Thanks, this was a great help! Sorry you didn't like the Hard diff, but I'll see what others think before making any huge changes as I think it's okay currently. (inb4 next mod is "Everything in Hard is unrankable" lol)zj0924 wrote:
Hi!M4M from my queue.I promise to do this for you sorry for the late reply not a problem ^^
[General]
- Why there are so many green lines at the beginning of EZ&NM,They are useless I suggest remove them I copied all the timing points from when I hitsounded the harder diffs and hadn't gotten round to removing the unnecessary ones. Fixed
- Spacing can be improved e.g.Inconsistent DS in normal and unsuitable spacing in HD&Ins I'll fix what I can now and work on the rest when I get the chance
- Rhythm could be improved too.The rhythm in hard diff is a major problem for me Noted, but I'll get some more opinions on this before making any drastic changes to avoid needless remapping
- NC should begin on the long white line like 00:30:570 (3) - I make sure to do this if I'm following the drums/guitar, but it doesn't always make sense to do this when I'm mapping vocals
- Clap should be on 2&4 white line in some part e.g:first long white line 00:30:570 (3) - 2&4:00:30:880 - 00:31:498 (2) -
and clap on the 3rd white line in some part 00:33:663 (3) - of the song I'll go over hitsounding again to check, but again, this depends on what I'm mapping. It doesn't always make sense to follow this rule strictly e.g. when mapping vocals or more complex drum patterns
[Easy]
- Sound effects suggestions:
- 00:16:962 (3,4,5,6) - clap? okay
- 00:24:385 (2) - finish on tail? I prefer whistle here since the cymbal sound isn't emphasised as much in the music as in some other places, e.g. 00:30:570 (1) -
- 00:32:426 (2) - additions-auto to keep consistency of snare Whoops, must have changed this by accident as it certainly wasn't intentional. Fixed
- 00:33:663 (3) - clap? Done
- 00:43:560 (3) - clap both tail and head? Done
- 01:42:923 (3) - swap clap Fixed
------------------------------------------------------------------------------------------------ 00:25:622 - this note should be mapped cuz it's downbeat Was trying to avoid too many 1/1 beats but I can't really ignore this. Fixed
- 00:49:127 (5) - I don't think the slider fits the rhythm,try this? This works so much better than using the blue tick for the swing pattern of the drums. Thanks!
- 00:57:168 (3,4,5) - weird rhythm feeling...try this? I agree, this is simpler and fits better with the music
- 01:37:975 (4) - why snap on the blue tick? snap on 01:39:830 - plz Whoops! Fixed
- 01:37:975 (4,1) - inconsistent ds why 1.0x? Likely a snapping issue cause by the above point, fixed this at the same time
- 01:44:778 (5,1) - swap nc Done for this and the next two points
- 01:49:727 (4,1) - ^
- 02:29:313 (4,1) - ^
- 02:33:025 (4,5,6) - I'll do this Good idea, (5) was only mapping a weak drum beat anyway so this fits better
[Normal]
- Inconsistant ds.You should choose one ds in your nm diff.If the standard is 1.0,plz explain why the following ds are far away from 1.0? 00:36:756 (3) - 0.7? 00:44:488 (3) - 1.3? Imo,1.1 or 0.9 is also not acceptable if yours is 1.0.There are so many similar problems plz rearrange these Fixed the sliders you suggested and will recheck all ds in this diff, I was tired ;_;
- 00:23:457 (2,3) - confusing for beginners cuz suddenly 1/2 appears some people have said 1/2 sliders are fine in Normal, others have said they're not. Personally, I don't see a problem since Normal isn't meant to be played by "beginners", but those with a *little* more experience. I think they fit well with the swing pattern of the drums so I'd like to keep them
- 00:27:168 (5) - ^ ^
- 00:24:230 (3) - remove clap cuz it should be on 00:24:075 - Good spot. Fixed
- 00:25:622 (1,2,3) - weird flow try this? I agree, the sharp turn between (3,4) was annoying. Fixed pretty much as you suggested
- 00:30:570 (3) - NC(Many similar issues plz refer to General NC tips See my response to General NC tips, I was following vocals here and it felt awkward to NC mid-vocal line
- 00:31:807 (2) - should be mapped It is mapped, there's a slider here... If you're asking me to replace with circles, I'd rather not since there's already a lot of circles in this section and I think the slider fits
- 01:16:034 (2) - I feel confused with this ,maybe ctrl+g01:16:034 (2,3) - is more clickable I agree. Done
- 01:48:491 (8) - remove finish This is a whistle, not a finish, and it fits fine since there's a cymbal in the music at this point so no change
[Hard]
- In general,I can't understand why you map rhythm like this.I feel really confused when playing this diff I shifted more towards mapping the drums in the harder difficulties rather than the vocals, so maybe this is why? It plays fine to me, but I'll ask for some other opinions :3
- 00:04:591 (1) - Why not make a symmetry one?00:03:663 (1) Is angled because of the wobble in the first "Yeah!" vocal, whilst the second "Yeah!" is a smoother sound, so it is mapped by 00:04:591 (3) having a smooth curve instead
- 00:09:075 (3,4) - bad flow here and I don't think the reverse slider fits I'll Ctrl+H the following notes to improve the flow here, but the reverse slider is mapping a drum triplet, so I feel it does fit
- 00:22:684 (3) - rush to tempo many times here I'm not quite sure what you mean here, sorry... :3
Sorry for the short mod of this diff,cuz it seems that there is a big problem of rhythm on this diff which makes me halt I'll see what other people think
[Insane]
This diff is really good relatively,but imo flow is a little straight and can be improved if you'd love to. Thanks! (: Personally, I think the flow is varied enough as it is, but I'll keep this in mind and see if I get any similar comments
GL~
Just PM/msg me whenever you have a map that you want looking at and I'll be happy to return your mod ^^