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Receptor - Adrenaline

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Topic Starter
ac8129464363
This beatmap was submitted using in-game submission on January 7, 2015 at 1:21:29 PM

Artist: Receptor
Title: Adrenaline
Tags: dnb neurofunk breakbeat no sleep
BPM: 176
Filesize: 9346kb
Play Time: 05:43
Difficulties Available:
  1. Apocalypse (4.93 stars, 1230 notes)
Download: Receptor - Adrenaline
Information: Scores/Beatmap Listing
---------------
éèéèéè

Bubble #1: pishifat
Bubble #2: Okoratu
Approval: Cherry Blossom

Thank you!!!

let it be known that i tried
for approval

12/21 - Changed the very dark combo colour.
12/25 - added tags
12/27 - RIP kiai flashes, you might be missed idk
12/31 - Improved BG (thanks Ringating!) - please re-dl

as far as i can tell, this is a shop (https://www.reddit.com/r/wallpapers/comments/6li3pp/halflife_2_citadel_1920x1080/) of a picture of a real cityscape. this picture has been snagged for tons of things (albums, videos etc) so i doubt i'd be able to find the source
Haeventers
Hi! From my modding queue :)

[Apocalypse]
00:46:977 (2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play.
00:57:545 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play.
02:47:147 (4,5) - The circle that should be 4 has a 5 written in it.
04:29:931 (1) - Ctrl- g
05:07:090 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play.
05:36:750 (10) - Ctrl- g

That's all I could find. Good luck with the map! :)
Topic Starter
ac8129464363
Wormar

Wormar wrote:

Hi! From my modding queue :)

[Apocalypse]
00:46:977 (2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play. I think it's fine and looks nice.
00:57:545 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play. ^
02:47:147 (4,5) - The circle that should be 4 has a 5 written in it. ???
04:29:931 (1) - Ctrl- g Okay
05:07:090 (1,2,3,4) - Dont let these sliders and the circle end on the same point. It doesnt feel so smooth to play. I liked those ones but I tried to fix it up by messing with the sliders immediately before.
05:36:750 (10) - Ctrl- g Okay

That's all I could find. Good luck with the map! :)

Thanks dude!
A Mystery
Hello! From my queue.

General

While it still needs some polishing I think this is quite decent. It was fun to play, but there are probably still a lot of things to clean up. Seeing that you don't have any ranked maps, you are certainly well on your way.
This is just going to be a fast mod because the mapping style is a lot different from what I would do.

Apocalypse

If you would take care of every blanket and stack it would look a lot better at first sight, so think about that.

00:00:272 (1) - The sound actually starts at 00:00:528 -
00:25:159 (2) - The slider end doesn't stack perfectly
00:42:545 (1) - The other sliders all have a whistle sound during the slider except for this one, so you can fix that.
01:33:000 (1) - The circle under the 1/4 stack plays rather uncomfortable, consider moving it elsewhere.
01:35:556 (1) - EDIT: forgot to say what I meant here: There is a very strong beat on the slider end, it would make a lot more sense if this was 2 circles or something like that.
01:50:727 (11) - NC?
02:57:545 (1) - From here on you are using a lot of square-like and jump to-and-back to circle (this 03:12:545 (1,2,1,2,1,2,1,2) - )patterns, but consider using some other, more complex shapes. The current ones don't play bad but sometimes they feel weird.
03:38:454 (6) - NC
03:46:636 (1,2,3) - Take care of the stacks
04:30:102 (2) - Ctrl+g to stay consistent with how you use the other 1/4 sliders

Again, small mod, not all too deep insights. I think this map is good in a certain way. So good luck and keep it up!
Topic Starter
ac8129464363
A Mystery

A Mystery wrote:

Hello! From my queue.

General

While it still needs some polishing I think this is quite decent. It was fun to play, but there are probably still a lot of things to clean up. Seeing that you don't have any ranked maps, you are certainly well on your way.
This is just going to be a fast mod because the mapping style is a lot different from what I would do.

Apocalypse

If you would take care of every blanket and stack it would look a lot better at first sight, so think about that. I will certainly look through, thank you.

00:00:272 (1) - The sound actually starts at 00:00:528 - woops, okay
00:25:159 (2) - The slider end doesn't stack perfectly - fixed, I think
00:42:545 (1) - The other sliders all have a whistle sound during the slider except for this one, so you can fix that. - Edit: This slider seems to be problematic, I whistled both ends and it seems to be fine now
01:33:000 (1) - The circle under the 1/4 stack plays rather uncomfortable, consider moving it elsewhere. - okay
01:35:556 (1) - EDIT: forgot to say what I meant here: There is a very strong beat on the slider end, it would make a lot more sense if this was 2 circles or something like that. - yeah, okay
01:50:727 (11) - NC? - ok, but I also NC'd the others for consistency.
02:57:545 (1) - From here on you are using a lot of square-like and jump to-and-back to circle (this 03:12:545 (1,2,1,2,1,2,1,2) - )patterns, but consider using some other, more complex shapes. The current ones don't play bad but sometimes they feel weird. I think they're fine but if more people express a similar opinion about it playing weird, I'll see if I can remap some of that part.
03:38:454 (6) - NC sure
03:46:636 (1,2,3) - Take care of the stacks not 100% sure what you mean but I restacked them again
04:30:102 (2) - Ctrl+g to stay consistent with how you use the other 1/4 sliders ok!

Again, small mod, not all too deep insights. I think this map is good in a certain way. So good luck and keep it up! thank you!

Thank you!
zorefire
[Apocalypse]
01:13:227 (1,2,3,4,1,2,3,4,1) - make them curve into each other or put them in 1 line
01:14:079 (2,3) - that jump impossibru make closer please
04:26:863 (3,4,5) - looks ugly
04:52:431 (3,4,5,6) - ^

All I could find good map
&
Good luck~
Topic Starter
ac8129464363
zorefire

zorefire wrote:

[Apocalypse]
01:13:227 (1,2,3,4,1,2,3,4,1) - make them curve into each other or put them in 1 line I like it like this
01:14:079 (2,3) - that jump impossibru make closer please I guess, right after a stream
04:26:863 (3,4,5) - looks ugly Crowbar sound, crowbar slider :D
04:52:431 (3,4,5,6) - ^ I like it like this

All I could find good map
&
Good luck~

Thanks for the mod!
zorefire

deetz wrote:

zorefire

zorefire wrote:

[Apocalypse]
01:13:227 (1,2,3,4,1,2,3,4,1) - make them curve into each other or put them in 1 line I like it like this
01:14:079 (2,3) - that jump impossibru make closer please I guess, right after a stream
04:26:863 (3,4,5) - looks ugly Crowbar sound, crowbar slider :D
04:52:431 (3,4,5,6) - ^ I like it like this

All I could find good map
&
Good luck~

Thanks for the mod!
No problemo
Axarious

General
  1. Ooh, a marathon!
Apocalypse
  1. 00:00:528 (1) - Spinner should be able to start 00:00:443 - here but should end here 00:02:659 - here for recovery time to hit this 00:03:000 (1) - .
  2. 00:13:909 (1,2) - Yo, fix this blanket. Move to x:221 y:199.
  3. 00:14:931 (4) - Move to x:392 to mirror the 8 pixel left shift of 00:16:295 (4,1) - this pattern.
  4. 00:15:272 (1,2) - Messy. I suggest having the first part of both sliders parallel.
  5. 00:23:454 (1,2) - Blanket fix, move (2) to x:253 y:198.
  6. 00:25:159 (2) - Move down one pixel to y:212 to stack the tail with slider (1).
  7. 00:25:670 (3) - Move to x:150.
  8. 00:30:613 (2) - Move to x:187 y:279.
  9. 00:35:215 (4) - Move to x:181 y:186.
  10. 00:36:068 (2) - Move to y:233.
  11. 00:42:886 (2) - Move to x:62 y:99.
  12. 00:44:761 (3) - Move to x:286 y:196.
  13. 00:46:636 (1) - Rotate 4 degrees around selection center.
  14. 00:52:090 (1,2,3,4) - I like it.
  15. 01:03:000 (1,2) - Why have a curve in slider (2)'s beginning when it seems like it should be parallel with (1)?
  16. 01:04:363 (4) - Stack, move to x:338 y:169.
  17. 01:04:534 (1) - Spinner should end 01:08:113 - here perhaps? Recovery time.
  18. 01:08:454 (1,2) - Fix blanket?
  19. 01:09:136 (3) - Move to x:353 y:265.
  20. 01:12:716 (2,3,4) - Equilateral triangle please, rotate each 120 and make it sexy.
  21. 01:13:227 (1,2,3,4,1,2,3,4,1) - 01:13:568 (1,2,3,4) - Select these four and move them to x:295 y:199.
  22. 01:14:761 (6) - Rotate -1 degree around selection center.
  23. 01:20:215 (6,7) - Nice.
  24. 01:21:068 (3,4,5,6) - Very nice.
  25. 01:25:159 (1) - Move to x:111 y:231 to stack tails.
  26. 01:25:500 (2) - If ya do ^, move this to x:46 y:185.
  27. 01:26:522 (3) - Rotate 2 degrees around selection center.
  28. 01:27:886 (1,2,3,4,1,2,3,4) - Wonderful.
  29. 01:29:761 (4,1,2,1) - Magnificent.
  30. 02:54:818 (1) - End spinner 02:56:863 - here.
  31. 03:38:625 (1) - End spinner 03:40:840 - here.
  32. 04:00:272 (1) - End spinner 04:02:659 - here.
  33. 04:26:181 (1) - I heard this and I thought someone was in my house. I panicked. Nice slider, though.
  34. 04:30:272 (1) - Move to x:415.
Topic Starter
ac8129464363
Axarious

Axarious wrote:


General
  1. Ooh, a marathon!
Apocalypse
  1. 00:00:528 (1) - Spinner should be able to start 00:00:443 - here but should end here 00:02:659 - here for recovery time to hit this 00:03:000 (1) - . hm yeah I guess that's a bit better
  2. 00:13:909 (1,2) - Yo, fix this blanket. Move to x:221 y:199. goddammit I'm bad at blanketing lol
  3. 00:14:931 (4) - Move to x:392 to mirror the 8 pixel left shift of 00:16:295 (4,1) - this pattern. ok
  4. 00:15:272 (1,2) - Messy. I suggest having the first part of both sliders parallel. ok
  5. 00:23:454 (1,2) - Blanket fix, move (2) to x:253 y:198. ok
  6. 00:25:159 (2) - Move down one pixel to y:212 to stack the tail with slider (1). ok
  7. 00:25:670 (3) - Move to x:150. I think that's too far but I still moved it less to the left
  8. 00:30:613 (2) - Move to x:187 y:279. ok
  9. 00:35:215 (4) - Move to x:181 y:186. ok
  10. 00:36:068 (2) - Move to y:233. ok
  11. 00:42:886 (2) - Move to x:62 y:99. ok
  12. 00:44:761 (3) - Move to x:286 y:196. no thanks
  13. 00:46:636 (1) - Rotate 4 degrees around selection center. ok
  14. 00:52:090 (1,2,3,4) - I like it.
  15. 01:03:000 (1,2) - Why have a curve in slider (2)'s beginning when it seems like it should be parallel with (1)? I like this blanket
  16. 01:04:363 (4) - Stack, move to x:338 y:169. ok
  17. 01:04:534 (1) - Spinner should end 01:08:113 - here perhaps? Recovery time. I guess
  18. 01:08:454 (1,2) - Fix blanket? sure
  19. 01:09:136 (3) - Move to x:353 y:265. ok
  20. 01:12:716 (2,3,4) - Equilateral triangle please, rotate each 120 and make it sexy. ok
  21. 01:13:227 (1,2,3,4,1,2,3,4,1) - 01:13:568 (1,2,3,4) - Select these four and move them to x:295 y:199. sort of done I guess
  22. 01:14:761 (6) - Rotate -1 degree around selection center. ok
  23. 01:20:215 (6,7) - Nice.
  24. 01:21:068 (3,4,5,6) - Very nice.
  25. 01:25:159 (1) - Move to x:111 y:231 to stack tails. ok
  26. 01:25:500 (2) - If ya do ^, move this to x:46 y:185.
  27. 01:26:522 (3) - Rotate 2 degrees around selection center. ok
  28. 01:27:886 (1,2,3,4,1,2,3,4) - Wonderful.
  29. 01:29:761 (4,1,2,1) - Magnificent.
  30. 02:54:818 (1) - End spinner 02:56:863 - here. sure
  31. 03:38:625 (1) - End spinner 03:40:840 - here. sure
  32. 04:00:272 (1) - End spinner 04:02:659 - here. sure
  33. 04:26:181 (1) - I heard this and I thought someone was in my house. I panicked. Nice slider, though. Haha yeah, and the footsteps at the end too >_>
  34. 04:30:272 (1) - Move to x:415. ok

Thanks for the mod!
Midge
M4m, I guess. Really cool patterns; I hope this gets ranked :3

[Apocalypse]

00:16:636 (1,4) - stack 4 at the tail end of 1, makes a cleaner blanket
00:18:000 (1,2) - blanket? http://puu.sh/dH5r8/a35c65a4ec.jpg
00:27:886 (1) - move red node to x:248 y:248 (cleaner blanket)
00:28:568 (3,2) - stack tail of 3 on head of 2
00:29:761 (3) - move to around x:100 y:136 for better flow
00:31:977 (2,3) - blanket http://puu.sh/dH5Il/de3f9a73c0.jpg
00:35:727 (1) - move to x:136 y:336 for a cleaner blanket
01:21:068 (3,4) - better blanket http://puu.sh/dH5VJ/e065286053.jpg

this is turning into a blanket mod and ii really hate those. i heavily recommend going through and fixing as much as you can.

01:16:977 (1,2,3,4,1) - this pattern is badass, dude nice. if you're looking to make this into an extra, increasing ds on this would be funner, but it's up to you
02:37:431 (2,3,4,5,6) - one thing about these is that you do this a lot. typically, a really satisfying mini-jump section have the circles cross over eachother. imo, it's why fycho and mythol have good maps.
play around with this


compared to



better, but still not as cool as it could be. like i said, play around with it.

03:00:272 (1,2,3,4,1,2,3,4) - this is a good example. it's pretty cool

Mostly aesthetic issues, some questionable flow (nothing I felt I should mention though), but it's rhythmically fun. Good luck.
Topic Starter
ac8129464363
Midge

Midge wrote:

M4m, I guess. Really cool patterns; I hope this gets ranked :3

[Apocalypse]

00:16:636 (1,4) - stack 4 at the tail end of 1, makes a cleaner blanket okay
00:18:000 (1,2) - blanket? http://puu.sh/dH5r8/a35c65a4ec.jpg okay
00:27:886 (1) - move red node to x:248 y:248 (cleaner blanket) ok
00:28:568 (3,2) - stack tail of 3 on head of 2 oops okay
00:29:761 (3) - move to around x:100 y:136 for better flow ahh i get it now okay
00:31:977 (2,3) - blanket http://puu.sh/dH5Il/de3f9a73c0.jpg not what I was going for but that does look nicer
00:35:727 (1) - move to x:136 y:336 for a cleaner blanket ok
01:21:068 (3,4) - better blanket http://puu.sh/dH5VJ/e065286053.jpg nice sliderball

this is turning into a blanket mod and ii really hate those. i heavily recommend going through and fixing as much as you can. I try but evidently I'm horrendous at spotting bad blankets >_<

01:16:977 (1,2,3,4,1) - this pattern is badass, dude nice. if you're looking to make this into an extra, increasing ds on this would be funner, but it's up to you I like the difficulty where it is but thanks
02:37:431 (2,3,4,5,6) - one thing about these is that you do this a lot. typically, a really satisfying mini-jump section have the circles cross over eachother. imo, it's why fycho and mythol have good maps. I tried messing with a couple of patterns, hopefully it's not too weird now


Mostly aesthetic issues, some questionable flow (nothing I felt I should mention though), but it's rhythmically fun. Good luck. thank you!

thanks a ton dude!
Gaia
from queue

[fancy name]
00:13:909 (1,2) - the blanket's fine, just when you look at it together it's not really appealing . something like this is really cool and simple http://puu.sh/dHqrt/a27a88fd94.jpg
00:14:761 (3,4) - 00:16:125 (2,3) - these 2 are supposedly the same, but the 2nd one has a larger spacing. they share the same rhythm so they should have relatively the same spacing// and this 00:17:488 (3,4) -
00:13:909 (1,2) - 00:15:272 (1,1) - 00:16:636 (1,2) - etc. ^
00:24:818 (1) - from this point on u hear the bass so we all know it's a pretty significant change in the music, u should change up ur patterns, like slider shapes or jumps. something like 00:25:159 (2) - is a good start i guess
00:41:522 (2,3) - ehhh doesnt look so good
00:43:909 (1,2,3) - Cool pattern, but it can get better if 00:44:761 (3) - blanketed 00:43:909 (1) - as well
00:58:909 (4) - going by ur pattern this should be at the begining no?
01:08:454 (1,2) - same as what i said in the beginning. u can make this horizontal instead, and pull (2) out for a better blanket
01:08:795 (2,3,4) - ahhhhh nooo this isnt goood . do something like this it plays better and looks better too with some symmetry http://puu.sh/dHqTT/1d3c5d0485.jpg
01:10:159 (2,3,4,5) - not really a fan of these overlaps x_x if it was like this tho http://puu.sh/dHqWT/5286e731f6.jpg
01:16:977 (1) - watch the nc spamming
01:17:318 (4,1) - THIS IS NOT A 1/4 SPACING nonononon first of all the rhythm is super hard to play and 2ndly this is reallyy hard to read so pls nerf


yeah i only wanted to do something general so i'm not gunna go too in depth with this, just focus on your spacing and patterns, work with consistency in mind and you're off to a good start

good luck and have fun mapping~
Topic Starter
ac8129464363
Gaia

Gaia wrote:

from queue

[fancy name]
00:13:909 (1,2) - the blanket's fine, just when you look at it together it's not really appealing . something like this is really cool and simple http://puu.sh/dHqrt/a27a88fd94.jpg looking back I did screw up what I was going for there, curved back a bit more
00:14:761 (3,4) - 00:16:125 (2,3) - these 2 are supposedly the same, but the 2nd one has a larger spacing. they share the same rhythm so they should have relatively the same spacing// and this 00:17:488 (3,4) - fixed all
00:13:909 (1,2) - 00:15:272 (1,1) - 00:16:636 (1,2) - etc. ^ but those are already spaced at 1.0x
00:24:818 (1) - from this point on u hear the bass so we all know it's a pretty significant change in the music, u should change up ur patterns, like slider shapes or jumps. something like 00:25:159 (2) - is a good start i guess I like it like this right now but idk :|
00:41:522 (2,3) - ehhh doesnt look so good ok
00:43:909 (1,2,3) - Cool pattern, but it can get better if 00:44:761 (3) - blanketed 00:43:909 (1) - as well you're right :o
00:58:909 (4) - going by ur pattern this should be at the begining no? not what I was going for
01:08:454 (1,2) - same as what i said in the beginning. u can make this horizontal instead, and pull (2) out for a better blanket I like this though D:
01:08:795 (2,3,4) - ahhhhh nooo this isnt goood . do something like this it plays better and looks better too with some symmetry http://puu.sh/dHqTT/1d3c5d0485.jpg yeah, okay
01:10:159 (2,3,4,5) - not really a fan of these overlaps x_x if it was like this tho http://puu.sh/dHqWT/5286e731f6.jpg I like it D:
01:16:977 (1) - watch the nc spamming fixed and fixed all around for consistency
01:17:318 (4,1) - THIS IS NOT A 1/4 SPACING nonononon first of all the rhythm is super hard to play and 2ndly this is reallyy hard to read so pls nerf yeah you're right. I think most of the others are fine, although I nerfed one other as well.


yeah i only wanted to do something general so i'm not gunna go too in depth with this, just focus on your spacing and patterns, work with consistency in mind and you're off to a good start

good luck and have fun mapping~

thanks!
Squichu
hey there!
mod from my queue

map looks pretty good as it is, I think. I can't really play it, so Idk in how much this is helpful.. I'll try ~ >:

Apocalypse
  1. "e - OKAY (deetz).osb" ins ong folder. even if you had osb this wouldn't work. .o. delete?
    (doesn't take up any space, but still. why keep a file that even has a wrong title...)
  2. hmh. I think you could map the first break. it's pretty boring to wait such a long time, especially cause this is a marathon. some people will fail much later in the diff and when they retry they have to wait 10 seconds for anything to happen (except for spinner + circle). :n
  3. 00:19:363 (1) - just wondering why this is the only one with normal spacing? seems a little random to me '-' if it wasn't for the finish hitsound it's totally the same melody
  4. 00:15:613 (1,3) - I don't really wanna complain about blankets, but this one looks so off.... :c
  5. 00:24:477 (4,1) - cause of the change in music I wouldn't stack them. the song gets more intense here and it makes much more of an impact when players have to move instead of staying at the same place
  6. 00:31:636 (1) - would look nice if this was a copypasted version of 00:31:125 (3) - , imo
    // I'm sorry this is so much about aesthetics, but except for some minor flow issues I can't finy any problems with this. :?
  7. 00:38:454 (1,2) - at first I wanted to complain about the blanket, but something else might work better - you could make this 00:38:795 (2,3,4) - a copypasted version of 00:39:818 (1,2,3) - only slightly different
  8. 00:44:761 (3,1) - so close, please curve 1 a little more
  9. 00:45:613 (2,3,4,5,6,7) - I kind of expected some jumps here, cause of the background sound. and 00:46:125 (5,6,7) - sound a little different than the others, too, so how about alternating the placement slightly?
  10. 01:09:136 (3) - I'd prefer two circles instead of one slider, cause it's two seperate sounds on the white and blue tick and not one angoing sound
    you have the same rhythm here anyway 01:10:500 (3,4) -
  11. 01:12:119 (7) - this should be removed cause of the much more dominant sound on the red tick before this (01:12:034 - ) or replaced with a slider
  12. 01:13:568 (1,2,3,4) - how about spacing them differently than 01:13:227 (1,2,3,4) - ? the pace really slows down, so it's more interesting to play when they don't follow the same spacing
  13. 01:30:443 (2,3) - flow here plays a bit awkward, imo, cause of the back-forth between 2-3. I'd suggest to bend 3 in another way and place the following pattern differently
  14. 01:34:022 (6,7,8,9,10) - ctrl+g would be awesome for better flow (cause movement gets rounded out)
    same goes for 01:35:045 (6,7,8,9,10) -
  15. 01:36:068 (4,5,6) - also about flow, I'd prefer it this way, cause it moves slightly smoother, but might be just me
  16. 02:11:181 (1,2,3,4,5) - hm. this background sound gets added (clearly audiable after 2) to the music and changes the feel of the music, but you stick with the previous rhythms that seems really monotonous at this point. maybe you can change up the rhythm following this 'new' sound and spice up this part a little
  17. 03:42:204 (3) - and the following patterns too - I don't agree with the sliderends on the downbeats here, cause they're so loud. I wanna click them .o.
    there were some others like this before, but not constantly used so it wasn't as abvious as it is here.
  18. 04:19:704 (2) - ctrl+g improves flow a ton, imo
well, that's all. hope I could help a little. .o. good luck!
Topic Starter
ac8129464363
Squirrel

Squirrel wrote:

hey there!
mod from my queue

map looks pretty good as it is, I think. I can't really play it, so Idk in how much this is helpful.. I'll try ~ >:

Apocalypse
  1. "e - OKAY (deetz).osb" ins ong folder. even if you had osb this wouldn't work. .o. delete?
    (doesn't take up any space, but still. why keep a file that even has a wrong title...) lmao oops i'm dumb
    ok
  2. hmh. I think you could map the first break. it's pretty boring to wait such a long time, especially cause this is a marathon. some people will fail much later in the diff and when they retry they have to wait 10 seconds for anything to happen (except for spinner + circle). :n there's nothing there I could map that would feel good to play, and honestly I like the title fade thing ^_^
  3. 00:19:363 (1) - just wondering why this is the only one with normal spacing? seems a little random to me '-' if it wasn't for the finish hitsound it's totally the same melody hmm, i kept it like it is except i did the overlap thingy
  4. 00:15:613 (1,3) - I don't really wanna complain about blankets, but this one looks so off.... :c wow I didn't even mean to blanket that LOL fixed blanket
  5. 00:24:477 (4,1) - cause of the change in music I wouldn't stack them. the song gets more intense here and it makes much more of an impact when players have to move instead of staying at the same place I like it, it's like a quick stop before the bass kicks in
  6. 00:31:636 (1) - would look nice if this was a copypasted version of 00:31:125 (3) - , imo I like the asymmetry
    // I'm sorry this is so much about aesthetics, but except for some minor flow issues I can't finy any problems with this. :?
  7. 00:38:454 (1,2) - at first I wanted to complain about the blanket, but something else might work better - you could make this 00:38:795 (2,3,4) - a copypasted version of 00:39:818 (1,2,3) - only slightly different Kept pattern as is, fixed blanket
  8. 00:44:761 (3,1) - so close, please curve 1 a little more oops
  9. 00:45:613 (2,3,4,5,6,7) - I kind of expected some jumps here, cause of the background sound. and 00:46:125 (5,6,7) - sound a little different than the others, too, so how about alternating the placement slightly? good idea
  10. 01:09:136 (3) - I'd prefer two circles instead of one slider, cause it's two seperate sounds on the white and blue tick and not one angoing sound
    you have the same rhythm here anyway 01:10:500 (3,4) - no, sorry
  11. 01:12:119 (7) - this should be removed cause of the much more dominant sound on the red tick before this (01:12:034 - ) or replaced with a slider ok
  12. 01:13:568 (1,2,3,4) - how about spacing them differently than 01:13:227 (1,2,3,4) - ? the pace really slows down, so it's more interesting to play when they don't follow the same spacing I think it's fine
  13. 01:30:443 (2,3) - flow here plays a bit awkward, imo, cause of the back-forth between 2-3. I'd suggest to bend 3 in another way and place the following pattern differently keeping for now, i like it
  14. 01:34:022 (6,7,8,9,10) - ctrl+g would be awesome for better flow (cause movement gets rounded out)
    same goes for 01:35:045 (6,7,8,9,10) - makes the jump too big
  15. 01:36:068 (4,5,6) - also about flow, I'd prefer it this way, cause it moves slightly smoother, but might be just me sorry, I don't like the flow in your example ;w;
  16. 02:11:181 (1,2,3,4,5) - hm. this background sound gets added (clearly audiable after 2) to the music and changes the feel of the music, but you stick with the previous rhythms that seems really monotonous at this point. maybe you can change up the rhythm following this 'new' sound and spice up this part a little sorry, if I were to change something there I'd put a spinner instead
  17. 03:42:204 (3) - and the following patterns too - I don't agree with the sliderends on the downbeats here, cause they're so loud. I wanna click them .o.
    there were some others like this before, but not constantly used so it wasn't as abvious as it is here. I personally think it adds more force to the sound like this but if more people mention this I'll change it for sure
  18. 04:19:704 (2) - ctrl+g improves flow a ton, imo makes for a weird jump
well, that's all. hope I could help a little. .o. good luck!

thanks for your mod!
Xinely
Hi deetz :3~
from my queue ~




  • Apocalypse
  1. first of all, the hitsounds of this diff are totally empty , i mean from start until 01:08:113 - , you can add claps for the drums here, and whistle every 1st and 3rd whiteticks
  2. 00:48:000 - 00:52:090 - 00:57:545 - those break dont fit with the musics imo, i know you follow a music like "wub wub" but better to map all since the rest of musics are totally same with first pattern
  3. 00:03:000 (1) - finish please because the cymbal :C
  4. 00:00:443 (1) - i think the music starts from 00:00:613 - so it would be better if spin starts from that time too
  5. 00:22:431 (2) - hmm the flow can improved a lot if you ctrl+G this slider actually, natural flow will move to downward instead of upward here
  6. 00:23:454 (1) - hmm for me, when you move the curve to downward instead example 208,292 (middle node), the flow feels more natural here
  7. 00:27:886 (1) - unnecessary greenline here
  8. 00:28:909 (1) - hmm actually from design, this slider looks quite messy for me, try something like http://puu.sh/dJQxe.jpg
  9. 00:33:000 (1,2) - actually you still can improve the design here, maybe like blanket http://puu.sh/dJQPz.jpg (p.s : my blanket isnt perfect)
  10. 00:36:579 (3) - still can improve the blanket for neater design here http://puu.sh/dJR09.jpg
  11. 00:37:431 (2) - nazi, if you can curve the slider more like previous slider, it will improve the flow of this slider, example http://puu.sh/dJR4s.jpg
  12. 00:41:522 (2) - aa the flow feels so rigid with straight slider here, actually i can improved it with pic but, a little bit remap here example http://puu.sh/dJRgg.jpg and 00:42:886 (2) - http://puu.sh/dJRhW.jpg
  13. 00:57:545 (1) - this slider is too curvy and looks different with next sliders, please make it smoother http://puu.sh/dJRyd.jpg
  14. 00:58:909 (4) - the drum music quite strong here so try to give mini jump example 336,168
  15. 01:04:363 (4) - same as above, example move the circle to 232,236
  16. 01:09:136 (3) - the jump feels quite harsh here, try ctrl+G for smoothing the flow and the jump
  17. 01:09:306 (4,5,6,1) - actually streams can improved here, i mean when you have a curve slider at previous 01:09:306 (4) - , try to make the stream continuing what the curve works at previous, example like http://puu.sh/dJRVU.jpg and the flow feels smoother :3
  18. 01:10:500 (3,4,5) - same here http://puu.sh/dJS22.jpg
  19. 01:11:863 (4,5,6) - yap here too http://puu.sh/dJSm3.jpg
  20. 01:13:312 (2,3,4,1,2,3,4) - hmm not really big deal but i think the flow can improved from 01:13:483 (4,1) - if you do smoother movement for them http://puu.sh/dJSue.jpg
  21. 01:36:409 (5) - ctrl+G here for the smoother flow o.o
  22. 01:36:068 (4,6) - nazi but try avoid the overlap as possible lol
  23. 01:41:011 (2) - according curve on your previous flow, actually this slider should be moved to 164,240, well my another suggestion is http://puu.sh/dJSJX.jpg
  24. 01:49:107 (7,8,9,1) - flow on stream can improved according the previous flow http://puu.sh/dJSQr.jpg
  25. 01:52:090 (1) - no need NC here, i guess we can still read with easily, also you did NC for 01:51:750 (1) - so the combo looks so short
  26. 02:25:670 (3,4) - if you reverse the curve of these sliders, actually the flow can improved more naturally http://puu.sh/dJT9U.jpg
  27. 02:30:272 (1) - try move the middle note to upside, i mean just like http://puu.sh/dJTf5.jpg for more natural flow
  28. 02:34:363 (4) - aw the overlap looks so ugly here, at least i would make mini jump for emphasize the cymbal here
  29. 02:36:068 (2) - the normal spacing looks so ugly for design here, if i were you i would move this slider around 200,292. it looks cleaner and more consistent with next spacings
  30. 02:37:431 (2,3) - the flow can improved more natural imo, i guess flow from (1) to (2) a little bit rigid for me, you can try http://puu.sh/dJTwa.jpg
  31. 02:45:442 (2) - im a little bit dislike about straight flow so how about move this circle to 312,60? ofc just my two cents
  32. literally i only mention flow here and it is repetiting until end of map, just i can say try make cleaner design by increase 1,0x slider spacing here, also flow for streams. rest of map unless them are fine for me

Keep your work, i proud with your first map here :)
Good luck for now :3~
Topic Starter
ac8129464363
double post
Topic Starter
ac8129464363
Xinely

Xinely wrote:

Hi deetz :3~ hi!
from my queue ~




  • Apocalypse
  1. first of all, the hitsounds of this diff are totally empty , i mean from start until 01:08:113 - , you can add claps for the drums here, and whistle every 1st and 3rd whiteticks I didn't do it because I wanted to build up but this is actually much better with the sounds
  2. 00:48:000 - 00:52:090 - 00:57:545 - those break dont fit with the musics imo, i know you follow a music like "wub wub" but better to map all since the rest of musics are totally same with first pattern I didn't map in those breaks because the rhythm I was mapping to before stopped
  3. 00:03:000 (1) - finish please because the cymbal :C okay
  4. 00:00:443 (1) - i think the music starts from 00:00:613 - so it would be better if spin starts from that time too I listened closely on 25% and I'm almost certain it's still at 00:00:443 -
  5. 00:22:431 (2) - hmm the flow can improved a lot if you ctrl+G this slider actually, natural flow will move to downward instead of upward here yeah
  6. 00:23:454 (1) - hmm for me, when you move the curve to downward instead example 208,292 (middle node), the flow feels more natural here yeah
  7. 00:27:886 (1) - unnecessary greenline here I don't see a greenline there
  8. 00:28:909 (1) - hmm actually from design, this slider looks quite messy for me, try something like http://puu.sh/dJQxe.jpg hm I think I see
  9. 00:33:000 (1,2) - actually you still can improve the design here, maybe like blanket http://puu.sh/dJQPz.jpg (p.s : my blanket isnt perfect) ok
  10. 00:36:579 (3) - still can improve the blanket for neater design here http://puu.sh/dJR09.jpg ok I think
  11. 00:37:431 (2) - nazi, if you can curve the slider more like previous slider, it will improve the flow of this slider, example http://puu.sh/dJR4s.jpg I see it yeah
  12. 00:41:522 (2) - aa the flow feels so rigid with straight slider here, actually i can improved it with pic but, a little bit remap here example http://puu.sh/dJRgg.jpg and 00:42:886 (2) - http://puu.sh/dJRhW.jpg done first but I think I can keep the flow of the second
  13. 00:57:545 (1) - this slider is too curvy and looks different with next sliders, please make it smoother http://puu.sh/dJRyd.jpg ok
  14. 00:58:909 (4) - the drum music quite strong here so try to give mini jump example 336,168 ok
  15. 01:04:363 (4) - same as above, example move the circle to 232,236 ooh ok
  16. 01:09:136 (3) - the jump feels quite harsh here, try ctrl+G for smoothing the flow and the jump I guess
  17. 01:09:306 (4,5,6,1) - actually streams can improved here, i mean when you have a curve slider at previous 01:09:306 (4) - , try to make the stream continuing what the curve works at previous, example like http://puu.sh/dJRVU.jpg and the flow feels smoother :3
  18. 01:10:500 (3,4,5) - same here http://puu.sh/dJS22.jpg fixed in a different way
  19. 01:11:863 (4,5,6) - yap here too http://puu.sh/dJSm3.jpg okay
  20. 01:13:312 (2,3,4,1,2,3,4) - hmm not really big deal but i think the flow can improved from 01:13:483 (4,1) - if you do smoother movement for them http://puu.sh/dJSue.jpg I like this stream D:
  21. 01:36:409 (5) - ctrl+G here for the smoother flow o.o I like this kind of antiflow, though. If it becomes a problem later I will remove it
  22. 01:36:068 (4,6) - nazi but try avoid the overlap as possible lol ok
  23. 01:41:011 (2) - according curve on your previous flow, actually this slider should be moved to 164,240, well my another suggestion is http://puu.sh/dJSJX.jpg took the suggestion i think
  24. 01:49:107 (7,8,9,1) - flow on stream can improved according the previous flow http://puu.sh/dJSQr.jpg ok
  25. 01:52:090 (1) - no need NC here, i guess we can still read with easily, also you did NC for 01:51:750 (1) - so the combo looks so short I like having no follow point here, and it emphasizes the music change imo
  26. 02:25:670 (3,4) - if you reverse the curve of these sliders, actually the flow can improved more naturally http://puu.sh/dJT9U.jpg ok!
  27. 02:30:272 (1) - try move the middle note to upside, i mean just like http://puu.sh/dJTf5.jpg for more natural flow ok
  28. 02:34:363 (4) - aw the overlap looks so ugly here, at least i would make mini jump for emphasize the cymbal here ah okay
  29. 02:36:068 (2) - the normal spacing looks so ugly for design here, if i were you i would move this slider around 200,292. it looks cleaner and more consistent with next spacings ok
  30. 02:37:431 (2,3) - the flow can improved more natural imo, i guess flow from (1) to (2) a little bit rigid for me, you can try http://puu.sh/dJTwa.jpg fixed in my own way
  31. 02:45:442 (2) - im a little bit dislike about straight flow so how about move this circle to 312,60? ofc just my two cents I like the way it lines up with the grid
  32. literally i only mention flow here and it is repetiting until end of map, just i can say try make cleaner design by increase 1,0x slider spacing here, also flow for streams. rest of map unless them are fine for me EDIT: I went through the map and tried to change things

Keep your work, i proud with your first map here :)
Good luck for now :3~ thank you!

thank you for the mod! very helpful :)
Shad0w1and
I am not sure I can mod a map at this difficulty, I will try though.
kind of busy now, may update and complete this within 2 days.

04:03:000 - you might want move preview point to here

01:17:147 (2,3,4,5) - ds seems too much especially it does not flow well to me, i suggest either decrease ds or place notes like this:
04:11:693 (2,3,4,5) - I suggest change to short sliders
kiai should not be used as fountain, which will make the map unrankable, your map seems need only 4 kiai or even 2.

01:49:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1) - i actually do not like this pattern, i think it could be something different and flow better idk. especially when the rhythm during 01:50:898 (2,3,4,5,6,7,8,1) - changed

04:23:625 (2,3,4,5,6,7,8,1) - rhythm changed as well

I could not find much since I don't ever play this kind of maps. if my mod does not help I apologize about it. one star for your awesome mod.
Topic Starter
ac8129464363
Shad0w1and

Shad0w1and wrote:

I am not sure I can mod a map at this difficulty, I will try though.
kind of busy now, may update and complete this within 2 days.

04:03:000 - you might want move preview point to here
no thanks

01:17:147 (2,3,4,5) - ds seems too much especially it does not flow well to me, i suggest either decrease ds or place notes like this: I like it how it is right now but if that needs to be nerfed your first suggestion is probably the first thing I'll do

04:11:693 (2,3,4,5) - I suggest change to short sliders I think it's fine
kiai should not be used as fountain, which will make the map unrankable, your map seems need only 4 kiai or even 2. it's not unrankable but I will think hard about this

01:49:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1) - i actually do not like this pattern, i think it could be something different and flow better idk. especially when the rhythm during 01:50:898 (2,3,4,5,6,7,8,1) - changed I think the pattern is readable enough, and I feel like the NC does enough for the rhythm change - you can map them the same way anyways

04:23:625 (2,3,4,5,6,7,8,1) - rhythm changed as well ^

I could not find much since I don't ever play this kind of maps. if my mod does not help I apologize about it. one star for your awesome mod.

thanks for the mod!
VINXIS
from me modin q
General
uncheck letterbox during breaks
add breakbeat to tags
this is it, the apocalypse
00:18:852 (3,4) - Ctrl+G
01:14:590 (4,5,7,8) - imo i'd have them trail to teh sliders instead of being stacked on them but they're playable anyway kek
01:19:022 (1,2) - Ctrl+G each seperately
03:30:102 (7) - stack on next slider
03:05:982 (2) - x:329 y:324
03:08:284 (8) - stack it with the circle before (on the centre)
04:05:045 (3) - aye
04:07:090 (1,2,3,4) - incoming fcs with players not finishing the sliders kek
04:11:693 (2,3,4,5,6,7,8,9) - FUCK PLEASE MAKE THESE TO SLIDERS INSTEAD PL E a se
04:30:954 (3,4,5) - make this start at the end of the slider
04:34:363 (1,2,3,4,5) - dude this is beautiful
04:46:636 (1) - Ctrl+J and x:286 y:199

staaaar this is a rlly nice map asdf

BRO WHAT;'S WITH ALL THESE NINJA MODS THAT I SUDDENLY SEE NOW RIGHT AFTER I FINISH MODDING ASDFASDF
oh well if they said anything i have said then disregard it k
Topic Starter
ac8129464363
VINXIS

VINXIS wrote:

from me modin q
uncheck letterbox during breaks ooh
add breakbeat to tags not 100% sure about this one but ok for now
00:18:852 (3,4) - Ctrl+G I don't like the flow that makes
01:14:590 (4,5,7,8) - imo i'd have them trail to teh sliders instead of being stacked on them but they're playable anyway kek i like it
01:19:022 (1,2) - Ctrl+G each seperately no, sorry, this is one of the few places where I don't like the antiflow
03:30:102 (7) - stack on next slider don't like the sudden stop but I agree it needs to be changed, so I just redid that pattern
03:05:982 (2) - x:329 y:324 I did space it but not right between them
03:08:284 (8) - stack it with the circle before (on the centre) y
04:05:045 (3) - aye sorry, I like this kind of antiflow in general
04:07:090 (1,2,3,4) - incoming fcs with players not finishing the sliders kek i usually manage to finish them lol
04:11:693 (2,3,4,5,6,7,8,9) - FUCK PLEASE MAKE THESE TO SLIDERS INSTEAD PL E a se but they're spaced close together D: and I don't like "double sliders"
04:30:954 (3,4,5) - make this start at the end of the slider makes a big jump but if more people don't like this i'll curve the slider back and do it (I like it D:)
04:34:363 (1,2,3,4,5) - dude this is beautiful THX
04:46:636 (1) - Ctrl+J and x:286 y:199 srry I like it the way it is

staaaar this is a rlly nice map asdf

BRO WHAT;'S WITH ALL THESE NINJA MODS THAT I SUDDENLY SEE NOW RIGHT AFTER I FINISH MODDING ASDFASDF
oh well if they said anything i have said then disregard it k

Thanks for the mod and suggestions!
Lally
#Nyaaa~

[General]
  1. BG is 1 pixel smaller at what should it be yours is 1365 x 768 but it should be 1366 x 768
  2. what about to increse the audio lead in atleast to 1500 ?

[o3o]
  1. HP drain should be atleast 7,5 is not a easy diff that you keep it so low
  2. 00:46:636 (1,2,3,4) - about this pattern well, personally i don't like that you didn't finish the all sentence of the singer wich would be the best thing to introduce to a break because atm is really randomly placed,or you could start you break here 00:46:636 - placing a circle and removing all the pattern for a better feeling of the break because or you finish to follow the lyrics or you don't even start to map those i recomend you to follow one of those suggestion for a better and confortable gameplay,i know you may just follow the rhythm in background but imo is like you follow the lyrics so try to improve this part
  3. 00:57:545 (1,2,3,4) - i could say the totally same thing about this pattern but here i would suggest you to finish the lyrics since it would be a better choise
  4. 01:10:926 (6,7,8,1) - personally i don't like the flow i think by moving this pattern a bit more right you'll have the good flow (something like ↓ )
  5. 01:34:022 (6) - you should add a new combo since is the start of a new pattern
  6. 01:35:045 (6) - same here ^
  7. 01:43:568 (9) - same ^ don't keep the combo so long if is not necessary

gl o3o/
Topic Starter
ac8129464363
Lally

Lally wrote:

#Nyaaa~

[General]
  1. BG is 1 pixel smaller at what should it be yours is 1365 x 768 but it should be 1366 x 768 I dunno if this is really a problem
  2. what about to increse the audio lead in atleast to 1500 ? I'll see

[o3o]
  1. HP drain should be atleast 7,5 is not a easy diff that you keep it so low I don't want to make the hp drain of a marathon too high but I will try HP7
  2. 00:46:636 (1,2,3,4) - about this pattern well, personally i don't like that you didn't finish the all sentence of the singer wich would be the best thing to introduce to a break because atm is really randomly placed,or you could start you break here 00:46:636 - placing a circle and removing all the pattern for a better feeling of the break because or you finish to follow the lyrics or you don't even start to map those i recomend you to follow one of those suggestion for a better and confortable gameplay,i know you may just follow the rhythm in background but imo is like you follow the lyrics so try to improve this part I tried to make it fit better
  3. 00:57:545 (1,2,3,4) - i could say the totally same thing about this pattern but here i would suggest you to finish the lyrics since it would be a better choise yeah
  4. 01:10:926 (6,7,8,1) - personally i don't like the flow i think by moving this pattern a bit more right you'll have the good flow (something like ↓ ) ok
  5. 01:34:022 (6) - you should add a new combo since is the start of a new pattern makes for too many NC's - I was going for NCing to the change in the background here
  6. 01:35:045 (6) - same here ^ ^
  7. 01:43:568 (9) - same ^ don't keep the combo so long if is not necessary but they're part of the same pattern D:

gl o3o/

goddamn that was fast, thanks :D

bss seems to be down right now, I'll update asap :)
Asfand
Hello!

Mod
If you are starting your song here 00:00:443 (1) - then I think its appropriate that the red timing tick starts at the same place.
I dont like the break from here 00:03:000 (1) - to 00:13:909 (1) - . Either cut out the first part or map the break.
00:24:477 (4) - keep the map consistent this is the only note that is stacking on top of the slider. Maybe you wanted to emphasize the change in the song by making it stack but I think that was accomplished well already by making the slider different as that is the note that changes!
01:50:386 (5) - nc
01:50:727 (1) - not nc here
01:50:898 (2) - nc
01:51:409 (6) - nc
01:52:090 (1) - not nc
02:54:818 (1) - increase the volume as you are progressing in the slider making the next section a bit louder than previous one
03:05:982 (2) - I dont like this note
03:44:420 (2,3) - make these sliders like the first slider (rough edges)
03:46:636 (1,2,3) - these also I think
04:04:022 (8) - nc
04:05:386 (5) - nc
04:08:965 (4) - nc
04:09:477 (9) - nc

04:10:840 (6) - nc
04:13:227 (6) - nc
04:17:488 (4) - nc
04:18:511 (4) - nc
04:23:114 (6) - nc
04:23:454 (1) - not nc
04:23:625 (2) - nc
04:24:136 (6) - nc
04:28:568 (6) - nc
04:29:590 (6) - nc
04:31:295 (6) - nc
04:37:602 (4) - nc
04:38:113 (9) - nc
04:38:454 (1) - not nc
04:38:625 (2) - nc
04:38:795 (1) - not nc
04:38:965 (2) - nc
04:39:476 (6) - nc
04:39:818 (1) - not nc
04:39:988 (2) - nc
04:40:499 (6) - nc
04:41:181 (1) - not nc
04:41:352 (2) - nc
04:47:147 (3) - nc
04:47:659 (8) - nc
04:48:000 (1) - not nc
04:48:170 (2) - nc
04:49:363 (1) - not nc
04:49:534 (2) - nc
04:52:090 (1) - not nc
04:52:261 (2) - nc
04:53:113 (1) - not nc
04:53:284 (2) - nc
04:53:454 (1) - not nc
04:57:545 (1) - not nc
04:57:715 (2) - nc
04:58:056 (4) - nc
04:58:568 (9) - nc
04:58:909 (1) - not nc
04:59:079 (2) - nc
Im going to stop with the combos now hope you get the general sense of what I mean, its the same in the first kiai time. This is also just how I would combo the map.
05:35:727 (6) - nc
05:38:454 (4) - nc

The small breaks from 00:49:363 (6) - 01:03:000 (1) - there are a lot of cool instruments you can map here! these also feel kind of out of place as it doesn't hype up anything coming after. The spinner 01:04:534 (1) - here basically achieves the same purpose as the three small breaks.

You can do some really cool things with hitsound volumes like here
04:49:704 (1,2,3,4,1,2,3,4) - you could increase the sounds and decrease the sound together with the song
there are several other places this can be done
04:55:159 (1,2,3,4,1,2,3,4) - hit sound volume example
01:11:522 (3,4,5,6,7,8,1,2,3,4) - another volume example

Overall:
It's mapped really cool!
Topic Starter
ac8129464363

Asfano wrote:

Hello!

Mod
If you are starting your song here 00:00:443 (1) - then I think its appropriate that the red timing tick starts at the same place. what?
I dont like the break from here 00:03:000 (1) - to 00:13:909 (1) - . Either cut out the first part or map the break. there's nothing much for me to map to that would be consistent
00:24:477 (4) - keep the map consistent this is the only note that is stacking on top of the slider. Maybe you wanted to emphasize the change in the song by making it stack but I think that was accomplished well already by making the slider different as that is the note that changes! on second thought I don't like the way it works with the blanket
01:50:386 (5) - nc I looked at what you're trying to say but I'm happy with my NC scheme already. but thanks
02:54:818 (1) - increase the volume as you are progressing in the slider making the next section a bit louder than previous one the volume already does slightly increase
03:05:982 (2) - I dont like this note mmm maybe the positioning is awkward, I moved it a bit
03:44:420 (2,3) - make these sliders like the first slider (rough edges) no thanks
03:46:636 (1,2,3) - these also I think no thanks


The small breaks from 00:49:363 (6) - 01:03:000 (1) - there are a lot of cool instruments you can map here! these also feel kind of out of place as it doesn't hype up anything coming after. The spinner 01:04:534 (1) - here basically achieves the same purpose as the three small breaks. the rhythm I was mapping to is gone there

You can do some really cool things with hitsound volumes like here I already like the way the hitsounds work

Overall:
It's mapped really cool!
thanks for the mod!
Asfand
http://puu.sh/dMgxu/bf98c0f124.jpg

just start the timing of the map before you place notes is what I meant. minor thing really
Topic Starter
ac8129464363

Asfano wrote:

http://puu.sh/dMgxu/bf98c0f124.jpg

just start the timing of the map before you place notes is what I meant. minor thing really
Mmm. I don't think that's a problem but I'll see.
- Milhofo -
Hi, from my modding queue :)

These are all suggestions, the map is already looking great, for that reason I'm giving it a star.

[Apocalypse]
  1. 00:58:909 (4) - rotate by ~ 16º anticlockwise and reposition
  2. 00:15:613 (1) - should keep same combo as previous slider, right?
  3. 01:36:409 (5) - kee it straight and pointing away from the previous slider, imo would be better
  4. 01:24:477 (1) - keep this the same combo and start the NC on 01:24:562 (2)
  5. 01:24:818 (1) - remove NC
  6. 01:25:159 (1) - I would remove this NC too, but this one makes sense if you decide to keep it
  7. 01:38:454 (1) - keep this same combo, it's still noticeble over the next slider
  8. 03:37:431 (2,3) - this jump is bigger than the other ones, I can play it fine but you might want to reduce distance for consistency
  9. 04:21:579 (5,6) - consider making the distance between these 2 larger, I miss that double a lot because I think it comes sooner (due to distance)
  10. 04:34:363 (1,2,3,4,5) - this part gives me chills wtf
  11. I stoped referring Combo problems because there are "a lot", I wouldn't say they're serious, but you have some combos that are really small, to the point where they aren't really needed, consider removing NC's that you see are a bit too small
I know this isn't a lot, but I would be creating problems where they didn't exist, sorry about the small mod but the map is already great, it deserves ranking, gl :)
Topic Starter
ac8129464363
Milhofo

Milhofo wrote:

Hi, from my modding queue :)

These are all suggestions, the map is already looking great, for that reason I'm giving it a star.

[Apocalypse]
  1. 00:58:909 (4) - rotate by ~ 16º anticlockwise and reposition I rotated and repositioned, but to a lesser extent. I want to keep the flow there
  2. 00:15:613 (1) - should keep same combo as previous slider, right? oh shit, woops xD
  3. 01:36:409 (5) - kee it straight and pointing away from the previous slider, imo would be better I like the antiflow it makes like this
  4. 01:24:477 (1) - keep this the same combo and start the NC on 01:24:562 (2) I'm NCing to the change in the background so I'll keep it
  5. 01:24:818 (1) - remove NC again, I'm NCing to the change in the background and there's a new pattern here
  6. 01:25:159 (1) - I would remove this NC too, but this one makes sense if you decide to keep it this NC was an honest mistake
  7. 01:38:454 (1) - keep this same combo, it's still noticeble over the next slider ok
  8. 03:37:431 (2,3) - this jump is bigger than the other ones, I can play it fine but you might want to reduce distance for consistency I like this pattern but if it is turns out to be a problem later I can absolutely change it
  9. 04:21:579 (5,6) - consider making the distance between these 2 larger, I miss that double a lot because I think it comes sooner (due to distance) sure
  10. 04:34:363 (1,2,3,4,5) - this part gives me chills wtf thanks ;w;
  11. I stoped referring Combo problems because there are "a lot", I wouldn't say they're serious, but you have some combos that are really small, to the point where they aren't really needed, consider removing NC's that you see are a bit too small I'm following a specific NC "scheme" but it looks like I've left a few mistakes here and there so I'll try to fix those.. additionally I'll think hard about changing the NC scheme for less short combos...
I know this isn't a lot, but I would be creating problems where they didn't exist, sorry about the small mod but the map is already great, it deserves ranking, gl :)

thank you for the mod!
Birdy
00:33:000 (1,2) - (2) should start around where it currently ends, and go upwards for a smoother flow IMO.
01:12:715 (2,3,4) - Design suffers. Try to form a perfect triangle or come up with something else.
02:43:909 (1,2,3,4,5,6,7) - Idk whether I hate or like this. Confusion maximum.
02:48:511 (2) - Should be blanketing the next object.
03:05:982 (2) - Remove.
03:16:892 (3) - ^
03:41:181 (1,2,3) -
03:43:909 (1,2) - Overlap could be improved (although difficult at this slider velocity).
04:10:159 (2,3,4,5) - Nah man. Terrible flow, unnecessary overlapping.
04:26:181 (1) - Too brutal speed up. Reduce to 1,3 or 1,33, whichever floats your boat. I also think the second kiai could start here to keep both the same length and also to prevent overusing Kiai. I mean, there's nearly 2 minutes of Kiai in an under 6 minutes long map now.
05:14:250 (2) - Don't use a drum hitsound here.

idk, I'm not too experienced with Extra stuff. Nice song tho.
good luck!
Topic Starter
ac8129464363
Static Noise Bird

Static Noise Bird wrote:

00:33:000 (1,2) - (2) should start around where it currently ends, and go upwards for a smoother flow IMO. I get what you mean but I don't like the way that works with the blanket, plus I've already got the pattern working w/ the other slider. fixed the blanket there though
01:12:715 (2,3,4) - Design suffers. Try to form a perfect triangle or come up with something else. you're right. that pattern was hard to read anyways, so I redesigned it. should play much nicer now
02:43:909 (1,2,3,4,5,6,7) - Idk whether I hate or like this. Confusion maximum. I think it plays pretty nicely
02:48:511 (2) - Should be blanketing the next object. done
03:05:982 (2) - Remove. I think it emphasizes the end of the phrase nicely. if it actively becomes a problem later I'll remove it
03:16:892 (3) - ^ ^
03:41:181 (1,2,3) - ???
03:43:909 (1,2) - Overlap could be improved (although difficult at this slider velocity). tried to adjust
04:10:159 (2,3,4,5) - Nah man. Terrible flow, unnecessary overlapping. ok
04:26:181 (1) - Too brutal speed up. Reduce to 1,3 or 1,33, whichever floats your boat. I also think the second kiai could start here to keep both the same length and also to prevent overusing Kiai. I mean, there's nearly 2 minutes of Kiai in an under 6 minutes long map now. The sound is very sudden, and the slider is "bunched up" so that you can still play it the same way. Also, I think long kiai is fine as long as the song supports it, just not spamming kiai flashes (which I had in this map before I removed them)
05:14:250 (2) - Don't use a drum hitsound here. I noticed that problem randomly here and there too, seems to have fixed itself. definitely not intentional

idk, I'm not too experienced with Extra stuff. Nice song tho.
good luck!

thanks for the mod!
Birdy

deetz wrote:

03:41:181 (1,2,3) - ???
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.
Topic Starter
ac8129464363

Static Noise Bird wrote:

deetz wrote:

03:41:181 (1,2,3) - ???
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.
Ah, I see. I already like how the flow works there, and I don't want them to overlap, so I'll leave it as-is.
HelloSCV
from my queue

[Apocalypse]
  1. 00:27:886 (1) - delete NC for consistency
  2. 01:50:386 (5,6,7) - off screen, you should fix this
  3. 02:33:000 (1) - try this rhythm instead of current one, this fits better with the song. and i also have no idea if that anti-jump works well,so consider stacking it perfectly if you don't want to change the rhythm
  4. 03:12:886 (1,1,1) - what about removing those NCs? since you didn't add NCs like this on 03:07:090 (1) - this part and those NC seem unnecessary
  5. 03:34:363 (1) - i think adjusting this placement like previous pattern 03:33:000 (1,2,3,4) - , well it's a kind of minor suggestion but this feels better. you'd better move next notes as well to keep the awesome pattern
  6. 03:47:147 (2,3) - for better flow, i'd recommend changing this pattern. current one feels a bit weird
  7. 04:07:090 (1) - this slider needs normal addtions rather than drum imo
  8. 04:35:386 (5) - perhaps you had a mistake while adding clap
  9. 04:53:454 (1) - hmm i don't think that this NC is really necessary, what about removing it?
  10. 05:14:250 (2) - same as 04:07:090 (1) -
  11. 05:30:272 - consider adding some whistles and adjusting hitsounds from this part, check what i've done on it
    example
    396,56,330272,6,0,P|424:28|432:12,2,45,6|0|0,0:0|0:0|0:0,0:0:0:0:
    380,153,330784,2,0,P|390:191|400:206,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    303,90,331295,2,0,P|264:79|246:80,1,45,2|0,0:0|0:0,0:0:0:0:
    212,156,331636,6,0,P|180:132|168:112,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    152,224,332147,2,0,P|184:248|196:268,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    88,160,332659,2,0,L|44:116,1,45,2|0,0:0|0:0,0:0:0:0:
    28,216,333000,6,0,P|60:248|72:256,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    136,296,333511,2,0,P|181:296|195:293,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    160,208,334022,1,2,0:0:0:0:
    160,208,334193,1,0,0:0:0:0:
    160,208,334363,6,0,L|220:208,1,45,2|0,0:0|0:0,0:0:0:0:
    296,204,334704,1,0,0:0:0:0:
    336,124,334875,2,0,L|276:124,1,45,2|0,0:0|0:0,0:0:0:0:
    200,128,335216,1,0,0:0:0:0:
    112,108,335386,2,0,L|112:156,1,45,2|0,0:0|0:0,0:0:0:0:
    40,208,335727,2,0,P|68:232|88:240,1,45,2|0,0:0|0:0,0:0:0:0:
    164,216,336068,1,0,0:0:0:0:
    188,304,336238,2,0,P|224:301|244:292,1,45,2|0,0:0|0:0,0:0:0:0:
    281,221,336579,1,0,0:0:0:0:
    378,220,336750,2,0,P|370:199|360:180,1,45,2|0,0:0|0:0,0:0:0:0:
    300,132,337090,6,0,P|324:108|348:100,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    226,123,337602,2,0,P|217:91|222:66,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    182,183,338113,2,0,P|149:175|130:158,1,45,2|0,0:0|0:0,0:0:0:0:
    136,260,338454,2,0,P|184:280|192:280,1,45,2|0,0:0|0:0,0:0:0:0:
    256,236,338795,1,0,0:0:0:0:
    344,248,338965,2,0,P|368:276|376:300,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    384,172,339477,2,0,P|352:164|328:172,1,45,2|0,0:0|0:0,0:0:0:0:
    260,128,339818,6,0,P|240:104|232:76,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    198,220,340329,2,0,P|187:249|167:270,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    309,227,340840,2,0,P|340:222|368:229,1,45,2|0,0:0|0:0,0:0:0:0:
    444,236,341181,1,4,0:1:0:0:
good luck~
jyu
Hi! m4m from queue :3

[General]

  1. bg resolution is usually 1366x768 meanwhile yours is 1365x768 lmao you better fix
[Apocalypse]

  1. 00:00:443 (1) - might be better if you make the hitsound gradually getting louder accordingly to the song :3
  2. 00:03:000 (1) - well this is just personal preference but i think normal-hitfinish fits better in here. you can change it by selecting the circle first, then change the additions into normal without having to add a green line, so it won't affect others http://puu.sh/dQq7X/2d9db935ea.jpg
  3. 00:27:886 (1) - remove nc
  4. 00:28:568 (3,2) - sorry for being nazi, but the stack is a bit off. turn off Grid Snap when stacking them
  5. 00:33:340 (2,3) - this could be a blanket? idk its only a suggestion tho im not really good at blanket so i had to lower this down a bit http://puu.sh/dQqPZ/dd090a741b.jpg
  6. 00:48:000 (4,5,6) - stack is also a bit off. turn of Grid Snap when stacking them dang bless my nazi mod skill
  7. 00:57:545 (1) - finish at slider's head? because there's a vocal here, unlike the
    previous and the rhythm afterwards
  8. 00:57:545 (1) - only suggestion http://puu.sh/dQrmV/3715ab5c5f.jpg because the ds
    between them is like a turn-off after the jump between 00:57:886 (2,3) - if you follow, ofc
    you have to adjust the stack afterwards
  9. 00:58:909 (4,5,6) - stack is a bit off btw. turn off Grid Snap when stacking them
  10. 01:04:534 (1) - ending this at 01:08:284 - makes it more interesting lmao
  11. 01:08:454 (1,2) - you can blanket them better http://puu.sh/dQrLt/3a86d6e9d4.jpg
  12. 01:26:181 (1,3) - you can also improve the blanket here http://puu.sh/dQupp/671f57504c.jpg as you can see from the screenshot, i moved (3) to 01:26:267 - for better adjustment
  13. 01:29:079 (2,3,4,6,7,8) - idk i kinda prefer to make them similiar http://puu.sh/dQuAP/e64aee5507.jpg but its up to you ofc
  14. 01:31:125 (6,7,8) - stack is a bit off
  15. 01:32:488 (1) - remove nc. 01:32:488 (1,2,3) - is still in the same combo with 01:31:636 (1,2,3) -
  16. 01:44:250 (3,4,5) - stack is a bit off
  17. 02:03:000 - 02:13:909 - i suggest to use the same clap pattern like 00:13:909 - 00:46:636 -
  18. 02:08:454 (1,2) - blanket is a bit off
  19. 02:08:454 (1,2) - only suggestion http://puu.sh/dQvdf/89afca6a6b.jpg
  20. 03:26:522 (2,3,4) - fix the stack
  21. 03:49:363 (1) - add finish? idk it seems a bit dull without any hitsound there
  22. 04:00:272 (1) - end this at 04:02:829 - ? same reason like 01:04:534 (1) -
  23. 04:21:750 (6) - dang the clap feels out of place. if you want to keep your hitsound consistency, you should add clap at 04:24:477 (1,2) - and remove clap at 04:21:750 (6) -
  24. 04:34:363 (1,2,3,4) - dang this feels sooooo good
  25. 04:45:272 (1,2,3,4) - holy cow
  26. 04:51:068 (2,3) - you can blanket this better
  27. 04:53:113 (1) - remove nc
  28. 05:01:125 (4,5,6) - stack is a bit off
  29. 05:02:147 (4,5,6) - ^
  30. 05:06:579 (3,1,2,3,4) - ^
  31. 05:14:250 (2) - the drum-clap at slider's head feels really weird because you didn't use any drum-clap for pattern. i suggest to remove, but idk its up to you
  32. 05:35:727 (6) - nc? because you nc-ed 05:31:636 (1) - 05:33:000 (1) - 05:34:363 (1) -
  33. 05:38:454 (4) - ^
dang this map is awesome 10/10 would bang. im kinda too focused on small things like stacks blanket etc im really sorry. the map's already good. you should call a BAT quick
goodluck~
Topic Starter
ac8129464363
HelloSCV

HelloSCV wrote:

from my queue

[Apocalypse]
  1. 00:27:886 (1) - delete NC for consistency oops, okay
  2. 01:50:386 (5,6,7) - off screen, you should fix this should be fine now
  3. 02:33:000 (1) - try this rhythm instead of current one, this fits better with the song. and i also have no idea if that anti-jump works well,so consider stacking it perfectly if you don't want to change the rhythm new rhythm should fit nicer now
  4. 03:12:886 (1,1,1) - what about removing those NCs? since you didn't add NCs like this on 03:07:090 (1) - this part and those NC seem unnecessary it was for readability but I guess it's out of place yeah
  5. 03:34:363 (1) - i think adjusting this placement like previous pattern 03:33:000 (1,2,3,4) - , well it's a kind of minor suggestion but this feels better. you'd better move next notes as well to keep the awesome pattern I agree, done
  6. 03:47:147 (2,3) - for better flow, i'd recommend changing this pattern. current one feels a bit weird that is much better, thank you. changed
  7. 04:07:090 (1) - this slider needs normal addtions rather than drum imo my mistake, fixed
  8. 04:35:386 (5) - perhaps you had a mistake while adding clap clap is to stay consistent
  9. 04:53:454 (1) - hmm i don't think that this NC is really necessary, what about removing it? consistent for NC pattern
  10. 05:14:250 (2) - same as 04:07:090 (1) - again, my mistake, fixed
  11. 05:30:272 - consider adding some whistles and adjusting hitsounds from this part, check what i've done on it I like your idea, done
good luck~
thank you!

AlpacaCokelat

AlpacaCokelat wrote:

Hi! m4m from queue :3

[General]

  1. bg resolution is usually 1366x768 meanwhile yours is 1365x768 lmao you better fix
[Apocalypse]

  1. 00:00:443 (1) - might be better if you make the hitsound gradually getting louder accordingly to the song :3 i think it's fine as is
  2. 00:03:000 (1) - well this is just personal preference but i think normal-hitfinish fits better in here. you can change it by selecting the circle first, then change the additions into normal without having to add a green line, so it won't affect others yeah
  3. 00:27:886 (1) - remove nc already done
  4. 00:28:568 (3,2) - sorry for being nazi, but the stack is a bit off. turn off Grid Snap when stacking them goddammit that was hard but fixed lol
  5. 00:33:340 (2,3) - this could be a blanket? idk its only a suggestion tho im not really good at blanket so i had to lower this down a bit http://puu.sh/dQqPZ/dd090a741b.jpg done
  6. 00:48:000 (4,5,6) - stack is also a bit off. turn of Grid Snap when stacking them dang bless my nazi mod skill jesus christ stacking is hard
  7. 00:57:545 (1) - finish at slider's head? because there's a vocal here, unlike the
    previous and the rhythm afterwards I'm happy with this pattern
  8. 00:57:545 (1) - only suggestion http://puu.sh/dQrmV/3715ab5c5f.jpg because the ds
    between them is like a turn-off after the jump between 00:57:886 (2,3) - if you follow, ofc
    you have to adjust the stack afterwards ^
  9. 00:58:909 (4,5,6) - stack is a bit off btw. turn off Grid Snap when stacking them awfojpoeaaieogha[;'
  10. 01:04:534 (1) - ending this at 01:08:284 - makes it more interesting lmao it's for recovery time
  11. 01:08:454 (1,2) - you can blanket them better http://puu.sh/dQrLt/3a86d6e9d4.jpg ok
  12. 01:26:181 (1,3) - you can also improve the blanket here http://puu.sh/dQupp/671f57504c.jpg as you can see from the screenshot, i moved (3) to 01:26:267 - for better adjustment ok
  13. 01:29:079 (2,3,4,6,7,8) - idk i kinda prefer to make them similiar http://puu.sh/dQuAP/e64aee5507.jpg but its up to you ofc yeah
  14. 01:31:125 (6,7,8) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
  15. 01:32:488 (1) - remove nc. 01:32:488 (1,2,3) - is still in the same combo with 01:31:636 (1,2,3) - ye
  16. 01:44:250 (3,4,5) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
  17. 02:03:000 - 02:13:909 - i suggest to use the same clap pattern like 00:13:909 - 00:46:636 - definitely
  18. 02:08:454 (1,2) - blanket is a bit off looks fine to me
  19. 02:08:454 (1,2) - only suggestion http://puu.sh/dQvdf/89afca6a6b.jpg wrong part and i think it's fine
  20. 03:26:522 (2,3,4) - fix the stack ok
  21. 03:49:363 (1) - add finish? idk it seems a bit dull without any hitsound there the sound changed
  22. 04:00:272 (1) - end this at 04:02:829 - ? same reason like 01:04:534 (1) - recovery time
  23. 04:21:750 (6) - dang the clap feels out of place. if you want to keep your hitsound consistency, you should add clap at 04:24:477 (1,2) - and remove clap at 04:21:750 (6) - but if you listen the sound there is a lot more pronounced - it's not completely consistent with before
  24. 04:34:363 (1,2,3,4) - dang this feels sooooo good thanks :D
  25. 04:45:272 (1,2,3,4) - holy cow
  26. 04:51:068 (2,3) - you can blanket this better ok
  27. 04:53:113 (1) - remove nc nc pattern
  28. 05:01:125 (4,5,6) - stack is a bit off same as before
  29. 05:02:147 (4,5,6) - ^ ^
  30. 05:06:579 (3,1,2,3,4) - ^ looks fine to me
  31. 05:14:250 (2) - the drum-clap at slider's head feels really weird because you didn't use any drum-clap for pattern. i suggest to remove, but idk its up to you yes it was a mistake, already fixed
  32. 05:35:727 (6) - nc? because you nc-ed 05:31:636 (1) - 05:33:000 (1) - 05:34:363 (1) - ok
  33. 05:38:454 (4) - ^ ok
dang this map is awesome 10/10 would bang. im kinda too focused on small things like stacks blanket etc im really sorry. the map's already good. you should call a BAT quick
goodluck~
thank you as well :)
Ringating
quick bg mod:

your bg has some fairly heavy artifacting from compression, so I found a higher res version and manually downscaled it and saved it with more of an image-quality focused compression setting.no kudosu
Topic Starter
ac8129464363

Ringating wrote:

quick bg mod:

your bg has some fairly heavy artifacting from compression, so I found a higher res version and manually downscaled it and saved it with more of an image-quality focused compression setting.no kudosu
thanks man, really appreciate it. I want to kd you for that ;_;
neonat
Apocalypse

00:39:818 (1,2) - the end of 00:40:159 (1) should be closer to the body of 00:39:818 (1) to make the curve more parallel with each other
00:53:454 (4) - lower it down, make it more in line with the ends of the rest 00:52:090 (1,2,3) - the flow from 00:52:943 (3) would be smoother as well as 00:53:454 (4) would then be lower and hence its path isn't too sharp or affected by a sudden change in direction, something like this:
01:29:250 (4) - you have to tilt the slider end slightly once more to the left, it's not in-line with the circles before this:
01:35:727 (2) - NC should be here
01:38:454 (9) - ^
02:25:670 (3) - shift it diagonally upwards slightly, looks better this way with regards to both 02:24:818 (1,2) like:
03:44:420 (2) - shift to x: 472 y: 144
04:21:750 (6) - for the section of 04:21:750 (6,7,8) the rhythm is actually only at 04:21:835 - 04:22:005 and 04:22:090 - which means there is no music at 04:21:750 (6) - there are 2 options for this: 1. is that you remove 04:21:750 (6) completely because there is no music there. 2. would be that you remove the clap on that circle and place it at the start of 04:21:835 (7) as the clap made me realise that the rhythm here wasn't following the song, and you placed emphasis on nothing in the music by placing the clap here, so it would sound better when it's on the drums on the slider
04:51:750 (1,2,3,4,1) - place it slightly further from 04:51:579 (4) - it gives more breathing space for the notes and that helps movement, and it also improves the map visually as it would be less cramped:
04:54:818 (5) - NC
05:34:875 (3,4,5) - the flow here is quite angular and rigid, it's not really very ideal


Good Luck on getting this Approved
pishifat
i do the thing with the mod

soon

probably

i think so
Topic Starter
ac8129464363
neonat

neonat wrote:

Apocalypse

00:39:818 (1,2) - the end of 00:40:159 (1) should be closer to the body of 00:39:818 (1) to make the curve more parallel with each other ok
00:53:454 (4) - lower it down, make it more in line with the ends of the rest 00:52:090 (1,2,3) - the flow from 00:52:943 (3) would be smoother as well as 00:53:454 (4) would then be lower and hence its path isn't too sharp or affected by a sudden change in direction, something like this: ok
01:29:250 (4) - you have to tilt the slider end slightly once more to the left, it's not in-line with the circles before this: ok
01:35:727 (2) - NC should be here yeah
01:38:454 (9) - ^ ok
02:25:670 (3) - shift it diagonally upwards slightly, looks better this way with regards to both 02:24:818 (1,2) like: small difference but I guess yeah
03:44:420 (2) - shift to x: 472 y: 144 okay
04:21:750 (6) - for the section of 04:21:750 (6,7,8) the rhythm is actually only at 04:21:835 - 04:22:005 and 04:22:090 - which means there is no music at 04:21:750 (6) - there are 2 options for this: 1. is that you remove 04:21:750 (6) completely because there is no music there. 2. would be that you remove the clap on that circle and place it at the start of 04:21:835 (7) as the clap made me realise that the rhythm here wasn't following the song, and you placed emphasis on nothing in the music by placing the clap here, so it would sound better when it's on the drums on the slider woops, this does sound better with the music, I was trying to replace with my own rhythm :c
04:51:750 (1,2,3,4,1) - place it slightly further from 04:51:579 (4) - it gives more breathing space for the notes and that helps movement, and it also improves the map visually as it would be less cramped: okay
04:54:818 (5) - NC okay but I removed the NC at the start of the quintuplet
05:34:875 (3,4,5) - the flow here is quite angular and rigid, it's not really very ideal added some curves


Good Luck on getting this Approved
thanks for the mod!

pishifat wrote:

i do the thing with the mod

soon

probably

i think so
okay, cool
Okoayu


Edit: we will do things in whenever order (probably pishi first)
Topic Starter
ac8129464363
cool, my map's not stupid \o/
pishifat
what is this how i have

[general]
  1. offset is like 3013. no perfect 3000 for you. do it after rest of mod applied
  2. switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow)
  3. ringating is so strong
[difficulty]
comboing:
  1. 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) -
  2. 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit
  3. 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about
  4. 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way
  5. 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one.
  6. 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) -
  7. 04:22:090 (8) - do i need to say it
  8. 04:33:000 (8) - yeah combo same thing
  9. 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut
  10. 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok
hitsounds:
  1. 00:46:636 (1) - head should ahve a finish
  2. 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/
  3. 01:16:636 (1) - finish cuz reasons
  4. 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know
  5. 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj
  6. 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too
  7. 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too
  8. 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement
  9. 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound)
  10. 04:26:181 (1) - head could use a whislte to accent the wtfsound
  11. 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else
  12. 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing
aesthetics:
  1. 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know
  2. 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else
  3. 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) -
  4. 01:16:125 (5,6) - were these supposed to be parallel or
  5. 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk
  6. 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/
  7. 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched
  8. 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that
gameplay:
  1. 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me
  2. 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more
  3. 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough
rhythm:
  1. 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean
  2. 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that
  3. 02:28:227 (4,5) - pls the tails
the last two sections are the most important and they're almost empty so you're golden
message ingame yayaya
Topic Starter
ac8129464363
okay I expected a giant wall of text

Will apply as soon as I get home, thanks!
Okoayu
this is pretty harmless indeed
Topic Starter
ac8129464363
i am a pishifan

pishifat wrote:

what is this how i have wtf where did you get that ;_;

[general]
  1. offset is like 3013. no perfect 3000 for you. do it after rest of mod applied K
  2. switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow) K
  3. ringating is so strong yeah!
[difficulty]
comboing:
  1. 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) - ok
  2. 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit k
  3. 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about ok
  4. 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way shit oops
  5. 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one. o
  6. 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) - k
  7. 04:22:090 (8) - do i need to say it a
  8. 04:33:000 (8) - yeah combo same thing y
  9. 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut i'm dumb
  10. 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok ok
hitsounds:
  1. 00:46:636 (1) - head should ahve a finish y
  2. 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/ e
  3. 01:16:636 (1) - finish cuz reasons a
  4. 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know both finish and whistle? ok
  5. 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj shit i did that accidentally by misclicking but done lol. wasn't 100% sure about latter two so I added the additions to the heads as that's where the claps are
  6. 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too wow that is nicer
  7. 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too I want this part to be different so I just replaced finishes with whistles
  8. 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement yea my mistake
  9. 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound) ok :(
  10. 04:26:181 (1) - head could use a whislte to accent the wtfsound K
  11. 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else I did the bassy stuff
  12. 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing I didn't even know you could do that, done lol
aesthetics:
  1. 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know yea
  2. 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else it's emphasis
  3. 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) - okay
  4. 01:16:125 (5,6) - were these supposed to be parallel or no but it is now :D
  5. 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk kay
  6. 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/ rotated a bit
  7. 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched done and lol
  8. 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that d o n e
gameplay:
  1. 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me but i like the cross square thingy
  2. 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more kay rotated the things a bit
  3. 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough what is "imagination"
rhythm:
  1. 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean yep
  2. 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that YEAH
  3. 02:28:227 (4,5) - pls the tails o k a y
the last two sections are the most important and they're almost empty so you're golden
message ingame yayaya

thanks man, checking to make sure i didn't screw up doing that now
pishifat
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