~ill update later when i get home, and just shoot a star XDEl SolarBeam wrote:
here's the updatepuu.sh/619mS.rar
and maybe I'll shoot some stars for this orz
~ill update later when i get home, and just shoot a star XDEl SolarBeam wrote:
here's the updatepuu.sh/619mS.rar
and maybe I'll shoot some stars for this orz
Thanks Mira-chan :3Mira-san wrote:
hi General
Offset: Hard's offset is set to 0. Set to 1500. ~you mean audio lead in lol, fixed
Files: soft-hitwhistle4, soft-slidertick2, soft-slidertick3, and soft-slidertick5. They could be renamed to "soft-hitwhistle2", "soft-slidertick", "soft-slidertick2"
and "soft-slidertick3", respectively. (optional) ~no change, pag binago ko tong lahat, nag kakameron ng conflicts sa hitsound, at pag nirename ko lahat eh that means babaguhin ko lahat ung green points, e sobrang dami, so yun
Timing is OK.
Hitsounds usage: Depends if you decide to rename the files or not.
Tags are fineInsane
01:14:750 (2,3) ~fixed
- How the ends aren't stacked is quite disturbing.
01:16:137 (1,2) ~fixed
02:36:600 (1,2) - same here. ~fixed
01:55:328 (2) ~intentional :3
- You can ignore this but..
Good luck! Pa-rank na. ~GG
Winek wrote:
Hello, this is from my modding queue!HardAR is too high, diminush it to 6 or 7 ~ill just keep it, you didnt explain well why im gonna change it to ar 6 or 7 :v
I see nothing, sorry .v.Insane00:08:161 (1,1,1,1,1) - Doing NC like that is not permitted i think ~its perfectly fine, because all of then is increasing SV
See nothign else, sorry.
Hopes it helped
- Miomio Chii - wrote:
[Solar's Easy]
hum, i think the HP and OD is a little high, less some or ? (I think it's already easy enough, except there's some spead issue there)
the distace is a little close. (don't understand what this based on)[Solar's Normal]
- 00:30:010 - here is a kick and i think its heavy so add note, extend the slider or repeat the slider ? (well, it's an easy anyway, it's better not to make a radical rhythm change)
- 00:33:478 - i think this clap is not need because the rhythm not two claps of white line which you used for 00:31:744 - 00:41:455 - this part (still prefer the previous)
- 00:42:842 (6,1) - blanket it better its overlapped with slider's edge (then choose one, you ask me to blanket it or remove the overlap? multiple DS can't be used in easy diff anyway)
- 01:02:264 (3) - its pretty but unreadable for beginner (in what kind of sense someone can't pass through a long slider lol)
- 01:24:287 - 01:25:501 - listen to the music's rhythm, maybe you just beat 1/1 but its not good for this different rhythm. (I prefer use the red tick on the normal diff, personally, but I'll see another opinion later)
- 02:46:137 - 02:47:351 - same problem as ^
- 02:50:472 (1) - add finish because the music have ? (sounds loud)
- 03:09:894 (3,4) - blanket it better its overlapped with slider's edge (maybe you should ask to remove the overlap instead of creating a blanket, but won't change this in a meantime)
- 03:33:305 - 03:34:519 - same problem as 01:24:287 - 01:25:501 -
- 03:35:732 (2) - finish as your rhythm what you used like that part (fixed)
- 03:36:079 (3) - clap the front and add whistle as your rhythm what you used (don't remember adding clap at the previous section though)
- 03:37:640 (4) - add kick i think its better than none (actully never heard this term being exist)
- 03:39:721 (6) - add clap i think its better (prefer it as is)
i think the distance is a little close, too.
- 01:24:981 (2,1) - overlap and looks not pretty (not a big deal)
- 02:57:062 (2,3) - blanket it better its overlapped with slider's edge (well, this is normal though)
Lapis Aoki wrote:
From my queue~
[Solar's Easy]
00:21:600 -Note between the 2 sliders.
00:27:149 -^
00:29:923 -^
01:09:547 -Note above the slider.
01:15:097 -^
01:17:178 -^
01:18:652 -^
01:20:646 -^
01:22:727 -^
01:27:062 -Make the slider short till 01:27:582
01:28:623 -Move the spinner back to 01:27:669 then make the spinner long till 01:31:397
01:43:449 -Note between the 2 sliders.
01:48:998 -^
02:36:946 -Note above the slider.
02:39:027 -^
02:40:415 -^
02:42:495 -^
02:44:576 -^
02:48:912 -Make the slider small till 02:49:432
02:50:472 -Move the spinner backwards to 02:49:519 then make long till 02:53:247
03:29:663 -Note above the slider.
03:31:744 -^
03:37:987 -^
03:41:628 -Make the slider small till 03:42:149
03:43:189 -Move the spinner backwards to 03:42:235 and make it long till 03:45:790
[Solar's Normal]
00:10:935 -Note.
00:21:513 -^
00:25:675 -^
00:27:235 -^
00:54:114 -^
00:55:588 -^
00:56:975 -^
01:12:929 -^
01:43:363 -^
01:43:623 -^
01:47:784 -^
01:49:085 -^
02:34:865 -^
hm.. after I think twice, maybe I'll try to mod your mod back (yo dawg)
firstly, you shouldn't give an easy diff to be harder than it could be toleranced
second, think twice before considering if adding a note can make the rhythm better, SO it could be much better if you testplay the map first before considering something that will possibly ruin the rhythm
Winek wrote:
Hello, this is from my modding queue!
[box=Easy]Maybe consider reducing slider rate to 1 (2 can fulfill the rhythm better, I suppose)
02:14:403 (4,5) - I think you should transform these 2 into a slider, i think it fits more the music (well, I've had enough with overuse of slider so, well...)
02:41:975 (1) - With the slowpoke rythm and lack of notes, it can be confusing to time it there. Try this: http://puu.sh/6iez3.jpg (actually with that BPM, you can't really call it slowpoke, and a 1/2 gap slider can be much more confusing, really)
03:01:571 (1) - I think these slider should be full beasts one. (it's just me or I seriously can't get the meaning of this?)
03:18:218 (1) - I think it fits better following the vocal - 03:18:045 (nice rhythm as well, but it will cause a bit of hard pattern on a 3/4 gap near the spinner)
Thanks for the Mod, and the Starszengdaen wrote:
for my queue
i love this song~~
~pro :3
prefect map ……
[insane]
00:32:612 (4) - maybe is you wish ↓↓↓ ~no no no, it will break the flow
00:36:947 (5) - i think it‘s fun ↓↓↓ ~good idea, but i wanna blanket it on the previous slider so no change
01:12:670 (4,5) - ctrl + G , maybe novel~no, the flow is perfect here
02:05:213 (2) - move to (112.108) , stack 02:05:906 (4) - ~dunno, still thinking about this :3
02:34:866 (6) - distance 2.0 ? i think move to (344.160) is beautiful ~this is perfectly fine, no change
03:11:803 (1) - maybe unrankable ~no its not unrankable, a BAT told me it was fine
[hard]
00:15:790 - your insane diff have whistle , but hard diff no whistle
00:16:657 - ^
00:17:004 - your insane diff no whistle
00:31:397 - finish ?
00:40:415 -
00:41:802 -
00:53:941 -
maybe you wish your hard diff be different from insane diff
~All Hitsound fix :3
dkun wrote:
This set is pretty great. Meron lang isa akong gustong sabihin.
[Insane]
03:11:803 (1) - I don't approve of this slider. It has a clear path, but I would rather see something else there. Hope you can understand.~yeah, tinanong tanong ko n rin sa ibang BAT about this, okay lng cya but ewan, im doubting this slider too, baguhin ko n lng :v
GG hahahahaMira-san wrote:
lol it's near
maybe this weekend or next week na to.
hehehehe.
Thanks for the mod again bakabakari <3-Bakari- wrote:
Yo, as requested.
[General][Hard]
- Disable Widescreen Support. It makes no sense to keep it enabled since it for widescreen SB only.~fixed
- Add Solar to the tags, it may be useful if players look for some more guest diffs from him/her. ~i dont need to put it, because it was already on the GD diff name like "Solar's Easy"
[Insane]
- Try OD7, let's make this thing a bit more challenging. Players like challenge in harder diffs!~im not really sure but i think my hard diff is quite hard like light-insane, well ill just think about it XD
- 01:58:796 (5,1) - there're some jumps like this one. The DS change is minor and it looks more like 3/4 pattern, rather than jump. How about increasing the DS here and in some smilar pattens? ~i dont understand this that much but, ill just increase the DS a bit XD
Note: it happens a few more times, make sure to do the same for every similar pattern!- 03:15:097 (2,3,4,5,1) - you could use an 1/4 slider here instad, it makes more sense to me, since this diff isn't the hardest one.~dunno ,i think putting a 1/4 there is too hard for hard, and i want to make it consistent on the insane diff
Great! I like your style!~Thanks <3I didn't really like the rhythm on easier diffs, but harder diffs are really cool. It's gonna get ranked soon, I guess.
- I'd set OD highersince this diff is supposed to be challenging. ~changed into OD8
Nothng else to say! Great diff!~Yay! Yay! =w=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
from YunoFanatic's ticketYunoFanatic wrote:
SCV >W< can i use my 1 ticket? for my friend plz!
http://osu.ppy.sh/s/135182 thanks!
seems you were right-Asagi wrote:
SCV pro =w= SCV for BAT!!
I was surprised, i didnt expect that he will be a BAT after i said that hahahacaptin1 wrote:
seems you were right-Asagi wrote:
SCV pro =w= SCV for BAT!!
Not yet XDNorman wrote:
SCV's first bubble <3
HelloSCV wrote:
yea my first mod after BAT status, no kds of course
[Solar's Easy]
hitsound suggestions(hitsound fixed)same reasons with other diffs
00:08:160 (1) - try finish on this pinne
00:30:357 (4) - delete whistle on the end
00:52:380 - need whistle on this slidertick
00:56:021 (2) - missed clap
01:02:264 (3) - add finish on the slider end, it hears really good (and 02:24:114 (3) - here too)
01:28:623 (1) - try finish on this pinne as i said in other diffs
01:49:432 (2) - add whistle on the slider start
01:52:727 (2) - why you didn't add hitsounds on sliderticks?
02:11:975 - add whistle on thi slider tick
02:15:790 (1) - finish for consistency
02:17:178 (2) - add whistle on the slider end
02:25:675 (1) - finish?
02:31:744 (2) - add whistle on the slider start
02:33:131 (3) - missed whistle
02:33:825 (4) - add whistle on the slider start and the end both
02:35:212 (5) - missed whistle
02:36:600 (1) - same as above
02:37:293 (2) - add whistle on the slider end
02:42:842 (2) - add whistle on the slider start
02:44:230 (3) - missed whistle
02:45:443 - missed whistle on slidertick
02:50:472 (1) - what about finish here?
03:43:189 (1) - same as above[Solar's Normal]
- same volume suggestions on sliderticks like other diffs
- why you didn't use 1.0x DS ;__; plz (using 0.8x instead, since this diff contains a really few notes, and it will make the middle field becomes empty if I use too large DS)
- AR -1 ,OD -3 , HP -2 for best spread (fixed, generally)
- 03:18:738 - there is no reason to delay the breaktime imo (fixed)
- 03:37:640 (4) - NC for consistency on this section (fixed)
hitsound suggestions(fixed, mostly)same reasons with Insane,Hard
00:33:825 (4) - add whsistle on the slider start
01:15:270 (2) - this map doesn't have drum sounds here, so delete the whistle
01:27:062 (3) - try finish as i said in Insane, it hears really good to me (and add it on 02:48:912 (3) - here and 03:41:628 (2) - here too)
01:27:929 (4) - add whistle on the slider end
01:28:623 (1) - same as above
02:16:484 (1) - again, same as above
02:25:501 (1) - add finish for consistency
02:47:698 (1) - missed whistle on the slider start and end both
02:49:779 (4) - same as above
- OD -1 and AR +1 for balancing (fixed)
- actually i expected that you used 1.0x DS on this diff orz, plz consider it (using 0.9x and 0.8x on the bridge instead, but let's just consider it as fixed)
- same volume suggestions on sliderticks like Hard and Insane
- 00:10:935 - http://puu.sh/6zIlC.png this should be snapped (I don't remember putting any note there though)
- 00:30:010 (2) - current rhythm feels kinda off according to the vocal, you would better to change it , i have a suggestion anyway (well, since I follow the music instead of vocal, doesn't matter)
- 00:37:986 (2) - another rhythmic issue, try move this note to previous red tick to fit with the vocal sound better, and expand it by 3/2 would be great as well (same with above)
- 00:40:935 (1) - delete NC, it doesn't really needed and for consistecny (sure)
- 03:10:415 (2) - curreny rhythm feels kinda empty even it's Normal, try 03:10:415 (2) - changing this note as 3/2 slider and arrange next notes (fixed)
- 03:17:351 (1) - the gap between previous spinner and this note seems quite close, try deleting this note instead (not a big deal though, since the note's being put on the middle)
- 03:37:640 (1,1) - same problem with above,btw you NEED to fix this, the gap is too small (fixed, following UWS' suggestion)
Easy is still progressing
Overall, all of diff seems fine but still has some minor issues (especiaplly on hitsounding), anyway receive more useful mods on this, when you think your map get mods enough (3~5 recommended), you can call me back for recheck
UnitedWeSin wrote:
Hey as promised~
I'll just follow up on SCV's mod.
[Normal]Imo the diff needs a lot of work. I think you should rework the sections with .7 distance snap and use .8 or higher instead. If you use low spacing, it can make your rhythms difficult to understand. (fixed this issue, since I realized it recently)
- 00:01:224 (2,3,4) - The rhythm is very difficult to understand because 2 follows vocals but then 3-4 does not. When in doubt you can use a longer slider. Try it like so: (fixed)
- 00:29:490 (2) - Careful here, since the vocals hit on 00:29:837 it can be very easy for the player to assume the 3 is there. Since you're not following vocals, use a slider so the player will not be confused. You can replace 2 with a slider here: (good point, fixed)
- 00:40:935 (1,2) - Use .7 spacing since it's still part of the previous phrase. (fixed)
- 01:07:813 - The break is awkward here since the music is so active. I think you should delete the break and start mapping here. (adding one slider, it's not like I'm being stingy but I just like it orz)
- 01:10:241 (3,4) - It's difficult for the player to understand the distance spacing here when you put the note behind the previous one. For this difficulty, you should keep your notes moving together in lines. I suggest move the 4 upwards like so: (hm, actually it's an interesting challenge though, but I'll look for other opinion before changing this)
- 01:13:883 (4) - Try replacing this with a 1/1 slider to follow vocals and to make the pattern here different from 01:14:750 (1,2). Then the next phrase will feel more fresh. (fixed)
- 01:25:848 (1) - Move it to the left (72,188) for better flow and to avoid the overlap with the previous slider. (fixed because of the new DS)
- 01:28:623 (1) - You can add a finish to the end if you'd like. (sure)
- 02:29:663 - Same suggestion as 01:07:813. (fixed)
- 02:35:732 (4) - Same as 01:13:883 (4). A 1/1 slider works well. (fixed)
- 02:58:449 (4) - The rhythm can be more intuitive if you continue to follow the strings like you were. Try a 1/1 slider at 02:58:276 like this: (I still don't get the point though orz)
Example[img]02:58:276%20-[/img]- 03:05:386 (3) - It would play better if you moved this circle to 03:05:212 imo since then it would follow the strings more closely. (well, based on the play it could be easier to get, yet I still prefer to follow the rhythm instead)
- 03:37:640 (1) - I suggest to end this spinner at 03:40:415 since right now the 1 is too soon after it. (fixed)
- Add finish. (fixed, assuming you pointed out the last spinner)
[Easy](fixed the hitsound according to SCV's mod)
- 00:08:160 (1) - Finish.
- 00:33:478 - I think you want SC:3 here instead of the clap.
- 00:35:212 (5) - Whistle on the end instead of clap.
- 01:28:623 (1) - Finish.
- 02:15:790 (1) - Finish on head.
- 03:43:189 (1) - Finish.
This diff is very difficult to enjoy. I recommend remapping it and using a larger distance snap, at least .8. Using .6 DS often makes your placements cluttered, and patterns like 02:01:917 (4,5,6,1) and 03:09:894 (3,4) are extremely difficult to understand. (fixed with 0.8x DS)
Just my 2 cents. Good luck, let me know if you need something else.
thanks for the mod~happy623 wrote:
oh yea, yeayeayeayeaGeneral
- so clean!
Solar's Easy
- 00:03:305 (2) - First of all, you can hear that this slider is a bit off to the music, but I know you dont want to be too hard to put at 1/2, so I suggest you start your slider at 00:02:958 - to follow the vocal, and end at the same place, which will be much better imo :3!! (interesting indeed, but it's quite hard to follow up the rythm if this only one which be made to be attached to vocal with 1/2 beat while the following notes supposed to follow the instrument, well it's just my selfishness orz)
- 00:20:646 (1) - here is fit for adding a finish, as you listen to the music, you will find a cymbal sound here (hm.. I see asagi use it as well, so I'll just follow up then)
- 00:34:519 (4,5) - Nazi stuff for here, I saw you want to blanket with the slider and note, but the current one is not enough, try to move 00:35:212 (5) - two grids to right, to make a better blanket (fixed)
- 00:37:293 (1) - also a suitable place for you to add a finish (asagi don't use it there so I won't)
- 00:42:842 (6) - ^ (fixed)
- 00:56:715 (3) - hmmmmmmm, from my point of view, this slider is not really nice, If I were you, I would try to twist it like this : (nice idea indeed)
- 01:01:917 - if I were you, I'd put a note here, to emphasize the vocal, current one feel a bit empty for me , what do you think of it? (well, since it's an easy diff actually I'm trying to prevent using 1/2 beat as possible)
- 01:14:750 (1) - as I mentioned before, add a finish to emphasize the cymbal sound (sure)
- 01:15:443 (2) - ^, at the tail (I felt nothing to emphasize here though, but let's see how it goes later)
- 01:17:524 (4) - and its head (fixed)
- 01:24:461 (5,6,1) - okay here, if you try to hear clearly, you will find that the strong beat is on the 1/2, which is the red lines. To this, I suggest you to follow this rhythm instead, dont forget to place finish to emphasize the strong beats you heard! (fixed with a little of modification)
- 01:55:675 (4) - nazi, how about improving this slider's look? (whoops, forgot with this one orz)
- 01:59:143 (1) - yes, finish ;w; (lol fixed)
- 01:59:837 (2,4) - hmm, nazi again, I would try the best to stack this two sliders up, if you can, just put to another place instead xD (fixed)
- 02:23:767 (3) - also, I mentioned this before, add a note to emphasize the vocal will be better in here (I'll say the same here)
- 02:36:600 (1,2,4) - add finish toooooo, at 02:36:600 (1) - , 02:37:293 (2) - 's tail, and 02:39:374 (4) - 's head (added all but on head)
- 02:46:310 (5,6,1) - follow the same rhythm I mentioned in 01:24:461 (5,6,1) -, it would totally become easier to catch the beats (indeed)
- 03:04:345 (3) - finish! (well, it's not hurt to try orz)
- 03:11:975 (5) - ahh, as you hear the music is going up here, I would put a green line and increase the volume, also, I might put a finish to emphasize the music that is being loud, how about you? (since it's already set to 80% volume, so won't it be too much?)
- 03:33:478 (2,3,1) - hmm, same as 01:24:461 (5,6,1) and 02:46:310 (5,6,1) (sure)
- 03:43:189 (1) - I would extend this spinner until the green line, to consist with Hard and Insane, if you accept this, apply to Normal tooo (I'd like to keep this instead)
Solar's Normal
- 00:20:646 (1) - yessss, finish, you can check out the finish suggestions I pointed out in Easy tooo (fixed)
- 00:35:212 (2) - nazi, this slider is a bit off-screen, check out and try to pull it some grids down instead (oops, I've just realized there's something wrong with the spacing here, thanks)
- 00:40:935 (4) - I'd extend this slider to end at 00:41:282 - and add a green line to increase the volume about 20% - 30% of the slidertick, as the vocal is in 00:41:282 -, but you followed the drums behind in 00:41:455 (5) - So I'd extend the slider in order to make the vocal part wont feel empty (nice reasoning, fixed)
- 00:49:779 (4) - nazi stuff again ( hope you wont mind qwq ), move the last anchor point one grid down to get a better blanket (no problem though, fixed)
- 00:51:166 (2) - ahh this also ^ (fixed)
- 01:07:813 (1,1,2) - sweeet, I like this <3 (thanks XD)
- 01:45:270 (1,2) - yea nazi again, If you want a better flow here, I suggest you follow what you put in 01:43:883 (3,4) - and 01:42:495 (1,2) - , to make the flow better like this : (sounds vague, but I get the meaning)
- 02:02:784 (1) - same as before, extend the slider until 02:03:131 -, and increase the slidertick volume about 20% - 30% (sure)
- 02:10:241 (2) - move the last anchor one grid to left for blanket issue (lol fixed)
- 02:13:016 (2) - how about adding a finish at the head? it fits with the music imo (I prefer keeping its consistency)
- 02:56:021 - wait, start from here, I saw that you used 0.8x ds, but the overall ds seems to be 0.9x, I think you may need some time to rearrange the objects, since keeping the ds equally will make your diff become more consistent, I hope you know what I mean, as I also find that there is no much strong reason to change the ds here, sorry for that well I will continue the mod without looking the ds xD (well, I can say it's just my eccentricity for trying to make the bridge part feels a bit different with others, or I can say it's my style of mapping)
- 02:57:062 (2,3) - hmmm, blanket : (Its hard to twist for me xD... If you find its hard too, change another shape instead) (it's not make much difference though, nor it will affect the gameplay, so I'll keep it as is)
- 03:11:975 (4) - as I mentioned in Easy too, increase the volume to emphasize that the music is going higher (I'll keep it for a while)
- 03:36:079 (3) - well tbh, I would place a finish on its head too, current one is a bit empty as the music is very high here (fixed)
- 03:37:640 (1,1) - notice that this two object is a bit far imo, Normal players might not have enough time to jump that far, try to put 03:40:588 (1) - some grids closer to the spinner, it would be better (found a way to make it easier, fixed)
DX sorry I may only mod Easy and Normal
I feel Hard and Insane is good to go so skip it
Good Luck with the mapset!
Edit : if Solar you get any problem, dont hesitate to ask me when I am online \o\