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posted
This beatmap was submitted using in-game submission on lundi 2 février 2015 at 19:34:58

Artist: Kan R. Gao
Title: Once Upon a Memory
Source: To the Moon
Tags: johnny river sigmund corporation piano ambient ego_17
BPM: 69,95
Filesize: 4925kb
Play Time: 02:23
Difficulties Available:
  1. Easy (1,29 stars, 121 notes)
  2. ego_17's Normal (1,59 stars, 164 notes)
  3. Hard (1,97 stars, 183 notes)


Download: Kan R. Gao - Once Upon a Memory
Information: Scores/Beatmap Listing
---------------
WARNING: SPOILERS IN THE STORYBOARD
In honor of Kan Reives Gao, the creator of To the Moon, the best game I ever played.

Thanks to ego_17 for his Normal Diff and his awesome storyboard !
Bonus diff by Ovoui here

Thanks to the modders
Kibbleru, ego_17, Gordon123,Gaia, FlobuFlobs, pandorawindy, Jaltzu, P o M u T a, handsome, theramdans, Hollow Wings, Ovoui(x2!), Nozhomi, Disgallion, Xgor, Neil Leo, Cherry Blossom, Pereira006, IceBeam, Paloma, Xgor, Pereira006
posted
First!

collapsed text
13:14 Kibbleru: poke
13:15 Neil Watts: poke?
13:15 Kibbleru: lets talk about hitsounds here
13:15 *Kibbleru is editing [http://osu.ppy.sh/b/445436 Kan R. Gao, feat. Laura Shigihara - Once Upon a Memory [Hard]]
13:16 Kibbleru: well im not sure but claps should have a consistent pattern
13:16 Kibbleru: in MOST songs
13:16 Kibbleru: that actually have a drum beat
13:16 Neil Watts: Oh yeah ^^ Thanks to mod my map :3
13:16 Kibbleru: in MOST songs that actually have a drum beat
13:16 Kibbleru: the claps would be put on the 2nd and 4th white tick
13:16 Kibbleru: counting from the big white tick which is called the downbeat
13:16 Kibbleru: (just some base vocabulary :P)
13:17 Neil Watts: I know, I have to review my hitsound mapping, but what I should do?
13:17 Kibbleru: well
13:17 Kibbleru: okay
13:17 Kibbleru: so
13:17 Kibbleru: whistles
13:17 Kibbleru: are put on the prominant melody lines
13:17 Neil Watts: yeah
13:17 Kibbleru: well thats option A, you can also spam them if u want and put them on all the melody lines
13:18 Kibbleru: and the melody here is the piano (i assume u know)
13:18 Kibbleru: so whistles would fit basically on
13:18 Kibbleru: whatever sound you feel
13:18 Kibbleru: more emphasized
13:18 Kibbleru: hm
13:18 Neil Watts: and the clap?
13:18 Kibbleru: as for your claps
13:18 Kibbleru: tbh you actually found a pretty good custom clap for this kind of song
13:19 Kibbleru: i cant really give you any tips for this one as there really isnt a drum beat in your song
13:19 Kibbleru: however,
13:19 Kibbleru: i can tell you that you should make a clap pattern
13:19 Kibbleru: and keep it consistent
13:20 Kibbleru: so i guess
13:20 Kibbleru: try to figure out a clap rhythm that would work
13:20 Kibbleru: and consistently repeat it
13:20 Kibbleru: every downbeat that is.
13:20 Kibbleru: or actually doesn't even have to be that
13:21 Neil Watts: Ok, and I use the whistles to complete the sound mapping?
13:21 Kibbleru: hm?
13:21 Kibbleru: no you use whistle on any emphasized melody line
13:21 Kibbleru: that seems to fit
13:22 Kibbleru: LOL tbh u chose a pretty hard song to hitsound x_x
13:23 Neil Watts: Hm... And what about the rhythm ? Particularly for the two last notes
13:23 Kibbleru: whats wrong with it?
13:24 Neil Watts: listen them
13:24 Neil Watts: with 25% speed
13:24 Kibbleru: ahh
13:24 Kibbleru: ic
13:24 Kibbleru: well
13:24 Kibbleru: there A.
13:24 Kibbleru: may be a timing change
13:24 Kibbleru: B. the artist fucked up or something :o
13:24 Neil Watts: as the intro?
13:25 Kibbleru: by the way
13:25 Kibbleru: i would use 70 bpm instead
13:25 Kibbleru: as
13:25 Kibbleru: usually,
13:25 Neil Watts: these 2 last circles are in rhythm with 1/16
13:25 Kibbleru: songs don't go into the really precice decimals
13:25 Neil Watts: I used 70bpm before
13:25 Kibbleru: and that MAY or may not solve ur problem
13:25 Kibbleru: 70 didnt work?
13:25 Neil Watts: but at the end, the music wasn't in rhythm
13:26 Neil Watts: nope
13:26 Kibbleru: ah k
13:26 Kibbleru: well
13:26 Kibbleru: most likely
13:26 Kibbleru: 02:22:337 -
13:26 Kibbleru: there is a timing change
13:26 Kibbleru: probably here 02:21:586 -
13:27 Neil Watts: with 1/16 i can place these 2 notes easily
13:27 Neil Watts: 1/16 beats
13:28 Kibbleru: okay
13:28 Kibbleru: nono
13:28 Kibbleru: dont do that
13:28 Kibbleru: cuz thats wrong
13:28 Neil Watts: at least, I could with 70bpm
13:28 Kibbleru: and they're not on the beat anyway
13:28 Kibbleru: okay
13:28 Kibbleru: 02:21:586 -
13:28 Kibbleru: add another uninherited timing point here
13:28 Kibbleru: and set it to 76 bpm
13:28 Kibbleru: and you should be able to map out the beats now on the white ticks
13:29 Kibbleru: make sure u do that with easy diff too
13:29 Kibbleru: oh btw u need a normal fyi if u didnt know that :o
13:29 Kibbleru: OH this song is from to the moon
13:30 Kibbleru: no wonder it sounded so familiar
13:30 Neil Watts: yeh ^^
13:30 Neil Watts: you played it?
13:30 Kibbleru: no lel :x ive watched a vid LOL
13:30 Neil Watts: ok xD
13:30 Neil Watts: 76bpm works perfectly! thanks!
13:31 Kibbleru: 00:53:883 (3) - this note is a bit overmapped
13:31 Kibbleru: i don't think you want to overmap such a calming song :X
13:32 Kibbleru: try to go through your diff and remove any objects that doesn't actually support the music
13:32 Kibbleru: this type of song should not be overmapped
13:32 Kibbleru: doesn't really fit the song :P
13:32 Kibbleru: ok
13:32 Kibbleru: so for ur easy diff
13:32 Neil Watts: i know, that's probably the excitation
13:32 *Kibbleru is editing [http://osu.ppy.sh/b/445435 Kan R. Gao, feat. Laura Shigihara - Once Upon a Memory [Easy]]
13:33 Kibbleru: 00:17:213 - i really recommend you adding something here
13:33 Neil Watts: effectively
13:33 Kibbleru: actually try this rhythm 00:16:785 - http://puu.sh/9GO2q/b6549dbaa5.png
13:33 Kibbleru: a 1/2 slider with reverse should work well
13:34 Kibbleru: 00:23:647 - same here in this case
13:34 Kibbleru: making easy diff shouldn't bee 2 hard for this song
13:34 Kibbleru: but make sure that you map out the dominant beats
13:35 Neil Watts: yep
13:35 Kibbleru: also people absolutely despise it when you reverse stuff more than once 01:06:105 (6) -
13:35 Kibbleru: since it's hard to expect
13:36 Kibbleru: however, thins like this 01:15:969 (4) - you can remove since it's not on a really prominent sound
13:36 Kibbleru: and like 01:19:400 (6) -
13:36 Kibbleru: 01:24:975 (1,2,3) - i highly recommend you NOT to go into the 1/4 snap in easy diff
13:37 Kibbleru: well
13:37 Kibbleru: not that
13:37 Kibbleru: leme reword
13:37 Kibbleru: don't have 1/4 spacings
13:37 Kibbleru: fark
13:37 Kibbleru: i mean
13:37 Kibbleru: the 1/4 gap between objects is too short
13:37 Kibbleru: for newbies to react to
13:37 Kibbleru: THERE ^
13:37 Neil Watts: i understand
13:37 Kibbleru: 01:38:699 - similar situation here
13:38 Kibbleru: the reverse sliders fit better 01:42:130 (5) -
13:38 Neil Watts: (hard to follow Oo, that's the first time that somebody's modding my map)
13:38 Neil Watts: i keep the logs
13:38 Kibbleru: yeah dont do this lel 01:51:136 (1,2,3) -
13:38 Kibbleru: ill post logs on ur thread
13:38 Kibbleru: to show that u got mods :P
13:38 Kibbleru: and np ppl say i mod too fast lol x_x
13:38 Neil Watts: oh, good idea!
13:39 Kibbleru: anyway thats about it for now
13:39 Kibbleru: ill post on thread
posted
My first mod \o/
That was really fast but helpful. Let's shell that.

Kibbleru wrote:

collapsed text
-Hard-
13:16 Kibbleru: the claps would be put on the 2nd and 4th white tick
13:16 Kibbleru: counting from the big white tick which is called the downbeat
Fixed. The only problem is this hard diff haven't enough items (particularly at the beginning) to punctuate all the concerned ticks with the claps.

13:28 Kibbleru: 02:21:586 -
13:28 Kibbleru: add another uninherited timing point here
13:28 Kibbleru: and set it to 76 bpm
13:29 Kibbleru: make sure u do that with easy diff too
Fixed ! Really useful :D

13:29 Kibbleru: oh btw u need a normal fyi if u didnt know that :o
I said it in the previous post ; I'm actually looking for a guest diff. ;)

13:31 Kibbleru: 00:53:883 (3) - this note is a bit overmapped
Fixed.

-Easy-
13:33 Kibbleru: 00:17:213 - i really recommend you adding something here
13:33 Kibbleru: actually try this rhythm 00:16:785 - http://puu.sh/9GO2q/b6549dbaa5.png
13:33 Kibbleru: a 1/2 slider with reverse should work well
Fixed

13:34 Kibbleru: 00:23:647 - same here in this case
Fixed

13:35 Kibbleru: also people absolutely despise it when you reverse stuff more than once 01:06:105 (6)
Fixed

13:36 Kibbleru: however, thins like this 01:15:969 (4) - you can remove since it's not on a really prominent sound
Fixed

13:36 Kibbleru: and like 01:19:400 (6) -
Fixed

13:36 Kibbleru: 01:24:975 (1,2,3) - the 1/4 gap between objects is too short for newbies to react to
Fixed

13:37 Kibbleru: 01:38:699 - similar situation here
Fixed

13:38 Kibbleru: yeah dont do this lel 01:51:136 (1,2,3) -
Fixed


Thank you for your mod :D

PS: Yeah 8-)
posted
Well. Maybe try more to mapping.
Easy is ... okay but it is more normal.
And hard ... not hard enough. Need more. Pls remapp and after this i mod is = )
posted
This song have a very low bpm, so the diffs are appropriate.

If I try to map this with more difficulty, I will overmap the song and it will sound very bad.
posted
oh are you planning to add a normal? cuz need one since you have an easy.

orr you can just rename your easy to normal since apparently it plays like one anyway

by the way, tickrate 4 :P works better for this song
posted
I'll ask for a guest diff in my modding queue, I think.
If the guest diff is easier than my Easy diff, I will rename it Normal.
If I don't find anybody, I'll map it myself.

Good idea for the tickrate, but I prefer to put 2 on the Easy diff to avoid this.
Concerning the Hard diff, I think it sounds overmapped a little, so I prefer to put 2 again. But thanks :D
posted
change offset to 00:14:640 to follow downbeat, mb you remap some parts after it/ and after update i try to mod it (pm me mb..dont expect more^^)
posted
Offset modified, thank you!

I also removed some hitsounds.
posted
change offset on easy diff too
easy
00:23:647 (2,3) - change to repeat slider like you did it before 00:16:785 (2) -
00:31:794 (6) - this note should be playeble, so circle mb?
00:37:799 (5) - new combo
00:41:230 (9) - ^
00:42:088 (1) - remove new combo
00:47:234 (4) - new combo
00:47:234 (4,5,6) - plays good but too hard - make it like this - 01:31:837 (2,3,4) -
00:53:668 (2,3,4,5,6) - for easy try awoid more thet 3 circles in a row and for me its same as 00:14:640 (1,2,3) - but in another key so you dont need so many circles
00:57:956 (6) - stat from this place
01:04:389 (2) - to many circles again and difficulty lvl incresed its ok to make harder in kiai part but not here i think
01:06:105 (6) - repeat offbeat for me make it simple slider or two half beat sliders starting on white tiks
01:24:975 (1,2) - repeats again)
01:34:410 (6) - new combo
01:35:268 (8) - remove last 2 repeats
01:42:130 (5) - ^
and circles, theare is too much
01:44:274 (7,8) - mb change to somthng
01:45:561 (1) - i point on it again) but this time its ok )
02:01:429 (1,2,3) - too hard
02:17:941 (2) - start it 02:17:726 (2) - and make longer
02:22:375 (6) - new combo

hard
00:54:097 (3) - remove
01:24:976 (1,2,3) - there is no need of using blue tics
01:32:266 (3,4,5,6,7,8) - i see why you did this, but plasing them in stacks it not good and deleting 01:32:696 (5) - makes it more playable
01:34:197 (2) - del
01:36:127 (4) - one circle
01:43:203 (6,8) - del
01:47:063 (7) - ^
01:55:855 (7,1,2,3) - ? its like copypasted on wrong beat) try to remap this place until 02:00:144 (4)
02:02:288 (1) - its ok that kiai overmapped a litle, but i think from now it nedds to be more calm
thats all for now )
mb a litle more in the future )
and try to give more attention on flow, in this map its very important : try to make notes follow simple lines, one by one(00:29:651 (4,1) - not like this, or this 00:33:082 (5,1) - 00:36:514 (5,1) - )

and for me hitsounds its just to make some beats and melody sound more clear, placing them on every second beat is kind too easy way (play this map or listen insane in editor https://osu.ppy.sh/b/23461 )
ps i need some time to respond for your mod - im a little busy on work for now
posted

ego_17 wrote:

change offset on easy diff too
easy
00:23:647 (2,3) - change to repeat slider like you did it before 00:16:785 (2) - fixed!
00:31:794 (6) - this note should be playeble, so circle mb? hm no, I like how it's placed currently
00:37:799 (5) - new combo fixed!
00:41:230 (9) - ^ ^
00:42:088 (1) - remove new combo ^
00:47:234 (4) - new combo ^
00:47:234 (4,5,6) - plays good but too hard - make it like this - 01:31:837 (2,3,4) - should be fine now
00:53:668 (2,3,4,5,6) - for easy try awoid more thet 3 circles in a row and for me its same as 00:14:640 (1,2,3) - but in another key so you dont need so many circles ^
00:57:956 (6) - stat from this place Fixed!
01:04:389 (2) - to many circles again and difficulty lvl incresed its ok to make harder in kiai part but not here i think replaced 2 circles by a slider
01:06:105 (6) - repeat offbeat for me make it simple slider or two half beat sliders starting on white tiks fixed differently
01:24:975 (1,2) - repeats again) I want to keep the break
01:34:410 (6) - new combo yep
01:35:268 (8) - remove last 2 repeats ^
01:42:130 (5) - ^ ^
and circles, theare is too much replaced by sliders
01:44:274 (7,8) - mb change to somthng changed
01:45:561 (1) - i point on it again) but this time its ok ) no changes
02:01:429 (1,2,3) - too hard changed
02:17:941 (2) - start it 02:17:726 (2) - and make longer fixed
02:22:375 (6) - new combo ^

hard
00:54:097 (3) - remove replaced by a slider
01:24:976 (1,2,3) - there is no need of using blue tics changed a little. I want to keep the offbeat
01:32:266 (3,4,5,6,7,8) - i see why you did this, but plasing them in stacks it not good and deleting 01:32:696 (5) - makes it more playable changed with sliders
01:34:197 (2) - del fixed!
01:36:127 (4) - one circle ^
01:43:203 (6,8) - del ^
01:47:063 (7) - ^ ^
01:55:855 (7,1,2,3) - ? its like copypasted on wrong beat) try to remap this place until 02:00:144 (4) remapped.
02:02:288 (1) - its ok that kiai overmapped a litle, but i think from now it nedds to be more calm ^
thats all for now )
mb a litle more in the future )
and try to give more attention on flow, in this map its very important : try to make notes follow simple lines, one by one(00:29:651 (4,1) - not like this, or this 00:33:082 (5,1) - 00:36:514 (5,1) - ) - remapped a little for some parts.

and for me hitsounds its just to make some beats and melody sound more clear, placing them on every second beat is kind too easy way (play this map or listen insane in editor https://osu.ppy.sh/b/23461 )
ps i need some time to respond for your mod - im a little busy on work for now


Thank you very much :)
posted
[General]
all good but BPM : 70,00
[Normal]
00:42:088 (2) - replace slider > https://osu.ppy.sh/ss/1787347 (In rhythm)

[Hard]
good job :)
P.S. good luck
posted

Gordon123 wrote:

[General]
all good but BPM : 70,00 No. It was 70 before, but the end was desynchronized (try by yourself)
[Normal]
00:42:088 (2) - replace slider > https://osu.ppy.sh/ss/1787347 (In rhythm)

The slider velocity alteration is too brutal for an easy diff, I think. Modified by another way.
[Hard]
good job :)
P.S. good luck Thank you!

Thanks for your mod!
posted
Heya~

[General]
Remove the slider sound? I think it'd sound a lot better
A lot of straight sliders, would be more fun if you had more curves imo

[Easy]
00:27:506 (1,2) - looks like an awkward blanket
00:37:799 (1,2) - blanket better
00:37:799 (1) - 00:40:270 - not stacked properly
00:41:230 (1,2) - blanket
00:54:954 (5) - to not overlap and blanket http://puu.sh/9ZUTO/867d71437f.jpg
01:12:109 (7) - down instead of left so blanket?
01:24:546 (8,1) - aren't lined up
01:32:266 (3) - weird whistle sound and I don't think you can use 1/4 for easy
01:35:268 (3) - Don't think you can reverse more than once in easy
01:42:130 (4) - ^
01:43:417 (5,6) - not lined up
01:43:846 (6,1) - try not to overlap
01:49:850 (7) - same as above
01:53:281 (5,1) - not stacked perfectly
01:57:569 (4,5,6) - blanket these

[Hard]
Slow song like this, CS4 (maybe even less) sounds better to me
00:15:497 (2,3) - line up straight
00:16:784 (1,2) - ^
00:20:214 (2,3) - both a little bit to the left
00:39:514 (3,5) - not straight
00:41:980 (2) - not very sure about the 8th here.
01:23:152 (4) - ^
01:35:267 (2) - stack on 01:33:552 (1) - ?
01:51:135 (1,3) - line up straight
02:10:863 (2,3) - blanket
02:20:299 (6,7,8,9) - not perfect square
02:22:375 (1,2) - not lined up straight

Nice and relaxing ^^ Great song~
GL from now on!!
posted

Gaia wrote:

Heya~

[General]
Remove the slider sound? I think it'd sound a lot better - removed! yeah, it sounds better :3
A lot of straight sliders, would be more fun if you had more curves imo

[Easy]
00:27:506 (1,2) - looks like an awkward blanket should be fine
00:37:799 (1,2) - blanket better fixed
00:37:799 (1) - 00:40:270 - not stacked properly yep
00:41:230 (1,2) - blanket no, I like how it's placed now
00:54:954 (5) - to not overlap and blanket http://puu.sh/9ZUTO/867d71437f.jpg fixed by another way (for AiMod)
01:12:109 (7) - down instead of left so blanket? remapped.
01:24:546 (8,1) - aren't lined up now they are
01:32:266 (3) - weird whistle sound and I don't think you can use 1/4 for easy ^
01:35:268 (3) - Don't think you can reverse more than once in easy yes but kiai time. I'll see with the next modders.
01:42:130 (4) - ^ ^
01:43:417 (5,6) - not lined up now they are
01:43:846 (6,1) - try not to overlap I want to keep it :( Let's see what the other modders will say
01:49:850 (7) - same as above same
01:53:281 (5,1) - not stacked perfectly now they are~
01:57:569 (4,5,6) - blanket these okay but a little

[Hard]
Slow song like this, CS4 (maybe even less) sounds better to me will be too easy for a Hard diff D: but okay
00:15:497 (2,3) - line up straight fixed
00:16:784 (1,2) - ^ ^
00:20:214 (2,3) - both a little bit to the left yep!
00:39:514 (3,5) - not straight ^
00:41:980 (2) - not very sure about the 8th here. it should be fine
01:23:152 (4) - ^ ^
01:35:267 (2) - stack on 01:33:552 (1) - ? why ?
01:51:135 (1,3) - line up straight yep
02:10:863 (2,3) - blanket fine
02:20:299 (6,7,8,9) - not perfect square moved
02:22:375 (1,2) - not lined up straight ^

Nice and relaxing ^^ Great song~
GL from now on!! Thank you!!


Thank you very much for your mod :) I'll take a look to your map soon~
posted
Easy
  1. 00:18:071 (3) - this curve is a bit too sharp
  2. 00:28:364 (2) - blanket here?
  3. 00:39:944 (3) - spacing should be constant
  4. 00:45:519 (5,1) - bad Blanket
  5. 00:47:663 - add note
  6. 01:07:820 (7) - move the end a bit lower to avoid stack with 01:06:104 (5) -
  7. 01:31:837 (2,3,4,5) - this is extremly hard to read
  8. 01:57:569 (4,5) - bad blanket
  9. 02:07:862 (4) - copy this and flip and and snap it, looks way better
Hard
  1. 00:31:365 (2) - fix spacing
  2. 00:30:508 (1,2,3) - isnt correctly lined up
  3. 00:34:367 (1,2,3) - incease spacing by 0,1x or 0,2x to avoid stack?
  4. 00:35:225 (3) - blank ?
  5. 00:35:225 (3,4,5) - incease spacing by 0,1x or 0,2x to avoid stack?
  6. 00:53:238 (1) - Fix spacing
  7. 01:13:824 (3) - move more to the right for a better looking spacing
  8. 01:20:685 (3,4,5) - ^the same with left
  9. 01:23:152 (4,5) - space or blanke them, it looks like 1/4
  10. 01:27:977 (5) - move a bit lower for better spacing
posted

FlobuFlobs wrote:

Easy
  1. 00:18:071 (3) - this curve is a bit too sharp fixed with a blanket
  2. 00:28:364 (2) - blanket here? remapped a little.
  3. 00:39:944 (3) - spacing should be constant remapped all because of this stupid AiMod
  4. 00:45:519 (5,1) - bad Blanket I don't see the problem with this blanket
  5. 00:47:663 - add note not on the easy diff
  6. 01:07:820 (7) - move the end a bit lower to avoid stack with 01:06:104 (5) - yep
  7. 01:31:837 (2,3,4,5) - this is extremly hard to read changed
  8. 01:57:569 (4,5) - bad blanket why ?
  9. 02:07:862 (4) - copy this and flip and and snap it, looks way better yep!
Hard
  1. 00:31:365 (2) - fix spacing ok
  2. 00:30:508 (1,2,3) - isnt correctly lined up can't see
  3. 00:34:367 (1,2,3) - incease spacing by 0,1x or 0,2x to avoid stack? fixed
  4. 00:35:225 (3) - blank ? hm no
  5. 00:35:225 (3,4,5) - incease spacing by 0,1x or 0,2x to avoid stack? no stacking here...?
  6. 00:53:238 (1) - Fix spacing fixed
  7. 01:13:824 (3) - move more to the right for a better looking spacing ok
  8. 01:20:685 (3,4,5) - ^the same with left yeah
  9. 01:23:152 (4,5) - space or blanke them, it looks like 1/4 unstacked
  10. 01:27:977 (5) - move a bit lower for better spacing yeah!


Thank you ! :)
posted
At your request,i come here mod your map for M4M;
First things first,I am a guy who can give you some suggestions to improve your overall quality.I don't concern the maps' rankability.
[Easy]
  • pretty good man,this diff is very suit to play for beginners.

[Hard]
  1. Don't use too many circles in your map,create some sliders instead of them.If you always look the ranked maps,you ll see slider is very important object. Lost my pieces is a good example.The map ll be emptiness without sliders.00:15:497 (2,3) - you can use the slider instead of there two circles.etc...:arrow:
  2. 00:26:219 (2) - you can change it into a slider.:arrow:
  3. 00:29:221 (3,4,1,2,3,4,5) - :arrow:
  4. There are just a little bit examples,you can find more and fix in your diff.

I also am a fan of the soft music,so i love your song,i trust you can make your map better. :D
posted

pandorawindy wrote:

At your request,i come here mod your map for M4M;
First things first,I am a guy who can give you some suggestions to improve your overall quality.I don't concern the maps' rankability.
[Easy]
  • pretty good man,this diff is very suit to play for beginners. Thanks :D

[Hard]
  1. Don't use too many circles in your map,create some sliders instead of them.If you always look the ranked maps,you ll see slider is very important object. Lost my pieces is a good example.The map ll be emptiness without sliders.00:15:497 (2,3) - you can use the slider instead of there two circles.etc...:arrow:
  2. 00:26:219 (2) - you can change it into a slider.:arrow:
  3. 00:29:221 (3,4,1,2,3,4,5) - :arrow:
  4. There are just a little bit examples,you can find more and fix in your diff.

I don't think I'm overusing circles and I don't want to use more sliders because they make the beatmap too easy and I want to use them to emphasize the rythm.
However, I replaced some circles by sliders in the whole song, where I think some sliders should be placed.

I also am a fan of the soft music,so i love your song,i trust you can make your map better. :D


Thanks for your mod :) I'll mod yours today.
posted
GENERAL
I'm pretty sure you can change 69,95 BPM to 70.

EASY
00:20:216 (4,5) - Don't stack notes in easy diff.
00:47:234 (6,7) - Continue the slider till 00:48:306 and delete the circle.
01:49:850 (5) - This multislider doesn't fit in the music in this position.
02:01:000 (6) - New combo
02:03:574 (8) - Do not stack this circle under the slider tail.
02:13:009 (3,4,5) - Replace with: http://puu.sh/agOkM/fe2c201b02.jpg
02:18:155 - http://puu.sh/agOum/5c825fcef8.png
NORMAL
00:50:236 (6) - Continue this slider till 00:51:094. Delete circle 00:51:094 (7)
01:35:267 - You could add something like: http://puu.sh/agOPI/d74f02e468.png
01:42:129 - ↑↑
01:48:991 -↑↑
01:55:853 -↑↑
02:11:293 (5) - NC
02:13:866 (1) - Delete NC
02:14:724 (2) - NC
02:15:152 (1) - Delete NC
02:23:164 (1) - ↑↑
HARD
00:54:525 (1,2,3,4,5) - I think this part doesn't fit the music well. It's not bad at all when played, but I would still map this the same 'calm' way as everything else till this point in the map.
Nothing else to point out. Love this.


Really lovely map. Good luck for getting it ranked.
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