why does airman give more with HDHRHT than an actual nomod SS? please explain.
Link to example, please (the user with the HDHRHT rank)? If that's the case then I'll adjust it. That's not supposed to happen.Seph wrote:
why does airman give more with HDHRHT than an actual nomod SS? please explain.
You dodged my question and all these maps are insanely hard, they are top tier maps, theres a strong reason why only 10 people have fc'd a certain map for instance why is kemu life game worth nothing even tho it's nearly impossible and you have to get lucky https://osu.ppy.sh/u/set44599 why isn't kemu life game ( https://osu.ppy.sh/b/187501?m=2 ) on his top performances if he holds the only FC and SS another case is nomod, why is HD weighted like a anchor?Tom94 wrote:
Playing harder maps than your top plays also works. You don't need to improve on the exact same maps.Sabi wrote:
How do I improve my top plays if they are SS's? Spins? or? HD? cuz HD is really gay, it has no factor in the game's difficulty at all, to me it's just a preference of style, and also I just SS"D over 30 extra's and got multiple top 8's and 10's and I still didn't get 1 pp from it, and also can you explain this? http://gyazo.com/dd1790888a59f3cbe4e52574e7bcc640 that guy is rank 255 with normals and easy's on top performance. wat
edit: all this didn't give me 1 pp I think rin gave me like 1 or 2 http://gyazo.com/5b0ed8d80905584648bd0d7e0529b231
I agree with fabi, don't talk smack about my brethren please. Also, there is a huge range of ctb styles and preferences which cannot possibly be accounted for in a single algorithm (reliable player, HD player, HD+HR, spin pro, w/e). Don't judge others based on your style solelySabi wrote:
How do I improve my top plays if they are SS's? Spins? or? HD? cuz HD is really gay, it has no factor in the game's difficulty at all, to me it's just a preference of style, and also I just SS"D over 30 extra's and got multiple top 8's and 10's and I still didn't get 1 pp from it, and also can you explain this? http://gyazo.com/dd1790888a59f3cbe4e52574e7bcc640 that guy is rank 255 with normals and easy's on top performance. wat
edit: all this didn't give me 1 pp I think rin gave me like 1 or 2 http://gyazo.com/5b0ed8d80905584648bd0d7e0529b231
Shit talking other players? are you stupid or something? When did I shit talk anyone? are you retarded? or something holy shit. I was just wondering why there was normals and easy maps on top performances, I was using him as an example. I can care less about ranking I already know I'm good.DeathXHunter wrote:
Mad 'cause bad. Stop shit-talking about other players in public just because you think you deserve a higher rank and learn to play yourself.
Sabi wrote:
Shit talking other players? are you stupid or something? When did I shit talk anyone? are you retarded? or something holy shit. I was just wondering why there was normals and easy maps on top performances, I was using him as an example. I can care less about ranking I already know I'm good.DeathXHunter wrote:
Mad 'cause bad. Stop shit-talking about other players in public just because you think you deserve a higher rank and learn to play yourself.
I thought you cared, otherwise why were you so upset when pp was gone? You wouldn't care about all those "top tier" maps giving you 0pp either. Stop contradicting yourself, if you're so upset about the pp system then suggest ways for it to improve instead of complaining about it, that's all you've been doing lately.Sabi wrote:
I can care less about ranking
Zak wrote:
EDIT: I would also like to ask about what has been done when calculating the difficulty? I find it really odd that Go Berzerk still gives more than Calamity Fortune when it's worlds harder.
Also I think misses need to be penalized a little less, I like that droplets aren't penalized very much anymore (though they could be weighted slightly more idk) but on maps that are excessively hard to FC it's nearly impossible to get any pp because misses are completely destroying the pp they give.
Here's a good example:
I know that my score on Image Material is shit, but that's the very bottom of all my plays and I just don't see how that should be the 6th worst play I have out of nearly 3,500 maps that I have a score on.
Agreed.TenguKing9 wrote:
Zak wrote:
EDIT: I would also like to ask about what has been done when calculating the difficulty? I find it really odd that Go Berzerk still gives more than Calamity Fortune when it's worlds harder.
Also I think misses need to be penalized a little less, I like that droplets aren't penalized very much anymore (though they could be weighted slightly more idk) but on maps that are excessively hard to FC it's nearly impossible to get any pp because misses are completely destroying the pp they give.
Here's a good example:
I know that my score on Image Material is shit, but that's the very bottom of all my plays and I just don't see how that should be the 6th worst play I have out of nearly 3,500 maps that I have a score on.
if you can't sense my grammar in the sentence of what I said, and my sarcasm then you are really foreign.Seph wrote:
haSabi wrote:
go berzerk is hardest song
hahaha
ahahahahahaha
just learn to play and you'll eventually get pp.
inb4 noSabi wrote:
See you at top 50, I will get to top 50 within 1 week just to prove how dumb and easy it is.
Sabi wrote:
See you at top 50, I will get to top 50 within 1 week just to prove how dumb and easy it is.
then why are you posting heresalamat wrote:
When ppv2 was in progress, I thought I couldn't live without PP... now I feel it shouldn't belong anymore.
That being said, I know how hard it is to establish and maintain a fair system, that why I'm not doing anything about it.
From what I've noticed after getting to rank 99 from 310 was. Droplets mean nothing and spinners mean nothing, and you don't even have to fully FC a map. Trust me, I did over 40-60 CtB maps and other maps yesterday. A strong example is this https://osu.ppy.sh/b/159792?m=2 I didn't FC it, but I lost 10 pp normally if I did FC it, I think I got trolled and droped near the end or something. but look at my pp gain from (mine: https://osu.ppy.sh/u/2427813) to (Yukiteru Amano: https://osu.ppy.sh/u/1894511).Kingkevin30 wrote:
i wanted to ask about something with they weight of Maps and how they compare.
https://osu.ppy.sh/b/19465?m=2
this is a comparinson between Sabi's and my Record on the same map on the same diff. (i got a higher accuracy&Score with same Mod)
as im understanding pp, it should weight someones "perfomance" of playing constantly good, so if i want to beat a higher ranked player
i have to improve my whole perfomance through player better on harder maps and that with some consinstance.
but the "basic pp" of a map doesn't change..right?..just how much it is weighted..so why does he who is weighted higher overall (plays more consistant)
get a weightening in this map, while my skill consistance that is lower then his (as shown through my rank) doesn't get a weighting?
The "weighting" doesn't have anything to do with consistency. Only by how far up the score is in your best performance list. It's simply there to ensure you can't keep getting pp for equally good scores.Kingkevin30 wrote:
i wanted to ask about something with they weight of Maps and how they compare.
https://osu.ppy.sh/b/19465?m=2
this is a comparinson between Sabi's and my Record on the same map on the same diff. (i got a higher accuracy&Score with same Mod)
as im understanding pp, it should weight someones "perfomance" of playing constantly good, so if i want to beat a higher ranked player
i have to improve my whole perfomance through player better on harder maps and that with some consinstance.
but the "basic pp" of a map doesn't change..right?..just how much it is weighted..so why does he who is weighted higher overall (plays more consistant)
get a weightening in this map, while my skill consistance that is lower then his (as shown through my rank) doesn't get a weighting?
I'm guessing pp calculation for HR plays aren't weighted that much yet? I have some AR9 HDHR plays and they don't give that much. And waiting for the airman fix x3 that would give me some more pp if it doeslineqtxz wrote:
i have a question:
why ar10 + hr = tons of pp and ar9 + hr = ar10 = no pp xd
VelperK wrote:
i'm 2nd in pp so that means i must be happy about it
wait...
im not :O
What for?-Tachibana- wrote:
on a more serious note, i would also love to have a ctb pp wiki
I can make you the best pp wiki:-Tachibana- wrote:
on a more serious note, i would also love to have a ctb pp wiki
Laharl wrote:
What for?-Tachibana- wrote:
on a more serious note, i would also love to have a ctb pp wiki
- A list of maps giving great PP? - Owait
- How it is calculated? - Already in this thread
- What gives extra bonuses and such? - Should be obvious
- everything else I forgot - You shouldn't care about that, really...
Provide an example where HD has given more than HD+DT? I'm pretty certain that isn't happening anywhere, as the algorithm calculates the difficulty with DT added, while I think HD just gives a flat bonus, and obviously any map will be harder with DT (though most skilled players might find it easier since anything lower than AR8 is rather slow).-Tachibana- wrote:
actually, i think hidden is giving more pp than HD and DT (despite the former giving more of a bonus to score and the latter giving the same bonus)
HD DT is easier than ar7/8 HD indeedZak wrote:
Provide an example where HD has given more than HD+DT? I'm pretty certain that isn't happening anywhere, as the algorithm calculates the difficulty with DT added, while I think HD just gives a flat bonus, and obviously any map will be harder with DT (though most skilled players might find it easier since anything lower than AR8 is rather slow).-Tachibana- wrote:
actually, i think hidden is giving more pp than HD and DT (despite the former giving more of a bonus to score and the latter giving the same bonus)
Zak wrote:
Provide an example where HD has given more than HD+DT? I'm pretty certain that isn't happening anywhere, as the algorithm calculates the difficulty with DT added, while I think HD just gives a flat bonus, and obviously any map will be harder with DT (though most skilled players might find it easier since anything lower than AR8 is rather slow).-Tachibana- wrote:
actually, i think hidden is giving more pp than HD and DT (despite the former giving more of a bonus to score and the latter giving the same bonus)