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Truxton - SHOTGUN JUGGLE

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2014年7月25日 at 20:09:11

Artist: Truxton
Title: SHOTGUN JUGGLE
Tags: lapfox trax SOUTH MANSION pomuta renard muya queenston kajiyatta
BPM: 151.8
Filesize: 3850kb
Play Time: 02:15
Difficulties Available:
  1. Easy (1.48 stars, 128 notes)
  2. Extra (5.33 stars, 487 notes)
  3. kajiyatta's Insane (3.98 stars, 412 notes)
  4. Muya's Hard (2.56 stars, 308 notes)
  5. Normal (1.89 stars, 177 notes)
Download: Truxton - SHOTGUN JUGGLE
Information: Scores/Beatmap Listing
---------------
My 14th Beat Map.
Enjoy.
For Rank
Extra:Done.
Insane:Done. kajiyatta
Hard:Done. by Muya
Normal:Done.
Easy:Done.
thanks Muya and kajiyatta
UndeadBananaz
Hello, from timing check queue.

Your timing seems to be good, but I wouldn't map the first 15 seconds... They kind of feel like an intro to the song - the actual beat starts at 15810 Offset. But that's just a matter of preference, the timing is good either way.

Good luck with the map.
Topic Starter
P o M u T a
this is fine :D
Kyshiro
Hi

Insane:
00:11:264 (1,2,3,4) - This isn't 1/6, listen to it at 25%, it's a 1/8 tripple and then 1/4 later comes the next beat http://puu.sh/5krrj.jpg
00:14:426 (1,2,3,4) - Same
00:21:343 (4,5,6,1) - Move these around and create the same spacing for the 4 sliders here
00:49:999 (3) - Put this note in exactly in the center of those 2 sliders, looks better http://puu.sh/5krDm.jpg
01:01:660 (1,2,3,4) - This plays a bit awkward, try putting them like this to create a better flow: http://puu.sh/5krHx.jpg
01:14:505 (1,2,3,4) - Same as before, 1/8
01:23:201 (3,1) - Move them further apart, it's currently almost impossible to see the next slider
01:28:537 (1,2,1,2) - Same here, I suggest you make a different pattern here, this plays weird and is impossible to read without looking at it in the editor
02:04:901 (1) - till 02:08:063 (1) - > it would be fun to space this out a bit, these jumps are really simple and fun to play if placed properly


That's all, call me back when you have the other diffs
Topic Starter
P o M u T a

Kyshiro wrote:

Hi

Insane:
00:11:264 (1,2,3,4) - This isn't 1/6, listen to it at 25%, it's a 1/8 tripple and then 1/4 later comes the next beat http://puu.sh/5krrj.jpg done
00:14:426 (1,2,3,4) - Same done
00:21:343 (4,5,6,1) - Move these around and create the same spacing for the 4 sliders here done.
00:49:999 (3) - Put this note in exactly in the center of those 2 sliders, looks better http://puu.sh/5krDm.jpg done.
01:01:660 (1,2,3,4) - This plays a bit awkward, try putting them like this to create a better flow: http://puu.sh/5krHx.jpg done
01:14:505 (1,2,3,4) - Same as before, 1/8 done
01:23:201 (3,1) - Move them further apart, it's currently almost impossible to see the next slider
01:28:537 (1,2,1,2) - Same here, I suggest you make a different pattern here, this plays weird and is impossible to read without looking at it in the editor both suggest, notes are not perfect stacking. so, rankable and playable imo :-( I will wait to see what happens for a bit longer. (testplay,modding)
02:04:901 (1) - till 02:08:063 (1) - > it would be fun to space this out a bit, these jumps are really simple and fun to play if placed properly i don't know properly placed =3=!


That's all, call me back when you have the other diffs
thanks modding :D/ really useful! okay, i will make mapset.
Muya
Topic Starter
P o M u T a

Muya wrote:

:o http://puu.sh/5qsoH.osu
Added. thanks Muya >w<
ready for mod~!
wip→pend
787B
Hi.
Mod requested through forum-pm (thanks for stopping by).

General

  • Looks good.

Easy

  1. 00:06:324 (1) - Although this runs pretty good, I think you could've made them into a blanket. It could be a nice match up between these and 00:08:695 (2,1) -.
  1. 00:14:229 (3) - Hmm, at first place this should've been placed a bit more to the left, so it could run up nice following the previous two sliders. But since the circle and slider at 00:15:414 (4,1) - follow the same line the slider, you should try a variation between them by making the slidergo into two ways. Here's what I mean:
  1. 00:32:015 (1) - This should have a whistle to match up with your pattern of hitsounds on the song.
  1. 00:49:011 (3,4,1) - Try making them going on a circle shape, goes better for the flow. Also, since they are on the same section, you can try placing 00:52:173 (3,4,5) - the same way for consistency, in case you adjust those I mentioned in the beginning.
  1. 01:37:233 (4,1) - Hmm, these two don't look well, plus that slider doesn't really suit up for the circle at 01:39:209 (2) - . You could try making the blanket on the slider a bit more visible to improve visuals a bit, but, it should be kinda hard giving the SV and the small spacing up there (but I'll put on the box anyways). You can try making a complete circular-shape here or inverting the slider and making it with a reverse arrow. Take a look and see if you agree:
  1. 01:49:090 (2) - Should have whistle on the arrow.

Normal

  • AR could be -1.
  1. 00:45:849 (3,4,5) - Hmm, you could make them a little bit wider, would run nice since it'll follow up the shape of 00:44:268 (1) -.
  1. 01:03:241 (1) - Make it inverted horizontally (ctrl+j), will improve flow on the section.
  1. 01:53:043 (4,5,6) - Pretty much the same as 00:45:849 (3,4,5) -, would be nice to see them going on a circular-shape either for the sake of flow:
  • Nice.

Muya's Hard

  • Could've used a better variety of hitsounds.
  • Delete unsnapped inheriting section at 01:06:503 - and add new one to 01:06:501 -
  1. 00:22:924 (3,1) - Hmm, you shouldn't have made a stack here. There's slightly more time between them in comparison to other stacks, so it kinda breaks the flow. But anyways, it's nothing really bad, just something personal I decided to bring up. Same goes to 01:19:841 (3,1) -, and same stuff as you know in case you change it.
  1. 00:33:201 (1) - Kinda nazi, but it's kinda close to the slider before it, better move up it upwards a bit. Same to similar patterns you did ahead.
Nothing much I can add here, some patterns repeat on the second half part of the song, but nothing wrong at all I guess.

Insane

  • I miss some whistles after the beginning (00:15:810 - ).
  1. 00:20:750 (2,3) - You could add a circle between them (00:20:948 - ). I don't know, it looks kinda random to me that. Emphasizing the bass here isn't something I'd do in an Insane.
  1. 00:23:715 (1,2,3) - Symmetry here could have made using the 0.8x spacing. It's not really that necessary to change the spacing to do it. Try making 00:23:517 (8) - a bit curved, that way you can put (1,2,3) with the consistent spacing and also symmetric:
  1. 00:44:268 (1) - Ctrl+g here flows better to me. See if you agree.
I'm not good playing Insanes, but it looks great, good job.

Good luck, thanks for your interest in my modding.
Topic Starter
P o M u T a
SPOILER

Wolf wrote:

Hi.
Mod requested through forum-pm (thanks for stopping by).

General

  • Looks good.

Easy

  1. 00:06:324 (1) - Although this runs pretty good, I think you could've made them into a blanket. It could be a nice match up between these and 00:08:695 (2,1) -.
  1. 00:14:229 (3) - Hmm, at first place this should've been placed a bit more to the left, so it could run up nice following the previous two sliders. But since the circle and slider at 00:15:414 (4,1) - follow the same line the slider, you should try a variation between them by making the slidergo into two ways. Here's what I mean:
  1. 00:32:015 (1) - This should have a whistle to match up with your pattern of hitsounds on the song.
  1. 00:49:011 (3,4,1) - Try making them going on a circle shape, goes better for the flow. Also, since they are on the same section, you can try placing 00:52:173 (3,4,5) - the same way for consistency, in case you adjust those I mentioned in the beginning.
  1. 01:37:233 (4,1) - Hmm, these two don't look well, plus that slider doesn't really suit up for the circle at 01:39:209 (2) - . You could try making the blanket on the slider a bit more visible to improve visuals a bit, but, it should be kinda hard giving the SV and the small spacing up there (but I'll put on the box anyways). You can try making a complete circular-shape here or inverting the slider and making it with a reverse arrow. Take a look and see if you agree:
  1. 01:49:090 (2) - Should have whistle on the arrow.
    almost same suggest fixed.

Normal

  • AR could be -1. no
  1. 00:45:849 (3,4,5) - Hmm, you could make them a little bit wider, would run nice since it'll follow up the shape of 00:44:268 (1) -.
  1. 01:03:241 (1) - Make it inverted horizontally (ctrl+j), will improve flow on the section. fixed
  1. 01:53:043 (4,5,6) - Pretty much the same as 00:45:849 (3,4,5) -, would be nice to see them going on a circular-shape either for the sake of flow: (3) is straight, so, i want use straight circle, sorry
  • Nice.

Insane

  • I miss some whistles after the beginning (00:15:810 - ). i'll add some whistle
  1. 00:20:750 (2,3) - You could add a circle between them (00:20:948 - ). I don't know, it looks kinda random to me that. Emphasizing the bass here isn't something I'd do in an Insane. this is fine
  1. 00:23:715 (1,2,3) - Symmetry here could have made using the 0.8x spacing. It's not really that necessary to change the spacing to do it. Try making 00:23:517 (8) - a bit curved, that way you can put (1,2,3) with the consistent spacing and also symmetric: fixed
  1. 00:44:268 (1) - Ctrl+g here flows better to me. See if you agree. no
I'm not good playing Insanes, but it looks great, good job.

Good luck, thanks for your interest in my modding.
thanks for modding ;)
Silverboxer
from m4m

Easy

00:05:928 (3) - it might be hard for a beginner player to tell what part of the song this matches. delete this circle?
00:50:592 (1,2,3,4,5) - this part seems flat compared to the rest of the map. rotate the slider 15 degrees http://puu.sh/5uh9M.jpg
01:00:078 (1) - second anchor to x392,y268
01:12:727 (1) - make symmetrical; anchors to x168,y116 ; x256,y132 ; and x344,y116. Change into two sliders so it's not repeating more than once.
01:23:003 (2,3) - the gap between these sliders looks small. move them a bit: http://puu.sh/5uhvK.jpg
01:41:185 (1,2) - rotate slider or move circle to flow better
Normal

A lot of combos in here are kinda hard for a Normal difficulty. Replace some of the half note combos with sliders, or less circles

00:53:754 (1,2,3) - bad flow, going back and forth between notes. maybe something like this? http://puu.sh/5ui6M.jpg
00:56:916 (1) - rotate by 45 degrees
01:12:727 (1) - change into 2 sliders?
01:22:608 (2) - rotate by 60 degrees
01:25:375 (1,2,3) - I think this overlaps too much, but not a problem
01:28:537 (1,2,3) - ^
02:05:296 (3,4,5) - make symmetrical around x256
Hard

00:06:620 (2,3) - I don't like this flow
00:36:363 (5) - too close to slider 4. move it: http://puu.sh/5uipR.jpg
01:33:280 (1) - ^
01:39:604 (5) - ^
Insane

00:34:387 (3,4) - ctrl + g
00:42:292 (4) - move this to a different spot
01:21:818 (2) - better flow: http://puu.sh/5uiTA.jpg
01:42:766 (1,2,1,2,1,2,1,2) - space these out more for a bigger finish to the kiai section?
That kiai section is crazy and amazing :o
Alarido
Hi ^^ P o M u T a (:

Modding at request.

[Insane]
♥ It seems me fine, I checked it twice. Since I'd played Easy, Normal and Muya's Hard before, I found the spread looks fine. Though I can't play Insanes (unless truly low BPM ones), I liked it too (and feel lewa-chan and other pros will be pleased with).

[Muya's Hard]
♥ Played and it pleased me so much :3 Well done work, Muya ^^

[Normal]
♥ Well-done diff ^^

[Easy]
♥ Amazing (: Just a little suggestion.
02:08:853 (3,4) - Ctrl+G to better flow continuity? would be nice (:

Well, don't kd this post. Your mapset feels weel-made ^^ thence... STAR for high quality, and... go go Rank the map soooooon ^^

Att.
Muya
SPOILER

Wolf wrote:

Muya's Hard

  • Could've used a better variety of hitsounds.
  • Delete unsnapped inheriting section at 01:06:503 - and add new one to 01:06:501 - fix
  1. 00:22:924 (3,1) - Hmm, you shouldn't have made a stack here. There's slightly more time between them in comparison to other stacks, so it kinda breaks the flow. But anyways, it's nothing really bad, just something personal I decided to bring up. Same goes to 01:19:841 (3,1) -, and same stuff as you know in case you change it.
  1. 00:33:201 (1) - Kinda nazi, but it's kinda close to the slider before it, better move up it upwards a bit. Same to similar patterns you did ahead.
Nothing much I can add here, some patterns repeat on the second half part of the song, but nothing wrong at all I guess.

silverboxer wrote:

Hard

00:06:620 (2,3) - I don't like this flow
00:36:363 (5) - too close to slider 4. move it: http://puu.sh/5uipR.jpg
01:33:280 (1) - ^
01:39:604 (5) - ^

thanks for mod! http://puu.sh/5uvvP.osu
Topic Starter
P o M u T a
SPOILER

silverboxer wrote:

from m4m

Easy

00:05:928 (3) - it might be hard for a beginner player to tell what part of the song this matches. delete this circle? no problem seems.
00:50:592 (1,2,3,4,5) - this part seems flat compared to the rest of the map. rotate the slider 15 degrees http://puu.sh/5uh9M.jpg reservation
01:00:078 (1) - second anchor to x392,y268 fixed
01:12:727 (1) - make symmetrical; anchors to x168,y116 ; x256,y132 ; and x344,y116. Change into two sliders so it's not repeating more than once. thanks teach.
01:23:003 (2,3) - the gap between these sliders looks small. move them a bit: http://puu.sh/5uhvK.jpg this is distance keep.. so, no problem seems imo.
01:41:185 (1,2) - rotate slider or move circle to flow better fixed
Normal

A lot of combos in here are kinda hard for a Normal difficulty. Replace some of the half note combos with sliders, or less circles

00:53:754 (1,2,3) - bad flow, going back and forth between notes. maybe something like this? http://puu.sh/5ui6M.jpg changed.
00:56:916 (1) - rotate by 45 degrees keep
01:12:727 (1) - change into 2 sliders? sorry, i like it, and sound fitting.
01:22:608 (2) - rotate by 60 degrees keep
01:25:375 (1,2,3) - I think this overlaps too much, but not a problem this is no problem, but you right =v=.
01:28:537 (1,2,3) - ^ ^
02:05:296 (3,4,5) - make symmetrical around x256 nice, beautiful

Insane

00:34:387 (3,4) - ctrl + g keep, i like this play flow.
00:42:292 (4) - move this to a different spot people tested this, but, no problem placed.
01:21:818 (2) - better flow: http://puu.sh/5uiTA.jpg umm, but, (2) → (3) is bit not better, not changed sorry.
01:42:766 (1,2,1,2,1,2,1,2) - space these out more for a bigger finish to the kiai section? That is exactly the right size for me :-)
That kiai section is crazy and amazing :o yes orz

Alarido wrote:

Hi ^^ P o M u T a (:

Modding at request.

[Insane]
♥ It seems me fine, I checked it twice. Since I'd played Easy, Normal and Muya's Hard before, I found the spread looks fine. Though I can't play Insanes (unless truly low BPM ones), I liked it too (and feel lewa-chan and other pros will be pleased with).

[Muya's Hard]
♥ Played and it pleased me so much :3 Well done work, Muya ^^

[Normal]
♥ Well-done diff ^^

[Easy]
♥ Amazing (: Just a little suggestion.
02:08:853 (3,4) - Ctrl+G to better flow continuity? would be nice (: nice.

Well, don't kd this post. Your mapset feels weel-made ^^ thence... STAR for high quality, and... go go Rank the map soooooon ^^ thanks :-)

Att.
thanks both modding :D/ and really glad star!

Updated.
Hollow Wings
from ur req

General

  1. maybe u can quiet the slider track's hs, it sounds noisy in some quiet part.

Insane

  1. to be honest, i don't expect the map is like this... actually i think it can be much more better...
    thou there's little issues in ur diff, i just give some general suggestion to u, and wish u can consider some of them 0,0
  2. 00:04:743 (1,2,3) - patterns like this have large ts from each other, then u can do lots of different composing style rather than just shrink them in one place. in ur map there're lots of patterns just like the one here, maybe u can change them a bit
  3. 00:41:106 (1) - from here u just follow the violin or something, and the drum's beats, but why miss those electrical beats just like kiai or the head part? u don't need to fill the blank full of objs like u did in kiai, but follow some of them, it'll be more funny imo.
  4. 01:39:604 (1,2,3) - patterns like this can have much more distance from each other, even half of the screen, just do the insane jumps having larger ds frequently~
  5. hmm... what can i say? i wish u creat more fun, thou there do have funny patterns in this diff now. D:

Muya's Hard

  1. 00:45:849 (1,2,3) - u set too much patterns like this... maybe change some to another style? that will be more fun...
  2. 01:15:098 (2,1) - stack perfect
  3. 01:19:841 (3,1) - ^
  4. too much copy and paste...

Normal & Easy

  1. one suggestion: set nc to keep ur combo count at about 5 or 6
hmm... i think u need more work on this
good luck
Topic Starter
P o M u T a

Hollow Wings wrote:

from ur req
SPOILER

General

  1. maybe u can quiet the slider track's hs, it sounds noisy in some quiet part.

Insane

  1. to be honest, i don't expect the map is like this... actually i think it can be much more better...
    thou there's little issues in ur diff, i just give some general suggestion to u, and wish u can consider some of them 0,0
  2. 00:04:743 (1,2,3) - patterns like this have large ts from each other, then u can do lots of different composing style rather than just shrink them in one place. in ur map there're lots of patterns just like the one here, maybe u can change them a bit
  3. 00:41:106 (1) - from here u just follow the violin or something, and the drum's beats, but why miss those electrical beats just like kiai or the head part? u don't need to fill the blank full of objs like u did in kiai, but follow some of them, it'll be more funny imo.
  4. 01:39:604 (1,2,3) - patterns like this can have much more distance from each other, even half of the screen, just do the insane jumps having larger ds frequently~
  5. hmm... what can i say? i wish u creat more fun, thou there do have funny patterns in this diff now. D:

Normal & Easy

  1. one suggestion: set nc to keep ur combo count at about 5 or 6
hmm... i think u need more work on this
good luck
no changed, but,thanks for modding
-Teina-
[Insane]
open
01:28:537 (1,2,1,2) - cannot understand to read it when I was playing.

Don't use Rebound more than once, if your map is fast-chick.

It is very tiptop map.
I cannot find more wrong, Sorry.

This map look like Saten / 0108 style.
Strive to rank this map.
Topic Starter
P o M u T a

tellertheworld wrote:

[Insane]
open
01:28:537 (1,2,1,2) - cannot understand to read it when I was playing.

Don't use Rebound more than once, if your map is fast-chick.

It is very tiptop map.
I cannot find more wrong, Sorry.

This map look like Saten / 0108 style.
Strive to rank this map.
sorry,no changed, but thanks modding.
-Teina-

P o M u T a wrote:

sorry,no changed, but thanks modding.
俺の技术上手ない ~_~
CakiP
request in PM
quick mod.

[Easy]
nothing.

[Normal]
01:15:889 (1) - 後ろの音にあわせて音量を徐々にあげてみてはどうでしょう。
00:30:829 (3) - このスライダーの後からclapがスライダーの終点に来るようになっていて少しだけ違和感を感じました。


[Hard]
nothing.


[Insane]
02:09:446 (3,4) - ここ入れ替えてもいいかもです。


全然提案できなくて申し訳ないです・・・。
素晴らしいmapだと思います。がんばってください!

star
Topic Starter
P o M u T a

CakiP wrote:

request in PM
quick mod.

[Easy]
nothing.

[Normal]
01:15:889 (1) - 後ろの音にあわせて音量を徐々にあげてみてはどうでしょう。 easy, insaneもfixed.
00:30:829 (3) - このスライダーの後からclapがスライダーの終点に来るようになっていて少しだけ違和感を感じました。一貫性のあるclapなので問題ないかな。


[Hard]
nothing.


[Insane]
02:09:446 (3,4) - ここ入れ替えてもいいかもです。 jump欲しいのでこのままで。


全然提案できなくて申し訳ないです・・・。
いえいえ、迅速な対応ありがとうございます。
素晴らしいmapだと思います。がんばってください! ありがとうです!star thanks!!!
thanks for modding and star !!!
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