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Okui Masami - FISSION

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Total Posts
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Topic Starter
Asagi
This beatmap was submitted using in-game submission on Wednesday, April 02, 2014 at 4:06:25 PM

Artist: Okui Masami
Title: FISSION
Source: グリザイアの楽園 -LE EDEN DE LA GRISAIA-
Tags: kazami kazuki frontwing opening eroge visual novel grisaia no rakuen el solarbeam happy623
BPM: 173
Filesize: 8694kb
Play Time: 03:48
Difficulties Available:
  1. 623's Easy (1.97 stars, 166 notes)
  2. Hard (5 stars, 554 notes)
  3. Insane (4.9 stars, 665 notes)
  4. Solar's Normal (4.04 stars, 283 notes)
Download: Okui Masami - FISSION
Information: Scores/Beatmap Listing
---------------
1st Ranked!
osu! needs more Grisaia
Grisaia no Rakuen OP 1 (Full Ver.)
Mapset:
Insane
Hard
Normal by El SolarBeam
Easy by happy623

dkun
UnitedWeSin
24 Favs before Rank... Thanks guys
BeatofIke
Timing request :3
Your BPM is correct and your offset is a tiny bit early. Try -163 (+4).
Good luck with you map! ^^
Topic Starter
Asagi
Thanks for the timing check :D
Avishay
Hey, from my queue~ :)
I will do my best!

[Solar's Easy]
Well done, I wasn't able to spot anything, sorry!

[Solar's Normal]
03:00:877 (4,5,1) - Wouldn't this party be too fast and too hard for new players to play?
03:09:201 (5,6,1) - Same ^

Couldn't find anything else that bothers me, those both difficulties are really good (and well I am not really good with detecting stuff on the easier difficulties)!

[Hard]
00:07:813 (1) - Remove NC?
00:14:750 - Add a note here, I can clearly hear the beat here and it will fit good, I'd suggest adding it like here
Just a note - at 00:17:178 there's a missing place for a note too, but it is a really low snare (I think?) and it will be better in the current situation.
00:21:513 (3,4) - The flow here is really weird.. What about making a blanket for the first slider like this:
00:22:380 (1,2) - Make a blanket instead
01:14:403 (7,2) - Try stacking 7 on 2's end
01:15:790 (3,2) - Same ^
01:44:576 (2) - Try CTRL + G and moving the slider to:
02:13:883 (3) - Add a clap
02:48:391 (1) - Instead of stacking it on 2's end, you should move it with the flow, there's a beat distance between them and I feel like stacking it is wrong. I think you should do it like that (look at the purple / pink objects):

[Insane]
00:43:537 (3,4) - It may be just me, but I think 3 is interrupting the flow pretty much, some people may consider it as a map difficulty increaser but it is up to you, so I'd just CTRL + G both of those sliders.
00:51:340 (2) - A clap in the beginning can fit well
01:12:670 (4) - Take a look:
Don't you think it looks wrong? (I've noticed that 6 is stacking on the slider 9, so I think you should just make 2, 4, 6 to be a straight line and it will be great)

02:59:144 (5,7) - Make a blanket with the slider 6


After listening to the song few times, I became addicted, it is really good!
Oh and if I can ask a question, how do I insert hitsounds into an inherited point?
Good luck with the map, I hope my (awful) modding helped you even a bit!
FrzR
oi =w=


[Solar's Easy]
Notes 2 beats apart makes this map pretty easy(obviously lol) 10/10 would FL.
Anyhow..

00:02:611 (1) - Move to x:256 y:76.
00:03:305 (2) - Fix Spacing afterwards
02:04:345 (6) - Change hitsound to Clap
02:10:241 (1) - Change or add Finish hitsound (kung gusto mo ipagsabay ung dalawa.)
02:13:016 (3) - ^
02:15:790 (1) - Add Finish
02:36:600 (1) - ^
03:18:218 (1) - ^
[Solar's Normal]
00:41:455 (2) - Make this more symmetrical. Move midpoint to x:172 y:192, Endpoint to x:204 y:112
00:46:657 (3) - Add Clap
01:02:264 (2) - Add Clap to End point
01:02:784 (3) - Add Whistle
01:03:652 (1) - Add Finish. ?
01:15:270 (2) - Add Whistle
02:25:154 (1) - Remove NC. Doesn't really match to the vocal.
02:34:865 - Add note with Clap

That's it for now. I'll follow up the rest soon. =w=
ritsu-tanaika
m4m

EASY

00:22:033 (2) - Extend this slider to 00:22:727 to fit the rhythm since the strong vocal is there

00:42:842 (6) - (380,224) would be a better position to avoid the overlap with 00:43:363 (1) -

01:43:883 (2) - Same as 00:22:033 (2) but extend to 01:44:576 (same reason)

02:03:825 (5) - NC this to show that its on a red tick so different pattern

03:18:218 (1) - This note isnt necessary and one note alone may be hard for Easy players

NORMAL

00:10:935 (6) - Add a note here since the main vocal stops here, with a strong Finish

01:25:848 (1) - (72,208) would be better to avoid the overlap with 01:24:981 (2) - (overlaps can easily confuse players' track)

01:26:715 (2,3) - If you follow ^, fix the spacing on these notes

02:36:600 (1,2,3,1,2) - Consider fixing the pattern here because of the overlap and the position of them.

<-- suggestion


HARD

00:41:802 (2) - Sounds better if you add a clap

00:42:495 (4) - Remove finish and replace with clap, finish sounds weird here

01:52:727 (2) - Jump here is too great, consider moving the head of slider to (220,236) to reduce the spacing

02:41:975 (1) - Watch the spacing, I know youre trying to make jumps to emphasize but you make them too big for hard difficulty, reduce distance spacing to about 1.4 and it'll be good

03:34:345 (4) - Would be more smooth if you stacked this on top of 03:34:518 (5) -


Soz but I cant mod Insane, since Im not very experienced. but I hope I helped
IadzXenon
Hello M4M Request... :)

Solar's Easy :
00:05:386 (4) I think you should change this :

00:44:750 (2) I think is better if you copy and paste 00:43:363 (1) and place to 00:44:750 (2) then flip verticaly and flip horizontaly. Place at x:156 y:136
01:02:264 (3) You should change with reverse
316,40,62264,2,0,B|352:112|304:184|304:184|320:232|348:260|392:260|416:228|400:176|364:176,1,332,4|0,0:0|0:0,0:0:0:0:

01:28:623 You should pull it to 01:28:449
02:25:675 Why this must be different with 00:28:613?
- 00:28:613

- 02:25:675

Make 02:25:675 shorter like 00:28:613 and place to 02:26:195

02:50:472 Same reason as 01:28:623 pull to 02:50:299

Solar's Normal :

00:08:160 - 00:10:588 (2, 3, 4, 5) I think isn't good pattern, try this :
276,256,8160,2,0,B|216:284|160:264|136:196|136:196|176:152|176:92|124:52|72:56,1,339,2|0,0:0|0:0,0:0:0:0:
84,136,9547,1,8,0:0:0:0:
76,256,10068,1,8,0:0:0:0:
184,208,10588,1,8,0:0:0:0:

Hard :
The circle is too small consider with insane diff, try change to 3

00:19:345 Delete note, Hard diff shouldn't add like this (I don't know how to explain this in English, I hope you understand by yourself)
00:29:490 Change into this :

00:31:050 Same reason as 00:19:345 , I don't have any idea to reduce it
01:07:727 - ^ , delete it...
02:29:576 - ^
02:50:819 - 02:53:247 Are you sure to use circle and slider better than use spinner?
03:04:345 Same reason as 00:19:345
03:08:941 - ^, delete it...
03:11:542 - ^
03:15:183 - ^
03:15:357 - ^

Insane :
02:50:819 - 02:53:247 Same reason as Hard diff...
02:56:368 - 02:57:842 Whoaa... :o

Hope this helpful... ;)
Satellite
Hi~
General Check :3

You should be set AudioLeadIn:1000 ~ 1500 better.
Please use Japanese Artist name~

奥井雅美

No kd.

Good luck~ :)
Topic Starter
Asagi
Avishay

Avishay wrote:

Hey, from my queue~ :)

[Hard]
00:07:813 (1) - Remove NC? ~no change, after the note is a spinner so ill consider NC here
00:14:750 - Add a note here, I can clearly hear the beat here and it will fit good, I'd suggest adding it like here~i was following the violin sound here, so putting a note doesnt fit imo, but ill think about it
Just a note - at 00:17:178 there's a missing place for a note too, but it is a really low snare (I think?) and it will be better in the current situation. ~same as above
00:21:513 (3,4) - The flow here is really weird.. What about making a blanket for the first slider like this: ~i dont know about this, repetition pattern fits better, but ill think about it too
00:22:380 (1,2) - Make a blanket instead ~this is intentional, so no change
01:14:403 (7,2) - Try stacking 7 on 2's end ~i dont think this is a good idea, because if i did this, then the jump will be too far
01:15:790 (3,2) - Same ^ ~^
01:44:576 (2) - Try CTRL + G and moving the slider to:
02:13:883 (3) - Add a clap ~i was following the vocals here, clap doesnt fit imo
02:48:391 (1) - Instead of stacking it on 2's end, you should move it with the flow, there's a beat distance between them and I feel like stacking it is wrong. I think you should do it like that (look at the purple / pink objects): ~nice idea, fixed

[Insane]
00:43:537 (3,4) - It may be just me, but I think 3 is interrupting the flow pretty much, some people may consider it as a map difficulty increaser but it is up to you, so I'd just CTRL + G both of those sliders. ~i intentionally broke the flow here to put a jump, so no change
00:51:340 (2) - A clap in the beginning can fit well ~whistle fits better
01:12:670 (4) - Take a look:
Don't you think it looks wrong? (I've noticed that 6 is stacking on the slider 9, so I think you should just make 2, 4, 6 to be a straight line and it will be great) ~idk whats the problem here, ill just fix the spacing

02:59:144 (5,7) - Make a blanket with the slider 6 ~i intentionally did this, ill think about it


After listening to the song few times, I became addicted, it is really good! ~yay
Oh and if I can ask a question, how do I insert hitsounds into an inherited point? ~ill just explain via forum pm/ingame pm ;)
Good luck with the map, I hope my (awful) modding helped you even a bit!
Thanks :3

ritsu-tanaika

ritsu-tanaika wrote:

m4m

HARD

00:41:802 (2) - Sounds better if you add a clap ~added

00:42:495 (4) - Remove finish and replace with clap, finish sounds weird here~i think this really fits, no change

01:52:727 (2) - Jump here is too great, consider moving the head of slider to (220,236) to reduce the spacing ~i think this is just fine,i gives a little pressure after the slow part

02:41:975 (1) - Watch the spacing, I know youre trying to make jumps to emphasize but you make them too big for hard difficulty, reduce distance spacing to about 1.4 and it'll be good~idk if this is too far, but ill think about it

03:34:345 (4) - Would be more smooth if you stacked this on top of 03:34:518 (5) - ~it was a blanket on 03:33:998 (3) - ,so no change


Soz but I cant mod Insane, since Im not very experienced. but I hope I helped~its okay :3
Thanks :3

IadzXenon

IadzXenon wrote:

Hard :
The circle is too small consider with insane diff, try change to 3 ~NO, this is will perfectly ruining the style

00:19:345 Delete note, Hard diff shouldn't add like this (I don't know how to explain this in English, I hope you understand by yourself) ~~i know what are you talking about in here, you pointing about the stream, ITS PERFECTLY FINE to put streams on hard, just dont put too much note,so maybe you should check the other map to know
00:29:490 Change into this : ~it was blanketed on 00:30:877 (2) - so no change

00:31:050 Same reason as 00:19:345 , I don't have any idea to reduce it ~same
01:07:727 - ^ , delete it... ~same
02:29:576 - ^ ~same
02:50:819 - 02:53:247 Are you sure to use circle and slider better than use spinner? ~i was following the instrument here
03:04:345 Same reason as 00:19:345 ~same
03:08:941 - ^, delete it... ~same
03:11:542 - ^ ~same
03:15:183 - ^ ~same
03:15:357 - ^ ~same

Insane :
02:50:819 - 02:53:247 Same reason as Hard diff... ~same as hard
02:56:368 - 02:57:842 Whoaa... :o ~LOL

Hope this helpful... ;)~sadly not too much helpful :( ,but thanks anyway and sorry if didnt mod back

Satellite

Satellite wrote:

Hi~~Hello :3
General Check :3

You should be set AudioLeadIn:1000 ~ 1500 better. ~Changed to 1500
Please use Japanese Artist name~~whoa, added

奥井雅美

No kd.

Good luck~ :)~Thanks :D

Thanks everyone :)
Mira-san
hi

General

Offset: Hard's offset is set to 0. Set to 1500.
Files: soft-hitwhistle4, soft-slidertick2, soft-slidertick3, and soft-slidertick5. They could be renamed to "soft-hitwhistle2", "soft-slidertick", "soft-slidertick2"
and "soft-slidertick3", respectively. (optional)

Timing is OK.
Hitsounds usage: Depends if you decide to rename the files or not.
Tags are fine

Insane

01:14:750 (2,3)
- How the ends aren't stacked is quite disturbing.
01:16:137 (1,2)
02:36:600 (1,2) - same here.

01:55:328 (2)
- You can ignore this but..


Solar's Easy

00:42:842 (6)
- I don't like how this hits (1)
00:47:524 (2)
- Not aligned properly with (1)
02:35:212 (5,6,1,2)
- This is supposed to be like a trapezoid right? If not, then make it like a parallelogram.
02:44:923 (4)
- The end of this slider doesn't make a perfect square with (5,6,1).

Some sliders blanket some notes too perfectly. lol.

Hard and Solar's Normal? Clean ;v


Good luck! Pa-rank na. :o
El SolarBeam
Avishay's mod

Avishay wrote:

Hey, from my queue~ :)
I will do my best!

[Solar's Easy]
Well done, I wasn't able to spot anything, sorry! (yay~)

[Solar's Normal]
03:00:877 (4,5,1) - Wouldn't this party be too fast and too hard for new players to play? (well, that's my style, moreover it would give the normal players kind of challenge to bridge the normal and hard diff)
03:09:201 (5,6,1) - Same ^

Couldn't find anything else that bothers me, those both difficulties are really good (and well I am not really good with detecting stuff on the easier difficulties)! (thanks :3)


Fr33z3R's mod

Fr33z3R wrote:

oi =w=


[Solar's Easy]
Notes 2 beats apart makes this map pretty easy(obviously lol) 10/10 would FL. (well, I think some players there will be happy)
Anyhow..

00:02:611 (1) - Move to x:256 y:76. (um.. I think it would be more perfect with my current position since the position you mentioned have a 0,57 DS, while I'm intending to make a perfect 0,6x DS)
00:03:305 (2) - Fix Spacing afterwards
02:04:345 (6) - Change hitsound to Clap (nope, the finish gives more fitting emphasis with the song)
02:10:241 (1) - Change or add Finish hitsound (kung gusto mo ipagsabay ung dalawa.) (hm, I'm a bit confused with this, maybe you intend to only say "add finish hitsound". Anyway, the finish sounds a bit noisy so I don't think that's the best way to emphasis this one)
02:13:016 (3) - ^
02:15:790 (1) - Add Finish (not really sounds fit)
02:36:600 (1) - ^ (same)
03:18:218 (1) - ^ (added it with a low sound, fixed)
[Solar's Normal]
00:41:455 (2) - Make this more symmetrical. Move midpoint to x:172 y:192, Endpoint to x:204 y:112 (sure)
00:46:657 (3) - Add Clap (oops, fixed)
01:02:264 (2) - Add Clap to End point (fixed)
01:02:784 (3) - Add Whistle (fixed)
01:03:652 (1) - Add Finish. ? (fixed, why not mention this in easy diff too then orz)
01:15:270 (2) - Add Whistle (fixed)
02:25:154 (1) - Remove NC. Doesn't really match to the vocal. (in opposite, I added NC here because the vocal is changing into higher pitch)
02:34:865 - Add note with Clap (it would cause inconsistency, in addition I wouldn't add more note unless there's a strong reasoning to add it)

That's it for now. I'll follow up the rest soon. =w= (thanks for the mod~)


ritsu-tanaika's mod

ritsu-tanaika wrote:

m4m

EASY

00:22:033 (2) - Extend this slider to 00:22:727 to fit the rhythm since the strong vocal is there (sorry, I'm following the instrument)

00:42:842 (6) - (380,224) would be a better position to avoid the overlap with 00:43:363 (1) - (I don't think it would look pretty, anyway you can't really call it an overlap since it's just an intersection between a curve lines)

01:43:883 (2) - Same as 00:22:033 (2) but extend to 01:44:576 (same reason) (same reason from me as well)

02:03:825 (5) - NC this to show that its on a red tick so different pattern (well, the reason I use the NC is not come from the rhythm pattern, it practically comes from the difference of the vocal pitch and sections of the song itself)

03:18:218 (1) - This note isnt necessary and one note alone may be hard for Easy players (actually I need some detail in why I shouldn't put this, and seriously, this diff is already really easy-like and I don't want to make it any easier)

NORMAL

00:10:935 (6) - Add a note here since the main vocal stops here, with a strong Finish (well, I think it sounds better in the current way, when the player expect one more circle, but a break is the one which come instead orz)

01:25:848 (1) - (72,208) would be better to avoid the overlap with 01:24:981 (2) - (overlaps can easily confuse players' track) (this is normal diff anyway, and at least the spacing is still decent)

01:26:715 (2,3) - If you follow ^, fix the spacing on these notes

02:36:600 (1,2,3,1,2) - Consider fixing the pattern here because of the overlap and the position of them. (I like the way it is currently, besides, it's a nice suggestion, but I can't see how to connect those to the next position)

<-- suggestion


IadzXenon's mod (wdw orang indonesia orz)

IadzXenon wrote:

Hello M4M Request... :)

Solar's Easy :
00:05:386 (4) I think you should change this : (why so? I think it's fancy this way, and I don't see any strong reasoning behind it)

00:44:750 (2) I think is better if you copy and paste 00:43:363 (1) and place to 00:44:750 (2) then flip verticaly and flip horizontaly. Place at x:156 y:136 (I don't think it would fitting with the previous circle and anyway, I like this fancy sliders just the way they are since I really mind the variation and aesthetics factor of the slider shape)
01:02:264 (3) You should change with reverse (the rhythm will be bad that way, and I like this fancy slider the most. well, I think you should appreciate the art behind it sometimes)
316,40,62264,2,0,B|352:112|304:184|304:184|320:232|348:260|392:260|416:228|400:176|364:176,1,332,4|0,0:0|0:0,0:0:0:0:

01:28:623 You should pull it to 01:28:449 (please give a spesific reason, and anyway, I don't think the rhythm is nice to be heard)
02:25:675 Why this must be different with 00:28:613? (I think you should check the time you provide before posting)
- 00:28:613

- 02:25:675

Make 02:25:675 shorter like 00:28:613 and place to 02:26:195 (I like the rhythm just the way it is)

02:50:472 Same reason as 01:28:623 pull to 02:50:299 (and I give you the same reason as before as well)

Solar's Normal :

00:08:160 - 00:10:588 (2, 3, 4, 5) I think isn't good pattern, try this : (one does not simply telling others "the pattern is bad" without giving any spesific reason, please consider this for your further modding, since I'm afraid the mapper won't be happy when you just claiming it directly like that)
276,256,8160,2,0,B|216:284|160:264|136:196|136:196|176:152|176:92|124:52|72:56,1,339,2|0,0:0|0:0,0:0:0:0:
84,136,9547,1,8,0:0:0:0:
76,256,10068,1,8,0:0:0:0:
184,208,10588,1,8,0:0:0:0:

Mira-san's mod

Mira-san wrote:

Solar's Easy

00:42:842 (6)
- I don't like how this hits (1) (well, actually it's subjective, and I'm on the team who like this one as is)
00:47:524 (2)
- Not aligned properly with (1) (it's not really a matter though, but maybe I need a little nazi here later orz)
02:35:212 (5,6,1,2)
- This is supposed to be like a trapezoid right? If not, then make it like a parallelogram. (I'm quite surprised you can guess it well owo. well, the slider's length is actually quite intriguing, but let's see the development later)
02:44:923 (4)
- The end of this slider doesn't make a perfect square with (5,6,1). (lol fixed)

Some sliders blanket some notes too perfectly. lol. (haha thanks :3)

Hard and Solar's Normal? Clean ;v


Good luck! Pa-rank na. :o

here's the update
puu.sh/619mS.rar

and maybe I'll shoot some stars for this orz
Topic Starter
Asagi

El SolarBeam wrote:

here's the update
puu.sh/619mS.rar

and maybe I'll shoot some stars for this orz
~ill update later when i get home, and just shoot a star XD
Topic Starter
Asagi

Mira-san wrote:

hi

General

Offset: Hard's offset is set to 0. Set to 1500. ~you mean audio lead in lol, fixed
Files: soft-hitwhistle4, soft-slidertick2, soft-slidertick3, and soft-slidertick5. They could be renamed to "soft-hitwhistle2", "soft-slidertick", "soft-slidertick2"
and "soft-slidertick3", respectively. (optional)
~no change, pag binago ko tong lahat, nag kakameron ng conflicts sa hitsound, at pag nirename ko lahat eh that means babaguhin ko lahat ung green points, e sobrang dami, so yun

Timing is OK.
Hitsounds usage: Depends if you decide to rename the files or not.
Tags are fine

Insane

01:14:750 (2,3) ~fixed
- How the ends aren't stacked is quite disturbing.
01:16:137 (1,2) ~fixed
02:36:600 (1,2) - same here. ~fixed

01:55:328 (2) ~intentional :3
- You can ignore this but..


Good luck! Pa-rank na. :o ~GG :o
Thanks Mira-chan :3

Updated
- Miomio Chii -
hihihihi asagi, mod req from mutual.
-------------------------------------------------

[-General-]
ok

[Solar's Easy]
hum, i think the HP and OD is a little high, less some or ?
the distace is a little close.
  1. 00:30:010 - here is a kick and i think its heavy so add note, extend the slider or repeat the slider ?
  2. 00:33:478 - i think this clap is not need because the rhythm not two claps of white line which you used for 00:31:744 - 00:41:455 - this part
  3. 00:42:842 (6,1) - blanket it better its overlapped with slider's edge
  4. 01:02:264 (3) - its pretty but unreadable for beginner
  5. 01:24:287 - 01:25:501 - listen to the music's rhythm, maybe you just beat 1/1 but its not good for this different rhythm.
  6. 02:46:137 - 02:47:351 - same problem as ^
  7. 02:50:472 (1) - add finish because the music have ?
  8. 03:09:894 (3,4) - blanket it better its overlapped with slider's edge
  9. 03:33:305 - 03:34:519 - same problem as 01:24:287 - 01:25:501 -
  10. 03:35:732 (2) - finish as your rhythm what you used like that part
  11. 03:36:079 (3) - clap the front and add whistle as your rhythm what you used
  12. 03:37:640 (4) - add kick i think its better than none
  13. 03:39:721 (6) - add clap i think its better
[Solar's Normal]
i think the distance is a little close, too.
  1. 01:24:981 (2,1) - overlap and looks not pretty
  2. 02:57:062 (2,3) - blanket it better its overlapped with slider's edge
[Hard]
  1. 00:07:813 (1) - add whistle? i think its better
  2. 00:08:160 (1) - add clap ?
  3. 00:14:230 (2) - add whistle for thr front ?
  4. 00:16:831 (2) - add whistle for the end ?
  5. 00:20:126 (5) - add clap for the center ?
  6. 00:23:594 (4) - whistle for the end you forgot
  7. 02:01:917 (1) - add clap for the end ?
  8. 02:37:120 (2) - end whistle not clap ?
  9. 02:48:565 (4) - clap front ?
  10. 03:35:732 (4) - clap front ?
[Insane]
  1. 01:43:709 (7) - add whistle for the front ?
  2. 02:27:929 (4) - remove whistle from the front ? ?
  3. 03:35:732 (4) - add clap for thr front ?
  4. 03:36:079 (1) - add finish for the front ?
End of this mod,
hope it could help you !
Good luck to rank this map !!! ;3
Topic Starter
Asagi
All hitsound fixed
Thanks Bakachii o3o
Xiaolin
From my queue~
[Solar's Easy]
00:21:600 -Note between the 2 sliders.
00:27:149 -^
00:29:923 -^
01:09:547 -Note above the slider.
01:15:097 -^
01:17:178 -^
01:18:652 -^
01:20:646 -^
01:22:727 -^
01:27:062 -Make the slider short till 01:27:582
01:28:623 -Move the spinner back to 01:27:669 then make the spinner long till 01:31:397
01:43:449 -Note between the 2 sliders.
01:48:998 -^
02:36:946 -Note above the slider.
02:39:027 -^
02:40:415 -^
02:42:495 -^
02:44:576 -^
02:48:912 -Make the slider small till 02:49:432
02:50:472 -Move the spinner backwards to 02:49:519 then make long till 02:53:247
03:29:663 -Note above the slider.
03:31:744 -^
03:37:987 -^
03:41:628 -Make the slider small till 03:42:149
03:43:189 -Move the spinner backwards to 03:42:235 and make it long till 03:45:790
[Solar's Normal]
00:10:935 -Note.
00:21:513 -^
00:25:675 -^
00:27:235 -^
00:54:114 -^
00:55:588 -^
00:56:975 -^
01:12:929 -^
01:43:363 -^
01:43:623 -^
01:47:784 -^
01:49:085 -^
02:34:865 -^
[Hard]
00:22:553 -^
[Insane]
This diff needs whistle I guess.. ?

Great map btw ~ ! ^^ GL~
Topic Starter
Asagi
Well thanks for the mod
i think no change on hard, its fine
and on the Insane, it has whistles LOL
Winek
Hello, this is from my modding queue!

Easy
Maybe consider reducing slider rate to 1
02:14:403 (4,5) - I think you should transform these 2 into a slider, i think it fits more the music
02:41:975 (1) - With the slowpoke rythm and lack of notes, it can be confusing to time it there. Try this: http://puu.sh/6iez3.jpg
03:01:571 (1) - I think these slider should be full beasts one.
03:18:218 (1) - I think it fits better following the vocal - 03:18:045
Solar's Normal
00:22:727 (4) - Maybe place this note at 00:22:553 like others on this part
00:33:131 (3) - I think oyu forgot something at the end of slider about hitsound
01:13:189 - I think adding a note there should be good
01:56:021 (1) - Think you forgat a clap
03:18:218 (2) - It's the same for Easy
03:41:282 (1) - I don't think you should NC
Hard
AR is too high, diminush it to 6 or 7
I see nothing, sorry .v.
Insane
00:08:161 (1,1,1,1,1) - Doing NC like that is not permitted i think
See nothign else, sorry.

:) Hopes it helped
Topic Starter
Asagi

Winek wrote:

Hello, this is from my modding queue!

Hard
AR is too high, diminush it to 6 or 7 ~ill just keep it, you didnt explain well why im gonna change it to ar 6 or 7 :v
I see nothing, sorry .v.
Insane
00:08:161 (1,1,1,1,1) - Doing NC like that is not permitted i think ~its perfectly fine, because all of then is increasing SV
See nothign else, sorry.

:) Hopes it helped
El SolarBeam
- Miomio Chii -'s mod

- Miomio Chii - wrote:

[Solar's Easy]
hum, i think the HP and OD is a little high, less some or ? (I think it's already easy enough, except there's some spead issue there)
the distace is a little close. (don't understand what this based on)
  1. 00:30:010 - here is a kick and i think its heavy so add note, extend the slider or repeat the slider ? (well, it's an easy anyway, it's better not to make a radical rhythm change)
  2. 00:33:478 - i think this clap is not need because the rhythm not two claps of white line which you used for 00:31:744 - 00:41:455 - this part (still prefer the previous)
  3. 00:42:842 (6,1) - blanket it better its overlapped with slider's edge (then choose one, you ask me to blanket it or remove the overlap? multiple DS can't be used in easy diff anyway)
  4. 01:02:264 (3) - its pretty but unreadable for beginner (in what kind of sense someone can't pass through a long slider lol)
  5. 01:24:287 - 01:25:501 - listen to the music's rhythm, maybe you just beat 1/1 but its not good for this different rhythm. (I prefer use the red tick on the normal diff, personally, but I'll see another opinion later)
  6. 02:46:137 - 02:47:351 - same problem as ^
  7. 02:50:472 (1) - add finish because the music have ? (sounds loud)
  8. 03:09:894 (3,4) - blanket it better its overlapped with slider's edge (maybe you should ask to remove the overlap instead of creating a blanket, but won't change this in a meantime)
  9. 03:33:305 - 03:34:519 - same problem as 01:24:287 - 01:25:501 -
  10. 03:35:732 (2) - finish as your rhythm what you used like that part (fixed)
  11. 03:36:079 (3) - clap the front and add whistle as your rhythm what you used (don't remember adding clap at the previous section though)
  12. 03:37:640 (4) - add kick i think its better than none (actully never heard this term being exist)
  13. 03:39:721 (6) - add clap i think its better (prefer it as is)
[Solar's Normal]
i think the distance is a little close, too.
  1. 01:24:981 (2,1) - overlap and looks not pretty (not a big deal)
  2. 02:57:062 (2,3) - blanket it better its overlapped with slider's edge (well, this is normal though)

Lapis Aoki's mod

Lapis Aoki wrote:

From my queue~
[Solar's Easy]
00:21:600 -Note between the 2 sliders.
00:27:149 -^
00:29:923 -^
01:09:547 -Note above the slider.
01:15:097 -^
01:17:178 -^
01:18:652 -^
01:20:646 -^
01:22:727 -^
01:27:062 -Make the slider short till 01:27:582
01:28:623 -Move the spinner back to 01:27:669 then make the spinner long till 01:31:397
01:43:449 -Note between the 2 sliders.
01:48:998 -^
02:36:946 -Note above the slider.
02:39:027 -^
02:40:415 -^
02:42:495 -^
02:44:576 -^
02:48:912 -Make the slider small till 02:49:432
02:50:472 -Move the spinner backwards to 02:49:519 then make long till 02:53:247
03:29:663 -Note above the slider.
03:31:744 -^
03:37:987 -^
03:41:628 -Make the slider small till 03:42:149
03:43:189 -Move the spinner backwards to 03:42:235 and make it long till 03:45:790
[Solar's Normal]
00:10:935 -Note.
00:21:513 -^
00:25:675 -^
00:27:235 -^
00:54:114 -^
00:55:588 -^
00:56:975 -^
01:12:929 -^
01:43:363 -^
01:43:623 -^
01:47:784 -^
01:49:085 -^
02:34:865 -^

hm.. after I think twice, maybe I'll try to mod your mod back (yo dawg)
firstly, you shouldn't give an easy diff to be harder than it could be toleranced
second, think twice before considering if adding a note can make the rhythm better, SO it could be much better if you testplay the map first before considering something that will possibly ruin the rhythm

Winek's mod

Winek wrote:

Hello, this is from my modding queue!

[box=Easy]Maybe consider reducing slider rate to 1 (2 can fulfill the rhythm better, I suppose)
02:14:403 (4,5) - I think you should transform these 2 into a slider, i think it fits more the music (well, I've had enough with overuse of slider so, well...)
02:41:975 (1) - With the slowpoke rythm and lack of notes, it can be confusing to time it there. Try this: http://puu.sh/6iez3.jpg (actually with that BPM, you can't really call it slowpoke, and a 1/2 gap slider can be much more confusing, really)
03:01:571 (1) - I think these slider should be full beasts one. (it's just me or I seriously can't get the meaning of this?)
03:18:218 (1) - I think it fits better following the vocal - 03:18:045 (nice rhythm as well, but it will cause a bit of hard pattern on a 3/4 gap near the spinner)
Solar's Normal
00:22:727 (4) - Maybe place this note at 00:22:553 like others on this part (make sure of the rhythm first, then you'll see why)
00:33:131 (3) - I think oyu forgot something at the end of slider about hitsound (fixed)
01:13:189 - I think adding a note there should be good (prefer the current one)
01:56:021 (1) - Think you forgat a clap (fixed)
03:18:218 (2) - It's the same for Easy (prefer it as is)
03:41:282 (1) - I don't think you should NC (reason?)
[/box]

update (lol sorry super late):
http://puu.sh/6o7Eu.osu
http://puu.sh/6o7F4.osu
Topic Starter
Asagi
Updated! finally lol
Narcissu
for my queue

i love this song~~


prefect map ……

[insane]

00:32:612 (4) - maybe is you wish ↓↓↓


00:36:947 (5) - i think it‘s fun ↓↓↓


01:12:670 (4,5) - ctrl + G , maybe novel

02:05:213 (2) - move to (112.108) , stack 02:05:906 (4) -

02:34:866 (6) - distance 2.0 ? i think move to (344.160) is beautiful

03:11:803 (1) - maybe unrankable

[hard]

00:15:790 - your insane diff have whistle , but hard diff no whistle

00:16:657 - ^

00:17:004 - your insane diff no whistle

00:31:397 - finish ?

00:40:415 -

00:41:802 -

00:53:941 -

maybe you wish your hard diff be different from insane diff :?

[normal&easy]

DS 0.6~0.8 ? i think is too close , i suggest use 1.0~1.2 , player move the cursor on slider faster than move the cursor between the note is unreasonable …… maybe …… :?
dkun
Yun source dapat... "グリザイアの楽園 -LE EDEN DE LA GRISAIA-". Pa add din "Rakuen" sa tags!

Tawagin mo na lang ako pag naka-respond ka sa mod above. :P
Topic Starter
Asagi

zengdaen wrote:

for my queue

i love this song~~

~pro :3

prefect map ……

[insane]

00:32:612 (4) - maybe is you wish ↓↓↓ ~no no no, it will break the flow


00:36:947 (5) - i think it‘s fun ↓↓↓ ~good idea, but i wanna blanket it on the previous slider so no change


01:12:670 (4,5) - ctrl + G , maybe novel~no, the flow is perfect here

02:05:213 (2) - move to (112.108) , stack 02:05:906 (4) - ~dunno, still thinking about this :3

02:34:866 (6) - distance 2.0 ? i think move to (344.160) is beautiful ~this is perfectly fine, no change

03:11:803 (1) - maybe unrankable ~no its not unrankable, a BAT told me it was fine

[hard]

00:15:790 - your insane diff have whistle , but hard diff no whistle

00:16:657 - ^

00:17:004 - your insane diff no whistle

00:31:397 - finish ?

00:40:415 -

00:41:802 -

00:53:941 -

maybe you wish your hard diff be different from insane diff :?
~All Hitsound fix :3
Thanks for the Mod, and the Stars :)
dkun
This set is pretty great. Meron lang isa akong gustong sabihin. :P

[Insane]
03:11:803 (1) - I don't approve of this slider. It has a clear path, but I would rather see something else there. Hope you can understand.
Mira-san
lol it's near

maybe this weekend or next week na to.
hehehehe. ;)
Topic Starter
Asagi

dkun wrote:

This set is pretty great. Meron lang isa akong gustong sabihin. :P

[Insane]
03:11:803 (1) - I don't approve of this slider. It has a clear path, but I would rather see something else there. Hope you can understand.~yeah, tinanong tanong ko n rin sa ibang BAT about this, okay lng cya but ewan, im doubting this slider too, baguhin ko n lng :v

Mira-san wrote:

lol it's near

maybe this weekend or next week na to.
hehehehe. ;)
GG hahahaha
NoHitter
SPOILER
19:45 *NoHitter is editing [http://osu.ppy.sh/b/338797 Okui Masami - FISSION [Insane]]
19:45 NoHitter: gogogo
19:45 -Asagi: yeah hahaha
19:45 -Asagi: nilagyan ni dkun ng star icon ng d ko nalalaman lol
19:46 NoHitter: 00:00:878 (1,2,3,4,5,6,7) - The whistles here sound noisy :(
19:46 -Asagi: imomod mo n ba?
19:46 NoHitter: yea
19:46 NoHitter: IMO only add a whistle at 00:02:611
19:46 NoHitter: 00:02:611 () -
19:47 -Asagi: oh irc
19:47 NoHitter: kasi IRC mod ka rin eh ;)
19:48 -Asagi: hahaha
19:48 -Asagi: time to close app :v para d m DC
19:48 NoHitter: 00:04:346 (4,5,6,7) - pattern suggestion since you love blankets http://puu.sh/6wgIt.jpg
19:49 -Asagi: about 00:00:878 (1,2,3,4,5,6,7) - ewan ko kung bket noisy, ung whistle kase ay naka follow sa vocals
19:49 NoHitter: lower the volume a bit then
19:49 NoHitter: whistles sound a bit noisy if you spam them even soft whistles :(
19:50 -Asagi: 00:04:346 (4,5,6,7) - hayaan ko na to XD, ginawa ko rin yan dati, pero :v
19:50 NoHitter: 00:07:814 (8) - this should be at x:448, y:64 for better flow
19:50 -Asagi: ginawa ko n lng 30
19:50 NoHitter: you can move the entire pattern before 00:09:548 (1) - along with the (8)
19:51 -Asagi: 00:07:814 (8) - done, tapos isinunod ko n lng ung iba para d masira ung anti jump
19:52 NoHitter: 00:10:936 (5) - ok you should rotate this by 15 degrees in place
19:52 NoHitter: so that the notes will flow into the slider
19:52 -Asagi: yeah yeah, medyo pinalaki ko n lng ng konting spacing ung 1 1 1 1 combos
19:52 NoHitter: http://puu.sh/6wgR2.jpg
19:53 NoHitter: actually mga 21 degrees dapat siya
19:53 -Asagi: fixed
19:53 NoHitter: http://puu.sh/6wgSZ.jpg
19:53 -Asagi: gawin ko n lng 21?
19:53 -Asagi: parang medyo off
19:53 NoHitter: yeah IMO
19:53 NoHitter: well up to you
19:53 -Asagi: or sala lng ung spacing nung slider hahaha
19:53 NoHitter: 15 or 21 wotks
19:53 NoHitter: works
19:54 -Asagi: yeah fixed
19:54 NoHitter: 00:12:323 (1) - make this mirror 00:11:976 (8) ?
19:55 -Asagi: so you mean gagawin kong straight? vise versa
19:56 NoHitter: suggestion ko para may kointing symettry pero ok lang kung hindi
19:56 -Asagi: geh fixed
19:56 NoHitter: 00:12:843 (2,4) - overlap :(
19:56 NoHitter: you can lower (2) for good effect
19:57 NoHitter: http://puu.sh/6wh0Q.jpg
19:57 -Asagi: ewan ko, intentional kase yan para naka blanket cya sa end neto 00:13:364 (4) -
19:58 -Asagi: okay suggestion is better lol
19:58 -Asagi: pero ang layo sa previous note hahaha
19:59 -Asagi: tuloy n pla lol
19:59 NoHitter: http://puu.sh/6wh4u.jpg
19:59 NoHitter: http://puu.sh/6wh5a.jpg
20:00 -Asagi: cguro pde n yun, kahit malayo
20:00 -Asagi: 00:16:832 (2,3) - parang ganto nmn cya kalayo
20:01 NoHitter: 00:15:617 (4) - maybe change the pattern a bit so it follows the previous slider a bit? rotate it in place by 30. http://puu.sh/6wh92.jpg http://puu.sh/6wh9q.jpg
20:02 NoHitter: 00:17:872 (1) - not perfect blanket. [nazi] move right by one grid
20:04 NoHitter: 00:20:647 (1) - IMO you need to add a cymbal here
20:05 NoHitter: you can hear the cymbals in the background, so add a finish. it matches with your custom hs anyway
20:05 -Asagi: yeah done sa finish
20:05 NoHitter: 00:22:728 (2) - sounds pretty empty IMO
20:06 NoHitter: maybe try adding the original soft-whistle on the head?
20:06 NoHitter: to highlight the vocals
20:06 -Asagi: panong empty? sa hitsounds?
20:06 NoHitter: yea :(
20:07 NoHitter: even if the music itself is silent
20:07 NoHitter: medyo offputting siya
20:07 -Asagi: ewan ko, i follow the vocals dun ,
20:08 NoHitter: that's fine then :)
20:08 -Asagi: at ung hitsound ay lagi kong binabase sa mismong instru
20:08 -Asagi: d ko type ung nag aadd ng hitsound kahit wala nmn, pero not sure
20:08 -Asagi: yeah hahaha
20:08 NoHitter: 00:31:398 (5) - doesn't flow quite right. you're moving in a curving upwards direction then you suddenly go down
20:10 NoHitter: maybe? http://puu.sh/6whr6.jpg
20:11 -Asagi: or how bout i ctrl g ko n lng to? 00:31:572 (6) -
20:11 NoHitter: 00:46:138 (3) - this should be placed a little down a bit to flow properly http://puu.sh/6whu2.jpg
20:12 NoHitter: well my main qualm about 00:31:398 (5) - is because of the stream before it
20:12 -Asagi: ^fixed
20:13 NoHitter: http://puu.sh/6whwo.jpg
20:13 NoHitter: as opposed to
20:14 NoHitter: http://puu.sh/6why6.jpg
20:14 NoHitter: well up to you :)
20:15 NoHitter: 01:07:814 (3) - normal finish here maybe?
20:16 -Asagi: about sa 1/4, well i think okay n ung luma, http://puu.sh/6whCa.jpg
20:16 NoHitter: 01:09:548 (2) - doesn't quite blanket (1) properly. move it to the left? http://puu.sh/6whCO.jpg
20:16 -Asagi: kase pag dating dun sa 1/4 sliders eh halos inde mo n gagalawin ung cursor pababa
20:17 NoHitter: ok then. the sharp angle just doesn't look thaty good xD
20:17 -Asagi: yeah hahaha XD
20:17 -Asagi: maybe lng nmn
20:17 -Asagi: depende n rin :v
20:17 NoHitter: oh god your custom sliderslide
20:17 -Asagi: anyway, fixed
20:18 -Asagi: dunsa move sa left
20:18 -Asagi: ay?
20:18 -Asagi: nadami? hahaha
20:19 -Asagi: madami*
20:19 NoHitter: 01:18:566 (5) - I would flip this 90 http://puu.sh/6whIm.jpg
20:19 NoHitter: the current one doesn't quite look good (5) facing teh same direction as (4)
20:20 NoHitter: 01:19:086 (2) - http://puu.sh/6whJs.jpg
20:20 -Asagi: how bout ung sample mo, tapos ctrl G ko n lng ung (5)
20:21 -Asagi: ^fixed lel
20:21 NoHitter: if you want it to move in that direction, try this http://puu.sh/6whLQ.jpg
20:22 NoHitter: 01:27:062 (1) - finish here?
20:22 -Asagi: ayan n nga sinasabi ko hahaha
20:22 -Asagi: okay fixed
20:22 -Asagi: added
20:23 -Asagi: added pati dun sa katulad na part :v
20:23 NoHitter: 01:21:514 (1) - try adding a normal soft-hitwhistle here if you don't want a hitfinish
20:24 NoHitter: this second part's flow is better mapped :)
20:25 -Asagi: yeah hahaha
20:25 -Asagi: pansin ko rin hahaha
20:25 -Asagi: kase ung 1st part napapaicp ako kung ano ilalagay ko :v
20:25 -Asagi: ung 2nd part alam ko na gagawin kea GG
20:25 NoHitter: 02:29:663 (3) - normal finish here
20:26 NoHitter: 02:28:450 (2) - soft-whistle here (from base sampleset)
20:26 NoHitter: oh god by "normal soft-whistle" i meant the default one
20:27 -Asagi: palilito ako
20:27 -Asagi: http://puu.sh/6whYk.jpg
20:27 NoHitter: 02:32:265 (5) - finish here
20:27 -Asagi: gagawin tong normal? ung sample set?
20:27 NoHitter: for what yan?
20:27 NoHitter: yung 02:29:663 (3)?
20:28 -Asagi: no
20:28 -Asagi: 01:21:514 (1) -
20:28 -Asagi: 02:28:450 (2) - pati d2? ewan ko ahaha
20:29 NoHitter: keep it soft but you need to add a timing point na base sampleset
20:29 NoHitter: http://puu.sh/6wi2C.png
20:29 NoHitter: default diyan
20:30 NoHitter: 02:31:397 (2) - same comment with the sliders not facing each other xD http://puu.sh/6wi3A.jpg
20:30 -Asagi: nalito ako hahaha
20:31 -Asagi: ^ewan ko about this XD
20:31 -Asagi: pag iicpan ko muna hahaha
20:32 NoHitter: 02:56:022 (1) - needs more whistles at this part :D
20:32 NoHitter: the violin <3
20:32 NoHitter: viola pala
20:32 NoHitter: mas mababa yung tunog
20:33 -Asagi: ewan ko pero basta violin part hahaha
20:33 -Asagi: what whistle? ung custom?
20:33 NoHitter: by whistles gamitin mo yung default na whistle
20:33 NoHitter: your current whistle sounds like a drum xD
20:33 NoHitter: 03:11:803 (1) - :( ugly looking slider
20:34 -Asagi: ung custom ay kicks lol
20:34 NoHitter: 03:09:809 (8,9) - rotate by 25 so it will flow better http://puu.sh/6wicA.jpg
20:35 -Asagi: anyway, sabi ni dkun palitan ko daw yan
20:35 -Asagi: suggesitions?
20:35 NoHitter: yeah basta dun sa violin part gawin mo yung normal whistle yung parang chime
20:35 -Asagi: teka mmya n yang hitsound sa violin hahaha
20:35 NoHitter: also yung finishes na slider tick = not recommended
20:36 -Asagi: eh? why?
20:36 NoHitter: pwede pa yung clap, pero yung finish usually you have to click on a object
20:36 NoHitter: a finish is very distinct
20:36 NoHitter: medyo nakakagulat siya kung nasa slidertick
20:37 -Asagi: 03:06:947 (4) - d2 lng ata meron nun eh
20:39 NoHitter: also slider suggestion,. you can make it wiggle but make it more obvious http://puu.sh/6wik0.jpg
20:39 NoHitter: 03:06:947 (4) - also
20:39 NoHitter: yung slidertick finish
20:39 NoHitter: 03:11:109 (4) - here too
20:40 -Asagi: so tanggalin ko na?
20:40 NoHitter: 03:12:670 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - make these face the opposite direction
20:40 NoHitter: top to down instead of down to top
20:40 NoHitter: I woudl recommend you place a note where the slidertick is instead
20:40 NoHitter: break it down into notes
20:40 -Asagi: no, tanggalin ko n lng
20:40 NoHitter: http://puu.sh/6wioo.jpg
20:40 -Asagi: naka follow kase un sa violin
20:41 NoHitter: btw what I meant by opposite direction is http://puu.sh/6wipi.jpg
20:42 NoHitter: 03:27:583 (1) - for better blanketing http://puu.sh/6wisz.jpg
20:43 -Asagi: ewan ko intentional kase yan
20:44 NoHitter: end this at the white tick 03:45:444 (1) -
20:44 -Asagi: para sakto ung basta
20:44 NoHitter: you can hear the rhythm at the white tick there
20:44 NoHitter: hmm ok then
20:45 NoHitter: suggestion lang naman yun xD
20:46 NoHitter: wow your hard seems flawless so far :)
20:47 -Asagi: :O
20:47 -Asagi: actually copy paste lng yan sa hard, pinadali ko lng :v
20:47 NoHitter: dont say that out loud lol
20:47 NoHitter: 01:56:368 (4) - not perfectly in the middle
20:47 NoHitter: http://puu.sh/6wiDu.jpg
20:48 -Asagi: yeah hahaha
20:48 -Asagi: medyo nakakatamad kase hashaha
20:48 -Asagi: fixed
20:49 NoHitter: 03:06:946 (3) - finish :(
20:49 NoHitter: at slidertick
20:49 NoHitter: 03:11:802 (1) - same comment xD
20:49 NoHitter: ugly slider
20:51 -Asagi: hahaha
20:51 -Asagi: mmya mag iicp ako ng slider dyan :v
20:51 -Asagi: 03:45:443 (5) - this i know iknow hahah
20:52 NoHitter: ironiccaly it sounds fine in Hard but not in insane O_O
20:52 -Asagi: hahaha
20:52 -Asagi: halos tulad na tulad nmn yun
20:52 NoHitter: something about the hitsound maybe?
20:52 -Asagi: wala
20:53 -Asagi: tulad n tulad yan
20:53 NoHitter: but the one in hard sounds less offputting
20:53 NoHitter: xD
20:53 NoHitter: ewan ko na
20:53 -Asagi: ung mga tick tulad n tulad yan sa insane
20:53 -Asagi: alam mo nmn :v hahaha
20:54 NoHitter: 02:01:917 (4,5,6,1) - confusing spacing in Easy lol
20:55 NoHitter: apart from that Easy is fine. I dislike some slider shapes though
20:55 NoHitter: Normal checks out too
20:55 -Asagi: aaa no no
20:56 -Asagi: GD yan :v
20:56 NoHitter: contact the mapper na lang
20:56 -Asagi: dead
20:56 -Asagi: i mean offline :v

[Solar's Easy]
- 02:01:917 (4,5,6,1) - The 1/2 to 1/1 spacing is confusing. I HIGHLY recommend changing the transition to a slider.
Topic Starter
Asagi
Yay! Yay! Thanks for the mod =w=
riffy
Yo, as requested.

[General]
  1. Disable Widescreen Support. It makes no sense to keep it enabled since it for widescreen SB only.
  2. Add Solar to the tags, it may be useful if players look for some more guest diffs from him/her.
[Solar's Easy]
  1. You should reduce HP and OD. Reduce OD by two ticks because of rhythm changes and some confusing patterns + reduce HP by one tick to make diff more playable for beginners.
    Note: I din't really like your DS, but it is playable, so I guess it's just me. Sorry about that. :(
  2. 00:05:386 (4,5,6) - I'd ask you to try something else here. Your flow isn't really logical, from my point of view. I'd recommend to try something smoother here, example.
  3. 01:02:264 (3) - the slider overlaps itself. Doesn't look really nice, imo + it can confuse some beginners. Consider avoiding the overlap

    Nothing else to say. the rhythm looks a bit confusing in the editor, but it plays surprisingly great!
[Solar's Normal]
  1. If you agree with my suggestions about HP/OD on the Easy, do the same here. OD 3 / HP 3 will suit with the diff much better. I'm sure that it will make your diff more balanced and enjoyable for players!

    Yeah, good job. I prefer to see some more consistent rhythm, but yours is perfectly playable and interesting. Good job!
[Hard]
  1. Try OD7, let's make this thing a bit more challenging. Players like challenge in harder diffs!
  2. 01:58:796 (5,1) - there're some jumps like this one. The DS change is minor and it looks more like 3/4 pattern, rather than jump. How about increasing the DS here and in some smilar pattens?
    Note: it happens a few more times, make sure to do the same for every similar pattern!
  3. 03:15:097 (2,3,4,5,1) - you could use an 1/4 slider here instad, it makes more sense to me, since this diff isn't the hardest one.

    Great! I like your style!
[Insane]
  1. I'd set OD highersince this diff is supposed to be challenging.

    Nothng else to say! Great diff!
I didn't really like the rhythm on easier diffs, but harder diffs are really cool. It's gonna get ranked soon, I guess.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Asagi

-Bakari- wrote:

Yo, as requested.

[General]
  1. Disable Widescreen Support. It makes no sense to keep it enabled since it for widescreen SB only.~fixed
  2. Add Solar to the tags, it may be useful if players look for some more guest diffs from him/her. ~i dont need to put it, because it was already on the GD diff name like "Solar's Easy"
[Hard]
  1. Try OD7, let's make this thing a bit more challenging. Players like challenge in harder diffs!~im not really sure but i think my hard diff is quite hard like light-insane, well ill just think about it XD
  2. 01:58:796 (5,1) - there're some jumps like this one. The DS change is minor and it looks more like 3/4 pattern, rather than jump. How about increasing the DS here and in some smilar pattens? ~i dont understand this that much but, ill just increase the DS a bit XD
    Note: it happens a few more times, make sure to do the same for every similar pattern!
  3. 03:15:097 (2,3,4,5,1) - you could use an 1/4 slider here instad, it makes more sense to me, since this diff isn't the hardest one.~dunno ,i think putting a 1/4 there is too hard for hard, and i want to make it consistent on the insane diff

    Great! I like your style!~Thanks <3
[Insane]
  1. I'd set OD highersince this diff is supposed to be challenging. ~changed into OD8

    Nothng else to say! Great diff!~Yay! Yay! =w=
I didn't really like the rhythm on easier diffs, but harder diffs are really cool. It's gonna get ranked soon, I guess.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod again bakabakari <3
HelloSCV

YunoFanatic wrote:

SCV >W< can i use my 1 ticket? for my friend plz!
http://osu.ppy.sh/s/135182 thanks!
from YunoFanatic's ticket my first mod after 500th kds hehe

[Hard]

  • hitsound suggestions
    same reason with Insane

    00:16:310 (1) - add whistle on the slider start
    00:41:975 (3) - add whistle on the slider end
    00:57:235 (2) - add whistle on the slider start
    01:04:172 (3) - add whistle on the slider start and the end
    01:10:415 (4) - same as above
    01:11:628 (8) - add whistle on the slider end
    01:12:842 (3) - add whistle on the slider start
    01:20:993 (3) - same as above
    01:21:513 (1) - add whistle on the slider end
    01:22:206 (3,4) - add whistle on the slider end and next note
    01:27:062 (1) - add whistle on the slider end
    01:27:582 (2,3) - add whistle on the slider end and next note
    01:52:381 (1,2) - i didn't mention it on Insane diff by mistake orz, try adding whistles on each slider stat
    02:03:825 (3) - add whistle on the slider end
    02:08:680 (5) - delete whistle on the slider start
    02:11:455 (3) - same as above
    02:17:351 (1) - again, same as above
    02:30:877 (1) - add whistle on the slider end
    02:32:264 (4) - add whistle on the slider start and the end
    02:42:842 (3) - add whistle on the slider start
    02:44:402 (4) - need whistle on this note
    02:45:790 (3) - add whistle on the slider start
    02:49:951 (3) - need whistle on this note
    02:57:409 (5) - add whistle on the slider start
    02:57:929 (1) - add whistle on the slider start and the end
    03:03:305 (2) - add whistle on the slider end
    03:03:652 (3) - same as above
    03:04:692 - you forgot to add clap here lol
    03:06:079 (1) - repeat arrow
    03:13:363 (1) - whistle on the slider start
    03:15:443 (1) - try clap on the slider end (and try it on Insane too)
    03:41:628 (1) - whistle on the slider end
    03:42:149 (2) - same as above
    03:42:669 (3) - whistle on the slider start
    03:44:403 (2) - move whistle on the end to start
    03:45:097 (4) - whistle on the slider start
  1. 00:17:351 (1) - delete NC, it's unnecessary even you didn't add in Insane
  2. 00:40:068 (1) - i think i said silimar opinion on Insane, anyway try to round it more, this sudden big jump in Hard diff doesn't make sense imo (and current slider doesn't very good for play as well), i also have a suggestion as always hehe, this is bit hard too but maybe more playable? and this is the easiest way to fix without changing your pattern much
  3. 03:04:345 (1) - i'd rather reduce 1 repeat, there isn't any sounds on 03:04:779 - here :l
  4. 03:27:929 (1) - delete this NC, this doesnt really needed or if you added it because of emphasize, try adding it on 03:28:449 (3) - here as well, it feels kinda nice (and consider about what i said in Insane which you acutally didn't fix ;_;) oh and you'd better to fix same way on Insane too
  5. 03:46:310 (2,3,4,5,6) - perhaps you tried to different feeling between (2,3) and (4,5,6) but this plays kinda awkawrd (at least to me orz), i prefer to change 03:46:310 (2,3) - these notes into 1/2 slider and give bigger jump with next objects

[Insane]


  • hitsound suggestions
    all of suggestions are mentioned because of consistency and match with the song

    but i have no idea why you didn't add many whistles on kiai section, dunno whether it's intentional but this feels really empty, i'll point them out anyway

    00:14:924 (1) - according to the music, maybe whistle is needed on the slider start
    00:19:433 (3,4,5) - i recommend adding finishes on these slider starts, since you added finishes on 00:17:872 (1,3,5) - these sliders, you'd better to add them on these too, it hears really nice
    00:19:433 (3) - or if you don't want to add finishes, just add whistle on this slider start
    00:47:699 (7) - add whistle on the slider end
    00:51:167 (1) - add finish here like 00:48:392 (1) - this
    00:55:502 (1) - move whistle on the slider start to the end
    00:57:757 (4) - this whistle doesn't really needed, just delete it?
    01:05:733 (3) - move whistle on the slider start to the end
    01:07:814 (3) - add finish on the slider start for consistency
    01:16:658 (2) - add whistle on the slder end
    01:20:127 (1) - same as above
    01:28:970 (1) - try finish? it fits really well
    01:46:137 (1) - adding a whistle to fit with the piano sound? sounds better
    02:08:681 (5) - i think the whistle on slider start doesn't fit to any sounds, try deleting it
    02:09:548 (7) - add whistle on the slder end
    02:11:455 (3) - yea another inappropriate whistle on the slider start
    02:11:976 (4) - but whsistle on this part fits nicely with the music
    02:13:016 (1) - finish is needed? because of this note has samy cymbal sound with 02:10:241 (1) - this but doesn't have finish
    02:17:351 (1) - move whistle on the slider start to the end
    02:19:779 (5) - add whistle on the slider start
    02:23:942 (1) - add whistle to fit with the music
    02:26:022 (3) - add whistle on the slider start
    02:27:063 (2) - same as above
    02:28:450 (2) - delete this whistle and add it on 02:28:276 (1) - here insead, and don't forget to add whistle on 01:06:427 (1) - here as well for consistency
    02:30:877 (1) - add whistle on the slider end
    02:32:958 (7) - same as above
    02:32:265 (5) - add whistle instead of finish?
    02:32:958 (7) - add whistle on the slider end
    02:41:976 (1) - same as above
    02:42:843 (3) - add whistle on the slider start
    02:43:363 (1) - add whistle on the slider start and the end both
    02:44:056 (3,4) - you may know that where needs whistle
    02:45:444 (3) - add whistle
    02:46:831 (3) - add whistle on the slider start
    02:48:912 (1) - add whistle on the slider start and the end both
    02:49:433 (2,3) - need whistles on the slider end and next note
    02:52:034 (6) - add whistle
    02:52:381 (8) - add whistle on the slider start and custom clap sound on slidertick
    02:52:901 (1) - change clap on the slider start to whistle
    02:54:462 (1) - add whistle on the slider end
    02:55:155 (3) - same as above
    03:00:011 (1) - add whistle on the slider start
    03:08:335 (1) - add whistle on the slider end
    03:11:802 (1) - missed whistle on the slider start
    03:29:144 (1) - add whistle on the slider end
    03:30:011 (3) - add whistle on the slider start
    03:30:531 (1) - add whistle on the slider start and the end both
    03:31:224 (3,4) - add whistles on the slider end and next note
    03:32:612 (3,5) - asdf add whisltes on note and next slider start
    03:33:305 (1,3) - add whistles on the slider starts
    03:36:080 (1) - add whistle on the slider end
    03:40:069 (3) - add whistle on the repeat arrow
    03:45:098 (6) - add whistle on the slider start
    03:45:791 (2) - same as above
    03:46:138 (4) - add whistle

    asdf
  1. try decreasing the volumes on sliderticks by 10% each, those are little bit loder than other ones
  2. 00:07:294 (7) - i prefer to turn this slider upwards for having better flow, check following image if you have interest
  3. 00:34:520 (4,5,6) - i found the rhythm on (4,5) notes feels kinda weird (well current rhythm isn't very bad but still) and giving a jump between 00:34:173 (3,4) - these fits better with the music's flow, so you'd better to reverse 00:34:520 (4,5) - this rhythm, and make some jump between 00:34:173 (3,4) - these
  4. 01:17:872 (3,4) - consider addng a jump to fit with high pitch vocal, it works much nicer and since this is kiai section, having a playable jump is good choice
  5. 01:56:889 (6) - feels like i'm demanding my styles orz, anyway current slider plays little bit uncomfortable while other parts don't, why don't you make this slier more round?
  6. 03:14:056 (1,2,3) - what about reversing streams oppositely? the rhythm acutally changed from 03:14:056 (1) - here, it would be great for players if you give something new feelings comparing with before
  7. 03:15:443 (1) - and i think expanding this slider by 1/1 fits much better with the music imo or just add a note 03:15:790 - here would be great too(and you need to adjust the next spinner as well)
  8. 03:28:449 (1) - what about decelerating the SV little? (x0.8 or x1.0) that's because you emphasized 03:27:583 (1) - this slider using NC, it'll be awesome if there is a slow slider before entering the kiai section, this will make the kiai time much funny
  9. 03:41:629 (3) - it would be better if you add NC here for emphasis this part like you did on previous note
will continue to mod tomorrow orz

it can be ranked soon of course, but it would be better if some minor problems are fixed before rank
Topic Starter
Asagi
Thanks for the mod SCV :)
i applied ALL the mod, as in ALL
SCV pro =w= SCV for BAT!!

-will edit this post when you finished modding the other diff-

nvm, ill just gonna post again wwww
captin1

-Asagi wrote:

SCV pro =w= SCV for BAT!!
seems you were right ;)
Topic Starter
Asagi

captin1 wrote:

-Asagi wrote:

SCV pro =w= SCV for BAT!!
seems you were right ;)
I was surprised, i didnt expect that he will be a BAT after i said that hahaha
HelloSCV
yea my first mod after BAT status, no kds of course
[Solar's Easy]


  • hitsound suggestions
    same reasons with other diffs

    00:08:160 (1) - try finish on this pinne
    00:30:357 (4) - delete whistle on the end
    00:52:380 - need whistle on this slidertick
    00:56:021 (2) - missed clap
    01:02:264 (3) - add finish on the slider end, it hears really good (and 02:24:114 (3) - here too)
    01:28:623 (1) - try finish on this pinne as i said in other diffs
    01:49:432 (2) - add whistle on the slider start
    01:52:727 (2) - why you didn't add hitsounds on sliderticks?
    02:11:975 - add whistle on thi slider tick
    02:15:790 (1) - finish for consistency
    02:17:178 (2) - add whistle on the slider end
    02:25:675 (1) - finish?
    02:31:744 (2) - add whistle on the slider start
    02:33:131 (3) - missed whistle
    02:33:825 (4) - add whistle on the slider start and the end both
    02:35:212 (5) - missed whistle
    02:36:600 (1) - same as above
    02:37:293 (2) - add whistle on the slider end
    02:42:842 (2) - add whistle on the slider start
    02:44:230 (3) - missed whistle
    02:45:443 - missed whistle on slidertick
    02:50:472 (1) - what about finish here?
    03:43:189 (1) - same as above
  1. same volume suggestions on sliderticks like other diffs
  2. why you didn't use 1.0x DS ;__; plz
  3. AR -1 ,OD -3 , HP -2 for best spread
  4. 03:18:738 - there is no reason to delay the breaktime imo
  5. 03:37:640 (4) - NC for consistency on this section
[Solar's Normal]


  • hitsound suggestions
    same reasons with Insane,Hard

    00:33:825 (4) - add whsistle on the slider start
    01:15:270 (2) - this map doesn't have drum sounds here, so delete the whistle
    01:27:062 (3) - try finish as i said in Insane, it hears really good to me (and add it on 02:48:912 (3) - here and 03:41:628 (2) - here too)
    01:27:929 (4) - add whistle on the slider end
    01:28:623 (1) - same as above
    02:16:484 (1) - again, same as above
    02:25:501 (1) - add finish for consistency
    02:47:698 (1) - missed whistle on the slider start and end both
    02:49:779 (4) - same as above
  1. OD -1 and AR +1 for balancing
  2. actually i expected that you used 1.0x DS on this diff orz, plz consider it
  3. same volume suggestions on sliderticks like Hard and Insane
  4. 00:10:935 - http://puu.sh/6zIlC.png this should be snapped
  5. 00:30:010 (2) - current rhythm feels kinda off according to the vocal, you would better to change it , i have a suggestion anyway
  6. 00:37:986 (2) - another rhythmic issue, try move this note to previous red tick to fit with the vocal sound better, and expand it by 3/2 would be great as well
  7. 00:40:935 (1) - delete NC, it doesn't really needed and for consistecny
  8. 03:10:415 (2) - curreny rhythm feels kinda empty even it's Normal, try 03:10:415 (2) - changing this note as 3/2 slider and arrange next notes
  9. 03:17:351 (1) - the gap between previous spinner and this note seems quite close, try deleting this note instead
  10. 03:37:640 (1,1) - same problem with above,btw you NEED to fix this, the gap is too small
Easy is still progressing

Overall, all of diff seems fine but still has some minor issues (especiaplly on hitsounding), anyway receive more useful mods on this, when you think your map get mods enough (3~5 recommended), you can call me back for recheck
Topic Starter
Asagi
Insane and Hard mod all applied :3 Updated
Still waiting for Solarbeam for his diff :v
Norman
SCV's first bubble <3
Topic Starter
Asagi

Norman wrote:

SCV's first bubble <3
Not yet XD
Dark Fang
HelloSCV no jam
UnitedWeSin
Hey as promised~
I'll just follow up on SCV's mod.

[Insane]
  1. 01:13:190 (7) - Add NC is best imo, the combo gets a bit long.
  2. 02:35:039 (7) - Same as 01:13:190 (7).
  3. 03:15:443 (1) - Try a finish on head.
  4. 03:47:178 - I think the pattern would be better if you added a note here and started the spinner after it. It gives the player a better satisfaction imo when they are able to click a circle on the final beat after the jump pattern you have.
[Hard]
  1. 02:07:120 (3,1) - Use 1.0 spacing.
  2. 03:04:345 (1) - Imo it would play better to remove two repeats and add a circle at 03:04:692. This avoids confusing the player with the multiple repeats.
  3. 03:15:443 (1) - Try a finish on the head.
  4. 03:46:310 (2,1) - I suggest use 1.1 spacing here like 03:45:790 (1,2) so the jumping doesn't start too early.
  5. 03:47:178 - Same suggestion as Insane, you can consider adding a circle.
[Normal]
  1. 00:01:224 (2,3,4) - The rhythm is very difficult to understand because 2 follows vocals but then 3-4 does not. When in doubt you can use a longer slider. Try it like so:
  2. 00:29:490 (2) - Careful here, since the vocals hit on 00:29:837 it can be very easy for the player to assume the 3 is there. Since you're not following vocals, use a slider so the player will not be confused. You can replace 2 with a slider here:
  3. 00:40:935 (1,2) - Use .7 spacing since it's still part of the previous phrase.
  4. 01:07:813 - The break is awkward here since the music is so active. I think you should delete the break and start mapping here.
  5. 01:10:241 (3,4) - It's difficult for the player to understand the distance spacing here when you put the note behind the previous one. For this difficulty, you should keep your notes moving together in lines. I suggest move the 4 upwards like so:
  6. 01:13:883 (4) - Try replacing this with a 1/1 slider to follow vocals and to make the pattern here different from 01:14:750 (1,2). Then the next phrase will feel more fresh.
  7. 01:25:848 (1) - Move it to the left (72,188) for better flow and to avoid the overlap with the previous slider.
  8. 01:28:623 (1) - You can add a finish to the end if you'd like.
  9. 02:29:663 - Same suggestion as 01:07:813.
  10. 02:35:732 (4) - Same as 01:13:883 (4). A 1/1 slider works well.
  11. 02:58:449 (4) - The rhythm can be more intuitive if you continue to follow the strings like you were. Try a 1/1 slider at 02:58:276 like this:
    Example
    [img]02:58:276%20-[/img]
  12. 03:05:386 (3) - It would play better if you moved this circle to 03:05:212 imo since then it would follow the strings more closely.
  13. 03:37:640 (1) - I suggest to end this spinner at 03:40:415 since right now the 1 is too soon after it.
  14. Add finish.
Imo the diff needs a lot of work. I think you should rework the sections with .7 distance snap and use .8 or higher instead. If you use low spacing, it can make your rhythms difficult to understand.

[Easy]
  1. 00:08:160 (1) - Finish.
  2. 00:33:478 - I think you want SC:3 here instead of the clap.
  3. 00:35:212 (5) - Whistle on the end instead of clap.
  4. 01:28:623 (1) - Finish.
  5. 02:15:790 (1) - Finish on head.
  6. 03:43:189 (1) - Finish.
This diff is very difficult to enjoy. I recommend remapping it and using a larger distance snap, at least .8. Using .6 DS often makes your placements cluttered, and patterns like 02:01:917 (4,5,6,1) and 03:09:894 (3,4) are extremely difficult to understand.

Just my 2 cents. Good luck, let me know if you need something else.
Topic Starter
Asagi
Thanks UWS =w=
All fixed, and again... still waiting for Solarbeam for his GD update :(
GitahMuttan
Ayos. Lapit na. :D
El SolarBeam

HelloSCV wrote:

yea my first mod after BAT status, no kds of course
[Solar's Easy]


  • hitsound suggestions
    same reasons with other diffs

    00:08:160 (1) - try finish on this pinne
    00:30:357 (4) - delete whistle on the end
    00:52:380 - need whistle on this slidertick
    00:56:021 (2) - missed clap
    01:02:264 (3) - add finish on the slider end, it hears really good (and 02:24:114 (3) - here too)
    01:28:623 (1) - try finish on this pinne as i said in other diffs
    01:49:432 (2) - add whistle on the slider start
    01:52:727 (2) - why you didn't add hitsounds on sliderticks?
    02:11:975 - add whistle on thi slider tick
    02:15:790 (1) - finish for consistency
    02:17:178 (2) - add whistle on the slider end
    02:25:675 (1) - finish?
    02:31:744 (2) - add whistle on the slider start
    02:33:131 (3) - missed whistle
    02:33:825 (4) - add whistle on the slider start and the end both
    02:35:212 (5) - missed whistle
    02:36:600 (1) - same as above
    02:37:293 (2) - add whistle on the slider end
    02:42:842 (2) - add whistle on the slider start
    02:44:230 (3) - missed whistle
    02:45:443 - missed whistle on slidertick
    02:50:472 (1) - what about finish here?
    03:43:189 (1) - same as above
    (hitsound fixed)
  1. same volume suggestions on sliderticks like other diffs
  2. why you didn't use 1.0x DS ;__; plz (using 0.8x instead, since this diff contains a really few notes, and it will make the middle field becomes empty if I use too large DS)
  3. AR -1 ,OD -3 , HP -2 for best spread (fixed, generally)
  4. 03:18:738 - there is no reason to delay the breaktime imo (fixed)
  5. 03:37:640 (4) - NC for consistency on this section (fixed)
[Solar's Normal]


  • hitsound suggestions
    same reasons with Insane,Hard

    00:33:825 (4) - add whsistle on the slider start
    01:15:270 (2) - this map doesn't have drum sounds here, so delete the whistle
    01:27:062 (3) - try finish as i said in Insane, it hears really good to me (and add it on 02:48:912 (3) - here and 03:41:628 (2) - here too)
    01:27:929 (4) - add whistle on the slider end
    01:28:623 (1) - same as above
    02:16:484 (1) - again, same as above
    02:25:501 (1) - add finish for consistency
    02:47:698 (1) - missed whistle on the slider start and end both
    02:49:779 (4) - same as above
    (fixed, mostly)
  1. OD -1 and AR +1 for balancing (fixed)
  2. actually i expected that you used 1.0x DS on this diff orz, plz consider it (using 0.9x and 0.8x on the bridge instead, but let's just consider it as fixed)
  3. same volume suggestions on sliderticks like Hard and Insane
  4. 00:10:935 - http://puu.sh/6zIlC.png this should be snapped (I don't remember putting any note there though)
  5. 00:30:010 (2) - current rhythm feels kinda off according to the vocal, you would better to change it , i have a suggestion anyway (well, since I follow the music instead of vocal, doesn't matter)
  6. 00:37:986 (2) - another rhythmic issue, try move this note to previous red tick to fit with the vocal sound better, and expand it by 3/2 would be great as well (same with above)
  7. 00:40:935 (1) - delete NC, it doesn't really needed and for consistecny (sure)
  8. 03:10:415 (2) - curreny rhythm feels kinda empty even it's Normal, try 03:10:415 (2) - changing this note as 3/2 slider and arrange next notes (fixed)
  9. 03:17:351 (1) - the gap between previous spinner and this note seems quite close, try deleting this note instead (not a big deal though, since the note's being put on the middle)
  10. 03:37:640 (1,1) - same problem with above,btw you NEED to fix this, the gap is too small (fixed, following UWS' suggestion)
Easy is still progressing

Overall, all of diff seems fine but still has some minor issues (especiaplly on hitsounding), anyway receive more useful mods on this, when you think your map get mods enough (3~5 recommended), you can call me back for recheck

UnitedWeSin wrote:

Hey as promised~
I'll just follow up on SCV's mod.

[Normal]
  1. 00:01:224 (2,3,4) - The rhythm is very difficult to understand because 2 follows vocals but then 3-4 does not. When in doubt you can use a longer slider. Try it like so: (fixed)
  2. 00:29:490 (2) - Careful here, since the vocals hit on 00:29:837 it can be very easy for the player to assume the 3 is there. Since you're not following vocals, use a slider so the player will not be confused. You can replace 2 with a slider here: (good point, fixed)
  3. 00:40:935 (1,2) - Use .7 spacing since it's still part of the previous phrase. (fixed)
  4. 01:07:813 - The break is awkward here since the music is so active. I think you should delete the break and start mapping here. (adding one slider, it's not like I'm being stingy but I just like it orz)
  5. 01:10:241 (3,4) - It's difficult for the player to understand the distance spacing here when you put the note behind the previous one. For this difficulty, you should keep your notes moving together in lines. I suggest move the 4 upwards like so: (hm, actually it's an interesting challenge though, but I'll look for other opinion before changing this)
  6. 01:13:883 (4) - Try replacing this with a 1/1 slider to follow vocals and to make the pattern here different from 01:14:750 (1,2). Then the next phrase will feel more fresh. (fixed)
  7. 01:25:848 (1) - Move it to the left (72,188) for better flow and to avoid the overlap with the previous slider. (fixed because of the new DS)
  8. 01:28:623 (1) - You can add a finish to the end if you'd like. (sure)
  9. 02:29:663 - Same suggestion as 01:07:813. (fixed)
  10. 02:35:732 (4) - Same as 01:13:883 (4). A 1/1 slider works well. (fixed)
  11. 02:58:449 (4) - The rhythm can be more intuitive if you continue to follow the strings like you were. Try a 1/1 slider at 02:58:276 like this: (I still don't get the point though orz)
    Example
    [img]02:58:276%20-[/img]
  12. 03:05:386 (3) - It would play better if you moved this circle to 03:05:212 imo since then it would follow the strings more closely. (well, based on the play it could be easier to get, yet I still prefer to follow the rhythm instead)
  13. 03:37:640 (1) - I suggest to end this spinner at 03:40:415 since right now the 1 is too soon after it. (fixed)
  14. Add finish. (fixed, assuming you pointed out the last spinner)
Imo the diff needs a lot of work. I think you should rework the sections with .7 distance snap and use .8 or higher instead. If you use low spacing, it can make your rhythms difficult to understand. (fixed this issue, since I realized it recently)

[Easy]
  1. 00:08:160 (1) - Finish.
  2. 00:33:478 - I think you want SC:3 here instead of the clap.
  3. 00:35:212 (5) - Whistle on the end instead of clap.
  4. 01:28:623 (1) - Finish.
  5. 02:15:790 (1) - Finish on head.
  6. 03:43:189 (1) - Finish.
(fixed the hitsound according to SCV's mod)

This diff is very difficult to enjoy. I recommend remapping it and using a larger distance snap, at least .8. Using .6 DS often makes your placements cluttered, and patterns like 02:01:917 (4,5,6,1) and 03:09:894 (3,4) are extremely difficult to understand. (fixed with 0.8x DS)

Just my 2 cents. Good luck, let me know if you need something else.
happy623
oh yea, yeayeayeayea

General

  1. so clean!

Solar's Easy

  1. 00:03:305 (2) - First of all, you can hear that this slider is a bit off to the music, but I know you dont want to be too hard to put at 1/2, so I suggest you start your slider at 00:02:958 - to follow the vocal, and end at the same place, which will be much better imo :3!!
  2. 00:20:646 (1) - here is fit for adding a finish, as you listen to the music, you will find a cymbal sound here
  3. 00:34:519 (4,5) - Nazi stuff for here, I saw you want to blanket with the slider and note, but the current one is not enough, try to move 00:35:212 (5) - two grids to right, to make a better blanket
  4. 00:37:293 (1) - also a suitable place for you to add a finish
  5. 00:42:842 (6) - ^
  6. 00:56:715 (3) - hmmmmmmm, from my point of view, this slider is not really nice, If I were you, I would try to twist it like this :
  7. 01:01:917 - if I were you, I'd put a note here, to emphasize the vocal, current one feel a bit empty for me :? , what do you think of it?
  8. 01:14:750 (1) - as I mentioned before, add a finish to emphasize the cymbal sound
  9. 01:15:443 (2) - ^, at the tail
  10. 01:17:524 (4) - and its head
  11. 01:24:461 (5,6,1) - okay here, if you try to hear clearly, you will find that the strong beat is on the 1/2, which is the red lines. To this, I suggest you to follow this rhythm instead, dont forget to place finish to emphasize the strong beats you heard!
  12. 01:55:675 (4) - nazi, how about improving this slider's look? :D
  13. 01:59:143 (1) - yes, finish ;w;
  14. 01:59:837 (2,4) - hmm, nazi again, I would try the best to stack this two sliders up, if you can, just put to another place instead xD
  15. 02:23:767 (3) - also, I mentioned this before, add a note to emphasize the vocal will be better in here
  16. 02:36:600 (1,2,4) - add finish toooooo, at 02:36:600 (1) - , 02:37:293 (2) - 's tail, and 02:39:374 (4) - 's head
  17. 02:46:310 (5,6,1) - follow the same rhythm I mentioned in 01:24:461 (5,6,1) -, it would totally become easier to catch the beats
  18. 03:04:345 (3) - finish!
  19. 03:11:975 (5) - ahh, as you hear the music is going up here, I would put a green line and increase the volume, also, I might put a finish to emphasize the music that is being loud, how about you? :D
  20. 03:33:478 (2,3,1) - hmm, same as 01:24:461 (5,6,1) and 02:46:310 (5,6,1)
  21. 03:43:189 (1) - I would extend this spinner until the green line, to consist with Hard and Insane, if you accept this, apply to Normal tooo

Solar's Normal

  1. 00:20:646 (1) - yessss, finish, you can check out the finish suggestions I pointed out in Easy tooo
  2. 00:35:212 (2) - nazi, this slider is a bit off-screen, check out and try to pull it some grids down instead
  3. 00:40:935 (4) - I'd extend this slider to end at 00:41:282 - and add a green line to increase the volume about 20% - 30% of the slidertick, as the vocal is in 00:41:282 -, but you followed the drums behind in 00:41:455 (5) - So I'd extend the slider in order to make the vocal part wont feel empty
  4. 00:49:779 (4) - nazi stuff again ( hope you wont mind qwq ), move the last anchor point one grid down to get a better blanket
  5. 00:51:166 (2) - ahh this also ^
  6. 01:07:813 (1,1,2) - sweeet, I like this <3
  7. 01:45:270 (1,2) - yea nazi again, If you want a better flow here, I suggest you follow what you put in 01:43:883 (3,4) - and 01:42:495 (1,2) - , to make the flow better like this :
  8. 02:02:784 (1) - same as before, extend the slider until 02:03:131 -, and increase the slidertick volume about 20% - 30%
  9. 02:10:241 (2) - move the last anchor one grid to left for blanket issue
  10. 02:13:016 (2) - how about adding a finish at the head? it fits with the music imo
  11. 02:56:021 - wait, start from here, I saw that you used 0.8x ds, but the overall ds seems to be 0.9x, I think you may need some time to rearrange the objects, since keeping the ds equally will make your diff become more consistent, I hope you know what I mean, as I also find that there is no much strong reason to change the ds here, sorry for that :( well I will continue the mod without looking the ds xD
  12. 02:57:062 (2,3) - hmmm, blanket : (Its hard to twist for me xD... If you find its hard too, change another shape instead)
  13. 03:11:975 (4) - as I mentioned in Easy too, increase the volume to emphasize that the music is going higher
  14. 03:36:079 (3) - well tbh, I would place a finish on its head too, current one is a bit empty as the music is very high here
  15. 03:37:640 (1,1) - notice that this two object is a bit far imo, Normal players might not have enough time to jump that far, try to put 03:40:588 (1) - some grids closer to the spinner, it would be better

DX sorry I may only mod Easy and Normal
I feel Hard and Insane is good to go so skip it :oops:
Good Luck with the mapset!
Edit : if Solar you get any problem, dont hesitate to ask me when I am online \o\
El SolarBeam

happy623 wrote:

oh yea, yeayeayeayea

General

  1. so clean!

Solar's Easy

  1. 00:03:305 (2) - First of all, you can hear that this slider is a bit off to the music, but I know you dont want to be too hard to put at 1/2, so I suggest you start your slider at 00:02:958 - to follow the vocal, and end at the same place, which will be much better imo :3!! (interesting indeed, but it's quite hard to follow up the rythm if this only one which be made to be attached to vocal with 1/2 beat while the following notes supposed to follow the instrument, well it's just my selfishness orz)
  2. 00:20:646 (1) - here is fit for adding a finish, as you listen to the music, you will find a cymbal sound here (hm.. I see asagi use it as well, so I'll just follow up then)
  3. 00:34:519 (4,5) - Nazi stuff for here, I saw you want to blanket with the slider and note, but the current one is not enough, try to move 00:35:212 (5) - two grids to right, to make a better blanket (fixed)
  4. 00:37:293 (1) - also a suitable place for you to add a finish (asagi don't use it there so I won't)
  5. 00:42:842 (6) - ^ (fixed)
  6. 00:56:715 (3) - hmmmmmmm, from my point of view, this slider is not really nice, If I were you, I would try to twist it like this : (nice idea indeed)
  7. 01:01:917 - if I were you, I'd put a note here, to emphasize the vocal, current one feel a bit empty for me :? , what do you think of it? (well, since it's an easy diff actually I'm trying to prevent using 1/2 beat as possible)
  8. 01:14:750 (1) - as I mentioned before, add a finish to emphasize the cymbal sound (sure)
  9. 01:15:443 (2) - ^, at the tail (I felt nothing to emphasize here though, but let's see how it goes later)
  10. 01:17:524 (4) - and its head (fixed)
  11. 01:24:461 (5,6,1) - okay here, if you try to hear clearly, you will find that the strong beat is on the 1/2, which is the red lines. To this, I suggest you to follow this rhythm instead, dont forget to place finish to emphasize the strong beats you heard! (fixed with a little of modification)
  12. 01:55:675 (4) - nazi, how about improving this slider's look? :D (whoops, forgot with this one orz)
  13. 01:59:143 (1) - yes, finish ;w; (lol fixed)
  14. 01:59:837 (2,4) - hmm, nazi again, I would try the best to stack this two sliders up, if you can, just put to another place instead xD (fixed)
  15. 02:23:767 (3) - also, I mentioned this before, add a note to emphasize the vocal will be better in here (I'll say the same here)
  16. 02:36:600 (1,2,4) - add finish toooooo, at 02:36:600 (1) - , 02:37:293 (2) - 's tail, and 02:39:374 (4) - 's head (added all but on head)
  17. 02:46:310 (5,6,1) - follow the same rhythm I mentioned in 01:24:461 (5,6,1) -, it would totally become easier to catch the beats (indeed)
  18. 03:04:345 (3) - finish! (well, it's not hurt to try orz)
  19. 03:11:975 (5) - ahh, as you hear the music is going up here, I would put a green line and increase the volume, also, I might put a finish to emphasize the music that is being loud, how about you? :D (since it's already set to 80% volume, so won't it be too much?)
  20. 03:33:478 (2,3,1) - hmm, same as 01:24:461 (5,6,1) and 02:46:310 (5,6,1) (sure)
  21. 03:43:189 (1) - I would extend this spinner until the green line, to consist with Hard and Insane, if you accept this, apply to Normal tooo (I'd like to keep this instead)

Solar's Normal

  1. 00:20:646 (1) - yessss, finish, you can check out the finish suggestions I pointed out in Easy tooo (fixed)
  2. 00:35:212 (2) - nazi, this slider is a bit off-screen, check out and try to pull it some grids down instead (oops, I've just realized there's something wrong with the spacing here, thanks)
  3. 00:40:935 (4) - I'd extend this slider to end at 00:41:282 - and add a green line to increase the volume about 20% - 30% of the slidertick, as the vocal is in 00:41:282 -, but you followed the drums behind in 00:41:455 (5) - So I'd extend the slider in order to make the vocal part wont feel empty (nice reasoning, fixed)
  4. 00:49:779 (4) - nazi stuff again ( hope you wont mind qwq ), move the last anchor point one grid down to get a better blanket (no problem though, fixed)
  5. 00:51:166 (2) - ahh this also ^ (fixed)
  6. 01:07:813 (1,1,2) - sweeet, I like this <3 (thanks XD)
  7. 01:45:270 (1,2) - yea nazi again, If you want a better flow here, I suggest you follow what you put in 01:43:883 (3,4) - and 01:42:495 (1,2) - , to make the flow better like this : (sounds vague, but I get the meaning)
  8. 02:02:784 (1) - same as before, extend the slider until 02:03:131 -, and increase the slidertick volume about 20% - 30% (sure)
  9. 02:10:241 (2) - move the last anchor one grid to left for blanket issue (lol fixed)
  10. 02:13:016 (2) - how about adding a finish at the head? it fits with the music imo (I prefer keeping its consistency)
  11. 02:56:021 - wait, start from here, I saw that you used 0.8x ds, but the overall ds seems to be 0.9x, I think you may need some time to rearrange the objects, since keeping the ds equally will make your diff become more consistent, I hope you know what I mean, as I also find that there is no much strong reason to change the ds here, sorry for that :( well I will continue the mod without looking the ds xD (well, I can say it's just my eccentricity for trying to make the bridge part feels a bit different with others, or I can say it's my style of mapping)
  12. 02:57:062 (2,3) - hmmm, blanket : (Its hard to twist for me xD... If you find its hard too, change another shape instead) (it's not make much difference though, nor it will affect the gameplay, so I'll keep it as is)
  13. 03:11:975 (4) - as I mentioned in Easy too, increase the volume to emphasize that the music is going higher (I'll keep it for a while)
  14. 03:36:079 (3) - well tbh, I would place a finish on its head too, current one is a bit empty as the music is very high here (fixed)
  15. 03:37:640 (1,1) - notice that this two object is a bit far imo, Normal players might not have enough time to jump that far, try to put 03:40:588 (1) - some grids closer to the spinner, it would be better (found a way to make it easier, fixed)

DX sorry I may only mod Easy and Normal
I feel Hard and Insane is good to go so skip it :oops:
Good Luck with the mapset!
Edit : if Solar you get any problem, dont hesitate to ask me when I am online \o\
thanks for the mod~
toybot
sexy bg

No Dap Modding Team ~~
I'll mod mostly easy and normal, by request

[Solar's Easy]
00:05:386 (4) - nc?
01:00:183 (1) - normal hitsound
01:20:126 (1) - maybe make this a 1/2 slider, starting at 01:19:952 - ? it's awkward for easy players to press on a 1/2 beat when they've been pressing on 1/1 the entire time
01:24:287 (5) - nc
01:52:380 (1,2) - maybe put finish on both of them? accents the music
02:41:975 (1) - do the same as before; make it a 1/2 slider that starts a 1/2 beat earlier than right now
02:46:137 (5,6,7) - add finish to 5,6, and tail of 7? and add nc to 5 while you're at it
02:47:351 (7) - same notes, but maybe add clap to head of 7?
02:56:021 (1,2) - i really think these sliders should be extended by 1/2, this rhythm is awkward
03:07:120 (1,2) - add finish to tail of 1 and head of 2?
03:33:305 (2,3) - these notes should have some kind of hitsound to them imo
03:41:628 (3) - extend this slider by 1/2 tick

[Solar's Normal]
00:09:547 (3) - nc? triangle pattern
00:29:490 (2) - add whistle to tail
00:35:906 (3) - change into a reverse slider, adds variety, if you cant fit even distance spacing, then lower (2) and (3) together
00:47:004 (4) - missing whistle
00:58:102 (2) - add whistle?
01:07:813 (1) - add clap to head?
01:18:565 (3) - nazi, but move up one grid so it's even with (1)
01:19:432 (2) - this slider shape looks pretty weird, maybe rearrange so that its symmetrical by a horizontal line?
01:50:472 - add a note here?
01:53:941 (3) - nc
02:08:854 (4) - add whistle for this slider also?
02:19:952 (2) - whistle?
02:29:663 (1) - add clap on head of the slider?
03:11:282 (3) - nc?
03:11:975 (4) - move to center of the grid, or just center y-line if you want distance space
03:18:218 (2) - soften the volume of this note
03:40:415 (1) - add hitsound to this slider? like maybe clap on head and finish on tail


Everything else in those diffs looks good :D

I hope these suggestions are helpful to you!

good luck on ranked!
HelloSCV
recheck, no kds
[Easy]
  1. same slidertick rate suggestion with Normal
  2. 01:14:750 (1) - add a finish here and 01:15:443 (2) - delete it on the head of slider
  3. 01:26:715 (8) - NC for consistency
  4. 01:57:756 (6) - delete clap on the head of slider
  5. 03:29:143 (2) - you'd better to rearrange the NCs from this part for consistency imo

[Solar's Normal]
  1. i think setting slidertick rate as 1 feels better, 2 hears kinda annoying even though you added some hitsounds on sliertick
  2. i prefer to place NCs consistently throughout the diffs (for example like 01:16:137 (1) - 02:02:784 (1) - and so on)
  3. 00:52:553 (4) - add clap on the repeat arrow
  4. 02:50:472 (1) - add finish on this spinner like you did in Easy
  5. 03:40:415 (1) - add finish on the head of slider
[Hard]
  1. 02:48:391 (3) - delete whistle
  2. 03:36:079 (1) - try adding finish on the head of slider


[Insane]
  1. 00:46:832 (5) - delete whistle on the head of slider
  2. 00:54:462 (4) - ^
Tari
Checking the easier diffs as requested.

[Easy]

  1. 00:06:773 (5,6) - Change these two circles into a slider? the circle you put in the white tick is a little late, there is actually a stronger beat in the red tick , and probably it'll be harder to click and if you use slider here it will make it more lenient for this part here. http://puu.sh/71taZ.jpg
  2. 00:37:293 (1) - You need to curve it more, there a regular bad overlap here and I don't think you want that, and fix the blankets too since your already working on this slider. and make sure the slider end stacks like this : http://puu.sh/71tiN.jpg
  3. 00:52:900 (4) - Not to be a bother, but shouldn't this be at the previous white tick where the vocals are at? to match with where the vocals are at and to match with 00:42:842 (6) - ?
  4. 01:07:813 (1) - Why can't you add a note here and avoid that tiny little unnecessary break? (and better to stack it too)
  5. 02:29:663 - ^
  6. 01:11:975 (4) - I don't see any special purpose of making the slider like this, maybe you can curve it regularly ? like this : http://puu.sh/71tLF.jpg
  7. 01:24:287 (5) - You need to add a new combo here, you started mapping on red ticks here and new combo will help make it easier to tell for the beginners and to make it consistent with your other comboing.
  8. 02:01:917 (4) - Wierdly shaped, how about do a regular curvy slider here? http://puu.sh/71u5R.jpg Curve it a little less, so the slider looks better :D
  9. 02:33:825 (4) - Like said before, a regular curved slider would be better here , Like this : http://puu.sh/71uiF.jpg
  10. 02:46:137 (5,6,7) - Your missing many finishes here
  11. 02:46:137 (5) - Add new combo here, remove at 02:48:565 (1) -
  12. 03:08:334 (2) - Finish to the start sounds better.
  13. 03:29:143 (2) - New combo here, previous note should be a separate combo
[Normal]

  1. 00:23:420 (1,2) - Change the second note to a slider, these pauses don't really go well with the normal and there is a piano sound at the end you need to emphasize. Like this: http://puu.sh/71whS.jpg
  2. 00:27:582 (3,4) - Same as above, please be wary of such long pauses in-between notes http://puu.sh/71wjz.jpg
  3. 00:42:842 (1) - It'll get blanketed better if you move it more down and to the right here.
  4. 00:45:617 (2) - First off, you should do more of the 1/4 rhythms ocasionally in this diff, since you already did them in places before 00:40:588 (3) - , that being said you can do more of them here http://puu.sh/71wH9.jpg
  5. 00:49:432 (3) - ^ http://puu.sh/71wLj.jpg
  6. 01:19:432 (2) - This slider can look better orz, it's very unevenly curved how about you just use one slider point to make this slider?
  7. 01:42:495 (1,2) - Like I said at 00:23:420 (1,2) - You can remove the pauses here, by doing sliders, like this : http://puu.sh/71x3l.jpg
  8. 01:46:657 (3,4) - ^ http://puu.sh/71x5C.jpg
  9. 01:53:941 (3) - New combo must be added here, like you did previous section at 00:31:744 (1) -
  10. 02:07:467 (2) - Like said before, you need to do more 1/4th rhythms like this : http://puu.sh/71xhF.jpg
  11. 02:11:282 (3) - ^ http://puu.sh/71xkw.jpg
  12. 03:40:415 (1) - http://puu.sh/71xtp.jpg Needs a double click here, or you can do two circles both work for me :)
Done.
Topic Starter
Asagi
Thanks for the Mods :3
SCV mod all fixed
Waiting for the GDer's respond
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