Kalafina - believe -TV size-

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Topic Starter
saisee2010

Kocari wrote:

Here as requested from modding queue. Love Kalafina ;)

[Normal] (All Fixed)

00:34:466 (3) - Can be snapped a little further
00:35:620 (1) - Snap
00:41:390 (1) - Snap correctly and move slider end to the left a little so it can be blanketed the same way
01:07:928 (1) - Snap Correctly
01:14:466 (1,2,3) - DS correctly, These are all over the place. One is too close while the other are too far. It's best to snap properly and use consistency

[Hard]

Not much to really change besides same thing stated above. It's just the difficulty doesn't feel like a hard, yes there may be huge spacing for jumps but it doesn't seem hard enough because there are a lot of sliders that ease down the difficulty. This basically feels like a normal but the spacing is just bigger
;)

[Insane]

I don't see much that needs changes. :)
Thanks You for modding :)
[ Joey ]
Helllooo m4m here

Extra

So the biggest problem with this map imo is overmapping. You use too many notes where there shouldn't be any. I understand you are trying to make a cool rhythm, but it is usually better to just go with the music.
For example this first part: 00:04:659 (2,3,4) - You don't need a triple here. It's a slow part of the song, and nothing in the music calls for a triple. Same here: 00:06:197 (1,2,3) - Try to go with the music like this: http://puu.sh/dqKsQ/747bebe121.jpg
00:04:466 - Also, in this section, I recommend using soft hitsounds, rather than drum hitsounds. And add whistles on these beats: 00:04:466 - 00:05:043 - 00:05:620 - 00:06:005 - 00:06:582 -
00:13:697 (2,3,4,5,6,7,1,2,3) - This part here is overmapped also. It's ok to add triples, but not so frequently. They are used nicely when trying to emphasize a white tick. http://puu.sh/dqKZB/0d76d1c4ab.jpg
00:18:313 (7,8,9,10) - These jumps are a little extreme for such a slow part in the song.
00:18:313 - NC
00:21:390 (6,7,8,9) - These doubles don't fit the music. PLease remove them :)
00:21:390 (6,7,8,9) - You miss kind of a strong beat here. Place a note here.
00:23:697 (2,3,4,5,6,7,8,9) - Same thing as before here. The rhythm you are using isnt matching the music, making it difficult to play. Remove the doubles.
00:25:620 - You realllly need a note here.
00:27:543 (5,6,7,8,9,10,11,12) - ewwwww doubles :( I see what you are trying to do here, but it doesn't feel good imo
00:29:659 (4) - This slider can be broken up so you don't miss that white tick. It's kind of important.
00:35:620 (1,2,3,4,5,6,7,8,9,10) - Much better combo!! Very nice!! More like this please :D
00:52:159 (1,4) - Missing important background beats in the middle of these sliders
00:38:313 - idk why you lowered the slider velocity so much here. If anything, I think you should have raised the slider velocity here.
00:58:313 - And wow that slider velocity change was unexpected. I wouldn't go above 1.15x SV in the kiai.
01:01:390 (3,4,5) - Doesn't feel good :(
01:13:890 (7,8,9) - This is really hard to read. Consider unstacking
Oh and as a side note, try to blanket things better. Like this: 00:06:774 (5,6,1) - http://puu.sh/dqMgn/738d13621f.jpg

Good luck!!
Topic Starter
saisee2010

[ Joey ] wrote:

Helllooo m4m here

Extra

So the biggest problem with this map imo is overmapping. You use too many notes where there shouldn't be any. I understand you are trying to make a cool rhythm, but it is usually better to just go with the music. I think I think so too.
For example this first part: 00:04:659 (2,3,4) - You don't need a triple here. It's a slow part of the song, and nothing in the music calls for a triple. Same here: 00:06:197 (1,2,3) - Try to go with the music like this: http://puu.sh/dqKsQ/747bebe121.jpg Fixed(with my patterns)
00:04:466 - Also, in this section, I recommend using soft hitsounds, rather than drum hitsounds. And add whistles on these beats: 00:04:466 - 00:05:043 - 00:05:620 - 00:06:005 - 00:06:582 - OK
00:13:697 (2,3,4,5,6,7,1,2,3) - This part here is overmapped also. It's ok to add triples, but not so frequently. They are used nicely when trying to emphasize a white tick. http://puu.sh/dqKZB/0d76d1c4ab.jpg Fixed(with my patterns)
00:18:313 (7,8,9,10) - These jumps are a little extreme for such a slow part in the song. I will keep this,but I will changed notes before these jump .
00:18:313 - NC OK
00:21:390 (6,7,8,9) - These doubles don't fit the music. PLease remove them :) Fixed
00:21:390 (6,7,8,9) - You miss kind of a strong beat here. Place a note here. Fixed
00:23:697 (2,3,4,5,6,7,8,9) - Same thing as before here. The rhythm you are using isnt matching the music, making it difficult to play. Remove the doubles. Fixed
00:25:620 - You realllly need a note here. Fixed,very nice note :)
00:27:543 (5,6,7,8,9,10,11,12) - ewwwww doubles :( I see what you are trying to do here, but it doesn't feel good imo ) Fixed
00:29:659 (4) - This slider can be broken up so you don't miss that white tick. It's kind of important.
00:35:620 (1,2,3,4,5,6,7,8,9,10) - Much better combo!! Very nice!! More like this please :DI think so.
00:52:159 (1,4) - Missing important background beats in the middle of these sliders Fixed
00:38:313 - idk why you lowered the slider velocity so much here. If anything, I think you should have raised the slider velocity here.
00:58:313 - And wow that slider velocity change was unexpected. I wouldn't go above 1.15x SV in the kiai. Changed 00:52:159 SV to 0.9 and 00:57:351 SV to 1.25 .
01:01:390 (3,4,5) - Doesn't feel good :( Fixed
01:13:890 (7,8,9) - This is really hard to read. Consider unstacking Fixed
Oh and as a side note, try to blanket things better. Like this: 00:06:774 (5,6,1) - http://puu.sh/dqMgn/738d13621f.jpg Fixed
Good luck!!
Thanks You very much :)
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[Normal]
  1. I didn't find anything wrong on this one


[Hard]
  1. 00:34:466 (3) - could be positioned better
  2. nothing to add ^^


[Insane]
  1. 00:33:120 (3,4) - move a bit down
  2. the part from 00:44:466 to 00:50:236 is a little undermapped
  3. rest seems fine


[Fate]
  1. 00:31:197 (9,10,11) - this stack is really hard to figure out at first, had to retry the map several times to get it right (if you could unstack it would be awesome)
  2. 00:41:390 (4,5) - blanket
  3. 00:57:543 (3,4,5,6) - the end of the sliders should give an indication to where the next one will be, spreading them out like this just makes it really hard to play (the jumps are hard and that's fine but the sliders direction makes it a bit too hard)
  4. 01:01:390 (3,4,5) - these sliders should be closer (slider end to next slider start), it's too fast and sudden
  5. 01:21:197 (7) - this could be moved a bit up
  6. 01:22:255 (6,7,8) - reeaaaaally far from each other
  7. I can't comment on the doubles because I suck at them, they seem to be on rythm but I just find them too hard to play, so I won't mod that part


Sorry about the short mod, I didn't find much so it's hard ahah hope it helps and gl :)
Topic Starter
saisee2010
Sorry for late quote (so busy TT)

Milhofo wrote:

Hi, from my modding queue :)

!! - Very Important
!! - Important

[Normal]
  1. I didn't find anything wrong on this one


[Hard]
  1. 00:34:466 (3) - could be positioned better Fixed
  2. nothing to add ^^


[Insane]
  1. 00:33:120 (3,4) - move a bit down Fixed
  2. the part from 00:44:466 to 00:50:236 is a little undermapped Fixed
  3. rest seems fine


[Fate]
  1. 00:31:197 (9,10,11) - this stack is really hard to figure out at first, had to retry the map several times to get it right (if you could unstack it would be awesome) I think stack is better for me
  2. 00:41:390 (4,5) - blanket OK
  3. 00:57:543 (3,4,5,6) - the end of the sliders should give an indication to where the next one will be, spreading them out like this just makes it really hard to play (the jumps are hard and that's fine but the sliders direction makes it a bit too hard) Fixed
  4. 01:01:390 (3,4,5) - these sliders should be closer (slider end to next slider start), it's too fast and sudden I think I'll keep this XD
  5. 01:21:197 (7) - this could be moved a bit up Fixed
  6. 01:22:255 (6,7,8) - reeaaaaally far from each other I think I'll keep this XD
  7. I can't comment on the doubles because I suck at them, they seem to be on rythm but I just find them too hard to play, so I won't mod that part


Sorry about the short mod, I didn't find much so it's hard ahah hope it helps and gl :)No problem :D
Thank you :)
Lally
m4m


Background

BG has to have always the same dimension as 1366 x 768 or 1024 x 768 your is :

  1. 5447_fate_stay_night_hd_wallpapers.jpg is 1096x767 .
  2. fate-stay-night.jpg is 1228x767
  3. 298552.jpg is 1365x768
  4. 213.jpg is 1228x767


Combo Colours
Inconsistency in combo colours,they should be the same in all diffs
Fate
Combo1 : 0,234,234
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,102,2

Hard
Combo1 : 0,223,223
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 254,96,1

Insane
Combo1 : 0,221,221
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,58,2

Normal
Combo1 : 0,217,217
Combo2 : 111,1,201
Combo3 : 0,128,0
Combo4 : 249,85,6


[Fate]
  1. 00:07:933 (2,3) - invert the position of this 2 circle so that 2 will be at place of 3 and vice versa well basicly ctrl+g but don't forget to chaange the hitsoounds
  2. 00:09:664 (3) - is better if you change the slider to another form like this:
    for creating better flow as you can see in the immage,it create a circular flow wich is really common and nice to play
  3. 00:20:433 (3) - ctrl +g
  4. 00:21:395 (6) - NC
  5. 00:25:241 (8,9,10,11,12) - why don't you try to give a form to this little stream after slider instead of having it in the same place wich is really borring for the hardest diff in the mapset
  6. 00:26:010 (1,2,3) - also this pattern flows really bad try to give another form to the slider 1 and to unstack the circle 2 and to ctrl+g slider 3 and you'll have something like this :V nice and clean
  7. 00:31:202 (9,10,11) - instead of having this sliders together try to create a nice jumpy pattern
  8. 00:32:548 (3,4) - here you will have to change the slider 3 for having a form wich will create a nice flow jump in this way:
    I'm gonna show you why your actual flow is not fine:
    and this is how should it be for having a nice flow
  9. 00:34:471 (8,9,10,11) - blanket
  10. 00:36:779 (5,6) - blaket
  11. 00:38:125 (10) - looks like is not in the right place this circle why don't you put it at x 256 y 160
    will be totally better
  12. 00:40:625 (1,2) - you should curve this slider to continue to keep the flow with the prev slider and unstack the circle for having more movement
  13. 00:43:702 (2) - ctrl+j and put it back where it was before
  14. 01:06:779 (5) - ctrl+g
  15. 01:22:933 - finish the kiai here :V



hope that will help a bit :3
Topic Starter
saisee2010

Lally wrote:

m4m


Background

BG has to have always the same dimension as 1366 x 768 or 1024 x 768 your is : Will Change it soon
  1. 5447_fate_stay_night_hd_wallpapers.jpg is 1096x767 .
  2. fate-stay-night.jpg is 1228x767
  3. 298552.jpg is 1365x768
  4. 213.jpg is 1228x767


Combo Colours Will Change it soon
Inconsistency in combo colours,they should be the same in all diffs
Fate
Combo1 : 0,234,234
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,102,2

Hard
Combo1 : 0,223,223
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 254,96,1

Insane
Combo1 : 0,221,221
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,58,2

Normal
Combo1 : 0,217,217
Combo2 : 111,1,201
Combo3 : 0,128,0
Combo4 : 249,85,6


[Fate]
  1. 00:07:933 (2,3) - invert the position of this 2 circle so that 2 will be at place of 3 and vice versa well basicly ctrl+g but don't forget to chaange the hitsoounds XXX
  2. 00:09:664 (3) - is better if you change the slider to another form like this:
    for creating better flow as you can see in the immage,it create a circular flow wich is really common and nice to play Fixed
  3. 00:20:433 (3) - ctrl +g OK
  4. 00:21:395 (6) - NC OK
  5. 00:25:241 (8,9,10,11,12) - why don't you try to give a form to this little stream after slider instead of having it in the same place wich is really borring for the hardest diff in the mapset OK,fixed
  6. 00:26:010 (1,2,3) - also this pattern flows really bad try to give another form to the slider 1 and to unstack the circle 2 and to ctrl+g slider 3 and you'll have something like this :V nice and clean Fixed
  7. 00:31:202 (9,10,11) - instead of having this sliders together try to create a nice jumpy pattern OK
  8. 00:32:548 (3,4) - here you will have to change the slider 3 for having a form wich will create a nice flow jump in this way:
    I'm gonna show you why your actual flow is not fine:
    and this is how should it be for having a nice flow OK,Fixed
  9. 00:34:471 (8,9,10,11) - blanket XXX
  10. 00:36:779 (5,6) - blaket XXX
  11. 00:38:125 (10) - looks like is not in the right place this circle why don't you put it at x 256 y 160
    will be totally better OK
  12. 00:40:625 (1,2) - you should curve this slider to continue to keep the flow with the prev slider and unstack the circle for having more movement OK
  13. 00:43:702 (2) - ctrl+j and put it back where it was before XXX
  14. 01:06:779 (5) - ctrl+g OK
  15. 01:22:933 - finish the kiai here :V XXX



hope that will help a bit :3
Thanks you very much
neonat
Normal

00:13:702 (2,3) - it does look nicer without 00:14:471 (3) overlapping 00:13:318 (1) - and the path for 00:13:318 (1,2) is still pretty smooth
00:17:164 (1,2) - you should avoid having stacks in difficulties such as this Normal
00:20:241 (1,2) - ^
00:21:202 (3,4) - ^
and any subsequent stacks, try to avoid them as much as possible for Normal and below, at least to use it at minimum, and for very specific parts
00:34:471 (3) - rotate on selection centre -4 degrees:
00:50:241 (3) - drum clap
00:58:318 (1) - there is less than half a second of time between this and the end of the spinner, QATs usually do not approve of such a small gap between them in a Normal
01:12:164 (1) - remove NC, you don't usually use one that quickly, seeing from the kiai time before this
01:13:702 (3) - NC instead of 01:14:471 (1)
01:17:356 (4) - NC instead of 01:18:318 (1)
01:19:856 (2) - NC instead of 01:21:395 (1) - and also drum finish doesn't really bring out the effect as much as soft finish would

Hard

00:10:625 (3) - in Normal you NCed this beat
00:33:895 (2,3) - too close to each other imo, the overlapping doesn't make it look neat, keeping it similar with spacings like 00:31:587 (2,3) before this would be great
00:47:548 (3) - NC to keep this whole section consistent
01:07:548 (5) - NC to be constant with how it was at 01:01:010 (5,1)
01:14:856 (3,4,5) - have a more balance spacing here, even if you don't want it to be the same as 01:14:279 (2,3) - this 3 are a pattern and rhythm together, and it would be best if it didn't look too random
01:15:241 (5) - NC
01:17:356 (8) - NC instead of 01:17:933 (1)
01:19:856 (2) - NC instead of 01:19:664 (1)

Insane

Watch your combo patterning again, it gets inconsistent. I will give some suggestions, but as of right now, it's just not really making much sense at times, you change the combo midway through sections (5~7 beats), I tried to follow how you did for earlier sections but it gets weird.

00:22:933 (7) - NC instead of 00:23:702 (1) - but then again having the varying slider velocities here within the same combo, I'm not really too sure. This is in regards to 00:22:933 (7,1,2,4)
00:52:933 (7,1) - use the same spacing 00:52:356 (5,6) - this is a better comfortable spacing for this part
00:56:779 (2) - NC here instead of 00:56:587 (1)
01:02:933 (2) - NC here instead of 01:02:548 (1)
01:07:741 (6) - NC here instead of 01:08:510 (1)
01:08:895 (2) - NC
01:15:241 (2) - NC here instead of 01:14:856 (1)
01:18:318 (5) - NC
01:18:895 (6,1) - stack their ends?
01:19:471 (7) - finish on end of slider
01:22:645 (4,5,6,7) - closes in towards the central circle too much, much more than the rest of the stream, this would make it (kinda) more consistent and balanced:

Fate

Same thing regarding the combos, they start on weird places in the kiai time, try to section them more into their individual phrases, easiest to follow would be the vocals

00:15:625 (3) - would make more sense to NC here, with 00:15:241 (1) still part of the previous vocal phrase
00:24:471 (4) - NC
00:27:548 (5) - ^
00:29:087 (2) - NC instead of 00:28:895 (1)
00:30:625 (6) - NC instead of 00:31:202 (1)
00:32:164 (2) - NC instead of 00:31:971 (1)
00:34:471 (8) - NC
00:36:779 (5) - NC
00:41:395 (3) - NC instead of 00:40:625 (1)
00:44:471 (4) - NC
00:53:702 (5) - NC
00:54:664 (1) - remove NC
00:56:779 (3) - finish on start of slider
00:57:164 (4) - finish
01:02:356 (6) - clap on end of slider
01:06:010 (8) - NC instead of 01:06:202 (1)
01:07:548 (7) - NC
01:09:087 (2) - NC instead of 01:08:895 (1)
01:15:625 (6,9) - finish on start of these sliders
01:18:318 (10) - NC instead of 01:18:895 (1)
01:19:856 (4) - NC instead of 01:20:433 (1) - finish at the start of the slider as well



Can be improved, especially with flow for higher difficulties, Good Luck
Topic Starter
saisee2010

neonat wrote:

Thank you for suggesting about NC , I'm not good at it. All Fixed :)

Normal00:13:702 (2,3) - it does look nicer without 00:14:471 (3) overlapping 00:13:318 (1) - and the path for 00:13:318 (1,2) is still pretty smooth
Yes,I think that so too.
00:17:164 (1,2) - you should avoid having stacks in difficulties such as this Normal Ok
00:20:241 (1,2) - ^ ^
00:21:202 (3,4) - ^ ^
and any subsequent stacks, try to avoid them as much as possible for Normal and below, at least to use it at minimum, and for very specific parts
00:34:471 (3) - rotate on selection centre -4 degrees:
Fixed
00:50:241 (3) - drum clap Fixed
00:58:318 (1) - there is less than half a second of time between this and the end of the spinner, QATs usually do not approve of such a small gap between them in a Normal Ok , I moved spinner end to 00:57:548
01:12:164 (1) - remove NC, you don't usually use one that quickly, seeing from the kiai time before this [color=#4040FF=]Fixed[/color]
01:13:702 (3) - NC instead of 01:14:471 (1) Fixed
01:17:356 (4) - NC instead of 01:18:318 (1) Fixed
01:19:856 (2) - NC instead of 01:21:395 (1) - and also drum finish doesn't really bring out the effect as much as soft finish would Fixed

Hard

00:10:625 (3) - in Normal you NCed this beat Fixed
00:33:895 (2,3) - too close to each other imo, the overlapping doesn't make it look neat, keeping it similar with spacings like 00:31:587 (2,3) before this would be great Fixed
00:47:548 (3) - NC to keep this whole section consistent Fixed
01:07:548 (5) - NC to be constant with how it was at 01:01:010 (5,1) Fixed
01:14:856 (3,4,5) - have a more balance spacing here, even if you don't want it to be the same as 01:14:279 (2,3) - this 3 are a pattern and rhythm together, and it would be best if it didn't look too random Fixed
01:15:241 (5) - NC Fixed
01:17:356 (8) - NC instead of 01:17:933 (1) Fixed
01:19:856 (2) - NC instead of 01:19:664 (1) Fixed

Insane

Watch your combo patterning again, it gets inconsistent. I will give some suggestions, but as of right now, it's just not really making much sense at times, you change the combo midway through sections (5~7 beats), I tried to follow how you did for earlier sections but it gets weird. OK , I trust you for this
00:22:933 (7) - NC instead of 00:23:702 (1) - but then again having the varying slider velocities here within the same combo, I'm not really too sure. This is in regards to 00:22:933 (7,1,2,4) [color=#4040FF=]I'm not sure about this too,but I think NC at 00:22:933 (7) is better[/color]
00:52:933 (7,1) - use the same spacing 00:52:356 (5,6) - this is a better comfortable spacing for this part [color=#4040FF=]Fixed[/color]
00:56:779 (2) - NC here instead of 00:56:587 (1) Fixed
01:02:933 (2) - NC here instead of 01:02:548 (1) Fixed
01:07:741 (6) - NC here instead of 01:08:510 (1) Fixed
01:08:895 (2) - NC Fixed
01:15:241 (2) - NC here instead of 01:14:856 (1) Fixed
01:18:318 (5) - NC Fixed
01:18:895 (6,1) - stack their ends? Fixed
01:19:471 (7) - finish on end of slider Fixed
01:22:645 (4,5,6,7) - closes in towards the central circle too much, much more than the rest of the stream, this would make it (kinda) more consistent and balanced: Fixed

Fate

Same thing regarding the combos, they start on weird places in the kiai time, try to section them more into their individual phrases, easiest to follow would be the vocals :D:D

00:15:625 (3) - would make more sense to NC here, with 00:15:241 (1) still part of the previous vocal phrase Fixed
00:24:471 (4) - NC Fixed
00:27:548 (5) - ^ Fixed
00:29:087 (2) - NC instead of 00:28:895 (1) Fixed
00:30:625 (6) - NC instead of 00:31:202 (1) Fixed
00:32:164 (2) - NC instead of 00:31:971 (1) Fixed
00:34:471 (8) - NC Fixed
00:36:779 (5) - NC Fixed
00:41:395 (3) - NC instead of 00:40:625 (1) Fixed
00:44:471 (4) - NC Fixed
00:53:702 (5) - NC Fixed
00:54:664 (1) - remove NC Fixed
00:56:779 (3) - finish on start of slider Fixed
00:57:164 (4) - finish Fixed
01:02:356 (6) - clap on end of slider Fixed
01:06:010 (8) - NC instead of 01:06:202 (1) Fixed
01:07:548 (7) - NC Fixed
01:09:087 (2) - NC instead of 01:08:895 (1) Fixed
01:15:625 (6,9) - finish on start of these sliders Fixed
01:18:318 (10) - NC instead of 01:18:895 (1) Fixed
01:19:856 (4) - NC instead of 01:20:433 (1) - finish at the start of the slider as well Fixed



Can be improved, especially with flow for higher difficulties, Good Luck
Thanks you very much neonat :) :)
C O N N E R
hi saisee2010

(คนไทยเหมือนกันไม่ต้อง eng หรอกเนอะ)

[General]
Source フェイト/ステイナイトアンリミテッドブレイドワークス
ลบ TAG Fate Stay Night Unlimited Blade Works ออก แล้วใส่ Fate/stay night [Unlimited Blade Works] ลงไปแทน
ชื่อเพลง ฺB ตัวเล็กนะครับ

เอาไปแค่ General นะ เราม็อดดิฟไม่เป็น 5555
Topic Starter
saisee2010

[ Lost ] wrote:

hi saisee2010 hi [lost]
(คนไทยเหมือนกันไม่ต้อง eng หรอกเนอะ)

[General]
Source フェイト/ステイナイトアンリミテッドブレイドワークス
ลบ TAG Fate Stay Night Unlimited Blade Works ออก แล้วใส่ Fate/stay night [Unlimited Blade Works] ลงไปแทน
ชื่อเพลง ฺB ตัวเล็กนะครับ

เอาไปแค่ General นะ เราม็อดดิฟไม่เป็น 5555
ไม่เป็นไรครับ ^^ ขอบคุณงับ :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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