forum

ZUN - Onbashira no Hakaba ~ Grave of Being [Taiko|Osu]

posted
Total Posts
162
Topic Starter
Totoro le Pacha
This beatmap was submitted using in-game submission on lundi 24 novembre 2014 at 09:25:02

Artist: ZUN
Title: Onbashira no Hakaba ~ Grave of Being
Source: Touhou
Tags: th10 mof kanako yasaka stage 6 theme kenterz th 10 Mountain of Faith 東方風神録 Fuujinroku 東方プロジェクト team shanghai alice 上海アリス幻樂団 cemetery gengakudan
BPM: 174
Filesize: 3273kb
Play Time: 01:51
Difficulties Available:
  1. Futsuu (2,13 stars, 239 notes)
  2. Hard (2,84 stars, 238 notes)
  3. Kantan (1,17 stars, 144 notes)
  4. Lunatic (4,29 stars, 380 notes)
  5. Muzukashii (3,07 stars, 385 notes)
  6. Normal (1,62 stars, 127 notes)
  7. Oni (3,6 stars, 617 notes)
Download: ZUN - Onbashira no Hakaba ~ Grave of Being
Information: Scores/Beatmap Listing
---------------


I hope you'll all enjoy this music as much as I enjoyed it. I have goosebumps each time i listen to it.
Thanks a lot to Kenterz for his fantastic std diffs, and without who this song could only be playable in taiko mode.
Soory to Leader that we couldn't add his diff to the mapset because of the time .__.
Enjoy playing it, and Yaranaika.
Merci à tous les modders !
DakeDekaane
lZenxl (x2 !)
LunaticP
-Kagami Yuki-
yonsun312
_Gezo_ (x4, il er bo gerzo)
AniMe666
mingmichael
neonat
Winek
baraatje123
IMMoRTalS
Cherry Blossom
Celizavia
Hegatrek
JeZag
xtrem3x
Alderman Sandwych
Ovoui
TKSx2 !
Stefan x2 !
IamKwaN x2 !
J'ai vraiment mis tout mon coeur dans ces maps. Cette musique est tellement émouvante et épique, que je veux au moins lui offrir un mapset rank.
Un grand merci à Kenterz9 pour ses diffs standard et grâce à qui cette musique sera jouable dans tous les modes :]
mingmichael
hey totoro~ mods come >w<

black : suggestion
red : unrankable issue

Kantan
  • 1. Slider velocity should be 1.40x or 1.60x. and for kantan or futsuu diff, slider velocity can use 1.20x
    2. where are the kiais? ;w;
  1. 00:01:882 (3) - kat here? i changed it to be kat to follow the piano sound which becomes quite higher at here than (1) and (2)
  2. 00:04:640 (7) - kat too, the reason same like above ^
  3. 00:07:399 (13,14) - kats too, the reason same like above ^
  4. 00:10:157 (18) - kat too, the reason same like ^
  5. 00:13:088 (24) - kat and 00:14:468 (27) - kat too. i just changed these because it's too boring, just dons notes @_@ so, for the variation notes, i just changed some dons to be kats, and i think it's fit well :3
  6. 00:17:226 (33) - ^
  7. 00:18:606 (36) - ^
  8. 00:19:640 (38,39) - ^
  9. 00:55:157 (98) - kat here?
  10. 00:57:054 (102) - change to be kat, if you use my first mod
  11. 00:59:812 (106) - ^
  12. 01:02:571 (112) - ^
  13. 01:03:088 (113) - ^
  14. 01:08:260 (123) - ^
  15. from 01:09:295 - until 01:18:260 - , add some different notes there, to give more variation notes, not just dons

Futsuu
  • 1. Slider velocity should be 1.40x or 1.60x. and for kantan or futsuu diff, slider velocity can use 1.20x
    2. HP can be changed to be 4
  1. add a note here 00:21:020 - << it's quite weird to give a break there
  2. 00:27:916 - add don and 00:28:261 - add kat << same like above ^
  3. 00:51:709 - move to 00:51:364 -
  4. 01:23:088 - add don and 01:23:433 - add kat. and then 01:23:778 - change to be don
  5. 01:33:088 - move to 01:32:744 - , fill the break D:
  6. 01:44:123 - move to 01:43:778

Muzukashii

  • Slider velocity should be 1.40x or 1.60x. and for kantan or futsuu diff, slider velocity can use 1.20x
  1. 00:13:951 (51,52,53) - kkk triplet here. to avoid different triplet in Muzukashii diff :c should be same, like kkk or ddd
  2. 00:16:192 - you used slider here..? how about add notes there, much better than you just used slider D:
  3. remove the finsiher 00:24:468 - . there's not any reason to use it. the song doesn't give finsiher sound there too D:
    00:29:985 - ^
  4. if you wanted to use finsihers at 00:31:364 - and 00:32:313 - , why do you not use it too at 00:32:744 - ? D:
  5. 00:44:468 - ; 00:44:813 - << change to be big kat, to follow the accents from the song. like 00:43:778 - and 00:44:123 - which you followed the accents sound by using big dons
  6. 00:47:916 - kat here, the song becomes higher here, it has a same pitch sound too like 00:47:226 - which you use kat at
  7. 00:50:675 - remove the finsiher. there's not any reason to use it ;w;
  8. 00:53:433 - ^
  9. you used slider again? 00:55:675 - hfft.... how about change it with 00:55:675 - ; 00:55:761 - ; 00:55:847 - dondondon and 00:56:192 - big don at there? much better than you just used slider
  10. 01:10:502 - and 01:10:588 - delete them, it's not fit well to use ddd triplet at that ;w;
  11. 01:10:933 - move to 01:10:761 - and change 01:11:020 - to be kat, change these if you use my previous mod ^
  12. 01:11:364 - try to use notes there
  13. 01:15:675 - delete , 01:16:364 - delete. it's nor really fit well to use don kat don kat don kat pattern >~<
  14. 01:16:882 - don, to avoid different triplet
  15. 01:19:640 - remove the finisher, there's not any reason to use it ;w;
  16. remove the finsihers 01:21:020 - and 01:22:399 - . and to make it consistent like 00:25:847 (97,98,99,100,101,102,103) -
  17. 01:25:157 - ^
  18. delete 01:39:123 - and 01:39:640 - ; 01:39:985 - big kats. it's same like the first part >> 00:43:778 (167,168,169,170) -
  19. 01:50:847 - change the slider by notes there ;w; much better

Oni
  • HP and OD change to be 5 =3=
  1. 00:15:175 (72,78) - kats, to follow the "kat" pattern at the white strike
  2. delete 00:43:968 - same like muzukashii diff. to make the accent sound clearly, so the notes are 00:43:796 - ; 00:44:141 - ; 00:44:485 - ; and 00:44:830 -
  3. 00:44:485 - ; and 00:44:830 - change to be big kats, to follow the accents from the song
  4. 00:51:210 - remove the finisher, there's not any reason to use it ;w;
  5. 01:36:382 - and 01:36:468 - donkat?
  6. 01:39:141 - delete, and 01:39:658 - ; 01:40:003 - big kats.
  7. 01:46:210 - kat and 01:46:382 - remove the finsiher ;w;
okay that's all~ goodluck :D
Topic Starter
Totoro le Pacha
Okay, I first thought that i should just put few modifs, but finally I applied all of your mods xD

Thanks a lot ming, your mods are always excellent :D
sjoy
good luck for rank star~ :)
AniMe666_old
Taiko Req

[Kantan]

* 00:26:537 - d → k
* 01:21:709 - d → k

[Futsuu]

* 00:16:106 - remove inh
* 00:17:657 - ^
* 00:34:123 - kiai equal to Kantan
* all inherited point to Kantan
* 01:30:157 - d

[Muzukashii]

* inherited points
* remove speed change, since already notes have reduced and avoid overraps
* 01:27:744 - d → k
* 01:28:261 - kkkkk → d  d d k k D, etc
* 01:39:640 - K K D

[Oni]

* equalize inherited as Kantan which looking most formal
* 00:04:485 - d
* 00:12:416 (58,59,60,61,62,63) - d ddkd k there should be better arrange eg. d k ddd k, d  d  k  k, etc
* 00:15:175 (72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97) - ^
* 00:56:210 - remove finish
* 01:29:399 - I can't see the notes
* 01:39:658 - finish
* 01:40:003 - ^
* 01:51:382 - remove finish


GDL ♪
Topic Starter
Totoro le Pacha

AniMe666 wrote:

Taiko Req

[Kantan]

* 00:26:537 - d → k
* 01:21:709 - d → k

[Futsuu]

* 00:16:106 - remove inh
* 00:17:657 - ^
* 00:34:123 - kiai equal to Kantan
* all inherited point to Kantan
* 01:30:157 - d

All done

[Muzukashii]

* inherited points
* remove speed change, since already notes have reduced and avoid overraps
* 01:27:744 - d → k Done
* 01:28:261 - kkkkk → d  d d k k D, etc Done
* 01:39:640 - K K D I think the actual state follows more the music

[Oni]

* equalize inherited as Kantan which looking most formal
* 00:04:485 - d Done
* 00:12:416 (58,59,60,61,62,63) - d ddkd k there should be better arrange eg. d k ddd k, d  d  k  k, etc I don't really see what you're talking about here
* 00:15:175 (72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97) - ^ Same
* 00:56:210 - remove finish Done
* 01:29:399 - I can't see the notes Done
* 01:39:658 - finish Done
* 01:40:003 - ^ Done
* 01:51:382 - remove finish Done


GDL ♪
Thanks a lot for your precious mod. Thanks to you, we're one step closer to the rank ! o/
Yuzeyun
j't'ai foutu une star parce que voilà tu m'as passé ton code php
je mettrai le mod sur ce post demain. chances are, there will be a fucking wall of text.
Topic Starter
Totoro le Pacha
Yeeeeh, pour le coup, je regrette plus les 2 nuits que j'ai passé sur ce code o/
Yuzeyun
<?php echo "COUCOU"; ?>

bon fuck le même post j'en fais un nouveau

J'ai remarqué que tes timing points entre Oni et les autres sont différents. C'est un problème assez grave car ta map ne sera pas rankable. Le timing point de l'Oni doit être le même que les autres.

[Kantan]

00:05:157 (8,9,10,11) - Fais gaffe à ce genre de patterns, ça risque de rendre les joueurs confus
00:06:882 (12,13,14,15,16) - Pareil ici. Je recommande pas de mapper au piano au début, c'est pas la meilleure des méthodes..
00:12:054 (22,23,24,25) - Uniformise avec le reste ?
00:17:571 (34,35,36,37) - J'ai été surpris du fait que ça soit 1/2 plus tôt. Bouge 00:18:088 (35) - sur le tick blanc après
00:34:123 (59,60,61,62,63) - d k ddk, je pense que ça collera mieux à la mélodie et en plus donera un effet sur le drum pattern !
00:36:882 (64,65,66,67,68) - ^ tu peux appliquer un truc dans ce style
00:39:640 (69,70,71,72,73) - ^
00:46:537 (82,83,84) - kkk, ça impactera un peu mieux sur la song.
00:49:295 (87,88,89) - kkd si tu as appliqué ^, ça rendra le tout un peu plus consistant.

Bon en fait vu que le reste c'est quasi pareil donc à peu près tout s'applique ici, et fais gaffe aux 1/2, c'est utilisable si tu peux faire en sorte que le joueur se plante pas, oublie pas que c'est d'abord destiné aux nouveaux joueurs

[Futsuu]

Les sliders sont pas très bien utilisés dans l'ensemble fais gaffe à ça.
Les 1/2 du début que j'ai pas trop apprécié en Kantan vont mieux ici.


00:05:502 (9,10,11,12) - Retire 9 ? Le début est plutôt calme par rapport au reste. Ca casse un peu la "facilité" de ton début aussi.
00:14:123 (28,29,30,31,32) - Inverse tous les hitsounds ? T'as un meilleur rendu si tu fais ça.
00:16:192 (33) - Garde pas ce drumroll. T'as de quoi mapper, mappe sur la percussion à la place, ça n'en deviendra que meilleur.
00:33:088 (70,71,72,73,74,75,76,77) - Ce rythme est très louche je trouve. Je te propose ça : http://puu.sh/51dX1.png -- T'auras un meilleur rendu ! (La note en gris est un spinner, tu peux changer en slider si ça te chante.
00:36:882 (7,8,9) - T'as un blanc, c'est fait exprès ?
00:38:606 (11) - k si tu veux une meilleure consistence et un meilleur rendu.
00:39:640 (13,14,15) - pareil qu'au dessus
00:42:399 (20,21,22) - ^
00:45:157 (27,28,29) - ^
00:47:916 (34,35,36) - ^
00:49:985 (39,40,41) - ^ (et c'est pas mieux)
00:53:433 (46,47,48) - ^
Pour tous les blancs, mappe comme t'as fait au second kiai, par exemple ici: 01:32:054 (127,128,129) -


00:49:640 (38) - je te propose k pour une meilleure consis et une meilleur rendu
00:54:296 (47,48,49,50,51,52) - ça risque d'être un tantinet compliqué pour une futsuu.

me dis pas que t'as copié-collé

01:00:329 (60,61,62,63,64) - Fais gaffe à ce genre de patterns, ça risque de rendre les joueurs confus aussi ici
Ce que t'as CC y'aura les mêmes commentaires, adapte
01:34:813 (133) - Mauvaise utilisation de slider, mappe avec des notes !
01:40:330 (146) - ^
01:45:847 (157) - ^

Paf paf fini la Futsuu.

[Muzukashii]
Mouais. Si tu pouvais dégager les speedchanges dessus ça serait mieux, c'est pas vraiment accepté sauf force majeure.
OHPUTAINCEJUMPDANSLADIFFICULTE

00:05:502 (19,20) - Inverse le hitsound des deux notes ? Ca rend mieux je trouve.
00:06:882 (23,24,25,26,27,28,29,30) - La manière actuelle rend le pattern un peu... bizarre je trouve, mappe pas trop sur le piano !
00:13:778 (50,51,52,53) - Je pense que mettre que des 1/2 aura un impact pareil qu'avec tes 1/4.
00:16:192 (60,61,62,63,64,65,66,67,68,69,70) - On est vraiment borderline Oni ici. Coupe ton pattern !
00:19:295 (76,77,78,79,80,81,82) - Comme au-dessus, les 1/2 peuvent impacter tout autant !
00:23:088 (95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141) - Fais en sorte qu'on sente que ça se sente que c'est plus calme. De plus, là, on est plus proche d'un niveau Oni que de Muzukashii.
00:44:468 (179) - Remplace en K, comme t'as fait dans les autres diffs...
00:46:537 (186,187,188,189,190) - Pourquoi t'as pas fait comme sur la première partie ?
00:49:295 (197,198,199,200,201) - ^
00:52:054 (209,210,211,212,213) - ^
00:58:778 (237,238,239) - Le 1/4 est pas nécessaire, change en 1/2 (et même 1/1 si tu veux mon humble avis)
01:00:157 (243,244,245,246,247,248) - pareil qu'au début, ddd d k d.
01:11:364 (292,293,294,295,296,297,298,299,300,301,302) - Pareil qu'avant, c'est très très proche d'oni.
01:16:537 (318,319,320,321,322,323,324,325,326,327,328) - Ce pattern est plutôt fait pour Oni.
01:18:261 (329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375) - Pareil que le méga-truc au-dessus.
01:32:054 (385,386,387,388,389,390,391,392) - J'aime pas trop comment ce pattern tourne à cause du 1/4..
01:37:571 (409,410,411,412,413,414,415,416,417) - kdkkdkkdD ? Ca rendra mieux que ton pattern actuel.
01:39:640 (419) - K, pour rester consistent avec le reste des diffs.
01:43:089 (431,432,433,434,435,436,437,438) - Pareil qu'au-dessus, c'est assez bizarre. Reste sur du 1/2
01:48:606 (455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471) - Pattern compliqué pour un Muzu.

Un conseil : Mappe d'abord en 1/2 et regarde après si tu peux ajouter des 1/4 occasionnels. Le mieux est d'avoir, disons, entre 350 et 400 notes.

[Oni]
00:06:039 (27,28) - Finish pas nécessaires.
00:06:901 (29,30,31,32,33,34,35,36,37,38,39,40,41) - Je pense que tu peux les couper un peu, ça rendra mieux.
00:09:143 (42,43,44) - Pas nécessaire, c'est de l'overmap pur à ce niveau.
00:11:039 (47,48,49) - Le 1/4 ne rentre pas du tout, ça overmap et c'est moche. Reste dans la simplicité, ta map n'en sortira que meilleure.
00:12:591 (57,58,59,60) - Ce 4plet est vraiment bizarre, retire la dernière note ou bouge la dernière sur le 1/2 après.
00:16:039 (77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95) - Je reste sur mon idée que ce stream est bizarre. Au passage, retire le speedchange, pas du tout bien là où il faut.
00:20:522 (110,111,112,113,114,115,116,117,118,119,120,121) - Alterne entre 1/2 et 1/4 ? C'est d'autant plus mieux, je trouve.
ok
00:23:108 (129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189) -
Je te conseille de rester sur le fait que ça soit plus calme, tu sens mieux la musique et tout le flow si tu te cantonnes pas à rester sur une densité constante.
00:47:936 (266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299) - Coupe un petit peu et ça ira pour le mieux.
01:02:074 (350,351,352,353,354) - Vu qu'il n'y a plus les SV changes, ça serait pas un problème d'ajouter des notes maintenant.
01:06:212 (360,361,362) - Même commentaire qu'avant, le 1/4 n'a pas beaucoup à voir avec la song.
01:11:212 (389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407) - Je reste sur mon idée que ce stream est bizarre. Au passage, retire le speedchange, pas du tout bien là où il faut.
01:18:281 (440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508) -
Pareil que le pavé d'affinois au-dessus.

C'est une 10* qui repose sur des bases solides. J'ai même un cadeau pour toi.


J'ai bel et bien demandé au #1 Taiko de tester ta map.
Topic Starter
Totoro le Pacha
I should be happy that the #1 played my map, but he played an unfinished version, he surely didn't liked it.

Thank you soooooo much for the huge mod. I'm sure that, with this, I'll be pleased to play it :D
One step closed to the rank. I'll mod it in a week, when I'll be at my home.
Yuzeyun
c'est pas ta maison sale fu c'est un appart crous
Topic Starter
Totoro le Pacha
"At home", ça désigne l'endroit où tu crèches, pas forcément une maison, sale double fu
cirnocon
Hi totoro~
Sorry i don't mod taiko. :(
But hope that you will be ranked~ :)
Evening
From lZenxl's Mod Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Italic = Optional

I don't know what's the melody instrument called, so I called it "Piano", hope you don't mind \:D/

Timing Check

Offset

No Problems!

BPM

No Problems!

Oni
Hit-Sound Check/Addition of Notes

00:08:951 (39) - K > k ( No need more that much emphasis )
00:10:157 (43) - d > k ( Previous piano pitch was lower than this, so you might consider having a distinct difference in them )
00:31:795 (168,169) - Swap ( Follow Piano )
00:35:933 (198,199) - Swap ( Same Reason )
00:41:451 (228,229) - Swap
00:41:451 (228,229) - Swap
00:44:468 (244,245) - k > K ( Needs more emphasis since it is a single note )
00:49:726 (275,276) - Swap
00:52:485 (291,292) - Swap these two ( the piano should be on the kat note! )
00:55:244 (307,308) - - Same for these two
01:01:192 (342,343,344) - D,K,D > d,k,d ( No need for emphasis right here, I suggest you should put more notes after 01:02:054 )
01:07:744 (369,371) - Swap these two ( The piano should be on the kat )
01:21:623 Use this pattern - Following the piano http://puu.sh/5wzOV.png
01:31:106 (518,519) - Swap ( Same reason )
01:36:623 (548,549) - Swap
01:44:899 (593,594) - Swap
01:47:657 (611,612) - Swap
01:50:416 (627,628) - Swap

Kiai Time Check

No Problems!

General

Ranking Criteria Check

No Problems

AiMod

Kiai Isn't snapped, Tags conflict, I think you should check this yourself

Title Check

No Problems

Muzukashii
Hit-Sound Check/Addition of Notes

00:24:295 (97,98) - Swap ( The higher pitched sound ends at the last note, so use kat for that instead )
00:33:088 to 00:33:951 - Use a slider?
No Problems for the rest ( Not because I'm lazy :c )

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems!

AiMod

Preview Time conflict - tag conflict - and more stuff, go check out the aimod

Title Check

No Problems

[Futsuu]
Not really anything in Futsuu that has problems except for AiMod

And 01:22:398 (193) - d > D

[Kantan]
No Problems here except for Aimod stuff
Topic Starter
Totoro le Pacha
lZenxl : Thanks for your mod, it was really helpful ! Although, I didn't swapped in the Oni, because it kills the epicness of the map, at times :/
LunaticP
Well mapped, no unrankable thing, here are some suggestions

wow 4 diff 4 bg

[Oni]

00:16:106 (76) - delete, the stream after is a whole, better not to include the notes before

00:16:364 (79) - d

00:17:226 (89) - k

01:11:278 (388) - this part the same as above

00:33:347 (180) - d

00:33:497 - add d , the drum behind

00:43:951 (242) - delete , if you look at what you map in 01:38:951 (560) - I think this is better

00:51:192 - add dd to make a ddk here

00:51:364 (283) - k, as said above

00:51:537 (284) - d

01:24:985 (476) - d

[Muzu]

00:38:778 (156) - k

00:49:813 (195) - k

[Futsuu and Kantan]

Nothing, I am not a good mapper and modder in these two diff
Topic Starter
Totoro le Pacha

LunaticP wrote:

Well mapped, no unrankable thing, here are some suggestions Thanks, I played all diffs more than 20 times to assure myself that there no monstruosity. :D

wow 4 diff 4 bg

[Oni]

00:16:106 (76) - delete, the stream after is a whole, better not to include the notes before True ! Removed it

00:16:364 (79) - d Done

00:17:226 (89) - k Done

01:11:278 (388) - this part the same as above Done

00:33:347 (180) - d Naab, the pitch is constantly getting higher

00:33:497 - add d , the drum behind This time isn't snapped, I don't know where do put the d :/

00:43:951 (242) - delete , if you look at what you map in 01:38:951 (560) - I think this is better I dunno, I like it this way... But I keep this in mind, I'll see what others think of it

00:51:192 - add dd to make a ddk here Done

00:51:364 (283) - k, as said above Done

00:51:537 (284) - d This pattern is the same at similars moments of the music, I shouldn't change it here :/

01:24:985 (476) - d The pitch is different of 01:23:606 (469) , then it must be different here

[Muzu]

00:38:778 (156) - k

00:49:813 (195) - k

The tone is going decrescendo. I should not put a kiai here, s'rry
[Futsuu and Kantan]

Nothing, I am not a good mapper and modder in these two diff
Thanks a lot for your mod ! It really helped me ! :)
Kagami Yuki
Hi there is M4M req.
Great mapset!Especially the 4 BGs.I like touhou very much \:D/
I think I will forget this mod after get up at morning,so I mod it now.

d for don
k for kat
D for finish don
K for finish kat
'>'for "change to"

[General]
Notes Check: Nothing unrankable.
Timing Check: offset change to 1030.
Mapset Check: No problem.

[Oni]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. I recommend you to change mapset as OD6 HP6.It's up to you.OD5 is too easy to catch each note.
  3. 00:09:650 (41) - d>k | It can follow this song better.
  4. 00:32:754 (174) - d>D | I think a finish here can be better.
Well you've done a great job.Nice map!

[Muzukashii]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. 00:24:478 (98) - add a finish here for you do the same here 00:23:098 (92)
  3. 00:29:995 (122) - ^
  4. 00:33:098 (134,135,136,137,138) - ddddd>kkkkk | this pattern can follow the song.
  5. 00:38:530 (155) - d>k | You may feel better:3
  6. 00:39:650 (159) - remove this finish.
  7. 01:04:478 (256,257) - add finish here because you do the same at the pre part.
  8. 01:19:650 (324) - add a finish here.
  9. 01:25:167 (342) - ^
  10. 01:27:926 (352) - ^
  11. 01:33:702 (376) - d>k
[Futsuu]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. 00:19:650 (42) - d>k
amazing Futsuu!cool!

[Kantan]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. OD can be set to 3 or 4.
  3. 00:12:581 - add a d | You lost a don here
  4. 00:13:961 - ^
  5. 00:18:098 - ^
  6. 00:19:478 - add a k
  7. 01:07:754 - add a d
  8. 01:09:133 - ^
  9. 01:13:271 - ^
  10. 01:14:650 - add a k

Very cool mapset.
Don't forget to mod my map QAQ

Good luck :D

edit: I'm a baka. I print list as lislt ;w;
Yuzeyun

- Kagami Yuki - wrote:

I'm a baka.
you have no reason to deny the fact, baka
Topic Starter
Totoro le Pacha

- Kagami Yuki - wrote:

Hi there is M4M req.
Great mapset!Especially the 4 BGs.I like touhou very much \:D/ Thanks a lot, it took me more than 2 hours to choose the 4 ones. I really wanted to put this one, but it's not very good as a osu background pic .___.
I think I will forget this mod after get up at morning,so I mod it now.

d for don
k for kat
D for finish don
K for finish kat
'>'for "change to"

[General]
Notes Check: Nothing unrankable.
Timing Check: offset change to 1030. Done
Mapset Check: No problem.

[Oni]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. I recommend you to change mapset as OD6 HP6.It's up to you.OD5 is too easy to catch each note.
  3. 00:09:650 (41) - d>k | It can follow this song better. Done
  4. 00:32:754 (174) - d>D | I think a finish here can be better. Done
Well you've done a great job.Nice map! Thanks, it's really nice :D

[Muzukashii]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. 00:24:478 (98) - add a finish here for you do the same here 00:23:098 (92) Done
  3. 00:29:995 (122) - ^ Done
  4. 00:33:098 (134,135,136,137,138) - ddddd>kkkkk | this pattern can follow the song. Done
  5. 00:38:530 (155) - d>k | You may feel better:3 Nah, the pitch is going down here
  6. 00:39:650 (159) - remove this finish. Done, but not sure
  7. 01:04:478 (256,257) - add finish here because you do the same at the pre part. The pattern is different here, finishes wouldn't be nice.
  8. 01:19:650 (324) - add a finish here. Done
  9. 01:25:167 (342) - ^ Done
  10. 01:27:926 (352) - ^ Done
  11. 01:33:702 (376) - d>k The same as before, the pitch is going down.
[Futsuu]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. 00:19:650 (42) - d>k Done
amazing Futsuu!cool! Yay ~

[Kantan]
  1. If you set offset to 1030 and resnap all your notes,then follow my mod.
  2. OD can be set to 3 or 4.
  3. 00:12:581 - add a d | You lost a don here
  4. 00:13:961 - ^
  5. 00:18:098 - ^
  6. 00:19:478 - add a k
  7. 01:07:754 - add a d
  8. 01:09:133 - ^
  9. 01:13:271 - ^
  10. 01:14:650 - add a k All the previous, expect two : Done

Very cool mapset.
Don't forget to mod my map QAQ

Good luck :D

edit: I'm a baka. I print list as lislt ;w;
Thanks a lot for your mod, the mapset is only better now ♫
Gw Wtf
M4M result~

  • Kantan
00:12:581 (22) - I wish this circle may delete..

00:45:167 (82) - Add Finish

01:27:926 (0) ~ 01:28:961 (0) - I think all circle delete and add slider is better :)

01:40:340 (183) - Add Finish

  • Futsuu
00:45:167 (106) - Add Finish

(Just this^^ Great :) )

Shoot the Star!!
DakeDekaane
Hi~ good to see this is still alive, have a mod as you requested from my queue.

[General]
:!: AIMod says your kiai isn't snapped in all difficulties, and Oni has different preview time and tags than the rest of the diffs.

[Oni]
00:17:150 (87,89) - I suggest to swap the color of these two to make the stream a bit more friendly as it'd have even numbers for the colors?
00:25:857 (138) - Maybe this a big don as in the previous patterns to keep the consistency?
00:32:754 (174) - A bit kat here? like in the previous suggestion.
00:33:616 (181,182,183,184) - A d ddd pattern would feel more natural here as drums are not that loud and allows the big kat in front have more emphasis imo.
00:43:961 (241) - Remove this so the finishers could be played better :D
01:12:323 (400,402) - As I said a bit above, swap color of these two?
01:21:030 (453) - A big don here, as I said a bit above too.
01:27:926 (493) - A big kat here :3
01:28:788 (500,501,502,503,504,505) - You could inverse the color of this part, same reason as I explained in previous one.
tbh I felt some double pattens (xx xx) a bit weird as the music doesn't have that rhythm (or maybe I couldn't catch it), they fit there though.

[Muzukashii]
00:08:961 (31) - I'd remove the finisher here, it sounds a bit off as then music doesn't have enough emphasis there.
00:25:857 (104,105,106,107,108,109,110) - I'd suggest a k d dk d dk pattern here, it's a bit more friendly and easier to catch.
00:28:443 (115) - You could remove this note and make 00:28:271 (114) a don so this part follow the guitar and allows the next big kat note have more emphasis
00:31:374 (127,128,129,130,131,132,133) - Same as a bit above, a K d dK d dK
00:37:581 (151,152,153) - This feels better being a ddk, as the last note has more emphasis.
00:40:340 (161,163,163) - ^
00:43:098 (171,172,173) - ^
00:45:167 (179) - I'd remove the finisher here, the last pattern was much stronger, so this having a finisher feels a bit odd.
01:02:236 (246) - Maybe remove this one?
01:21:030 (329,330,331,332,333,334,335) - Same as I said above about a k d dk d dk pattern
01:26:547 (346,347,348,349,350,351,352) - K d dK d dK
01:32:236 (369) - Maybe remove this one to make the 1/2 pattern not too dense.
01:37:754 (392,398) - ^ But specially the last one so the finishers pattern feels stronger.
01:40:340 (403) - Remove the finisher here.
01:43:271 (414) - Maybe remove?
Nice :)

[Futsuu]
00:33:098 (74) - Make this slider end in 00:33:443, it'd be better if it just follows the trumpet-like.
00:43:788 (102,103,104,105,106) - I'd keep this part like in higher diffs, first 4 beats are stronger than the last so a D D K K k would feel better.
01:28:271 (207) - Same as the first slider.
01:38:961 (234,235,236,237,238) - Same suggestion about the finishers.
01:45:857 (251) - This slider felt pretty random here, put some circles instead.
01:50:685 - Maybe use a slider/spinner from here until 01:51:374?
I also suggest you to make the 1/2 patterns of the same color, as they may be a bit hard to handle in this level, this would require adjust the color of other notes, it depends of your style :)

[Kantan]
00:13:961 (25) - Even if ocasional use of 1/2 in Kantan is allowed, this one may be a bit hard to handle as the rhythm is a bit "irregular", so I'd suggest you to remove this one.
00:19:478 (38) - ^
00:34:133 (60) - Maybe use a kat here?
00:43:788 (77,78,79,80,81) - As in the other difficulties, a k d dk d dk would be more fitting here.
01:09:133 (125) - Remove.
01:13:271 (135) - ^
01:14:650 (139) - ^
01:29:305 (161) - Maybe a kat here?
01:38:961 (178,179,180,181,182) - You'd already know :P
01:50:685 - Maybe use a slider/spinner from here until 01:51:374?
Whoa all these red tick objects, I think it's fine as they're following the main rhythm, even if it's tricky.

That'd be all from my part, nice mapset overall, good luck :3
Topic Starter
Totoro le Pacha

DakeDekaane wrote:

Hi~ good to see this is still alive, have a mod as you requested from my queue. Thanks a lot for this huge mod ! And yes, it will take some time, but we're gonna do a great mapset ! :D

[General]
:!: AIMod says your kiai isn't snapped in all difficulties, and Oni has different preview time and tags than the rest of the diffs. Done, I recently changed the offset a little

[Oni]
00:17:150 (87,89) - I suggest to swap the color of these two to make the stream a bit more friendly as it'd have even numbers for the colors? Yeah, that stream didn't pleased me anyway o/
00:25:857 (138) - Maybe this a big don as in the previous patterns to keep the consistency? As it is, it follows the pitch better :/
00:32:754 (174) - A bit kat here? like in the previous suggestion. I'm not convinced, but why not ?
00:33:616 (181,182,183,184) - A d ddd pattern would feel more natural here as drums are not that loud and allows the big kat in front have more emphasis imo. Done
00:43:961 (241) - Remove this so the finishers could be played better :D Erf, I liked it this way, but you're the second to tell me this, I suppose I just have to remove it x']
01:12:323 (400,402) - As I said a bit above, swap color of these two? Done
01:21:030 (453) - A big don here, as I said a bit above too. Same reason as before o/
01:27:926 (493) - A big kat here :3
01:28:788 (500,501,502,503,504,505) - You could inverse the color of this part, same reason as I explained in previous one.
tbh I felt some double pattens (xx xx) a bit weird as the music doesn't have that rhythm (or maybe I couldn't catch it), they fit there though.

[Muzukashii]
00:08:961 (31) - I'd remove the finisher here, it sounds a bit off as then music doesn't have enough emphasis there. Done
00:25:857 (104,105,106,107,108,109,110) - I'd suggest a k d dk d dk pattern here, it's a bit more friendly and easier to catch. Done
00:28:443 (115) - You could remove this note and make 00:28:271 (114) a don so this part follow the guitar and allows the next big kat note have more emphasis Done
00:31:374 (127,128,129,130,131,132,133) - Same as a bit above, a K d dK d dK Done
00:37:581 (151,152,153) - This feels better being a ddk, as the last note has more emphasis. Done
00:40:340 (161,163,163) - ^ Done
00:43:098 (171,172,173) - ^ Done
00:45:167 (179) - I'd remove the finisher here, the last pattern was much stronger, so this having a finisher feels a bit odd. Not here ! It's a 5 notes pattern meg-emphasis ! It can't be touched :x
01:02:236 (246) - Maybe remove this one? Done
01:21:030 (329,330,331,332,333,334,335) - Same as I said above about a k d dk d dk pattern Done
01:26:547 (346,347,348,349,350,351,352) - K d dK d dK Done
01:32:236 (369) - Maybe remove this one to make the 1/2 pattern not too dense. Done
01:37:754 (392,398) - ^ But specially the last one so the finishers pattern feels stronger. Done
01:40:340 (403) - Remove the finisher here. Duh, no
01:43:271 (414) - Maybe remove? Done
Nice :)

[Futsuu]
00:33:098 (74) - Make this slider end in 00:33:443, it'd be better if it just follows the trumpet-like. Done, but it seems a little short now
00:43:788 (102,103,104,105,106) - I'd keep this part like in higher diffs, first 4 beats are stronger than the last so a D D K K k would feel better. ... You make me doubt about myself now
01:28:271 (207) - Same as the first slider. Done
01:38:961 (234,235,236,237,238) - Same suggestion about the finishers. Done
01:45:857 (251) - This slider felt pretty random here, put some circles instead. ... Why did I put one here ? o__o
01:50:685 - Maybe use a slider/spinner from here until 01:51:374? Done
I also suggest you to make the 1/2 patterns of the same color, as they may be a bit hard to handle in this level, this would require adjust the color of other notes, it depends of your style :)

[Kantan]
00:13:961 (25) - Even if ocasional use of 1/2 in Kantan is allowed, this one may be a bit hard to handle as the rhythm is a bit "irregular", so I'd suggest you to remove this one.
00:19:478 (38) - ^
00:34:133 (60) - Maybe use a kat here?
00:43:788 (77,78,79,80,81) - As in the other difficulties, a k d dk d dk would be more fitting here.
01:09:133 (125) - Remove.
01:13:271 (135) - ^
01:14:650 (139) - ^
01:29:305 (161) - Maybe a kat here?
01:38:961 (178,179,180,181,182) - You'd already know :P
01:50:685 - Maybe use a slider/spinner from here until 01:51:374?
All done
Whoa all these red tick objects, I think it's fine as they're following the main rhythm, even if it's tricky. Yeah, but it's difficult to do a decent Kantan of this music .__.

That'd be all from my part, nice mapset overall, good luck :3 Thanks a LOT again ! You were very helpful ! :D
Evening
o/ Mod from Newcomer Pit-Stop Helping out in modding for the queue

Can't mod Insane much yet since I just started modding standard but hopefully this would be helpful for you

[Normal]

01:36:202 (3) - AND 01:36:892 (4) - Wrong polarity - You used a slider to end on a blue line and another slider on a white line, this is quite confusing for Normal players to read because of the awkward beat. I suggest to end slider (3) on a white line or add a note on 01:36:719 -
01:47:236 (3,4) - Same here

Not much problems here, I don't really want to point out the minor things since they don't affect the map much.
Good chart here, I had no problems reading the whole chart so it's pretty smooth in my opinion.

[Hard]

I strongly suggest to raise the AR to 7, the current AR is too low and hard to read for "Hard" players especially when there's more notes on the screen

00:09:305 (1) - This slider currently overlaps with the next slider which looks quite ugly and out of place since most of your sliders are spaced apart, I suggest to change it to this so that it looks neater - http://puu.sh/7CeS6.png
00:14:047 - This chart could use some triplets, for example adding a note here. Change this if you want to though, I don't really want to clash with your mapping style for hard
00:21:892 - I'm not sure about omitting this piano note here, you mapped the next piano note but not this note, it feels weird in my opinion.
00:42:064 (4) - This slider is overlapping slider (3), I suggest to bend the slider (4) to the right so that they don't overlap and so to make this chart neater
00:52:064 (1) - This slider slightly overlaps the previous one, bend this slider to the left
01:12:754 (1,2,3) - Good pattern here, I enjoyed this pattern so much for some unknown reason o_o

No other problems for the chart ( for me )

[Insane]

I can't really mod insane maps but I'll try to point out the concerning errors here
00:05:685 (4) - I'm not sure about this slider being rankable since it overlaps with itself and it's unexpected according to the shape of the slider
00:21:547 (1,2) - Shouldn't these overlap? they are 1/4 from each other and you used overlaps for 1/4 beats according to your patterns for the previous notes
01:11:719 (3) - Why is this on 1/8? The music doesn't suggest a 1/8


Good Luck!
AruOtta

lZenxl wrote:

o/ Mod from Newcomer Pit-Stop Helping out in modding for the queue

Can't mod Insane much yet since I just started modding standard but hopefully this would be helpful for you

[Normal]

01:36:202 (3) - AND 01:36:892 (4) - Wrong polarity - You used a slider to end on a blue line and another slider on a white line, this is quite confusing for Normal players to read because of the awkward beat. I suggest to end slider (3) on a white line or add a note on 01:36:719 -
01:47:236 (3,4) - Same here

Not much problems here, I don't really want to point out the minor things since they don't affect the map much.
Good chart here, I had no problems reading the whole ch :( art so it's pretty smooth in my opinion.

[Hard]

I strongly suggest to raise the AR to 7, the current AR is too low and hard to read for "Hard" players especially when there's more notes on the screen

00:09:305 (1) - This slider currently overlaps with the next slider which looks quite ugly and out of place since most of your sliders are spaced apart, I suggest to change it to this so that it looks neater - http://puu.sh/7CeS6.png
00:14:047 - This chart could use some triplets, for example adding a note here. Change this if you want to though, I don't really want to clash with your mapping style for hard I didn't want this hard to be very hard, that's why I didn't used 1/4 =3
00:21:892 - I'm not sure about omitting this piano note here, you mapped the next piano note but not this note, it feels weird in my opinion.
00:42:064 (4) - This slider is overlapping slider (3), I suggest to bend the slider (4) to the right so that they don't overlap and so to make this chart neater
00:52:064 (1) - This slider slightly overlaps the previous one, bend this slider to the left
01:12:754 (1,2,3) - Good pattern here, I enjoyed this pattern so much for some unknown reason o_o

No other problems for the chart ( for me )

[Insane]

I can't really mod insane maps but I'll try to point out the concerning errors here
00:05:685 (4) - I'm not sure about this slider being rankable since it overlaps with itself and it's unexpected according to the shape of the slider
00:21:547 (1,2) - Shouldn't these overlap? they are 1/4 from each other and you used overlaps for 1/4 beats according to your patterns for the previous notes It'll be ugly if they overlap =/ And it's not unplayable xD
01:11:719 (3) - Why is this on 1/8? The music doesn't suggest a 1/8


Good Luck!
Thanks for the mod =D
Everything is done except where I wrote (」・ω・)」

Update : (EDIT I CHANGED THE LINKS)
Normal : http://puu.sh/7Sdo8.osu
Hard : http://puu.sh/7Sdla.osu
Insane : http://puu.sh/7Sdnf.osu
neonat
General

Audio preview time of Kantan, Futsuu and Muzukashii differ from Normal, Hard, Insane and Oni
preview time of Kantan, Futsuu and Muzukashii: 34123
preview time of Normal, Hard, Insane and Oni: 34141

Tags on the Normal difficulty is different from the rest
Normal: touhou kanako yasaka stage 6 theme
The Rest: touhou mof kanako yasaka stage 6 theme kenterz9

You require a difficulty that has a star rating of 3 or below. You currently do not have one.

Normal

00:04:995 - add a note? Piano part here is crucial
I feel as long as the shape doesn't cause an awkward flow, it would be fine. But some shapes like 00:53:443 (1) - are just really weird and because of that weird bump it has going upwards, it would be weird to flow
01:18:271 - move the start of the break such that it starts here
01:45:857 (1) - is there a reason to collaspe the slider here squeeze it such that the ball goes across a shorter distance than other sliders?

Hard

00:01:892 (3) - remove the repeat and end the slider at 00:02:236 - this would make it sound more natural. The rhythm and sound currently is weird and doesn't really fit
00:27:236 (1) - you like the 1 1/2 beat but I think it feels better if the slider ends at 00:27:926 and is 2 beats long
00:44:305 (2) - do not have it too close to 00:43:788 (1) - it does not really look too good
00:44:478 (3) - having the slider start on the left side of 00:44:305 (2) does not help flow as much as it should. Having it on the right however makes it better:
01:25:857 (2) - remove the repeat and shift it to start from 01:26:030 and end at 01:26:202

Insane

00:13:098 (5) - sounds a little off, maybe end it at 00:13:271
00:16:892 (6) - NC here to shorten combo
00:27:064 (3,1) - awkward anti jump with no stack. Stack fully or distant them neatly
00:32:926 (2,3) - why this jump? What part of the music for that stream justifies it though, because I honestly cannot identify it
00:40:685 (6) - end it at 00:40:857 - the blue tick just sounds weird
00:43:443 (7) - ^
and so on so forth about the blue tick like 00:48:961 (6) - ..
01:11:978 - it's a long 1/4 rhythm though, there should be a note here
I feel the main issue is the weird feel and rhythm the sliders that end on blue ticks give out, and the odd varying distance for them like at 01:44:133 (5,1,2)

Good Luck
Yuzeyun
Warning: les tags de moins de 3 lettres risquent de pas bien être interprétés, fais gaffe avec ça.
AruOtta

neonat wrote:

General

Audio preview time of Kantan, Futsuu and Muzukashii differ from Normal, Hard, Insane and Oni
preview time of Kantan, Futsuu and Muzukashii: 34123
preview time of Normal, Hard, Insane and Oni: 34141

Tags on the Normal difficulty is different from the rest
Normal: touhou kanako yasaka stage 6 theme
The Rest: touhou mof kanako yasaka stage 6 theme kenterz9

You require a difficulty that has a star rating of 3 or below. You currently do not have one.

Normal

00:04:995 - add a note? Piano part here is crucial
I feel as long as the shape doesn't cause an awkward flow, it would be fine. But some shapes like 00:53:443 (1) - are just really weird and because of that weird bump it has going upwards, it would be weird to flow
01:18:271 - move the start of the break such that it starts here
01:45:857 (1) - is there a reason to collaspe the slider here squeeze it such that the ball goes across a shorter distance than other sliders?

Hard

00:01:892 (3) - remove the repeat and end the slider at 00:02:236 - this would make it sound more natural. The rhythm and sound currently is weird and doesn't really fit
00:27:236 (1) - you like the 1 1/2 beat but I think it feels better if the slider ends at 00:27:926 and is 2 beats long Why not just add a slider at 00:27:926 ?
00:44:305 (2) - do not have it too close to 00:43:788 (1) - it does not really look too good
00:44:478 (3) - having the slider start on the left side of 00:44:305 (2) does not help flow as much as it should. Having it on the right however makes it better:
01:25:857 (2) - remove the repeat and shift it to start from 01:26:030 and end at 01:26:202

Insane

00:13:098 (5) - sounds a little off, maybe end it at 00:13:271
00:16:892 (6) - NC here to shorten combo
00:27:064 (3,1) - awkward anti jump with no stack. Stack fully or distant them neatly
00:32:926 (2,3) - why this jump? What part of the music for that stream justifies it though, because I honestly cannot identify it
00:40:685 (6) - end it at 00:40:857 - the blue tick just sounds weird
00:43:443 (7) - ^
and so on so forth about the blue tick like 00:48:961 (6) - ..
01:11:978 - it's a long 1/4 rhythm though, there should be a note here
I feel the main issue is the weird feel and rhythm the sliders that end on blue ticks give out, and the odd varying distance for them like at 01:44:133 (5,1,2)

Good Luck
Update :
Normal : http://puu.sh/88HUb.osu
Hard : http://puu.sh/88HQQ.osu
Insane : http://puu.sh/88HTN.osu

Thanks neonat for the mod, everything is done except where I wrote something ٩(・ヮ・*)و
Septembre
Bonne chance pour la rank, j'aime beaucoup le mapset standard et la futsuu (je suis trop nul au dessus en taiko)
Winek
Salut, Quickmod parce que ZUN et j'ai vu ta queue dans les modding queues :3

[General]
Déja, Kenterz9 s'est renommé en Kenterz, donc enlève le 9.
Normalement, je verrai plus la source simplement "Touhou" mais c'est à ton choix. Si tu le fais, ajoute "Mountain Faith" dans les tags.
Aussi, la source est automatiquement ajouté au tags. Donc tu peut enlever "Touhou"
Tu pourrais aussi ajouter th10 dans les tags.

Aucune de tes images d'arrière plan n'a une dimension correcte. Elles devrait avoir 1366/1204 x 768 Je les ai redimensionné en 1024 x 768 pour toi:
Kantan
Futsuu
Muzu
Oni

Normal
Hard
Insane

Il ont été légerement modifié, mais sont toujours visible.

Bonne chance!
Topic Starter
Totoro le Pacha
Je te remercie ! Les méta-données sont nickels maintenant :D
neonat
Continue to try and rank! ^^
Support you guys :) star
Bara-
From you M4M Queue

[Normal]
00:01:374 (2) - Looks really weird. Idk, this shape doesn't feel nice. I suggest changing it, to something 'more common' (Like 00:08:443 (2) )
00:06:892 (1) - ^^
00:09:305 (1) - Doesn't flow really nice IMO, because it goes to the left, but the next note is on the right.
00:12:064 (1) - See 00:01:374 (2)
00:18:616 (2) - Really weird to have finish on end and end the slider on big white tick, while it is 1/1. 00:17:581 (1) - Reverse this one, and try to get the distance 'back' (because otherwise there would be a big jump)
00:20:340 (1) - Slider >.<
00:23:098 - Remove timing point (No timing points in breaks, UNLESS it stops Kiai)
00:35:512 (3,4) - This feels too hard for normal at such high BPM
00:36:892 (1) - Why did you make these weird sliders. (I think you now know I hate them, I will not note them anymore)
00:38:271 (3,4) - Too hard
00:39:650 (1) - This is a good slider, but Idk if it fits for normal, since of the werid shape (and 'sudden' movements)
00:41:030 (3,4) - Too hard
00:46:547 (3,4) - ^^
00:52:064 (3,4) - ^^
01:07:236 (1) - Remove NC (?)
01:09:305 (2,1) - Too hard + Remove NC from (1) (?)
01:12:754 (1) - Remove NC
01:14:823 (2,1) - Too hard + Remove NC from (1) (?)
01:30:685 (3,4) - Too hard
01:33:443 (3,4) - ^^
01:39:995 (4) - Make it a normal circle
01:41:719 (3,4) - too hard
01:44:478 (3,4) - too hard
01:45:857 (1) - To irregular for Normal. Sudden movements for newbies

So much 1/2 for normal, remove some please. Especially, since there is no Easy

[Hard]
Same speed as normal ???
AR +1/2 | OD +2
Some things feel weird (3/4 reverse sliders) I'll just list them as weird. Explanation: The reverse isn't on a beat, and Circles, sliders head and SLIDER REVERSES need to make sense (happen on the beat)
00:01:892 (3) - 00:04:133 (1) - 00:08:443 (2)
00:12:409 (2) - It should start on the next red tick
00:33:443 (1) - This slider flows really bad. (It isn't even properly scaled >.<, 32 up and 36 down, down the horizontal changes is 44, on the top it's 48
01:07:236 (1) - RemoveNC
01:10:685 (3) - Ugly overlap with (1)
01:14:133 (1) - Unrankable (?) slider. It suddenly stops moving (for a tiny bit however)
01:14:650 (2) - Please make the 1/4 reverse NOT have curves
01:30:340 (4) - Small overlap with (2)
01:42:409 (2) - Weird flow on slider
01:48:961 (2) - The straight curve feels rally awkward

[Insane]

HP+1 (?) and OD + 1

00:08:961 (1) - Sudden speed up
00:11:719 (1,2,3,4,1) - Kind of flows badly. Did you made this via Polygonals? If not, do it this way
00:13:443 (1) - Too far from (5) It's insane, so you can keep it, but it is recommended
00:41:719 (2,4,1) - Stack them please
00:41:030 (1,5) - Stack the as well
00:50:426 (3,4,5) - Distance is changing in the stream, please fix
00:52:667 (2) - No 1/8 please. Doesn't fit
01:06:892 (1,2,3,4,1) - This looks really ugly, sorry
01:07:926 (4) - These sliders (Straight curve at the end) feel really bad IMO. Please change
01:09:478 (6,7) - Feels bad,
01:28:271 (1,2,3,4,5) - Spacing is WAY TOO HIGH (It's 1/4 174 Stream, this is just way too fast)
01:28:961 (7) - How about No?
01:51:030 (3) - ^^


Real good map Kenterz!
I hope you make a GD for mee soon :P Hint, look at my Signature, I still need Extra/Extreme diff :P
AruOtta

baraatje123 wrote:

From you M4M Queue

[Normal]
00:01:374 (2) - Looks really weird. Idk, this shape doesn't feel nice. I suggest changing it, to something 'more common' (Like 00:08:443 (2) ) Sorry but I'm in love with this shape ;w;
00:06:892 (1) - ^^ ^
00:09:305 (1) - Doesn't flow really nice IMO, because it goes to the left, but the next note is on the right. Fixed
00:12:064 (1) - See 00:01:374 (2)
00:18:616 (2) - Really weird to have finish on end and end the slider on big white tick, while it is 1/1. 00:17:581 (1) - Reverse this one, and try to get the distance 'back' (because otherwise there would be a big jump) Fixed
00:20:340 (1) - Slider >.<
00:23:098 - Remove timing point (No timing points in breaks, UNLESS it stops Kiai) It's not a problem if I let it, it won't affect the gameplay of anything (but anyway fixed ._.)
00:35:512 (3,4) - This feels too hard for normal at such high BPM But is 174 high BPM ? High BPM is >210 BPM
00:36:892 (1) - Why did you make these weird sliders. (I think you now know I hate them, I will not note them anymore) I made these "strange" sliders to make an orignal diff
00:38:271 (3,4) - Too hard
00:39:650 (1) - This is a good slider, but Idk if it fits for normal, since of the werid shape (and 'sudden' movements) FINALLY YOU LIKE ONE OF THESE xD I changed it a little bit because of this "sudden movement"
00:41:030 (3,4) - Too hard
00:46:547 (3,4) - ^^
00:52:064 (3,4) - ^^
01:07:236 (1) - Remove NC (?) The red slider is here like in the Insane
01:09:305 (2,1) - Too hard + Remove NC from (1) (?)
01:12:754 (1) - Remove NC It's not here I need to remove the NC, it's at 01:12:409 (2)
01:14:823 (2,1) - Too hard + Remove NC from (1) (?)
01:30:685 (3,4) - Too hard
01:33:443 (3,4) - ^^
01:39:995 (4) - Make it a normal circle Yes you're right, it feels overmapped for a Normal diff.
01:41:719 (3,4) - too hard
01:44:478 (3,4) - too hard
01:45:857 (1) - To irregular for Normal. Sudden movements for newbies I didn't remember this xD Fixed

So much 1/2 for normal, remove some please. Especially, since there is no Easy
Oh yeah, I didn't see that point, so I removed all the 1/2 slider (not the 3/4 ones huehuehue)

Also you forget this slider 00:44:823 (4) /me runs

[Hard]
Same speed as normal ??? Okey AR7 seems better to me
AR +1/2 | OD +2 OD+1 AR+2
Some things feel weird (3/4 reverse sliders) I'll just list them as weird. Explanation: The reverse isn't on a beat, and Circles, sliders head and SLIDER REVERSES need to make sense (happen on the beat)
00:01:892 (3) - 00:04:133 (1) - 00:08:443 (2)
00:12:409 (2) - It should start on the next red tick No because it follow the song
00:33:443 (1) - This slider flows really bad. (It isn't even properly scaled >.<, 32 up and 36 down, down the horizontal changes is 44, on the top it's 48 I changed the slider
01:07:236 (1) - RemoveNC
01:10:685 (3) - Ugly overlap with (1) Here the overlap is completly wanted, and it's not unplayable
01:14:133 (1) - Unrankable (?) slider. It suddenly stops moving (for a tiny bit however) No this is rankable (I already see this kind of cases with a BAT)
01:14:650 (2) - Please make the 1/4 reverse NOT have curves Why ? It not unplayable and there's a blanket
01:30:340 (4) - Small overlap with (2) Fixed
01:42:409 (2) - Weird flow on slider
01:48:961 (2) - The straight curve feels rally awkward I hope you'll never see maps where I make sliders like this (like this map)

[Insane]

HP+1 (?) and OD + 1 Okey

00:08:961 (1) - Sudden speed up But the NC is here for this
00:11:719 (1,2,3,4,1) - Kind of flows badly. Did you made this via Polygonals? If not, do it this way Fixed
00:13:443 (1) - Too far from (5) It's insane, so you can keep it, but it is recommended Hum... Lemme keep it, it's just a bit of jump :3
00:41:719 (2,4,1) - Stack them please It would not stak them in play mode, and it's quite beautiful, isn't it ?
00:41:030 (1,5) - Stack the as well ^
00:50:426 (3,4,5) - Distance is changing in the stream, please fix The difference is so little, it's not so annoying
00:52:667 (2) - No 1/8 please. Doesn't fit Okey (but 1/4 mouahahaha)
01:06:892 (1,2,3,4,1) - This looks really ugly, sorry Fixed with Polygonals thing
01:07:926 (4) - These sliders (Straight curve at the end) feel really bad IMO. Please change I changed this one a little bit
01:09:478 (6,7) - Feels bad, I moved (6)
01:28:271 (1,2,3,4,5) - Spacing is WAY TOO HIGH (It's 1/4 174 Stream, this is just way too fast) Fixed
01:28:961 (7) - How about No? Yes
01:51:030 (3) - ^^ I want to keep this one, it feels epic at the ends :3


Real good map Kenterz!
I hope you make a GD for mee soon :P Hint, look at my Signature, I still need Extra/Extreme diff :P
I don't see where it is ?!
Thanks for your mod, just one thing, when you suggest something, try to explain why, not just "add circle" "remove NC" =/

Updates :
Normal
Hard
Insane
Micka
remove 10 mountain of faith from source and add it in the tags
Topic Starter
Totoro le Pacha
Done. You were a lot to suggest this, I think that should be done o/
wasonz
From my queue

Muzukashii
00:16:892 (63,64) - Ctrl+G
00:38:530 (154) - k
00:49:564 (193) - k
01:11:547 (284,285) - Ctrl+G
01:33:702 (373) - k
01:44:736 (416) - k

Oni
00:12:667 (56,57) - Ctrl+G
00:16:202 (76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - My suggest Flow

or


00:18:098 (94,95,96) - Ctrl+G
01:02:581 (344) - k

01:11:374 (388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404) - same as that Flow i suggest ^

Good Luck ~ :)
Cherry Blossom
As requested.

General

  1. Disable le widescreen support car tu n'as pas de SB ?

Normal

  1. Je suppose que ton style c'est de varier les formes de sliders, or tu as besoin d'un SV assez haut, ce qui rend ta diff vraiment dure pour une easiest diff d'un mapset, tu devrais faire une easy ou baisser le SV du genre à 1.10x ou 1.00x.
  2. 00:05:167 (2,3) - le rythme que tu as choisi ici suit la mélodie, mais laisse 2 polarity issues qui peuvent être évités (une au début, une à la fin) arranges toi pour trouver un autre pattern qui au moins, enlève 1 polarity issue. Pareil pour les suivantes.
  3. 00:16:202 (1) - je l'aurais pas vu curved comme ça, j'aurais plutôt fait une sorte de "V" qui blanket ce circle 00:17:236 (2) -
  4. 00:34:133 (1,2,3) - ici, le flow peut à peine être amélioré si tu baisses un peu ce slider 00:34:823 (2) - pour un mouvement plus horizontal plutôt que vertical.
  5. 00:42:409 (1) - la courbe que donne ce slider est bizarre et donne une sensation d'accélération, rend la à peine + jolie comme ça
  6. 00:49:995 (4) - je recommande jamais de wave slider avec un noeud rouge au milieu pour une Normal diff, car en le jouant on a l'impression qu'il y a un ralentissement puis une accélération au milieu, remove ce noeud rouge et fait quelque chose avec des noeuds blanc.
  7. 01:15:512 (1,2,3) - je suis pas vraiment d'accord avec le mouvement en "w" ici, parce que le SV est rapide et que le joueur risque de taper la note du milieu trop tôt, met plutôt la note du milieu à 256|348
  8. 01:32:064 (1,2) - ici le flow peut être amélioré si tu baisse un peu ce slider 01:32:754 (2) - pour une meilleure transition.
  9. 01:37:581 (1,2) - j'ai pas trop compris ce que tu suivais ici, suivre les trompettes est + intuitif, puis tu l'as fait sur toute la map , essaies ça à la place, ça marche bien

Hard

  1. 00:02:409 (4,1,2,1) - what ? les stacks sont incohérent ici, le stack en 1/1 devrait être ici 00:04:133 car c'est la même note que 00:02:409 (4,1) -
    à part si c'était intentionnel et que tu as voulu varier, on sait jamais...
  2. 00:08:443 (2) - Pourquoi un 3/4 reversed slider ici ? ça suit rien et on va se dire que c'est random, fais ça à la place
  3. 00:22:323 - ajoutes une note ici pour éviter la polarity issue, de +, ce blue tick suit quelque chose, tu peux entendre quelque chose dessus alors faut mieux le mapper, surtout si c'est pour éviter une polarity issue !
  4. 00:38:961 (2) - en voyant cette note là je me dit que tu te force à tout le temps mapper "triangulairement", mettre cette note ici n'est vraiment pas une bonne idée car elle aura tendance à casser un peu le flow, je l'aurais plutôt mis à 52|12 (si tu fix, n'oublies pas de fix le spacing aussi)
  5. 00:42:064 (4) - ici tu as ignoré la note puissante en la mettant à la fin du slider, je veux dire cette note là 00:42:409, il vaudrait mieux qu'elle soit jouée comme tu l'as fait pour les autres pattern de la map.
  6. 00:45:857 (3) - pourquoi tu l'as pas blanket ici ? en regardant le pattern, mettre un slider droit le rend moche.
  7. 01:08:271 (4) - pareil ici, la note très puissance n'est pas jouée et devrait l'être !
  8. 01:10:685 (3,4) - ici, l'overlap est bizarre, car tu n'as jamais overlap avant, et surtout, c'est du 1/1 ce qui rend encore + bizarre cet overlap.
  9. 01:14:995 - comme je l'ai dit plus haut, tu devrais rajouter une note ici pour fix la polarity issue, et tu peux entendre quelque chose sur le red tick.
  10. 01:18:271 (1) - ici le flow peut être improved si tu baisse un peu ce slider par rapport à 01:17:581 (2) - , de + que le transition doit être plus ou moins parfaite car il y a un changement de SV, donc tu dois faire en sorte que le joueur puisse lire le mieux possible.

    La diff à l'air cool, mais pour être honnête, elle a besoin de + de travail, je veux dire elle est beaucoup trop facile pour une hard, les jumps ont l'air inexistant alors qu'il faut vraiment en mettre un minimum dans une hard pour équilibrer le diff spread, et ne pas faire un spread à 2 diff facile et 1 diff difficile dans le cas de ce mapset.
    J'ai déjà vu comment tu faisais tes hard donc, je pense que tu t'attendais à ce que je dise ça.

Lunatic

  1. 00:01:288 (2) - pourquoi cette note ici ? elle ne suit rien et on le remarque directement sans y vérifier de + près via l'éditor. Il vaudrait mieux la delete.
  2. 00:07:926 (1) - ici, faire un 3/2 slider n'est pas vraiment une bonné idée car tu dodge cette note 00:08:271 qui peut être entendue, donc pourquoi pas faire ça à la place ?
  3. 00:27:064 (3,1) - le stack 1/2 ici est bizare car à cause de l'AR et de tout ce que tu as fait avant, le joueur le prendra peut être pour un 1/4. donc il vaudrait mieux l'unstack.
  4. 00:32:064 (2,1) - l'idée du pattern suivant (le stream) me semble vraiment pas mal, mais il est vraiment mal introduit car il y a vraiment une différence de spacing entre 00:32:064 (2,1) - et 00:32:754 (1,2) - , donc pourquoi pas intervertir ces 2 sliders ? 00:32:754 (1,2) -comme ça
  5. 00:52:667 (2) - pourquoi ne pas mettre 2 notes à la place ? d'après ce que j'ai vu avant, on peut facilement prendre ça 00:52:667 (2,3) - pour du 1/4 spacing.
  6. 01:22:409 (1,2,3) - pourquoi le spacing entre ces notes est moins élevé par rapport à ça 01:21:030 (1,2) - , c'est incohérent, pour la même partie.
  7. 01:39:650 (3) - vu comment le pattern que tu as mappé semble rapide et limite overmapped, ignorer cette note, je veux dire, ne pas cliquer cette note semble vraiment incohérent par rapport à ce que tu as fait avant.

Voilà c'est tout ce que j'ai pu trouver. J'espère que ce mod sera utile.
Good Luck ~
AruOtta

Cherry Blossom wrote:

As requested.

General

  1. Disable le widescreen support car tu n'as pas de SB ?

Normal

  1. Je suppose que ton style c'est de varier les formes de sliders, or tu as besoin d'un SV assez haut, ce qui rend ta diff vraiment dure pour une easiest diff d'un mapset, tu devrais faire une easy ou baisser le SV du genre à 1.10x ou 1.00x. [b]D'accord je verrai ce que je peux faire[/b]
  2. 00:05:167 (2,3) - le rythme que tu as choisi ici suit la mélodie, mais laisse 2 polarity issues qui peuvent être évités (une au début, une à la fin) arranges toi pour trouver un autre pattern qui au moins, enlève 1 polarity issue. Pareil pour les suivantes. Okey c'est bon
  3. 00:16:202 (1) - je l'aurais pas vu curved comme ça, j'aurais plutôt fait une sorte de "V" qui blanket ce circle 00:17:236 (2) - Okey why not :D
  4. 00:34:133 (1,2,3) - ici, le flow peut à peine être amélioré si tu baisses un peu ce slider 00:34:823 (2) - pour un mouvement plus horizontal plutôt que vertical. Fixé
  5. 00:42:409 (1) - la courbe que donne ce slider est bizarre et donne une sensation d'accélération, rend la à peine + jolie comme ça Fixé
  6. 00:49:995 (4) - je recommande jamais de wave slider avec un noeud rouge au milieu pour une Normal diff, car en le jouant on a l'impression qu'il y a un ralentissement puis une accélération au milieu, remove ce noeud rouge et fait quelque chose avec des noeuds blanc. Ca j'ai jamais compris, même en ralentissant sur 25% et en regardant attentivement, je vois pas "d'acceleration"... Va pour un curved slider tout simple
  7. 01:15:512 (1,2,3) - je suis pas vraiment d'accord avec le mouvement en "w" ici, parce que le SV est rapide et que le joueur risque de taper la note du milieu trop tôt, met plutôt la note du milieu à 256|348 Okey
  8. 01:32:064 (1,2) - ici le flow peut être amélioré si tu baisse un peu ce slider 01:32:754 (2) - pour une meilleure transition.
  9. 01:37:581 (1,2) - j'ai pas trop compris ce que tu suivais ici, suivre les trompettes est + intuitif, puis tu l'as fait sur toute la map , essaies ça à la place, ça marche bien Des "trompettes"... si tu veux xD Fixé

Hard

  1. 00:02:409 (4,1,2,1) - what ? les stacks sont incohérent ici, le stack en 1/1 devrait être ici 00:04:133 car c'est la même note que 00:02:409 (4,1) -
    à part si c'était intentionnel et que tu as voulu varier, on sait jamais... Fixé
  2. 00:08:443 (2) - Pourquoi un 3/4 reversed slider ici ? ça suit rien et on va se dire que c'est random, fais ça à la place Okey
  3. 00:22:323 - ajoutes une note ici pour éviter la polarity issue, de +, ce blue tick suit quelque chose, tu peux entendre quelque chose dessus alors faut mieux le mapper, surtout si c'est pour éviter une polarity issue ! D'accord, même si ça me parait un peu dure pour une hard
  4. 00:38:961 (2) - en voyant cette note là je me dit que tu te force à tout le temps mapper "triangulairement", mettre cette note ici n'est vraiment pas une bonne idée car elle aura tendance à casser un peu le flow, je l'aurais plutôt mis à 52|12 (si tu fix, n'oublies pas de fix le spacing aussi) Si tu veux, ça me parait bien aussi
  5. 00:42:064 (4) - ici tu as ignoré la note puissante en la mettant à la fin du slider, je veux dire cette note là 00:42:409, il vaudrait mieux qu'elle soit jouée comme tu l'as fait pour les autres pattern de la map. Fixé
  6. 00:45:857 (3) - pourquoi tu l'as pas blanket ici ? en regardant le pattern, mettre un slider droit le rend moche. Done
  7. 01:08:271 (4) - pareil ici, la note très puissance n'est pas jouée et devrait l'être ! Done
  8. 01:10:685 (3,4) - ici, l'overlap est bizarre, car tu n'as jamais overlap avant, et surtout, c'est du 1/1 ce qui rend encore + bizarre cet overlap. Done
  9. 01:14:995 - comme je l'ai dit plus haut, tu devrais rajouter une note ici pour fix la polarity issue, et tu peux entendre quelque chose sur le red tick. Done
  10. 01:18:271 (1) - ici le flow peut être improved si tu baisse un peu ce slider par rapport à 01:17:581 (2) - , de + que le transition doit être plus ou moins parfaite car il y a un changement de SV, donc tu dois faire en sorte que le joueur puisse lire le mieux possible. Done

    La diff à l'air cool, mais pour être honnête, elle a besoin de + de travail, je veux dire elle est beaucoup trop facile pour une hard, les jumps ont l'air inexistant alors qu'il faut vraiment en mettre un minimum dans une hard pour équilibrer le diff spread, et ne pas faire un spread à 2 diff facile et 1 diff difficile dans le cas de ce mapset.
    J'ai déjà vu comment tu faisais tes hard donc, je pense que tu t'attendais à ce que je dise ça. inb4 remapping

Lunatic

  1. 00:01:288 (2) - pourquoi cette note ici ? elle ne suit rien et on le remarque directement sans y vérifier de + près via l'éditor. Il vaudrait mieux la delete. Done
  2. 00:07:926 (1) - ici, faire un 3/2 slider n'est pas vraiment une bonné idée car tu dodge cette note 00:08:271 qui peut être entendue, donc pourquoi pas faire ça à la place ? Done
  3. 00:27:064 (3,1) - le stack 1/2 ici est bizare car à cause de l'AR et de tout ce que tu as fait avant, le joueur le prendra peut être pour un 1/4. donc il vaudrait mieux l'unstack. Done
  4. 00:32:064 (2,1) - l'idée du pattern suivant (le stream) me semble vraiment pas mal, mais il est vraiment mal introduit car il y a vraiment une différence de spacing entre 00:32:064 (2,1) - et 00:32:754 (1,2) - , donc pourquoi pas intervertir ces 2 sliders ? 00:32:754 (1,2) -comme ça Done
  5. 00:52:667 (2) - pourquoi ne pas mettre 2 notes à la place ? d'après ce que j'ai vu avant, on peut facilement prendre ça 00:52:667 (2,3) - pour du 1/4 spacing. Done
  6. 01:22:409 (1,2,3) - pourquoi le spacing entre ces notes est moins élevé par rapport à ça 01:21:030 (1,2) - , c'est incohérent, pour la même partie.
  7. 01:39:650 (3) - vu comment le pattern que tu as mappé semble rapide et limite overmapped, ignorer cette note, je veux dire, ne pas cliquer cette note semble vraiment incohérent par rapport à ce que tu as fait avant. Done

Voilà c'est tout ce que j'ai pu trouver. J'espère que ce mod sera utile.
Good Luck ~
Bon... Je crois que je vais remap toute les diffs... La Normal à un trop grand SV, la Hard a pas assez de jump et la Insane est overmappée (En plus elle s'appelle pas Lunatic xD)
Celizavia
M4M^^

Quick mod~

Normal:
  1. 00:19:650 try this instead http://puu.sh/9Rwsi/ae5cdb34d4.jpg
  2. 00:47:926(1) make it tidy
  3. 01:06:892(1) remove nc?
Hard:
  1. 00:09:133(1) remove nc?
  2. 01:06:892 ^
  3. 01:10:685(1,3) not a really good overlap
thats all^^
sorry i cant mod insane cuz my mod suck and imma noob lol

Good luck!
Topic Starter
Totoro le Pacha

[I]MMoRTal[S] wrote:

From my queue

Muzukashii
00:16:892 (63,64) - Ctrl+G
00:38:530 (154) - k
00:49:564 (193) - k
01:11:547 (284,285) - Ctrl+G
01:33:702 (373) - k
01:44:736 (416) - k

Oni
00:12:667 (56,57) - Ctrl+G No, the rhythm is smoother like this.
00:16:202 (76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - My suggest Flow

or


00:18:098 (94,95,96) - Ctrl+G Same
01:02:581 (344) - k

01:11:374 (388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404) - same as that Flow i suggest ^

Good Luck ~ :)
I applied everything, except where I wrote something. Thanks ! :D

Cherry : Merci pour le mod, il a l'air très bien, c'est cool ! o/ Et par contre Kenterz... Re-map complet ? Srsly ? ;w; C'est toi qui voit, j'préfère privilégier la qualité, mais.. Fu ? o/
Hegatrek
Coucou ! Depuis ma modding queue ( t/221655 )



En général, je conseille des couleurs un peu plus vives, car certes ça va bien avec l'image mais ça fait vraiment très sobre je trouve

00:01:374 (2) - Je pense pas que le dernier reverse du slider sois nécessaire, tu devrais le retirer ou mettre une note à la place

00:02:754 (3) - Je pense pas que le dernier reverse du slider sois nécessaire, tu devrais le retirer ou mettre une note à la place

00:22:236 - Ajoute une note, un coup de speed avant une pause, ça le fait bien

00:54:305 - Ici aussi

Et désolé mais je peux pas modder les difficultés au dessus étant donné que je peux même pas les jouer .. xD

En espérant avoir donné un coup de main, bye bye !
Topic Starter
Totoro le Pacha
Dans ce cas j'attends tes GD Kenterz D: Mais prends ton temps. Préfère la qualité plutôt que la rapidité, mais penses-y quand même ~ (Rêve de la rank avant la fin des vacances d'été --> détruit)
AruOtta

Totoro le Pacha wrote:

Dans ce cas j'attends tes GD Kenterz D: Mais prends ton temps. Préfère la qualité plutôt que la rapidité, mais penses-y quand même ~ (Rêve de la rank avant la fin des vacances d'été --> détruit)
A mais j'ai déjà fini la Normal et la Hard depuis "longtemps" xD
Juste faut que je finisse la Insane, je m'y met à fonds aujourd'hui \:D/

EDIT :
Normal : http://puu.sh/9YX29.osu
Hard : http://puu.sh/9YX3l.osu
Lunatic : http://puu.sh/9YX2D.osu

KDs plz /me runs
Topic Starter
Totoro le Pacha
Parfait ! Ca a l'air bien super, je les ai vues, et ça en jette ! : D

(je t'aurais bien kd pour déconner, mais je vais me faire botter le cul par les BAT et par Gezo~)
JeZag
M4M S'il vous plait (google translate FTW)

Lunatic
00:15:857 (6) - Even though it matches with 00:14:823 (1), it still makes me unhappy when I play it; I prefer upside down curve better
01:44:133 (5) - For viewing pleasures, make this with the same curve as 01:44:478 (1)
01:45:167 (2) - Make this be blanketed by 01:44:133 (5) to look better I guess...
Everything else is great ---> Throwing a star *.*


EDIT: Drunk mod
00:14:823 (1,2,3,4,5,6) - Use polygon circles (ctrl+shft+d) to make a better pentagon shape
Railander
hey Totoro, unaware that you already had this so polished, i made an insane difficulty of it for standard osu!.
if you are interested i would be glad to have it with your beatmaps!
xtrem3x
Request via ... PM? .-.

___________________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

___________________________________________________________

Kantan:

00:01:030 - delete
00:01:374 - change to k

___________________________________________________________

Futsuu:

Good...

___________________________________________________________

Muzukashii:

Good...

___________________________________________________________

Oni:

00:11:719 (49,50,51,52,53) - invert colors

00:31:547 =
this -
for this -
and only Clap in note 457

01:21:202 =
this -
for this -
and only Clap in note 457

01:26:719 =
this -
for this -

___________________________________________________________

and that's all .-.
Topic Starter
Totoro le Pacha

xtrem3x wrote:

Request via ... PM? .-.

___________________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

___________________________________________________________

Kantan:

00:01:030 - delete Done
00:01:374 - change to k Done

___________________________________________________________

Futsuu:

Good...

___________________________________________________________

Muzukashii:

Good...

___________________________________________________________

Oni:

00:11:719 (49,50,51,52,53) - invert colors No, the pitch is higher at the kk, and lower at the dd. It's pefect as it is now.

00:31:547 =
this -
for this -
and only Clap in note 457 I supressed the clap on 169, and this pattern apparently annoys a lot of people. I'm gonna ask to Gezo.

01:21:202 =
this -
for this -
and only Clap in note 457 Done

01:26:719 =
this -
for this -
Duh, no, not very pretty like this, sorry
___________________________________________________________

and that's all .-.
Thanks a lot again for your mod ! :)
Aldwych
Avant que j'ai la flemme totale lel.

[General]

Audio preview conflicts indiqué par l'AI mod.

[Normal]

00:06:374 : Je suis assez perplexe par cette zone. Ok c'est une normal diff mais néamoins la plus facile des 3 o!std, mais ce spacing de 1.5 ticks m'embête un peu, le problème est que j'ai pas de solution ici a apporter car tu suis le main sound et y'a rien d'autre et tu le fait avec des sliders, donc le risque de surprise sur le rythme régulier attendu d'une normal diff, est moindre. Tl;dr ce spacing de 1,5 m'emerde mais j'arrive pas a trouver de solutions pour le combler.

00:32:064 : Alors ok le SV change est très petit mais je pense qu'il faut quand même un NC.
00:56:202 : Finish hitsound?
01:27:236 : NC pour la même histoire qu'au dessus.
01:49:995 : Finish?

Je suis un peu deg, la diff est vraiment bien faite et pas de défaut de conception pour moi. Juste un peu trop de sliders a mon gout, mais bon je te pardonne car c'est la plus facile des diffs. :>

[Hard]

00:06:547 : J'arrive pas à comprendre ce jump. Fin pour moi il a aucun intéret réel et m'a surtout surpris.
00:22:409 : Ton pattern me gêne pas en soi, mais je le trouve trop confus du au stacking. Imo le joueur peut se poser des questions quand il arrive ici imo.
01:49:995 : Finish.

Une hard diff bien construite imo. Mais je trouve que tu as pris peu de risque, encore beaucoup de slider et juste un DS constant au dessus de la moyenne. Mais ca manque de jump visible hormis au début.

[Lunatic]

Pense au finish hitsound indiqué sur les autres diff.

00:32:754 : Je suis pas fan de ce stacking, bon ok tu semble manquer de place, mais ca peux metre en confusion le joueur sur quand il doit de déplacer et combien il y a de notes sur ce stack.
01:27:926 : Idem ici.

Une diff assez cool RAS pour moi.

[Taiko Diff]

Pas grand chose a dire sur les patterns, ca à l'air de bien respecter la musique, juste du la Futsuu & Muzulashii ou les BG sont pas très adaptés pour le taiko.

En espérant que moi mond vous ai été utile un peu, désolé totoro de pas savoir modder en taiko. :<

cette musique sera jouable dans tous les modes :]
Elle sont ou les CtB & Mania lal. :>
AruOtta

Aldwych wrote:

Avant que j'ai la flemme totale lel.

[General]

Audio preview conflicts indiqué par l'AI mod.

[Normal]

00:06:374 : Je suis assez perplexe par cette zone. Ok c'est une normal diff mais néamoins la plus facile des 3 o!std, mais ce spacing de 1.5 ticks m'embête un peu, le problème est que j'ai pas de solution ici a apporter car tu suis le main sound et y'a rien d'autre et tu le fait avec des sliders, donc le risque de surprise sur le rythme régulier attendu d'une normal diff, est moindre. Tl;dr ce spacing de 1,5 m'emerde mais j'arrive pas a trouver de solutions pour le combler. Je verrai à l'avenir si d'autres plaintes sont apportées

00:32:064 : Alors ok le SV change est très petit mais je pense qu'il faut quand même un NC. Fixed
00:56:202 : Finish hitsound? Ajouté dans toutes les diff.
01:27:236 : NC pour la même histoire qu'au dessus. Fixed
01:49:995 : Finish? Fixed

Je suis un peu deg, la diff est vraiment bien faite et pas de défaut de conception pour moi. Juste un peu trop de sliders a mon gout, mais bon je te pardonne car c'est la plus facile des diffs. :> Je suis très sliders

[Hard]

00:06:547 : J'arrive pas à comprendre ce jump. Fin pour moi il a aucun intéret réel et m'a surtout surpris. Fixed
00:22:409 : Ton pattern me gêne pas en soi, mais je le trouve trop confus du au stacking. Imo le joueur peut se poser des questions quand il arrive ici imo. Fixed
01:49:995 : Finish. Fixed

Une hard diff bien construite imo. Mais je trouve que tu as pris peu de risque, encore beaucoup de slider et juste un DS constant au dessus de la moyenne. Mais ca manque de jump visible hormis au début. Comme CB dit tout le temps xD

[Lunatic]

Pense au finish hitsound indiqué sur les autres diff.

00:32:754 : Je suis pas fan de ce stacking, bon ok tu semble manquer de place, mais ca peux metre en confusion le joueur sur quand il doit de déplacer et combien il y a de notes sur ce stack. Fixed
01:27:926 : Idem ici. Fixed

Une diff assez cool RAS pour moi.

[Taiko Diff]

Pas grand chose a dire sur les patterns, ca à l'air de bien respecter la musique, juste du la Futsuu & Muzulashii ou les BG sont pas très adaptés pour le taiko.

En espérant que moi mond vous ai été utile un peu, désolé totoro de pas savoir modder en taiko. :<

cette musique sera jouable dans tous les modes :]
Elle sont ou les CtB & Mania lal. :> Comme ça http://puu.sh/aGVlm.png
Merci du mod :D

Updates :
Normal
Hard
Lunatic
Ovoui
Random mod

[Général]

Vraiment bien comme map, j'aime beacoups, je suis pressé que ca soit rank ~

[Normal]

00:07:409 (2) - je trouve pas ce slider super beau, peut être que quelque chose comme ça serait mieu.
01:37:581 (1) - celui la non je le trouve pas très beau, pourquoi pas ça

[Hard]

00:08:961 (1) - Je comprend pas trop ce NC

[Insane]

00:32:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - le changement de spacing rend le stream vraiment compliqué est c'pas forcement tres agreable a jouer
01:27:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^



Y'a pas grand chose, désolé D:
AruOtta

Ovoui wrote:

Random mod

[Général]

Vraiment bien comme map, j'aime beacoups, je suis pressé que ca soit rank ~

[Normal]

00:07:409 (2) - je trouve pas ce slider super beau, peut être que quelque chose comme ça serait mieu. Je le trouve moyen celui là, l'arrondi est vraiment pas clair, ça rend le tout un peu confus
01:37:581 (1) - celui la non je le trouve pas très beau, pourquoi pas ça Par contre là je prends :3

[Hard]

00:08:961 (1) - Je comprend pas trop ce NC Fixé

[Insane]

00:32:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - le changement de spacing rend le stream vraiment compliqué est c'pas forcement tres agreable a jouer
01:27:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ Je trouve ça beau moi D: Bon, je les enlèverai si j'ai d'autres plaintes



Y'a pas grand chose, désolé D:
Merci pour le mod \:D/

Normal
Hard
TKS
[ Kantan]
  1. HP3 is too low for Kantan so maybe it should be HP4 imo.
  2. try this code. current position of BG is not good because her face is hiding.
    [Events]
    //Background and Video events
    0,0,"Konachan.com - 43931 etogami_kazuya sky touhou yasaka_kanako2.jpg",0,20

  3. 00:12:064 ~ 00:20:340 - aaaaa too many dkds. i feel that it is boring ;_;
    eg:00:12:754 (21) - change to k then 00:13:098 (22) - delete this one. it might work well.
    00:18:271 (32,33) - 01:07:926 (117,118) - 01:13:443 (128,129) - also the same.
  4. 00:29:650 (47) - 00:31:030 (49) - maybe delete them. ofc i understand your intentions but i feel a bit unbalanced. so would you need them?
    01:24:823 (141) - 01:26:202 (143) - the same.
  5. 01:50:685 (191) - basically i dont recommend that put a slider into Kantan. since its very similar to 1/4 stream.

[ Futsuu]
  1. too low OD. please increase from 3 to 4.
  2. try this code. current position of BG is not good because her face is hiding.
    [Events]
    //Background and Video events
    0,0,"kanako-1600-1200-5640.jpg",0,70

  3. 00:27:236 (59) - k there. it will work for the guitar sound and main melody.
  4. 01:22:409 - i dont know why, i felt a bit weird on this part. maybe it should be unified pattern with 00:27:236 ~
  5. 01:43:098 - why did you reduce some notes more than 1st kiai? if you want to reduce, you should do it in 1st kiai.
[ Muzukashii]
  1. OD/HP should be changed to 5/5. current setting makes a gap between Muzukashii and Oni because Oni has 6/6.
  2. try this code. current position of BG is not good because her face is hiding.
    [Events]
    //Background and Video events
    0,0,"Yasaka.Kanako.full.1007803.jpg",0,40

  3. nothing special to say about Muzukashii because im so noob ;_;
[ Oni]
  1. 00:16:202 - yeah really nice pattern but it's not good for diff spread between Muzukashii and Oni. you must reduce some notes like 00:16:805 (83) - and 00:16:978 (84) -
  2. 00:31:374 ~ 00:32:754 - same reason as above. in my experience, these patterns are really hard to beat like Ono's Mamimami zone. you should reduce some notes or change to pattern similar to 00:25:857 -
  3. 00:42:581 (230) - change to d. current pattern is a bit noisy also there is no high pitched sound.
  4. 00:43:443 - then, kkk there? there is drumroll sound. triplet fits better here.
  5. 01:11:374 - same reason as 00:16:202 -. you should reduce some notes.
  6. 01:26:547 - same as 00:31:374. again, such pattern(X xx xx X xx xx X..) is really hard to beat.
  7. 01:37:754 ~ 01:38:961 - same as 00:42:581 and 00:43:443
actually, there is no big problem in a whole. but Kantan and Futsuu are bit harder than average.
so maybe you can reduce more notes except my suggestions.
anyway please find more modders. then, please call me for recheck. 8-)
Topic Starter
Totoro le Pacha
I applied every single mod ! Thanks a lot, you're the best ;w; I'll carry your star near from my heart, promise <3
wasonz
Some Little Modding

from : Gezo in-game pm request

[Oni]
00:22:323 and 01:17:495 - add k here
  1. if you listen to this with speed (Playback Rate) 25 % or 50% you will hear a little sound there
  2. dk kd look better than dk d
  3. it's uncommon in the song (dk d)
  4. consider from other dk kd pattern in this song
Good Luck ~ :)
Yuzeyun
beepd

+東方風神録 +Fuujinroku +東方プロジェクト en tags?
J'te conseille de faire un fadeout plus tôt quand même. Je doute que Leader mappe après le dernier kiai, donc autant couper un peu le mp3.

[Kantan]
Quand je vois ta SV de 1 je pense que c'est assez faible, pourquoi pas monter à 1,2 ? (1.0 SV à 172 BPM = 1.4 SV à 123 BPM environ | 1.2 SV à 172 = SV 1.4 à 147.5 BPM) - Et de ce fait t'auras 1.2 et 1.4 en SVs dans l'intégralité de tes taikos, surtout que si la vitesse de défilement est plus faible, certains peuvent taper bien trop tôt quel que soit le bpm, mais aussi ta map étant truffée de 3/2 notes, je pense que c'est mieux.
00:19:650 (33,34,35) - Au final tu trouves pas que kkk sonne mieux ? Dans la song t'as 00:20:167 - en point largement plus bas que 00:19:995 (34) - , qui représente 00:19:909 - de par sa proximité. (1)
00:33:443 (51) - k ? Ca peut paraître con mais le piano est plus haut
01:14:823 (126,127,128) - Go (1)

[Futsuu]
00:11:719 (21,22) - Remplace par un slider comme à la deuxième partie ?
00:13:961 (26) - Même si c'est un poil de cul plus haut niveau tonalité, mets k afin d'englober la note 1/4 que t'as pas mappé
00:14:478 (28,29) - Ajoute une note entre les deux et kdk sur ce que tu as afin de couvrir du piano?
00:19:478 - +note ? Le rythme est le même ici : 00:13:961 (26,27) -
00:19:995 (43,44) - Même chose que 00:14:478 (28,29) -
00:45:167 (105) - à 00:56:202 (130) - , essaie de faire la même chose rythmiquement, car j'ai l'impression que tu concentres tout sur la première partie et le reste est un peu laissé à l'abandon. Par exemple tu remets le rythme de 00:34:133 (75,76,77,78) - sur 00:45:167 (105,106) - +1 beat après, perso je le trouve super cool et bien dans la musique
00:11:719 (21,22) - Et ajoute une note là, même rythme qu'à 01:09:133 (155,156) -
01:09:650 (157,158) - , 01:15:167 (171,172) - même chose que 00:14:478 (28,29) -
01:24:478 (190) - bouge le à 01:24:305 - ? C'est la seule note qui soit pas posée sur un redtick sur ce passage.

[Muzukashii]
00:37:754 (151) - k, vu que la hauteur de la note est haute directement.
00:48:788 (190) - ^

[Oni]
00:12:581 (55,56,57) - kkd/kdd, vu que tu suis le piano.
01:11:546 (384,385,386,387) - Ca fait bizarre d'avoir un 2+2 ici, tu penses pas qu'un 5 passe mieux ? j'ai eu un peu de mal à comprendre son but.
Topic Starter
Totoro le Pacha
Merci beaucoup Gezo. J'ai tout pris, à part 1 ou 2 éléments de la Futsuu que je ne comprenais pas. Maintenant, mes taikos sont nickels ! :D

Prochaine étape, les std de Kenterz et la std de Leader. ~
Yuzeyun
t'as plus qu'à choper 2 ou trois mods et à rappeler tks, il posera un "ok" taiko (apparemment vu que t'as pu les icônes ça sera comme ça)

un peu comme les pubbles de l'époque il postera certainement l'icône taiko
Topic Starter
Totoro le Pacha
No problem, j'vais chercher de suite. Image ci-dessous, donne moi la foooorce

Yuzeyun
bordel de merde
Stefan
Coming for the M4M!

[General]
You may want to use the same background through all Taiko Difficulties, I'd suggest using that one from the Oni Difficulty.

[Kantan]
00:01:030 - 00:12:064 - I've checked this part with that in Futsuu and I barely see differences here. However that part feels too complicated for new players. Having 1/1 > 1/2 transistion is quite harsh and not suitable. This is how I would map that part: http://puu.sh/biIbp/06dbbfae99.jpg The hitsounds are up to you. I used k since they fit better to the music. But ofc you can reverse the k on the picture with d and d with k. That's just an example how you can decrease the circle number here and having a better setting.


00:12:754 (21) - I don't see much use behind of this circle in the music and playability tbh, by removing them you will be able to emphasize the circle before and after this one which gives a better feedback to and from the music.
00:14:478 (23) - More or less the same reason as above. That actually would need to stay at 1/2 to sound well-fitting.
00:15:512 (26) - Same like 00:12:754 (21).
00:19:995 (34) - ^
00:21:030 (36) - ^
00:33:098 (50) - ^
00:34:823 (53) - ^


00:18:271 (31) - You could move it to 00:18:616 and change it to d.
00:20:340 (35) - After removing (34), change it to d? 00:19:650 (33,34,35) is quite similar to 00:14:133 (23,24,25) where you have used k d d.
00:27:236 (44) - I think k sounds better and will make it more consistent.
00:34:133 (52,53,54,55,56) - How about this pattern?: http://puu.sh/biJjW/04c7e75f64.jpg
00:36:892 (57,58,59,60,61) - ^ but reversed, that means d kk d.
00:39:650 (62,63,64,65,66) - Move (63) to 00:40:685 and remove (65).
00:42:409 (67,68,69,70,71,72) - I don't think you need all these Finishes here. You could remove some like I did here: http://puu.sh/biJIb/5d38ca9fd8.jpg
00:45:167 - 00:56:202 - Repeat the steps I've suggested around 00:34:133 to 00:42:409. Maybe it looks for you less exciting to play but it has more learing potential to have less circle and more emphasizing.
And yes, the other half repeats. I find what you did on 00:23:098 (40,41,42,43,44,45,46,47) is exactly that what you should do with the rest of the map: to emphasize the most important beats and to use less circles.


[Futsuu]
00:02:754 (4) - I found the idea having k k d d ... pretty nice and I would suggest using this here too.
00:04:133 (6,7,8,9,10,11) - I've had this in my mind: http://puu.sh/biL5m/22f4092fd3.png
00:06:892 (12,14) - I think it sounds more senseful to have them also as k. The music sound is increasing and not decreasing.
00:13:961 (25,27) - I don't feel they contribute much into the playability nor rhythm of that part. I highly suggest to remove.
00:15:857 (31,32,33,34,35,36) - What about this idea?: http://puu.sh/biLCy/1ffb45dd03.png I find 00:17:409 more important to be mapped here than 00:17:064. And also I find ddd better following than dkd. dkd is quite difficulty for that BPM.
00:17:926 (38) - I would leave it out for the sake of piano at 00:18:098 (39).
00:20:167 (45) - delete?
00:27:754 (61,62) - Move (61) to 00:27:926 and remove (62). That connects better with the rhythm at 00:25:857 (58,59,60).
00:30:857 (68,71) - Remove them to have more consistency and a better follow, like 00:23:098 (52,53,54,55,56,57).

00:34:650 (77) - That sounds.. quite wrong. Move it 1/2 before. That beat can be mapped with k.
00:37:409 (85) - ^
00:42:926 (99) - ^

00:35:857 (81) - Would remove it to make a small break, I find the current combo quite long.
00:41:374 (95) - ^
00:44:133 (103) - ^

00:36:892 (84) - d maybe?
00:40:167 (92) - Move it 1/2 after, sounds much better than now.
00:54:305 (133,134,135,136,137,138) - that honestly feels too complicated to play, I would remove 00:54:305 (133,136). that seems better.

[Muzukashii]
00:08:098 (28) - imo it just plays and sounds to "fill" this instead of being intuitive. I'd remove it.
00:13:788 (50) - you have mapped from 00:12:064 - 00:14:823 really nice but this one sounds like above just to fill this time section and it's tbh unnecessary.
00:19:305 (73) - ^
00:23:616 (94,100,112) - Meh.. I don't know. I think the beat in the music behind is too weak as being emphasized with these circles. Not a big issue, more a personal taste.
00:28:271 (114) - That doesn't really get higher here in the music, d would be more appropriate.
00:29:133 (117,123) - Same like 00:23:616 (94,100,112).
00:29:650 (119) - k? Sounds better to me.
00:31:030 (125) - ^
00:34:823 (140) - imo I'd leave this circle out. At 00:34:478 (139) you're mapping something noticable where 00:34:823 (140) isn't really that.
00:37:581 (150) - ^
00:40:340 (160) - ^
00:43:098 (170) - ^

[Oni]
00:08:098 (35) - this part plays better without this circle.
01:02:064 (340,341,342,343,344,345,346,347,348,349) - That feels pretty randomly mapped and without much structure imo. (340) should be D because 01:01:202 (339) doesn't sounds much different than this one. 01:03:271 (344,347) should be removed, you can make this better by using xx xx pattern here.
(342) should also be a D, same reason like (340), and (346) as K to keep consistency.
01:18:530 (436) - that Triplet fits badly here imo, try moving it on 01:19:219 and let me know how you find it.
01:19:909 (444) - Same here.
01:21:030 - 01:22:409 - If you like to keep that dk kd... pattern method, try using this: http://puu.sh/bk8Vv/dfdd97bac2.jpg
01:26:978 (483,484) - Reverse? k should emphasize the piano sound.
01:27:667 (488,489) - ^
Nozhomi
Hi~ Totallement random mod (STD) parce que j'ai joué la Lunatic et ça m'avais l'air très bon :)
je sens que ça va être plus du nazi modding qu'autre chose mais bon la map est vraiment exellente.

- Lunatic :
Rien à dire. Elle est parfaite (99.31% d'accu dessus dans l'editeur).

- Hard :
  1. 00:26:547 (2) - Déplace le à 328:136 pour que ce soit parfaitement blanket.
  2. 00:38:961 (2) - En relevant tes anchors points tu peux améliorer le blanket http://puu.sh/bjZHi/fc7a4b9bd4.jpg.
  3. 01:09:995 (1) - Bouge à 116:104 pour que ce soit parfait.
- Normal :
  1. 00:10:167 (2) - Déplace le à 356:332 pour que ce soit impec.
  2. 01:16:892 (3) - Déplace la fin du slider à 200:36 pour améliorer le blanket.
  3. 01:23:788 (1,2) - Ce blanket peut clairement être améliorer.
  4. 01:48:271 (4) - Déplace le à 300:184 blanket.

Vraiment rien à dire. Come here BATs !
Mukyu~
Yuzeyun

Nozhomi wrote:

Come here BATs !
mais je suis un taiko bat

FLASK COME HERE YOU CHU2
Topic Starter
Totoro le Pacha

Stefan wrote:

Coming for the M4M!

[General]
You may want to use the same background through all Taiko Difficulties, I'd suggest using that one from the Oni Difficulty. I dont know, I like all my BG pics ;w;

[Kantan]
00:01:030 - 00:12:064 - I've checked this part with that in Futsuu and I barely see differences here. However that part feels too complicated for new players. Having 1/1 > 1/2 transistion is quite harsh and not suitable. This is how I would map that part: http://puu.sh/biIbp/06dbbfae99.jpg The hitsounds are up to you. I used k since they fit better to the music. But ofc you can reverse the k on the picture with d and d with k. That's just an example how you can decrease the circle number here and having a better setting. Thanks, the beggining didn't please me at all. Now it's better.


00:12:754 (21) - I don't see much use behind of this circle in the music and playability tbh, by removing them you will be able to emphasize the circle before and after this one which gives a better feedback to and from the music. This is awfully void without it :/
00:14:478 (23) - More or less the same reason as above. That actually would need to stay at 1/2 to sound well-fitting. Same reason as before, we must keep the rhythm.
00:15:512 (26) - Same like 00:12:754 (21). Yeah, I think we should take a break here
00:19:995 (34) - ^ The pattern isn't difficult, and follow the rhythm.
00:21:030 (36) - ^ Same, why not a break
00:33:098 (50) - ^ If I do this, emphasis will be killed
00:34:823 (53) - ^ Mmmmkay


00:18:271 (31) - You could move it to 00:18:616 and change it to d. Nope, I must keep simple patterns here
00:20:340 (35) - After removing (34), change it to d? 00:19:650 (33,34,35) is quite similar to 00:14:133 (23,24,25) where you have used k d d. Mmmh, I changed kdd to kdk
00:27:236 (44) - I think k sounds better and will make it more consistent. Done
00:34:133 (52,53,54,55,56) - How about this pattern?: http://puu.sh/biJjW/04c7e75f64.jpg I made easier this part, but not this way
00:36:892 (57,58,59,60,61) - ^ but reversed, that means d kk d. Same as above ^
00:39:650 (62,63,64,65,66) - Move (63) to 00:40:685 and remove (65). I deleted notes, you number are invalids for me now xD
00:42:409 (67,68,69,70,71,72) - I don't think you need all these Finishes here. You could remove some like I did here: http://puu.sh/biJIb/5d38ca9fd8.jpg Done
00:45:167 - 00:56:202 - Repeat the steps I've suggested around 00:34:133 to 00:42:409. Maybe it looks for you less exciting to play but it has more learing potential to have less circle and more emphasizing. I did it for the first part, but I think the second for be a little punchier. If not, map just would be boring.
And yes, the other half repeats. I find what you did on 00:23:098 (40,41,42,43,44,45,46,47) is exactly that what you should do with the rest of the map: to emphasize the most important beats and to use less circles.


[Futsuu]
00:02:754 (4) - I found the idea having k k d d ... pretty nice and I would suggest using this here too. Yeah, that sounds good.
00:04:133 (6,7,8,9,10,11) - I've had this in my mind: http://puu.sh/biL5m/22f4092fd3.png The rhythm is too static
00:06:892 (12,14) - I think it sounds more senseful to have them also as k. The music sound is increasing and not decreasing. 6 k are too much, I opted for a d d k k k
00:13:961 (25,27) - I don't feel they contribute much into the playability nor rhythm of that part. I highly suggest to remove. I won't change, there a big void if you do this here 00:14:478 - :x
00:15:857 (31,32,33,34,35,36) - What about this idea?: http://puu.sh/biLCy/1ffb45dd03.png I find 00:17:409 more important to be mapped here than 00:17:064. And also I find ddd better following than dkd. dkd is quite difficulty for that BPM. That's true, done
00:17:926 (38) - I would leave it out for the sake of piano at 00:18:098 (39). Done
00:20:167 (45) - delete? Done
00:27:754 (61,62) - Move (61) to 00:27:926 and remove (62). That connects better with the rhythm at 00:25:857 (58,59,60). Deleted both of them
00:30:857 (68,71) - Remove them to have more consistency and a better follow, like 00:23:098 (52,53,54,55,56,57). Done

00:34:650 (77) - That sounds.. quite wrong. Move it 1/2 before. That beat can be mapped with k. Done
00:37:409 (85) - ^ Done
00:42:926 (99) - ^ Done

00:35:857 (81) - Would remove it to make a small break, I find the current combo quite long. You already told me to delete a note one second before, it makes a big break
00:41:374 (95) - ^
00:44:133 (103) - ^

00:36:892 (84) - d maybe? Pitch is way higher here
00:40:167 (92) - Move it 1/2 after, sounds much better than now. Didn't understood here, sorry :/
00:54:305 (133,134,135,136,137,138) - that honestly feels too complicated to play, I would remove 00:54:305 (133,136). that seems better. Changed it

[Muzukashii]
00:08:098 (28) - imo it just plays and sounds to "fill" this instead of being intuitive. I'd remove it. Done
00:13:788 (50) - you have mapped from 00:12:064 - 00:14:823 really nice but this one sounds like above just to fill this time section and it's tbh unnecessary. Yeah, but without it, the rhythm is killed. Even more in taiko.
00:19:305 (73) - ^ Same
00:23:616 (94,100,112) - Meh.. I don't know. I think the beat in the music behind is too weak as being emphasized with these circles. Not a big issue, more a personal taste. Deleted it in some areas
00:28:271 (114) - That doesn't really get higher here in the music, d would be more appropriate. Done, and deleted the note before
00:29:133 (117,123) - Same like 00:23:616 (94,100,112).
00:29:650 (119) - k? Sounds better to me. ... Not to me sorry :/ Pitch is lower than next one.
00:31:030 (125) - ^ Done
00:34:823 (140) - imo I'd leave this circle out. At 00:34:478 (139) you're mapping something noticable where 00:34:823 (140) isn't really that. To delete it would be a rhythm killer...
00:37:581 (150) - ^ Same ^
00:40:340 (160) - ^ Same ^
00:43:098 (170) - ^ Same ^

[Oni]
00:08:098 (35) - this part plays better without this circle. But without it, d k pattern is played 3 times, it's boring.
01:02:064 (340,341,342,343,344,345,346,347,348,349) - That feels pretty randomly mapped and without much structure imo. (340) should be D because 01:01:202 (339) doesn't sounds much different than this one. 01:03:271 (344,347) should be removed, you can make this better by using xx xx pattern here.
(342) should also be a D, same reason like (340), and (346) as K to keep consistency. Duh, I like this pattern though :x I must not do always the same patterns y'know, and this one gives more emphasis I think.
01:18:530 (436) - that Triplet fits badly here imo, try moving it on 01:19:219 and let me know how you find it. You're right, done
01:19:909 (444) - Same here. Same, done
01:21:030 - 01:22:409 - If you like to keep that dk kd... pattern method, try using this: http://puu.sh/bk8Vv/dfdd97bac2.jpg I move those notes following your next advices
01:26:978 (483,484) - Reverse? k should emphasize the piano sound. Done
01:27:667 (488,489) - ^ Done
Thanks a lot for your HUUUGE mod. I hope the mapset will please to taiko BATs. :D
show more
Please sign in to reply.

New reply