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Yooh - MariannE [Osu|CatchTheBeat|OsuMania|Taiko]

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Topic Starter
neonat

LightMax wrote:

Hi there,
I kinda like the song and I volunteer to create another 4k or 7k ver. of this song can I? I'll make it 3 - 4* so it will be playable by most people.
but if you want only 1 collab ver. for mania (to keep the thread clean). I'll just start a new thread for mania maps, which I'm going to do it anyway. :)
At this point I do not intend to add any more difficulties
Topic Starter
neonat
Still waiting for an update from 7k, still no news from that.
cyprianz5
is this going to be ranked finally!!1
BoberOfDarkness

CypCypCyprian wrote:

is this going to be ranked finally!!1
nope
xarathas
Aw man, I was so hyped when I saw that it got a leaderboard, the standard map is one of those map I always go back to once or twice a week since it's incredibly fun to play. Was a little sad to see it is 'only' loved, was really hoping for it to be ranked it the near future, still congrats though I guess ?_?
Ichigaki

Evening wrote:

7K

-- Ichigaki

00:19:689 (19689|4,19846|4) - Would recommend to shift to 7 and 6 respectively just to match the pitch (you'd still have a column 3 hammer here so you kinda kill 2 birds with 1 stone with this pattern) Sounds nice

00:27:150 (27150|1,27464|5) - These are ghost notes, the synths technically starts from 00:27:072 (27072|0,27386|6) - but the starting synth sound is obscured by other instrumentals, so shift the current 1/2 LNs to those points (00:26:757 (26757|2,27072|4) - you have 1/4 synths here if you wanna map some 1/4s) Hmm, removed

00:29:899 (29899|6,30056|3) - Recommending to add on 6 and 5 with 1/2 LNs here since the synths here are slightly louder and more prominent, so you might want to represent that I'll match it to the others first

00:31:470 (31470|0) - Might want to convert 1 to an LN or just add a new 1/2 LN here for the synth Sure things

00:37:752 (37752|4,37909|3,37909|0,38066|5) - Felt kinda weird that you started the 1/4 at that point, there are 1/4s in between these notes too, so you might want to add them (if you really want to omit 1/4s for the intro just to create the "build-up" feeling, I'd suggest to start the 1/4s on the 3rd beat here instead of the 2nd) Well, yes, added those notes

00:39:637 (39637|0,39794|2,39951|3,40108|5,40265|1,40265|6,40265|0,40265|2) - If this followed PR it'd be great Okay

-- Ichigaki

02:20:789 (140789|6,140789|3,140789|0,140867|4,140946|5,140946|2,141025|1,141103|0,141103|6,141103|3,141182|4,141260|2,141260|5,141339|1,141417|0,141417|6,141417|3,141496|5,141574|2,141574|4,141653|1) - While I do think these patterns here flow really well and are rather smooth to play, I think you can up the physical demands here by doing some sort of trill since the music kind of builds up here towards the 1/8s i make this climax part into doubles because of its 'build-up' sound

-- Ichigaki

03:14:820 (194820|2,195134|4,195449|5,195763|2) - Would suggest to stair to the left here for PR not so bad, pretty good

-- Ichigaki

04:06:339 (246339|2) - Talking about difficulty here in general, I do believe your section is slightly easier that DE-CADE's here which felt slightly abnormal. Specifically, the LN complexity here is lower than DE-CADE's section here, I do believe that you can add something a bit more complex into the section here just to beef up the difficulty, after all, the music here sounds a bit more intense than that of DE-CADE's section. I agree with you, I'm gonna make this part intensely better xd

04:26:443 (266443|5) - There's potential here to go ham in terms of difficulty of the LNs but it's fine if you don't really want to I will think it again

05:51:888 (351888|3) - (there's a sample 2/1 after this note) 5:52:517 bell.wav@10% uhh you should remove this from the sample since I don't think it's necessary to have another bell there lmao I'm not really into this, but KK said he will take of it
EDIT:
Thank you for the mods, Evening

update

your turn DE-CADE.

I abandon the hitsounds while checking the mods, sorry, Raymond ;)
Lirai
i did remap whole my pattern to fit with ichi's pattern on this map. also fix some of your mod thanks

https://puu.sh/tEeKl/3c53d54bd2.rar


apologies being so late, its so complicated
Evening
cat ear hoodies u wu

nokds

7K

think i mentioned this before but the soft-hitnormal is rather loud, kind of drowning the other non-default hitsounds, might want to get a custom soft-hitnormal that is just softer or somehow tone down every soft-hitnormal

01:31:155 (91155|0) - not too sure what's with this note using a drum.wav in particular since other places ( 01:32:412 (92412|6) - 01:33:668 (93668|3) - ) use snares for this kick in the music

think others are ok tho

4K

03:46:234 (226234|0) - make this a quad or something to emphasize the entrance to the chorus

as for hitsounds in general, I'm really not sure about storyboard hitsound here, it feels a bit unneeded

-- get a qat to confirm this if you can't I think it can be overlooked anyways, it's not too significant
02:43:642 (163642|2,164270|0) - "I don't think ghost notes here are justified enough to be rankable, unless you have a really good reason to keep these in this section? (this applies to the whole section here)"
04:16:783 (256783|2) - ^

others look fine
Akasha-
http://puu.sh/ujmyd/66bdd3d7d6.rar fixed all
most of my hitsound all have storyboard notes just to fill the missing hitsounds sooooooo

well, it was personal
thank you for modding Evening
Blocko

Evening wrote:

-- get a qat to confirm this if you can't I think it can be overlooked anyways, it's not too significant
relaying message beep beep

---


4K Collab
02:43:642 (163642|2,164270|0) - 02:46:155 (166155|2,166783|0) - 02:48:668 (168668|3,169296|1) - 02:51:181 (171181|3,171809|0) - Looks like ghost notes to me
It'd be cool if those could be shifted up to the next blue line e.g. 02:43:799 - , 02:44:427 - , etc.

I don't really see why those guys 02:52:124 (172124|2,173066|1) - are there though.

04:16:783 (256783|2) - This one's looks fine (the whole part i mean)
Topic Starter
neonat
Updated that section
JBHyperion
Casting opinions on ready-ness of the catch diff

CtB Collab
  1. AR9.3 felt a bit slow for reading 1/4 jumps at 191BPM. I'd prefer something like 9.5
  2. Man this storyboard is OP, crashed my computer 3 times just trying to mod it ;w;
  3. Rename to osu!catch Collab

Xinely
  1. 00:14:977 (6,1) - Hyper against the wall can destabilise the player, and this is still a calm section anyway so there's no need for such a strong movement.Reduce the strength here please
  2. 01:23:459 (4,5) - Consider a hyper here? This sound is noticeable stronger than the previous 01:21:103 (5,5) -
  3. 01:26:757 (1,2,3) - Strong antiflow use doesn't feel fitting here to me, these sounds are relatively calm
  4. 01:29:113 (8,1,2) - Please no, this is a strong hyper into strong dash and the sound (2) isn't even notable. (1) at x-400 or so is much more fitting
  5. 01:30:527 - Why is the patterning here so intense given this is such a calm part of the song? You have confusing almost-dashes like 01:31:155 (4,5) -, random distance placement on one of the only notable sections at 01:32:412 (5,6,7,8,1) - that feels unfitting, and then you decide to skip your hyper patterning on 01:37:124 (2,3) - 01:38:380 (2,3) - so it also feels inconsistent. I'd strongly reconsider simplifying this section
  6. 01:39:637 (3) - There's no 1/8 sounds here, so not sure what you're following. At best, you could justify this as a 1/4 repeat slider, although I feel even the beat at 01:39:715 - is not necessary to map here, instead focusing on the strong piano triplet
  7. 04:28:328 (3,4) - No reason to extend this to a 3/4 slider given the sound present clearly ends on the red tick, keep it at 1/2 please. Same applies to 04:38:380 (3,4) -

Spectator
  1. 00:22:673 (1,2) - 1/4 hyper transition is in the same direction as previous movement, creating an awkward change in pace where the player has to stop completely and then continue in the same direction. Placing (2) on the right side would be more comfortable
  2. 00:25:029 (7,1) - Unsure why you're missing a hyper here, considering this is the same intensity as 00:20:003 (5,1) -
  3. 00:25:972 (2,1) - Hypers against the screen border are heavily discouraged in the current ranking criteria as they can easily destabilise the player. Bring this at least a few grid spaces away from the wall please
  4. 03:17:333 (1,1) - Unexpected strong dash considering all your other transitions are walkable or tap-dashable, I'd reduce this slightly

neonat
  1. 00:43:406 (3,4) - Compare this to the prior 00:42:778 (1,2) - and you'll notice it's quite a bit higher. The stronger dash after hyper comes unexpectedly and is quite easy to miss, so you'd do well to move (4) to the right a few grid spaces
  2. 00:45:448 (1,2) - ^ Same deal here though this one is even more problematic due to the prior difficulty of 00:44:977 (1,2,3) -
  3. 00:50:003 (2,3,4,5,6) - More of a curve (L or C shaped) would improve flow here. As it stands, the hyper is quite strong and the movement necessary to catch this 5plet is quite slight, so overshooting is very possible
  4. 01:46:076 (3,4) - Another unexpected dash after hyper that could be made more comfortable with slightly reduced distancing
  5. 01:56:443 (6,7) - Usage of hyper here is unfitting given the sound intensity, and inconsistent with your previous patterning. Carrying on with your previous walking triplets would be the best option here
  6. 01:57:542 (6,7) - As I said for some of the other guys, hypers against the screen border are strongly discouraged in the current RC as the forced stop can easily throw the player off, making the next dash unnecessarily hard. Moving this to x-496 already makes this far more lenient
  7. 02:00:684 (1,2) - (2) is unexpectedly far from (1), forcing a difficult wiggle pattern here which is quite unexpected given your others iterations of this pattern, e.g. 02:00:055 (4,5) - are much more lenient. I'd bring (2) a little to the left for better flow
  8. 02:02:883 (9,10,1) - Seems odd to have such strong hypers on the weak (9,10), but a weak one to the strong bell chime sound on (1)
  9. 05:26:286 (4,5,6,7,8,9,1) - I'd curve this stream more to the right, in order to create a hyper to (1). That bell chime sound is one of the last strong sounds in the song, so it would be fitting to give it more emphasis

mingmichael
  1. 01:10:265 (6,1) - There's a 1/4 kick drum triplet here that would provide a little pattern variety against the presently monotonous 1/2 jump patterns
  2. 03:03:668 (2,3) - Strong hyper into stack, then continuing in the same direction of movement is a major flowbreaker and very uncomfortable to play at this kind of snapping. Since 03:04:414 (3,1) - has a similar problem, Ctrl+H 03:04:139 (1,2,3) - and respacing would be a relatively simple fix that greatly improves playability here
  3. 04:46:548 - 90% vertical sliders with hypers for 20 seconds is seriously boring to play and anticlimactic for the end of the kiai. You can do so much more here to make this section stand out

CLSW
  1. 02:03:197 (1,2) - Unexpectedly high spacing after the previous hyper considering this is a weak sound. Fix will depend on what you/neonat decides to do with the previous pattern I mentioned 02:02:883 (9,10,1) -
  2. 02:18:825 (5,1,2) - Kinda excessive considering you're building intensity here and this is right at the start of this buildup. Add the fact that this is 50% stronger than any other hyper in this section and you'll see it's quite unfitting. (1) at ex. x-200 would play much better. Same applies to 02:20:160 (1) at ~ x-316, since it's a copy paste flip
  3. 03:27:621 (2,3,4,5) - This antiflow isn't called for at all, you're in a calm section so a pattern requiring such precision is seriously unexpected - contrast with 03:29:898 (1,2,3,4,5,6,7,8) - for example. Remove either the antiflow or the (if you really want to keep the antiflow) the hypers please, since a walking antiflow pattern would be more manageable, if not still a little unfitting in my opinion
  4. 05:08:537 (1) - Feels better as a curve to me, but maybe just personal preference
  5. 05:11:679 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Any reason why you decided to forego all hypers here? Feels a bit out of place given the surrounding patterns, 05:12:228 (8,1) - 05:12:857 (8,1) - deserve one at least for consistency
  6. 05:28:485 (2,3) - 05:30:998 (2,1) - Hyper would be much more fitting at 05:31:469 (2,1) - 05:28:956 (4,1) - for the new measures, there's nothing particularly special about the sounds you have them on now
Hope these suggestions help. The map seems generally fine to me besides the points mentioned, and I tried to keep the older style in mind when modding. That said, a couple of opinions from experienced modders on this wouldn't hurt, since I may have missed some things.

Good luck! (:
CLSW
all done

some additional comments :
02:18:275 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - pattern renewal here, to get more make sense
03:31:155 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - renewal
03:41:207 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - renewal stream jumps
03:44:977 (1,2,3,1) - renewal, to make 03:45:919 (1) - special due to its kick sound
05:06:652 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5) - Stream shape overhaul
05:44:349 (1,2,3,4,1,2,3,4) - Made more intense flow for the finale
Topic Starter
neonat
Fixed them, also adjusted 01:43:092 - 02:03:197 to be less sudden in dashes

Thanks!
Yuzeyun

neonat wrote:

Updated that section
*rearranged
NEONAT PLS..............
Tidek

Blocko wrote:

Evening wrote:

-- get a qat to confirm this if you can't I think it can be overlooked anyways, it's not too significant
---

4K Collab
04:16:783 (256783|2) - This one's looks fine (the whole part i mean)
Well, if 4:16 part looks fine, then no changes here from me.
Spectator
all fixed from JBH's mod
Nostalgic_old
Not sure if it's mentioned before but shouldn't the source be KAKATTEKOYEAH!!!!?
Topic Starter
neonat

Nostalgic wrote:

Not sure if it's mentioned before but shouldn't the source be KAKATTEKOYEAH!!!!?
You don't use album names as sources
Topic Starter
neonat
Update on some changes (took over some parts due to people being busy):

00:14:977 (6,1) - reduced spacing
01:23:459 (4,5) - increased spacing but not till hyper
01:29:270 (1) - brought it to x:400
01:30:527 - made the patterns dash every 2 beats
4:28:328 (3,4) - 04:38:380 (3,4) - removed extended sliders
Xinnoh
lets take a look see, I more just check for playability

[notice] CtB Collab

Xinely
00:09:165 (3) - This piano could use some more emphasis here, could ctrl-g + move right.
00:16:391 (1,2) - These really don't flow together, making it 100% straight might work better
01:24:087 (8,1) - edge dash
01:33:040 (1,3) - hyper at x=less than 16 is against guidelines, fix those
01:26:757 (1) - For this part, reverse flow hypers are used on quiet sounds, and follows slider body on strong sounds. The jump at 01:27:699 (4,1) - breaks this though, change flow a bit. imo i’d just ctrl-h the pattern after
01:29:270 (1,2) - Spacing too large here for soft sound
01:37:752 (5,6) - smaller spacing here despite higher pitch sound
02:33:040 (5,6) - spacing kinda small here
02:33:982 (3,4) - spacing too large
04:26:443 (1) - to 04:28:642 (4) - this is pretty much the same pattern, mix up
04:29:427 (4,5) - edge dashy
04:30:998 (4,5,6) - using hypers with different distances changes the speed, which plays weird. also reminder to make sure to move hypers away to x16/496 here too
04:35:003 (5) - move right easier to catch without stopping
04:36:338 (6) - reduce spacing, little unexpected
04:40:893 (3,4) - ^
04:44:977 (7) - this stream could really use change, stopping + walking to catch really isn’t fun

Neonat
00:40:580 (2,3) - Reduce spacing a bit
00:47:961 (2,3) - imo 3 should be a little closer, since the tail is farther away + harder to reach than normal
00:50:317 (6) - This could really use a hyperdash
01:43:092 (1) - Increase movement here, unexpected for a stronger sound here to have less movement.
01:47:804 (1) - weird flow, use something like this instead
01:54:087 (9,1) - spacing too large
01:57:228 (4,5) - ^
02:00:684 (1) - just replace with 4x repeat instead
01:58:014 (8,1,6,7) - bit of inconsistency with patterns, can you reduce spacing on second
05:16:548 (3,1) - 1/4s + antiflow is overdoing it,
05:19:061 (6,1) - edge dash, remove
hey not bad tbh

Spec
00:30:213 (1) - This could use more emphasis
00:52:359 (4,5,6) - Not sure if three hypers are fine here considering they’re unmapped in some other places, fairly inconsistent.
00:59:113 (1,2,3,4) - This curve could probably be made cleaner
00:59:977 (6) - sounds a bit odd not to map the snare here
04:25:501 (2,4) - would be much easier to follow if these were on the same cooridinate, or further so they’re different

CLSW
03:26:129 (1) - this section’s sv is really high, especially since it was before a slow section. would it be possible to lower it a bit?
03:42:464 (1) - might be a bit much to introduce both direction change for sliders on the edges and in the middle. Might be better if the middle pattern changed direction after each one, so it’s less sudden.
05:11:914 (4,5) - can you reduce these by a little
05:28:642 (3,4,1) - reduce 4,1 a bit since you decrease SV in the last two sliders
05:34:768 (2,1) - nerf the hypers at least a bit, nothing changed from the previous section at all
05:44:349 (1) - increase the SV to 1.3x or 1.4x here, would make this pattern easier.


Ming
not going to bother with your parts much because reject + it’s my style, but
02:52:987 (5) - ctrl-g dash is kinda big after hyper
03:02:569 (2) - really missing out on the 1/3s here
03:46:234 (1) - fundamentally, there’s nothing wrong here, it just gets kinda boring to play vertical sliders through the whole thing
04:47:176 (3,1) - Can you adjust these so that the droplets are easier to catch, just move them out a bit
again, this section gets really repetitive with non stop copy paste + ctrl-h, is there really nothing that can be done to make it fun to play while keeping your style? Not everything in that section would need a hyper
Topic Starter
neonat

Sinnoh wrote:

lets take a look see, I more just check for playability

[notice] CtB Collab

Neonat
00:40:580 (2,3) - Reduce spacing a bit I made the spacing between 1-3 equal
00:47:961 (2,3) - imo 3 should be a little closer, since the tail is farther away + harder to reach than normal the distance from 3 to the next is still decent, as for between 2 to 3, I think the spacing would not be an issue here
00:50:317 (6) - This could really use a hyperdash though it has a point, I do not really want to implement a dash in the 1/4 beat, it's quite sudden
01:43:092 (1) - Increase movement here, unexpected for a stronger sound here to have less movement. shifted slightly more as well
01:47:804 (1) - weird flow, use something like this instead what 'this' is I am not sure, but I ctrl + G
01:54:087 (9,1) - spacing too large
01:57:228 (4,5) - ^ I made some slight 1 note adjustments on these
02:00:684 (1) - just replace with 4x repeat instead ok
01:58:014 (8,1,6,7) - bit of inconsistency with patterns, can you reduce spacing on second ok
05:16:548 (3,1) - 1/4s + antiflow is overdoing it, I tried to ctrl + g it
05:19:061 (6,1) - edge dash, remove I made it a hyper
hey not bad tbh

Ming

03:02:569 (2) - really missing out on the 1/3s here
04:47:176 (3,1) - Can you adjust these so that the droplets are easier to catch, just move them out a bit

these 2 were edited from the suggestions
Thanks!
CLSW
03:26:129 (1) - There are more instrument usages compared with the part just before, so it's fine with increasing a bit imo
03:42:464 (1) - It doesn't feel that hard and unexpected I think so I'd like to keep this until some more experienced players point them out
05:11:679 (1) - It's important to keep distance on 05:11:679 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) for me

Others were fixed, thanks!

http://puu.sh/wh3Mq/5a6322ad88.zip
Topic Starter
neonat
For the rest of the mod

Sinnoh wrote:

[notice] CtB Collab

Xinely
00:09:165 (3) - This piano could use some more emphasis here, could ctrl-g + move right. the main emphasis is on every first beat of a bar
01:26:757 (1) - For this part, reverse flow hypers are used on quiet sounds, and follows slider body on strong sounds. The jump at 01:27:699 (4,1) - breaks this though, change flow a bit. imo i’d just ctrl-h the pattern after the jump at 01:27:699 (4,1) is the same though, as for the quiet sounds, I don't really see what these sounds are, for they seem pronounced, as in where the current sliders start, and where the hypers are located in the song
01:29:270 (1,2) - Spacing too large here for soft sound
01:37:752 (5,6) - smaller spacing here despite higher pitch sound those are the secondary layer of the song and is not the layer being idealized
02:33:982 (3,4) - spacing too large it's equal with the rest
04:26:443 (1) - to 04:28:642 (4) - this is pretty much the same pattern, mix up well the rhythm is the same, but the movement differs
04:36:338 (6) - reduce spacing, little unexpected leads to the next section, higher strength

Spec
00:30:213 (1) - This could use more emphasis just a slight increase
00:52:359 (4,5,6) - Not sure if three hypers are fine here considering they’re unmapped in some other places, fairly inconsistent. song does gradually start increasing in volume, tune of the song changes eventually as well, it changes as you go along and may seem irregular
00:59:977 (6) - sounds a bit odd not to map the snare here having it continuous makes it harder to emphasize the gap, I think it better to have the 5 note lead-in instead of a connector from the last slider
Others were changed, thanks!
Monstrata
Bubbled!

Sorry it took so long.
Enon
Ooooooooooooo neonat you finally did it!!!!
-Sh1n1-
:O It's happening!
Dab
HOLY SHIT LET'S GO
Lunah
it's happening omg
Nelly
TeemoPrayer
uu
Lunah
rip
Dr_Marc
Finally! Yes!
Xinnoh
Popped for snapping issues related to ⅙ and ⅛

Sorry for coming in out of nowhere. I was interested to rebubble, but had to take a look at the whole set first.

Std Collab
looks fine

CtB Collab
01:29:584 (3) - 01:39:637 (3) - These should be snapped to ⅙, not ⅛.
02:52:516 (2) - These are snapped as ¼ on the standard diff, but that’s acceptable for keeping playability. Here, there’s almost no reason not to use ⅙ because they play identical, and it follows the song better. (Especially when it’s inconsistent with how 03:02:569 (2) - was mapped as ⅙ too)

Popped for the issues above, placing a veto until there are additional changes made below.

There are huge inconsistencies within the difficulty between each collab mapper. Some are mapping a rain, some are mapping a deluge. This is most prevalent with CLSW’s sections, which were remapped a couple months ago, whereas the rest of the diff was made 3 years ago.

05:06:652 (1) - This section is one of the hardest parts in the map, making it inconsistent with the whole diff. Having high spacing between the repetitive sliders of 05:06:966 (2,3) - provides significant challenge to the player. Combined with frequent use of large ¼ hyperdashes every 1/1 makes this section much harder than any part of the kiai, which had much more limited movement and was much easier to play.
This section is far more intense to play than the rest of the diff, while the music is far weaker and is fading to the outro.

Fortunately, this is incredibly easy to fix. If you search on the thread for an older version of the collab, you can see how much has changed. All streams in this section above are much more organised, clear to follow, and match the intensity of the song. While remapping, it was decided for one reason or another that buffing his sections from 6.5* to 7.2* was a good idea?
I would honestly be fine with rebubbling if the current version of this section was replaced with the old one.


There are many more overmapping issues on CLSW's sections, in no order

05:15:448 (1,2,1) - The song intensity here has completely dropped to zero, only small wubs are in the music. Yet there are full screen jumps again. Reduce the distance to match the song’s intensity. If you compare this section to the old version, there aren’t even hyperdashes used.

05:36:495 (3,4) - This is a massive full-screen jump on some of the least intense drums in the least intense section of the entire song. They’re mapped with almost the same intensity of the buildup to the kiai at 02:20:788 (1) - .

02:20:788 (1,2,3,4) - There’s a buildup here, but it’s far too large compared to everything prior and after this. Nerf it to what it was 3 years ago.

03:26:129 (1) - Reduce the slider velocity used here. There’s more movement used than in the kiai sections, which contrasts the intensity of the song.

03:41:207 (1) - It’s honestly just disappointing for me that you value following pp more than following the song.
If this was just a CLSW map, it would have probably been acceptable, where the rest of the map would have had the same consistent difficulty with his own sections. However, the other mappers viewpoints were not considered when CLSW made changes to his sections. Until these are changed to be consistent with the other parts again, I can't agree with this set being pushed to rank.


Further unrelated issues which should be addressed
01:24:087 (8,1) - Edge dash here, combined with fullscreen hyperdashes at 01:24:558 (2,3,4) - make this pattern really awkward to play.
01:48:590 (3) - Why is this slider reversed, it sounds identical to all other triples in this section and has nothing in the music to make it distinct.
04:11:364 (1) - This pattern feels really out of place with all the antiflow and fast movement that’s going on. Changing this pattern would follow the rest of the map much better.
04:44:663 - This stream shape could really be improved, using two straight lines like this is very uncomfortable to play compared to curves that most other maps use.
05:45:134 (2) - This is much harder to play compared to the rest of the stream, and has no strong or significant sound on it. Ctrl-g for flow would be a better option here, same for 3 and probably 4.

Call me back once you think these issues have been fixed.
Topic Starter
neonat
Adjusted each point, what was changed at 03:26:129 (1) was rather positioning
Monstrata
ctb changes are :ok_hand:
Xinnoh
👌
x incoming
Mania 4k Collab
1|2|3|4
  1. 02:04:453 - 02:09:480 - I think you should have 1/2 notes on both, instead of 1/1 then 1/2
  2. 02:50:946 - I suggest adding 3-note chords on 1/1 for emphasis on heavy sound for this part
  3. 03:06:652 - make it more like 03:09:480 ?
  4. 03:16:705 - Same here. I think the LN section should match the music more, right now I don't think it fits at all
  5. 03:37:438 - 03:39:951 - I think 3-note chords would be good here
  6. 04:06:024 - I'm not sure about this part. It sounds like 04:06:338 - should be heavier. Maybe make LN end earlier and have a big chord? And add more jack? I think it definitely fits, but not sure how to add it
  7. 04:11:207 (251207|1,251207|3,251207|2) - I think remove |2| here as 3-note seems too over the top. It would still be emphasised by the jack, plays nicer
  8. 04:45:370 (285370|3,285448|2,285527|1,285605|3,285605|0) - I think you should continue this through 04:45:605 - here
  9. 05:16:705 - This section should really be the same as 05:06:652 - , they sound identical. I don't think intensity should decrease
Good luck! Hope I was helpful!
Topic Starter
neonat

Toehoe wrote:

Mania 4k Collab
1|2|3|4
  1. 04:11:207 (251207|1,251207|3,251207|2) - I think remove |2| here as 3-note seems too over the top. It would still be emphasised by the jack, plays nicer leading in into the next section, so it is stronger with 3 notes
  2. 04:45:370 (285370|3,285448|2,285527|1,285605|3,285605|0) - I think you should continue this through 04:45:605 - here there really isn't anything there though, the 1/4 ends at the current location
  3. 05:16:705 - This section should really be the same as 05:06:652 - , they sound identical. I don't think intensity should decrease it is true the collab of the other diff differs, but the progression of slowing down differs between them, this one is leaning more towards the increasing slowdown shown in the ctb and std as well
Good luck! Hope I was helpful!
Thanks for looking though, Unmei Muma will reply to the rest soon!
Yuzeyun
Answering points on Sayaka-'s parts as per his request

Toehoe wrote:

Mania 4k Collab
1|2|3|4
  1. 02:04:453 - 02:09:480 - I think you should have 1/2 notes on both, instead of 1/1 then 1/2 while the idea is good in essence, i'd like to keep the current pattern to show a buildup instead of having the same density throughout.
  2. 02:50:946 - I suggest adding 3-note chords on 1/1 for emphasis on heavy sound for this part done
  3. 03:06:652 - make it more like 03:09:480 ? changed the pattern of the beginning a bit to fit more what was done a bit later
  4. 03:16:705 - Same here. I think the LN section should match the music more, right now I don't think it fits at all changed to 1/2 LNs
  5. 03:37:438 - 03:39:951 - I think 3-note chords would be good here i would rather keep the current structure as it is building up - the reason why it's not a handstream later is because well lol handstreams
  6. 04:06:024 - I'm not sure about this part. It sounds like 04:06:338 - should be heavier. Maybe make LN end earlier and have a big chord? And add more jack? I think it definitely fits, but not sure how to add it likely to be caused by the change, but i shortened the LN@3 to give way to a double, even triple chord
Good luck! Hope I was helpful!
ty mate
https://www.dropbox.com/s/jqku68rxv4qlu ... D.osu?dl=0 it's easier to work with that to avoid conflicts so here's the diff with the parts where at least one thing changed
Monstrata
It's about time this set got ranked.
Xinnoh
um why are there still replays and user rating from when it was loved
Kyouren
Congratulations, neonat <3
Akasha-
I thought about fixing mod and re do some patterns on my part ;q;
but congratulations btw, what a time to believe
Nelly
FOR THE LOVE OF GOD YOU DID IT
Aurele

Sinnoh wrote:

um why are there still replays and user rating from when it was loved
lol.

they will be wiped out anyways after rank
Enon
You did it neonat!
Lunah
GOD BLESS
Pho
oh wow you did it lol
Lumenite-
aye congrats on rank, good song good map
Topic Starter
neonat
Thanks for all the support, especially those that did so from the beginning!
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