fixed, thanksP A N wrote:
oops, other thing
change preview point to 01:23:693 please
no kudosu please thanks
fixed, thanksP A N wrote:
oops, other thing
change preview point to 01:23:693 please
no kudosu please thanks
Keiko Minamoto wrote:
Hey Setsu...nice map
Normal's perfect (in my opinion...)
Hard difficulty has too many gaps in some places:-
00:19:916 -
00:23:561 -
01:31:601 -
01:45:019 - ---> that's one huge break after the spinner! o.o
03:02:909 - ---> you've put a circle here which fills the gap...better if u do it in the first 3 gaps mentioned above...
Thnx for giving me a chance to mod ^_^
Hope I helped somehow...
P.S - This is my first mod...I'm a newbie ._.
17:11 Setsurei: done
17:11 -Bakari-: nice :3
17:12 -Bakari-: how about an IRC mod? :3
17:12 Setsurei: ok
17:13 -Bakari-: Ok, let's start with [general]
17:14 -Bakari-: You may need some more tags
17:14 -Bakari-: for example: Case Closed
17:15 -Bakari-: ost (short from Original SoundTrack) and probably TMS (studio name)
17:16 Setsurei: done
17:17 -Bakari-: Oh, and try to use Slider Tick Rate 2
17:17 -Bakari-: sounds like it fits with music better
17:21 -Bakari-: now [Normal]
17:23 -Bakari-: You don't need to change Slider Velocity Multiplier ;_;
17:23 Setsurei: oh ok
17:23 Setsurei: so just change from F3?
17:23 -Bakari-: Just change Slider Velocity [http://puu.sh/385QC.jpg here] to 1.05
17:24 -Bakari-: and set multiplier to x1,00
17:24 -Bakari-: it'll be more.. more rankable, i guess :D
17:28 Setsurei: is slider velocity of 1.05 rankable?
17:28 -Bakari-: Why not?
17:28 Setsurei: ok
17:29 -Bakari-: note: hold control to reduce/increase velocity by 0.01 instead of 0.1
17:30 Setsurei: I'm done doing that, that's why I ask is it rankable or not XD
17:30 -Bakari-: then, let's go check combos and rhythm :3
17:32 -Bakari-: 00:42:743 (1,1,1) - three NC in a row may confuse beginners. How about removing second new combo?
17:36 -Bakari-: 00:46:379 - and maybe you should place a circle here? But that will make thythm here too hard.
17:37 -Bakari-: Maybe, if you'll use more sliders here - this part will be more beginner-friendly? [http://puu.sh/3868P.jpg like this]
17:43 -Bakari-: 00:45:894 (4) - have you missed a circle here? Feels like it is missed here
17:43 -Bakari-: let me know if i'm too slow or too fast.
17:43 Setsurei: yes
17:44 -Bakari-: when there're no vocals you're following background music (axample 01:04:076 (3) -)
17:44 Setsurei: if I'm confused I'll directly ask you, if no it means I understood
17:45 -Bakari-: ok. just write something from time to time, so i won't get auto-silince for spamming :)
17:45 Setsurei: lol ok
17:45 -Bakari-: 00:19:955 - just to keep consistent rhythm, place a circle here. There're no vocals, but it'll fit with background music
17:46 -Bakari-: mixing vocals and music a bit will make map even more enjoyable
17:48 Setsurei: put hitsound too?
17:48 -Bakari-: i guess clap hitsound will fit
17:48 -Bakari-: 00:27:712 - same as above :)
17:52 Setsurei: with clap too?
17:52 -Bakari-: yes
17:53 -Bakari-: 00:37:410 (3) - sounds kinda loud. In fact, you don't need to hitsound WHOLE slider. You can hitsound just a part of it
17:53 -Bakari-: head/tail..
17:53 Setsurei: ok
17:54 -Bakari-: http://puu.sh/386wr.jpg - only reverse of that slider needs finish
17:54 -Bakari-: + head and tail need clap
17:54 Setsurei: done
17:55 -Bakari-: 00:58:258 - note for vocals?
17:57 Setsurei: NC there or just let it be (5)?
17:58 -Bakari-: 01:01:652 (4,1) - here vocals go kinda tricky. to follow them, you can try to curve your slider a bit and put note at 01:02:864 -
17:58 -Bakari-: http://puu.sh/386Cj.jpg
18:00 Setsurei: I'll variate the slider
18:01 -Bakari-: 01:05:530 - i guess you already know what to do here. Circle + Clap
18:04 -Bakari-: 01:12:804 (5) - same as already mentioned.
18:04 Setsurei: ok
18:08 -Bakari-: 01:19:107 (3) - :)
18:08 Setsurei: done
18:08 -Bakari-: 01:23:470 (4) -
18:08 Setsurei: ^ ?
18:09 -Bakari-: no need to keep that finish sound on its head
18:09 Setsurei: oh ok
18:10 -Bakari-: 01:29:531 (4) - i'd place a single circle with clap hitsound at 01:29:773 - instead
18:10 -Bakari-: 01:31:712 - same. single circle, clap hitsound
18:11 Setsurei: done
18:12 -Bakari-: 01:35:591 - circle, clap.
18:12 -Bakari-: 01:34:137 (4) - only reverse here needs clap
18:14 -Bakari-: 01:40:682 (1) - you can put finish on that spinner
18:14 Setsurei: done
18:14 -Bakari-: 01:40:682 (1) - same. Circle, clap.
18:15 Setsurei: slider move backwards?
18:15 -Bakari-: oh wait ;_;
18:15 Setsurei: hahaha
18:15 -Bakari-: 02:13:409 - circle, clap*
18:17 Setsurei: done
18:17 -Bakari-: 02:14:864 (3,4,5) - (3) is a bit overlapped with (2) and the whole pattern doesn't look so good. How about replacing (4) with a circle
18:18 -Bakari-: [http://puu.sh/3873y.jpg example + visual improvements]
18:18 Setsurei: circle in the white tick?
18:18 Setsurei: ok
18:18 Setsurei: clap?
18:18 -Bakari-: yes
18:19 -Bakari-: exactly. Circle, clap.
18:20 -Bakari-: 02:21:167 - circle, clap.
18:20 -Bakari-: I bet you'll hate me for that "circle, clap" modding ._.
18:20 Setsurei: lol
18:20 Setsurei: no problem with me, I'm not good in hitsounds
18:22 -Bakari-: 02:35:712 - 1/1 slider with repeat maybe? http://puu.sh/3879v.jpg
18:23 -Bakari-: It'd be weird to have that empty space here. A specially now, when we've fixed half of the diff :D
18:24 Setsurei: 02:35:712 (5) - after this beat I should stack everything right?
18:24 -Bakari-: you don't have to do it, but you can try
18:25 Setsurei: done
18:25 -Bakari-: 02:43:955 (3) - head - finish / tail - clap
18:26 Setsurei: done
18:26 -Bakari-: well.. there were a java script, to do this kind of hitsounding faster. unfortunately, it doesn't work anymore :<
18:26 Setsurei: haha
18:26 -Bakari-: 02:47:834 (5) - head - finish / reverse - clap / tail - nothing
18:27 -Bakari-: it's better to use something simple, if you're not pro. Later you'll get some more experience and you will understand hitsounding better :)
18:28 Setsurei: haha yeah
18:32 -Bakari-: 03:11:591 (1) - how about finish here?
18:33 -Bakari-: 03:16:925 (3) - head/tail don't need clap. What's more you'd better reshape this slider to keep shape more understandable, I think. [http://puu.sh/387tD.jpg example]
18:34 Setsurei: [puu.sh/387vR.jpg is this ok?]
18:34 Setsurei: oops
18:34 Setsurei: [http://puu.sh/387vR.jpg is this ok?]
18:35 -Bakari-: yes :)
18:36 -Bakari-: 03:23:470 (2,3) - this is still the easiest diff, you shouldn't place (3) too close because beginners might mistakenly click it
18:36 -Bakari-: try to keep it [http://puu.sh/387yq.jpg straight?]
18:37 Setsurei: http://puu.sh/387yT.jpg
18:39 -Bakari-: That puush could not be found.
18:39 Setsurei: o3o http://puu.sh/387Di.jpg
18:40 Setsurei: I thought you've seen it so I deleted it
18:40 -Bakari-: yea, looks good
18:40 -Bakari-: I'm a bit slow ~.~
18:40 Setsurei: it's ok
18:41 -Bakari-: 03:30:258 (2,3,4,5,1) - overlappy and messy. It'd be ok in 2010, but nowadays modders are kinda too picky about overlaps ~.~/
18:42 Setsurei: http://puu.sh/387GX.jpg
18:43 -Bakari-: looks cute
18:44 -Bakari-: Now we'd have to do the same for [Hard]
18:44 -Bakari-: but
18:44 -Bakari-: https://osu.ppy.sh/forum/t/131540
18:44 -Bakari-: save changes in normal. Remove all hitsounds from hard. Open that thing. ??? enjoy
18:44 Setsurei: ok
18:47 -Bakari-: done? :)
18:49 Setsurei: done
18:49 -Bakari-: nice
18:49 -Bakari-: let me check that..WHOA
18:50 -Bakari-: Don't you think that sliders are too fast? o3o feels more like [Insane] with low AR
18:50 Setsurei: hmm
18:50 Setsurei: multiplier reduce?
18:50 Setsurei: it's 1.5x
18:51 -Bakari-: Well.
18:51 -Bakari-: Yea
18:51 -Bakari-: 1.00 and 0.75 will work better, I think
18:51 Setsurei: ok
18:51 -Bakari-: but it'll require A LOT of work
18:52 -Bakari-: making sliders shorter and fixing spacing ._.
18:52 -Bakari-: sorry about that :<
18:52 Setsurei: i know
18:52 Setsurei: hahaha
18:52 Setsurei: nevermind
18:53 -Bakari-: oh, and maybe AR8
18:53 -Bakari-: you know, AR should fit with velocity
18:53 Setsurei: done
18:54 -Bakari-: and if you've followed music and vocals in [Normal] diff, do the same here?
18:54 -Bakari-: 00:19:955 - you know. circles, a lot of cicles and sliders should be placed :D
18:55 Setsurei: yes
18:56 -Bakari-: 00:26:743 (6) - and please, I'm begging you, avoid awkward spacing changes like this one
18:56 Setsurei: btw I'll fix the spacing and position on the sliders and circles, so will you mod after I updated this?
18:57 -Bakari-: Sure
18:57 Setsurei: ok, I'll tell you when I'm done :3
18:57 -Bakari-: I'll just recheck placement and flow. We've done hitsounding already :3
18:58 -Bakari-: If I'll be asleep - send me a forum PM!
19:27 -Bakari-: [hard]
19:27 -Bakari-: 00:19:227 - note for vocals? feels empty here
19:28 Setsurei: done
19:28 Setsurei: 00:19:955 (11) - added too < from your mod before I update
19:29 -Bakari-: and since numbers on circles are >11 try to place NCs more often?
19:29 Setsurei: ok
19:29 -Bakari-: every big white line, i guess
19:30 Setsurei: 00:15:833 (1,2,3,4,5,1,2,3,4,5,6) - ?
19:30 Setsurei: if I put on 3, it's weird
19:31 -Bakari-: on (8)?
19:31 Setsurei: ok
19:31 Setsurei: 00:15:833 (1,2,3,4,5,6,7,1,2,3,4) -
19:32 -Bakari-: 00:20:197 - note for vocals? :V
19:33 Setsurei: done
19:34 -Bakari-: Maybe we should try Circle Size 4
19:34 -Bakari-: looks more suitable for [Hard]
19:34 Setsurei: done
19:36 -Bakari-: 00:26:258 (5) - 3/4 slider here? [http://puu.sh/38943.jpg example]
19:37 Setsurei: done
19:37 -Bakari-: 00:30:864 - more, More, MORE circles!
19:37 -Bakari-: 00:32:318 - ._. ^
19:38 Setsurei: NC on 00:30:864 (4) - ?
19:38 -Bakari-: yea
19:39 -Bakari-: 00:34:136 - now think about HP Drain here and try to play it o3o/
19:42 Setsurei: a break?
19:42 -Bakari-: a break or some objects. Something that won't let us die there :D
19:44 -Bakari-: well.. It'd be great if you'll fill breaks like this 00:42:258
19:45 Setsurei: done
19:45 Setsurei: clap?
19:46 -Bakari-: i guess so
19:47 -Bakari-: 01:10:136 (1) - secod reverse-arrow appears too soon and players have no time to read it
19:47 -Bakari-: what's more, it is very uncommon to have this kind of sliders
19:48 Setsurei: so remove 1 reverse?
19:49 -Bakari-: yea, and replace it with circle. If you see similar sliders - do the same!
19:49 Setsurei: ok
19:49 -Bakari-: 01:12:076 - circle maybe? ~.~ it'll fit with vocals pretty good
19:51 -Bakari-: 01:15:955 (4) - please, start this slider at White tick. [http://puu.sh/389vz.jpg example]
19:52 -Bakari-: it will fit with vocals much better, i think
19:52 Setsurei: ok
19:53 -Bakari-: 01:24:197 - have you missed something? maybe a circle?
19:53 -Bakari-: you know why? vocals go faster here.
19:56 Setsurei: done
19:56 -Bakari-: 01:35:591 - circle, clap. (OH NO THAT CIRCLECLAP MODDING AGAIN)
19:57 Setsurei: lol
19:58 -Bakari-: 02:08:803 - 02:10:742 - 02:12:682 - and so on. place some circles?
19:58 -Bakari-: earlier you had almost non-stop 1/2 rhythm. And here, suddenly rhythm becomes much easier for no actual reason
19:58 -Bakari-: let's keep it consistent!
19:59 Setsurei: 02:12:682 (5) - it's there already
20:00 -Bakari-: but there're two red empty ticks around :)
20:00 Setsurei: oh
20:01 Setsurei: 02:10:985 (1,2,3,4,5,6,7,8,9,10,11,12) - new combo?
20:02 -Bakari-: 02:12:924 - NC here?
20:02 Setsurei: done
20:04 -Bakari-: 02:13:652 - have you placed some circles there and on following red ticks?
20:05 Setsurei: yes
20:05 Setsurei: http://puu.sh/389Rz.jpg
20:05 -Bakari-: sweet :3
20:07 -Bakari-: 02:38:136 (1) - just fix that rhythm here and we're done!
20:08 Setsurei: I forgot that part after changing the multiplier
20:09 -Bakari-: uh..
20:09 Setsurei: this too ? 02:40:076 (5) -
20:09 -Bakari-: yea
340,144,160076,2,8,L|448:72,2,100
340,144,160803,1,0,0:0:0:0:
updated everything there, thanks -Bakari--Bakari- wrote:
IRC17:11 Setsurei: done
17:11 -Bakari-: nice :3
17:12 -Bakari-: how about an IRC mod? :3
17:12 Setsurei: ok
17:13 -Bakari-: Ok, let's start with [general]
17:14 -Bakari-: You may need some more tags
17:14 -Bakari-: for example: Case Closed
17:15 -Bakari-: ost (short from Original SoundTrack) and probably TMS (studio name)
17:16 Setsurei: done
17:17 -Bakari-: Oh, and try to use Slider Tick Rate 2
17:17 -Bakari-: sounds like it fits with music better
17:21 -Bakari-: now [Normal]
17:23 -Bakari-: You don't need to change Slider Velocity Multiplier ;_;
17:23 Setsurei: oh ok
17:23 Setsurei: so just change from F3?
17:23 -Bakari-: Just change Slider Velocity [http://puu.sh/385QC.jpg here] to 1.05
17:24 -Bakari-: and set multiplier to x1,00
17:24 -Bakari-: it'll be more.. more rankable, i guess :D
17:28 Setsurei: is slider velocity of 1.05 rankable?
17:28 -Bakari-: Why not?
17:28 Setsurei: ok
17:29 -Bakari-: note: hold control to reduce/increase velocity by 0.01 instead of 0.1
17:30 Setsurei: I'm done doing that, that's why I ask is it rankable or not XD
17:30 -Bakari-: then, let's go check combos and rhythm :3
17:32 -Bakari-: 00:42:743 (1,1,1) - three NC in a row may confuse beginners. How about removing second new combo?
17:36 -Bakari-: 00:46:379 - and maybe you should place a circle here? But that will make thythm here too hard.
17:37 -Bakari-: Maybe, if you'll use more sliders here - this part will be more beginner-friendly? [http://puu.sh/3868P.jpg like this]
17:43 -Bakari-: 00:45:894 (4) - have you missed a circle here? Feels like it is missed here
17:43 -Bakari-: let me know if i'm too slow or too fast.
17:43 Setsurei: yes
17:44 -Bakari-: when there're no vocals you're following background music (axample 01:04:076 (3) -)
17:44 Setsurei: if I'm confused I'll directly ask you, if no it means I understood
17:45 -Bakari-: ok. just write something from time to time, so i won't get auto-silince for spamming :)
17:45 Setsurei: lol ok
17:45 -Bakari-: 00:19:955 - just to keep consistent rhythm, place a circle here. There're no vocals, but it'll fit with background music
17:46 -Bakari-: mixing vocals and music a bit will make map even more enjoyable
17:48 Setsurei: put hitsound too?
17:48 -Bakari-: i guess clap hitsound will fit
17:48 -Bakari-: 00:27:712 - same as above :)
17:52 Setsurei: with clap too?
17:52 -Bakari-: yes
17:53 -Bakari-: 00:37:410 (3) - sounds kinda loud. In fact, you don't need to hitsound WHOLE slider. You can hitsound just a part of it
17:53 -Bakari-: head/tail..
17:53 Setsurei: ok
17:54 -Bakari-: http://puu.sh/386wr.jpg - only reverse of that slider needs finish
17:54 -Bakari-: + head and tail need clap
17:54 Setsurei: done
17:55 -Bakari-: 00:58:258 - note for vocals?
17:57 Setsurei: NC there or just let it be (5)?
17:58 -Bakari-: 01:01:652 (4,1) - here vocals go kinda tricky. to follow them, you can try to curve your slider a bit and put note at 01:02:864 -
17:58 -Bakari-: http://puu.sh/386Cj.jpg
18:00 Setsurei: I'll variate the slider
18:01 -Bakari-: 01:05:530 - i guess you already know what to do here. Circle + Clap
18:04 -Bakari-: 01:12:804 (5) - same as already mentioned.
18:04 Setsurei: ok
18:08 -Bakari-: 01:19:107 (3) - :)
18:08 Setsurei: done
18:08 -Bakari-: 01:23:470 (4) -
18:08 Setsurei: ^ ?
18:09 -Bakari-: no need to keep that finish sound on its head
18:09 Setsurei: oh ok
18:10 -Bakari-: 01:29:531 (4) - i'd place a single circle with clap hitsound at 01:29:773 - instead
18:10 -Bakari-: 01:31:712 - same. single circle, clap hitsound
18:11 Setsurei: done
18:12 -Bakari-: 01:35:591 - circle, clap.
18:12 -Bakari-: 01:34:137 (4) - only reverse here needs clap
18:14 -Bakari-: 01:40:682 (1) - you can put finish on that spinner
18:14 Setsurei: done
18:14 -Bakari-: 01:40:682 (1) - same. Circle, clap.
18:15 Setsurei: slider move backwards?
18:15 -Bakari-: oh wait ;_;
18:15 Setsurei: hahaha
18:15 -Bakari-: 02:13:409 - circle, clap*
18:17 Setsurei: done
18:17 -Bakari-: 02:14:864 (3,4,5) - (3) is a bit overlapped with (2) and the whole pattern doesn't look so good. How about replacing (4) with a circle
18:18 -Bakari-: [http://puu.sh/3873y.jpg example + visual improvements]
18:18 Setsurei: circle in the white tick?
18:18 Setsurei: ok
18:18 Setsurei: clap?
18:18 -Bakari-: yes
18:19 -Bakari-: exactly. Circle, clap.
18:20 -Bakari-: 02:21:167 - circle, clap.
18:20 -Bakari-: I bet you'll hate me for that "circle, clap" modding ._.
18:20 Setsurei: lol
18:20 Setsurei: no problem with me, I'm not good in hitsounds
18:22 -Bakari-: 02:35:712 - 1/1 slider with repeat maybe? http://puu.sh/3879v.jpg
18:23 -Bakari-: It'd be weird to have that empty space here. A specially now, when we've fixed half of the diff :D
18:24 Setsurei: 02:35:712 (5) - after this beat I should stack everything right?
18:24 -Bakari-: you don't have to do it, but you can try
18:25 Setsurei: done
18:25 -Bakari-: 02:43:955 (3) - head - finish / tail - clap
18:26 Setsurei: done
18:26 -Bakari-: well.. there were a java script, to do this kind of hitsounding faster. unfortunately, it doesn't work anymore :<
18:26 Setsurei: haha
18:26 -Bakari-: 02:47:834 (5) - head - finish / reverse - clap / tail - nothing
18:27 -Bakari-: it's better to use something simple, if you're not pro. Later you'll get some more experience and you will understand hitsounding better :)
18:28 Setsurei: haha yeah
18:32 -Bakari-: 03:11:591 (1) - how about finish here?
18:33 -Bakari-: 03:16:925 (3) - head/tail don't need clap. What's more you'd better reshape this slider to keep shape more understandable, I think. [http://puu.sh/387tD.jpg example]
18:34 Setsurei: [puu.sh/387vR.jpg is this ok?]
18:34 Setsurei: oops
18:34 Setsurei: [http://puu.sh/387vR.jpg is this ok?]
18:35 -Bakari-: yes :)
18:36 -Bakari-: 03:23:470 (2,3) - this is still the easiest diff, you shouldn't place (3) too close because beginners might mistakenly click it
18:36 -Bakari-: try to keep it [http://puu.sh/387yq.jpg straight?]
18:37 Setsurei: http://puu.sh/387yT.jpg
18:39 -Bakari-: That puush could not be found.
18:39 Setsurei: o3o http://puu.sh/387Di.jpg
18:40 Setsurei: I thought you've seen it so I deleted it
18:40 -Bakari-: yea, looks good
18:40 -Bakari-: I'm a bit slow ~.~
18:40 Setsurei: it's ok
18:41 -Bakari-: 03:30:258 (2,3,4,5,1) - overlappy and messy. It'd be ok in 2010, but nowadays modders are kinda too picky about overlaps ~.~/
18:42 Setsurei: http://puu.sh/387GX.jpg
18:43 -Bakari-: looks cute
18:44 -Bakari-: Now we'd have to do the same for [Hard]
18:44 -Bakari-: but
18:44 -Bakari-: https://osu.ppy.sh/forum/t/131540
18:44 -Bakari-: save changes in normal. Remove all hitsounds from hard. Open that thing. ??? enjoy
18:44 Setsurei: ok
18:47 -Bakari-: done? :)
18:49 Setsurei: done
18:49 -Bakari-: nice
18:49 -Bakari-: let me check that..WHOA
18:50 -Bakari-: Don't you think that sliders are too fast? o3o feels more like [Insane] with low AR
18:50 Setsurei: hmm
18:50 Setsurei: multiplier reduce?
18:50 Setsurei: it's 1.5x
18:51 -Bakari-: Well.
18:51 -Bakari-: Yea
18:51 -Bakari-: 1.00 and 0.75 will work better, I think
18:51 Setsurei: ok
18:51 -Bakari-: but it'll require A LOT of work
18:52 -Bakari-: making sliders shorter and fixing spacing ._.
18:52 -Bakari-: sorry about that :<
18:52 Setsurei: i know
18:52 Setsurei: hahaha
18:52 Setsurei: nevermind
18:53 -Bakari-: oh, and maybe AR8
18:53 -Bakari-: you know, AR should fit with velocity
18:53 Setsurei: done
18:54 -Bakari-: and if you've followed music and vocals in [Normal] diff, do the same here?
18:54 -Bakari-: 00:19:955 - you know. circles, a lot of cicles and sliders should be placed :D
18:55 Setsurei: yes
18:56 -Bakari-: 00:26:743 (6) - and please, I'm begging you, avoid awkward spacing changes like this one
18:56 Setsurei: btw I'll fix the spacing and position on the sliders and circles, so will you mod after I updated this?
18:57 -Bakari-: Sure
18:57 Setsurei: ok, I'll tell you when I'm done :3
18:57 -Bakari-: I'll just recheck placement and flow. We've done hitsounding already :3
18:58 -Bakari-: If I'll be asleep - send me a forum PM!
19:27 -Bakari-: [hard]
19:27 -Bakari-: 00:19:227 - note for vocals? feels empty here
19:28 Setsurei: done
19:28 Setsurei: 00:19:955 (11) - added too < from your mod before I update
19:29 -Bakari-: and since numbers on circles are >11 try to place NCs more often?
19:29 Setsurei: ok
19:29 -Bakari-: every big white line, i guess
19:30 Setsurei: 00:15:833 (1,2,3,4,5,1,2,3,4,5,6) - ?
19:30 Setsurei: if I put on 3, it's weird
19:31 -Bakari-: on (8)?
19:31 Setsurei: ok
19:31 Setsurei: 00:15:833 (1,2,3,4,5,6,7,1,2,3,4) -
19:32 -Bakari-: 00:20:197 - note for vocals? :V
19:33 Setsurei: done
19:34 -Bakari-: Maybe we should try Circle Size 4
19:34 -Bakari-: looks more suitable for [Hard]
19:34 Setsurei: done
19:36 -Bakari-: 00:26:258 (5) - 3/4 slider here? [http://puu.sh/38943.jpg example]
19:37 Setsurei: done
19:37 -Bakari-: 00:30:864 - more, More, MORE circles!
19:37 -Bakari-: 00:32:318 - ._. ^
19:38 Setsurei: NC on 00:30:864 (4) - ?
19:38 -Bakari-: yea
19:39 -Bakari-: 00:34:136 - now think about HP Drain here and try to play it o3o/
19:42 Setsurei: a break?
19:42 -Bakari-: a break or some objects. Something that won't let us die there :D
19:44 -Bakari-: well.. It'd be great if you'll fill breaks like this 00:42:258
19:45 Setsurei: done
19:45 Setsurei: clap?
19:46 -Bakari-: i guess so
19:47 -Bakari-: 01:10:136 (1) - secod reverse-arrow appears too soon and players have no time to read it
19:47 -Bakari-: what's more, it is very uncommon to have this kind of sliders
19:48 Setsurei: so remove 1 reverse?
19:49 -Bakari-: yea, and replace it with circle. If you see similar sliders - do the same!
19:49 Setsurei: ok
19:49 -Bakari-: 01:12:076 - circle maybe? ~.~ it'll fit with vocals pretty good
19:51 -Bakari-: 01:15:955 (4) - please, start this slider at White tick. [http://puu.sh/389vz.jpg example]
19:52 -Bakari-: it will fit with vocals much better, i think
19:52 Setsurei: ok
19:53 -Bakari-: 01:24:197 - have you missed something? maybe a circle?
19:53 -Bakari-: you know why? vocals go faster here.
19:56 Setsurei: done
19:56 -Bakari-: 01:35:591 - circle, clap. (OH NO THAT CIRCLECLAP MODDING AGAIN)
19:57 Setsurei: lol
19:58 -Bakari-: 02:08:803 - 02:10:742 - 02:12:682 - and so on. place some circles?
19:58 -Bakari-: earlier you had almost non-stop 1/2 rhythm. And here, suddenly rhythm becomes much easier for no actual reason
19:58 -Bakari-: let's keep it consistent!
19:59 Setsurei: 02:12:682 (5) - it's there already
20:00 -Bakari-: but there're two red empty ticks around :)
20:00 Setsurei: oh
20:01 Setsurei: 02:10:985 (1,2,3,4,5,6,7,8,9,10,11,12) - new combo?
20:02 -Bakari-: 02:12:924 - NC here?
20:02 Setsurei: done
20:04 -Bakari-: 02:13:652 - have you placed some circles there and on following red ticks?
20:05 Setsurei: yes
20:05 Setsurei: http://puu.sh/389Rz.jpg
20:05 -Bakari-: sweet :3
20:07 -Bakari-: 02:38:136 (1) - just fix that rhythm here and we're done!
20:08 Setsurei: I forgot that part after changing the multiplier
20:09 -Bakari-: uh..
20:09 Setsurei: this too ? 02:40:076 (5) -
20:09 -Bakari-: yea
Mostly hitsounding suggestions. But we've also checked flow/rhythm and general rankability.
[Hard]Kasuga wrote:
nice map
here's my suggestion
[Hard][TAG2]
- 00:26:742 (6,7,8) how about change the colour of the beat?
- 02:40:076 how about make it like this?
340,144,160076,2,8,L|448:72,2,100
340,144,160803,1,0,0:0:0:0:sorry for my poor mod
- CS & AC +1
- 01:38:500 (1,2) - 01:38:985 (1,2) - 02:36:682 (1,2,3) - 02:37:409 (1,2,3) - 03:05:530 - until 03:06:258 how about make it a jump?
16:28 Oyatsu: hi
16:29 Setsurei: hello
16:29 Oyatsu: sorry I'm busy with my GD
16:29 Oyatsu: now IRC ok?
16:29 Setsurei: not forum?
16:29 Oyatsu: i'm lazy
16:29 Oyatsu: @@
16:29 Setsurei: lol
16:29 Setsurei: ok
16:29 Oyatsu: ok
16:30 Oyatsu: easy plz
16:30 *Oyatsu is editing [http://osu.ppy.sh/b/227361 Kajiura Yuki - The relief [Easy]]
16:30 Setsurei: eh, what I request is different
16:30 Oyatsu: ??
16:30 Oyatsu: what?
16:30 Oyatsu: so
16:30 Oyatsu: let /np me
16:31 Oyatsu: let give me map you need mod
16:31 Setsurei: https://osu.ppy.sh/forum/p/2326946/
16:32 Oyatsu: wait
16:32 Oyatsu: i'm dowing
16:33 Oyatsu: ok
16:33 Oyatsu: easy
16:33 Oyatsu: normal*
16:34 Oyatsu: ??
16:34 *Oyatsu is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 *Setsurei is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 Oyatsu: ok
16:35 Oyatsu: 00:18:016 (4) - ugly pattem
16:36 Oyatsu: 00:22:379 (2) - too curved
16:37 Oyatsu: 00:29:409 - should delete circle because vocal
16:37 Oyatsu: ok?
16:37 Setsurei: yes, go on
16:38 Oyatsu: please say slowly if i mod too fast
16:38 Setsurei: ok
16:38 Oyatsu: 00:41:531 (2,3) - let move them into other place because so that is difiicult for normal
16:39 Oyatsu: 00:50:500 (1) - Curved into right will better
16:40 Setsurei: ^ left
16:41 Oyatsu: ??
16:41 Setsurei: flip?
16:41 Setsurei: i mean horizontal flip
16:41 Oyatsu: yes
16:41 Oyatsu: 01:22:500 (2) - grid right and down alittle will better
16:42 Oyatsu: 01:30:258 (1) - NC
16:42 Oyatsu: 01:40:197 (4,5) - slider better
16:42 Setsurei: 01:22:500 (2) - 228 244?
16:43 Oyatsu: 01:22:500 (2) - 212/256
16:44 Oyatsu: 02:18:258 (1) - other place
16:44 Setsurei: done
16:44 Oyatsu: 02:26:500 (3) - grid alitlle down
16:46 Oyatsu: 03:30:743 (4,5) - slider
16:48 Oyatsu: ok?
16:48 Setsurei: done
16:48 Setsurei: go on, if i stop you means I'm not finish
16:49 Oyatsu: ok
16:49 Oyatsu: hard,plz
16:49 *Oyatsu is listening to [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni]
16:49 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
16:49 Oyatsu: 00:22:379 (7) - NC
16:50 Oyatsu: 00:51:470 (2) - ^
16:51 Oyatsu: 00:55:349 (5) - ^
16:51 Oyatsu: 01:30:258 (7) - ^
16:52 Oyatsu: 02:14:864 (6) - NC here and remove NC at 02:16:803 (1) -
16:53 Oyatsu: 02:52:682 (8) - NC
16:54 Oyatsu: ok
16:54 Oyatsu: only so,
16:54 Oyatsu: Good luck!
16:54 Setsurei: ok, post on thread I'll give kudos
change everything except:Oyatsu wrote:
hi, from my modding queue,
But IRC modSPOILER16:28 Oyatsu: hi
16:29 Setsurei: hello
16:29 Oyatsu: sorry I'm busy with my GD
16:29 Oyatsu: now IRC ok?
16:29 Setsurei: not forum?
16:29 Oyatsu: i'm lazy
16:29 Oyatsu: @@
16:29 Setsurei: lol
16:29 Setsurei: ok
16:29 Oyatsu: ok
16:30 Oyatsu: easy plz
16:30 *Oyatsu is editing [http://osu.ppy.sh/b/227361 Kajiura Yuki - The relief [Easy]]
16:30 Setsurei: eh, what I request is different
16:30 Oyatsu: ??
16:30 Oyatsu: what?
16:30 Oyatsu: so
16:30 Oyatsu: let /np me
16:31 Oyatsu: let give me map you need mod
16:31 Setsurei: https://osu.ppy.sh/forum/p/2326946/
16:32 Oyatsu: wait
16:32 Oyatsu: i'm dowing
16:33 Oyatsu: ok
16:33 Oyatsu: easy
16:33 Oyatsu: normal*
16:34 Oyatsu: ??
16:34 *Oyatsu is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 *Setsurei is editing [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni [Normal]]
16:35 Oyatsu: ok
16:35 Oyatsu: 00:18:016 (4) - ugly pattem
16:36 Oyatsu: 00:22:379 (2) - too curved
16:37 Oyatsu: 00:29:409 - should delete circle because vocal
16:37 Oyatsu: ok?
16:37 Setsurei: yes, go on
16:38 Oyatsu: please say slowly if i mod too fast
16:38 Setsurei: ok
16:38 Oyatsu: 00:41:531 (2,3) - let move them into other place because so that is difiicult for normal
16:39 Oyatsu: 00:50:500 (1) - Curved into right will better
16:40 Setsurei: ^ left
16:41 Oyatsu: ??
16:41 Setsurei: flip?
16:41 Setsurei: i mean horizontal flip
16:41 Oyatsu: yes
16:41 Oyatsu: 01:22:500 (2) - grid right and down alittle will better
16:42 Oyatsu: 01:30:258 (1) - NC
16:42 Oyatsu: 01:40:197 (4,5) - slider better
16:42 Setsurei: 01:22:500 (2) - 228 244?
16:43 Oyatsu: 01:22:500 (2) - 212/256
16:44 Oyatsu: 02:18:258 (1) - other place
16:44 Setsurei: done
16:44 Oyatsu: 02:26:500 (3) - grid alitlle down
16:46 Oyatsu: 03:30:743 (4,5) - slider
16:48 Oyatsu: ok?
16:48 Setsurei: done
16:48 Setsurei: go on, if i stop you means I'm not finish
16:49 Oyatsu: ok
16:49 Oyatsu: hard,plz
16:49 *Oyatsu is listening to [http://osu.ppy.sh/b/243320 Miho Komatsu - Koori no Ue ni Tatsu You ni]
16:49 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
16:49 Oyatsu: 00:22:379 (7) - NC
16:50 Oyatsu: 00:51:470 (2) - ^
16:51 Oyatsu: 00:55:349 (5) - ^
16:51 Oyatsu: 01:30:258 (7) - ^
16:52 Oyatsu: 02:14:864 (6) - NC here and remove NC at 02:16:803 (1) -
16:53 Oyatsu: 02:52:682 (8) - NC
16:54 Oyatsu: ok
16:54 Oyatsu: only so,
16:54 Oyatsu: Good luck!
16:54 Setsurei: ok, post on thread I'll give kudos
whoops i mean 03:34:379 -Setsurei wrote:
03:31:228 (1) - wait, this timing isn't right, to which part?
i tested it without break, and the HP aren't draining muchSetsurei wrote:
00:34:136 - I'm afraid of the draining here
18:23 gokugohan12468: setsurei
18:23 gokugohan12468: irc mod
18:24 Setsurei: map apa?
18:24 *gokugohan12468 is playing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:24 gokugohan12468: soalnya saya pengemar berat detektif conan
18:25 Setsurei: haha
18:25 gokugohan12468: bentar saya main dulu, baru saya check yang mana salah
18:27 Setsurei: ya
18:27 Setsurei: santai aja
18:27 gokugohan12468: coba kau buka mapmu
18:28 Setsurei: btr
18:29 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:30 gokugohan12468: 01:017:167 = itu kan warna biru ada 10
18:30 gokugohan12468: nah tolong dibagi itu
18:31 gokugohan12468: 01:17:167
18:32 Setsurei: 01:20:318 (10) - itu?
18:32 gokugohan12468: iya
18:32 gokugohan12468: terserah kamu nak bagi di bagian mana???
18:32 Setsurei: 01:17:167 (1,2,3,4,5,6,1,2,3,4) -
18:33 gokugohan12468: sip
18:36 gokugohan12468: aku check dulu mp3-nya
18:36 gokugohan12468: itu saja
18:36 Setsurei: ya
18:37 gokugohan12468: tapi mp3-nya tolong di 192 aja tolong berputar-putar bikin kacau jadinya mapnya
18:37 gokugohan12468: bukan tolong, tapi kalau sorry
18:37 gokugohan12468: salah tulis
18:37 Setsurei: berputar2?
18:38 gokugohan12468: kayak dari 128 ke 160 ke 192 balik lagi ke 128
18:38 gokugohan12468: seperti itu
gokugohan12468 wrote:
IRC MOD:SPOILER18:23 gokugohan12468: setsurei
18:23 gokugohan12468: irc mod
18:24 Setsurei: map apa?
18:24 *gokugohan12468 is playing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:24 gokugohan12468: soalnya saya pengemar berat detektif conan
18:25 Setsurei: haha
18:25 gokugohan12468: bentar saya main dulu, baru saya check yang mana salah
18:27 Setsurei: ya
18:27 Setsurei: santai aja
18:27 gokugohan12468: coba kau buka mapmu
18:28 Setsurei: btr
18:29 *Setsurei is editing [http://osu.ppy.sh/b/243319 Miho Komatsu - Koori no Ue ni Tatsu You ni [Hard]]
18:30 gokugohan12468: 01:017:167 = itu kan warna biru ada 10
18:30 gokugohan12468: nah tolong dibagi itu
18:31 gokugohan12468: 01:17:167
18:32 Setsurei: 01:20:318 (10) - itu?
18:32 gokugohan12468: iya
18:32 gokugohan12468: terserah kamu nak bagi di bagian mana???
18:32 Setsurei: 01:17:167 (1,2,3,4,5,6,1,2,3,4) -
18:33 gokugohan12468: sip
18:36 gokugohan12468: aku check dulu mp3-nya
18:36 gokugohan12468: itu saja
18:36 Setsurei: ya
18:37 gokugohan12468: tapi mp3-nya tolong di 192 aja tolong berputar-putar bikin kacau jadinya mapnya
18:37 gokugohan12468: bukan tolong, tapi kalau sorry
18:37 gokugohan12468: salah tulis
18:37 Setsurei: berputar2?
18:38 gokugohan12468: kayak dari 128 ke 160 ke 192 balik lagi ke 128
18:38 gokugohan12468: seperti itu
Semoga Ranked
Note:
Jangan Lupa diperbagusi SBnya ya!!!
Kohri no Ue ni Tatsu You ni
188,84,15833,1,0,0:0:0:0:
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180,83,32318,1,0,0:0:0:0:
-Bakari- wrote:
[GG's Easy]
- 00:15:833 - be consistent with other diffs and start mapping here? I agree, add note
- Your diff settings are too high. It's the same as diff settings on [Normal]! How do you want beginners to play [Easy] with AR5? That's totally unacceptable, imo! Please, I'm begging you, read this and look at other [Easy] diffs on other maps! You'll see that yours one is the way TOO hard! ahaha... My mistake, resetting.
- Next thing I totally disapprove in this diff, is comboing. Combs are too short, it's just endless flow of (1) and (2), (1) and (2)! And t repeats again and again. Instead of this, consider removing every second NC like 00:20:439 (1) - 00:26:258 (1) - 00:32:076 (1) - and so on.
Note: just poke me if you want list of these NCs. ok- 00:17:530 (2,1) - according to your pattern, you should swap NCs here. But I'd recommend you to apply suggestion above this one, instead. Yup
- 00:32:076 (1,2) - 1/2 notes are okay for [Easy] diffs., but yours one is already TOO hard. So, consider replacing 00:32:076 (1) - with a circle in order to make this diff more playable. ok
Note: 03:30:500 (1,2) - same :<- 01:27:833 (4,2) - nazi - I'd unstack them. It's exactly at the same place, so it may confuse beginners a bit. It's not like this is a big mistake, but still...
Note: 02:18:258 (2,2) - same :< Why it's confuse?, it's not big mistake, Where are you saw note stack? i testplay this part no problem ask testplay user. no fix- 01:39:955 (1) - back to this - as I mentioned before, 1/2s are fine. But with your diff settings it's just too hard. You have two ways here, reduce diff settings or replace it with 1/1 slider. Also, you can reduce diff settings and replace it with 1/1 slider, it will be even better! No change
- 03:13:046 (1,2) - if you've applied my suggestion for comboing, do NOT change this one. It 's here for kiai. I'm just saying it, so you won't forget. No
I think that both comboing and diff settings need some work. Rhythm is pretty good, tho.
Thanks for modding. :3
osu file format v12
[General]
AudioFilename: Detective_Conan_-_Koori_no_Ue_ni_Tatsu_You_ni.mp3
AudioLeadIn: 0
PreviewTime: 83693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Koori no Ue ni Tatsu You ni
TitleUnicode:氷の上に立つように
Artist:Miho Komatsu
ArtistUnicode:小松 未歩
Creator:Setsurei
Version:GG's Easy
Source:Detective Conan
Tags:ending Case Closed ost TMS Serphin Gloria Guard
BeatmapID:267395
BeatmapSetID:89531
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,104033,114030
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GG's Easy updated!Gloria Guard wrote:
-Bakari- wrote:
[GG's Easy]
- 00:15:833 - be consistent with other diffs and start mapping here? I agree, add note
- Your diff settings are too high. It's the same as diff settings on [Normal]! How do you want beginners to play [Easy] with AR5? That's totally unacceptable, imo! Please, I'm begging you, read this and look at other [Easy] diffs on other maps! You'll see that yours one is the way TOO hard! ahaha... My mistake, resetting.
- Next thing I totally disapprove in this diff, is comboing. Combs are too short, it's just endless flow of (1) and (2), (1) and (2)! And t repeats again and again. Instead of this, consider removing every second NC like 00:20:439 (1) - 00:26:258 (1) - 00:32:076 (1) - and so on.
Note: just poke me if you want list of these NCs. ok- 00:17:530 (2,1) - according to your pattern, you should swap NCs here. But I'd recommend you to apply suggestion above this one, instead. Yup
- 00:32:076 (1,2) - 1/2 notes are okay for [Easy] diffs., but yours one is already TOO hard. So, consider replacing 00:32:076 (1) - with a circle in order to make this diff more playable. ok
Note: 03:30:500 (1,2) - same :<- 01:27:833 (4,2) - nazi - I'd unstack them. It's exactly at the same place, so it may confuse beginners a bit. It's not like this is a big mistake, but still...
Note: 02:18:258 (2,2) - same :< Why it's confuse?, it's not big mistake, Where are you saw note stack? i testplay this part no problem ask testplay user. no fix- 01:39:955 (1) - back to this - as I mentioned before, 1/2s are fine. But with your diff settings it's just too hard. You have two ways here, reduce diff settings or replace it with 1/1 slider. Also, you can reduce diff settings and replace it with 1/1 slider, it will be even better! No change
- 03:13:046 (1,2) - if you've applied my suggestion for comboing, do NOT change this one. It 's here for kiai. I'm just saying it, so you won't forget. No
I think that both comboing and diff settings need some work. Rhythm is pretty good, tho.
Thanks for modding. :3Updateosu file format v12
[General]
AudioFilename: Detective_Conan_-_Koori_no_Ue_ni_Tatsu_You_ni.mp3
AudioLeadIn: 0
PreviewTime: 83693
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Koori no Ue ni Tatsu You ni
TitleUnicode:氷の上に立つように
Artist:Miho Komatsu
ArtistUnicode:小松 未歩
Creator:Setsurei
Version:GG's Easy
Source:Detective Conan
Tags:ending Case Closed ost TMS Serphin Gloria Guard
BeatmapID:267395
BeatmapSetID:89531
[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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All done, Changed and Added-Bakari- wrote:
Serphin
- I don't really understand how do you place jumps. I mean, some jumps are really awesome and fit well, but some are really random.
Example: 00:40:803 (3,1) -- 00:42:499 (1) - place a circle at 00:42:500 - and remove one extra repeat from this slider, It breaks you regular pattern + it looks really strange and unfitting here.
- 00:50:500 (3,4) - I can understand jumps, but that's broken spacing for sure. It's agains beatspacing and it's really unreadable. Please, make it more understandable and keep spacing consistent!
- 01:42:379 - just fill this part with spinner, as it is done on other diffs. As far as I know, breaks during kiai time are not allowed.
- 02:38:136 (1,2,3,4,5,1,2,3) - from crazy jumps to crazy antijumps. And all these changes don't really fit with music. Why? Please, please, please keep spacing more consistend and make sure that jumps actually fit with music. ;_;
- 02:40:924 (1,2) - replace them with just one circle at 02:41:046 - it'll be more than enough. It fits with music better + it makes rhythm more consistent.
- 03:22:258 (1,2) - spacing breaks again. Please, avoid that kind of things, they are unplayable!
Just more work on spacing, ant it'll be ok. Pretty neat for one of your first maps
lolSerphin wrote:
changed all, i guess lol
but nah, 99% changed.
Losertic wrote:
Hello!GG's Easy
- 00:22:379 (1) - NC? ok
- 00:39:833 (1) - ^ ^
- 00:41:773 (3) - remove NC. ^
- 00:42:742 (1) - NC. ^
- 00:54:864 (4) - ^ ^
- 01:16:682 (3) - move x-56. ^
actually, this difficult good. pass;.
osu file format v12
[General]
AudioFilename: Detective_Conan_-_Koori_no_Ue_ni_Tatsu_You_ni.mp3
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Title:Koori no Ue ni Tatsu You ni
TitleUnicode:氷の上に立つように
Artist:Miho Komatsu
ArtistUnicode:小松 未歩
Creator:Setsurei
Version:GG's Easy
Source:Detective Conan
Tags:kohri ending Case Closed ost TMS Serphin Gloria Guard Collaboration Hirohito Furui Shinichi Kudo Kogoro Mouri Heiji Hattori
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68,288,189167,2,0,P|64:192|108:128,1,169.435211652199,6|2,0:0|0:0,0:0:0:0:
176,92,190621,1,8,0:0:0:0:
260,88,191106,6,0,L|316:88,2,42.3588029130498,6|0|8,0:0|0:0|0:0,0:0:0:0:
260,172,192076,2,0,L|348:172,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
428,172,193046,6,0,P|468:152|492:120,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
392,248,194500,1,8,0:0:0:0:
340,316,194985,6,0,P|296:316|256:304,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
192,252,195955,2,0,P|148:252|104:280,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
32,252,196924,2,0,P|64:180|40:92,1,169.435211652199,6|2,0:0|0:0,0:0:0:0:
100,36,198379,1,8,0:0:0:0:
184,32,198864,6,0,P|228:32|276:48,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
340,84,199833,1,6,0:0:0:0:
372,164,200318,1,8,0:0:0:0:
320,232,200803,2,0,P|268:240|212:232,2,84.7176058260996,6|8|2,0:0|0:0|0:0,0:0:0:0:
372,164,202258,1,8,0:0:0:0:
452,184,202742,6,0,P|480:224|488:264,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
456,336,203712,2,0,P|416:360|356:360,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
292,364,204682,1,6,0:0:0:0:
212,332,205167,1,8,0:0:0:0:
192,252,205652,1,2,0:0:0:0:
228,176,206136,1,8,0:0:0:0:
312,156,206621,6,0,P|356:156|396:176,2,84.7176058260996,6|8|6,0:0|0:0|0:0,0:0:0:0:
228,176,208076,1,8,0:0:0:0:
148,156,208561,2,0,P|132:112|136:68,1,84.7176058260996,6|8,0:0|0:0,0:0:0:0:
60,36,209530,2,0,P|24:56|4:96,1,84.7176058260996,2|8,0:0|0:0,0:0:0:0:
16,176,210500,1,6,0:0:0:0:
36,260,210985,2,2,P|88:340|236:360,1,254.152817478299,8|0,0:0|0:0,0:0:0:0:
Thanks for your mod Losertic(:Losertic wrote:
Serphin's Part
[*]01:42:076 (1) - NC check. because AiMod - Checked
[*]00:41:772 (2,3,4,5) - maybe... same distance plz. - Done, maybe lol
[*]00:44:924 (4,5,6,7) - 1.2x distance? http://osu.ppy.sh/ss/905171 - Done
[*]00:48:561 (3,4) - slider start at 00:48:561~ 00:49:046 and 00:49:288 add note. - Done and Added
[*]00:54:379 (1,2,3,4) - Star~ http://osu.ppy.sh/ss/905173 - Done
[*]01:03:591 (1,2,3) - same distance. - I guess it's good like that. Therefore, i'm not changed it.
[*]01:40:197 (3) - no reverse. 01:40:197 ~ 01:40:439 slider. - Done
[*]02:40:803 (3) - move y-148. - Done
[*]02:41:288 (2,3) - overlap. - Done
[*]02:42:500 (3,4,5) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905187 - Changed, maybe lol
[*]02:45:894 (4,1) - too far - Done
[*]02:46:621 (3,4) - how about this pattern? just rythem. http://osu.ppy.sh/ss/905190 - Still same as before. Not changed
[*]03:15:227 (2,4) - not 2 reverse... hmm. how about you? yep. just rythem. http://osu.ppy.sh/ss/905195 - Done
[*]03:22:258 (1,2) - too short i think.. "2" slider missed. check distance - Done