I remember you asked for check like 2 months ago... omg afb didnt forget
tired so I might make another check later (but not that soon)
█ Optional to change --- █ Suggested to change --- █ Unrankable
Good luck!
AFB
tired so I might make another check later (but not that soon)
[
General]
AIMod
- File missing: nya.png - Maybe you want to remove it by .osu file or change a picture name to it correspondingly?
[
CtB Collab]
Difficulty Settings
- It is a minor suggestion. Personally think that increasing the AR and OD would be better here, since most of the jumps and streams are quite intense, it will be much fitting if the AR is raised to 9.5 in my opinion.
Gameplay
Xinely - 00:03:825 (1,2,3,4) - It looks a little bit overdone here, personally suggest that adding HDashes at 00:03:668 (8,1) - , 00:04:139 (2,3) - and 00:04:768 (4,1) - would be better, it will emphasize the note you added HDash on as well, which fit the rhythm slightly better. In fact I deem that adding HDash on strong beats would be better so the above suggestion fits well.
- 00:09:480 (4,5) - Though you tried to make the rhythm seems better, I suggest removing the HDash here, with the reason same as above.
- 00:12:621 (1,2) - Same as above reason, so remove this HDash? To be honest this stanza is just the same as 00:13:877 (1,2,3,4,5,6) - so removing the HDash would fit the consistency.
- 00:17:019 (4,5,6,7,1,2,3,4,1) - See if you can make it more interesting, since the movement is repetitive here, just going from left to right to left to right with dashes, looks dull. Changing some patterns would work in my opinion.
- 01:32:254 (4,5,6) - I recommend adding HDash at (5,6) here, because (6,7,8) sounds differently from the previous ones, so adding HDash would sound great in my opinion.
- 01:33:040 (1,2) - HDash here can be omitted to emphasize strong beats only.
- 01:33:982 (4,1) - With the same reason above, maybe adding HDash here?
- 01:37:124 (2,3,4) - Add HDash at (2,3) and (3,4)? For (2,3) just to emphasize strong beats and (3,4) for the reason I listed at 01:32:254 (4,5,6) -
- 01:38:380 (2,3) - HDash? Same reason.
- 01:42:464 (2,3) - The distance here is quite high, it is easy to miss the HDash and the rest as a result. Please lower the distance here while keeping the HDashes.
- 02:27:542 (2,3) - HDash here?
- 02:28:642 (2,3) - ^, consistency reason for 02:23:616 (3,4) -
- 02:39:008 (3,4,5,6) - I suggest making this part softer to create big difference and stress the note with HDash at 02:39:479 (6,1) -
- 02:40:265 (3,4) - ^
- 02:42:149 (1,2) - If you did the above-suggestions, you may add HDash here. Doing such can emphasize the strong notes pretty well in my opinion.
- 04:29:584 (5,6) - Consistency reason, for 04:28:956 (1,2) -
- 04:33:668 (4) - Why not turning this into a triplet like 04:32:412 (5) - ? It plays awkwardly when you suddenly change the patterning.
- 04:39:008 (1,2) - Ugh distance, please add HDash here.
- 04:42:306 (4,5) - See if you can make a HDash here, it fits well to the music.
- 04:43:720 (5) - Turning this to a triplet works well to me.
Spectator - 00:21:417 (1,2,3) - Wouldn't that fit the rhythm better if you add HDash at (2,3) instead of (1,2), just to emphasize the clap at (3).
- 00:25:972 (2,1) - In order to be consistent with the previous pattern at 00:20:946 (2,1) - , I guess you may want to remove the HDash here or add the HDash at previous pattern?
- 00:28:014 (2) - Consistency reason, for 00:22:673 (1) -
- 00:29:584 (4,5,6,7,1) - It can be much intense like what you did before at 00:24:558 (4,5,6,7,1) - In addition, I suggest adding HDash at 00:30:055 (7,1) - in order to emphasize the church bell sound, which is strong enough to be a HDash potential addition.
- 00:50:317 (6,1) - Check the mod at this point in neonat's
- 00:54:872 (5,6) - Add a HDash here? You did it at 00:54:244 (1,2) - but not here.
- 03:07:281 (1,1) - Distance here can be slightly smaller, it can be missed easily when the player didn't notice as they thought this part will be softer than the intense parts.
- 03:15:448 (2,1,1) - This part is so soft compared to the previous parts, please enlarge the distances in between to fit consistency.
- 03:17:333 (1,1) - I thought you tried not to add HDash in this whole stanza, and you did only here, which is not consistent for other parts here. What I suggest is to remove the HDash here, making this stanza totally free of HDashes. Personally find it much enjoyable and making sense of not adding any HDashes in such soft parts.
- 03:25:501 (2,1) - Maybe add a HDash here to emphasize the church bell? I know you are not responsible for the connection, but I guess it is much easier to fix here as you can just move (2) more to the right, instead of reworking on the whole pattern for CLSW's parts.
- 04:07:281 (4,1,2) - I know you are trying to create unique patterns here, but I find adding HDash at 04:07:281 (4,1) - is much fitter than what you tried right here as it fits the rhythm.
- 04:09:165 (2,3) - Consistency reason, for 04:06:652 (2,3) -
- 04:15:134 (1,2,3) - The pattern is fine to me, I just want to suggest that moving (2) closer to middle, it plays well in my opinion. It is optional though.
neonat - 00:44:820 - Sounds really awkward when you suddenly remove the note here, maybe you want to add that?
- 00:45:448 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Though you tried to map differently in the editor, it looks similar while playing, which can really turn the pattern repetitive and dull. I suggest changing some parts to make it different.
- 00:50:317 (6,1) - Not sure if it is just collab reason, I still think that here can add a HDash, emphasizing the church bell and the stanza change.
- 01:44:035 (5,1) - HDash? Since (1) is in a new stanza. Check the others in this part as well, i.e 01:45:291 (5,1) - , 01:46:548 (5,1) - etc.
- 01:57:857 (8,9) - Ugh this distance. Please reduce.
- 02:02:490 (4,5) - ^, add HDash would work.
- 05:19:532 (2,3,4) - Distance between them is a bit large to me, yet you want to make it requiring for dash I guess. So moving (2) closer to (3) would be better here, it will still require players to dash at (3,4).
mingmichael - 01:01:783 (2,3,4,5,6) - Pattern is utterly fine, however I suggest changing the timeline to a pattern that groups 01:01:626 - 01:01:940 - ; 01:02:097 - 01:02:412 - and a 1/2 slider at 01:02:569 - Currently it plays out off-rhythm because 01:02:097 (4,5) - only consists of a 1/2 rhythm. One more advantage is that you can emphasize the strong beat at 01:02:569 - if you did like my suggestion.
- 03:54:244 (3,4) - What about adding HDash here? It feels less intense than before, like 03:51:574 (3,4) - and 03:52:987 (3,4) -
- 05:04:610 (2,1) - The change of the stream patterning is really surprising, it can cause miss and thus fail. Please don't do something like that, it is really easy to miss if the player just hold their dash button at this point (where it is required) and then overshot.
CLSW - 02:04:139 (7,1) - See if you can add HDash here (suggested) or remove the one at 02:05:396 (8,1) - (not recommended). Just because they are consistent in rhythm.
- 02:06:652 (9,10,11) - It sounds delaying to press HDash here, since 02:06:652 (9) - is the note that sounds differently after, maybe emphasizing it is far better than the one here?
- 02:08:145 (10,1) - Consistency reason, for 02:05:396 (8,1) -
- 02:21:417 (1,1) - I suggest making them more slanted vertically, it is really easy to miss some notes here in case of overshooting when the players are trying to catch everything here by holding the HDash.
- 03:25:501 (2,1) - Check the point mentioned in Spectator's
- 03:44:506 (2,1) - Same reason as I have mentioned before, maybe you want to slant this to make it easy after intense HDash jumping?
- 05:12:857 (8,1,2,3,4) - Would it be a little bit plain and less intense compared to the previous parts? I know it is kind of pattern but maybe this part is not a good place for that.
- 05:16:391 (2) - I suggest changing this to a stream to map those electro sounds.
- 05:31:155 (1,2) - Consistency reason, for 05:28:642 (3,4) -
- 05:33:825 (4,5) - I suggest adding HDash here, just like what you did before at 05:31:155 (1,2) -
Good luck!
AFB