forum

Off-Topic the Board Game [Turn 8]

posted
Total Posts
159
Topic Starter
abraker


Alive

- 67 pp: Kobold84
- 32 pp: ClevelandsMyBro
- 34 pp: Jarcrafted
- 13 pp: B0ii
- 37 pp: Rezq Gokou
-  9 pp: heipizhu
- 27 pp: Hydreigon
- 29 pp: OVERDUSTFIVA
-  0 pp: Sacrificial Lamb

Turn status

🔵 - Actions performed (cannot make more abilities)
🟢 - Actions performed (can make more abilities)
🟡 - Actions in process
🔴 - Actions not started
💀 - DEAD

  1. 🔴 Kobold84
  2. 💀 DM FOR MUTUAL
  3. 🔴 ClevelandsMyBro
  4. 🔴 Jarcrafted
  5. 🔴 B0ii
  6. 🔴 Rezq Gokou
  7. 🔴 heipizhu
  8. 💀 Corne2Plum3
  9. 💀 My Angel Anaxii
  10. 🔴 cephaphysic
  11. 💀 179bpm
  12. 🔴 Hydreigon
  13. 💀 Farfocele
  14. 🔴 OVERDUSTFIVA
  15. 🔴 Sacrificial Lamb

Status effects

Spoiler
[ Tile Effects ]
- "toxic mist": If a player enters the toxic mist, 18% of their 
  current pp (rounded down if a decimal) is drained and 
  transferred to this player. Effect wears off once the 
  effected player leaves the tile or is killed.



- Sacrifial Lamb
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

 [passive]
  - inf turn: Upon using a teleportation ability, this player would instead 
      be transported to a shadow world in which they cannot interact 
      other players.

 - 1 turn: From Rezq Gokou's "I am your master": Is commanded by Rezq Gokou


- Kobold84
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "extra long grabber": steals pp from the player; 1d6pp 
    if one tile away, 1d3pp if two tiles away

  [active]
  -

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.



- DM FOR MUTUAL
  [passive]
  - DEAD



- ClevelandsMyBro
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "karma is a bitch": every attack targeted towards this 
    player will be deflected. Chances of deflected attack hitting 
    the attacker is 100%/number of different attackers.

  [active]
  -

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.



- Jarcrafted
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "projectile shield": Protects the player from any projectile
    attacks

  - one-shot "malee shield": Protects the player from any malee attacks

  - one-shot "ability spy": Reveals what ability a player made before 
    the turn is over

  - one-shot "shank": Punch the life out of a player in an adjacent tile

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.



- B0ii
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "projectile shield": Protects the player from any 
    projectile attacks

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.


- Rezq Gokou
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "mindbreak" Negates any anti mind-control ability the 
    target may have

  [active]
  1 turn - "nuh uh": Negate abilities that target this player

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.



- heipizhu
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "PP-stealer" : Build a device on current square. Whenever 
    another player enters the square, the pp stealer transfers 1d5 pp 
    from a random player to the player who stepped on that square.

  - one-shot "Combat Reflex" : This player will be alerted if they are 
    attacked this turn.

  [active]
  - inf-shot "God of Dice": This player may manipulate the 
    probabilities to some extent. Any impossible rolls will still 
    be unsuccessful, however, any roll can be changed into any result 
    wished no matter how small the probability is. Cannot be be used 
    more than once per turn.

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.


- Corne2Plum3
  [passive]
  - DEAD



- My Angel Anaxii
  [passive]
  - DEAD


- cephaphysic
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "Leap" : Allows the player to leap a maximum of 4 tiles 
    vertical, horizontally, or diagonally based on a 1d4 roll.

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.



- 179bpm
  [passive]
  - DEAD



- Hydreigon
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

   - one-shot "Dark Pulse": Attack a player with a pulse of darkness

  [active]
  -

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.

  - Shadowed. This player is in a shadow world where they cannot 
    interact with other players.


- Farfocele
  [passive]
  - DEAD


- OVERDUSTFIVA
  [reserve]
  - one-shot "hop": Allows the player to move by one tile in any 
    direction, so long as it's not a grass area

  - one-shot "pp gambit": Allows the player to roll 2d6 and are 
    given that much pp. If it rolls any double, the player gives up 
    all their pp.

  - one-shot "Parallel Universe Shifter": Any players that use 
    teleportation abilities would instead be transported to a 
    shadow world in which they cannot interact other players.

  - one-shot "Nuclear Bomb": Place a nuke on an adjacent tile and activate 
    it. It detonates the following turn, killing anyone and destroying 
    anything placed within a 2 tile radius around it.

  - one-shot "Typing Duel Universe": creates a new universe for 
    people who want to duel on typing sites, either for pp or 
    life or death.

  [active]
  -

  [passive]
  - Upon using a teleportation ability, this player would instead 
    be transported to a shadow world in which they cannot interact 
    other players.

Action Log

Turn 0
Gamemaster
  1. [-300pp] Create everlasting meta ability [1]: "turn status" Allows players see the current turn status of players
Turn 1
Kobold84
  1. [-1pp] Create one-shot self ability [1]: "Knight move" Allows the player to move like a knight chess piece
  2. Action: Activate ability [1]; Move to square
  3. [-1pp] Create one-shot self ability [2]: "Force roll" Force other players to roll a 1d6 to land a hit on them
  4. Action: Activate ability [2]; Ability [2] is in effect until next turn

heipizhu
  1. [-2pp] Create one-shot self-tile ability [1]: Build a "pp-stealer" on current square. Whenever another player enters on the square, the pp stealer transfers 1d5 pp from a random player to the player who stepped on that square.
  2. [-1pp] Create one-shot self ability [2]: "OT Lurker". Turn invisible and avoid some chaos on the board. Ability allows to the player to avoid everything but AOE and attacks directly on the square the player stands on (immune to gun fire/lasers/etc, but not granades/mines/etc that are put directly on the square).
  3. Action: Activate ability [2]

Hydreigon
  1. [-1pp] Create one-shot self ability [1]: "Diagonal move" Allows the player to move diagonally to a predetermined location
  2. Action: Activate ability [1]; Move to square
  3. [-1pp] Create one-shot self ability [2]: "Defog" Creates a smoke screen that has 50% chance of avoiding any all attacks.

cephaphysic
  1. [-1pp] Create one-shot self ability [1]: "Leap" Allows the player to leap a maximum of 4 tiles vertical, horizontally, or diagonally based on a 1d4 roll.

Farfocele
  1. [-6pp] Create one-shot player ability [1]: "The beam of QWERTY": Attacks the whoever is closest to the player. If 1d6 rolls 5, the player is killed.
  2. Action: Activate ability [1]; Attack OVERDUSTFIVA.
    Roll 1d6: 4, result: failed
  3. [-1pp] Create one-shot self ability [2]: "keyboard shield": Protects from any projectile attacks
  4. Action: Activate ability [2]: "keyboard shield"

Corne2Plum3
  1. [-1pp] Create one-shot self ability [1]: "no-clip" Allows the player to noclip to the grass area up to 2 cells from tiles. PASSIVE: For every turn the player is on or goes through grass area a 2d6 die is rolled. If it rolls 1|1 the player is killed.
  2. Action: Activate ability [1]: "no-clip", Move to cell.
    PASSIVE active: Roll 2d6: 4|5, result: alive
  3. [-1pp] Create one-shot self ability [2]: "anti-pull": Protects the player from abilities that pull them back onto tile space if currently on grass area
  4. Action: Activate ability [2]: "anti-pull"

Jarcrafted
  1. [-1pp] Create one-shot self ability [1]: "projectile shield" The player from any projectile attacks
  2. [-1pp] Create one-shot self ability [2]: "malee shield" Protects the player from any malee attacks


DM FOR MUTUAL
  1. [-1pp] Create one-shot self ability [1]: "invisibility" Turns the player invisible
  2. Action: Activate ability [1]: "invisibility"

ClevelandsMyBro
  1. [-1pp] Create one-shot self ability [1]: "dung bath" When activated anyone adjacent to the player has a 1 in 6 chance of being killed. Chance is determine by if 1d6 rolls <todo>
  2. Action: Activate ability [1]: "dung bath"
Rezq Gokou
  1. [-6pp] Create one-shot player ability [1]: "Auserlese" Choose a player and self, the one with bigger pp can command the one with lesser


OVERDUSTFIVA
  1. [-6pp] Create one-shot player ability [1]: "Parallel Universe Shifter" Any players that use teleportation abilities would instead be transported to a shadow world in which they cannot interact other players.
  2. [-4pp] Create one-shot adj-tile ability [2]: "Nuclear Bomb" Place a nuke on an adjacent tile and activate it. It detonates the following turn, killing anyone and destroying anything placed within the 2 tile radius around it.


B0ii
  1. [-1pp] Create one-shot player ability [1]: "Hop" Hop onto a nearby tile
  2. Action: Activate ability [1]: "Hop"

Gamemaster
  1. Action: Activate ability [1]: "turn status"
  2. [-300pp] Create everlasting meta ability [2]: "hop god" Every turn, grants everyone a one-shot "hop" ability: Allows the player to move by one tile in any direction, so long as it's not a grass area
Turn 2
Kobold84
  1. [-6pp] Create one-shot player ability [3]: "Vertical sniper" aims and shoots a player in a specific vertical direction. If a 1d4 rolls 4 the player is killed.
  2. Action: Activate ability [3]: "Vertical sniper" - shoot Hydreigen
    roll: 2; result: failed
  3. [-6pp] Create one-shot player ability [4]: "Horizontal sniper" aims and shoots a player in a specific horizontal direction. If a 1d4 rolls 4 the player is killed.
  4. Action: Activate ability [4]: "Horizontal sniper" - shoot B0ii | roll: 1; result: failed

Farfocele
  1. [-1pp] Create one-shot self ability [3]: "no-clip" Allows the player to noclip to the grass area up to 2 cells from tiles. PASSIVE: For every turn the player is on or goes through grass area a 2d6 die is rolled. If it rolls 1|1 the player is killed.
  2. Action: Activate ability [3]: "no-clip", Move to cell.
  3. [-1pp] Create one-shot self ability [4]: "Uno Reverse Card" Reverses any negative events/danger back to the person who caused it for one turn. Has a 50:50 chance of being activated in the event an ability targed onto this player would cause death. Becomes active one turn after it is activated.
  4. Passive: On grass area - 2d6 roll: 5|5; Result: Alive

Rezq Gokou
  1. [-1pp] Create one-shot self ability [3]: "nuh uh" Negate abilties that target this player for 1 turn
  2. Action: Activate ability [3]
  3. [-1pp] Create one-shot self ability [4]: "mindbreak" Negates any anti mind-control ability the target may have
  4. Action: Activate ability [1]: "Auserlese": on Farfocele | Command: give Rezq Gokou as much pp as possible; Result: Unable to create abilities, no available actions allow completion of this command

ClevelandsMyBro
  1. [-8pp] Create one-shot meta ability [2]: "shit storm" Instantly kill one random player on the board. If the player is invisible they would not be killed, instead they become visible to everyone, and will indefinitely overide any invisibility effect they may have until they use a skill that negates this ability's effect.
  2. Action: Activate meta ability [2]: "shit storm" | Result: target Gamemaster; "invisibility god" ability negated

Corne2Plum3
  1. [-6pp] Create one-shot player ability [3]: "Quick escape" when killing someone using a direct attack (NOT a passive such mines.), this player can move away up to 2 cells.
  2. [-1pp] Create one-shot player ability [4]: "Backstab" when someone moves to a adjacent cell to this player that player gets killed and this player moves to that player's cell. If the kill fails, this player move to an adjacent tile to him and steals 1d10 pp. Can only be used on grass area next to adjacent ground.
  3. Action: Activate ability [3]: "Quick escape"
  4. Action: Activate ability [4]: "Backstab"
  5. Passive: On grass area - 2d6 roll: 1|2 | Result: Alive

cephaphysic
  1. [-1pp] Create one-shot self ability [3]: "horizontal slide" Allows the player to slide 6 tiles
  2. Action: Activate ability [3]: "horizontal slide"; move to tile
  3. [-1pp] Create one-shot self ability [4] "attack shield" Successful attacks have 50:50 change of actually succeeding
  4. Action: Activate ability [4]: "attack shield"

heipizhu
  1. [-1pp] Create one-shot self ability [3]: "dodge" Whenever another player has a deadly attempt at this player, there is a 50% chance to escape from death
  2. [-1pp] Create one-shot self ability [4]: "strong-will" This player becomes immune from "mind-control" type skill starting the following turn, for 1 turn
  3. Action: Activate ability [3] "dodge"

Hydreigon
  1. Action: Activate ability: "hop"; move to tile
  2. [-6pp] Create one-shot player ability [3]: "Life Leech" suck 1d10 pp out of the targeted player
  3. Action: Activate ability [3]: "Life Leech"; Target: 179BPM | Result: 9; +9pp
  4. [-6pp] Create one-shot player ability [4]: "Dark Pulse" Attack a player with a pulse of darkness

179BPM
  1. Passive: "Life Leech" activated by Hydreigon; -9pp

Jarcrafted
  1. [-8pp] Create one-shot meta ability [3]: "ability spy": Reveals what ability a player made before the turn is over

Gamemaster
  1. Action: Activate ability [2]
  2. [-300pp] Create everlasting meta ability [3]: "pp gambit god" Every turn, grants everyone a one-shot "pp gambit" ability: Allows the player to roll 2d6 and are given that much pp. If it rolls any double, the player gives up all their pp.
Turn 3
Kobold84
  1. [-1pp] Create one-shot self ability [5]: "Knight move" Allows the player to move like a knight chess piece
  2. Action: Activate ability [5]; Move to square
  3. [-6pp] Create one-shot player ability [6]: "extra long grabber" steals pp from the player; 1d6pp if one tile away, 1d3pp if two tiles away.

Rezq Gokou
  1. [-6pp] Create one-shot player ability [5]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD5 of their pp, where n is number of times this ability is used consecutively
  2. Action: Activate ability [] "Parking Charge"; Target B0ii, roll 0D5; stole 0pp
  3. [-1pp] Create one-shot player ability [6]: "nuh-uh": Negate abilties that target this player for 1 turn
  4. Action: Activate ability [6]

DM FOR MUTUAL
  1. [-8pp] Create one-shot meta ability [2]: "mutual or die" if the targeted player does not have an osu! mutual with this player by the end of the turn the targeted player dies. Activates the following turn this ability is used.

cephaphysic
  1. [-6pp] Create one-shot player ability [5]: "bubble" Target a player to enclose in a bubble. That player can no longer move, and any successful attacks would have an additional 50% chance of succeeding. Effects last until the bubble is popped with an ability.
  2. [-4pp] Create one-shot adj-tile ability [6]: "toxic mist" Create a toxic mist on an adjacent tile of choice. If a player enters the toxic mist, 18% of their current pp (rounded down if a decimal) is drained and transferred to this player. Effect wears off once the effected player leaves the tile or is killed. If put on an adjacent tile with a player already present, the ability's effects are delayed by 1 turn.
  3. Action: Activate ability [5]: "bubble"; Target: My Angel Anaxii, Result: success
  4. Action: Activate ability [6]: "toxic mist"; Target tile

Farfocele
  1. Action: Activate ability
  2. : "Hop"
  3. [-1pp] Create one-shot self ability [5]: "Prime Shipping" When activated, activates this player's "Uno Reverse Card" ability on the same turn, if present
  4. [-1pp] Create one-shot self ability [6]: "Enter Hiding" Turn invisible and avoid some chaos on the board. Ability allows to the player to avoid everything but AOE and attacks directly on the square the player stands on (immune to gun fire/lasers/etc, but not granades/mines/etc that are put directly on the square).
  5. Action: Activate ability [6]; Result: player is now invisible

ClevelandsMyBro
  1. [-8pp] Create one-shot meta ability [2]: "shit storm" Instantly kill one random player on the board. If the player is invisible they would not be killed, instead they become visible to everyone, and will indefinitely overide any invisibility effect they may have until they use a skill that negates this ability's effect.
  2. Action: Activate meta ability [2]: "shit storm" | Result: target 179bpm; player killed

Hydreigon
  1. [-6pp] Create one-shot player ability [5]: "Life Leech" suck 1d10 pp out of the targeted player
  2. [-1pp] Create one-shot self ability [5] "Pokemon Fast Travel" Teleport 1dN tiles into north, west, east or south. Fails if this player lands on grass tile
  3. Action: Activate ability
  4. : "Hop"; move tile
  5. Action: Activate ability [5]: "Life Leech"; Target: 179BPM | Ability failed: Player is dead
  6. Action: Activate ability [2] "Defog"

Jarcrafted
  1. [-6pp] Create one-shot player ability [4]: "Shank" Punch the life out of a player in an adjacent tile

My Angel Anaxii
  1. Action: Activate ability
  2. : "PP Gambit"; result: 5|5 - lost all pp to GAMEMASTER

heipizhu
  1. [-1pp] Create one-shot self ability [5]: "Super Luck" This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is.

Corne2Plum3
  1. [-1pp] Create one-shot self ability [5]: "anti-pull": Protects the player from abilities that pull them back onto tile space if currently on grass area
  2. Action: Activate ability [5]: "anti-pull"
  3. Passive: On grass area - 2d6 roll: 1|1 | Result: DEAD

B0ii
  1. [-1pp] Create one-shot self ability [1]: "projectile shield" The player from any projectile attacks

179BPM
  1. Passive: Targeted by "shit storm"; result: DEAD


GAMEMASTER
  1. Action: Activate ability [3]
  2. [-300pp] Create everlasting meta ability [4]: "Parallel Universe Shifter" Any players that use teleportation abilities would instead be transported to a shadow world in which they cannot interact other players.
Turn 4
Rezq Gokou
  1. [-6pp] Create one-shot player ability [7]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD6 of their pp, where n is number of times this ability is used consecutively
  2. Action: Activate ability [7] "Parking Charge"; Target B0ii, roll 1D6; Result: stole 5pp
  3. [-1pp] Create one-shot player ability [8]: "nuh-uh": Negate abilties that target this player for 1 turn
  4. Action: Activate ability [8] "nuh-uh"; Result: Success
  5. Action: Activate ability [-] "Move"; move to tile


B0ii
  1. Passive: "parking charge"; From: Rezq Gokou; Result: Loose 5pp to


OVERDUSTFIVA
  1. [-6pp] Create one-shot player ability [3]: "DMCA" If the targeted player creates or have created an meta-ability which bearing the same name as the one this player has created before, the targeted player will have to pay this player 5+1d5 pp.
  2. Action: Activate ability [3]: "DMCA"; target GAMEMASTER - Result: Success
  3. [-8pp] Create one-shot meta ability [4] "Typing Duel Universe" creates a new universe for people who want to duel on typing sites, either for pp or life or death One shot meta ability


heipizhu
  1. Action: Active ability [5]: "Super Luck"
  2. Action: Activate ability [-]: "PP Gambit"; roll 2d6 - result: <"Super luck" overide> 6|5; Player is given 11pp
  3. [-50pp] Create everlasting self ability [6]: "God of Dice": This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is. Cannot be be used more than once per turn.



cephaphysic
  1. [-1pp] Create one-shot self ability [7]: "Enter Hiding" Turn invisible and avoid some chaos on the board. Ability allows to the player to avoid everything but AOE and attacks directly on the square the player stands on (immune to gun fire/lasers/etc, but not granades/mines/etc that are put directly on the square).
  2. Action: Activate ability [7]: "Enter Hiding"; Result: Success
  3. Action: Activate ability [-]: "Hop"; Move to tile


Farfocele
  1. [-6pp] Create one-shot player ability [7]: "Grave Looter": When dueling, winner steals the other's 5+1d20pp
  2. [-6pp] Create one-shot player ability [8]: "Duel": When used on a player, challenges them to a best of 3 match. Loser of the duel dies. Duel method is determined by this player. Duel methods outside the field require an additional meta ability ability to enable such duels.
  3. Action: Activate ability [7]: "Grave Looter"; result: Success
  4. Action: Activate ability [8]: "Duel"; Target: DM FOR MUTUAL; result: Success... Duel result pending... result: Farfocele win, DM FOR MUTUAL Dies
  5. Passive: "Grave Looter"; From: Farfocele; Result: Farfocele steals 13pp
  6. Action: Activate ability [4]: "Uno Reverse Card"; result: Success
  7. Action: Activate ability [5]: "Prime Shipping"; result: Success
  8. Passive: "Death threat": From: DM FOR MUTUAL; Result: Passive ability "Uno Reverse Card" in effect
  9. Passive: "Uno Reverse Card"; From: Farfocele; Guess: Heads; Roll: Tails; result: Fail
  10. Passive: "Death threat": From: DM FOR MUTUAL; Result: Farfocele is DEAD

DM FOR MUTUAL
  1. [-1pp] Create one-shot self ability [3]: "Death threat": The player who kills this player has 50% chance of dying themselves
  2. Action: Activate ability [3]: "Death threat"
  3. Passive: "Duel"; From: Farfocele; result: FORFEIT. DM FOR MUTUAL is DEAD
  4. Passive: "Death threat": Delegating roll to Farfocele; Guess: Heads; Roll: Tails; result: Success; Farfocele is DEAD

Hydreigon
  1. [-1pp] Create one-shot self ability [6]: "Defog" Creates a smoke screen that has 50% chance of avoiding any all attacks.
  2. Action: Activate ability [2]: "Defog"
  3. [-1pp] Create one-shot self ability [7]: "Grass pass" Allows this player to land on grass tiles
Turn 5
heipizhu
  1. Action: Activate ability [-]: "pp gambit"; Roll: modified by ability "God of Dice" -> 5|6; Result: This player gains 11pp
  2. [-1pp] Create one-shot self ability [9]: "Combat Reflex" This player will be alerted if they are attacked this turn.

Rezq Gokou:
  1. [-6pp] Create one-shot player ability [9]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD6 of their pp, where n is number of times this ability is used consecutively
  2. Action: Activate ability [7] "Parking Charge"; Target B0ii, roll 2D6: 3|6; Result: stole 9pp
  3. [-1pp] Create one-shot player ability [10]: "nuh-uh": Negate abilties that target this player for 1 turn
  4. Action: Activate ability [10] "nuh-uh"; Result: Success

B0ii:
  1. Passive: "parking charge"; From: Rezq Gokou; Result: Loose 9pp to Rezq Gokou

Kobold84:
  1. [-1pp] Create one-shot self ability [7]: "long hop" Allows the player to hop over 1 grass tile
  2. Action: Activate ability [7]: "long hop"; move to tile
  3. Passive: "capture"; From: DM FOR MUTUAL; Capture 40pp

Hydreigon:
  1. [-8pp] Create one-shot meta ability [8] "?????" ???????
  2. Action: Activate ability [8]: "?????"
  3. Action: Activate ability [5]: "Pokemon Fast Travel"; move to tile
  4. Passive: "Project"; From GAMEMASTER; This player is now in a shadow world
  5. [-1pp] Create one-shot self ability [9] "unshadow" Undoes the shadow effect caused by teleportation

OVERDUSTFIVA:
  1. [-8pp] Create one-shot meta ability [5]: "Super Luck" This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is.
  2. Action: Active ability [5]: "Super Luck"
  3. Action: Activate ability [-]: "PP Gambit"; roll 2d6 - result: <"Super luck" overide> 6|5; Player is given 11pp
ClevelandsMyBro:
  1. [-1pp] Create one-shot self ability [3]: "karma is a bitch" Every attack targeted towards this player will be deflected. Chances of deflected attack hitting the attacker is 100%/number of different attackers.
Turn 6
B0ii
  1. [-1pp] Create one-shot self ability [2] "Invisibility cloak"
  2. [-6pp] Create one-shot player ability [3] "Sniper rifle"
  3. Action: Activate ability [2]; Success
  4. Action: Activate ability [3]; Aim: Rezq Gokou; Result: Roll: 4, Guess: 2; Fail
  5. Passive: "parking charge"; From: Rezq Gokou; Result: Loose 14pp to Rezq Gokou
Rezq Gokou:
  1. [-6pp] Create one-shot player ability [11]: "parking charge" if the targeted player didn't move in the previous turn this player takes nD6 of their pp, where n is number of times this ability is used consecutively
  2. Action: Activate ability [11] "Parking Charge"; Target B0ii, roll 3D6: 3|6|5; Result: stole 14pp
  3. [-6pp] Create one shot player ability [12]: "tribute" target a player to kill and if the target agree to be choosen as tribute they will get killed and the body would gain the status "sacrificial lamb"
  4. Action: Activate ability [12]: "tribute"; Target: My Angel Anaxii; Result: Success, My Angel Anaxii is DEAD
My Angel Anaxii:
  1. Passive: "tribute"; From Rezq Gokou; Result:This player is DEAD

heipizhu:
  1. [-6pp] Create one-shot player ability [10]: "Fireball" direct a fireball at a certain player, the possibility to hit is 100*0.9^(distance of tiles).
  2. Action: Activate ability [10]: "Fireball"; Target: Hydreigon; Roll: modified by ability "God of Dice" -> 100% hit possibility; Result: Success; Hydreigon is DEAD

Hydreigon:
  1. Passive: "Fireball"; From heipizhu; Result: This player is DEAD

OVERDUSTFIVA:
  1. [-8pp] Create one-shot meta ability [6]: "Super Luck" This player may manipulate the probabilities for some extent. Any impossible rolls will not be successful, however, any roll can be changed into any result wished no matter how small the probability is.
  2. Action: Active ability [6]: "Super Luck"
  3. Action: Activate ability [-]: "PP Gambit"; roll 2d6 - result: <"Super luck" overide> 6|5; Player is given 11pp

GAMEMASTER:
  1. [-300pp] Create everlasting meta ability [6]: "Everlast" Makes an activated ability everlasting
Turn 7
Hydreigon:
  1. Passive: "Everlast"; From GAMEMASTER; "?????" is now everlasting

Rezq Gokou:
  1. [-8pp] Create one-shot meta ability [13]: "body transfer ritual"; Allows to give "anything" the body of sacrificial lamb (anything being anything, dead player, user, ability, or pp)
  2. [-8pp] Create one-shot meta ability [14]: "I am your master": Allows the player to control a sacrifial lamb
  3. Action: Activate ability [13] "body transfer ritual" Target: GAMEMASTER; Result: Success - GAMEMASTER's soul is now in sacrificial lamb
  4. Action: Activate meta ability [15]: "I am your master" Target: Sacrificial Lamb; Result: Success
  5. Action: Use "I am your master" Target: Sacrificial Lamb; Create everlasting meta ability "ascension": make target ascend to higher being and giving them the ability to create higher type ability; Result: Fail - No method available to create ability

GAMEMASTER:
  1. Action: Activate ability [6]: "Everlast"; Target: "?????"; Result: "?????" is now everlasting
  2. [-300pp] Create everlasting meta ability [7]: "sacrificial lamb destroyer" Every turn, while a sacrificial lamb exists, grants everyone a one-shot "destroy sacrificial lamb" ability: This ability destroys a sacrificial lamb
    - ???'s "last line of defense" ability modifier: "destroy sacrificial lamb" must have two same 2d20 rolls to succeed


Announcements

Original thread: community/forums/topics/1855233
Players please DM your actions (or put them in this thread if you wish).
I hope we can get through a turn every 4 days, but will extended to 7 days if needed.
I you don't dm within 7 days, you skip your turn.
Please ask if unsure.
Good luck!


Brief what-to-do reminder
- You start with 50 pp
- DM me abilities to create using pp, or abilities to use that you have. You can do both twice, in any order.
- Nobody knows who your familiar is (if you have one).

Ability costs (in pp):
- 1: make up a one-shot ability to use on yourself
- 2: make up a one-shot ability to use on your square
- 4: make up a one-shot ability to use on an adjacent square
- 6: make up a one-shot ability to use on another player
- 8: make up a one-shot ability to use on the game/meta

- 50: make up an everlasting ability to use on yourself
- 75: make up an everlasting ability to use on the board (not player)
- 100: make up an everlasting ability to use on another player
- 200: make up an everlasting ability to use on the game

- 300: make up a one-shot ability to use on the next turn (no restrictions)
Farfocele
less go
Karmine
I'll be spectating whatever happens
Hydreigon
It's you and me 179BPM >:)

Corne2Plum3
How many health points do we have?
Farfocele
ima have a good time playing this game with OVERDUSTFIVA
Kobold84

Corne2Plum3 wrote:

How many health points do we have?
Wanna team up and beat the guys below?
heipizhu
Can we know other players' actions before the turn ends?
- Marco -
I have hired her to watch this so she tells me how it's going. I hope it's ok for y'all

Topic Starter
abraker

Corne2Plum3 wrote:

How many health points do we have?
No health points. If somebody attacks you it's insta-kill unless you have protective action active (barrier/evade/etc)

heipizhu wrote:

Can we know other players' actions before the turn ends?
Nope, all actions are revealed after the turn ends*. Do your best to guess what others will do!

*well, unless you have an ability that allows you to know before the turn ends
Hydreigon

Kobold84 wrote:

Corne2Plum3 wrote:

How many health points do we have?
Wanna team up and beat the guys below?
Hey Hey Hey, cmon guys, we are not a threat down here :>
Topic Starter
abraker
Tips:
- You can create up to two abilities per turn
- You can stack and store one-shot abilities for later turns
Hydreigon
though i would say maybe change up the ruling for it not to be 7 days till u skip your turn


i dont really wanna wait a week till the next turn, might stall out the game for too long...
Topic Starter
abraker

Hydreigon wrote:

though i would say maybe change up the ruling for it not to be 7 days till u skip your turn


i dont really wanna wait a week till the next turn, might stall out the game for too long...
yea I don't want to wait a week either. However if I am in the middle of processing player actions (waiting for chat replies), I'll have to extend it.
Hydreigon

Hydreigon wrote:

It's you and me 179BPM >:)
179BPM come back plsss xd
Topic Starter
abraker
Tips:

- Failing to send the gamemaster your actions means more opportunities for others to take advantage of you

- There are stories of a dork who convinced the great gods that 100 actions of nothing offered absolutely no advantage to himself. The gods that granted him that ability soon regretted doing so for the action logs were rendered near useless amidst the spam.
Topic Starter
abraker
O hayo, your friendly gamemaster here! I am still processing a couple actions, so bear with me. In the mean time have these very helpful tips:

- Sure you can teleport and stab another player, but what would prevent the knife from accidently teleporting into you? If you know anything about teleportation mechanics, you'd know you first need an ability to prevent accidental teleports into, and ability to prevent you from ending up a bloody mess on the other end, an ability preventing the teleport accidently causing a level 3 explosive event, an ability granting you the license to teleport as per off-topic teleportation authority regulations, ...

- Have you tried making a kamikaze ability? It can be fun. I'll even grant a 200% chance of success of it killing you! I bet your familiar would love that one ^_^
Hydreigon
hmm...

Patatitta
abraker trying to get people to actually play the game properñy
Rezq Gokou
Can abillity affects PP? Like own PP or other pp
How gain PP?
Topic Starter
abraker

Rezq Gokou wrote:

Can abillity affects PP? Like own PP or other pp
How gain PP?
abilities can only transfer pp from one player to another. Abilities cannot create more pp.
you can gain pp by transferring ("stealing") pp from another player via various creative means.


Also @everyone
I have added a turn status section in the first post.
Kobold84

abraker wrote:

Also @everyone
I have added a turn status section in the first post.
Fancy colors.
Serraionga

Patatitta wrote:

abraker trying to get people to actually play the game properñy
abraker? more like abracksitter






































Topic Starter
abraker
Tips:

- You can steal abilities from others!

- Careful where you step, there might be an invisible boobie trap placed by another on the tile
Jarcrafted
Who we familiaring boyz
Hydreigon
@DM FOR MUTUAL
@Rezq Gokou
@179bpm
@OVERDUSTFIVA

hurry up and please make your moves pleeeeease, i have a family and children's to take care of xd
Topic Starter
abraker
Tips:

- N turn abilities last until the end of the Nth turn

- If you are tired of waiting, why not create a meta ability that forces the turn over?
Aiseca
You should have posted these kind of game forums in the OT server so at least the old people would know that something is happening besides the usual OT! Politics.

Also, shave that beard you donkey.
Topic Starter
abraker

Aiseca wrote:

You should have posted these kind of game forums in the OT server so at least the old people would know that something is happening besides the usual OT! Politics.

Also, shave that beard you donkey.
I think turns are long enough with the amount of people playing as is

Speaking of, the turn ends Saturday 0:00 UTC whether I have processed your actions or not. Gotta keep this game moving along
OVERDUSTFIVA

Farfocele wrote:

ima have a good time playing this game with OVERDUSTFIVA
me too man
Hydreigon

abraker wrote:

- If you are tired of waiting, why not create a meta ability that forces the turn over?
Topic Starter
abraker
7h left @B0ii @Rezq where are you?
Rezq Gokou
I already sent haven't I?
Topic Starter
abraker
It is now turn 2!

General stats:
- 2 players became invisible
- 4 players moved somewhere
- 1 player attacked another but failed
- 2 players have some kind of defensive ability active

The interesting bits:
- Corne decided it was a good idea to no clip into grass area and prevent anyone from pulling him back in. Guess he really needed to touch grass. However he is an internet entity - how long can he last??

- heipizhu, Rezq Gokou, and OVERDUSTFIVA came up with some really interesting abilities. I hope the pp is worth it.

- OVERDUSTFIVA came *this* close to death. Luck was on his side, but he might take that personally now 👀
Topic Starter
abraker

Rezq Gokou wrote:

I already sent haven't I?
yup I gotchya
OVERDUSTFIVA

abraker wrote:

- OVERDUSTFIVA came *this* close to death. Luck was on his side, but he might take that personally now 👀
I was close to death…but I survive
Farfocele

OVERDUSTFIVA wrote:

abraker wrote:

- OVERDUSTFIVA came *this* close to death. Luck was on his side, but he might take that personally now 👀
I was close to death…but I survive
good job
Karmine
Corne is chaotic lmao
Aiseca

abraker wrote:

It is now turn 2!

General stats:
- 2 players became invisible
- 4 players moved somewhere
- 1 player attacked another but failed
- 2 players have some kind of defensive ability active

The interesting bits:
- Corne decided it was a good idea to no clip into grass area and prevent anyone from pulling him back in. Guess he really needed to touch grass. However he is an internet entity - how long can he last??

- heipizhu, Rezq Gokou, and OVERDUSTFIVA came up with some really interesting abilities. I hope the pp is worth it.

- OVERDUSTFIVA came *this* close to death. Luck was on his side, but he might take that personally now 👀
Grass Party is real..🤣
Rezq Gokou
Hoo boy, this bout to get fun
Farfocele
i am fucked...
Topic Starter
abraker
Tips:

- Having bad luck? Make a reroll ability to pump up those chances!

- If you want better chance at murder just get close and personal to them >:)
Behrauder
I'm not in the game but... Who is Kobald64? lol:
Topic Starter
abraker

Behrauder wrote:

I'm not in the game but... Who is Kobald64? lol:
looks like Kobold went Kobald

Jarcrafted
B0ii get away from me
Farfocele
I see what OVERDUSTFIVA is trying to do, but it seems like they had done 1 crucial oversight.
Topic Starter
abraker
Who is this gamemaster that claims to create pp out of thin air? Nonsense! PP is the player's soul. New players forge pp. Death destroys it. There is no way around this fundamental law of nature. Not even a god's ability can budge this.
Farfocele

abraker wrote:

Who is this gamemaster that claims to create pp out of thin air? Nonsense! PP is the player's soul. New players forge pp. Death destroys it. There is no way around this fundamental law of nature. Not even a god's ability can budge this.
who is this, because this doesn't look like abraker
Topic Starter
abraker

Farfocele wrote:

abraker wrote:

Who is this gamemaster that claims to create pp out of thin air? Nonsense! PP is the player's soul. New players forge pp. Death destroys it. There is no way around this fundamental law of nature. Not even a god's ability can budge this.
who is this, because this doesn't look like abraker
Please ignore this. The way it's written makes it sound like players die when their pp runs out, which is definitely not the case. They merely get reduced to a lifeless husk unable to do anything.
Farfocele

abraker wrote:

Farfocele wrote:

abraker wrote:

Who is this gamemaster that claims to create pp out of thin air? Nonsense! PP is the player's soul. New players forge pp. Death destroys it. There is no way around this fundamental law of nature. Not even a god's ability can budge this.
who is this, because this doesn't look like abraker
Please ignore this. The way it's written makes it sound like players die when their pp runs out, which is definitely not the case. They merely get reduced to a lifeless husk unable to do anything.
oh shit
show more
Please sign in to reply.

New reply