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KOTOKO - Sakura no Ame Moegi no yo

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Topic Starter
Losertic
This beatmap was submitted using in-game submission on 2014년 1월 15일 수요일 at 오전 2:12:22

Artist: KOTOKO
Title: Sakura no Ame Moegi no yo
Tags: Accel World unfinished Saito Shinya the sakura rain is pale green
BPM: 109
Filesize: 7270kb
Play Time: 04:13
Difficulties Available:
  1. Hard (4.68 stars, 482 notes)
  2. Normal (2.45 stars, 263 notes)


Download: KOTOKO - Sakura no Ame Moegi no yo
Information: Scores/Beatmap Listing
---------------
KOTOKO - サクラノアメモエギノヨ

It's My Second Beatmap.

For OFC♥ Beatmapping Contest 본선 출전 맵

Fixed Sun Rainbow's StoryBoard! - 2013/10/20 12:30 KST (or GMT +9)
Natsu
I see you need help with timing

  1. BPM: 109,000
  2. Offset: 45 <--- sound more accurate


Remember to resnap circles and green lines :p
Topic Starter
Losertic

Natsu wrote:

I see you need help with timing

  1. BPM: 109,000
  2. Offset: 45 <--- sound more accurate


Remember to resnap circles and green lines :p
Thank you! ;)
HabiHolic
본선맵이신가요?

본선맵이시면 카페에 가셔서 공지 읽어보시고 지정으로 쓰는 로고가 있으니 그걸 추가해주세요~
Topic Starter
Losertic

HabiHolic wrote:

본선맵이신가요?

본선맵이시면 카페에 가셔서 공지 읽어보시고 지정으로 쓰는 로고가 있으니 그걸 추가해주세요~
수정 완료!
ts8zs
[Hard]
00:11:329 (3) - http://osu.ppy.sh/ss/931655
00:09:127 - use redline change it
00:44:356 - unused greenline
00:52:889 - http://osu.ppy.sh/ss/931659
00:55:641 (2) - ^
00:54:953 (5) - http://osu.ppy.sh/ss/931664
00:57:155 (4) - ^
00:58:256 (2) - move late 1/4
00:59:769 (1) - 2nd point 176,188
01:23:164 (2) - 10th point move down 2 tiny girds
01:41:879 (2) - 2nd point move down 1 tiny gird
03:19:035 (2) - 2nd point move right 2 tiny girds
03:37:200 (6) - 2nd point,left,3tiny girds
04:06:100 (4) - http://osu.ppy.sh/ss/931677
00:54:678 (3,4,3,4) - this not fit map's difficulty I think
[Normal]
Add whistle at long white line?
00:09:127 - use redline change it
00:44:356 - useless greenline
02:35:824 (3) - last point left 1 gird
03:45:182 (1,2) - make them same shape

have not any big problems :3
Good map:3
Topic Starter
Losertic

ts8zs wrote:

[Hard]
00:11:329 (3) - http://osu.ppy.sh/ss/931655 → Fixed. new shape. http://osu.ppy.sh/ss/934027
00:09:127 - use redline change it → Fixed.
00:44:356 - unused greenline → Fixed.
00:52:889 - http://osu.ppy.sh/ss/931659 → Fixed.
00:55:641 (2) - ^ → too far away note. hmm.... center? it's butterfly. http://osu.ppy.sh/ss/934033
00:54:953 (5) - http://osu.ppy.sh/ss/931664 → Fixed.
00:57:155 (4) - ^ → Fixed.
00:58:256 (2) - move late 1/4 → Actually, I don't know this sentence. hmm... change note bit? http://osu.ppy.sh/ss/934039 ?
00:59:769 (1) - 2nd point 176,188 → Fixed.
01:23:164 (2) - 10th point move down 2 tiny girds → Fixed.
01:41:879 (2) - 2nd point move down 1 tiny gird → Fixed.
03:19:035 (2) - 2nd point move right 2 tiny girds → Fixed.
03:37:200 (6) - 2nd point,left,3tiny girds → Fixed.
04:06:100 (4) - http://osu.ppy.sh/ss/931677 → Fixed.
00:54:678 (3,4,3,4) - this not fit map's difficulty I think → I agree. ah.... maybe not? i don't know. i'll ask another player.
[Normal]
Add whistle at long white line? → where is long white line o.o? whistle is 1/4. (not kiai time.)
00:09:127 - use redline change it → Fixed, Changed.
00:44:356 - useless greenline → Fixed.
02:35:824 (3) - last point left 1 gird → Fixed.
03:45:182 (1,2) - make them same shape → Fixed.

have not any big problems :3
Good map:3



Thank you! ;)

wait, i'm traveling now.

Tomorrow fix your mod



Fixed!

Thank you! ;)

and fixed hard hitsound! i missed.
[ Zzz ]
Hi~Losertic

[Normal]

AR - 1

AI 모드 확인해주세요!

01:10:778 (5) - 박자가 있네요 'ㅂ'!! 서클 추가 해 주시는게 더 좋을꺼같아요!!

01:15:182 (5) - 서클 추가해주시는것도 좋아보여요!

01:45:457 (5) - Delete

01:46:008 (6) - 서클추가

01:48:210 (5) - ^

01:49:861 (3) - Delete

01:50:411 (4) - 서클 추가

02:04:999 (2) - 엇박인거같네요 ..
위에 슬라이더의 턴을 02:05:549 (3) - 이곳으로 해주시면 좋을꺼같아요!


02:06:650 (3) - 그리고 여기 서클 추가 ! 하면 더 좋아보임!

02:08:026 (6) - 서클 추가

02:12:430 (2) - ^

02:21:237 (4) - ^

02:23:439 (3) - 제거

02:25:641 (6) - ^

02:27:292 (4) - 제거

02:27:843 (5) - 서쿨 추가

02:30:044 (4) - ^

02:38:852 (3) - ^

02:40:228 (2) - 이 슬라이더의 턴 하는 부분을 02:40:778 (3) - 이쪽으로!

그럼 이렇게 되겟죠 ?!

02:39:953 (2) - 사진에 여기 들어가있는건 추가하지마세요!! ㄴㄴ...

02:41:879 (3) - 그리고 여기 서클추가하면 더 나아보여요!!

02:43:256 (6) - 서클추가

02:47:659 (4) - ^

04:00:320 (4) - ^

04:01:971 (4) - 제거

04:04:723 (4) - 서클 추가

04:09:127 (3) - ^

[Hard]

하드인데 .. 왜 인센으로 나오는거죠 ..AI모드는.. ㅋㅋㅋㅋ AI모드 체크해주세요!!

HP - 2 OD + 1

00:54:953 (5,1) - 간격은 2.00을 넘지 않도록 해주세요!

01:01:145 (3,4) - ^

01:01:971 (7) - 서클 추가!

01:04:173 (8) - ^

01:06:375 (8) - ^

01:08:577 (3) - ^

01:10:778 (11) - ^

01:12:980 (8) - ^

01:17:384 (1) - 긴 슬라이더보다 짧은슬라이더와 서클같은걸로 대처하면 더 좋을것같은데 .. 'ㅂ' ..!

위 서클이랑 짧은 슬라이더라고 말했는데 << 이렇게 하면 좋을꺼같네요!! 01:17:384 (7,1) -

01:23:989 (3) - 슬라이더를 지우고 이곳에 서클만 놔둬도 괜찮을꺼같아요!

02:35:824 (3,4) - 슬라이더와 겹치지 않게 해주세요 .. 조금 늦게 쳐야되는데 저렇게 같이있으면 바로나오는줄알고 틀리는사람도 있어서말이죠 'ㅂ' ...

02:54:265 (5) -
이렇게 해주셔도 좋을듯 싶네요!!

03:42:430 (4) - 서클 추가 해 주시는게 더 좋을꺼같아요!!

끝났습니다!! 힘듬 ㅠㅠ...
Topic Starter
Losertic

[ Zzz ] wrote:

Hi~Losertic

[Normal]

AR - 1 → AR은 괜찮은것 같아요. 4로 하기엔 느린템포...(근데 원래 이곡이 느린 bpm인데...??)

AI 모드 확인해주세요! → 키아이 타임 관련은 패스할게요. 이해 하시라고 믿어요.(?)

01:10:778 (5) - 박자가 있네요 'ㅂ'!! 서클 추가 해 주시는게 더 좋을꺼같아요!! → 수정 완료.

01:15:182 (5) - 서클 추가해주시는것도 좋아보여요! → 수정 완료.

01:45:457 (5) - Delete → 수정 완료.

01:46:008 (6) - 서클추가 → 수정 완료.

01:48:210 (5) - ^ → 수정 완료.

01:49:861 (3) - Delete → 수정 완료.

01:50:411 (4) - 서클 추가 → 수정 완료.

02:04:999 (2) - 엇박인거같네요 ..
위에 슬라이더의 턴을 02:05:549 (3) - 이곳으로 해주시면 좋을꺼같아요! → 수정 완료.


02:06:650 (3) - 그리고 여기 서클 추가 ! 하면 더 좋아보임! → ! 어디요? 는 이미 추가 되어 있습니다...ㅠㅠ

02:08:026 (6) - 서클 추가 → 수정 완료.

02:12:430 (2) - ^ → 수정 완료.

02:21:237 (4) - ^ → 수정 완료.

02:23:439 (3) - 제거 → 수정 완료.

02:25:641 (6) - ^ → 그 노트는 원래 업ㅂ습니다. 아마도 이건 노트 추가이겠군요. 추가 완료.

02:27:292 (4) - 제거 → 수정 완료.

02:27:843 (5) - 서쿨 추가 → 수정 완료.

02:30:044 (4) - ^ → 수정 완료.

02:38:852 (3) - ^ → 수정 완료.

02:40:228 (2) - 이 슬라이더의 턴 하는 부분을 02:40:778 (3) - 이쪽으로!

그럼 이렇게 되겟죠 ?! → 수정 완료.

02:39:953 (2) - 사진에 여기 들어가있는건 추가하지마세요!! ㄴㄴ... → 넵.

02:41:879 (3) - 그리고 여기 서클추가하면 더 나아보여요!! → 수정 완료.

02:43:256 (6) - 서클추가 → 수정 완료.

02:47:659 (4) - ^ → 수정 완료.

04:00:320 (4) - ^ → 수정 완료.

04:01:971 (4) - 제거 → 수정 완료.

04:04:723 (4) - 서클 추가 → 수정 완료.

04:09:127 (3) - ^

[Hard]

하드인데 .. 왜 인센으로 나오는거죠 ..AI모드는.. ㅋㅋㅋㅋ AI모드 체크해주세요!! → 아마 4.51성이라서 그럴거에요. 망할 0.01, 키아이타임은... 네... 위에 적혀있죠?(...)

HP - 2 OD + 1 → 제가 맨처음에 이렇게 설정해놓고 비트맵을 만들었는데, 만들다 보니까 낮은 bpm의 호구스런 연타들이 많아서 OD를 낮춘거에요.. 어디까지나 "하드"난이도니까. 아, 물론 저는 다 칠수 있지만요..???

00:54:953 (5,1) - 간격은 2.00을 넘지 않도록 해주세요! → 수정 완료.

01:01:145 (3,4) - ^ → 수정 완료.

01:01:971 (7) - 서클 추가! → 수정 완료.

01:04:173 (8) - ^ → 수정 완료.

01:06:375 (8) - ^ → 수정 완료.

01:08:577 (3) - ^ → 수정 완료.

01:10:778 (11) - ^ → 수정 완료.

01:12:980 (8) - ^ → 수정 완료.

01:17:384 (1) - 긴 슬라이더보다 짧은슬라이더와 서클같은걸로 대처하면 더 좋을것같은데 .. 'ㅂ' ..!

위 서클이랑 짧은 슬라이더라고 말했는데 << 이렇게 하면 좋을꺼같네요!! 01:17:384 (7,1) - → 님이 추천해주신 방법을 약간 수정. http://osu.ppy.sh/ss/934410

01:23:989 (3) - 슬라이더를 지우고 이곳에 서클만 놔둬도 괜찮을꺼같아요! → 역시 약간 수정. 노트 2개 나뒀어요.

02:35:824 (3,4) - 슬라이더와 겹치지 않게 해주세요 .. 조금 늦게 쳐야되는데 저렇게 같이있으면 바로나오는줄알고 틀리는사람도 있어서말이죠 'ㅂ' ... → 수정 완료.

02:54:265 (5) -
이렇게 해주셔도 좋을듯 싶네요!! → 수정 완료.

03:42:430 (4) - 서클 추가 해 주시는게 더 좋을꺼같아요!! → 수정 완료.

끝났습니다!! 힘듬 ㅠㅠ...

헉헉

님이 제 맵 모딩 하실때마다 힘들어하심ㅋㅋㅋ

감사합니다! ;)
Laurier
mod4mod

General
Artist コトコ⇒KOTOKO

Nromal
00:09:127 - add note ? you should follow vocal
00:23:714 (2,3,4,5) - try this form ? http://puu.sh/46kyF.jpg
00:30:320 (4) - add reverse and make accent http://puu.sh/46kCy.jpg
00:50:136 (2) - copy to 00:49:035 (1) and use same form. and move this ? http://puu.sh/46lIO.jpg
00:55:641 (1) - make bracket http://puu.sh/46lMm.jpg
01:02:246 (1,2,3,4,1) - try this http://puu.sh/46lOv.jpg
01:22:063 (1) - use more low volume and add finish

02:22:613 (1) - remove nc
02:54:678 (1) - same as 01:22:063 (1)
04:11:604 (1) - ^
04:14:081 - ~ why not mapping this part ?

Hard
00:11:329 (4) - please folow vocal http://puu.sh/46m2a.jpg
00:15:182 (2) - use this rhythm? http://puu.sh/46m65.jpg
00:31:145 (1) - same as 00:11:329 (4)
01:24:265 (4) - add finish
02:54:265 (5) - move to center ?
02:54:540 (1) - same as normal
03:31:971 (5) - nc
04:08:714 (8) - http://puu.sh/46mMO.jpg
Topic Starter
Losertic

Laurier wrote:

mod4mod

General
Artist コトコ⇒KOTOKO → Fixed.

Nromal
00:09:127 - add note ? you should follow vocal → hmm. maybe not..
00:23:714 (2,3,4,5) - try this form ? http://puu.sh/46kyF.jpg → maybe, too monotonous.
00:30:320 (4) - add reverse and make accent http://puu.sh/46kCy.jpg → Fixed.
00:50:136 (2) - copy to 00:49:035 (1) and use same form. and move this ? http://puu.sh/46lIO.jpg → Fixed.
00:55:641 (1) - make bracket http://puu.sh/46lMm.jpg → Fixed.
01:02:246 (1,2,3,4,1) - try this http://puu.sh/46lOv.jpg → Fixed exactly star.
01:22:063 (1) - use more low volume and add finish → 70%→60%, non fixed finish.

02:22:613 (1) - remove nc → Fixed, and 02:23:714 (1) - add NC.
02:54:678 (1) - same as 01:22:063 (1) → 70%→60%
04:11:604 (1) - ^ → 70%→60%
04:14:081 - ~ why not mapping this part ? → because, this song not "the end" suddenly. slowly end song... i don't know.

Hard
00:11:329 (4) - please folow vocal http://puu.sh/46m2a.jpg → Fixed.
00:15:182 (2) - use this rhythm? http://puu.sh/46m65.jpg → Fixed.
00:31:145 (1) - same as 00:11:329 (4) → Fixed.
01:24:265 (4) - add finish → sorry, i don't have right hitsound.
02:54:265 (5) - move to center ? → maybe too hard. just keep this.
02:54:540 (1) - same as normal → 70% → 60%
03:31:971 (5) - nc → Fixed.
04:08:714 (8) - http://puu.sh/46mMO.jpg → maybe continue vocal.....



hard difficult fix tomorrow~

normal fixed!


FIXED!

Thank you! ;)
Selisi
Sry for late :o
Hellow~~for M4M~~
Then the following are some of my personal suggestions
[General]
  1. Use more clear background,I see nothing in bg when view preview interface
  2. tags add "Saito Shinya" and "Accel World" should be moved in tags "unfinished (Single)" was its album name ,it should be moved in source.
  3. Do not put silent "slidertick.wav" and silent "sliderslide.wav" at the same time.(unrankable)
  4. Nc1 clap sound sounds inappropriate...
  5. Nc2 finish is Cheers right? I don't know whether hitsounds can be like this. you can ask bat for help

[Normal]
  1. 00:17:659 (6,1) - 1 surround 6 better
  2. 00:20:411 (3,1) - ^
  3. 00:27:017 (1,2) - ^
  4. 00:35:824 - whistle
  5. 02:08:301 (1) - more bent
  6. 02:10:503 (3,1) - surround better
  7. 03:23:714 (1) - more bent
  8. 03:27:292 (1) - it should be start at 03:27:567 -
  9. 03:37:476 (5,1) - surround better
  10. 00:10:228 (2) - use 1/4 beat snap divisor and remove 00:10:228 (2) - then start a slider at 00:10:503 - end at 00:10:916 - then make a return slider.(fix distance
  11. 02:54:540 (1) - fin?
    [Hard]
  12. It's not necessary that U keep distance snap open all the time when mapping,player may feel it boring
  13. 00:11:604 (1,2) - surround better
  14. 00:14:081 (4,1) - ^
  15. 00:15:320 (3,1) - ^
  16. 00:31:421 (2,3) - ^
  17. 00:38:026 (1) - more bent
  18. 00:42:430 (1) - ^
  19. 00:49:448 (5) - this circle may at 00:49:311 - (it's up to U
  20. 00:53:439 (3,5) - add a white point in slider to make them surround better
  21. 00:56:880 (3,4) - change these two to a slider
  22. 00:58:118 (2,3) - remove these two circles and add one at 00:58:256 -
  23. 01:02:797 (2,3) - surround?
  24. 01:13:256 (2,3) - ^
  25. 01:41:879 (2) - so long slider? why?
  26. 01:43:806 - add a circle
  27. 02:12:155 (1,2) - surround better
  28. 02:18:622 - add circle
  29. 02:22:063 (3) - move to 02:21:925 -
  30. 02:23:164 (6) - ^
  31. 02:25:916 (1,2) - surround better
  32. 02:36:375 (5) - move to 02:36:237 -
  33. 02:47:384 (7) - remove the circle
  34. 02:47:934 (1,2) - surround better
  35. 03:24:540 (4,1) - looks bad (why not close the ds?
  36. 03:47:934 (7) - shape
  37. 03:51:788 (1,2) - use ctrl+R
  38. 04:05:824 (3,4) - ....

That's all, good luck~
Topic Starter
Losertic

Sweet Vanilla wrote:

Sry for late :o
Hellow~~for M4M~~
Then the following are some of my personal suggestions
[General]
  1. Use more clear background,I see nothing in bg when view preview interface → ahah, okay. fixed
  2. tags add "Saito Shinya" and "Accel World" should be moved in tags "unfinished (Single)" was its album name ,it should be moved in source. → Fixed.
  3. Do not put silent "slidertick.wav" and silent "sliderslide.wav" at the same time.(unrankable) → Delete sliderslide.wav files.
  4. Nc1 clap sound sounds inappropriate... → hmm. at first. add NC:1 Clap file = soft:1 Clap file...
  5. Nc2 finish is Cheers right? I don't know whether hitsounds can be like this. you can ask bat for help → um. i heard "cheers sound". so i added this hitsound. (more big sound)and... BAT;_;.. i don't know contact to BAT

[Normal]
  1. 00:17:659 (6,1) - 1 surround 6 better → fixed, but too slight?
  2. 00:20:411 (3,1) - ^ → fixed, but too slight?
  3. 00:27:017 (1,2) - ^ → fixed, but too slight?
  4. 00:35:824 - whistle → Fixed.
  5. 02:08:301 (1) - more bent → like this? ah, bent = surround? maybe surround = blanket. http://osu.ppy.sh/ss/949717
  6. 02:10:503 (3,1) - surround better → Fixed.
  7. 03:23:714 (1) - more bent → Fixed.
  8. 03:27:292 (1) - it should be start at 03:27:567 - → Fixed.
  9. 03:37:476 (5,1) - surround better → Fixed.
  10. 00:10:228 (2) - use 1/4 beat snap divisor and remove 00:10:228 (2) - then start a slider at 00:10:503 - end at 00:10:916 - then make a return slider.(fix distance → changed
  11. 02:54:540 (1) - fin? → i don't know this 'word' the end?
    [Hard]
  12. It's not necessary that U keep distance snap open all the time when mapping,player may feel it boring → I know ;_;. it's my too short experience
  13. 00:11:604 (1,2) - surround better → Fixed.
  14. 00:14:081 (4,1) - ^ → Fixed.
  15. 00:15:320 (3,1) - ^ → Fixed.
  16. 00:31:421 (2,3) - ^ → Fixed.
  17. 00:38:026 (1) - more bent → Fixed.
  18. 00:42:430 (1) - ^ → Fixed.
  19. 00:49:448 (5) - this circle may at 00:49:311 - (it's up to U → ahh.. the vocal heard blue line. soorry
  20. 00:53:439 (3,5) - add a white point in slider to make them surround better → changed another rythem and pattern. but, not good shape; http://osu.ppy.sh/ss/949774
  21. 00:56:880 (3,4) - change these two to a slider→ changed http://osu.ppy.sh/ss/949774
  22. 00:58:118 (2,3) - remove these two circles and add one at 00:58:256 - → Fixed.
  23. 01:02:797 (2,3) - surround? → it's maybe ctrl + shift + r setting.
  24. 01:13:256 (2,3) - ^ → Fixed.
  25. 01:41:879 (2) - so long slider? why? → Changed new pattern. http://osu.ppy.sh/ss/949791
  26. 01:43:806 - add a circle → Changed new pattern. http://osu.ppy.sh/ss/949791
  27. 02:12:155 (1,2) - surround better → Fixed.
  28. 02:18:622 - add circle → Fixed.
  29. 02:22:063 (3) - move to 02:21:925 - → Fixed.
  30. 02:23:164 (6) - ^ → Fixed.
  31. 02:25:916 (1,2) - surround better → Fixed.
  32. 02:36:375 (5) - move to 02:36:237 - → Fixed.
  33. 02:47:384 (7) - remove the circle → i think it's okay. i heard "toong" sound.
  34. 02:47:934 (1,2) - surround better → Fixed.
  35. 03:24:540 (4,1) - looks bad (why not close the ds? → changed new pattern http://osu.ppy.sh/ss/949811
  36. 03:47:934 (7) - shape → 02:41:329 (1) = maybe same slider. i think ....not bad?..(....) http://osu.ppy.sh/ss/949814
  37. 03:51:788 (1,2) - use ctrl+R → Fixed.
  38. 04:05:824 (3,4) - .... :cry:http://osu.ppy.sh/ss/949826 ← changed
That's all, good luck~
Thank you!!!

ahh good night ;)
luxoDeh
Hi! M4M from my queue.

NORMAL

00:33:622 (5,2) - stack them perfectly
02:03:898 (1,3) - ^
well the diff is quite well made, but what I can suggest more is that you can find other pattern and rhytms to use, especially, for example in the second kiai time, that is quite the same as the first and it can be a bit ripetitive (just for the second, because the third one in some parts have little changes)
for example you can play more with sliders, like in this part: from 02:23:439 - to 02:25:916 - I'll give you a picture of what I did:
here I used 3 sliders with different lenght, in my opinion these fills good with the music and it's something different from the same pattern... of caurse this is just a suggestion but I think you can do better.

HARD

00:16:008 (1,2) - make this blancket better
00:35:549 - maybe add a note here but place it near to 00:35:824 (1) -
00:39:678 (1,2) - make a better blancket here too
00:44:356 - add a note here?
00:56:879 (3) - I think you should move it some grids up... I don't really like this placement, anyway, it's just a personal suggestion
00:59:769 (1,2,3) - stack them perfectly
01:01:283 - I think you should add a note here and make a long stream
02:22:338 - add a note... I feel empty here or maybe you can try something like this here 02:21:512 (1,2,3,4,5,6,1) -
I just tryed to make some rhythm, but you can also leave it as it is of caurse, it's just a suggestion.

that's all. GL! ;)
Topic Starter
Losertic

luxoDeh wrote:

Hi! M4M from my queue.

NORMAL

00:33:622 (5,2) - stack them perfectly → Fixed.
02:03:898 (1,3) - ^ → non-fixed. because over distance.
well the diff is quite well made, but what I can suggest more is that you can find other pattern and rhytms to use, especially, for example in the second kiai time, that is quite the same as the first and it can be a bit ripetitive (just for the second, because the third one in some parts have little changes)
for example you can play more with sliders, like in this part: from 02:23:439 - to 02:25:916 - I'll give you a picture of what I did:
here I used 3 sliders with different lenght, in my opinion these fills good with the music and it's something different from the same pattern... of caurse this is just a suggestion but I think you can do better. → ahhh, it's better pattern. but, this pattern not good overall difficult rythem

HARD

00:16:008 (1,2) - make this blancket better → Fixed.
00:35:549 - maybe add a note here but place it near to 00:35:824 (1) - → Fixed. https://osu.ppy.sh/ss/981860
00:39:678 (1,2) - make a better blancket here too → Fixed.
00:44:356 - add a note here? → Sorry, because... umm.. note rythem? ahhh bad english.
00:56:879 (3) - I think you should move it some grids up... I don't really like this placement, anyway, it's just a personal suggestion → Fixed.
00:59:769 (1,2,3) - stack them perfectly → Fixed.
01:01:283 - I think you should add a note here and make a long stream → Fixed.
02:22:338 - add a note... I feel empty here or maybe you can try something like this here 02:21:512 (1,2,3,4,5,6,1) -
I just tryed to make some rhythm, but you can also leave it as it is of caurse, it's just a suggestion. → add note!

that's all. GL! ;)
Sorry for my late update. because ofc beatmapping contest 8/27 ~ 9/12 now, status - pending! gogo

Thank you! ;)
MiniKotoba
M4M from my queue~

normal -
00:22:063 (1) - remove whistle on start and add it to the end instead
00:23:714 (2) - remove whistle and clap
00:23:989 (3) - add whistle
00:24:265 (4) - remove whistle
00:24:540 (5) - add whistle
00:24:815 - add clap on the spinner
00:33:622 (5) - remove whistle from the 2nd slider tick
03:34:173 - add a slider from here to 03:35:805 ?

sorry it's very late T T
Topic Starter
Losertic

pochamin wrote:

M4M from my queue~

normal -
00:22:063 (1) - remove whistle on start and add it to the end instead → Fixed.
00:23:714 (2) - remove whistle and clap → Fixed.
00:23:989 (3) - add whistle → Fixed.
00:24:265 (4) - remove whistle → Fixed.
00:24:540 (5) - add whistle → Fixed.
00:24:815 - add clap on the spinner → Fixed.
00:33:622 (5) - remove whistle from the 2nd slider tick → Fixed.
03:34:173 - add a slider from here to 03:35:805 ? → i think it's special(...) part. no note. (and low HP. not fail.)

sorry it's very late T T
Thank you! ;)
Lally
Hi o3o/ queue req

i'll give you some general help about this map:

  1. Accel World goes to the Source and not to the tags
  2. unfinished could be added to the tags
  3. uhm i dunno what or who is Shinya so should be not be in the tags
  4. you have Inconsistency in combo colours (since you mapped this mapset alone (or i hope so) the combo colours should be the same in every diff since you don't use multiple BGs)
    [Hard]
    Combo1 : 0,210,210
    Combo2 : 232,0,232
    Combo3 : 4,167,244
    [Normal]
    Combo1 : 128,255,255
    Combo2 : 255,128,255
    Combo3 : 22,175,250
  5. you have Inconsistency in Kiai Times,since you mapped (or i hope) all the diffs,the kiai should be the same in every diff

    [Hard]
    Kiai #1: Starts on 00:44:632, ends on 01:01:696
    Kiai #2: Starts on 01:02:246, ends on 01:21:788
    Kiai #3: Starts on 02:17:109, ends on 02:34:173
    Kiai #4: Starts on 02:34:723, ends on 02:54:540
    Kiai #5: Starts on 03:36:375, ends on 03:51:237
    Kiai #6: Starts on 03:51:788, ends on 04:11:329
    [Normal]
    Kiai #1: Starts on 00:44:632, ends on 01:01:696
    Kiai #2: Starts on 01:02:246, ends on 01:21:788
    Kiai #3: Starts on 02:17:109, ends on 02:34:173
    Kiai #4: Starts on 02:34:723, ends on 02:54:265
    Kiai #5: Starts on 03:36:375, ends on 03:51:237
    Kiai #6: Starts on 03:51:788, ends on 04:11:329
  6. normal-hitfinish2 totaly don't fits with this kind of song.
Topic Starter
Losertic

Lally wrote:

Hi o3o/ queue req

i'll give you some general help about this map:

  1. Accel World goes to the Source and not to the tags → Yep. (another player said "change this")
  2. unfinished could be added to the tags → Yep
  3. uhm i dunno what or who is Shinya so should be not be in the tags http://www.anime-sharing.com/forum/anim ... hed-63229/ here!
  4. you have Inconsistency in combo colours (since you mapped this mapset alone (or i hope so) the combo colours should be the same in every diff since you don't use multiple BGs)
    [Hard]
    Combo1 : 0,210,210
    Combo2 : 232,0,232
    Combo3 : 4,167,244 → All Fixed.
    [Normal]
    Combo1 : 128,255,255
    Combo2 : 255,128,255
    Combo3 : 22,175,250
  5. you have Inconsistency in Kiai Times,since you mapped (or i hope) all the diffs,the kiai should be the same in every diff

    [Hard]
    Kiai #1: Starts on 00:44:632, ends on 01:01:696
    Kiai #2: Starts on 01:02:246, ends on 01:21:788
    Kiai #3: Starts on 02:17:109, ends on 02:34:173
    Kiai #4: Starts on 02:34:723, ends on 02:54:540
    Kiai #5: Starts on 03:36:375, ends on 03:51:237
    Kiai #6: Starts on 03:51:788, ends on 04:11:329
    [Normal]
    Kiai #1: Starts on 00:44:632, ends on 01:01:696
    Kiai #2: Starts on 01:02:246, ends on 01:21:788
    Kiai #3: Starts on 02:17:109, ends on 02:34:173
    Kiai #4: Starts on 02:34:723, ends on 02:54:265
    Kiai #5: Starts on 03:36:375, ends on 03:51:237
    Kiai #6: Starts on 03:51:788, ends on 04:11:329 → it's my mistake. fixed Kiai #4: Starts on 02:34:723, ends on 02:54:540
  6. normal-hitfinish2 totaly don't fits with this kind of song. → okay


Thank you! ;)
DingGGu
M4M

[Hard]
00:48:760 (1,2,3,4,5,1,2,3,4,5) - 가사로 가는 것보다 박자로 가는게 어떨까요?

02:36:650 (1,2,3,4,5,6) - 그리고 하드치고는 노트 수가 너무 많습니다. 슬라이더로 대체 해주시는 것도 좋을 것 같습니다.

02:39:953 (3,4,5,6,7,8) - ^

03:53:714 (1,2,3,4,5,6,7) - ^

HP : 6 OD : 6 이 적당합니다.

[Normal]

00:10:503 (2,1,2,3,4,5) - 이 패턴이 이 부분에만 있네요, 수정 해주시는게 좋을 것 같습니다.

크게 문제 될 만한 건 없는 것 같습니다.
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