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Truxton - SHOTGUN JUGGLE

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2014年7月25日 at 20:09:11

Artist: Truxton
Title: SHOTGUN JUGGLE
Tags: lapfox trax SOUTH MANSION pomuta renard muya queenston kajiyatta
BPM: 151.8
Filesize: 3850kb
Play Time: 02:15
Difficulties Available:
  1. Easy (1.48 stars, 128 notes)
  2. Extra (5.33 stars, 487 notes)
  3. kajiyatta's Insane (3.98 stars, 412 notes)
  4. Muya's Hard (2.56 stars, 308 notes)
  5. Normal (1.89 stars, 177 notes)
Download: Truxton - SHOTGUN JUGGLE
Information: Scores/Beatmap Listing
---------------
My 14th Beat Map.
Enjoy.
For Rank
Extra:Done.
Insane:Done. kajiyatta
Hard:Done. by Muya
Normal:Done.
Easy:Done.
thanks Muya and kajiyatta
UndeadBananaz
Hello, from timing check queue.

Your timing seems to be good, but I wouldn't map the first 15 seconds... They kind of feel like an intro to the song - the actual beat starts at 15810 Offset. But that's just a matter of preference, the timing is good either way.

Good luck with the map.
Topic Starter
P o M u T a
this is fine :D
Kyshiro
Hi

Insane:
00:11:264 (1,2,3,4) - This isn't 1/6, listen to it at 25%, it's a 1/8 tripple and then 1/4 later comes the next beat http://puu.sh/5krrj.jpg
00:14:426 (1,2,3,4) - Same
00:21:343 (4,5,6,1) - Move these around and create the same spacing for the 4 sliders here
00:49:999 (3) - Put this note in exactly in the center of those 2 sliders, looks better http://puu.sh/5krDm.jpg
01:01:660 (1,2,3,4) - This plays a bit awkward, try putting them like this to create a better flow: http://puu.sh/5krHx.jpg
01:14:505 (1,2,3,4) - Same as before, 1/8
01:23:201 (3,1) - Move them further apart, it's currently almost impossible to see the next slider
01:28:537 (1,2,1,2) - Same here, I suggest you make a different pattern here, this plays weird and is impossible to read without looking at it in the editor
02:04:901 (1) - till 02:08:063 (1) - > it would be fun to space this out a bit, these jumps are really simple and fun to play if placed properly


That's all, call me back when you have the other diffs
Topic Starter
P o M u T a

Kyshiro wrote:

Hi

Insane:
00:11:264 (1,2,3,4) - This isn't 1/6, listen to it at 25%, it's a 1/8 tripple and then 1/4 later comes the next beat http://puu.sh/5krrj.jpg done
00:14:426 (1,2,3,4) - Same done
00:21:343 (4,5,6,1) - Move these around and create the same spacing for the 4 sliders here done.
00:49:999 (3) - Put this note in exactly in the center of those 2 sliders, looks better http://puu.sh/5krDm.jpg done.
01:01:660 (1,2,3,4) - This plays a bit awkward, try putting them like this to create a better flow: http://puu.sh/5krHx.jpg done
01:14:505 (1,2,3,4) - Same as before, 1/8 done
01:23:201 (3,1) - Move them further apart, it's currently almost impossible to see the next slider
01:28:537 (1,2,1,2) - Same here, I suggest you make a different pattern here, this plays weird and is impossible to read without looking at it in the editor both suggest, notes are not perfect stacking. so, rankable and playable imo :-( I will wait to see what happens for a bit longer. (testplay,modding)
02:04:901 (1) - till 02:08:063 (1) - > it would be fun to space this out a bit, these jumps are really simple and fun to play if placed properly i don't know properly placed =3=!


That's all, call me back when you have the other diffs
thanks modding :D/ really useful! okay, i will make mapset.
Muya
Topic Starter
P o M u T a

Muya wrote:

:o http://puu.sh/5qsoH.osu
Added. thanks Muya >w<
ready for mod~!
wip→pend
787B
Hi.
Mod requested through forum-pm (thanks for stopping by).

General

  • Looks good.

Easy

  1. 00:06:324 (1) - Although this runs pretty good, I think you could've made them into a blanket. It could be a nice match up between these and 00:08:695 (2,1) -.
  1. 00:14:229 (3) - Hmm, at first place this should've been placed a bit more to the left, so it could run up nice following the previous two sliders. But since the circle and slider at 00:15:414 (4,1) - follow the same line the slider, you should try a variation between them by making the slidergo into two ways. Here's what I mean:
  1. 00:32:015 (1) - This should have a whistle to match up with your pattern of hitsounds on the song.
  1. 00:49:011 (3,4,1) - Try making them going on a circle shape, goes better for the flow. Also, since they are on the same section, you can try placing 00:52:173 (3,4,5) - the same way for consistency, in case you adjust those I mentioned in the beginning.
  1. 01:37:233 (4,1) - Hmm, these two don't look well, plus that slider doesn't really suit up for the circle at 01:39:209 (2) - . You could try making the blanket on the slider a bit more visible to improve visuals a bit, but, it should be kinda hard giving the SV and the small spacing up there (but I'll put on the box anyways). You can try making a complete circular-shape here or inverting the slider and making it with a reverse arrow. Take a look and see if you agree:
  1. 01:49:090 (2) - Should have whistle on the arrow.

Normal

  • AR could be -1.
  1. 00:45:849 (3,4,5) - Hmm, you could make them a little bit wider, would run nice since it'll follow up the shape of 00:44:268 (1) -.
  1. 01:03:241 (1) - Make it inverted horizontally (ctrl+j), will improve flow on the section.
  1. 01:53:043 (4,5,6) - Pretty much the same as 00:45:849 (3,4,5) -, would be nice to see them going on a circular-shape either for the sake of flow:
  • Nice.

Muya's Hard

  • Could've used a better variety of hitsounds.
  • Delete unsnapped inheriting section at 01:06:503 - and add new one to 01:06:501 -
  1. 00:22:924 (3,1) - Hmm, you shouldn't have made a stack here. There's slightly more time between them in comparison to other stacks, so it kinda breaks the flow. But anyways, it's nothing really bad, just something personal I decided to bring up. Same goes to 01:19:841 (3,1) -, and same stuff as you know in case you change it.
  1. 00:33:201 (1) - Kinda nazi, but it's kinda close to the slider before it, better move up it upwards a bit. Same to similar patterns you did ahead.
Nothing much I can add here, some patterns repeat on the second half part of the song, but nothing wrong at all I guess.

Insane

  • I miss some whistles after the beginning (00:15:810 - ).
  1. 00:20:750 (2,3) - You could add a circle between them (00:20:948 - ). I don't know, it looks kinda random to me that. Emphasizing the bass here isn't something I'd do in an Insane.
  1. 00:23:715 (1,2,3) - Symmetry here could have made using the 0.8x spacing. It's not really that necessary to change the spacing to do it. Try making 00:23:517 (8) - a bit curved, that way you can put (1,2,3) with the consistent spacing and also symmetric:
  1. 00:44:268 (1) - Ctrl+g here flows better to me. See if you agree.
I'm not good playing Insanes, but it looks great, good job.

Good luck, thanks for your interest in my modding.
Topic Starter
P o M u T a
SPOILER

Wolf wrote:

Hi.
Mod requested through forum-pm (thanks for stopping by).

General

  • Looks good.

Easy

  1. 00:06:324 (1) - Although this runs pretty good, I think you could've made them into a blanket. It could be a nice match up between these and 00:08:695 (2,1) -.
  1. 00:14:229 (3) - Hmm, at first place this should've been placed a bit more to the left, so it could run up nice following the previous two sliders. But since the circle and slider at 00:15:414 (4,1) - follow the same line the slider, you should try a variation between them by making the slidergo into two ways. Here's what I mean:
  1. 00:32:015 (1) - This should have a whistle to match up with your pattern of hitsounds on the song.
  1. 00:49:011 (3,4,1) - Try making them going on a circle shape, goes better for the flow. Also, since they are on the same section, you can try placing 00:52:173 (3,4,5) - the same way for consistency, in case you adjust those I mentioned in the beginning.
  1. 01:37:233 (4,1) - Hmm, these two don't look well, plus that slider doesn't really suit up for the circle at 01:39:209 (2) - . You could try making the blanket on the slider a bit more visible to improve visuals a bit, but, it should be kinda hard giving the SV and the small spacing up there (but I'll put on the box anyways). You can try making a complete circular-shape here or inverting the slider and making it with a reverse arrow. Take a look and see if you agree:
  1. 01:49:090 (2) - Should have whistle on the arrow.
    almost same suggest fixed.

Normal

  • AR could be -1. no
  1. 00:45:849 (3,4,5) - Hmm, you could make them a little bit wider, would run nice since it'll follow up the shape of 00:44:268 (1) -.
  1. 01:03:241 (1) - Make it inverted horizontally (ctrl+j), will improve flow on the section. fixed
  1. 01:53:043 (4,5,6) - Pretty much the same as 00:45:849 (3,4,5) -, would be nice to see them going on a circular-shape either for the sake of flow: (3) is straight, so, i want use straight circle, sorry
  • Nice.

Insane

  • I miss some whistles after the beginning (00:15:810 - ). i'll add some whistle
  1. 00:20:750 (2,3) - You could add a circle between them (00:20:948 - ). I don't know, it looks kinda random to me that. Emphasizing the bass here isn't something I'd do in an Insane. this is fine
  1. 00:23:715 (1,2,3) - Symmetry here could have made using the 0.8x spacing. It's not really that necessary to change the spacing to do it. Try making 00:23:517 (8) - a bit curved, that way you can put (1,2,3) with the consistent spacing and also symmetric: fixed
  1. 00:44:268 (1) - Ctrl+g here flows better to me. See if you agree. no
I'm not good playing Insanes, but it looks great, good job.

Good luck, thanks for your interest in my modding.
thanks for modding ;)
Silverboxer
from m4m

Easy

00:05:928 (3) - it might be hard for a beginner player to tell what part of the song this matches. delete this circle?
00:50:592 (1,2,3,4,5) - this part seems flat compared to the rest of the map. rotate the slider 15 degrees http://puu.sh/5uh9M.jpg
01:00:078 (1) - second anchor to x392,y268
01:12:727 (1) - make symmetrical; anchors to x168,y116 ; x256,y132 ; and x344,y116. Change into two sliders so it's not repeating more than once.
01:23:003 (2,3) - the gap between these sliders looks small. move them a bit: http://puu.sh/5uhvK.jpg
01:41:185 (1,2) - rotate slider or move circle to flow better
Normal

A lot of combos in here are kinda hard for a Normal difficulty. Replace some of the half note combos with sliders, or less circles

00:53:754 (1,2,3) - bad flow, going back and forth between notes. maybe something like this? http://puu.sh/5ui6M.jpg
00:56:916 (1) - rotate by 45 degrees
01:12:727 (1) - change into 2 sliders?
01:22:608 (2) - rotate by 60 degrees
01:25:375 (1,2,3) - I think this overlaps too much, but not a problem
01:28:537 (1,2,3) - ^
02:05:296 (3,4,5) - make symmetrical around x256
Hard

00:06:620 (2,3) - I don't like this flow
00:36:363 (5) - too close to slider 4. move it: http://puu.sh/5uipR.jpg
01:33:280 (1) - ^
01:39:604 (5) - ^
Insane

00:34:387 (3,4) - ctrl + g
00:42:292 (4) - move this to a different spot
01:21:818 (2) - better flow: http://puu.sh/5uiTA.jpg
01:42:766 (1,2,1,2,1,2,1,2) - space these out more for a bigger finish to the kiai section?
That kiai section is crazy and amazing :o
Alarido
Hi ^^ P o M u T a (:

Modding at request.

[Insane]
♥ It seems me fine, I checked it twice. Since I'd played Easy, Normal and Muya's Hard before, I found the spread looks fine. Though I can't play Insanes (unless truly low BPM ones), I liked it too (and feel lewa-chan and other pros will be pleased with).

[Muya's Hard]
♥ Played and it pleased me so much :3 Well done work, Muya ^^

[Normal]
♥ Well-done diff ^^

[Easy]
♥ Amazing (: Just a little suggestion.
02:08:853 (3,4) - Ctrl+G to better flow continuity? would be nice (:

Well, don't kd this post. Your mapset feels weel-made ^^ thence... STAR for high quality, and... go go Rank the map soooooon ^^

Att.
Muya
SPOILER

Wolf wrote:

Muya's Hard

  • Could've used a better variety of hitsounds.
  • Delete unsnapped inheriting section at 01:06:503 - and add new one to 01:06:501 - fix
  1. 00:22:924 (3,1) - Hmm, you shouldn't have made a stack here. There's slightly more time between them in comparison to other stacks, so it kinda breaks the flow. But anyways, it's nothing really bad, just something personal I decided to bring up. Same goes to 01:19:841 (3,1) -, and same stuff as you know in case you change it.
  1. 00:33:201 (1) - Kinda nazi, but it's kinda close to the slider before it, better move up it upwards a bit. Same to similar patterns you did ahead.
Nothing much I can add here, some patterns repeat on the second half part of the song, but nothing wrong at all I guess.

silverboxer wrote:

Hard

00:06:620 (2,3) - I don't like this flow
00:36:363 (5) - too close to slider 4. move it: http://puu.sh/5uipR.jpg
01:33:280 (1) - ^
01:39:604 (5) - ^

thanks for mod! http://puu.sh/5uvvP.osu
Topic Starter
P o M u T a
SPOILER

silverboxer wrote:

from m4m

Easy

00:05:928 (3) - it might be hard for a beginner player to tell what part of the song this matches. delete this circle? no problem seems.
00:50:592 (1,2,3,4,5) - this part seems flat compared to the rest of the map. rotate the slider 15 degrees http://puu.sh/5uh9M.jpg reservation
01:00:078 (1) - second anchor to x392,y268 fixed
01:12:727 (1) - make symmetrical; anchors to x168,y116 ; x256,y132 ; and x344,y116. Change into two sliders so it's not repeating more than once. thanks teach.
01:23:003 (2,3) - the gap between these sliders looks small. move them a bit: http://puu.sh/5uhvK.jpg this is distance keep.. so, no problem seems imo.
01:41:185 (1,2) - rotate slider or move circle to flow better fixed
Normal

A lot of combos in here are kinda hard for a Normal difficulty. Replace some of the half note combos with sliders, or less circles

00:53:754 (1,2,3) - bad flow, going back and forth between notes. maybe something like this? http://puu.sh/5ui6M.jpg changed.
00:56:916 (1) - rotate by 45 degrees keep
01:12:727 (1) - change into 2 sliders? sorry, i like it, and sound fitting.
01:22:608 (2) - rotate by 60 degrees keep
01:25:375 (1,2,3) - I think this overlaps too much, but not a problem this is no problem, but you right =v=.
01:28:537 (1,2,3) - ^ ^
02:05:296 (3,4,5) - make symmetrical around x256 nice, beautiful

Insane

00:34:387 (3,4) - ctrl + g keep, i like this play flow.
00:42:292 (4) - move this to a different spot people tested this, but, no problem placed.
01:21:818 (2) - better flow: http://puu.sh/5uiTA.jpg umm, but, (2) → (3) is bit not better, not changed sorry.
01:42:766 (1,2,1,2,1,2,1,2) - space these out more for a bigger finish to the kiai section? That is exactly the right size for me :-)
That kiai section is crazy and amazing :o yes orz

Alarido wrote:

Hi ^^ P o M u T a (:

Modding at request.

[Insane]
♥ It seems me fine, I checked it twice. Since I'd played Easy, Normal and Muya's Hard before, I found the spread looks fine. Though I can't play Insanes (unless truly low BPM ones), I liked it too (and feel lewa-chan and other pros will be pleased with).

[Muya's Hard]
♥ Played and it pleased me so much :3 Well done work, Muya ^^

[Normal]
♥ Well-done diff ^^

[Easy]
♥ Amazing (: Just a little suggestion.
02:08:853 (3,4) - Ctrl+G to better flow continuity? would be nice (: nice.

Well, don't kd this post. Your mapset feels weel-made ^^ thence... STAR for high quality, and... go go Rank the map soooooon ^^ thanks :-)

Att.
thanks both modding :D/ and really glad star!

Updated.
Hollow Wings
from ur req

General

  1. maybe u can quiet the slider track's hs, it sounds noisy in some quiet part.

Insane

  1. to be honest, i don't expect the map is like this... actually i think it can be much more better...
    thou there's little issues in ur diff, i just give some general suggestion to u, and wish u can consider some of them 0,0
  2. 00:04:743 (1,2,3) - patterns like this have large ts from each other, then u can do lots of different composing style rather than just shrink them in one place. in ur map there're lots of patterns just like the one here, maybe u can change them a bit
  3. 00:41:106 (1) - from here u just follow the violin or something, and the drum's beats, but why miss those electrical beats just like kiai or the head part? u don't need to fill the blank full of objs like u did in kiai, but follow some of them, it'll be more funny imo.
  4. 01:39:604 (1,2,3) - patterns like this can have much more distance from each other, even half of the screen, just do the insane jumps having larger ds frequently~
  5. hmm... what can i say? i wish u creat more fun, thou there do have funny patterns in this diff now. D:

Muya's Hard

  1. 00:45:849 (1,2,3) - u set too much patterns like this... maybe change some to another style? that will be more fun...
  2. 01:15:098 (2,1) - stack perfect
  3. 01:19:841 (3,1) - ^
  4. too much copy and paste...

Normal & Easy

  1. one suggestion: set nc to keep ur combo count at about 5 or 6
hmm... i think u need more work on this
good luck
Topic Starter
P o M u T a

Hollow Wings wrote:

from ur req
SPOILER

General

  1. maybe u can quiet the slider track's hs, it sounds noisy in some quiet part.

Insane

  1. to be honest, i don't expect the map is like this... actually i think it can be much more better...
    thou there's little issues in ur diff, i just give some general suggestion to u, and wish u can consider some of them 0,0
  2. 00:04:743 (1,2,3) - patterns like this have large ts from each other, then u can do lots of different composing style rather than just shrink them in one place. in ur map there're lots of patterns just like the one here, maybe u can change them a bit
  3. 00:41:106 (1) - from here u just follow the violin or something, and the drum's beats, but why miss those electrical beats just like kiai or the head part? u don't need to fill the blank full of objs like u did in kiai, but follow some of them, it'll be more funny imo.
  4. 01:39:604 (1,2,3) - patterns like this can have much more distance from each other, even half of the screen, just do the insane jumps having larger ds frequently~
  5. hmm... what can i say? i wish u creat more fun, thou there do have funny patterns in this diff now. D:

Normal & Easy

  1. one suggestion: set nc to keep ur combo count at about 5 or 6
hmm... i think u need more work on this
good luck
no changed, but,thanks for modding
-Teina-
[Insane]
open
01:28:537 (1,2,1,2) - cannot understand to read it when I was playing.

Don't use Rebound more than once, if your map is fast-chick.

It is very tiptop map.
I cannot find more wrong, Sorry.

This map look like Saten / 0108 style.
Strive to rank this map.
Topic Starter
P o M u T a

tellertheworld wrote:

[Insane]
open
01:28:537 (1,2,1,2) - cannot understand to read it when I was playing.

Don't use Rebound more than once, if your map is fast-chick.

It is very tiptop map.
I cannot find more wrong, Sorry.

This map look like Saten / 0108 style.
Strive to rank this map.
sorry,no changed, but thanks modding.
-Teina-

P o M u T a wrote:

sorry,no changed, but thanks modding.
俺の技术上手ない ~_~
CakiP
request in PM
quick mod.

[Easy]
nothing.

[Normal]
01:15:889 (1) - 後ろの音にあわせて音量を徐々にあげてみてはどうでしょう。
00:30:829 (3) - このスライダーの後からclapがスライダーの終点に来るようになっていて少しだけ違和感を感じました。


[Hard]
nothing.


[Insane]
02:09:446 (3,4) - ここ入れ替えてもいいかもです。


全然提案できなくて申し訳ないです・・・。
素晴らしいmapだと思います。がんばってください!

star
Topic Starter
P o M u T a

CakiP wrote:

request in PM
quick mod.

[Easy]
nothing.

[Normal]
01:15:889 (1) - 後ろの音にあわせて音量を徐々にあげてみてはどうでしょう。 easy, insaneもfixed.
00:30:829 (3) - このスライダーの後からclapがスライダーの終点に来るようになっていて少しだけ違和感を感じました。一貫性のあるclapなので問題ないかな。


[Hard]
nothing.


[Insane]
02:09:446 (3,4) - ここ入れ替えてもいいかもです。 jump欲しいのでこのままで。


全然提案できなくて申し訳ないです・・・。
いえいえ、迅速な対応ありがとうございます。
素晴らしいmapだと思います。がんばってください! ありがとうです!star thanks!!!
thanks for modding and star !!!
Leorda
Hello there

[Easy]
* Since this diff is bas on 1/1 rhythm, I suggest you to set the tick rate to 1 instead 2. Otherwise, the sound isn't right during gameplay

01:38:023 (5) - Forgot to put new combo here?


[Normal]
00:49:011 (3,4) - Why not the slider have 1 repeating slider instead this?
01:32:687 (3) - Probably remove this for better rhythm?
01:41:185 (7) - Forgot to put new combo here?


[Insane]
00:22:529 (3) - Why finish at head slider?


Scary....
Topic Starter
P o M u T a
SPOILER

Leorda wrote:

Hello there

[Easy]
* Since this diff is bas on 1/1 rhythm, I suggest you to set the tick rate to 1 instead 2. Otherwise, the sound isn't right during gameplay

01:38:023 (5) - Forgot to put new combo here?
all fixed.

[Normal]
00:49:011 (3,4) - Why not the slider have 1 repeating slider instead this? rhythm is fine, i want more many pettern.
01:32:687 (3) - Probably remove this for better rhythm? okay.
01:41:185 (7) - Forgot to put new combo here? okay.


[Insane]
00:22:529 (3) - Why finish at head slider? oops, changed whistle.


Scary.... me too orz
thanks Leo!
Swayzo_old
Easy:
Fun: 8.5/10
Design: 9/10
- Maybe change the squiggly line @ 00:53:754 so that it looks like:
Fundamentals: 10/10

Normal:
Fun: 9/10
Design: 9.5/10
- Maybe turn 01:06:403 - 01:12:331 into a break, since there's barely any notes being played, and that all the other difficulties have breaks there.
- Try changing 01:53:043 and 00:45:849 so it's like:

Fundamentals: 10/10

Hard:
Fun: 9/10
Design: 9/10
- 00:33:399 is unnecessary
- Make the curve @ 00:50:592 more sexy. Example:
- Change the note @ 00:15:019 to a slider that is 1 3/4th of a beat long so it plays along with the bell in the background. Example:
Fundamentals: 10/10

Insane:
It's too hard for me to play. Can't mod :(


Overall:
Great job with the Beatmaps. Some parts can be improved.
Topic Starter
P o M u T a
SPOILER

Swayzo wrote:

Easy:
Fun: 8.5/10
Design: 9/10
- Maybe change the squiggly line @ 00:53:754 so that it looks like: sorry, i keep.
Fundamentals: 10/10

Normal:
Fun: 9/10
Design: 9.5/10
- Maybe turn 01:06:403 - 01:12:331 into a break, since there's barely any notes being played, and that all the other difficulties have breaks there. keep.
- Try changing 01:53:043 and 00:45:849 so it's like: fixed

Fundamentals: 10/10

Insane:
It's too hard for me to play. Can't mod :(


Overall:
Great job with the Beatmaps. Some parts can be improved.
thanks for mod :D
Luvdic
Hello, from my m4m, sorry for the delay....

[Easy]

01:38:814 - Missing clap?

[Normal]

Tick rate of 1?

[Muya's]

00:05:138 (2) - I think it flows better with the music if it were to be placed at 00:05:039 - or use a slider like what you did at 00:08:300 (2) -

[Insane]

00:11:264 - Add clap here?
00:14:426 - Same as above

Anyways, nothing much to say, just minor suggestions.

And sorry for the delay, and Ill get to your mod as soon as I have more free time, and give you kudosu after I have checked it
Topic Starter
P o M u T a
SPOILER

Xanandra wrote:

Hello, from my m4m, sorry for the delay....

[Easy]

01:38:814 - Missing clap? done

[Normal]

Tick rate of 1? done

[Insane]

00:11:264 - Add clap here? nice.
00:14:426 - Same as above ^

Anyways, nothing much to say, just minor suggestions.

And sorry for the delay, and Ill get to your mod as soon as I have more free time, and give you kudosu after I have checked it
thanks you my mistake point check. really glad.
Fatfan Kolek
General
From M4M. :D

I don't like the hitsounds. Maybe you can find better ones for that song. :)

Easy
01:34:861 - 01:36:442 The sliders are too near to each other.

Normal
00:26:877 - 00:28:063 I would make a curve instead a line out of the circles.
01:22:608 - 01:23:003 I would rotate that slider a bit.
01:25:375 - 01:26:561 Replace the sliders.
01:28:537 - 01:29:723 ^

Hard
00:19:762 - 00:20:158 Replace the circles. Make a small curve.
00:26:086 - 00:26:482 ^
00:28:458 - 00:33:003 You repeat that part too often.
01:23:003 - 01:23:399 Same as above.
01:29:328 - 01:29:723 ^
01:31:699 - 01:36:245 You again repeat that part so often. I would change everything here, because its Kiai Time.
01:38:023 - 01:42:569 ^

Insane
00:23:122 - 00:23:418 Change the curve.
00:44:268 - 00:44:861 I don't like the slider. :<
01:59:762 - 01:59:960 The distance is too big to (3). It feels a bit uncomfortable to play.
Topic Starter
P o M u T a
SPOILER

Fatfan Kolek wrote:

General
From M4M. :D

I don't like the hitsounds. Maybe you can find better ones for that song. :)

Easy
01:34:861 - 01:36:442 The sliders are too near to each other.

Normal
00:26:877 - 00:28:063 I would make a curve instead a line out of the circles.
01:22:608 - 01:23:003 I would rotate that slider a bit.
01:25:375 - 01:26:561 Replace the sliders.
01:28:537 - 01:29:723 ^

Insane
00:23:122 - 00:23:418 Change the curve.
00:44:268 - 00:44:861 I don't like the slider. :<
01:59:762 - 01:59:960 The distance is too big to (3). It feels a bit uncomfortable to play.
sorry, all no. it's a fine. really sorry can't accept m4m.
fanzhen0019
From ingame req.

General
  • Fine

Easy

Hitsounds
  1. 01:38:418 - I think you missed a whistle here.
Arrangement & Design
  • Clear!

Normal

Hitsounds
  • Clear!
Arrangement & Design
  • Clear!

Muya

Hitsounds
  • Clear!
Arrangement & Design
  • I suggest AR+1

Insane

Hitsounds
  1. 00:52:569 - Finish here.
  2. 00:53:359 - ^
  3. 01:44:347 - mm I suggest you add finish as what you did in previous part.
Arrangement & Design
  1. 00:05:039 (2) -
  2. 02:09:446 (3,4) - Ctrl+R plays better.

Little mod. I think it's ready for rank now.
Good luck!
fanzhen0019
oh btw, i think normal hitsounds fits more, like muya's diff. combine soft and normal is a nice way imo.

EDIT OH this mod is my 1000th post
Topic Starter
P o M u T a

fanzhen0019 wrote:

oh btw, i think normal hitsounds fits more, like muya's diff. combine soft and normal is a nice way imo.
i not change ctrl+R.
other fixed.
btw, i like soft sound. normal is loud for me.
sorry :D
Abe Nana
おそくなってすみません。

[General]

なし


[Easy]

00:11:462 (2) - これですね・・・なんというか・・・こんなの言っていいのかわかりませんが・・・1 grid up・・・


[Normal]

ない

[Muya's Hard]

00:36:363 (5) - NC
00:39:723 (2) - 外に出ています
01:30:316 (2) - 出ていますし


[Insane]

00:09:486 ~ 00:15:612 , 01:12:727 ~ 01:15:691 - soft clapが少しミスマッチな感じで、他の音を使ってはどうかと
01:37:233 (1,2,3,1,2,3) - ムービング的にどうかと。AIMがついていけないと思います




終わり

見るところなしの譜面でした
短くてそして遅くてすんません。(´・ω・`)
wcx19911123
here's your ticket

[General]
offset need to +4~+8(3166~3170) imo, better to me

[Easy]
02:09:644 - how about adding note here and start the spinner later? fit the song better imo

[Normal]
same as Easy

[Muya's Hard]
01:07:984 - I suggest add hitsounds on it(at least whistle), or the note sounds really quiet imo
01:09:565 - ^
01:11:146 - ^, and so on. I don't repeat the same suggestions, hope you can fix all if you want to fix

[Insane]
00:44:268 (1) - ctrl+g? flow can be better imo
this diff's kiai parts is really too hard imo.. I suggest to decrease HD a bit

the diffs are nice, I'm just a bit worry about the sudden-crazy part at Insane, it makes the Insane looks more like an Extra, spread is not that good
you can try to find some other BAT's opinions, if there's someone think the spread is fine, feel free to call me back
Topic Starter
P o M u T a
SPOILER

-Chata- wrote:

おそくなってすみません。

[General]

なし


[Easy]

00:11:462 (2) - これですね・・・なんというか・・・こんなの言っていいのかわかりませんが・・・1 grid up・・・ nice


[Normal]

ない

[Insane]

00:09:486 ~ 00:15:612 , 01:12:727 ~ 01:15:691 - soft clapが少しミスマッチな感じで、他の音を使ってはどうかと 良い音があれば是非使いたいところです orz
01:37:233 (1,2,3,1,2,3) - ムービング的にどうかと。AIMがついていけないと思います 気合でお願いします XD




終わり

見るところなしの譜面でした
短くてそして遅くてすんません。(´・ω・`)
thanks chata :D/
Topic Starter
P o M u T a
SPOILER

wcx19911123 wrote:

here's your ticket

[General]
offset need to +4~+8(3166~3170) imo, better to me +4

[Easy]
02:09:644 - how about adding note here and start the spinner later? fit the song better imo ok

[Normal]
same as Easy ok

[Insane]
00:44:268 (1) - ctrl+g? flow can be better imo sorry, keep playable for me.
this diff's kiai parts is really too hard imo.. I suggest to decrease HD a bit HD-1

the diffs are nice, I'm just a bit worry about the sudden-crazy part at Insane, it makes the Insane looks more like an Extra, spread is not that good
you can try to find some other BAT's opinions, if there's someone think the spread is fine, feel free to call me back
i'll add diff. thanks for mods!
also,hard diff fixed.
sjoy
hey~ just my some suggestions about Extra
00:03:660 (3) - ctrl+g?
00:03:956 (4) - stack with 00:04:154 (5) - consistent with 00:05:339 (3,4) - ?
00:06:328 (1) - stack with 00:06:525 (2) -
00:07:118 (4) - stack with 00:07:316 (5) -
00:09:490 (1) - add fin
00:31:624 (1) - add drum clap
00:34:786 (1) - ^
00:31:229 (4) - make a ctrl+h for 00:31:031 (3) - and move to 356,180 for the same spacing?
01:06:011 (1) - add drum clap?
01:31:011 (2) - delete it and move 01:31:308 (3) - to 256,192? I think it's suitable for the song
01:45:932 (1) - add drum clap

good luck for rank ~ :)
Topic Starter
P o M u T a
SPOILER

sjoy wrote:

hey~ just my some suggestions about Extra
00:03:660 (3) - ctrl+g?
00:03:956 (4) - stack with 00:04:154 (5) - consistent with 00:05:339 (3,4) - ?
00:06:328 (1) - stack with 00:06:525 (2) -
00:07:118 (4) - stack with 00:07:316 (5) -
00:09:490 (1) - add fin
00:31:624 (1) - add drum clap
00:34:786 (1) - ^
00:31:229 (4) - make a ctrl+h for 00:31:031 (3) - and move to 356,180 for the same spacing?
01:06:011 (1) - add drum clap? fixed.
01:31:011 (2) - delete it and move 01:31:308 (3) - to 256,192? I think it's suitable for the song
01:45:932 (1) - add drum clap

good luck for rank ~ :)
thanks~
AppLoad
:idea:
My small mod! Go~!

-------------------------------------------------------------------------------------------------------------------------------------------------------

Normal

00:03:165 (1,2,3) - Maybe fix it? Maybe fix it? Like this for example?
00:08:304 (2) - Move to x: 236 y: 120
01:19:450 (1,2) - Maybe make so?
01:56:999 (1) - Maybe to bend a bit stronger?
-------------------------------------------------------------------------------------------------------------------------------------------------------

Muya's Hard

00:34:391 (3) - move to x: 160 y: 236
00:34:588 (4) - move to x: 196 y: 308
00:34:786 (1) - move to x: 272 y: 332
00:35:379 (2) - move to x: 472 y: 264
(?)00:41:901 (2) - move to x: 456 y: 84
01:39:411 (4) - move x: 156 y: 12
01:39:608 (5) - move to x: 208 y: 72
01:40:201 (6) - move to x: 388 y: 156
-------------------------------------------------------------------------------------------------------------------------------------------------------

Insane

01:28:541 (1,2,1,2) - I don't like these sliders, but you can leave. It's just my opinion of them and all.
It's great diff!
-------------------------------------------------------------------------------------------------------------------------------------------------------

P.S. Add in tags "queenston". It refers to lapfox.
Topic Starter
P o M u T a
thanks for mods [AppLoad]. Normal diff some fixed and add tag.
@Muya→tagを追加したのでupdateボタン押してください :)
Kyshiro
Since some people complained about the apparently ''unplayable and unreadable and weird playing'' sliders on the blue ticks in the streams, and were being rather rude about it, I thought I'd share my thoughts on this.


Here's also a replay http://puu.sh/6issT.osr

The 100's were not even at the places that are supposed to be weird, sure it's not how streams are usually composed, but this really fits the song in this case. I had no trouble playing this part whatsoever, this play is my first attempt on this map in about a month or so.

I'd say it should be left untouched. It's fun to play, original, and definitely possible, even on the first try.
Topic Starter
P o M u T a
thanks Kyshiro :)

added kajiyatta's Insane diff and tag 'kajiyatta'
Topic Starter
P o M u T a
[kajiyatta's Insane]
one suggestion
01:06:407 (12) - add finish.
kajiyatta
DenoisoGoiso
GODDAMN
INSANE IS SO CLEAAAAAAN maybe little suggestion or not

[jeneral sweg]
  1. jeneral was reade 4 ranking
[hello kajiyatta]
  1. hello
  2. 00:03:363 - i think you missed instrumental here? or not maybe tick do it.
    00:04:154 (4) - maybe just my opp, try this? flow around there 1/4 bad.
    00:07:909 (1,2) - swap new combo because start combo in the red tick is not good.
    00:20:162 (4) - move it to 248,192? of course shape distancing looks weird. 00:21:545 (6) - also this move it to 248,192 if you apply it.
    00:35:972 (4) - yes or not, this slider should change it. due the flow movement is not really dropoff, try this :
    00:39:134 (4) - nazi? try to stack. move it to 257,150.
    01:52:652 (6) - ^ but move it to 255,183 for the stack.
    02:04:114 (3) - maybe don't curve it? cuz' it's bad

mini mod ;w; i think should not kd o/ but it's up to you ;3
goodluck for ranking.
Zekmer
In-game pm mod request.

[kajiyatta's Insane]

I have some problems with stacks and jumps at certain point's that I can't read ( Like this for example 00:26:881 (5,6,7,8,9,10,11,12,13) - ), but that's probably just me being bad at the game so I won't say any more about it. :P

Everything looks fine except the stream at 01:30:913 (11,12,13,14,15,16,17,18) - Use the same shape as the stream at 01:43:561 (11,12,13,14,15,16,17,18) - to make it look nicer.

Good luck at ranking this map!
Mismagius
Pomuta asked me to check insane diff

[Insane]
  1. 00:10:280 (2) - Shouldn't this end 1/4 earlier and the next slider start 1/4 earlier as well? It's just wrong as it is
  2. 00:13:442 (2,3) - ^
  3. 00:26:881 (5) - New combo here? Next combo gets a bit too long and this is a good place to put a NC
  4. 00:36:367 (5) - blanket is a bit wrong, sorry but currently can't show you how to fix x_x
  5. 01:26:960 (7) - New combo?
  6. 01:30:122 (7) - ^
  7. 01:39:608 (7) - ^
  8. 01:42:770 (7) - ^ (sorry for so many NCs)
  9. 01:55:418 (7) - ^ (omg again!!)
  10. 01:58:581 (5) - Maybe remove the middle point so slider is prettier? o.o
  11. 02:08:067 (5) - new combo attack again :D

    Fun map! Nice jumps, but the combos are too long sometimes, when they can be split up to match the music. Also, nice usage of bezier sliders!
enclosure
Hey there :P sorry for being stupid.

For Kajiyatta's Insane:
00:10:280 (2) - This doesn't match the immediate drumset, or the background. 00:11:861 (4,5,6), 00:15:023 (4,5,6), and 00:14:233 (1,2,3) are rhythms that work well for the background.
00:13:442 (2,3) - ^
00:40:320 (10) - I don't know if I agree with a stream here. This feels like it fits better, but that's just me. (shorten the slider onto the red tick, white tick beat, and then triplet into the slider). This may not be the best, but it's a suggestion if you like it better this way. (Or increase the volume to hear what it's mapped to).


00:56:920 (1) to 01:00:082 (1) - There's a lot going on in the song, and it feels sad that all this turned out to be is red tick clicks. I could see this as a 'resting/easy' spot though.
01:06:209 (10,11,12) - I would switch this triplet out for (9) so that it matches the beat better.
01:30:913 (11) - NC
01:43:561 (11) - ^
02:08:857 (10) - ^
Delete NC on (1)

I love the jumpy feel to this map. These are just some parts that just don't fit the music/feel awkward while playing.
dosyeru
Insaneだけとぽむたさんから依頼されたのでMODしてみました。
拙いMODですがよろしくお願いします。

Kajiyatta's Insane
00:03:165 (1) - 一番最初の音鳥ですが00:06:328 (1) - ここと同じにしてみてはどうでしょうか?
特に音が変化してるわけでもないのでどちらかにパターンをそろえたほうがリズムつかみやすい気がします。
00:22:138 (1) - を直前のリバーススライダー(5)と同じx=168にするのはどうでしょう?(7)のノートもそれに合わせて移動させれば、こちらのほうが見た目がわかりやすくなるとおもうのですがどうですか?
00:26:881 (5) - NC?
00:27:276 (4) - Drum-Clap追加
私はここもタムが鳴ってるように聞こえるのですがどうでしょう。タムが鳴っていなくてもキックの強い音があるのでヒットサウンドをつけてもいいかなと思うのですがどうですか?
00:39:529 (1) - NC?
00:46:644 (8) - このスライダーの頭を00:45:458 (4) - のスライダーの頭にスタックさせて、その後二つのノーツでジャンプ距離を稼ぐほうが個人的に好きなのですがどうですか?
01:30:122 (7) - NC?
01:42:770 (7) - ^
01:55:418 (1) - ^今の配置だとここにNCあったほうが見やすくなるとおもいます。
02:08:067 (5) - ^

GL
Kibbleru
[Insane]

<welcome to kibb's super nazi modding>

00:09:490 (1,2) - don't connect well

00:11:861 (4) - move this to y164, x460

00:12:652 (1) - if this is a blanket, fix it up a bit

00:16:604 (3,4) - possible blanket

00:17:395 (5,7) - more parallel

00:54:549 (3) - 00:54:944 (4) ctrl hj

01:54:430 (2,3,4,5,6,7) - shape this better. this doesn't look much like a pentagon atm

00:14:233 (1) - idk about NC here, you pattern is nc every 2 times the main pattern was repeated. here, it was only repeated once and you NCd

01:23:601 (6,8) - i dont like this overlap '^'


Its probably just me being noob but i find some of the patterns hard to read cuz they're quite stacked, but u can probably ignore this cuz i just suck at osu

lmao i tried '^'
kajiyatta

kajiyatta wrote:

mods reply

DenoisoGoiso wrote:

GODDAMN
INSANE IS SO CLEAAAAAAN maybe little suggestion or not

[jeneral sweg]
  1. jeneral was reade 4 ranking
[hello kajiyatta]
  1. hello
  2. 00:03:363 - i think you missed instrumental here? or not maybe tick do it. I don't suppose there is a sound here.
    00:04:154 (4) - maybe just my opp, try this? flow around there 1/4 bad. No, just for consistence.
    00:07:909 (1,2) - swap new combo because start combo in the red tick is not good.
    00:20:162 (4) - move it to 248,192? of course shape distancing looks weird. 00:21:545 (6) - also this move it to 248,192 if you apply it.
    00:35:972 (4) - yes or not, this slider should change it. due the flow movement is not really dropoff, try this : no fixed, I don't aim to make a jupmp here.
    00:39:134 (4) - nazi? try to stack. move it to 257,150.
    01:52:652 (6) - ^ but move it to 255,183 for the stack.
    02:04:114 (3) - maybe don't curve it? cuz' it's bad I suppose liner slider would be a bad flow...

mini mod ;w; i think should not kd o/ but it's up to you ;3
goodluck for ranking.

Zekmer wrote:

In-game pm mod request.

[kajiyatta's Insane]

I have some problems with stacks and jumps at certain point's that I can't read ( Like this for example 00:26:881 (5,6,7,8,9,10,11,12,13) - ), but that's probably just me being bad at the game so I won't say any more about it. :P

Everything looks fine except the stream at 01:30:913 (11,12,13,14,15,16,17,18) - Use the same shape as the stream at 01:43:561 (11,12,13,14,15,16,17,18) - to make it look nicer. Minor changed.

Good luck at ranking this map!

Blue Dragon wrote:

Pomuta asked me to check insane diff

[Insane]
  1. 00:10:280 (2) - Shouldn't this end 1/4 earlier and the next slider start 1/4 earlier as well? It's just wrong as it is
  2. 00:13:442 (2,3) - ^
  3. 00:26:881 (5) - New combo here? Next combo gets a bit too long and this is a good place to put a NC
  4. 00:36:367 (5) - blanket is a bit wrong, sorry but currently can't show you how to fix x_x
  5. 01:26:960 (7) - New combo?
  6. 01:30:122 (7) - ^
  7. 01:39:608 (7) - ^
  8. 01:42:770 (7) - ^ (sorry for so many NCs)
  9. 01:55:418 (7) - ^ (omg again!!)
  10. 01:58:581 (5) - Maybe remove the middle point so slider is prettier? o.o
  11. 02:08:067 (5) - new combo attack again :D

    Changed NC pattern.

    Fun map! Nice jumps, but the combos are too long sometimes, when they can be split up to match the music. Also, nice usage of bezier sliders!

enclosure wrote:

Hey there :P sorry for being stupid.

For Kajiyatta's Insane:
00:10:280 (2) - This doesn't match the immediate drumset, or the background. 00:11:861 (4,5,6), 00:15:023 (4,5,6), and 00:14:233 (1,2,3) are rhythms that work well for the background. For Insane, I suppose some hard readble notes are allowed.
00:13:442 (2,3) - ^ sorry no fixed.
00:40:320 (10) - I don't know if I agree with a stream here. This feels like it fits better, but that's just me. (shorten the slider onto the red tick, white tick beat, and then triplet into the slider). This may not be the best, but it's a suggestion if you like it better this way. (Or increase the volume to hear what it's mapped to). minor changed.


00:56:920 (1) to 01:00:082 (1) - There's a lot going on in the song, and it feels sad that all this turned out to be is red tick clicks. I could see this as a 'resting/easy' spot though. I just folloed music properly, so it seems no problem.
01:06:209 (10,11,12) - I would switch this triplet out for (9) so that it matches the beat better.
01:30:913 (11) - NC
01:43:561 (11) - ^
02:08:857 (10) - ^
Delete NC on (1)
Changed Nc pattern.

I love the jumpy feel to this map. These are just some parts that just don't fit the music/feel awkward while playing.

dosyeru wrote:

Insaneだけとぽむたさんから依頼されたのでMODしてみました。
拙いMODですがよろしくお願いします。

Kajiyatta's Insane
00:03:165 (1) - 一番最初の音鳥ですが00:06:328 (1) - ここと同じにしてみてはどうでしょうか?
特に音が変化してるわけでもないのでどちらかにパターンをそろえたほうがリズムつかみやすい気がします。 はじめの鐘の音が伸びている部分が強いので、そこをフォローするようにしています。
00:22:138 (1) - を直前のリバーススライダー(5)と同じx=168にするのはどうでしょう?(7)のノートもそれに合わせて移動させれば、こちらのほうが見た目がわかりやすくなるとおもうのですがどうですか? ここは、(2,4)と(3,1)のスペーシングを同じように配置しているので意図的です、すみません。
00:26:881 (5) - NC?
00:27:276 (4) - Drum-Clap追加
私はここもタムが鳴ってるように聞こえるのですがどうでしょう。タムが鳴っていなくてもキックの強い音があるのでヒットサウンドをつけてもいいかなと思うのですがどうですか?
00:39:529 (1) - NC?
00:46:644 (8) - このスライダーの頭を00:45:458 (4) - のスライダーの頭にスタックさせて、その後二つのノーツでジャンプ距離を稼ぐほうが個人的に好きなのですがどうですか?
01:30:122 (7) - NC?
01:42:770 (7) - ^
01:55:418 (1) - ^今の配置だとここにNCあったほうが見やすくなるとおもいます。
02:08:067 (5) - ^
 Changed NC pattern.

GL

Kibbleru wrote:

[Insane]

<welcome to kibb's super nazi modding>

00:09:490 (1,2) - don't connect well

00:11:861 (4) - move this to y164, x460 I just keep it, current looks fine.

00:12:652 (1) - if this is a blanket, fix it up a bit

00:16:604 (3,4) - possible blanket

00:17:395 (5,7) - more parallel

00:54:549 (3) - 00:54:944 (4) ctrl hj No changed, it is a bit hard to read.

01:54:430 (2,3,4,5,6,7) - shape this better. this doesn't look much like a pentagon atm

00:14:233 (1) - idk about NC here, you pattern is nc every 2 times the main pattern was repeated. here, it was only repeated once and you NCd

01:23:601 (6,8) - i dont like this overlap '^' well, it's ok for playing.


Its probably just me being noob but i find some of the patterns hard to read cuz they're quite stacked, but u can probably ignore this cuz i just suck at osu

lmao i tried '^'



No comment = fixed.
Thanks everyone!
http://puu.sh/6xpcZ.osu
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