Hey, Mod4Mod from my
queue.
General- 01:23:033 - Move the start of Kiai time to here rather than the white tick before.
Easy- 00:49:283 (3) - New combo here, and remove the new combo form the next slider.
- 01:26:783 (3) - As above.
- 01:07:330 (2) - I feel as if this is bad
polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place.
Normal- 00:56:314 (1,2) - This stack may be too difficult for beginners to read.
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders?
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path.
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note.
Hard- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle.
- 00:27:720 (3,5) - Avoid these overlapping.
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point.
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this.
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read.
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders.
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility.
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary.
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1?
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else.
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail.
FluffyI think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I noticed that the distance snapping isn't consistent through the entire map where needed either.
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out.
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion.
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section.
- 01:22:330 (4) - As above.
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo.
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line.
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either.
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square?
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it.
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right.
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket.
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between
3-4 is inconsistent with them and 5.
Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. Your lower level difficulties are not bad though. Your Easy is pretty well mapped.
Good luck