General Check :3
You should be set AudioLeadIn:1000 ~ 1500 better.
Please use Japanese Artist name~
General Check :3
You should be set AudioLeadIn:1000 ~ 1500 better.
Please use Japanese Artist name~
Hey, from my queue~Thanks :3
00:07:813 (1) - Remove NC? ~no change, after the note is a spinner so ill consider NC here
00:14:750 - Add a note here, I can clearly hear the beat here and it will fit good, I'd suggest adding it like here~i was following the violin sound here, so putting a note doesnt fit imo, but ill think about it
Just a note - at 00:17:178 there's a missing place for a note too, but it is a really low snare (I think?) and it will be better in the current situation. ~same as above
00:21:513 (3,4) - The flow here is really weird.. What about making a blanket for the first slider like this: ~i dont know about this, repetition pattern fits better, but ill think about it too
00:22:380 (1,2) - Make a blanket instead ~this is intentional, so no change
01:14:403 (7,2) - Try stacking 7 on 2's end ~i dont think this is a good idea, because if i did this, then the jump will be too far
01:15:790 (3,2) - Same ^ ~^
01:44:576 (2) - Try CTRL + G and moving the slider to:
02:13:883 (3) - Add a clap ~i was following the vocals here, clap doesnt fit imo
02:48:391 (1) - Instead of stacking it on 2's end, you should move it with the flow, there's a beat distance between them and I feel like stacking it is wrong. I think you should do it like that (look at the purple / pink objects): ~nice idea, fixed
00:43:537 (3,4) - It may be just me, but I think 3 is interrupting the flow pretty much, some people may consider it as a map difficulty increaser but it is up to you, so I'd just CTRL + G both of those sliders. ~i intentionally broke the flow here to put a jump, so no change
00:51:340 (2) - A clap in the beginning can fit well ~whistle fits better
01:12:670 (4) - Take a look:
Don't you think it looks wrong? (I've noticed that 6 is stacking on the slider 9, so I think you should just make 2, 4, 6 to be a straight line and it will be great) ~idk whats the problem here, ill just fix the spacing
02:59:144 (5,7) - Make a blanket with the slider 6 ~i intentionally did this, ill think about it
After listening to the song few times, I became addicted, it is really good! ~yay
Oh and if I can ask a question, how do I insert hitsounds into an inherited point? ~ill just explain via forum pm/ingame pm
Good luck with the map, I hope my (awful) modding helped you even a bit!
00:41:802 (2) - Sounds better if you add a clap ~added
00:42:495 (4) - Remove finish and replace with clap, finish sounds weird here~i think this really fits, no change
01:52:727 (2) - Jump here is too great, consider moving the head of slider to (220,236) to reduce the spacing ~i think this is just fine,i gives a little pressure after the slow part
02:41:975 (1) - Watch the spacing, I know youre trying to make jumps to emphasize but you make them too big for hard difficulty, reduce distance spacing to about 1.4 and it'll be good~idk if this is too far, but ill think about it
03:34:345 (4) - Would be more smooth if you stacked this on top of 03:34:518 (5) - ~it was a blanket on 03:33:998 (3) - ,so no change
Soz but I cant mod Insane, since Im not very experienced. but I hope I helped~its okay :3
The circle is too small consider with insane diff, try change to 3 ~NO, this is will perfectly ruining the style
00:19:345 Delete note, Hard diff shouldn't add like this (I don't know how to explain this in English, I hope you understand by yourself) ~~i know what are you talking about in here, you pointing about the stream, ITS PERFECTLY FINE to put streams on hard, just dont put too much note,so maybe you should check the other map to know
00:29:490 Change into this : ~it was blanketed on 00:30:877 (2) - so no change
00:31:050 Same reason as 00:19:345 , I don't have any idea to reduce it ~same
01:07:727 - ^ , delete it... ~same
02:29:576 - ^ ~same
02:50:819 - 02:53:247 Are you sure to use circle and slider better than use spinner? ~i was following the instrument here
03:04:345 Same reason as 00:19:345 ~same
03:08:941 - ^, delete it... ~same
03:11:542 - ^ ~same
03:15:183 - ^ ~same
03:15:357 - ^ ~same
02:50:819 - 02:53:247 Same reason as Hard diff... ~same as hard
02:56:368 - 02:57:842 Whoaa... ~LOL
Hope this helpful... ~sadly not too much helpful ,but thanks anyway and sorry if didnt mod back
General Check :3
You should be set AudioLeadIn:1000 ~ 1500 better. ~Changed to 1500
Please use Japanese Artist name~~whoa, added奥井雅美
Good luck~ ~Thanks
Hey, from my queue~
I will do my best!
Well done, I wasn't able to spot anything, sorry! (yay~)
03:00:877 (4,5,1) - Wouldn't this party be too fast and too hard for new players to play? (well, that's my style, moreover it would give the normal players kind of challenge to bridge the normal and hard diff)
03:09:201 (5,6,1) - Same ^
Couldn't find anything else that bothers me, those both difficulties are really good (and well I am not really good with detecting stuff on the easier difficulties)! (thanks :3)
Notes 2 beats apart makes this map pretty easy(obviously lol) 10/10 would FL. (well, I think some players there will be happy)
00:02:611 (1) - Move to x:256 y:76. (um.. I think it would be more perfect with my current position since the position you mentioned have a 0,57 DS, while I'm intending to make a perfect 0,6x DS)
00:03:305 (2) - Fix Spacing afterwards
02:04:345 (6) - Change hitsound to Clap (nope, the finish gives more fitting emphasis with the song)
02:10:241 (1) - Change or add Finish hitsound (kung gusto mo ipagsabay ung dalawa.) (hm, I'm a bit confused with this, maybe you intend to only say "add finish hitsound". Anyway, the finish sounds a bit noisy so I don't think that's the best way to emphasis this one)
02:13:016 (3) - ^
02:15:790 (1) - Add Finish (not really sounds fit)
02:36:600 (1) - ^ (same)
03:18:218 (1) - ^ (added it with a low sound, fixed)
00:41:455 (2) - Make this more symmetrical. Move midpoint to x:172 y:192, Endpoint to x:204 y:112 (sure)
00:46:657 (3) - Add Clap (oops, fixed)
01:02:264 (2) - Add Clap to End point (fixed)
01:02:784 (3) - Add Whistle (fixed)
01:03:652 (1) - Add Finish. ? (fixed, why not mention this in easy diff too then orz)
01:15:270 (2) - Add Whistle (fixed)
02:25:154 (1) - Remove NC. Doesn't really match to the vocal. (in opposite, I added NC here because the vocal is changing into higher pitch)
02:34:865 - Add note with Clap (it would cause inconsistency, in addition I wouldn't add more note unless there's a strong reasoning to add it)
That's it for now. I'll follow up the rest soon. =w= (thanks for the mod~)
00:22:033 (2) - Extend this slider to 00:22:727 to fit the rhythm since the strong vocal is there (sorry, I'm following the instrument)
00:42:842 (6) - (380,224) would be a better position to avoid the overlap with 00:43:363 (1) - (I don't think it would look pretty, anyway you can't really call it an overlap since it's just an intersection between a curve lines)
01:43:883 (2) - Same as 00:22:033 (2) but extend to 01:44:576 (same reason) (same reason from me as well)
02:03:825 (5) - NC this to show that its on a red tick so different pattern (well, the reason I use the NC is not come from the rhythm pattern, it practically comes from the difference of the vocal pitch and sections of the song itself)
03:18:218 (1) - This note isnt necessary and one note alone may be hard for Easy players (actually I need some detail in why I shouldn't put this, and seriously, this diff is already really easy-like and I don't want to make it any easier)
00:10:935 (6) - Add a note here since the main vocal stops here, with a strong Finish (well, I think it sounds better in the current way, when the player expect one more circle, but a break is the one which come instead orz)
01:25:848 (1) - (72,208) would be better to avoid the overlap with 01:24:981 (2) - (overlaps can easily confuse players' track) (this is normal diff anyway, and at least the spacing is still decent)
01:26:715 (2,3) - If you follow ^, fix the spacing on these notes
02:36:600 (1,2,3,1,2) - Consider fixing the pattern here because of the overlap and the position of them. (I like the way it is currently, besides, it's a nice suggestion, but I can't see how to connect those to the next position)<-- suggestion
Hello M4M Request...
Solar's Easy :
00:05:386 (4) I think you should change this : (why so? I think it's fancy this way, and I don't see any strong reasoning behind it)
00:44:750 (2) I think is better if you copy and paste 00:43:363 (1) and place to 00:44:750 (2) then flip verticaly and flip horizontaly. Place at x:156 y:136 (I don't think it would fitting with the previous circle and anyway, I like this fancy sliders just the way they are since I really mind the variation and aesthetics factor of the slider shape)
01:02:264 (3) You should change with reverse (the rhythm will be bad that way, and I like this fancy slider the most. well, I think you should appreciate the art behind it sometimes)316,40,62264,2,0,B|352:112|304:184|304:184|320:232|348:260|392:260|416:228|400:176|364:176,1,332,4|0,0:0|0:0,0:0:0:0:
01:28:623 You should pull it to 01:28:449 (please give a spesific reason, and anyway, I don't think the rhythm is nice to be heard)
02:25:675 Why this must be different with 00:28:613? (I think you should check the time you provide before posting)
Make 02:25:675 shorter like 00:28:613 and place to 02:26:195 (I like the rhythm just the way it is)
02:50:472 Same reason as 01:28:623 pull to 02:50:299 (and I give you the same reason as before as well)
Solar's Normal :
00:08:160 - 00:10:588 (2, 3, 4, 5) I think isn't good pattern, try this : (one does not simply telling others "the pattern is bad" without giving any spesific reason, please consider this for your further modding, since I'm afraid the mapper won't be happy when you just claiming it directly like that)276,256,8160,2,0,B|216:284|160:264|136:196|136:196|176:152|176:92|124:52|72:56,1,339,2|0,0:0|0:0,0:0:0:0:
- I don't like how this hits (1) (well, actually it's subjective, and I'm on the team who like this one as is)
- Not aligned properly with (1) (it's not really a matter though, but maybe I need a little nazi here later orz)
- This is supposed to be like a trapezoid right? If not, then make it like a parallelogram. (I'm quite surprised you can guess it well owo. well, the slider's length is actually quite intriguing, but let's see the development later)
- The end of this slider doesn't make a perfect square with (5,6,1). (lol fixed)
Some sliders blanket some notes too perfectly. lol. (haha thanks :3)
Hard and Solar's Normal? Clean ;v
Good luck! Pa-rank na.
puu.sh/619mS.rarand maybe I'll shoot some stars for this orz
Thanks Mira-chan :3
Offset: Hard's offset is set to 0. Set to 1500. ~you mean audio lead in lol, fixed
Files: soft-hitwhistle4, soft-slidertick2, soft-slidertick3, and soft-slidertick5. They could be renamed to "soft-hitwhistle2", "soft-slidertick", "soft-slidertick2"
and "soft-slidertick3", respectively. (optional) ~no change, pag binago ko tong lahat, nag kakameron ng conflicts sa hitsound, at pag nirename ko lahat eh that means babaguhin ko lahat ung green points, e sobrang dami, so yun
Timing is OK.
Hitsounds usage: Depends if you decide to rename the files or not.
Tags are fine
01:14:750 (2,3) ~fixed
- How the ends aren't stacked is quite disturbing.
01:16:137 (1,2) ~fixed
02:36:600 (1,2) - same here. ~fixed
01:55:328 (2) ~intentional :3
- You can ignore this but..
Good luck! Pa-rank na. ~GG
Hello, this is from my modding queue!AR is too high, diminush it to 6 or 7 ~ill just keep it, you didnt explain well why im gonna change it to ar 6 or 7 :v
I see nothing, sorry .v.Hopes it helped00:08:161 (1,1,1,1,1) - Doing NC like that is not permitted i think ~its perfectly fine, because all of then is increasing SV
See nothign else, sorry.
hum, i think the HP and OD is a little high, less some or ? (I think it's already easy enough, except there's some spead issue there)
the distace is a little close. (don't understand what this based on)
- 00:30:010 - here is a kick and i think its heavy so add note, extend the slider or repeat the slider ? (well, it's an easy anyway, it's better not to make a radical rhythm change)
- 00:33:478 - i think this clap is not need because the rhythm not two claps of white line which you used for 00:31:744 - 00:41:455 - this part (still prefer the previous)
- 00:42:842 (6,1) - blanket it better its overlapped with slider's edge (then choose one, you ask me to blanket it or remove the overlap? multiple DS can't be used in easy diff anyway)
- 01:02:264 (3) - its pretty but unreadable for beginner (in what kind of sense someone can't pass through a long slider lol)
- 01:24:287 - 01:25:501 - listen to the music's rhythm, maybe you just beat 1/1 but its not good for this different rhythm. (I prefer use the red tick on the normal diff, personally, but I'll see another opinion later)
- 02:46:137 - 02:47:351 - same problem as ^
- 02:50:472 (1) - add finish because the music have ? (sounds loud)
- 03:09:894 (3,4) - blanket it better its overlapped with slider's edge (maybe you should ask to remove the overlap instead of creating a blanket, but won't change this in a meantime)
- 03:33:305 - 03:34:519 - same problem as 01:24:287 - 01:25:501 -
- 03:35:732 (2) - finish as your rhythm what you used like that part (fixed)
- 03:36:079 (3) - clap the front and add whistle as your rhythm what you used (don't remember adding clap at the previous section though)
- 03:37:640 (4) - add kick i think its better than none (actully never heard this term being exist)
- 03:39:721 (6) - add clap i think its better (prefer it as is)
i think the distance is a little close, too.
- 01:24:981 (2,1) - overlap and looks not pretty (not a big deal)
- 02:57:062 (2,3) - blanket it better its overlapped with slider's edge (well, this is normal though)
From my queue~
00:21:600 -Note between the 2 sliders.
01:09:547 -Note above the slider.
01:27:062 -Make the slider short till 01:27:582
01:28:623 -Move the spinner back to 01:27:669 then make the spinner long till 01:31:397
01:43:449 -Note between the 2 sliders.
02:36:946 -Note above the slider.
02:48:912 -Make the slider small till 02:49:432
02:50:472 -Move the spinner backwards to 02:49:519 then make long till 02:53:247
03:29:663 -Note above the slider.
03:41:628 -Make the slider small till 03:42:149
03:43:189 -Move the spinner backwards to 03:42:235 and make it long till 03:45:790
hm.. after I think twice, maybe I'll try to mod your mod back (yo dawg)
firstly, you shouldn't give an easy diff to be harder than it could be toleranced
second, think twice before considering if adding a note can make the rhythm better, SO it could be much better if you testplay the map first before considering something that will possibly ruin the rhythm
Hello, this is from my modding queue!
for my queueThanks for the Mod, and the Stars
i love this song~~~pro :3
prefect map ……
00:32:612 (4) - maybe is you wish ↓↓↓ ~no no no, it will break the flow
00:36:947 (5) - i think it‘s fun ↓↓↓ ~good idea, but i wanna blanket it on the previous slider so no change
01:12:670 (4,5) - ctrl + G , maybe novel~no, the flow is perfect here
02:05:213 (2) - move to （112.108） , stack 02:05:906 (4) - ~dunno, still thinking about this :3
02:34:866 (6) - distance 2.0 ? i think move to (344.160) is beautiful ~this is perfectly fine, no change
03:11:803 (1) - maybe unrankable ~no its not unrankable, a BAT told me it was fine
00:15:790 - your insane diff have whistle , but hard diff no whistle
00:16:657 - ^
00:17:004 - your insane diff no whistle
00:31:397 - finish ?
maybe you wish your hard diff be different from insane diff
~All Hitsound fix :3
This set is pretty great. Meron lang isa akong gustong sabihin.
03:11:803 (1) - I don't approve of this slider. It has a clear path, but I would rather see something else there. Hope you can understand.~yeah, tinanong tanong ko n rin sa ibang BAT about this, okay lng cya but ewan, im doubting this slider too, baguhin ko n lng :v
lol it's nearGG hahahaha
maybe this weekend or next week na to.