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Kan R. Gao - Once Upon a Memory

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ego_17

Hollow Wings wrote:

from Scorpiour's Modding Queue

ego_17's Normal

  1. 01:35:696 (1,2) - blanket maybe sure
  2. 01:49:420 (1,2) - ^, well, not a big deal thou i leave it like this
  3. fine
thanks for your time
Topic Starter
Neil Watts
Okay, let's start checking !
theramdans' mod

theramdans wrote:

Hello!
random mod-overall not bad for first map but i found some issues here lol

[General]
You can make the bpm exact 70.00 No.
Avoid using the settings like OD > AR Fixed.

[Easy]
Check AIMOD! This Easy diff has several DS inconsistency! I don't see anything with AiMod... Maybe I have already fixed them.
00:16:784 (2,3) - minor DS error fixed
00:20:215 (4,5) - dont stack, use DS okay
00:21:501 (1) - better curve man changed because of the last point
00:23:646 (2,3) - make both curve, or just either one no, I like how it's currently
00:30:937 (5) - remove reverse sounds ugly for me D:
00:31:794 (6) - 1 1/2 slider here no
00:35:225 (2,3) - suddenly x1.12 DS, not consistent :( yeah.
00:44:232 (3,4) - again, stack. remove please fixed
00:47:234 (6) - end the slider at 00:47:877, then add a circle at 00:48:306 I changed it on the advice of another mod. I'll see with the next mods.
01:04:389 (2,3) - merge these to one 1/2 slider with 1x reverse no, it should be fine like this.
01:07:391 (5,6) - same^ nope
01:08:677 (1) - this spinner is awkward lol why you don't like it? D:
01:21:543 (3) - 1/2 slider with 1x repeat here changed by another way
01:22:830 (4) - a circle here changed by another way
01:23:259 (5) - 1/1 slider with 1x repeat here changed by another way
01:25:832 (6) - a circle here then put break at 01:26:047 no break. The HP is low.
01:35:267 (3) - better make this long curvy slider instead with repeats this much no, the "long curvy slider" don't point out the great notes. And it's Kiai.
01:42:129 (4) - same same.

WARNING : Why Kiai has wider and some different spacing (1.5, 1.3, 1.2, 1.4) ? this is inconsistent for easy and it is a no-no,and
01:42:987 (4,5) - what is this man, it is not 'easy' at all with sudden big spacing and remove that slider's repeat :(
Kiai time fully remapped. The spacing will not be higher than 1.3.
01:45:560 (1) - 1/1 slider here (remove repeat) I like how it's placed now.
01:47:705 (2) - drag to 01:47:276 and make it 1/2 beat longer no, I like how it is now
01:51:136 (2,3) - again, unstack these unstacked.
01:50:707 (2,3) - delete these, replace with 1/2 slider with 1x repeat no
01:51:993 - 1/1 slider here? nope.
01:55:853 - 1/2 slider here? yeah why not.

Suggestions:

This is not bad for a first map, but you need to know clearly that Easy diff must be consistent with DS.
I know that and I'm improving.
What you can do more is you can merge 2-3 circles into 1 slider, any length and maybe with reverse
I don't like to do this. I place the elements following my idea. A slider and a circle sounds very different for me.
Then you should reshape your sliders for more creativity, dont be shy to use more curvy sliders (you have a lot of linear sliders there)
I'm improving too in this domain. That's because this is my first map, I suppose.
Avoid using patterns like 01:19:828 (1,2,3,4,5,6,7,8) <- this is not 'Easy' man
Remapped this part.

[Hard]
AR+1 OD-0.5 ; AR+0.5

Generally, this should be interesting if you raise the base SV (to 1.5~1.6 EVEN 2.00+++ haha)
and adding some speedup/slowdown inherited point. So far it is good, but boring in my eyes
It's a calm music and my first beatmap, don't forget it.
One more thing, you can DISABLE DS to make some small jumps or even certain patterns like \STARS/
(there are several parts in the song that you can possibly make \STARS/)
I don't want to make some \STARS/ patterns because the \STARS/ pattern is too much used on a great number of beatmaps.
And because it's a calm music.


00:54:739 (4) - use circles instead (even jumps) changed by another way
01:08:677 (1,2,3,4) - too linear and too firm, make some stars/triangles imo Jumps!
01:10:822 (1,2,3,4,5,6) - these are too close and too firm Fixed!
01:14:682 (1,2,3,4,5,6,7,8) - same, too linear-sharp circle turns Fixed :D
01:18:970 (1,2,3,4,1,2,3,4,5) - ^ changed a little.
01:25:403 (1,2) - better to not overlap them, make jump if possible remapped
01:31:836 (2,3,4,5) - not sure about this Let's see what the other modders will say.
01:35:053 (3,4,5) - you can make triangle/stars /1/2 slider jumps here I don't want, I like how it is now.
01:38:698 (6,7,8,9) - ^ remapped!
01:48:991 (5,6,7,8) - ^, also the 7 and 8 are not fitting it fits for me
01:52:422 (5,6,1,2) ^ maybe later.
01:54:138 (3,4,5,6,7,8,1,2) - these sounds weird to me >_> fixed!

Well,,, basically you have to do more curve on the sliders, or switch and alter between curve and linear/sharp turn sliders.
I'm working on it.
Not a bad map, but needs more work!


Sorry for rly long delay, I've been busy and tired all this week so that I kept forgetting this
Don't worry, it's fine :D

Good luck! Thanks!

Ovoui's mod

Ovoui wrote:

slt Hi

[Général]

C'est assez bien je trouve, mais y'a pas mal de chose a revoir pour rank o/
Je sais bien ^^

[Easy]
00:18:071 (3) - Pas tès joli je trouve, tu pourais améliorer ton blanket comme ça Amélioré d'une autre façon. Je fais en sorte qu'AiMod ne me signale aucune erreur, c'est mon challenge pour une première map :D
00:40:372 (1) - Je verrais plus quelque chose comme cela Nope, car les deux sliders (2 et 3) ne seront ni parallèles ni blanketés. En l'occurrence j'ai choisi un blanket, bien qu'il soit plutôt éloigné.
00:45:519 (5) - ce blanket peut-être améliorer Hein, y'avait un blanket ici ? :o Fixed.
00:47:234 (6) - ici, ce slider est bizarre ca va mieu ca je trouve Il n'est pas comme ça pour rien. Il s'agit d'un slider 5/4, c'est peu commun mais il fallait marquer le rythme.
01:07:820 (7) - Ca va mieu comme ca je trouve Approuvé.
01:23:689 (6,7,8,1) - ca fait un peu trop 2008 a mon gout ^^ Fixed dans le précédent mod.
01:45:560 (1) - j'ai l'impression que ce slider n'est pas en rythme Il s'agit d'un offbeat.
01:54:138 (3) - ce blanket peut etre amélioré Un peu modifié dans le dernier mod.
01:57:569 (2) - celui la aussi est pas trop en rythme je crois Il s'agit encore d'un offbeat...

[Hard]
00:36:083 (4,5) - deplace le 4 à (284;232) et 5 à (360;216) Modifié un peu.
00:54:739 (4) - j'suis pas sur que ce soit en rythme Ceci est un offbeat !
01:08:677 (1,2,3,4) - ca fait trop rectiligne je trouve Changé dans le mod précédent.
01:10:822 (1,2,3,4,5,6) - pareil ici Pareil là.
01:25:618 (2) - pas trop en rythme non plus je crois CECI EST UN OFFBEAT

J'ai pas trouvé grand chose a dire, dsl D: C'est déjà super :D

j'espere que ca t'aidera quand même et gl pour rank o/ Merci ^^

Hollow Wings' mod
[quote="Hollow Wings"]from Scorpiour's Modding Queue

General

  1. ur hs's volume in the beginning part is a bit too loud, low down them plz, it's a quiet song Added some timing points.
  2. i hightly recommend u to mute the slider tracks' hs, or it'll be too noisy I did it in the past, but there was an upload problem. Fixed!

Hard

  1. 00:24:503 (3,4) - blanket maybe well, yes, why not
  2. 02:07:432 (2,3) - ^ yeah.
  3. 01:16:397 (5) - arrange ds fixed in the previous mod
  4. 01:22:401 (3,4,5) - this will be a bit confusing in reading that pattern in a hard diff... maybe spread them to avoid that overlap
  5. fine with those rhythms, what's more, i think they r a bit interesting. but as for the composing... i should say it's pretty straightforward, but not that welcomed nowadays. maybe u can mod more others' maps and see what they have do to their stuffs
    Hmm... I dunno... I can't remove this 1/8 circle at all, because it fits really great with the song... For now I can only let it like this, I will ask my friends modders to know what they can advice to me.

Easy

  1. 00:27:506 (1,2) - blanket with ds kept already did my best here
  2. 00:34:797 (2,3) - perfect this blanket okay
  3. 00:54:954 (4,5) - ^ Did I really mapped this ? :o
  4. 01:47:705 (3,4) - ^ should be fixed
  5. 01:57:569 (2,3) - ^ same
  6. 00:40:372 (1,2) - lol why not blanket here? In fact there is one, but I can't improve it because of the distances
  7. 01:53:710 (2,3) - ^ can't do much better.
  8. 00:51:094 (1) - nc setting from here's a bit confusing, maybe just set them at the heavy beats in long white lines, rather than following those patterns removed NC. Should be enough.
silent song

good luck Thank you! :)/quote]

Thank you so much for your mods !! They was really helpful!! (even if I took more than 4 hours to check these mods!)
ego_17

theramdans wrote:

further modding
Sorry for rly long delay
Ive been busy and tired all this week so that I kept forgetting this

Here goes!

[Normal]~
OD > AR is aaaaaaaaaaaaaaaaaaaa
OD -1, AR +1
this settings not linked and redactor allows chose different AR-OD - so i can do that i want :) (low ap - it was 2 until bakari asked for 3 - and high juging for accurasy)

00:21:501 (2) - NC should be here instead
00:22:359 (3) - ctrl + j for variety? no - "i want second slider go up to fit with next combo"
00:28:363 (2) - NC should be here instead
00:35:225 (3) - NC should be here instead (you should already get the idea) i get it, but i dont want so many one combo sliders, and i want follow points
00:41:230 (1,2) - you can blanket this not this time
01:06:104 (4) - ctrl +j and reposition i like current flow
01:19:828 (2) - curve more for me 1 and 2 is alike - thats what i want
01:35:696 (1,2) - curve more + blanket ok,but already done
01:41:272 (3) - mid point [174,219], tail point [239,246] i try to leave it unchanged , mb rethink later
01:43:845 (4,6) - curve more i remapped a lite
01:46:847 (3,4) - blanket no (wait for it)
01:49:420 (1,2,3) - curve more + blanket i tryed to make 01:50:707 (3,5) - alike, so it like this now...
01:53:280 (2,3) - blanket OK!
02:13:008 (5,2,1) curve more + blanket i didnt like blankets - they break flow on easy\normal difs for me..
02:16:010 (2) - why suddenly sharp turn slider point? lol, use curve cos sounds i maped with it ( ring bells) didnt sount alike - different sliders
02:23:164 (1) - no NC and use circle instead, there is nothing after this tick intentional , its my reference to game (blue-yellow rabbit) and long slider for long last note
it was a partisan mod - i didnt noticed it, until Neil pointed it
Nozhomi
Hi Neil~ as requested...or not ?

- General :
  1. Désactive Widescreen Support vu que tu n'as pas de SB.
- Hard :
  1. Tu as un problème de spacing. Du début jusqu'au kiai, je te vois passer de 0.89x à 1.2x. Garde un spacing constant, soit 1.10x ou 1.20x vu que tu les utilise le plus. Recheck tout !
  2. AR7 peut être ?
  3. 00:17:641 (3,4) - BLanket améliorable.
  4. 00:25:790 (1) - Descend le un peu pour plus être dans le flow de 00:24:932 (4) - .
  5. 00:27:505 (1) - Problème de distance spacing que j'ai noté au dessus.
  6. 00:31:365 (2,3) - Blanket pls.
  7. 00:53:667 (3,4,5) - Je trouve pas ça super esthétique...je pense que tu peux le retravailler un peu pour rendre ça plus joli, même si tu dois y placer un léger jump entre les 3.
  8. 00:56:240 (1,2) - Améliore moi ce flow pls...
  9. 01:08:248 (5,1,2,3,4,5) - Le changement de DS est vachement brutale et innatendu, alors que tout était tranquille jusque là. Franchement réduit le DS drastiquement, 2.00x grand max.
  10. 01:10:822 (1,2,3,4,5) - Toute cette partie tu change le SV, mais on voit que le DS est pas le même. Retravaille ça.
  11. 01:12:966 (2,3) - Bad blanket.
  12. 01:14:681 (1,2,3) - Fait en sorte qu'ils soient aligné.
  13. 01:16:397 (1,2,3) - Nazi stack.
  14. 01:18:112 (1,2,3,1) - Pas beau ce triangle.
  15. 01:19:399 (1,2) - Fait en sorte qu'ils soient aligné.
  16. 01:23:259 - NC ici plutôt non ? Et le suivant à 01:26:690 - .
  17. 01:33:123 (5) - Place plutôt ta fin de slider à 255:209 pour une meilleur esthétique.
  18. 01:46:203 (5) - Ici tu as un DS de 1.14x alors que pour le même écartement tu as du 1.00x ici 01:42:129 (1,2,3,4,5) - . Fait un choix et soit constant.
  19. 01:51:135 (1,2,3) - Centre moi ça.
  20. 01:51:350 (2,4,5,6) - Pourquoi ne pas faire un square avec ces 4 la ?
  21. 01:54:138 (3,4,5,6) - Centre moi ça aussi plus joli quand même.
  22. 02:05:717 (1,2,3,4) - Pas très beau ça. Et l'overlap est pas toptop.
- ego_17's Normal :
  1. Pls CS3, this slong is slow and don't deserve a CS4 for a normal diff. Also AR4 / OD4, because it's better than OD didn't exeed AR value.
  2. I don't really get your logic for NC. Why not put them when music restart like 00:18:070 - or 00:21:501 - ?
  3. 00:23:646 (1,2,3,4) - Improve alignment.
  4. 00:31:365 (2) - Move it at 312:56 for better flow.
  5. 00:37:799 (1) - Move it a little forward to improve flow with 00:36:512 (4) - .
  6. 00:59:242 (3,5) - Improve a little this blanket.
  7. 01:02:673 (1,2,3) - Center this pattern. Looks better.
  8. 01:38:269 (5,2) - Use same shape for them for a better look no ?
  9. 01:43:416 (3,4,5) - Center it by align 01:42:987 (2,4) - on the x axis.
  10. 01:49:420 (1,3) - Use same shape (or do it for 01:50:707 (3,5) - ) and blanket 01:49:420 (1,2) - no ?
  11. 02:03:573 (1) - Rotate it by -20° and replace it to improve flow.
- Easy :
  1. CS2 ou 2.5. CS3 ne colle pas avec une Easy de ce BPM. Et peut être OD2 je sais pas.
  2. Revois certains de tes NC qui sont trop long pour une easy imo.
  3. J'ai pas pu vérifier le spacing parce que l'AiMod bug mais j'espère qu'il est constant.
  4. 00:14:640 (1,2) - Perfect blanket si tu le bouge à 352:236.
  5. 00:16:785 (2,3) - Overlap.
  6. 00:34:797 (2,3) - Tu peux améliorer le blanket.
  7. 01:12:967 (1) - Curve le un poil plus.
  8. 01:16:398 (6,1) - C'est pas l'enchainement le plus logique que j'ai vu. Le flow est naze aussi.
  9. 01:35:267 (3) - Je pense que tu verrais éviter les longs reverse sliders comme ça pour une Easy. Surtout que tu ne l'utilise pas à tout les moments ou la musique est comme ça (par exemple 01:38:699 (3,4) - ). Repense-y.
  10. 01:47:277 (2,4) - Léger overlap.
  11. 01:47:705 (3,4) - Blanket pas beau.

Y a pas mal de boulot. Mais bon tu vas y arriver hein ? ;) GL you two.
Mukyu~
Topic Starter
Neil Watts

Nozhomi wrote:

Hi Neil~ as requested...or not ?

- General :
  1. Désactive Widescreen Support vu que tu n'as pas de SB.
- Hard :
  1. Tu as un problème de spacing. Du début jusqu'au kiai, je te vois passer de 0.89x à 1.2x. Garde un spacing constant, soit 1.10x ou 1.20x vu que tu les utilise le plus. Recheck tout ! Un remapping est prévu à ce niveau.
  2. AR7 peut être ? AR6.5 est convenable imo.
  3. 00:17:641 (3,4) - BLanket améliorable. Tu chipotes D: Amélioré un petit peu.
  4. 00:25:790 (1) - Descend le un peu pour plus être dans le flow de 00:24:932 (4) - . obviously
  5. 00:27:505 (1) - Problème de distance spacing que j'ai noté au dessus. Sur la liste des improvements à venir.
  6. 00:31:365 (2,3) - Blanket pls. J'ai fait que j'ai pu... Sur un si petit slider.
  7. 00:53:667 (3,4,5) - Je trouve pas ça super esthétique...je pense que tu peux le retravailler un peu pour rendre ça plus joli, même si tu dois y placer un léger jump entre les 3. les distances seront retravaillées, mais j'aime bien comment c'est comme ça.
  8. 00:56:240 (1,2) - Améliore moi ce flow pls... Il est très bien mon flow.
  9. 01:08:248 (5,1,2,3,4,5) - Le changement de DS est vachement brutale et innatendu, alors que tout était tranquille jusque là. Franchement réduit le DS drastiquement, 2.00x grand max. Ceci est un jump. Je modifierai plus tard ci nécessaire. C'est tout de même une hard diff.
  10. 01:10:822 (1,2,3,4,5) - Toute cette partie tu change le SV, mais on voit que le DS est pas le même. Retravaille ça. C'est prévu.
  11. 01:12:966 (2,3) - Bad blanket improved
  12. 01:14:681 (1,2,3) - Fait en sorte qu'ils soient aligné. Je remapperai ça avec les distances
  13. 01:16:397 (1,2,3) - Nazi stack. A la base c'était un troll pour les HD players. Mais, fixed.
  14. 01:18:112 (1,2,3,1) - Pas beau ce triangle. Il est très beau mon triangle...?
  15. 01:19:399 (1,2) - Fait en sorte qu'ils soient aligné. Fait. Bah, du coup, ça fix le triangle avec le stacking.
  16. 01:23:259 - NC ici plutôt non ? Et le suivant à 01:26:690 - . Bien vu.
  17. 01:33:123 (5) - Place plutôt ta fin de slider à 255:209 pour une meilleur esthétique. Euh, bah, ouais, si tu veux.
  18. 01:46:203 (5) - Ici tu as un DS de 1.14x alors que pour le même écartement tu as du 1.00x ici 01:42:129 (1,2,3,4,5) - . Fait un choix et soit constant. Comme je te l'ai dit, le DS a trop changé au fil des mods, je vais remapper ça.
  19. 01:51:135 (1,2,3) - Centre moi ça. Ça ne change rien.
  20. 01:51:350 (2,4,5,6) - Pourquoi ne pas faire un square avec ces 4 la ? Trop difficile à faire, sachant qu'un des trois côtés est un triplet.
  21. 01:54:138 (3,4,5,6) - Centre moi ça aussi plus joli quand même. Ramené au centre... Bien que ça ne change pas grand chose...
  22. 02:05:717 (1,2,3,4) - Pas très beau ça. Et l'overlap est pas toptop. Je reverrai ça avec le distance remapping. Les hitsounds collent pas.
- ego_17's Normal :
  1. Pls CS3, this slong is slow and don't deserve a CS4 for a normal diff. Also AR4 / OD4, because it's better than OD didn't exeed AR value.
  2. I don't really get your logic for NC. Why not put them when music restart like 00:18:070 - or 00:21:501 - ?
  3. 00:23:646 (1,2,3,4) - Improve alignment.
  4. 00:31:365 (2) - Move it at 312:56 for better flow.
  5. 00:37:799 (1) - Move it a little forward to improve flow with 00:36:512 (4) - .
  6. 00:59:242 (3,5) - Improve a little this blanket.
  7. 01:02:673 (1,2,3) - Center this pattern. Looks better.
  8. 01:38:269 (5,2) - Use same shape for them for a better look no ?
  9. 01:43:416 (3,4,5) - Center it by align 01:42:987 (2,4) - on the x axis.
  10. 01:49:420 (1,3) - Use same shape (or do it for 01:50:707 (3,5) - ) and blanket 01:49:420 (1,2) - no ?
  11. 02:03:573 (1) - Rotate it by -20° and replace it to improve flow.
- Easy :
  1. CS2 ou 2.5. CS3 ne colle pas avec une Easy de ce BPM. Et peut être OD2 je sais pas. BPM low -> CS important. Et OD=AR ça me va bien perso.
  2. Revois certains de tes NC qui sont trop long pour une easy imo.
  3. J'ai pas pu vérifier le spacing parce que l'AiMod bug mais j'espère qu'il est constant. AiMod bug ? wut?
    AiMod ne détecte aucun problème sur mes diffs, j'ai fait en sorte que tout colle.
  4. 00:14:640 (1,2) - Perfect blanket si tu le bouge à 352:236. Moved
  5. 00:16:785 (2,3) - Overlap. Il est où l'overlap?
  6. 00:34:797 (2,3) - Tu peux améliorer le blanket. improved again
  7. 01:12:967 (1) - Curve le un poil plus. Ok !
  8. 01:16:398 (6,1) - C'est pas l'enchainement le plus logique que j'ai vu. Le flow est naze aussi. Allez, hop, un blanket et c'est réglé.
  9. 01:35:267 (3) - Je pense que tu verrais éviter les longs reverse sliders comme ça pour une Easy. Surtout que tu ne l'utilise pas à tout les moments ou la musique est comme ça (par exemple 01:38:699 (3,4) - ). Repense-y. Hm, j'y repenserai si quelqu'un d'autre me fait la remarque, en attendant c'est bon.
  10. 01:47:277 (2,4) - Léger overlap. Non, là t'abuses, ça ne va tuer personne.
  11. 01:47:705 (3,4) - Blanket pas beau. Il est beau mon blanket

Y a pas mal de boulot. Mais bon tu vas y arriver hein ? ;) GL you two. Merci ^^
Mukyu~
Merci pour le mod ! Je te dois un mod en échange :lol:
ego_17

Nozhomi wrote:

Hi Neil~ as requested...or not ?

- ego_17's Normal :
Pls CS3, this slong is slow and don't deserve a CS4 for a normal diff. it was 3 before, changing it again is step backwards, and it helps to make different star raiting thith easy
Also AR4 / OD4, because it's better than OD didn't exeed AR value. why they must be equal ? thats the matter?
I don't really get your logic for NC. Why not put them when music restart like 00:18:070 - or 00:21:501 - ? i have my own logic mb ?)
00:23:646 (1,2,3,4) - Improve alignment. i intentionaly made it like this//
00:31:365 (2) - Move it at 312:56 for better flow. moved a litle
00:37:799 (1) - Move it a little forward to improve flow with 00:36:512 (4) - . dont see problem here
00:59:242 (3,5) - Improve a little this blanket. they dont blanketing ) moved a litlle
01:02:673 (1,2,3) - Center this pattern. Looks better. okay
01:38:269 (5,2) - Use same shape for them for a better look no ? you cant see them both when playing - so im ok with them
01:43:416 (3,4,5) - Center it by align 01:42:987 (2,4) - on the x axis. its more smooth like i did
01:49:420 (1,3) - Use same shape (or do it for 01:50:707 (3,5) - ) and blanket 01:49:420 (1,2) - no ? i like this place like i did - you cant blanket whole map )
02:03:573 (1) - Rotate it by -20° and replace it to improve flow.improved
Disgallion
Heyaa, i'm a Disgallion.

General

Only one thing, and maybe the one that could cancel the ranking : The gap between Normal and Easy isn't big enough (I won't talk about Hard since NW told me that it will be remade)

Easy


  • - 00:40:372 (4) - Si tu veux suivre le flow, il est plus au dessus, + Le nouveau combo est sur le prochain slider
    - 00:50:237 (2) - x148 / y180 ?
    - 00:55:812 (1) - J'aurais mis le nouveau combo ici
    - 01:35:267 (3,4) - J'ai peur qu'un nouveau joueur se plante ici, même si ça va très bien avec la musique. J'aurais mis un slider en zigzaguant (un peu comme ça tu devrais essayer et voir si ça te plait)
    - 01:41:701 (3) - Tu ne veux rien mettre ici ? o: GENRE mon super slider :D
    - 01:43:417 (4) - Décale le de 2px à droite
    - 01:45:560 (1) - Je ne sais pas pourquoi un reverse, ça sonne bizarre, un grand slider plutôt ?
    - 01:51:136 (2,3,4) - Les trois à 316y fait plus joli je trouve
    - 01:55:853 (1) - Il fait quoi lui en mode combo color alone ? D:
    - 01:57:569 (2) - Même remarque concernant le reverse d'avant
    - 02:03:574 (3,3) - Des sliders suivraient mieux la musique, à toi de voir si ça fait trop après
    - 02:22:375 (1) - L'inverse d'au dessus, 2 circles !
Sinon c'est une bonne Easy, tout ce que je dis au dessus ne sont que des propositions et des avis !

Normal


  • Okay, so you have exactly the same AR than the Easy diff, and for a Normal, it's damn low !
    - 00:29:221 (3) - x400 ?
    - 00:55:811 (1,3) - combo here fit most with the music
    - 01:23:045 (2) - You should try a 1/4 slider here and start on the blue tick
    - 01:57:569 (3) - Something like that is better I think - 02:13:866 (1,2) - Something wrong in the new combo here
    - 02:15:152 (1,2) - like before, mirorred would look better, rounded slider followed by squared slider seems strange
    - 02:22:375 (1,1) - Hmm... two circles ? Or remove one combo ?
    In many slider there's a small inconsistency in the flow, not something very bad, just some circle to move a bit.
    Anyway good job on it !


Voilà, here you go, hope this will be usefull. Bonne chance pour ranker !
Topic Starter
Neil Watts

Disgallion wrote:

Heyaa, i'm a Disgallion.

General

Only one thing, and maybe the one that could cancel the ranking : The gap between Normal and Easy isn't big enough (I won't talk about Hard since NW told me that it will be remade) Hm ça devrait aller anyway.
Easy


  • - 00:40:372 (4) - Si tu veux suivre le flow, il est plus au dessus, + Le nouveau combo est sur le prochain slider definitely agreed.
    - 00:50:237 (2) - x148 / y180 ? nope car problème de distance entre le (2) et le (3) après. Je modifie différemment.
    - 00:55:812 (1) - J'aurais mis le nouveau combo ici agreed
    - 01:35:267 (3,4) - J'ai peur qu'un nouveau joueur se plante ici, même si ça va très bien avec la musique. J'aurais mis un slider en zigzaguant (un peu comme ça tu devrais essayer et voir si ça te plait)
    Ce slider zigzag est absolument unrankable sur une easy diff. C'est le kiai time, je me fais plaisir.
    - 01:41:701 (3) - Tu ne veux rien mettre ici ? o: GENRE mon super slider :D unrankable comme dit ci-dessus
    - 01:43:417 (4) - Décale le de 2px à droite Il est pas sur une ligne droite mais dans un flow.
    - 01:45:560 (1) - Je ne sais pas pourquoi un reverse, ça sonne bizarre, un grand slider plutôt ? On appelle ça un offbeat :') (cc Ovoui)
    - 01:51:136 (2,3,4) - Les trois à 316y fait plus joli je trouve ça fait trop droit :( il est dans un flow
    - 01:55:853 (1) - Il fait quoi lui en mode combo color alone ? D: wtf effectivement xD
    - 01:57:569 (2) - Même remarque concernant le reverse d'avant CECI EST UN OFFBEAT XD
    - 02:03:574 (3,3) - Des sliders suivraient mieux la musique, à toi de voir si ça fait trop après hm, à voir peut-être plus tard!
    - 02:22:375 (1) - L'inverse d'au dessus, 2 circles ! on m'a déjà conseillé le contraire. Mais c'est vrai que je préfère comme ça.
Sinon c'est une bonne Easy, tout ce que je dis au dessus ne sont que des propositions et des avis !
Merci pour ton mod, je te revaudrai ça :D
ego_17

Disgallion wrote:

Heyaa, i'm a Disgallion.

General

Only one thing, and maybe the one that could cancel the ranking : The gap between Normal and Easy isn't big enough (I won't talk about Hard since NW told me that it will be remade)

Normal


  • Okay, so you have exactly the same AR than the Easy diff, and for a Normal, it's damn low !
    bpm is low so ap is low too) i raized overaldiff so it harder to get 300 with same AP... raising AP didnt add star raiting, so no changes
    - 00:29:221 (3) - x400 ? it woud be on same line with 00:29:221 (3,4) , but changes DS - dont want to move whole section
    - 00:55:811 (1,3) - combo here fit most with the music you mean new combo ? i have enought 1-2 combos, dont want another one)
    - 01:23:045 (2) - You should try a 1/4 slider here and start on the blue tick this sound isnt on blue tick and didnt fit to normal
    - 01:57:569 (3) - Something like that is better I think i want to leave it unchanged
    - 02:13:866 (1,2) - Something wrong in the new combo here becose i wanted 02:15:152 (1,2) look more independent or separated
    - 02:15:152 (1,2) - like before, mirorred would look better, rounded slider followed by squared slider seems strange
    cos sounds i maped with it ( ring bells) didnt sound alike
    02:15:152 (1) - 2 bells, 02:16:010 (2) - 3 bells
    - 02:22:375 (1,1) - Hmm... two circles ? Or remove one combo ? bpm changed suddenly and its easier to hit sliders - they as long as notes for me and to colours its refference to game
    In many slider there's a small inconsistency in the flow, not something very bad, just some circle to move a bit.
    Anyway good job on it !
so so changes, im not trying to be mean or stubborn just feel its unneeded
you pointed some good places,but i have some reasons to keep it unchanged.

some hitsounds added...
Topic Starter
Neil Watts
Good job! ego_17, don't forget to gimme your diff else I can't update it.

I just finished to remap my Hard diff. This time, the mapset should be ready.

I'm just worrying about the diffspread. Some modders told me that's fine, but I'm not sure ; we'll see when a BAT will mod it - or what the other modders will say.
Xgor
To the moon :D

[General]
  1. The artist is just "Kan R. Gao" so change to that

    Laura Shigihara only in "Everything's Alright" and a part of the trailer as you can see on the track list here.
    http://puu.sh/c76XF/50d8315008.png
  2. I feel that the ticking sounds doesn't really fit with the song...
  3. I don't think kiai fit for such a calm song like this, It feels more distracting than something that adds to the experience.
[Easy]
  1. 01:42:129 (4) - Short repeating sliders is quite confusing for a newcomer so it's not recommended to use it on a easy.
    01:47:705 (3) - ^ This is not as long but it's kinda the same thing
  2. 01:45:560 (1) - This doesn't really fit the song.
    If you make this a 1/1 slider with a circle 1/2 after the slider it fit the song better.
  3. 01:57:569 (2) - Also dosn't really fit the song, but this makes more sense as a 3/2 slider.
  4. 02:01:000 (1) - A 3/4 slider doesn't make much sense here. A 1/1 long slider makes sense more, especally as the later parts that sound just like this has a 1/1 slider.
[Normal]
  1. 02:16:010 (2) - This is minor... but I feel that having a pointy slider like this feels wrong where pretty much every other slider in the map has standard curve.
[Hard]
  1. I feel that this AR is a bit too fast for this song. around AR 5-5.5 feels better to the song
  2. 00:54:739 (4,5) - I'm not really sure what these beats are following.
  3. 01:07:391 (3,4,5,1,2,3,4,5) - This stream doesn't fit the song, and just feels overmapped. I feel that this http://puu.sh/c7arP/9d1f942ebe.jpg makes more sense to the song even if it makes it much easier.
  4. 01:14:681 (1) - I don't feel that this makes sense to the song.
  5. 01:17:040 (1) - Doesn't really makes sense to the song and I suggest you remove it.
  6. 01:18:327 (2,3) - Also overmapped. There isn't that much 1/4s in this song before 01:32.
  7. 01:25:618 (2) - This slider doesn't follow anything and sounds just awful due to that.
  8. 01:57:998 (3,4) - This doesn't really follow anything. I think this should be removed.
  9. 02:15:152 (1,2,3,4,5,6) - Having it like this http://puu.sh/c7b0O/65777c7aa2.jpg makes more sense to the song,
Liked the map, Just some stuff that I felt overmapped. fixed artist and some minor things that bugged me.
Topic Starter
Neil Watts

Xgor wrote:

To the moon :D

[General]
  1. The artist is just "Kan R. Gao" so change to that

    Laura Shigihara only in "Everything's Alright" and a part of the trailer as you can see on the track list here.
    http://puu.sh/c76XF/50d8315008.png
    We definitely haven't the same list http://puu.sh/c7bym/f067073042.png
    But anyway, ok, I'm fixing that
  2. I feel that the ticking sounds doesn't really fit with the song...
    I was searching for a calm clap hitsound, because using only soft whistles sounds really bad imo - and I can't use anything else because the map is really calm and low-bpm. I had to choose a secondary hitsound, calm as possible, and I chose this one.

    You suggested me drums - but this kind of hitsounds are too hard for this song. So I think ticking is not a bad idea. However, if you have other suggestions (or other hitsounds to "tick" the beatmap), feel free to suggest.

  3. I don't think kiai fit for such a calm song like this, It feels more distracting than something that adds to the experience.
I wanna keep the kiai time, because every beatmap has one, and especially because it allows me to increase a little the difficulty (distance snap in the Hard diff) and I absolutely need difficulty to keep a constant diffspread.

[Easy]
  1. 01:42:129 (4) - Short repeating sliders is quite confusing for a newcomer so it's not recommended to use it on a easy.
    Okay, I change it. You're not the first modder to say it.
    01:47:705 (3) - ^ This is not as long but it's kinda the same thing
    same
  2. 01:45:560 (1) - This doesn't really fit the song.

    If you make this a 1/1 slider with a circle 1/2 after the slider it fit the song better.
    Okay, offbeat removed.
    Replaced by a long 1/1 slider with a reverse arrow.
  3. 01:57:569 (2) - Also dosn't really fit the song, but this makes more sense as a 3/2 slider.
    wanna keep this one.
  4. 02:01:000 (1) - A 3/4 slider doesn't make much sense here. A 1/1 long slider makes sense more, especally as the later parts that sound just like this has a 1/1 slider.
    Agreed.
[Hard]

  • This Hard diff was highly overmapped. I think your mod helped me to fix most of the last overmappings. Thank you a lot!
  1. I feel that this AR is a bit too fast for this song. around AR 5-5.5 feels better to the song
    Set to AR6. I think this AR should be fine for this BPM. (75)
  2. 00:54:739 (4,5) - I'm not really sure what these beats are following.
    Hm effectively. That was overmapped.
  3. 01:07:391 (3,4,5,1,2,3,4,5) - This stream doesn't fit the song, and just feels overmapped. I feel that this http://puu.sh/c7arP/9d1f942ebe.jpg makes more sense to the song even if it makes it much easier.
    Fixed by another way
  4. 01:14:681 (1) - I don't feel that this makes sense to the song.
    Fix'd
  5. 01:17:040 (1) - Doesn't really makes sense to the song and I suggest you remove it.
    removed and remapped
  6. 01:18:327 (2,3) - Also overmapped. There isn't that much 1/4s in this song before 01:32.
    same
  7. 01:25:618 (2) - This slider doesn't follow anything and sounds just awful due to that.
    remapped. But I wanna keep the offbeat.
  8. 01:57:998 (3,4) - This doesn't really follow anything. I think this should be removed.
    yeah. Remapped.
  9. 02:15:152 (1,2,3,4,5,6) - Having it like this http://puu.sh/c7b0O/65777c7aa2.jpg makes more sense to the song,
    I think it's fine like that.
Liked the map, Just some stuff that I felt overmapped. fixed artist and some minor things that bugged me.
Thank you so much!
(for the star too ;w;)

waiting for ego_17's response...And here we go ! (again!) :D
ego_17
№1

P o M u T a wrote:

hi
[ego_17's Normal]
  1. 02:16:010 (2) - why use red point? (slider).
№2

theramdans wrote:

Hello!
[Normal]~
02:16:010 (2) - why suddenly sharp turn slider point? lol, use curve
№3

Ovoui wrote:

slt
[ego_17's Normal]
02:16:010 (2) - a curve slider is better imo
№4

Disgallion wrote:

Heyaa, i'm a Disgallion.
Normal
- 02:15:152 (1,2) - like before, mirorred would look better, rounded slider followed by squared slider seems strange
and now:

Xgor wrote:

To the moon :D
[Normal]
  1. 02:16:010 (2) - This is minor... but I feel that having a pointy slider like this feels wrong where pretty much every other slider in the map has standard curve.
well this slider once came to me in my nightmares, begging to del this red dot...
just kidding
ok i fixed it - first time someone argumented why i shoud fix it and i agreed.

i hope no one tells somthing like - "02:15:152 (1,2) - make them alike" in the future )

hi Xgor ! thanks for playing and modding
Ovoui
cc


sorry i don't know what to say about normal diff


[Easy]
  1. 00:21:502 (1) - pas parfaitement symérique, et ca ce voit en jouant
  2. 00:23:647 (2) - c'mieu comme ca je trouve 00:23:647 (2) - c'mieu comme ca je trouve

    ~
  3. 00:30:508 (4,5,6) - ca fait un peu 2008, une idée :

    ~
  4. 01:12:109 (3,1) - plus joli je trouve

    ~
  5. 01:35:267 (3) - trop de répétition pour une easy je pense
  6. 01:38:699 (3,4) - en décalent un peu les slider ca donne une impresseions moins rectiligne

    ~
  7. 01:40:415 (1,2,3,4) - une idée de pattern, par contre apres faut bouger un peu le 01:43:417 (5) - pour ne pas casser ton spacing

    ~
  8. 01:47:705 (2) - fais plutot un slider droit en faisant des blankets sur chaque extrémité
  9. 01:56:712 (1) - j'verrais plus quelque chose comme ca

    ~
  10. 02:11:293 (1,3) - penche les un peu mais garde les parallèles

    ~
  11. 02:17:726 (2) - pour changer des slider barres et nous mijoter une blanquette

    ~
  12. 02:18:584 (3,4,5) - une idée : https://osu.ppy.sh/ss/2160698

    ~
  13. 02:22:375 (1,2) - et pour bien finir (le 2 est en x408 y152), normalement il est bien sur la lune, du bg :o (quand tu joues)

    ~
[Hard]
  1. 01:08:677 (1) - courbe le un peu
  2. 01:10:822 (2,1) - tu peux mettre un p'tit jump ici

    ~
  3. 01:18:541 (2,1,2) - tiens c'est p'tete bien ca

    ~
  4. 01:26:261 (2,1) - tu peux aussi mettre un jump ici (ici 01:26:690 (1,1) - sont stack ensemble)

    ~
  5. 01:32:265 (1,2,3) - pas tres bien rythmé je trouve, essaie ca http://puu.sh/cmoPK.jpg et une idée : http://puu.sh/cmoYC.jpg
  6. 01:43:845 (1) - tien pour changer http://puu.sh/cmpbi.jpg
  7. 01:55:424 (6) - meilleur flow avec ca je trouve

    ~

aller gl pour la suite o/
Topic Starter
Neil Watts

Ovoui wrote:

cc


sorry i don't know what to say about normal diff


[Easy]
  1. 00:21:502 (1) - pas parfaitement symérique, et ca ce voit en jouant t'es sérieux?
  2. 00:23:647 (2) - c'mieu comme ca je trouve 00:23:647 (2) - c'mieu comme ca je trouve - agreed

    ~
  3. 00:30:508 (4,5,6) - ca fait un peu 2008, une idée : mouaiiis bof. modifié un peu.

    ~
  4. 01:12:109 (3,1) - plus joli je trouve trop de blankets tuent les blankets. Ce que les mappers 2014 ne comprennent apparemment pas.

    ~
  5. 01:35:267 (3) - trop de répétition pour une easy je pense je croyais avoir dernièrement fix ça!
  6. 01:38:699 (3,4) - en décalent un peu les slider ca donne une impresseions moins rectiligne bon, je les ai arrondis, voilà, content? xD

    ~
  7. 01:40:415 (1,2,3,4) - une idée de pattern, par contre apres faut bouger un peu le 01:43:417 (5) - pour ne pas casser ton spacing nngh c'est pas mal mais trop blanketté. Modifié différemment

    ~
  8. 01:47:705 (2) - fais plutot un slider droit en faisant des blankets sur chaque extrémité bêêêh, blankets! Je modifie autrement.
  9. 01:56:712 (1) - j'verrais plus quelque chose comme ca pas moi

    ~
  10. 02:11:293 (1,3) - penche les un peu mais garde les parallèles j'aime quand c'est plat <3

    ~
  11. 02:17:726 (2) - pour changer des slider barres et nous mijoter une blanquette il s'agit ici d'etna sliders. Je veux pas gâcher ça avec des blankets.

    ~
  12. 02:18:584 (3,4,5) - une idée : https://osu.ppy.sh/ss/2160698 Etna sliders.

    ~
  13. 02:22:375 (1,2) - et pour bien finir (le 2 est en x408 y152), normalement il est bien sur la lune, du bg :o (quand tu joues) j'étais parti pour faire ça au départ. Mais laflem.

    ~
[Hard]
  1. 01:08:677 (1) - courbe le un peu nope. Ils sont bien mes sliders droits.
  2. 01:10:822 (2,1) - tu peux mettre un p'tit jump ici nah. cette partie est déjà suffisamment différente du reste de la map.

    ~
  3. 01:18:541 (2,1,2) - tiens c'est p'tete bien ca déjà fait ici 01:16:397 (3,4,1) - j'aime pas les patterns trop symétriques

    ~
  4. 01:26:261 (2,1) - tu peux aussi mettre un jump ici (ici 01:26:690 (1,1) - sont stack ensemble)

    ~
  5. 01:32:265 (1,2,3) - pas tres bien rythmé je trouve, essaie ca http://puu.sh/cmoPK.jpg et une idée : http://puu.sh/cmoYC.jpg maiis, maiis, je les aime, mes petits sliders !
  6. 01:43:845 (1) - tien pour changer http://puu.sh/cmpbi.jpg êrk, c'est quoi ce truc! il est parfait mon slider plat.
  7. 01:55:424 (6) - meilleur flow avec ca je trouve hagrid

    ~

aller gl pour la suite o/
Merci beaucoup ! :D
Factorial
Wild modding :D

[Easy]
Slider tick rate of 2 feels better
01:08:677 (1) - Not enough recovery time after spinner. In Easy, a rough guide should be > 1500ms. Replace it with notes.
01:24:975 (1,2) - Replace with spinner, suggestion
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point

[Hard]
I don't see any jumps here, hard needs some jumps
Jump suggestions
- 01:32:265 (1,2,3,1)
- 01:38:698 (1,2,3,4)
- 01:42:129 (1,2,3,4,5)
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point (I don't see any spinners here)
Topic Starter
Neil Watts

Neil Leo wrote:

Wild modding :D

[Easy]
Slider tick rate of 2 feels better fine, applied
01:08:677 (1) - Not enough recovery time after spinner. In Easy, a rough guide should be > 1500ms. Replace it with notes. okay
01:24:975 (1,2) - Replace with spinner, suggestion oh, great idea!
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point no, should be fine without it

[Hard]
I don't see any jumps here, hard needs some jumps
Jump suggestions
- 01:32:265 (1,2,3,1) well, why not
- 01:38:698 (1,2,3,4) yeah
- 01:42:129 (1,2,3,4,5) okay
I don't like jumps on calm songs, but the ones you suggested looked nice, so I added them. I will remove them if a mod disagrees with it, though.
Maybe add spinner starting at 02:22:375 and ending at 02:23:954 with a quiet inheriting point (I don't see any spinners here)
I know this map would need a spinner, but here it doesn't fit at all imo.
Thank you very much!
Cherry Blossom
Hello from my queue.

General

  1. check aimod, because kiai is not snapped.
  2. redim your BG to a rankable size, like 1366*768.
  3. Disable widecreen support on diffs which have it enabled, since you don't have any sb.

Easy

  1. 01:04:389 (2,3,4) - weird flow here, it is not really comfortable to play for a beginner, so try to arrange these objects to make this pattern more comfortable to play, you can move this slider 01:04:818 (3) - or change its shape, just an example :
  2. 01:32:909 (3,4) - polarity issue, i don't really think the gap difference is noticeable, it should be better if you add a slider instead of both circles.
  3. 01:54:138 (3) - please tell my why there is a spacing change here, it looks kinda messed up imo and need some rearrangements.
  4. 02:01:000 (1) - same as ^

    Not bad for a Easy diff, but please, make spacing consistent, because in the last kiai there are different DS used, and that does not really make sense.

ego_17's Normal

  1. 00:47:663 (2) - use a straight slider instead, a curved slider is kind of unwanted slowdown (more noticeable when playing).
  2. 01:32:265 (4) - same as ^

    this diff is fine, i don't have much things to say.

Hard

  1. 00:50:236 (1,2) - The sound you can hear is continuous, so it should be better if you add a 1/1 slider instead of these circles 00:50:236 (1,2) -
  2. 01:09:535 (2,1,2) - i see that you want to make a spacing change here, so make it noticeable by an equal distance between 01:09:535 (2,1) - and 01:10:393 (1,2) -
  3. 01:42:129 (1,2,3,4,5) - this breaks the current atmosphere of the kiai, you don't really have any reasons to add jump here, it looks overkill compared to what you did before, please make them closer to each other.
  4. 01:48:991 (5,6,7) - this is kiai time but you didn't make 01:49:206 - and 01:49:635 - player or followed, as you did for 01:42:129 (1,2,3,4) - , you should do it.
  5. 02:15:152 (1,2,3) - i don't really get your idea there, why stacking circles ? just make them spaced like 02:16:010 (4,5,6) -

    Not bad, but could get more improvements.

Try to find 1-2 mods and then call me back.
Topic Starter
Neil Watts

Cherry Blossom wrote:

Hello from my queue.

General

  1. check aimod, because kiai is not snapped. eww, didn't noticed. Fixed for all the diffs!
  2. redim your BG to a rankable size, like 1366*768. okay!
  3. Disable widecreen support on diffs which have it enabled, since you don't have any sb. okay oAo

Easy

  1. 01:04:389 (2,3,4) - weird flow here, it is not really comfortable to play for a beginner, so try to arrange these objects to make this pattern more comfortable to play, you can move this slider 01:04:818 (3) - or change its shape, just an example :
    nice idea. Pattern remapped.
  2. 01:32:909 (3,4) - polarity issue, i don't really think the gap difference is noticeable, it should be better if you add a slider instead of both circles. mmh okay
  3. 01:54:138 (3) - please tell my why there is a spacing change here, it looks kinda messed up imo and need some rearrangements.
  4. 02:01:000 (1) - same as ^

    Not bad for a Easy diff, but please, make spacing consistent, because in the last kiai there are different DS used, and that does not really make sense.
I thought I remapped the distances for the easy diff... But in fact not :v
All distances rearranged.

Hard

  1. 00:50:236 (1,2) - The sound you can hear is continuous, so it should be better if you add a 1/1 slider instead of these circles 00:50:236 (1,2) - remapped it by another way
  2. 01:09:535 (2,1,2) - i see that you want to make a spacing change here, so make it noticeable by an equal distance between 01:09:535 (2,1) - and 01:10:393 (1,2) - yeah, didn't noticed because of the timing point
  3. 01:42:129 (1,2,3,4,5) - this breaks the current atmosphere of the kiai, you don't really have any reasons to add jump here, it looks overkill compared to what you did before, please make them closer to each other. Jump removed here
  4. 01:48:991 (5,6,7) - this is kiai time but you didn't make 01:49:206 - and 01:49:635 - player or followed, as you did for 01:42:129 (1,2,3,4) - , you should do it. No, I'm mapping a stronger instrument starting here. I added a slider though, it should fit better.
  5. 02:15:152 (1,2,3) - i don't really get your idea there, why stacking circles ? just make them spaced like 02:16:010 (4,5,6) -
    Nope, because in this case 02:16:010 (4,5,6) - the three notes you can hear in background are different.
    Here 02:15:152 (1,2,3) -, you can hear that the two first notes are the same, followed by a different one.
    So I stacked the two first.


    Not bad, but could get more improvements.

Try to find 1-2 mods and then call me back.
Thank you CB! <3
ego_17

Cherry Blossom wrote:

Hello from my queue.

ego_17's Normal

00:47:663 (2) - use a straight slider instead, a curved slider is kind of unwanted slowdown (more noticeable when playing).
01:32:265 (4) - same as ^
well its some small change - so ok i make them stright.
Pereira006
hi I saw modreqs sometime

[General]

  1. in tag, should add Piano and Ambient
  2. In hard, that combo color 3 show is inconsistency other diff's, fix this
[Easy]

Gameplay:

  1. 00:37:799 (1) - this should remove new combo to keep consistency, like you did other pattern, just saying, also the rhythm for this diff, feel is "continue" when reach 00:42:087 the rhythm change, so this should better if you remove new combo
  2. 00:45:518 (3) - u sure you wanna keep this ? for me is not really nice curve, look like is prallel, try more curve like you did in 00:40:372 (4)
  3. 00:47:234 (4) - ^ same
  4. 01:19:828 (1) - this wave slider look is unsymentric and ugly, because the points are different place, try this code
    424,128,79828,6,0,B|384:156|402:222|362:250,1,140,2|0,0:0|0:0,0:0:0:0:
    I don't have problem this but wave still unsymentric
  5. 02:07:862 (4) - this souldn't NC ? look like you missing there
  6. 02:15:152 (4) - ^ same
  7. 02:18:583 (9) - ^ same
[ego_17's Normal]

Song Setup:

  1. Try CS 3.5 and AR+1 this really better for this diff with bpm and SV, trying testplay
gameplay

  1. 00:18:928 (5,6) - when you do CTRL+J you will that notes isn't align with 00:17:213 (2,3) , so maybe this notes should be align
  2. 00:25:790 (5) - example other, try CTRL+h you will see is different and isn't align with 00:24:503 (3) you did align other pattern, and this pattern didn't
  3. 01:32:909 (5,6) - this rhythm don't fit very well, try CTRL+G http://puu.sh/e50hF/b249afc99c.jpg really better to follow this music, you will listen in 01:33:123 the piano triple is different from 01:32:909
  4. 01:47:276 (4,5,6) - can you change better to flow ? like you did in 00:55:811 (4,5,6) and more, I feel this part flow is poor
  5. 02:13:866 (1) - why nc? remove
[Hard]

Song setup:

  1. The HP should be -1 when you go test play you will see the HP is down faster, -1 is better IMO
Gameplay:

  1. 01:08:677 (1,2,1) - I feel this really increassing DS 1.50x, because in 01:08:677 the rhythm is hight still better if you make DS 1.50 IMO
  2. 01:36:983 (1) - remove new combo dunno why you put this nc
  3. 02:15:152 (1,2,3) - ??? why don't try same this 02:16:010 (4,5,6) is better
  4. 01:42:343 (2) - this shouldn't align with 01:42:773 (4) ? I think this part 01:42:129 (1,2,3,4,5) - could improve pattern look unsysmentric for me
[]

look good, I'm worry is easy and normal because SV is same lol and also I didn't mod hitsound becasue that hitsound the Hard is complety different from easy expect Normal (is guest diff) Hard should be consistency with easy or is intentional ?
let me know if this get bubble or I do bubble if you pick me, get more 1-3 mods then call me if you feel this is ready.
Any question if you don't understand ask me
I wish good luck
Topic Starter
Neil Watts

Pereira006 wrote:

hi I saw modreqs sometime

[General]

  1. in tag, should add Piano and Ambient okay
  2. In hard, that combo color 3 show is inconsistency other diff's, fix this fine
[Easy]

Gameplay:

  1. 00:37:799 (1) - this should remove new combo to keep consistency, like you did other pattern, just saying, also the rhythm for this diff, feel is "continue" when reach 00:42:087 the rhythm change, so this should better if you remove new combo well, why not, nc removed
  2. 00:45:518 (3) - u sure you wanna keep this ? for me is not really nice curve, look like is prallel, try more curve like you did in 00:40:372 (4) okay, remapped the combo a bit
  3. 00:47:234 (4) - ^ same yep
  4. 01:19:828 (1) - this wave slider look is unsymentric and ugly, because the points are different place, try this code yep, looks better
    424,128,79828,6,0,B|384:156|402:222|362:250,1,140,2|0,0:0|0:0,0:0:0:0:
    I don't have problem this but wave still unsymentric should be okay, I'll see later if it should really be changed
  5. 02:07:862 (4) - this souldn't NC ? look like you missing there yep
  6. 02:15:152 (4) - ^ same ^
  7. 02:18:583 (9) - ^ same ^
[Hard]

Song setup:

  1. The HP should be -1 when you go test play you will see the HP is down faster, -1 is better IMO down to 5.5
Gameplay:

  1. 01:08:677 (1,2,1) - I feel this really increassing DS 1.50x, because in 01:08:677 the rhythm is hight still better if you make DS 1.50 IMO yes, why not. rearranged
  2. 01:36:983 (1) - remove new combo dunno why you put this nc yeah okay
  3. 02:15:152 (1,2,3) - ??? why don't try same this 02:16:010 (4,5,6) is better

    Neil Watts wrote:

    Nope, because in this case 02:16:010 (4,5,6) - the three notes you can hear in background are different.
    Here 02:15:152 (1,2,3) -, you can hear that the two first notes are the same, followed by a different one.
    So I stacked the two first.
    errr, that's not the first time somebody noticed it though. changed ;_;
  4. 01:42:343 (2) - this shouldn't align with 01:42:773 (4) ? I think this part 01:42:129 (1,2,3,4,5) - could improve pattern look unsysmentric for me remapped.
[]

look good, I'm worry is easy and normal because SV is same lol and also I didn't mod hitsound becasue that hitsound the Hard is complety different from easy expect Normal (is guest diff) Hard should be consistency with easy or is intentional ?
I can't reproduce the same hitsound effect with the Easy diff because the diff don't have enough notes to "tick" the song with claps.
let me know if this get bubble or I do bubble if you pick me, get more 1-3 mods then call me if you feel this is ready.
Any question if you don't understand ask me
I wish good luck
Thank you very much!
ego_17

Pereira006 wrote:

hi I saw modreqs sometime

[ego_17's Normal]

Song Setup:

  1. Try CS 3.5 and AR+1 this really better for this diff with bpm and SV, trying testplay
i tryed changhing it and i think i dont like it - i alredy changed CS two times and looks like it can be requested every time ) . with AR+1 it looks like apcircles rushing somethere and sliders too slow for them.

gameplay

  1. 00:18:928 (5,6) - when you do CTRL+J you will that notes isn't align with 00:17:213 (2,3) , so maybe this notes should be align they didnt centred so// and there is no place for this.
  2. 00:25:790 (5) - example other, try CTRL+h you will see is different and isn't align with 00:24:503 (3) you did align other pattern, and this pattern didn't
    well changed a little
  3. 01:32:909 (5,6) - this rhythm don't fit very well, try CTRL+G http://puu.sh/e50hF/b249afc99c.jpg really better to follow this music, you will listen in 01:33:123 the piano triple is different from 01:32:909
    hm mb its point of opinion - for me there is same place like here - 00:47:234 (1,2,3) - and notes on 01:32:909 (5) - and 01:33:552 (6) - must be played, not be slider ends.and here starts new melody so i desided to add some note on 01:33:123 -red tick
  4. 01:47:276 (4,5,6) - can you change better to flow ? like you did in 00:55:811 (4,5,6) and more, I feel this part flow is poor
    i tryed to make something new/ but ok i changed it to more smooth one
  5. 02:13:866 (1) - why nc? remove
    but combo what starts from 02:09:577 (1) - become too long, but i removed NC from 02:15:152 (3) i think its better now )
about diff spread - i think Easy and Normal is same cos its low bpm song. easy have less elements so mb its ok )
thanks for mod!
IceBeam
hey mate, fan of to the moon here

nice nickname

[Easy]

I liked the first part of the map, but from 01:08:677 (1) you started to use way too many 1/2. I know that melody became more intense, but as it's easy, you could make some rhytm gap for other diffs to fill.
like here - 01:12:966 (1) - you could just make a 1/1 slider up to 01:13:824 (2). I won't point out every slider, cause it's ur choice, but it's just my advice to make more simple rhythm where u can

01:00:529 (5,1) - you might want to fill this space with note(s). it felt empty to me
01:57:569 (2) - I'd rather remove repeat at all and made a staightforward slider

[Normal]
OD -1?

01:30:550 (2) - здесь я бы сделал слайдер обычный. протянул от этой точки до 01:31:836 (3), иначе могут быть проблемы с чтением этой ноты в первый раз
02:22:375 (1,1) - немного странно звучит, не слышу звуков на концах слайдеров. может сделать просто один слайдер с 02:22:375 до 02:23:164? ну или 2 кружка

[Hard]

01:24:117 (3,1) - distance snap lies here.. and confuses me, especially after that yellow note, it feels like you should hit it a bit earlier than u should. so just snap it at 1,20x manually as it was before
01:31:836 (2) - how about stacking it with 01:32:265 (1)? plays and reads better to me
01:52:422 (3) - u accidently stopped using 1/4 slider for some reason on such moments.why? maybe continue using them on 1/4 piano patterns?
01:55:853 - ^ same

decent mapset, don't see much major problems, just hitsounds volume seems too high, I'd decrease it. gl guys
Topic Starter
Neil Watts

IceBeam wrote:

hey mate, fan of to the moon here

nice nickname

[Easy]

I liked the first part of the map, but from 01:08:677 (1) you started to use way too many 1/2. I know that melody became more intense, but as it's easy, you could make some rhytm gap for other diffs to fill.
like here - 01:12:966 (1) - you could just make a 1/1 slider up to 01:13:824 (2). I won't point out every slider, cause it's ur choice, but it's just my advice to make more simple rhythm where u can
It's a 70bpm easy map. I don't want to make it boring for the beginners. I think 1/2 is appropriate as long as I don't overuse it.
Using 1/1 for the whole song is appropriate for 120+bpm easy beatmaps, but not for this bpm imo. It's already very easy.


01:00:529 (5,1) - you might want to fill this space with note(s). it felt empty to me
I don't feel it undermapped.
01:57:569 (2) - I'd rather remove repeat at all and made a staightforward slider
I agree!

[Hard]

01:24:117 (3,1) - distance snap lies here.. and confuses me, especially after that yellow note, it feels like you should hit it a bit earlier than u should. so just snap it at 1,20x manually as it was before
ooo didn't noticed that, thanks!
01:31:836 (2) - how about stacking it with 01:32:265 (1)? plays and reads better to me
mmm yes
01:52:422 (3) - u accidently stopped using 1/4 slider for some reason on such moments.why? maybe continue using them on 1/4 piano patterns?
01:55:853 - ^ same
no, I wanna vary the mapping a bit, so I mapped both to avoid having the same pattern on the whole kiai time. And these changes fits imo.

decent mapset, don't see much major problems, just hitsounds volume seems too high, I'd decrease it. gl guys
Thank you! :D
miwari
Hellooo c: To the moon ♥

[General]

I think the slidertick is pretty unnecessary, try to remove it. Should be better to the peaceful song. That "tick tick" ruins the calm. :c

[Easy]

00:54:525 (3,4,1) - This plays a bit close, patterns like this almost all makes the newbie players just start hitting all they see on screen. For a easy it is more comfortable to play when the pattern is more kinda spaced, you can try to space it a little more as you prefer.

01:05:675 (4,5,6) - The flow can be improved here, you see that the movement is a little broken. You can change this slider, and do something similar to this
02:04:431 (1,2,3) - Please fix the symmetry here~

[ego_17's Normal]

00:24:932 (4,5,6) - This flow is pretty broken compared to the flow movement of previous notes. I think you can do something very similar to this to a more neat aesthetics.
01:49:420 (1,2,3) - I think the (2) don't need to exist, it is weird. You could sacrifice the (2) and make the (1) a reverse-arrow. It looks more pretty to cursor movement and fits better, like this c:
I think is only this suggestions, the diff is fine.

Well I am just entering the "mapping world", for this I couldn't see anything I could suggest on hard diff. Good luck~
ego_17

IceBeam wrote:

hey mate, fan of to the moon here

[Normal]
OD -1? ну изначальная идея была - медленно, но точно. поэтому 5

01:30:550 (2) - здесь я бы сделал слайдер обычный. протянул от этой точки до 01:31:836 (3), иначе могут быть проблемы с чтением этой ноты в первый раз сделал слайдер подлинней, но круг пусть будет)
02:22:375 (1,1) - немного странно звучит, не слышу звуков на концах слайдеров. может сделать просто один слайдер с 02:22:375 до 02:23:164? ну или 2 кружка ну там длинные ноты они звучат на длину слайдера, концы я приглушил

decent mapset, don't see much major problems, just hitsounds volume seems too high, I'd decrease it. gl guys
спасибо что замодил )

Sakura Blossom wrote:

Hellooo c: To the moon ♥

[ego_17's Normal]

00:24:932 (4,5,6) - This flow is pretty broken compared to the flow movement of previous notes. I think you can do something very similar to this to a more neat aesthetics.
it was something like this before/but i was asked to make 00:24:503 (3,5) - on line and i chanched it

01:49:420 (1,2,3) - I think the (2) don't need to exist, it is weird. You could sacrifice the (2) and make the (1) a reverse-arrow. It looks more pretty to cursor movement and fits better, like this c:ok chanched , but it affected many sliders after..

I think is only this suggestions, the diff is fine.
thanks for cheking
Topic Starter
Neil Watts

Sakura Blossom wrote:

Hellooo c: To the moon ♥

[General]

I think the slidertick is pretty unnecessary, try to remove it. Should be better to the peaceful song. That "tick tick" ruins the calm. :c
Xgor said the same, but I think it's just a matter of taste, and the majority of players weren't bothered by this tick at all.
I don't think it's bothering but I can understand that some people don't like it. In this case, I guess you should just disable the hitsounds.


[Easy]

00:54:525 (3,4,1) - This plays a bit close, patterns like this almost all makes the newbie players just start hitting all they see on screen. For a easy it is more comfortable to play when the pattern is more kinda spaced, you can try to space it a little more as you prefer. I agree.

01:05:675 (4,5,6) - The flow can be improved here, you see that the movement is a little broken. You can change this slider, and do something similar to this improved by another way.

02:04:431 (1,2,3) - Please fix the symmetry here~nazi detail :v



Well I am just entering the "mapping world", for this I couldn't see anything I could suggest on hard diff. Good luck~
Useful mod, thank you very much!
Topic Starter
Neil Watts
Firetrucking awesome storyboard added, made by ego_17. Thank you very much :D

Waiting for a storyboard checking, and let's rank it c:

Little check btw
- 00:40:372 - In the french version, Johnny is written with an H. I'm pretty sure it's the case for the english version too.
- 02:24:743 - Maybe you should add a signature here. I already credited you in the description, but you can also put a "Storyboard made by ego_17" at the end as well.

edit: oops sorry, double post
ego_17

Neil Watts wrote:

Firetrucking awesome storyboard added, made by ego_17. Thank you very much :D

Waiting for a storyboard checking, and let's rank it c:

Little check btw
- 00:40:372 - In the french version, Johnny is written with an H. I'm pretty sure it's the case for the english version too.

sorry my fault - it must be Johnny

- 02:24:743 - Maybe you should add a signature here. I already credited you in the description, but you can also put a "Storyboard made by ego_17" at the end as well.

nah - i dont like that "made by" things

edit: oops sorry, double post
Xgor
Oh hey, you got a SB for it now so it's SB checking time!

Very solid storyboard so only suggestions here, It's really ready to go without them buuut would be better with it.

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.

Bit of an pity of the lack of widescreen support buut I can see why it's not there as the game itself being 4:3

If you really wanna go authentic To The moon you could change the font on the text to something closer to the text in game (As far as I know it's Times new roman so it's really easy to change if you want that)

One idea I came up with when I saw if was that if you made the grass move at a different speed it will give a really really great sense of depth that looks great. No big deal but would be cool.
I changed
M,1,14411,38656,320,-130,320,458
to
M,1,14411,38656,320,-270,320,458
You need to change when moon.jpg appears to 23490 for it to look good though, but soo worth it.

If you really want to go super optimized with the SB load you could split up the log from the riven and Johnny and having them as separate images. No big deal though.

Anyways just small suggestions. Feel free to PM me when you think it's ready. I'd love to bubble it :)

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
Topic Starter
Neil Watts

Xgor wrote:

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.
Yeah, I talked about it with him before, I'll add a big warning in the description.

Xgor wrote:

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
Honestly, I don't think this one is misplaced. That's not because it's a slowbpm/calm map that it can't have kiais.

Thank you for the icon and your support :D
ego_17

Xgor wrote:

Oh hey, you got a SB for it now so it's SB checking time!

Very solid storyboard so only suggestions here, It's really ready to go without them buuut would be better with it.

you modded my sb once (it was little sb) so this time i spend some time to optimize it /

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.

Bit of an pity of the lack of widescreen support buut I can see why it's not there as the game itself being 4:3

If you really wanna go authentic To The moon you could change the font on the text to something closer to the text in game (As far as I know it's Times new roman so it's really easy to change if you want that)

im too lazy for it ) and also this is not text from game so no need to make it alike/

One idea I came up with when I saw if was that if you made the grass move at a different speed it will give a really really great sense of depth that looks great. No big deal but would be cool.
I changed
M,1,14411,38656,320,-130,320,458
to
M,1,14411,38656,320,-270,320,458
You need to change when moon.jpg appears to 23490 for it to look good though, but soo worth it.

oh thanks - i keep it

If you really want to go super optimized with the SB load you could split up the log from the riven and Johnny and having them as separate images. No big deal though.

in the first version there also was grass file 640x600 ) /
i dont have much time - doing it its like redone half of SB - its reasonable for Johnny-headturn-point - cutted


Anyways just small suggestions. Feel free to PM me when you think it's ready. I'd love to bubble it :)

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
thanks for your time Xgor !



and, if you want, lets become frends )
Xgor
Let's shoot this map to the stars!
Topic Starter
Neil Watts

Xgor wrote:

Let's shoot this map to the stars!
omg, thank you :D
Pereira006
[General]

  1. Aibat, saying Combo3 in Hard is inconsistency other diff's,
  2. In Normal, timing inherited show unsnapped in 00:36:765 , 01:29:112 and 02:15:155 not important, ho well lol
[Easy]

Hitsound:

  1. 00:35:226 (3) - in end, really need add whistle, look like you missing add here, because this sound really need, I know Easy is different hitsound, but just make sure you Easy is consistency or is intentional
  2. 00:45:518 (3) - just my opinion, in end whistle, not make sense... just there no rhythm (piano) only begin is make sense, remove whistle in end and add in begin
  3. 00:47:234 (4) - whistle in begin, same explain before in 00:35:226 (3)
  4. 00:57:956 (2,3,4) - this both slider (2) and (4) need add whistle because if you listen this rhythm is very closer in 01:04:817 (3,4,5), maybe consistency ? IMO
  5. 01:21:115 (2) - whistle in repeat slider, the piano, look like sound strong
  6. 01:39:556 (4) - Wrong place, whistle should be in end, like you did pattern before
I know is different other diff's, but this diff with you style hitsound look like there some missing, make sure is consistency ( i check all)

Gameplay:

  1. 00:57:527 (X) - I feel the rhythm still "continue" really need add note IMO
  2. 01:36:983 (1) - as your style and this level 'Easy', should be rnc to keep consistency
  3. 01:49:849 (1) - ^ same
  4. 01:56:711 (1) - ^ same
  5. 02:09:148 (2,3,4) - nazi, this flow look like poor, why not try improve like this http://puu.sh/flzqD/b3e992ea3f.jpg IMO
this look good, only kiai, you combo color is inconsistency or I may be wrong lol


[Ego_17 Normal]

Song Difficulty:

  1. Just my opinion, AR should be change to AR 4, in play test is really better than 3 because this sv and OD and some little hard rhythm, like in 00:52:380 (1,2,3,1,2,3,4,5,6) , this part, AR 4 is better than 3 this level is "normal" IMO
Hitsound:

  1. 00:15:926 (3) - missing clap or intentional ?
  2. 00:18:070 (4) - missing clap in end or intentional?
Gameplay:

  1. 01:11:251 (x) - rhythm still continue, this piano sound strong, no add note?
look good

[Hard]

Gameplay:

  1. 01:07:391 (1) - remove new color, doesn't really need nc
  2. 01:18:112 (1) - ^ same
  3. 01:26:690 (1) - ^ same
  4. 01:48:991 (5) - as you style, missing NC here, i can see you have done pattern before like in 01:36:125 (1), 01:38:698 (1) and more, so just make sure you are missing this or not
[]
all mapset look good, hitsound normal and hard, look fine, Easy is fine too just make sure is not inconsistency
Gameplay look good.
Will qualify, poke me when you done this
Topic Starter
Neil Watts

Pereira006 wrote:

[General]

  1. Aibat, saying Combo3 in Hard is inconsistency other diff's, fixed!
  2. In Normal, timing inherited show unsnapped in 00:36:765 , 01:29:112 and 02:15:155 not important, ho well lol
[Easy]

Hitsound:

  1. 00:35:226 (3) - in end, really need add whistle, look like you missing add here, because this sound really need, I know Easy is different hitsound, but just make sure you Easy is consistency or is intentional yeah, sounds good
  2. 00:45:518 (3) - just my opinion, in end whistle, not make sense... just there no rhythm (piano) only begin is make sense, remove whistle in end and add in begin yeah, sounds better at the beginning
  3. 00:47:234 (4) - whistle in begin, same explain before in 00:35:226 (3) nice
  4. 00:57:956 (2,3,4) - this both slider (2) and (4) need add whistle because if you listen this rhythm is very closer in 01:04:817 (3,4,5), maybe consistency ? IMO removed whistles in 01:04:817 (3,4,5) for consistency
  5. 01:21:115 (2) - whistle in repeat slider, the piano, look like sound strong yeah
  6. 01:39:556 (4) - Wrong place, whistle should be in end, like you did pattern before hm yeah sounds better
I know is different other diff's, but this diff with you style hitsound look like there some missing, make sure is consistency ( i check all)

Gameplay:

  1. 00:57:527 (X) - I feel the rhythm still "continue" really need add note IMO fine, added
  2. 01:36:983 (1) - as your style and this level 'Easy', should be rnc to keep consistency
  3. 01:49:849 (1) - ^ same
  4. 01:56:711 (1) - ^ same
    well, I guess I overused NCs because it's an easy diff... fixed all.
  5. 02:09:148 (2,3,4) - nazi, this flow look like poor, why not try improve like this http://puu.sh/flzqD/b3e992ea3f.jpg IMO pattern fixed
this look good, only kiai, you combo color is inconsistency or I may be wrong lol

I rechecked the NCs and applied some changes.


[Hard]

Gameplay:

  1. 01:07:391 (1) - remove new color, doesn't really need nc
  2. 01:18:112 (1) - ^ same
  3. 01:26:690 (1) - ^ same
  4. 01:48:991 (5) - as you style, missing NC here, i can see you have done pattern before like in 01:36:125 (1), 01:38:698 (1) and more, so just make sure you are missing this or not
[]
fixed all NCs
all mapset look good, hitsound normal and hard, look fine, Easy is fine too just make sure is not inconsistency
Gameplay look good.
Will qualify, poke me when you done this
Thank you! :)
ego_17

Pereira006 wrote:

[General]

  1. Aibat, saying Combo3 in Hard is inconsistency other diff's,
  2. In Normal, timing inherited show unsnapped in 00:36:765 , 01:29:112 and 02:15:155 not important, ho well lol
its 1/6 for a no reason )
fixed


[Ego_17 Normal]

Song Difficulty:

  1. Just my opinion, AR should be change to AR 4, in play test is really better than 3 because this sv and OD and some little hard rhythm, like in 00:52:380 (1,2,3,1,2,3,4,5,6) , this part, AR 4 is better than 3 this level is "normal" IMO
again ) ok changed )

Hitsound:

  1. 00:15:926 (3) - missing clap or intentional ?
  2. 00:18:070 (4) - missing clap in end or intentional?
i skipped a lot hitsounds in first part . my idea was like - its shoud be quiet until 00:52:380 (1)

Gameplay:

  1. 01:11:251 (x) - rhythm still continue, this piano sound strong, no add note?
im think its not necessary - only noticed that note after you pointed it )

look good
Pereira006
Fix Missing NC and some hitsound in easy.

Now everthing this mapset look good, amazing SB and quiet song

Alright

The Moon is proud for you guys

congratz you first map qualify :)
meii18

Gratz on your first qualified map ! \:D/
Topic Starter
Neil Watts

Pereira006 wrote:

Fix Missing NC and some hitsound in easy.

Now everthing this mapset look good, amazing SB and quiet song

Alright

The Moon is proud for you guys

congratz you first map qualify :)
FINALLY ;w;

Thank you modders, especially Xgor and Pereira ^^
Cherry Blossom
Gratz, first Qualified map o/
btw, i was supposed to recheck this map, why didn't you call me back ? :o
/me runs

and, no stress :D
Stefan
Got to wait until I have played To The Moon.

Congrats!
Kin
nice, gratz
Mismagius
great job <3
- Marco -
I cry everytim, a lot, ;w;
Mao
Grats on your first ranked o/
Pappy
Congratulations on first ranked map! o3o
I love To The Moon, it's awesome game. <3

But sometimes timing feels slightly off if you look at this on 25%. D:
Shiro

Pappy wrote:

Congratulations on first ranked map! o3o
I love To The Moon, it's awesome game. <3

But sometimes timing feels slightly off if you look at this on 25%. D:
Don't look at things in 25%. The distortion will not help at all.
Topic Starter
Neil Watts
Hope it will pass the check!

(also, if you wanna try the game, good news for you)
HeatKai
>Play... (This is nothing)
>Storyboard started.. (I can't take this anymore T_T)
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