Cady Groves - This Little Girl (Speed Up Ver.)

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MyAngelChitoge
it is god map! i like this XD
Cerulean Veyron
Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled.
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long.

[- - Easy - -]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it.
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion.
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo.
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not.
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) -


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Topic Starter
agusch

Cerulean Veyron wrote:

Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled. Fixed
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long. I will see what to do

[- - Easy - - Remaped the whole diff]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it. Fixed
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion. I changed the patern but it's still lineal, I don't think linean flow fits bad there
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here. I think it's good how is now,I don't feel it repetitive and it's probably better to help reading it at the second time.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo. Changed
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not. Good idea, done
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) - Changed


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.
    I didn't change everything now because I will re-map a lot of parts of the diff fixing spacing issues, and of course I will have all this things in mind when I do it.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Thanks for your mod!! :):):):):):):)
-Tooru-
I am hooked on this mapset <3 <3 <3
ColdTooth
Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing.

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy.

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason.

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated

00:54:432 (1,2,3) - Same here

00:57:146 (1,2,3) - And here

01:16:140 (1) - See 00:32:725 (1) -

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) -

01:48:700 - Break should start here

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) -

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better

02:29:232 - Add note?

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...?

02:46:869 (5) - NC

[Insane]

00:16:445 (1) - x260 y236

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) -

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders

02:36:694 (3,5) - ctrl + g

Very nice map imo
Topic Starter
agusch

ColdTooth wrote:

Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing. my bad

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy. fixed

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason. I changed it into a 8 beat slider w/o repeat

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated I don't think so, introducing 1/2 beat there fits very well imo

00:54:432 (1,2,3) - Same here same up

00:57:146 (1,2,3) - And here ^^^^

01:16:140 (1) - See 00:32:725 (1) - fixed

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) - same up

01:48:700 - Break should start here done

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) - ^^^^

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy I think it's fine, is more like a light normal, and once u went through the first kiai u get used to the 1/2 patterns

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better mm no, I think the current flow is good

02:29:232 - Add note? too much imo

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt done

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276 changed

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...? cause it's too much for a hard not giving a break since 00:16:445 (1) -

02:46:869 (5) - NC done

[Insane]

00:16:445 (1) - x260 y236 triangle done

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes it's what I did... the space between 3 a 4 is bigger than 2 and 2, and if u mean increasing the spacing even more in the next notes I think it's not a good idea

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape I was not looking for a pentagon there, so I keep the current pattern

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) - got it

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders done

02:36:694 (3,5) - ctrl + g I don't like it

Very nice map imo ty :)
Thanks for your mod!!
CaffeAmericano
NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 -

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo.

    00:51:210 (6,1) - Looks like a stack errors

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD

    02:01:419 - whoa drum

    Jumps were pretty fun :3


Good luck
Topic Starter
agusch
WOW that was fast.

CaffeAmericano wrote:

NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 - done

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more I think it's not necessary at all, it's not even in the middle of the grid

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music changed a little bit to make it more circular

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo fixed

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo. done

    00:51:210 (6,1) - Looks like a stack errors fixed

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD I changed the pattern in 01:24:449 (2) -. This one 01:19:023 (2) - feels perfectly fine imo, not overmaped at all, just part of a new pattern that represent rhythm change

    02:01:419 - whoa drum ok

    Jumps were pretty fun :3 Ty :)


Good luck
Thanks for modding :D:D:D
ItashaS13
hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485
    00:24:246 (10,3) - stack these properly
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd)
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) -
    00:52:567 (5,6) - reduce its shapcing
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap?
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559
    01:21:058 (13) - move this to 297/73?
    01:20:210 (9) - nc?
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced
    01:55:145 (4) - make this 2 stacked circles?
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595



glglgl hope this help :T
Topic Starter
agusch

Itasha_S13 wrote:

hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464 no, me gusta así, no veo por qué tenga que ser simétrico
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485 me gusta como es ahora
    00:24:246 (10,3) - stack these properly hecho
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd) cambiado
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p arreglado
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) - no, el pitch de la voz es más alto en esta parte 00:39:678 (7,8,9,10) -
    00:52:567 (5,6) - reduce its shapcing KHÈ??
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap? no, los dejé sin stackear a propósito para que se vean mejor
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559 no, esos dos overlaps no me parecen que afecten, ni siquiera están tapando el comienzo de los sliders
    01:21:058 (13) - move this to 297/73? cambié el patrón
    01:20:210 (9) - nc? ??? el nc está puesto cada 2 comienzos de compás
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced no estoy de acuerdo, el patrón tiene su dificultad, no veo por qué tenga que tener exactamente el mismo espaciado que el del otro kiai
    01:55:145 (4) - make this 2 stacked circles? no
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo me gusta como es ahora
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap hecho
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595 no, están stackeados para seguir mejor la parte en que se calma la voz



glglgl hope this help :T
Gracias por moddear!! :):):):):D
-Latias-
from my modding queue btw, this is one of the first maps i ever played

00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit.
00:06:948(4) ^^^
00:08:305(1)^^^
00:15:323 nc here
00:16:445 remove nc
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change
00:25:942(5) nc here
00:28:655(5) nc here
00:35:778 nc here, start of jumps
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider
00:42:901(9) lower slider velocity
00:46:97(4,6) you can blanket here
00:59:350(8) move more to the right to be closer to the rest of the jumps
01:03:760(1) lower sv and extend to 01:04:269
01:20:549(9,10,11,12) i feel these jumps should be more spaced out
01:22:245(3,5) blanket here


Hope this mod helps ! :D
Topic Starter
agusch

-Latias- wrote:

from my modding queue btw, this is one of the first maps i ever played

Just wondering, Do you manually type the times instead of selecting the object/s in-game and Ctrl+C + Ctrl+V in the chat? cause all your times have the same mistake ---> http://puu.sh/s083h/522bf93ead.png when I click on them they take me to the time that is writen but it doesn't select the objects and also show this http://puu.sh/s08au/1d084c23b3.jpg

00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that I don't think so, the 5 is to catch the first vocal
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit. I don't like it and see it unnecessary so no
00:06:948(4) ^^^ ^
00:08:305(1)^^^ ^
00:15:323 nc here why would I put nc there? I placed nc every 2 downbeats, where the sound is stronger
00:16:445 remove nc ^^
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change don't agree
00:25:942(5) nc here no, nc are placed every 2 downbeats in this part, but ty anyways, I realized I should palce nc every 1 downbeat in the kiai
00:28:655(5) nc here
00:35:778 nc here, start of jumps no, the nc is here 00:35:439 (1) - cause that's the strong sound
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider don't agree, they perfectly fit imo
00:42:901(9) lower slider velocity no
00:46:97(4,6) you can blanket here unnecessary imo
00:59:350(8) move more to the right to be closer to the rest of the jumps no, the current space is fine
01:03:760(1) lower sv and extend to 01:04:269 don't like it
01:20:549(9,10,11,12) i feel these jumps should be more spaced out spaced out a bit to avoid tiny overlaps
01:22:245(3,5) blanket here don't want a blanket there


Hope this mod helps ! :D
Thanks for your mod!! :):):):):)
Stupendo92
I did the insane: wtf? ahah It's good now (more than before) and have a lot of patterns. You can force the start of combos (in general) because a lot of notes can be checked without the follow point.
Heart Attack
My queue wasn't open for NM, but I will NM this for you.

00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song
01:26:993 - map this section just like you did in the previous Kiai time.
It's overall pretty solid
00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum
00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good
01:04:777 (1,2) - NC off
01:11:391 (3) - clap?
01:25:637 (6) - no clap
01:26:315 (9) - no clap
01:26:654 - except for here
01:28:689 - clap
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate
01:42:595 (5,6) - no stacks like this pls


k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
Chocobo
Hi, from my queue, NM req;
Sorry to be so late;
Ez and Insane diff have been modded;
. BPM 176.9 -> 177
. As the song has very similar sections, of course u can use different patterns but try to keep the layout pattern, especially distances between notes the same, I'll try to list some of them;
. 00:52:058 (2,3,4,5,6) - can make a shape, they are rather randomly now;
. 00:52:906 - I suggest to use a slider here, since there is a drag sound of "fur"ther here, and the precious one 00:52:567 - 00:52:737 - can be mapped with two single notes;
. 00:53:754 (5,6) - not a good flow; can rotate slider 6 a bit;
. 01:32:420 (1) - can be made curve a little to make a better flow like this: ;
. 01:37:168 (4,5,1) - spacing between slider 5 and 1 should be larger than note 4 and slider 5 to emphasize the music, just as u do in the previous section: 00:53:754 (5,6,1) - and the later one: 02:31:606 (5,6,1) -
. 02:41:272 (13) - maybe add a clap here;
. 02:42:968 (1,2,3) - and 01:43:274 (1,2,3) - spacing issue, just as previous 00:59:859 (1,2,3) - keep them be consistent;
NC goes well, nothing serious found;
Hit-sounds are splendid indeed;
. AR too high;
. 00:54:432 (1,2,3) - these one can be mapped with higher sv to emphasize the rhythm, similar of those in later sections;
. Why not apply hit-sounds to this set?
. nothing more~

I like the set very much and that's why I shoot a star;
Really a splendid map, hope it will be ranked!
Good luck~
Topic Starter
agusch

Heart Attack wrote:

My queue wasn't open for NM, but I will NM this for you.

00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song will have it in mind
01:26:993 - map this section just like you did in the previous Kiai time. I don't see it necessary
It's overall pretty solid
00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor done
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum ty
00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
I will re-map several parts of this diff
00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good seems perfect imo
01:04:777 (1,2) - NC off no
01:11:391 (3) - clap? fixed
01:25:637 (6) - no clap no
01:26:315 (9) - no clap no
01:26:654 - except for here
01:28:689 - clap fixed
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate why not? it's totally ok imo
01:42:595 (5,6) - no stacks like this pls I don't see any problem with that stack


k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
Thanks for modding! :) .



Chocobo wrote:

Hi, from my queue, NM req;
Sorry to be so late;
Ez and Insane diff have been modded;
. BPM 176.9 -> 177 177 is incorrect. I was not sure about the correct bpm so I looked at other maps and I found in bonsai's ver the correct bpm wich is 169.88
. As the song has very similar sections, of course u can use different patterns but try to keep the layout pattern, especially distances between notes the same, I'll try to list some of them;
. 00:52:058 (2,3,4,5,6) - can make a shape, they are rather randomly now; I don't think the current patern is wrong since the map is not full symmetric
. 00:52:906 - I suggest to use a slider here, since there is a drag sound of "fur"ther here, and the precious one 00:52:567 - 00:52:737 - can be mapped with two single notes; prefer the current
. 00:53:754 (5,6) - not a good flow; can rotate slider 6 a bit; rotated 16 degrees
. 01:32:420 (1) - can be made curve a little to make a better flow like this: no thanks
;
. 01:37:168 (4,5,1) - spacing between slider 5 and 1 should be larger than note 4 and slider 5 to emphasize the music, just as u do in the previous section: 00:53:754 (5,6,1) - and the later one: 02:31:606 (5,6,1) - ok
. 02:41:272 (13) - maybe add a clap here; good idea
. 02:42:968 (1,2,3) - and 01:43:274 (1,2,3) - spacing issue, just as previous 00:59:859 (1,2,3) - keep them be consistent; changed the last one
NC goes well, nothing serious found;
Hit-sounds are splendid indeed;
. AR too high; changed to 3
. 00:54:432 (1,2,3) - these one can be mapped with higher sv to emphasize the rhythm, similar of those in later sections; SV changes are not a good idea in easy/normal diffs
. Why not apply hit-sounds to this set? it already has hit sounds :cry:
. nothing more~

I like the set very much and that's why I shoot a star; Thanks :):)
Really a splendid map, hope it will be ranked!
Good luck~
Thank you for modding! :D:D
Hayu
dude i downloaded this map one and a half years ago and it still is'nt ranked, although it's always been awesome. I hope it soon does get ranked^^
Topic Starter
agusch

Hayuza wrote:

dude i downloaded this map one and a half years ago and it still is'nt ranked, although it's always been awesome. I hope it soon does get ranked^^
thanks!
Monstrata
Hihi, sorry for the massive delay lol.

General

soft-hitfinish.wav and soft-hitfinish2.wav have more than a 5ms delay on their hitsound, so you need to remove those first 5 seconds. If you don't know how, let me know.



Little Girl

00:02:200 (4,5,1) - Visually, they could be spaced evenly.
00:20:602 - Is this break intentional?
00:35:443 (1,2,3,4,5,6,7) - Not relaly sure what you are following here. Every circle lands on a sound yes, but they all folllow different layers, like the drum, the synth, etc... can you pick one instrument and follow that? For example, you could follow the sound on 00:36:121 (5,6) - and make 00:36:630 - clickable instead, (would involve ctrl+G'ing the rhythm of 00:36:291 (6,7) - )
00:42:905 (4) - I would make this a 1/2 slider and put a circle on 00:43:245 - , maybe even a jump? Emphasize the kick here cuz its going into the chorus
00:48:672 (7,8,9,10) - Sounds rather overmapped for me xP. I don't hear 1/4's
01:15:470 (4) - How about making this two circles for the extra kick on 01:15:639 - ?
01:18:862 (1,2,3,4,5,6,7,8) - Same as earlier about am ambiguous rhythm that doesn't follow any particular instrument/layer.
01:24:629 (3,5) - space them further? 3 and 5 are unnecesarily close together and it makes it look kinda squashed together.
01:26:325 (5) - Same about making this a 1/2 slider and adding a circle at the end for the kick.
01:32:091 (7,8,9,10) - Same about the streams.
01:47:695 (2,5) - I would swap them so you can get that blanket pattern with 1 and 2.
02:06:182 (1) - Don't map the downbeat to a repeat xP. Make this circle then 1/2 slider beginning on downbeat. This rh ythm si not good
02:33:150 (3,2) - Does this really need to overlap? xP, Makes the map look less clean,
02:41:630 (1,2,3,4) - Don't reuse the exact same sliders like this xP its really hard to read. At least do a half overlap or something.

Insane

00:46:637 (2,3,4,5,6) - The pattern felt a bit disjointed. Try something more structured by integrating the slider-end of slider 1 into the pattern? Like this:

00:52:573 (5) - Put this more evenly between 2 and 3 for a cleaner pattern,.
00:56:050 (2) - Triplet sounds really overmapped here.
00:56:728 (5) - ^Same here you can just delete it and it'd play perfectly fine.
01:31:074 (1,2,3,4,5,6,7,8,1) - Oh, this is a really cool jump pattern.
01:39:384 (1,2,3,4,5,6) - Same about overmapped triplets.
01:42:098 (1,2,3,4,5,6,7,1) - Cool
01:50:578 (3,4,5,6,7,8,9,10,1) - I don't think streams are appropriate imo. The sound being produced here fits better with repeat sliders. You could try a 1/8 buzz slider if you like, but streams just, ehh no.
02:33:658 (1,2,3,4,5,6) - Etc... overmapped triplets.
02:41:291 (13) - You could NC this for emphasis if you want.

Really good diff. Lots of interesting jump patterns.

Hard

00:33:407 (3,4,1,2) - Visually, spacing them a bit more would prevent these really tiny overlaps. Theyre like a bit too close atm. Like, if you look at the negative space between the sliders' borders, you can see its a lot smaller than stuff like 00:35:443 (1,2,3) - .
00:38:835 (3,4,1) - This triangle slider pattern just seems a bit off. The negative space between them is different. I would just redo the pattern.
00:42:227 (1,1) - Are these supposed to be stacked?
00:54:439 (1,3) - Stacks are kinda off,.
00:58:848 (2,3,4) - Visual pattern can be more consistent.
02:14:493 (4) - I would NC here cuz the sounds here are quite different from the ones in the previous 3 circles

Normal

00:47:654 (3,4) - Stuff like this, i think just a circle is enough. If you make them all 1/2 sliders, it makes the notes on 00:48:333 (5) - feel less exceptional.
00:59:188 (5) - Here, 1/2 slider is better for the kick at 00:59:357 -
01:31:074 (4,5,6) - Same as earlier.
01:37:179 (4) - And same as earlier.
02:19:411 - Did you want to put a spinner here? I noticed you added a spinner here on other diffs. You can add it on Normal too if you want, and end it on 02:20:599 - . There's enough recovery room.
02:25:348 (4,5,6) - Same as earlier
02:31:454 (5) - Good!
02:46:379 (2) - 1/2 slider is better for the same reasons as earlier.
02:46:888 - Slider here? clicking on 02:47:057 (4) - is quite awkward cuz its the beat after the vocal.

Easy

01:24:629 (1) - I don't think a spinner is good here. You end up sacrificing being able to begin the next chorus on the downbeat (where its supposed to begin). I would really recommend just mapping this part out.
01:29:717 (1) - I'm really not understanding why there needs to be a gap here... Its quite inconsistent with your other choruses.
02:47:057 (3) - Same complaint as Normal. There is no beat on the white tick actually, its on the red tick. Since its the final object, you can consider making 02:46:718 (2) - a 1/2 slider instead.

[]

Impressive set. You can call me back for your bubble once you've replied to the mod. Oh also, do you have metadata source?
BounceBabe

imo theres a major difficulty gap between hard and insane. insane alone has 5 SR and hard is also very hard already with 3,5. a 4-4.25 difficulty between these would really make the spread more balanced. the 1,5 gap is truly significant when looking at the whole spread. the insane is also extremely challenging compared to the hard. and then there is the small 0,5 gap between insane and extra so another diff would 100% reasonable and only beneficial to the set.

soft-hitfinish.wav and soft-hitfinish2.wav have a delay which is unrankable and needs fixing.

little girl

in regards to density of elements the diff is really overdone and just filled thoroughly without any gaps. this doesnt properly reflect the song and makes the whole map rather forced to play. a bit less would've been a lot nicer to play.

00:06:440 (2,3) - why did you use larger spacing for these and smaller for 00:07:797 (2,3,4) - 00:09:154 (2,3,4) - that doesnt make sense at all. use either but not 2 different ones as the intensity of all is the same.

00:06:949 (1) - better rhythm: http://puu.sh/sV6Hp/34dde43831.jpg since you follow the vocals

00:43:075 - 01:26:494 - is an important beat that should definitely be mapped. even more since its the hardest difficulty.

01:50:578 (3,4,5,6,7) - overmapped. http://puu.sh/sV70H/a03be35051.jpg is a lot better. nobody can destinct that they are played as 1/4s since the vocals represent 1/8s

02:06:182 (1) - 02:15:002 (3) - NOBODY, literally nobody can differe these two because they look visually exactly the same. this is because you didnt use any slider ticks. i strongly recommend to increase them by one so the slow sliders are readable like that http://puu.sh/sV79H/aff86adb20.jpg

insane

00:30:185 - since youre mapping to vocal you should map this with a reverse slider maybe

00:43:075 - 01:26:494 - same like little girl, important drum that should be mapped

00:55:965 (1,2,3,4,5,6) - 01:39:384 (1,2,3,4,5,6) - major issue there. you used the same spacing for 1/2 00:56:135 (3,4) - and 1/4 00:56:474 (4,5) - and thats not readable. you will have to fix this somewhow

01:47:186 (1) - same like little girl, sv change is hard to notice. increase slider ticks rate.

01:50:578 (3,4,5,6,7,8,9,10,1) - same like little girl

01:59:228 (7) - why does this suddenly have different spacing when 01:58:211 (1,2,3,4,5,6) - was consistent

01:59:567 (1,2,3,4) - also should have consistent spacing since its rather monotonous

sorry to say this but the two diffs (maybe the whole set, didnt look at any others) feels like you mapped this without actually thinking of how to place your patterns properly. they gave me the impression that you threw some random patterns into the diffs only so its mapped. a lot of it seems to be copy pasted too. it looks very unstructured to me. you didnt develop a mapping style yet. i clearly noticed that. i really encourage you to practise more rather than making a full set before your next rank attempt. if you want you can try out my beginner's queue. i can give you proper feedback there if you want and help you a bit with that.
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