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ZUN remixed by LeaF - Resurrection Spell

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Topic Starter
Muya
added normal-hitwhistle
plz redl
Satellite
Hi Muya san ~ :3

before mod log
2015-06-04 00:07 Satellite: t/241019
2015-06-04 00:08 Satellite: ちなみにBeginnerのほうは3箇所全てだめみたいです・・・
2015-06-04 00:08 Satellite: Normalは確認はとってないですが00:10:897 (1,1) - ここはbpm100なのでおそらくsafeになると思います
2015-06-04 00:08 Satellite: ただ、おそらくですが 00:21:564 (1,1) - こちらはアウトになると思います
2015-06-04 00:09 Satellite: Hardでも 00:21:481 (1,1) - こちらは167msしかないので375ms前後は必要になると思います
2015-06-04 00:09 Satellite: かなり面倒なRuleですが、頑張ってください・・・。

[Beginner]
  1. 00:34:062 (1,2) - Slider終点にも似たような音があるのでadd whistleどうですか?
  2. 00:44:729 (1,2) - 上記同様にadd whistleの提案
  3. 01:04:729 (3) - add Nc それか 00:54:062 (1) - こちらをremove Nc
  4. 01:30:062 (1) - Slider始点でNormalのhitsoundが鳴っているのは少し不自然に思いました。Sampleset : S もしくは D で始点の音を調整してみてはどうでしょう
  5. 01:44:396 (3) - add whistle ? それっぽい音があるので
  6. 01:46:062 (3) - 上記同様の理由で add whistleどうでしょうか
  7. 02:13:782 (4) - 個人的にはここのSliderにNew Comboが欲しいです。どちらでも
[Normal]
  1. 00:24:398 (1) - add whistle ? それらしい音があるので
  2. 00:34:062 (1,3) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:44:728 (1,3) - 上記同様にadd whistleの提案
  4. 00:54:062 (4) - 読みづらいです。特に低難易度では読みやすさを考慮したほうがいいと思います、そのためにも1/3スライダーを2つにしてこのような音取りはどうでしょう?
  5. 01:04:729 (4) - 上記と同様で、読みづらいです。
  6. 01:20:562 (4) - 01:23:229 (4) - 01:25:896 (4) - 01:28:562 (4) - ちょっと音の拾いすぎだと思いました。remove noteして間をとったほうが好ましいと思います。
  7. 01:44:062 (5) - add whistle ? それっぽい音があるので
  8. 01:46:729 (2) - 上記同様の理由で add whistleどうでしょうか
  9. 01:51:229 (4) - 01:20:562 (4) - と、同様に間をとったほうがいいです。remove noteはどうでしょうか
  10. 02:13:332 (2) - remove note. ここはかなり詰めこんでいるので、間をとったほうがいいです。
  11. 02:13:782 (3) - 個人的にはここのSliderにNew Comboが欲しいです。どちらでも
[Hard]
  1. 00:24:064 (3) - add whistle ? Slider終点にも似たような音があるので
  2. 00:34:062 (1,3) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:44:729 (1,3) - 上記同様にadd whistleの提案
  4. 01:33:396 (5) - Clap入れ忘れです。
  5. 01:37:396 (4,5,6,7) - Normalとの差も考慮してここは4連打を置くのではなくSliderのリバースした形でフォローしたほうが好ましいと思いました。
  6. 01:44:396 (5) - add whistle ? それっぽい音があるので
  7. 01:47:062 (5) - 上記同様の理由で add whistleどうでしょうか
  8. 02:12:431 (4) - 02:13:632 (4) - bpm200の単発を5個連続で置くのはNormalと比較して差が大きすぎると思いました。remove noteしてはどうでしょうか
[Hyper]
  1. 00:23:397 (3,6) - add whistle ? Slider終点にも似たような音があるので
  2. 00:34:396 (2,7) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:45:062 (2,7) - 上記同様にadd whistleの提案
  4. 01:44:396 (7) - 01:47:063 (7) - Sliderの始点にadd whistle ? それっぽい音があるので
[Another]
  1. Hitsoundの指摘はHyperと同じなのでそちらを参照してください
[VOLCANO]
  1. Hitsoundの指摘はHyperと同じなのでそちらを参照してください
  2. 01:06:729 (5,6,7) - 提案ですが、私個人の流れとしては以下のほうが綺麗かなって思いました
  3. 01:07:396 (1,2,3) - 上記指摘を修正した場合のみ見てください。同様に引き続きの流れです
metadata : http://puu.sh/gw7Ne/9a53254ee3.png

Call me Back.
Topic Starter
Muya
SPOILER

Satellite wrote:

[Beginner]
  1. 00:54:062 (1) - こちらをremove Nc
  2. 01:30:062 (1) - Slider始点でNormalのhitsoundが鳴っているのは少し不自然に思いました。Sampleset : S もしくは D で始点の音を調整してみてはどうでしょう
[Normal]
  1. 00:54:062 (4) - 読みづらいです。特に低難易度では読みやすさを考慮したほうがいいと思います、そのためにも1/3スライダーを2つにしてこのような音取りはどうでしょう?
  2. 01:04:729 (4) - 上記と同様で、読みづらいです。
  3. 01:20:562 (4) - 01:23:229 (4) - 01:25:896 (4) - 01:28:562 (4) - ちょっと音の拾いすぎだと思いました。remove noteして間をとったほうが好ましいと思います。
  4. 01:51:229 (4) - 01:20:562 (4) - と、同様に間をとったほうがいいです。remove noteはどうでしょうか
  5. 02:13:332 (2) - remove note. ここはかなり詰めこんでいるので、間をとったほうがいいです。
[Hard]
  1. 01:33:396 (5) - Clap入れ忘れです。
  2. 01:37:396 (4,5,6,7) - Normalとの差も考慮してここは4連打を置くのではなくSliderのリバースした形でフォローしたほうが好ましいと思いました。
  3. 01:44:396 (5) - add whistle ? それっぽい音があるので
  4. 01:47:062 (5) - 上記同様の理由で add whistleどうでしょうか
  5. 02:12:431 (4) - 02:13:632 (4) - bpm200の単発を5個連続で置くのはNormalと比較して差が大きすぎると思いました。remove noteしてはどうでしょうか
[Hyper]
  1. 00:23:397 (3,6) - add whistle ? Slider終点にも似たような音があるので
  2. 00:34:396 (2,7) - Slider終点にも似たような音があるのでadd whistleどうですか?
  3. 00:45:062 (2,7) - 上記同様にadd whistleの提案
  4. 01:44:396 (7) - 01:47:063 (7) - Sliderの始点にadd whistle ? それっぽい音があるので
[Another]
  1. Hitsoundの指摘はHyperと同じなのでそちらを参照してください
[VOLCANO]
  1. 01:06:729 (5,6,7) - 提案ですが、私個人の流れとしては以下のほうが綺麗かなって思いました
  2. 01:07:396 (1,2,3) - 上記指摘を修正した場合のみ見てください。同様に引き続きの流れです

を修正しました
Satelliteさんありがとう :)
offsetも修正しました
Satellite
gl
Topic Starter
Muya
thanks ^_^/
Kamikaze
oh wow this song
gogogogogogogogogo
Topic Starter
Muya
SPOILER
01:49:477 (8,9) - unsnap in VOLCANO (thanks yuko)
:o :o :o
Satellite
ohhh thank you yuko chan ;)
call me back

Edit : reb
Kodora
Please change CS on Normal to 4 for more balanced settings

call me back
Kodora
All good~
Rapthorn
\:D/ grats
Topic Starter
Muya
thanks Kodora :)
Natteke desu
i wish all maps look like this one
Maruyu
(:D)b
xGx
 
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

(A) General Technical Errors
  1. 00:12:730 - duplicate green line in Easy and Normal diffs. Please remove either one.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
Topic Starter
Muya
Done
thanks QAT :)
moya
rip
Kodora
unrip
BeatofIke
Go Muya :)
hehe
Hey just a suggestion. For the Star patrern at he end, it ends with a stack that fits perfectly to compete it when played ingame. However with HR it completely breaks as a star patrern. Maybe do the stacks manually so it'll work with HR.
toybot
oh yeah, i don't know if this is really important, but these sliders in [VOLCANO] are snapped to the wrong beats, ...

00:02:730 (1) - should take off a reverse
00:05:397 (1) - should just be 1/8 triplet

don't kd
Topic Starter
Muya
handsome:
I know but this is not like a offscreen problem
also feel playable when HR
so I can keep this pattern
thanks for comment

toybot:
I rechecked these
but rhythm are right now
thanks for checking
meii18
Checked everything and looks fine

Congratulations again I really love the song ;D Great job Muya
Nemis
Awesome job Muya :)
- AlmaFuerte -
Great map crazy streams :0
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

The difficulty gap between Hard and Hyper is way too big in its current state.

  • We think that the usage of triplets and streams in Hyper is way too excessive compared to Hard. Hard is mainly just 1/2 along with few 1/4 patterns, whereas Hyper contains patterns such as 00:28:727 (1,2,3,4,5,6,7,8,9,10,11,12) - or even 02:13:780 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - . An option to fix that could be to add an additional difficulty between those two difficulties, but this is up to you.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###D
uzzi
I don't get why the issue wasn't addressed in the first dq...
0120
I honestly wish the QAT don't DQ a map twice without addressing the second issue in the first DQ. First it's a waste of time for both the mapper and the QAT. Second it removes all the scores players have set after the first DQ to go to waste, and third why would you DQ without checking the entire mapset first. I wish to see better in the future so all these amazing maps doesn't keep getting qualified and disqualified over and over again :x
nhule12345
không hiểu sao không nói ra 1 lượt luôn nhỉ ?
nhule12345
next time DQ because another , volcano
Natsu

- [ U z z I ] - wrote:

I don't get why the issue wasn't addressed in the first dq...
probably they don't work as a team, but in small groups or even a single person do the DQ? not sure but seems like that.
Kodora
Pretty much what Natsu said
Monstrata
It's sad how QAT dq posts have dropped so much in quality :p. No more further modding :p. Funny how when the QAT posted as single users, many dq posts were very informative and helpful, and it seemed like care was put in to each mod. DQ's weren't written in a way that could offend mappers whereas now it's not uncommon due to the anonimity the bot provides. QAT members are no longer held accountable by the public and only through private channels, themselves and management. Also sad how now that they officially operate as a "team" their mods could easily be written in mere minutes and aren't well thought out. Shouldn't we be expecting more informative posts now that QATs are supposedly operating as a team rather than individually?

(Sry for short rant, I do have friends in the QAT but this is something that needs to be addressed...)
ac8129464363

monstrata wrote:

It's sad how QAT dq posts have dropped so much in quality :p. No more further modding :p. Funny how when the QAT posted as single users, many dq posts were very informative and helpful, and it seemed like care was put in to each mod. DQ's weren't written in a way that could offend mappers whereas now it's not uncommon due to the anonimity the bot provides. QAT members are no longer held accountable by the public and only through private channels, themselves and management. Also sad how now that they officially operate as a "team" their mods could easily be written in mere minutes and aren't well thought out. Shouldn't we be expecting more informative posts now that QATs are supposedly operating as a team rather than individually?

(Sry for short rant, I do have friends in the QAT but this is something that needs to be addressed...)
yeah I do completely agree, but due to the nature of communication in this game I'm afraid posting concerns on beatmap threads like this will get nowhere :/ I guess more direct means are needed
Topic Starter
Muya
done, thanks QAT
no more DQ :cry: :cry: :cry:
BeatofIke
Poor Muya *pets* :<
Ozato Fumika

Kodora wrote:

unrip
I like that
Satellite
:(
Topic Starter
Muya
general
disable sidescreen support

normal
00:24:396 - removed 2 circle

another
00:57:394 (3,4,5,6,7,1,2,3,4,5,6) - some changed (blanket and something)
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