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Magome Togoshi - Gentle Jena

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Topic Starter
FireballFlame
This beatmap was submitted using in-game submission on Freitag, 13. Mai 2011 at 22:37:31

Artist: Magome Togoshi
Title: Gentle Jena
Source: Planetarian ~Chiisana Hoshi no Yume~
Tags: The Reverie of a Little Planet Hoshino Yumemi Key
BPM: 66,01
Filesize: 7188kb
Play Time: 02:15
Difficulties Available:
  1. Easy (1,11 stars, 107 notes)
  2. Hard (3,36 stars, 215 notes)
  3. Normal (2,59 stars, 178 notes)
Download: Magome Togoshi - Gentle Jena
Information: Scores/Beatmap Listing
---------------
From the visual novel
Planetarian ~Chiisana Hoshi no Yume~
(~The Reverie of a Little Planet~)
pjiang621111
Starred this~ ^^
z6358536
expect~
digiaria
:)
narakucrimson
Hi there! Not much to say, didn't see issues at all. The only thing that, for me at least, doesn't fit, is that long kiai time. It's a reeeally slow and serene song, and kiai is more like for - how could I put it.. - more epic moments. Maybe you can shorten the kiai mode to one beat long, so you'd see that star burst, but circles wouldn't be all shiny and stuff. But that's just an opinion, if you like it as it is, it's enough for me :)

Star, for the good work! Keep it up!
Nadina120
Still my Favorite map for relaxing and it is the most beautiful song and the map fits perfectly for me so I can not comment any more XD
pjiang621111
Hard difficulty is very interesting. :)

Don't know if this is considered a mod, but for the Hard difficulty, the sliders at 01:50:960, 01:51:868, 01:55:276, 01:58:230, 01:59:139, and 02:09:817 need to be resnapped and corrected.
Larto
Revived
Topic Starter
FireballFlame
Thx, now I can resume mapping this.
@pjiang621111: That's because that part wasn't mapped yet, those were just leftover notes from the Normal diff ;)

edit: Done! :)
galvenize
[Hard]

Okay, a few suggestions:

00:41:894 (5,6) - Make them slightly curved? Would make the thing less stiff.
Apply the following mod in the spoiler box if you want some unnecessary but perfect symetry around the center lol.
SPOILER
(grid level 4)
00:47:347 (1,2) - one grid up, one grid right
00:49:619 (4) - ^
00:50:073 (5) - ^
00:50:528 (6) - Make it dead center.
00:50:982 (7) - 2 grids right.
01:10:976 (3) - New combo since distance spacing change?
01:58:235 (3) - ^
02:12:777 (3) - ^
01:42:785 (3,5) - Not well stacked.

[Normal]

00:47:347 (1) - Could definitely use a cuter slider, like this:

[Easy]
01:58:235 (3) - not really symetrical with (1). Select (1) then ctrl+J and ctrl+H to find the right placing... Well if you take the slider as a whole, it is symetrical, so nvm.

Overall, nice map altough a bit dark. Anyways, catch dat star.
Topic Starter
FireballFlame

galvenize wrote:

[Hard]

Okay, a few suggestions:

00:41:894 (5,6) - Make them slightly curved? Would make the thing less stiff. Done!
Apply the following mod in the spoiler box if you want some unnecessary but perfect symetry around the center lol. This doesn't seem perfect either...I'll leave it the way it is, noone will probably notice anyway :P
SPOILER
(grid level 4)
00:47:347 (1,2) - one grid up, one grid right
00:49:619 (4) - ^
00:50:073 (5) - ^
00:50:528 (6) - Make it dead center.
00:50:982 (7) - 2 grids right.
01:10:976 (3) - New combo since distance spacing change? Okay.
01:58:235 (3) - ^ ^
02:12:777 (3) - ^ ^
01:42:785 (3,5) - Not well stacked. Fixed it with a 1,04x timing section :D

[Normal]

00:47:347 (1) - Could definitely use a cuter slider, like this: True. Done!

[Easy]
01:58:235 (3) - not really symetrical with (1). Select (1) then ctrl+J and ctrl+H to find the right placing... Well if you take the slider as a whole, it is symetrical, so nvm. Yes, I used the middle of the slider for reference.

Overall, nice map altough a bit dark. Anyways, catch dat star. Thanks! :)
James2250
-For a song that is this peaceful I don't really think the maps need to be too difficult and I would recommend +1 circle size on every difficulty but will leave that up to you
-I wouldn't really suggest kiai time on this map, it doesn't fit too mch
-Audio lead-in isn't needed on any difficulty
-Is 'failsound' needed?

Easy:
HP -1 for such a calm map?

Normal:
01:35:515 (3,1) - space out more

Hard:
Slightly more spaced out than needed but looks good

Don't see too many songs like this in osu so good job~
Have a star
Tenshi-nyan
I can't mod this yet since my laptop lags like shit while doing stuff in the editor mode.

I'll mod this once I get my PC fixed.

star'd for now.
Topic Starter
FireballFlame

James2250 wrote:

-For a song that is this peaceful I don't really think the maps need to be too difficult and I would recommend +1 circle size on every difficulty but will leave that up to you I don't really like the largest circle size, so I'll leave it like that.
-I wouldn't really suggest kiai time on this map, it doesn't fit too mch I thought I'd be okay since the flashing is really slow and I removed the fountains... but I guess if more people are against it, I'll take it out.
-Audio lead-in isn't needed on any difficulty Removed.
-Is 'failsound' needed? The .wav is empty, so it actually mutes the failsound. I think it sounds better that way on a song as calm as this.

Easy:
HP -1 for such a calm map? Okay.

Normal:
01:35:515 (3,1) - space out more Fixed!

Hard:
Slightly more spaced out than needed but looks good

Don't see too many songs like this in osu so good job~
Have a star Thanks! :)

Tenshi-nyan wrote:

star'd for now. Oh, thx!
K3nsh1n_H1mur4
-Agreed with James2250. The kiai is unnecessary for this song. Think of remove it.

[Easy]

Calm. Nothing found here.

[Normal]

HP -1

[Hard]

CS -1 (?)
HP -1

And I like how you made this. Jumps. Good idea.

--------------------------------------------

A nice and calm song. Star.
nimi
Hi >w<

General
I agree with the kiai thing D: It's really random ;w;

Hard
I'd really increase the size of circles here. But as you said you like small ones D:

Don't kd this post >_<
Have a star.
NatsumeRin
...真的有人在做
Topic Starter
FireballFlame

k3nsh1n_H1mur4 wrote:

-Agreed with James2250. The kiai is unnecessary for this song. Think of remove it. -.- Removed. :(

[Easy]

Calm. Nothing found here.

[Normal]

HP -1 Done!

[Hard]

CS -1 (?) I still think it's good the way it is...
HP -1 Done!

And I like how you made this. Jumps. Good idea.

--------------------------------------------

A nice and calm song. Star. Thanks!

Wiinter wrote:

Have a star. Thx!
Tenshi-nyan
back on my PC.
love the VN. love the song. Kudoso star'd.

not much to say here.
I'm no Nazi modder, but that's better than nothing.
Normal
00:49:164 (2,3,4,5,6) - 1 grid up
01:31:425 (2,3,4,5,6,7,8,1,2) - not perfectly symmetrical
01:58:235 (3,4) - 4 could look more like 3
Topic Starter
FireballFlame

Tenshi-nyan wrote:

back on my PC.
love the VN. love the song. Kudoso star'd. Thx!

not much to say here.
I'm no Nazi modder, but that's better than nothing.
Normal
00:49:164 (2,3,4,5,6) - 1 grid up Ignored, after consultation in chat.
01:31:425 (2,3,4,5,6,7,8,1,2) - not perfectly symmetrical Fixed!
01:58:235 (3,4) - 4 could look more like 3 I wanted the outer curves of (3,4,5) to match; unchanged for now.
Kamure
hmmm, heyo again....

By Mod Request:

[Hard]
(Song Setup)
CR +1
AR +2
00:39:622 (7) - 3 up, 4 right grids

Like it matters, but why is there a bookmark all the way in the end?

Star! and Kudosu Star!!
IceBeam
[Easy]
I'd reduce OD,why it's higher then AR?

[Normal]
Also I'd reduce OD at least by 1 tick.
00:43:711 (1) - Fix distance please,don't jump.At least in Normal.
01:45:512 (1) - ^

[Hard]
00:39:622 (7) - Hm,weird placement.Maybe place it between (5) & (6)?

Hitsounds are flawless.
Nice,nice,get it ranked.
Star.
Lanttu
Man the hitsounds are awesome<3

What, this whole map is awesome, really pretty~ I can't really find anything to mod. = = Though I'd prefer the hit circles in Hard being bigger like some other people, hehe~

oooh btw, what are the last timing sections user for? I couldn't figure that out.. :'3
Selee
Planetarian T.T

BPM: 66.016 (There is a slight difference of timing between begin part and the end, current one is accurate enough though.

02:18:238 (T) - useless timing section o.o

That's all...

Sorry that I can't help much, please don't kds..

Impressive hitsounds.

Star~
Topic Starter
FireballFlame

chamelepeace710 wrote:

hmmm, heyo again....

By Mod Request:

[Hard]
(Song Setup)
CR +1
AR +2 Hmm yeah... I think it shouldn't feel too fast though, so I did +1.
00:39:622 (7) - 3 up, 4 right grids Nah, since it's placed the same way as 00:32:351 (7). Plus, it's part of the 00:40:076 (1,2,3,4) rectangle.

Like it matters, but why is there a bookmark all the way in the end? Because I started mapping with a longer mp3. There's even a bookmark after the end ;)

Star! and Kudosu Star!! Thanks!!

IceBeam wrote:

[Easy]
I'd reduce OD,why it's higher then AR? I think the OD is okay, AR is lower because it's very calm piece.

[Normal]
Also I'd reduce OD at least by 1 tick.
00:43:711 (1) - Fix distance please,don't jump.At least in Normal. Ohh, yes, I did some remapping in that part.
01:45:512 (1) - ^ Fixed as well.

[Hard]
00:39:622 (7) - Hm,weird placement.Maybe place it between (5) & (6)? See above.

Hitsounds are flawless.
Nice,nice,get it ranked.
Star. Thx!

Lanttu wrote:

Man the hitsounds are awesome<3

What, this whole map is awesome, really pretty~ I can't really find anything to mod. = = Though I'd prefer the hit circles in Hard being bigger like some other people, hehe~

oooh btw, what are the last timing sections user for? I couldn't figure that out.. :'3 Those are from when the map had kiai time in it. I was too lazy to remove them :3

Selee wrote:

Planetarian T.T

BPM: 66.016 (There is a slight difference of timing between begin part and the end, current one is accurate enough though. Yeah, this has a weird tempo... but I changed it once already, and it's a pain fixing the broken notes (all the triplets) after changing the bpm, so I didn't feel like experimenting more...

02:18:238 (T) - useless timing section o.o See above :3

That's all...

Sorry that I can't help much, please don't kds..

Impressive hitsounds.

Star~ Thanks!
pieguyn
Easy:

00:58:253 ~ 01:01:888 - Map this pause?

Normal:

-CS-1?
-OD-1 or 2?

00:18:264 (1) - Too far from (6)
00:21:899 (1) - ^
00:25:535 (1) - ^
00:21:899 (1) ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting
00:47:347 (1) - Not symmetrical
01:45:512 (1) - Too far from (6) (if you fix it move (3) so it's still mirrored from (1))

Hard:

-CS-1?

00:14:629 ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting

Nice map. :) *stars*
Mellodia
Star~
NatsumeRin
a random check.
hitsounds is really impressive.
however, a little uncomfortable about the notes you choosed, too many circles imo. (especially Hard, 198:12 is... = =|||)

not sure about the jump you used in Normal like 00:16:901 (6,1), (though the song is very slow)
Topic Starter
FireballFlame

pieguy1372 wrote:

Easy:

00:58:253 ~ 01:01:888 - Map this pause? Okay, inserted a note there.

Normal:

-CS-1?
-OD-1 or 2? Done, -1 both on Normal and Easy.

00:18:264 (1) - Too far from (6)
00:21:899 (1) - ^
00:25:535 (1) - ^
00:21:899 (1) ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting I thought that much would be okay...but I don't really have an idea what to do instead... :/
00:47:347 (1) - Not symmetrical It wasn't really supposed to be, but changed.
01:45:512 (1) - Too far from (6) (if you fix it move (3) so it's still mirrored from (1)) That's an intentional spacing change, just as 00:43:711 (1,2,3).

Hard:

-CS-1?

00:14:629 ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting

Nice map. :) *stars* Thx!

NatsumeRin wrote:

a random check.
hitsounds is really impressive.
however, a little uncomfortable about the notes you choosed, too many circles imo. (especially Hard, 198:12 is... = =|||) Yeah, but the slider count increases on the lower difficulties. Normal has 144:30 and Easy 59:46, to make the difficulties balanced.

not sure about the jump you used in Normal like 00:16:901 (6,1), (though the song is very slow) pieguy13272 mentioned that too, but I think as it's slow and a new combo starts there, it should be readable.

Wow, thanks for the stars!
About the circle size and the amount of sliders:
It was pretty difficult for me to make a Hard diff on this song, since it is so slow. Because of that, while the Normal diff has more sliders and "Normal" circle size, Hard uses the nearest lower size setting and mostly circles. I tried to maintain a balanced difficulty spread across the set; but if I'd change those things it'd make the Hard diff similar to Normal, which is what I wanted to avoid... :(
Pereira006
[easy]

00:35:759 - put ^
00:48:937 - put ^
00:53:481 - put ^
01:08:022 - put ^
01:55:282 - put ^
02:01:643 - put ^
02:09:823 - put ^


[normal]

00:49:013 - put ^
01:00:979 - add note [if you wanna]
01:10:825 - put ^

[hard]

01:48:920 - put ^
01:49:829 - put ^

That all

Nice map ever and beautifull

so STAR!
Topic Starter
FireballFlame

Pereira006 wrote:

[easy]

00:35:759 - put ^ You said you meant the timing, but I can't see any issues, so no changes.
00:48:937 - put ^
00:53:481 - put ^
01:08:022 - put ^
01:55:282 - put ^
02:01:643 - put ^
02:09:823 - put ^


[normal]

00:49:013 - put ^
01:00:979 - add note [if you wanna] I think it's better leaving a pause after the spinner.
01:10:825 - put ^

[hard]

01:48:920 - put ^
01:49:829 - put ^

That all

Nice map ever and beautifull

so STAR! Thx!
wowshakhov
star /o/
Nightcored version sounds very good actually xD
p3n
That's a great approach for a [hard] diff!

star
dkey
+star ;)
Rukario
Hard:
00:42:802 (6) - Reverse Selection to have a rather similar spacing like the jumps in the combo before those sliders?

Other than that beautiful map.
Topic Starter
FireballFlame
Would make it more confusing imo, and not look so good since (6) is not aligned to (3).

But thanks!
jericho2442
32 seconds of just fading out after the map.......could you not cut that shorter? :/

Easy
(suggestion) 01:00:070 (3) - space this abit more away from the (2), seems abit too close due to still being in the same combo
(suggestion) 01:34:151 (1,2,3) - tiiiiny but extremely ugly for some reason xD, even the spacing on these out

Normal
00:39:167 (7) - new combo here and remove the new combo at 00:40:076 (1) this way it follows the piano like all your other combos
(suggestion) 01:07:341 (3,4) - need a tiny bit more distance between them
01:34:151 (8,1) - put the new combo on the (8) so that it follows the piano
01:40:968 (7,8,1) -move the new combo to the (7) for the same reason, it just make more sense and looks better following the piano

Hard
seems fine

-------------------------
very very smooth,you need to get a timing expert to check the timing over though, im not 100% sure its correct.

fix them up, get the timing checked by someone good at it (zekira, dooms, lyby, ect) then call me back ;)
Topic Starter
FireballFlame

jericho2442 wrote:

32 seconds of just fading out after the map.......could you not cut that shorter? :/

Easy
(suggestion) 01:00:070 (3) - space this abit more away from the (2), seems abit too close due to still being in the same combo Okay, distance snapped.
(suggestion) 01:34:151 (1,2,3) - tiiiiny but extremely ugly for some reason xD, even the spacing on these out Oops... fixed.

Normal
00:39:167 (7) - new combo here and remove the new combo at 00:40:076 (1) this way it follows the piano like all your other combos Hmm, okay.
(suggestion) 01:07:341 (3,4) - need a tiny bit more distance between them Done.
01:34:151 (8,1) - put the new combo on the (8) so that it follows the piano Done.
01:40:968 (7,8,1) -move the new combo to the (7) for the same reason, it just make more sense and looks better following the piano Done.

Hard
seems fine yay

-------------------------
very very smooth,you need to get a timing expert to check the timing over though, im not 100% sure its correct. I think it is, but I'll ask someone.

fix them up, get the timing checked by someone good at it (zekira, dooms, lyby, ect) then call me back ;)
galbreaker
lol star
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
It's the first time I've seen someone "skin" the applause.wav and failsound.wav files o.o
I find the grey combo colour to blend with the dark parts of the background.
I like the hitsounds quite a lot, except for the finish that I find too loud (and agressive) for such a calm song. (sweet song btw)

Easy
00:28:715 (1) - For this slider, and all the sliders like it, the sliderwhistle sounds really out of place imo.
00:35:985 (1) - Same.
01:30:515 (1) - Same.
01:37:786 (1) - Same.

Normal
Same comment about the sliders as in Easy. Also, I'd rather you used the same circle size as in Easy, for such little circles might be a bit hard to hit on a Normal diff. Also, some streams are rather long, I think it'd be better to cut them. (I think you can leave them as they are if you change the circle size)

Hard
Seems fine. Not a big fan of these jumps, but they play fine.

Do you think you could get me the piano sheet ? °° Very sweet song.
Topic Starter
FireballFlame

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
It's the first time I've seen someone "skin" the applause.wav and failsound.wav files o.o I've seen it in other maps before. This one has a skinned applause for example (although mine are just silenced).
I find the grey combo colour to blend with the dark parts of the background. You mean the brown one? Okay, I made it a bit brighter.
I like the hitsounds quite a lot, except for the finish that I find too loud (and agressive) for such a calm song. (sweet song btw) You are the first one who mentions that and I think it sounds good... so I'm not gonna change it for now.

Easy
00:28:715 (1) - For this slider, and all the sliders like it, the sliderwhistle sounds really out of place imo. You don't like sliderwhistles, do you?^^' I think it fits very well in those places, as these notes belong closely together and there is no sliderslide sound otherwise.
00:35:985 (1) - Same.
01:30:515 (1) - Same.
01:37:786 (1) - Same.

Normal
Same comment about the sliders as in Easy. Also, I'd rather you used the same circle size as in Easy, for such little circles might be a bit hard to hit on a Normal diff. Also, some streams are rather long, I think it'd be better to cut them. (I think you can leave them as they are if you change the circle size) I liked having a different circle size for each diff (4,5,6) and if I reduce them on every diff, the whole thing would get too easy (everything is quite slow, after all). But more importantly, it would make some combos look less nice (overlaps at 01:31:424 (2,3,4,5,6,7,1,2) or 01:58:234 (3,4,5)) and I like those patterns, so I don't really want to change it. About the "streams", well it's because this is a very calm and steady piece. The only good alternatives I can think of are leaving out some notes/changing them to sliders, or making jumps; those were used in Easy and Hard respectively, so I don't think much can be changed here.

Hard
Seems fine. Not a big fan of these jumps, but they play fine.

Do you think you could get me the piano sheet ? °° Very sweet song. Here :)
Doomsday
Checked out the timing, and after a bit of discussion, me and FireballFlame settled on this:

BPM: 66.013, Offset: 84

~
jericho2442
small irc mod on Hard diff

  1. fixed 4 out of time notes
  2. respaced 2 patterns to make more sense

aaaaan now everything looks great, enjoy your floaty thing o/
Gens
Yep. Love the echo effect idea. Pretty nice.
Topic Starter
FireballFlame
Yayyyy :)
Tenshi-nyan
AHHHH

Fuck me, this finally got ranked.

Big gratz!
those
isml LOL (:

I can play it on piano P:
Shiro
those, I'm interested in having the sheet.

Also, finally ranked <3
Selee
Congratz!~
Finally...

Great hitsounds/music
senaya
oh you! you made me remember this, you made me sad =(
well done.
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