? Having a long break like this while the keyboard note is still playing feels off to me
01:31:049 (109,111) - This stream seems a little overmapped compared to what the song is providing. I think deleting these 2 would make it sound more accurate to the song while also making for a nice transition that feels more natural while playing
01:36:257 - 01:37:229 - I think you should stick with the pattern that you establish at 01:37:368 for the sake of consistency here; meaning finisher, quintuplet, triplet, 3 singles. So my suggestion would be: change 01:36:396 (48,49,50,51) - to ddkdk & delete 01:37:160 (56) -
01:46:257 (153) - I get why you didn't make this into a finisher, however I feel it simply breaks the flow of the section a bit. To me, the high pitched keyboard sound is strong enough to warrant a finisher here as well, but it's up to you~
02:11:674 - Adding a don here would sound nice
Nothing else to say, the song is epic and the maps are really well made, can't wait to play this when it's ranked :D Fixed everything... again? :)
Good suggestions, thanks for modding! :)
snowball112
Heya

General
  1. I would suggest you remove the notes before 00:09:174 - , I think having these conflicts too much with the part from 00:09:591 - which is far more intense, especially in the higher diffs. I would suggest you just let the instruments play in the off until the drums start at 00:09:174 - .
  2. I feel like the spread Kantan-Futsuu-Muzu could be improved. I think that kantan/futsuu could be buffed a little with short mono 1/1 and 1/2 triples respectively, because muzu has some longer 1/2 patterns while futsuu doesn't use 1/2 and kantan doesn't use 1/1.

Kantan
  1. How about 00:28:480 - dkd kkd and repeat instead of 4x kkd? The pitch on the first note seems a bit lower.
  2. Try to fill out 00:37:369 - to avoid the 8/1 gaps you have, these feel a bit too empty imo. How about adding notes on 00:37:369 - and 00:37:924 - to have 5-note 2/1 represent the guitar?
  3. Similar to ^, move 00:44:591 - to 00:44:035 - and add a k on 00:43:480 - for a similar structure and just let the drum play in the off.
  4. You could add finishes to notes like 00:36:257 - and 00:40:702 - 00:49:591 - or every other to have better emphasis of the finish sounds in the music here.
  5. I feel like you could use a finish on every 4 downbeats in the kiai like on 01:36:257 - or 01:31:813 - .
  6. Maybe fill out 00:56:535 - and 00:56:813 - with d and 01:00:980 - with k to have some 1/1?

Futsuu
  1. How about removing 01:02:091 - and starting a 1/2 k triple from 01:02:369 - ?
  2. 01:06:952 - add k? This part is fairly densely mapped in the muzu, some 1/2 in this section would be good imo.
  3. I think it could sound better if you remove 00:29:313 - and instead have notes on 00:27:785 - and 00:28:480 - and 00:28:202 - to keep at least some of the rhythm from the previous part, the change feels a bit abrupt otherwise.

Muzukashii
  1. 00:40:146 (122,123) - ctrl+g and 00:40:007 - add k.
  2. You should try to combine instrument + drum a bit more around 00:37:091 (109,110,111,112) - , maybe something like this, cursor on 00:37:369. I think the longer pattern sounds a bit abrupt otherwise.
  3. I feel like you could add finishes on 01:11:813 - and 01:31:813 - for example for better emphasis of the new part, especially if you leave so much space beforehand. You could try some low-density patterns instead follwing the drums, something like this, cursor on 01:11:118 - . I think something like this would sound more fitting, especially if you use a finish on 01:11:813 - for example. If you apply this in oni you could simply add a note on 01:11:535 - in the muzu. Some more notes in 1/2 in the higher diffs would be good to keep the momentum going instead of using a slider imo.

Oni
  1. A note on 00:38:202 - would be good, I feel like this doesn't play very smoothly as of now.
  2. Consider adding some 1/4 triples in the part from 01:04:869 - until 01:09:590 - for better spread to the inner oni and for a smoother transition, I don't think the 1/3 streams into a long 1/2 chain plays very well. From 01:05:702 - you have the support of the drumroll, how about 01:05:910 - and 01:07:021 - add d and 01:07:090 - d as well?

Good luck
Topic Starter
DarkVortex

snowball112 wrote:

Heya

General
  1. I would suggest you remove the notes before 00:09:174 - , I think having these conflicts too much with the part from 00:09:591 - which is far more intense, especially in the higher diffs. I would suggest you just let the instruments play in the off until the drums start at 00:09:174 - . Good idea
  2. I feel like the spread Kantan-Futsuu-Muzu could be improved. I think that kantan/futsuu could be buffed a little with short mono 1/1 and 1/2 triples respectively, because muzu has some longer 1/2 patterns while futsuu doesn't use 1/2 and kantan doesn't use 1/1. Trying

Kantan
  1. How about 00:28:480 - dkd kkd and repeat instead of 4x kkd? The pitch on the first note seems a bit lower. Good point
  2. Try to fill out 00:37:369 - to avoid the 8/1 gaps you have, these feel a bit too empty imo. How about adding notes on 00:37:369 - and 00:37:924 - to have 5-note 2/1 represent the guitar? I think the 3/1 patterning is more dominant here so I prefer following that instead
  3. Similar to ^, move 00:44:591 - to 00:44:035 - and add a k on 00:43:480 - for a similar structure and just let the drum play in the off. Hmmm for me it feels rather weird...
  4. You could add finishes to notes like 00:36:257 - and 00:40:702 - 00:49:591 - or every other to have better emphasis of the finish sounds in the music here. Done
  5. I feel like you could use a finish on every 4 downbeats in the kiai like on 01:36:257 - or 01:31:813 - . Done
  6. Maybe fill out 00:56:535 - and 00:56:813 - with d and 01:00:980 - with k to have some 1/1? The 1/1 are a little weird to put into the map at this point as they feel forced to me

Futsuu
  1. How about removing 01:02:091 - and starting a 1/2 k triple from 01:02:369 - ? Nah it feels better without imo
  2. 01:06:952 - add k? This part is fairly densely mapped in the muzu, some 1/2 in this section would be good imo. Yeah okay plays well
  3. I think it could sound better if you remove 00:29:313 - and instead have notes on 00:27:785 - and 00:28:480 - and 00:28:202 - to keep at least some of the rhythm from the previous part, the change feels a bit abrupt otherwise. Fixed similarly

Muzukashii
  1. 00:40:146 (122,123) - ctrl+g and 00:40:007 - add k. Okay
  2. You should try to combine instrument + drum a bit more around 00:37:091 (109,110,111,112) - , maybe something like this, cursor on 00:37:369. I think the longer pattern sounds a bit abrupt otherwise. Done
  3. I feel like you could add finishes on 01:11:813 - and 01:31:813 - for example for better emphasis of the new part, especially if you leave so much space beforehand. You could try some low-density patterns instead follwing the drums, something like this, cursor on 01:11:118 - . I think something like this would sound more fitting, especially if you use a finish on 01:11:813 - for example. If you apply this in oni you could simply add a note on 01:11:535 - in the muzu. Some more notes in 1/2 in the higher diffs would be good to keep the momentum going instead of using a slider imo. While the finishers make sense, I like having the break there as it emphasizes the held guitar note

Oni
  1. A note on 00:38:202 - would be good, I feel like this doesn't play very smoothly as of now. Done
  2. Consider adding some 1/4 triples in the part from 01:04:869 - until 01:09:590 - for better spread to the inner oni and for a smoother transition, I don't think the 1/3 streams into a long 1/2 chain plays very well. From 01:05:702 - you have the support of the drumroll, how about 01:05:910 - and 01:07:021 - add d and 01:07:090 - d as well? Done

Good luck
Thanks for modding! :)
Midnaait
o shit here comes the tiger

is it me or the mp3 is really low volume? :thinking:
Topic Starter
DarkVortex
well it's rather low but still okay imo, i'll look for a better one though
Midnaait
Mod placeholder, will mod in a bit btw ;ok_hand:

Hey, Random and kinda small NM.
// = Suggestion
Bold = Must change/strong suggestion

[ General]
I'll be the metadata guy now lol
Add source: デジタル・デビル物語 女神転生II
Add tags: Digital Devil Story Megami Tensei II Daedalus
It's a remix of the song "Daedalus" of that game ( https://youtu.be/tJ4zvfpcI1M?t=12m45s here's some sauce)
You also should add the name of the album in the tags if you can find it if possible, since I don't know lol
Also idk if the song itself it's called Daedalus because I found this too https://www.youtube.com/watch?v=YKee_9NxdJg (and we all know youtube isn't a good source)
[ Kantan]
00:40:702 - Remove finish? The cymbal is really faint to hear it
00:42:369 - // Change to d, so the pattern is a bit simpler for beginner players lol
01:06:813 - I highly recommend to delete this note, because this 2/1 pattern is really long and it should have a little break inbetween imo
[ Futsuu]
00:40:424 - Change to k, flows better and there's a snare sound
01:25:702 - Change to k, guitar has the same pitch there
01:38:202 - Delete for consistency with 01:33:757 -
01:49:313 - I'd delete this note to emphasize the next section which is more intense
[ Muzukashii]
00:17:507 - 00:17:924 - // Delete these notes? it's just the start of the map and it's one of the longest patterns there lol
00:38:341 - Delete? I know the guitar starts there but it really plays weird lol
01:00:702 - 01:02:091 - // Change colors? I think it sounds and plays a bit better if you follow the guitar
01:05:146 - // A little suggestion here, it'd be better if you follow the guitar lol
01:19:313 - Change to d to emphasize the cymbals on the next 3 notes
01:32:091 (340,341,342,343) - Invert colors there, guitar goes up then down

[ Oni]
01:31:813 to 01:49:590 - In general this part feels and plays really weird with the finisher usage, I'd move 01:31:952 - to 01:32:368 - and so on with the rest of the patterns so after the finish it gets a 1/1 break, or you could delete them, as you prefer lol. Or you could remove all the finishers (except the first one), because this is the only diff that puts finishers like that (besides Relentless Oni) on all that section, which seems odd in my opinion

00:47:785 - Delete this note to make a break between the snap changes?
01:19:729 - ^
02:03:757 (786,787) - Ctrl+G? Guitar goes on the same note on the last 2 notes

[ Inner Oni]
Really fun diff with DT :^)

00:41:396 (209,210) - // Ctrl+G for some variety in the pattern so it's not too boring?
00:45:007 - Change to k, guitar has the same pitch here as the previous note
00:45:841 (244,245) - // Same as the first suggestion
01:19:313 (542,543,544,545,546) - kdkkd? Follows guitar better
01:28:294 - Add a don here and // change 01:28:387 - to d? Having a single 1/3 kk pattern there seems odd
02:16:630 - move this volume change a bit to the right? it affects the finisher and it makes it super quiet
[ Relentless Oni]
00:26:952 (165,166,167) - Change all to kat? Guitar is high there, also consistency with 00:35:979 -
00:41:813 - // This is just my opinion, but you could start doing like kkdkkdk.... until 00:42:924 - so you map the guitar going higher and higher?
00:54:799 - Delete this note, there's nothing there, and it's weird to play
00:59:729 - Change to d? There's a kick there and it makes the thing less awkward to play lol
01:04:868 - 01:05:285 - 01:05:702 - 01:06:118 - Why aren't these notes as dons? The guitar goes with the same notes as 01:02:924 (90,91,92,93,94,95) - but in 1/4 and it sounds really nice :thinking:
02:16:630 - Same as Inner Oni

That's all, fun map overall. Good luck! :)
Topic Starter
DarkVortex

Midnaait wrote:

Mod placeholder, will mod in a bit btw ;ok_hand:

Hey, Random and kinda small NM.
// = Suggestion
Bold = Must change/strong suggestion

[ General]
I'll be the metadata guy now lol
Add source: デジタル・デビル物語 女神転生II
Add tags: Digital Devil Story Megami Tensei II Daedalus
It's a remix of the song "Daedalus" of that game ( https://youtu.be/tJ4zvfpcI1M?t=12m45s here's some sauce)
You also should add the name of the album in the tags if you can find it if possible, since I don't know lol
Also idk if the song itself it's called Daedalus because I found this too https://www.youtube.com/watch?v=YKee_9NxdJg (and we all know youtube isn't a good source)
I've found this French source Guess I will keep it as DeadAlus as Daedalus is this song click! found here vgmdb
[ Kantan]
00:40:702 - Remove finish? The cymbal is really faint to hear it Done
00:42:369 - // Change to d, so the pattern is a bit simpler for beginner players lol Done
01:06:813 - I highly recommend to delete this note, because this 2/1 pattern is really long and it should have a little break inbetween imo Done
[ Futsuu]
00:40:424 - Change to k, flows better and there's a snare sound Done
01:25:702 - Change to k, guitar has the same pitch there Done
01:38:202 - Delete for consistency with 01:33:757 - Done
01:49:313 - I'd delete this note to emphasize the next section which is more intense Here I'd want consistency with 01:39:591 (228,229,230,231) -
[ Muzukashii]
00:17:507 - 00:17:924 - // Delete these notes? it's just the start of the map and it's one of the longest patterns there lol Done
00:38:341 - Delete? I know the guitar starts there but it really plays weird lol Done
01:00:702 - 01:02:091 - // Change colors? I think it sounds and plays a bit better if you follow the guitar Done
01:05:146 - // A little suggestion here, it'd be better if you follow the guitar lol Omg that's nice
01:19:313 - Change to d to emphasize the cymbals on the next 3 notes Done
01:32:091 (340,341,342,343) - Invert colors there, guitar goes up then down Done

[ Oni]
01:31:813 to 01:49:590 - In general this part feels and plays really weird with the finisher usage, I'd move 01:31:952 - to 01:32:368 - and so on with the rest of the patterns so after the finish it gets a 1/1 break, or you could delete them, as you prefer lol. Or you could remove all the finishers (except the first one), because this is the only diff that puts finishers like that (besides Relentless Oni) on all that section, which seems odd in my opinion I kinda remapped that part and buffed it with mostly triplets to keep the tension. Finishers are gone now though :)

00:47:785 - Delete this note to make a break between the snap changes? Done
01:19:729 - ^ Done
02:03:757 (786,787) - Ctrl+G? Guitar goes on the same note on the last 2 notes Done

[ Inner Oni]
Really fun diff with DT :^)

00:41:396 (209,210) - // Ctrl+G for some variety in the pattern so it's not too boring? Done
00:45:007 - Change to k, guitar has the same pitch here as the previous note Done
00:45:841 (244,245) - // Same as the first suggestion Done
01:19:313 (542,543,544,545,546) - kdkkd? Follows guitar better The last beat should be a kat though as the guitar starts fainting there while the snares are getting dominant.
01:28:294 - Add a don here and // change 01:28:387 - to d? Having a single 1/3 kk pattern there seems odd Done
02:16:630 - move this volume change a bit to the right? it affects the finisher and it makes it super quiet
[ Relentless Oni]
00:26:952 (165,166,167) - Change all to kat? Guitar is high there, also consistency with 00:35:979 - Done
00:41:813 - // This is just my opinion, but you could start doing like kkdkkdk.... until 00:42:924 - so you map the guitar going higher and higher? Done
00:54:799 - Delete this note, there's nothing there, and it's weird to play Done
00:59:729 - Change to d? There's a kick there and it makes the thing less awkward to play lol Done
01:04:868 - 01:05:285 - 01:05:702 - 01:06:118 - Why aren't these notes as dons? The guitar goes with the same notes as 01:02:924 (90,91,92,93,94,95) - but in 1/4 and it sounds really nice :thinking: Done
02:16:630 - Same as Inner Oni Done

That's all, fun map overall. Good luck! :)
Thanks for your random mod kind sir :) Good that you pointed out the metadata issues I wouldn't have noticed otherwise lol
frukoyurdakul
Hello there.

I've noticed that the first notes come pretty late, and after in time the notes seem to come late, which means that the timing is wrong. Here is a solution I found:

First point: Offset = 676, BPM = 215,95

02:14:035 - Remove this 212 bpm as well, the song continues on 215,95 for a while.

The rest of it is true. Find me when you fix the timing, after that I'll check your map.
Topic Starter
DarkVortex
Wow thanks for pointing that out. Offset of 676 seemed too early for me so I went for 684 instead
frukoyurdakul
And here I am. Nice song choice, and the highest diff is pretty good too! Enjoyable :3 a map is incoming that I can't play with HD lol

  1. General idea: Reducing 1/4 streams as 1/3 or 1/3 streams as 1/2 is not a good idea, and you used that method a lot. I mentioned some of them, but I guess you can catch the others.
  2. 01:29:871 - I don't like this gap here, either follow kick sounds or add a spinner or slider.
[Relentless Oni]

  1. 00:27:356 ~ 00:35:136 - Between this section, I assume that you put 00:29:023 - these kinds of notes because of the keyboard, but the rest of the patterns are following guitar mostly. And, the musical structure is not very different from the main beginning, which follows guitar extremely well and the patterns finish on red tick (which you used most of them in this very section too, example: 00:29:996 - ) and they flow way better to me. You don't need to make both of the sections same but I think those kinds of notes break the flow on this map. Or, since you already did the same thing on Inner Oni, 00:30:968 (149) - change those kinds of notes to kat, due to emphasize it properly. If you agree on the first one, apply to other diffs too.
  2. 00:42:915 (25,26,27,28) - On these four, instead of kkdk I think kdkk works pretty well due to the guitar pitch, so I suggest reversing 00:43:008 (26,27) - those two.
  3. 01:26:537 (69,71) - How about changing these two as well? Since you are following the guitar pitch due to the hand-swap patterns, the notes are coming a bit different on that spot and 01:26:537 - starting from here a dkkkd emphasizes better for me.
  4. 02:09:602 - This note is DON on every other diff and yet it's KAT here. Change to don in order to keep it consistent.
[Inner Oni]

  1. 00:25:134 - You don't need this triplet here: You don't have it on neither Relentless Oni or Oni.
  2. 00:36:247 - I think difficulty gap is too much between this and Relentless Oni. While the latter has k ddd k ddd k, this only has 1/2 notes with too many 1/1 breaks. To match it, fill some of the gaps like 00:36:386 - this one, or just do it k-d-d-k-d-d-k-d-d-k-d-d 1/2.
  3. 00:40:693 - I guess you tried to reduce the 1/3 stream here, but I doubt that it fits well. Maybe you can use 1/3 4-plets, 5-plets (with 2/3 break) or 7-plets with 1/1 break, because I don't think it sounds good now. Same goes for 00:45:416 - this section. You can take 00:46:805 - this one as an example, because that one fits.
  4. 00:52:084 - You should add notes on this spot and 00:52:501 - that one, to make it consistent with 00:49:584 - this. And, 00:51:945 (295) - remove this one as well.
  5. 00:53:751 (306,307,308,309,310) - What do these emphasize? Umm, you have 1/2 notes on Oni and Relentless Oni, and I assume you follow the guitar there, so you should do the same thing by removing 00:53:821 (307,309) - these two.
  6. 01:08:616 (451,452,453,454) - Those should be 1/3 snapped too. You can put a 2/3 break there, and continue with 1/3 patterns afterwards.
  7. 01:10:839 - If you really need a break there, put a spinner or slider, but 4/1 break is not acceptable due to the map's intensity.
  8. 01:22:925 - Unlike other parts, starting from here the guitar is 1/4 and those patterns represent nothing in this case. You can use 1/2 1/4 patterns to emphasize them correctly, until 01:24:221 - this section. Same for 01:25:703 - this one.
  9. 01:25:703 - These should be changed to 1/4 too. See Relentless Oni for reference.
  10. 01:49:598 - Starting from here, I don't really see a difficulty change between this and Relentless Oni, you used 3-plets and 5-plets close to equal amount of them, which destroyed the spread. Maybe you should try to reducing this section by deleting some notes. Don't forget to adjust Oni as well.
  11. 01:59:669 - I don't think this note represents anything as well, I can tell that because you don't have any note on Relentless Oni and Oni.
  12. 02:05:712 - I think you should add a note here. While the other breaks make sense, this one is not neccessary, since after 2 stanza there is a calmer part.
  13. 02:07:241 (316,317,318) - How about kkk or kkd here? You also need to follow drums once or twice right? ;)
[Oni]

  1. 00:17:354 ~ 00:18:465 - Between these, Oni is harder. It should be reduced.
  2. 00:52:779 - You need a note here in order to match the structure with Muzukashii and Inner Oni.
  3. 00:54:863 - The difficulty change between Inner Oni and this is not enough, while you removed a lot of notes on Muzukashii. You should remove some notes on this one as well, advice: You can use 1/3 duplets, as in d kd kk dk kd. This goes on until 01:04:587 - this spot, which is huge.
  4. 00:57:271 - This pattern should be reduced, it's too long for Oni and considering the usage of 1/3 patterns in it, this one breaks consistency.
  5. 00:59:586 (307,308,309,310) - Emphasizing 1/4 sounds with 1/3 pattern is wrong, just like I mentioned at the beginning of this post.
  6. 01:10:700 - You should add a spinner on this gap as well.
  7. 01:18:479 - The sounds are in 1/4, which you mapped 1/4 in Inner Oni and Relentless Oni, and hence this ones should be changed too.
  8. 01:25:425 - Repetitive kdkdkdkdkd seems a bit boring to me, try adding one or two triplets or change some colors on this.
  9. 01:49:598 - Starting from here, the patterns are a bit too repetitive, try adding some variation.
  10. 02:01:753 (785) - You should delete this one, 3 1/4 triplets in a row is a bit too intense for an Oni.
  11. 02:02:795 - Add a note here, you already have a 1/1 break after the next stanza starts.
I'm going to stop there, as I think the mapset isn't ready yet, try to adjust the difficulty spread more. You can use Modding Assistant, it's a very useful program for mapsets. You can call me back after you get 2-3 mods.
Topic Starter
DarkVortex

frukoyurdakul wrote:

And here I am. Nice song choice, and the highest diff is pretty good too! Enjoyable :3 a map is incoming that I can't play with HD lol

  1. General idea: Reducing 1/4 streams as 1/3 or 1/3 streams as 1/2 is not a good idea, and you used that method a lot. I mentioned some of them, but I guess you can catch the others. Yeah you're right. Guess I tried too hard not to mix 1/4 + 1/3 too much in Inner Oni and Oni >.<
  2. 01:29:871 - I don't like this gap here, either follow kick sounds or add a spinner or slider. I prefer the kick sounds so yeah here they are :)
[Relentless Oni]

  1. 00:27:356 ~ 00:35:136 - Between this section, I assume that you put 00:29:023 - these kinds of notes because of the keyboard, but the rest of the patterns are following guitar mostly. And, the musical structure is not very different from the main beginning, which follows guitar extremely well and the patterns finish on red tick (which you used most of them in this very section too, example: 00:29:996 - ) and they flow way better to me. You don't need to make both of the sections same but I think those kinds of notes break the flow on this map. Or, since you already did the same thing on Inner Oni, 00:30:968 (149) - change those kinds of notes to kat, due to emphasize it properly. If you agree on the first one, apply to other diffs too. I'm not too sure about this one. The musical structure doesn't change though but the keyboard starts playing and spices up that part a little. For the musical structure I continued the patterning from before but when the keyboard starts I want the emphasize it as it distinguishes the current part from before. So yeah, one pattern always ends on the red tick as before and one pattern always ends on the white tick due to the keyboard (which are both alternating).
  2. 00:42:915 (25,26,27,28) - On these four, instead of kkdk I think kdkk works pretty well due to the guitar pitch, so I suggest reversing 00:43:008 (26,27) - those two. Changed
  3. 01:26:537 (69,71) - How about changing these two as well? Since you are following the guitar pitch due to the hand-swap patterns, the notes are coming a bit different on that spot and 01:26:537 - starting from here a dkkkd emphasizes better for me. Changed
  4. 02:09:602 - This note is DON on every other diff and yet it's KAT here. Change to don in order to keep it consistent. Changed
[Inner Oni]

  1. 00:25:134 - You don't need this triplet here: You don't have it on neither Relentless Oni or Oni. Changed
  2. 00:36:247 - I think difficulty gap is too much between this and Relentless Oni. While the latter has k ddd k ddd k, this only has 1/2 notes with too many 1/1 breaks. To match it, fill some of the gaps like 00:36:386 - this one, or just do it k-d-d-k-d-d-k-d-d-k-d-d 1/2. Changed
  3. 00:40:693 - I guess you tried to reduce the 1/3 stream here, but I doubt that it fits well. Maybe you can use 1/3 4-plets, 5-plets (with 2/3 break) or 7-plets with 1/1 break, because I don't think it sounds good now. Same goes for 00:45:416 - this section. You can take 00:46:805 - this one as an example, because that one fits. Changed that part
  4. 00:52:084 - You should add notes on this spot and 00:52:501 - that one, to make it consistent with 00:49:584 - this. And, 00:51:945 (295) - remove this one as well. Added note. Didn't remove that one note though as that would break the mirroring (?) with the previous pattern.
  5. 00:53:751 (306,307,308,309,310) - What do these emphasize? Umm, you have 1/2 notes on Oni and Relentless Oni, and I assume you follow the guitar there, so you should do the same thing by removing 00:53:821 (307,309) - these two. Ehh, removed
  6. 01:08:616 (451,452,453,454) - Those should be 1/3 snapped too. You can put a 2/3 break there, and continue with 1/3 patterns afterwards. Changed
  7. 01:10:839 - If you really need a break there, put a spinner or slider, but 4/1 break is not acceptable due to the map's intensity. Changed
  8. 01:22:925 - Unlike other parts, starting from here the guitar is 1/4 and those patterns represent nothing in this case. You can use 1/2 1/4 patterns to emphasize them correctly, until 01:24:221 - this section. Same for 01:25:703 - this one. Changed
  9. 01:25:703 - These should be changed to 1/4 too. See Relentless Oni for reference. Changed
  10. 01:49:598 - Starting from here, I don't really see a difficulty change between this and Relentless Oni, you used 3-plets and 5-plets close to equal amount of them, which destroyed the spread. Maybe you should try to reducing this section by deleting some notes. Don't forget to adjust Oni as well. Changed
  11. 01:59:669 - I don't think this note represents anything as well, I can tell that because you don't have any note on Relentless Oni and Oni. Changed
  12. 02:05:712 - I think you should add a note here. While the other breaks make sense, this one is not neccessary, since after 2 stanza there is a calmer part. Yes
  13. 02:07:241 (316,317,318) - How about kkk or kkd here? You also need to follow drums once or twice right? ;) Well, you're right :o
[Oni]

  1. 00:17:354 ~ 00:18:465 - Between these, Oni is harder. It should be reduced.
  2. 00:52:779 - You need a note here in order to match the structure with Muzukashii and Inner Oni.
  3. 00:54:863 - The difficulty change between Inner Oni and this is not enough, while you removed a lot of notes on Muzukashii. You should remove some notes on this one as well, advice: You can use 1/3 duplets, as in d kd kk dk kd. This goes on until 01:04:587 - this spot, which is huge.
  4. 00:57:271 - This pattern should be reduced, it's too long for Oni and considering the usage of 1/3 patterns in it, this one breaks consistency.
  5. 00:59:586 (307,308,309,310) - Emphasizing 1/4 sounds with 1/3 pattern is wrong, just like I mentioned at the beginning of this post.
  6. 01:10:700 - You should add a spinner on this gap as well.
  7. 01:18:479 - The sounds are in 1/4, which you mapped 1/4 in Inner Oni and Relentless Oni, and hence this ones should be changed too.
  8. 01:25:425 - Repetitive kdkdkdkdkd seems a bit boring to me, try adding one or two triplets or change some colors on this.
  9. 01:49:598 - Starting from here, the patterns are a bit too repetitive, try adding some variation.
  10. 02:01:753 (785) - You should delete this one, 3 1/4 triplets in a row is a bit too intense for an Oni.
  11. 02:02:795 - Add a note here, you already have a 1/1 break after the next stanza starts.
Applied everything
I'm going to stop there, as I think the mapset isn't ready yet, try to adjust the difficulty spread more. You can use Modding Assistant, it's a very useful program for mapsets. You can call me back after you get 2-3 mods.
Wew helpful mod! Thanks for modding! :)
-Kazu-
m4m req from my queue
:0
Relentless Oni

- 01:38:484 (69) - change this to D (and rearrange anything you want to make a better flow into D (than into K)). This is so you make it coherent with 01:34:038 (23) - and 01:42:929 (117) - . I really like that you make that K (...) K (...) D pattern with those finishers, so I'd like them to be really methodical (yeah I like consistency a lot)

- 01:46:263 (152) - change this to K, basically for the same reason as above

- 01:47:375 (163) - change to D, also for the same reason

- 01:49:598 (189) - (suggestion) change this to k, because it would be consistent with 01:50:709 (199,210,220,231,241,252,263) - and all of these are much better as k

- 02:00:989 (302,303,304,309,310,311,326,327,328) - I these triplets feel really weird as they are, I know you're trying to emphasize on the pitch up from previous similar parts but I don't think that's the solution there, k k or kdk work much better and if you really want to emphasize the pitch up maybe you could go for a higher SV instead, it'd fit wonderfully if you ask me

Nothing else really, this is a really good map and it has wonderful streams, good job!
Inner Oni

- 00:24:717 (91,92,93,94,95,96,97) - this streams feels strange and i think its because in the song these two notes ( 00:25:134 (94,95) - ) have different pitch and probably the first one should be a k because it starts the guitar arpeggio there on the most high pitched note.

- 00:29:440 (124) - I don't know exactly why you made this a k so I'm sorry if you were following something I didn't notice, but probably it could be d as it fits the drum snare and also makes a smooth pattern with the following kddk

- 00:31:663 (138) - same reasoning of above, I also think about this like you wanted to echo the previous bell sounds but i think the snare is good enough to stick to and also enhances the kats which are sticking to hihats

- 00:38:609 (192) - I think this note could perfectly be a k and it would make much of a difference talking about difficulty or playability or even how true it is to the song ( I think it may even suit better). I just think you overuse kkddkk..(...)ddkkdd streams too much (see Rinrin Nadeshiko HeartilY

- 01:04:934 (219,220) - I know you wanted to make a pattern together with the following 5-plet so this is pure suggestion. CTRL+G makes it follow much better but I'd not be surprised if you wanted to keep it (after all it also makes your famous ddkkd(d)kkddk pattern xD)

- 01:05:768 (229,230) - Same as above

- 01:07:782 - ~ 01:08:477 - you got a pretty loud guitar solo to do here, don't randomly switch to drums whenever it makes it more simpler because it just messes up my mind while playing

- 01:19:591 - ~ 01:20:424 - same here, being honest its just that i personally don't like when people maps one instrument for 1 or 2 bars and then switch just at the end of the last for like 5 or 6 notes then go back to mapping that specific instrument, I think it makes it a bit inconsistent with what you wanna follow but i also understand if you just say "I just map a general overview of the song" so probably I can perfectly ignore all these inconsistencies for the sake of a authentic-style map so you can reject this and last mod if you don't wanna remap orz

- 01:25:981 (21,26) - change to k, because the pattern the guitar is taking is like kkdkkdkkd...

- 01:28:690 (51) - delete, I definitely don't think this is necessary since last note is continous into the 52th. Same goes for 01:29:385 (57) -
Oni

- 00:25:411 - are you missing a note here? it really feels empty here without the d you've been mapping to similar spots

- 01:54:321 (341,342,343,344,345,346) - (and all similar patterns) I think it would be much better if you mapped these as d k k d d (as for example, removing 01:54:390 (342,344) - and pressing CTRL+G on 01:54:738 (345,346) - . Then adding a note in 01:55:016 - )

tbh that's pretty much it, fixing what i said on all the similar patterns on the kiai solves every possible problem with this diff, as it is really clean right now. Good map too
Muzukashii

- 00:40:693 - ~01:02:364 - - - I think this section has really randomized triplets that you did trying to follow the guitars but it doesnt really work at all (and it may even not be random but just of the colour of the note that fits the guitar on these precise moments, idk) so I think you can maybe do an improvised pattern or follow the drums instead
- Try finding good spots to utilize more 1/4 patterns (don't forget to do only ddd or kkk) because you do like 2 at the start and then they dissapear completely, also one of these few is a ddd D, which is a really hard to play pattern on muzu levels. Otherwise, you can also get rid of those 1/4 but I believe fruko mentioned the spread being a problem with the muzu being too far from the oni as one of his reasons.
- That summarizes everything that I don't like from this map to be honest xD so maybe just try doing something else there and I'm sure you will do something really cool as you proved to be a reasonably skilled mapper

Both futsuu and Kantan look on point, but maybe Kantan is also a bit far from Futsuu in terms of difficulty regarding the spread issue fruko was mentioning so i recommend trying to do subtle additions here and there on the kantan to make it look a bit better, but not on the kiais since i think these 7-note patterns are also a bit overused, try use them just sparingly
Topic Starter
DarkVortex

-Anhedonia- wrote:

m4m req from my queue
:0
Relentless Oni

- 01:38:484 (69) - change this to D (and rearrange anything you want to make a better flow into D (than into K)). This is so you make it coherent with 01:34:038 (23) - and 01:42:929 (117) - . I really like that you make that K (...) K (...) D pattern with those finishers, so I'd like them to be really methodical (yeah I like consistency a lot) There are actually crashes in the music which I mapped finishers to but I still try to follow the pitch with them. 23 is way lower than 69, the background pitch goes down at 23 while it goes up at 69 so that's why 23 is a D and 69 is a K. The first patterning returns at 117 which is a D again but afterwards the crashes are just at 141, 163 and 189. I hope you understand how I mapped the finishers during the kiai now. Will keep your suggestion in mind though.

- 01:46:263 (152) - change this to K, basically for the same reason as above

- 01:47:375 (163) - change to D, also for the same reason

- 01:49:598 (189) - (suggestion) change this to k, because it would be consistent with 01:50:709 (199,210,220,231,241,252,263) - and all of these are much better as k It's a K already (see explanation above)

- 02:00:989 (302,303,304,309,310,311,326,327,328) - I these triplets feel really weird as they are, I know you're trying to emphasize on the pitch up from previous similar parts but I don't think that's the solution there, k k or kdk work much better and if you really want to emphasize the pitch up maybe you could go for a higher SV instead, it'd fit wonderfully if you ask me I think it's a little weird having a pitch based SV part at the very end of the kiai as other high pitched parts don't have SV. Usually I increase intensity to match the higher pitch (which is usually more intense lol) so that's what I'll do this time

Nothing else really, this is a really good map and it has wonderful streams, good job! Thanks <3 <3
Inner Oni

- 00:24:717 (91,92,93,94,95,96,97) - this streams feels strange and i think its because in the song these two notes ( 00:25:134 (94,95) - ) have different pitch and probably the first one should be a k because it starts the guitar arpeggio there on the most high pitched note. Fixed

- 00:29:440 (124) - I don't know exactly why you made this a k so I'm sorry if you were following something I didn't notice, but probably it could be d as it fits the drum snare and also makes a smooth pattern with the following kddk Fixed

- 00:31:663 (138) - same reasoning of above, I also think about this like you wanted to echo the previous bell sounds but i think the snare is good enough to stick to and also enhances the kats which are sticking to hihats Fixed

- 00:38:609 (192) - I think this note could perfectly be a k and it would make much of a difference talking about difficulty or playability or even how true it is to the song ( I think it may even suit better). I just think you overuse kkddkk..(...)ddkkdd streams too much (see Rinrin Nadeshiko HeartilY Ooops yeah sometimes I really overdo kkddk and ddkkd as it's a fun simple pattern. :o Fixed

- 01:04:934 (219,220) - I know you wanted to make a pattern together with the following 5-plet so this is pure suggestion. CTRL+G makes it follow much better but I'd not be surprised if you wanted to keep it (after all it also makes your famous ddkkd(d)kkddk pattern xD) Fixed

- 01:05:768 (229,230) - Same as above Fixed

- 01:07:782 - ~ 01:08:477 - you got a pretty loud guitar solo to do here, don't randomly switch to drums whenever it makes it more simpler because it just messes up my mind while playing Fixed

- 01:19:591 - ~ 01:20:424 - same here, being honest its just that i personally don't like when people maps one instrument for 1 or 2 bars and then switch just at the end of the last for like 5 or 6 notes then go back to mapping that specific instrument, I think it makes it a bit inconsistent with what you wanna follow but i also understand if you just say "I just map a general overview of the song" so probably I can perfectly ignore all these inconsistencies for the sake of a authentic-style map so you can reject this and last mod if you don't wanna remap orz Fixed

- 01:25:981 (21,26) - change to k, because the pattern the guitar is taking is like kkdkkdkkd... Fixed

- 01:28:690 (51) - delete, I definitely don't think this is necessary since last note is continous into the 52th. Same goes for 01:29:385 (57) - Fixed
Oni

- 00:25:411 - are you missing a note here? it really feels empty here without the d you've been mapping to similar spots Fixed

- 01:54:321 (341,342,343,344,345,346) - (and all similar patterns) I think it would be much better if you mapped these as d k k d d (as for example, removing 01:54:390 (342,344) - and pressing CTRL+G on 01:54:738 (345,346) - . Then adding a note in 01:55:016 - ) Fixed

tbh that's pretty much it, fixing what i said on all the similar patterns on the kiai solves every possible problem with this diff, as it is really clean right now. Good map too
Muzukashii

- 00:40:693 - ~01:02:364 - - - I think this section has really randomized triplets that you did trying to follow the guitars but it doesnt really work at all (and it may even not be random but just of the colour of the note that fits the guitar on these precise moments, idk) so I think you can maybe do an improvised pattern or follow the drums instead
- Try finding good spots to utilize more 1/4 patterns (don't forget to do only ddd or kkk) because you do like 2 at the start and then they dissapear completely, also one of these few is a ddd D, which is a really hard to play pattern on muzu levels. Otherwise, you can also get rid of those 1/4 but I believe fruko mentioned the spread being a problem with the muzu being too far from the oni as one of his reasons. I'll see what I can do, thanks for pointing that out
- That summarizes everything that I don't like from this map to be honest xD so maybe just try doing something else there and I'm sure you will do something really cool as you proved to be a reasonably skilled mapper Thanks xD

Both futsuu and Kantan look on point, but maybe Kantan is also a bit far from Futsuu in terms of difficulty regarding the spread issue fruko was mentioning so i recommend trying to do subtle additions here and there on the kantan to make it look a bit better, but not on the kiais since i think these 7-note patterns are also a bit overused, try use them just sparingly Fixed
Thanks for modding! :)
frukoyurdakul
Here is the rest of my mod.

[General]
01:31:820 - 02:07:379 - Fix kiai points on Kantan, Futsuu and Muzukashii.

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - Omit the red barlines on all diffs, the measure lines shouldn't exist there.

[Kantan]
  1. 00:15:687 - I think you can add a note here because of the open hi-hat sound. I'd suggest adding it to 00:15:409 - here but I think simple rhythm is more important.
  2. 02:08:491 (164) - 02:10:714 (166) - Delete these notes to match the structure with the beginning.
[Futsuu]
  1. 00:15:131 - I think you can delete this one since the next one is way more prominent.
  2. 00:22:911 - This needs a finisher in order to keep it consistent with the other diffs.
  3. 00:31:524 - This note can be deleted since there is no keyboard emphasize on it and there is not a note here on Muzukashii. This requires a general structure change I suppose.
    00:36:247 - Either add finisher on this or remove from Kantan and Muzukashii to make it consistent.
    01:07:921 ~ 01:09:033 - Between these spots, adding two or three notes will help you to keep the spread between Kantan and this.
    01:20:424 - I think you can add a note here to make a difference between Kantan and this.
[Muzukashii]
  1. 01:00:281 (192) - You can delete this note since the guitar snap changes 1/3 and your other representations are like that, I mean, 1/1 notes on Muzukashii while you have 1/3 four notes in Oni.
  2. 01:19:591 - You can remove the finisher on this since you don't have any on Kantan and Futsuu.
  3. 01:30:149 - Since your main focus is drums throughout all diffs, I think you can add a note here to create a difference between this and Futsuu and Oni.
[Oni]
  1. 00:19:438 - I think notes like these should be deleted in order to increase the difficulty between this and Inner Oni. This is a general issue for this section until the guitar solo. One note by each stanza will fix the issue except the deleted ones.
  2. 01:31:468 (161) - I think you can delete this note, ddk is a good build-up element but even though the Inner doesn't have a note here so... Your choice to be honest, this is a suggestion.
  3. 01:45:222 - Add a note here to keep the structure you follow and create the same difference between this and Muzukashii.
  4. 01:46:263 - You also need a triplet here for the same reason as above.
[Inner Oni]
  1. 01:39:804 - You should add a note here. 01:40:220 - On this spot as well. This occurence might come up in a few sections too, so be sure to check all of them.
  2. 01:56:196 - There is not a note on Relentless Oni, so you should delete this one as well.
  3. 01:59:669 (240) - This one too.
[Relentless Oni]
  1. 00:17:910 - Noticed that the drums are actually in 1/3. So, kkkdddk 1/3 fits well here, and a relevant change is required on other diffs aswell. 1/2 1/4 doesn't really seem follow something to be honest.
Those are the main issues I've found on spread, but I can definitely tell that it's improved, so I'll put a star in here. I will wait for a 2nd opinion on this map, and if it's positive we'll take care of this map ;)
Topic Starter
DarkVortex

frukoyurdakul wrote:

Here is the rest of my mod.

[General]
01:31:820 - 02:07:379 - Fix kiai points on Kantan, Futsuu and Muzukashii.

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - Omit the red barlines on all diffs, the measure lines shouldn't exist there.

[Kantan]
  1. 00:15:687 - I think you can add a note here because of the open hi-hat sound. I'd suggest adding it to 00:15:409 - here but I think simple rhythm is more important. Added
  2. 02:08:491 (164) - 02:10:714 (166) - Delete these notes to match the structure with the beginning. Done
[Futsuu]
  1. 00:15:131 - I think you can delete this one since the next one is way more prominent. Done
  2. 00:22:911 - This needs a finisher in order to keep it consistent with the other diffs. Done
  3. 00:31:524 - This note can be deleted since there is no keyboard emphasize on it and there is not a note here on Muzukashii. This requires a general structure change I suppose. Done. Also tweaked structure during that part a bit to be consistent
    00:36:247 - Either add finisher on this or remove from Kantan and Muzukashii to make it consistent.Added finisher
    01:07:921 ~ 01:09:033 - Between these spots, adding two or three notes will help you to keep the spread between Kantan and this. Done
    01:20:424 - I think you can add a note here to make a difference between Kantan and this. Done
[Muzukashii]
  1. 01:00:281 (192) - You can delete this note since the guitar snap changes 1/3 and your other representations are like that, I mean, 1/1 notes on Muzukashii while you have 1/3 four notes in Oni. Done
  2. 01:19:591 - You can remove the finisher on this since you don't have any on Kantan and Futsuu. Done
  3. 01:30:149 - Since your main focus is drums throughout all diffs, I think you can add a note here to create a difference between this and Futsuu and Oni. Done
[Oni]
  1. 00:19:438 - I think notes like these should be deleted in order to increase the difficulty between this and Inner Oni. This is a general issue for this section until the guitar solo. One note by each stanza will fix the issue except the deleted ones. Done
  2. 01:31:468 (161) - I think you can delete this note, ddk is a good build-up element but even though the Inner doesn't have a note here so... Your choice to be honest, this is a suggestion. Done
  3. 01:45:222 - Add a note here to keep the structure you follow and create the same difference between this and Muzukashii. Done
  4. 01:46:263 - You also need a triplet here for the same reason as above. Done
[Inner Oni]
  1. 01:39:804 - You should add a note here. 01:40:220 - On this spot as well. This occurence might come up in a few sections too, so be sure to check all of them. Done
  2. 01:56:196 - There is not a note on Relentless Oni, so you should delete this one as well. Done
  3. 01:59:669 (240) - This one too. This one makes actually sense with other triplets like 02:00:711 (257,258,259,268,269,270) -
[Relentless Oni]
  1. 00:17:910 - Noticed that the drums are actually in 1/3. So, kkkdddk 1/3 fits well here, and a relevant change is required on other diffs aswell. 1/2 1/4 doesn't really seem follow something to be honest. Applied for Oni and upwards but for Muzukashii i don't want this to be the only 1/3 throughout the map. 1/3 can be quite confusing here so I prefer following the guitar's emphasis with the current pattern
Those are the main issues I've found on spread, but I can definitely tell that it's improved, so I'll put a star in here. I will wait for a 2nd opinion on this map, and if it's positive we'll take care of this map ;)
Thanks for modding! I'll get that 2nd opinion soon :)

Sorry gave you kudos again >.<
Aisha
Hello there! First part: General, Kantan and Relentless

[General]
  1. Shouldn't the title be Daedalus? From https://www.musicme.com/Daedalus/videos ... 44A67.html and some others link that i found by searching in google; if you have any official link about metadata would be nice :D
[Kantan]
  1. What about finishing spinner on 00:09:019 - instead 00:08:880 - ? Looks and plays better (also follows drum)
  2. 00:16:243 - 00:26:245 - this turns boring, some variations and adding some notes would be nice
  3. The redline note (00:35:553 (29) - ) could be a little hard to catch for beginners at this bpm, but it's still a good challenge, anyways i suggest to delete 00:35:969 (30) - to make this more 'challenging but easy' (i hope you got my point xD)
  4. 00:36:247 (31) - i would suggest making it normal note, doesn't feel strong at all
  5. 00:52:084 (54) - also suggest deleting this to make this more simple :p so you have 00:52:640 (55,56,57,58) - as transition. Fits good aswell
  6. 01:02:920 - 01:10:700 - this could be somehow a little hard imo, the rhythm follow seems good, but i feel like it could be a little hard for beginners
  7. 01:12:367 (92) - 01:16:812 (100) - kat to set a difference with 01:14:589 - that starts from lower pitch melody?
  8. 01:31:816 - overall Kiai could be improved imo, it just consists on 2/1 singletaps, im sure you can make something more interesting and balanced : D
    That's all here
[Relentless Oni]
  1. 00:20:827 (76) - what about making this kat to set a difference with 00:23:050 - ?
  2. 00:51:737 (66) - I suggest deleting this note, 00:51:251 (60,61,62,63,64,65) - this double triple should be enough to point the transition
  3. 01:28:482 - this feels strange; i suggest something like:
    Other than that this is ready imo
You can apply this meanwhile; I will come back asap for other difficulties!
Topic Starter
DarkVortex

xfraczynho wrote:

Hello there! First part: General, Kantan and Relentless

[General]
  1. Shouldn't the title be Daedalus? From https://www.musicme.com/Daedalus/videos ... 44A67.html and some others link that i found by searching in google; if you have any official link about metadata would be nice :D
Pretty difficult to find something official about it tbh. The best I found was this. Also Daedalus is this song (click)

[Kantan]
  1. What about finishing spinner on 00:09:019 - instead 00:08:880 - ? Looks and plays better (also follows drum)
  2. 00:16:243 - 00:26:245 - this turns boring, some variations and adding some notes would be nice
  3. The redline note (00:35:553 (29) - ) could be a little hard to catch for beginners at this bpm, but it's still a good challenge, anyways i suggest to delete 00:35:969 (30) - to make this more 'challenging but easy' (i hope you got my point xD)
  4. 00:36:247 (31) - i would suggest making it normal note, doesn't feel strong at all
  5. 00:52:084 (54) - also suggest deleting this to make this more simple :p so you have 00:52:640 (55,56,57,58) - as transition. Fits good aswell
  6. 01:02:920 - 01:10:700 - this could be somehow a little hard imo, the rhythm follow seems good, but i feel like it could be a little hard for beginners
  7. 01:12:367 (92) - 01:16:812 (100) - kat to set a difference with 01:14:589 - that starts from lower pitch melody?
  8. 01:31:816 - overall Kiai could be improved imo, it just consists on 2/1 singletaps, im sure you can make something more interesting and balanced : D
    That's all here All applied thanks <3
[Relentless Oni]
  1. 00:20:827 (76) - what about making this kat to set a difference with 00:23:050 - ?
  2. 00:51:737 (66) - I suggest deleting this note, 00:51:251 (60,61,62,63,64,65) - this double triple should be enough to point the transition
  3. 01:28:482 - this feels strange; i suggest something like:
    Other than that this is ready imoAll applied again
You can apply this meanwhile; I will come back asap for other difficulties!
Thanks for modding! :)
Aisha
2nd part

Still unsure about songname but yeah, that seems like it could be accurate, ill ask for help soon

[Futsuu]
  1. 00:18:188 (15,16) - kk to emphasize desc melody from 00:17:354 (13,14) - and also making next D more hitteable cause BPM?
  2. 01:02:087 (129) - would sound nice if you make this kat according to what you had on 00:59:864 (122) -
  3. 01:04:865 - 01:08:477 - this is so hard imo, what about deleting 01:05:699 (138) - and 01:07:643 (145) - ?
  4. 01:19:591 (178) - id suggest to remove bignote; 01:20:007 (179,180) - sound is so similar than here
  5. 01:27:092 (200) - this note sounds a little overmapped, better not to have
  6. 01:31:816 - i like Kiai structure, id did something like this lol but some k k like 01:35:150 (218,219,220,221,222,223) - doesn't representate so good current guitar pitches; i mean if you try 01:35:567 (219,220) - don on them itd be more accurate talking about melody and pitches (this apply through the whole kiai)
    ^like you did in the second half
    rest looks nice
[Muzu]
  1. 00:22:911 (50,51) - why D: it looks empty
  2. 00:28:884 (79) - suggest moving this notes to 00:29:301 - for example to follow the metaloph sound that hears so loud imo
    00:31:107 (88) - ^
    00:33:330 (97) - ^
  3. 01:04:587 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - way same as futsuu, the idea here cause song intensity is good but it's the spike is so hard compared to the rest of the song, would force a miss for sure
Oni and Inner for 3rd part xD
Topic Starter
DarkVortex

xfraczynho wrote:

2nd part

Still unsure about songname but yeah, that seems like it could be accurate, ill ask for help soon

[Futsuu]
  1. 00:18:188 (15,16) - kk to emphasize desc melody from 00:17:354 (13,14) - and also making next D more hitteable cause BPM?
  2. 01:02:087 (129) - would sound nice if you make this kat according to what you had on 00:59:864 (122) -
  3. 01:04:865 - 01:08:477 - this is so hard imo, what about deleting 01:05:699 (138) - and 01:07:643 (145) - ?
  4. 01:19:591 (178) - id suggest to remove bignote; 01:20:007 (179,180) - sound is so similar than here
  5. 01:27:092 (200) - this note sounds a little overmapped, better not to have
  6. 01:31:816 - i like Kiai structure, id did something like this lol but some k k like 01:35:150 (218,219,220,221,222,223) - doesn't representate so good current guitar pitches; i mean if you try 01:35:567 (219,220) - don on them itd be more accurate talking about melody and pitches (this apply through the whole kiai)
    ^like you did in the second half
    rest looks nice
[Muzu]
  1. 00:22:911 (50,51) - why D: it looks empty
  2. 00:28:884 (79) - suggest moving this notes to 00:29:301 - for example to follow the metaloph sound that hears so loud imo
    00:31:107 (88) - ^
    00:33:330 (97) - ^
  3. 01:04:587 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - way same as futsuu, the idea here cause song intensity is good but it's the spike is so hard compared to the rest of the song, would force a miss for sure
Oni and Inner for 3rd part xD
All applied, thanks again <3
Aisha
Last part, this is good

[Oni]
  1. 01:48:486 - from here these kdk triplets sounds a little repetive and you know, a repetitive melody doesn't need repetitive mapping so alternating between kdk and kkd until 01:56:266 - would fit better imo
  2. 01:56:266 (352,353,354) - also this one is pretty different so dkd would be nice
[Inner Oni]
  1. 01:12:830 (11) - 01:15:053 (31) - these notes aren't neccesary imo and feels strange while playing
nothing else here, these diffs are pretty goodd, call me back~
Topic Starter
DarkVortex

xfraczynho wrote:

Last part, this is good

[Oni]
  1. 01:48:486 - from here these kdk triplets sounds a little repetive and you know, a repetitive melody doesn't need repetitive mapping so alternating between kdk and kkd until 01:56:266 - would fit better imo
  2. 01:56:266 (352,353,354) - also this one is pretty different so dkd would be nice Both fixed
[Inner Oni]
  1. 01:12:830 (11) - 01:15:053 (31) - these notes aren't neccesary imo and feels strange while playing To be honest, the "hand-switched" patterns are pretty awesome imo as it makes that part much more interesting and challenging
nothing else here, these diffs are pretty goodd, call me back~
Thanks for modding! :)
Aisha
this is so cool, let's go
frukoyurdakul
I came to qualify, but I need to pop it, sorry.

There are some extra omitted and non-omitted barlines on some diffs, I'll point them out now:

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - These redlines should be omitted on Relentless Oni, Inner Oni and Oni.

02:15:159 - This should not be omitted on Muzukashii and Futsuu.

02:15:615 - 02:16:144 - These should be omitted on Kantan.

I already mentioned this on my former mod but you didn't listen, so... I have to rebubble anyway.
Topic Starter
DarkVortex
Oww totally forgot about that omitting issue thanks for reminding. Should be fixed now
frukoyurdakul
Since there are diffs that have not been fixed, I'm gonna suggest something else.

684,277.842093077101,4,1,0,10,1,0
135159,304.568527918782,4,1,0,60,1,0
135615,342.857142857143,4,1,0,60,1,8
135957,375,4,1,0,60,1,8
136144,422.535211267606,4,1,0,60,1,8
136355,535.714285714286,4,1,0,60,1,8
136622,600,4,1,0,60,1,0

Copy this code content, open the diff and press F6, switch to "Timing Points" tab, remove the timing points there and paste the content right here. Do it on all diffs to fix the omitting issue.
Topic Starter
DarkVortex
Thanks again, NOW it should really be fixed
frukoyurdakul
back
Aisha
totally ready to go :D
Greenshell
heck yes, congratz man :)
neonat
May I know what metadata sources you used for this?
Topic Starter
DarkVortex

DarkVortex wrote:

The best I found was this. Also Daedalus is this song (click)
A little tricky to find but that's the best I found
neonat
Yeh the first one looks more like a fanmade page

The version of song you used is most likely this one, which we have no idea where it actually came from. The only one that we can know it came from S.S.H was the one you did link, which you can find on the album Last Floor http://www.hellionsounds.com/
specific page: https://web.archive.org/web/20130717055 ... y/hscd0008

The song title is Daedalus though, going by the looks of the remix done of the identical song from Last Floor.
The original soundtrack title was DAEDALUS http://tsutaya.tsite.jp/item/music/PTA000085CQG (Track 5 & 33)

The song also first came out in デジタル・デビル物語 女神転生, before appearing in another game combining both the 1st and 2nd game.
Nardoxyribonucleic
Apart from the metadata issue raised, I would like to mention that there exists decimal error in the base slider velocity of Relentless Oni. It would better be fixed alongside in case disqualification happens.
Nardoxyribonucleic
Disqualified as requested by map creator to fix the metadata/SV issues as mentioned above.
Topic Starter
DarkVortex
Thanks! Fixed the mentionned issues
Nardoxyribonucleic
Here comes an additional mod regarding the general spread.

Starting from Oni, the overall density from 00:54:029 to 01:31:816 - is rather high and the snaps tend to be complicated, but the lower difficulties seem unable to correspond to the difficulty spike featured. Therefore I would recommend you to add more notes in Kantan, Futsuu and Muzukashii to reduce such gaps.

  • [Kantan]
  1. 00:57:919 and 00:58:197 - add k to form a 1/1 kkd and connect the 2/1 chains ? This would cohere with the upcoming long chain starting from 01:02:920 - as these parts have constant intensity.
  2. 01:13:478 - similar to ^ , you may add d here for the same purpose.
  • [Futsuu]
  1. 00:58:197 and 00:58:336 - add k to make a 1/2 kkd ? It would be better to use more 1/2 patterns as Muzukashii has plenty of them.
  2. 00:59:308 - maybe add k here to cohere with 00:54:863 - ?
  3. 01:02:642 - 01:02:781 - 01:04:031 - 01:05:699 - 01:05:837 - similar to 00:58:197 - , adding d here could reduce the difficulty gap with Muzukashii.
  4. 01:08:755 - 01:08:894 - consider adding k and d respectively to connect the 1/1 patterns together ? This would accompany the guitar in a way better.
  5. 01:10:005 - add d and change 01:09:866 (159) - to k ? same as ^
  6. From 01:11:811 to 01:29:593 - similar to the first half, you may take this as an example to increase note density: (cursor at 01:20:702 - )
  • [Muzukashii]
  1. 01:05:629 - 01:06:740 - it would be better to add k here for a better spread as Oni contains multiple 1/4 patterns in this part.
  2. From 01:11:811 to 01:29:593 - similar to Futsuu, it would be better to add more 1/2 notes like this as Oni remains hard here: (cursor at 01:16:257 and 01:25:147 - respectively)
You may call me back after that~ :D
tatatat
hi! where is S.S.H. ? pls giv, or I'll shoot you with a thunderbolt.. an intersect thunderbolt
Topic Starter
DarkVortex
Fixed Nardo's points
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [Kantan]
  1. 01:13:478 - as mentioned in the previous post, you may add d here to make this part less underwhelming.
  • [Futsuu]
  1. 01:04:031 - 01:05:837 - 01:08:894 - adding d here could reduce the difficulty gap with Muzukashii.
  • [Muzukashii]
  1. 01:05:629 - 01:06:740 - it would be better to add k here for a better spread as Oni contains multiple 1/4 patterns in this part.
Topic Starter
DarkVortex

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [Kantan]
  1. 01:13:478 - as mentioned in the previous post, you may add d here to make this part less underwhelming.
  • [Futsuu]
  1. 01:04:031 - 01:05:837 - 01:08:894 - adding d here could reduce the difficulty gap with Muzukashii.
  • [Muzukashii]
  1. 01:05:629 - 01:06:740 - it would be better to add k here for a better spread as Oni contains multiple 1/4 patterns in this part.
All fixed, thanks! :)
Nardoxyribonucleic
The metadata/SV issues are addressed and the spread between lower difficulties is better now.

Rebubbled~
Aisha
Okay then! Leggo~
_handholding
imho the oni would be much if you didn't switch between 1/3 and 1/4 rhythms mid section. It makes the map feel very sloppy to play, at least it did for me. I don't really expect you to change the whole structure of your mapping just for me but I just wanted to throw my 2 cents
Delis
holy shit dds map actually qualified in this game?????????




what the fuck
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