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Kalafina - believe -TV size-

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Topic Starter
saisee2010
This beatmap was submitted using in-game submission on 11 มกราคม 2558 at 23:12:08

Artist: Kalafina
Title: believe -TV size-
Source: Fate/stay night [Unlimited Blade Works]
Tags: Fate Stay Night Unlimited Blade Works Type-Moon Studio Deen Tohsaka Rin Archer Ending ED Sony Music フェイト/ステイナイトアンリミテッドブレイドワークス
BPM: 156
Filesize: 1938kb
Play Time: 01:26
Difficulties Available:
  1. Fate (4.78 stars, 273 notes)
  2. Hard (2.85 stars, 133 notes)
  3. Insane (3.85 stars, 193 notes)
  4. Normal (1.69 stars, 79 notes)
Download: Kalafina - believe -TV size-
Information: Scores/Beatmap Listing
---------------
Normal : 100% (edited)
Hard : 100% (edited)
Insane : 100% (edited)
Extra : 100%(edited)

Ready for modding
For Ranked !!
Note: Please Re-download this beatmap if you downloaded it before 11/01/15(Changed MP3 File/BG)
13/12/14 - Changed 'Extra' diff to 'Fate'


Thanks for 'GyroX20's' Mod :) :)
Thanks for 'AndreasHD's' Mod :) :)
Thanks for '-Mo-'s' Mod :) :)
Thanks for 'naoe dami 's' Mod :) :)
Thanks for 'SolrosRepica 's' Mod :) :)
Thanks for 'Kocari 's' Mod :) :)
Thanks for '[ Joey ] 's Mod :) :)
Thanks for 'Milhofo 's Mod :) :)
Thanks for 'Lally's Mod :) :)
Thanks for 'neonat 's Mod :) :)
Thanks for '[Lost] 's Mod :) :)


Combo Colours will change soon too , very busy for my holiday TT
Ultima Fox
M4M :)

[General]

Try not to make your combo colors similar
Widescreen support but no Storyboard?

[Normal]

00:13:988 - Add a Circle here
Add a finish hitsound if you do decide to put a circle there
00:38:988 (3) - NC
00:45:141 (3) - NC
00:48:218 (5) - Why break after this
01:18:988 (1,2) - Blanket
01:23:603 (1) - Finish hitsound

[Hard]

00:09:757 (3) - NC
00:17:065 (1) - Remove NC
00:17:834 (2) - NC
00:48:218 (3) - NC
01:03:988 (1,2,3) - Add finishes on these notes?
01:23:699 (1) - Finish hitsound

[Insane]

00:10:334 (3) - Replace with a spinner
00:18:411 (2) - Try not to make small repeating sliders like this that repeat more than once
00:46:680 (1) - Remove NC?
00:49:757 (1) - Remove NC?
00:55:911 (3) - Just like before
00:56:680 (4) - ^

[Extra]

00:08:218 (7) - NC
00:08:507 (1) - Remove NC
00:13:988 - Add a note here
00:15:526 (7) - NC
00:16:488 (1) - Remove NC
00:17:449 (5) - NC
00:18:218 (1) - Remove NC
00:18:988 (3) - NC


Thats all from me :)

Good Luck
Topic Starter
saisee2010

GyroX20 wrote:

M4M :)

[General]

Try not to make your combo colors similar
Widescreen support but no Storyboard?

[Normal]

00:13:988 - Add a Circle here OK
Add a finish hitsound if you do decide to put a circle there :) :)
00:38:988 (3) - NC Done
00:45:141 (3) - NC Done
00:48:218 (5) - Why break after this Ok
01:18:988 (1,2) - Blanket Ok
01:23:603 (1) - Finish hitsound :)

[Hard]

00:09:757 (3) - NC Done
00:17:065 (1) - Remove NC Done
00:17:834 (2) - NC Done
00:48:218 (3) - NC Done
01:03:988 (1,2,3) - Add finishes on these notes? Done
01:23:699 (1) - Finish hitsound Done

[Insane]

00:10:334 (3) - Replace with a spinner I think a slider is better :)
00:18:411 (2) - Try not to make small repeating sliders like this that repeat more than once I like it better how it is, i think it's smoother

00:46:680 (1) - Remove NC? Ok
00:49:757 (1) - Remove NC? Ok
00:55:911 (3) - Just like before Ok
00:56:680 (4) - ^ Ok :)

[Extra]

00:08:218 (7) - NC Ok
00:08:507 (1) - Remove NC Ok
00:13:988 - Add a note here Ok
00:15:526 (7) - NC Ok
00:16:488 (1) - Remove NC Ok
00:17:449 (5) - NC Ok
00:18:218 (1) - Remove NC Ok
00:18:988 (3) - NC Ok


Thats all from me :)

Good Luck
Thank you GyroX20 :)
AndreasHD
Hi, I saw your mod request in a queue, so I just thought I could mod it :)

[General]
Remove OSB. file in folder since you don't have any storyboard.

Just so you know, the max size for background is 1366x768 .. so you could make it bigger if you want.

I think you should enable widescreen support.. but not 100% sure.. so please ask someone who knows.

[Normal]

I think this is a quite hard normal difficulty ...atleast set the HP drain to 4

00:48:218 (1) - NC
00:51:295 (1) - ^
00:54:372 (1) - ^

01:23:603 (1) - Add a finish hitsound on this spinner

Rest looks fine.. not that it couldn't be better though, but rankable I think.


[Hard]

00:13:988 Add a note? with finish hitsound

00:21:103 (2,4,5) - How the heck did you make those sharp angles without red nodes? :?: :?: hahah

00:46:680 (2,1,2) - These would look better with an angel on them.

00:57:257 (6,7) - Make this blanket better please.

01:01:680 (5) - Drag this a little bit up.. it's very close to the edge of the screen. You could make this beautiful patter :)
01:22:834 (4) - Stack this on top

[Insane]

00:15:911 (3) - Please do something more creative than making the reverse twice. It also feels awkward to play.
00:18:411 (2) - ^
00:22:065 (3) - ^

00:40:334 (2) - You'll need a new combo here since it changes speed by slider velocity.
00:43:411 (2) - ^

00:46:680 (2) - Remove NC
00:49:757 (1) - ^

00:58:218 (4,5,6,7,8,9,10,11) - Use distance snap or something.. the spacing between notes are not correct. if you want the effect, you should make the spacing increase rather than making it decrease.

01:21:295 (2) - Try not to let it reverse twice, because this 01:20:718 (1) - only repeat once.


[Extra]

00:10:334 (3) - To get a better flow here, you should make the angle like this
Reason beeing, you break the flow by doing this
00:29:565 (1) - Space this note out.. use 2,0X Distance snap on this one like the notes right before.

00:31:103 (5) - Stack this note on the head of this slider 00:29:757 (2) -

00:31:872 (9,10,11) - If you could redo this section with another pattern, it would have been great, cuz right now, it's just a mess :p

00:58:988 (1) - This slider should be included in the jumps, or else you break the flow very hard! please space it out like the notes right before.
Topic Starter
saisee2010

AndreasHD wrote:

Hi, I saw your mod request in a queue, so I just thought I could mod it :)

[General]
Remove OSB. file in folder since you don't have any storyboard.

Just so you know, the max size for background is 1366x768 .. so you could make it bigger if you want.

I think you should enable widescreen support.. but not 100% sure.. so please ask someone who knows. OK, I'll ask later

[Normal]

I think this is a quite hard normal difficulty ...atleast set the HP drain to 4

00:48:218 (1) - NC Fixed
00:51:295 (1) - ^ Fixed
00:54:372 (1) - ^ Fixed

01:23:603 (1) - Add a finish hitsound on this spinner Fixed

Rest looks fine.. not that it couldn't be better though, but rankable I think. :) :)


[Hard]

00:13:988 Add a note? with finish hitsound Fixed

00:21:103 (2,4,5) - How the heck did you make those sharp angles without red nodes? :?: :?: hahah I think it may be a bug -0- / Fixed


00:46:680 (2,1,2) - These would look better with an angel on them. Fixed

00:57:257 (6,7) - Make this blanket better please. Fixed

01:01:680 (5) - Drag this a little bit up.. it's very close to the edge of the screen. You could make this beautiful patter :) Fixed

01:22:834 (4) - Stack this on top Fixed


[Insane]

00:15:911 (3) - Please do something more creative than making the reverse twice. It also feels awkward to play.
00:18:411 (2) - ^
00:22:065 (3) - ^ Fixed :)

00:40:334 (2) - You'll need a new combo here since it changes speed by slider velocity.
00:43:411 (2) - ^ Fixed :)

00:46:680 (2) - Remove NC
00:49:757 (1) - ^ Fixed

00:58:218 (4,5,6,7,8,9,10,11) - Use distance snap or something.. the spacing between notes are not correct. if you want the effect, you should make the spacing increase rather than making it decrease. I use 1.8x for this :) / Fixed

01:21:295 (2) - Try not to let it reverse twice, because this 01:20:718 (1) - only repeat once. Fixed


[Extra]

00:10:334 (3) - To get a better flow here, you should make the angle like this Fixed

Reason beeing, you break the flow by doing this
00:29:565 (1) - Space this note out.. use 2,0X Distance snap on this one like the notes right before. Fixed

00:31:103 (5) - Stack this note on the head of this slider 00:29:757 (2) - Fixed

00:31:872 (9,10,11) - If you could redo this section with another pattern, it would have been great, cuz right now, it's just a mess :p OK :)


00:58:988 (1) - This slider should be included in the jumps, or else you break the flow very hard! please space it out like the notes right before. Fixed

Thanks you very much AndreasHD :) :D
Topic Starter
saisee2010
Zzzzz :) :)
-Mo-
Hey, kinda late Mod4Mod from my queue.

General
- Consider the use of custom combo colours for a better finish to your mapset.
- The start of your mp3 seems to have some sound where there shouldn't be some. Could you go about trying to get rid of this, either by editting it in an MP3 manipulator, or by sourcing the song from elsewhere?

Normal
- 00:08:218 (3) - I would put a new combo here since the current combo spans over a lot of measures.
- 00:11:295 (5) - You could also put a new combo here, but it's not important whether you do or not for this note.
- 00:40:526 (2,1) - Try and avoid this overlap, it looks kind of unproffesional.
- 00:46:680 (2,1) - It would be nice if slider 1 was a blanket for 2.
- 00:52:834 (2) - This blanket could be improved [00:53:699]. If you look from that timestamp, you can see how the approach circle compares with the slider. Try to match the shape of the slider with the approach circle for neater blankets.
- 01:12:449 (3) - As above [01:12:930]. Try and make the blanket circular rather than parabolic.
- 01:18:026 (5,1) - This could also be a nice place for a blanket.

Hard
- 00:05:718 (2) - The visual flow of this slider could be slightly improved. See how the slider goes upwards right at the start? Try and remove that so it flows straight down since you're using a linear flow.
- 00:08:795 (2) - As above.
- 00:09:757 (1,2) - Keep the spacing consistent with what was used in the previous combos. Changing the spacing in this way implies that the timing is different.
- 00:26:680 (1,2) - The distance here is larger than the combos used in the previous combos, yet the timing is shorter. Because of this, it is hard to read that these are infact shorter timings. Please keep to using the same distance snapping here as with the previous combos so that the timing is easier to read. This goes for the rets of the sliders upcoming too.
- 00:45:141 (1,2) - This could be a nice opportunity for a blanket.
- 00:55:911 (3,4,5) - These blankets could be improved [00:56:007].
- 00:57:449 (7) - Don't have a blanket so that the circle is touching the slider. It doesn't really look very nice this way. Also, put a new combo on this slider since you changed the slider velocity.
- 01:18:026 (7,1) - Try and avoid this overlap if possible.

Insane
- 00:05:141 (1,2,3,4,5) - I'm not sure if this is intended or not, but this is not a perfect regular pentagon. You can make regular shapes using the Create Polygon Circles feature (Ctrl+Shift+D).
- 00:14:949 (2) - This blanket could be improved [00:15:622].
- 00:18:988 (4,5) - These aren't perfectly stacked. Use Ctrl+G on slider 4 to find its position by its tail.
- 00:22:065 (3,5) - These blankets could be improved [00:22:449].
- 00:24:180 (8,1) - This could be made into a nice blanket.
- 00:26:680 (1,2) - These blankets could be improved [00:27:161], [00:27:738].
- 00:30:911 (3,4) - These aren't perfectly stacked.
- 00:46:488 - It's not so important whether you do this or not, but you could add circles inbetween these sliders like here for example.
- 00:53:218 (6,7) - These aren't perfectly stacked.
- 00:55:911 (3,4) - Double-repeating sldiers of this length are generally frowned upon since they are hard to read and usually awkward to play. I would suggest mapping with something else.
- 01:01:680 (5) - Try make a circule blanket rather than parabolic [01:01:488].
- 01:02:641 (8) - This blanket could be improved [01:03:026].

Extra
I'm not so good with mapping difficulties that are designed to be Expert difficulties, but I'll mod this as best as I can anyway.
- 00:06:680 - It would be better if this was a stronger note like a circle or the start of a new slider rather than a slider tail since this is a downbeat, and has a new line of vocals.
- 00:07:449 (5,6,1) - These could be blanket'd.
- 00:10:141 (2) - Don't hide this note underneath 00:08:988 (5). It is difficult to read, and speaking as a Hidden player, is unecessarily cruel.
- 00:11:295 - This would be better off as a stronger note since it is the end of the into and uses a finish hitsound.
- 00:18:988 (1,2,3,4,5) - Try and arrange these as a perfect regular pentagon rather than placing them by hand.
- 00:20:526 - As with 00:06:680, try to use a stronger note here.
- 00:25:141 (5,6,7,8,9) - Try and arrange these as a perfect regular pentagon rather than placing them by hand.
- 00:31:103 (5,6,7,8,9) - As above.
- 00:34:565 (6) - This would look better as a circular blanket with 7.
- 00:37:257 (4,5) - Try and arrange these so that their shape can look relative to the triangle of 00:36:295 (1,2,3).
- 00:37:449 (5,6) - I wouldn't make this a jump if the slider ends on a blue tick, since this makes the length of the sliders difficult to read.
- 00:58:988 (1) - The slider velocity from this point onwards is way too excessive. If you look at any other Expert difficulty map, even they don't use velocities like this. You should lower the slider velocity and adjust the distance snapping for this timing section in accordance to this. I'll avoid modding the rest of this timing section due to it being obsolete when you change the slider velocity and spacing, which I highly recommend you do.

Good Luck :)
Topic Starter
saisee2010

-Mo- wrote:

Hey, kinda late Mod4Mod from my queue.

General
- Consider the use of custom combo colours for a better finish to your mapset.
- The start of your mp3 seems to have some sound where there shouldn't be some. Could you go about trying to get rid of this, either by editting it in an MP3 manipulator, or by sourcing the song from elsewhere? (I'll do it soon) :)

Normal
- 00:08:218 (3) - I would put a new combo here since the current combo spans over a lot of measures. Fixed
- 00:11:295 (5) - You could also put a new combo here, but it's not important whether you do or not for this note. Ok , I choose NC it

- 00:40:526 (2,1) - Try and avoid this overlap, it looks kind of unproffesional. Fixed
- 00:46:680 (2,1) - It would be nice if slider 1 was a blanket for 2. I think I'll keep this
[/color]
- 00:52:834 (2) - This blanket could be improved [00:53:699]. If you look from that timestamp, you can see how the approach circle compares with the slider. Try to match the shape of the slider with the approach circle for neater blankets. OK, this's very new for me -0-
- 01:12:449 (3) - As above [01:12:930]. Try and make the blanket circular rather than parabolic. OK
- 01:18:026 (5,1) - This could also be a nice place for a blanket. Ok,Fixed

Hard
- 00:05:718 (2) - The visual flow of this slider could be slightly improved. See how the slider goes upwards right at the start? Try and remove that so it flows straight down since you're using a linear flow. Ok, and this's new thing for me too -0-
- 00:08:795 (2) - As above. OK
- 00:09:757 (1,2) - Keep the spacing consistent with what was used in the previous combos. Changing the spacing in this way implies that the timing is different. Fixed
- 00:26:680 (1,2) - The distance here is larger than the combos used in the previous combos, yet the timing is shorter. Because of this, it is hard to read that these are infact shorter timings. Please keep to using the same distance snapping here as with the previous combos so that the timing is easier to read. This goes for the rets of the sliders upcoming too. Fixed
- 00:45:141 (1,2) - This could be a nice opportunity for a blanket. OK
- 00:55:911 (3,4,5) - These blankets could be improved [00:56:007]. Fixed
- 00:57:449 (7) - Don't have a blanket so that the circle is touching the slider. It doesn't really look very nice this way. Also, put a new combo on this slider since you changed the slider velocity. Fixed
- 01:18:026 (7,1) - Try and avoid this overlap if possible. Fixed

Insane
- 00:05:141 (1,2,3,4,5) - I'm not sure if this is intended or not, but this is not a perfect regular pentagon. You can make regular shapes using the Create Polygon Circles feature (Ctrl+Shift+D). OK
- 00:14:949 (2) - This blanket could be improved [00:15:622]. Fixed
- 00:18:988 (4,5) - These aren't perfectly stacked. Use Ctrl+G on slider 4 to find its position by its tail. Fixed
- 00:22:065 (3,5) - These blankets could be improved [00:22:449]. Fixed
- 00:24:180 (8,1) - This could be made into a nice blanket. :) Fixed
- 00:26:680 (1,2) - These blankets could be improved [00:27:161], [00:27:738]. Fixed
- 00:30:911 (3,4) - These aren't perfectly stacked. Fixed
- 00:46:488 - It's not so important whether you do this or not, but you could add circles inbetween these sliders like here for example. I think , if I add circles it''ll jump too much
- 00:53:218 (6,7) - These aren't perfectly stacked. Fixed
- 00:55:911 (3,4) - Double-repeating sldiers of this length are generally frowned upon since they are hard to read and usually awkward to play. I would suggest mapping with something else. OK,Fixed
- 01:01:680 (5) - Try make a circule blanket rather than parabolic [01:01:488]. Fixed
- 01:02:641 (8) - This blanket could be improved [01:03:026]. Fixed

Extra
I'm not so good with mapping difficulties that are designed to be Expert difficulties, but I'll mod this as best as I can anyway. No problem
:D
- 00:06:680 - It would be better if this was a stronger note like a circle or the start of a new slider rather than a slider tail since this is a downbeat, and has a new line of vocals. Fixed
- 00:07:449 (5,6,1) - These could be blanket'd. Fixed
- 00:10:141 (2) - Don't hide this note underneath 00:08:988 (5). It is difficult to read, and speaking as a Hidden player, is unecessarily cruel. I put it on the start of a slider
- 00:11:295 - This would be better off as a stronger note since it is the end of the into and uses a finish hitsound.OK
- 00:18:988 (1,2,3,4,5) - Try and arrange these as a perfect regular pentagon rather than placing them by hand. Fixed
- 00:20:526 - As with 00:06:680, try to use a stronger note here. Ok
- 00:25:141 (5,6,7,8,9) - Try and arrange these as a perfect regular pentagon rather than placing them by hand. Fixed
- 00:31:103 (5,6,7,8,9) - As above. ^
- 00:34:565 (6) - This would look better as a circular blanket with 7.Fixed
- 00:37:257 (4,5) - Try and arrange these so that their shape can look relative to the triangle of 00:36:295 (1,2,3). Fixed
- 00:37:449 (5,6) - I wouldn't make this a jump if the slider ends on a blue tick, since this makes the length of the sliders difficult to read. I think I'll keep this
- 00:58:988 (1) - The slider velocity from this point onwards is way too excessive. If you look at any other Expert difficulty map, even they don't use velocities like this. You should lower the slider velocity and adjust the distance snapping for this timing section in accordance to this. I'll avoid modding the rest of this timing section due to it being obsolete when you change the slider velocity and spacing, which I highly recommend you do. I think I will keep this, but I'll add 1.0x slider velocity in 00:58:026

Good Luck :)
Thanks for a very nice suggestion :) ;)
naoe dami
from my queue t/263028/start=0
[Normal]
00:08:218 (1) - the end of slider 00:08:988
00:09:757 (2) - the end of slider 00:10:526
00:17:065 (6,2) - blanket
00:25:141 (2,3) - ^
00:31:295 (4,5) - http://i.imgur.com/IsG4NqE.png
00:34:372 (3,4,5) - http://i.imgur.com/DNwdeeh.png
01:08:603 (1,2,3) - make it straight
01:12:834 (1,2) - too far
01:14:372 (3,1) - blanket

[Hard]
00:34:565 (2) - http://i.imgur.com/Jjmj6wj.png
00:36:295 (1) - replace with slider and circle
00:40:526 (2) - replace with circles imo
01:22:834 (4) - better to replace with semi-streams

okay, just that, gl
Topic Starter
saisee2010

naoe dami wrote:

from my queue https://osu.ppy.sh/forum/t/263028/start=0
[Normal]
00:08:218 (1) - the end of slider 00:08:988 I think I'll keep this
00:09:757 (2) - the end of slider 00:10:526 ^
00:17:065 (6,2) - blanket Fixed
00:25:141 (2,3) - ^
00:31:295 (4,5) - http://i.imgur.com/IsG4NqE.png
00:34:372 (3,4,5) - http://i.imgur.com/DNwdeeh.png
01:08:603 (1,2,3) - make it straight I think I'll keep this
01:12:834 (1,2) - too far Fixed
01:14:372 (3,1) - blanket OK

[Hard]
00:34:565 (2) - http://i.imgur.com/Jjmj6wj.png
00:36:295 (1) - replace with slider and circle I think I'll keep this
00:40:526 (2) - replace with circles imo .....
01:22:834 (4) - better to replace with semi-streams I think semi-streams is too hard for this diff ;)

okay, just that, gl
Thanks You :)
SolrosRepica
hiya~. for my queue.
nice,I luv kalafina <3
btw,I modded :P

Insane
00:19:755 (7) - Add a note Example: http://puu.sh/dnNw3/c1bfa49843.jpg
00:57:543 (5) - 01:23:024 (1) Awesome Part <33

Extra
01:03:120 (8) - add "clap" at last.
01:04:082 (5) - add "clap"
01:11:005 (3) - 01:11:774 (7) - add "finish"
01:23:697 (2) - add "Whistle"

If you like,I'm glad to you :)
Topic Starter
saisee2010

SolrosRepica wrote:

hiya~. for my queue.
nice,I luv kalafina <3
btw,I modded :P

Insane
00:19:755 (7) - Add a note Example: http://puu.sh/dnNw3/c1bfa49843.jpg OK

00:57:543 (5) - 01:23:024 (1) Awesome Part <33 I think so too. :D


Extra
01:03:120 (8) - add "clap" at last. OK
01:04:082 (5) - add "clap" :)
01:11:005 (3) - 01:11:774 (7) - add "finish" OK

01:23:697 (2) - add "Whistle"Done


If you like,I'm glad to you :)
Thanks you for modding , I'm glad to you too;)

Good Luck Shion
Winnie
Here as requested from modding queue. Love Kalafina ;)

[Normal]

00:34:466 (3) - Can be snapped a little further
00:35:620 (1) - Snap
00:41:390 (1) - Snap correctly and move slider end to the left a little so it can be blanketed the same way
01:07:928 (1) - Snap Correctly
01:14:466 (1,2,3) - DS correctly, These are all over the place. One is too close while the other are too far. It's best to snap properly and use consistency

[Hard]

Not much to really change besides same thing stated above. It's just the difficulty doesn't feel like a hard, yes there may be huge spacing for jumps but it doesn't seem hard enough because there are a lot of sliders that ease down the difficulty. This basically feels like a normal but the spacing is just bigger

[Insane]

I don't see much that needs changes.
Topic Starter
saisee2010

Kocari wrote:

Here as requested from modding queue. Love Kalafina ;)

[Normal] (All Fixed)

00:34:466 (3) - Can be snapped a little further
00:35:620 (1) - Snap
00:41:390 (1) - Snap correctly and move slider end to the left a little so it can be blanketed the same way
01:07:928 (1) - Snap Correctly
01:14:466 (1,2,3) - DS correctly, These are all over the place. One is too close while the other are too far. It's best to snap properly and use consistency

[Hard]

Not much to really change besides same thing stated above. It's just the difficulty doesn't feel like a hard, yes there may be huge spacing for jumps but it doesn't seem hard enough because there are a lot of sliders that ease down the difficulty. This basically feels like a normal but the spacing is just bigger
;)

[Insane]

I don't see much that needs changes. :)
Thanks You for modding :)
[ Joey ]
Helllooo m4m here

Extra

So the biggest problem with this map imo is overmapping. You use too many notes where there shouldn't be any. I understand you are trying to make a cool rhythm, but it is usually better to just go with the music.
For example this first part: 00:04:659 (2,3,4) - You don't need a triple here. It's a slow part of the song, and nothing in the music calls for a triple. Same here: 00:06:197 (1,2,3) - Try to go with the music like this: http://puu.sh/dqKsQ/747bebe121.jpg
00:04:466 - Also, in this section, I recommend using soft hitsounds, rather than drum hitsounds. And add whistles on these beats: 00:04:466 - 00:05:043 - 00:05:620 - 00:06:005 - 00:06:582 -
00:13:697 (2,3,4,5,6,7,1,2,3) - This part here is overmapped also. It's ok to add triples, but not so frequently. They are used nicely when trying to emphasize a white tick. http://puu.sh/dqKZB/0d76d1c4ab.jpg
00:18:313 (7,8,9,10) - These jumps are a little extreme for such a slow part in the song.
00:18:313 - NC
00:21:390 (6,7,8,9) - These doubles don't fit the music. PLease remove them :)
00:21:390 (6,7,8,9) - You miss kind of a strong beat here. Place a note here.
00:23:697 (2,3,4,5,6,7,8,9) - Same thing as before here. The rhythm you are using isnt matching the music, making it difficult to play. Remove the doubles.
00:25:620 - You realllly need a note here.
00:27:543 (5,6,7,8,9,10,11,12) - ewwwww doubles :( I see what you are trying to do here, but it doesn't feel good imo
00:29:659 (4) - This slider can be broken up so you don't miss that white tick. It's kind of important.
00:35:620 (1,2,3,4,5,6,7,8,9,10) - Much better combo!! Very nice!! More like this please :D
00:52:159 (1,4) - Missing important background beats in the middle of these sliders
00:38:313 - idk why you lowered the slider velocity so much here. If anything, I think you should have raised the slider velocity here.
00:58:313 - And wow that slider velocity change was unexpected. I wouldn't go above 1.15x SV in the kiai.
01:01:390 (3,4,5) - Doesn't feel good :(
01:13:890 (7,8,9) - This is really hard to read. Consider unstacking
Oh and as a side note, try to blanket things better. Like this: 00:06:774 (5,6,1) - http://puu.sh/dqMgn/738d13621f.jpg

Good luck!!
Topic Starter
saisee2010

[ Joey ] wrote:

Helllooo m4m here

Extra

So the biggest problem with this map imo is overmapping. You use too many notes where there shouldn't be any. I understand you are trying to make a cool rhythm, but it is usually better to just go with the music. I think I think so too.
For example this first part: 00:04:659 (2,3,4) - You don't need a triple here. It's a slow part of the song, and nothing in the music calls for a triple. Same here: 00:06:197 (1,2,3) - Try to go with the music like this: http://puu.sh/dqKsQ/747bebe121.jpg Fixed(with my patterns)
00:04:466 - Also, in this section, I recommend using soft hitsounds, rather than drum hitsounds. And add whistles on these beats: 00:04:466 - 00:05:043 - 00:05:620 - 00:06:005 - 00:06:582 - OK
00:13:697 (2,3,4,5,6,7,1,2,3) - This part here is overmapped also. It's ok to add triples, but not so frequently. They are used nicely when trying to emphasize a white tick. http://puu.sh/dqKZB/0d76d1c4ab.jpg Fixed(with my patterns)
00:18:313 (7,8,9,10) - These jumps are a little extreme for such a slow part in the song. I will keep this,but I will changed notes before these jump .
00:18:313 - NC OK
00:21:390 (6,7,8,9) - These doubles don't fit the music. PLease remove them :) Fixed
00:21:390 (6,7,8,9) - You miss kind of a strong beat here. Place a note here. Fixed
00:23:697 (2,3,4,5,6,7,8,9) - Same thing as before here. The rhythm you are using isnt matching the music, making it difficult to play. Remove the doubles. Fixed
00:25:620 - You realllly need a note here. Fixed,very nice note :)
00:27:543 (5,6,7,8,9,10,11,12) - ewwwww doubles :( I see what you are trying to do here, but it doesn't feel good imo ) Fixed
00:29:659 (4) - This slider can be broken up so you don't miss that white tick. It's kind of important.
00:35:620 (1,2,3,4,5,6,7,8,9,10) - Much better combo!! Very nice!! More like this please :D I think so.
00:52:159 (1,4) - Missing important background beats in the middle of these sliders Fixed
00:38:313 - idk why you lowered the slider velocity so much here. If anything, I think you should have raised the slider velocity here.
00:58:313 - And wow that slider velocity change was unexpected. I wouldn't go above 1.15x SV in the kiai. Changed 00:52:159 SV to 0.9 and 00:57:351 SV to 1.25 .
01:01:390 (3,4,5) - Doesn't feel good :( Fixed
01:13:890 (7,8,9) - This is really hard to read. Consider unstacking Fixed
Oh and as a side note, try to blanket things better. Like this: 00:06:774 (5,6,1) - http://puu.sh/dqMgn/738d13621f.jpg Fixed
Good luck!!
Thanks You very much :)
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[Normal]
  1. I didn't find anything wrong on this one
[Hard]
  1. 00:34:466 (3) - could be positioned better
  2. nothing to add ^^
[Insane]
  1. 00:33:120 (3,4) - move a bit down
  2. the part from 00:44:466 to 00:50:236 is a little undermapped
  3. rest seems fine
[Fate]
  1. 00:31:197 (9,10,11) - this stack is really hard to figure out at first, had to retry the map several times to get it right (if you could unstack it would be awesome)
  2. 00:41:390 (4,5) - blanket
  3. 00:57:543 (3,4,5,6) - the end of the sliders should give an indication to where the next one will be, spreading them out like this just makes it really hard to play (the jumps are hard and that's fine but the sliders direction makes it a bit too hard)
  4. 01:01:390 (3,4,5) - these sliders should be closer (slider end to next slider start), it's too fast and sudden
  5. 01:21:197 (7) - this could be moved a bit up
  6. 01:22:255 (6,7,8) - reeaaaaally far from each other
  7. I can't comment on the doubles because I suck at them, they seem to be on rythm but I just find them too hard to play, so I won't mod that part
Sorry about the short mod, I didn't find much so it's hard ahah hope it helps and gl :)
Topic Starter
saisee2010
Sorry for late quote (so busy TT)

Milhofo wrote:

Hi, from my modding queue :)

!! - Very Important
!! - Important

[Normal]
  1. I didn't find anything wrong on this one
[Hard]
  1. 00:34:466 (3) - could be positioned better Fixed
  2. nothing to add ^^
[Insane]
  1. 00:33:120 (3,4) - move a bit down Fixed
  2. the part from 00:44:466 to 00:50:236 is a little undermapped Fixed
  3. rest seems fine
[Fate]
  1. 00:31:197 (9,10,11) - this stack is really hard to figure out at first, had to retry the map several times to get it right (if you could unstack it would be awesome) I think stack is better for me
  2. 00:41:390 (4,5) - blanket OK
  3. 00:57:543 (3,4,5,6) - the end of the sliders should give an indication to where the next one will be, spreading them out like this just makes it really hard to play (the jumps are hard and that's fine but the sliders direction makes it a bit too hard) Fixed
  4. 01:01:390 (3,4,5) - these sliders should be closer (slider end to next slider start), it's too fast and sudden I think I'll keep this XD
  5. 01:21:197 (7) - this could be moved a bit up Fixed
  6. 01:22:255 (6,7,8) - reeaaaaally far from each other I think I'll keep this XD
  7. I can't comment on the doubles because I suck at them, they seem to be on rythm but I just find them too hard to play, so I won't mod that part
Sorry about the short mod, I didn't find much so it's hard ahah hope it helps and gl :) No problem :D
Thank you :)
Lally
m4m


Background

BG has to have always the same dimension as 1366 x 768 or 1024 x 768 your is :

  1. 5447_fate_stay_night_hd_wallpapers.jpg is 1096x767 .
  2. fate-stay-night.jpg is 1228x767
  3. 298552.jpg is 1365x768
  4. 213.jpg is 1228x767
Combo Colours
Inconsistency in combo colours,they should be the same in all diffs
Fate
Combo1 : 0,234,234
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,102,2

Hard
Combo1 : 0,223,223
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 254,96,1

Insane
Combo1 : 0,221,221
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,58,2

Normal
Combo1 : 0,217,217
Combo2 : 111,1,201
Combo3 : 0,128,0
Combo4 : 249,85,6


[Fate]
  1. 00:07:933 (2,3) - invert the position of this 2 circle so that 2 will be at place of 3 and vice versa well basicly ctrl+g but don't forget to chaange the hitsoounds
  2. 00:09:664 (3) - is better if you change the slider to another form like this:
    for creating better flow as you can see in the immage,it create a circular flow wich is really common and nice to play
  3. 00:20:433 (3) - ctrl +g
  4. 00:21:395 (6) - NC
  5. 00:25:241 (8,9,10,11,12) - why don't you try to give a form to this little stream after slider instead of having it in the same place wich is really borring for the hardest diff in the mapset
  6. 00:26:010 (1,2,3) - also this pattern flows really bad try to give another form to the slider 1 and to unstack the circle 2 and to ctrl+g slider 3 and you'll have something like this :V nice and clean
  7. 00:31:202 (9,10,11) - instead of having this sliders together try to create a nice jumpy pattern
  8. 00:32:548 (3,4) - here you will have to change the slider 3 for having a form wich will create a nice flow jump in this way:
    I'm gonna show you why your actual flow is not fine:
    and this is how should it be for having a nice flow
  9. 00:34:471 (8,9,10,11) - blanket
  10. 00:36:779 (5,6) - blaket
  11. 00:38:125 (10) - looks like is not in the right place this circle why don't you put it at x 256 y 160
    will be totally better
  12. 00:40:625 (1,2) - you should curve this slider to continue to keep the flow with the prev slider and unstack the circle for having more movement
  13. 00:43:702 (2) - ctrl+j and put it back where it was before
  14. 01:06:779 (5) - ctrl+g
  15. 01:22:933 - finish the kiai here :V

hope that will help a bit :3
Topic Starter
saisee2010

Lally wrote:

m4m


Background

BG has to have always the same dimension as 1366 x 768 or 1024 x 768 your is : Will Change it soon
  1. 5447_fate_stay_night_hd_wallpapers.jpg is 1096x767 .
  2. fate-stay-night.jpg is 1228x767
  3. 298552.jpg is 1365x768
  4. 213.jpg is 1228x767
Combo Colours Will Change it soon
Inconsistency in combo colours,they should be the same in all diffs
Fate
Combo1 : 0,234,234
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,102,2

Hard
Combo1 : 0,223,223
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 254,96,1

Insane
Combo1 : 0,221,221
Combo2 : 128,0,255
Combo3 : 0,128,0
Combo4 : 253,58,2

Normal
Combo1 : 0,217,217
Combo2 : 111,1,201
Combo3 : 0,128,0
Combo4 : 249,85,6


[Fate]
  1. 00:07:933 (2,3) - invert the position of this 2 circle so that 2 will be at place of 3 and vice versa well basicly ctrl+g but don't forget to chaange the hitsoounds XXX
  2. 00:09:664 (3) - is better if you change the slider to another form like this:
    for creating better flow as you can see in the immage,it create a circular flow wich is really common and nice to play Fixed
  3. 00:20:433 (3) - ctrl +g OK
  4. 00:21:395 (6) - NC OK
  5. 00:25:241 (8,9,10,11,12) - why don't you try to give a form to this little stream after slider instead of having it in the same place wich is really borring for the hardest diff in the mapset OK,fixed
  6. 00:26:010 (1,2,3) - also this pattern flows really bad try to give another form to the slider 1 and to unstack the circle 2 and to ctrl+g slider 3 and you'll have something like this :V nice and clean Fixed
  7. 00:31:202 (9,10,11) - instead of having this sliders together try to create a nice jumpy pattern OK
  8. 00:32:548 (3,4) - here you will have to change the slider 3 for having a form wich will create a nice flow jump in this way:
    I'm gonna show you why your actual flow is not fine:
    and this is how should it be for having a nice flow OK,Fixed
  9. 00:34:471 (8,9,10,11) - blanket XXX
  10. 00:36:779 (5,6) - blaket XXX
  11. 00:38:125 (10) - looks like is not in the right place this circle why don't you put it at x 256 y 160
    will be totally better OK
  12. 00:40:625 (1,2) - you should curve this slider to continue to keep the flow with the prev slider and unstack the circle for having more movement OK
  13. 00:43:702 (2) - ctrl+j and put it back where it was before XXX
  14. 01:06:779 (5) - ctrl+g OK
  15. 01:22:933 - finish the kiai here :V XXX



hope that will help a bit :3
Thanks you very much
neonat
Normal

00:13:702 (2,3) - it does look nicer without 00:14:471 (3) overlapping 00:13:318 (1) - and the path for 00:13:318 (1,2) is still pretty smooth
00:17:164 (1,2) - you should avoid having stacks in difficulties such as this Normal
00:20:241 (1,2) - ^
00:21:202 (3,4) - ^
and any subsequent stacks, try to avoid them as much as possible for Normal and below, at least to use it at minimum, and for very specific parts
00:34:471 (3) - rotate on selection centre -4 degrees:
00:50:241 (3) - drum clap
00:58:318 (1) - there is less than half a second of time between this and the end of the spinner, QATs usually do not approve of such a small gap between them in a Normal
01:12:164 (1) - remove NC, you don't usually use one that quickly, seeing from the kiai time before this
01:13:702 (3) - NC instead of 01:14:471 (1)
01:17:356 (4) - NC instead of 01:18:318 (1)
01:19:856 (2) - NC instead of 01:21:395 (1) - and also drum finish doesn't really bring out the effect as much as soft finish would

Hard

00:10:625 (3) - in Normal you NCed this beat
00:33:895 (2,3) - too close to each other imo, the overlapping doesn't make it look neat, keeping it similar with spacings like 00:31:587 (2,3) before this would be great
00:47:548 (3) - NC to keep this whole section consistent
01:07:548 (5) - NC to be constant with how it was at 01:01:010 (5,1)
01:14:856 (3,4,5) - have a more balance spacing here, even if you don't want it to be the same as 01:14:279 (2,3) - this 3 are a pattern and rhythm together, and it would be best if it didn't look too random
01:15:241 (5) - NC
01:17:356 (8) - NC instead of 01:17:933 (1)
01:19:856 (2) - NC instead of 01:19:664 (1)

Insane

Watch your combo patterning again, it gets inconsistent. I will give some suggestions, but as of right now, it's just not really making much sense at times, you change the combo midway through sections (5~7 beats), I tried to follow how you did for earlier sections but it gets weird.

00:22:933 (7) - NC instead of 00:23:702 (1) - but then again having the varying slider velocities here within the same combo, I'm not really too sure. This is in regards to 00:22:933 (7,1,2,4)
00:52:933 (7,1) - use the same spacing 00:52:356 (5,6) - this is a better comfortable spacing for this part
00:56:779 (2) - NC here instead of 00:56:587 (1)
01:02:933 (2) - NC here instead of 01:02:548 (1)
01:07:741 (6) - NC here instead of 01:08:510 (1)
01:08:895 (2) - NC
01:15:241 (2) - NC here instead of 01:14:856 (1)
01:18:318 (5) - NC
01:18:895 (6,1) - stack their ends?
01:19:471 (7) - finish on end of slider
01:22:645 (4,5,6,7) - closes in towards the central circle too much, much more than the rest of the stream, this would make it (kinda) more consistent and balanced:

Fate

Same thing regarding the combos, they start on weird places in the kiai time, try to section them more into their individual phrases, easiest to follow would be the vocals

00:15:625 (3) - would make more sense to NC here, with 00:15:241 (1) still part of the previous vocal phrase
00:24:471 (4) - NC
00:27:548 (5) - ^
00:29:087 (2) - NC instead of 00:28:895 (1)
00:30:625 (6) - NC instead of 00:31:202 (1)
00:32:164 (2) - NC instead of 00:31:971 (1)
00:34:471 (8) - NC
00:36:779 (5) - NC
00:41:395 (3) - NC instead of 00:40:625 (1)
00:44:471 (4) - NC
00:53:702 (5) - NC
00:54:664 (1) - remove NC
00:56:779 (3) - finish on start of slider
00:57:164 (4) - finish
01:02:356 (6) - clap on end of slider
01:06:010 (8) - NC instead of 01:06:202 (1)
01:07:548 (7) - NC
01:09:087 (2) - NC instead of 01:08:895 (1)
01:15:625 (6,9) - finish on start of these sliders
01:18:318 (10) - NC instead of 01:18:895 (1)
01:19:856 (4) - NC instead of 01:20:433 (1) - finish at the start of the slider as well



Can be improved, especially with flow for higher difficulties, Good Luck
Topic Starter
saisee2010

neonat wrote:

Thank you for suggesting about NC , I'm not good at it. All Fixed :)

Normal00:13:702 (2,3) - it does look nicer without 00:14:471 (3) overlapping 00:13:318 (1) - and the path for 00:13:318 (1,2) is still pretty smooth
Yes,I think that so too.
00:17:164 (1,2) - you should avoid having stacks in difficulties such as this Normal Ok
00:20:241 (1,2) - ^ ^
00:21:202 (3,4) - ^ ^
and any subsequent stacks, try to avoid them as much as possible for Normal and below, at least to use it at minimum, and for very specific parts
00:34:471 (3) - rotate on selection centre -4 degrees:
Fixed
00:50:241 (3) - drum clap Fixed
00:58:318 (1) - there is less than half a second of time between this and the end of the spinner, QATs usually do not approve of such a small gap between them in a Normal Ok , I moved spinner end to 00:57:548
01:12:164 (1) - remove NC, you don't usually use one that quickly, seeing from the kiai time before this [color=#4040FF=]Fixed[/color]
01:13:702 (3) - NC instead of 01:14:471 (1) Fixed
01:17:356 (4) - NC instead of 01:18:318 (1) Fixed
01:19:856 (2) - NC instead of 01:21:395 (1) - and also drum finish doesn't really bring out the effect as much as soft finish would Fixed

Hard

00:10:625 (3) - in Normal you NCed this beat Fixed
00:33:895 (2,3) - too close to each other imo, the overlapping doesn't make it look neat, keeping it similar with spacings like 00:31:587 (2,3) before this would be great Fixed
00:47:548 (3) - NC to keep this whole section consistent Fixed
01:07:548 (5) - NC to be constant with how it was at 01:01:010 (5,1) Fixed
01:14:856 (3,4,5) - have a more balance spacing here, even if you don't want it to be the same as 01:14:279 (2,3) - this 3 are a pattern and rhythm together, and it would be best if it didn't look too random Fixed
01:15:241 (5) - NC Fixed
01:17:356 (8) - NC instead of 01:17:933 (1) Fixed
01:19:856 (2) - NC instead of 01:19:664 (1) Fixed

Insane

Watch your combo patterning again, it gets inconsistent. I will give some suggestions, but as of right now, it's just not really making much sense at times, you change the combo midway through sections (5~7 beats), I tried to follow how you did for earlier sections but it gets weird. OK , I trust you for this
00:22:933 (7) - NC instead of 00:23:702 (1) - but then again having the varying slider velocities here within the same combo, I'm not really too sure. This is in regards to 00:22:933 (7,1,2,4) [color=#4040FF=]I'm not sure about this too,but I think NC at 00:22:933 (7) is better[/color]
00:52:933 (7,1) - use the same spacing 00:52:356 (5,6) - this is a better comfortable spacing for this part [color=#4040FF=]Fixed[/color]
00:56:779 (2) - NC here instead of 00:56:587 (1) Fixed
01:02:933 (2) - NC here instead of 01:02:548 (1) Fixed
01:07:741 (6) - NC here instead of 01:08:510 (1) Fixed
01:08:895 (2) - NC Fixed
01:15:241 (2) - NC here instead of 01:14:856 (1) Fixed
01:18:318 (5) - NC Fixed
01:18:895 (6,1) - stack their ends? Fixed
01:19:471 (7) - finish on end of slider Fixed
01:22:645 (4,5,6,7) - closes in towards the central circle too much, much more than the rest of the stream, this would make it (kinda) more consistent and balanced: Fixed

Fate

Same thing regarding the combos, they start on weird places in the kiai time, try to section them more into their individual phrases, easiest to follow would be the vocals :D :D

00:15:625 (3) - would make more sense to NC here, with 00:15:241 (1) still part of the previous vocal phrase Fixed
00:24:471 (4) - NC Fixed
00:27:548 (5) - ^ Fixed
00:29:087 (2) - NC instead of 00:28:895 (1) Fixed
00:30:625 (6) - NC instead of 00:31:202 (1) Fixed
00:32:164 (2) - NC instead of 00:31:971 (1) Fixed
00:34:471 (8) - NC Fixed
00:36:779 (5) - NC Fixed
00:41:395 (3) - NC instead of 00:40:625 (1) Fixed
00:44:471 (4) - NC Fixed
00:53:702 (5) - NC Fixed
00:54:664 (1) - remove NC Fixed
00:56:779 (3) - finish on start of slider Fixed
00:57:164 (4) - finish Fixed
01:02:356 (6) - clap on end of slider Fixed
01:06:010 (8) - NC instead of 01:06:202 (1) Fixed
01:07:548 (7) - NC Fixed
01:09:087 (2) - NC instead of 01:08:895 (1) Fixed
01:15:625 (6,9) - finish on start of these sliders Fixed
01:18:318 (10) - NC instead of 01:18:895 (1) Fixed
01:19:856 (4) - NC instead of 01:20:433 (1) - finish at the start of the slider as well Fixed



Can be improved, especially with flow for higher difficulties, Good Luck
Thanks you very much neonat :) :)
Sarawatlism
hi saisee2010

(คนไทยเหมือนกันไม่ต้อง eng หรอกเนอะ)

[General]
Source フェイト/ステイナイトアンリミテッドブレイドワークス
ลบ TAG Fate Stay Night Unlimited Blade Works ออก แล้วใส่ Fate/stay night [Unlimited Blade Works] ลงไปแทน
ชื่อเพลง ฺB ตัวเล็กนะครับ

เอาไปแค่ General นะ เราม็อดดิฟไม่เป็น 5555
Topic Starter
saisee2010

[ Lost ] wrote:

hi saisee2010 hi [lost]
(คนไทยเหมือนกันไม่ต้อง eng หรอกเนอะ)

[General]
Source フェイト/ステイナイトアンリミテッドブレイドワークス
ลบ TAG Fate Stay Night Unlimited Blade Works ออก แล้วใส่ Fate/stay night [Unlimited Blade Works] ลงไปแทน
ชื่อเพลง ฺB ตัวเล็กนะครับ

เอาไปแค่ General นะ เราม็อดดิฟไม่เป็น 5555
ไม่เป็นไรครับ ^^ ขอบคุณงับ :)
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