Sure thing.
Hopefully I got it right by now without any spots and stuff.
Hopefully I got it right by now without any spots and stuff.
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:9b671]comboburst-okuu.png[/attachment:9b671]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
Max combo burst width is whatever you want outside of ranked maps.Randy96 wrote:
Max combo burst width is 500px.Lybydose wrote:
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!SPOILER[attachment=0:d4a24]comboburst-okuu.png[/attachment:d4a24]
The Sanae one MIGHT be a problem too, but I haven't personally tested it.
I actually made 10 UNL style combobursts and uploaded them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
JInxyjem wrote:
Bumping skin thread.
Also, mod icons:
Easy - Cirno
No Fail - Mokou
Half Time - Sakuya
Hard Rock - Remilia
Sudden Death - Yuyuko
Double Time - Youmu
Auto - ?
Auto Pilot - Reimu
Relax - Suika
No Video - Aya
Spun Out - Chen/Hina
Blanks are because I forgot what Cyc said on irc.
Ah right, forgot about that. It's been a while since I played a Touhou game, computer problems.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
Actually, the sprites are shrunken versions of the full images. It is rather hard to tell the difference after they're shrunk though.nomedeusuarionaodisp wrote:
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.Cyclone wrote:
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.
Also, no suika art.
And everyone (apart from Tenshi and Iku) has a sprite.
May I use the "lighting.png" for my map if I credit it to you, Cyclone?Cyclone wrote:
After feedback, somebody said it was too pixelated, so let try this one.
i remake these image files.Cyclone wrote:
Actually i have one request. Can you remake them to have the English text layer on top of the Japanese? Also can you fix pause-continue.png to the right edge does not have a hard right edge? You can see it cut off here: http://osu.ppy.sh/ss/4006