double post
Xinely wrote:
Hi deetz :3~ hi!
from my queue ~
Apocalypse
- first of all, the hitsounds of this diff are totally empty , i mean from start until 01:08:113 - , you can add claps for the drums here, and whistle every 1st and 3rd whiteticks I didn't do it because I wanted to build up but this is actually much better with the sounds
- 00:48:000 - 00:52:090 - 00:57:545 - those break dont fit with the musics imo, i know you follow a music like "wub wub" but better to map all since the rest of musics are totally same with first pattern I didn't map in those breaks because the rhythm I was mapping to before stopped
- 00:03:000 (1) - finish please because the cymbal :C okay
- 00:00:443 (1) - i think the music starts from 00:00:613 - so it would be better if spin starts from that time too I listened closely on 25% and I'm almost certain it's still at 00:00:443 -
- 00:22:431 (2) - hmm the flow can improved a lot if you ctrl+G this slider actually, natural flow will move to downward instead of upward here yeah
- 00:23:454 (1) - hmm for me, when you move the curve to downward instead example 208,292 (middle node), the flow feels more natural here yeah
- 00:27:886 (1) - unnecessary greenline here I don't see a greenline there
- 00:28:909 (1) - hmm actually from design, this slider looks quite messy for me, try something like http://puu.sh/dJQxe.jpg hm I think I see
- 00:33:000 (1,2) - actually you still can improve the design here, maybe like blanket http://puu.sh/dJQPz.jpg (p.s : my blanket isnt perfect) ok
- 00:36:579 (3) - still can improve the blanket for neater design here http://puu.sh/dJR09.jpg ok I think
- 00:37:431 (2) - nazi, if you can curve the slider more like previous slider, it will improve the flow of this slider, example http://puu.sh/dJR4s.jpg I see it yeah
- 00:41:522 (2) - aa the flow feels so rigid with straight slider here, actually i can improved it with pic but, a little bit remap here example http://puu.sh/dJRgg.jpg and 00:42:886 (2) - http://puu.sh/dJRhW.jpg done first but I think I can keep the flow of the second
- 00:57:545 (1) - this slider is too curvy and looks different with next sliders, please make it smoother http://puu.sh/dJRyd.jpg ok
- 00:58:909 (4) - the drum music quite strong here so try to give mini jump example 336,168 ok
- 01:04:363 (4) - same as above, example move the circle to 232,236 ooh ok
- 01:09:136 (3) - the jump feels quite harsh here, try ctrl+G for smoothing the flow and the jump I guess
- 01:09:306 (4,5,6,1) - actually streams can improved here, i mean when you have a curve slider at previous 01:09:306 (4) - , try to make the stream continuing what the curve works at previous, example like http://puu.sh/dJRVU.jpg and the flow feels smoother :3
- 01:10:500 (3,4,5) - same here http://puu.sh/dJS22.jpg fixed in a different way
- 01:11:863 (4,5,6) - yap here too http://puu.sh/dJSm3.jpg okay
- 01:13:312 (2,3,4,1,2,3,4) - hmm not really big deal but i think the flow can improved from 01:13:483 (4,1) - if you do smoother movement for them http://puu.sh/dJSue.jpg I like this stream D:
- 01:36:409 (5) - ctrl+G here for the smoother flow o.o I like this kind of antiflow, though. If it becomes a problem later I will remove it
- 01:36:068 (4,6) - nazi but try avoid the overlap as possible lol ok
- 01:41:011 (2) - according curve on your previous flow, actually this slider should be moved to 164,240, well my another suggestion is http://puu.sh/dJSJX.jpg took the suggestion i think
- 01:49:107 (7,8,9,1) - flow on stream can improved according the previous flow http://puu.sh/dJSQr.jpg ok
- 01:52:090 (1) - no need NC here, i guess we can still read with easily, also you did NC for 01:51:750 (1) - so the combo looks so short I like having no follow point here, and it emphasizes the music change imo
- 02:25:670 (3,4) - if you reverse the curve of these sliders, actually the flow can improved more naturally http://puu.sh/dJT9U.jpg ok!
- 02:30:272 (1) - try move the middle note to upside, i mean just like http://puu.sh/dJTf5.jpg for more natural flow ok
- 02:34:363 (4) - aw the overlap looks so ugly here, at least i would make mini jump for emphasize the cymbal here ah okay
- 02:36:068 (2) - the normal spacing looks so ugly for design here, if i were you i would move this slider around 200,292. it looks cleaner and more consistent with next spacings ok
- 02:37:431 (2,3) - the flow can improved more natural imo, i guess flow from (1) to (2) a little bit rigid for me, you can try http://puu.sh/dJTwa.jpg fixed in my own way
- 02:45:442 (2) - im a little bit dislike about straight flow so how about move this circle to 312,60? ofc just my two cents I like the way it lines up with the grid
- literally i only mention flow here and it is repetiting until end of map, just i can say try make cleaner design by increase 1,0x slider spacing here, also flow for streams. rest of map unless them are fine for me EDIT: I went through the map and tried to change things
Keep your work, i proud with your first map here
Good luck for now :3~ thank you!
Shad0w1and wrote:
I am not sure I can mod a map at this difficulty, I will try though.
kind of busy now, may update and complete this within 2 days.04:03:000 - you might want move preview point to hereno thanks01:17:147 (2,3,4,5) - ds seems too much especially it does not flow well to me, i suggest either decrease ds or place notes like this: I like it how it is right now but if that needs to be nerfed your first suggestion is probably the first thing I'll do
04:11:693 (2,3,4,5) - I suggest change to short sliders I think it's fine
kiai should not be used as fountain, which will make the map unrankable, your map seems need only 4 kiai or even 2. it's not unrankable but I will think hard about this
01:49:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1) - i actually do not like this pattern, i think it could be something different and flow better idk. especially when the rhythm during 01:50:898 (2,3,4,5,6,7,8,1) - changed I think the pattern is readable enough, and I feel like the NC does enough for the rhythm change - you can map them the same way anyways
04:23:625 (2,3,4,5,6,7,8,1) - rhythm changed as well ^
I could not find much since I don't ever play this kind of maps. if my mod does not help I apologize about it. one star for your awesome mod.
VINXIS wrote:
from me modin q
uncheck letterbox during breaks ooh
add breakbeat to tags not 100% sure about this one but ok for now
00:18:852 (3,4) - Ctrl+G I don't like the flow that makes
01:14:590 (4,5,7,8) - imo i'd have them trail to teh sliders instead of being stacked on them but they're playable anyway kek i like it
01:19:022 (1,2) - Ctrl+G each seperately no, sorry, this is one of the few places where I don't like the antiflow
03:30:102 (7) - stack on next slider don't like the sudden stop but I agree it needs to be changed, so I just redid that pattern
03:05:982 (2) - x:329 y:324 I did space it but not right between them
03:08:284 (8) - stack it with the circle before (on the centre) y
04:05:045 (3) - aye sorry, I like this kind of antiflow in general
04:07:090 (1,2,3,4) - incoming fcs with players not finishing the sliders kek i usually manage to finish them lol
04:11:693 (2,3,4,5,6,7,8,9) - FUCK PLEASE MAKE THESE TO SLIDERS INSTEAD PL E a se but they're spaced close together D: and I don't like "double sliders"
04:30:954 (3,4,5) - make this start at the end of the slider makes a big jump but if more people don't like this i'll curve the slider back and do it (I like it D:)
04:34:363 (1,2,3,4,5) - dude this is beautiful THX
04:46:636 (1) - Ctrl+J and x:286 y:199 srry I like it the way it is
staaaar this is a rlly nice map asdf
BRO WHAT;'S WITH ALL THESE NINJA MODS THAT I SUDDENLY SEE NOW RIGHT AFTER I FINISH MODDING ASDFASDF
oh well if they said anything i have said then disregard it k
Lally wrote:
#Nyaaa~
[General]
- BG is 1 pixel smaller at what should it be yours is 1365 x 768 but it should be 1366 x 768 I dunno if this is really a problem
- what about to increse the audio lead in atleast to 1500 ? I'll see
[o3o]
- HP drain should be atleast 7,5 is not a easy diff that you keep it so low I don't want to make the hp drain of a marathon too high but I will try HP7
- 00:46:636 (1,2,3,4) - about this pattern well, personally i don't like that you didn't finish the all sentence of the singer wich would be the best thing to introduce to a break because atm is really randomly placed,or you could start you break here 00:46:636 - placing a circle and removing all the pattern for a better feeling of the break because or you finish to follow the lyrics or you don't even start to map those i recomend you to follow one of those suggestion for a better and confortable gameplay,i know you may just follow the rhythm in background but imo is like you follow the lyrics so try to improve this part I tried to make it fit better
- 00:57:545 (1,2,3,4) - i could say the totally same thing about this pattern but here i would suggest you to finish the lyrics since it would be a better choise yeah
- 01:10:926 (6,7,8,1) - personally i don't like the flow i think by moving this pattern a bit more right you'll have the good flow (something like ↓ ) ok
- 01:34:022 (6) - you should add a new combo since is the start of a new pattern makes for too many NC's - I was going for NCing to the change in the background here
- 01:35:045 (6) - same here ^ ^
- 01:43:568 (9) - same ^ don't keep the combo so long if is not necessary but they're part of the same pattern D:
gl o3o/
thanks for the mod!Asfano wrote:
Hello!ModIf you are starting your song here 00:00:443 (1) - then I think its appropriate that the red timing tick starts at the same place. what?
I dont like the break from here 00:03:000 (1) - to 00:13:909 (1) - . Either cut out the first part or map the break. there's nothing much for me to map to that would be consistent
00:24:477 (4) - keep the map consistent this is the only note that is stacking on top of the slider. Maybe you wanted to emphasize the change in the song by making it stack but I think that was accomplished well already by making the slider different as that is the note that changes! on second thought I don't like the way it works with the blanket
01:50:386 (5) - nc I looked at what you're trying to say but I'm happy with my NC scheme already. but thanks
02:54:818 (1) - increase the volume as you are progressing in the slider making the next section a bit louder than previous one the volume already does slightly increase
03:05:982 (2) - I dont like this note mmm maybe the positioning is awkward, I moved it a bit
03:44:420 (2,3) - make these sliders like the first slider (rough edges) no thanks
03:46:636 (1,2,3) - these also I think no thanks
The small breaks from 00:49:363 (6) - 01:03:000 (1) - there are a lot of cool instruments you can map here! these also feel kind of out of place as it doesn't hype up anything coming after. The spinner 01:04:534 (1) - here basically achieves the same purpose as the three small breaks. the rhythm I was mapping to is gone there
You can do some really cool things with hitsound volumes like here I already like the way the hitsounds work
Overall:
It's mapped really cool!
Mmm. I don't think that's a problem but I'll see.Asfano wrote:
http://puu.sh/dMgxu/bf98c0f124.jpg
just start the timing of the map before you place notes is what I meant. minor thing really
Milhofo wrote:
Hi, from my modding queue
These are all suggestions, the map is already looking great, for that reason I'm giving it a star.
[Apocalypse]I know this isn't a lot, but I would be creating problems where they didn't exist, sorry about the small mod but the map is already great, it deserves ranking, gl
- 00:58:909 (4) - rotate by ~ 16º anticlockwise and reposition I rotated and repositioned, but to a lesser extent. I want to keep the flow there
- 00:15:613 (1) - should keep same combo as previous slider, right? oh shit, woops xD
- 01:36:409 (5) - kee it straight and pointing away from the previous slider, imo would be better I like the antiflow it makes like this
- 01:24:477 (1) - keep this the same combo and start the NC on 01:24:562 (2) I'm NCing to the change in the background so I'll keep it
- 01:24:818 (1) - remove NC again, I'm NCing to the change in the background and there's a new pattern here
- 01:25:159 (1) - I would remove this NC too, but this one makes sense if you decide to keep it this NC was an honest mistake
- 01:38:454 (1) - keep this same combo, it's still noticeble over the next slider ok
- 03:37:431 (2,3) - this jump is bigger than the other ones, I can play it fine but you might want to reduce distance for consistency I like this pattern but if it is turns out to be a problem later I can absolutely change it
- 04:21:579 (5,6) - consider making the distance between these 2 larger, I miss that double a lot because I think it comes sooner (due to distance) sure
- 04:34:363 (1,2,3,4,5) - this part gives me chills wtf thanks ;w;
- I stoped referring Combo problems because there are "a lot", I wouldn't say they're serious, but you have some combos that are really small, to the point where they aren't really needed, consider removing NC's that you see are a bit too small I'm following a specific NC "scheme" but it looks like I've left a few mistakes here and there so I'll try to fix those.. additionally I'll think hard about changing the NC scheme for less short combos...
Static Noise Bird wrote:
00:33:000 (1,2) - (2) should start around where it currently ends, and go upwards for a smoother flow IMO. I get what you mean but I don't like the way that works with the blanket, plus I've already got the pattern working w/ the other slider. fixed the blanket there though
01:12:715 (2,3,4) - Design suffers. Try to form a perfect triangle or come up with something else. you're right. that pattern was hard to read anyways, so I redesigned it. should play much nicer now
02:43:909 (1,2,3,4,5,6,7) - Idk whether I hate or like this. Confusion maximum. I think it plays pretty nicely
02:48:511 (2) - Should be blanketing the next object. done
03:05:982 (2) - Remove. I think it emphasizes the end of the phrase nicely. if it actively becomes a problem later I'll remove it
03:16:892 (3) - ^ ^
03:41:181 (1,2,3) - ???
03:43:909 (1,2) - Overlap could be improved (although difficult at this slider velocity). tried to adjust
04:10:159 (2,3,4,5) - Nah man. Terrible flow, unnecessary overlapping. ok
04:26:181 (1) - Too brutal speed up. Reduce to 1,3 or 1,33, whichever floats your boat. I also think the second kiai could start here to keep both the same length and also to prevent overusing Kiai. I mean, there's nearly 2 minutes of Kiai in an under 6 minutes long map now. The sound is very sudden, and the slider is "bunched up" so that you can still play it the same way. Also, I think long kiai is fine as long as the song supports it, just not spamming kiai flashes (which I had in this map before I removed them)
05:14:250 (2) - Don't use a drum hitsound here. I noticed that problem randomly here and there too, seems to have fixed itself. definitely not intentional
idk, I'm not too experienced with Extra stuff. Nice song tho.
good luck!
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.deetz wrote:
03:41:181 (1,2,3) - ???
Ah, I see. I already like how the flow works there, and I don't want them to overlap, so I'll leave it as-is.Static Noise Bird wrote:
Whoops. I think it was supposed to be something like "The sliders could blanket each other". The pattern is fine, though, now that I look at it, but I could also recommend experimenting with a blanketing design, why not.deetz wrote:
03:41:181 (1,2,3) - ???
396,56,330272,6,0,P|424:28|432:12,2,45,6|0|0,0:0|0:0|0:0,0:0:0:0:
380,153,330784,2,0,P|390:191|400:206,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
303,90,331295,2,0,P|264:79|246:80,1,45,2|0,0:0|0:0,0:0:0:0:
212,156,331636,6,0,P|180:132|168:112,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
152,224,332147,2,0,P|184:248|196:268,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
88,160,332659,2,0,L|44:116,1,45,2|0,0:0|0:0,0:0:0:0:
28,216,333000,6,0,P|60:248|72:256,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,296,333511,2,0,P|181:296|195:293,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,208,334022,1,2,0:0:0:0:
160,208,334193,1,0,0:0:0:0:
160,208,334363,6,0,L|220:208,1,45,2|0,0:0|0:0,0:0:0:0:
296,204,334704,1,0,0:0:0:0:
336,124,334875,2,0,L|276:124,1,45,2|0,0:0|0:0,0:0:0:0:
200,128,335216,1,0,0:0:0:0:
112,108,335386,2,0,L|112:156,1,45,2|0,0:0|0:0,0:0:0:0:
40,208,335727,2,0,P|68:232|88:240,1,45,2|0,0:0|0:0,0:0:0:0:
164,216,336068,1,0,0:0:0:0:
188,304,336238,2,0,P|224:301|244:292,1,45,2|0,0:0|0:0,0:0:0:0:
281,221,336579,1,0,0:0:0:0:
378,220,336750,2,0,P|370:199|360:180,1,45,2|0,0:0|0:0,0:0:0:0:
300,132,337090,6,0,P|324:108|348:100,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
226,123,337602,2,0,P|217:91|222:66,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
182,183,338113,2,0,P|149:175|130:158,1,45,2|0,0:0|0:0,0:0:0:0:
136,260,338454,2,0,P|184:280|192:280,1,45,2|0,0:0|0:0,0:0:0:0:
256,236,338795,1,0,0:0:0:0:
344,248,338965,2,0,P|368:276|376:300,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
384,172,339477,2,0,P|352:164|328:172,1,45,2|0,0:0|0:0,0:0:0:0:
260,128,339818,6,0,P|240:104|232:76,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
198,220,340329,2,0,P|187:249|167:270,2,45,2|0|0,0:0|0:0|0:0,0:0:0:0:
309,227,340840,2,0,P|340:222|368:229,1,45,2|0,0:0|0:0,0:0:0:0:
444,236,341181,1,4,0:1:0:0:
HelloSCV wrote:
from my queue
[Apocalypse]good luck~
- 00:27:886 (1) - delete NC for consistency oops, okay
- 01:50:386 (5,6,7) - off screen, you should fix this should be fine now
- 02:33:000 (1) - try this rhythm instead of current one, this fits better with the song. and i also have no idea if that anti-jump works well,so consider stacking it perfectly if you don't want to change the rhythm new rhythm should fit nicer now
- 03:12:886 (1,1,1) - what about removing those NCs? since you didn't add NCs like this on 03:07:090 (1) - this part and those NC seem unnecessary it was for readability but I guess it's out of place yeah
- 03:34:363 (1) - i think adjusting this placement like previous pattern 03:33:000 (1,2,3,4) - , well it's a kind of minor suggestion but this feels better. you'd better move next notes as well to keep the awesome pattern I agree, done
- 03:47:147 (2,3) - for better flow, i'd recommend changing this pattern. current one feels a bit weird that is much better, thank you. changed
- 04:07:090 (1) - this slider needs normal addtions rather than drum imo my mistake, fixed
- 04:35:386 (5) - perhaps you had a mistake while adding clap clap is to stay consistent
- 04:53:454 (1) - hmm i don't think that this NC is really necessary, what about removing it? consistent for NC pattern
- 05:14:250 (2) - same as 04:07:090 (1) - again, my mistake, fixed
- 05:30:272 - consider adding some whistles and adjusting hitsounds from this part, check what i've done on it I like your idea, done
AlpacaCokelat wrote:
Hi! m4m from queue :3
[General][Apocalypse]
- bg resolution is usually 1366x768 meanwhile yours is 1365x768 lmao you better fix
dang this map is awesome 10/10 would bang. im kinda too focused on small things like stacks blanket etc im really sorry. the map's already good. you should call a BAT quick
- 00:00:443 (1) - might be better if you make the hitsound gradually getting louder accordingly to the song :3 i think it's fine as is
- 00:03:000 (1) - well this is just personal preference but i think normal-hitfinish fits better in here. you can change it by selecting the circle first, then change the additions into normal without having to add a green line, so it won't affect others yeah
- 00:27:886 (1) - remove nc already done
- 00:28:568 (3,2) - sorry for being nazi, but the stack is a bit off. turn off Grid Snap when stacking them goddammit that was hard but fixed lol
- 00:33:340 (2,3) - this could be a blanket? idk its only a suggestion tho im not really good at blanket so i had to lower this down a bit http://puu.sh/dQqPZ/dd090a741b.jpg done
- 00:48:000 (4,5,6) - stack is also a bit off. turn of Grid Snap when stacking them dang bless my nazi mod skill jesus christ stacking is hard
- 00:57:545 (1) - finish at slider's head? because there's a vocal here, unlike the
previous and the rhythm afterwards I'm happy with this pattern- 00:57:545 (1) - only suggestion http://puu.sh/dQrmV/3715ab5c5f.jpg because the ds
between them is like a turn-off after the jump between 00:57:886 (2,3) - if you follow, ofc
you have to adjust the stack afterwards ^- 00:58:909 (4,5,6) - stack is a bit off btw. turn off Grid Snap when stacking them awfojpoeaaieogha[;'
- 01:04:534 (1) - ending this at 01:08:284 - makes it more interesting lmao it's for recovery time
- 01:08:454 (1,2) - you can blanket them better http://puu.sh/dQrLt/3a86d6e9d4.jpg ok
- 01:26:181 (1,3) - you can also improve the blanket here http://puu.sh/dQupp/671f57504c.jpg as you can see from the screenshot, i moved (3) to 01:26:267 - for better adjustment ok
- 01:29:079 (2,3,4,6,7,8) - idk i kinda prefer to make them similiar http://puu.sh/dQuAP/e64aee5507.jpg but its up to you ofc yeah
- 01:31:125 (6,7,8) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
- 01:32:488 (1) - remove nc. 01:32:488 (1,2,3) - is still in the same combo with 01:31:636 (1,2,3) - ye
- 01:44:250 (3,4,5) - stack is a bit off i moved it a bit but it shouldn't matter because of stack leniency
- 02:03:000 - 02:13:909 - i suggest to use the same clap pattern like 00:13:909 - 00:46:636 - definitely
- 02:08:454 (1,2) - blanket is a bit off looks fine to me
- 02:08:454 (1,2) - only suggestion http://puu.sh/dQvdf/89afca6a6b.jpg wrong part and i think it's fine
- 03:26:522 (2,3,4) - fix the stack ok
- 03:49:363 (1) - add finish? idk it seems a bit dull without any hitsound there the sound changed
- 04:00:272 (1) - end this at 04:02:829 - ? same reason like 01:04:534 (1) - recovery time
- 04:21:750 (6) - dang the clap feels out of place. if you want to keep your hitsound consistency, you should add clap at 04:24:477 (1,2) - and remove clap at 04:21:750 (6) - but if you listen the sound there is a lot more pronounced - it's not completely consistent with before
- 04:34:363 (1,2,3,4) - dang this feels sooooo good thanks
- 04:45:272 (1,2,3,4) - holy cow
- 04:51:068 (2,3) - you can blanket this better ok
- 04:53:113 (1) - remove nc nc pattern
- 05:01:125 (4,5,6) - stack is a bit off same as before
- 05:02:147 (4,5,6) - ^ ^
- 05:06:579 (3,1,2,3,4) - ^ looks fine to me
- 05:14:250 (2) - the drum-clap at slider's head feels really weird because you didn't use any drum-clap for pattern. i suggest to remove, but idk its up to you yes it was a mistake, already fixed
- 05:35:727 (6) - nc? because you nc-ed 05:31:636 (1) - 05:33:000 (1) - 05:34:363 (1) - ok
- 05:38:454 (4) - ^ ok
goodluck~
thanks man, really appreciate it. I want to kd you for that ;_;Ringating wrote:
quick bg mod:
your bg has some fairly heavy artifacting from compression, so I found a higher res version and manually downscaled it and saved it with more of an image-quality focused compression setting.no kudosu
neonat wrote:
Apocalypse
00:39:818 (1,2) - the end of 00:40:159 (1) should be closer to the body of 00:39:818 (1) to make the curve more parallel with each other ok
00:53:454 (4) - lower it down, make it more in line with the ends of the rest 00:52:090 (1,2,3) - the flow from 00:52:943 (3) would be smoother as well as 00:53:454 (4) would then be lower and hence its path isn't too sharp or affected by a sudden change in direction, something like this: ok
01:29:250 (4) - you have to tilt the slider end slightly once more to the left, it's not in-line with the circles before this: ok
01:35:727 (2) - NC should be here yeah
01:38:454 (9) - ^ ok
02:25:670 (3) - shift it diagonally upwards slightly, looks better this way with regards to both 02:24:818 (1,2) like: small difference but I guess yeah
03:44:420 (2) - shift to x: 472 y: 144 okay
04:21:750 (6) - for the section of 04:21:750 (6,7,8) the rhythm is actually only at 04:21:835 - 04:22:005 and 04:22:090 - which means there is no music at 04:21:750 (6) - there are 2 options for this: 1. is that you remove 04:21:750 (6) completely because there is no music there. 2. would be that you remove the clap on that circle and place it at the start of 04:21:835 (7) as the clap made me realise that the rhythm here wasn't following the song, and you placed emphasis on nothing in the music by placing the clap here, so it would sound better when it's on the drums on the slider woops, this does sound better with the music, I was trying to replace with my own rhythm :c
04:51:750 (1,2,3,4,1) - place it slightly further from 04:51:579 (4) - it gives more breathing space for the notes and that helps movement, and it also improves the map visually as it would be less cramped: okay
04:54:818 (5) - NC okay but I removed the NC at the start of the quintuplet
05:34:875 (3,4,5) - the flow here is quite angular and rigid, it's not really very ideal added some curves
Good Luck on getting this Approved
okay, coolpishifat wrote:
i do the thing with the mod
soon
probably
i think so
pishifat wrote:
what is this how i have wtf where did you get that ;_;
[general][difficulty]
- offset is like 3013. no perfect 3000 for you. do it after rest of mod applied K
- switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow) K
- ringating is so strong yeah!
comboing:hitsounds:
- 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) - ok
- 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit k
- 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about ok
- 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way shit oops
- 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one. o
- 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) - k
- 04:22:090 (8) - do i need to say it a
- 04:33:000 (8) - yeah combo same thing y
- 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut i'm dumb
- 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok ok
aesthetics:
- 00:46:636 (1) - head should ahve a finish y
- 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/ e
- 01:16:636 (1) - finish cuz reasons a
- 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know both finish and whistle? ok
- 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj shit i did that accidentally by misclicking but done lol. wasn't 100% sure about latter two so I added the additions to the heads as that's where the claps are
- 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too wow that is nicer
- 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too I want this part to be different so I just replaced finishes with whistles
- 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement yea my mistake
- 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound) ok
- 04:26:181 (1) - head could use a whislte to accent the wtfsound K
- 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else I did the bassy stuff
- 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing I didn't even know you could do that, done lol
gameplay:
- 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know yea
- 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else it's emphasis
- 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) - okay
- 01:16:125 (5,6) - were these supposed to be parallel or no but it is now
- 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk kay
- 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/ rotated a bit
- 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched done and lol
- 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that d o n e
rhythm:
- 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me but i like the cross square thingy
- 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more kay rotated the things a bit
- 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough what is "imagination"
the last two sections are the most important and they're almost empty so you're golden
- 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean yep
- 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that YEAH
- 02:28:227 (4,5) - pls the tails o k a y
message ingame yayaya