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Receptor - Adrenaline

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ac8129464363
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Topic Starter
ac8129464363
Xinely

Xinely wrote:

Hi deetz :3~ hi!
from my queue ~




  • Apocalypse
  1. first of all, the hitsounds of this diff are totally empty , i mean from start until 01:08:113 - , you can add claps for the drums here, and whistle every 1st and 3rd whiteticks I didn't do it because I wanted to build up but this is actually much better with the sounds
  2. 00:48:000 - 00:52:090 - 00:57:545 - those break dont fit with the musics imo, i know you follow a music like "wub wub" but better to map all since the rest of musics are totally same with first pattern I didn't map in those breaks because the rhythm I was mapping to before stopped
  3. 00:03:000 (1) - finish please because the cymbal :C okay
  4. 00:00:443 (1) - i think the music starts from 00:00:613 - so it would be better if spin starts from that time too I listened closely on 25% and I'm almost certain it's still at 00:00:443 -
  5. 00:22:431 (2) - hmm the flow can improved a lot if you ctrl+G this slider actually, natural flow will move to downward instead of upward here yeah
  6. 00:23:454 (1) - hmm for me, when you move the curve to downward instead example 208,292 (middle node), the flow feels more natural here yeah
  7. 00:27:886 (1) - unnecessary greenline here I don't see a greenline there
  8. 00:28:909 (1) - hmm actually from design, this slider looks quite messy for me, try something like http://puu.sh/dJQxe.jpg hm I think I see
  9. 00:33:000 (1,2) - actually you still can improve the design here, maybe like blanket http://puu.sh/dJQPz.jpg (p.s : my blanket isnt perfect) ok
  10. 00:36:579 (3) - still can improve the blanket for neater design here http://puu.sh/dJR09.jpg ok I think
  11. 00:37:431 (2) - nazi, if you can curve the slider more like previous slider, it will improve the flow of this slider, example http://puu.sh/dJR4s.jpg I see it yeah
  12. 00:41:522 (2) - aa the flow feels so rigid with straight slider here, actually i can improved it with pic but, a little bit remap here example http://puu.sh/dJRgg.jpg and 00:42:886 (2) - http://puu.sh/dJRhW.jpg done first but I think I can keep the flow of the second
  13. 00:57:545 (1) - this slider is too curvy and looks different with next sliders, please make it smoother http://puu.sh/dJRyd.jpg ok
  14. 00:58:909 (4) - the drum music quite strong here so try to give mini jump example 336,168 ok
  15. 01:04:363 (4) - same as above, example move the circle to 232,236 ooh ok
  16. 01:09:136 (3) - the jump feels quite harsh here, try ctrl+G for smoothing the flow and the jump I guess
  17. 01:09:306 (4,5,6,1) - actually streams can improved here, i mean when you have a curve slider at previous 01:09:306 (4) - , try to make the stream continuing what the curve works at previous, example like http://puu.sh/dJRVU.jpg and the flow feels smoother :3
  18. 01:10:500 (3,4,5) - same here http://puu.sh/dJS22.jpg fixed in a different way
  19. 01:11:863 (4,5,6) - yap here too http://puu.sh/dJSm3.jpg okay
  20. 01:13:312 (2,3,4,1,2,3,4) - hmm not really big deal but i think the flow can improved from 01:13:483 (4,1) - if you do smoother movement for them http://puu.sh/dJSue.jpg I like this stream D:
  21. 01:36:409 (5) - ctrl+G here for the smoother flow o.o I like this kind of antiflow, though. If it becomes a problem later I will remove it
  22. 01:36:068 (4,6) - nazi but try avoid the overlap as possible lol ok
  23. 01:41:011 (2) - according curve on your previous flow, actually this slider should be moved to 164,240, well my another suggestion is http://puu.sh/dJSJX.jpg took the suggestion i think
  24. 01:49:107 (7,8,9,1) - flow on stream can improved according the previous flow http://puu.sh/dJSQr.jpg ok
  25. 01:52:090 (1) - no need NC here, i guess we can still read with easily, also you did NC for 01:51:750 (1) - so the combo looks so short I like having no follow point here, and it emphasizes the music change imo
  26. 02:25:670 (3,4) - if you reverse the curve of these sliders, actually the flow can improved more naturally http://puu.sh/dJT9U.jpg ok!
  27. 02:30:272 (1) - try move the middle note to upside, i mean just like http://puu.sh/dJTf5.jpg for more natural flow ok
  28. 02:34:363 (4) - aw the overlap looks so ugly here, at least i would make mini jump for emphasize the cymbal here ah okay
  29. 02:36:068 (2) - the normal spacing looks so ugly for design here, if i were you i would move this slider around 200,292. it looks cleaner and more consistent with next spacings ok
  30. 02:37:431 (2,3) - the flow can improved more natural imo, i guess flow from (1) to (2) a little bit rigid for me, you can try http://puu.sh/dJTwa.jpg fixed in my own way
  31. 02:45:442 (2) - im a little bit dislike about straight flow so how about move this circle to 312,60? ofc just my two cents I like the way it lines up with the grid
  32. literally i only mention flow here and it is repetiting until end of map, just i can say try make cleaner design by increase 1,0x slider spacing here, also flow for streams. rest of map unless them are fine for me EDIT: I went through the map and tried to change things

Keep your work, i proud with your first map here :)
Good luck for now :3~ thank you!

thank you for the mod! very helpful :)
Shad0w1and
I am not sure I can mod a map at this difficulty, I will try though.
kind of busy now, may update and complete this within 2 days.

04:03:000 - you might want move preview point to here

01:17:147 (2,3,4,5) - ds seems too much especially it does not flow well to me, i suggest either decrease ds or place notes like this:
04:11:693 (2,3,4,5) - I suggest change to short sliders
kiai should not be used as fountain, which will make the map unrankable, your map seems need only 4 kiai or even 2.

01:49:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1) - i actually do not like this pattern, i think it could be something different and flow better idk. especially when the rhythm during 01:50:898 (2,3,4,5,6,7,8,1) - changed

04:23:625 (2,3,4,5,6,7,8,1) - rhythm changed as well

I could not find much since I don't ever play this kind of maps. if my mod does not help I apologize about it. one star for your awesome mod.
Topic Starter
ac8129464363
Shad0w1and

Shad0w1and wrote:

I am not sure I can mod a map at this difficulty, I will try though.
kind of busy now, may update and complete this within 2 days.

04:03:000 - you might want move preview point to here
no thanks

01:17:147 (2,3,4,5) - ds seems too much especially it does not flow well to me, i suggest either decrease ds or place notes like this: I like it how it is right now but if that needs to be nerfed your first suggestion is probably the first thing I'll do

04:11:693 (2,3,4,5) - I suggest change to short sliders I think it's fine
kiai should not be used as fountain, which will make the map unrankable, your map seems need only 4 kiai or even 2. it's not unrankable but I will think hard about this

01:49:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1) - i actually do not like this pattern, i think it could be something different and flow better idk. especially when the rhythm during 01:50:898 (2,3,4,5,6,7,8,1) - changed I think the pattern is readable enough, and I feel like the NC does enough for the rhythm change - you can map them the same way anyways

04:23:625 (2,3,4,5,6,7,8,1) - rhythm changed as well ^

I could not find much since I don't ever play this kind of maps. if my mod does not help I apologize about it. one star for your awesome mod.

thanks for the mod!
VINXIS
from me modin q
General
uncheck letterbox during breaks
add breakbeat to tags
this is it, the apocalypse
00:18:852 (3,4) - Ctrl+G
01:14:590 (4,5,7,8) - imo i'd have them trail to teh sliders instead of being stacked on them but they're playable anyway kek
01:19:022 (1,2) - Ctrl+G each seperately
03:30:102 (7) - stack on next slider
03:05:982 (2) - x:329 y:324
03:08:284 (8) - stack it with the circle before (on the centre)
04:05:045 (3) - aye
04:07:090 (1,2,3,4) - incoming fcs with players not finishing the sliders kek
04:11:693 (2,3,4,5,6,7,8,9) - FUCK PLEASE MAKE THESE TO SLIDERS INSTEAD PL E a se
04:30:954 (3,4,5) - make this start at the end of the slider
04:34:363 (1,2,3,4,5) - dude this is beautiful
04:46:636 (1) - Ctrl+J and x:286 y:199

staaaar this is a rlly nice map asdf

BRO WHAT;'S WITH ALL THESE NINJA MODS THAT I SUDDENLY SEE NOW RIGHT AFTER I FINISH MODDING ASDFASDF
oh well if they said anything i have said then disregard it k
Topic Starter
ac8129464363
VINXIS

VINXIS wrote:

from me modin q
uncheck letterbox during breaks ooh
add breakbeat to tags not 100% sure about this one but ok for now
00:18:852 (3,4) - Ctrl+G I don't like the flow that makes
01:14:590 (4,5,7,8) - imo i'd have them trail to teh sliders instead of being stacked on them but they're playable anyway kek i like it
01:19:022 (1,2) - Ctrl+G each seperately no, sorry, this is one of the few places where I don't like the antiflow
03:30:102 (7) - stack on next slider don't like the sudden stop but I agree it needs to be changed, so I just redid that pattern
03:05:982 (2) - x:329 y:324 I did space it but not right between them
03:08:284 (8) - stack it with the circle before (on the centre) y
04:05:045 (3) - aye sorry, I like this kind of antiflow in general
04:07:090 (1,2,3,4) - incoming fcs with players not finishing the sliders kek i usually manage to finish them lol
04:11:693 (2,3,4,5,6,7,8,9) - FUCK PLEASE MAKE THESE TO SLIDERS INSTEAD PL E a se but they're spaced close together D: and I don't like "double sliders"
04:30:954 (3,4,5) - make this start at the end of the slider makes a big jump but if more people don't like this i'll curve the slider back and do it (I like it D:)
04:34:363 (1,2,3,4,5) - dude this is beautiful THX
04:46:636 (1) - Ctrl+J and x:286 y:199 srry I like it the way it is

staaaar this is a rlly nice map asdf

BRO WHAT;'S WITH ALL THESE NINJA MODS THAT I SUDDENLY SEE NOW RIGHT AFTER I FINISH MODDING ASDFASDF
oh well if they said anything i have said then disregard it k

Thanks for the mod and suggestions!
Lally
#Nyaaa~

[General]
  1. BG is 1 pixel smaller at what should it be yours is 1365 x 768 but it should be 1366 x 768
  2. what about to increse the audio lead in atleast to 1500 ?

[o3o]
  1. HP drain should be atleast 7,5 is not a easy diff that you keep it so low
  2. 00:46:636 (1,2,3,4) - about this pattern well, personally i don't like that you didn't finish the all sentence of the singer wich would be the best thing to introduce to a break because atm is really randomly placed,or you could start you break here 00:46:636 - placing a circle and removing all the pattern for a better feeling of the break because or you finish to follow the lyrics or you don't even start to map those i recomend you to follow one of those suggestion for a better and confortable gameplay,i know you may just follow the rhythm in background but imo is like you follow the lyrics so try to improve this part
  3. 00:57:545 (1,2,3,4) - i could say the totally same thing about this pattern but here i would suggest you to finish the lyrics since it would be a better choise
  4. 01:10:926 (6,7,8,1) - personally i don't like the flow i think by moving this pattern a bit more right you'll have the good flow (something like ↓ )
  5. 01:34:022 (6) - you should add a new combo since is the start of a new pattern
  6. 01:35:045 (6) - same here ^
  7. 01:43:568 (9) - same ^ don't keep the combo so long if is not necessary

gl o3o/
Topic Starter
ac8129464363
Lally

Lally wrote:

#Nyaaa~

[General]
  1. BG is 1 pixel smaller at what should it be yours is 1365 x 768 but it should be 1366 x 768 I dunno if this is really a problem
  2. what about to increse the audio lead in atleast to 1500 ? I'll see

[o3o]
  1. HP drain should be atleast 7,5 is not a easy diff that you keep it so low I don't want to make the hp drain of a marathon too high but I will try HP7
  2. 00:46:636 (1,2,3,4) - about this pattern well, personally i don't like that you didn't finish the all sentence of the singer wich would be the best thing to introduce to a break because atm is really randomly placed,or you could start you break here 00:46:636 - placing a circle and removing all the pattern for a better feeling of the break because or you finish to follow the lyrics or you don't even start to map those i recomend you to follow one of those suggestion for a better and confortable gameplay,i know you may just follow the rhythm in background but imo is like you follow the lyrics so try to improve this part I tried to make it fit better
  3. 00:57:545 (1,2,3,4) - i could say the totally same thing about this pattern but here i would suggest you to finish the lyrics since it would be a better choise yeah
  4. 01:10:926 (6,7,8,1) - personally i don't like the flow i think by moving this pattern a bit more right you'll have the good flow (something like ↓ ) ok
  5. 01:34:022 (6) - you should add a new combo since is the start of a new pattern makes for too many NC's - I was going for NCing to the change in the background here
  6. 01:35:045 (6) - same here ^ ^
  7. 01:43:568 (9) - same ^ don't keep the combo so long if is not necessary but they're part of the same pattern D:

gl o3o/

goddamn that was fast, thanks :D

bss seems to be down right now, I'll update asap :)
Asfand
Hello!

Mod
If you are starting your song here 00:00:443 (1) - then I think its appropriate that the red timing tick starts at the same place.
I dont like the break from here 00:03:000 (1) - to 00:13:909 (1) - . Either cut out the first part or map the break.
00:24:477 (4) - keep the map consistent this is the only note that is stacking on top of the slider. Maybe you wanted to emphasize the change in the song by making it stack but I think that was accomplished well already by making the slider different as that is the note that changes!
01:50:386 (5) - nc
01:50:727 (1) - not nc here
01:50:898 (2) - nc
01:51:409 (6) - nc
01:52:090 (1) - not nc
02:54:818 (1) - increase the volume as you are progressing in the slider making the next section a bit louder than previous one
03:05:982 (2) - I dont like this note
03:44:420 (2,3) - make these sliders like the first slider (rough edges)
03:46:636 (1,2,3) - these also I think
04:04:022 (8) - nc
04:05:386 (5) - nc
04:08:965 (4) - nc
04:09:477 (9) - nc

04:10:840 (6) - nc
04:13:227 (6) - nc
04:17:488 (4) - nc
04:18:511 (4) - nc
04:23:114 (6) - nc
04:23:454 (1) - not nc
04:23:625 (2) - nc
04:24:136 (6) - nc
04:28:568 (6) - nc
04:29:590 (6) - nc
04:31:295 (6) - nc
04:37:602 (4) - nc
04:38:113 (9) - nc
04:38:454 (1) - not nc
04:38:625 (2) - nc
04:38:795 (1) - not nc
04:38:965 (2) - nc
04:39:476 (6) - nc
04:39:818 (1) - not nc
04:39:988 (2) - nc
04:40:499 (6) - nc
04:41:181 (1) - not nc
04:41:352 (2) - nc
04:47:147 (3) - nc
04:47:659 (8) - nc
04:48:000 (1) - not nc
04:48:170 (2) - nc
04:49:363 (1) - not nc
04:49:534 (2) - nc
04:52:090 (1) - not nc
04:52:261 (2) - nc
04:53:113 (1) - not nc
04:53:284 (2) - nc
04:53:454 (1) - not nc
04:57:545 (1) - not nc
04:57:715 (2) - nc
04:58:056 (4) - nc
04:58:568 (9) - nc
04:58:909 (1) - not nc
04:59:079 (2) - nc
Im going to stop with the combos now hope you get the general sense of what I mean, its the same in the first kiai time. This is also just how I would combo the map.
05:35:727 (6) - nc
05:38:454 (4) - nc

The small breaks from 00:49:363 (6) - 01:03:000 (1) - there are a lot of cool instruments you can map here! these also feel kind of out of place as it doesn't hype up anything coming after. The spinner 01:04:534 (1) - here basically achieves the same purpose as the three small breaks.

You can do some really cool things with hitsound volumes like here
04:49:704 (1,2,3,4,1,2,3,4) - you could increase the sounds and decrease the sound together with the song
there are several other places this can be done
04:55:159 (1,2,3,4,1,2,3,4) - hit sound volume example
01:11:522 (3,4,5,6,7,8,1,2,3,4) - another volume example

Overall:
It's mapped really cool!
Topic Starter
ac8129464363

Asfano wrote:

Hello!

Mod
If you are starting your song here 00:00:443 (1) - then I think its appropriate that the red timing tick starts at the same place. what?
I dont like the break from here 00:03:000 (1) - to 00:13:909 (1) - . Either cut out the first part or map the break. there's nothing much for me to map to that would be consistent
00:24:477 (4) - keep the map consistent this is the only note that is stacking on top of the slider. Maybe you wanted to emphasize the change in the song by making it stack but I think that was accomplished well already by making the slider different as that is the note that changes! on second thought I don't like the way it works with the blanket
01:50:386 (5) - nc I looked at what you're trying to say but I'm happy with my NC scheme already. but thanks
02:54:818 (1) - increase the volume as you are progressing in the slider making the next section a bit louder than previous one the volume already does slightly increase
03:05:982 (2) - I dont like this note mmm maybe the positioning is awkward, I moved it a bit
03:44:420 (2,3) - make these sliders like the first slider (rough edges) no thanks
03:46:636 (1,2,3) - these also I think no thanks


The small breaks from 00:49:363 (6) - 01:03:000 (1) - there are a lot of cool instruments you can map here! these also feel kind of out of place as it doesn't hype up anything coming after. The spinner 01:04:534 (1) - here basically achieves the same purpose as the three small breaks. the rhythm I was mapping to is gone there

You can do some really cool things with hitsound volumes like here I already like the way the hitsounds work

Overall:
It's mapped really cool!
thanks for the mod!
Asfand
http://puu.sh/dMgxu/bf98c0f124.jpg

just start the timing of the map before you place notes is what I meant. minor thing really
Topic Starter
ac8129464363

Asfano wrote:

http://puu.sh/dMgxu/bf98c0f124.jpg

just start the timing of the map before you place notes is what I meant. minor thing really
Mmm. I don't think that's a problem but I'll see.
- Milhofo -
Hi, from my modding queue :)

These are all suggestions, the map is already looking great, for that reason I'm giving it a star.

[Apocalypse]
  1. 00:58:909 (4) - rotate by ~ 16º anticlockwise and reposition
  2. 00:15:613 (1) - should keep same combo as previous slider, right?
  3. 01:36:409 (5) - kee it straight and pointing away from the previous slider, imo would be better
  4. 01:24:477 (1) - keep this the same combo and start the NC on 01:24:562 (2)
  5. 01:24:818 (1) - remove NC
  6. 01:25:159 (1) - I would remove this NC too, but this one makes sense if you decide to keep it
  7. 01:38:454 (1) - keep this same combo, it's still noticeble over the next slider
  8. 03:37:431 (2,3) - this jump is bigger than the other ones, I can play it fine but you might want to reduce distance for consistency
  9. 04:21:579 (5,6) - consider making the distance between these 2 larger, I miss that double a lot because I think it comes sooner (due to distance)
  10. 04:34:363 (1,2,3,4,5) - this part gives me chills wtf
  11. I stoped referring Combo problems because there are "a lot", I wouldn't say they're serious, but you have some combos that are really small, to the point where they aren't really needed, consider removing NC's that you see are a bit too small
I know this isn't a lot, but I would be creating problems where they didn't exist, sorry about the small mod but the map is already great, it deserves ranking, gl :)
Topic Starter
ac8129464363
Milhofo

Milhofo wrote:

Hi, from my modding queue :)

These are all suggestions, the map is already looking great, for that reason I'm giving it a star.

[Apocalypse]
  1. 00:58:909 (4) - rotate by ~ 16º anticlockwise and reposition I rotated and repositioned, but to a lesser extent. I want to keep the flow there
  2. 00:15:613 (1) - should keep same combo as previous slider, right? oh shit, woops xD
  3. 01:36:409 (5) - kee it straight and pointing away from the previous slider, imo would be better I like the antiflow it makes like this
  4. 01:24:477 (1) - keep this the same combo and start the NC on 01:24:562 (2) I'm NCing to the change in the background so I'll keep it
  5. 01:24:818 (1) - remove NC again, I'm NCing to the change in the background and there's a new pattern here
  6. 01:25:159 (1) - I would remove this NC too, but this one makes sense if you decide to keep it this NC was an honest mistake
  7. 01:38:454 (1) - keep this same combo, it's still noticeble over the next slider ok
  8. 03:37:431 (2,3) - this jump is bigger than the other ones, I can play it fine but you might want to reduce distance for consistency I like this pattern but if it is turns out to be a problem later I can absolutely change it
  9. 04:21:579 (5,6) - consider making the distance between these 2 larger, I miss that double a lot because I think it comes sooner (due to distance) sure
  10. 04:34:363 (1,2,3,4,5) - this part gives me chills wtf thanks ;w;
  11. I stoped referring Combo problems because there are "a lot", I wouldn't say they're serious, but you have some combos that are really small, to the point where they aren't really needed, consider removing NC's that you see are a bit too small I'm following a specific NC "scheme" but it looks like I've left a few mistakes here and there so I'll try to fix those.. additionally I'll think hard about changing the NC scheme for less short combos...
I know this isn't a lot, but I would be creating problems where they didn't exist, sorry about the small mod but the map is already great, it deserves ranking, gl :)

thank you for the mod!
Birdy
00:33:000 (1,2) - (2) should start around where it currently ends, and go upwards for a smoother flow IMO.
01:12:715 (2,3,4) - Design suffers. Try to form a perfect triangle or come up with something else.
02:43:909 (1,2,3,4,5,6,7) - Idk whether I hate or like this. Confusion maximum.
02:48:511 (2) - Should be blanketing the next object.
03:05:982 (2) - Remove.
03:16:892 (3) - ^
03:41:181 (1,2,3) -
03:43:909 (1,2) - Overlap could be improved (although difficult at this slider velocity).
04:10:159 (2,3,4,5) - Nah man. Terrible flow, unnecessary overlapping.
04:26:181 (1) - Too brutal speed up. Reduce to 1,3 or 1,33, whichever floats your boat. I also think the second kiai could start here to keep both the same length and also to prevent overusing Kiai. I mean, there's nearly 2 minutes of Kiai in an under 6 minutes long map now.
05:14:250 (2) - Don't use a drum hitsound here.

idk, I'm not too experienced with Extra stuff. Nice song tho.
good luck!
Topic Starter
ac8129464363
Static Noise Bird

Static Noise Bird wrote:

00:33:000 (1,2) - (2) should start around where it currently ends, and go upwards for a smoother flow IMO. I get what you mean but I don't like the way that works with the blanket, plus I've already got the pattern working w/ the other slider. fixed the blanket there though
01:12:715 (2,3,4) - Design suffers. Try to form a perfect triangle or come up with something else. you're right. that pattern was hard to read anyways, so I redesigned it. should play much nicer now
02:43:909 (1,2,3,4,5,6,7) - Idk whether I hate or like this. Confusion maximum. I think it plays pretty nicely
02:48:511 (2) - Should be blanketing the next object. done
03:05:982 (2) - Remove. I think it emphasizes the end of the phrase nicely. if it actively becomes a problem later I'll remove it
03:16:892 (3) - ^ ^
03:41:181 (1,2,3) - ???
03:43:909 (1,2) - Overlap could be improved (although difficult at this slider velocity). tried to adjust
04:10:159 (2,3,4,5) - Nah man. Terrible flow, unnecessary overlapping. ok
04:26:181 (1) - Too brutal speed up. Reduce to 1,3 or 1,33, whichever floats your boat. I also think the second kiai could start here to keep both the same length and also to prevent overusing Kiai. I mean, there's nearly 2 minutes of Kiai in an under 6 minutes long map now. The sound is very sudden, and the slider is "bunched up" so that you can still play it the same way. Also, I think long kiai is fine as long as the song supports it, just not spamming kiai flashes (which I had in this map before I removed them)
05:14:250 (2) - Don't use a drum hitsound here. I noticed that problem randomly here and there too, seems to have fixed itself. definitely not intentional

idk, I'm not too experienced with Extra stuff. Nice song tho.
good luck!

thanks for the mod!
Birdy

deetz wrote:

03:41:181 (1,2,3) - ???
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.
Topic Starter
ac8129464363

Static Noise Bird wrote:

deetz wrote:

03:41:181 (1,2,3) - ???
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.
Ah, I see. I already like how the flow works there, and I don't want them to overlap, so I'll leave it as-is.
HelloSCV
from my queue

[Apocalypse]
  1. 00:27:886 (1) - delete NC for consistency
  2. 01:50:386 (5,6,7) - off screen, you should fix this
  3. 02:33:000 (1) - try this rhythm instead of current one, this fits better with the song. and i also have no idea if that anti-jump works well,so consider stacking it perfectly if you don't want to change the rhythm
  4. 03:12:886 (1,1,1) - what about removing those NCs? since you didn't add NCs like this on 03:07:090 (1) - this part and those NC seem unnecessary
  5. 03:34:363 (1) - i think adjusting this placement like previous pattern 03:33:000 (1,2,3,4) - , well it's a kind of minor suggestion but this feels better. you'd better move next notes as well to keep the awesome pattern
  6. 03:47:147 (2,3) - for better flow, i'd recommend changing this pattern. current one feels a bit weird
  7. 04:07:090 (1) - this slider needs normal addtions rather than drum imo
  8. 04:35:386 (5) - perhaps you had a mistake while adding clap
  9. 04:53:454 (1) - hmm i don't think that this NC is really necessary, what about removing it?
  10. 05:14:250 (2) - same as 04:07:090 (1) -
  11. 05:30:272 - consider adding some whistles and adjusting hitsounds from this part, check what i've done on it
    example
    396,56,330272,6,0,P|424:28|432:12,2,45,6|0|0,0:0|0:0|0:0,0:0:0:0:
    380,153,330784,2,0,P|390:191|400:206,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    303,90,331295,2,0,P|264:79|246:80,1,45,2|0,0:0|0:0,0:0:0:0:
    212,156,331636,6,0,P|180:132|168:112,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    152,224,332147,2,0,P|184:248|196:268,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    88,160,332659,2,0,L|44:116,1,45,2|0,0:0|0:0,0:0:0:0:
    28,216,333000,6,0,P|60:248|72:256,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    136,296,333511,2,0,P|181:296|195:293,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    160,208,334022,1,2,0:0:0:0:
    160,208,334193,1,0,0:0:0:0:
    160,208,334363,6,0,L|220:208,1,45,2|0,0:0|0:0,0:0:0:0:
    296,204,334704,1,0,0:0:0:0:
    336,124,334875,2,0,L|276:124,1,45,2|0,0:0|0:0,0:0:0:0:
    200,128,335216,1,0,0:0:0:0:
    112,108,335386,2,0,L|112:156,1,45,2|0,0:0|0:0,0:0:0:0:
    40,208,335727,2,0,P|68:232|88:240,1,45,2|0,0:0|0:0,0:0:0:0:
    164,216,336068,1,0,0:0:0:0:
    188,304,336238,2,0,P|224:301|244:292,1,45,2|0,0:0|0:0,0:0:0:0:
    281,221,336579,1,0,0:0:0:0:
    378,220,336750,2,0,P|370:199|360:180,1,45,2|0,0:0|0:0,0:0:0:0:
    300,132,337090,6,0,P|324:108|348:100,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    226,123,337602,2,0,P|217:91|222:66,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    182,183,338113,2,0,P|149:175|130:158,1,45,2|0,0:0|0:0,0:0:0:0:
    136,260,338454,2,0,P|184:280|192:280,1,45,2|0,0:0|0:0,0:0:0:0:
    256,236,338795,1,0,0:0:0:0:
    344,248,338965,2,0,P|368:276|376:300,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    384,172,339477,2,0,P|352:164|328:172,1,45,2|0,0:0|0:0,0:0:0:0:
    260,128,339818,6,0,P|240:104|232:76,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    198,220,340329,2,0,P|187:249|167:270,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
    309,227,340840,2,0,P|340:222|368:229,1,45,2|0,0:0|0:0,0:0:0:0:
    444,236,341181,1,4,0:1:0:0:
good luck~
jyu
Hi! m4m from queue :3

[General]

  1. bg resolution is usually 1366x768 meanwhile yours is 1365x768 lmao you better fix
[Apocalypse]

  1. 00:00:443 (1) - might be better if you make the hitsound gradually getting louder accordingly to the song :3
  2. 00:03:000 (1) - well this is just personal preference but i think normal-hitfinish fits better in here. you can change it by selecting the circle first, then change the additions into normal without having to add a green line, so it won't affect others http://puu.sh/dQq7X/2d9db935ea.jpg
  3. 00:27:886 (1) - remove nc
  4. 00:28:568 (3,2) - sorry for being nazi, but the stack is a bit off. turn off Grid Snap when stacking them
  5. 00:33:340 (2,3) - this could be a blanket? idk its only a suggestion tho im not really good at blanket so i had to lower this down a bit http://puu.sh/dQqPZ/dd090a741b.jpg
  6. 00:48:000 (4,5,6) - stack is also a bit off. turn of Grid Snap when stacking them dang bless my nazi mod skill
  7. 00:57:545 (1) - finish at slider's head? because there's a vocal here, unlike the
    previous and the rhythm afterwards
  8. 00:57:545 (1) - only suggestion http://puu.sh/dQrmV/3715ab5c5f.jpg because the ds
    between them is like a turn-off after the jump between 00:57:886 (2,3) - if you follow, ofc
    you have to adjust the stack afterwards
  9. 00:58:909 (4,5,6) - stack is a bit off btw. turn off Grid Snap when stacking them
  10. 01:04:534 (1) - ending this at 01:08:284 - makes it more interesting lmao
  11. 01:08:454 (1,2) - you can blanket them better http://puu.sh/dQrLt/3a86d6e9d4.jpg
  12. 01:26:181 (1,3) - you can also improve the blanket here http://puu.sh/dQupp/671f57504c.jpg as you can see from the screenshot, i moved (3) to 01:26:267 - for better adjustment
  13. 01:29:079 (2,3,4,6,7,8) - idk i kinda prefer to make them similiar http://puu.sh/dQuAP/e64aee5507.jpg but its up to you ofc
  14. 01:31:125 (6,7,8) - stack is a bit off
  15. 01:32:488 (1) - remove nc. 01:32:488 (1,2,3) - is still in the same combo with 01:31:636 (1,2,3) -
  16. 01:44:250 (3,4,5) - stack is a bit off
  17. 02:03:000 - 02:13:909 - i suggest to use the same clap pattern like 00:13:909 - 00:46:636 -
  18. 02:08:454 (1,2) - blanket is a bit off
  19. 02:08:454 (1,2) - only suggestion http://puu.sh/dQvdf/89afca6a6b.jpg
  20. 03:26:522 (2,3,4) - fix the stack
  21. 03:49:363 (1) - add finish? idk it seems a bit dull without any hitsound there
  22. 04:00:272 (1) - end this at 04:02:829 - ? same reason like 01:04:534 (1) -
  23. 04:21:750 (6) - dang the clap feels out of place. if you want to keep your hitsound consistency, you should add clap at 04:24:477 (1,2) - and remove clap at 04:21:750 (6) -
  24. 04:34:363 (1,2,3,4) - dang this feels sooooo good
  25. 04:45:272 (1,2,3,4) - holy cow
  26. 04:51:068 (2,3) - you can blanket this better
  27. 04:53:113 (1) - remove nc
  28. 05:01:125 (4,5,6) - stack is a bit off
  29. 05:02:147 (4,5,6) - ^
  30. 05:06:579 (3,1,2,3,4) - ^
  31. 05:14:250 (2) - the drum-clap at slider's head feels really weird because you didn't use any drum-clap for pattern. i suggest to remove, but idk its up to you
  32. 05:35:727 (6) - nc? because you nc-ed 05:31:636 (1) - 05:33:000 (1) - 05:34:363 (1) -
  33. 05:38:454 (4) - ^
dang this map is awesome 10/10 would bang. im kinda too focused on small things like stacks blanket etc im really sorry. the map's already good. you should call a BAT quick
goodluck~
Topic Starter
ac8129464363
HelloSCV

HelloSCV wrote:

from my queue

[Apocalypse]
  1. 00:27:886 (1) - delete NC for consistency oops, okay
  2. 01:50:386 (5,6,7) - off screen, you should fix this should be fine now
  3. 02:33:000 (1) - try this rhythm instead of current one, this fits better with the song. and i also have no idea if that anti-jump works well,so consider stacking it perfectly if you don't want to change the rhythm new rhythm should fit nicer now
  4. 03:12:886 (1,1,1) - what about removing those NCs? since you didn't add NCs like this on 03:07:090 (1) - this part and those NC seem unnecessary it was for readability but I guess it's out of place yeah
  5. 03:34:363 (1) - i think adjusting this placement like previous pattern 03:33:000 (1,2,3,4) - , well it's a kind of minor suggestion but this feels better. you'd better move next notes as well to keep the awesome pattern I agree, done
  6. 03:47:147 (2,3) - for better flow, i'd recommend changing this pattern. current one feels a bit weird that is much better, thank you. changed
  7. 04:07:090 (1) - this slider needs normal addtions rather than drum imo my mistake, fixed
  8. 04:35:386 (5) - perhaps you had a mistake while adding clap clap is to stay consistent
  9. 04:53:454 (1) - hmm i don't think that this NC is really necessary, what about removing it? consistent for NC pattern
  10. 05:14:250 (2) - same as 04:07:090 (1) - again, my mistake, fixed
  11. 05:30:272 - consider adding some whistles and adjusting hitsounds from this part, check what i've done on it I like your idea, done
good luck~
thank you!

AlpacaCokelat

AlpacaCokelat wrote:

Hi! m4m from queue :3

[General]

  1. bg resolution is usually 1366x768 meanwhile yours is 1365x768 lmao you better fix
[Apocalypse]

  1. 00:00:443 (1) - might be better if you make the hitsound gradually getting louder accordingly to the song :3 i think it's fine as is
  2. 00:03:000 (1) - well this is just personal preference but i think normal-hitfinish fits better in here. you can change it by selecting the circle first, then change the additions into normal without having to add a green line, so it won't affect others yeah
  3. 00:27:886 (1) - remove nc already done
  4. 00:28:568 (3,2) - sorry for being nazi, but the stack is a bit off. turn off Grid Snap when stacking them goddammit that was hard but fixed lol
  5. 00:33:340 (2,3) - this could be a blanket? idk its only a suggestion tho im not really good at blanket so i had to lower this down a bit http://puu.sh/dQqPZ/dd090a741b.jpg done
  6. 00:48:000 (4,5,6) - stack is also a bit off. turn of Grid Snap when stacking them dang bless my nazi mod skill jesus christ stacking is hard
  7. 00:57:545 (1) - finish at slider's head? because there's a vocal here, unlike the
    previous and the rhythm afterwards I'm happy with this pattern
  8. 00:57:545 (1) - only suggestion http://puu.sh/dQrmV/3715ab5c5f.jpg because the ds
    between them is like a turn-off after the jump between 00:57:886 (2,3) - if you follow, ofc
    you have to adjust the stack afterwards ^
  9. 00:58:909 (4,5,6) - stack is a bit off btw. turn off Grid Snap when stacking them awfojpoeaaieogha[;'
  10. 01:04:534 (1) - ending this at 01:08:284 - makes it more interesting lmao it's for recovery time
  11. 01:08:454 (1,2) - you can blanket them better http://puu.sh/dQrLt/3a86d6e9d4.jpg ok
  12. 01:26:181 (1,3) - you can also improve the blanket here http://puu.sh/dQupp/671f57504c.jpg as you can see from the screenshot, i moved (3) to 01:26:267 - for better adjustment ok
  13. 01:29:079 (2,3,4,6,7,8) - idk i kinda prefer to make them similiar http://puu.sh/dQuAP/e64aee5507.jpg but its up to you ofc yeah
  14. 01:31:125 (6,7,8) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
  15. 01:32:488 (1) - remove nc. 01:32:488 (1,2,3) - is still in the same combo with 01:31:636 (1,2,3) - ye
  16. 01:44:250 (3,4,5) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
  17. 02:03:000 - 02:13:909 - i suggest to use the same clap pattern like 00:13:909 - 00:46:636 - definitely
  18. 02:08:454 (1,2) - blanket is a bit off looks fine to me
  19. 02:08:454 (1,2) - only suggestion http://puu.sh/dQvdf/89afca6a6b.jpg wrong part and i think it's fine
  20. 03:26:522 (2,3,4) - fix the stack ok
  21. 03:49:363 (1) - add finish? idk it seems a bit dull without any hitsound there the sound changed
  22. 04:00:272 (1) - end this at 04:02:829 - ? same reason like 01:04:534 (1) - recovery time
  23. 04:21:750 (6) - dang the clap feels out of place. if you want to keep your hitsound consistency, you should add clap at 04:24:477 (1,2) - and remove clap at 04:21:750 (6) - but if you listen the sound there is a lot more pronounced - it's not completely consistent with before
  24. 04:34:363 (1,2,3,4) - dang this feels sooooo good thanks :D
  25. 04:45:272 (1,2,3,4) - holy cow
  26. 04:51:068 (2,3) - you can blanket this better ok
  27. 04:53:113 (1) - remove nc nc pattern
  28. 05:01:125 (4,5,6) - stack is a bit off same as before
  29. 05:02:147 (4,5,6) - ^ ^
  30. 05:06:579 (3,1,2,3,4) - ^ looks fine to me
  31. 05:14:250 (2) - the drum-clap at slider's head feels really weird because you didn't use any drum-clap for pattern. i suggest to remove, but idk its up to you yes it was a mistake, already fixed
  32. 05:35:727 (6) - nc? because you nc-ed 05:31:636 (1) - 05:33:000 (1) - 05:34:363 (1) - ok
  33. 05:38:454 (4) - ^ ok
dang this map is awesome 10/10 would bang. im kinda too focused on small things like stacks blanket etc im really sorry. the map's already good. you should call a BAT quick
goodluck~
thank you as well :)
Ringating
quick bg mod:

your bg has some fairly heavy artifacting from compression, so I found a higher res version and manually downscaled it and saved it with more of an image-quality focused compression setting.no kudosu
Topic Starter
ac8129464363

Ringating wrote:

quick bg mod:

your bg has some fairly heavy artifacting from compression, so I found a higher res version and manually downscaled it and saved it with more of an image-quality focused compression setting.no kudosu
thanks man, really appreciate it. I want to kd you for that ;_;
neonat
Apocalypse

00:39:818 (1,2) - the end of 00:40:159 (1) should be closer to the body of 00:39:818 (1) to make the curve more parallel with each other
00:53:454 (4) - lower it down, make it more in line with the ends of the rest 00:52:090 (1,2,3) - the flow from 00:52:943 (3) would be smoother as well as 00:53:454 (4) would then be lower and hence its path isn't too sharp or affected by a sudden change in direction, something like this:
01:29:250 (4) - you have to tilt the slider end slightly once more to the left, it's not in-line with the circles before this:
01:35:727 (2) - NC should be here
01:38:454 (9) - ^
02:25:670 (3) - shift it diagonally upwards slightly, looks better this way with regards to both 02:24:818 (1,2) like:
03:44:420 (2) - shift to x: 472 y: 144
04:21:750 (6) - for the section of 04:21:750 (6,7,8) the rhythm is actually only at 04:21:835 - 04:22:005 and 04:22:090 - which means there is no music at 04:21:750 (6) - there are 2 options for this: 1. is that you remove 04:21:750 (6) completely because there is no music there. 2. would be that you remove the clap on that circle and place it at the start of 04:21:835 (7) as the clap made me realise that the rhythm here wasn't following the song, and you placed emphasis on nothing in the music by placing the clap here, so it would sound better when it's on the drums on the slider
04:51:750 (1,2,3,4,1) - place it slightly further from 04:51:579 (4) - it gives more breathing space for the notes and that helps movement, and it also improves the map visually as it would be less cramped:
04:54:818 (5) - NC
05:34:875 (3,4,5) - the flow here is quite angular and rigid, it's not really very ideal


Good Luck on getting this Approved
pishifat
i do the thing with the mod

soon

probably

i think so
Topic Starter
ac8129464363
neonat

neonat wrote:

Apocalypse

00:39:818 (1,2) - the end of 00:40:159 (1) should be closer to the body of 00:39:818 (1) to make the curve more parallel with each other ok
00:53:454 (4) - lower it down, make it more in line with the ends of the rest 00:52:090 (1,2,3) - the flow from 00:52:943 (3) would be smoother as well as 00:53:454 (4) would then be lower and hence its path isn't too sharp or affected by a sudden change in direction, something like this: ok
01:29:250 (4) - you have to tilt the slider end slightly once more to the left, it's not in-line with the circles before this: ok
01:35:727 (2) - NC should be here yeah
01:38:454 (9) - ^ ok
02:25:670 (3) - shift it diagonally upwards slightly, looks better this way with regards to both 02:24:818 (1,2) like: small difference but I guess yeah
03:44:420 (2) - shift to x: 472 y: 144 okay
04:21:750 (6) - for the section of 04:21:750 (6,7,8) the rhythm is actually only at 04:21:835 - 04:22:005 and 04:22:090 - which means there is no music at 04:21:750 (6) - there are 2 options for this: 1. is that you remove 04:21:750 (6) completely because there is no music there. 2. would be that you remove the clap on that circle and place it at the start of 04:21:835 (7) as the clap made me realise that the rhythm here wasn't following the song, and you placed emphasis on nothing in the music by placing the clap here, so it would sound better when it's on the drums on the slider woops, this does sound better with the music, I was trying to replace with my own rhythm :c
04:51:750 (1,2,3,4,1) - place it slightly further from 04:51:579 (4) - it gives more breathing space for the notes and that helps movement, and it also improves the map visually as it would be less cramped: okay
04:54:818 (5) - NC okay but I removed the NC at the start of the quintuplet
05:34:875 (3,4,5) - the flow here is quite angular and rigid, it's not really very ideal added some curves


Good Luck on getting this Approved
thanks for the mod!

pishifat wrote:

i do the thing with the mod

soon

probably

i think so
okay, cool
Okoratu


Edit: we will do things in whenever order (probably pishi first)
Topic Starter
ac8129464363
cool, my map's not stupid \o/
pishifat
what is this how i have

[general]
  1. offset is like 3013. no perfect 3000 for you. do it after rest of mod applied
  2. switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow)
  3. ringating is so strong
[difficulty]
comboing:
  1. 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) -
  2. 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit
  3. 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about
  4. 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way
  5. 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one.
  6. 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) -
  7. 04:22:090 (8) - do i need to say it
  8. 04:33:000 (8) - yeah combo same thing
  9. 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut
  10. 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok
hitsounds:
  1. 00:46:636 (1) - head should ahve a finish
  2. 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/
  3. 01:16:636 (1) - finish cuz reasons
  4. 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know
  5. 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj
  6. 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too
  7. 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too
  8. 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement
  9. 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound)
  10. 04:26:181 (1) - head could use a whislte to accent the wtfsound
  11. 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else
  12. 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing
aesthetics:
  1. 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know
  2. 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else
  3. 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) -
  4. 01:16:125 (5,6) - were these supposed to be parallel or
  5. 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk
  6. 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/
  7. 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched
  8. 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that
gameplay:
  1. 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me
  2. 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more
  3. 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough
rhythm:
  1. 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean
  2. 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that
  3. 02:28:227 (4,5) - pls the tails
the last two sections are the most important and they're almost empty so you're golden
message ingame yayaya
Topic Starter
ac8129464363
okay I expected a giant wall of text

Will apply as soon as I get home, thanks!
Okoratu
this is pretty harmless indeed
Topic Starter
ac8129464363
i am a pishifan

pishifat wrote:

what is this how i have wtf where did you get that ;_;

[general]
  1. offset is like 3013. no perfect 3000 for you. do it after rest of mod applied K
  2. switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow) K
  3. ringating is so strong yeah!
[difficulty]
comboing:
  1. 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) - ok
  2. 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit k
  3. 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about ok
  4. 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way shit oops
  5. 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one. o
  6. 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) - k
  7. 04:22:090 (8) - do i need to say it a
  8. 04:33:000 (8) - yeah combo same thing y
  9. 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut i'm dumb
  10. 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok ok
hitsounds:
  1. 00:46:636 (1) - head should ahve a finish y
  2. 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/ e
  3. 01:16:636 (1) - finish cuz reasons a
  4. 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know both finish and whistle? ok
  5. 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj shit i did that accidentally by misclicking but done lol. wasn't 100% sure about latter two so I added the additions to the heads as that's where the claps are
  6. 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too wow that is nicer
  7. 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too I want this part to be different so I just replaced finishes with whistles
  8. 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement yea my mistake
  9. 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound) ok :(
  10. 04:26:181 (1) - head could use a whislte to accent the wtfsound K
  11. 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else I did the bassy stuff
  12. 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing I didn't even know you could do that, done lol
aesthetics:
  1. 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know yea
  2. 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else it's emphasis
  3. 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) - okay
  4. 01:16:125 (5,6) - were these supposed to be parallel or no but it is now :D
  5. 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk kay
  6. 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/ rotated a bit
  7. 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched done and lol
  8. 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that d o n e
gameplay:
  1. 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me but i like the cross square thingy
  2. 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more kay rotated the things a bit
  3. 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough what is "imagination"
rhythm:
  1. 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean yep
  2. 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that YEAH
  3. 02:28:227 (4,5) - pls the tails o k a y
the last two sections are the most important and they're almost empty so you're golden
message ingame yayaya

thanks man, checking to make sure i didn't screw up doing that now
pishifat
Topic Starter
ac8129464363
\:D/ !
Okoratu
00:34:376 (4) - ggggggggggggggggggggggg combo
log
19:13 Okoratu: http://puu.sh/e9JZP/9e66b12fcb.jpg
19:13 Okoratu: cool
19:14 Okoratu: it like killed my osu just now
22:42 deetz: oooook i forgot about a bunch of things but i'm here now
22:44 deetz: sry :<
22:44 Okoratu: no prob
22:45 Okoratu: had dinner, watched some anime about ----- and now didn't even check that much about it
22:45 Okoratu: dmmit
22:45 Okoratu: dammit*
22:45 deetz: lmao
22:45 Okoratu: i dislike comboing but it's consistent so that's k
22:46 deetz: i'll try not to combo like this again, someone told me it was too complicated
22:46 Okoratu: too sophisticated
22:47 Okoratu: took me like 2 full listens to comprehend that it's consistent
22:47 deetz: lol sry
22:47 Okoratu: nevermind
22:47 Okoratu: i could've also asked pishi but didn't
22:47 Okoratu: so
22:47 Okoratu: uhm
22:48 Okoratu: do you really like the soft sliderslide for the beginning
22:48 Okoratu: 00:18:353 (2) - like long wuurrt or however sounds on things like
22:48 Okoratu: every slider in the map
22:49 deetz: i dont think its a problem but if i have to silence it or w/e
22:49 Okoratu: no this is optional lol
22:49 Okoratu: i just don't like having a sound for things like that
22:49 deetz: i dont think most players will hear
22:49 deetz: or really notice
22:49 Okoratu: it doesn't matter much for the part after the beginning
22:50 Okoratu: 2nd question is do you hate HD players
22:50 deetz: y
22:51 Okoratu: i take that as a yes and not as a why
22:51 deetz: its a why D:
22:51 Okoratu: oh
22:51 Okoratu: like nothing stacks
22:51 deetz: brb
22:51 Okoratu: which is a pain to read with hd
22:51 Okoratu: is fine though just confirming this is what you wanted
22:52 Okoratu: 00:24:490 (4,1) - you do fancy custom stack thing everywhere else in beginning but not here
22:53 deetz: back
22:53 deetz: everybody points that out D: i just watned to change it once before the bass kicks in
22:54 Okoratu: it breaks your nice consistency
22:54 deetz: do you want me to change it like is it weird to play
22:54 deetz: ok
22:54 deetz: ill shift things a tiny bit to make that into the stack thing
22:54 Okoratu: it's still fine the way it is
22:54 Okoratu: but the way it is looks like you did not intend it
22:55 Okoratu: while you did
22:55 deetz: i guess i can change it
22:57 deetz: k i made it the same as the others
22:57 Okoratu: next thing that annoyed me is forcing the stack thing with 00:48:013 (4,5,6) -
22:58 Okoratu: like 00:52:103 (1,2,3,4) - did an up down pattern which i think to be more straightforward and overall flowing better
22:59 Okoratu: so all i ended up with playing better is doing something like [http://puu.sh/eajhF/5f2d6c3c4a.jpg this] to slider
22:59 deetz: sure
22:59 Okoratu: if you care about blankets
23:00 Okoratu: then blanket
23:00 Okoratu: if you don't
23:00 Okoratu: i don't care
23:00 Okoratu: lmao
23:00 deetz: mapping gave me ocd or something
23:01 Okoratu: 00:58:922 (4,5,6) - doing something similar here where 00:58:922 (4) - goes in opposite direction than 00:58:410 (3) - more would be great
23:01 Okoratu: [http://puu.sh/eajET/8f2db32190.jpg this is what i meant]
23:01 Okoratu: currently i think these 2 are 2 close together
23:02 deetz: to before are you fine with something like this http://puu.sh/eajPh/9bc90a0b5b.jpg
23:02 deetz: woops slider's slightly short
23:02 deetz: but you get the idea
23:03 Okoratu: would prefer down-up kind of movement
23:03 Okoratu: because i think the up down movement idea in 00:52:103 (1,2,3,4) - works much better than up down left or right or whatever
23:05 deetz: if i overlap like this is it out of place or w/e
23:05 deetz: http://puu.sh/eakcn/7bc537b613.jpg
23:05 Okoratu: then you should move it a bit more down because right now there'/s 1/2 pause to do like nothing
23:06 deetz: i dont get what you mean
23:06 Okoratu: right now what you got is like
23:07 Okoratu: 00:46:990 (2) - 1/2 jump to next object 00:47:501 (3) - straight line movement which does nothing
23:07 deetz: ok then what if i made it a curve? those used to be unmapped but i added the long slider and 2 notes after lots of suggestion that it was weird without mappin ghte vocals there
23:08 Okoratu: didn't i suggest a curve like http://puu.sh/eakMb/43a0581dd2.jpg
23:08 Okoratu: lol
23:09 deetz: ill do that if you dont like this: http://puu.sh/eakOh/4d97953758.jpg
23:10 Okoratu: i don't mind plays much better
23:10 deetz: okk
23:10 Okoratu: than doing forced pattern by stacking it with 00:46:990 (2) -
23:10 deetz: yeah ok
23:13 deetz: http://puu.sh/ealtX/7d26aa08a0.jpg hm?
23:13 Okoratu: ye
23:13 deetz: ok
23:14 Okoratu: do you mind explaining sudden drum sampleset usage in kiai
23:15 deetz: basically i accidentally set a bunch of things to drum additions by misclicking then pishi said it would sound cool if i made it intentional and i agreed
23:15 deetz: the sound in those parts is lower and there's more drums in the background idk how to describe
23:15 Okoratu: ah k
23:15 Okoratu: so it was mistake at first and then became system
23:15 Okoratu: cool
23:16 deetz: yea lol
23:16 Okoratu: i found this 01:30:285 (1,2,3) -
23:16 Okoratu: quite unplasant while playing
23:17 deetz: wat part of it
23:17 Okoratu: 01:30:456 (2,3,4) -
23:17 Okoratu: dis part
23:17 deetz: oh the return to where it was before?
23:17 Okoratu: yes
23:18 Okoratu: the spacing from 01:30:456 (2,3) - is quite big and it's ez to sliderbreak on
23:18 Okoratu: dunno what to do about it though
23:19 deetz: i could move 01:30:456 (2) - somewhere
23:19 deetz: idk where though
23:19 Okoratu: wouldn't touch that stack
23:19 Okoratu: it looks so planned
23:19 deetz: ok
23:19 Okoratu: testing something
23:19 deetz: lol
23:21 Okoratu: current way should be fine
23:22 deetz: k
23:22 Okoratu: it's better than anything i can come up with which would not cause remapping
23:22 deetz: okay then
23:23 Okoratu: oh yes i would say 00:03:013 (1) - soft sampleset fits better but
23:23 deetz: but
23:24 Okoratu: also your choice
23:24 Okoratu: like everything i'm saying here
23:24 deetz: the sound is rly heavy so i like it
23:24 Okoratu: it's just me holding a grudge against normal hitnormal together with normal hitfinish
23:24 deetz: what do you think is wrong with it
23:25 Okoratu: 02:06:081 (2,5) - could try avoiding these 2 objects overlapping k
23:25 Okoratu: nothing i just don't like how it sounds
23:25 deetz: shit i wanted to fix that but i forgot
23:27 Okoratu: [http://puu.sh/eanYl/850bd574c2.jpg this is one of the most nazi things i will probably ever say but you notice how they aren't symmetrical while looking like you wanted them to?]
23:27 Okoratu: 02:16:649 (1,3) -
23:29 deetz: o woops
23:29 Okoratu: 02:37:444 (2,3,4,5,6) - also this jump pattern feels a bit too big for this calmer part thing i would simply take the 02:37:444 (2,3,5) - and move them a bit closer to 02:37:785 (4,6) -
23:29 deetz: i probably did that manually for some reason i cant think of
23:30 deetz: uh
23:30 Okoratu: what i suggest keeps your pattern http://puu.sh/eaozL/9ba4285854.jpg
23:30 Okoratu: it just reduces jump from 02:37:956 (5,6) -
23:31 Okoratu: because that one felt like huuge
23:31 deetz: yea thats p much what i was doing
23:31 deetz: now i mean
23:31 deetz: can i keep 02:37:103 (1) - where it is
23:32 Okoratu: does slightly breaking DS to 02:37:444 (2) - break anything
23:32 Okoratu: you wanted to perserve
23:32 deetz: no
23:32 Okoratu: plays k
23:33 deetz: o k
23:33 Okoratu: 02:57:558 - this part is really cool
23:34 deetz: thx
23:34 Okoratu: 03:05:995 (2) - how much sense would changing sampleset to soft make
23:35 Okoratu: like the whole rest is 1/2 and has drums
23:35 deetz: what
23:35 Okoratu: probably none
23:35 deetz: oh
23:35 Okoratu: no
23:35 deetz: i get it
23:35 Okoratu: ok
23:35 Okoratu: what
23:35 Okoratu: do we confuse each other
23:35 Okoratu: right now
23:35 deetz: that one circle as soft?
23:36 Okoratu: yes i asked how much sense that would make
23:36 deetz: i kinda like it
23:36 Okoratu: because the drum hitnormal is a bit harsher
23:36 Okoratu: does 03:16:905 (3) - do the same then
23:36 deetz: it does now
23:36 Okoratu: 03:21:336 (4) -
23:37 Okoratu: basically all next blue tick things could do t he same then
23:37 deetz: okkk
23:37 Okoratu: if it still make sense
23:37 Okoratu: makes*
23:37 Okoratu: so you have the 1/2 things all on drums and the things that are 1/4 would be softer
23:37 deetz: i i like the sound
23:37 deetz: yeah
23:38 Okoratu: tell me when you done with things until after next spinner
23:39 deetz: i did them
23:39 Okoratu: 04:14:774 (5) - nice custom stack
23:39 Okoratu: i like the effect ingame
23:40 deetz: that was pishi
23:40 deetz: lol
23:41 Okoratu: nice effect pishi
23:42 deetz: nice effect pishi
23:42 Okoratu: 04:34:376 (1,2,3,4,5) -
23:42 Okoratu: the only problem i have left i think
23:42 Okoratu: is how these play unintuitively
23:42 Okoratu: and are harder to read than all the others of their kind
23:43 Okoratu: also the others of that kind use 04:45:285 (1,2,3,4,1) -
23:43 Okoratu: drum things
23:43 Okoratu: idk
23:43 deetz: there hasnt been a sound like that for the whole song and ppl told me it played well
23:43 Okoratu: do drum things make sense
23:43 deetz: no the drum things are when the music goes low
23:44 Okoratu: a i see
23:44 Okoratu: just testing drum things on them sounded wrong
23:44 deetz: yea
23:46 Okoratu: i still think it's a bit unintuitive
23:47 deetz: like i said the sound is weird
23:47 deetz: and a bunch of modders told me they thought it played rly well
23:47 deetz: that pattern
23:47 Okoratu: maybe i'm just a confused player then
23:47 deetz: + i like it :<
23:47 Okoratu: probably because i played the thing with colors
23:48 Okoratu: to see combos
23:48 Okoratu: and colors confuse me
23:48 deetz: lol
23:49 Okoratu: 05:41:194 (1) - finish is like super silent
23:49 Okoratu: maybe because song is super silent here
23:50 Okoratu: but the finish in song is louder
23:50 deetz: what volume do you suggest
23:50 Okoratu: soundsl ike same sound as beginning right
23:50 deetz: the very beginning? no
23:51 deetz: that has like a big trail of sound after it
23:51 Okoratu: i said like
23:51 Okoratu: not is same sound
23:51 deetz: wops bookmarks arent snapped does anybody care about that
23:51 Okoratu: well i said like same because i'm stupid
23:51 Okoratu: hahaha
23:51 Okoratu: no
23:52 deetz: okay loool
23:52 Okoratu: you can set bookmarks wherever
23:52 Okoratu: you could also remove all of them with one click and noone would care
23:52 deetz: okay cool
23:53 Okoratu: would go for 40%
23:53 deetz: oh i already set that to normal additions i dont even remember doing that but ok
23:53 Okoratu: and drum sampleset with normal additions
23:53 Okoratu: thought it was intention
23:54 deetz: it probably was
23:54 deetz: but i dont remember doing it
23:54 deetz: k
23:54 Okoratu: 00:26:194 (1) - whistle on sliderbody intention or
23:55 deetz: intention, i do that for like the whole intro after the bass starts
23:55 Okoratu: yes but problem is that 00:34:376 (1,2) - destroy pattern then
23:56 Okoratu: and you missed that one sliderwhistle in 00:42:558 (1) -
23:56 Okoratu: :>
23:56 deetz: ok i can make that into a slider :D
23:56 deetz: and woops fixed
23:56 Okoratu: dunno
23:56 Okoratu: you don't need to make it a slider necessarily
23:56 Okoratu: you could also get rid of sliderwhistle
23:56 Okoratu: and everything would be k
23:56 Okoratu: lol
23:57 deetz: i rly like the sound it makes there
23:57 Okoratu: ok
23:58 Okoratu: could add one sliderwhistle then to these 00:48:013 (4) -
23:58 Okoratu: long sliders
23:58 Okoratu: i think it fits
23:58 deetz: i just made it a straight slider instead of 2 circles
23:58 Okoratu: would have to remove the hitwhistles on beginning and end to just have whistlesound
23:58 deetz: http://puu.sh/easSv/efb5a5fbc6.jpg i dont mind
23:59 deetz: idk what you mean
23:59 Okoratu: adding a whistle to sliderbody
23:59 Okoratu: and then removing the whistles it produces on beginning and end of slider
23:59 Okoratu: to just have whistle
23:59 deetz: oh
23:59 Okoratu: on sliderbody
00:00 Okoratu: dunno if you like
00:00 deetz: didnt know you could do that
00:00 Okoratu: lmao
00:00 Okoratu: haha
00:00 deetz: but im not that strong on whistles so can i keep that as is
00:00 Okoratu: sure
00:01 deetz: ok
00:01 Okoratu: i'm just giving my opinion on that
00:01 Okoratu: and goddammit i wanted to bubble it on my bday
00:01 deetz: o did it pass midnight :(
00:01 Okoratu: yep
00:01 deetz: happy late birthday btw
00:01 Okoratu: thanks :D
00:02 deetz: so should i update it now? i think it would be worth it to take a really fast check after that, dont want anyone to get angry at you/lose score because of me
00:02 Okoratu: should probably do
00:02 deetz: ok update now?
00:02 Okoratu: i will go through it a few more times
00:02 Okoratu: and see if all hitsounds are in order
00:03 Okoratu: and then check the RC before bubbling
00:03 deetz: ok
00:03 deetz: then i'll update now
00:03 Okoratu: 02:13:410 - is clap intention
00:04 deetz: yep
00:05 deetz: i need to go really soon so can i update and leave you to it or do you want me to stay
00:06 Okoratu: you could go
00:06 Okoratu: i doubt i will find something unrankable in it
00:06 Okoratu: like highly unlikely
00:06 deetz: you still haven't said whether i should update or not so i'll do it right now :D
00:07 Okoratu: http://puu.sh/eau9p/9d15b63478.png
00:07 deetz: oh i thought should probably do = should probably check again lol
00:08 Okoratu: ok hitsounds should be fine
00:08 deetz: k updated cya hopefully i didnt mess anything up
00:08 deetz: in the update >_<
00:33 Okoratu: deetz pls
00:41 Okoratu: deetz
00:41 Okoratu: pls
00:41 Okoratu: youi didn't nc new object
00:42 Okoratu: pls
00:44 deetz: fUCK
00:44 Okoratu: pls
00:45 deetz: fixed
00:46 Okoratu: update again lmao
00:46 deetz: did
01:08 Okoratu: 01:23:638 (2,3,4) - touch hp bar in 4:3
01:08 Okoratu: resolution
01:09 Okoratu: take whole pattern and move slightly down and problem solved
01:10 deetz: is that unrankable
01:10 Okoratu: http://puu.sh/eaDhJ/d710b94301.png
01:10 Okoratu: is guideline
01:10 Okoratu: of standard ranking criteria
01:12 deetz: its a lot to move down but ok
01:12 Okoratu: just 5 px or something and you good
01:12 Okoratu: -.-'
01:13 deetz: ok
01:13 Okoratu: tell me when done and i rebubble
01:13 Okoratu: i.e. giving 2nd one
01:14 deetz: ok
01:14 deetz: well i'd like you to just look at the stuff i moved down
01:14 deetz: like 5s
01:16 deetz: 4:3 is weird
01:16 Okoratu: save
01:16 Okoratu: so save
01:16 Okoratu: thanks
01:17 deetz: save??
01:17 Okoratu: safe
01:17 Okoratu: i meant safe
01:17 Okoratu: i think
01:17 Okoratu: spelling is hard
01:17 Okoratu: http://puu.sh/eaEn7/26052983cc.jpg
01:17 Okoratu: it was touching hp bar last time i saw
01:17 Okoratu: so this is safe.
01:18 Okoratu: checked rc so
01:18 Okoratu: you didn't change anything else
01:18 Okoratu: like
01:19 Okoratu: no undocumented changes in this log
01:20 deetz: not that I can think of
01:20 Okoratu: that's sufficient, i also watched the thing after
01:20 Okoratu: noticed not change
01:20 Okoratu: that i didn't know of already
several small things happened and this is k now



#2
Topic Starter
ac8129464363
\:D/ !!
jyu
yiiiiiisssss
Cherry Blossom
Hello, M4M from my queue.

Apocalypse

  1. 01:25:683 (4,5,6,1) - the flow is broken here, i don't really recommend to start the triple like this because the player might skip the sliderend and get a 100, make the movement more readable like :
  2. 04:19:717 (2,3,4,5) - same as ^
  3. 04:26:535 (2,3,4,5) - ^
  4. 05:03:353 (3,4,5,6) - ^
  5. 01:51:592 (8,1) - this overlap is barely visible, please avoid it for the sake of visual.
  6. 02:41:876 (4,5) - There should be more distance between these objects because you used jumps to follow the same sound, and it is inconsistent with objects I mentionned, it should be better if you make things consistent for this part.
  7. 03:13:922 (1,2,3,4) - The flow is not good because this patterns plays forced, and the player needs much aim to be able to handle this pattern. It should be better if you dicrease the angle between each objects, to make this pattern more airy and handleable by players. Make a batter diamond pattern.
  8. 03:21:251 - this should be played, not only followed by a sliderend, because it is a strong beat, stronger than white ticks you followed before and same as red ticks which are played like 03:22:615 (3) - .

Call me back.
Okoratu
hi i noticed you should do the following:
01:33:353 (3,1) - swap nc
04:27:899 (3,1) - swap nc
you should know why, thanks

According to TicClick you should tag this with "no sleep" because that's the name of the album this is in
Topic Starter
ac8129464363
Fixed everything, thank you both!!!
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