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Igorrr & Ruby My Dear - Figue Folle [OsuMania]

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Raveille
can I kiss Parachor
AyeAries
Congrats :D
Topic Starter
Parachor

Raveille wrote:

can I kiss Parachor
lmao

Shiro-neechan wrote:

Congrats :D
Thank you :)
living yell
Finally it got qualified! nice job and congratulations! :P
puxtu
I must admit this is the most interesting qualified/ranked map so far :D
Sandalphon
hmm... why there are some unsnap green line and notes in this mapset
Evening

SanadaYukimura wrote:

hmm... why there are some unsnap green line and notes in this mapset
elaborate
Akasha-
First, congratulation to you but sorry for posting this:

I took a light check before but seems the problems still remaining not only one
So first, Green Timings (mostly are SV timings) are unsnapped


(Brutal [Lv.15])

I mean, some (but also maybe not, there is a little bug on showing green/red/preview timings in editor)! Please take a check to all SV changes (normal green timings too), for now, they are unsnapped
I will took a test on Brutal [Lv.15]:

1ms delayed

Grotesque [Lv.18]

2ms delayed

[Snapping]
I will take Grotesque [Lv.18] as an example
00:23:839 (23839|0,23858|1,23878|3,23898|2,23918|0,23938|1) - should be 1/8 snap only here
00:49:529 - if you heard it carefully, this part only have 1/4
that rrrr sound are just continually, that only fit with long hold, nothing more, 1/8 is not fit with them somehow I think
My suggestion: http://puu.sh/p5FyY/869cd5bad0.png
00:57:986 (57986|3,58066|3) - no reason to keep them jack here, because there is no fit sound for both of them according with PR
01:02:135 - not sure about this, and also not 1/16 at all
I think it's 1/8 only and they began on 01:02:215 -
01:05:194 (65194|2,65220|0) - not 1/12 again, it's still 1/8
01:19:529 - this snap on here, also not 1/16, around 1/6 and 1/12, however, 1/6 is most certainly, snap based on them and on 01:19:529 - 01:19:555 - 01:19:582 - (also 1/12 also fit)
01:20:007 - this part too, 1/12 of them
01:52:082 (112082|3,112082|2,112241|2,112241|3,112401|2,112401|3) - this is small hihat, i don't know why you put double notes here
01:53:359 (113359|2,113359|3,113518|2,113518|1,113678|3,113678|1) -
01:54:635 (114635|3,114635|1,114795|3,114795|0,114954|0,114954|2) -
01:55:912 (115912|3,115912|1,116071|0,116071|1,116231|1,116231|2) -
01:57:188 (117188|3,117188|2,117348|3,117348|2,117507|2,117507|1) -
01:58:465 (118465|1,118465|2,118624|0,118624|2) -
01:58:465 (118465|2,118465|1,118624|2,118624|0,119422|0,119422|3,119582|1,119582|0,119741|3,119741|0) -
02:12:188 (132188|0,132188|1,132228|3,132268|2,132401|0,132401|1,132428|3,132454|2,132614|0,132614|1,132640|3,132667|2) - certainly wrong snapped, however, there are a same pitch end: and i believe they are on 1/6: http://puu.sh/p5GEz/1388cb8843.png
02:36:364 - add a note on here, the scream sound still continue and end here
02:39:695 (159695|3) - end on 02:39:795 -
02:39:914 (159914|2) - end on 02:40:014 -
02:40:134 (160134|1) - end on 02:40:234 -
02:40:353 (160353|0) - end on 02:40:453 -
02:40:573 (160573|2) - end on 02:40:672 -
02:40:772 (160772|0) - begin on 02:40:812 - end on 02:40:912 -
02:40:991 (160991|3) - end on 02:41:091 -
02:41:211 (161211|2,161211|0) - end on 02:41:311 -
02:41:430 (161430|3,161430|1) - end on 02:41:530 -
02:41:650 (161650|3,161650|0) - end on 02:41:749 -
02:41:869 (161869|1,161869|2) - end on 02:41:969 -
This part is so hard to find out, however, i can't sure too, i just try it, besure to ask other for confirm, by the way, all my snap i gave you is on 1/16
02:59:422 (179422|1,179442|2,179462|0,179482|3) - can't be sure about them, but my snap is on: 1/8 - http://puu.sh/p5Hpm/fed36fdf74.png (however, they're pretty fit)
03:01:337 (181337|1) - better let it begin on 03:01:417 -
03:11:763 - these snap should be on 1/6, and begin end like this http://puu.sh/p5Hz3/40dddcc80d.png
03:23:837 - there are still 1/6, not 1/8
03:31:497 - still, 1/6
03:36:603 - still, 1/6

So on, i found snapping conflict:
I will compare both Grotesque [Lv.18] and Brutal [Lv.15]

00:44:422 - left is Lv.18 and right is Lv.15
(I believe this part is 1/8 snap)



I apologies if i did mistaken here, but certainly, some snaps are weird, please check them for me
So far, it's a good map to me! Thank you and good luck
Evening
@Kuo

Quoting was a bit too long so i removed that

SV unsnaps are pretty much fine if they don't affect gameplay, will look into these snaps some time later, thanks for the check

OK so let's start off with the one main idea that I went with when i ranked it: (not the ranking criteria)
If the music suggests a very high snap or a snap that can't be determined, it is up to the rankers' discretion

Kuo Kyoka wrote:

First, congratulation to you but sorry for posting this:

I took a light check before but seems the problems still remaining not only one
So first, Green Timings (mostly are SV timings) are unsnapped


(Brutal [Lv.15])

I mean, some (but also maybe not, there is a little bug on showing green/red/preview timings in editor)! Please take a check to all SV changes (normal green timings too), for now, they are unsnapped
I will took a test on Brutal [Lv.15]:

1ms delayed

Grotesque [Lv.18]

2ms delayed

[Snapping]
I will take Grotesque [Lv.18] as an example
00:23:839 (23839|0,23858|1,23878|3,23898|2,23918|0,23938|1) - should be 1/8 snap only here
The snap here is not audible but the patterning used is fine for me

00:49:529 - if you heard it carefully, this part only have 1/4
that rrrr sound are just continually, that only fit with long hold, nothing more, 1/8 is not fit with them somehow I think
My suggestion: http://puu.sh/p5FyY/869cd5bad0.png
I took the trough of the bass-wub here as another note and it felt fine for me

00:57:986 (57986|3,58066|3) - no reason to keep them jack here, because there is no fit sound for both of them according with PR
I would say this is a fitting transition but i'll leave it to the mapper

01:02:135 - not sure about this, and also not 1/16 at all
I think it's 1/8 only and they began on 01:02:215 -
Bleh, went with the idea i had, the snaps here weren't that audible, if anything these could be 1/8

01:05:194 (65194|2,65220|0) - not 1/12 again, it's still 1/8
I agree

01:19:529 - this snap on here, also not 1/16, around 1/6 and 1/12, however, 1/6 is most certainly, snap based on them and on 01:19:529 -
01:19:555 - 01:19:582 - (also 1/12 also fit)
not audible, it's a snare with lots of noise to it, not sure how you're getting these snaps actually
was thinking of suggesting to extend to 01:19:648 - held it back because i *thought* it was too hard but it seems applicable at this point

01:20:007 - this part too, 1/12 of them
not sure where you're getting 1/12

01:52:082 (112082|3,112082|2,112241|2,112241|3,112401|2,112401|3) - this is small hihat, i don't know why you put double notes here
01:53:359 (113359|2,113359|3,113518|2,113518|1,113678|3,113678|1) -
01:54:635 (114635|3,114635|1,114795|3,114795|0,114954|0,114954|2) -
01:55:912 (115912|3,115912|1,116071|0,116071|1,116231|1,116231|2) -
01:57:188 (117188|3,117188|2,117348|3,117348|2,117507|2,117507|1) -
01:58:465 (118465|1,118465|2,118624|0,118624|2) -
01:58:465 (118465|2,118465|1,118624|2,118624|0,119422|0,119422|3,119582|1,119582|0,119741|3,119741|0) -
will leave this to the mapper

02:12:188 (132188|0,132188|1,132228|3,132268|2,132401|0,132401|1,132428|3,132454|2,132614|0,132614|1,132640|3,132667|2) - certainly wrong snapped, however, there are a same pitch end: and i believe they are on 1/6: http://puu.sh/p5GEz/1388cb8843.png
They aren't wrongly snapped in a way: let me break it down here

1. The mapper wanted to lower the snap here as time goes on here due to the instrument increasing in frequency here
2. The mapper wanted it to be quad-able I presume, so he left it at 4 notes for each
3. The mapper takes note of the starting point of the instrument as to make the starting at least timeable for the players


02:36:364 - add a note on here, the scream sound still continue and end here
I believe he took the "tick" sound as an indication to stop the stream

02:39:695 (159695|3) - end on 02:39:795 -
02:39:914 (159914|2) - end on 02:40:014 -
02:40:134 (160134|1) - end on 02:40:234 -
02:40:353 (160353|0) - end on 02:40:453 -
02:40:573 (160573|2) - end on 02:40:672 -
02:40:772 (160772|0) - begin on 02:40:812 - end on 02:40:912 -
02:40:991 (160991|3) - end on 02:41:091 -
02:41:211 (161211|2,161211|0) - end on 02:41:311 -
02:41:430 (161430|3,161430|1) - end on 02:41:530 -
02:41:650 (161650|3,161650|0) - end on 02:41:749 -
02:41:869 (161869|1,161869|2) - end on 02:41:969 -
This part is so hard to find out, however, i can't sure too, i just try it, besure to ask other for confirm, by the way, all my snap i gave you is on 1/16
Would argue that he purposely lengthened the LN this way for playability (ending the LN with a note beside it), but yea I'll leave this to the mapper

02:59:422 (179422|1,179442|2,179462|0,179482|3) - can't be sure about them, but my snap is on: 1/8 - http://puu.sh/p5Hpm/fed36fdf74.png (however, they're pretty fit)
Eeeeeeh not too sure about this too tbh, I let it pass since the pattern itself fits quite well to the track itself

03:01:337 (181337|1) - better let it begin on 03:01:417 -
The sound comes much earlier (but softer) than this i believe

03:11:763 - these snap should be on 1/6, and begin end like this http://puu.sh/p5Hz3/40dddcc80d.png
Think the mapper notices the 2 different sounds here and went for a bulk pattern instead of making them discretely hence the wub may seem to be mapped later than expected

03:23:837 - there are still 1/6, not 1/8
03:31:497 - still, 1/6
03:36:603 - still, 1/6
I agree actually, didn't notice this

So on, i found snapping conflict:
I will compare both Grotesque [Lv.18] and Brutal [Lv.15]

00:44:422 - left is Lv.18 and right is Lv.15
(I believe this part is 1/8 snap)



I apologies if i did mistaken here, but certainly, some snaps are weird, please check them for me
So far, it's a good map to me! Thank you and good luck
Dellvangel


May be you can try to add "Abraxos" to the tags. Abraxos is the one who did the "Abrax's Innocuous" diff right?
Topic Starter
Parachor

Kuo Kyoka wrote:

First, congratulation to you but sorry for posting this:

I took a light check before but seems the problems still remaining not only one
So first, Green Timings (mostly are SV timings) are unsnapped

I've talked to a whole bunch of people about this. the unsnapped green lines aren't an issue as it doesn't affect any of the SV's enough for anyone to notice without having to check the editor. 1ms/2ms makes no difference here apart from making it look slightly cleaner for anyone who decided to go into the editor and look at the green snaps. Grotesque likely has about 200 inherited timing points, so changing all of them will end up being a waste of time (adding on to the crazy amount of time I've spent on this mapset already o-o;) for something so small.
TL;DR, I've been told that the 1/2ms unsnapped green lines are fine and don't need to be changed.
Like... not even AIMod detects a problem lol. Oh, I should mention that they became randomly unsnapped in the first place because of the BPM changes added earlier in the map. Dunno why it has to unsnap everything... :c

Fixed x_x


(Brutal [Lv.15])

I mean, some (but also maybe not, there is a little bug on showing green/red/preview timings in editor)! Please take a check to all SV changes (normal green timings too), for now, they are unsnapped
I will took a test on Brutal [Lv.15]:

1ms delayed

Grotesque [Lv.18]

2ms delayed

[Snapping]
I will take Grotesque [Lv.18] as an example
00:23:839 (23839|0,23858|1,23878|3,23898|2,23918|0,23938|1) - should be 1/8 snap only here
The sound kinda does more than just 3 hits though, it buzzes, and to represent that, the snap is cut in half (however it's still easily playable as a mini jumptrill, which make it play like a 1/8 snap pattern anyway. Two in one! :D). It also works in context of playing at 100% speed, where three normal notes will look and feel a little disjointed.

00:49:529 - if you heard it carefully, this part only have 1/4
that rrrr sound are just continually, that only fit with long hold, nothing more, 1/8 is not fit with them somehow I think
My suggestion: http://puu.sh/p5FyY/869cd5bad0.png
Exactly what Evening said. The dips in the wubs are represented by a note, giving it a vibrating feel.

00:57:986 (57986|3,58066|3) - no reason to keep them jack here, because there is no fit sound for both of them according with PR
While I'm keeping it as a single note for playability's sake (as adding another note would create an awkward minijack as well), the patterning has changed to avoid the jack. I quite like the pattern now actually ^^

01:02:135 - not sure about this, and also not 1/16 at all
I think it's 1/8 only and they began on 01:02:215 -
I'm not sure about this. I'll come back to it. I definitely hear 1/12 from 01:02:295 - but I'm not quite sure about before it. Also, despite being quiet, I'm pretty sure the sound starts at 01:02:135 - like it is now, it just takes a little to get to max volume.
Fixed.

01:05:194 (65194|2,65220|0) - not 1/12 again, it's still 1/8
Yep I agree. Fixed.

01:19:529 - this snap on here, also not 1/16, around 1/6 and 1/12, however, 1/6 is most certainly, snap based on them and on 01:19:529 - 01:19:555 - 01:19:582 - (also 1/12 also fit)
01:20:007 - this part too, 1/12 of them
Yeah... not sure how you're finding these snaps. It's pretty much just a buzzing snare/thing that plays extremely fast, so no snap will truly fit, so I approximated it with the quickest snap whilst also keeping it playable by positioning it like a quad. I talked to Evening about extending the first one (as it plays a little longer, essentially doubling it), but it turned out to be unfitting and incredibly strange to play because of the notes in front of it. However on a slightly related note, I reversed the double trill after this part to avoid the really really strange anchor in columns 1 and 4. Phew.

01:52:082 (112082|3,112082|2,112241|2,112241|3,112401|2,112401|3) - this is small hihat, i don't know why you put double notes here
01:53:359 (113359|2,113359|3,113518|2,113518|1,113678|3,113678|1) -
01:54:635 (114635|3,114635|1,114795|3,114795|0,114954|0,114954|2) -
01:55:912 (115912|3,115912|1,116071|0,116071|1,116231|1,116231|2) -
01:57:188 (117188|3,117188|2,117348|3,117348|2,117507|2,117507|1) -
01:58:465 (118465|1,118465|2,118624|0,118624|2) -
01:58:465 (118465|2,118465|1,118624|2,118624|0,119422|0,119422|3,119582|1,119582|0,119741|3,119741|0) -
This is simply stylistic choice. I understand that experienced players can get bored in long sections that are incredibly easy compared to the rest of the map, and this section is pretty much just 1/2 snap with some 1/4 every now and then, the equivalent of a NM difficulty or something. To make it more interesting the doubles were put in. Another reason (the main one) is to make it different/harder than the difficulty below it, which in this case is Brutal. This type of mapping occurs all throughout this mapset. Almost every pattern is harder than the diff before, and easier than the diff in front. I think this makes each difficulty a little more unique, and feels less like a carbon-copy of all the other diffs with minor changes. Also, 1 note and 2 notes, honestly not much difference. With a difficulty this hard, I'm sure players will have absolutely no trouble with this section at all, so adding the doubles is not there to inflate difficulty. It's a nice, interesting break. Hope that made sense :S

02:12:188 (132188|0,132188|1,132228|3,132268|2,132401|0,132401|1,132428|3,132454|2,132614|0,132614|1,132640|3,132667|2) - certainly wrong snapped, however, there are a same pitch end: and i believe they are on 1/6: http://puu.sh/p5GEz/1388cb8843.png
I'm pretty sure they're snapped correctly, with the exception of the third one as it extends longer, but continuing the 1/12ths would be hell to play. Evening is also pretty much spot-on with his explanation, so I won't repeat it here.

02:36:364 - add a note on here, the scream sound still continue and end here
Yeah I agree with this! I also changed the column of the LN in front of it to avoid the mini-jack formed by the new note.

02:39:695 (159695|3) - end on 02:39:795 -
02:39:914 (159914|2) - end on 02:40:014 -
02:40:134 (160134|1) - end on 02:40:234 -
02:40:353 (160353|0) - end on 02:40:453 -
02:40:573 (160573|2) - end on 02:40:672 -
02:40:772 (160772|0) - begin on 02:40:812 - end on 02:40:912 -
I'm not hearing what you're suggesting. I have a feeling it's because I've mapped the ending for when the sound is gone, not when the sound drops like what you seem to have suggested. It could honestly go either way, but I'd much rather stick to mapping the LN endings to the absence of sound for this bit. Also, some of them were extended to sit beside the notes as Evening mentioned, for playability's sake.

02:40:991 (160991|3) - end on 02:41:091 -
02:41:211 (161211|2,161211|0) - end on 02:41:311 -
02:41:430 (161430|3,161430|1) - end on 02:41:530 -
02:41:650 (161650|3,161650|0) - end on 02:41:749 -
02:41:869 (161869|1,161869|2) - end on 02:41:969 -
This part is so hard to find out, however, i can't sure too, i just try it, be sure to ask other for confirm, by the way, all my snap i gave you is on 1/16
I agree that it's hard to find out, this was one of the more annoying parts to map. This time I can see why you've chosen some of those endings, but at the moment it's pretty much mapped for consistency, just to make it a little bit easier to acc (remember that this pattern also appears in the easy difficulties!). So the length of these ones were kept the same, even though about two of them could possibly be ended a fifth of a second earlier. At this BPM, I think it would be nicer on the players to keep it as it is, as changing the length of one or two of them would make it slightly weird to read. Seriously the endings for the sound here is so incredibly vague that really anything could fit lol.


02:59:422 (179422|1,179442|2,179462|0,179482|3) - can't be sure about them, but my snap is on: 1/8 - http://puu.sh/p5Hpm/fed36fdf74.png (however, they're pretty fit)
I tried this out. It sounds kinda nice on 25% speed as it's drawn out more, but playing it on 100% speed is awkward. The pattern is designed to be played like a delayed quad from the middle outward ([23]->[14]), and extending the fourth note will definitely end in a lot of players mistiming it and ending up with a 100 from hitting it with the other notes. On 100% speed, the sound is vague, and the delayed quad does a nice job of representing the squelch sound.

03:01:337 (181337|1) - better let it begin on 03:01:417 -
The sound starts fading in at the point I set it. At the point you suggested it reaches its height. As it's a string instrument, I mapped the entirety of the sound this this case.

03:11:763 - these snap should be on 1/6, and begin end like this http://puu.sh/p5Hz3/40dddcc80d.png
It's mapped this way to coincide with the hi-hat sound. If you listen to it at 100% speed, everything sounds equidistant. Moving the final wub forwards a little completely breaks up the flow that the player relies on the successfully do the lifts to get from one LN to the other. The varying lengths represent the two types of wub as Evening pointed out.

03:23:837 - there are still 1/6, not 1/8
03:31:497 - still, 1/6
03:36:603 - still, 1/6
Oh wow, thanks for noticing this! All fixed now :D

So on, i found snapping conflict:
I will compare both Grotesque [Lv.18] and Brutal [Lv.15]

00:44:422 - left is Lv.18 and right is Lv.15
(I believe this part is 1/8 snap)


I asked Evening about this one. The sound that's mapped for both is incredibly vague, and essentially doesn't have a correct snap within the 1/16 or less range. If you look at each difficulty by itself, the mapping makes sense. Brutal only maps the emphasized buzzing, therefore it has the fast snap there. Grotesque decides to map the entire thing, which ends up covering the emphasized buzz shown in Brutal with its own drawn out pattern. It's possible for me to change the snap for the Grotesque pattern to exactly match, but consider what the pattern would become: a jumptrill spamfest. While the jumptrill there at the moment can easily be done with control, changing the frequency halfway through for less than a second will definitely throw players off. Evening pointed out that because of the nature of the sound, the snap difference is negligible. Luckily the ranking criteria doesn't have any rules regarding having perfect across-difficulty consistency, because in this case the difference is warranted.

I apologies if i did mistaken here, but certainly, some snaps are weird, please check them for me
So far, it's a good map to me! Thank you and good luck
Thanks for taking the time to check the snapping! Hopefully my explanations made sense. Fixes have been made, just waiting on the dq so that I can update~

(Oh and Dellvangel, I completely forgot about GD authors being put in the tags >_< It's definitely fixed now.)
Blocko
Then it's settled.

I wish you the best of luck on requalifying this mapset!
Topic Starter
Parachor
Thanks Blocko!

Okay changes and fixes have been uploaded. If anyone has any problems/patterning issues/feedback etc, now would be a good time to tell me while I can still edit things~
Kamikaze
well the 1/2ms unsnap on lines isn't doing much but if you didn't fix it, you should do it now that it's dq'ed, I'll be back once it gets rebubbled I guess
Topic Starter
Parachor

-Kamikaze- wrote:

well the 1/2ms unsnap on lines isn't doing much but if you didn't fix it, you should do it now that it's dq'ed, I'll be back once it gets rebubbled I guess
2 hours and 3 crashes later, and I've checked each inherited timing point manually.
They're all fixed.
Evening
ok
Kamikaze
ok
Agis-
isn't overmapped on last diff ??
Topic Starter
Parachor

Agis- wrote:

isn't overmapped on last diff ??
Care to elaborate?
As far as I can tell, it suits the abrasiveness of the song. It's basically designed to be chord/minijack based.
Plus, overmapping is quite subjective, no?
WolfyArmato-
yeahh finally~ congratz! :)
Wayfeng
So MUCH HYPE!!!!
Stellatrix13
\o/ CONGRATULATIONS ON YOUR FIRST RANKED MAP PARA!!! \o/

It's been a long road but you did it! You've come such a long way from when this map was used as a warm-up in the 4KMWC and you decided that hey maybe this was worth a shot. Through all the struggles and rants and nagging and excitement and laughs it's been a great journey to witness. You've created an awesome, unique mapset and started to make a name for yourself in the mania mapping community already. I can't wait to see what you do next :)
(I'll be there to nag you again the next time you decide to go for ranked. ;) )
Topic Starter
Parachor

Stellatrix13 wrote:

\o/ CONGRATULATIONS ON YOUR FIRST RANKED MAP PARA!!! \o/

It's been a long road but you did it! You've come such a long way from when this map was used as a warm-up in the 4KMWC and you decided that hey maybe this was worth a shot. Through all the struggles and rants and nagging and excitement and laughs it's been a great journey to witness. You've created an awesome, unique mapset and started to make a name for yourself in the mania mapping community already. I can't wait to see what you do next :)
(I'll be there to nag you again the next time you decide to go for ranked. ;) )
Thanks Stella <3
It's sure been an interesting journey haha.
puxtu
well done m8
Musty
les enfants de 7 ans ne se disent pas bonjour
blackcow30
I love this, best map ever <3
cyprianz5
FUCKING LOVE THIS MAP
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