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Krfawy - Slut Off

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Topic Starter
Krfawy
This beatmap was submitted using in-game submission on 23 grudnia 2014 at 00:10:24

Artist: Krfawy
Title: Slut Off
Tags: synth pop dance edm Pinksane Treats
BPM: 118
Filesize: 4276kb
Play Time: 00:48
Difficulties Available:
  1. Easy (1,37 stars, 54 notes)
  2. Extreme (3,97 stars, 170 notes)
  3. Hard (2,59 stars, 108 notes)
  4. Insane (2,97 stars, 133 notes)
  5. Normal (1,53 stars, 69 notes)
Download: Krfawy - Slut Off
Information: Scores/Beatmap Listing
---------------
#4




Easy by Me
Normal by Me
Hard by Me
Insane by Me
Extreme by Me

Amazing skin by Kazuya. Thank you very much for your time and effort! ^
Bathory Witch
Wcale nie ma mnie u ciebie w domu. xD

Normal
  1. 00:10:171 (1,1) - Niesymetrycznie.
  2. 00:14:239 (1) - Ustaw punkty slidera: 2.(445;126) 3.(396;164)
  3. 00:17:544 (2) - Wstaw kółko na (208;212)
  4. 00:19:324 (2) - Ustaw na (416;148)
  5. 00:21:103 (2) - Ustaw kółko na (344;108)
  6. 00:24:154 (3) - Ustaw kółko na (68;144)
  7. 00:24:917 (2,3,4) - Ustaw drugie kółko na (168;244) więc czwórkę też ustawisz za pomocą CTRL + H. Trójkę wstaw na (256;284).
  8. 00:28:222 (3) - Ustaw kółko na (356;140)
  9. 00:31:273 (2) - Ustaw kółko na (28;208)
  10. 00:32:290 (4) - Ustaw kółko na (136;236)
  11. 00:40:679 (1,2) - Usuń czerwone punkty, niepotrzebne.
  12. 00:42:713 (1) - Ustaw na Y=268
  13. 00:45:510 (2) - Ustaw kółko na (112;36)
  14. 00:45:764 (3) - Może 1/1 slider?
  15. 00:46:781 (1) - I kółko na koniec przed spinnerem? Whistle ofc. :P
Hard
  1. 00:08:900 (5) - Popraw slider. : / Osobiście radzę ustawić punkty: 2.(216;312), 3.(267;306), 4.(324;300), 5.(380;328)
  2. 00:09:663 (6) - Ten też... Punkty: 1.(452;324), 2.(488;292) - radzę ten ustawić jako czerwony, 3.(512;240)
  3. 00:11:697 (4) - I to też... http://puu.sh/9E3jB/9076c18cee.jpg
  4. 00:12:205 (1,2,3,4) - Jedynkę i slider ustaw na (388;80), dwójkę na (455;179) i trójkę na (366;188)
  5. 00:26:824 (2,3) - Ustaw na X=140 i daj w dwójce gwizdek.
  6. 00:26:443 (1) - Ustaw ostatni punkt slidera na X=139
Insane
  1. 00:10:172 (1) - Zmień ustawienie punktów w sliderze: 2.(432;352) 3.(448;203)
  2. 00:22:501 (2) - Ustaw na (337;300)
  3. 00:28:985 (3) - Ustaw na (117;220)
  4. 00:29:239 (4) - Skopiuj poprzedni slider i daj CTRL + <
Mod wcale się nie przyda. XDDD
Fuuyu
From xLoupGarou's Modding Queue


Da BG . . . it's OK XD

*Mp3 seems OK

Nyan~MOD
00:46:782 Remove NC? Only That Hahaha

Really have nothing to MOD . . Great Map. . No Kds .
That's All *shoots a star*
Topic Starter
Krfawy
XDDDDDDDDDDD Unfortunately I didn't remove the NC moment because I think it's too slutty... I mean pervy right moment in the music to remove it. Sorry, no changes. ;_;

And HUUUGE LOVE for your star! Thank you so much for supporting me Garou! <3

LVU Bluddy! o3o
Winek
hi bitch blonde
Topic Starter
Krfawy
Hello my deer! o3o

12th July '14 EDIT: IRC MOD

SPOILER
02:15 Krfawy: May I ask you for an IRC mod to a Hard diff to my mapset? D:
02:17 Winek: sure
02:17 Krfawy: <3
02:17 *Krfawy is listening to [http://osu.ppy.sh/b/443801 Krfawy - Slut Off]
02:17 Krfawy: This one :3
02:17 Krfawy: called 'Harden' o3o
02:18 Winek: these diffname
02:19 Krfawy: I guess you're the 6th person who says they are odd D:
02:20 Winek: all the world are gonna say so xD
02:20 Krfawy: XDDDDDDDD
02:21 Winek: hmm
02:23 Winek: soooo
02:23 Winek: zzz
02:23 Winek: anyway i just think the spreads get to be a bit bad
02:24 Krfawy: you mean there's too big gap between normal and hard?
02:25 Winek: yeah
02:25 Winek: Pinksane is full of 1/4
02:25 Winek: Harden have got a big amount of 1/4
02:25 Winek: and Pornmal(ftw) only have a decent amount of 1/2
02:27 Krfawy: well TBH I know it might be kinda challenge, but when I believe that if I reduce some of 1/4s it's gonna be more acceptable xD
02:27 Winek: yeah
02:27 Winek: you have a pretty low bpm and its acceptabel to have this amount of 1/4
02:28 Winek: but its not acceptable to have a bad spread :P
02:28 Krfawy: wait a minute I'm fixing dah spread
02:29 *Krfawy fixing dah spread
02:29 Winek: milk from above
02:30 Krfawy: what
02:30 Krfawy: XD
02:30 Winek: no ide
02:30 Winek: IDEA*
02:33 Krfawy: BTW but I guess it will be OK if I reduce some of 1/4s and if settings are low, right?
02:33 Krfawy: I mean AR7, CS4, but OD&HP is only 5
02:34 Winek: yeah
02:34 Krfawy: migh you update Harden and try it now? :3
02:36 Winek: k
02:36 *Krfawy hugs Winnie
02:37 Winek: you should reduce hp drain a bit ><
02:38 Krfawy: is 5 still too hard? D:
02:38 Krfawy: oh wait
02:38 Krfawy: it's 6
02:38 Krfawy: XD
02:38 Winek: yeah 5 looks more reasonable
02:38 Krfawy: sorry me stupid XD
02:38 Winek: especially for a short and rapid song
02:38 Krfawy: OK
02:38 Krfawy: changed to 5 :3
02:39 Krfawy: any suggestions to fix? :o
02:39 Winek: hmmmmm
02:39 Winek: mrepg;omapg;
02:40 Winek: hmm some triplet could be better positioned yknow
02:40 Krfawy: let me know which
02:41 Krfawy: I am stupid XD
02:41 Winek: like this one only cover a weak part 00:18:307 (1,2,3) -
02:41 Winek: 00:17:671 - is a stronger one
02:41 Winek: oops not 00:18:307 (1,2,3) -
02:41 Winek: i meant 00:17:925 (3) -
02:42 Krfawy: I've just fixed that TBH
02:42 Krfawy: XDDDDDDDDDD
02:43 Krfawy: that which was told as not strange XDDD
02:43 Winek: xD
02:43 Krfawy: but I believe it looks better now XD
02:43 Krfawy: K what's next? :3
02:44 Winek: hmm
02:45 Krfawy: 00:23:900 (4,1) - I've just fixed those because they looked a bit too not-curved
02:45 Winek: 00:32:544 (1,2) - im not sure dakedekaane will want to mod your map XDDD
02:45 Winek: YEAH TAS GREATTT
02:46 Krfawy: ?
02:46 Krfawy: where from do you know I want him to mod my map : /
02:46 Krfawy: XD
02:46 Winek: i mean are you sure that (1) should end up on a blue tick?
02:47 Krfawy: ofc, it matches the rhythm
02:47 Winek: same here pls 00:34:578 (1,2) -
02:47 Krfawy: oooh
02:48 Winek: constanthingy mapping4life
02:48 Krfawy: OK I've just got what you mean
02:48 Krfawy: Winek plz, I know people map blue ticks when it's not to the rhythm
02:48 Krfawy: but my song totally allows to map blue ticks XD
02:48 Winek: yeah dakedekaane hate this
02:49 Krfawy: I know he hates, but he wrote 'when it does NOT follow the rhythm' so he should accept it XD
02:49 Krfawy: if only he mod my map...
02:49 Krfawy: ;__________________;
02:49 Winek: XDDDDD
02:50 Krfawy: K I've just fixed some things which you mentioned and I've got what to fix next
02:50 Krfawy: fixed now ofc XD
Pappy
Tylko sprawdzam jak będzie wyglądał mod z tym obrazkiem bo one robią się modne ostatnio :I



[General]
[*]Kiai spam jest nierankingowy a w dodatku dziwnie wygląda. Jak chcesz jakiegoś efektu dla tych miejsc to pobaw się sb, przecież potrafisz. :I
[*]BG jest takie wyku*wiste że musiałem je usunąć <3
[*]Co to za spread do cholery... 0.80 -> 2.40 -> 3.00... Nie skomentuję XD W takim wypadku przydałoby się zmienić Typical Pain na Easy i dorobić Normala z SV ~~1.60 ;_;

[ Typical Pain]

[*]Nazwa difa brzmi trochę... Ciężko ;_; Np. takie Jezus Maria Peszek to już brzmi ciężko więc co dopiero Jezus Maria Typowy Peszek... O o o, albo mam inny argument. Nazwy Harda i Insane zawierają w sobie orginalne nazwy diffa więc normal musi mieć w sobie normal w takim wypadku. Tylko najtrudniejszy poziom trudności może mieć bardziej nietypową nazwę :c
[*]00:03:307 - tutaj bym dodał notkę, trzeba czasami na normalach dodawać 1/2, nawet jeżeli jest to najłatwiejszy poziom w mapsecie :I
[*]Wyjaśnij mi, dlaczego 00:00:002 (1,2) nie mają gwizdka na początku, a mimo że piosenka leci ciągle tak samo, to na następnym combo i dalej bez przerwy jest gwizdek co 1/1...
[*]00:26:442 (1,2,3) - Ten rytm lepiej by wyglądał tak: (Szczerze to nawet nie musisz nic przemieszczać [z wyjątkiem (3)], i tak nie będzie o wiele trudniej.

[*]Ładnie :3

[ Hard cutting]

[*]00:06:104 (1) - Do poprawy jeden punkcik :x


[*]W czasie kiai jest zbyt mało 1/4 w porównaniu do następnej sekcji mapy ;_;

[*]AR 7.5 albo 7, no bo przecież z DT to jest prawie AR 10 (9.86 jeżeli dobrze kojarzę :I) A twój ukochany zestawik DT+HR tworzyłby AR11 XD

[*]Perfekt :I

[ Insane Bleeding]

[*]Powiem tylko tyle że passłem na A bo nie chce mi się poprawiać wyniku ale tak ogólnie to na DT dałem radę na C wyciągnąć... XD Ale stream około 240 BPM... no plz XD
Topic Starter
Krfawy
Właśnie muszę się dowiedzieć czy jednak MOGĘ ten kiai time, bo on jest takie OOOSOOOOOM! <3

Nazwa diffa zmieniona i dałem gwizdek jak rzekłeś! D: XD AR7 dałem oraz poprawiłem slider. Dzienxu! <3

EDIT: ŁAŁ! D: To ładny wynik z DT! D: Gratki! <3
-Neipezi
BG change x.x this too hentai..
Timorisu
[General]

Uh +1 for BG change x_x

Check AiMod

[Normal Pain]

00:05:086 (2,1) - I'd make these blankets around the sliderfollowcircle (basically just making them less curved)

00:14:239 (1) - Well since this is intended to be a blanket anyways, this is off

00:27:459 (2) - ^

00:39:154 (0) - Since you're missing a clap here but there isn't an object either you could copy the soft-hitclap.wav (can be found in the default skin template) and rename the copy to soft-slidertick2.wav, then add a greenline here, set the sample to 'Soft (Custom 2)', and add a greenline with the normal soft sampleset at the slider end

Not much else, nice one

[Hard Cutting]

00:00:511 (2) -This distance snap is wrong because of the SV decrease on 3 (thank you Jenny), remove the SV decrease, fix DS and add it again

00:02:544 (2) - ^

00:02:799 (3) - Change positioning down a bit while you're at fixing the DS. Now, suggestion (lovely illustration by Jenny)

00:04:070 (1) - Make this less curved for better flow. http://puu.sh/9Gznj/118bfd30d9.jpg

00:05:595 (3) - Move this up a bit, x:56 y:148 for example

00:06:612 (2) - Same DS issue as above

00:08:900 (5) - Weird wave, try http://puu.sh/9Gzyc/4e8a70d8e3.jpg Symmetry is key!

00:14:748 (2) - Darn distance snap

00:15:002 (3) - Same wave stuff

00:16:273 (1,2,3) - These aren't perfectly ontop eachother

00:20:340 (1) - Make this less curved, better flow and blanketing

00:19:324 (5) - ^ since copy paste

00:34:578 (1) - This blanket is off

[Insane Bleeding]

Ye same distance snap stuff but I'm not going to point them out this time :s

00:04:833 (3) - This plays weirdly, http://puu.sh/9GzSS/c65efd964a.jpg might be better

00:11:443 (3) - Blanket's off

00:16:273 (1) - Not really a fan of the extra-ish spacing from here on(split streams and very varying spacing)

00:18:560 (3) - Blanket's off

00:42:713 (1) - ^

Nice diff
emilia
Ok GO!

Normal
00:11:188 (2,3) - You can make the hitcircles revolve in a circle, so it flows better

That's it. Its pretty short.

Hard
00:04:070 (1) - Make this curve less

I can't find anything else. Your style is pretty cool though

Insane
00:03:561 (4) - You can make this curve instead
00:08:138 (1,2,3,4) - This seems a bit too fast
00:16:019 (6,7) - This can get confusing, because the spacing of your streams are the same as this.
00:16:655 (2,3) - This too^
00:17:290 (1) - These sliders kinda look weird, but you can keep them
00:20:341 (1,2,3,4) - Distance snapping here is a bit misleading

Other than some mistakes here and there, the beat placement is not bad.

Its good in general. Your music making is pretty primitive, but keep it up! I was wondering if you named the song wrong (since your diffs were about being hurt) I thought your song was meant to be "Slit Off". But oh well, the BG gave it away. I love it BTW
idodgebull3ts
From my queue

[General]
Gonna agree with Timorisu about the background lol
Any reason you decided to go with OD8/HP9 on a 4 star map? I've seen OD8/HP8 on high 4.X maps, but never HP9. It just seems a little excessive. Also there's a HUGE spike in difficulty from your Hard at HP5/OD5.

[Normal]
Looks good to me, just gonna point out some minor aesthetic stuff (really nazi modding here, feel free to ignore these)
00:04:069 (1,2) - A few pixels down and to the right and it would be a perfect blanket
00:13:222 (2,1) - Just slightly off from a perfect blanket at the lower end
00:25:934 (4,1) - This might flow better if you made it more circular, but that's just my personal preference.

[Hard]
00:08:138 (1,2,3) - Hmm... The music is playing 4 beats here so a triplet feels kinda weird. I guess it's not worth changing to 1/8 just for this, but maybe try changing it to a slider or something and see if it feels better?

[Insane]
Even after switching it to HP7 so I could pass it, there were a couple parts that felt out of place on a 4 star map.
00:17:672 (2,3,4) - I'm not hearing anything in the music that would indicate a jump like this, especially when immediately before and after you use stacks for nearly identical parts of the music.
00:30:002 (1,2,1,2) - In my opinion this is way too hard compared to the rest of the map.

Other than that it seemed pretty solid. Good luck with your map
Topic Starter
Krfawy
WOW! That was really fast guys! :D

So I fixed everything from Timo's mod which was huuuuuge. Thank you! ^o^

Estellia - I haven't only used a tip from you to my Normal and 4th tip to Insane difficulty since there is a change in SV in this moment. :3

idodgebull3ts... (Your nick-name is too hard to write it without copy&paste ._. Sorry! xD). So I haven't only used the last offer in the Normal to make a slider more circle-look-like because I would have no idea what to do next. :< In Hard I didn't use 1/8 sliders/circles because it would be too hard since it's only... hard! Haha! xD And in Insane I have only fixed a bit the last (1,2) combination of the circles which is totally hard and jumpy. As I can see you don't think before should be that jumpy thing in 00:17:672 moment, but I want to keep it because I can feel this moment very well... OK maybe it's because I am the owner of the song IDK I'm a weirdo you know. ;_; But thanks for sharing your opinion how you see my mapset because I know people can see it as something what should be more and more improved which is really important! Thanksu! ^o^ Also I have increased OD and HP in Hard to 7 and 8. :3 I know maybe there's no Insane with HP9 AR9 OD8, but now it's a perfect time to show maps need more HP9 when other settings are high too! >:3 IMO it's still more rankable than some ranked maps like beloved Rising Hope or BRYNHILDR IN THE DARKNESS. Always-I MEAN Spmetimes I can't understand what kind of BATs are in this team really...

Oh and I want to talk with BAT about the BG. I know it might seem to be +12 but I want to keep it so much. The girl's touching a male chest. Why does everybody think it's so deviant? Maybe he likes it? ;_;

Update! <3
Frostings
Hey there

[General]

Ranking Criteria wrote:

Keep background imagery safe. Images should be on a level that can be displayed on all-audience TV, on public signage, and of nature that doesn't require censoring in any country. If you have any possible edge-case scenarios, please PM "ppy" on irc with a link to the image in question and I will start building up a list of images which are/aren't acceptable, to set some visible guidelines.
Also regarding your BG, you should make it a .jpg in order to conserve space. 1.4MB for one picture might be too much

Please don't abuse kiai time. Most players find fountain effects really annoying, and honestly, the effect doesn't fit at the sections that you added them

[Hard]

OD 7 doesn't really fit this map. Try 6 or 6.5
Also please lower HP....It is unnecessarily high

becareful of slider velocity that is really fast. Many players can't hit fast sliders, and the constantly changing SV makes your map hard to read

00:16:273 (1,2,3) - stack these properly or else stack leniency will mess them up
00:33:815, 00:35:849, etc - honestly these finishes don't sound that great
00:35:087 (2,3) - blanket this properly

[Insane]
HP9 is a little high ... I suggest HP7

00:02:290 (2,3) - blanket better

there are some overlap issues in your map that make it really difficulty to read and makes it looks extremely messy.
such as

00:16:909 (4,1)
00:17:672 (2,4)
00:18:560 (3,5)
etc.

You could sweep through your map to fix up any of the spacing ..

good luck
Topic Starter
Krfawy
OK. I have swapped the BG to JPEG but in my opinion it's not deviant enought to call it 'unrankable' since there is nothing prohibited or to make it censored. I haven't changed SV because there's no rule which say Hard can't have as fast SV as here and I kept my settings in this difficulty. I have seen ranked hards with HP7 AR&OD8 so why not to make HP&AR8 OD7? It's totally OK. :3 Also Insane is... Insane! So why not to harden everything? Now most of people argue when map is too easy, and mappers make maps for PLAYERS, not for MAPPERS. So let's make them satisfied! :D

Going back to your mod Frost - I have done everything what you said about notes and I have removed kiai which was spamming. I wanted to keep it, but I see too many mappers advicing me to change it. D:

Thanks a lot! <3
kuroanchan
[General]
and that kiai time please fix it again.
and tags, 'lol' ? what does mean

[Normal]
AR-1

[Hard]
HP -1, AR-1
00:02:544 (2) - beter if it's like this
00:18:816 (2) - add more circle before this, and spread the stream

[Insane]
00:34:070 (3,4,5,6) - spread the stream
00:39:027 (2) and this 00:39:155 (3) - would be stream, right? why too far? or maybe you can change it become jump, not only one, until the (6)

that's all~
nice flow! and GL~
kuroanchan
sorry dopost, my internet connection is bad
Pappy

Krfawy wrote:

OK. I have swapped the BG to JPEG but in my opinion it's not deviant enought to call it 'unrankable' since there is nothing prohibited or to make it censored. I haven't changed SV because there's no rule which say Hard can't have as fast SV as here and I kept my settings in this difficulty. I have seen ranked hards with HP7 AR&OD8 so why not to make HP&AR8 OD7? It's totally OK. :3 Also Insane is... Insane! So why not to harden everything? Now most of people argue when map is too easy, and mappers make maps for PLAYERS, not for MAPPERS. So let's make them satisfied! :D
Po pierwsze, nie chodzi o to że hard jest za szybki jak na hard, tylko jak już ci zresztą mówiłem hard jest za szybki w porównaniu do normala. Po drugie, błagam zrób coś z HP9 bo mnie szlag trafia na streamie 1/8 z dabyl tajmem... XD
Topic Starter
Krfawy
Papcio, TBH bywały już większe róznice pomiędzy normalami i hardami w rankingowych mapsetach 2013/2014 XD I ja chcę zatrzymac HP9 ;_; XDDD
Nozhomi
Heyo Krfawy~ Like always, I'm here to mod your map :D

- General :
  1. Some tags seems not really appropriate here...
  2. Well I already told you, just hope this bg is not NSFW (check it).
  3. There is a big gap with SV between Hard and Normal. I'm not sure if it's really good. Would be better if you can check if it's okay or not.
- Insane Bleeding :
  1. HP maybe 8.5
  2. 00:08:137 (1,2,3,4)- Your stream have incosistant DS and I don't think it's a good idea.
  3. 00:10:679 (2,3)- Improve blanket.
  4. 00:14:747 (2)- Why not using same form than previous slider ? And maybe blanket them.
  5. 00:17:798 (3,4)- Honestly, blanket and reduce a little the DS with that. Jump just before is already hard so be nice ^^
  6. 00:24:408 (1,2)- Blaaaanket ^^
  7. 00:28:857 (2,3)- I would reduce a little this jump he is really hard.
  8. 00:30:001 (1,2,1,2)- HERE ! I always miss ! DO SOMETHING PLS !!!!! Also pretty bad overlap between 00:30:001 (1)- and 00:30:510 (1)-
  9. 00:45:510 (6,1)- Come on blanket this XD
- Hard Cutting :
  1. HP maybe 7.5 (if you change HP on insane).
  2. 00:08:137 (1,2,3)- I would use a reverse slider here, because we want to follow rhythm here.
  3. 00:08:900 (5,6)- Improve blanket.
  4. 00:10:934 (3,4)- ^
  5. 00:16:273 (1,2,3)- Don't find it easy to read. I would see them not stack.
- Normal Pain :
  1. 00:13:222 (2,1)- Blanket ?
  2. 00:22:374 (1,2)- ^
  3. 00:26:442 (1,2)- ^
  4. 00:45:510 (2)- You get this kind of circle only on Kiai, so why there ?

Well GOD DAMN IT INSANE MAKE ME CRAZY !!!!!!
Hope it help you ;)
AlexaBM
[General]
  1. Remove "polish" from tags, because it's not a SONG, it's instrumental. I mean no words -> Polish language isn't used here
[Normal Pain]
  1. AR-1 or -2
  2. HP drain -1
  3. 00:04:069 (1) - Add a point here, x:228 y:72 for example. Make it a bit kurwa curve o3o And don't forget to make a blanket better with 00:04:069 (1,2) -
  4. 00:04:069 (1,1) - Bad overlap.
  5. 00:13:222 (2,1) - Make (1) a bit more curved to make better blanket with (2)
  6. 00:15:764 (3) - x:254 y:228. If you agreed, fix the distance with (1)
  7. 00:19:324 (2,1) - Better blanket. Make them more curved!
  8. 00:45:764 (2) - Delete the middle point
[Hard Cutting]
  1. AR -2
  2. OD -1
  3. HP -1
  4. When I change sliders' speed I like to make the same spacing.. I mean not this but this
    It's up to you, but I'd like you to change the spacing in such places:
    00:00:765 (3,4) -
    00:02:799 (3,4) -
    00:04:833 (2,3) -
    00:06:866 (3,4) -
    00:08:900 (3,4) -
    00:10:934 (3,4) -
    00:15:001 (3,4,5) -
  5. 00:22:883 (3) - The slider's end is too near from the HP bar. Make it lower.
  6. 00:35:087 (2,3) - Blanket.
  7. 00:37:121 (3) - Delete the middle point and move reverse arrow at x:212 y:360?
[Insane Bleeding]
  • It's not a hardcore map, lol
  1. HP -1
  2. AR -1
  3. 00:01:527 (4) - Make this slider like 00:00:765 (3) - . Add a white point after the red point and make those sliders the same!
  4. 00:02:290 (2,3) - Move the red point at x:236 y:188 to make a better blanket
  5. 00:04:578 (2,3) - Blanket again
  6. 00:06:104 (1) - first white point - x:304 y:248, red point - x:296 y:216, 2nd white point - x:284 y:180
  7. 00:09:663 (6,1) - Bad overlap. Try this:
    476,135,9663,2,0,P|451:180|452:232,1,104.999996795654,8|0,0:1|0:0,0:0:0:0:
    486,370,10172,6,0,P|490:298|446:226,1,150,2|0,0:0|0:0,0:0:0:0:
Good luck o3o
Topic Starter
Krfawy
Thanksu Darling! I have uploaded most of your advices which are AWESOME o3o

I have skipped the spacingu thingu. I understand your want to keep DS the same because I like this thing too. xD But this time I am trying with something new, so I want to keep it. /me blonde >3<

Also I have reduced only some of the settings you wanted to change, because I want to keep my Slutsane to be so dirty. Sorry! ;_;

But your help was really helpful and thanks for slider things! >:3 BIG LOVE! <3

Update! o3o
Eni
hello

Nice diffs + instrumental and that background~

[General]
  1. I believe the mp3 needs to be a little louder (compare this to other songs).
  2. Re-snap all notes. AI mod didn't catch this.
  3. Re-snap the preview point to 00:16:146 -.
[Normal]
  1. General: Circle Size 3.5 would fit much better for this difficulty. Will also help diversify the transition between Normal and Hard.
  2. 00:06:103 (1) - Move this to x:219 y:43 to stack properly with the 00:04:069 (1) -.
[Hard]
  1. 00:39:917 (5,6,1) - Well I personally wouldn't put 3 of the same sliders in rotation on a 1/4 base. It is technically rankable though.
  2. Nothing else.
[Insane]
  1. General: Try AR8.7. I think it flows better.
  2. General: You must change HP to 8 or at least 8.5. 9 is too high.
  3. 00:10:172 (1) - Move this to x:486 y:369 to stack properly with 00:09:663 (6) -.
  4. 00:34:070 (3,4,5,6,1) - This is kind of hard to play... maybe you can find a better solution?
Good luck~
riffy
Yo, as requested.

[General]
  1. Practically every modder inthe thread suggested you to change the BG, and I completely agree with them. The BGs should be suitable for young (12+ y.o.) players. Now take a look at the BG and ask yourself if the BG is suitable or not. I bet the answer will be "no".
    Note: please, note, that your BG is 1228x767 which is not recommended. (Recommended dimensions are 1024x768 or/and 1366x768). Which is also a reason to change the BG.
    Note: while modding I've had to replace the BG, sorry about it.
  2. Remove 8 bit and all variations of this from the tags, the composition doesn't sounds like 8 bit, imo. Such tags as slutty bitch bitchy hoe ho whore are offensive and have nothing to do with the MUSIC, I strongly recommend you to remove them as well.
  3. The spread itself feels a bit unbalanced. There's a HUGE gap between Normal and Hard. it's like 1,6 Slide Velocity Difference which is way too much, imo. You could rename Normal to Easy (reduce diff settings, change some patterns, feel free to poke me if you decide to do it.) and map a Normal with higher SV.
  4. 00:47:290 - I would recommend you to start the spinner here. It will fit better with the song (since there's a beat and it sounds quite loud) and it fits better with your patterns.
[Normal]
Personally I see no reason to call the diff Normal paiin instead of just Normal, but, oh well, it's up to you.
  1. Are you sure about your comboing? I would rather place NCs every second measure (big white tick), so, your combos will get longer and look a bit prettier, imo. Having 2-3 objects in each combo is too shrt, I think.
  2. 00:12:205 (1,2) - minor - some of your transitions can (and probably should) be improved. Your flow in general is quite good and those little mistakes mke players feel uncomfortable.
    Note: please, understand, that this is not the only pattern with such issue. There're a few more, but I believe, that you can find and fix them on your own. :)
    Don't really get it? Click the spoilerbox!
    The first screenshot shows how your flow works. Red is what Bugs me about your flow, it feels weird/tricky and Blue is what flows good enough.

    At this screenshot you can see the fixed pattern. It did not change too much but now it flows a bit better.

    Still conused? Click me for more information. :)
  3. 00:24:154 (3) - the beat here is really quite. the circle here sounds strange comparing to the rest of 1/2 beats, I would strongly recommend you to remove it.
    Note: 00:32:290 (4) - pretty similar thing happens here. The whole 1/2 pattern is a little bit too long for a Normal and the beat here sounds confusing, too.

    The diff itself is quite good, though it may need some minor improvements and maybe a little bit more work on the rhythm.
[Hard]
  1. 00:04:070 (1,2) - I've already mentioned that your transitions are a bit confusing in the Normal, unfortunately, the same happens here and on your Insane. Fixing them would take up 10 minutes but the result will make your map look beautiful!
  2. 00:08:137 (1) - comparing to the rest of your patterns, 1/8 does not work here as it should. Sudden switch from 1/2 to 1/8 is too hard to understand for players and makes them miss//fail. Instaead of this tricky slider, try using a simple 1/2 slider with some curves to emphasize the rhythm changes.
  3. 00:09:663 (4) - I believe that the downbeat should be emphasized more. Try to remove repeat from (4) and place a circle at 00:10:171 - instead.
    Note: a slider from 00:10:171 - and untill 00:10:425 - (1/2) would also work good. If you're unsure, check out this thing.
  4. 00:22:120 - a loud bass sound is ignored here. You should map it to keep your rhythm more consistent and to fit with the song's rhythm better.
  5. 00:31:019 (3) - having two repeats here feels a bit tricky. Try swapping them on the timeline in order to match with the song better and to make the pattern more understandable. Example
  6. 00:39:281 - most of such beats are mapped, and having this one ignored breaks your consistent rhythm. Try to replace this slider with a repeated 1/4 slider? Example
    Note: it will require re-arrangin this pattern since it breaks symmetry. :(

    The diff itself probably needs some work. Both rhythm and patterns seem rather confusing and will probably bug lots of players.
[Insane]
  1. Both OD and HP are too high. You have some 1/8 patterns and you mix them with insane velocity changes. I would go with OD and HP set to 7,5 or even to 7. It would greately increase playability of the diff.
  2. Your velocity changes do fit with the song but are they readable? Try to set Slider Tick rate to 2, so players will be able to see how and when the velocity changes.
  3. 00:18:371 (2) - I feel unnsure about the 1/8 pattern here since it breaks your polarity and feels really uncomfortable while playing. What's polarity?)
  4. Your 1/4s are quite hard to understand and can easily be misread as 1/8s. Why? Because you use different DS values for them. For example 00:25:426 (1,2,3,4,5) - x0.4 / 00:31:527 (1,2,3,4) - x0.6 / 00:33:307 (5) - x0.6 with different SV / 00:34:070 (3,4,5,6,1) - I don't understand the stack and unstacked (1) at all, it looks really random annd confusing to me / 00:37:883 (3) - x0.8

    You should work more on maijng the diff readable and understandable for players.
The mapset was not bad, but it surely needs some more work and more opinions.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
_Stan
Hi~

[Easy]
00:19:324 (4,1) - it looks not good
00:21:866 (3,4,5) - snap
00:26:442 (5,6,1) - ^

[Normal]
00:26:442 (4,5,6) - make these into a curve
00:28:476 (1,2,3,4) - make these into a line
00:41:188 (2,3) - blanket

[Hard]
00:29:493 (4,5,6) - at axis of symmetry?
00:31:527 (4,5) - there you wanna connect these, but 00:32:035 (6,7) - 7 is not follow previous connection way, why?
00:34:578 (5) - NC

[Pinksane]
I think you can up the DS
00:26:951 (3,4) - blanket
00:27:460 (4,5) - make these into a line

[Sextra]
it's great I cannot mod :( :(

Great map and song ! Good luck
Eni
rip background :(
Topic Starter
Krfawy
Stan I am sorry that I haven't sent you a message that my mapset has 2 new difficulties. I am really sorry for that! ;_; I will check your mod soon. :3

Project Railgun wrote:

rip background :(
;<
Nozhomi

Project Railgun wrote:

rip background :(

Nooooooooooo !!!!!
Okoayu
Hi.


General

  1. Random mod because i like the song
  2. Rip background
  3. as the background changed you could probably consider changing the combo colours as well because nothing right now fits this background (and i honestly have no idea what the current thing - the current bg - is supposed to be anyway)

Sextra

  1. real for the diffname...? (i don't think they will have you keep this) also about your HP (as i see this has been suggested before) (while i also have to say that it's quite easy to play right here)
    but just go ahead and type "HP=9" into your search bar and look how many maps turn up, you will most likely not find that many and the HP drainrate has absolutely zero influence on the Maps star rating, so if you only chose that so that this map is harder to play and the Starrating skyrockets... well you chose to manipulate the wrong stat then because CS actually has the biggest influence on the Star rating.
  2. 00:00:765 (3,4) - is this even trying to have the same gap to (3)? if you look at this other pattern you use in 00:02:290 (2,3) - you could see something that you could do better here
  3. 00:14:239 (1,2) - not really an issue but as this picture illustrates this blanket could be a tiny bit more even
  4. 00:18:307 (1,2) - i have a serious problem with these notes because their spacing suggest they are the same as 00:16:655 (2,3,4) - which is essentially untrue because they're 1/8 notes and therefore you should come up with some other way to space these which indicates more clearly what exactly they are
  5. 00:21:358 (1,2) - just another aesthetic thing: you could attempt to have 00:20:977 (4,1) - the one blanket the 4 so that it may look a bit better ingame
  6. 00:25:426 (1,2,3,4,5) - just me saying that i don't like changing the ds for this stream to 0.4 but it somehow fits your triplet spacing so w/e (could have done something funny and similar to 00:22:375 (1,2,3) - , just sayin)
  7. 00:28:477 (1,2) - that blanket is off again (i suppose it's supposed to be one so i'd advise fixing it)
  8. 00:30:002 (3,4,5,6,1) - I have a problem with those notes because
    1. They completely break the DS you used throughout the Kiai
    2. The 2nd stack 00:30:256 (5,6) - is not even readable and imo very unintuitive
    3. 00:30:002 (3,4,5,6,1) - the whole thing looks like it's supposed to be a triangle but even that is uneven and so it's even a bit more awkward
    4. you never did or do any similar stacking underneath a slider's beginning before or after this point
    So due to this i suppose you could come up with something more intuitive for this pattern which doesn't break the flow of your map and needs memorization in order to be played correctly
  9. 00:34:960 (2,3,4,5,6) - i don't really get this pattern since the sounds these doublets are mapping are theoretically also in 00:35:595 (1,2) - but the spacing is different here so this is meh (also you could nerf this a bit since it's no kiai or anything else demanding something exciting here i guess)
  10. 00:33:053 (3,4,5,6) - oh yes i forgot to mention that all the other streams in this section use 0.8x snap so this one looks and maybe is a mistake on your side?
  11. 00:42:333 (4,1) - could blanket the sliderball's follow circle just saying
    Note that all Boxes for this mod which do not contain the word 'example' in their header are only unmodified versions of your current map

Pinksane

  1. i don't know what to say here yet This isn't that much more difficult than the Hard imo, but whatsoever (maybe nerf the HP8 idk)
  2. 00:00:511 (2) - blah blah blah "but the DS is even!" - Does it look even? do the maths and make it so would be my advice (in case you don't want to do the maths, resnap 00:00:511 (2,3,4) - this whole pattern to the Distance of 0.8x to the previous slider, or 1.25 if you resnap 00:00:765 (3) - and 00:01:527 (4) - to fit this (the mathematical formulars aren't that hard btw lol 0.8/1.0 and 1.0/0.8))
  3. 00:02:036 (1,2,3) - this is the exact same
  4. 00:06:104 (1,2) - this too
    I would like to see this a bit more even overall since things like 00:04:070 (1,2) - or 00:06:866 (3,4) - do look pretty even while those circles primarily aren't
  5. 00:08:137 (1) - supposedly random anchor party yay, but honestly i think you could do sth like this timeline
  6. 00:14:748 (2) - asdf
  7. 00:25:934 (4,1) - just saying that these are in fact not perfectly symmetrical because (1) is a CRTL + H CRTL + G copy of 00:25:934 (4) - so CRTL+G 00:25:934 (4) - TWICE to have these identical (this fixes up your sliders anchors real handy to know that when copying stuff)
  8. 00:39:155 (3) - why does this have one more anchor compared to 00:37:121 (3) - or 00:35:087 (2) - (would be nice to have these the same overall idk)
    ==============
  9. Taken from the hard: ok so after watching this (the Hard's) chorus you could reevaluate your use of sliders here and and the fact that the Insane currently is the Hard with SV changes and 11 more objects in total (could use more circles in the kiai time of the Insane would advise remapping a few things)

Hard

  1. i suck at modding hards so this will be short
  2. 00:21:612 (2) - was it too much symmetry to have this face exactly upwards?
  3. 00:23:391 (1,2,3) - idk
  4. ok so after watching this chorus you could reevaluate your use of sliders here and and the fact that the Insane currently is the Hard with SV changes and 11 more objects in total (could use more circles in the kiai time of the Insane would advise remapping a few things)
  5. 00:47:163could map this sound somehow similar to

Normal

  1. For i'm worst for these and there isn't anything obviously wrong with this diff i will skip this

Easy

  1. See the normal for explanation, i just don't play those diffs, sorry

Gl with this song and rip bg T_T
also answer this pls as i want to know some reasons for rejecting some of my suggestions - given you won't take all which is very likely

Topic Starter
Krfawy

  1. real for the diffname...? // Of course I am // (i don't think they will have you keep this) also about your HP (as i see this has been suggested before) (while i also have to say that it's quite easy to play right here) // I can agree to change many things in my beatmaps, but HP is the thing I like to increase to the maximum. I love beatmaps which make you fail if you miss too many notes. <3 TBH I wanted to make it HP10, but that would be too serious. So I want to keep HP9. :3 // But just go ahead and type "HP=9" into your search bar and look how many maps turn up, you will most likely not find that many and the HP drainrate has absolutely zero influence on the Maps star rating // That's why I made HP9 Extra >:3 // So if you only chose that so that this map is harder to play and the Starrating skyrockets... well you chose to manipulate the wrong stat then because CS actually has the biggest influence on the Star rating. // TBH I like CS5 and CS6 and CS7 and CS8, but I know many players do not welcome it really, so that's why I want to keep CS4 in the whole mapset. Not too easy not too hard. Everytime touchable with HR! :D // //
  2. 00:25:426 (1,2,3,4,5) - just me saying that i don't like changing the ds for this stream to 0.4 but it somehow fits your triplet spacing so w/e (could have done something funny and similar to 00:22:375 (1,2,3) - , just sayin) // TBH I love experimenting with slutty DS and I like weirdo-like things and I want to keep it since it's very mine and sexually amusing. I just like to try with something new or different and I think this time it's such a totally legit DS abusing. <3 //
  3. 00:30:002 (3,4,5,6,1) - I have a problem with those notes because (...) // I understand and acknowledge your reasonable thinking because it's the truth. Notes are unreadable and hard to 300 or even 50, but... Again "To be honset": I must confess I know you won't agree with me, but in my opinion the hardest difficulty (like this, I mean - an "Extra" difficulty) is allowed to use patterns which are extremely hard to play because it's the Extra's destination. And again TBH - it's still not too hard to play it so I don't want to change it. If I changed it, I'd make it REALLY impossible to play, which is not my will - I just want to make it hard to play if you have a miss, but not if you can FC it! BTW "triangle pattern" you say... Well, that wasn't on my purpose. D: No changes, sorry!
  4. 00:34:960 (2,3,4,5,6) - i don't really get this pattern since the sounds these doublets are mapping are theoretically also in // Another playing map editor in osu, not osu. And harden ways to play this map perfect. I know it sounds sadistic, but I'm not. I just like to make everything in a troll-way. <3 Well... maybe not EVERYTHING, but sometimes I troll when I don't even know that I do it. D:

  1. This isn't that much more difficult than the Hard imo, but whatsoever (maybe nerf the HP8 idk) // I don't know what 'nerf' means D: //
  2. To be honset I am going to not use first four tips about spacing 1.00 and 0.80 because I want it as it is. I know it's impurrrfuckt and rough, but it's rankable as it is. Besides imperfect is one of some of people's mapping style which I appreciate because personally I LOVE to use it! o3o 00:08:137 (1) - And I have skipped this one, because Bakari said it might be a bit surprising what I made previously. And notice the way you've just shown is even more crazy than my techniques because it wouldn't follow the rhythm as it does right now! D:
  3. 00:14:748 (2) - As I said before - it's rankable and very funny! Besides I like to see people getting confused when playing things like those. And please, notive it's not as confusing as it is in many maps with this kind of various SV. :3
  4. 00:39:155 (3) - why does this have one more anchor compared to 00:37:121 (3) - or 00:35:087 (2) - (would be nice to have these the same overall idk) // I don't understand what you want to write... Could you repeat it in the easier way, please? ;=;



  1. i suck at modding hards so this will be short // Still better to suck at any skill than to suck one guy's balls, isn't it true? :3 //
  2. 00:21:612 (2) - was it too much symmetry to have this face exactly upwards? // Exactly. //
  3. 00:23:391 (1,2,3) - idk // It's called 'copy&paste' darling. :3 Just being Bluddy (which is me)! I know you know that, but I couldn't help myself from telling that humorless and dried joke XDDD //
Thanks for your time Oko because your mod helped me. :3 And it helped to see my PC is even more laggy than I thought... For example that two 1/8 and a slider wasn't my fault, but I am happy that you caught some issues ;w;

Thanks again for your mod! And... would you repeat the very last sentence in your mod to Pinksane, please? xD I have no clue what you want to tell me ;___;

LVU Bluddy! o3o
Nozhomi

Krfawy wrote:

// I don't know what 'nerf' means D: //
By nerf he means reduce / deduct.
Topic Starter
Krfawy
I would like to get it there but I can't. Too mature lol2. IDKS but still... LOl2 XD
Myxo



  • General
  1. A Volume of 28% is rankable, but it plays and sounds much better with 40%!
  2. 00:32:544 - Also, you made this finish louder in the Easy diff, but you didn't do it in the other diffs :3
  3. Otherwise, fine :)


  • Greasy
  1. 00:23:391 (5) - I wouln't use different spacings in an Easy, and I can't see a reason for doing it here, so I'd recommend you to snap it normally.
  2. 00:28:476 (1) - Same.
  3. Not much to say. The Easy diff is quite boring, but that's mostly the song's fault. I'd still highly recommend you to include some different rhythms to spice up the map a bit, for example this: (it actually fits the song quite well, try it out)


  • Pornmal
  1. I'd highly recommend you to go with AR 4~4.5 for this diff. It's pretty simple, so a lower AR would be better.
  2. 00:00:002 - Your rhythm in the first section is really worrysome. You are mainly focusing on the 1/1-beats, but they don't seem to be the most emphasized beats. In the Easy, simplyfing the rhythm was okay, but here it seems strange to have beats like this 00:01:018 mapped while there isn't anything important in the music, but leaving out beats like 00:00:764 or 00:01:273.
    00:08:137 (1,2) - That was already a good idea - Try to include more rhythms like this in this first section, to make it more interesting. For example the one I mentioned in the Easy diff, or this one:
    The following suggestions imply that you didn't change the rhythm for these specific objects, of course.
  3. 00:00:002 (1) - You could move that slider more down, so that the transition to the next object is better. In my screenshot you can see, that the position of (2) follows an oval movement which is intuitive after (1)'s curve.
  4. 00:04:069 (1) - Try to keep this slidershape more simple. In this section, you didn't use special slidershapes like this (except 00:08:137 (1), but that one is fitting because of the music). It seems rather random here and it's easy to change :)
  5. 00:41:188 (2) - I'd recommend you to curve the first part of this slider more. It would look better together with 00:42:713 (3), because of the blanket, and it would improve the transition to this object as well :)
  6. 00:45:256 (2) - Again, I don't see a reason for using this slidershape here. It would usually imply that the music is different than it was before, but it isn't.
  7. Well. Decent Normal. Just spice up the rhythm in your first section a bit, and it will be good to go :)


  • Harden
  1. I'd recommend you to use a NC every measure instead of every 2nd measure for this diff, since the combos are getting quite long. Also, it would help making 3/4-gaps like in the last section, for example 00:34:070 (4,5) or 00:38:138 (3,4)
  2. 00:02:036 (1,2,3) - It would definitely look nicer if (1) and (3) wouldn't touch each other slightly.
  3. 00:08:138 (1) - Some of the anchor-points are really useless, especially the ones where the slider already ended. It seems that you place those points randomly; You might try putting a bit more thought into these, in order to make your slidershapes look better and maybe have a bit more structure.
  4. 00:16:273 - In the kiai, your 1/4-spacing seems to be rather inconsistent. It would be better if you used 1,0x spacing for all 1/4 instead of varying between 1,0x ~ 1,2x.
  5. 00:16:782 (3) - Turning this into an 1/4-slider would help to make the rhythm more consistent in the kiai.
  6. 00:18:816 (3) - Same. If you applied these two, you are always using an 1/4-slider for this kind of "sound-effect".
  7. 00:29:494 (4,5,6) - This looks like it was supposed to be placed in the middle of the playfield. It would fit very well, since the previous and the following objects are placed symmetrically. Also, it might be a good idea to change 00:30:001 (6) into a vertical straight slider, if you apply this suggestion.
  8. 00:40:172 (7,1) - This is quite confusing to read for a Hard diff. The 1/2-spacing looks almost the same as the 3/4-spacing. I'd recommend you to use 1,0x for the 3/4-spacing as well.
  9. 00:46:273 (4,5) - Same. This time the 3/4-spacing is 1,0x, but the 1/2-spacing was 1,5x, so it looks the same again.
  10. The Hard is okay. It looks pretty untidy, because of some issues I mentioned, the "random" slidershapes as well as the spacings. I hope you can fix some of these issues!

I won't cover the Insane and Extra in my mod here. It seems too unbalanced yet. Basically, in the first section, you have a lot of slider velocity changes, but sometimes you forgot to place them or placed them randomly. Please, go through your diffs and check that!
Then, your 1/4-spacing seems rather random. Check again if it is consistent everywhere! It is of course okay to use different spacings, but it should be reasonable. Your song is quite repetetive, so consistency is a very important aspect here.
Also, some of your jumps are rather unintuitively. Test your map and try to spot out issues on your own.

The Easy and Normal are already quite good, the others needs much more work though. If you did what I mentioned for Insane and Extra and also found a few more mods, you can ask me ingame for a recheck. I am willing to do more in-depth modding then! I hope you can understand that.
I know you are not a bad mapper, looking at your ranked mapsets, so I'm sure you'll improve this and impress me :)
Good luck!
-Nya-
Heya!
My mod is not that long, so I decided to try and mod your "Pinksane" as well.
I found very little problems in these diffs.
Well, here we go.

Greasy
1) Your circle size is too small for an easy diff. Consider changing it to a three.
2) 00:23:391~ Maybe change this slider's shape so that it doesn't conflict with this slider: 00:22:374 (I'm probably knit-picking)

I didn't find any other problems with this diff.

Pornmal
1) 00:12:968~ I suggest making this slider's shape the same as the previous slider's shape: 00:12:205; I think it'll look better.
2) 00:47:290~ Maybe rather start the spinner at this point: 00:47:035 and stop it at this point: 00:48:815?

No other problems found.

Harden
1) 00:01:527- 00:02:035~ I like that part
2) Maybe move this slider: 00:18:815 a bit farther away from this hitcircle: 00:18:561. Even if you just move it slightly. (It causes a bit of confusion for me)

No other problems.

Pinksane
1) I suggest not placing these three hitcircles that starts here: 00:08:137 onto this slider: 00:08:391; move it so that it only slightly touches the slider. I don't really have much experience when it comes to insane, but it's just my opinion.
2) 00:13:730~ This slider is too short; consider making it longer to this point: 00:13:985.
3) 00:19:069 and 00:19:196~ These two hitcircles' placement makes the flow a bit confusing. Again, not much experience with insane maps, but it's just my opinion.

Overall, really nice map.
Good Luck! :D
Ujimatsu Chiya
From my Queues. http://osu.ppy.sh/forum/t/214933/start=30

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. change combo colors ( combo 2 , 3 ) color is so Similar. remove 2 or 3. please. Difficult to cheak NC.
[Sextra]
  1. 00:21:358 (1,2) - see this. http://puu.sh/a3ExW/d825116953.jpg // DS is so long. I think a bit overmapping D:
[Pinksane]
  1. 00:23:900 (1,2,3,4) - Is not overmapping , neither?
[Greasy]
  1. how about use slidertick? some place awakard. / like this / 00:32:544 (1) -
Map is good , but difficulty higher than other map ? D:
Cerulean Veyron
Hey, from V&V's modding queue

Wth, u wrote dis song? u famous musician? u r so cool O_O
[> GrEasy <]
  1. 00:02:036 (3) - Curve like the previous slider for symmetry and better flow.
  2. 00:05:086 (2,4) - Change the circle (4)'s placement to avoid overlap like this, or is this on purpose?
  3. 00:15:256 (4,5) - Instead adding circles here, try this a bit. > http://puu.sh/a6XlE/269beb6e29.png
  4. 00:22:374 (4) - It's a little uncomfortable here since you broke a bit of flow, just remake this slider as a normal curved slider.
  5. 00:45:764 (2) - Same as 00:02:036 (3) -
  6. - Nice diff, nothing to say here btw...
[> PorNormal <]
  1. 00:12:968 (2) - Curve more like previous slider... same reason as easy ofc.
  2. 00:29:493 (4) - Flip this slider for a bit of blanket on 00:30:510 (5) -
  3. - Eheheheheh...
[> Harden <]
  1. 00:06:103 (1) - Curve this slider to avoid overlap with 00:04:832 (3) -, or is this on purpose?
  2. 00:07:629 (5,1) - What DS you used here? it's likely a jump or a weird spacing.
  3. 00:15:001 (3) - Sharpen this slider like the next slider, same reason.
  4. 00:23:900 (8) - ^
  5. 00:35:086 (3) - ^, and a bit of blanket with 00:35:595 (4) -
  6. 00:46:781 (1) - Remove NC?
  7. - I hope you fix some spacing problems in this diff here. Well, this is just my suggestion.

The last two diffs are perfect, but...umm... it's too much for me o_o
Topic Starter
Krfawy
Didn't use 3 things:

00:15:256 (4,5) - Instead adding circles here, try this a bit. > http://puu.sh/a6XlE/269beb6e29.png
I don't think it would be OK to the ranking criteria - constistent spacing, you know. D:

00:12:968 (2) - Curve more like previous slider... same reason as easy ofc.
That wouldn't be good to my thoughts about a flow. D: Sorry! ;_;

00:35:086 (3) - ^, and a bit of blanket with 00:35:595 (4) -
I want to keep it without changes because I can't find it better. Sorry! ;<

But huge thanks for your mod! <3 I think I will abuse you again someday! >:3

UPDATED o3o
Winek
hi

blonde
00:07 Krfawy: Pinnie! :3
00:07 Krfawy: How are you doing? ;3
00:07 Winek: not bad
00:07 *Krfawy is away: Krfawełing Everytime You Touch Smth IDRK
00:08 Krfawy: yay :3
00:08 Krfawy: I have a question to you <3
00:09 Winek: what is it?
00:09 Krfawy: Guess what it will be 83
00:09 Winek: hmm
00:09 Krfawy: Something big, dark and black?
00:09 Winek: "DID U PASS THE BIG BLACK BLUE DRAGON EAIGHAIUEOGL SPAM SPAMS IAEONAGIOAIGNOI"
00:09 Winek: something like that?
00:10 Winek: no racism intended
00:10 Krfawy: em... only with HT ;<
00:11 Krfawy: but I was talking about a big black dick xD
00:11 Krfawy: so you're right
00:11 Krfawy: XD
00:11 Winek: big black dick ftw
00:12 Krfawy: don't say you do not know what means "dick" : /
00:12 Winek: yes i know but why are you talking about that
00:13 Krfawy: TBH?
00:13 Krfawy: IDK :<
00:13 Krfawy: Just a random quiz. XDDDDDDDD
00:13 Winek: lol ok
00:14 Krfawy: Winnie, I know it's v rude, but may I abuse you a bit? : /
00:14 Krfawy: You know, osu hot stuff
00:14 Winek: waaaaaaaaaaaaaaaaaaat?
00:15 Krfawy: May I ask you for an IRC mod to a Hard diff to my mapset? D:
00:16 Winek: sure
00:16 Krfawy: <3
00:17 *Krfawy is listening to [http://osu.ppy.sh/b/443801 Krfawy - Slut Off]
00:17 Krfawy: This one :3
00:17 Krfawy: called 'Harden' o3o
00:17 Winek: these diffname
00:18 Krfawy: I guess you're the 6th person who says they are odd D:
00:19 Winek: all the world are gonna say so xD
00:20 Krfawy: XDDDDDDDD
00:21 Winek: hmm
00:22 Winek: soooo
00:22 Winek: zzz
00:23 Winek: anyway i just think the spreads get to be a bit bad
00:24 Krfawy: you mean there's too big gap between normal and hard?
00:24 Winek: yeah
00:24 Winek: Pinksane is full of 1/4
00:24 Winek: Harden have got a big amount of 1/4
00:25 Winek: and Pornmal(ftw) only have a decent amount of 1/2
00:26 Krfawy: well TBH I know it might be kinda challenge, but when I believe that if I reduce some of 1/4s it's gonna be more acceptable xD
00:27 Winek: yeah
00:27 Winek: you have a pretty low bpm and its acceptabel to have this amount of 1/4
00:27 Winek: but its not acceptable to have a bad spread :P
00:28 Krfawy: wait a minute I'm fixing dah spread
00:28 *Krfawy fixing dah spread
00:29 Winek: milk from above
00:29 Krfawy: what
00:29 Krfawy: XD
00:29 Winek: no ide
00:29 Winek: IDEA*
00:32 Krfawy: BTW but I guess it will be OK if I reduce some of 1/4s and if settings are low, right?
00:32 Krfawy: I mean AR7, CS4, but OD&HP is only 5
00:33 Winek: NO FAGGOT
00:33 Krfawy: migh you update Harden and try it now? :3
00:36 Winek: WATASHI NO DICK ESTA HARDEN
00:36 *Krfawy speak japanese+english+spanish
00:37 Winek: you should reduce suck drain a bit ><
00:37 Krfawy: is 5 still too hard? D:
00:37 Krfawy: oh wait
00:37 Krfawy: it's 6
00:37 Krfawy: XD
00:37 Winek: yeah 5 looks more reasonable orelse you litterally suck the milk off :/
00:38 Krfawy: sorry me stupid blondeXD
00:38 Winek: especially for a short and rapid song
00:38 Krfawy: OK
00:38 Krfawy: changed to 5 :3
00:38 Krfawy: any suggestions to fix? :o
00:39 Winek: hmmmmm
00:39 Winek: mrepg;omapg;
00:40 Winek: hmm some triplet could be better positioned yknow
00:40 Krfawy: let me know which
00:40 Winek: like this one only cover a weak part 00:18:307 (1,2,3) -
00:40 Krfawy: I am stupid XD
00:40 Winek: 00:17:671 - is a stronger one
00:41 Winek: oops not 00:18:307 (1,2,3) -
00:41 Winek: i meant 00:17:925 (3) -
00:42 Krfawy: I've just fixed that Toothfairybe
00:42 Krfawy: DDDDDDDDDDDDX
00:42 Krfawy: its stragnge
00:42 Winek: xD
00:43 Krfawy: but I believe it looks better now XD
00:43 Krfawy: K what's next? :3 maybe sexeh?
00:44 Winek: hmm
00:44 Krfawy: 00:23:900 (4,1) - I've just fixed those because they looked a bit too not-curved
00:45 Winek: 00:32:544 (1,2) - im not sure dakedekaane will want to mod your map XDDD
00:45 Winek: YEAH TAS GREATTT
00:45 Krfawy: im a cat
00:45 Krfawy: pussy
00:45 Krfawy: pussycat
00:46 Winek: krfawy pls
00:46 Krfawy: ofc, it matches the rhythm
00:47 Winek: same here pls 00:34:578 (1,2) -
00:47 Krfawy: oooh
00:47 Winek: constanthingy mapping4life
00:47 Krfawy: OK I've just got what you mean
00:47 Krfawy: Winek plz, I know people map blue ticks when it's not to the rhythm
00:48 Krfawy: but my song totally allows to map blue ticks XD
00:48 Winek: yeah dakedekaane hate this
00:48 Krfawy: I know he hates, but he wrote 'when it does NOT follow the rhythm' so he should accept it XD
00:48 Krfawy: if only he mod my map...
00:48 Krfawy: ;__________________;
00:48 Winek: XDDDDD
00:50 Krfawy: K I've just fixed some things which you mentioned and I've got what to fix next
00:50 Krfawy: i wanna sexeh with peppy
00:50 Krfawy: do a commend called /savelog because you've deserved to get a kudosu from me B|
00:51 Winek: nah that's fine
00:51 Winek: this shitmod doesnt deserve kudosu
00:52 Krfawy: I insist on posting in my thread xD
00:52 Winek: fine
00:52 Winek: but isnt that mod soo shitty that it deserve grave
00:52 Winek: wastelandtrashgarbage?
00:52 Krfawy: Winnie plz
00:53 Krfawy: If you could see what people get kudosu for : /
00:53 Winek: for what
00:53 Krfawy: NC, NC, remove NC, NC, NC, NC, NC, remove NC
00:53 Krfawy: I understand when ppl get kudosu for BPM and offset
00:53 Krfawy: without them beatmap wouldn't even exist D:
00:54 Winek: :<
00:54 Krfawy: so I am pretty sure you deserve kudosu from my map :3
00:55 Krfawy: when you've mentioned things which made me think to change another
00:55 Krfawy: YOU'VE MADE ME THINK
00:55 Krfawy: Blondes aren't supposed to THINK
00:55 Krfawy: D:
00:55 Krfawy: you've just done an impossible thing XD
00:56 Winek: LOL
00:57 Winek: i got to go anyway
00:57 Krfawy: oh
00:57 Winek: cya
00:57 Krfawy: OK
00:58 Krfawy: have a nice night! :3
00:58 Krfawy: bye bye :*
00:58 Krfawy: XD

ok heres the real version

true blonde
00:07 Krfawy: Pinnie! :3
00:07 Krfawy: How are you doing? ;3
00:07 Winek: not bad
00:07 *Krfawy is away: Krfawełing Everytime You Touch Smth IDRK
00:08 Krfawy: yay :3
00:08 Krfawy: I have a question to you <3
00:09 Winek: what is it?
00:09 Krfawy: Guess what it will be 83
00:09 Winek: hmm
00:09 Krfawy: Something big, dark and black?
00:09 Winek: "DID U PASS THE BIG BLACK BLUE DRAGON EAIGHAIUEOGL SPAM SPAMS IAEONAGIOAIGNOI"
00:09 Winek: something like that?
00:10 Winek: no racism intended
00:10 Krfawy: em... only with HT ;<
00:11 Krfawy: but I was talking about a big black dick xD
00:11 Krfawy: so you're right
00:11 Krfawy: XD
00:11 Winek: big black dick ftw
00:12 Krfawy: don't say you do not know what means "dick" : /
00:12 Winek: yes i know but why are you talking about that
00:13 Krfawy: TBH?
00:13 Krfawy: IDK :<
00:13 Krfawy: Just a random quiz. XDDDDDDDD
00:13 Winek: lol ok
00:14 Krfawy: Winnie, I know it's v rude, but may I abuse you a bit? : /
00:14 Krfawy: You know, osu hot stuff
00:14 Winek: waaaaaaaaaaaaaaaaaaat?
00:15 Krfawy: May I ask you for an IRC mod to a Hard diff to my mapset? D:
00:16 Winek: sure
00:16 Krfawy: <3
00:17 *Krfawy is listening to [http://osu.ppy.sh/b/443801 Krfawy - Slut Off]
00:17 Krfawy: This one :3
00:17 Krfawy: called 'Harden' o3o
00:17 Winek: these diffname
00:18 Krfawy: I guess you're the 6th person who says they are odd D:
00:19 Winek: all the world are gonna say so xD
00:20 Krfawy: XDDDDDDDD
00:21 Winek: hmm
00:22 Winek: soooo
00:22 Winek: zzz
00:23 Winek: anyway i just think the spreads get to be a bit bad
00:24 Krfawy: you mean there's too big gap between normal and hard?
00:24 Winek: yeah
00:24 Winek: Pinksane is full of 1/4
00:24 Winek: Harden have got a big amount of 1/4
00:25 Winek: and Pornmal(ftw) only have a decent amount of 1/2
00:26 Krfawy: well TBH I know it might be kinda challenge, but when I believe that if I reduce some of 1/4s it's gonna be more acceptable xD
00:27 Winek: yeah
00:27 Winek: you have a pretty low bpm and its acceptabel to have this amount of 1/4
00:27 Winek: but its not acceptable to have a bad spread :P
00:28 Krfawy: wait a minute I'm fixing dah spread
00:28 *Krfawy fixing dah spread
00:29 Winek: milk from above
00:29 Krfawy: what
00:29 Krfawy: XD
00:29 Winek: no ide
00:29 Winek: IDEA*
00:32 Krfawy: BTW but I guess it will be OK if I reduce some of 1/4s and if settings are low, right?
00:32 Krfawy: I mean AR7, CS4, but OD&HP is only 5
00:33 Winek: yeah
00:33 Krfawy: migh you update Harden and try it now? :3
00:36 Winek: k
00:36 *Krfawy hugs Winnie
00:37 Winek: you should reduce hp drain a bit ><
00:37 Krfawy: is 5 still too hard? D:
00:37 Krfawy: oh wait
00:37 Krfawy: it's 6
00:37 Krfawy: XD
00:37 Winek: yeah 5 looks more reasonable
00:38 Krfawy: sorry me stupid XD
00:38 Winek: especially for a short and rapid song
00:38 Krfawy: OK
00:38 Krfawy: changed to 5 :3
00:38 Krfawy: any suggestions to fix? :o
00:39 Winek: hmmmmm
00:39 Winek: mrepg;omapg;
00:40 Winek: hmm some triplet could be better positioned yknow
00:40 Krfawy: let me know which
00:40 Winek: like this one only cover a weak part 00:18:307 (1,2,3) -
00:40 Krfawy: I am stupid XD
00:40 Winek: 00:17:671 - is a stronger one
00:41 Winek: oops not 00:18:307 (1,2,3) -
00:41 Winek: i meant 00:17:925 (3) -
00:42 Krfawy: I've just fixed that TBH
00:42 Krfawy: XDDDDDDDDDD
00:42 Krfawy: that which was told as not strange XDDD
00:42 Winek: xD
00:43 Krfawy: but I believe it looks better now XD
00:43 Krfawy: K what's next? :3
00:44 Winek: hmm
00:44 Krfawy: 00:23:900 (4,1) - I've just fixed those because they looked a bit too not-curved
00:45 Winek: 00:32:544 (1,2) - im not sure dakedekaane will want to mod your map XDDD
00:45 Winek: YEAH TAS GREATTT
00:45 Krfawy: ?
00:45 Krfawy: where from do you know I want him to mod my map : /
00:45 Krfawy: XD
00:46 Winek: i mean are you sure that (1) should end up on a blue tick?
00:46 Krfawy: ofc, it matches the rhythm
00:47 Winek: same here pls 00:34:578 (1,2) -
00:47 Krfawy: oooh
00:47 Winek: constanthingy mapping4life
00:47 Krfawy: OK I've just got what you mean
00:47 Krfawy: Winek plz, I know people map blue ticks when it's not to the rhythm
00:48 Krfawy: but my song totally allows to map blue ticks XD
00:48 Winek: yeah dakedekaane hate this
00:48 Krfawy: I know he hates, but he wrote 'when it does NOT follow the rhythm' so he should accept it XD
00:48 Krfawy: if only he mod my map...
00:48 Krfawy: ;__________________;
00:48 Winek: XDDDDD
00:50 Krfawy: K I've just fixed some things which you mentioned and I've got what to fix next
00:50 Krfawy: fixed now ofc XD
00:50 Krfawy: do a commend called /savelog because you've deserved to get a kudosu from me B|
00:51 Winek: nah that's fine
00:51 Winek: this shitmod doesnt deserve kudosu
00:52 Krfawy: I insist on posting in my thread xD
00:52 Winek: fine
00:52 Winek: but isnt that mod soo shitty that it deserve grave
00:52 Winek: wastelandtrashgarbage?
00:52 Krfawy: Winnie plz
00:53 Krfawy: If you could see what people get kudosu for : /
00:53 Winek: for what
00:53 Krfawy: NC, NC, remove NC, NC, NC, NC, NC, remove NC
00:53 Krfawy: I understand when ppl get kudosu for BPM and offset
00:53 Krfawy: without them beatmap wouldn't even exist D:
00:54 Winek: :<
00:54 Krfawy: so I am pretty sure you deserve kudosu from my map :3
00:55 Krfawy: when you've mentioned things which made me think to change another
00:55 Krfawy: YOU'VE MADE ME THINK
00:55 Krfawy: Blondes aren't supposed to THINK
00:55 Krfawy: D:
00:55 Krfawy: you've just done an impossible thing XD
00:56 Winek: LOL
00:57 Winek: i got to go anyway
00:57 Krfawy: oh
00:57 Winek: cya
00:57 Krfawy: OK
00:58 Krfawy: have a nice night! :3
00:58 Krfawy: bye bye :*
00:58 Krfawy: XD
Topic Starter
Krfawy
LOL I was sure you'd never write so I gave kud for the older post and I edited my own with IRC mod shame on me XD
Gaia
Heya~ From my modding queue!

[General]
Song ends suddenly out of nowhere :s
I think you should change some of ur diff names.. Remember we want to keep the game pg :]


[Greasy]
00:05:086 (2,4) - careful not to overlap
00:25:934 (4,1) - ^

[Pornmal]
Well damn I can't find anything worth saying here. nice job :]

[Harden]
00:01:528 (3,1) - stack?
00:03:562 (3,1) - + few others (I know ur doing on purpose but imo it'd look better so yeah)
00:21:612 (2) - I'd ctrl + G for flow since i dont think it's worth emphasizing

[Pinksane]
00:08:137 (1,2,3,4) - Remove the (2)
00:18:815 (1,2,1,2) - Doesn't flow well
00:30:256 (5,3) - stack
imo it gets really messy in the kiai

[Sextra]
The biggest problem here is the flow i think, its okay to break the flow to emphasize something but doing it too often isn't good

Good luck from now!
Winek
krfawy pls deny kudosu BAT plszz
Topic Starter
Krfawy
Shut up, you helped me. : /

LVU for you Pinnie-Winnie! o3o

EDIT: Dat avatar XDDDDDDD
Xiaolin
wuut, you made this song ~ o.o

gg
Winek
plz deny kudosu ;-;

edit:
wow i prefered old diff name plz

actually what does greasy mean?
Topic Starter
Krfawy
'Greasy' = 'fat' but includes 'easy' word, so this word is totally rankable I think. But again I changed the names and now everybody sees what difficulty is meant to be.

17.07.2014 EDIT
Charlesu modu
SPOILER
08:18 Krfawy: Excuse me Charles, are you one of the BATs which take BAT requests?
08:20 Charles445: you caught me at a good time lol
08:20 Charles445: I can look at something right now
08:20 Krfawy: o3o
08:20 Krfawy: I LOVE YOU SO MUCH
08:20 *Krfawy is listening to [http://osu.ppy.sh/b/443801 Krfawy - Slut Off]
08:20 Krfawy: Because you're the 12th BAT who I am asking ;w;
08:21 Charles445: ok from first playtest
08:21 Charles445: 00:08:138 (1,2,3,4) - this is the only 1/6 in the map, it'd be a good idea to simply make 123 a repeat slider
08:23 Krfawy: you mean it's too hard for an Extra difficulty? :<
08:23 Charles445: no it's just out of place
08:23 Charles445: it comes unexpectedly
08:23 Krfawy: oh
08:23 Krfawy: K XD
08:24 Charles445: I'm not sure how hard the perverted diff is going for
08:24 Charles445: lol
08:25 Krfawy: well some testers told me to make a harder diff but I am not Amamiya Yuko to make astupid diffs xD
08:26 Charles445: it looks like you're incorporating variable spaced streams
08:26 Charles445: 00:33:053 (3,4,5,6,1,2,3,4,5,6,1) -
08:26 Charles445: but it only happens at the end like here
08:26 Charles445: I think the kiai could use some of that spaced out streaming
08:28 Krfawy: well I don't think there's a need for it TBH
08:28 Charles445: in that case then maybe remove the ones at the end? :O
08:28 Charles445: atm the ending of the map is harder than the kiai, which is a little odd
08:28 Charles445: because of those circle streams that have jumps
08:28 Krfawy: I can't agree, at kiais there are harder moments : /
08:29 Krfawy: ending is very simple
08:29 Charles445: 00:34:960 (2,3,4,5,6,1,2) - harder than this?
08:29 Krfawy: I think so xD
08:30 Charles445: actually the ending does something interesting with the emphasis
08:30 Charles445: that I think would be cool in the kiai
08:31 Charles445: https://osu.ppy.sh/ss/1827549 I put some bookmarks up top
08:31 Charles445: where you're making jumps to fit the emphasis of the music
08:31 Charles445: http://puu.sh/afnz8.jpg this happens before it, which again is the same, very consistent
08:32 Charles445: I think then, at parts like 00:26:442 - you could do that same emphasis and make the patterns interesting
08:33 Charles445: for example, do 00:28:476 (1,2,3,4) - this at 00:26:442 - here
08:34 Krfawy: but that would destroy the accurate patterns. Perverted difficulty is made to show a crazy side of the mapset and one time it goes less consistent and more consistent, so I see no reason to 'fix' patterns which are OK ;w;
08:34 Charles445: I mean I guess the problem I'm having is is um
08:34 Charles445: 00:26:443 (1,2,3,4) - these are mostly the same sliders repeating
08:34 Charles445: but the music is doing more complicated stuff than just repeating a beat 4 times lol
08:35 Krfawy: 00:27:460 (1) - but since here there are huge jumps
08:35 Charles445: oh
08:36 Charles445: usually with sliders jumps that are big play much smaller because of slider leniency
08:36 Krfawy: can you use simpler words, please? I am Polish, not American ;w;
08:36 Charles445: ok lol
08:36 Charles445: you know yellow circle around sliders?
08:37 Krfawy: yes I do xD
08:37 Charles445: this makes sliders much easier to follow
08:37 Charles445: and lets player take shortcuts
08:37 Krfawy: yes, it does
08:38 Charles445: that means that big jumps are actually much easier than they look, if they are sliders http://puu.sh/afnWq.jpg
08:39 Krfawy: oooh so you want me to make slider-jumps instead of circle-jumps at the end? XD
08:39 Charles445: well that would make it easier
08:39 Krfawy: yeah that's reasonable D:
08:39 Charles445: or
08:39 Charles445: make the slider jumps in the middle there circles :D
08:40 Charles445: that would be really hard lol
08:40 Charles445: see as sliders 00:21:358 (1,2) - these are spaced out enough to be quite tough
08:41 Krfawy: yes, this looks hard
08:41 Charles445: I think one of those is equivalent to 00:37:248 (4,5) - this
08:41 Krfawy: K I will try to make it possibly similar
08:43 Krfawy: K changed to sliders
08:47 Krfawy: Is that all about Perverted diff?
08:53 Krfawy: excuse me Charles, but could you answer to my question, please? xD
08:55 Charles445: that was what I noticed yeah
08:55 Krfawy: K, might we move to another diffs? xD
08:55 Krfawy: sorry for my rudeness but I want my Pervy diff to be so untouched :c
08:56 Charles445: on the shameless diff I wasn't sure about the square shaped streams
08:56 Krfawy: almost like a virgin
08:56 Charles445: 00:23:391 (1,2,3,4,1,2,3,4) -
08:56 Krfawy: too hard to read?
08:56 Charles445: nah
08:56 Charles445: squares are the hardest pattern in the game to play, though
08:56 Krfawy: lol
08:56 Charles445: and these are spaced out streams so it's really tough
08:57 Krfawy: oh I have an idea how to avoid it xD
09:01 Krfawy: OK changed
09:04 Krfawy: what's next? :3
09:04 Krfawy: oh you're playing xD
09:04 Charles445: multitasking
09:05 Krfawy: sounds like you're multifunctional :o
09:06 Charles445: I think timid should be ar 5 at least
09:07 Krfawy: K, changed
09:08 Charles445: looks like the lower diffs are playing it safe lol
09:08 Krfawy: lol2 XDDD
09:08 Charles445: consider tickrate 1 for the innocent diff
09:08 Krfawy: OK
09:08 Krfawy: changed
09:10 Krfawy: any suggestions more? :o
09:13 Charles445: I think now um
09:13 Charles445: look for some mods to check the gameplay on the hardest diff again
09:13 Charles445: since we changed a bit there
09:14 Krfawy: lol2 I think it's very playable now xD
09:14 Krfawy: it's not changed so much
09:15 Krfawy: btw write a post at my thread to get a kudosu

22.07.14 EDIT
Why's everybody so surprised that I've mapped my own song? D:
Efso
Hi

17:21 Efso: hmm
17:21 Efso: the last part played strange
17:22 Efso: the speed up on perverted are feeling unnatural :/
17:22 Krfawy: :D
17:22 Efso: (at start)
17:22 Efso: can mod it sooner or later :X
17:22 Krfawy: 83
17:22 Krfawy: I'd be thankful XD
17:23 Krfawy: K now I gotta check offset in your map
17:23 Efso: ah btw
17:23 Efso: try to create a audio lead in
17:23 Efso: starting a note at 0:00 is pretty unfitting
17:23 Efso: since it causes to delay the start
17:24 Krfawy: oh I know xD
17:24 Krfawy: btw I think that the first offset would be 1375
17:24 Efso: kk
17:24 Krfawy: but it might be because of my stupid PC : /
17:24 Krfawy: so don't worry xD
17:24 Efso: also the sv at the start of your "perverted diff" is way to high
17:25 Efso: it feels unnatural to play
17:34 Efso: mind if i do a gd
17:34 Efso: btw
17:34 Efso: :P
17:34 Efso: it's faster than modding your "perverted" x.x
17:34 Krfawy: oh to Slut Off? xD
17:34 Efso: yeah
17:35 Efso: i don'
17:35 Krfawy: Sorry but I I want to make it alone since it's my own song ;<
17:35 Efso: i don't really like your perverted it feels forced
17:35 Efso: np :)
17:35 Krfawy: you know, the owner of the song, the owner of the mapset etc xD
17:35 Krfawy: oh yeah
17:35 Krfawy: Perverted diff is very slutty
17:35 Krfawy: o3o
17:35 Efso: why 00:06:104 (1) - those sv changes btw?
17:35 Efso: they aren't rly fitting there
17:36 Krfawy: I will check it soon but await please because I am spectating a friend XD
17:36 Efso: kk :/
17:50 Krfawy: as I thought xD
17:51 Efso: btw why 2 3,8 star diffs?
17:51 Efso: i find it unnecesary to have 2 diffs with the same star rating :/
17:53 Krfawy: but IMO Hard is hard when insane is Insane D:
17:53 Efso: doesn't feel like that o0
17:53 Efso: you can't rly compare the other diff as a hard since it plays like a insane :/
17:56 Krfawy: no it doesn't really play like an insane xD
17:56 Efso: well anyway
17:56 Efso: 00:02:544 (2) - played weird on the start of the slider
17:56 Efso: try to change it to another place like 3
17:58 Efso: 00:06:866 (3) - feels boring to play ( do it more curvier / ( add a 3-4 point slider?)
17:59 Efso: 00:08:137 (1) - why a triplet there's a 1/8 stream / triplet
17:59 Krfawy: so I used 1/8 triplet and another slider :3
18:00 Efso: 00:21:230 (5) - add a note here
18:00 Krfawy: but there is a note
18:00 Krfawy: oh wait
18:00 Krfawy: which diff XD
18:00 Efso: Shameless
18:00 Efso: i'm at shameless rite now x.x
18:03 Efso: add a note 00:25:298 (5) - here
18:03 Efso: feels empty w/o the note and there's a beat which is fitting
18:04 Efso: 00:27:332 (5) - same here (looks probably like a 1/4 spam but well it's fitting
18:06 Efso: 00:35:086 (3) - how about adding a stream there?
18:06 Efso: 00:37:120 (3) - same here
18:07 Efso: 00:42:713 (1) - totally undermapped try to add notes there x.x
18:07 Krfawy: lol it all will harden my diff ;____;
18:07 Efso: your song is a whole 1/4 spam in the kiais
18:07 Efso: yeah it will harden your diff x.x
18:07 Efso: what's so bad about it?
18:07 Efso: 00:46:909 (1) - why a spinner?
18:08 Krfawy: there's a spinner at the same moment in the whole mapset
18:08 Efso: renember it's a harder diff and there are some sliders fitting
18:08 Efso: i dun't know how the sounds are called
18:08 Efso: sry
18:08 Efso: 00:46:908 (2) - this sound for example
18:09 Krfawy: you mean at the end of a spinner?
18:09 Krfawy: Finish?
18:09 Efso: yeah
18:09 Efso: Innocent : 00:04:069 (1) - :P slider is not ending on the right posi
18:11 Krfawy: oh good you've seen it D:
18:11 Efso: Timid: 00:08:137 (1) - try making it more linear
18:11 Efso: 00:18:307 (4) - delete and add a circle there
18:13 Efso: 00:33:561 (2) - make it into a circle and a slider (?)
18:13 Efso: 00:35:595 (5) - same here
18:13 Efso: don't rly know how much it will harden things up in a normal :/
18:14 Efso: Dirty: 00:08:137 (1) - Sliderend is going backwards thus not rankable
18:14 Efso: (and try to make it more linear)
18:25 Krfawy: TBH i haven't used everything from here (me is a bit slow at doing IRCs XD) but I have fixed some things :3
18:26 Krfawy: post IRC in my thread o3o
18:26 Efso: kk :P
Ollapeu


Witam. :D Wcale nie ma Cię u mnie w domu. XDDDD

General: Napraw tego typu błędy.

Innocent

Nie znalazłem żadnych błędów. Pięknie. <3

Timid

00:25:425 (2) - Ustaw 3. punkt w sliderze na = x:256 / y:336. Po tej zmianie blanket będzie wyglądał lepiej.
00:28:476 (1,2,3,4) - Mógłbyś troszkę polepszyć flow? Gra się mało wygodnie. (2) = x:352 / y:200.

Dirty

00:01:528 (3) - Aby polepszyć flow przestaw (3) na x:180 / y:244.
00:12:968 (3) - Na początku slidera brakuje whistle'a. Dodaj go.

Shameless

00:08:391 (3) - Usuń finish. Niezbyt tutaj pasuje.
00:17:798 (3,4,5,6) - Zamień je na dwa slidery.

Perverted

Dla mnie jest w porządku. ;)

Gwiazdkę dałem wcześniej :arrow:


Cancel
o wow still pending...

...guess i'll mod it in a few, then
narakucrimson
Hello!

[General]
  1. Combo colours 1, 2 and 3 are too similar in my humble opinion, I suggest using something more like this:
    Colours

    [Colours]
    Combo1 : 190,20,20
    Combo2 : 249,170,172
    Combo3 : 248,211,232
    Combo4 : 224,146,231
    Combo5 : 204,49,131
  2. The current ranking criteria states:
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
    I'm not sure if your custom difficulty names transmit that well enough, I should ask for opinions on this. What are your thoughts about this matter?
[Innocent]
  1. About hitsounds: I believe you're using too many whistles. Every 2 sliders, you could totally use a drum-hitnormal instead o a whistle, starting at 00:02:036 (3) -, then 00:04:069 (1) -, 00:06:103 (3) - , and so on (with the exception of the places where you use normal finishes). I believe this adds more depth to your mapping and makes it fit better to the music.
  2. Please set OD to 2. Either trust me on this or ask me in-game why I'm saying this.

    This recommendation actually fits all of your difficulties. Make sure to check if you like the result better, and apply accordingly.
    (I personally like it better this way, but I won't force you to do this)
[Timid]
  1. The OD seems a little high... I'd reduce it a bit. -0,5 should do.
  2. 00:00:764 (2) - Blanketing 101. You can always try to make your blankets better by adding more anchor points, or just by trying to use the approach circle as a guideline. For instance:
[Dirty]
  1. To make the difficulty curve smoother, I recommend using AR 7 ~ 7.2, the latter at most.
  2. 00:08:137 (1) - It kills me that the end is curved towards the slider body. Please move that last anchor point so it points outwards.
  3. 00:17:290 (1) - You're probably using way too many new combos in this section. I think you could do with exactly half of the new combos, removing what would now be every red new combo. Of course, this will mess up the colour haxing so make sure to fix it afterwards!
    (Note: This makes the combo length in the kiai match the combo length in the other sections!)
  4. 00:28:985 (3) - In general you didn't use much jumps, so maybe you could remove the repeat and add a circle instead, to try and reduce the jump to 00:29:493 (1) - .
  5. 00:31:527 (1) - Wow this is a pretty big jump from the previous object, don't you think? How about tweaking this pattern to reduce the jump a little?
[Shameless]
  1. I suggest AR 8 for the same reason mentioned in the previous difficulty.
  2. In my opinion, this difficulty is already overmapped in the sense that it includes some rythms that I can't really identify in the music, but maybe this could still be ok. But...
[Perverted]
  1. This is extremely overmapped in my opinion. Especially the kiai section.
    I think the jumps aren't really well placed, and that the rythms are way too forced. You'll probably be mad at me (in case you're the creator of the track, which I suppose you are) - but please be honest, and tell me if the rythms really adequate to the music, or if you're adding stuff just because.

    I think it's the second. I'll consult with fellow team members, but my humble opinion is that you'd be better off without this difficulty.
    I really hope you don't get mad, please understand my point.
I guess that's all. Good luck!
Topic Starter
Krfawy
Changed OD to 2 in Innocent and to 4 in Timid + that slider. Changed AR to 7.5 in Dirty. Used your colours. Names are rankable, just read twice the rule you gave me. Yes, it is obvious which diff is what supposed to be. Talking about the way I hitsounded: I think I know better XD

Because I am an innocent evil I can't help myself from writing 1 thing:

narakucrimson wrote:

This is extremely overmapped in my opinion.
Is it supposed to make me cry or laugh or 2in1?

Thanks for your mod.

07.09.2014EDIT: Changed names again. ._.
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