Alive
- 67 pp: Kobold84 - 32 pp: ClevelandsMyBro - 34 pp: Jarcrafted - 13 pp: B0ii - 37 pp: Rezq Gokou - 9 pp: heipizhu - 27 pp: Hydreigon - 29 pp: OVERDUSTFIVA - 0 pp: Sacrificial Lamb
Turn status
🔵 - Actions performed (cannot make more abilities)🟢 - Actions performed (can make more abilities)
🟡 - Actions in process
🔴 - Actions not started
💀 - DEAD
- 🔴 Kobold84
- 💀 DM FOR MUTUAL
- 🔴 ClevelandsMyBro
- 🔴 Jarcrafted
- 🔴 B0ii
- 🔴 Rezq Gokou
- 🔴 heipizhu
- 💀 Corne2Plum3
- 💀 My Angel Anaxii
- 🔴 cephaphysic
- 💀 179bpm
- 🔴 Hydreigon
- 💀 Farfocele
- 🔴 OVERDUSTFIVA
- 🔴 Sacrificial Lamb
Status effects
Spoiler
[ Tile Effects ] - "toxic mist": If a player enters the toxic mist, 18% of their current pp (rounded down if a decimal) is drained and transferred to this player. Effect wears off once the effected player leaves the tile or is killed. - Sacrifial Lamb [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. [passive] - inf turn: Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - 1 turn: From Rezq Gokou's "I am your master": Is commanded by Rezq Gokou - Kobold84 [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "extra long grabber": steals pp from the player; 1d6pp if one tile away, 1d3pp if two tiles away [active] - [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - DM FOR MUTUAL [passive] - DEAD - ClevelandsMyBro [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "karma is a bitch": every attack targeted towards this player will be deflected. Chances of deflected attack hitting the attacker is 100%/number of different attackers. [active] - [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - Jarcrafted [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "projectile shield": Protects the player from any projectile attacks - one-shot "malee shield": Protects the player from any malee attacks - one-shot "ability spy": Reveals what ability a player made before the turn is over - one-shot "shank": Punch the life out of a player in an adjacent tile [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - B0ii [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "projectile shield": Protects the player from any projectile attacks [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - Rezq Gokou [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "mindbreak" Negates any anti mind-control ability the target may have [active] 1 turn - "nuh uh": Negate abilities that target this player [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - heipizhu [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "PP-stealer" : Build a device on current square. Whenever another player enters the square, the pp stealer transfers 1d5 pp from a random player to the player who stepped on that square. - one-shot "Combat Reflex" : This player will be alerted if they are attacked this turn. [active] - inf-shot "God of Dice": This player may manipulate the probabilities to some extent. Any impossible rolls will still be unsuccessful, however, any roll can be changed into any result wished no matter how small the probability is. Cannot be be used more than once per turn. [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - Corne2Plum3 [passive] - DEAD - My Angel Anaxii [passive] - DEAD - cephaphysic [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "Leap" : Allows the player to leap a maximum of 4 tiles vertical, horizontally, or diagonally based on a 1d4 roll. [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - 179bpm [passive] - DEAD - Hydreigon [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "Dark Pulse": Attack a player with a pulse of darkness [active] - [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players. - Shadowed. This player is in a shadow world where they cannot interact with other players. - Farfocele [passive] - DEAD - OVERDUSTFIVA [reserve] - one-shot "hop": Allows the player to move by one tile in any direction, so long as it's not a grass area - one-shot "pp gambit": Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp. - one-shot "Parallel Universe Shifter": Any players that use teleportation abilities would instead be transported to a shadow world in which they cannot interact other players. - one-shot "Nuclear Bomb": Place a nuke on an adjacent tile and activate it. It detonates the following turn, killing anyone and destroying anything placed within a 2 tile radius around it. - one-shot "Typing Duel Universe": creates a new universe for people who want to duel on typing sites, either for pp or life or death. [active] - [passive] - Upon using a teleportation ability, this player would instead be transported to a shadow world in which they cannot interact other players.
Action Log
Turn 0
Gamemaster
- [-300pp] Create everlasting meta ability [1]: "turn status" Allows players see the current turn status of players
Turn 1
Kobold84
heipizhu
Hydreigon
cephaphysic
Farfocele
Corne2Plum3
Jarcrafted
DM FOR MUTUAL
ClevelandsMyBro
OVERDUSTFIVA
B0ii
Gamemaster
- [-1pp] Create one-shot self ability [1]: "Knight move" Allows the player to move like a knight chess piece
- Action: Activate ability [1]; Move to square
- [-1pp] Create one-shot self ability [2]: "Force roll" Force other players to roll a 1d6 to land a hit on them
- Action: Activate ability [2]; Ability [2] is in effect until next turn
heipizhu
- [-2pp] Create one-shot self-tile ability [1]: Build a "pp-stealer" on current square. Whenever another player enters on the square, the pp stealer transfers 1d5 pp from a random player to the player who stepped on that square.
- [-1pp] Create one-shot self ability [2]: "OT Lurker". Turn invisible and avoid some chaos on the board. Ability allows to the player to avoid everything but AOE and attacks directly on the square the player stands on (immune to gun fire/lasers/etc, but not granades/mines/etc that are put directly on the square).
- Action: Activate ability [2]
Hydreigon
- [-1pp] Create one-shot self ability [1]: "Diagonal move" Allows the player to move diagonally to a predetermined location
- Action: Activate ability [1]; Move to square
- [-1pp] Create one-shot self ability [2]: "Defog" Creates a smoke screen that has 50% chance of avoiding any all attacks.
cephaphysic
- [-1pp] Create one-shot self ability [1]: "Leap" Allows the player to leap a maximum of 4 tiles vertical, horizontally, or diagonally based on a 1d4 roll.
Farfocele
- [-6pp] Create one-shot player ability [1]: "The beam of QWERTY": Attacks the whoever is closest to the player. If 1d6 rolls 5, the player is killed.
- Action: Activate ability [1]; Attack OVERDUSTFIVA.
Roll 1d6: 4, result: failed - [-1pp] Create one-shot self ability [2]: "keyboard shield": Protects from any projectile attacks
- Action: Activate ability [2]: "keyboard shield"
Corne2Plum3
- [-1pp] Create one-shot self ability [1]: "no-clip" Allows the player to noclip to the grass area up to 2 cells from tiles. PASSIVE: For every turn the player is on or goes through grass area a 2d6 die is rolled. If it rolls 1|1 the player is killed.
- Action: Activate ability [1]: "no-clip", Move to cell.
PASSIVE active: Roll 2d6: 4|5, result: alive - [-1pp] Create one-shot self ability [2]: "anti-pull": Protects the player from abilities that pull them back onto tile space if currently on grass area
- Action: Activate ability [2]: "anti-pull"
Jarcrafted
- [-1pp] Create one-shot self ability [1]: "projectile shield" The player from any projectile attacks
- [-1pp] Create one-shot self ability [2]: "malee shield" Protects the player from any malee attacks
DM FOR MUTUAL
- [-1pp] Create one-shot self ability [1]: "invisibility" Turns the player invisible
- Action: Activate ability [1]: "invisibility"
ClevelandsMyBro
- [-1pp] Create one-shot self ability [1]: "dung bath" When activated anyone adjacent to the player has a 1 in 6 chance of being killed. Chance is determine by if 1d6 rolls <todo>
- Action: Activate ability [1]: "dung bath"
- [-6pp] Create one-shot player ability [1]: "Auserlese" Choose a player and self, the one with bigger pp can command the one with lesser
OVERDUSTFIVA
- [-6pp] Create one-shot player ability [1]: "Parallel Universe Shifter" Any players that use teleportation abilities would instead be transported to a shadow world in which they cannot interact other players.
- [-4pp] Create one-shot adj-tile ability [2]: "Nuclear Bomb" Place a nuke on an adjacent tile and activate it. It detonates the following turn, killing anyone and destroying anything placed within the 2 tile radius around it.
B0ii
- [-1pp] Create one-shot player ability [1]: "Hop" Hop onto a nearby tile
- Action: Activate ability [1]: "Hop"
Gamemaster
- Action: Activate ability [1]: "turn status"
- [-300pp] Create everlasting meta ability [2]: "hop god" Every turn, grants everyone a one-shot "hop" ability: Allows the player to move by one tile in any direction, so long as it's not a grass area
Turn 2
Kobold84
Farfocele
Rezq Gokou
ClevelandsMyBro
Corne2Plum3
cephaphysic
heipizhu
Hydreigon
179BPM
Jarcrafted
Gamemaster
- [-6pp] Create one-shot player ability [3]: "Vertical sniper" aims and shoots a player in a specific vertical direction. If a 1d4 rolls 4 the player is killed.
- Action: Activate ability [3]: "Vertical sniper" - shoot Hydreigen
roll: 2; result: failed - [-6pp] Create one-shot player ability [4]: "Horizontal sniper" aims and shoots a player in a specific horizontal direction. If a 1d4 rolls 4 the player is killed.
- Action: Activate ability [4]: "Horizontal sniper" - shoot B0ii | roll: 1; result: failed
Farfocele
- [-1pp] Create one-shot self ability [3]: "no-clip" Allows the player to noclip to the grass area up to 2 cells from tiles. PASSIVE: For every turn the player is on or goes through grass area a 2d6 die is rolled. If it rolls 1|1 the player is killed.
- Action: Activate ability [3]: "no-clip", Move to cell.
- [-1pp] Create one-shot self ability [4]: "Uno Reverse Card" Reverses any negative events/danger back to the person who caused it for one turn. Has a 50:50 chance of being activated in the event an ability targed onto this player would cause death. Becomes active one turn after it is activated.
- Passive: On grass area - 2d6 roll: 5|5; Result: Alive
Rezq Gokou
- [-1pp] Create one-shot self ability [3]: "nuh uh" Negate abilties that target this player for 1 turn
- Action: Activate ability [3]
- [-1pp] Create one-shot self ability [4]: "mindbreak" Negates any anti mind-control ability the target may have
- Action: Activate ability [1]: "Auserlese": on Farfocele | Command: give Rezq Gokou as much pp as possible; Result: Unable to create abilities, no available actions allow completion of this command
ClevelandsMyBro
- [-8pp] Create one-shot meta ability [2]: "shit storm" Instantly kill one random player on the board. If the player is invisible they would not be killed, instead they become visible to everyone, and will indefinitely overide any invisibility effect they may have until they use a skill that negates this ability's effect.
- Action: Activate meta ability [2]: "shit storm" | Result: target Gamemaster; "invisibility god" ability negated
Corne2Plum3
- [-6pp] Create one-shot player ability [3]: "Quick escape" when killing someone using a direct attack (NOT a passive such mines.), this player can move away up to 2 cells.
- [-1pp] Create one-shot player ability [4]: "Backstab" when someone moves to a adjacent cell to this player that player gets killed and this player moves to that player's cell. If the kill fails, this player move to an adjacent tile to him and steals 1d10 pp. Can only be used on grass area next to adjacent ground.
- Action: Activate ability [3]: "Quick escape"
- Action: Activate ability [4]: "Backstab"
- Passive: On grass area - 2d6 roll: 1|2 | Result: Alive
cephaphysic
- [-1pp] Create one-shot self ability [3]: "horizontal slide" Allows the player to slide 6 tiles
- Action: Activate ability [3]: "horizontal slide"; move to tile
- [-1pp] Create one-shot self ability [4] "attack shield" Successful attacks have 50:50 change of actually succeeding
- Action: Activate ability [4]: "attack shield"
heipizhu
- [-1pp] Create one-shot self ability [3]: "dodge" Whenever another player has a deadly attempt at this player, there is a 50% chance to escape from death
- [-1pp] Create one-shot self ability [4]: "strong-will" This player becomes immune from "mind-control" type skill starting the following turn, for 1 turn
- Action: Activate ability [3] "dodge"
Hydreigon
- Action: Activate ability: "hop"; move to tile
- [-6pp] Create one-shot player ability [3]: "Life Leech" suck 1d10 pp out of the targeted player
- Action: Activate ability [3]: "Life Leech"; Target: 179BPM | Result: 9; +9pp
- [-6pp] Create one-shot player ability [4]: "Dark Pulse" Attack a player with a pulse of darkness
179BPM
- Passive: "Life Leech" activated by Hydreigon; -9pp
Jarcrafted
- [-8pp] Create one-shot meta ability [3]: "ability spy": Reveals what ability a player made before the turn is over
Gamemaster
- Action: Activate ability [2]
- [-300pp] Create everlasting meta ability [3]: "pp gambit god" Every turn, grants everyone a one-shot "pp gambit" ability: Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp.
Turn 3
Kobold84
Rezq Gokou
DM FOR MUTUAL
cephaphysic
Farfocele
ClevelandsMyBro
Hydreigon
Jarcrafted
My Angel Anaxii
heipizhu
Corne2Plum3
B0ii
179BPM
GAMEMASTER
- [-1pp] Create one-shot self ability [5]: "Knight move" Allows the player to move like a knight chess piece
- Action: Activate ability [5]; Move to square
- [-6pp] Create one-shot player ability [6]: "extra long grabber" steals pp from the player; 1d6pp if one tile away, 1d3pp if two tiles away.
Rezq Gokou
- [-6pp] Create one-shot player ability [5]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD5 of their pp, where n is number of times this ability is used consecutively
- Action: Activate ability [] "Parking Charge"; Target B0ii, roll 0D5; stole 0pp
- [-1pp] Create one-shot player ability [6]: "nuh-uh": Negate abilties that target this player for 1 turn
- Action: Activate ability [6]
DM FOR MUTUAL
- [-8pp] Create one-shot meta ability [2]: "mutual or die" if the targeted player does not have an osu! mutual with this player by the end of the turn the targeted player dies. Activates the following turn this ability is used.
cephaphysic
- [-6pp] Create one-shot player ability [5]: "bubble" Target a player to enclose in a bubble. That player can no longer move, and any successful attacks would have an additional 50% chance of succeeding. Effects last until the bubble is popped with an ability.
- [-4pp] Create one-shot adj-tile ability [6]: "toxic mist" Create a toxic mist on an adjacent tile of choice. If a player enters the toxic mist, 18% of their current pp (rounded down if a decimal) is drained and transferred to this player. Effect wears off once the effected player leaves the tile or is killed. If put on an adjacent tile with a player already present, the ability's effects are delayed by 1 turn.
- Action: Activate ability [5]: "bubble"; Target: My Angel Anaxii, Result: success
- Action: Activate ability [6]: "toxic mist"; Target tile
Farfocele
- Action: Activate ability
- : "Hop"
- [-1pp] Create one-shot self ability [5]: "Prime Shipping" When activated, activates this player's "Uno Reverse Card" ability on the same turn, if present
- [-1pp] Create one-shot self ability [6]: "Enter Hiding" Turn invisible and avoid some chaos on the board. Ability allows to the player to avoid everything but AOE and attacks directly on the square the player stands on (immune to gun fire/lasers/etc, but not granades/mines/etc that are put directly on the square).
- Action: Activate ability [6]; Result: player is now invisible
ClevelandsMyBro
- [-8pp] Create one-shot meta ability [2]: "shit storm" Instantly kill one random player on the board. If the player is invisible they would not be killed, instead they become visible to everyone, and will indefinitely overide any invisibility effect they may have until they use a skill that negates this ability's effect.
- Action: Activate meta ability [2]: "shit storm" | Result: target 179bpm; player killed
Hydreigon
- [-6pp] Create one-shot player ability [5]: "Life Leech" suck 1d10 pp out of the targeted player
- [-1pp] Create one-shot self ability [5] "Pokemon Fast Travel" Teleport 1dN tiles into north, west, east or south. Fails if this player lands on grass tile
- Action: Activate ability
- : "Hop"; move tile
- Action: Activate ability [5]: "Life Leech"; Target: 179BPM | Ability failed: Player is dead
- Action: Activate ability [2] "Defog"
Jarcrafted
- [-6pp] Create one-shot player ability [4]: "Shank" Punch the life out of a player in an adjacent tile
My Angel Anaxii
- Action: Activate ability
- : "PP Gambit"; result: 5|5 - lost all pp to GAMEMASTER
heipizhu
- [-1pp] Create one-shot self ability [5]: "Super Luck" This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is.
Corne2Plum3
- [-1pp] Create one-shot self ability [5]: "anti-pull": Protects the player from abilities that pull them back onto tile space if currently on grass area
- Action: Activate ability [5]: "anti-pull"
- Passive: On grass area - 2d6 roll: 1|1 | Result: DEAD
B0ii
- [-1pp] Create one-shot self ability [1]: "projectile shield" The player from any projectile attacks
179BPM
- Passive: Targeted by "shit storm"; result: DEAD
GAMEMASTER
- Action: Activate ability [3]
- [-300pp] Create everlasting meta ability [4]: "Parallel Universe Shifter" Any players that use teleportation abilities would instead be transported to a shadow world in which they cannot interact other players.
Turn 4
Rezq Gokou
B0ii
OVERDUSTFIVA
heipizhu
cephaphysic
Farfocele
DM FOR MUTUAL
Hydreigon
- [-6pp] Create one-shot player ability [7]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD6 of their pp, where n is number of times this ability is used consecutively
- Action: Activate ability [7] "Parking Charge"; Target B0ii, roll 1D6; Result: stole 5pp
- [-1pp] Create one-shot player ability [8]: "nuh-uh": Negate abilties that target this player for 1 turn
- Action: Activate ability [8] "nuh-uh"; Result: Success
- Action: Activate ability [-] "Move"; move to tile
B0ii
- Passive: "parking charge"; From: Rezq Gokou; Result: Loose 5pp to
OVERDUSTFIVA
- [-6pp] Create one-shot player ability [3]: "DMCA" If the targeted player creates or have created an meta-ability which bearing the same name as the one this player has created before, the targeted player will have to pay this player 5+1d5 pp.
- Action: Activate ability [3]: "DMCA"; target GAMEMASTER - Result: Success
- [-8pp] Create one-shot meta ability [4] "Typing Duel Universe" creates a new universe for people who want to duel on typing sites, either for pp or life or death One shot meta ability
heipizhu
- Action: Active ability [5]: "Super Luck"
- Action: Activate ability [-]: "PP Gambit"; roll 2d6 - result: <"Super luck" overide> 6|5; Player is given 11pp
- [-50pp] Create everlasting self ability [6]: "God of Dice": This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is. Cannot be be used more than once per turn.
cephaphysic
- [-1pp] Create one-shot self ability [7]: "Enter Hiding" Turn invisible and avoid some chaos on the board. Ability allows to the player to avoid everything but AOE and attacks directly on the square the player stands on (immune to gun fire/lasers/etc, but not granades/mines/etc that are put directly on the square).
- Action: Activate ability [7]: "Enter Hiding"; Result: Success
- Action: Activate ability [-]: "Hop"; Move to tile
Farfocele
- [-6pp] Create one-shot player ability [7]: "Grave Looter": When dueling, winner steals the other's 5+1d20pp
- [-6pp] Create one-shot player ability [8]: "Duel": When used on a player, challenges them to a best of 3 match. Loser of the duel dies. Duel method is determined by this player. Duel methods outside the field require an additional meta ability ability to enable such duels.
- Action: Activate ability [7]: "Grave Looter"; result: Success
- Action: Activate ability [8]: "Duel"; Target: DM FOR MUTUAL; result: Success... Duel result pending... result: Farfocele win, DM FOR MUTUAL Dies
- Passive: "Grave Looter"; From: Farfocele; Result: Farfocele steals 13pp
- Action: Activate ability [4]: "Uno Reverse Card"; result: Success
- Action: Activate ability [5]: "Prime Shipping"; result: Success
- Passive: "Death threat": From: DM FOR MUTUAL; Result: Passive ability "Uno Reverse Card" in effect
- Passive: "Uno Reverse Card"; From: Farfocele; Guess: Heads; Roll: Tails; result: Fail
- Passive: "Death threat": From: DM FOR MUTUAL; Result: Farfocele is DEAD
DM FOR MUTUAL
- [-1pp] Create one-shot self ability [3]: "Death threat": The player who kills this player has 50% chance of dying themselves
- Action: Activate ability [3]: "Death threat"
- Passive: "Duel"; From: Farfocele; result: FORFEIT. DM FOR MUTUAL is DEAD
- Passive: "Death threat": Delegating roll to Farfocele; Guess: Heads; Roll: Tails; result: Success; Farfocele is DEAD
Hydreigon
- [-1pp] Create one-shot self ability [6]: "Defog" Creates a smoke screen that has 50% chance of avoiding any all attacks.
- Action: Activate ability [2]: "Defog"
- [-1pp] Create one-shot self ability [7]: "Grass pass" Allows this player to land on grass tiles
Turn 5
heipizhu
Rezq Gokou:
B0ii:
Kobold84:
Hydreigon:
OVERDUSTFIVA:
- Action: Activate ability [-]: "pp gambit"; Roll: modified by ability "God of Dice" -> 5|6; Result: This player gains 11pp
- [-1pp] Create one-shot self ability [9]: "Combat Reflex" This player will be alerted if they are attacked this turn.
Rezq Gokou:
- [-6pp] Create one-shot player ability [9]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD6 of their pp, where n is number of times this ability is used consecutively
- Action: Activate ability [7] "Parking Charge"; Target B0ii, roll 2D6: 3|6; Result: stole 9pp
- [-1pp] Create one-shot player ability [10]: "nuh-uh": Negate abilties that target this player for 1 turn
- Action: Activate ability [10] "nuh-uh"; Result: Success
B0ii:
- Passive: "parking charge"; From: Rezq Gokou; Result: Loose 9pp to Rezq Gokou
Kobold84:
- [-1pp] Create one-shot self ability [7]: "long hop" Allows the player to hop over 1 grass tile
- Action: Activate ability [7]: "long hop"; move to tile
- Passive: "capture"; From: DM FOR MUTUAL; Capture 40pp
Hydreigon:
- [-8pp] Create one-shot meta ability [8] "?????" ???????
- Action: Activate ability [8]: "?????"
- Action: Activate ability [5]: "Pokemon Fast Travel"; move to tile
- Passive: "Project"; From GAMEMASTER; This player is now in a shadow world
- [-1pp] Create one-shot self ability [9] "unshadow" Undoes the shadow effect caused by teleportation
OVERDUSTFIVA:
- [-8pp] Create one-shot meta ability [5]: "Super Luck" This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is.
- Action: Active ability [5]: "Super Luck"
- Action: Activate ability [-]: "PP Gambit"; roll 2d6 - result: <"Super luck" overide> 6|5; Player is given 11pp
- [-1pp] Create one-shot self ability [3]: "karma is a bitch" Every attack targeted towards this player will be deflected. Chances of deflected attack hitting the attacker is 100%/number of different attackers.
Turn 6
B0ii
heipizhu:
Hydreigon:
OVERDUSTFIVA:
GAMEMASTER:
- [-1pp] Create one-shot self ability [2] "Invisibility cloak"
- [-6pp] Create one-shot player ability [3] "Sniper rifle"
- Action: Activate ability [2]; Success
- Action: Activate ability [3]; Aim: Rezq Gokou; Result: Roll: 4, Guess: 2; Fail
- Passive: "parking charge"; From: Rezq Gokou; Result: Loose 14pp to Rezq Gokou
- [-6pp] Create one-shot player ability [11]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD6 of their pp, where n is number of times this ability is used consecutively
- Action: Activate ability [11] "Parking Charge"; Target B0ii, roll 3D6: 3|6|5; Result: stole 14pp
- [-6pp] Create one shot player ability [12]: "tribute" target a player to kill and if the target agree to be choosen as tribute they will get killed and the body would gain the status "sacrificial lamb"
- Action: Activate ability [12]: "tribute"; Target: My Angel Anaxii; Result: Success, My Angel Anaxii is DEAD
- Passive: "tribute"; From Rezq Gokou; Result:This player is DEAD
heipizhu:
- [-6pp] Create one-shot player ability [10]: "Fireball" direct a fireball at a certain player, the possibility to hit is 100*0.9^(distance of tiles).
- Action: Activate ability [10]: "Fireball"; Target: Hydreigon; Roll: modified by ability "God of Dice" -> 100% hit possibility; Result: Success; Hydreigon is DEAD
Hydreigon:
- Passive: "Fireball"; From heipizhu; Result: This player is DEAD
OVERDUSTFIVA:
- [-8pp] Create one-shot meta ability [6]: "Super Luck" This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is.
- Action: Active ability [6]: "Super Luck"
- Action: Activate ability [-]: "PP Gambit"; roll 2d6 - result: <"Super luck" overide> 6|5; Player is given 11pp
GAMEMASTER:
- [-300pp] Create everlasting meta ability [6]: "Everlast" Makes an activated ability everlasting
Turn 7
Hydreigon:
Rezq Gokou:
GAMEMASTER:
- Passive: "Everlast"; From GAMEMASTER; "?????" is now everlasting
Rezq Gokou:
- [-8pp] Create one-shot meta ability [13]: "body transfer ritual"; Allows to give "anything" the body of sacrificial lamb (anything being anything, dead player, user, ability, or pp)
- [-8pp] Create one-shot meta ability [14]: "I am your master": Allows the player to control a sacrifial lamb
- Action: Activate ability [13] "body transfer ritual" Target: GAMEMASTER; Result: Success - GAMEMASTER's soul is now in sacrificial lamb
- Action: Activate meta ability [15]: "I am your master" Target: Sacrificial Lamb; Result: Success
- Action: Use "I am your master" Target: Sacrificial Lamb; Create everlasting meta ability "ascension": make target ascend to higher being and giving them the ability to create higher type ability; Result: Fail - No method available to create ability
GAMEMASTER:
- Action: Activate ability [6]: "Everlast"; Target: "?????"; Result: "?????" is now everlasting
- [-300pp] Create everlasting meta ability [7]: "sacrificial lamb destroyer" Every turn, while a sacrificial lamb exists, grants everyone a one-shot "destroy sacrificial lamb" ability: This ability destroys a sacrificial lamb
- ???'s "last line of defense" ability modifier: "destroy sacrificial lamb" must have two same 2d20 rolls to succeed
Announcements
Original thread: community/forums/topics/1855233Players please DM your actions (or put them in this thread if you wish).
I hope we can get through a turn every 4 days, but will extended to 7 days if needed.
I you don't dm within 7 days, you skip your turn.
Please ask if unsure.
Good luck!
Brief what-to-do reminder
- You start with 50 pp
- DM me abilities to create using pp, or abilities to use that you have. You can do both twice, in any order.
- Nobody knows who your familiar is (if you have one).
Ability costs (in pp):
- 1: make up a one-shot ability to use on yourself
- 2: make up a one-shot ability to use on your square
- 4: make up a one-shot ability to use on an adjacent square
- 6: make up a one-shot ability to use on another player
- 8: make up a one-shot ability to use on the game/meta
- 50: make up an everlasting ability to use on yourself
- 75: make up an everlasting ability to use on the board (not player)
- 100: make up an everlasting ability to use on another player
- 200: make up an everlasting ability to use on the game
- 300: make up a one-shot ability to use on the next turn (no restrictions)
- DM me abilities to create using pp, or abilities to use that you have. You can do both twice, in any order.
- Nobody knows who your familiar is (if you have one).
Ability costs (in pp):
- 1: make up a one-shot ability to use on yourself
- 2: make up a one-shot ability to use on your square
- 4: make up a one-shot ability to use on an adjacent square
- 6: make up a one-shot ability to use on another player
- 8: make up a one-shot ability to use on the game/meta
- 50: make up an everlasting ability to use on yourself
- 75: make up an everlasting ability to use on the board (not player)
- 100: make up an everlasting ability to use on another player
- 200: make up an everlasting ability to use on the game
- 300: make up a one-shot ability to use on the next turn (no restrictions)