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Magome Togoshi - Gentle Jena

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Topic Starter
FireballFlame
This beatmap was submitted using in-game submission on Freitag, 13. Mai 2011 at 22:37:31

Artist: Magome Togoshi
Title: Gentle Jena
Source: Planetarian ~Chiisana Hoshi no Yume~
Tags: The Reverie of a Little Planet Hoshino Yumemi Key
BPM: 66,01
Filesize: 7188kb
Play Time: 02:15
Difficulties Available:
  1. Easy (1,11 stars, 107 notes)
  2. Hard (3,36 stars, 215 notes)
  3. Normal (2,59 stars, 178 notes)
Download: Magome Togoshi - Gentle Jena
Information: Scores/Beatmap Listing
---------------
From the visual novel
Planetarian ~Chiisana Hoshi no Yume~
(~The Reverie of a Little Planet~)
pjiang621111
Starred this~ ^^
z6358536
expect~
digiaria
:)
narakucrimson
Hi there! Not much to say, didn't see issues at all. The only thing that, for me at least, doesn't fit, is that long kiai time. It's a reeeally slow and serene song, and kiai is more like for - how could I put it.. - more epic moments. Maybe you can shorten the kiai mode to one beat long, so you'd see that star burst, but circles wouldn't be all shiny and stuff. But that's just an opinion, if you like it as it is, it's enough for me :)

Star, for the good work! Keep it up!
Nadina120
Still my Favorite map for relaxing and it is the most beautiful song and the map fits perfectly for me so I can not comment any more XD
pjiang621111
Hard difficulty is very interesting. :)

Don't know if this is considered a mod, but for the Hard difficulty, the sliders at 01:50:960, 01:51:868, 01:55:276, 01:58:230, 01:59:139, and 02:09:817 need to be resnapped and corrected.
Larto
Revived
Topic Starter
FireballFlame
Thx, now I can resume mapping this.
@pjiang621111: That's because that part wasn't mapped yet, those were just leftover notes from the Normal diff ;)

edit: Done! :)
galvenize
[Hard]

Okay, a few suggestions:

00:41:894 (5,6) - Make them slightly curved? Would make the thing less stiff.
Apply the following mod in the spoiler box if you want some unnecessary but perfect symetry around the center lol.
SPOILER
(grid level 4)
00:47:347 (1,2) - one grid up, one grid right
00:49:619 (4) - ^
00:50:073 (5) - ^
00:50:528 (6) - Make it dead center.
00:50:982 (7) - 2 grids right.
01:10:976 (3) - New combo since distance spacing change?
01:58:235 (3) - ^
02:12:777 (3) - ^
01:42:785 (3,5) - Not well stacked.

[Normal]

00:47:347 (1) - Could definitely use a cuter slider, like this:

[Easy]
01:58:235 (3) - not really symetrical with (1). Select (1) then ctrl+J and ctrl+H to find the right placing... Well if you take the slider as a whole, it is symetrical, so nvm.

Overall, nice map altough a bit dark. Anyways, catch dat star.
Topic Starter
FireballFlame

galvenize wrote:

[Hard]

Okay, a few suggestions:

00:41:894 (5,6) - Make them slightly curved? Would make the thing less stiff. Done!
Apply the following mod in the spoiler box if you want some unnecessary but perfect symetry around the center lol. This doesn't seem perfect either...I'll leave it the way it is, noone will probably notice anyway :P
SPOILER
(grid level 4)
00:47:347 (1,2) - one grid up, one grid right
00:49:619 (4) - ^
00:50:073 (5) - ^
00:50:528 (6) - Make it dead center.
00:50:982 (7) - 2 grids right.
01:10:976 (3) - New combo since distance spacing change? Okay.
01:58:235 (3) - ^ ^
02:12:777 (3) - ^ ^
01:42:785 (3,5) - Not well stacked. Fixed it with a 1,04x timing section :D

[Normal]

00:47:347 (1) - Could definitely use a cuter slider, like this: True. Done!

[Easy]
01:58:235 (3) - not really symetrical with (1). Select (1) then ctrl+J and ctrl+H to find the right placing... Well if you take the slider as a whole, it is symetrical, so nvm. Yes, I used the middle of the slider for reference.

Overall, nice map altough a bit dark. Anyways, catch dat star. Thanks! :)
James2250
-For a song that is this peaceful I don't really think the maps need to be too difficult and I would recommend +1 circle size on every difficulty but will leave that up to you
-I wouldn't really suggest kiai time on this map, it doesn't fit too mch
-Audio lead-in isn't needed on any difficulty
-Is 'failsound' needed?

Easy:
HP -1 for such a calm map?

Normal:
01:35:515 (3,1) - space out more

Hard:
Slightly more spaced out than needed but looks good

Don't see too many songs like this in osu so good job~
Have a star
Tenshi-nyan
I can't mod this yet since my laptop lags like shit while doing stuff in the editor mode.

I'll mod this once I get my PC fixed.

star'd for now.
Topic Starter
FireballFlame

James2250 wrote:

-For a song that is this peaceful I don't really think the maps need to be too difficult and I would recommend +1 circle size on every difficulty but will leave that up to you I don't really like the largest circle size, so I'll leave it like that.
-I wouldn't really suggest kiai time on this map, it doesn't fit too mch I thought I'd be okay since the flashing is really slow and I removed the fountains... but I guess if more people are against it, I'll take it out.
-Audio lead-in isn't needed on any difficulty Removed.
-Is 'failsound' needed? The .wav is empty, so it actually mutes the failsound. I think it sounds better that way on a song as calm as this.

Easy:
HP -1 for such a calm map? Okay.

Normal:
01:35:515 (3,1) - space out more Fixed!

Hard:
Slightly more spaced out than needed but looks good

Don't see too many songs like this in osu so good job~
Have a star Thanks! :)

Tenshi-nyan wrote:

star'd for now. Oh, thx!
K3nsh1n_H1mur4
-Agreed with James2250. The kiai is unnecessary for this song. Think of remove it.

[Easy]

Calm. Nothing found here.

[Normal]

HP -1

[Hard]

CS -1 (?)
HP -1

And I like how you made this. Jumps. Good idea.

--------------------------------------------

A nice and calm song. Star.
nimi
Hi >w<

General
I agree with the kiai thing D: It's really random ;w;

Hard
I'd really increase the size of circles here. But as you said you like small ones D:

Don't kd this post >_<
Have a star.
NatsumeRin
...真的有人在做
Topic Starter
FireballFlame

k3nsh1n_H1mur4 wrote:

-Agreed with James2250. The kiai is unnecessary for this song. Think of remove it. -.- Removed. :(

[Easy]

Calm. Nothing found here.

[Normal]

HP -1 Done!

[Hard]

CS -1 (?) I still think it's good the way it is...
HP -1 Done!

And I like how you made this. Jumps. Good idea.

--------------------------------------------

A nice and calm song. Star. Thanks!

Wiinter wrote:

Have a star. Thx!
Tenshi-nyan
back on my PC.
love the VN. love the song. Kudoso star'd.

not much to say here.
I'm no Nazi modder, but that's better than nothing.
Normal
00:49:164 (2,3,4,5,6) - 1 grid up
01:31:425 (2,3,4,5,6,7,8,1,2) - not perfectly symmetrical
01:58:235 (3,4) - 4 could look more like 3
Topic Starter
FireballFlame

Tenshi-nyan wrote:

back on my PC.
love the VN. love the song. Kudoso star'd. Thx!

not much to say here.
I'm no Nazi modder, but that's better than nothing.
Normal
00:49:164 (2,3,4,5,6) - 1 grid up Ignored, after consultation in chat.
01:31:425 (2,3,4,5,6,7,8,1,2) - not perfectly symmetrical Fixed!
01:58:235 (3,4) - 4 could look more like 3 I wanted the outer curves of (3,4,5) to match; unchanged for now.
Kamure
hmmm, heyo again....

By Mod Request:

[Hard]
(Song Setup)
CR +1
AR +2
00:39:622 (7) - 3 up, 4 right grids

Like it matters, but why is there a bookmark all the way in the end?

Star! and Kudosu Star!!
IceBeam
[Easy]
I'd reduce OD,why it's higher then AR?

[Normal]
Also I'd reduce OD at least by 1 tick.
00:43:711 (1) - Fix distance please,don't jump.At least in Normal.
01:45:512 (1) - ^

[Hard]
00:39:622 (7) - Hm,weird placement.Maybe place it between (5) & (6)?

Hitsounds are flawless.
Nice,nice,get it ranked.
Star.
Lanttu
Man the hitsounds are awesome<3

What, this whole map is awesome, really pretty~ I can't really find anything to mod. = = Though I'd prefer the hit circles in Hard being bigger like some other people, hehe~

oooh btw, what are the last timing sections user for? I couldn't figure that out.. :'3
Selee
Planetarian T.T

BPM: 66.016 (There is a slight difference of timing between begin part and the end, current one is accurate enough though.

02:18:238 (T) - useless timing section o.o

That's all...

Sorry that I can't help much, please don't kds..

Impressive hitsounds.

Star~
Topic Starter
FireballFlame

chamelepeace710 wrote:

hmmm, heyo again....

By Mod Request:

[Hard]
(Song Setup)
CR +1
AR +2 Hmm yeah... I think it shouldn't feel too fast though, so I did +1.
00:39:622 (7) - 3 up, 4 right grids Nah, since it's placed the same way as 00:32:351 (7). Plus, it's part of the 00:40:076 (1,2,3,4) rectangle.

Like it matters, but why is there a bookmark all the way in the end? Because I started mapping with a longer mp3. There's even a bookmark after the end ;)

Star! and Kudosu Star!! Thanks!!

IceBeam wrote:

[Easy]
I'd reduce OD,why it's higher then AR? I think the OD is okay, AR is lower because it's very calm piece.

[Normal]
Also I'd reduce OD at least by 1 tick.
00:43:711 (1) - Fix distance please,don't jump.At least in Normal. Ohh, yes, I did some remapping in that part.
01:45:512 (1) - ^ Fixed as well.

[Hard]
00:39:622 (7) - Hm,weird placement.Maybe place it between (5) & (6)? See above.

Hitsounds are flawless.
Nice,nice,get it ranked.
Star. Thx!

Lanttu wrote:

Man the hitsounds are awesome<3

What, this whole map is awesome, really pretty~ I can't really find anything to mod. = = Though I'd prefer the hit circles in Hard being bigger like some other people, hehe~

oooh btw, what are the last timing sections user for? I couldn't figure that out.. :'3 Those are from when the map had kiai time in it. I was too lazy to remove them :3

Selee wrote:

Planetarian T.T

BPM: 66.016 (There is a slight difference of timing between begin part and the end, current one is accurate enough though. Yeah, this has a weird tempo... but I changed it once already, and it's a pain fixing the broken notes (all the triplets) after changing the bpm, so I didn't feel like experimenting more...

02:18:238 (T) - useless timing section o.o See above :3

That's all...

Sorry that I can't help much, please don't kds..

Impressive hitsounds.

Star~ Thanks!
pieguyn
Easy:

00:58:253 ~ 01:01:888 - Map this pause?

Normal:

-CS-1?
-OD-1 or 2?

00:18:264 (1) - Too far from (6)
00:21:899 (1) - ^
00:25:535 (1) - ^
00:21:899 (1) ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting
00:47:347 (1) - Not symmetrical
01:45:512 (1) - Too far from (6) (if you fix it move (3) so it's still mirrored from (1))

Hard:

-CS-1?

00:14:629 ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting

Nice map. :) *stars*
Mellodia
Star~
NatsumeRin
a random check.
hitsounds is really impressive.
however, a little uncomfortable about the notes you choosed, too many circles imo. (especially Hard, 198:12 is... = =|||)

not sure about the jump you used in Normal like 00:16:901 (6,1), (though the song is very slow)
Topic Starter
FireballFlame

pieguy1372 wrote:

Easy:

00:58:253 ~ 01:01:888 - Map this pause? Okay, inserted a note there.

Normal:

-CS-1?
-OD-1 or 2? Done, -1 both on Normal and Easy.

00:18:264 (1) - Too far from (6)
00:21:899 (1) - ^
00:25:535 (1) - ^
00:21:899 (1) ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting I thought that much would be okay...but I don't really have an idea what to do instead... :/
00:47:347 (1) - Not symmetrical It wasn't really supposed to be, but changed.
01:45:512 (1) - Too far from (6) (if you fix it move (3) so it's still mirrored from (1)) That's an intentional spacing change, just as 00:43:711 (1,2,3).

Hard:

-CS-1?

00:14:629 ~ 00:28:261 - It'd be nice if you did something else rather than copy-pasting

Nice map. :) *stars* Thx!

NatsumeRin wrote:

a random check.
hitsounds is really impressive.
however, a little uncomfortable about the notes you choosed, too many circles imo. (especially Hard, 198:12 is... = =|||) Yeah, but the slider count increases on the lower difficulties. Normal has 144:30 and Easy 59:46, to make the difficulties balanced.

not sure about the jump you used in Normal like 00:16:901 (6,1), (though the song is very slow) pieguy13272 mentioned that too, but I think as it's slow and a new combo starts there, it should be readable.

Wow, thanks for the stars!
About the circle size and the amount of sliders:
It was pretty difficult for me to make a Hard diff on this song, since it is so slow. Because of that, while the Normal diff has more sliders and "Normal" circle size, Hard uses the nearest lower size setting and mostly circles. I tried to maintain a balanced difficulty spread across the set; but if I'd change those things it'd make the Hard diff similar to Normal, which is what I wanted to avoid... :(
Pereira006
[easy]

00:35:759 - put ^
00:48:937 - put ^
00:53:481 - put ^
01:08:022 - put ^
01:55:282 - put ^
02:01:643 - put ^
02:09:823 - put ^


[normal]

00:49:013 - put ^
01:00:979 - add note [if you wanna]
01:10:825 - put ^

[hard]

01:48:920 - put ^
01:49:829 - put ^

That all

Nice map ever and beautifull

so STAR!
Topic Starter
FireballFlame

Pereira006 wrote:

[easy]

00:35:759 - put ^ You said you meant the timing, but I can't see any issues, so no changes.
00:48:937 - put ^
00:53:481 - put ^
01:08:022 - put ^
01:55:282 - put ^
02:01:643 - put ^
02:09:823 - put ^


[normal]

00:49:013 - put ^
01:00:979 - add note [if you wanna] I think it's better leaving a pause after the spinner.
01:10:825 - put ^

[hard]

01:48:920 - put ^
01:49:829 - put ^

That all

Nice map ever and beautifull

so STAR! Thx!
wowshakhov
star /o/
Nightcored version sounds very good actually xD
p3n
That's a great approach for a [hard] diff!

star
dkey
+star ;)
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