forum

ZUN - Onbashira no Hakaba ~ Grave of Being [Taiko|Osu]

posted
Total Posts
162
show more
Topic Starter
Totoro le Pacha
We're IRC'ing now, and yeah, this is good now.
Dainesl
Predicting Gezo to rank right after I post this :v

will I be right?

edit: no, we're still waiting ;_;

edit 2: yep he ranked it like 5 minutes later, not too bad lol
Yuzeyun
nao dats snikki
Dainesl
Congratulations! :3
Satellite
Nice !! grats :3
Topic Starter
Totoro le Pacha
DAAAAAAH SO MUCH HYYYYYYPE
I luv u so much Gezo
I giv u this

SPOILER

MIX DE DESSERT ET DE MAISON DU KAFER
FGSky
bravo à toi.

rip LE DESSERT
Cherry Blossom
bsahtek, tu l'as fait khey !!!!!!
Nozhomi
Gratz so good map !
sjoy
finally :D
JackBezarius18
Excellent work, in truth I really liked this map ... I'm a fan of Touhou and I consider this as one of the best, his speed is amazing and fantastic. 8-)
AruOtta
Congratz Totoro, you made it \:D/
wasonz
Congratz !
Akiyama Mizuki
Congratulations!
Nwolf
gz : D
Secretpipe
YES
OnosakiHito

Reason for Disqualification



Hi. Seeing how old the map is I feel really bad for it, but there are some concerns about the Taiko maps which I want to mention.
(especially from rankability site)

  1. Disqualified for overlapping notes in the Oni at 00:23:098 and 01:18:271
  2. Second point is the continuous mapping in the lower difficulties. They become harder due to notes which represent no sound.
___________________________________________________________________________________________________________________

Additional Modding


[General]

First of all: Don't be scared. This looks longer as it actually is. lol

Would be good if Kantan, Futsuu and Muzukashii get some deletions. At some parts I strongly recommend it. Amount of notes in their representive difficulties are sometimes really dense. Kantan for example has some complex patterns like kdk, ddk and more - without providing some bigger breaks in it. Futsuu the same case, while Muzu becomes really crazy with all the 1/2 and 1/4 patterns. Gonna explain it more in detail down below.

[ Kantan]
SPOILER
  1. 00:34:823 - Such notes for example can be deleted. Not only that it prevents having continuous patterns(which rise the difficulty up as well), in this way the finisher at 00:34:133 would be much more emphasized since it works well with that long sound in the song.
  2. 00:36:892 - Same could be done here like above. It's not a must, but a possible way to have more impact and prevent continuous mapping.
If you feel like there would be too many breaks in the Kantan, I can give you a second solution:

  1. 00:34:823 - You can do the same what I mentioned above but...
  2. 00:40:340 - ... with the difference, that you can delete these note here instead of 00:37:581. You could continue in this way in every first section(00:45:857, 00:51:374, ...)
  3. 01:07:236~01:18:271 - Having some deletions here wouldn't hurt either, considering what I said above.
And maybe another concern which I can ignore this time though:

  1. 00:56:202~01:07:236 - Would be nice if you could simplify it at least a bit. Having so many odd patterns in a Kantan is rather questionable if you ask me.

[ Futsuu]
SPOILER
Tbh, Futsuu is fine. But having some deletions would be appropriated as well. I mean if you look and play the whole map, you notice that it still has a continuous mapping. Notes like 00:21:030 (44) - or 01:10:685 (36) - can be deleted while 01:16:203 (50) - moved one white line forward.
Patterns in kiais are pretty nice. They become harder, hence they provide some bigger breaks to each other. Good.

  1. 00:56:202 - Same case like in Kantan

[ Muzukashii]
SPOILER
Muzukahii becomes in general really dense with all these 1/2 and sometimes 1/4 patterns. Recommending strongly to have at least some deletions, especially because some note do not represent a sound at all. Will explain more in detail down below.

  1. 00:34:133~01:18:271 - If you ask me, this is really hard. About 45 seconds you map through the diff without having a single break. The part behind the kiai seems to become even denser with all these 1/4 triplets. I recommend you to delete notes like 00:57:409 (220) - or 00:58:788 (225) - so the kiai becomes a bigger impact and to prevent having continuous mapping(need explanation for this...?). Beside that, the deletions should be healty, since there are no sounds given for these notes anyway. It doesn't change your pattern you are using that much as well.
  2. 01:04:478 - Deleting such notes is also possible. I recommend it. The high pitch of the piano emphasis itself really much and you map to it, too. Deleting such notes emphasis this high pitch even more and makes the map a bit easier.
  3. 00:09:305 - similar case here.
  4. 00:13:788 - some more examples
  5. 00:19:305 - ^
  6. 00:24:995 - ^
  7. 00:36:547 - ^
  8. 00:39:305 - ^
  9. (...)
Just gave some examples, but overall there should be some more deletions. Having some bigger breaks / gaps between patterns doesn't only make the diff a bit easier, but also gives certain patterns in this way a bigger impact or emphasis because, you differ them from other patterns or sections. And as I said above, it should be healty for the map since pattern wise it doesn't change much.

[ Oni]
SPOILER

Taiko Ranking Criteria wrote:

  1. BPM Changes

    To avoid overlapping notes (during slow downs) confusing players, use inherited timing points to make the notes gradually slow down into the section. Also, use Slider Velocity changes in a way that they are readable (not overlapping) and not too extreme when it's called for.
  1. 00:23:098 - Notes overlap. In case you want to keep that slowdown, place the green line at 00:23:443.
  2. 00:28:616 - The transition can be made smoother by moving the green timeline to the next note.
  3. 00:31:374 - ^
  4. 00:32:064 - ^
    - do they same from 01:18:271 -
Nice patterns you have here.


That's it. Main reason for disqualification was the overlap of course, but it's still problematic with the amount of notes the lower diffs provide (actually you also see it by the lable of the diffs).
Should be really fixed if you ask me. Pattern wise I like the Oni. And Futsuu provides some good breaks in the Kiais. Considering the diffs, I think you had a real system behind your mapping. That's good if you ask me.

Anyway, good luck on the re-rank.
1319
(map gets unranked)
"Oh well, no use in tryharding for the FC now."
*decides to play casually*

...
Topic Starter
Totoro le Pacha

FAK

I expected it :x

Well well well. For the Kantan, I applied the first option, and others modifications for fluidifying the whole difficulty. Star difficulty felt down.

For the futsuu, I deleted a lot of notes too, star difficulty felt down too.

For the Muzu, I deleted some notes and remapped some parts, but... Star Difficulty raised up ? o__o wtf

And I replaced the Oni timing points, and changed the lowest SV from x0,75 to x0,80.

But please recheck the Futsuu and the Muzu before please. This should be good, but still.
Thanks for mod btw :)
Yuzeyun
rank la trouduc
Ovoui
^
IamKwaN
i dont want this map dead
just one thing, put 00:56:202 (3) - in hard using consistent spacing with 00:55:512 (1,2) -
no kd
AruOtta

IamKwaN wrote:

i dont want this map dead
just one thing, put 00:56:202 (3) - in hard using consistent spacing with 00:55:512 (1,2) -
no kd
Here is the update : http://puu.sh/d18sD.osu
Thank you IamKwaN <3

Now LET'S RANK IT TOTORO
IamKwaN
Gezo, bubble it
Yuzeyun
You owe me 1157 days of weird things kwan now.

[Kantan]
00:15:857 (11) - You can delete that so you have a similar structure to 00:19:650 (18,19,20,21,22,23,24,25) - . The song's melody is practically the same except for 00:22:409 (23,24,25) - / 00:16:892 (13,14,15) - .
01:11:030 (11) - Repeat that.

[Futsuu]
00:55:167 (4,5) - Invert those two? It flows a lot better this way as you've mapped to the instrumental.
01:50:339 (4,5) - ^
About the last kiai, I wonder if you find it useful to have the o . . o . o o sequence because it reduces the breaks but oh well, only you decide.

[Muzukashii]
00:10:685 (29,30,31) - 1/2 pls, the notes aren't that necessary
01:05:857 (229,230,231) - ^
01:28:961 (314) - Delete that note to have a small break and emphasize the beginning of the kiai, like the other.
Please consider having a few more breaks on the second part of each kiai so it doesn't get too continuous.

[Oni]
00:01:374 (2,3,4,5,6) - and alike patterns in that song part: try to get them to 1/2 instead, so you get a smoother spread compared to the other diffs.
00:10:685 (45,46,47) - There's no real musical cue behind that triplet, please switch that to 1/2 as well ?
01:05:857 (350,351,352) - Huit. ^

The rest seems fine enough.
Topic Starter
Totoro le Pacha
Everything's applied. Expect for the Muzu et Oni triplets : there's drums. You might not have heard them.

Well then... ? :D
IamKwaN

_Gezo_ wrote:

You owe me 1157 days of weird things kwan now.
kkk why not 1/0?
Topic Starter
Totoro le Pacha

IamKwaN wrote:

kkk why not 1/0?
Stefan
Gezo brought me here.

.
.

[Kantan]
00:01:030 - 00:12:064 - This somethere where I have to admit it's hard to map in a decent and suitable way for beginners - since Kantan Difficulties works like Beginner/Tutorial levels. The best thing what I've got so far is this. Going to explain why all these changes: I don't really see the use to have 00:01:374 (1,2,3) - in multiple colours. The sound doesn't change so the Hitsounding shouldn't. Then we have 00:05:167 (4,5,6,7,8), the biggest issue maker due song rhythm. The decision why I'd perfer doing this pattern like on the picture is the simplicity; having oxxoxoxoxxo is an awkward and very uncomfortable pattern for Kantans. I tried to make this more simple with 1/1 notes. They still follow the song but not the high pitched sounds. Afterwards, 00:06:892 (8) can become to k to have some switches. And 00:09:650 (1) is not that good to use because of the previous rhythm.

00:15:512 (10) and 00:21:030 (20) - They should be removed to prevent too long pattern.
00:25:857 (32) - k sounds better to follow than having d k k, especially when it sounds almost the same.
00:34:133 - 00:42:409 - I find this section can be improved for a little more, here try this: http://puu.sh/d2d9u/f37a40e2ca.jpg | The consistency is better which is a good and important factor in learning the mode and cause more break time.
00:44:478 (51) - Add a Finisher here, sounds weird to leave this one out.
00:45:167 - 00:56:202 - I really do not understand the quite sudden increase of note amount here. That shouldn't be done and is really not necessary for this kind of Difficulty.
Second half of the Beatmap - should be fixed related to everything above.

[Futsuu]
00:02:754 (4,5) - here again I think k k works better than having a sudden hitsound change but with the exact same sounds where you set k.
00:06:030 (10) - I find to have k k k for the 1/2 is better follow, the intention of this rhythm is good but should be made simple with the hitsounds.
00:14:133 (26,27,28) - To have more connection with the song they all should be k.
00:15:512 (29,30,31) - Related to 00:14:133 (26,27,28) these notes can be d now to differ them more of the three previous notes which are higher in their sound usage.
00:19:995 (39) - d seems better imo
00:21:030 (41) - same like 00:15:512 (29,30,31), better use d here.
00:23:961 - To be honest I see nothing which prevent you to use 1/2 here. There is enough break time before and after this part so having this is absolutely ok.
00:25:512 (49,50) - ^
00:29:650 (54,55) - ^
00:31:030 (56,57) - ^
00:33:271 (61) - Personally I find this not good to play and would remove if possible. 00:32:754 (59,60,62) are emphasize the song quite well and really doesn't require this note. As said, that's my view of this.
Second half of the Beatmap - should be fixed related to everything above.

[Muzukashii]
00:07:236 (17,19) - Please remove them. Maybe it's just me but I really can't hear anything out which represent the need of these notes. That more sounds like fillers and that shouldn't be used.
00:10:771 (30,31) - I don't find this triplet well placed if you ask me. My rule of thumb for Triplets in Muzukashii is to only use Triplets if the song gives the beats for it. That isn't something have to follow to 100%, no question. But it's something where people can orientate better in playing but also mapping or modding.
00:11:719 (34,35,36) - Instead of the k d k pattern you could change this into kkk k because they are are quite high in their sound so this pattern fits well.
00:26:116 (93,96) - I'd leave them out since Oni already use this kind of rhythm already. And you should have at least a little difference here in the rhythm (beside of hitsounds).
00:31:633 (109,112) - ^
00:45:512 (159,177,178) - Please leave them out. This is basically the same issue I already pointed out in the Kantan level. There is no need to extend the pattern by no music differences.
Second half of the Beatmap - should be fixed related to everything above.

[Oni]
00:31:633 - 00:34:133 - I'd wish that this section has more consistency in the SV increase: http://puu.sh/d2feD/80bd92fec6.png | You'll notice the SV increase but it's much smoother than now.
01:26:719 - 01:29:305 - please do the same here.
01:29:219 (486,487) - I think the pattern you've used in 00:33:788 (169,170,171,172) is kinda better and allows you a better usage with the SV increase - since you have to solve this because this is a stream pattern and it would look messy if otherwise did.


About Kantan: I strongly recommend to fix everything I've said. I wouldn't qualify the Kantan Difficulty in the current state, let's say so. :P
Topic Starter
Totoro le Pacha

Stefan wrote:

Gezo brought me here.

.
.

[Kantan]
00:01:030 - 00:12:064 - This somethere where I have to admit it's hard to map in a decent and suitable way for beginners - since Kantan Difficulties works like Beginner/Tutorial levels. The best thing what I've got so far is this. Going to explain why all these changes: I don't really see the use to have 00:01:374 (1,2,3) - in multiple colours. The sound doesn't change so the Hitsounding shouldn't. Then we have 00:05:167 (4,5,6,7,8), the biggest issue maker due song rhythm. The decision why I'd perfer doing this pattern like on the picture is the simplicity; having oxxoxoxoxxo is an awkward and very uncomfortable pattern for Kantans. I tried to make this more simple with 1/1 notes. They still follow the song but not the high pitched sounds. Afterwards, 00:06:892 (8) can become to k to have some switches. And 00:09:650 (1) is not that good to use because of the previous rhythm. Yeah, I did everything, except for 00:09:650 (1) because removing it would make a weird pause.

00:15:512 (10) and 00:21:030 (20) - They should be removed to prevent too long pattern. Done
00:25:857 (32) - k sounds better to follow than having d k k, especially when it sounds almost the same. Done
00:34:133 - 00:42:409 - I find this section can be improved for a little more, here try this: http://puu.sh/d2d9u/f37a40e2ca.jpg | The consistency is better which is a good and important factor in learning the mode and cause more break time. Done
00:44:478 (51) - Add a Finisher here, sounds weird to leave this one out. Done
00:45:167 - 00:56:202 - I really do not understand the quite sudden increase of note amount here. That shouldn't be done and is really not necessary for this kind of Difficulty. Done
Second half of the Beatmap - should be fixed related to everything above. Done too

[Futsuu]
00:02:754 (4,5) - here again I think k k works better than having a sudden hitsound change but with the exact same sounds where you set k. I can't, the pitch is clearly lower here :/ I did it in the Kantan because it's the easiest
00:06:030 (10) - I find to have k k k for the 1/2 is better follow, the intention of this rhythm is good but should be made simple with the hitsounds. Done
00:14:133 (26,27,28) - To have more connection with the song they all should be k. Done
00:15:512 (29,30,31) - Related to 00:14:133 (26,27,28) these notes can be d now to differ them more of the three previous notes which are higher in their sound usage. Done
00:19:995 (39) - d seems better imo Done
00:21:030 (41) - same like 00:15:512 (29,30,31), better use d here.
00:23:961 - To be honest I see nothing which prevent you to use 1/2 here. There is enough break time before and after this part so having this is absolutely ok. Wtf, you tell me to add notes ? That's so unusual xD But done
00:25:512 (49,50) - ^ Done
00:29:650 (54,55) - ^ Done
00:31:030 (56,57) - ^ Done
00:33:271 (61) - Personally I find this not good to play and would remove if possible. 00:32:754 (59,60,62) are emphasize the song quite well and really doesn't require this note. As said, that's my view of this. Can't. First, you never have enough emphasis before a kiai :D And more important, if I remove it, emphasis is killed I think :/
Second half of the Beatmap - should be fixed related to everything above.

[Muzukashii]
00:07:236 (17,19) - Please remove them. Maybe it's just me but I really can't hear anything out which represent the need of these notes. That more sounds like fillers and that shouldn't be used. Done
00:10:771 (30,31) - I don't find this triplet well placed if you ask me. My rule of thumb for Triplets in Muzukashii is to only use Triplets if the song gives the beats for it. That isn't something have to follow to 100%, no question. But it's something where people can orientate better in playing but also mapping or modding. But there ARE drums behind it ! xD Tugudum dum dum ! You didn't hear them ? Gezo didn't heard them too ;w;
00:11:719 (34,35,36) - Instead of the k d k pattern you could change this into kkk k because they are are quite high in their sound so this pattern fits well. But the pitch is going down and up, like a k d k ! Best would be kkddk, but in a Muzu... o/
00:26:116 (93,96) - I'd leave them out since Oni already use this kind of rhythm already. And you should have at least a little difference here in the rhythm (beside of hitsounds). I understand what you mean, but a rhythm is a rhythm, even if the higher difficulty have the same, the pattern fits well to the music, and the pattern's difficulty fits to a Muzukashii :/
00:31:633 (109,112) - ^ Same as above
00:45:512 (159,177,178) - Please leave them out. This is basically the same issue I already pointed out in the Kantan level. There is no need to extend the pattern by no music differences. Sorry, but I can't just copy-paste the previous pattern, we need emphasis here ! :D
Second half of the Beatmap - should be fixed related to everything above.

[Oni]
00:31:633 - 00:34:133 - I'd wish that this section has more consistency in the SV increase: http://puu.sh/d2feD/80bd92fec6.png | You'll notice the SV increase but it's much smoother than now. Done
01:26:719 - 01:29:305 - please do the same here. Done
01:29:219 (486,487) - I think the pattern you've used in 00:33:788 (169,170,171,172) is kinda better and allows you a better usage with the SV increase - since you have to solve this because this is a stream pattern and it would look messy if otherwise did. Maybe, but this pattern is in better harmony with the music's drums :/


About Kantan: I strongly recommend to fix everything I've said. I wouldn't qualify the Kantan Difficulty in the current state, let's say so. :P
Thanks a lot for your mod ! I didn't expected that much xD
Yuzeyun

Seen in Oni diff. AIMod you're drunk.



@Next BAT please ensure that Kantan/Futsuu spread looks legitimate. Star Rating, I don't believe in you.
STEFAN
Topic Starter
Totoro le Pacha
Bubble, take 2 ! o/
Stefan

Totoro le Pacha wrote:

[Muzukashii]
00:26:116 (93,96) - I'd leave them out since Oni already use this kind of rhythm already. And you should have at least a little difference here in the rhythm (beside of hitsounds). I understand what you mean, but a rhythm is a rhythm, even if the higher difficulty have the same, the pattern fits well to the music, and the pattern's difficulty fits to a Muzukashii :/ The actual issue is that Oni and Muzukashii got no differences in this section. You have a increase of notes per Difficulty (from Kantan until Muzukashii) but this part is way harder compared in Futsuu. Of course it should be harder but not that harder. So it's not only because to have differnces between Oni/Muzukashii but also because it's too hard compared to Futsuu.
00:31:633 (109,112) - ^ Same as above ^
00:45:512 (159,177,178) - Please leave them out. This is basically the same issue I already pointed out in the Kantan level. There is no need to extend the pattern by no music differences. Sorry, but I can't just copy-paste the previous pattern, we need emphasis here ! :D I understand Emphasis is important but Break times are as important too.
Topic Starter
Totoro le Pacha
I applied everything with Gezo behind me. Should be fine now :D

For 00:45:512 , the patterns are now between Futsuu and Oni.
Stefan
I find it interesting how you've changed the section on 00:45:512 -, not like I would have changed but I am fine with this way too.

Qualified!
Dainesl
grats again!
Topic Starter
Totoro le Pacha
Thanks ! :D Now let's have suspense for another week :(
AruOtta
CONGRATZ AGAIN TOTORO \:D/
Secretpipe
Gz Totoro :D
Yuzeyun
AND THIS HAS TO FUCKING WORK
gratz connard, ton rituel du lundi matin a payé.
Topic Starter
Totoro le Pacha
J'me sens DE NOUVEAU SEUL à pas être rouge .w.
IamKwaN
IF THIS GOT FUCKING DISQUALIFIED I GONNA SLAP GEZO TO DEATH
Congratulations!
Nozhomi
YAAAAAY ! Gratz pour le re-rank !!!! <3
Satellite
regrats :3
Lach
This has nothing to do with the difficulties, per se. But rather, your choice of background(s?). It seems you just went to a booru and searched images of the character and took some random low quality 4:3 images. Many of them have glaring jpeg artefacts or are just a very bad crop for the game and look bad on common display resolutions (read: any 16:9 monitor) like this, for example https://osu.ppy.sh/ss/2276828. In this day and age, there's really no reason not to use a 16:9 image assuming it has a centre focus, as the game trims the edges first and maintains the vertical resolution always.

You also had insane amounts of room left in your .osz, where you could have added less compressed jpeg images, or even png.

This is just something you may wish to take in to consideration for your next mapsets, if any, and congratulations to the both of you.
Topic Starter
Totoro le Pacha
Thanks for your advices, i'll be more careful for my next mapsets.

However, I did not choosed my BG randomly, I picked up the best BGs i could find, and resized them to 1024x768, because not every player has a 16:9 screen. Someone told me I had to put 4:3 for my BGs, so did I.
Eni
Congrats on re-rank~ :)
Topic Starter
Totoro le Pacha
Post here becuz' RANK CONFIRMED /o/

Thanks to everybody, you rock ;w;
glustora
Is there some way i can get Leader's diff? that was my one of my favourite diffs ever, but i updated the map to ranked and it got deleted or something lol D:
Topic Starter
Totoro le Pacha
he didn't finished it when I told him I couldn't add it to the mapset :/ But if he wants, and if he has finished his difficulty, I would be happy to add his difficulty in the description :3
Aldwych
d4t Pacha le Totoro!
Please sign in to reply.

New reply