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Miho Komatsu - Koori no Ue ni Tatsu You ni

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Topic Starter
Setsurei
This beatmap was submitted using in-game submission on Thursday, 9 January 2014 at 12:42:56 AM

Artist: Miho Komatsu
Title: Koori no Ue ni Tatsu You ni
Source: Detective Conan
Tags: kohri ending Case Closed ost TMS Serphin Gloria Guard Collaboration Hirohito Furui Shinichi Kudo Kogoro Mouri Heiji Hattori
BPM: 123.75
Filesize: 5856kb
Play Time: 03:30
Difficulties Available:
  1. GG's Easy (2.25 stars, 206 notes)
  2. Hard (4.72 stars, 382 notes)
  3. Insane Collab (4.83 stars, 420 notes)
  4. Normal (2.8 stars, 239 notes)
Download: Miho Komatsu - Koori no Ue ni Tatsu You ni
Information: Scores/Beatmap Listing
---------------
by Gloria Guard
by me
by me
Collab by me and Serphin

re-download if you download this map before 9th January 2014 (00:45 +10 GMT)

Changelog:
24/04/2013 - change the mp3 bit rate
15/05/2013 - re-snap grid lv 4 (normal & hard)
25/05/2013 - change BPM from 123.78 to 123.75, offset from 2986 to 1046, SB, snap timing kiai
02/06/2013 - re-map Normal diff
04/06/2013 - remove TAG2 from mapset, inherits all hitsounds from Easy to Hard diff
14/06/2013 - SB modified
20/06/2013 - change the mp3 bit rate (again)
24/06/2013 - add collab diff + collab names .png
25/06/2013 - SB modified, add GG's Easy
03/07/2013 - SB modified
06/01/2014 - Collab name change to Insane Collab
09/01/2014 - mp3 bitrate change from 179 to 192
AquaIrony
A few suggestions

General
The bit rate of the song should lie between 128 to 192 kbps.
Although not very strong, have an epilepsy warning.
Set a preview point
Add "ending" to your tags

Normal
Make sure that the spacing is precisely equal and consistent. To do so, turn of grid snap
Use 1/2 notes as well
Stop using linear sliders

Hard
Do not copy and paste the kiai sections. It wouldn't feel nice playing a section 3 times the same.
00:48:308 (5) - Doesn't play well
02:43:431 (5) - Try making 5 a blanket
02:52:641 (8,9) - The notes are too far apart.
03:02:821 - Add a note?
03:14:212 (2) - Add a note?


Good luck with ranking!
Topic Starter
Setsurei
General
- Changed the the bit rate to 136kbps
- Enable epilepsy warning
- Preview point set
- ending tag added to each diff


Normal
- The snap is following the slider velocity (to make the cursor move "the same" as the slider velocity, therefore the circles are far away)
- Only add 48 1/2 note (because a beatmap without easy difficulty - a normal diff should be 3.25 or below)
- Changed some of linear sliders to curve


Hard
- Changed some component of kiai
00:48:308 (5) - Changed
02:43:431 (5) - Try making 5 a blanket??
<< I don't understand - please explain
02:52:641 (8,9) - The notes are too far apart. << Let this be, because following the slider velocity
03:02:821 - note added
03:14:212 (2) - note added


Thanks for modding :D
XeVary
hi :D
Play report
on hard
00:49:519 (6) - 02:53:368 (9) - It is hard to take the rhythm distance is far XD
02:34:221 (4) - 02:35:191 (6) - I feel that rhythm is not correct to
Break midpoint long XD
Slider speed of the beginning is hard to play at the earliest.Down the slider speed or Try to AR8 :D
You may want to fine adjustment and the offset :D
Please do your best :D
Topic Starter
Setsurei

XeVary wrote:

hi :D
Play report
on hard
00:49:519 (6) - 02:53:368 (9) - It is hard to take the rhythm distance is far XD
02:34:221 (4) - 02:35:191 (6) - I feel that rhythm is not correct to
Break midpoint long XD
Slider speed of the beginning is hard to play at the earliest.Down the slider speed or Try to AR8 :D
You may want to fine adjustment and the offset :D
Please do your best :D
00:49:519 (6) - 02:53:368 (9) - near distance
02:34:221 (4) - 02:35:191 (6) - fixed
prefer AR8 - changed
about the offset / bpm stuff, I'm not good at it so I need other people to mod it "'º|¯|_

thanks for mod :D
Umi
hi hi o/

somes suggestions
Try to use a highter distance spacing and use gride size: tiny, if you don't already use it and verify your offset, i think he is wrong :)

[Normal]
  • - 00:25:041 (2,3) - put the end of slider at x=192 y=144, better blanket
    - Cirlce like this 00:29:403 (4) - or 00:31:100 (1) - try Try don't put them on slider that will be better
    - 00:48:065 (3,4) - little distance snap :)
    - 01:01:638 (4,5,6,7) - same here
    - 01:33:145 (3,4) - try to make same shape
    - 01:40:416 (1) - start the spinner 1/2 later, and add a circle at the precedent beginning of spinner
    - 02:09:985 (7,8) - align them
    - 02:32:282 (5) - rework your blanket
    - 02:34:221 (7) - ^
    - 03:08:880 (4,5,6,7) - distance snap
    - 03:19:301 (2,4) - don't stack them
    - 03:31:177 (1) - start the spinner 1/2 later, and add a circle at the precedent beginning of spinner
[Hard]
  • - 00:26:495 (5) - delete this one and add a circle at 00:26:010 - it follow the voice
    - 00:32:069 (5) - center him
    - 00:44:672 (4,5,6) - or 00:53:397 (1,2,3) - or 00:58:729 (3,4,5) - (and lot of others) why not the same spacing ?
    - 01:34:115 (4,5,6,7,8) - follow the voice
    - 01:39:932 (5) - center
    - 01:42:598 - you can add a circle :)
    - 02:17:499 (3) - replace
    - 02:23:315 (2) - ^
    - 02:29:859 (2,4) - make the same shame, it will be better
    - 02:34:464 (5) - remake your blanket
well that's all, sorry about the TAG2 i don't realy know how it works :x and good luck for the continuation o/
Topic Starter
Setsurei

-Umi- wrote:

hi hi o/

somes suggestions
Try to use a highter distance spacing and use gride size: tiny, if you don't already use it and verify your offset, i think he is wrong :)

[Normal]
  • - 00:25:041 (2,3) - put the end of slider at x=192 y=144, better blanket
    - Cirlce like this 00:29:403 (4) - or 00:31:100 (1) - try Try don't put them on slider that will be better
    - 00:48:065 (3,4) - little distance snap :)
    - 01:01:638 (4,5,6,7) - same here
    - 01:33:145 (3,4) - try to make same shape
    - 01:40:416 (1) - start the spinner 1/2 later, and add a circle at the precedent beginning of spinner
    - 02:09:985 (7,8) - align them
    - 02:32:282 (5) - rework your blanket
    - 02:34:221 (7) - ^
    - 03:08:880 (4,5,6,7) - distance snap
    - 03:19:301 (2,4) - don't stack them
    - 03:31:177 (1) - start the spinner 1/2 later, and add a circle at the precedent beginning of spinner
[Hard]
  • - 00:26:495 (5) - delete this one and add a circle at 00:26:010 - it follow the voice
    - 00:32:069 (5) - center him
    - 00:44:672 (4,5,6) - or 00:53:397 (1,2,3) - or 00:58:729 (3,4,5) - (and lot of others) why not the same spacing ?
    - 01:34:115 (4,5,6,7,8) - follow the voice
    - 01:39:932 (5) - center
    - 01:42:598 - you can add a circle :)
    - 02:17:499 (3) - replace
    - 02:23:315 (2) - ^
    - 02:29:859 (2,4) - make the same shame, it will be better
    - 02:34:464 (5) - remake your blanket
well that's all, sorry about the TAG2 i don't realy know how it works :x and good luck for the continuation o/
red = i don't understand
dark blue = changed
dark purple = semi changed
purple = not changed

Normal

00:25:041 (2,3) - x=192 y=144 < this is the exact position of the circle (2), it will not be a blanket?
00:29:403 (4) - & 00:31:100 (1) - "try don't put them" - it's already out of slider, or do you mean put them on?

00:48:065 (3,4) - adjusted with slider velocity, a normal distance - not changed
01:01:638 (4,5,6,7) - same as above

01:33:145 (3,4) - (4) I put it upper - parallelogram
01:40:416 (1) - moved, add circle
02:09:985 (7,8) - fixed
02:32:282 (5) - fixed
02:34:221 (7) - fixed

03:08:880 (4,5,6,7) - tidier, didn't change the distance, follow the slider velocity
03:19:301 (2,4) - moved
03:31:177 (1) - moved, add circle


Hard

00:26:495 (5) - fixed
00:32:069 (5) - fixed

00:44:672 (4,5,6) - & 00:53:397 (1,2,3) - & 00:58:729 (3,4,5) - tidier, didn't change the distance, follow the slider velocity
01:34:115 (4,5,6,7,8) - fixed
01:39:932 (5) - fixed
01:42:598 - added
02:17:499 (3) - fixed
02:23:315 (2) - fixed
02:29:859 (2,4) - fixed
02:34:464 (5) - fixed



Thanks for mod :D
P A N
hi from #modreqs

[General]

I Like your storyboard. good job :3

[Normal]

use the same speed slide of 00:35:947 on the beginning(start) please. that kind of speed is hard for beginner
00:18:012 - I recommend to use this rhymth. http://puu.sh/2QoPW.jpg and u can add finish at (4's) tail too. and u can change tripple note to just 1 slider repeat too
00:29:646 (5) - don't make it lap with (4). its not beautiful imo. :/
00:32:554 (1) - delete the note at 00:34:008 (1) and make this spinner end at 00:34:008 and add finish because the beginner can't stop spin well. they may miss the note after spinner that fast

I think your normal is very hard for beginner. try change 3 note to 1 long slide of repeat slide. example, 00:56:548 too hard :/
01:03:092 (2) - fix this spacing
01:06:970 (3,4,5) - try this pattern http://puu.sh/2QoZB.jpg it can make your map more interesting
128,256,51458,2,0,P|208:304|320:256,1,210.000008010865
368,224,52913,1,0,0:0:0:0:
384,160,53397,2,4,P|350:58|248:46,1,210.000008010865
01:14:726 (2,3,4) - fix it same as 01:06:970
01:20:300 (8,1,2,3) - so hard :/ maybe fix it same as 00:56:548
01:39:689 (7,8,9,10) - I not recommend to stack this.

well.. im tired to point it out. if you find a mistake u can fix like above mod.

[TAG2]

00:57:275 (1) - Ctrl+G this would be nice
01:20:542 (1,1,1) - add finish? for enjoy to play :D (add both head and tail for slider)
01:22:966 (1) - put tripple note or repeat slider instead and add finish to all of them.
01:24:420 (1) - add finish on head
01:25:874 (1) - add finish on tail
and u has so many note that have to add finish but u not 0.0 try find and fix them.
good diff

[Hard]

maybe use grid lv3?
fix distance some note
well.. im tired. sry :D

Good Luck. I like this song too
Topic Starter
Setsurei

P A N wrote:

hi from #modreqs

[General]

I Like your storyboard. good job :3

[Normal]

use the same speed slide of 00:35:947 on the beginning(start) please. that kind of speed is hard for beginner
00:18:012 - I recommend to use this rhymth. http://puu.sh/2QoPW.jpg and u can add finish at (4's) tail too. and u can change tripple note to just 1 slider repeat too
00:29:646 (5) - don't make it lap with (4). its not beautiful imo. :/
00:32:554 (1) - delete the note at 00:34:008 (1) and make this spinner end at 00:34:008 and add finish because the beginner can't stop spin well. they may miss the note after spinner that fast

I think your normal is very hard for beginner. try change 3 note to 1 long slide of repeat slide. example, 00:56:548 too hard :/
01:03:092 (2) - fix this spacing
01:06:970 (3,4,5) - try this pattern http://puu.sh/2QoZB.jpg it can make your map more interesting
128,256,51458,2,0,P|208:304|320:256,1,210.000008010865
368,224,52913,1,0,0:0:0:0:
384,160,53397,2,4,P|350:58|248:46,1,210.000008010865
01:14:726 (2,3,4) - fix it same as 01:06:970
01:20:300 (8,1,2,3) - so hard :/ maybe fix it same as 00:56:548
01:39:689 (7,8,9,10) - I not recommend to stack this.

well.. im tired to point it out. if you find a mistake u can fix like above mod.

[TAG2]

00:57:275 (1) - Ctrl+G this would be nice
01:20:542 (1,1,1) - add finish? for enjoy to play :D (add both head and tail for slider)
01:22:966 (1) - put tripple note or repeat slider instead and add finish to all of them.
01:24:420 (1) - add finish on head
01:25:874 (1) - add finish on tail
and u has so many note that have to add finish but u not 0.0 try find and fix them.
good diff

[Hard]

maybe use grid lv3?
fix distance some note
well.. im tired. sry :D

Good Luck. I like this song too
[General]

"I Like your storyboard. good job :3" - Thank you :D

[Normal]

00:16:073 - 0.75x slider speed
00:18:012 - fixed
00:29:646 (5) - fixed
00:32:554 (1) - fixed
00:56:548 - fixed
01:03:092 (2) - fixed
01:06:970 (3,4,5) - fixed
01:14:726 (2,3,4) - fixed
01:20:300 (8,1,2,3) - fixed
01:39:689 (7,8,9,10) - fixed

similar to your mod
01:29:510 (7) - fixed
02:07:804 (2) - fixed
02:16:044 (4) - fixed
02:43:189 (7) - fixed
02:54:580 (7) - fixed
02:59:427 (1,2) - fixed
03:08:880 (4) - fixed

[TAG2]

00:57:275 (1) - fixed
01:20:542 (1,1,1) - fixed
01:22:966 (1) - fixed
01:24:420 (1) - fixed
01:25:874 (1) - fixed

added finish on these:
00:19:224 (1) -
00:19:709 (1) -
01:30:722 (1) -
01:31:206 (1) -
01:33:145 (5) -
01:35:084 (5) -
02:55:550 (1) -
02:57:488 (1) -
03:17:605 (1) -
03:18:090 (1) -
03:20:756 (1) -
03:21:725 (1) -
03:27:542 (5) -
03:29:481 (5) -

[Hard]

Grid Lv 3
fixed distance note
re-arrange, tidier notes
"well.. im tired. sry :D" - lol I can understand that

Thanks for mod :D
P A N
oops, other thing

change preview point to 01:23:693 please

no kudosu please thanks
Topic Starter
Setsurei

P A N wrote:

oops, other thing

change preview point to 01:23:693 please

no kudosu please thanks
fixed, thanks :D
Keiko Minamoto
Hey Setsu...nice map :D

Normal's perfect (in my opinion...)

Hard difficulty has too many gaps in some places:-
00:19:916 -
00:23:561 -
01:31:601 -
01:45:019 - ---> that's one huge break after the spinner! o.o

03:02:909 - ---> you've put a circle here which fills the gap...better if u do it in the first 3 gaps mentioned above...

Thnx for giving me a chance to mod ^_^
Hope I helped somehow...

P.S - This is my first mod...I'm a newbie ._.
Topic Starter
Setsurei

Keiko Minamoto wrote:

Hey Setsu...nice map :D

Normal's perfect (in my opinion...)

Hard difficulty has too many gaps in some places:-
00:19:916 -
00:23:561 -
01:31:601 -
01:45:019 - ---> that's one huge break after the spinner! o.o

03:02:909 - ---> you've put a circle here which fills the gap...better if u do it in the first 3 gaps mentioned above...

Thnx for giving me a chance to mod ^_^
Hope I helped somehow...

P.S - This is my first mod...I'm a newbie ._.

yay, imouto first mod! \owo/
in the future you should mod my other maps lol jk

[Hard]
00:19:955 - unchanged
00:23:591 (8,9,10) - changed to triple 1/2 circles
01:31:470 (8,9,10) - ^ (actually I want to put streams 1/4 here but it will look ugly)
01:45:019 - no change, let the player take a break

thanks for mod :D
riffy
IRC
17:11 Setsurei: done
17:11 -Bakari-: nice :3
17:12 -Bakari-: how about an IRC mod? :3
17:12 Setsurei: ok
17:13 -Bakari-: Ok, let's start with [general]
17:14 -Bakari-: You may need some more tags
17:14 -Bakari-: for example: Case Closed
17:15 -Bakari-: ost (short from Original SoundTrack) and probably TMS (studio name)
17:16 Setsurei: done
17:17 -Bakari-: Oh, and try to use Slider Tick Rate 2
17:17 -Bakari-: sounds like it fits with music better
17:21 -Bakari-: now [Normal]
17:23 -Bakari-: You don't need to change Slider Velocity Multiplier ;_;
17:23 Setsurei: oh ok
17:23 Setsurei: so just change from F3?
17:23 -Bakari-: Just change Slider Velocity [http://puu.sh/385QC.jpg here] to 1.05
17:24 -Bakari-: and set multiplier to x1,00
17:24 -Bakari-: it'll be more.. more rankable, i guess :D
17:28 Setsurei: is slider velocity of 1.05 rankable?
17:28 -Bakari-: Why not?
17:28 Setsurei: ok
17:29 -Bakari-: note: hold control to reduce/increase velocity by 0.01 instead of 0.1
17:30 Setsurei: I'm done doing that, that's why I ask is it rankable or not XD
17:30 -Bakari-: then, let's go check combos and rhythm :3
17:32 -Bakari-: 00:42:743 (1,1,1) - three NC in a row may confuse beginners. How about removing second new combo?
17:36 -Bakari-: 00:46:379 - and maybe you should place a circle here? But that will make thythm here too hard.
17:37 -Bakari-: Maybe, if you'll use more sliders here - this part will be more beginner-friendly? [http://puu.sh/3868P.jpg like this]
17:43 -Bakari-: 00:45:894 (4) - have you missed a circle here? Feels like it is missed here
17:43 -Bakari-: let me know if i'm too slow or too fast.
17:43 Setsurei: yes
17:44 -Bakari-: when there're no vocals you're following background music (axample 01:04:076 (3) -)
17:44 Setsurei: if I'm confused I'll directly ask you, if no it means I understood
17:45 -Bakari-: ok. just write something from time to time, so i won't get auto-silince for spamming :)
17:45 Setsurei: lol ok
17:45 -Bakari-: 00:19:955 - just to keep consistent rhythm, place a circle here. There're no vocals, but it'll fit with background music
17:46 -Bakari-: mixing vocals and music a bit will make map even more enjoyable
17:48 Setsurei: put hitsound too?
17:48 -Bakari-: i guess clap hitsound will fit
17:48 -Bakari-: 00:27:712 - same as above :)
17:52 Setsurei: with clap too?
17:52 -Bakari-: yes
17:53 -Bakari-: 00:37:410 (3) - sounds kinda loud. In fact, you don't need to hitsound WHOLE slider. You can hitsound just a part of it
17:53 -Bakari-: head/tail..
17:53 Setsurei: ok
17:54 -Bakari-: http://puu.sh/386wr.jpg - only reverse of that slider needs finish
17:54 -Bakari-: + head and tail need clap
17:54 Setsurei: done
17:55 -Bakari-: 00:58:258 - note for vocals?
17:57 Setsurei: NC there or just let it be (5)?
17:58 -Bakari-: 01:01:652 (4,1) - here vocals go kinda tricky. to follow them, you can try to curve your slider a bit and put note at 01:02:864 -
17:58 -Bakari-: http://puu.sh/386Cj.jpg
18:00 Setsurei: I'll variate the slider
18:01 -Bakari-: 01:05:530 - i guess you already know what to do here. Circle + Clap
18:04 -Bakari-: 01:12:804 (5) - same as already mentioned.
18:04 Setsurei: ok
18:08 -Bakari-: 01:19:107 (3) - :)
18:08 Setsurei: done
18:08 -Bakari-: 01:23:470 (4) -
18:08 Setsurei: ^ ?
18:09 -Bakari-: no need to keep that finish sound on its head
18:09 Setsurei: oh ok
18:10 -Bakari-: 01:29:531 (4) - i'd place a single circle with clap hitsound at 01:29:773 - instead
18:10 -Bakari-: 01:31:712 - same. single circle, clap hitsound
18:11 Setsurei: done
18:12 -Bakari-: 01:35:591 - circle, clap.
18:12 -Bakari-: 01:34:137 (4) - only reverse here needs clap
18:14 -Bakari-: 01:40:682 (1) - you can put finish on that spinner
18:14 Setsurei: done
18:14 -Bakari-: 01:40:682 (1) - same. Circle, clap.
18:15 Setsurei: slider move backwards?
18:15 -Bakari-: oh wait ;_;
18:15 Setsurei: hahaha
18:15 -Bakari-: 02:13:409 - circle, clap*
18:17 Setsurei: done
18:17 -Bakari-: 02:14:864 (3,4,5) - (3) is a bit overlapped with (2) and the whole pattern doesn't look so good. How about replacing (4) with a circle
18:18 -Bakari-: [http://puu.sh/3873y.jpg example + visual improvements]
18:18 Setsurei: circle in the white tick?
18:18 Setsurei: ok
18:18 Setsurei: clap?
18:18 -Bakari-: yes
18:19 -Bakari-: exactly. Circle, clap.
18:20 -Bakari-: 02:21:167 - circle, clap.
18:20 -Bakari-: I bet you'll hate me for that "circle, clap" modding ._.
18:20 Setsurei: lol
18:20 Setsurei: no problem with me, I'm not good in hitsounds
18:22 -Bakari-: 02:35:712 - 1/1 slider with repeat maybe? http://puu.sh/3879v.jpg
18:23 -Bakari-: It'd be weird to have that empty space here. A specially now, when we've fixed half of the diff :D
18:24 Setsurei: 02:35:712 (5) - after this beat I should stack everything right?
18:24 -Bakari-: you don't have to do it, but you can try
18:25 Setsurei: done
18:25 -Bakari-: 02:43:955 (3) - head - finish / tail - clap
18:26 Setsurei: done
18:26 -Bakari-: well.. there were a java script, to do this kind of hitsounding faster. unfortunately, it doesn't work anymore :<
18:26 Setsurei: haha
18:26 -Bakari-: 02:47:834 (5) - head - finish / reverse - clap / tail - nothing
18:27 -Bakari-: it's better to use something simple, if you're not pro. Later you'll get some more experience and you will understand hitsounding better :)
18:28 Setsurei: haha yeah
18:32 -Bakari-: 03:11:591 (1) - how about finish here?
18:33 -Bakari-: 03:16:925 (3) - head/tail don't need clap. What's more you'd better reshape this slider to keep shape more understandable, I think. [http://puu.sh/387tD.jpg example]
18:34 Setsurei: [puu.sh/387vR.jpg is this ok?]
18:34 Setsurei: oops
18:34 Setsurei: [http://puu.sh/387vR.jpg is this ok?]
18:35 -Bakari-: yes :)
18:36 -Bakari-: 03:23:470 (2,3) - this is still the easiest diff, you shouldn't place (3) too close because beginners might mistakenly click it
18:36 -Bakari-: try to keep it [http://puu.sh/387yq.jpg straight?]
18:37 Setsurei: http://puu.sh/387yT.jpg
18:39 -Bakari-: That puush could not be found.
18:39 Setsurei: o3o http://puu.sh/387Di.jpg
18:40 Setsurei: I thought you've seen it so I deleted it
18:40 -Bakari-: yea, looks good
18:40 -Bakari-: I'm a bit slow ~.~
18:40 Setsurei: it's ok
18:41 -Bakari-: 03:30:258 (2,3,4,5,1) - overlappy and messy. It'd be ok in 2010, but nowadays modders are kinda too picky about overlaps ~.~/
18:42 Setsurei: http://puu.sh/387GX.jpg
18:43 -Bakari-: looks cute
18:44 -Bakari-: Now we'd have to do the same for [Hard]
18:44 -Bakari-: but
18:44 -Bakari-: https://osu.ppy.sh/forum/t/131540
18:44 -Bakari-: save changes in normal. Remove all hitsounds from hard. Open that thing. ??? enjoy
18:44 Setsurei: ok
18:47 -Bakari-: done? :)
18:49 Setsurei: done
18:49 -Bakari-: nice
18:49 -Bakari-: let me check that..WHOA
18:50 -Bakari-: Don't you think that sliders are too fast? o3o feels more like [Insane] with low AR
18:50 Setsurei: hmm
18:50 Setsurei: multiplier reduce?
18:50 Setsurei: it's 1.5x
18:51 -Bakari-: Well.
18:51 -Bakari-: Yea
18:51 -Bakari-: 1.00 and 0.75 will work better, I think
18:51 Setsurei: ok
18:51 -Bakari-: but it'll require A LOT of work
18:52 -Bakari-: making sliders shorter and fixing spacing ._.
18:52 -Bakari-: sorry about that :<
18:52 Setsurei: i know
18:52 Setsurei: hahaha
18:52 Setsurei: nevermind
18:53 -Bakari-: oh, and maybe AR8
18:53 -Bakari-: you know, AR should fit with velocity
18:53 Setsurei: done
18:54 -Bakari-: and if you've followed music and vocals in [Normal] diff, do the same here?
18:54 -Bakari-: 00:19:955 - you know. circles, a lot of cicles and sliders should be placed :D
18:55 Setsurei: yes
18:56 -Bakari-: 00:26:743 (6) - and please, I'm begging you, avoid awkward spacing changes like this one
18:56 Setsurei: btw I'll fix the spacing and position on the sliders and circles, so will you mod after I updated this?
18:57 -Bakari-: Sure
18:57 Setsurei: ok, I'll tell you when I'm done :3
18:57 -Bakari-: I'll just recheck placement and flow. We've done hitsounding already :3
18:58 -Bakari-: If I'll be asleep - send me a forum PM!
19:27 -Bakari-: [hard]
19:27 -Bakari-: 00:19:227 - note for vocals? feels empty here
19:28 Setsurei: done
19:28 Setsurei: 00:19:955 (11) - added too < from your mod before I update
19:29 -Bakari-: and since numbers on circles are >11 try to place NCs more often?
19:29 Setsurei: ok
19:29 -Bakari-: every big white line, i guess
19:30 Setsurei: 00:15:833 (1,2,3,4,5,1,2,3,4,5,6) - ?
19:30 Setsurei: if I put on 3, it's weird
19:31 -Bakari-: on (8)?
19:31 Setsurei: ok
19:31 Setsurei: 00:15:833 (1,2,3,4,5,6,7,1,2,3,4) -
19:32 -Bakari-: 00:20:197 - note for vocals? :V
19:33 Setsurei: done
19:34 -Bakari-: Maybe we should try Circle Size 4
19:34 -Bakari-: looks more suitable for [Hard]
19:34 Setsurei: done
19:36 -Bakari-: 00:26:258 (5) - 3/4 slider here? [http://puu.sh/38943.jpg example]
19:37 Setsurei: done
19:37 -Bakari-: 00:30:864 - more, More, MORE circles!
19:37 -Bakari-: 00:32:318 - ._. ^
19:38 Setsurei: NC on 00:30:864 (4) - ?
19:38 -Bakari-: yea
19:39 -Bakari-: 00:34:136 - now think about HP Drain here and try to play it o3o/
19:42 Setsurei: a break?
19:42 -Bakari-: a break or some objects. Something that won't let us die there :D
19:44 -Bakari-: well.. It'd be great if you'll fill breaks like this 00:42:258
19:45 Setsurei: done
19:45 Setsurei: clap?
19:46 -Bakari-: i guess so
19:47 -Bakari-: 01:10:136 (1) - secod reverse-arrow appears too soon and players have no time to read it
19:47 -Bakari-: what's more, it is very uncommon to have this kind of sliders
19:48 Setsurei: so remove 1 reverse?
19:49 -Bakari-: yea, and replace it with circle. If you see similar sliders - do the same!
19:49 Setsurei: ok
19:49 -Bakari-: 01:12:076 - circle maybe? ~.~ it'll fit with vocals pretty good
19:51 -Bakari-: 01:15:955 (4) - please, start this slider at White tick. [http://puu.sh/389vz.jpg example]
19:52 -Bakari-: it will fit with vocals much better, i think
19:52 Setsurei: ok
19:53 -Bakari-: 01:24:197 - have you missed something? maybe a circle?
19:53 -Bakari-: you know why? vocals go faster here.
19:56 Setsurei: done
19:56 -Bakari-: 01:35:591 - circle, clap. (OH NO THAT CIRCLECLAP MODDING AGAIN)
19:57 Setsurei: lol
19:58 -Bakari-: 02:08:803 - 02:10:742 - 02:12:682 - and so on. place some circles?
19:58 -Bakari-: earlier you had almost non-stop 1/2 rhythm. And here, suddenly rhythm becomes much easier for no actual reason
19:58 -Bakari-: let's keep it consistent!
19:59 Setsurei: 02:12:682 (5) - it's there already
20:00 -Bakari-: but there're two red empty ticks around :)
20:00 Setsurei: oh
20:01 Setsurei: 02:10:985 (1,2,3,4,5,6,7,8,9,10,11,12) - new combo?
20:02 -Bakari-: 02:12:924 - NC here?
20:02 Setsurei: done
20:04 -Bakari-: 02:13:652 - have you placed some circles there and on following red ticks?
20:05 Setsurei: yes
20:05 Setsurei: http://puu.sh/389Rz.jpg
20:05 -Bakari-: sweet :3
20:07 -Bakari-: 02:38:136 (1) - just fix that rhythm here and we're done!
20:08 Setsurei: I forgot that part after changing the multiplier
20:09 -Bakari-: uh..
20:09 Setsurei: this too ? 02:40:076 (5) -
20:09 -Bakari-: yea

Mostly hitsounding suggestions. But we've also checked flow/rhythm and general rankability.
Kasuga
nice map
here's my suggestion
[Hard]
  1. 00:26:742 (6,7,8) how about change the colour of the beat?
  2. 02:40:076 how about make it like this?
    340,144,160076,2,8,L|448:72,2,100
    340,144,160803,1,0,0:0:0:0:
[TAG2]
  1. CS & AC +1
  2. 01:38:500 (1,2) - 01:38:985 (1,2) - 02:36:682 (1,2,3) - 02:37:409 (1,2,3) - 03:05:530 - until 03:06:258 how about make it a jump?
sorry for my poor mod :|
Topic Starter
Setsurei

-Bakari- wrote:

IRC
17:11 Setsurei: done
17:11 -Bakari-: nice :3
17:12 -Bakari-: how about an IRC mod? :3
17:12 Setsurei: ok
17:13 -Bakari-: Ok, let's start with [general]
17:14 -Bakari-: You may need some more tags
17:14 -Bakari-: for example: Case Closed
17:15 -Bakari-: ost (short from Original SoundTrack) and probably TMS (studio name)
17:16 Setsurei: done
17:17 -Bakari-: Oh, and try to use Slider Tick Rate 2
17:17 -Bakari-: sounds like it fits with music better
17:21 -Bakari-: now [Normal]
17:23 -Bakari-: You don't need to change Slider Velocity Multiplier ;_;
17:23 Setsurei: oh ok
17:23 Setsurei: so just change from F3?
17:23 -Bakari-: Just change Slider Velocity [http://puu.sh/385QC.jpg here] to 1.05
17:24 -Bakari-: and set multiplier to x1,00
17:24 -Bakari-: it'll be more.. more rankable, i guess :D
17:28 Setsurei: is slider velocity of 1.05 rankable?
17:28 -Bakari-: Why not?
17:28 Setsurei: ok
17:29 -Bakari-: note: hold control to reduce/increase velocity by 0.01 instead of 0.1
17:30 Setsurei: I'm done doing that, that's why I ask is it rankable or not XD
17:30 -Bakari-: then, let's go check combos and rhythm :3
17:32 -Bakari-: 00:42:743 (1,1,1) - three NC in a row may confuse beginners. How about removing second new combo?
17:36 -Bakari-: 00:46:379 - and maybe you should place a circle here? But that will make thythm here too hard.
17:37 -Bakari-: Maybe, if you'll use more sliders here - this part will be more beginner-friendly? [http://puu.sh/3868P.jpg like this]
17:43 -Bakari-: 00:45:894 (4) - have you missed a circle here? Feels like it is missed here
17:43 -Bakari-: let me know if i'm too slow or too fast.
17:43 Setsurei: yes
17:44 -Bakari-: when there're no vocals you're following background music (axample 01:04:076 (3) -)
17:44 Setsurei: if I'm confused I'll directly ask you, if no it means I understood
17:45 -Bakari-: ok. just write something from time to time, so i won't get auto-silince for spamming :)
17:45 Setsurei: lol ok
17:45 -Bakari-: 00:19:955 - just to keep consistent rhythm, place a circle here. There're no vocals, but it'll fit with background music
17:46 -Bakari-: mixing vocals and music a bit will make map even more enjoyable
17:48 Setsurei: put hitsound too?
17:48 -Bakari-: i guess clap hitsound will fit
17:48 -Bakari-: 00:27:712 - same as above :)
17:52 Setsurei: with clap too?
17:52 -Bakari-: yes
17:53 -Bakari-: 00:37:410 (3) - sounds kinda loud. In fact, you don't need to hitsound WHOLE slider. You can hitsound just a part of it
17:53 -Bakari-: head/tail..
17:53 Setsurei: ok
17:54 -Bakari-: http://puu.sh/386wr.jpg - only reverse of that slider needs finish
17:54 -Bakari-: + head and tail need clap
17:54 Setsurei: done
17:55 -Bakari-: 00:58:258 - note for vocals?
17:57 Setsurei: NC there or just let it be (5)?
17:58 -Bakari-: 01:01:652 (4,1) - here vocals go kinda tricky. to follow them, you can try to curve your slider a bit and put note at 01:02:864 -
17:58 -Bakari-: http://puu.sh/386Cj.jpg
18:00 Setsurei: I'll variate the slider
18:01 -Bakari-: 01:05:530 - i guess you already know what to do here. Circle + Clap
18:04 -Bakari-: 01:12:804 (5) - same as already mentioned.
18:04 Setsurei: ok
18:08 -Bakari-: 01:19:107 (3) - :)
18:08 Setsurei: done
18:08 -Bakari-: 01:23:470 (4) -
18:08 Setsurei: ^ ?
18:09 -Bakari-: no need to keep that finish sound on its head
18:09 Setsurei: oh ok
18:10 -Bakari-: 01:29:531 (4) - i'd place a single circle with clap hitsound at 01:29:773 - instead
18:10 -Bakari-: 01:31:712 - same. single circle, clap hitsound
18:11 Setsurei: done
18:12 -Bakari-: 01:35:591 - circle, clap.
18:12 -Bakari-: 01:34:137 (4) - only reverse here needs clap
18:14 -Bakari-: 01:40:682 (1) - you can put finish on that spinner
18:14 Setsurei: done
18:14 -Bakari-: 01:40:682 (1) - same. Circle, clap.
18:15 Setsurei: slider move backwards?
18:15 -Bakari-: oh wait ;_;
18:15 Setsurei: hahaha
18:15 -Bakari-: 02:13:409 - circle, clap*
18:17 Setsurei: done
18:17 -Bakari-: 02:14:864 (3,4,5) - (3) is a bit overlapped with (2) and the whole pattern doesn't look so good. How about replacing (4) with a circle
18:18 -Bakari-: [http://puu.sh/3873y.jpg example + visual improvements]
18:18 Setsurei: circle in the white tick?
18:18 Setsurei: ok
18:18 Setsurei: clap?
18:18 -Bakari-: yes
18:19 -Bakari-: exactly. Circle, clap.
18:20 -Bakari-: 02:21:167 - circle, clap.
18:20 -Bakari-: I bet you'll hate me for that "circle, clap" modding ._.
18:20 Setsurei: lol
18:20 Setsurei: no problem with me, I'm not good in hitsounds
18:22 -Bakari-: 02:35:712 - 1/1 slider with repeat maybe? http://puu.sh/3879v.jpg
18:23 -Bakari-: It'd be weird to have that empty space here. A specially now, when we've fixed half of the diff :D
18:24 Setsurei: 02:35:712 (5) - after this beat I should stack everything right?
18:24 -Bakari-: you don't have to do it, but you can try
18:25 Setsurei: done
18:25 -Bakari-: 02:43:955 (3) - head - finish / tail - clap
18:26 Setsurei: done
18:26 -Bakari-: well.. there were a java script, to do this kind of hitsounding faster. unfortunately, it doesn't work anymore :<
18:26 Setsurei: haha
18:26 -Bakari-: 02:47:834 (5) - head - finish / reverse - clap / tail - nothing
18:27 -Bakari-: it's better to use something simple, if you're not pro. Later you'll get some more experience and you will understand hitsounding better :)
18:28 Setsurei: haha yeah
18:32 -Bakari-: 03:11:591 (1) - how about finish here?
18:33 -Bakari-: 03:16:925 (3) - head/tail don't need clap. What's more you'd better reshape this slider to keep shape more understandable, I think. [http://puu.sh/387tD.jpg example]
18:34 Setsurei: [puu.sh/387vR.jpg is this ok?]
18:34 Setsurei: oops
18:34 Setsurei: [http://puu.sh/387vR.jpg is this ok?]
18:35 -Bakari-: yes :)
18:36 -Bakari-: 03:23:470 (2,3) - this is still the easiest diff, you shouldn't place (3) too close because beginners might mistakenly click it
18:36 -Bakari-: try to keep it [http://puu.sh/387yq.jpg straight?]
18:37 Setsurei: http://puu.sh/387yT.jpg
18:39 -Bakari-: That puush could not be found.
18:39 Setsurei: o3o http://puu.sh/387Di.jpg
18:40 Setsurei: I thought you've seen it so I deleted it
18:40 -Bakari-: yea, looks good
18:40 -Bakari-: I'm a bit slow ~.~
18:40 Setsurei: it's ok
18:41 -Bakari-: 03:30:258 (2,3,4,5,1) - overlappy and messy. It'd be ok in 2010, but nowadays modders are kinda too picky about overlaps ~.~/
18:42 Setsurei: http://puu.sh/387GX.jpg
18:43 -Bakari-: looks cute
18:44 -Bakari-: Now we'd have to do the same for [Hard]
18:44 -Bakari-: but
18:44 -Bakari-: https://osu.ppy.sh/forum/t/131540
18:44 -Bakari-: save changes in normal. Remove all hitsounds from hard. Open that thing. ??? enjoy
18:44 Setsurei: ok
18:47 -Bakari-: done? :)
18:49 Setsurei: done
18:49 -Bakari-: nice
18:49 -Bakari-: let me check that..WHOA
18:50 -Bakari-: Don't you think that sliders are too fast? o3o feels more like [Insane] with low AR
18:50 Setsurei: hmm
18:50 Setsurei: multiplier reduce?
18:50 Setsurei: it's 1.5x
18:51 -Bakari-: Well.
18:51 -Bakari-: Yea
18:51 -Bakari-: 1.00 and 0.75 will work better, I think
18:51 Setsurei: ok
18:51 -Bakari-: but it'll require A LOT of work
18:52 -Bakari-: making sliders shorter and fixing spacing ._.
18:52 -Bakari-: sorry about that :<
18:52 Setsurei: i know
18:52 Setsurei: hahaha
18:52 Setsurei: nevermind
18:53 -Bakari-: oh, and maybe AR8
18:53 -Bakari-: you know, AR should fit with velocity
18:53 Setsurei: done
18:54 -Bakari-: and if you've followed music and vocals in [Normal] diff, do the same here?
18:54 -Bakari-: 00:19:955 - you know. circles, a lot of cicles and sliders should be placed :D
18:55 Setsurei: yes
18:56 -Bakari-: 00:26:743 (6) - and please, I'm begging you, avoid awkward spacing changes like this one
18:56 Setsurei: btw I'll fix the spacing and position on the sliders and circles, so will you mod after I updated this?
18:57 -Bakari-: Sure
18:57 Setsurei: ok, I'll tell you when I'm done :3
18:57 -Bakari-: I'll just recheck placement and flow. We've done hitsounding already :3
18:58 -Bakari-: If I'll be asleep - send me a forum PM!
19:27 -Bakari-: [hard]
19:27 -Bakari-: 00:19:227 - note for vocals? feels empty here
19:28 Setsurei: done
19:28 Setsurei: 00:19:955 (11) - added too < from your mod before I update
19:29 -Bakari-: and since numbers on circles are >11 try to place NCs more often?
19:29 Setsurei: ok
19:29 -Bakari-: every big white line, i guess
19:30 Setsurei: 00:15:833 (1,2,3,4,5,1,2,3,4,5,6) - ?
19:30 Setsurei: if I put on 3, it's weird
19:31 -Bakari-: on (8)?
19:31 Setsurei: ok
19:31 Setsurei: 00:15:833 (1,2,3,4,5,6,7,1,2,3,4) -
19:32 -Bakari-: 00:20:197 - note for vocals? :V
19:33 Setsurei: done
19:34 -Bakari-: Maybe we should try Circle Size 4
19:34 -Bakari-: looks more suitable for [Hard]
19:34 Setsurei: done
19:36 -Bakari-: 00:26:258 (5) - 3/4 slider here? [http://puu.sh/38943.jpg example]
19:37 Setsurei: done
19:37 -Bakari-: 00:30:864 - more, More, MORE circles!
19:37 -Bakari-: 00:32:318 - ._. ^
19:38 Setsurei: NC on 00:30:864 (4) - ?
19:38 -Bakari-: yea
19:39 -Bakari-: 00:34:136 - now think about HP Drain here and try to play it o3o/
19:42 Setsurei: a break?
19:42 -Bakari-: a break or some objects. Something that won't let us die there :D
19:44 -Bakari-: well.. It'd be great if you'll fill breaks like this 00:42:258
19:45 Setsurei: done
19:45 Setsurei: clap?
19:46 -Bakari-: i guess so
19:47 -Bakari-: 01:10:136 (1) - secod reverse-arrow appears too soon and players have no time to read it
19:47 -Bakari-: what's more, it is very uncommon to have this kind of sliders
19:48 Setsurei: so remove 1 reverse?
19:49 -Bakari-: yea, and replace it with circle. If you see similar sliders - do the same!
19:49 Setsurei: ok
19:49 -Bakari-: 01:12:076 - circle maybe? ~.~ it'll fit with vocals pretty good
19:51 -Bakari-: 01:15:955 (4) - please, start this slider at White tick. [http://puu.sh/389vz.jpg example]
19:52 -Bakari-: it will fit with vocals much better, i think
19:52 Setsurei: ok
19:53 -Bakari-: 01:24:197 - have you missed something? maybe a circle?
19:53 -Bakari-: you know why? vocals go faster here.
19:56 Setsurei: done
19:56 -Bakari-: 01:35:591 - circle, clap. (OH NO THAT CIRCLECLAP MODDING AGAIN)
19:57 Setsurei: lol
19:58 -Bakari-: 02:08:803 - 02:10:742 - 02:12:682 - and so on. place some circles?
19:58 -Bakari-: earlier you had almost non-stop 1/2 rhythm. And here, suddenly rhythm becomes much easier for no actual reason
19:58 -Bakari-: let's keep it consistent!
19:59 Setsurei: 02:12:682 (5) - it's there already
20:00 -Bakari-: but there're two red empty ticks around :)
20:00 Setsurei: oh
20:01 Setsurei: 02:10:985 (1,2,3,4,5,6,7,8,9,10,11,12) - new combo?
20:02 -Bakari-: 02:12:924 - NC here?
20:02 Setsurei: done
20:04 -Bakari-: 02:13:652 - have you placed some circles there and on following red ticks?
20:05 Setsurei: yes
20:05 Setsurei: http://puu.sh/389Rz.jpg
20:05 -Bakari-: sweet :3
20:07 -Bakari-: 02:38:136 (1) - just fix that rhythm here and we're done!
20:08 Setsurei: I forgot that part after changing the multiplier
20:09 -Bakari-: uh..
20:09 Setsurei: this too ? 02:40:076 (5) -
20:09 -Bakari-: yea

Mostly hitsounding suggestions. But we've also checked flow/rhythm and general rankability.
updated everything there, thanks -Bakari-

Kasuga wrote:

nice map
here's my suggestion
[Hard]
  1. 00:26:742 (6,7,8) how about change the colour of the beat?
  2. 02:40:076 how about make it like this?
    340,144,160076,2,8,L|448:72,2,100
    340,144,160803,1,0,0:0:0:0:
[TAG2]
  1. CS & AC +1
  2. 01:38:500 (1,2) - 01:38:985 (1,2) - 02:36:682 (1,2,3) - 02:37:409 (1,2,3) - 03:05:530 - until 03:06:258 how about make it a jump?
sorry for my poor mod :|
[Hard]
changed due to -Bakari-'s mod
00:26:742 (6,7,8) - still the same color, not changing

[TAG2]
AR & CS unchanged because this tag is special, not like other tags with unbelievably hard to play
01:38:500 (1,2) - moved
01:38:985 (1,2) - moved
02:36:682 (1,2,3) - moved
02:37:409 (1,2,3) - moved
03:05:531 (1,1,1,1) - unchanged

thanks Kasuga
Oyatsu
hi, from my modding queue,
But IRC mod
SPOILER
16:28 Oyatsu: hi
16:29 Setsurei: hello
16:29 Oyatsu: sorry I'm busy with my GD
16:29 Oyatsu: now IRC ok?
16:29 Setsurei: not forum?
16:29 Oyatsu: i'm lazy
16:29 Oyatsu: @@
16:29 Setsurei: lol
16:29 Setsurei: ok
16:29 Oyatsu: ok
16:30 Oyatsu: easy plz
16:30 *Oyatsu is editing [http://osu.ppy.sh/b/227361 Kajiura Yuki - The relief [Easy]]
16:30 Setsurei: eh, what I request is different
16:30 Oyatsu: ??
16:30 Oyatsu: what?
16:30 Oyatsu: so
16:30 Oyatsu: let /np me
16:31 Oyatsu: let give me map you need mod
16:31 Setsurei: https://osu.ppy.sh/forum/p/2326946/
16:32 Oyatsu: wait
16:32 Oyatsu: i'm dowing
16:33 Oyatsu: ok
16:33 Oyatsu: easy
16:33 Oyatsu: normal*
16:34 Oyatsu: ??
16:34 *Oyatsu is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 *Setsurei is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 Oyatsu: ok
16:35 Oyatsu: 00:18:016 (4) - ugly pattem
16:36 Oyatsu: 00:22:379 (2) - too curved
16:37 Oyatsu: 00:29:409 - should delete circle because vocal
16:37 Oyatsu: ok?
16:37 Setsurei: yes, go on
16:38 Oyatsu: please say slowly if i mod too fast
16:38 Setsurei: ok
16:38 Oyatsu: 00:41:531 (2,3) - let move them into other place because so that is difiicult for normal
16:39 Oyatsu: 00:50:500 (1) - Curved into right will better
16:40 Setsurei: ^ left
16:41 Oyatsu: ??
16:41 Setsurei: flip?
16:41 Setsurei: i mean horizontal flip
16:41 Oyatsu: yes
16:41 Oyatsu: 01:22:500 (2) - grid right and down alittle will better
16:42 Oyatsu: 01:30:258 (1) - NC
16:42 Oyatsu: 01:40:197 (4,5) - slider better
16:42 Setsurei: 01:22:500 (2) - 228 244?
16:43 Oyatsu: 01:22:500 (2) - 212/256
16:44 Oyatsu: 02:18:258 (1) - other place
16:44 Setsurei: done
16:44 Oyatsu: 02:26:500 (3) - grid alitlle down
16:46 Oyatsu: 03:30:743 (4,5) - slider
16:48 Oyatsu: ok?
16:48 Setsurei: done
16:48 Setsurei: go on, if i stop you means I'm not finish
16:49 Oyatsu: ok
16:49 Oyatsu: hard,plz
16:49 *Oyatsu is listening to [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni]
16:49 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
16:49 Oyatsu: 00:22:379 (7) - NC
16:50 Oyatsu: 00:51:470 (2) - ^
16:51 Oyatsu: 00:55:349 (5) - ^
16:51 Oyatsu: 01:30:258 (7) - ^
16:52 Oyatsu: 02:14:864 (6) - NC here and remove NC at 02:16:803 (1) -
16:53 Oyatsu: 02:52:682 (8) - NC
16:54 Oyatsu: ok
16:54 Oyatsu: only so,
16:54 Oyatsu: Good luck!
16:54 Setsurei: ok, post on thread I'll give kudos
Topic Starter
Setsurei

Oyatsu wrote:

hi, from my modding queue,
But IRC mod
SPOILER
16:28 Oyatsu: hi
16:29 Setsurei: hello
16:29 Oyatsu: sorry I'm busy with my GD
16:29 Oyatsu: now IRC ok?
16:29 Setsurei: not forum?
16:29 Oyatsu: i'm lazy
16:29 Oyatsu: @@
16:29 Setsurei: lol
16:29 Setsurei: ok
16:29 Oyatsu: ok
16:30 Oyatsu: easy plz
16:30 *Oyatsu is editing [http://osu.ppy.sh/b/227361 Kajiura Yuki - The relief [Easy]]
16:30 Setsurei: eh, what I request is different
16:30 Oyatsu: ??
16:30 Oyatsu: what?
16:30 Oyatsu: so
16:30 Oyatsu: let /np me
16:31 Oyatsu: let give me map you need mod
16:31 Setsurei: https://osu.ppy.sh/forum/p/2326946/
16:32 Oyatsu: wait
16:32 Oyatsu: i'm dowing
16:33 Oyatsu: ok
16:33 Oyatsu: easy
16:33 Oyatsu: normal*
16:34 Oyatsu: ??
16:34 *Oyatsu is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 *Setsurei is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 Oyatsu: ok
16:35 Oyatsu: 00:18:016 (4) - ugly pattem
16:36 Oyatsu: 00:22:379 (2) - too curved
16:37 Oyatsu: 00:29:409 - should delete circle because vocal
16:37 Oyatsu: ok?
16:37 Setsurei: yes, go on
16:38 Oyatsu: please say slowly if i mod too fast
16:38 Setsurei: ok
16:38 Oyatsu: 00:41:531 (2,3) - let move them into other place because so that is difiicult for normal
16:39 Oyatsu: 00:50:500 (1) - Curved into right will better
16:40 Setsurei: ^ left
16:41 Oyatsu: ??
16:41 Setsurei: flip?
16:41 Setsurei: i mean horizontal flip
16:41 Oyatsu: yes
16:41 Oyatsu: 01:22:500 (2) - grid right and down alittle will better
16:42 Oyatsu: 01:30:258 (1) - NC
16:42 Oyatsu: 01:40:197 (4,5) - slider better
16:42 Setsurei: 01:22:500 (2) - 228 244?
16:43 Oyatsu: 01:22:500 (2) - 212/256
16:44 Oyatsu: 02:18:258 (1) - other place
16:44 Setsurei: done
16:44 Oyatsu: 02:26:500 (3) - grid alitlle down
16:46 Oyatsu: 03:30:743 (4,5) - slider
16:48 Oyatsu: ok?
16:48 Setsurei: done
16:48 Setsurei: go on, if i stop you means I'm not finish
16:49 Oyatsu: ok
16:49 Oyatsu: hard,plz
16:49 *Oyatsu is listening to [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni]
16:49 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
16:49 Oyatsu: 00:22:379 (7) - NC
16:50 Oyatsu: 00:51:470 (2) - ^
16:51 Oyatsu: 00:55:349 (5) - ^
16:51 Oyatsu: 01:30:258 (7) - ^
16:52 Oyatsu: 02:14:864 (6) - NC here and remove NC at 02:16:803 (1) -
16:53 Oyatsu: 02:52:682 (8) - NC
16:54 Oyatsu: ok
16:54 Oyatsu: only so,
16:54 Oyatsu: Good luck!
16:54 Setsurei: ok, post on thread I'll give kudos
change everything except:
[Normal]
03:30:743 (4,5) -


thanks for mod :D
Melt
Hi :3
M4M

[General]
  1. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
[Normal]
  1. 00:15:833(x)add a note here?
  2. 00:19:227(2)i think remove this circle may better to me,since there are no vocal
  3. 00:23:349(2)remove clap
  4. 00:48:076(2)x:234 y:132
  5. 01:01:652(4)this slider can start at 01:01:894
  6. 02:16:803(5)stack it under the 02:14:864(3)'s head and fix the distance of the follow note
  7. 02:45:894(3)finish
  8. 02:46:864(3)remove finish
[Hard]
  1. 00:18:015(1)remove finish
  2. 00:32:318(1)remove this circle and let the spin start at this point
  3. 00:53:409(1)clap
  4. 01:15:712(3,4)if you really wanna use this ds,add a nc at 4
  5. 02:30:621(3,5)x:291 y:179
  6. 03:11:591(1)spin start at 03:11:349
  7. 03:16:439(8,9)try this rhythm?
  8. 03:30:985(1)same as above
  9. 03:32:439(1)finish
btw,i think your note are too crowded in centre of the playfield

that's all
good luck~
Topic Starter
Setsurei
[General]
The bitrate is already 136kbps (wait, since when did you download this map?)

[Normal]
00:15:833 (1) - added
00:19:228 (2) - didn't remove
00:24:319 (1) - didn't remove
00:48:076 (2) - moved
01:01:894 (4) - moved
02:16:804 (5) - moved
02:45:894 (3) - added
02:47:349 (4) - the finish wasn't there

[Hard]
00:18:015 (1) - didn't remove
00:32:318 (7) - didn't remove
00:53:409 (1) - changed
01:16:197 (1) - NCed
02:30:621 (3,5) - moved
03:11:591 (1) - didn't move
03:16:439 (8,9) - moved
03:30:985 (1) - didn't move
03:32:439 (1) - added

I'll mod your map as fast as I can, thanks for mod :D
bigfrog
hello
m4m~

Normal
00:18:985(1) distance(0.96)
00:38:864(1) end clap
01:03:107(1) one grid down
01:26:379(1) finish?
01:32:197(1) finish?
01:36:076(1) x:460 y:176
01:39:713(2) my oppions :P
02:18:258(1) to avoid being covered 02:16:803(5)
02:26:500(3) bend the other direction?
02:35:712(5) the complete surround,just like
02:55:591(1,2) do you like this?
02:58:500(5) more bend plz,just like 02:57:531(3)

Hard
AR-1? think too fast :( it's hard
00:26:742(6,7,8) what about~
00:29:652(3) change?
will looks better :3
00:43:712(2) head finish
00:51:470(1) head finish instead clap?
01:06:500(4) tail finish
01:09:167(5) surround 01:09:894(6) just like 01:10:136(1)
01:28:803(2) bend the other direction looks better
02:21:167(6) ^
02:51:470(7) add a circle there?
03:25:652(8) x:84 y:108?

sorry for my poor mod ;w;
that all~ still hope it can help you!
GL
Topic Starter
Setsurei
[Normal]
00:18:985 (1) - moved
00:38:864 (1) - added
01:03:107 (1) - moved
01:26:379 (1) - added
01:32:197 (1) - added
01:36:076 (1) - moved
01:39:713 (2) - moved
02:18:258 (1,2,3,4,5) - moved
02:26:500 (3) - vertical flipped
02:35:712 (5) - changed
02:55:591 (1,2) - moved
02:58:500 (5) - changed

[Hard]
AR unchanged
00:26:985 (7) - moved
00:29:652 (3) - changed
00:43:712 (2) - added
00:51:470 (1) - swapped
01:06:500 (4) - added
01:09:167 (5,6,1,2) - blanketed
01:28:803 (2) - horizontal flipped
02:21:167 (6) - ^
02:51:470 (7) - added
03:25:652 (8) - moved

I'll mod your map ASAP, thanks for mod :D
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

here, i'll give some "fit problem", and all of them are just suggestion by my personal opinion. it's yours to make them change or not. :3

Normal
00:44:197 (1) - a little overlaped, make a change? (just suggestion
01:00:682 (3,4) - here, u'd better use one ds everywhere without changing if u regard this diff as normal~ D:
01:26:864 (2) - didn't fit well to 01:28:319 (3) -
02:18:258 (1) - unrankble pattern! D:
02:35:712 (5,1,1) - didn't fit well
02:47:834 (5,1,2,3) - ^
02:57:531 (3) - overlapped, better to change
03:14:985 (3,1) - didn't fit well
Hard
00:28:924 (2) - make this slider's shape fit to 00:28:197 (1) - 's end? after that u may change 00:29:652 (3) - 's position as well then, i think :3
00:55:349 (1,2,3,4,5) - these notes, make them like regular triangles? maybe that's what u want to do, but u just didn't do well D:
01:12:318 (1) - make it's shape fit to 01:12:076 (5) - ? change objs after as well (just suggestion
01:16:197 (1) - reverse and arrange ds? (just suggestion
01:25:409 (3,4,5,6,7) - make them a pentagon(edit)? maybe u can ignore 01:24:924 (2) - here
01:38:985 (1,2,3,4,5) - make them an other shape?
02:19:712 (4) - make it fit to 02:19:470 (3) - ?
02:25:530 (6) - almost overlaped uh? few grids up with some notes after? or change 02:24:561 (5) - 's shape? :3
02:26:500 (3) - didn't fit well to 02:26:258 (2) -
02:33:530 (3) - here, too. almost overlaped, just rorate it a little can be better :3
02:34:500 (5) - didn't fit well to 02:34:258 (4) -

nice sb, but only 2 diffs?
good luck
Topic Starter
Setsurei
[Normal]
00:44:197 (1) - moved 00:44:925 (2,3) -
01:01:894 (4) - moved and fix some distance snap 01:03:107 (1,2) -
01:26:864 (2) - changed
02:18:258 (1) - unrankble pattern? please specify
02:35:712 (5,6,1) - blanketed orz
02:47:834 (5,1,2,3) - changed
02:57:531 (3,4,5) - moved
03:14:985 (3) - moved, horizontal flip objects after this beat until the spinner

[Hard]
00:28:197 (1,2,3) - moved
00:55:349 (1,2,3,4,5) - actually this is random
01:12:318 (1) - changed
01:16:197 (1) - moved
01:25:409 (3,4,5,6,7) - unchanged
01:38:985 (1,2,3,4,5) - changed
02:19:712 (4) - moved
02:24:561 (5) - changed
02:26:500 (3) - moved
02:33:530 (3) - fixed
02:34:500 (5) - fixed

it was 3 diffs.. but removed because unrankable issues.. actually I'm seeking for a "Easy" GD

btw, I'll mod your map ASAP, thanks for mod :D
jyu
Hai~ from queue

pake bahasa inggris aja ya biar terkesan formal /halah
mostly hitsound suggestion

[General]

1. i don't think the epilepsy warning is necessary, since you have no light strobes in your storyboard. you should ask BAT

2. the break is too long imo, i'd like it if you map this part 01:55:470 - though,it's your choice

3. idk but i think the beginning chorus 00:16:076 - doesn't need a long kiai time since it's only the prologue and only has a little emphasis. adding only kiai fountain is good. btw i suggest to start it here 00:16:561 - , not 00:16:076 -

4. only suggestion about sb, but how about making the lyrics appear and disappear a bit slow? currently, all of them appear and disappear suddenly. (lirik map Kurai : https://osu.ppy.sh/s/87630 )

making easy diff sounds like a good plan. three diffs make the spread better


[Normal]

a bit long, so...
00:19:228 (2) - only suggestion, but it seems a bit weird to have a finish hitsound when the music have no cymbals here. either remove the finish or add finish 00:19:470 (3) - to balance the hitsound pattern 00:18:985 (1,2,3) -
00:20:440 (1) - add finish at slider's head (there's a cymbal sound in the song)
00:24:319 (1) - ^
00:26:258 (1) - add finish
00:28:197 (1) - add finish at slider's head
00:29:167 (3) - add finish
00:29:652 (4) - remove finish hitsound at both ends, except at the slider's arrow
00:38:864 (1) - idk, you can make it a bit more symmetry? ]http://puu.sh/3eEIR.jpg
00:39:834 (2) - add finish? to keep consistency, since you added finish at previous downbeat 00:37:410 (3) - 00:35:955 (1) -
00:43:713 (2) - add finish
00:44:197 (1,2,3,4) - only suggestion about hitsound pattern, remove clap 00:44:925 (2) - , remove finish then add clap at slider's head 00:45:167 (3) -, and add clap at reverse arrown 00:45:894 (4) -
00:50:500 (1) - remove finish at slider's tail, this slider represent the vocal
00:51:470 (2) - idk only suggestion, but only clap at slider's head feels empty, how about adding clap at slider's tail? or whatever place in this pattern 00:50:500 (1,2,3,4) -
00:54:864 (1) - add clap? there's a clap-like sound in the music
00:57:288 (4) - lower it a little bit for a better flow. or if you want, you can copy the previous slider's shape to make a symmetry http://puu.sh/3eEVN.jpg
00:59:228 (2) - add finish at slider's head (there's a cymbal in the music)
01:03:107 (1) - move it up a bit to make the flow better. the current one is kinda hidden by the previous slider http://puu.sh/3eEYo.jpg
01:06:985 (1) - add finish at slider's head
01:14:743 (2) - ^
01:18:622 (2) - add finish
01:20:319 (4) - add finish at slider's head
01:22:016 (1,2,3) - add finish (there's cymbal sounds in the music)
01:24:440 (1) - add finish at slider's head
01:28:319 (3) - add finish at slider's head and tail
01:30:258 (1) - remove clap at slider's tail and reverse arrow
01:34:137 (4) - add finish at slider's head
01:36:076 (1) - ^
01:37:046 (3) - ^
01:38:016 (5) - add finish
02:09:773 (4) - remove clap, then add clap at slider's tail 02:08:561 (3) -
02:12:682 (2) - add finish, this one has the cymbal sound in the music. then remove finish and add clap at 02:12:925 (3) -
02:14:864 (3) - add finish at slider's head
02:18:258 (1,2) - replace whistle with claps, to keep hitsound consistency with 02:16:318 - 02:16:803 -
02:21:652 (1) - add finish at slider's tail
02:30:379 (3) - add finish at slider's head
02:35:712 (5) - add finish at slider arrow? to keep consistency with previous hitsound pattern
02:49:773 (2) - add finish at slider's head
02:51:713 (1) - ^
02:54:622 (4) - add finish at slider's tail
02:55:591 (1) - add finish at slider's head
02:57:531 (3) - ^
02:59:470 (1) - ^
03:00:440 (3) - ^
03:03:349 (1) - ^
03:05:288 (4) - i suggest to flip horizontally (ctrl+H) to prevent the tail to touch with the previous slider
03:05:288 (4) - add finish at slider's head
03:07:228 (1) - 03:08:197 (3) - ^
03:08:925 (4) - add finish at slider's arrow
03:11:591 (1) - how about spinner starts at 03:11:349 -
03:13:046 - i suggest to end the kiai here, then it could start again at 03:14:985 - to emphasis the last chorus. if you follow, then add nc 03:14:985 (3) -
03:14:016 (1) - remove finish
03:14:985 (3) - add finish at slider's head
03:16:925 (3) - ^
03:18:379 (4) - this slider is a bit hidden by previous slider. move it somewhere else
03:18:864 (1) - add finish
03:19:349 (2) - add finish at slider's tail
03:20:804 (4) - add finish at slider's head
03:22:743 (1) - ^
03:24:682 (4) - remove finish at slider's tail and reverse arrow. a bit too much hitsounds when the music is actually not really loud at this part
03:26:622 (1) - add finish at slider's head
03:27:591 (3) - ^
03:28:561 (4) - add finish
03:30:985 (5) - remove finish, doesn't fit imo the music has no cymbals at this part
03:31:228 (1) - how about ending the spinner here 03:31:228 (1) - an ending with a short spinner feels rather weird imo


[Hard]

a bit long too, so...
00:18:015 (1) - remove finish at slider's head
00:20:439 (1) - add clap at slider's head
00:21:409 (3) - add finish
00:22:379 (1) - remove finish at slider's tail and reverse arrow, a bit overused imo
00:24:318 (1) - add finish at slider's head
00:26:258 (5) - ^
00:27:227 (8) - add finish
00:27:712 - 00:27:955 - 00:28:076 - i suggest to add some notes there to improve the rhythm flow, and it fits the vocal. or you can add two consecutive notes 00:27:955 - and 00:28:076 - to accent the vocal before this slider 00:28:197 (1) -
00:28:924 (2) - add finish at slider's reverse arrow
00:34:136 - a bit too short for a break, don't you think? after all this is a hard diff
00:39:349 (1) - add clap, because you add clap at this slider's tail 00:36:924 (3) -
00:43:470 - add a note, there's a drum
00:46:621 (2) - add clap at slider's tail, since you add one at the head
00:50:500 (1) - remove finish at slider's tail
00:58:742 (3) - add finish at slider's tail
01:01:167 (1,2,3,4,5,6) - only suggestion for rhythm pattern, because you used this kind of pattern 00:59:712 (5) - earlier http://puu.sh/3eHoy.jpg
01:00:682 - 01:01:652 - 01:02:621 - 01:03:591 - add claps, it fits the song imo
01:13:288 (2) - remove finish at slider's head
01:14:742 (5) - should be nc, then remove nc 01:15:227 (1) -
01:20:561 (1) - add finish at slider's head
01:23:470 (5) - nazi, 428|200 so it'll align with 01:22:985 (4) -
01:24:439 (1) - add finish at slider's head
01:26:379 (7) - ^
01:28:318 (1) - ^
01:29:288 (3) - add finish
01:32:197 (1) - add finish at slider's head
01:34:136 (5) - add finish
01:36:803 (2) - remove clap at slider's head
01:37:530 (3) - add finish at slider's reverse arrow
01:41:894 (1,2,3,4) - you should make a pattern with this, not only stack
01:42:864 (1) - add finish
02:09:046 (1,2,3,4,5) - make the hitsound pattern same like 02:07:106 (1,2,3,4,5) - to keep the consistency
02:14:864 (1) - add finish at slider's head and clap at slider's tail (reason for clap is because of this slider's tail 02:15:833 (2) - )
02:16:803 (3) - remove clap?
02:21:167 (6) - add clap at slider's tail?
02:22:621 (1) - add finish at slider's head
02:25:530 (6) - add clap
02:26:258 (2) - remove clap
02:29:894 (2) - add finish at slider's tail
02:38:136 (1) - add finish at slider's head
02:45:894 (2) - ^
02:45:894 (2,3,4,5) - only suggestion http://puu.sh/3eHGH.jpg
02:49:530 (3) - add finish at slider's reverse arrow
02:51:712 (8) - add finish
02:55:106 (4) - ^
02:55:591 (1) - add finish at slider's head
02:57:530 (7) - ^
02:59:470 (1) - ^
03:00:439 (3) - add finish
03:03:349 (1) - add finish at slider's head
03:05:046 - add a note? to improve the rhythm flow
03:05:288 (4) - add finish
03:07:227 (1) - add finish at slider's head
03:07:955 (2) - add finish at slider's reverse arrow
03:08:682 (3) - ^
03:13:046 (1) - add finish
03:16:924 (9) - add finish at slider's head
03:13:046 - i suggest to end the kiai here, then it could start again at 03:14:985 - to emphasis the last chorus. if you follow, then add nc 03:14:985 (3) -
03:18:864 (1) - add finish at slider's head
03:20:803 (7) - ^
03:22:742 (1) - ^
03:19:833 (3) - add finish
03:26:621 (1) - add finish at slider's head
03:27:349 (2) - add finish at slider's reverse arrow
03:28:076 (3) - ^

that's all this took longer than i expected

NB. mapnya udah cukup rapi, bagus :3 tapi hitsound-nya masih gak konsisten. lebih baik dibikin pattern-nya tiap section

Good luck~
Topic Starter
Setsurei
[General]
Epilepsy detected by AiMod - because of the difference BG size between the 2didn't add part here 01:55:470 -change kiai start 00:16:561 -about SB I'll modify a bit, I'm too lazy to do it idk why for my map the SBs are simple
but for other's the SB are complicated (you may see the map list on my userpage)planning to search Easy GD - and I think I found the person who wants to do it[Normal]
00:19:228 (2) - finish removed
00:19:470 (3) - add finish
00:20:440 (1) - added
00:24:319 (1) - added
00:26:258 (1) - added
00:28:197 (1) - added
00:29:167 (3) - added
00:29:652 (4) - removed
00:38:864 (1) - done
00:39:834 (2) - added
00:43:713 (2) - added
00:44:197 (1,2,3,4) - added and removed
00:50:500 (1) - removed
00:51:470 (2) - added clap on 00:52:925 (3) -
00:54:864 (1) - added
00:57:288 (4) - moved
00:59:228 (2) - added
01:03:107 (1) - moved
01:06:985 (1) - added
01:14:743 (2) - ^
01:18:622 (2) - added
01:20:319 (4) - added
01:22:016 (1,2,3) - added
01:24:440 (1) - added
01:28:319 (3) - added
01:30:258 (1) - removed
01:34:137 (4) - added
01:36:076 (1) - ^
01:37:046 (3) - ^
01:38:016 (5) - added
02:09:773 (4) - removed and added
02:12:682 (2) - added and removed
02:14:864 (3) - added
02:18:258 (1,2) - replaced
02:21:652 (1) - added
02:30:379 (3) - added
02:35:712 (5) - added
02:49:773 (2) - added
02:51:713 (1) - ^
02:54:622 (4) - added
02:55:591 (1) - added
02:57:531 (3) - ^
02:59:470 (1) - ^
03:00:440 (3) - ^
03:03:349 (1) - ^
03:05:288 (4) - flipped
03:05:288 (4) - added
03:07:228 (1) - 03:08:197 (3) - ^
03:08:925 (4) - added
03:11:591 (1) - moved
03:13:046 - kiai changed, NCed
03:14:016 (1) - removed
03:14:985 (3) - added
03:16:925 (3) - ^
03:18:379 (4) - moved
03:18:864 (1) - added
03:19:349 (2) - added
03:20:804 (4) - added
03:22:743 (1) - ^
03:24:682 (4) - removed
03:26:622 (1) - added
03:27:591 (3) - ^
03:28:561 (4) - added
03:30:985 (5) - removed
03:31:228 (1) - wait, this timing isn't right, to which part?


[Hard]
00:18:015 (1) - removed
00:20:439 (1) - added
00:21:409 (3) - added
00:22:379 (1) - removeed
00:24:318 (1) - added
00:26:258 (5) - ^
00:27:227 (8) - added
00:27:955 (1,2) - added
00:28:924 (2) - added
00:34:136 - I'm afraid of the draining here
00:39:349 (1) - added
00:43:470 - added
00:46:621 (2) - added
00:50:500 (1) - removed
00:58:742 (3) - added
01:01:167 (1,2,3,4,5,6) - changed
01:00:682 - 01:01:652 - 01:02:621 - 01:03:591 - added
01:13:288 (2) - removed
01:14:742 (5) - NCed
01:20:561 (1) - added
01:23:470 (5) - moved
01:24:439 (1) - added
01:26:379 (7) - ^
01:28:318 (1) - ^
01:29:288 (3) - added
01:32:197 (1) - added
01:34:136 (5) - added
01:36:803 (2) - removed
01:37:530 (3) - added
01:41:894 (1,2,3,4) - changed
01:42:864 (1) - added
02:09:046 (1,2,3,4,5) - changed
02:14:864 (1) - added
02:16:803 (3) - removed
02:21:167 (6) - added
02:22:621 (1) - added
02:25:530 (6) - added
02:26:258 (2) - removed
02:29:894 (2) - added
02:38:136 (1) - added
02:45:894 (2) - ^
02:45:894 (2,3,4,5) - moved
02:49:530 (3) - added
02:51:712 (8) - added
02:55:106 (4) - ^
02:55:591 (1) - added
02:57:530 (7) - ^
02:59:470 (1) - ^
03:00:439 (3) - added
03:03:349 (1) - added
03:05:046 - added
03:05:288 (4) - added
03:07:227 (1) - added
03:07:955 (2) - added
03:08:682 (3) - ^
03:13:046 (1) - added
03:16:924 (9) - added
03:13:046 - kiai changed, NCed
03:18:864 (1) - added
03:20:803 (7) - ^
03:22:742 (1) - ^
03:19:833 (3) - added
03:26:621 (1) - added
03:27:349 (2) - added
03:28:076 (3) - ^

thanks for mod :D
jyu
just going to make it straight :3 no kds

Setsurei wrote:

03:31:228 (1) - wait, this timing isn't right, to which part?
whoops i mean 03:34:379 -

Setsurei wrote:

00:34:136 - I'm afraid of the draining here
i tested it without break, and the HP aren't draining much
Topic Starter
Setsurei
[Normal]
03:34:379 - changed

[Hard]
00:34:136 - removed the break (I've tried it with HR - kinda heart beating because of HP warning and often fail near this place a lot lol)

thanks AlpacaCokelat
Kyouren
IRC MOD:
SPOILER
18:23 gokugohan12468: setsurei
18:23 gokugohan12468: irc mod
18:24 Setsurei: map apa?
18:24 *gokugohan12468 is playing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:24 gokugohan12468: soalnya saya pengemar berat detektif conan
18:25 Setsurei: haha
18:25 gokugohan12468: bentar saya main dulu, baru saya check yang mana salah
18:27 Setsurei: ya
18:27 Setsurei: santai aja
18:27 gokugohan12468: coba kau buka mapmu
18:28 Setsurei: btr
18:29 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:30 gokugohan12468: 01:017:167 = itu kan warna biru ada 10
18:30 gokugohan12468: nah tolong dibagi itu
18:31 gokugohan12468: 01:17:167
18:32 Setsurei: 01:20:318 (10) - itu?
18:32 gokugohan12468: iya
18:32 gokugohan12468: terserah kamu nak bagi di bagian mana???
18:32 Setsurei: 01:17:167 (1,2,3,4,5,6,1,2,3,4) -
18:33 gokugohan12468: sip
18:36 gokugohan12468: aku check dulu mp3-nya
18:36 gokugohan12468: itu saja
18:36 Setsurei: ya
18:37 gokugohan12468: tapi mp3-nya tolong di 192 aja tolong berputar-putar bikin kacau jadinya mapnya
18:37 gokugohan12468: bukan tolong, tapi kalau sorry
18:37 gokugohan12468: salah tulis
18:37 Setsurei: berputar2?
18:38 gokugohan12468: kayak dari 128 ke 160 ke 192 balik lagi ke 128
18:38 gokugohan12468: seperti itu


Semoga Ranked :D ;) :)

Note:
Jangan Lupa diperbagusi SBnya ya!!!
Topic Starter
Setsurei

gokugohan12468 wrote:

IRC MOD:
SPOILER
18:23 gokugohan12468: setsurei
18:23 gokugohan12468: irc mod
18:24 Setsurei: map apa?
18:24 *gokugohan12468 is playing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:24 gokugohan12468: soalnya saya pengemar berat detektif conan
18:25 Setsurei: haha
18:25 gokugohan12468: bentar saya main dulu, baru saya check yang mana salah
18:27 Setsurei: ya
18:27 Setsurei: santai aja
18:27 gokugohan12468: coba kau buka mapmu
18:28 Setsurei: btr
18:29 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:30 gokugohan12468: 01:017:167 = itu kan warna biru ada 10
18:30 gokugohan12468: nah tolong dibagi itu
18:31 gokugohan12468: 01:17:167
18:32 Setsurei: 01:20:318 (10) - itu?
18:32 gokugohan12468: iya
18:32 gokugohan12468: terserah kamu nak bagi di bagian mana???
18:32 Setsurei: 01:17:167 (1,2,3,4,5,6,1,2,3,4) -
18:33 gokugohan12468: sip
18:36 gokugohan12468: aku check dulu mp3-nya
18:36 gokugohan12468: itu saja
18:36 Setsurei: ya
18:37 gokugohan12468: tapi mp3-nya tolong di 192 aja tolong berputar-putar bikin kacau jadinya mapnya
18:37 gokugohan12468: bukan tolong, tapi kalau sorry
18:37 gokugohan12468: salah tulis
18:37 Setsurei: berputar2?
18:38 gokugohan12468: kayak dari 128 ke 160 ke 192 balik lagi ke 128
18:38 gokugohan12468: seperti itu


Semoga Ranked :D ;) :)

Note:
Jangan Lupa diperbagusi SBnya ya!!!

changed - updated
btw itu SBnya uda aku update baru tgl 14 kemaren
Satellite
hi

[General]
"Kohri no Ue ni Tatsu You ni" is better?
Kohri no Ue ni Tatsu You ni

[Normal]
00:20:440 (1) - More better rhythm,follow with lyrics,like this.

01:01:894 (4) - try this.

03:02:864 - add note
03:14:985 (1) - remove Nc


[Hard]
AR-1
00:18:015 (1,2,3) - More better rhythm,follow with lyrics,like this.

00:27:712 - add note and clap.
00:28:924 (4,5) - ugly Rhythm try this.

00:32:076 (6) - hummm..use 1/4 slider? and 00:32:318 (7) - remove note

00:42:742 (1) - return place add drum?

00:48:318 (5,6) - ugly Rhythm.

01:14:742 (1) - add Finish
02:34:500 (5) - try this.

03:06:742 - add note
03:14:985 (1) - why Nc? same 00:16:561 (3) - here.

good luck :)
Topic Starter
Setsurei
[General]
Koori no Ue ni Tatsu You ni / Kohri no Ue ni Tatsu You ni
<not sure not changed for a while, still ask for Japanese BAT confirmation is it "Koori" or "Kohri" for 氷>
  1. Melophobia said "that depends on which romaji system" "well koori is better if you ask me, cant really explain why though"
    so I didn't change the Title
[Normal]
00:20:440 (1) - changed
01:01:894 (4) - changed
03:02:864 - added
03:14:985 (1) - removed

[Hard]
AR seems ok, I didn't change
00:18:015 (1,2,3) - changed
00:27:712 - added
00:28:924 (4,5) - changed
00:32:076 (6) - changed
00:42:742 (1) - added
00:48:318 (5,6) - changed
01:14:742 (1) - added
02:34:500 (5) - changed
03:06:742 - added
03:14:985 (1) - removed

Thanks Satellite!
I love your mapping style, especially this map > senya - Melody Blooming in the Earth
Revo
Mod requested by you~

[GG's Easy]
  1. 00:32:076 (1,2) - Remove the first slider and make the second slider longer.
  2. 01:39:955 (1) - Remove the reverse arrow and make the slider from 01:39:955 to 01:40:439.
  3. 01:40:561 (1) - Give the players some reaction time, so please move it to 01:40:924.
  4. 03:11:106 (1) - Remove the reverse arrow and make the slider from 03:11:106 to 03:11:591.
  5. 03:30:500 (1,2) - Same as in 00:32:076 (1,2).

[Collab]
  1. 00:15:833 - Add hitcircle
  2. 00:16:076 - 00:16:561 - Why don't you make it like this?
    Here's the code:
    188,84,15833,1,0,0:0:0:0:
    184,176,16076,2,0,P|236:172|272:124,1,100,8|4,0:0|0:0,0:0:0:0:
    276,116,16439,1,0,0:0:0:0:
    272,92,16561,1,0,0:0:0:0:
  3. 00:17:530 (1) - Make it like this
  4. 00:18:500 - 00:19:712 - I suggest making like the code below:
    392,344,18500,2,0,P|360:292|380:196,1,150
    396,188,18985,2,0,L|272:188,1,100
    284,196,19349,1,0,0:0:0:0:
    272,204,19470,1,0,0:0:0:0:
    160,136,19712,1,0,0:0:0:0:
  5. 00:20:439 - 00:22:136 - This would be better:
    437,128,20439,2,0,P|463:217|416:296,1,150,8|0,0:0|0:0,0:0:0:0:
    340,124,21167,1,0,0:0:0:0:
    232,264,21409,2,0,P|212:213|238:124,1,150,8|0,0:0|0:0,0:0:0:0:
    340,264,22136,1,0,0:0:0:0:
  6. 00:26:258 (5) - Cut the end of the slider until 00:26:621, then add reverse arrow
  7. 00:26:985 (6) - Remove the slider, then add notes on 00:27:227 and 00:27:470.
  8. 00:28:197 (3) - Cut the end of the slider until 00:28:561.
  9. 00:29:652 (5) - Make it like this
  10. 00:30:864 (1,2,3,4,5,6,7) - I think it's nice to make heptagon jumps like in the code below:
    277,286,30864,37,0,0:0:0:0:
    102,146,31106,1,2,0:0:0:0:
    321,196,31349,1,0,0:0:0:0:
    102,246,31591,1,0,0:0:0:0:
    277,106,31833,1,6,0:0:0:0:
    180,308,32076,1,2,0:0:0:0:
    180,83,32318,1,0,0:0:0:0:
  11. 00:32:439 - Add a hitcircle
  12. 00:50:985 (4,1) - Make the hitcircle as a slider and make the slider as a hitcircle.
  13. 00:53:167 (2) - Maybe make this one as the flipped version of 00:52:682 (1), like this
  14. 00:53:652 (3) - Move the slider to x:356 y:156
  15. 01:14:864 (2,3,4,5) - The stream doesn't fit here, maybe add another note?
  16. 01:21:288 - Add a hitcirlce
  17. 01:31:712 (2,3,4) - add some spaces from 01:30:985 (1)
  18. 01:32:682 (2) - Put this slider further from both previous and next sliders.
  19. 02:10:015 (4) - Cut the end of the slider until 02:10:500, then reverse it.
  20. 02:42:379 (4) - Start the slider from 02:42:500.
  21. 02:57:530 (2,3) - Prolong the end of the first slider until 02:57:894, then reverse it. Lastly, remove the second slider.
  22. 02:59:470 (3) - Cut the end of the slider until 02:59:833.
  23. 03:22:500 (3) - Make it like this.
Topic Starter
Setsurei
[GG's Easy]


[Collab]
I just post what's mine - because I'm too lazy to track what Serphin changed:
00:15:833 - added
00:16:076 - unchanged
00:17:530 (1) - changed
00:18:500 - unchanged
00:20:439 - unchanged
00:26:258 (5) - unchanged
00:26:985 (6) - this too due to ^
00:28:197 (3) - unchanged
00:29:652 (5,6) - unchanged, blanket is good but the distance snap will be ruined
00:30:864 (1,2,3,4,5,6,7) - don't do jumps here because it's still the beginning
01:14:985 (2,3,4) - changed, removed a hit circle seems more suitable
01:21:288 - unchanged
02:10:015 (4) - unchanged
02:57:530 (2) - changed, but just longer slider, 02:58:015 (3) - still there
02:59:470 (3) - seems legit, unchanged

thanks for mod Revo :D
Klo-
Here.

[Collab]

00:50:985 (4,1) - Changed
00:53:167 (2) - Not Changed 00:52:682 (1) still same as before
00:53:652 (3) - Not Changed
01:31:712 (2,3,4) - Not Changed 01:30:985 (1)
01:32:682 (2) - Not Changed
02:42:379 (4) - Changed
03:22:500 (3) - Changed
riffy
Well, thanks to this map I'm addicted to detective conan now.

[General]
  1. Since you have a collab diff, add tags Collab Collaboration, so people will be able to find this map easier. Also, you can add Hirohito Furui (composer) and character names to tags.
  2. Those pulses during kiai makes me feel bad. ~.~/ Are you sure that they are really needed? ;_; Please, discuss it with other people.
  3. 01:45:773 - consider dragging break here? It sounds like a good idea + it looks cute here. if you agree, drag end of your break to 01:53:530 !
[GG's Easy]
  1. 00:15:833 - be consistent with other diffs and start mapping here?
  2. Your diff settings are too high. It's the same as diff settings on [Normal]! How do you want beginners to play [Easy] with AR5? That's totally unacceptable, imo! Please, I'm begging you, read this and look at other [Easy] diffs on other maps! You'll see that yours one is the way TOO hard!
  3. Next thing I totally disapprove in this diff, is comboing. Combs are too short, it's just endless flow of (1) and (2), (1) and (2)! And t repeats again and again. Instead of this, consider removing every second NC like 00:20:439 (1) - 00:26:258 (1) - 00:32:076 (1) - and so on.
    Note: just poke me if you want list of these NCs.
  4. 00:17:530 (2,1) - according to your pattern, you should swap NCs here. But I'd recommend you to apply suggestion above this one, instead.
  5. 00:32:076 (1,2) - 1/2 notes are okay for [Easy] diffs., but yours one is already TOO hard. So, consider replacing 00:32:076 (1) - with a circle in order to make this diff more playable.
    Note: 03:30:500 (1,2) - same :<
  6. 01:27:833 (4,2) - nazi - I'd unstack them. It's exactly at the same place, so it may confuse beginners a bit. It's not like this is a big mistake, but still...
    Note: 02:18:258 (2,2) - same :<
  7. 01:39:955 (1) - back to this - as I mentioned before, 1/2s are fine. But with your diff settings it's just too hard. You have two ways here, reduce diff settings or replace it with 1/1 slider. Also, you can reduce diff settings and replace it with 1/1 slider, it will be even better!
  8. 03:13:046 (1,2) - if you've applied my suggestion for comboing, do NOT change this one. It 's here for kiai. I'm just saying it, so you won't forget.

    I think that both comboing and diff settings need some work. Rhythm is pretty good, tho.
[Normal]
  1. 00:38:864 (1,2,3) - spacing is inconsistent, so you should fix this. I guess it's quite clear WHY.
  2. 00:45:894 (4) - simple circle at 00:46:136 - would be enough. It's still a [Normal] diff, so keep it in mind and avoid overusing of 1/2 notes!
  3. 03:32:439 - start spinner from here, to emphasize end of your kiai + map part from 03:31:470. It shouldn't be empty, y'know.

    Nice one! Well, it's a recheck, after all! So there's nothing else to mention.
[Hard]
  1. OD and HP 7 will fit here better, try it!
  2. I don't really like your comboing now :< Did you change it? Or what?
    NC time
    1. 00:16:561 (3,1) - it's time for NC nazi - swap NCs to emphasize start of kiai time, please!
    2. 00:19:955 (1,3) - NC swap here to follow vocals and downbeat in music
    3. 00:22:379 (1) - nice one. :3/
    4. 00:45:652 (7,1) - NC swap again. Reason is the same as on two first suggestions.

      Check it yourself, you can improve it a bit more!
  3. 01:02:864 (7) - it'd be perfect if you replace it with 1/4 slider with repeat. It fits with vocals and sounce perfect here, try it! example
  4. 01:16:197 (1) - nazi - I'd ctrl+g this pattern, so it gives smoother flow and looks better. But it will require some spacing changes.Minor spacing changes*
  5. 01:34:621 (6) - I'd consider adding NC here to emphasize vocals and rhythm. It fits here, try it! (this one is different from suggestions inside NC box)
  6. 03:28:076 (3) - nazi - looks like a blanket-slider, but its curve looks strange. So, how about changng shape to something easier?
  7. 03:32:439 (1) - after final spinner this circle is TOTALLY UNEXPECTED for players. Just do the same thing, as you did on [Normal]. That'd be a good idea + it will make mapset more consistent

    Wow, you've improved it a lot!
[Collab]
  1. Same diff settings as on [Hard]. ._. That's really strange, but what done is done, there's no way back. But still... even SV is the same D:
Setsurei
  1. 00:18:621 (3) - Do NOT overmap. Instead of this, you can try to mix vocals and music, it will make rhythm a bit more interesting and map a bit mpre challenging! That's much better than strange circles that follow nothing and appear from nowhere, I guess ;_;
  2. 00:34:500 - That's after spinner, so it's still your part + you're host mapper, so.. remove that break please. Or at least drag its start to 00:34:500 -

    Nothing serious to mention, except overmapping. Just decide what to do with your rhythm and feel free to poke me again if you'll need anything.


Serphin
  1. I don't really understand how do you place jumps. I mean, some jumps are really awesome and fit well, but some are really random.
    Example: 00:40:803 (3,1) -
  2. 00:42:499 (1) - place a circle at 00:42:500 - and remove one extra repeat from this slider, It breaks you regular pattern + it looks really strange and unfitting here.
  3. 00:50:500 (3,4) - I can understand jumps, but that's broken spacing for sure. It's agains beatspacing and it's really unreadable. Please, make it more understandable and keep spacing consistent!
  4. 01:42:379 - just fill this part with spinner, as it is done on other diffs. As far as I know, breaks during kiai time are not allowed.
  5. 02:38:136 (1,2,3,4,5,1,2,3) - from crazy jumps to crazy antijumps. And all these changes don't really fit with music. Why? Please, please, please keep spacing more consistend and make sure that jumps actually fit with music. ;_;
  6. 02:40:924 (1,2) - replace them with just one circle at 02:41:046 - it'll be more than enough. It fits with music better + it makes rhythm more consistent.
  7. 03:22:258 (1,2) - spacing breaks again. Please, avoid that kind of things, they are unplayable!

    Just more work on spacing, ant it'll be ok. Pretty neat for one of your first maps
~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Gloria Guard

-Bakari- wrote:

[GG's Easy]
  1. 00:15:833 - be consistent with other diffs and start mapping here? I agree, add note
  2. Your diff settings are too high. It's the same as diff settings on [Normal]! How do you want beginners to play [Easy] with AR5? That's totally unacceptable, imo! Please, I'm begging you, read this and look at other [Easy] diffs on other maps! You'll see that yours one is the way TOO hard! ahaha... My mistake, resetting.
  3. Next thing I totally disapprove in this diff, is comboing. Combs are too short, it's just endless flow of (1) and (2), (1) and (2)! And t repeats again and again. Instead of this, consider removing every second NC like 00:20:439 (1) - 00:26:258 (1) - 00:32:076 (1) - and so on.
    Note: just poke me if you want list of these NCs. ok
  4. 00:17:530 (2,1) - according to your pattern, you should swap NCs here. But I'd recommend you to apply suggestion above this one, instead. Yup
  5. 00:32:076 (1,2) - 1/2 notes are okay for [Easy] diffs., but yours one is already TOO hard. So, consider replacing 00:32:076 (1) - with a circle in order to make this diff more playable. ok
    Note: 03:30:500 (1,2) - same :<
  6. 01:27:833 (4,2) - nazi - I'd unstack them. It's exactly at the same place, so it may confuse beginners a bit. It's not like this is a big mistake, but still...
    Note: 02:18:258 (2,2) - same :< Why it's confuse?, it's not big mistake, Where are you saw note stack? i testplay this part no problem ask testplay user. no fix
  7. 01:39:955 (1) - back to this - as I mentioned before, 1/2s are fine. But with your diff settings it's just too hard. You have two ways here, reduce diff settings or replace it with 1/1 slider. Also, you can reduce diff settings and replace it with 1/1 slider, it will be even better! No change
  8. 03:13:046 (1,2) - if you've applied my suggestion for comboing, do NOT change this one. It 's here for kiai. I'm just saying it, so you won't forget. No

    I think that both comboing and diff settings need some work. Rhythm is pretty good, tho.



Thanks for modding. :3


Update
osu file format v12

[General]
AudioFilename: Detective_Conan_-_Koori_no_Ue_ni_Tatsu_You_ni.mp3
AudioLeadIn: 0
PreviewTime: 83693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koori no Ue ni Tatsu You ni
TitleUnicode:氷の上に立つように
Artist:Miho Komatsu
ArtistUnicode:小松 未歩
Creator:Setsurei
Version:GG's Easy
Source:Detective Conan
Tags:ending Case Closed ost TMS Serphin Gloria Guard
BeatmapID:267395
BeatmapSetID:89531

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,104033,114030
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1046,484.848484848485,4,2,0,60,1,0
16561,-100.333333333333,4,2,0,80,0,1
34016,-100.333333333333,4,2,0,60,0,0
35955,-100.333333333333,4,2,0,60,0,0
66985,-100.333333333333,4,2,0,60,0,0
84440,-100.333333333333,4,2,0,80,0,1
103834,-100.333333333333,4,2,0,60,0,0
127107,-100.333333333333,4,2,0,60,0,0
158137,-100.333333333333,4,2,0,60,0,0
175591,-100.333333333333,4,2,0,80,0,1
193046,-100.333333333333,4,2,0,80,0,0
194985,-100.333333333333,4,2,0,80,0,1
212440,-100.333333333333,4,2,0,60,0,0


[Colours]
Combo1 : 202,20,0
Combo2 : 28,61,136
Combo3 : 196,201,204

[HitObjects]
120,148,16076,1,0,0:0:0:0:
96,64,16561,6,0,P|144:64|180:80,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
256,108,17530,2,0,P|256:152|236:188,2,84.7176058260996,2|8|6,0:0|0:0|0:0,0:0:0:0:
312,44,18985,1,8,0:0:0:0:
392,68,19470,2,0,P|428:92|480:96,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
484,180,20439,6,0,P|472:228|484:268,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
428,328,21409,2,0,P|384:344|340:340,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
264,332,22379,1,4,0:0:0:0:
204,272,22864,1,8,0:0:0:0:
208,188,23349,1,2,0:0:0:0:
264,124,23833,1,8,0:0:0:0:
228,48,24318,6,0,P|184:44|144:52,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
68,84,25288,2,0,P|52:124|52:168,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
100,236,26258,2,0,P|96:284|72:316,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
172,188,27712,1,8,0:0:0:0:
256,200,28197,6,0,L|256:288,2,84.7176058260996,6|8|6,0:0|0:0|0:0,0:0:0:0:
256,116,29652,1,8,0:0:0:0:
316,56,30136,2,0,P|360:44|412:48,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
468,96,31106,2,0,P|488:136|484:188,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
448,252,32076,5,6,0:0:0:0:
384,308,32561,2,0,P|308:348|152:304,1,254.152817478299,8|0,0:0|0:0,0:0:0:0:
372,44,35955,6,0,P|292:92|196:80,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
144,44,37409,1,8,0:0:0:0:
72,88,37894,2,0,P|52:128|56:168,1,84.7176058260996
116,224,38864,2,0,P|132:264|128:308,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
200,352,39833,2,0,P|284:328|380:348,1,169.435211652199
448,344,41288,1,8,0:0:0:0:
472,264,41773,6,0,P|472:216|456:180,1,84.7176058260996
388,136,42742,1,0,0:0:0:0:
304,136,43227,1,8,0:0:0:0:
252,204,43712,6,0,P|176:248|88:240,1,169.435211652199,6|0,0:0|0:0,0:0:0:0:
36,184,45167,1,8,0:0:0:0:
36,100,45652,2,0,P|48:56|84:32,1,84.7176058260996
164,32,46621,2,0,P|212:44|248:36,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
332,32,47591,5,0,0:0:0:0:
408,72,48076,1,0,0:0:0:0:
404,156,48561,1,0,0:0:0:0:
472,208,49046,1,8,0:0:0:0:
472,292,49530,2,0,P|448:332|400:352,1,84.7176058260996
340,312,50500,2,0,P|292:292|248:296,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
180,324,51470,6,0,P|92:308|64:240,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
148,244,52924,1,8,0:0:0:0:
120,164,53409,2,0,P|208:180|236:248,1,169.435211652199
300,304,54864,1,8,0:0:0:0:
384,324,55349,2,0,L|476:324,2,84.7176058260996,0|8|0,0:0|0:0|0:0,0:0:0:0:
384,240,56803,1,8,0:0:0:0:
312,192,57288,6,0,P|312:148|328:112,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
280,44,58258,2,0,P|236:36|184:40,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
112,56,59227,1,4,0:0:0:0:
56,120,59712,1,8,0:0:0:0:
100,192,60197,1,0,0:0:0:0:
184,192,60682,6,0,L|276:192,1,84.7176058260996,8|0,0:0|0:0,0:0:0:0:
352,192,61652,1,8,0:0:0:0:
432,220,62136,2,0,P|432:268|412:312,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
344,344,63106,2,0,P|252:320|172:340,1,169.435211652199
96,344,64561,1,8,0:0:0:0:
32,288,65046,6,0,P|20:244|20:200,1,84.7176058260996,0|12,0:0|0:0,0:0:0:0:
44,124,66015,2,0,P|84:108|128:112,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
204,144,66985,6,0,P|244:124|268:84,2,84.7176058260996,4|8|0,0:0|0:0|0:0,0:0:0:0:
144,200,68439,1,8,0:0:0:0:
144,284,68924,2,0,P|200:348|296:360,1,169.435211652199
364,356,70379,1,8,0:0:0:0:
436,308,70864,6,0,P|460:264|464:224,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
456,144,71833,2,0,P|428:112|384:96,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
304,100,72803,1,0,0:0:0:0:
248,164,73288,1,8,0:0:0:0:
252,248,73773,1,0,0:0:0:0:
208,320,74258,1,8,0:0:0:0:
124,340,74742,6,0,P|80:324|52:292,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
68,212,75712,2,0,P|68:164|52:128,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
52,44,76682,2,0,P|140:68|224:36,1,169.435211652199
296,40,78136,1,8,0:0:0:0:
380,40,78621,6,0,P|420:56|456:92,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
476,164,79591,2,0,P|460:212|460:256,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
432,328,80561,2,0,P|352:296|264:308,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
188,312,82015,1,12,0:0:0:0:
104,296,82500,2,0,P|76:256|76:212,2,84.7176058260996,4|8|0,0:0|0:0|0:0,0:0:0:0:
156,228,83955,1,12,0:0:0:0:
208,160,84439,6,0,P|236:200|236:244,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
308,284,85409,2,0,P|356:292|400:280,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
468,248,86379,1,6,0:0:0:0:
484,164,86864,1,8,0:0:0:0:
464,80,87349,1,2,0:0:0:0:
384,48,87833,1,8,0:0:0:0:
300,68,88318,6,0,P|256:76|212:64,2,84.7176058260996,6|8|6,0:0|0:0|0:0,0:0:0:0:
384,48,89773,1,8,0:0:0:0:
408,128,90258,2,0,P|408:176|392:208,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
312,236,91227,2,0,P|272:224|216:228,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
148,248,92197,6,0,P|64:208|32:136,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
36,56,93652,1,8,0:0:0:0:
116,32,94136,2,0,P|160:32|204:48,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
148,112,95591,1,8,0:0:0:0:
172,192,96076,6,0,P|156:232|124:264,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
120,348,97046,2,0,P|168:344|220:352,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
288,360,98015,2,0,P|332:340|352:308,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
348,224,98985,1,2,0:0:0:0:
404,160,99470,1,8,0:0:0:0:
368,84,99955,6,0,L|328:60,2,42.3588029130498,6|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,100561,12,6,103833,0:0:0:0:
240,320,115470,6,0,P|328:344|408:312,1,169.435211652199,6|0,0:0|0:0,0:0:0:0:
460,260,116924,1,8,0:0:0:0:
464,176,117409,2,0,P|448:132|412:108,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
336,84,118379,2,0,P|292:92|248:92,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
176,60,119349,6,0,P|100:104|72:188,1,169.435211652199
80,260,120803,1,8,0:0:0:0:
148,312,121288,2,0,P|192:312|240:300,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
268,228,122258,2,0,P|268:180|252:144,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
240,64,123227,6,0,P|332:44|420:68,1,169.435211652199
472,112,124682,1,8,0:0:0:0:
464,196,125167,2,0,P|452:240|424:272,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
376,200,126136,2,0,P|336:220|292:224,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
224,184,127106,5,4,0:0:0:0:
156,132,127591,1,8,0:0:0:0:
72,136,128076,2,0,P|40:164|20:204,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
28,284,129046,2,0,P|44:328|88:360,2,84.7176058260996,0|8|0,0:0|0:0|0:0,0:0:0:0:
112,276,130500,1,8,0:0:0:0:
176,220,130985,6,0,P|260:240|344:216,1,169.435211652199
408,172,132439,1,8,0:0:0:0:
420,88,132924,2,0,P|440:48|480:24,2,84.7176058260996,0|8|0,0:0|0:0|0:0,0:0:0:0:
408,172,134379,1,8,0:0:0:0:
356,240,134864,6,0,P|312:256|256:252,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
196,228,135833,2,0,P|176:184|136:152,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
76,120,136803,2,0,P|108:48|192:32,1,169.435211652199
256,88,138258,1,8,0:0:0:0:
336,112,138742,6,0,P|380:112|424:92,2,84.7176058260996,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,88,140197,1,8,0:0:0:0:
200,152,140682,2,0,P|196:196|208:240,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
256,304,141652,2,0,P|228:340|192:356,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
108,348,142621,6,0,P|48:288|48:208,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
88,132,144076,1,8,0:0:0:0:
172,120,144561,2,0,P|216:108|248:80,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
316,36,145530,2,0,P|360:36|408:52,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
468,96,146500,2,0,P|480:140|472:184,2,84.7176058260996,0|8|0,0:0|0:0|0:0,0:0:0:0:
396,140,147955,1,8,0:0:0:0:
316,112,148439,6,0,P|312:160|328:196,2,84.7176058260996,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,52,149894,1,8,0:0:0:0:
172,32,150379,2,0,P|80:32|16:88,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
20,164,151833,1,8,0:0:0:0:
20,248,152318,6,0,P|40:288|80:320,2,84.7176058260996,0|8|0,0:0|0:0|0:0,0:0:0:0:
104,236,153773,1,8,0:0:0:0:
180,196,154258,2,0,P|204:156|212:120,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
280,68,155227,2,0,P|328:68|364:84,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
436,124,156197,2,0,P|456:164|456:208,2,84.7176058260996,0|12|0,0:0|0:0|0:0,0:0:0:0:
376,184,157652,1,8,0:0:0:0:
292,168,158136,6,0,P|208:168|136:228,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
152,304,159591,1,8,0:0:0:0:
212,364,160076,2,0,P|296:364|368:304,1,169.435211652199,0|0,0:0|0:0,0:0:0:0:
396,236,161530,1,8,0:0:0:0:
324,192,162015,6,0,L|232:192,2,84.7176058260996,0|12|0,0:0|0:0|0:0,0:0:0:0:
396,236,163470,1,8,0:0:0:0:
480,216,163955,2,0,P|496:172|492:128,1,84.7176058260996,0|12,0:0|0:0,0:0:0:0:
440,68,164924,1,0,0:0:0:0:
356,52,165409,1,8,0:0:0:0:
284,100,165894,6,0,P|240:124|184:128,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
128,92,166864,2,0,P|80:112|56:144,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
40,220,167833,2,0,P|64:312|140:344,1,169.435211652199
212,348,169288,1,8,0:0:0:0:
280,296,169773,6,0,P|288:252|280:208,1,84.7176058260996,4|8,0:0|0:0,0:0:0:0:
252,132,170742,2,0,P|288:104|336:92,1,84.7176058260996,0|8,0:0|0:0,0:0:0:0:
408,92,171712,2,0,P|476:148|496:228,1,169.435211652199,4|0,0:0|0:0,0:0:0:0:
476,308,173167,1,12,0:0:0:0:
400,344,173652,2,0,P|352:344|296:324,2,84.7176058260996,4|8|0,0:0|0:0|0:0,0:0:0:0:
372,264,175106,1,12,0:0:0:0:
328,192,175591,6,0,L|232:192,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
168,156,176561,2,0,P|160:200|180:240,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
224,304,177530,2,0,P|192:336|156:352,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
280,240,178985,1,8,0:0:0:0:
364,224,179470,6,0,P|408:224|448:244,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
500,176,180439,2,0,P|484:132|484:84,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
412,44,181409,1,4,0:0:0:0:
328,36,181894,1,8,0:0:0:0:
256,80,182379,1,2,0:0:0:0:
248,164,182864,1,8,0:0:0:0:
208,236,183349,6,0,P|156:236|112:208,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
72,160,184318,2,0,P|60:112|72:72,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
140,32,185288,2,0,P|184:24|240:32,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
188,100,186742,1,8,0:0:0:0:
256,152,187227,6,0,P|260:248|216:312,1,169.435211652199,6|6,0:0|0:0,0:0:0:0:
140,336,188682,1,8,0:0:0:0:
68,288,189167,2,0,P|64:192|108:128,1,169.435211652199,6|2,0:0|0:0,0:0:0:0:
176,92,190621,1,8,0:0:0:0:
260,88,191106,6,0,L|316:88,2,42.3588029130498,6|0|8,0:0|0:0|0:0,0:0:0:0:
260,172,192076,2,0,L|348:172,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
428,172,193046,6,0,P|468:152|492:120,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
392,248,194500,1,8,0:0:0:0:
340,316,194985,6,0,P|296:316|256:304,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
192,252,195955,2,0,P|148:252|104:280,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
32,252,196924,2,0,P|64:180|40:92,1,169.435211652199,6|2,0:0|0:0,0:0:0:0:
100,36,198379,1,8,0:0:0:0:
184,32,198864,6,0,P|228:32|276:48,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
340,84,199833,1,6,0:0:0:0:
372,164,200318,1,8,0:0:0:0:
320,232,200803,2,0,P|268:240|212:232,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
372,164,202258,1,8,0:0:0:0:
452,184,202742,6,0,P|480:224|488:264,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
456,336,203712,2,0,P|416:360|356:360,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
292,364,204682,1,6,0:0:0:0:
212,332,205167,1,8,0:0:0:0:
192,252,205652,1,2,0:0:0:0:
228,176,206136,1,8,0:0:0:0:
312,156,206621,6,0,P|356:156|396:176,2,84.7176058260996,6|8|6,0:0|0:0|0:0,0:0:0:0:
228,176,208076,1,8,0:0:0:0:
148,156,208561,2,0,P|132:112|136:68,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
60,36,209530,2,0,P|24:56|4:96,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
16,176,210500,1,6,0:0:0:0:
36,260,210985,2,2,P|88:340|236:360,1,254.152817478299,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Setsurei
[General]
added some words to tags
pulse BG differences reduced - not as "wow" as before - not troubling player's eyes that much
break reduced

[Normal]
00:38:864 (1,2,3) - changed
00:45:894 (4) - changed
03:32:439 - changed

[Hard]
OD & HP changed
00:16:561 (1,2) - swapped
00:19:955 (9,1) - swapped
00:45:652 (1,2) - swapped
01:02:742 (7) - changed
01:16:197 (1) - changed
01:34:621 (1) - NCed
03:28:076 (3) - changed
03:32:439 (1) - changed

[Collab, my part]
Difficulty stats changed
00:18:500 (2,3,4,5) - changed
00:34:500 (1,2) - added

thanks -Bakari- for rechecking
and thanks for the star! :D


Gloria Guard wrote:

-Bakari- wrote:

[GG's Easy]
  1. 00:15:833 - be consistent with other diffs and start mapping here? I agree, add note
  2. Your diff settings are too high. It's the same as diff settings on [Normal]! How do you want beginners to play [Easy] with AR5? That's totally unacceptable, imo! Please, I'm begging you, read this and look at other [Easy] diffs on other maps! You'll see that yours one is the way TOO hard! ahaha... My mistake, resetting.
  3. Next thing I totally disapprove in this diff, is comboing. Combs are too short, it's just endless flow of (1) and (2), (1) and (2)! And t repeats again and again. Instead of this, consider removing every second NC like 00:20:439 (1) - 00:26:258 (1) - 00:32:076 (1) - and so on.
    Note: just poke me if you want list of these NCs. ok
  4. 00:17:530 (2,1) - according to your pattern, you should swap NCs here. But I'd recommend you to apply suggestion above this one, instead. Yup
  5. 00:32:076 (1,2) - 1/2 notes are okay for [Easy] diffs., but yours one is already TOO hard. So, consider replacing 00:32:076 (1) - with a circle in order to make this diff more playable. ok
    Note: 03:30:500 (1,2) - same :<
  6. 01:27:833 (4,2) - nazi - I'd unstack them. It's exactly at the same place, so it may confuse beginners a bit. It's not like this is a big mistake, but still...
    Note: 02:18:258 (2,2) - same :< Why it's confuse?, it's not big mistake, Where are you saw note stack? i testplay this part no problem ask testplay user. no fix
  7. 01:39:955 (1) - back to this - as I mentioned before, 1/2s are fine. But with your diff settings it's just too hard. You have two ways here, reduce diff settings or replace it with 1/1 slider. Also, you can reduce diff settings and replace it with 1/1 slider, it will be even better! No change
  8. 03:13:046 (1,2) - if you've applied my suggestion for comboing, do NOT change this one. It 's here for kiai. I'm just saying it, so you won't forget. No

    I think that both comboing and diff settings need some work. Rhythm is pretty good, tho.



Thanks for modding. :3


Update
osu file format v12

[General]
AudioFilename: Detective_Conan_-_Koori_no_Ue_ni_Tatsu_You_ni.mp3
AudioLeadIn: 0
PreviewTime: 83693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koori no Ue ni Tatsu You ni
TitleUnicode:氷の上に立つように
Artist:Miho Komatsu
ArtistUnicode:小松 未歩
Creator:Setsurei
Version:GG's Easy
Source:Detective Conan
Tags:ending Case Closed ost TMS Serphin Gloria Guard
BeatmapID:267395
BeatmapSetID:89531

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,104033,114030
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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140,32,185288,2,0,P|184:24|240:32,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
188,100,186742,1,8,0:0:0:0:
256,152,187227,6,0,P|260:248|216:312,1,169.435211652199,6|6,0:0|0:0,0:0:0:0:
140,336,188682,1,8,0:0:0:0:
68,288,189167,2,0,P|64:192|108:128,1,169.435211652199,6|2,0:0|0:0,0:0:0:0:
176,92,190621,1,8,0:0:0:0:
260,88,191106,6,0,L|316:88,2,42.3588029130498,6|0|8,0:0|0:0|0:0,0:0:0:0:
260,172,192076,2,0,L|348:172,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
428,172,193046,6,0,P|468:152|492:120,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
392,248,194500,1,8,0:0:0:0:
340,316,194985,6,0,P|296:316|256:304,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
192,252,195955,2,0,P|148:252|104:280,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
32,252,196924,2,0,P|64:180|40:92,1,169.435211652199,6|2,0:0|0:0,0:0:0:0:
100,36,198379,1,8,0:0:0:0:
184,32,198864,6,0,P|228:32|276:48,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
340,84,199833,1,6,0:0:0:0:
372,164,200318,1,8,0:0:0:0:
320,232,200803,2,0,P|268:240|212:232,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
372,164,202258,1,8,0:0:0:0:
452,184,202742,6,0,P|480:224|488:264,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
456,336,203712,2,0,P|416:360|356:360,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
292,364,204682,1,6,0:0:0:0:
212,332,205167,1,8,0:0:0:0:
192,252,205652,1,2,0:0:0:0:
228,176,206136,1,8,0:0:0:0:
312,156,206621,6,0,P|356:156|396:176,2,84.7176058260996,6|8|6,0:0|0:0|0:0,0:0:0:0:
228,176,208076,1,8,0:0:0:0:
148,156,208561,2,0,P|132:112|136:68,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
60,36,209530,2,0,P|24:56|4:96,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
16,176,210500,1,6,0:0:0:0:
36,260,210985,2,2,P|88:340|236:360,1,254.152817478299,8|0,0:0|0:0,0:0:0:0:
GG's Easy updated!
Klo-

-Bakari- wrote:

Serphin
  1. I don't really understand how do you place jumps. I mean, some jumps are really awesome and fit well, but some are really random.
    Example: 00:40:803 (3,1) -
  2. 00:42:499 (1) - place a circle at 00:42:500 - and remove one extra repeat from this slider, It breaks you regular pattern + it looks really strange and unfitting here.
  3. 00:50:500 (3,4) - I can understand jumps, but that's broken spacing for sure. It's agains beatspacing and it's really unreadable. Please, make it more understandable and keep spacing consistent!
  4. 01:42:379 - just fill this part with spinner, as it is done on other diffs. As far as I know, breaks during kiai time are not allowed.
  5. 02:38:136 (1,2,3,4,5,1,2,3) - from crazy jumps to crazy antijumps. And all these changes don't really fit with music. Why? Please, please, please keep spacing more consistend and make sure that jumps actually fit with music. ;_;
  6. 02:40:924 (1,2) - replace them with just one circle at 02:41:046 - it'll be more than enough. It fits with music better + it makes rhythm more consistent.
  7. 03:22:258 (1,2) - spacing breaks again. Please, avoid that kind of things, they are unplayable!

    Just more work on spacing, ant it'll be ok. Pretty neat for one of your first maps
All done, Changed and Added
Sry for my bad mistake lol next time i'm gonna train hard for mapping stuff, Thanks -Bakari- :D
Asphyxia
irc mod~

SPOILER
02:20 Asphyxia: d
02:20 Asphyxia: oh hi~
02:20 Setsurei: hello
02:20 Asphyxia: is an irc mod okay?
02:20 *Asphyxia is editing [http://osu.ppy.sh/b/266960 Miho Komatsu - Koori no Ue ni Tatsu You ni [Collab]]
02:21 Setsurei: if IRC short then ok, because 20 minutes I need to go
02:21 Asphyxia: I'll try to be fast
02:21 Asphyxia: first of all, Ar8 please
02:21 Asphyxia: I don't think that Ar9 fits this song
02:22 Asphyxia: 00:22:015 (6,7) -
02:22 Setsurei: HP OD still the same?
02:22 Asphyxia: erm, maybe od -1
02:22 Asphyxia: and hp-1 ya
02:22 Asphyxia: 00:22:015 (6,7) - so these personally are too close to 00:22:379 (1) -
02:22 Asphyxia: looks a bit ugly
02:22 Setsurei: it will be the same as Hard, some people already mod them to be different / higher than Hard
02:23 Asphyxia: maybe lower the ar, hp and od on the hard too, personally I don't find 123bpm song suitable for ar9
02:24 Asphyxia: 00:24:318 (1) - and 00:25:288 (3) - looks bit ugly, could you make them a bit better?
02:24 Asphyxia: 00:29:652 (5,6) - way too close to each other imo
02:24 Asphyxia: and doesn't look that good because 3 different shapes
02:25 Asphyxia: 00:39:106 (1) - why nc here?
02:25 Setsurei: 00:29:652 (5) - curve too?
02:25 Asphyxia: maybe, just don't leave it like that
02:25 Setsurei: 00:39:106 (1) - ah that one is Serphin's part
02:26 Asphyxia: 00:45:166 (1) - why nc again, imo pointless
02:26 Setsurei: I'll tell him all that later
02:26 Asphyxia: 00:43:470 (2,3) - too big jump don't you think?
02:27 Asphyxia: 00:47:591 (3,4,1) - same goes for here
02:27 Asphyxia: 00:48:803 (4) - why does this slider has a bit different shape than 00:49:773 (2) -
02:27 Asphyxia: how about using ctrl + c to another, and pasting it with ctrl + v
02:28 Asphyxia: 00:50:985 (4) - maybe put this somewhere, too close to (3)
02:28 Asphyxia: 00:51:470 (1,2) - too big jump?
02:29 Asphyxia: 00:52:682 (1,2) - different shape, use ctrl + c
02:29 Asphyxia: 00:53:652 (3) - why is this here, move it somewhere else?
02:29 Asphyxia: 00:54:136 (4,1) - too big jump
02:29 Asphyxia: 00:55:349 (1,2) - distance
02:30 Asphyxia: 00:57:530 (2,3) - ^
02:30 Asphyxia: 01:01:894 (1,2,3) - ugly
02:30 Asphyxia: 01:03:833 (1,2) - maybe too big jump?
02:31 Asphyxia: 01:09:167 (4) - make it curve to the other side? idk, doesn't look good for me >.<
02:31 Asphyxia: 01:17:894 (5) - spacing
02:31 Setsurei: haha
02:32 Asphyxia: 01:24:439 (1,2) - jump
02:32 Asphyxia: 01:24:924 (3,4) - same for here, don't you think?
02:32 Asphyxia: 01:26:863 (1) - maybe remove nc?
02:33 Asphyxia: 01:25:652 (1,2) - jumo
02:33 Asphyxia: 01:29:530 (1) - dat slider, plz
02:33 Asphyxia: 01:32:197 (1,2,3) - now suddenly everything is so close to eachother, why?
02:34 Asphyxia: 01:33:167 (3,4) - and now big jump, why?
02:34 Asphyxia: 01:33:894 (4,1,2) - jump?
02:34 Asphyxia: 01:37:530 (1,2) - too close to each other?
02:35 Asphyxia: 01:41:894 (1) - why is your kiai time on the break? =o
02:35 Setsurei: I'll ask him to edit until end kiai
02:36 Asphyxia: 01:55:470 (1,2,3,4,5,1,2,1,2,3,1,2,3,4) -
02:36 Asphyxia: like everything here is again close to eachother
02:37 Setsurei: because of slow slider velo - the distance are shorten
02:37 Asphyxia: 00:56:803 (1,2) - but for example, if i hear correcly, the slow slider velo is here too?
02:37 Asphyxia: and big jumps
02:37 Asphyxia: ;-;
02:38 Setsurei: hahaha he likes jumps, I'll ask him to consider it
02:39 Asphyxia: and overall map has the same problems, try using distance snap, it would a alot
02:39 Asphyxia: I mean so much
02:39 Setsurei: yes
02:39 Asphyxia: 02:38:136 (1,2) -
02:39 Asphyxia: like here, big jumps
02:40 Asphyxia: 02:40:076 (2,3) -
02:40 Asphyxia: and suddenly things are so close
02:40 Setsurei: btw I need to go now, just mention everything here and post forum - I'll look at them and give kudos
02:40 Asphyxia: going to post this to forum
02:40 Asphyxia: thanks~ if you want me to mod the rest, call me again
Topic Starter
Setsurei
updated all for my part, waiting for Serphin
Asphyxia
My mod ~

General:

-1 Ar on hard

-1 OD on Collab

Imo better :3

GG's Easy
00:39:833 (5) - How about this? http://puu.sh/3R9mw.jpg
01:03:106 (4) - ^
Nice diff~

Normal
00:18:016 (5) - You can do a better slider than this?
00:46:622 (1) - overlaps with 00:44:197 (1,2) -
00:51:470 (2) - copy this slider and paste it 00:53:410 (4) - here
01:03:107 (1) - ugly overlap with 01:02:136 (6) -
01:06:985 (1) - move this slider 5 grids left
02:21:167 (5) - overlaps with 02:19:228 (3) -
02:24:561 (1) - How about something like this? http://puu.sh/3R9OU.jpg (You might want to move next notes a bit if you do this)
03:07:228 (1) - Copy this and paste it 03:08:197 (3) - (Looks better for me)
03:09:652 (5) - Make it more curvy

Hard
00:19:955 (9) - Overlaps with 00:18:500 (8) - I think.
00:57:773 (1) - Overlaps with 00:56:803 (7) -
01:10:136 (3) - Overlaps with 01:09:167 (1) -
01:13:288 (1,2,3,4) - 01:13:288 (1,2,3,4) - Looks a bit ugly, try to rearrange them somehow?
01:14:742 (4) - NC btw.
01:19:349 (2) - Tocuhes the hp bar, change it.
02:30:864 (4) - Copy and paste to 02:31:833 (6) - ?
03:28:076 (3) - Make it curve more

Collab
00:30:136 (6) - Feels kinda weird D:
Distance problems:
00:37:409 (4) - too big jump to 00:37:652 (1) -
00:41:772 (2) - ^ -> 00:42:015 (3,4) -
00:43:470 (2) - to 00:43:712 (3) - -> 00:44:924 (4) -
00:47:591 (3,4,1) - Same
00:49:530 (1) - -> 00:49:773 (2) -
00:50:985 (4) - Too close to 00:50:500 (3) -
00:51:470 (1,2,3,4) - The jump
00:52:682 (1) - 00:53:167 (2) - ^
00:54:136 (4,1,2,3,4) - ^
00:57:530 (2,3) -
00:58:015 (4) - 00:58:742 (1) - ^
00:58:985 (2,3) - ^
01:00:197 (4) - Overlaps 01:00:439 (1) -
01:03:833 (1,2) - Distance ^
01:24:439 (1,2) - ^
01:24:924 (3,4) - ^
01:25:652 (1,2) - ^
01:26:863 (1,2) - ^
01:32:197 (1,2,3) - Too close
01:33:894 (4,1,2,3) - Distance
01:34:379 (2,3) - Overlaps with 01:34:864 (4) -
01:35:592 (3,4) - Distance ^
01:37:530 (1) - CTRL + G maybe?
01:40:682 (4) - Make it stack with 01:39:955 (2) -
01:41:894 (1) - Stack properly
01:42:136 - till 01:43:833 - Don't be lazy and map this.
02:06:621 (4) - Make this properly stack with 02:07:106 (1) - end
02:38:136 (1,2) - Distance
02:40:803 (3) - Overlaps 02:40:076 (2) -
02:42:500 (3) - Overlaps 02:41:288 (2) - and 02:42:985 (1) -
02:45:409 (2,3,4) - Distance.
02:46:136 (1,2) - ^
02:47:591 (4) - Overlaps with 02:46:621 (3) -
02:50:742 (4,1) - Distance
02:51:227 (2,3,4,1) - ^
03:09:167 (8) - Add maybe more curve?
03:16:439 (4,1) - Distance
03:18:864 (1) - Stack properly 03:20:803 (1,2,3,4,1) - Distance.
03:25:167 (3) - Overlaps 03:24:439 (1) -
03:25:409 (4) - Overlaps 03:25:894 (2) -
03:27:349 (2,3,4,1,2) - Distance

Please use distance snap in Collab
Topic Starter
Setsurei
[General]
AR on Hard unchanged << being modded 2x going up and down
OD on Collab unchanged << some mods said to be it

[GG's Easy]
he said no change

[Normal]
00:18:016 (5) - changed
00:46:622 (1) - moved
00:53:409 (4) - copied
01:03:107 (1) - moved
01:06:985 (1) - moved
02:21:167 (5) - moved
02:24:561 (1) - moved a bit centralized
03:08:197 (3) - copied
03:09:652 (5) - curved

[Hard]
00:19:955 (9) - moved
00:57:773 (1) - moved
01:10:136 (3) - moved
01:13:288 (1,2,3,4) - changed
01:14:742 (4) - NC-ed
01:19:349 (2) - moved
02:30:864 (4) - this is the copy of 02:31:833 (6) - but it feels different because I ctrl + G it
03:28:076 (3) - changed

[Collab]
00:30:136 (6) - changed
02:06:621 (4,1) - stacked
03:09:167 (8) - changed, copy pasted 03:08:197 (6) -

Thanks for your complete mod :D
Klo-
Thanks Asphyxia for your mod(: changed all, i guess lol

but nah, 99% changed.
Topic Starter
Setsurei

Serphin wrote:

changed all, i guess lol

but nah, 99% changed.
lol
Losertic
Hello!

From M4M.

Modding

General

  1. StoryBoard O.o
  2. 03:14:985 - KIAI TIME. move 03:14:500 ?

GG's Easy

  1. 00:22:379 (1) - NC?
  2. 00:39:833 (1) - ^
  3. 00:41:773 (3) - remove NC.
  4. 00:42:742 (1) - NC.
  5. 00:54:864 (4) - ^
  6. 01:16:682 (3) - move x-56.

    actually, this difficult good. pass;.

Normal

  1. 00:16:076 (2) - reverse? // slider end at 00:16:318 reverse.
  2. 00:56:561 (3) - remove, add note? 00:56:803
  3. 01:06:985 (3) - remove NC?
  4. 01:57:409 (3) - remove, add slider end at 01:57:894
  5. 01:59:349 (2,3) - remove, add slider 01:59:349 end at 01:59:833 , reverse one beat
  6. 02:05:167 (1) - NC?
  7. 02:14:864 (3) - move (200,224) and 02:16:804 (5) plz.
  8. 02:28:440 (5) - move x-56
  9. 02:44:925 (1) - move y-16
  10. 03:11:106 (1,1) - i think.. it's too hard?... spinner start at 03:11:106
  11. 03:18:379 (4) - move (352,176)

Hard

  1. 00:16:561 (3) - remove NC?
  2. 00:17:530 (1) - NC?
  3. 00:32:561 (7) - add note?
  4. 00:32:682 (1) - move spinnier start at 00:32:682
  5. 00:37:894 (5,1) - blanket? http://osu.ppy.sh/ss/905155
  6. 00:39:833 (1,2) - http://osu.ppy.sh/ss/905153
  7. 00:42:742 (1,2) - blanket?
  8. 00:43:712 (3,5) - mirror?
  9. 01:05:530 (1,3) - ^
  10. 01:14:742 (1) - remove NC
  11. 01:15:712 (3) - remove note, add slider. end at 01:15:955
  12. 01:34:621 (1) - move (288,236)
  13. 01:35:106 (3) - move (288,96)
  14. 01:39:955 (5) - remove note, add slider end at 01:40:197
  15. 01:58:379 (6) - NC 01:59:349 (1) - remove NC 02:00:803 (5) or 02:01:288 (6) - NC.
  16. 02:12:682 (1) - NC. 02:12:924 (1) - REMOVE NC.
  17. 02:25:530 (1) - NC. 02:26:015 (3) - REMOVE NC.
  18. 03:06:742 (1) - ^ 03:07:227 (1) - ^

Collab

  1. 01:42:076 (1) - NC check. because AiMod
  2. 00:32:076 (6,7) - remove 6,7 note. add slider end at 00:32:318
  3. 00:41:772 (2,3,4,5) - maybe... same distance plz.
  4. 00:44:924 (4,5,6,7) - 1.2x distance? http://osu.ppy.sh/ss/905171
  5. 00:48:561 (3,4) - slider start at 00:48:561~ 00:49:046 and 00:49:288 add note.
  6. 00:54:379 (1,2,3,4) - Star~ http://osu.ppy.sh/ss/905173
  7. 01:03:591 (1,2,3) - same distance.
  8. 01:40:197 (3) - no reverse. 01:40:197 ~ 01:40:439 slider.
  9. 01:59:349 (1) - remove NC
  10. 02:14:864 (3) - blanket http://osu.ppy.sh/ss/905181
  11. 02:28:924 (1,2) - overlap.
  12. 02:40:803 (3) - move y-148.
  13. 02:41:288 (2,3) - overlap.
  14. 02:42:500 (3,4,5) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905187
  15. 02:45:894 (4,1) - too far
  16. 02:46:621 (3,4) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905190
  17. 02:58:742 - add note
  18. 03:06:500 - ^
  19. 03:06:742 - ^
  20. 03:15:227 (2,4) - not 2 reverse... hmm. how about you? yep. just rythem. http://osu.ppy.sh/ss/905195
  21. 03:22:258 (1,2) - too short i think.. "2" slider missed. check distance



Ahh, WAIT...




Setsurei's Part

  1. 00:32:076 (6,7) - remove 6,7 note. add slider end at 00:32:318
  2. 01:03:591 (1,2,3) - same distance.
  3. 01:59:349 (1) - remove NC
  4. 02:14:864 (3) - blanket http://osu.ppy.sh/ss/905181
  5. 02:28:924 (1,2) - overlap.
  6. 02:58:742 - add note
  7. 03:06:500 - ^
  8. 03:06:742 - ^

Serphin's Part

  1. 01:42:076 (1) - NC check. because AiMod
  2. 00:41:772 (2,3,4,5) - maybe... same distance plz.
  3. 00:44:924 (4,5,6,7) - 1.2x distance? http://osu.ppy.sh/ss/905171
  4. 00:48:561 (3,4) - slider start at 00:48:561~ 00:49:046 and 00:49:288 add note.
  5. 00:54:379 (1,2,3,4) - Star~ http://osu.ppy.sh/ss/905173
  6. 01:03:591 (1,2,3) - same distance.
  7. 01:40:197 (3) - no reverse. 01:40:197 ~ 01:40:439 slider.
  8. 02:40:803 (3) - move y-148.
  9. 02:41:288 (2,3) - overlap.
  10. 02:42:500 (3,4,5) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905187
  11. 02:45:894 (4,1) - too far
  12. 02:46:621 (3,4) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905190
  13. 03:15:227 (2,4) - not 2 reverse... hmm. how about you? yep. just rythem. http://osu.ppy.sh/ss/905195
  14. 03:22:258 (1,2) - too short i think.. "2" slider missed. check distance


YEAH!

Collab << 2 player.

too hard ;_;

hhhsahsghxdfgdfbcxd5bbb :( :( :( but, i finished!
Gloria Guard

Losertic wrote:

Hello!

GG's Easy

  1. 00:22:379 (1) - NC? ok
  2. 00:39:833 (1) - ^ ^
  3. 00:41:773 (3) - remove NC. ^
  4. 00:42:742 (1) - NC. ^
  5. 00:54:864 (4) - ^ ^
  6. 01:16:682 (3) - move x-56. ^

    actually, this difficult good. pass;.


ありがとう.



これ
osu file format v12

[General]
AudioFilename: Detective_Conan_-_Koori_no_Ue_ni_Tatsu_You_ni.mp3
AudioLeadIn: 0
PreviewTime: 83693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koori no Ue ni Tatsu You ni
TitleUnicode:氷の上に立つように
Artist:Miho Komatsu
ArtistUnicode:小松 未歩
Creator:Setsurei
Version:GG's Easy
Source:Detective Conan
Tags:kohri ending Case Closed ost TMS Serphin Gloria Guard Collaboration Hirohito Furui Shinichi Kudo Kogoro Mouri Heiji Hattori
BeatmapID:267395
BeatmapSetID:89531

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,104033,114030
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1046,484.848484848485,4,2,0,60,1,0
16561,-100.333333333333,4,2,0,80,0,1
34016,-100.333333333333,4,2,0,60,0,0
35955,-100.333333333333,4,2,0,60,0,0
66985,-100.333333333333,4,2,0,60,0,0
84440,-100.333333333333,4,2,0,80,0,1
103834,-100.333333333333,4,2,0,60,0,0
127107,-100.333333333333,4,2,0,60,0,0
158137,-100.333333333333,4,2,0,60,0,0
175591,-100.333333333333,4,2,0,80,0,1
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Klo-

Losertic wrote:

Serphin's Part

[*]01:42:076 (1) - NC check. because AiMod - Checked
[*]00:41:772 (2,3,4,5) - maybe... same distance plz. - Done, maybe lol
[*]00:44:924 (4,5,6,7) - 1.2x distance? http://osu.ppy.sh/ss/905171 - Done
[*]00:48:561 (3,4) - slider start at 00:48:561~ 00:49:046 and 00:49:288 add note. - Done and Added
[*]00:54:379 (1,2,3,4) - Star~ http://osu.ppy.sh/ss/905173 - Done
[*]01:03:591 (1,2,3) - same distance. - I guess it's good like that. Therefore, i'm not changed it.
[*]01:40:197 (3) - no reverse. 01:40:197 ~ 01:40:439 slider. - Done
[*]02:40:803 (3) - move y-148. - Done
[*]02:41:288 (2,3) - overlap. - Done
[*]02:42:500 (3,4,5) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905187 - Changed, maybe lol
[*]02:45:894 (4,1) - too far - Done
[*]02:46:621 (3,4) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905190 - Still same as before. Not changed
[*]03:15:227 (2,4) - not 2 reverse... hmm. how about you? yep. just rythem. http://osu.ppy.sh/ss/905195 - Done
[*]03:22:258 (1,2) - too short i think.. "2" slider missed. check distance - Done
Thanks for your mod Losertic(:
Topic Starter
Setsurei
[Normal]
00:16:076 (2) - changed
00:17:046 (3,4,5) - changed because of ^
00:56:803 (3) - unchanged, vocal based
01:06:985 (3) - NC removed
01:57:409 (3) - changed to slider
01:59:349 (2) - changed
02:00:803 (3,4,5) - changed because of ^
02:05:167 (1) - NCed
02:14:864 (3,4,5) - moved
02:18:258 (1,2,3,4,5) - changed because of ^
02:28:440 (5) - moved
02:44:925 (1) - moved
03:11:106 (1,1) - unchanged
03:18:379 (4) - moved

[Hard]
00:16:561 (3) - NC removed
00:18:500 (1) - NC here, not here 00:17:530 (6) -
00:32:561 - didn't add note
00:37:894 (5) - nice idea, blanket - but kinda different from your suggestion
00:39:833 (1) - changed
00:42:742 (1) - blanket
00:43:712 (3) - mirrored
01:05:530 (1) - mirrored
01:14:742 (4) - NC removed
01:15:712 (3) - changed
01:34:621 (1) - moved
01:35:106 (3) - moved
01:39:955 (5) - changed
01:58:379 (1) - NC
01:59:349 (1) - didn't NC
02:01:288 (1) - NC
02:12:682 (1) - NC
02:12:924 (2) - remove NC
02:25:530 (6) - didn't NC
02:26:015 (1) - didn't remove
03:05:046 (1) - NC here < not from your mod
03:06:742 (7) - didn't NC here
03:07:227 (1) - didn't remove

[Collab]
00:32:076 (6,7) - prefer hitcircle
01:59:349 (1) - didn't remove
02:14:864 (3) - blanket
02:29:409 (2) - moved
02:58:742 (5) - add note
03:06:500 (7) - add note
03:06:742 (8) - add note

thanks for mod Losertic
updated GG's Easy, Normal, Hard and Collab
Jycool
[collab]
00:19:227 - add note
00:25:288 (3) - and00:26:985 (6) - change it like this00:32:076 (6,7) - my suggestion 00:35:227 - add note
00:52:682 (1) - ctrl+H is better
01:34:379 (2,3) - stack is not very suitable
02:33:530 - my suggestion02:38:379 (2) - maybe change to another place is better
03:18:379 (4) - unsnap?
03:22:258 (4,5) - toooo close
[hard]
00:56:318 (5,6,7) - stack is not very suitable
02:32:803 (2,3,4) - the rhythm change to the same with 01:01:652 (5,6,7,8) -
[normal&ez]
nothing~


good luck~ :)
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