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ZUN remixed by LeaF - Resurrection Spell

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Topic Starter
Muya
This beatmap was submitted using in-game submission on 2015年7月24日 at 4:40:13

Artist: ZUN remixed by LeaF
Title: Resurrection Spell
Source: BMS
Tags: 東方Project Touhou Project 東方永夜抄 ~ Imperishable Night. TRANCE SPEED 東方音弾遊戯4 ondanyugi4 ondanyuugi4 The 4th Toho Only BMS Festival!! 月まで届け、不死の煙 Tsuki Made Todoke, Fushi no Kemuri Reach for the Moon, Immortal Smoke 藤原妹紅 Fujiwara no Mokou
BPM: 90
Filesize: 5321kb
Play Time: 02:16
Difficulties Available:
  1. Another (5.32 stars, 713 notes)
  2. Beginner (1.84 stars, 182 notes)
  3. Hard (3.29 stars, 415 notes)
  4. Hyper (4.25 stars, 603 notes)
  5. Normal (2.62 stars, 286 notes)
  6. VOLCANO (6.08 stars, 912 notes)
Download: ZUN remixed by LeaF - Resurrection Spell
Information: Scores/Beatmap Listing
---------------
thanks for million plays, 500+ favs!
pw384
first
Spiral
second
Topic Starter
Muya
.
Topic Starter
Muya
A Mystery
Hello! From my queue
How can you map with such a high timeline zoom :o

General

  1. Unless this is the original source (wherever you got it from) quality, converting to 192 kbps audio always sounds a little better.
  2. BG 16:9 maybe? :?
  3. VOLCANO is too hard for me to even pass so I'm skipping that.
Another

  1. Not to be an arse about it but the ending really kills the difficulty curve. I suggest adding some return sliders in between the stream, although I would understand it if you say that the song is at its peak right there (for a powerful ending)
00:47:374 (1) - This jump creates a rather awkward movement, and rotating the slider anti clockwise should help. I think the blanket is forced.
00:57:540 (4,5,6,1) - Imo this overlap looks terrible. Maybe it's better to rotate the triangle clockwise so the slider will be a blanket for it. Something like this http://puu.sh/hgnv0/c279f7ed25.jpg
01:00:540 (8,2) - I feel the same about the overlap here, but there are less possibilities.
01:02:040 (1) - Little further away and more curvy? Idk, it's a new downbeat so a little jump would make sense, making it curve more would give a better flow and overall look.
01:49:374 (7,8) - Instead of 2 sliders, 1 return slider and a circle would fit better to the song since 01:49:707 (8) - sounds like a strong beat. http://puu.sh/hgjPL/e9792bfa2b.jpg

Hyper

  1. Same thing here, the last 200 bpm stream is a lot harder than the rest of the map
00:25:209 (3) - The slider end is actually a strong beat, I think you should use 2 circle instead to emphasize it. (I just noticed, same with the Another)
01:49:374 (7,8) - Same as Another

Hard

00:35:374 (1) - Feels quite empty after this slider, you might want to map something, like you did here 00:46:040 (1) -
00:49:540 (2) - Slider end is a strong beat, switching 00:49:540 (2,3) - 's rhythm would make more sense
01:00:207 (2) - Same
01:38:541 (5,6,7,8) - Maybe change these to sliders, since this little part is also a lot harder than the rest of the difficulty because this isn't all too easy to play
01:49:596 (8) - Same as Another
02:08:164 (1,2,3,4) - Please make the distance between the sliders the same (for the visual aspect)
02:11:960 (1,2,3,4,5,6,7,8,1,2,3,4) - This might also be pretty hard.

Normal

  1. Only thing I can say is that it's pretty weird that the slider verlocity makes you move a lot faster than what the distance snap gives you. I guess the only solution would be using a higher distance snap (would also make the diff spread better) but it's probably too late for that now
02:16:760 (1) - Maybe let this one be blanketed by the slider, I think unexperienced players are going to tap that circle right after the slider ends

Easy

  1. Maybe the NC every 4 beats is unnecessary and every 8 beats would be a little more appropriate
02:16:760 (1) - Same issue as in the Normal difficulty.

Yey, nice song, nice Another and Hyper, I like it
Have a star as well ~
Topic Starter
Muya
Hard
02:11:960 (1,2,3,4,5,6,7,8,1,2,3,4) - This might also be pretty hard.

fixed this, thank you~
alacat
こんにちは :)

[General]
  1. Widescreen SupportがVOLCANO diffだけ追加されていなかったので追加しましょう!
  2. 妹紅・・・ということで赤系のコンボカラーを追加してみてはどうでしょう?
[Normal]
  1. 00:02:708 (1) - 特に注意する物もありませんし、低難易度なのでここのnew combo入れなくてもいいと思います。
  2. 00:55:040 (2,3) - 前のスライダーの折り返しが異なったリズムで複数回折り返しているのでこの2つのnoteを1つのスライダーに変えてみてはどうでしょう?そうすることでプレイヤーにもやさしくなるかと思います。
  3. 01:05:706 (2,3) - ^
[Hard]
  1. 00:10:875 (1,1) - Hyperの指摘と同様です。
  2. 00:21:459 (1,1) - ^
[Hyper]
  1. 00:10:875 (1,1) - HardとAnotherの間の難易度なので1/4の間隔は避けたほうが好ましいです。現状ですとAnother/VOLCANOと同様の難易度の物となっているので1/2ほど間隔を空ける事をお勧めします。
  2. 00:21:459 (1,1) - ^
  3. 01:30:040 (1) - こちらもスピナー後の間隔について上記同様ですが、スピナーの長さについても考えるとAnother/VOLCANOと同じ長さの物を使用しているのでプレイヤーにとって難しいと思います。
[Another]
  1. Snapされてないobjectがいくつかあるそうです o.o
  2. 00:16:929 (5,6,7,8) - 前の四角形より大きく配置してみてはどうでしょう?VOLCANO diffの配置が好みだったので提案します。
[VOLCANO]
  1. 00:28:374 (11) - ,00:33:707 (11) - Clapまたは他の音を追加してみてはどうでしょう?ここだけ違う音があるのでより音楽に合うかと思います。
  2. 00:34:374 (5) - ,00:35:040 (13) - ^
最高です 8-)
Topic Starter
Muya
alacatさんありがとう :)
VOLCANOのhitsound以外は全て修正しました :oops:
Alheak
Hi, from #modreqs

[General]
Your bg in 16:9: http://puu.sh/hwmRk/6178788bb3.jpg
Maybe try finding a 192kbps .mp3
Remove Widescreen support in all diffs since you're not using a storyboard

[Beginner]
00:13:976 (1,3) - and 00:14:576 (2,1) - Please avoid overlaping non-consecutive objects
01:25:374 (3,1) - Avoid (3)'s end overlaping with (1)'s end

[Normal]
Maybe CS3.5 to contrast with Beginner?
01:55:709 (4,1) - Avoid overlap

[Hard]
Normal's AR5 to this AR8 seems a little too much, maybe reduce it
02:08:164 (1,2) - and 02:08:830 (3,4) - Space them a little more (like 02:08:497 (2,3) - )

[Hyper]
01:23:040 (6,4) - Avoid overlap

[Another]
00:24:042 (6,2) - Avoid overlap

[VOLCANO]
Good.

Not much but I wanted to help anyway, good luck, it's very good, here's a star for you.
Topic Starter
Muya

Alheak wrote:

Hi, from #modreqs

[General]
Maybe try finding a 192kbps .mp3

[Hard]
02:08:164 (1,2) - and 02:08:830 (3,4) - Space them a little more (like 02:08:497 (2,3) - )

[Hyper]
01:23:040 (6,4) - Avoid overlap

[Another]
00:24:042 (6,2) - Avoid overlap
fixed these thanks Alheak :)
nhlx
all of these will be personal suggestions.

[VOLCANO]
00:23:398 (3,6) : I think those may be a little bit too curvy, make them more straight
00:57:062 (3,4) : feels a little bit off-screen
01:49:396 (7) : maybe new combo?
02:13:782 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1), : move it slightly to the right, so end of the stream won't be offscreened at the end and make consistency (???) with rest of the stars in the previous pattern

[Another]
00:47:896 : move a little bit down

awesome map, keep up the good work!
Topic Starter
Muya
thanks Raikozen :)
but no changed, sorry :o
AngelHoney
w
nooblet
Can you lower the AR on VOLCANO diff by a few points, like 9.6 or something? The map is only 180 bpm and the streams / patterns are quite straightforward, I don't see any reason for it to be AR 10.

Really hope this gets ranked.
Topic Starter
Muya

nooblet wrote:

Can you lower the AR on VOLCANO diff by a few points, like 9.6 or something? The map is only 180 bpm and the streams / patterns are quite straightforward, I don't see any reason for it to be AR 10.

Really hope this gets ranked.
I think AR10 is fine
thanks for comment
pregnant_man
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Melan Blue
Hello! I'm bored and I like ZUN, so here I am.

From #modreq.

[General]
  1. Change the title to "LeaF - Resurrection Spell"? You can put "ZUN remixed" in tags.
  2. The combo colors are nice, but they don't really match the background (and song... and Mokou).
    How about making them more... warm? Kinda like this: http://puu.sh/i8ioz/3cb7866b76.png
[Beginner]
  1. The part at 01:52:729 - untill 01:58:269 - needs more whistles.
[Normal]
  1. I think this diff is too intense for "normal", so I'll try to help making it easier.
00:02:730 (1) - Remove nc.
00:24:731 (1) - ^
00:28:229 (4,4,4,4,4,4) - Remove these notes to lower the difficulty.
00:49:896 (3) - Remove note.
00:55:229 (3) - ^
01:00:562 (3) - ^
01:05:896 (3) - ^
01:20:562 (4) - ^
01:23:229 (4) - ^
01:25:896 (4) - ^
01:28:562 (4) - ^
01:29:729 (4,5) - Make them into a single slider like this: http://puu.sh/i8kZ9/044845296a.png
01:35:229 (4) - Remove note.
01:36:229 (4) - ^
01:38:062 (1) - Remove nc.
01:51:229 (4) - Remove note.
01:52:731 (1,2) - Make them into a single slider like this: http://puu.sh/i8juo/4503028880.png
02:10:624 (5) - Remove note, or make a slider like this: http://puu.sh/i8kU8/33b441295b.png
02:13:182 (1,2,3) - Turn them into a slider like this: http://puu.sh/i8l2I/52b554bd74.png
02:16:782 (1) - Place it in the centre of the grid.

[Hard]
00:21:481 (1) - End the spinner at 00:23:064 - , that way it's easier to read the next pattern.
00:51:396 (1,2) - You can make the curves prettier like this: http://puu.sh/i8iLR/fc1de9172d.png
It won't affect the gameplay, but it'll look nice.
01:02:063 (1,2) - ^
01:36:896 (2,3) - Make them into a single slider like this: http://puu.sh/i8iUR/9b24641a4c.png
01:38:063 (1,2,3) - Make them into a single repeating slider like this: http://puu.sh/i8j28/1b66b2f0fc.png
01:49:396 (7,8) - A little confusing. How about this? http://puu.sh/i8j7v/3041ae651c.png

[Hyper]
00:02:730 (1) - Remove nc.
00:57:562 (4,5) - If you select them and press ctrl+g, they make a cool "jump"!

[Another]
00:52:229 - Add a note to make the flow better.
01:02:896 - ^

[VOLCANO]
00:02:730 (1) - Remove nc.

Overall difficult but very fun and well-made map! I like it!~

Good luck! :) /runs
Topic Starter
Muya

Melan Blue wrote:

[Beginner]
  1. The part at 01:52:729 - untill 01:58:269 - needs more whistles.
[Hard]
00:21:481 (1) - End the spinner at 00:23:064 - , that way it's easier to read the next pattern.
Fixed these, thanks Melan Blue :)
Musty
i love you
DreaM117er
M4M from my queue~ :)

[General]

  • 00:02:064 - Fix Preview Point

[Beginner]

  • 00:10:730 (1) - I don't think this should NC, remove NC??
    01:14:062 (1,1,1) - these have same rhythm with 01:08:729 (1,1,1) - . I think keep 1/1 more better
    01:40:729 (1) - remove NC more better
    01:42:062 (1) - use 1/1 slider + a circle like 01:43:396 (1,2) - ??
    01:46:062 (1) - remove NC too, no need
    01:51:396 (1) - ^
    02:13:782 (2,1) - I think give newbie a spinner more better, slider too long it not good for playing

[Normal]

  • 00:10:730 (1) - remove NC??
    00:24:398 (1) - why I think this circle move to 00:24:064 - more better?? Do you think?? (00:24:231 - no sound can follow)
    01:32:396 (1) - ^, same rhythm...move to 01:32:062 - ??
    01:40:729 (1) - remove NC
    02:13:782 (4) - same reason as Beginner, long slider change a spinner

[Hard]

  • 00:10:897 - spinner start here?? I think blue start blue line is fine
    00:13:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Just my advice, I think this 16 circles are not suitable for music...maybe change 8 circles on white lines more good
    00:25:564 - I know here have sound here...but I think remove circle more good. If you don't like, ignore this :)
    00:56:729 (1) - remove NC
    01:07:396 (1) - ^
    01:51:396 (1) - ^

[Hyper]

  • 00:10:897 - spinner start here??
    It's fine to me...but long stream I think too many...

[Another]

  • 01:30:062 (1) - wow...too short spinner, I think this is very dangerous :?

[VOLCANO]

  • 00:20:594 (2) - Ctrl+G, same 00:21:130 (4) -
    01:30:062 (1) - I still think this is too short :?

I can't find too many problem, everything is very well :)
Good luck
Topic Starter
Muya

DreaM117er wrote:

[General]

  • 00:02:064 - Fix Preview Point

[Beginner]

  • fixed some newcombo

[Normal]

  • 00:10:730 (1) - remove NC??
    01:40:729 (1) - remove NC
fixed these, thanks DreaM117er :)
Guy
queueから来ました。m4mお願いします!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. BG sizeが1084x768と中途半端なので4:3 or 16:9にしませんか?一応元画像から16:9にしたものを貼っておきますが必須ではないので変えなくてもOKです
  2. Letterboxのチェックは必要なさそうなので外してもいいと思います。
[VOLCANO]
  1. BPM180でAR10はもしかするとDQの原因になるかもしれません。ただdiffバランス的には問題なさそうに見えるので何とも言えないところ・・・
  2. 00:25:231 (3) - ここも1をコピーしたスライダーを使った方が流れや見た目も良いと思うんですがどうでしょう?
  3. 00:28:396 (11) - ストリームパートのhitsoundが少なく単調に聞こえてしまうので、こういう目立った音があるところにfinish or clapを入れてみては? 個人的にはfinishが合ってると思います。何個か同じような点があるのでこれ以降は省きます。
  4. 00:48:396 (6,7,1) - このスペーシングのギャップが叩きづらい感じがしました。7から1へは下にAIMした方が叩きやすいと思うので00:48:729 (1,2) - これをCtrl+Gしてみるのはどうでしょうか。
[Another]
  1. 00:25:231 (3) - VOLCANO diffと同じ指摘です。統一感って意味でも直線より合うかなーって思います。
[Hyper]
  1. Fine.
[Hard]
  1. 00:02:730 (3) - Hyperと同じようにN入れてみてはどうでしょう?
  2. 01:49:396 (7,8) - 恐らく初見でこのレベルのdiffをプレイするプレイヤーにこの音取りと配置は難しいと思います。自分はこういう音取りを推します。
[Normal]
  1. 01:52:731 (1,2) - 急なBPM変更で混乱する初心者もいると思うのでスライダーで音取りした方が良いと思います。

  2. 02:13:782 (4) - ストリームではないので青線まで音を拾うよりも手前のドラム音が聞こえる赤線02:16:032 - にsnapした方が自然に聞こえます。現状はやや違和感がありました。もし変更しない場合でもslider endのSamplesetをSoftに変えるだけでも改善されると思います。
[Easy]
  1. 02:13:782 (4) - Normalと同じ指摘です。
ほとんど言うこと無しでした。Good luck :)
yugijedi
Beginner

00:54:062 (1) - this and the similar following slider 01:04:729 (3) - could be more interesting because of 1/3 drumsound! maybe like this (every 1/3 beat a red node)
I know youjr style is simple but the emphasize something like this goes really cool.

01:19:729 (2,3) - DS error?! or not haha idk

01:38:396 - place a circle here I can hear a strong beat, and turn 01:38:729 (5) - into a slider which goes till 01:39:062 -

Normal

00:15:198 (2,3) - move (3) a bit down for a good blanket

01:52:396 (8,1) - this slowdown is really to hard to notice for a normal player, please map this bpm-change with sliders, that it is not hard to get no 100 or 50. A minimum change would be another ds to emphasize it


Hard

01:33:062 (2,3) - change them into a slider (head and tail) that works better for me on hard because just circles is too much to click for this diff
(change also your copied version 01:36:229 (5,6) - )

01:38:063 (1,2,3,4,5,6,7,8,9) - also too hard (especially the doubles)

Hyper

00:26:396 (5) - change this one into an 1/4 slider because in the gap between the streams is also 1/4 hearable!

00:29:062 (5) - ^

00:31:729 (5) - ^

00:37:062 (5) - ^... and every following

-> perfect diff

Another

00:18:105 (1,3,5,7) - I would emphasize them with sliders because the tone fades out on 1/4 and is different, I would really not map it exactly like in Hyper, please make it more interesting here :)

02:01:384 - add a circle here ! it is different from 02:03:032 (8,9) -

VOLCANO

sorry I'm not able to mod this >.>


Nice and clear map at all, not many things to find, but a bit to "standard" for my star :o
Mio_chan
[Beginner]
00:20:327 (5) – (nazi) put it at x:172 y:28 for symmetry?

[Normal]
00:54:062 (4) – I would suggest the following pattern instead
because the first three sounds have same pitch while the last is different
Same goes for 01:04:729 (4) -


[Hard]
00:32:396 (1,2) – NC should be placed on 00:32:729 (2) -? I think? Same goes for 00:43:062 (1,2) –
01:04:729 (1) – I think it is ok to use 4 circles instead of this slider for hard, since these four notes are “heavy”
01:38:563 (5,6,7,8) – I would use two 1/4 sliders instead because I think it’s too much for hard
01:49:396 (7,8) – try this? easier I think


[Hyper]
I think AR9 is really too high for this diff… lower it slightly at least ?
00:48:312 - – add note here ? for the bass drum sound, same goes for 00:53:646 -, 00:58:979 – etc

[Another]
00:50:729 (3) – change it to a 1/4 repeated slider to fit the drum?
Same goes for 01:01:396 (3) -,01:06:729 (3) –
02:12:882 (7,8) – imo ctrl+G on this flow better

[VOLCANO]
I mod this at AR9.6
01:49:395 (7,8,9,10) – I suggest NC on this to show that this is 1/3

Good luck :)
Edit: forgotten to apply the image function
lit120
hi

[Hitsounds]
  1. found something similar. try this (rename it if you need)
[Hard]
  1. 00:04:064 (4) - NC
  2. 01:38:563 (5,6,7,8) - i'd prefer slider for this
[Hyper]
  1. 00:05:397 (1) - how about a bit far from 00:04:730 (4) - ?
can't find more problems here. GL!
Peachtrees
M4M from your Q

c:

Beginner

00:09:397 (2,3) - move this up a little to perfectly catch 1? It's pretty minor, but I think it'd overall improve playability a bit :c

00:30:729 (4,5) - might want to fix the spacing between these (1.06) if you feel like it. Not sure if you're bothered by this at all

00:33:396 (4,5,1) - why not form a triangle here? if that's what you were going for, it' off

00:35:396 (3) - could rotate this a bit like this https://osu.ppy.sh/ss/3245619 for better looks + slightly improved flow since the transition into the next slider feels smoother if it is above the silders tail instead of below

00:44:062 (4,5,1) - a triangle like this http://osu.ppy.sh/ss/3245632 feels nicer :c

01:01:395 (2,4) - feels a bit weird not to have these look the same to me :c

01:21:729 (5,2) - why not put these on the same y-axis too?

01:24:062 (2,3,1) - might want to tidy up the spacing here

01:43:396 (2) - said something similar before, but it feels like the player would expect this slider to be curved deeper to go along with how the previous slider was curved.

Normal

00:15:198 (2,3) - just going to point out this blanket because it's an easy fix without having to re-arrange anything c:

00:24:398 (1) - I think removing this would make the rythm feel a lot more intuitive

00:52:562 (7) - perhaps move this down a little bit for a curve that'll play a little smoother? having an actual bump between these instead of something that plays like a smooth curve is a bit odd I think

00:55:229 (6) - I personally feel like the sound on this is rather weak, so having this speedup before the actual strong beats feels a bit odd to me

01:05:729 (5,6) - ^

01:07:229 (4) - pretty sure adding a circle here would work nicely

01:33:062 (4,3) - would it be to much of a bother to have these stack?:c

01:48:729 (3,4,5,6) - the curve these are forming looks a bit..uneven I think..err I'm bad at wording this ><

01:55:961 (8) - perhaps just put a circle here and get red if the slider?

Hard

00:24:064 (3,4,1) - movement between these is a bit wiggly instead of being nice and curvy :c would play nicer if 4 was above 3's tail

00:25:397 (2) - might want to fix the spacing, it's actually quite noticeable with how close the notes are

00:35:396 (1) - it really feels like this slidertail should be clickable with how strong the sound feels

01:19:729 (3,3) - why not just copy the first slider?:c a slightly deeper curve here feels nicer

01:33:229 (3,4,5) - straighten this out + tidy up the spacing? just for the extra neatness ><

02:02:818 (3,4,5) - feels like this would feel a bit nicer if it was moving downwards instead of upwards..though I don't really know why I'm bothered by this haha, so feel very free to just ignore this one

02:05:650 (2,3,4) - again, should probably tidy up the spacing here :c it's quite noticeable with how close the notes are

02:08:519 (2,3) - ^

Hyper

01:03:896 (2,3,4) - a curve like this https://osu.ppy.sh/ss/3245755 feels a tad bit nicer :c

01:34:562 (3,4) - http://osu.ppy.sh/ss/3245764 try this perhaps? very minor difference, but it feels a bit less clunky to me

01:56:423 (1,2,3,4,5,6,7,8) - <3

02:03:675 (1,2) - missing a note between these?

02:05:275 (1,2) - ^

Another

00:32:062 (6,7,8,9) - tidy up the spacing here? it looks a bit messy towards the end of this one

00:39:396 (1,2,3,4,5,6,7,8,9,10) - I feel like the curve of these looks a big jagged when compared to this 00:45:062 (2,3,4,5,6) - very minor and a bitch to fix, so I guess feel free to ignore this

00:49:896 (8,1) - feels a bit like 1 is lacking impact to me.. I think it should stand out a bit against the previous pattern instead of being a part (as in feeling as intense as the rest of it), since it does feel stronger

01:00:562 (8,1) - ^

01:16:729 (1,2,3,4,5,6) - curve here could look a bit smoother I thnk :c (sorry, I think i have a thing for curved looking jagged/uneven ><)

01:58:038 (8,1) - b-blanket ><

VOLCANO

I don't feel like I'm the right person to properly give feedback on this :/ and since just going ''slightly adjust spacing here - slightly adjust spacing there'' would be as bad as '' blanket dis/NC dis'' I'll skip this one, sorry :c

Good luck o3o
BeatofIke
Good map as always. ^_^
Topic Starter
Muya
Guy

Guy wrote:

[General]
  1. BG sizeが1084x768と中途半端なので4:3 or 16:9にしませんか?一応元画像から16:9にしたものを貼っておきますが必須ではないので変えなくてもOKです
  2. Letterboxのチェックは必要なさそうなので外してもいいと思います。
[VOLCANO]
  1. 00:28:396 (11) - ストリームパートのhitsoundが少なく単調に聞こえてしまうので、こういう目立った音があるところにfinish or clapを入れてみては? 個人的にはfinishが合ってると思います。何個か同じような点があるのでこれ以降は省きます。
[Hard]
  1. 00:02:730 (3) - Hyperと同じようにN入れてみてはどうでしょう?
  2. 01:49:396 (7,8) - 恐らく初見でこのレベルのdiffをプレイするプレイヤーにこの音取りと配置は難しいと思います。自分はこういう音取りを推します。
[Normal]
  1. 01:52:731 (1,2) - 急なBPM変更で混乱する初心者もいると思うのでスライダーで音取りした方が良いと思います。

  2. 02:13:782 (4) - ストリームではないので青線まで音を拾うよりも手前のドラム音が聞こえる赤線02:16:032 - にsnapした方が自然に聞こえます。現状はやや違和感がありました。もし変更しない場合でもslider endのSamplesetをSoftに変えるだけでも改善されると思います。
[Easy]
  1. 02:13:782 (4) - Normalと同じ指摘です。
これらを修正しました
Guyさんありがとう :)

yugijedi

yugijedi wrote:

Normal

01:52:396 (8,1) - this slowdown is really to hard to notice for a normal player, please map this bpm-change with sliders, that it is not hard to get no 100 or 50. A minimum change would be another ds to emphasize it


Hard

01:38:063 (1,2,3,4,5,6,7,8,9) - also too hard (especially the doubles)
fixed this, thanks yugijedi :)

Mio_chan

Mio_chan wrote:

[Beginner]
00:20:327 (5) – (nazi) put it at x:172 y:28 for symmetry? some changed

[Hard]
00:32:396 (1,2) – NC should be placed on 00:32:729 (2) -? I think? Same goes for 00:43:062 (1,2) –
fixed these thanks Mio_chan-chan :)

-Hakurei-

-Hakurei- wrote:

[Hard]
  1. 01:38:563 (5,6,7,8) - i'd prefer slider for this
fixed this, thanks -Hakurei- :)

Peachtrees

Peachtrees wrote:

Beginner
00:30:729 (4,5) - might want to fix the spacing between these (1.06) if you feel like it. Not sure if you're bothered by this at all

00:33:396 (4,5,1) - why not form a triangle here? if that's what you were going for, it' off

Hard

00:24:064 (3,4,1) - movement between these is a bit wiggly instead of being nice and curvy :c would play nicer if 4 was above 3's tail

00:25:397 (2) - might want to fix the spacing, it's actually quite noticeable with how close the notes are

00:35:396 (1) - it really feels like this slidertail should be clickable with how strong the sound feels

01:33:229 (3,4,5) - straighten this out + tidy up the spacing? just for the extra neatness ><
fixed these, thanks Peachtrees :)

thanks again guys
Faust
The last quarter of that VOLCANO difficulty is amazing.

Love the choice of BG too.
Topic Starter
Muya
added normal-hitwhistle
plz redl
Satellite
Hi Muya san ~ :3

before mod log
2015-06-04 00:07 Satellite: t/241019
2015-06-04 00:08 Satellite: ちなみにBeginnerのほうは3箇所全てだめみたいです・・・
2015-06-04 00:08 Satellite: Normalは確認はとってないですが00:10:897 (1,1) - ここはbpm100なのでおそらくsafeになると思います
2015-06-04 00:08 Satellite: ただ、おそらくですが 00:21:564 (1,1) - こちらはアウトになると思います
2015-06-04 00:09 Satellite: Hardでも 00:21:481 (1,1) - こちらは167msしかないので375ms前後は必要になると思います
2015-06-04 00:09 Satellite: かなり面倒なRuleですが、頑張ってください・・・。

[Beginner]
  1. 00:34:062 (1,2) - Slider終点にも似たような音があるのでadd whistleどうですか?
  2. 00:44:729 (1,2) - 上記同様にadd whistleの提案
  3. 01:04:729 (3) - add Nc それか 00:54:062 (1) - こちらをremove Nc
  4. 01:30:062 (1) - Slider始点でNormalのhitsoundが鳴っているのは少し不自然に思いました。Sampleset : S もしくは D で始点の音を調整してみてはどうでしょう
  5. 01:44:396 (3) - add whistle ? それっぽい音があるので
  6. 01:46:062 (3) - 上記同様の理由で add whistleどうでしょうか
  7. 02:13:782 (4) - 個人的にはここのSliderにNew Comboが欲しいです。どちらでも
[Normal]
  1. 00:24:398 (1) - add whistle ? それらしい音があるので
  2. 00:34:062 (1,3) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:44:728 (1,3) - 上記同様にadd whistleの提案
  4. 00:54:062 (4) - 読みづらいです。特に低難易度では読みやすさを考慮したほうがいいと思います、そのためにも1/3スライダーを2つにしてこのような音取りはどうでしょう?
  5. 01:04:729 (4) - 上記と同様で、読みづらいです。
  6. 01:20:562 (4) - 01:23:229 (4) - 01:25:896 (4) - 01:28:562 (4) - ちょっと音の拾いすぎだと思いました。remove noteして間をとったほうが好ましいと思います。
  7. 01:44:062 (5) - add whistle ? それっぽい音があるので
  8. 01:46:729 (2) - 上記同様の理由で add whistleどうでしょうか
  9. 01:51:229 (4) - 01:20:562 (4) - と、同様に間をとったほうがいいです。remove noteはどうでしょうか
  10. 02:13:332 (2) - remove note. ここはかなり詰めこんでいるので、間をとったほうがいいです。
  11. 02:13:782 (3) - 個人的にはここのSliderにNew Comboが欲しいです。どちらでも
[Hard]
  1. 00:24:064 (3) - add whistle ? Slider終点にも似たような音があるので
  2. 00:34:062 (1,3) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:44:729 (1,3) - 上記同様にadd whistleの提案
  4. 01:33:396 (5) - Clap入れ忘れです。
  5. 01:37:396 (4,5,6,7) - Normalとの差も考慮してここは4連打を置くのではなくSliderのリバースした形でフォローしたほうが好ましいと思いました。
  6. 01:44:396 (5) - add whistle ? それっぽい音があるので
  7. 01:47:062 (5) - 上記同様の理由で add whistleどうでしょうか
  8. 02:12:431 (4) - 02:13:632 (4) - bpm200の単発を5個連続で置くのはNormalと比較して差が大きすぎると思いました。remove noteしてはどうでしょうか
[Hyper]
  1. 00:23:397 (3,6) - add whistle ? Slider終点にも似たような音があるので
  2. 00:34:396 (2,7) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:45:062 (2,7) - 上記同様にadd whistleの提案
  4. 01:44:396 (7) - 01:47:063 (7) - Sliderの始点にadd whistle ? それっぽい音があるので
[Another]
  1. Hitsoundの指摘はHyperと同じなのでそちらを参照してください
[VOLCANO]
  1. Hitsoundの指摘はHyperと同じなのでそちらを参照してください
  2. 01:06:729 (5,6,7) - 提案ですが、私個人の流れとしては以下のほうが綺麗かなって思いました
  3. 01:07:396 (1,2,3) - 上記指摘を修正した場合のみ見てください。同様に引き続きの流れです
metadata : http://puu.sh/gw7Ne/9a53254ee3.png

Call me Back.
Topic Starter
Muya
SPOILER

Satellite wrote:

[Beginner]
  1. 00:54:062 (1) - こちらをremove Nc
  2. 01:30:062 (1) - Slider始点でNormalのhitsoundが鳴っているのは少し不自然に思いました。Sampleset : S もしくは D で始点の音を調整してみてはどうでしょう
[Normal]
  1. 00:54:062 (4) - 読みづらいです。特に低難易度では読みやすさを考慮したほうがいいと思います、そのためにも1/3スライダーを2つにしてこのような音取りはどうでしょう?
  2. 01:04:729 (4) - 上記と同様で、読みづらいです。
  3. 01:20:562 (4) - 01:23:229 (4) - 01:25:896 (4) - 01:28:562 (4) - ちょっと音の拾いすぎだと思いました。remove noteして間をとったほうが好ましいと思います。
  4. 01:51:229 (4) - 01:20:562 (4) - と、同様に間をとったほうがいいです。remove noteはどうでしょうか
  5. 02:13:332 (2) - remove note. ここはかなり詰めこんでいるので、間をとったほうがいいです。
[Hard]
  1. 01:33:396 (5) - Clap入れ忘れです。
  2. 01:37:396 (4,5,6,7) - Normalとの差も考慮してここは4連打を置くのではなくSliderのリバースした形でフォローしたほうが好ましいと思いました。
  3. 01:44:396 (5) - add whistle ? それっぽい音があるので
  4. 01:47:062 (5) - 上記同様の理由で add whistleどうでしょうか
  5. 02:12:431 (4) - 02:13:632 (4) - bpm200の単発を5個連続で置くのはNormalと比較して差が大きすぎると思いました。remove noteしてはどうでしょうか
[Hyper]
  1. 00:23:397 (3,6) - add whistle ? Slider終点にも似たような音があるので
  2. 00:34:396 (2,7) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:45:062 (2,7) - 上記同様にadd whistleの提案
  4. 01:44:396 (7) - 01:47:063 (7) - Sliderの始点にadd whistle ? それっぽい音があるので
[Another]
  1. Hitsoundの指摘はHyperと同じなのでそちらを参照してください
[VOLCANO]
  1. 01:06:729 (5,6,7) - 提案ですが、私個人の流れとしては以下のほうが綺麗かなって思いました
  2. 01:07:396 (1,2,3) - 上記指摘を修正した場合のみ見てください。同様に引き続きの流れです

を修正しました
Satelliteさんありがとう :)
offsetも修正しました
Satellite
gl
Topic Starter
Muya
thanks ^_^/
Kamikaze
oh wow this song
gogogogogogogogogo
Topic Starter
Muya
SPOILER
01:49:477 (8,9) - unsnap in VOLCANO (thanks yuko)
:o :o :o
Satellite
ohhh thank you yuko chan ;)
call me back

Edit : reb
Kodora
Please change CS on Normal to 4 for more balanced settings

call me back
Kodora
All good~
Rapthorn
\:D/ grats
Topic Starter
Muya
thanks Kodora :)
pregnant_man
i wish all maps look like this one
Maruyu
(:D)b
xGx
 
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

(A) General Technical Errors
  1. 00:12:730 - duplicate green line in Easy and Normal diffs. Please remove either one.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
Topic Starter
Muya
Done
thanks QAT :)
moya
rip
Kodora
unrip
BeatofIke
Go Muya :)
hehe
Hey just a suggestion. For the Star patrern at he end, it ends with a stack that fits perfectly to compete it when played ingame. However with HR it completely breaks as a star patrern. Maybe do the stacks manually so it'll work with HR.
toybot
oh yeah, i don't know if this is really important, but these sliders in [VOLCANO] are snapped to the wrong beats, ...

00:02:730 (1) - should take off a reverse
00:05:397 (1) - should just be 1/8 triplet

don't kd
Topic Starter
Muya
handsome:
I know but this is not like a offscreen problem
also feel playable when HR
so I can keep this pattern
thanks for comment

toybot:
I rechecked these
but rhythm are right now
thanks for checking
meii18
Checked everything and looks fine

Congratulations again I really love the song ;D Great job Muya
Nemis
Awesome job Muya :)
- AlmaFuerte -
Great map crazy streams :0
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

The difficulty gap between Hard and Hyper is way too big in its current state.

  • We think that the usage of triplets and streams in Hyper is way too excessive compared to Hard. Hard is mainly just 1/2 along with few 1/4 patterns, whereas Hyper contains patterns such as 00:28:727 (1,2,3,4,5,6,7,8,9,10,11,12) - or even 02:13:780 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - . An option to fix that could be to add an additional difficulty between those two difficulties, but this is up to you.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###D
uzzi
I don't get why the issue wasn't addressed in the first dq...
0120
I honestly wish the QAT don't DQ a map twice without addressing the second issue in the first DQ. First it's a waste of time for both the mapper and the QAT. Second it removes all the scores players have set after the first DQ to go to waste, and third why would you DQ without checking the entire mapset first. I wish to see better in the future so all these amazing maps doesn't keep getting qualified and disqualified over and over again :x
nhule12345
không hiểu sao không nói ra 1 lượt luôn nhỉ ?
nhule12345
next time DQ because another , volcano
Natsu

- [ U z z I ] - wrote:

I don't get why the issue wasn't addressed in the first dq...
probably they don't work as a team, but in small groups or even a single person do the DQ? not sure but seems like that.
Kodora
Pretty much what Natsu said
Monstrata
It's sad how QAT dq posts have dropped so much in quality :p. No more further modding :p. Funny how when the QAT posted as single users, many dq posts were very informative and helpful, and it seemed like care was put in to each mod. DQ's weren't written in a way that could offend mappers whereas now it's not uncommon due to the anonimity the bot provides. QAT members are no longer held accountable by the public and only through private channels, themselves and management. Also sad how now that they officially operate as a "team" their mods could easily be written in mere minutes and aren't well thought out. Shouldn't we be expecting more informative posts now that QATs are supposedly operating as a team rather than individually?

(Sry for short rant, I do have friends in the QAT but this is something that needs to be addressed...)
ac8129464363

monstrata wrote:

It's sad how QAT dq posts have dropped so much in quality :p. No more further modding :p. Funny how when the QAT posted as single users, many dq posts were very informative and helpful, and it seemed like care was put in to each mod. DQ's weren't written in a way that could offend mappers whereas now it's not uncommon due to the anonimity the bot provides. QAT members are no longer held accountable by the public and only through private channels, themselves and management. Also sad how now that they officially operate as a "team" their mods could easily be written in mere minutes and aren't well thought out. Shouldn't we be expecting more informative posts now that QATs are supposedly operating as a team rather than individually?

(Sry for short rant, I do have friends in the QAT but this is something that needs to be addressed...)
yeah I do completely agree, but due to the nature of communication in this game I'm afraid posting concerns on beatmap threads like this will get nowhere :/ I guess more direct means are needed
Topic Starter
Muya
done, thanks QAT
no more DQ :cry: :cry: :cry:
BeatofIke
Poor Muya *pets* :<
DeletedUser_3044645

Kodora wrote:

unrip
I like that
Satellite
:(
Topic Starter
Muya
general
disable sidescreen support

normal
00:24:396 - removed 2 circle

another
00:57:394 (3,4,5,6,7,1,2,3,4,5,6) - some changed (blanket and something)
meii18
We fixed some stuff via IRC (what Muya mentioned)

Rebubble due to several changes on Another diff
wendao

Quality Assurance Team wrote:

###A

Quality Assurance Team wrote:

###D
is that... nickname?
Akiyama Mizuki
Let it become Requalification Spell.
LigerZero
VOLCANO
try change ar10 to ar9.5 or 9.6 because ar10 it's overspeed
show more
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