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TwoThirds & Feint - Epiphany (feat. Veela)

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Natteke desu
nice map
Heatherfield
No more aiaiclala fans club.

http://puu.sh/i11LW/0a8bb2f10b.osr
很久不做full mod了,贴个1pc的rep吧

主要问题在于slider速度,方向,间距的把握,另外有些遮挡有点刻意为之的感觉,趣味性较低并且在长图中令人生气
本来175+1.8的sv就比较快,这种情况下突然变成0.5x的速度可能要尤其小心,而且很多地方的1.5x显得过快了(特别是非kiai段)
另外有个小问题:NC有点过多

00:55:262 (2) - add note
01:03:147 (1,2,3,4,1,2,1) - 看起来还可以打起来就很别扭了
01:06:233 (2) - add note
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - 这段NC很没有道理
正常NC的话就02:09:662 (4) - 02:10:347 (3) - 02:11:033 (3) - 把02:10:862 (1,2) - 换成note
跟3/2音的话就在02:09:490 (2) - 02:10:004 (8) - 02:10:347 (3) - 02:11:547 (9) - 不过效果好像并不好
kiai段很多slider之间的距离在这个sv下显得短了
02:26:290 (2,3) - 打起来还可以接受然而并不好看
02:31:519 (3) - 并不能懂
05:49:433 (2,3) - 贴太近不好看 可以稍微拉远点
简单看了一遍,重复的问题就不说了.

音效还挺nice的.
GOOD LUCK.
Topic Starter
Echoy

Heatherfield wrote:

No more aiaiclala fans club.

http://puu.sh/i11LW/0a8bb2f10b.osr
很久不做full mod了,贴个1pc的rep吧

主要问题在于slider速度,方向,间距的把握,另外有些遮挡有点刻意为之的感觉,趣味性较低并且在长图中令人生气
本来175+1.8的sv就比较快,这种情况下突然变成0.5x的速度可能要尤其小心,而且很多地方的1.5x显得过快了(特别是非kiai段)
另外有个小问题:NC有点过多

00:55:262 (2) - add note
01:03:147 (1,2,3,4,1,2,1) - 看起来还可以打起来就很别扭了
01:06:233 (2) - add note
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - 这段NC很没有道理
正常NC的话就02:09:662 (4) - 02:10:347 (3) - 02:11:033 (3) - 把02:10:862 (1,2) - 换成note 改了
跟3/2音的话就在02:09:490 (2) - 02:10:004 (8) - 02:10:347 (3) - 02:11:547 (9) - 不过效果好像并不好
kiai段很多slider之间的距离在这个sv下显得短了 改了
02:26:290 (2,3) - 打起来还可以接受然而并不好看
02:31:519 (3) - 并不能懂
05:49:433 (2,3) - 贴太近不好看 可以稍微拉远点 改了
简单看了一遍,重复的问题就不说了.

音效还挺nice的.
GOOD LUCK.
谢谢mod,稍后改正D
Asphyxia
Really like the map, good job!
transcendental
Random mod from a noob mapper :P

Fantastic map, I thought. The SV changes were done well for the most part, although there were a few that I found to be a bit awkward when playing.

00:54:919 (1) - I'd 'resume' mapping here, instead of 1.5 beats in like you currently have it. This was weird and threw me off the first couple times I went through the map. Maybe a couple 1/2 circles could work here.
01:00:062 (1,2) - Align with the sides of the triangle underneath?
01:02:804 (1,2) - Ctrl+G and Ctrl+J the next slider for better flow
01:04:519 (1,2) - I'd make slider velocity equal to 01:05:204 (1) (extend the slider if necessary) and get rid of the hitcircle
01:05:204 (1) - End on red tick and add circles at 01:05:890 and 01:06:062
01:49:776 (1) - Start spinner here instead?
02:08:976 (1,2,3,4) - Straight line instead? These looked like 1/2 circles at first glance.
02:26:462 (3,4) - Ctrl G
02:28:690 (1,2,3) - Ctrl G
02:38:890 (1,2,3,4) - Ctrl H to improve circular flow into the next combo
02:40:862 (4,5,6) - Breaks flow - you could probably manage to continue the circular flow from this combo into the next one at 02:41:547 (1)
03:46:347 (2) - NC here instead of at 03:46:176 (1)

Honestly nothing past there, the second kiai was fantastic.

Sorry if this was complete crap, I'm stiil a noob.
Topic Starter
Echoy

bigjoe97 wrote:

Random mod from a noob mapper :P

Fantastic map, I thought. The SV changes were done well for the most part, although there were a few that I found to be a bit awkward when playing. I have managed to improve it though...tell me if you got some good idea.

00:54:919 (1) - I'd 'resume' mapping here, instead of 1.5 beats in like you currently have it. This was weird and threw me off the first couple times I went through the map. Maybe a couple 1/2 circles could work here. no..
01:00:062 (1,2) - Align with the sides of the triangle underneath? no..
01:02:804 (1,2) - Ctrl+G and Ctrl+J the next slider for better flow no..
01:04:519 (1,2) - I'd make slider velocity equal to 01:05:204 (1) (extend the slider if necessary) and get rid of the hitcircle no..
01:05:204 (1) - End on red tick and add circles at 01:05:890 and 01:06:062 no..
01:49:776 (1) - Start spinner here instead? yes!
02:08:976 (1,2,3,4) - Straight line instead? These looked like 1/2 circles at first glance. no..it's more fun this way
02:26:462 (3,4) - Ctrl G no..
02:28:690 (1,2,3) - Ctrl G no..
02:38:890 (1,2,3,4) - Ctrl H to improve circular flow into the next combo changed the hitcircle after that
02:40:862 (4,5,6) - Breaks flow - you could probably manage to continue the circular flow from this combo into the next one at 02:41:547 (1) i managed to improve it in my way, hope you like it :D
03:46:347 (2) - NC here instead of at 03:46:176 (1) sure, it's so chariness of you!

Honestly nothing past there, the second kiai was fantastic.

Sorry if this was complete crap, I'm stiil a noob.
Thank you ~>3<
Monstrata
placeholder. I haven't forgotten! (Also i remember modding this map a long time ago)

Quality looks pretty good to me so you can probably expect a bubble after i finish my mod. I'll try and get it done today or tomorrow sry for delays lol.
Topic Starter
Echoy

monstrata wrote:

placeholder. I haven't forgotten! (Also i remember modding this map a long time ago)

Quality looks pretty good to me so you can probably expect a bubble after i finish my mod. I'll try and get it done today or tomorrow sry for delays lol.
OMG!thank you!!!!!
Monstrata
[E.T.]

  1. 00:41:204 (1,1) - The stacks are off if you want to fix/
  2. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This part just felt really empty for me :P The music is very similar (if not the same) as the previous section so the change in density is a bit odd.
  3. 02:08:976 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - This feels really overdone...
  4. 02:26:290 (2,3) - Are they supposed to be this close together? I feel like you should Ctrl+G 3 and 4 and this is a mistake...
  5. 02:37:433 (4,5,6) - This kind of movement is just too flow-breaking.
  6. 02:50:976 (1) - This slider is off-screen.
  7. 02:54:919 (1) - You should really use these blue colors more often for slowdowns like 02:49:433 (1) - . Grey isn't that noticeable since you use dark/grey colors as your normal combo colors.
  8. 03:34:347 - Same thing i mentioned about parts being empty.
  9. 04:30:919 (4) - Removing the repeat and just adding a circle on 04:31:262 - would play a bit better imo. Rhythm will be more straightforward.
  10. 05:01:776 (1) - As cool as this slider is, i really doubt it'll pass qualified because the slider path is way too difficult to read.
  11. 05:34:004 (1,1,2,3,4) - This is going to be very difficult to read because the spacing looks like it;s 1/2 You can compare it to the spacing of 05:33:319 (2,3) - right before and you'll see why its hard to read.
Very creative map. It's definitely edgy and some design elements forego playability, but I think theres enough quality here. Call me back after you've responded to all the points above^
Topic Starter
Echoy

monstrata wrote:

[E.T.]

  1. 00:41:204 (1,1) - The stacks are off if you want to fix/ Sure!!!
  2. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This part just felt really empty for me :P The music is very similar (if not the same) as the previous section so the change in density is a bit odd. As you said, I managed to remapped those part
  3. 02:08:976 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - This feels really overdone... I was hesitated too when first using this pattern, but afterwards the testplays show it's fun for most players. but since you pointed this out, I changed the first five notes that used to overlapped on the stream. However, there is only one long stream in this map, so I'd like to emphasize it. And now it's not hard to read, it's just space changing. Please I just want to keep the flower TAT
  4. 02:26:290 (2,3) - Are they supposed to be this close together? I feel like you should Ctrl+G 3 and 4 and this is a mistake... umm...02:26:290 (2,3) - is placed to be the same as the order of 02:25:604 (2,3) - ;w; Is that okay?
  5. 02:37:433 (4,5,6) - This kind of movement is just too flow-breaking. Changed
  6. 02:50:976 (1) - This slider is off-screen. Moved it
  7. 02:54:919 (1) - You should really use these blue colors more often for slowdowns like 02:49:433 (1) - . Grey isn't that noticeable since you use dark/grey colors as your normal combo colors. Since the bg in the second kiai time turns blue, and main combo color there also turns blue so I can't really always use blue as slowdowns...I asked the one who made the combo color for me, he said blue here is used as a sign of the changing between different parts.
  8. 03:34:347 - Same thing i mentioned about parts being empty. Remapped
  9. 04:30:919 (4) - Removing the repeat and just adding a circle on 04:31:262 - would play a bit better imo. Rhythm will be more straightforward. Sure
  10. 05:01:776 (1) - As cool as this slider is, i really doubt it'll pass qualified because the slider path is way too difficult to read. Okay, I replaced it with a spinner
  11. 05:34:004 (1,1,2,3,4) - This is going to be very difficult to read because the spacing looks like it;s 1/2 You can compare it to the spacing of 05:33:319 (2,3) - right before and you'll see why its hard to read. I think players can recognize the different jump by the music (testplay is fine XD), and 05:12:062 (1,1,2,3,4) - and 05:23:033 (1,1,2,3) - have similar spacing like 05:34:004 (1,1,2,3,4) - , so I think that's fine XD
Very creative map. It's definitely edgy and some design elements forego playability, but I think theres enough quality here. Call me back after you've responded to all the points above^Thank you sooooo much>3333
DeletedUser_4329079
Some small suggestions;

[E.T.]

02:26:290 (2,3) - Maybe move 3 a bit down? They are too close.
04:49:433 (1,2,3,4) - I think these 4 notes should be a bit more spaced.
05:01:090 (1) - This slider is a bit hard to read, I think it looks and plays better like this:


Also suggested some changes on the spinners a while ago to make them easier to pass with hr, in case you want to give me kds :P
Lumael
Interesting mapping :3 Have a star!
Topic Starter
Echoy

Default wrote:

Some small suggestions;

[E.T.]

02:26:290 (2,3) - Maybe move 3 a bit down? They are too close. oh! I'll consider it!
04:49:433 (1,2,3,4) - I think these 4 notes should be a bit more spaced. I want to compare them to 04:50:119 (1,2,3,4) - _(:зゝ∠)_ so that 04:50:119 (1,2,3,4) - can be emphasized.
05:01:090 (1) - This slider is a bit hard to read, I think it looks and plays better like this: this is supposed to be drag like a ♪...


Also suggested some changes on the spinners a while ago to make them easier to pass with hr, in case you want to give me kds :P of course!!!!
Topic Starter
Echoy

Lumael wrote:

Interesting mapping :3 Have a star!
omg thank you >3<
Monstrata
Uh, Check AiMod
Topic Starter
Echoy

monstrata wrote:

Uh, Check AiMod
sure! I checked and corrected them all !
Monstrata
Rechecked. looking good!

Bubbled!
DeletedUser_4329079
Oh yeah! hype
Topic Starter
Echoy
First step of the long way.
Fycho
[General]
  1. Offset(62) is a bit late,try 48~50.
[E.T.]
  1. 00:43:690 (1) –这个到00:43:947 (1) –的间距大,很突兀。
  2. 02:49:433 (1,1,1) –不建议突然切换到跟人声,况且这首曲子根本就不适合跟人声。尤其是你这个02:50:462 –重要的鼓点被滑条覆盖掉导致很没打击感,跟的人声节奏并不合演奏也没整体性。整个音乐里KIAI的演奏强弱是几乎一样的,而你使用了从大跳到急刹车,并不符合音乐的气氛。后面似乎还有几个类似的。
  3. 06:10:690 (1,2,3) –(2)这个滑条起在了弱拍蓝线,还和1间距那么大,却把06:11:033 -白线置于滑条尾,并不符合音乐氛围打击感也弱。由于滑条尾表现力虚弱,一般是弱音,滑条尾到圈的跳用的比较多因为不难打,存在尾低判定,于是06:10:947 (2,3) – 这种排列一般是1/4的三连音,1/4滑条起于红线收于蓝线,圈在白线。而你现在这样摆会被误读为2跟3之间是1/4的间隔。
  4. 02:31:262 (2,3) -^
Above are suggestions, not checked the map completely. You may call beatmap nominators for rebubble #1 if you take something.
加油
Topic Starter
Echoy

Fycho wrote:

[General]
  1. Offset(62) is a bit late,try 48~50. 谢谢纠正,改成了49
[E.T.]
  1. 00:43:690 (1) –这个到00:43:947 (1) –的间距大,很突兀。 这个没改 因为觉得00:43:947 (1) –这里的嚓音很强
  2. 02:49:433 (1,1,1) –不建议突然切换到跟人声,况且这首曲子根本就不适合跟人声。尤其是你这个02:50:462 –重要的鼓点被滑条覆盖掉导致很没打击感,跟的人声节奏并不合演奏也没整体性。整个音乐里KIAI的演奏强弱是几乎一样的,而你使用了从大跳到急刹车,并不符合音乐的气氛。后面似乎还有几个类似的。 一共有三处这样的地方,我按照你的建议改了前两处,最后一处人声非常突出且过渡到了结尾就没有改了
  3. 06:10:690 (1,2,3) –(2)这个滑条起在了弱拍蓝线,还和1间距那么大,却把06:11:033 -白线置于滑条尾,并不符合音乐氛围打击感也弱。由于滑条尾表现力虚弱,一般是弱音,滑条尾到圈的跳用的比较多因为不难打,存在尾低判定,于是06:10:947 (2,3) – 这种排列一般是1/4的三连音,1/4滑条起于红线收于蓝线,圈在白线。而你现在这样摆会被误读为2跟3之间是1/4的间隔。 谢谢,全曲一共八处这样的地方,我都改了,包括节奏下法和摆放
  4. 02:31:262 (2,3) -^ 同上
Above are suggestions, not checked the map completely. You may call beatmap nominators for rebubble #1 if you take something.
加油 谢谢你,我会加油的∑(っ °Д °;)っ
Narcissu

Echoy wrote:

真实情况就是因为玩物丧我错过了一次考研机会
↓↓↓

真实情况就是因为玩物丧我错过了一次考研机会
Binguo

Narcissu wrote:

Echoy wrote:

真实情况就是因为玩物丧我错过了一次考研机会
↓↓↓

真实情况就是因为玩物丧我错过了一次考研机会

↓↓↓


真实情况就是因为玩物丧,我错过了一次考研机会。[/quote]
Karen
Are you still alive? I'd like to push this map forward. 8-)
Topic Starter
Echoy

Karen wrote:

Are you still alive? I'd like to push this map forward. 8-)
omg big thank you, of course yes!!!!
DeletedUser_4329079
re-hype
Karen
[General]
  1. Files unused:
    {sb\thanks to\v.png}
  2. Unused hitsounds:
    {normal-hitclap.wav} {soft-hitwhitstle6.wav}
[E.T.]
  1. 00:53:020 (4) - 音效不要加到滑条身体上,不然会有滋的一声很难听
  2. 01:15:820 (1,1) - 这么快的滑条,打完会有甩出去的惯性,所以下一个物件叠在尾巴上不怎么合适,移远一点
  3. 01:21:306 (1,1) - 这也有一点,而且叠滑条头尾看起来不错但是实际上很丑,两个滑条都碰擦了,跟前面的blanket十分不搭调
  4. 03:27:820 (1) - 03:33:306 (1) - ^
  5. 01:55:077 - 钢琴在这,转盘在这停比较好,如果可以的话加个音效
  6. 04:49:420 (1,2,3,4,1,2,3,4) - 这个差距实在太大了,要么前四个扩大一点,要么后四个缩小一点,突然这么大的距离达不到这个梗的效果。。

不想说太多,十分独特的风格,搞完了我来泡。
Topic Starter
Echoy

Karen wrote:

[General]
  1. Files unused:
    {sb\thanks to\v.png}
  2. Unused hitsounds:
    {normal-hitclap.wav} {soft-hitwhitstle6.wav}
[E.T.]
  1. 00:53:020 (4) - 音效不要加到滑条身体上,不然会有滋的一声很难听
  2. 01:15:820 (1,1) - 这么快的滑条,打完会有甩出去的惯性,所以下一个物件叠在尾巴上不怎么合适,移远一点
  3. 01:21:306 (1,1) - 这也有一点,而且叠滑条头尾看起来不错但是实际上很丑,两个滑条都碰擦了,跟前面的blanket十分不搭调
  4. 03:27:820 (1) - 03:33:306 (1) - ^
  5. 01:55:077 - 钢琴在这,转盘在这停比较好,如果可以的话加个音效
  6. 04:49:420 (1,2,3,4,1,2,3,4) - 这个差距实在太大了,要么前四个扩大一点,要么后四个缩小一点,突然这么大的距离达不到这个梗的效果。。

不想说太多,十分独特的风格,搞完了我来泡。
非常感谢!!已全部纠正
Karen
Never give up.
Binguo
一起飞 :)
BeatofIke
4 month old bubble...
Call me back if you are still alive.
Topic Starter
Echoy

BeatofIke wrote:

4 month old bubble...
Call me back if you are still alive.
omg thank you!!!!!!
i'm back now and sorry for not replying for exams!!!!!!1
BeatofIke
Your soft-hitwhitstle6.wav is usused and your normal-hitclap4 has delays (replace with this one)
Also, your flash.png, darkness.png, THUNDER2.PNG, THUNDER1.PNG are too big. Maybe reduce these images to 1366x768.

Other than that, good map. Call me back, so I can re-check and add 2nd bubble =w=b
Topic Starter
Echoy

BeatofIke wrote:

Your soft-hitwhitstle6.wav is usused and your normal-hitclap4 has delays (replace with this one)
Also, your flash.png, darkness.png, THUNDER2.PNG, THUNDER1.PNG are too big. Maybe reduce these images to 1366x768.

Other than that, good map. Call me back, so I can re-check and add 2nd bubble =w=b
All fixed!
Karen
Rebubbled
BeatofIke
Bubble #2
Hula
Hi there, I just saw this map and thought that it needed more attention, so I hope I can help out

Also, please use tick rate 2 actually cos of hi hats.

00:22:591 - , 00:23:277 - the song strongly relies on the hi hat for its rhythm, like it's super obvious, how come you haven't placed an object here? It sounds really empty [Through this whole section]
00:30:049 (9) - Why is there a clap on the slider end?
00:24:563 (3,1) - Why is this DS slightly less than the previous, when it should be obviously more, it has a 'stalling' effect.
00:26:020 (7) - Now you introduce actually mapping this hi-hat here, though for no real reason, cos you could've done it earlier in that bar, it's a random introduction, just include it from the beginning.
00:27:477 (1) - Spacing?
00:32:963 (1,2) - The flow here is unnecessarily awkward. It would be better to have a more straight forward pattern where objects lead onto each other in a much more standard/intuitive manner giving the stage of the song we're in.
00:30:906 (3,4,5) - What's the reason for the spacing to stay the same?
00:33:649 (3,4,5) - ^But it doesn't stay the same here
00:34:677 (2,3) - Spacing?
00:41:191 (1) - This could be executed much better
00:43:677 (1) - Have the spinner end earlier and just have it 1/4 circles going into the slider instead
00:46:334 (1,2,3,4,5) - These 'whistles' (who in their right mind puts these in Finish combo? >_>) are awfully loud and probably could do with being quietened down in audacity.
00:46:677 (1) - NC instead? Just stick to simple NC every bar? Idk why you're constantly NCing the red tick straight after each downbeat.
00:45:649 (1,2,3,4) - I'm confused by the spacing. The 1-2 has really high spacing, yet compared to 2-3 there is less in the music, yet you haven't emphasised 2-3 at all. I recommend 1-2 being low ds and 2,3,4 being higher DS.
00:46:849 (2) - Why are you stacking here?
00:47:020 (3) - Why is there a finish on the slider end? This is really misleading in terms of rhythm and sounds bad.
00:49:420 (5) - Why this hitsound? I can't hear any substantial change in the song for this, it just seems odd
00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You were mapping the rhythms of the song up until this point, at which you seemingly stopped caring about the rhythm and just spammed 1/2 circles with poor spacing.
00:52:163 (1) - Odd hitsound randomly again - Remember hitsounds are for player feedback and are best used consistently and not just as a one off feature =]
00:53:020 (4) - Not a fan of stacking kicks and claps onto one slider
00:57:991 (3) - These finishes on the slider ends sound really bad, sorry.
01:03:134 (1,1,1,1) - Very confused by the use of decreasing slider velocities here, I would have imagined fast sliders going around in a flowy pattern somehow. Not a slow and reducing spacing/velocity
01:04:506 (1,1) - Bit drastic SV change?
Also, I think you should use slider tick 2 here and maybe you could also hitsound some slider ticks which go over the top of kicks and claps?
01:11:363 (1,2,1,2,1,2,1,2) - Once again, strange choice of rhythm for no reason. Cos it doesn't follow anything
01:28:506 (1) - Why the clap?
01:29:877 (5) - Why the finish whistle thing? Like this whole section is plagued by odd hitsound pattern and is really way too loud
01:43:934 (6) - not even blanket :(
01:47:706 (7) - polish thing where you could make this section look super neat and not have anything overlap at all :p
01:48:563 (2,3,4,5,6) - You can have this looking better executed and with proper use of editor tools by rotating 2,3 objects by 120 and 240 degrees for a proper triangle, it would end up like this :) -
01:51:820 - Might as well delete this forest of green lines
01:55:249 (1) - put soft whistle on it?
02:00:734 (1) - like the last section, I think this hitsound patterning is very odd and is also way too loud
02:08:963 (1,2,3,4,5,6,7,8,1) - Inaudible, especially considering the hitsound volumes prior. The whole stream is compeltely overmap with no basis of 1/4.

02:11:020 (1,2,3,4,5,6,7,8) - Sorry, but this should not even be ranked.

I am a bit perplexed why you would use normal-hitnormal in the kiais though, seeming as you have put a lot of effort into finding custom hitsounds and all.

02:16:506 (1) - Very odd, you're kinda making things up in the song with this hitsound at this point, and I personally think that's the cardinal sin of hitsounding, is when you start making your own rhythms up with it. I say this cos the sound ends up justifying the slider, without the hitosund the slider doesn't have a place imo.
02:19:849 (4) - Why is this a clap?
02:21:991 (1) - What's the jusitifcation of this hitsound?
02:22:334 (3,4,5,6,1) - All of a sudden you've changed how you're mapping these hi hats for no reason, I think you should keep to one thing, at least within sections on this song. (Use your soft finish whistle thing)
02:24:391 (3,5) - Both these sliders should be further than 1.0 ds from their previous objects, they have both a clap and vocal on them.
02:27:477 (1) - hitsound thing like mentioned earlier
02:31:249 (2,3,4) - ?
02:41:791 (4) - Why is there a clap?
02:44:963 (2,3,4) - I am confused by the constant use of this spaced 1/4 here, I don't think it really fits with the map as a whole, it's too spaced, shitmiss baity and too accelerating. A stacked 3,4 plays much better (this comment is for previous and future ones)
02:47:534 (2,2) - Could avoid that overlap :)
02:49:420 (1) - WHOAH. All of a sudden you change like all your hitsound samples, the song hasn't changed that drastically. You change to hi hat ones, soft sample set, different clap, like damn.
02:52:849 (2) - Missing hitsound
02:55:934 - Missing object
02:57:649 (2) - Strange hitsound and I'm not a fan of this slider mimmicking the previous 2 sliders because 02:56:449 (4,4) - both do the kick and clap right, but this one does a different part of the rhythm, but it rotates by just as much and seemingly is meant to represent the same part of the rhythm, but it doesn't.
02:58:849 (2) - Why this random finish again?
03:01:077 (1) - Once again, random finish. Sure, you might have used it a minute prior and might be in the same spot or whatever, but it's too far in distance from last used to be called consistent in this scenario :).
03:03:991 (2) - Not a fan of you starting a slider on this red tick of nothingness and ending on the clap, takes away any emphasis on the rhythm of the song.
03:08:620 (4) - Another random whistle >_>
03:09:220 (4) - This clap again, it doesn't have a place here.
03:09:649 (3) - Same with this finish
03:12:220 (2,3) - Why this spacing? 2-3 should be the bigger spacing.
03:16:163 (1) - You use this hitsound here, but the prior use of this was on a really slow slider, but this time it's used on a really fast slider, it's too inconsistent.
03:23:021 (1,2,1,2,1,2,1,2) - Once again, this rhythm is too underwhelming and doesn't represent the song well enough, especially considering that this map is explicitly an extra and doesn't need dumbed down rhythms. If you were thinking the rhythms of the song weren't making an exciting map btw, map a more interesting song (i like the song btw).

03:25:421 (2,1) - So, this map is kind of plagued as a whole with this sort of thing, notice how the flow from the slider into the 1 is broken, like it looks and plays just not quite right? The map is littered with sort of thing, as if patterns were made and just stuck together as individuals, it often doesn't feel like a cohesive map. I thought I'd bring this up here randomly, since I didn't want to make an essay about it :).

03:39:477 (1) - Strange use of claps in this section considering there's only a constant piano rhythm, a soft whistle spam would be more appropriate. This whole section could even be unmapped, I think it would be okay personally since it's such a dull rhythm to map interestingly for like 21 seconds
04:23:020 (6,1) - Gross overlap
04:23:363 (1) - This should be a faster slider if anything

04:50:791 (1,1,1) - Random rhythm in the buildup. It breaks the flow. If you keep them use the same slider shape and use ctrl+shift+S on them and decrease size

04:57:991 (3,6) - Blanket
05:01:077 (1) - This is ugly lol
05:07:249 (1) - Intrusive hitsound

05:07:591 (1,2,3) - This is how the previous kiai should have been spaced with these 1/4 imo. :)

05:09:820 (3) - Unnecessary clap -
05:12:049 (1) - Once again, I really don't agree with this use of hitsound and slow slider - I won't mention this again cos I think I made myself clear on this one.
05:15:305 (5) - Unnecessary clap
05:21:477 (2,3) - Gross overlap
05:40:162 (7,8) - This is very ugly and not a pattern, it looks very unpolished.
05:40:849 (2,3) - Use same sliders
05:20:620 (5) - Clap on slider end is unnecessary
05:26:277 (3) - Unecessary clap - I won't mention these again - you should remove all these claps that land on this tick
05:32:449 (1,2) - Suddenly you use this rhythm instead of circles, why?
05:43:591 (1,2,3,4) - Proper square please
05:43:934 (3,4,1) - This spacing is bad, 4-1 should be the increase in spacing
05:44:106 (4) - Unnecessary clap
05:44:963 (1) - Why have you changed clap? It's unnecessary and is very surprising, it's a louder clap than the kiai. Also, in this section reduce the volume, it's 100% and the loudest of all the song, lol.
05:52:420 (1,2) - Stack
05:57:991 (1,2,3,1,2,3,1,2,3,1) - Once again, I'm not a fan of this choice of rhythm here for no reason. Also this pattern could be executed much more tidily with no overlaps etc.
05:59:191 (2,3,1) - This whole spacing here feels very odd, coupled with the unnecessary changing hitsounds you apply every couple of downbeats
06:00:049 (1) - Remove these hitsounds, the song once again isn't doing anything interesting to warrant such hitsounds
06:19:934 (1,2,3,1,2,3,1,2,1,2,3,4) - Why this rhythm again
06:22:506 (2,3) - Really broken play, doesn't flow at all.
06:22:506 (2,3,1,2,3) - The spacing here is just really odd to play, like I don't understand it :(.
06:23:706 (1,2,3,4,5) - This has no reason to be like this, it's ugly, it's deliberately for gimmick and will cause people to shitmiss and not enjoy the map.
06:26:791 (1,2,1,2,1,2,1,2) - This is wholly underwhelming in terms of spacing
06:28:849 (1,1,1) - Poor choice of rhythm here.
06:44:106 (1,2,5) - Could be made neater
06:50:106 (5,6,7) - This is an example of poor flow
06:52:163 (3,1) - Space more



On the whole, some interesting ideas, not executed greatly though, since the map doesn't seem to use the tools there which would make nice neat patterns instead of messy ones by freehand. Also, on a whole I noticed that the flow between patterns felt very disjointed a lot of the time which leads to uncomfortable and unenjoyable play. This is caused by you changing the direction of flow so drastically so frequently and don't take into consideration which way the cursor is moving.

The hitsounds could also do with a rework. The song doesn't need fancy random whistles and cymbal crashes which you've added in, they feel really out of place and a bit silly, I recommend you remove those. The base hitsounds of kicks and claps and whistles are quite cool, but you've overdone it on the hitsounds.

GL and I hope this helps
Topic Starter
Echoy

Hula wrote:

Hi there, I just saw this map and thought that it needed more attention, so I hope I can help out

Also, please use tick rate 2 actually cos of hi hats.

00:22:591 - , 00:23:277 - the song strongly relies on the hi hat for its rhythm, like it's super obvious, how come you haven't placed an object here? It sounds really empty [Through this whole section]
00:30:049 (9) - Why is there a clap on the slider end?
00:24:563 (3,1) - Why is this DS slightly less than the previous, when it should be obviously more, it has a 'stalling' effect.
00:26:020 (7) - Now you introduce actually mapping this hi-hat here, though for no real reason, cos you could've done it earlier in that bar, it's a random introduction, just include it from the beginning.
00:27:477 (1) - Spacing?
00:32:963 (1,2) - The flow here is unnecessarily awkward. It would be better to have a more straight forward pattern where objects lead onto each other in a much more standard/intuitive manner giving the stage of the song we're in.
00:30:906 (3,4,5) - What's the reason for the spacing to stay the same?
00:33:649 (3,4,5) - ^But it doesn't stay the same here
00:34:677 (2,3) - Spacing?
00:41:191 (1) - This could be executed much better
00:43:677 (1) - Have the spinner end earlier and just have it 1/4 circles going into the slider instead
00:46:334 (1,2,3,4,5) - These 'whistles' (who in their right mind puts these in Finish combo? >_>) are awfully loud and probably could do with being quietened down in audacity.
00:46:677 (1) - NC instead? Just stick to simple NC every bar? Idk why you're constantly NCing the red tick straight after each downbeat.
00:45:649 (1,2,3,4) - I'm confused by the spacing. The 1-2 has really high spacing, yet compared to 2-3 there is less in the music, yet you haven't emphasised 2-3 at all. I recommend 1-2 being low ds and 2,3,4 being higher DS.
00:46:849 (2) - Why are you stacking here?
00:47:020 (3) - Why is there a finish on the slider end? This is really misleading in terms of rhythm and sounds bad.
00:49:420 (5) - Why this hitsound? I can't hear any substantial change in the song for this, it just seems odd
00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You were mapping the rhythms of the song up until this point, at which you seemingly stopped caring about the rhythm and just spammed 1/2 circles with poor spacing.
00:52:163 (1) - Odd hitsound randomly again - Remember hitsounds are for player feedback and are best used consistently and not just as a one off feature =]
00:53:020 (4) - Not a fan of stacking kicks and claps onto one slider
00:57:991 (3) - These finishes on the slider ends sound really bad, sorry.
01:03:134 (1,1,1,1) - Very confused by the use of decreasing slider velocities here, I would have imagined fast sliders going around in a flowy pattern somehow. Not a slow and reducing spacing/velocity
01:04:506 (1,1) - Bit drastic SV change?
Also, I think you should use slider tick 2 here and maybe you could also hitsound some slider ticks which go over the top of kicks and claps?
01:11:363 (1,2,1,2,1,2,1,2) - Once again, strange choice of rhythm for no reason. Cos it doesn't follow anything
01:28:506 (1) - Why the clap?
01:29:877 (5) - Why the finish whistle thing? Like this whole section is plagued by odd hitsound pattern and is really way too loud
01:43:934 (6) - not even blanket :(
01:47:706 (7) - polish thing where you could make this section look super neat and not have anything overlap at all :p
01:48:563 (2,3,4,5,6) - You can have this looking better executed and with proper use of editor tools by rotating 2,3 objects by 120 and 240 degrees for a proper triangle, it would end up like this :) -
01:51:820 - Might as well delete this forest of green lines
01:55:249 (1) - put soft whistle on it?
02:00:734 (1) - like the last section, I think this hitsound patterning is very odd and is also way too loud
02:08:963 (1,2,3,4,5,6,7,8,1) - Inaudible, especially considering the hitsound volumes prior. The whole stream is compeltely overmap with no basis of 1/4.

02:11:020 (1,2,3,4,5,6,7,8) - Sorry, but this should not even be ranked.

I am a bit perplexed why you would use normal-hitnormal in the kiais though, seeming as you have put a lot of effort into finding custom hitsounds and all.

02:16:506 (1) - Very odd, you're kinda making things up in the song with this hitsound at this point, and I personally think that's the cardinal sin of hitsounding, is when you start making your own rhythms up with it. I say this cos the sound ends up justifying the slider, without the hitosund the slider doesn't have a place imo.
02:19:849 (4) - Why is this a clap?
02:21:991 (1) - What's the jusitifcation of this hitsound?
02:22:334 (3,4,5,6,1) - All of a sudden you've changed how you're mapping these hi hats for no reason, I think you should keep to one thing, at least within sections on this song. (Use your soft finish whistle thing)
02:24:391 (3,5) - Both these sliders should be further than 1.0 ds from their previous objects, they have both a clap and vocal on them.
02:27:477 (1) - hitsound thing like mentioned earlier
02:31:249 (2,3,4) - ?
02:41:791 (4) - Why is there a clap?
02:44:963 (2,3,4) - I am confused by the constant use of this spaced 1/4 here, I don't think it really fits with the map as a whole, it's too spaced, shitmiss baity and too accelerating. A stacked 3,4 plays much better (this comment is for previous and future ones)
02:47:534 (2,2) - Could avoid that overlap :)
02:49:420 (1) - WHOAH. All of a sudden you change like all your hitsound samples, the song hasn't changed that drastically. You change to hi hat ones, soft sample set, different clap, like damn.
02:52:849 (2) - Missing hitsound
02:55:934 - Missing object
02:57:649 (2) - Strange hitsound and I'm not a fan of this slider mimmicking the previous 2 sliders because 02:56:449 (4,4) - both do the kick and clap right, but this one does a different part of the rhythm, but it rotates by just as much and seemingly is meant to represent the same part of the rhythm, but it doesn't.
02:58:849 (2) - Why this random finish again?
03:01:077 (1) - Once again, random finish. Sure, you might have used it a minute prior and might be in the same spot or whatever, but it's too far in distance from last used to be called consistent in this scenario :).
03:03:991 (2) - Not a fan of you starting a slider on this red tick of nothingness and ending on the clap, takes away any emphasis on the rhythm of the song.
03:08:620 (4) - Another random whistle >_>
03:09:220 (4) - This clap again, it doesn't have a place here.
03:09:649 (3) - Same with this finish
03:12:220 (2,3) - Why this spacing? 2-3 should be the bigger spacing.
03:16:163 (1) - You use this hitsound here, but the prior use of this was on a really slow slider, but this time it's used on a really fast slider, it's too inconsistent.
03:23:021 (1,2,1,2,1,2,1,2) - Once again, this rhythm is too underwhelming and doesn't represent the song well enough, especially considering that this map is explicitly an extra and doesn't need dumbed down rhythms. If you were thinking the rhythms of the song weren't making an exciting map btw, map a more interesting song (i like the song btw).

03:25:421 (2,1) - So, this map is kind of plagued as a whole with this sort of thing, notice how the flow from the slider into the 1 is broken, like it looks and plays just not quite right? The map is littered with sort of thing, as if patterns were made and just stuck together as individuals, it often doesn't feel like a cohesive map. I thought I'd bring this up here randomly, since I didn't want to make an essay about it :).

03:39:477 (1) - Strange use of claps in this section considering there's only a constant piano rhythm, a soft whistle spam would be more appropriate. This whole section could even be unmapped, I think it would be okay personally since it's such a dull rhythm to map interestingly for like 21 seconds
04:23:020 (6,1) - Gross overlap
04:23:363 (1) - This should be a faster slider if anything

04:50:791 (1,1,1) - Random rhythm in the buildup. It breaks the flow. If you keep them use the same slider shape and use ctrl+shift+S on them and decrease size

04:57:991 (3,6) - Blanket
05:01:077 (1) - This is ugly lol
05:07:249 (1) - Intrusive hitsound

05:07:591 (1,2,3) - This is how the previous kiai should have been spaced with these 1/4 imo. :)

05:09:820 (3) - Unnecessary clap -
05:12:049 (1) - Once again, I really don't agree with this use of hitsound and slow slider - I won't mention this again cos I think I made myself clear on this one.
05:15:305 (5) - Unnecessary clap
05:21:477 (2,3) - Gross overlap
05:40:162 (7,8) - This is very ugly and not a pattern, it looks very unpolished.
05:40:849 (2,3) - Use same sliders
05:20:620 (5) - Clap on slider end is unnecessary
05:26:277 (3) - Unecessary clap - I won't mention these again - you should remove all these claps that land on this tick
05:32:449 (1,2) - Suddenly you use this rhythm instead of circles, why?
05:43:591 (1,2,3,4) - Proper square please
05:43:934 (3,4,1) - This spacing is bad, 4-1 should be the increase in spacing
05:44:106 (4) - Unnecessary clap
05:44:963 (1) - Why have you changed clap? It's unnecessary and is very surprising, it's a louder clap than the kiai. Also, in this section reduce the volume, it's 100% and the loudest of all the song, lol.
05:52:420 (1,2) - Stack
05:57:991 (1,2,3,1,2,3,1,2,3,1) - Once again, I'm not a fan of this choice of rhythm here for no reason. Also this pattern could be executed much more tidily with no overlaps etc.
05:59:191 (2,3,1) - This whole spacing here feels very odd, coupled with the unnecessary changing hitsounds you apply every couple of downbeats
06:00:049 (1) - Remove these hitsounds, the song once again isn't doing anything interesting to warrant such hitsounds
06:19:934 (1,2,3,1,2,3,1,2,1,2,3,4) - Why this rhythm again
06:22:506 (2,3) - Really broken play, doesn't flow at all.
06:22:506 (2,3,1,2,3) - The spacing here is just really odd to play, like I don't understand it :(.
06:23:706 (1,2,3,4,5) - This has no reason to be like this, it's ugly, it's deliberately for gimmick and will cause people to shitmiss and not enjoy the map.
06:26:791 (1,2,1,2,1,2,1,2) - This is wholly underwhelming in terms of spacing
06:28:849 (1,1,1) - Poor choice of rhythm here.
06:44:106 (1,2,5) - Could be made neater
06:50:106 (5,6,7) - This is an example of poor flow
06:52:163 (3,1) - Space more



On the whole, some interesting ideas, not executed greatly though, since the map doesn't seem to use the tools there which would make nice neat patterns instead of messy ones by freehand. Also, on a whole I noticed that the flow between patterns felt very disjointed a lot of the time which leads to uncomfortable and unenjoyable play. This is caused by you changing the direction of flow so drastically so frequently and don't take into consideration which way the cursor is moving.

The hitsounds could also do with a rework. The song doesn't need fancy random whistles and cymbal crashes which you've added in, they feel really out of place and a bit silly, I recommend you remove those. The base hitsounds of kicks and claps and whistles are quite cool, but you've overdone it on the hitsounds.

GL and I hope this helps
Thank for such detailed mods, and I'm sorry that I didn't see this mod in time.
Hmm, you have some quite useful mods, and I'll fix them in the next update with another mod. (most about flow, there are too many of them so I'll just reply here)
Somehow, your ideas about my hitsounds and placement, well... I think you're trying to make me making a map of yours, not mine, which I can't accept.
Thanks anyway.
Topic Starter
Echoy
oops
ZZHBOY
go
irc
2016-08-03 19:12 Echoy: hi..
2016-08-03 19:12 ZZHBOY: hi..
2016-08-03 19:13 Echoy: 我更新~!
2016-08-03 19:13 ZZHBOY: hao
2016-08-03 19:29 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/521687 TwoThirds & Feint - Epiphany (feat. Veela) [E.T.]]
2016-08-03 19:30 Echoy: 在!
2016-08-03 19:30 ZZHBOY: 00:21:649 (1,2) - 这两个反向如何啊
2016-08-03 19:32 ZZHBOY: 00:24:049 (1) - 我觉得ctrl+g好打点 你觉得呢
2016-08-03 19:33 ZZHBOY: 1
2016-08-03 19:33 ZZHBOY: 00:25:763 (5) - 移到160 352好打点
2016-08-03 19:34 ZZHBOY: flow有点奇怪
2016-08-03 19:34 Echoy: 这样有一点小跳的感觉是吗
2016-08-03 19:34 ZZHBOY: 不是
2016-08-03 19:34 ZZHBOY: 原来的一直钝角 感觉不太好大
2016-08-03 19:34 Echoy: 这样 好的
2016-08-03 19:35 Echoy: 00:25:763 (5) -
2016-08-03 19:35 Echoy: 这个我没太懂
2016-08-03 19:35 Echoy: 啊 我懂了
2016-08-03 19:36 Echoy: 坐标
2016-08-03 19:36 ZZHBOY: 刁
2016-08-03 19:36 Echoy: ;O;
2016-08-03 19:37 Echoy: 你改的那个号
2016-08-03 19:37 Echoy: 好
2016-08-03 19:38 ZZHBOY: 00:26:449 (2,3,4,5,6) -
2016-08-03 19:38 ZZHBOY: http://osu.ppy.sh/ss/5758472
2016-08-03 19:38 ZZHBOY: 我是觉得小跳用锐角好打点啊
2016-08-03 19:38 ZZHBOY: 你看看这样如何 正好让00:26:791 (4,1) - 不全叠一起
2016-08-03 19:38 ZZHBOY: 你要是觉得叠一起很炫 叠也行
2016-08-03 19:39 Echoy: 啊
2016-08-03 19:40 Echoy: 嗯 那我就保留叠着的了..
2016-08-03 19:40 ZZHBOY: 好
2016-08-03 19:40 ZZHBOY: 00:26:620 (3,4) - 这两个不要跳太大 音乐也不支持
2016-08-03 19:40 ZZHBOY: 00:29:020 (4,5,6) - 往外放点 就是放远点http://osu.ppy.sh/ss/5758486
2016-08-03 19:41 ZZHBOY: 00:27:134 (5,6) - 这两个跟我截图一样建议反一下 你觉得如何啊
2016-08-03 19:42 Echoy: 我反了
2016-08-03 19:42 ZZHBOY: 好
2016-08-03 19:42 ZZHBOY: 00:27:820 (2) - ctrl+g
2016-08-03 19:43 Echoy: 啊 这样 距离会不会太大呀
2016-08-03 19:43 ZZHBOY: 不会
2016-08-03 19:43 ZZHBOY: 这个是半拍滑条 我觉得滑条都按滑条头算圈的.-.
2016-08-03 19:44 Echoy: 好的
2016-08-03 19:44 ZZHBOY: 00:35:020 (3) - ctrl+g
2016-08-03 19:44 ZZHBOY: 改到哪啦
2016-08-03 19:45 Echoy: 00:35:020 (3) - 改到了这个
2016-08-03 19:45 Echoy: 这个为啥掉头啊?
2016-08-03 19:45 ZZHBOY: 我觉得好打点
2016-08-03 19:46 ZZHBOY: 配后面连打也顺点
2016-08-03 19:46 ZZHBOY: 你要觉得没啥区别就不改
2016-08-03 19:46 ZZHBOY: 可能因为你太触了
2016-08-03 19:46 Echoy: 不不。。
2016-08-03 19:48 ZZHBOY: 00:36:563 (4) - 448 256如何啊
2016-08-03 19:49 Echoy: 好
2016-08-03 19:50 ZZHBOY: 00:37:763 (4) - 这个有个做图技巧 就是去blanket00:36:734 (5) - http://osu.ppy.sh/ss/5758533
2016-08-03 19:50 ZZHBOY: 你要是觉得blanket就不炫了就留着
2016-08-03 19:50 ZZHBOY: 然后后面的56建议截图那么摆 好打点
2016-08-03 19:51 ZZHBOY: 00:38:791 (2) - 这个ctrl+ghj然后再叠过去如何啊 好打点 顺flow
2016-08-03 19:53 Echoy: 好好
2016-08-03 19:53 ZZHBOY: ...
2016-08-03 19:54 Echoy: 就是上面那个也好 这个也好的意思…
2016-08-03 19:54 ZZHBOY: 00:39:649 - 这里我觉得一直都直线好难打 你可以试试这个https://osu.ppy.sh/ss/5758555
2016-08-03 19:57 ZZHBOY: 00:41:191 (1,1) - diao a
2016-08-03 19:57 ZZHBOY: 00:44:449 (1,2,3,4,5) - https://osu.ppy.sh/ss/5758565
2016-08-03 19:58 Echoy: 等等一下 我改那个直线
2016-08-03 19:58 ZZHBOY: 嗯嗯
2016-08-03 20:01 Echoy: 都改了
2016-08-03 20:01 ZZHBOY: 00:49:763 (2,3) - ctrl+g
2016-08-03 20:02 ZZHBOY: 00:54:563 (8,9) - http://osu.ppy.sh/ss/5758588
2016-08-03 20:02 Echoy: 00:49:763 (2,3) - 这个为啥反?
2016-08-03 20:02 ZZHBOY: 00:49:420 (5,1,2) - bu ran zhege youdian nan da
2016-08-03 20:02 ZZHBOY: 你要是觉得你随便连的话就留着
2016-08-03 20:03 ZZHBOY: 图是你的图 我只是提建议 那些都不unrankable的
2016-08-03 20:03 Echoy: 好的
2016-08-03 20:03 Echoy: 那这个我保留了哪..
2016-08-03 20:04 ZZHBOY: 00:54:563 (8,9) - 这个呢
2016-08-03 20:04 Echoy: 这个改了
2016-08-03 20:04 ZZHBOY: 00:57:306 (1,2,3,4,1) - ctrl+g 好打
2016-08-03 20:04 ZZHBOY: 00:58:163 - 这里为啥放cymbal
2016-08-03 20:05 ZZHBOY: 本来音乐就没 还放在滑条尾上 感觉有点蛋疼
2016-08-03 20:06 Echoy: 是指两个次次的音效吗?
2016-08-03 20:07 ZZHBOY: 是
2016-08-03 20:07 ZZHBOY: 你想留着也行 我就是觉得违和
2016-08-03 20:07 ZZHBOY: 00:59:191 (4) - 这个放268 243如何啊
2016-08-03 20:09 ZZHBOY: 01:00:049 (1,2) - http://osu.ppy.sh/ss/5758628\
2016-08-03 20:09 Echoy: 好
2016-08-03 20:09 ZZHBOY: 我觉得这个横着好打点
2016-08-03 20:10 ZZHBOY: 01:08:277 (3,4) - http://osu.ppy.sh/ss/5758635
2016-08-03 20:10 ZZHBOY: 01:11:020 (1,2,1) - 这也太难打了吧..
2016-08-03 20:13 ZZHBOY: 01:11:191 (2) - 移到348 256那里如何啊 感觉稍微好打点
2016-08-03 20:13 ZZHBOY: 感觉接后面那个滑条太卡手了 可能是我太菜了
2016-08-03 20:14 ZZHBOY: 01:14:791 (1,3) - 01:14:963 (2,4) - 每两个分别ctrl+g感觉好打点
2016-08-03 20:15 ZZHBOY: 01:14:791 (1,3) - 01:14:963 (2,4) - 每两个分别ctrl+g感觉好打点
2016-08-03 20:16 ZZHBOY: 01:20:620 (3) - 384 64
2016-08-03 20:16 Echoy: 好
2016-08-03 20:17 ZZHBOY: 01:21:649 (1) - nc for sv?
2016-08-03 20:18 Echoy: 嗯嗯
2016-08-03 20:18 ZZHBOY: 01:20:620 (3) - 288 320
2016-08-03 20:20 Echoy: 啊
2016-08-03 20:20 ZZHBOY: ?
2016-08-03 20:20 ZZHBOY: 锐角好打点
2016-08-03 20:20 ZZHBOY: 01:29:020 (2,3,4,5) - https://osu.ppy.sh/ss/5758697
2016-08-03 20:20 ZZHBOY: 能看懂这个吗
2016-08-03 20:22 ZZHBOY: 02:01:934 (4) - 288 128
2016-08-03 20:22 Echoy: 看得懂
2016-08-03 20:23 ZZHBOY: 02:11:020 (1,2,3,4,5,6,7,8) - 唔 这个我觉得算overmap了
2016-08-03 20:23 Echoy: 真的不能留下吗;V;
2016-08-03 20:24 ZZHBOY: 能
2016-08-03 20:24 ZZHBOY: 02:10:163 (1,2,3,4,5,6,7,8,9,10) - 这几个你愿意放近点吗
2016-08-03 20:25 Echoy: 不太愿意。。
2016-08-03 20:25 ZZHBOY: 好
2016-08-03 20:25 Echoy: 02:11:020 (1,2,3,4,5,6,7,8) - 现在
2016-08-03 20:25 Echoy: 也觉得这个有点过
2016-08-03 20:25 Echoy: 背景音乐有个 滴滴滴滴四声
2016-08-03 20:26 Echoy: 要不然做四个短滑条?
2016-08-03 20:26 ZZHBOY: 可以
2016-08-03 20:26 ZZHBOY: 那样最好了
2016-08-03 20:26 Echoy: 嗯嗯(●'◡'●)好
2016-08-03 20:26 ZZHBOY: ._.
2016-08-03 20:26 ZZHBOY: 前三个可以方向一样 后面一个反向 好像听起来比较爽
2016-08-03 20:29 Echoy: 我试试
2016-08-03 20:30 ZZHBOY: 02:32:106 (1,2) - 02:29:363 (5,6) - 02:31:077 (1) - 都摆开吧 叠起来好蛋疼
2016-08-03 20:31 Echoy: 啊
2016-08-03 20:31 Echoy: 02:32:106 (1,2) - 这种摆开?意思是https://osu.ppy.sh/ss/5758766?
2016-08-03 20:32 ZZHBOY: 差不多
2016-08-03 20:32 ZZHBOY: 就按类似的ds摆
2016-08-03 20:34 ZZHBOY: 02:47:020 - 这里不跟1/4?
2016-08-03 20:35 Echoy: 嗯 感觉人声很突出 而且高潮要结束了就没跟
2016-08-03 20:35 ZZHBOY: hao
2016-08-03 20:36 ZZHBOY: 02:50:706 (2,3) - 02:51:391 (2,1) - 可以ds大点
2016-08-03 20:37 Echoy: 好
2016-08-03 20:38 ZZHBOY: 03:01:249 (2,3) - 摆远点?可以尾巴和后面的滑条尾巴叠起来
2016-08-03 20:38 ZZHBOY: 03:06:220 (1,2,3) - 这种真的难打
2016-08-03 20:40 ZZHBOY: 03:08:791 (5) - 可以和2叠起来
2016-08-03 20:42 Echoy: 啊 这个我就不叠了 ><
2016-08-03 20:42 ZZHBOY: 我是觉得会好打点
2016-08-03 20:43 Echoy: duile
2016-08-03 20:43 Echoy: https://osu.ppy.sh/ss/5758834
2016-08-03 20:43 Echoy: 这里这样可以吗
2016-08-03 20:46 ZZHBOY: xingba
2016-08-03 20:49 ZZHBOY: https://osu.ppy.sh/ss/5758834ctrl+g
2016-08-03 20:49 ZZHBOY: https://osu.ppy.sh/ss/5758834 ctrl+g
2016-08-03 20:49 Echoy: 全部?!
2016-08-03 20:50 ZZHBOY: wo fa cuo le
2016-08-03 20:50 ZZHBOY: 03:45:820 (4,5) -
2016-08-03 20:50 ZZHBOY: 03:46:506 (2,3) -
2016-08-03 20:50 ZZHBOY: 分别试试
2016-08-03 20:50 ZZHBOY: 你要觉得原来的好就不动
2016-08-03 20:50 Echoy: 好
2016-08-03 20:51 Echoy: 改了
2016-08-03 20:51 ZZHBOY: 03:50:106 (4,5) - 也建议ctrl+g
2016-08-03 20:51 Echoy: 好
2016-08-03 20:57 ZZHBOY: 04:28:163 (3,1,2,3,4) - 可以和前面的摆开
2016-08-03 20:57 ZZHBOY: 04:34:506 - 这里故意空的?
2016-08-03 20:58 Echoy: 是故意的
2016-08-03 20:58 ZZHBOY: 04:48:991 (5) - 这个也ctrl+g如何啊 不然和后面距离有点尴尬
2016-08-03 20:58 ZZHBOY: 04:50:620 (4,1) - 这个会不会太远了啊
2016-08-03 21:00 ZZHBOY: 04:57:820 (2,3,4,5) - 前三个圈和滑条头组成一个梯形如何啊http://osu.ppy.sh/ss/5758935
2016-08-03 21:00 ZZHBOY: 05:01:077 (1) - 这个
2016-08-03 21:01 ZZHBOY: ,,,
2016-08-03 21:01 ZZHBOY: 滑条头拉开点 因为看不清走向
2016-08-03 21:03 Echoy: https://osu.ppy.sh/ss/5758959可以吗
2016-08-03 21:03 ZZHBOY: 好像可以 但是好像有点丑诶
2016-08-03 21:04 Echoy: 嗯。。哈哈
2016-08-03 21:04 Echoy: 我再改改
2016-08-03 21:04 ZZHBOY: 05:45:391 (2,3,4,5) - 可以摆开
2016-08-03 21:06 Echoy: 摆远点?
2016-08-03 21:06 ZZHBOY: 就是不连着上一个滑条
2016-08-03 21:06 ZZHBOY: 唉 还是感觉之前那个滑条有点违和
2016-08-03 21:09 Echoy: 05:44:963 (1) - 这个违和?
2016-08-03 21:09 Echoy: 02:49:420 (1) - 这里也连一起了。。
2016-08-03 21:09 ZZHBOY: 05:01:077 (1) - 这个...
2016-08-03 21:10 Echoy: 哈哈哈
2016-08-03 21:10 ZZHBOY: 反正那个滑条后面接连打 你统一一下就行 因为看到之前有没连的 我觉得要么就都连 要么就都不连
2016-08-03 21:11 Echoy: 我是这样的
2016-08-03 21:11 ZZHBOY: 可
2016-08-03 21:11 Echoy: 第一个高潮都连在一起了
2016-08-03 21:11 ZZHBOY: 可
2016-08-03 21:12 ZZHBOY: 保持统一就行
2016-08-03 21:12 ZZHBOY: 05:59:363 (3,1) - 咋忽然变近了
2016-08-03 21:13 Echoy: 第二个高潮 基本都分开了
2016-08-03 21:13 ZZHBOY: 星
2016-08-03 21:13 Echoy: 呀 你一说感觉 太近了
2016-08-03 21:13 Echoy: 我拉开
2016-08-03 21:13 ZZHBOY: 06:04:506 (5,1) - 这是不是太远了
2016-08-03 21:13 ZZHBOY: 我只是建议 因为的一直觉得没人打滑条会从头到尾按完的
2016-08-03 21:14 ZZHBOY: http://osu.ppy.sh/ss/5759010 06:08:106 (2,3,4) - 这种我觉得都可以摆开的
2016-08-03 21:15 ZZHBOY: 06:10:934 (2) - 这个也可以不喝前面那么近
2016-08-03 21:15 ZZHBOY: 你开头都没摆这么近的
2016-08-03 21:15 Echoy: 好的
2016-08-03 21:15 ZZHBOY: 06:11:877 (4,5,6,1,2) - 这里也难打
2016-08-03 21:16 Echoy: 啊 我好喜欢这里DE;V;
2016-08-03 21:16 ZZHBOY: 好
2016-08-03 21:16 ZZHBOY: 06:12:220 (6) - 94 70如何啊
2016-08-03 21:17 ZZHBOY: 06:15:477 (1,2,3,4,5) - 06:16:334 (1,2,3) - 怎么ds还变小了
2016-08-03 21:18 ZZHBOY: 06:19:934 (1,2,3) - 唔 感觉这里是强行摆图形 这里一下忽然变这么近 感觉有点蛋疼
2016-08-03 21:18 Echoy: 呀 我改
2016-08-03 21:18 ZZHBOY: 唔
2016-08-03 21:18 ZZHBOY: 你自己把握
2016-08-03 21:19 ZZHBOY: 06:20:963 (1,2,1) - 然后这个跳太大了.-.
2016-08-03 21:19 ZZHBOY: 我觉得有点跳过了
2016-08-03 21:20 Echoy: 嗯……最后一个跳了就摆大了点…
2016-08-03 21:20 ZZHBOY: 我觉得真的大了
2016-08-03 21:20 ZZHBOY: 不合适
2016-08-03 21:21 Echoy: 扩大前三个 缩小后三个/
2016-08-03 21:21 Echoy: ?
2016-08-03 21:21 ZZHBOY: 差不多
2016-08-03 21:24 Echoy: https://osu.ppy.sh/ss/5759064
2016-08-03 21:24 Echoy: 可以吗
2016-08-03 21:24 ZZHBOY: 差不多
2016-08-03 21:24 Echoy: 好的
2016-08-03 21:24 ZZHBOY: 其他就这样了 你自己从头到尾看一遍有没有什么还要改的 弄完了更新下然后qq发我一份
2016-08-03 21:25 Echoy: 好的
2016-08-03 22:39 ZZHBOY: 最后两点
2016-08-03 22:39 Echoy: 嗯嗯
2016-08-03 22:40 ZZHBOY: 一个 kiai里那些1/4建议间距稍微统一点
2016-08-03 22:40 ZZHBOY: 每个地方都不一样
2016-08-03 22:40 ZZHBOY: 然后
2016-08-03 22:40 ZZHBOY: 第二个kiai 有些滑条后面放远的1/4好像有点难...你能fc吗
2016-08-03 22:41 Echoy: fc这图我是不行的。。 但是那些滑条后连打我可以接上
2016-08-03 22:41 Echoy: 如果用板子
2016-08-03 22:41 ZZHBOY: 05:35:705 (4,1) - 然后这个有点突兀
2016-08-03 22:41 Echoy: 放远点?
2016-08-03 22:41 ZZHBOY: 06:02:791 (4) - 06:19:249 (2) - 全图没几个这样的 感觉有点奇怪
2016-08-03 22:42 ZZHBOY: 05:36:563 (2) - 往右放点吧
2016-08-03 22:42 Echoy: 好
2016-08-03 22:42 ZZHBOY: 05:35:705 (4) - 可以考虑160 192然后05:36:391 (1) - 256 320
2016-08-03 22:43 ZZHBOY: 就这些了
2016-08-03 22:43 Echoy: 06:19:249 (2) - 这里我留着可以吗 以前试玩的时候有几个朋友对我说这里有趣… 我本来想改的 就留着了
2016-08-03 22:44 ZZHBOY: 可以
2016-08-03 22:44 ZZHBOY: 留着吧
2016-08-03 22:45 ZZHBOY: 其他都没了?
2016-08-03 22:45 Echoy: 嗯嗯 我统一一下间距 改下其他几个
2016-08-03 22:46 ZZHBOY: 好
2016-08-03 22:46 ZZHBOY: 了
2016-08-03 22:46 ZZHBOY: 喊我把
2016-08-03 22:46 ZZHBOY: 我重启下
2016-08-03 22:46 Echoy: ENEN
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